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/dfg/ - Dwarf Fortress General

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Thread replies: 777
Thread images: 165

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A E S T H E T I C edition

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread >>126246174


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
>>126391838
Do Nips actually play DF?
>>
>>126392042
there are yuropoors who play so I personally wouldnt be surprised if a nip or three does as well
>>
nth for playing a sustainable vegan fortress.
>>
>>126392042
Probably, I know slavs play it.
>>
>>126392464
But Anon, I'm a slav.
>>
>>126392580
Show me your stalker mod portfolio then.
>>
>>126392042
There used to be a DF wiki in Japanese, but it's been offline for the last few years.
>>
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>>126392580
>*tips flat cap*
"M'gopnik."
>>
>>126392659
I haven't even played STALKER.
>>
>>126393426
I'll be taking your slav license.
You can pick it back up once you've completed any of the STALKER games once vanilla, and twice with mods.
>>
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>>126394019
I refuse.
I have dorfing to do.
>>
>>126392580
Do you guys really speak and interact like they do in Good Soldier Svejk?

Also, what do you think about the Likot Udendeb story?
>>
How do you dig stairs down a z-level?

I'm starting off, and I've dug a respectable little tunnel into a hill, but I don't know if I'm supposed to use "j" for stairs where I want to go down, or if I'm supposed to use "h" for channel and THEN stairs.

help
>>
why are my dwarves so dirty this game, they're leaving shit in their room all the time
>>
>>126394235
This is not up to discussion.
Either do what I said, or chug a liter of vodka in one go.
>>
>>126394347
j on the top level, then i on the mid levels then u on the last level. you don't need to channel anything
>>
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>>126394315
I haven't actually read any of Švejk, mainly because I'm a cultural retard and have only just begun going through Cimrman plays. But the slightly absurdist humor is common in general for Czech satire, which there is quite a lot of.

>>126394359
Does slivovitz count?
>>
Reposting since the old one died

I delivered tons of books including the secrets to life and death in my adventurer's backpack to my retired fort.

After establishing the fort and fighting off enemies for 4 hours now I finally began building a library and realized that the dwarfs won't take out the books out of the backpack. Any ideas on how to get them out of there? They were all manually claimed
>>
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>>126392580
can you list the names of the races in (your tongue) to add authenticity to this?
>>
>>126394489
Thanks mate

another thing : I embarked a small distance (<30 tiles) away from the hill I'm trying to dig into, how do I move all of the starting location's shit into a pile near the hill entrance?

I know a need a stockpile, but do I need one for each individual type of item? Can you move the wagon at all?
>>
>>126394623
Yes
>>
>>126394769
maybe try to get a military dude to use it
>>
>>126394936
From top left to bottom right
>cigáni, soudruzi, bolševici, uhrové
It's now 100% authentic.
>>
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why is his background purple

should i be worried
>>
>>126394989
nope, you can't move the wagon and yes, stockpiles for everything. you can make one master stockpile that allows everything at the start if you prefer that though
>>
>>126395236
maybe expedition leader?
>>
>>126395236
Yes, that means he's a vampire and you should immediately squash him under a drawbridge.
>>
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>>126392042
Not sure if you already know this, but there's a music genre/scene called vaporwave which basically consists of just remixing 80s shit. It was semi-popular with the kids 2012-2013 iirc. Japanese characters, along with pink and purple colors, feature heavily in the aesthetic.

I am guessing OP pic is a variant on this origin image:
https://www.youtube.com/watch?v=cU8HrO7XuiE

My question: I've only recently started playing, I haven't made it very far. Is experiencing shit like the last OP image (I'm reposting here) possible in DF, or is it just glorified artwork?
>>
>>126395236
expedition leader
>>
>>126395368
Yes, but it would be several multitudes of hell and lag to manage such a clusterfuck of a fortress, with multiple passageways up and down all over.
>>
Is there a splinterz dwarf therapist version that works for 42.03 yet?
>>
>>126395352

Even if he was, I'm too new to know how to do that.

>>126395347
>>126395404

Thanks lads.
>>
>you should immediately squash him under a drawbridge.

Is this a viable tactic to remove undesirables?
>>
>>126395526
there's a partial one working on windows i think, someone in a previous thread mentioned the FAQ on le reddit as a place to look for it
>>
>>126395675
Just as viable as appointing them as head lower pipe leakage inspector.
>>
>>126395241

>Master stockpile

how do
>>
>>126395863
in the p menu you should see that there's an option for custom stockpiles. alternatively, when you look at a stockpile with q, you can use s to change what the stockpile is for
>>
I'm trying to get an adventurer down into Hell through a fortress that I built previously. In that fortress, I ended up making just one entrance to Hell and it requires falling a few z-levels. Couldn't get any dwarves to go down there. I managed to find the fortress with an adventurer, got down to the lowest up/down staircase, and couldn't use it, so I tried just jumping down and fell 3 or 4 z-levels to my death. Is there any way to safely get down there so I can get killed by demons instead?
>>
>>126396028
Yes.
Fly down there.
Play as a [thing that flies]man.
>>
>>126395110
He put it on his back, all the books are still inside.

There must be a way.
>>
>>126396634
Obviously, you should set fire to the backpack until all the books drop out, then douse it with water.
>>
>>126396634
forbid the books, mark the pack for dumping? backup your save first
>>
>>126396706
How do I start a controlled fire?
>>
>>126396006

At first, all the dwarves were helping bring shit to my master stockpile, but now only one of them is.

Is it because the rest of the shit is too heavy and needs a wheelbarrow? Some of that shit is light, it's cloth and whatnot; and I know the stockpile can accept everything.
>>
>>126395526
There was the version update settings file on the thread's 152th page on the forums.
>>
>>126396821
I don't know. I am an expert in excessive violence, not controlled action.
>>
>>126395224
I have the creativity to guess what the first and third ones mean, but what about the others?
>>
>>126396827
>why aren't my dwarves doing what i told them to do
it's because they hate you anon
>>
>>126397174
What do you expect?
>>
>'militia4' Unolath Zavazizkill Nefek Spearmaster is visiting
OH FUCK NO YOU'RE NOT FOOLING ME THIS TIME
>>
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>Fort of 10 years is practically invisible
>finally get a werecreature attack, might have some problems
>he was discovered by one of my military
>tfw cant have FUN
>>
>>126397684
>conducts a meeting to talk about selling his services as a mercenary
>then petitions to join the fort
holy shit what a sneaky bastard, that gal destroyed my fortress as i was just starting last time.

>first visitor before i even get a migrant wave
>a werebear spearmaster from a previous fort that i retired
yeah well my sole axeman was no match

BUT THIS TIME IT WON'T BE SO EASY
>>
>- 0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>- 0008815: [Creatures] Animal breeding is prevented if animals aren't "willing to marry" (Toady One) - resolved.
>- 0009176: [Dwarf Mode -- Reclaim] Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors) (Toady One) - resolved.
>>
>>126398550
>>- 0009176: [Dwarf Mode -- Reclaim] Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors) (Toady One) - resolved.
Fuck yeah, revisiting abandoned/retired forts will finally be fun again.
>>
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>>126396498
I'll have to try that at some point. For now, though, I made another adventurer and tried the exact same thing as before. Kinda survived.
>>
>>126396028
did you try grabbing the ledge and climbing down?
>>
>>126398550
d-does that mean that animals have killed the gay gene?
>>
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>>126395224
Ha! Elfs are a bunch of cigáni.
Thanks.
>>
>Everything is fine, getting migrants up to 40 or so dwarves
>A dwarf mysteriously dies, no info, just "has been found dead"
>Sucks, okay.
>Dwarves start popping up dead, still no information, no idea what's going on
>????
>A single line near the bottom says "A Dark Gnome Corpse has guzzled some Foxtail Millet"

I am apparently haunted by evil gnome zombies or something. I can't find it and I have no idea why my dwarves are dying.
>>
>>126396843
thanks, I found it on that page
>>
>>126399296
any combat logs?
have you tried engraving slabs to the dead dwarves to show what killed them? (doesn't always work)
might be evil weather or a minecart crashing into them, maybe
>>
So I have a custom tileset adapted from an older version of myne.
Is there a way I can go about creating solid-color floor tiles without laboriously adding a background color to every single tile floor type tile?
There might be some way to do it quickly with image manipulation magic, but I'm not so good with that stuff.
>>
>>126398510
oh man im so fucked

he's bitten like a dozen before he died
>>
>>126398219
How big would a werechinchilla even be?
>>
>>126398783
No, but I doubt that would work since there's no wall below the ledge. Still would have to fall 3 or 4 z-levels, unless I can climb along the ceiling.
>>
>>126396778
>>126396706
Ok did both.
Placed them between my magma and water pumps, stopped after lots of books including necro and vault ones popped out.
Once the fire was off no one took the books so I dumped the backpack with some books forbidden. The dwarfs took the books that escaped the backpack to the dump with the backpack.. Doesn't seem like anyone is going to take them now that I undumped and claimed everything again.

Any other creative ideas?
>>
>>126399839
couldn't you start as a mosquito-man or some shit? haven't tried adventure mode since 42.x so idk if they even fly
>>
Does anyone know an easy/comfortable way to create clothing? I have the materials, just figuring out what I need and how many is a bore.
>>
>>126399993
>easy/comfortable way
>df
no sorry

i just j-m-q what i want while i have millers farmers plant processors weavers and dyers working full time
>>
>>126399993
Make leather armor, draft everyone, assign them all leather armor to replace clothing
>>
>>126399981
Someone else suggested something like that and I'll try it eventually.
>>
>>126399993
I just put dresses/robes/cloaks/trousers/mittens/hoods/socks on repeat at the clothier's shop and then gloves/shoes/caps on repeat at the leatherworks. forbid a few of each so they don't use them all (in case of strange moods), then just ignore it for another year
>>
>>126398739
Oh jesus thank the Toad.

>>126377392
Nigga, I got elf guts stuck in my teeth.

>>126387809
I mean, you'll never forget until... whoa... what were we talking about again?

>>126398751
It's slade... it's gonna hurt to fall on it.

>>126399742
Just add a ~50% or so transparent layer to the relevant tiles.
>>
>>126399993
I'm not sure, but I think one reaction creates a pair of whatever clothes are worn in pairs.

So just have four workshops permanently running, creating the following articles:
>upper bodywear(which ones are available will change between different civs)
>lower bodywear
>socks
>shoes

That's all a dorf needs not to feel naked. Try just to have four dedicated clothiers, in order to maximise quality and make your dorfs happier.

In order to have a steady supply of clothes, just make sure to have accesss to a cavern with spiders, and try to keep a few looms as close to the cavern as possible, in order to produce silk as fast as possible. The process of spinning thread out of silk, and subsequently turning the thread into cloth, is entirely automatic.
>>
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>>126399993
Yea. There's actually a really good way to do this I just found two days ago after using rapist for years. Open up Dwarf Therapist, go to Windows at the top, and enable Equipment Overview.

It'll give you a list of whats worn. You can expand it to say the specific types (GCS silk versus cave spider silk, boar leather bear leather badger leather and so on) if you really need it, but it can compactly and quickly tell you how worn the items your dwarves are wearing currently are.

It won't tell you of any you've already made and stockpiled, but if you're like me and hate building junk just to create hauling jobs and lag, its super useful. Just wait until a reasonable amount of dorfs need something then queue up a few with the manager and forget it.
>>
>>126400852
A legendary Rapist you are.
>>
Is there a way to make the game pause when random baddies show up?

I have Dwarves just randomly die to undead Ravens and shit and I have no idea where it's happening or that it's even happening at all until they're dead
>>
What's the best way to get soil into your fortress for farms?

Should I dig into a soil hillside and have the farms on the first level of the fortress, or is there some way I can "transplant" soil tiles so I can make nice and neat 10x10 farm plots ?
>>
>savannah/rocky waste embark very few trees
>pop the caverns long time ago but don't breach it
>finally need some of that fireproof wood for reasons and let my dwarves in

>Forgotten Beast made of flame appears

bye bye all that wood.
>>
>>126402689
You can grow on mud perfectly fine, and mud is created when a tile gets wet.

So dig out your farm area then intentionally flood it. Super simple stuff. Keep the flooding to the minimum required to cover every tile you want so you don't have to waste time waiting for it to evaporate.

Oh and make sure to build some doors and forbid them while the irrigation is in progress.
>>
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Post food
>>
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>>126402689
What I usually do is dig down into the stone, then from the central staircase, dig back up into the soil; this way, the farms are easily accessible to residents without being as open to enemies. If you want to farm on stone, irrigate the desired area with either a water source or by designating a pond in activity zones (make sure it's set to pond and not pit); once the water evaporates (don't put too much in), farmable mud will be left behind.

You could also farm in a cavern, if you're feeling mildly adventurous.
>>
my animal storage is filling up with troglodytes and for some reason I can't pit them into my kill drop. There's too fucking many of them, how do I get rid of them?
>>
Does anyone else absolutely fucking hate power?

The only way I find it remotely palatable is to exploit the living fuck out of it. I think I'm going to mod it right now to make it less painful.
>>
>>126403129
>The depiction is stunningly self-indulgent
>>
>>126402887

Mud is created by getting stone wet? Interesting.

I'm like three hours new into the game, how would I go about flooding something? Find a lake or stream and channel a line to right above where I want it to flood?

The room would look like this, right? Red is the forbidden door and blue is the hole to the surface where the water would come crashing down from.
>>
>>126398739
BASED AS FUCK TOADY. BEEN WAITING FOR THIS ONE
>>
>>126403774
I know you haven't posted the picture yet but you need a way to stop the flow of water so that the excess can evaporate.
>>
>>126404612
its pretty fucking retarded even by DF standards
>>
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>>126403719
you know it!

As a side note, everybody who has given me a request, I am planing on working on all of them within this coming week (work and school are now kuput).
Sorry about the wait on some of these drawings.
>>
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>>126404939

My bad.

How would I stop the flow of water? Just stick a wall in the stream when its flooded enough?
>>
>>126405550
They won't build a wall if there's water; you'll want a floodgate linked to a lever, so you'll need to make mechanisms as well as the floodgate. Channel out the waterway except the last tile keeping the water out (works best to channel from the layer above to avoid drowning the miners), place the floodgate, and link it to a lever that's built somewhere safe, like the dining room. Let the water through to the floodgate once it's set up, then pull the lever as needed.
>>
Anyone found a workaround for this?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9294
I've got dwarves whose skills are getting rusty while they say they're sparring. It's pretty frustrating.
>>
>>126405312
cool sketch man

>>126407342
danger rooms like 34.xx
>>
>>126402985
How do you mince something masterfully
>>
>>126407670
Thanks man!

If anyone needs a drawing done, I can add it to the list I currently have.
>>
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>>
>the mayor wants toy axes
I think he wants to be thrown in the magma sea.
>>
>>126408327
You can just replace your mayor from the nobles screen.
>>
>>126408542
and then he's re-elected and the mandate stays.
>>
Trying to launch the latest version on my Macbook running El Capitan, 10.11

I'm getting an error that reads:

MacBook:~ username$ /Users/username/Downloads/df_osx/df ; exit;
logout
Saving session...
...copying shared history...
...saving history...dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
Referenced from: /Users/username/Downloads/df_osx/libs/SDL_ttf.framework/Versions/A/SDL_ttf
Reason: no suitable image found. Did find:
/usr/local/lib/libfreetype.6.dylib: mach-o, but wrong architecture
truncating history files...
...completed.
Deleting expired sessions...none found.

[Process completed]


Anyone have any ideas?
>>
GUYS
>0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>0008815: [Creatures] Animal breeding is prevented if animals aren't "willing to marry" (Toady One) - resolved.
>>
>>126409125
>>126398550
>>
HOLY SHIT DID I EVER JUST FUCK UP

I made a minecart QSP.

I forgot to add brass bars to the QSP pile.

For at least a year my dwarves were pulling brass bars out of this receiver pile then putting them back into the feeder pile and dumping them right back to the receiver.

Over. and over. and over.
>>
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These things are literally hitler
>>
>>126408793
You can replace him everytime he's re-elected. It doesn't happen that often. And their mandates clear when they lose their position, at least until they issue a new one. It's not that big a deal.
>>
>>126409090
Never mind, got it.
>>
>>126409514
No anon, they are not.

There are some words whose strict definition and denotation must not be bastardized, diluted, or allowed to drift, and "literally" is one of them.
>>
>>126408327
Really, are toy axes that bad? Kids will play with them and grow up to be strong warriors. I think he is planning for the future.
>>
>>126410034
they wouldn't be at all if and only if it wasn't a random list of toys and would necessitate me making a ton of shit.
>>
>>126402689
You can make mud on constructed block floors. That means you could build an arcology with skyfarms if you wanted to.
>>
>>126409472
If i remember correctly dwarves will still slowly gain stats regarding strength/agility if the haul things, so don't worry anon, it wasn't a complete loss
>>
>>126400837
Also robes and dresses count as both upper and lower bodywear
>>
>>126410220
trees won't grow on constructions, upward staircases, or anything else that's counted as a "building" or otherwise blocks a building/construction.

You could however build a constructed floor, flood the area with magma, cool it to obsidian with water, and then muddy the surface of the obsidian and you could grow biome plants/lumber that way.
>>
does toady even have a job
>>
The wereelephant girl who was the last original member of my fortress pre-annihilation is now dead, thanks to a eight-legged crocodile FB that has more recently moved on to clearing out my first cavern's giant cave spiders. Had another troll come in from the second cavern via a garbage dump route into a convenient magma tube, but like every other troll I've had, he was much more interested in smashing buildings and unfinished constructions than dwarves; my imprisoned lady troll still hasn't done a damn thing to that door she's stuck next to.

Also, I have an incoming legendary stonecrafter who is about to realize his dream to create a great work of art, whatever it may end up being.
>>
>>126409854
You're right I'm sorry Mr. Goldberg
>>
>>126405312
>sorry about the wait for something I am in no way obligated to do which overall enriches the community
You better be sorry.

>>126409472
Nice, I remember when I learned you can't add barrels and have them work right (clarification: they can sometimes work exactly as you would hope, but I have no clue how to make this happen consistently, and I know most of the structures under df.global in 40.24 by heart) because I had a big feeder pile with the QSP that took barrels on the side and I noticed they kept hauling barrels back into the feeder, so I turned on fastdwarf and everyone in the fort zoomed in to play musical chairs with the stockpiles.

It was funny, but annoying, similar problem emerges if you put cabinets in overlapping bedrooms for more than two dorfs, so everyone starts to spam haul/remove/re-haul everything they own into each cabinet, forever.
>>
>>126410441
https://www.patreon.com/bay12games?ty=h
Toadman is living the dream
>>
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>>126410441
>video game developer
>>
>>126410441
Yeah he does, it's Dwarf Fortress.
>>
>>126410441
Yeah he does, he is paid to be slow and ineficient. And to never code properly
>>
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>>126409657
>re-elected 1 season later and the timer kept running, was brown when he was usurped and is now yellow
>>
>>126410441

Did Socrates have a job?
>>
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this little asshole gorlak just came up from the caverns, killed my two dogs and he's now running off the map

what
>>
>>126410445
Oh, it's a figurine of the queen's ascension. Not terribly useful, but neat.
>>
>>126410254
They don't. Only using skills trains attributes. The only "skill" that hauling uses is "has hands and feet".
>>
>>126411362
>livin' the dream
>>
Just embarked somewhere and dug a few layers down. Why is cave moss growing when I haven't breached the caverns?
>>
>>126411903
>train the has hands and feet skill
>sprout a second set of arms
>>
>>126409514
what tileset?
>>
>>126412163
wanderlust jade
comfy as hell
>>
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>>126412262

Version?

I'm only seeing these two :
>>
>>126412126
>brown recluse spidermen immigrate to your fort
>has hands and feet skill is natural legendary +5
>hauls faster than a minecart
>>
>>126411362
>IM FREE
>>
Furry appeal incoming
>>
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>>126412450
I guess lnp doesn't do versions.
If you download the pack he has specific 'colors.txt' for each theme .There's like 6 themes that change the colors. This is the default with no changes.
>>
>>126414183

Oh, you had me fooled by the pretty font.

I'm a No-ASCII babby, my brain can't cope.
>>
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my civs caravan never left last year and i'm concerned because it's nearly autumn again.
>>
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>Roots ruining fort aesthetics
I wager the elves are responsible for this.
>>
im trying so hard to like this game

it looks so fun but the furthest I've gotten in six hours is digging a tunnel into a hill and making a second subterranean floor, setting up some zones sometimes by luck


I WANT IT SO BAD

I WILL WORK HARD TO HAVE THE FUN
>>
>>126416931
You're thinking like a dwarf already, anon! Keep at it, and remember to use the wiki if you're stuck.
>>
>>126416931
Sorry son, hard work isn't enough.

Fun requires a down payment of one soul. Better go find one.
>>
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>>126416931
>I WILL WORK HARD TO HAVE THE FUN
That's the spirit.

I've spent the last 3 hours building an impulse generated minecart track from the bottom of the Earth to my fortress so I can smelt ore. I've had to fight off a mayor and three forgotten beasts but I have not given up.
>>
Oh it's so obvious.

I can train my doctors by slamming minecarts into people.
>>
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>FBs made of snow

even worse it got STUCK entering the caverns somewhere stupid and it just wandered around unable to get to me until it tried to climb down and slipped and died.
>>
>>126418417
Can minecarts go up mine shafts?
>>
>>126419315
https://www.youtube.com/watch?v=bsHq82wWfZQ

they can indeed anon, they can indeed.
>>
>>126418568
Pretty dwarfy. Dwarfier to use catapults throwing raw adamantine boulders down your high traffic corridors. Comes with free siege operator training. You know, in case you can't think of anything better to do with your raw adamantine boulders and siege operators.
>>
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>>126418568
>>
>>126419278
Well, at least now you have a never-melting snow horn with which to decorate something cool.
>>
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rest in pieces 3 legendary miners and 1 legendary carpenter
and my webbing forgotten beast
>>
>>126419381
Shit breh I gotta do this
>>
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On one hand, great training for my doctors diagnostic skills.

On the other he's definitely going to die from something. Either his infection or my annoyance that my CMD is diagnosing him 4 times a day.
>>
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Ok something weird happened. After a titan attacked i noticed that for some reason there were a few visitors holed up underwater at the edge of the map. I just watched as a bard spawned onto the map underwater, then walked out of the river and into my fortress.

So how do i convince the remaining visitors to leave the river/how do i get my dwarves to safely pick up the equipment from the one who died? Its been a full season and they are still chilling there.
>>
>>126419970
Diagnosing repeat bug. I can't even count how many times Toady has "fixed" doctors/hospitals. Deconstruct the traction bench to break the cycle.
>>
>>126420143
I'll just let it go, how else are you going to train diagnosing man?

This is the first time its ever come up for me in years though
>>
>>126420114
Pumps. You need to reduce the water level where they're standing for long enough that they can find a safe path out. I would just forbid and forget the gear, you're more likely to get more people stuck or drowned than to actually recover any items.
>>
>>126420250
Fair enough. It looks like his injuries have been tended to anyway, and they're still cleaning the wounds, so the dwarf might be able to survive in the bench indefinitely if your beards still bring jt food and water. And you might be able to train up a whole stable of diagnosers while you're at it, if you're inclined to do so.
My tism can't stand to have ongoing bugginess if I can avoid it, so I always kick the malingerers out of bed when I catch it happening.
>>
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>>126418417

Even that shit sounds interesting. The furthest I've gotten has been to dig levels down, and try to get a farm going.

I've spent like 4 hours swipping and swapping out graphics packs, please fucking kill me I just need one that lets me grasp the information.

Spacefox looks okay, I'm just gonna try to get used to this one.

What is the first set of things I should be doing when I embark? My pattern for the last eight forts (kill me) has been :

>tunnel into side of a hill / mountain
>cut down trees and harvest plants around entrance
>create a big room for use as a to-be farm
>try to mitigate intense PTSD that 4 of my dwarves are idling on the surface and probably being eaten by werepigeons

How do you guys start?
>>
>>126420870
>3miners, 1 a mason
>woodcutter/carpenter
>Whatever I need on the embark
>>
>>126420326
damn. I was really looking forward to recovering the iron whip that one of them dropped. I guess that poor bard will have to learn marine life.
>>
>>126420870
1 mark trees within a 22x22 area for chopping. Fuck food I have plenty of food. Dig an entrance and stairs a few levels down. I'm going to assume at this point I'm not embarking on an aquifer - if I was my first year would be mostly above the surface and you don't care.

2 dig out a 11x11 room for farms, build a carpenters workshop and crank out 7 beds, 7 tables, and 7 chairs. Get a food stockpile and my cats inside the farm area. Add 6 2x5 farms. Tell em to do whatever is in season, mostly plump helmets.

3 dig out bedrooms in the rock so they can be smoothed and engraved later. Dig out a workshop area for my carpenter to move underground in and a mason shop can be built

4 crank out shit like no tomorrow, get a well up as fast as I can and a shitty, temporary wall. Get a mechanic shop up so I can raise those bridges. Don't forget to put a roof up.

5 get stills up, start putting up regular ass production stuff like crafts workshops, looms, leatherworkers, and so on up
>>
>>126420870
Depends on the embark. I usually bring enough food and booze that I don't have to worry about farming the first year. I set up a temporary "fort" on the surface with the bare minimums for a few industries if the embark allows, while digging/building my entry hall. Idle dwarves gather plants or build walls. Military up and running by the time the first migrants arrive.
If I'm in more hostile surroundings I'll get underground faster and focus on setting up defenses, but that usually leaves some dwarves idle, especially if there's an aquifer to get to the other side of.
>>
>>126421270
(if you're wondering why 22x22 and 11x11 as this anon suggested, shift+a direction jumps the cursor 11 tiles, so [d]esignating [d]igging from here to shift+down+right will give an 11x11 block dug out)
>>
>>126415681
>digging your fort in the dirt
Elves didn't make you a hobbit, anon.
>>
>>126420870

I start with 3 miners, a woodcutter/carpenter, a stonecrafter, a farmer/brewer, and a mason.

Miners mine out underground farmland and the farmer goes to work growing plump helmets and turning them into alcohol.

Then they mine out a small quarry with space for two workshops. Mason goes to work making furniture and the stonecrafter goes to work making pots for food storage. Meanwhile the carpenter cuts down trees and makes beds and other essential wooden stuff.

The miners then mine out the residential apartments and a basic tavern for constructed furniture to end up in. Once they have the basic rooms of the fortress mined out, they mine straight down to reach the caverns and get fungus. Then they wall up the entrance into the caverns for safety. Then we move animals to underground pastures.

After that if I don't have any migrants yet I take a few miners and the carpenter and start laying some basic defenses. Usually I have a small corridor leading into my fort that is blocked off with traps and a bridge. Now I'm experimenting with moats.

Then I mine out some ores and do what I can to get smelting and blacksmithing going so I can outfit a basic militia when the migrants arrive.
>>
>>126421959
Why are animals so important? I usually just butcher them right away.
>>
>>126422091
>embark has featherwood, whip vines, and sunberries
i feel like this one is going somewhere
>>
>>126422091
>>126422404
fuck didnt mean to quote my bad
>>
>>126422091

I've lost almost all interest in animals after my last game. They just don't breed and grow up fast enough. I'll stick with dogs and turkeys though. Dogs seem like they could be fun and turkeys actually lay a shitload of eggs and breed like crazy.

I don't think either of them actually need pasture but mining to the caverns is still useful for finding ores and knowing how deep I can go.
>>
>>126422091
This. one time I ran a massive, 3-level giraffe farm under the side of a hill, it was fun but I wouldn't do it again. food is so easy to come by through hunting/fishing/farming/trading
>>
>>126420326
God damn it. Now i have a human maceman chilling underwater. Is there anyway to drop a ladder down to the bugged out guests at the very least?
>>
Are large weapons like two handed swords, pikes, and great axes still bugged or can i finally use them?
>>
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>have 3 dwarves that were bit in a werebeast attack in quarantine here

>fucking
>this
>guy
>decides to fish in a well that is fed from an aquifer at this very moment.
>>
Nothing wrong with putting workshops right next to each other, right? Only a few squares in the 3x3 space are impassable.
>>
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This guy man

First he gets bit and shook around by a werebeast. Then he becomes a werebeast and his baroness bites his ass and shakes him around again before he gets mega cucked by the squad.
>>
>>126424236
just make sure they can still get in and out of the workshops. Ive lost a couple craftsdwarves and jewelers from putting their shops in recesses in the wall and they starved to death inside.
>>
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I don't know why but I picture this brief fight as being really badass
>>
>>126424236
should be fine, but yeah, keep an eye on which ones are impassable. bowyer's workshops and jeweler's workshops are bitches off the top of my head, smelters and furnaces are relatively cooperative
>>
>>126424560
>>126424608

Yeah I'll arrange them based on the impassable tiles, it's easy to tell which are impassable when constructing them.

Does having items stockpiled on the floor impact the movement of dwarves?
>>
>>126424604
That recruits the real deal
>>
>>126424717
no, not at all. it annoys me to watch dwarves walk over stuff so I always try to build paths around them, and I think others do the same, but mechanically there's no disadvantage that I know of
>>
Guys, I can't tell what graphics packs are actually updated for 42.03. Is there a list anywhere?
>>
Is it possible to make foreign weapons outside of a mood yet?

I only ask because I could have sworn I saw something saying you could in certain circumstances.
>>
>>126423198
No. You can try digging a staircase into the riverbank beside them, but if they aren't using the adjacent ramps they probably won't use the stairs either. It's a pathing bug caused by being in the water, related (or identical)to the one that causes fbs to stop moving in cavern lakes. They aren't even trying to path into your fort anymore. On the bright side, the fact that they haven't all drowned means that they're probably damn good swimmers by now.
>>
Does anybody have some good tales from the old Dwarven Economy days?
>>
>cyclops shows up
>smashes my legendary engraver in the head, exploding it into gore and instantly killing him
>worse, his dead body flies 10 tiles away and slams into the wall of the fortress he was running for
>my legendary speardwarf makes it just too late and battles the cyclops alone
>it rips his arm off
>he jams his spear in its skull
>retire him, no use having a one armed dwarf
>go eat some leftovers from dinner
>realize his whole life has been dedicated to training
>reinstate him immediately
>>
>>126428763

Only a scratch.
>>
man why are so many mittens being worn my forts in a desert
>>
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So far I have gotten:

A FB made of fire.
A FB made of snow.
A FB made of water.
>>
>>126428763
Stick him on training duty. He can be old and curmudgeonly in the barracks.
>>
>>126429753
It's better to wear out than rust out. If I form a second squad he'll be the leader.
>>
>>126429583
God bless the USA
>>
>fuck up and accidentally allow an open space for cavern beasts to fly in through
>giant bats and elk birds flood into my tavern during the big party
>sword and bow dwarfs are upstairs training and are slowed down by heavy armor
>tavern is so big that the monsters spread out and hang out in the corners while the party goes on
>I realize they're in the tavern and I send my army down
>big battle breaks out while the dwarfs drink and sing songs
>blood gets splattered all over the walls and stockpiles of food get covered in body parts
>dwarfs are traumatized by what they see
>tavern was next to the grand staircase so everybody cancels their job
>I keep fucking up and failing to find the entrance
>rinse and repeat
>worst tavern ever
>>
God damn it. I thought lakes that bordered the edge of a cavern and filled up on their own had flow and could work for water wheels.

This is very disappointing.
>>
>>126431471

Couldn't you open a channel that empties into a deeper cavern and create a water flow?
>>
>>126431471
Pump the water to make a water mill
>>
>>126431657
It's 2 levels above the magma sea, it was really convenient.

>>126431664
But I don't want laaaaaaaaaaaag
>>
>>126431719
Lag was fixed in recent update build the pumps and water
>>
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>Lutefisk was consumed waaaaay back on the 20th. I have only now regained the ability to speak. It was more like fish cartilage than fish jello this time. We all survived. As part of the holiday maelstrom, I found myself working on something I could do in fits and starts, rather than any concentrated period of time, so now we've got giant and person versions for most of the original animals. The newer animals from the sponsorship drive came with those forms, but we never did have giant elephants and various large bears and all the great cat people and so forth.

>I also fixed some of the problems with visitors vs. retired sites, and various minor typos and issues.
>>
I think I'm going to go for an uber-Christian fort design. Every level will be in the shape of a cross. Meeting area will have tables and chairs facing an altar and be stocked with nothing but wine and roasted flour. Each dwarf entering my fort must first be baptized in the fountain. Heretics will be tossed in the magma pit (shaped like a cross).
>>
>>126433110
But christian doctrine is against murder.
They should either be turned back or not allowed in certain areas of the fortress.
>>
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>>126433210
>But christian doctrine is against murder.
>>
>>126433470
I'm not talking about the Pope and his faggotry.
I'm talking about the New Testament.
Catholics are all cunts by the way.
>>
>>126433551
>fairytale believers
always kek and kek well
>>
>>126433625
>fairy tale believers
???
>>
>>126394769
>>126396634
>>126399950
Anyone?
>>
Ban incoming for posting interracial on /tv/

It's been nice.
>>
>>126421916
But it was just the entrance.
>>
>no humans in my world

What are the implications for gameplay?
>>
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>Werenigger pop in and try to oogabooga his way to my fair Dorf maiden
>Get mauled in seconds by two farmer who happened to have crossbows for reasons best known to themselves

Guess they're getting a promotion.
>>
>>126435030
no trading in summer, way more goblins
>>
>>126395224
top kek

>>126397174
He's fucking with you a bit.
He wrote gypsies, commies, bolsheviks and hungarians [historical hungarians from kingdom of hungary].
>>
>>126432951
>giant
>elephants
>elephant
>people
>>
>>126436458
Ale ojebal jsem ho jen tak trošku.
>>
So if I turn my great dining hall into a tavern, will it still function as a regular dining hall as well? Or will I need to create a new room for them to have their regular meals?
>>
>>126435308
SHALL NOT BE INFRINGED
>>
>get the whole fuckin 150z level shebang dug out, built, ready to go
>minecart moves through the magma too quickly and doesn't pick any up
>its 5am and I gotta get a few hours of sleep before the family and all that christmasy stuff

i just wanted it to work fuck you goblin santa
>>
>>126436619
Ja ti nic nevycitam, bolo to vkusne a vtipne.
>>
Can dwarves fish from a z-level above the water? I'd like my dwarves to fish out of my moat but I don't want the water tiles to be directly accessible.
>>
>>126438158
Ty mi do toho nic nemluv, drevokocůre.
>>
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>>126432951
>more furries
>>
>>126438890
Drz hubu pepiku, radsej ukaz fort.
>>126438219
They fish with hands, so not really.
>>
Are there any repercussions for allowing a caravan to be killed by monsters/besieging forces?
>>
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>>126436594
Like we didn't have enough megabeasts to bother us. Giant animal mounts when? Or is this already a thing?
>>
What is the stockpile type of books? Can't find them under category
>>
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>>126439769
>implying giant elephants are even semimegabeasts
>>
>>126439918
We can dance if we want to
We can leave your friends behind
'Cause your friends don't dance and if they don't dance
Well they're no friends of mine
>>
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>>126440396
Unless they're goblins, apparently.
>>
Dorfs flagelling elves with their beards fucking when?

I hate elves.
>>
>Adventure mode castles have endless fighting and killing which usually ends up with rooms full of corpses
>Fortress mode non-military dwarfs rush to attack monsters and even forgotten beasts instead of running away
Has it always been like this?
>>
>>126440872
Booze is magical.
>>
Last present is wrapped and it is time for me to go to sleep. G'night and merry Christmas /dfg/.
>>
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Dedicated to all dwarfs who don't give a fuck about anything.
>>
>>126441279
Urist McStallman
>>
>>126441208
Drunks in hillocks don't kill each other though. Only mountain halls and fortresses lords that aren't necessarily drunk.

Something about dwarven trigger happiness and violence changed in this patch or the one before. I have never seen 10 mentally and physically weak dwarfs, who were terrified, rush and attack a beast while the military was getting ready at their quarters. They actually took the beast down without any major injuries the absolute mad men.
>>
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>>126395368
Yes but it's up to you to design/manage it and it will only be as good as your imagination or immersion allows.
>>
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Economic updates and sewers when? can't wait to weaponize filth and have slum lords.
>>
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>>126441397
Drinking mounds lack booze atm.

I can say with absolute confidence it is the booze, I was annoyed that the elf taverns in forest retreats spawned with room where barrels should be (and the mug/instrument coffers) plus a tavern keeper, but no booze.

After getting booze to show up finally I was hanging out in some to pick up dances/songs and people just start fights randomly, choke to death on their own vomit, and generally act like a bunch of raucous drunks.
>>
Is it worth building a room that you can shut entrances with vertical bars and flood it with water? It would be the only entrance to my fort and I would make floodgate sloped drainage ways as well. I'm still pretty new so I don't know if Goblins/Megabeasts will smash it and not drown at all? Or is a maze and arrowdorfs just superior?
>>
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>>126441884
Having to deal with sewage and waste would add a new challenge, as well as an important dimension to the game.

Failing to address this new challenge should turn your lovely fort into the shithole in the pic.

This is especially relevent now that the recent updates have been focused on enriching the lives of your citizens. They are no longer just regarded as mouths to feed and keep happy, but instead you want them to have as high a standard of living as possible. Keeping filth away from your nice, clean fort should be a part of this direction in development.

Also, it would be pretty cool to see forts experiencing big crises(overpowered sieges forcing you to close the drawbridge, OP FBs forcing your people to live in horror, lack of clean water, et cetera) get issues with sanitation. For example, refuse would pile up in the streets/corridors, sewers/toilets would flood, and diseases would spread among your dwarves.

Even if Toady decides to keep the NSFW stuff out, there's no way that he gets away from adding sewers.
>>
>>126443318
yeah, i completely agree. Would make the game harder and more realistic, wich is the ultimate goal of Toady anyways, plus, I always wanted the chance to make my prisions more intimidating, and allowing shit to be thrown inside and make the criminals get diseases and probably get mentally scarred from it (only the weakiest pussies) makes me really erect
>>
>>126433625
*tips Fedora *
>>
Slaves to Fur Affinity: God of Money Chapter 2: Catgirl Fortress
>>
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I just hope I made him autistic enough.
>>
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>>126444710
>not being a moth man to:
1. Have 6 fucking arms for all your shields
2. Fly
3. Be a fucking Marvel supervillain
>>
>>126444868
>help somebody
>intense need
>argue
>only slight need
>be with friends
>strong need
>autistic
Yeah no.
>>
>>126433551
>I'm not talking about the Pope and his faggotry.
>I'm talking about the New Testament.
>Catholics are all cunts by the way.
t. proddie
>>
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>>126443318
I just want to drop captive POWs into my sewage pit and further the class divide in my fort by giving the nobility gold-plated rooms while the working class live in filth and squalor.

Emergent epidemics and disease from uncleanliness is a wonderful idea.
>>
>>126443318
DESIGNATED

SHITTING

FORTS
>>
>>126446985
Has anybody suggested that to Toady? It sure its a good idea
>>
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>>126432951

>giant elephant
>>
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Drawfag wishing you all a Merry Christmas!
Enjoy a day of peace and rest! God be with you!
>>
>>126391838
Merry Christmas dfg
>>
What all gifts did yall get senpai
>>
>>126449287
>not Armok
Ya blew it.
>>126449603
A trip to the hospital with my dad. But he's OK now so it's all fine.
>>
>>126449603
I sent anons dad to the hospital
>>
>>126442041
I am pretty sure it's this "Vengeful" feeling they have just about anything now
>>
Happy Pagan Marketing Festival!

>what gifts
I got one more day until this shit is over for another 8 or 9 months.
>>
>>126449287
>the bookshelf actually starts with the greeks
well meme'd

Also, nice pic. Never change, Timbuk-kun.
>>
>>126392198
>>126392464
How the hell are Europeans brought up as alien as Nips?
They mostly speak English, love PCs and are Western enough for DF to definitely get players from there.
>>
>>126450026
>tfw english is good enough for not revealing my true br identity
>>
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>>126449707
We'll it's good he survived


>>126449773
>>
>>126450160
>I'm a speshul snowflake and ashamed of my nationality
Quit it, literally every fifth English-speaking person in any video discussion is a secret Russian or Brazilian these days.
>>
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>>126450160
Do you live in a favela?

Do you personally know anyone connected to drug cartels?
>>
>>126395224
cigáni means like cop in polish though
>>
>>126450160
Another huezilian reporting in. So many of us it's almost tempting to stop trying to speak english altogether in certain online communities/games. S-sorry...
>>
>>126450448
Isn't that basically a word for gypsies?
Polish law enforcement.jpg
>>
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>>126450448
What the fuck are you on about
There is no word like cigáni in Polish
the closest is cygan, and it means gypsy
>>
Ok, how many fucking slavs are on this thread right now?
Expose thyselves
>>
>>126450421
>live in a favela
ayy very poor people live in favelas, m8. Most of them have web access nowadays (unfortunately), but few would have the english skills to even know about DF

It's like asking random americans if they live in ghuettos or if they are affiliated to the Crips
>>
>>126450667
Morda
>>
>>126449603
140 dollars and a phone charger so far
>>
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>>126450667
Witam
>>
>>126450667
Kurva
>>
>>126450561
I know cygan is gypsys, but my friend who knows more polish than mean told me cigáni means law enforcement. Then again, he might be drunk right now so I probably should have thought about that for a bit.
I used to live In Poznan, and right beside our apartment was a gypsy town. I went there with some friends and Im not even fucking joking, there were about 20 cygan starting at us through the windows in a group like a black man in a white neighborhood in the 50's. Was fucking terrifying.
>>
>>126450667
Piča
>>
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>>126450448
this senpai>>126450561
what are you trying to achieve here?

>>126450667
right here senpai
>>
>>126450667
I read "Slavs" and I think of that game of thrones civilization mod Loud Whispers was playing.

>>126449809
Vengeful instead of terrified or horrified is due to the "OH GOD IT'S LITERALLY ONE FUCKING WOLF, RUN FOR YOUR LIVES, WE'RE ALL GONNA FUCKING DIEEEEEE" response being suppressed by booze.
>>
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What vidya does /dfg/ play outside of Dorf Fort?

I know you all have good taste.
>>
>>126451075
CS
>>
>>126451075
From the Depths.
>>
>>126450421
Nope, EE student. If br speaks a good english he certainly is not huehuehuehe br monies.
>>
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>>126450925
>>126450839
>>126450998
>>126451020

any of you from moldava, specifically?
>>
>>126451075
SS13 obviously, crypt of the necrodancer, cities skyline, dark souls, Rimworld.
>>
>>126451152
>SS13
Now the server.
There is only one choice that does not condemn you to a life of misery.
>>
>>126451075
>homeworld
>ss13
>/cbg/
>stalker
>mow
>total anihilation, supcom, faf etc
>From the depths
>spengies
>fallout 4
>>
>>126451075
Battlefield 4, XCOM, RWBY:GE, Hand of Fate, Minecraft, CHEEKI BREEKI.
>>
>>126451215
mars station alone
>>
>>126451313
>pubbie servers
There are much worse choices, but also better ones.
>>
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>>126451215
I'm an admin on vg so no matter what the correct answer is, it is a life of misery
>>
>>126451382
banheeeee
>>
>>126451140
Anon Moldava is a town in Slovakia, Moldova is a country.
I got REALLY confused for a second there.
>>126451075
Dirty Bomb, Mini Metro, Shadowrun, lately.
>>
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>>126451382
Why?
>>
>>126451043
Would you consider this amazing courage a bug?
Dwarfs constantly drink so having them perma fearless is a bit unbalanced. Booze should at least sway them to the other side as well if not reduce it's affect on their thoughts considering they shouldn't even get drunk.
>>
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>>126451075
Mount and Blade
Lots of shitty jrpgs for ps2
Used to play VNs, but then I stopped being an autistic weeb

Then, there are the other roguelikes. My weeb tastes make me like roguelikes like Elona, Azure Dreams, and Slash-Em Extended, although I also like other open-world rls, like Unreal World, Pirates of the Western Sea, Cataclysm and Prospector. While not a "real" roguelike, I like playing ASCII Sector.

I also follow the development of Ultima Ratio Regum.
>>
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>>126451443
banbanbanbanban

>>126451492
I like answering questions from new players and fixing serb when it breaks. Dealing with dindunuffin ban he ahelps sucks but its sadly part of it.
>>
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>>126451684
You are a faggot.
>>
>>126451820
Merry Christmas to you
>>
>>126446074
I'm not protestant.
>>
>>126450667
cyka blyat'
>>
>>126441884
>>126443318
Sorry to disappoint you guys, but Toady has said on a couple of occassions that he would never be adding a sewage management mechanic. I believe the quote was something to the effect of "I don't want DF to be known as 'that game with shit.'"
>>
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that'll learn you for exploring the caverns you dumb nerd
>>
>I fell for the "Equip your military with 3 shields each" meme

I don't know what I expected.
>>
quick do you need a numpad to play df? buying a keyboard
>>
>>126453880
yes. I mean I'm sure you can work around it, but basically yes
>>
>>126453956
it's only used to move diagonally, right?

can you re-bind it?
>>
>>126454028
yes you can rebind anything but it'd be rather uncomfortable without one.
>>
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I had a hidden garbage dump near my pitfall trap, and I was trying to dump the corpses to be put near a drawbridge to be crushed.
What ended up happening is that they'd take the bodies, go to the top of the pit, and drop the bodies on the those down at the bottom trying to get more bodies to dump on their friends again instead of going to the drawbridge because it was closer.
I lost 4 dwarves that day.
>>
So my soldier got bitten by a werelama in the head
I put him in a room next to my military so they can kill him when he transforms but now the 4th month without transforming passed
Can i just put him in my military again?
>>
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>>126454479
Alright then, going to just get the normal sized one for a few more burgers.

Merry Christmas to all you dorf fucks.
>>
>>126454536
If you're sure about how much time has passed, yes. Infected dwarves will transform every month.
>>
>>126454793
Merry Christmas.

>>126454536
If he didn't transform then he wasn't infected. Just be really fucking sure that the date was right.
>>
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HOW ARE YOU ALIVE
>>
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>>126454954
That's because he's a coolcat
>>
>>126454954
And i thought my ex was a cold pussy
>>
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>>126392042
>No touhou or mahou shoujo mods from the nips
>No doujins of milkable elves
>No Toady getting tons of death threats for fucking up sieges in the last major update
>>
>>126454954
Because of ice pun
>>
>>126456058
Thank god.
>>
>>126456058
There used to be two Touhou mods for 0.34, but both were made by weebs, not nips. One of them was pretty big, though(content-wise, not audience-wise).
>>
>>126456058
Fucked up how?
>>
>>126456427
Pretty sure gobulins would never come in on mounts, ( and probably some other shit but I'm not sure ).
>>
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>>126451075
...but I don't play anything besides DF.

>>126451495
It is a bit too strong now, yes, and it should be weighted more with personality checks and balances probably than it is right now, but it is preferable to "OH GOD A GOBLIN, I AM IN TERROR FOREVER" I suppose.

>>126453880
>>
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>>126457163
>Sometimes, a keyboard is just a keyboard.
>>
So I got to the point where I can buy everything caravans have just by trading away used dwarf clothing.
Used clothing shouldn't be worth this much.
>>
>>126451075
>Xenoblade X
>100% OJ
>Various bullethells
>>
>>126459335
Fuck off weeb
>>
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My military just defended the fort against 200 invaders.

Goblins are terrible at fighting, this is all it is for 3 pages and the last one a speardorf comes and saves the day by jamming a spear in his skull.
>>
>>126459579
Toady needs to realize that sharp things cause blunt damage too.
>>
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>necromancer ambush
>they run away without doing anything
>thatwasclose.png
>>
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https://github.com/DFHack/dfhack/releases/tag/0.42.03-alpha1
>>
>>126460454
>faggot with non-protected corpse stockpile not so tough after getting necromance'd
>>
>>126460479
Lawd be praised.
>>
>>126459656
Sharp things do cause blunt damage in df if the attack is stopped by armor. The damage has to be enough to get past the armor, though. If that goblin had been bigger or stronger it would've crushed the dwarf's skull. The system is obviously not perfect (welcome to the alpha of dwarf fortress), but does what you're saying it should.
>>
>>126460479
Just in time to be obsolete for the next release.
>>
>>126460454
>not keeping corpses inside
anon...
>>
>Build library, temple and tavern to try the new rooms out
>Dwarfs die from alcohol poisoning
>Dwarfs rather do shit in the rooms instead of working when there are tons of digging tasks
>Military dwarfs busy reading a book or meditating when a move order was given
Time for collective punishmtatnt for disobeying Armok's orders.

Thanks for the shitty rooms toady
>>
>>126457021
Goblins would flat out just never come. You'd have to have massive pop and wait 5+ years.
>>
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TOADY WHAT THE FUCK IS A WEREMONITOR?
>>
>>126462160
Monitor lizard, dude.
>>
>>126462224
I literally thought of a computer monitor.
>>
>>126460454
Damn nigga make alternate direct entrances for your dwarves so they don't have to use the "Guest" entrance.
>>
>>126462160
>>126462264
https://www.youtube.com/watch?v=PKQfAjwgU0g
>>
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Why isn't he leaving? Caravan is long gone and only now i saw that he is still here. He's just chilling in my fort.
>>
>>126462519
They do that. They're in no rush to leave now. They'll go sit in your tavern and hang out.
>>
>>126462147
Their pathing was kind of fucked up, but if you embarked RIGHT next to a thriving dark fort you'd get decent sized attacks as soon as you hit 80 pop and then twice a year thereafter
>>
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>>126462264
>>
>>126462798
Subtle /mu/ meme.
>>
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>Hunting with wood bolts
>7 pages of agony
>The goat is a pincushion of sticks all a single inch deep
>>
>>126463487
tileset?
I'm looking for one with clear font, just like this.
>>
>>126462664
>kind of

we still haven't recovered to 34.xx levels man.
>>
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Merry Christmas DFG! I'm celebrating by embarking in a haunted tundra. Let's hope "Cold Day" is a prosperous fort!
>>
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>>126460479
>getting an unstable release and most major shit isn't updated yet, just the cheat functions

If stockpile searching and shit was in sure, I'd risk my save. But thanks, no thanks. I don't need addsource magma 7 to play.
>>
>>126464113
>haunted tundra
Do you know what kind is it? Reanimation, evil weather or both?
>>
>>126463275
What? Fuck off.


/dfg/, how common is it for a stairway to the depths to bypass all underground cavern levels and instantly reach the magma sea? I've already reached 75 z-levels under the surface and nothing has been found while the rocks have been igneous intrusive for 50 of them
>>
>>126464217
Happened to me once or twice. It's not something frequent but it may happen.
>>
>>126464217
Depends on your density/openness settings and rng. No two caverns are alike. The type of stone you see isn't an indication that you have or haven't passed a cavern.
>>
There's only my dwarven civilization and a kobold civilization in my civilization screen. Does this mean I'm not getting shit like sieges?
>>
>>126464536
After you embark your civ screen is populated only by those that have visited you.
>>
>>126464536
The civ screen only shows the civs you have encountered so far. Usually, you won't get goblins on the screen until they've shown up on your map at least once.
>>
>>126464578
>>126464623
Ah, very well then. I'm only asking because I generated a high-civ world with long history, and I forgot to check what civilizations stood up.
>>
>>126464012
Did you even play 34.11? You can get many more invaders now than then. In 34.11 the biggest sieges that could come were under 250 invaders, and getting that high was really unlikely. Most forts would never see one hit 200.
>>
>>126464917
You'll have to copy your save folder, retire, and check legends/pre-embark and see what civs can reach you to be sure. Otherwise you'll just have to wait until they show up on their own to find out

>>126464945
>no ambushes
>sieges are much less frequent
>sieges come at much higher pop
:^)
>>
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Finally, for the first time in my dwarf fortress career. I get something made of adamantite
>>
>>126461670
>>Dwarfs die from alcohol poisoning
what
>>
What are the population benchmarks for stuff to happen? Just abandoned a fort to fps and I want to see how low I will be willing to go.
>>
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>>126465156
I hate this artifact.
>>
>>126465051
Well, you're right about the first one, at least. But second year sieges are being almost universally reported, and I've had them in every fort I've started in .42, and 80 was always the pop trigger for sieges.
>>
>>126465180
Dwarfs and tavern visitors drink themselves to death now
>>
>>126465342
42.xx is much more consistent about sieges at the very least. And invader pop requirement is accessible and better understood now.
>>
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>>126460479
Well you deserve credit for enabling this rescue.

Last week or so I posted a shot of a library with all the scholars packed in and many trapped behind the wall, I said first thing I was gonna do when I got advfort was come up here and free these fuckers.

>>126463853
It's easier to update once you get it done once.

>>126461176
Looks like the text from GemSet.
>>
>>126465198
20 for baron/duke/count
50 for mayor
50 for titan/semimegabeast attacks
80 for sieges
140 for monarch
>>
>>126465386
WHAT
>>
>>126465669
Especially in adventure mode, go set up a macro to spam-wait and just hang out waiting to learn new dances and whatnot, don't be surprised to see some elf and human tavern visitors start barfing and suffocating.
>>
>>126465609
So basically if I mod the sieges to trigger at 50 I will get everything but the king at 50 pop? I will give that a try, thanks.
>>
>>126465669
Humans, elves and other creatures is a given but If your dwarfs spend enough time at a tavern instead of working he'll get to the point he can't intake any more alcohol and die.
>>
>>126465784
I have feeling that Toady makes dwarves less and less based. Though civilians attacking enemies is cool, so it outweights the drinking problem.
>>
>>126465986
>civilians attacking enemies is cool
yes I sure love losing half of my fort by the time the trained militia shows up
good job good samaritans
>>
>>126465805
There are still wealth triggers to hit, but basically yes.
>>
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That´s a direct way of telling somebody to stop singing
>>
>>126465609
>20
>baron
>>
Wiki is down, how do I make all my artifacts to not be stored near the surface?

For instance, I've got an artifact flask sitting right next to my trade depot on the surface because that's where I keep my finished goods stockpile. I've turned artifact quality off both for core and total quality values but even after making another stockpile that only accepts artifacts no dwarf will move it.
I don't want kea trying to steal it again.
>>
>>126466731
You can make dump area somewhere deep inside and try to dump them there.
>>
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>>126466731
how the fuck do you need a wiki to tell you to forbid artifacts from stockpiles?

its a fucking setting anon
>>
Here's a protip on how to edit the wiki:

1. Find a post by Quietust that explains some aspect of the game
2. Copy it verbatim into the relevant wiki page
3. ????
4. Get a warm fuzzy feeling from knowing you improved the wiki with objective fact (as everything Quietust says is right)
>>
>>126466731
Is it in a bin?
>>
>>126466339
Double edged sword.
>>
>>126466812
Can't dump artifacts.
>>
>>126467045
More like broken dwarven psychology, it should at least match their thoughts and physical capabilities.
>>
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>>126466942
Yes, that might be it.
>>126466826
Where do I change it? I'm finding nothing on work orders.

Also, I've reached my first cavern, time for Fun!
>>
Does /dfg/ do any computing in game? Never seen it posted here
>>
>>126467619
>work orders
go to your stockpiles idioto
>>
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>>126467674
I only do spreadsheets.
>>
>>126466616
Correct.
http://dwarffortresswiki.org/index.php/DF2014:Noble
>>
>>126467683
And? There's nothing about forbidding artifacts from all stockpiles there, just custom stockpile settings.
>>
>>126467674
I've copied a few minecart computing schematics off bay12 just for the shits, but couldn't come up with anything interesting to do with them except toggling misters on and off.
I tried to design a 10 year timer in .40 but I failed. I couldn't come up with a way to make it reasonably small, and even if I was willing to make it enormous I was guessing on a lot of the intervals.
>>
>>126467619
Dwarves don't like to remove items from containers once they get them in there. Even if you delete the stockpile and make a no-bins artifacts-only stockpile they won't take it out of the bin it's currently in. There's a workaround, but I forget what it is. Maybe forbid the contents of the bin and designate it to be moved to the trade depot? That sounds right.
>>
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>>126468080
>>
>>126468681
He already did that. He said so in the post where he asked the question in the first place.
>>
>>126468792
Just fucking dump it
>>
>>126468410
Can't come up with anything either. I was doing fine for years playing DF without any logical projects.

Thought about doing something after creating lots of cool things in factorio with the new combinators/signals but df doesn't let you check the content of chests and control the assembly of items, nor does it require that level of queue control. The only useful things that I saw are traps and smart training rooms with water that might be interesting to implement. Not going to build some gigantic CPU for tic-tac-toe/calculator/7 digit display though.

>>126467954
W-What's going on there anon
>>
>>126468863
see
>>126467058
>>
>>126399765
Give um bridge inspection duty. Also more cage traps you should put that spear master at the bottom of a pit.
>>
>>126451075
Vanilla WoW
>>
>>126468681
I told you I already did that. Stop being an illiterate nigger.
>>
>>126469129
stop being a dumbass and make a stockpile that only accepts artifacts.

this is not rocket science.

if it's in a bin then just place a stockpile under the bin and tell it to give.
>>
>>126469176
>stop being a dumbass and make a stockpile that only accepts artifacts.
Already did that, did not work.
>if it's in a bin then just place a stockpile under the bin and tell it to give
Oh wow, thanks for giving a good tip and not sperging out due to your ADHD. I appreciate that.
>>
>>126469176
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1795
That doesn't work. As already noted. Keep up.
>>
>>126469725
http://www.bay12games.com/dwarves/mantisbt/view.php?id=86
>>
>>126469029
I'm ashamed, but yeah, this. I feel like a wife always returning to a husband who beats the shit out of her.
>>
>>126469837
Obviously not the same bug.
>>
Well fuck.

So you can make a character with no needs, you can make them with single needs or a handful of them, and until poking around in it with dfhack I couldn't quantify exactly what this meant.

I just now tested it with an already superbuffed character who had an accuracy of ~30k when aiming a punch at a difficult/not-square headshot on a cat while Focused! from two needs.

Dropping to Focused pushed that down to ~23k, dropping to neutral pushed it down to ~13k or so, and being Unfocused had me in the 10k range.

Deleting a need and waiting for days to be super unfocused only reduced the accuracy to about 9k, and the one left was ardent (maybe faithful) prayer, talking to god once put me back to Focused!, but accuracy only went up to around 21k, not the 30k when I had two fulfilled needs.

More fulfilled needs = more bonus, each need seems to cap out at 400 under the unk_8 entry, and waiting for days and days only got my prayer need down to -2850.
>>
>>126470049
>parent of
>child of
>>
>>126469905
That's what playing retail is. Not vanilla.
>>
Is there any workaround to make soldiers equip their shit?
>>
>>126470435
replace instead of wear over clothing
>>
>>126470213
Interesting. Does the focused status have an effect on the speed or item quality of workshop jobs? Does the focus attribute have any effect on the magnitude of the focused bonus or unfocused malus?
>>
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>spend hours learning how to set up a magma minecart impulse ramp thing and building it
>finally good to go
>first try magma sloshes on the track half way up on a straightaway to avoid cavern exposure

>second try minecart gets fucking stuck at the bottom of the fucking ramp full of magma under 7/7 magma

i'm ready to die now.
>>
>>126470435
in 40.x this >>126470493 was true, but in my experience it isn't necessary anymore, dwarves will actually wear stuff over their clothes.
are you using the latest version? there was a bug to do with this in the initial 42.01 release that has since been fixed
>>
>>126430991
>giant bats and elk birds flood into my tavern during the big party

The mental image is hilarious
>>
>>126470630
I wish toady got to the veichles, mechanisms, moving and multi tile machines parts soon instead of adding lame visitors in a year.
>>
>>126470714
It's not too true, they'll only equip partially.

For example, unless you force them to replace, they'll never take off their shoes and give a priority to the boots.
>>
>>126470630
I always used to think the last bit was the old magma river since you don't cross it in the intro, but now I just realized the miner is mining adamantine.
>>
>>126470527
I think the values under the need itself seem to determine at least part of that, they're possibly multipliers?

As I said, praying once got me from -2805 "fulfilled" to 400, Unfocused to Focused!, praying more didn't change it.

Booze usually took a full three swigs to get it up to unfettered

The values for them were like this:

strong prayer need:
unk_0: 2
unk_4: 427
unk_8: varies as satisfied
unk_c: 5

and

randomly picked up alcoholism (didn't have it to start, no clue where it came from):
unk_0: 1
unk_4: -1
unk_8: varies as satisfied
unk_c: 10

I don't think you could chug enough booze to go from Distracted to Focused! in one sitting unless your intemperance was really high.

I assume that the quality and such of products and skill performance is boosted, but I haven't a clue how to easily check, the first places I looked didn't show anything handy, but I knew I could look up the attack accuracy easily enough.

Doubled accuracy from one Unfettered need making you Focused! or two Undistracted or whatever needs making you Focused, with both satisfied giving you tripled accuracy at Focused! is a pretty significant change.

I'm gonna roll up a new character with a bunch of needs in a sec to test that out next.
>>
>>126470771
What vehicles were you thinking of?
>>
>>126470714
>>126470956

It's not really a workaround anyway, that's working as intended. Some clothing items are [SHAPED], which means that other [SHAPED] items can't be worn with them. Some of them probably shouldn't be (caps for example).
Once you get them armored, you can switch back to over clothing and they'll only wear clothing items that can coexist with their uniform.
>>
>Serrated green glass disc
Any good, or should I go with copper?
>>
>>126471593
quite good. not sure if it's better than copper, but since you can make hundreds of them basically for free, I use them all the time. ten high-quality green glass discs stacked up on one tile is good enough to fuck up basically anything that isn't trap-immune
>>
>>126420870
>worrying about graphics packs before learning how to play
I think everyone should have to learn with ASCII
>>
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>8th forgotten beast arrives
>killed 5, walled off the cavern when the 6th showed up because it had some shitty syndrome I didn't want to waste my time with
>now they're just piling the fuck up in there

GO

AWAY
>>
>>126472280
I agree with this for a few reasons, but the primary reason is you will understand the wiki and MOST tutorial videos. If you start with a sprite heavy tileset that replaces most ascii you're not going to have a fucking clue about what you're looking at when you open the wiki.
>>
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he's lost a couple heads and had several spears perforate his guts, but this attack is what really pissed him off
>>
>>126470771
Fuck off, the changes in 0.42 were completely necessary for DF to finally feel real.

It beats the old "well, my dorfs are 'partying' so I know they're having a fulfilling life".

The visitors are really cool, because most(if not all) of them are also hist figs, meaning that their interactions with your fort actually impacts the world.
>>
>>126468949
>W-What's going on there anon

From what I can tell they are increasing in value from top to bottom.
>>
>>126474156
I would think the visitor update was cool if it didn't kill my FPS
>>
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Ah, that's convenient, having native fliers available to ghostderp around with.
>>
>>126474673
0.42 didn't ruin your fps.

0.40 did, and it hasn't become neither better or worse since then.

If you have problems, you should decrease the max number of visitors in the init file.
>>
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>Zombie raven flies above one of my dwarfs
>Decides to run up a tree to fight it
this is the 3rd time I lose a civilian dwarf before I even notice an enemy is in range since they chased the zombies outside. This one was a legendary metalcrafter.. I am thinking of giving basic military training to all dwarfs now.

I don't like this booze makes dwarfs brave meme
>>
>>126474903
I said the visitor update did, I didn't specify any of the bug fixing changes.
>>
>>126475027
>I am thinking of giving basic military training to all dwarfs now.
Don't bother. Undead ravens are known to be one of the most dangerous enemies in the game.
>>
>>126475682
Not the only enemy I encounter. Just that my 3 recent deaths were on tree tops.

Dodging training should give me enough response time to notice the fight and send in the military.
I would appreciate it if the game would pause when fights start. Since the dwarfs volunteer to fight off enemies it doesn't even show the "interrupted by undead militia leader arm"
>>
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>>126475682
>Demons are preferable to ravens.
>>
Why is Armok so cruel to his own creation?
>>
>>126475958
Because it's funny.
>>
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>every time you deleta a save file, an entire world with tens(if not hundreds) of thousands of inhabitants is destroyed
>>
>>126420250
Mod in a job at a workshop that consumes a sentient corpse using the diagnoser skill, and call it autopsy. Turn useless bodies into disagnoser training!
>>
>>126476257
Bonus points if you also have the reaction produce meat.
>>
So, /dfg/ what do your typical world parameters look like (and why)? I am curious how we all play this game.

Note if you are generating the world for adventure or for fortress if you do them differently
>>
>>126451075
Dark Souls (1) and STALKER only.

Sometimes I try a new game for 1h..
>>
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>>126433551
>but MUH REFORMATION
>protestants did nothing wrong
>New Testament is different from old Testament
>Mormons

Take your anti-Catholic whining, autotune it and listen to it on repeat until your ears bleed friend. We're here for dorfs.
>>
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>>126476607
>dorfs
>not weed
>>
>>126470275
Nah. Retail is the unlikable fuck you have nothing in common with, Vanilla on the other hand is the guy you sincerely loved and gave your best years to, and although you can't imagine your life without him, the marriage is a major dissapointment and brings only misery, but you don't have guts to divorce.
>>
How's dfhack working?
>>
>>126473081
Your fort is destined to cause the extinction of forgotten beasts
>>
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>>126473081
>giant wren
It is terrifying.
>>
>>126476196
Don't worry, they're all virtual.
LIKE US
>>
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>>126464164
Just seems to be evil weather at the moment. It started out as that peaceful white terrain.
Then the Stinking Slush began. And it's almost never stopped. Makes anything caught in it vomit uncontrollably. And made the terrain piss-yellow.
Fort is covered in vomit at the moment, but other than that everything seems great!
>>
LNP
WHEN
H
E
N
>>
>>126478218
What are the crosses?
>>
>>126478653
Not him, but probably cotton grass or something.
>>
>>126478653
>>126479026
yeah, some sort of plant
>>
Have any of you actually gotten non dwarf migrants? Not visitors, but proper migrant citizens. I still haven't seen any, and I'm beginning to doubt this new feature's existence.
>>
>>126479524
not one. I'm not sure that is a feature, really, the only time I've seen explicit reference to non-dwarf residents even in devlogs is through the tavern-->petition route
>>
>>126451075
shin megami tensei + spinoffs - persona crap
touhou
Super smash bros 4
MH4U
Fire emblem
xenoblade chronicles X
Tloz zelda
m&b warband

in general alot of indie pc + nintendo
>>
If you were to be bit by a werebeast, which type would you choose?
>>
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>>126476196
each time you create a world, you bring into a fragile existence, to thousands, if not millions, of limitedly sentient creatures, with personalities, needs and feelings(more terryfingly real with each versions).
Almost undoubtely a big part of them will be forced to suffer brutal killings of their closest relatives or friends, at least once in their lives, be it by people of their kind, barbarians of other species, their worst nightmares or the very gods
themselves.
Those who doesnt suffer the lost of their brother or wife to some random carp can still experience having their loved ones dissapear, become crazy, kill, get transformed into monsters, etc.

How can you ALLOW to even create that type of world?
>>
>>126479724
blue whale
>>
>>126479724
werezebra I think. black and white striped flesh and a huge-ass mane would be pretty cool.
>>
>>126478557
It's been out for a while
>>
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Merry Christmas, /dfg/
>>
>>126480164
It's in one of the archived DFGs from a while back, but here's 42.02's release, just replace the RAWs with .03 and you'll be set.
http://dffd.bay12games.com/file.php?id=11309
>>
>>126480297
If only I could be so grossly incandescent
>>
>>126476459

Go small and tough, but not so small or tough that one of the four races gets wiped out. Give myself lots of metals too because I'm just going to choose the embark site with metals so I might as well give myself more areas to choose from.
>>
>>126479641
Before the update much ado was made about animal people and nondwarven civilized races with pops in your civ being able to come as migrants. In adventure mode you can even choose to play as one of these races from any civ that has an existing population of them (e.g. if you select a goblin then you can start as a member of any civ that has goblin citizens). It was certainly an intended feature.
>>
>>126480027

>ass-mane
>>
Can somebody tell me how to properly use bridges, I want to create an emergency shutting down lever, but I cant get the bridges to transform from a wall to a floor, pls help
>>
>finally get magma minecart working

>it sloshes onto the track while going around bends

>its literally just a track of impulse ramp-bends to keep it going 150+ z levels up

I DON'T KNOW WHY I DIDN'T JUST BUILD A PUMP STACK THIS IS SHIT.

SHIT!

SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
>>
>>126479724
Weremammoths were OP enough to become a meme on the forums for a while.
>>
>>126480519

Play around with WAXD when laying the bridge. Don't fuck with S, that retracts the bridge, you want it RAISED so it becomes a wall rather than disappearing. The direction of the arrow decides which end of the bridge becomes a wall when it gets raised.

Once the bridge is laid, you gotta do the technical stuff, all of which can be handled with a mechanic's workshop and one dude with the mechanical labors enabled. Have him build mechanisms, these are building blocks used for technical stuff.

Once you have mechanisms, build a Lever wherever you want. After constructing it, press Q and select the lever and tell it to link to your bridge (this will take a few more mechanisms). Once you have the bridge linked to the lever, you can flip the lever using Q to turn the bridge into a wall. Doing and undoing this can be very destructive for any dwarves that happen to be near the bridge, but this can also be exploited to smash things into nothingness by dropping the bridge onto items.

I'll post a pic to help explain things.
>>
>>126480519
you have to set it up as a raising bridge when you first have it constructed
[b]-->[g] and it'll say "Bridge (Retracts)" which means it just temporarily disappears when triggered
so hit [w][a][d][s][x] to make it raise the way you want it to instead
>>
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>>126476459
>high civs
>turn off bogeymen/night trolls cause they're boring
>800x400 elevation variation
>10 peaks/volcanos
>750~1500 mineral scarcity
>open caverns
>no caves
>one edge ocean
>final destination

>>126477129
Nicely so far.

>>126480649
Stealth weremammoths were hilarious and a meme.
>>
>world is still in the age of myth
>hardly any forgotten beasts or titans come in like seven years

I know that they aren't all dead, where the hell are they.
>>
>>126481304
there are like 15 MB in a world by default, use custom worldgen

FBs & Titans are rather common, so im assuming you're just unlucky
>>
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>>126480519
>>126481057

Here's a picture showing my shitty fort as an example of how to use bridges.
>>
>>0007651: [Dwarf Mode -- Pets] Default ORIENTATION excludes some animals from breeding (Toady One) - resolved.
>>0008815: [Creatures] Animal breeding is prevented if animals aren't "willing to marry" (Toady One) - resolved.

So he's fixed the asexual animal issue?!
So it wasnt an intended feature?
This is a relief.
>>
Is there something up with the task priorities in this build? I don't play all that much, but my Dwarves basically won't do certain things (like Architecture) unless I remove all of their other tasks manually
>>
>Entire siege is goblins riding bleak dogs
Jesus
>>
>>126481605
>by default
Every world size has a different default, and if you're using the basic world creator there's, what, 5 defaults? And, by default, there will always be fewer titans than megabeasts and semimegabeasts.
>>
>>126481726
okay, the only thing i Dont get is the direction part, doesnt the whole bridge turn into a wall when raised?
>>
I have no idea how to use advanced worldgen besides adding more volcanoes, adjusting embark points, and increasing/decreasing. I'm about to fuck around with different options that I have no clue how to use and see how dumb of a world I can make.
>>
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>>126481987
They're all dead, Jim.
All 130.
>>
>>126481769
Did you really believe the shitposters talking about how Toady made a third of animals unwilling to breed willingly to praise militant fags?
Sapient beings are understandable but mindless animals were definitely a bug.
>>
>>126482321
damn, sorry dude
>>
>>126482107
http://dwarffortresswiki.org/index.php/DF2014:Bridge#Raising_and_Retracting_Bridges
>>
>>126482321
Fucking glorious
>>
>>126482473
No, I mean goblins.
I lost a squad of axedwarves.
>>
>>126482107

No, only one side becomes a wall. Arrow indicates which side becomes a wall. The length of the bridge is collapsed into a 1 tile long wall, but the width is retained, so a 3x3 bridge can be collapsed into a 3x1 wall. If that makes any sense.

Basically, the arrow points to the wall that will created, and any width that's sideways of the arrow will be retained as the wall's width.
>>
>>126482470
Second line was a bit of sarcasm, I'm actually relieved he fixed it so soon (relatively).
Pissed me off when i bring embark breeding pairs of rabbits and no humping happens
>>
>>126482634
I'm annoyed it wasn't fixed.by .03
I would actually use the therapist just to check my livestock's faggotry.
>>
>>126482321
All of the red, it's delicious.
>>
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>>126482107

Here, this should explain things better than I can say it.
>>
Do elephants not fight back or something? I've had a werebadger wailing on one for 6 pages
>>
>>126482794
>>126482607
Ok, I completely understand it now, thanks guys.
>>
>>126483131

You should also know that bridges are overpowered as shit.
>>
>>126483016
was it knocked down or knocked out or something? those kind of fights happen pretty often when you have a massive, tough creature with no armour/skills fighting against something without much in the way of a lethal weapon. the big thing gets hit in the legs and goes down in pain, but the other combatant takes an age to kill it
>>
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>>126482321
Hurts my eyes
>>
>>126483467
damn, cold bitch
>>
>>126483210
It dodged like 5 times and never said it fell, it just eventually stopped dodging. It doesn't seem to care about the pain either, there's nothing but

>Werebadger bites head, skin is dented, fat is bruised
>Werebadger latches on firmly
>Werebadger bites head, skin is dented, fat is bruised
>Werebadger latches on firmly
>Werebadger bites head, skin is dented, fat is bruised
>Werebadger latches on firmly

Over and over. 18 pages so far.
>>
>>126483712
Weird. Oh well, works for you I guess, it'll probably transform back before it kills the elephant
>>
>Used to play a bunch but stoped due to uni and thesis
>Excited for new release
>Cant get back into it
>Dont have time to play because work
>Have many other games that I ant to play as well
Suffering.
Life used to be so simple.
>>
That 20 fps, swear that I lost a bit from using a monitor. 20x20 tileset might be straining it as well.
Oh well only got to wait till the new year or so.

Time to try and organise the dwarfs for military and other tasks. Too many bloody guests as well.
>>
>>126473178
Exactly. You can't just pause the game a [k] over every last thing all the time, you'll never make progress. On top of that, at the core Dorf Fort is a game based on a lack of care for graphics. Things are represented by text on a matrix. You shouldn't modify a game engine to learn how to play the game, you should modify it to compliment your play style.
>>
>>126484803
Set your visitor cap to like 10. Every visitor is a dwarf worth of lag.
>>
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Can't give jobs to mercs and bards, also shows humans.
I guess linux does have an edge.

>>126485287
Bit late for that, they won't fuck off till the new update either might change it to citizen and LTR only and see if that makes them leave.
>>
>>126480342
>just replace the RAWs with .03 and you'll be set
Only two or three of the fixes in 42.03 were raw changes.
>>
>>126485579
>order your citizens out of the taverns

>lock the doors

>wall them off

>forget them
>>
>>126483681
Nah, she's just blitzed. Every dwarf's thoughts look like that after mass deaths now.
>>
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QUESTIONS:

If i divert water from my river, down under my fort and main hall to make a well, sending the excess water into the caverns will it

1: kill frames
2:flood the cavern entirely eventually
3:can flying creatures come up the hole even if water is coming down the other way

thanks!
>>
>>126486364
1. Yes.
2. No.
3. Doubt it.
>>
>>126486364
1) yes
2)unlikely, water drains off at map edges
3)i doubt, as they'll need to use swimmingskills; someone in adventurer mode could explain if legendary swimming can out swim waterflow
>>
>>126486570
>could explain if legendary swimming can out swim waterflow
oh god yes
>>
>>126485612
Really? I thought they were all in RAWs. I changed everything in mine.
To fix my original statement, replace everything I guess.
>>
>>126486364
2. You would need to seal off the caverns by building walls.
Then you need to get enough water flowing into to it so it doesn't dry up.
Could store a lot of water then drop it, though that might only really be viable if you got enough for a z level to fill it up to at least 2 so it cannot dry.
It will kill your fps.
>>
Quick question. I made a new fort and this time I'm giving each dwarf a cabinet and chest along with their bed.
Do I need to designate each chest and cabinet to each dwarf, or does it do it automatically if it's within range of their bed area?
>>
https://youtu.be/XBzmkR-bViY

Can anyone who is experienced with magma minecarts tell me why this is wrong and how to improve it?

I'm going to start taking it apart in the meantime and trying different ways but I've spent a load of time on this and just want it to work already.
>>
>>126486745
as long as its in the range of their bedroom they will use it.

you will notice less clothing and items strewn about in their rooms.
>>
>>126486745
Just needs to be in a room and if they sleep in a bed room thats been given an area it will be given to the dwarf that sleeps it in.
You do not have to assign bedrooms, only for nobles and squads.
>>
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>>126486570
>>
>>126486852
>>126486924
Sweet, thanks. Never bothered giving my dwarves this stuff but loose clothing keep ruining my forts looks.
>>
tips for caverns? i havent really ever got this far, ive got a military, found it while mining for ore
>>
>>126475043
.40 and .42 were different versions all together. The .02 step up wasn't a bugfix.
>>
>>126487589
Just watch out for blind cave ogres and cave dragons.
>>
>>126486761
It's going too fast and derailing when it goes up a zlevel, catching air and crashing into the wall, then spilling its contents. 3 things you could do. Use fewer impulse ramps on the approach to the zlevel change, use a shorter approach so it picks up less speed, or give it a longer landing strip so it rerails before hitting the wall. The first would be the easiest solution. Making your minecart heavier could work as well if you've got a lot of platinum lying about. Whatever solution you use will probably require more tweaking before you get it just right.
>>
>>126487728
>>126487589
and GCS
>>
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HELPPPPPPPPPPPPPPPP
>>
>>126488279
Toady fucked around with moral and a few other things so its pretty weird when it comes to the more deadly monsters.
Some mods to address these issues.
>>
>>126486619
Nope, just the alligator toes, war giraffes and the elves extraneous "whom" as far as I can tell. The rest of it is hardcoded stuff.
>>126487589
Treat your cavern entrances with the same care you would surface entrances. Cage trap spam can get you fun creatures. Consider a dwarf wash for syndrome-bearing fbs. Disable automatic web collection in standing orders. If you start getting job cancellation spam, use d b f to mass forbid everything in the caverns, or do so from the stocks screen, because it's probably corpses or body parts in unrevealed portions of the caverns. Have fun.
>>
>>126488116
I'll knock the impulse ramps in the mid section and see if that's it.

Thanks man. I'm so close.
>>
>>126488459
>Blobolochrumber
>Flogeembis
goddamit bolds can't you do anything right
>>
>>126488459
STEEL YOURSELF
FOR TONIGHT
WE DINE IN HELL
>>
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>>126488979
>>126488116
IT WORKED! I LOST 1/3RD OF THE PAYLOAD ON THE WAY UP BUT IT WORKED!

PRAISE FUCKING JESUS IT WORKED
>>
>>126487589
>>126488882

I just cover up the entrances into the caverns and find ways to mine past them. When I'm ready I come back and open a passage and then block it with a bridge and traps. Monsters will enter your fort and fuck you up if there's an opening.
>>
>>126487634
Misread your post, thought you meant .42.1 vs 42.2, been a long day.
Nah, the tavern visitors really screw with my FPS. When I set my tavern to citizens only, my FPS is fine. When I set it to let everyone in, my FPS goes down fairly quickly because of visitor pathing and whatnot. Not to mention visitors getting stuck in trees and getting themselves killed trying to leave through the caverns.
It's a cool feature, but an FPS killer in my case.
>>
>>126489579
I knew you could do it anon.
>>
>>126488882
If you wanna be a noob, save the game, jump back into it, dig down to the caverns, note the level it's on, alt+F4, go back to your old save, and dig around it.
Breach the caverns when you're ready. I like to set up a drawbridge (Make sure there are no ramps next to where your bridge raises up), lay down cage traps and weapon traps, and have a small squad train near the entrance. If you wanna be extra careful, dig down outside of your fort and breach the caverns so your surface defense adds to the cavern defense.
Other things you can do include chaining a kitten or puppy near the entrance to catch sneaky enemies, having a useless dwarf explore the caverns and uncover all the hidden areas, tame a giant cave spider if you can and chain it near any cage traps you have set up.
>>
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>>126489889
It is slow, slow going but GOD DAMNIT AFTER HOURS AND HOURS OF MY LIFE IT WORKS
>>
>>126491892
Isn't that the best feeling? Felt the same way when I figured out how to pierce aquifers.
>>
>>126491276
Oi no fucking save scumming.
If you alt f4 you have to delete it.
>>
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if i make a bedroom using make room (r), do i have to assign the room to someone or will it be done auto?
>>
>>126492442
It will auto assign, once a dwarf sleeps in it will become theirs.
>>
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>>126492712
thanks friend

been doing it manually for everyone, giving each doof even married one their own rooms for almost 2-3 years now
>>
>>126492804
I did that for a few years too, felt so relieved when I was told they were auto-assigned.
>>
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>>126492804
>been doing it manually for everyone
>>
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>decide to use "plant grow all" on the map for the hell of it

>listening to the lord of the rings soundtrack

>literally get to https://youtu.be/ZYWM4LmuSpc?t=1m11s

>the trees grow

>i can see the elves inside

>more trees

>trees

>TREES

>FRAMES DROP TO SUB 3

>I CAN SEE THE ELVES

>I CAN SEE THE TREES


RIP THEM DOWN

LET THE FIRES OF INDUSTRY ROAR
>>
Can magma flood forts like water?
>>
So my rather basic beginner's fort without any military was attacked by a wereskink.
I was surprised and relieved when it only took four of my dwarves.
That is, until I noticed a small detail about werecreatures I had completely forgotten when a human caravan arrived.

Well, it's not a big loss. I learned some stuff and could only find Galena and Garnerite anyway.
>>
>>126443318
>>126452723
For your information, here are the last material tokens:

13 VOMIT Vomit
14 SALT Salt
15 FILTH_B Filth (brown, solid)
16 FILTH_Y Filth (yellow, liquid)
17 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
18 GRIME Grime

Notably, back in the days where tentacle demons were still a thing (you know, the only gendered - male - demons), material token #17 was found in their vicinity.
>>
>>126493692
If you pump from the magma sea or have a big enough volcano, yep
>>
>>126493693
Did it injure any other dwarves, specifically bite (Look through combat logs)? If so, they might turn into a weredwarf pretty soon.
>>
>>126494258
That's exactly what happened.
Killed everyone except for five useless dwarves who were most likely bitten themselves.
>>
>>126494397
Hah, must have been fun to watch. Happened to me way too many times. Recently lost what I think was a perfect embark due to a weremammoth.
>>
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so early on, I though you know what would be fun? If I watered the whole rocky wasteland and made the entire map growable, even if it probably wouldn't since it'd still be a rocky waste, just with some mud now.

well I just took a good look at the surface after six years and look what I found!

vomit
its all vomit.
>>
>>126494659
>our ceilings will no longer blot out the sky
>then we shall plant in the blraarrffghhfhfhggffarrhork...
>>
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Wait there was a human ghost.
>>
so how does climbing work for invaders? what can they climb over and down from? i have no idea and i dont want to get ratfucked by shit i dont know
>>
>>126494581
Well, since a large swathe of new immigrants was busy hauling goods to the depot, their corpses were neatly lined up in the entrance of the fort.
One of them was actually downstairs and missed the entire action because he was thirsty.
>>
>>126496147
Cannot climb smoothed walls.
Be make sure you have floors above fortifications and floor of some kind below.
>>
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>>126496258
what do i add/remove here? dont want them just hopping over or down
>>
>>126496147
>ratfucked
I'm not sure if this is better or worse than being regular fucked.
>>
>>126496258
>Smoothed walls
How do I smooth a built wall?
>>
>>126496705
You can't.
>>
>>126496705
use blocks to build it rather than raw material, then it will start smooth as far as the game cares in terms of climbability
>>
>>126496705
It's already smooth. You can't engrave it, though.
>>
>>126449839
Thanks!
>>
>>126496705
Since anon is posting conflicting information, I'll just give you this concise wiki link with the relevant information.
http://dwarffortresswiki.org/index.php/DF2014:Climber
>>
prisoners are not appearing in the pit options, got two animals i have in cages, but not the wereskin and goblins, want to throw them in naked for training but they are not appearing

any ideas? ;_;
>>
>>126498042
Known bug
>>
>>126498323
nothing i can do to counteract them? build the cages and then unbuild? or maybe build and release them with a lever?
>>
>>126498374
Oh, yeah you can build a lever, connect, it, and let them loose. Just can't pit any intelligent creatures.
>>
>>126479776
Hm, maybe there is a god and our lives are like Dwarf Fortress and he's sitting at his keyboard, eyes bloodshot at 3am trying to keep us from nuking each other.
>>
>>126479776
All I want to know is why my legendary mason and my legendary engraver started fighting and the mason put the engraver in the hospital after punching him out then wailing on his head for a few weeks.

Why.

Why did the fight start?
>>
Just how much do your forts get fucked over if you retire them for a week or two to go adventuring?
>>
>>126499286
Bar fights are in
from what I've seen they're always nonlethal but generally result in lost teeth, serious bruising, and occasional broken bones/unconsciousness
>>
I'm coming up on the 30 year mark for my world. 5~ forts.

Normally, I gen a world, play a few forts and rarely adventure mode, then gen a new one.

This time I've stuck around with it for much longer. I like it. But I think it's time to retire soon. I want more savagery and an evil area that isn't entirely over a sea. It's been a good run.

How long do you guys play a world for? A fort for? Do you find adventure mode makes you play it longer?
>>
>>126499914
unrepairably
wait for .04, its been fixed for the next version
>>
i cant make bookcases

any idea why?
>>
>>126500073
>unrepairably
Wait, how so?

>>126500071
>haunted sea
The thought of a world where the whole ocean is entirely cursed and beaches are crawling with undead monstrosities coming from the depths turn me on like you wouldn't believe.
>>
>>126500169
It's an inland sea, and it ONLY covers the sea. You have to embark on half/half biomes to see the necrotic, evil sea.
>>
>>126500169
>how so
L A G
>>
Heh, that is kinda fun.
>>
When do you think that we'll be able to become brides/consorts to night trolls?
>>
>>126501081
At around the time we're able to set up our night troll operation on an abandoned fishing boat and prey on merchants travelling between the nearby human town and the dwarven prison-fort up the river.
>>
>>126493847
>material tokens #15, #16, and #17 was found in [the tentacle demon's glowing pits vicinity]
corrected. don't forget that there were about a dozen elves, humans, and dwarves who were trapped inside the demon chamber, all of them insane babbling wrecks. also, the art descriptor for tentacle demons involved the phrase "depraved acts"

the whole "small chamber filled with demons and theme items" was pretty nice, and would be great to see a return to in a later version, possibly with the introduction of 3d mineral veins. (it'd be easy to leave a "surprise" at the bottom of a large kimberlite pillar) frog demons had pools of water and the floor was covered in mud, and fire demons had ash and charcoal bars with small magma pools...

it'd be great to encounter that again with forgotten beasts.
>>
>>126503231
>3dveins
oh man that's a thing i missed from dfhack
>>
Varied ground tiles Y/N?
>>
>>126503837
Y, that's just my preference though, it's pretty meaningless
>>
Installed fortress defense. 5 years later, only 1 siege consisting of 4 raptor-man thieves that ran away after killing my guard kitten. What a letdown.
>>
>build depot/entrance flooding pipes that rely on pressure from below
>clear pressure path
>test them
>they work great

>elven caravan arrives
>lock them in
>flip switch
>water just sits there
>pressure should still be present, nothing changed since the test
o-ok
>>
>>126503231
I never actually managed to get to the demons, I have only mined admantine once or twice after years of playing. My forts kinda tend to stay small.

It is worth it, to go back to old version and explore?
>>
>>126505275
Demons are still a thing. Dig that blue meth
>>
>>126444960
do moth people actually have 6 arms? would shieldbashing even be effective as a mothman?
>>
>>126505359
It copies tags from the Moth raws so it should have the standard insect configuration. Dunno how [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] changes physiology though.
>>
slugs are just snails that evolution fucked over
>>
>>126506617
Some days I feel like a slug.
>>
>>126505359
Four arms, two legs.

I was a legendary wrestler, fighter and shield user as a moth man but I passed out and a dwarf recruit bandit that was my training dummy literaly bit my brain off in one go.
>>
>>126505353
Would, but dorfs without armors would be too much FUN for me to handle.

Has Toady said anything about fixing it, to next update?
>>
>>126508979
he's trying his hardest to stick to arcs, don't expect any other FUN than what's currently planned. unless he gets bored with doing the same old thing and decides "today i'll do something different"
>>
>wanted
lots of untamed wilds
>got
an 18 wheeler of TERRIFYING
>>
>>126510590
what are you, a casual?

But jokes aside, what's the best way to capture wild animals on the surface?

Just lay cage traps randomly?
>>
>>126511482
Yep.
Lay them at the edges of the map spaced ~6 tiles from one another for maximum capturing.
Caught myself a shitload of unicorns.
>>
>>126511770
alternatively you can throw up a block/log wall along the map with small gaps and tear it down once you have stock.
>>
>>126511482
Watch where the animals and visitors are usually walking. I tend to place traps next to rivers, ponds or trees. Animals try to get around the thing and get caught.

Or you can just build long walls randomy and place traps at both ends.
>>
What is the effect of having less hills in world gen? Will anything get fucked over?
>>
help, how do I get invested into a fortress without waiting to restart 2 hours in.

Every time I get frustrated with how things are going, or how things look aesthetically.

Most importantly I feel are path ways to magma.

It feels odd to have some stairway going all the way to the magma bed to get magma forges going.

Do you guys ever purely rely on wood forges?

Also, Do you guys ever utilize minecarts when strip mining areas? I can't seem to ever get it to function the way I want, are there ways to make them climb Z-levels?
>>
>>126512823
minecarts exist exclusively for bringing magma to your fort level to build magma forges there.
>>
>>126483467
Look at all the fucks she doesn't give.
>>
>>126483467
This is pretty much me desu
>>
>>126513325
You can fill minecarts with magma? How?
>>
>>126513419
Razerblade, is that you?
>>
>>126513570
>build flooding magma chamber
>stockpile minecarts there
>flood to full 7s and drain
>dig channels at correct spots for magma forges/smelters
>place cart stops dumping into channels
>assign magma carts to those stops
>>
>>126513678
I wasnt aware minecarts could be filled like that.

Sounds really interesting to do, but honestly it sounds like way too much effort to be worth it.
>>
>>126513904
having forges on a different z from the rest of my fort triggers me. it's worth making a few iron carts and an iron pump to fix that
>>
So I have this game downloaded and I have been meaning to try it for a while but I feel intimidated by all the humorous stories I find here. Is it common to feel overwhlmed at first?
>>
>>126513325
>minecarts exist exclusively for bringing magma to your fort
cough QSP cough
>>
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Does anyone know if medium/large worlds are still laggy af? I feel like the answer will be yes.

>>126514101
Its fairly normal to feel that way but we all learned how to play.
>>
>>126514101
the only real learning barrier is the controls. you only have to learn them once though. then you can come back to the game after a two year hiatus and know exactly what to do for even the most obscure task.

you don't have to be worried about the gameplay's complexity, there's a bare minimum infrastructure you can set up and then you can fuck around from there.
>>
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>engravers
>>
>>126514125
i don't see the relevance fa͏m
>>
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>>126514306
>>
Any ideas on how to get my broker to stop fucking around in the tavern and go to the trade depot?
>>
>>126514440
assign new temporary broker if you have any novice appraisalists. if he's on break he's on break.
>>
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>>126514365
>the word filter is gone
Why.
>>
>>126514571
s͏mh t͏bh f͏am
>>
>>126514571
Should have kept it up.
Cough cough, wapanese
>>
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>>126514375
>>
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>>126514659
What an electrician sees.
>>
>>126514734
>that ironically too large shirt
>that edgy haircut(did the faggot even dye it black?)
>swastikas because "muh azn wisdom"
>too old to do all that edgy teen-shit
disgusting
>>
>>126514859
Forgot the instagram filter.
>>
do vaults belonging to the same god contain the same kinds of divine materials and angels?
>>
>Legendary engraver
>Won't fulfill any of his personal needs other than eating or drinking
>Refuses to even use his own bed or drink anything but water from the river despite him personally building the well over a 3z deep reservoir
>He's full on haggard, throwing massive tantrums when not carving out masterful engravings
>Work is literally killing him
>Turn off all his labors so he'll fucking chill
>Destroys 7 workshops
>Grabs a barrel of millet beer and chugs that shit
>Stumbles through my fort wasted looking for more booze
>Soap maker (apparently his best and only friend) whose shop he broke punches him in the stomach so hard he throws up and collapses
>stomps on his right leg until it breaks while half the fort watches
>Is hauled by fellow engraver to hospital
>Is dragged out not even moments later to jail
>Dies from infection in jail cell, alone, friendlies, his life made meaningless by a cruel overlord who took his work from him

My god
>>
>>126432951
>giant elephants
Five dorfbucks says they'll eat too slowly to sustain their giant bodies
>>
>>126515192
sounds like he went berserk.

Maybe from lack of sleep?
>>
What if there was a space themed total conversion for DF?
Let's call it Red Dwarf
>>
So is there any way to embark in mountains since dfhack isn't around?
>>
>>126516412
Not berserk. Berserk dwarves are killed, not brought into custody or to the hospital.

This is a good old tantrum. They break some shit/punch some people and then calm down.

Still a really sad story, though.
>>
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>>126516849
>>
>>126516849
I used perfect would to have some low level volcanism in the mountains.
Pretty much had iron and some kind of fuel.
>>
>Taverns, libraries and shrines have empied the dining hall
80 dwarfs and only one is using my royal dining room ;_;
>>
>>126519298
Taverns are meant to replace dinning rooms you fool.
>>
>>126519393
Dwarfs don't eat in taverns thought, right?
>>
>>126519440
Just put tables in them, they'll go to the table with a chair.
>>
>>126519512
So why did toady even leave dining halls in game?
>>
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Urist what are you doing down there you were supposed to build floodgates before summer
>>
>>126519552
Taverns are for drinking, joy, and entertainment. If you're purposefully drinking a totalitarian shithole of a fortress, then dining hall is the way to go
>>
>>126519552
Nobles need them. Why cannot you not think for yourself?
>>
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>launching around playing a sexy shirtless god of bandit-beating up
>notice an asterisk at a nearby hamlet
>drop out of fast travel to see a little group of weaponlords
>'huh, only five and I'm all buffed up'
>hear convo from another couple further away
>hit reveal to see what the fuck is going on here
>literally enough of a force here to conquer the rest of the map
>they're hanging out mugging random people though
>gotta beat them up
>think I am going to go ahead and put the armor I carry in my packpack on for this one, though
>>
>Visitors aren't using my renting rooms
>Didn't get any application to join the fortress for 3 years now
Does the LNP 42 version have some bug or am I missing something?
>>
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>>126520392
Reminds me of the sleepy elf army I found.
>>
>>126520661
Yes, actually, the latest LNP causes several problems in the latest DF version, especially with slowdown and conflicts with the latest added features.
>>
>>126520789
Does this affect my save file or will it be solved once I place my savefile in a new version of lnp?
>>
Any chance of that 64-bit release for xmas?
>>
>>126520865
Savefiles from LNP are usually incompatible with normal DF saves, at least in the early new update patches. It should be compatible with the later LNP releases, but neither I or anyone else knows.
>>
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>>126520661
Renting rooms should work just fine, but very few visitors will want to use them. You'll get message when they are asking to stay for longer.
Increase your wealth could work too, maybe.
>>
>>126520953
For xmas 2016 maybe
>>
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>it took almost 14 years to complete 42% of the game
>completing 2% took almost one year
Toady must seriously consider his health more, or we'll never see DF 1.0.
>>
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>>126520783
Fucking elves did this shit I'm sure of it now.

They only had wooden weapons.

That kid has been playing make-believe while the slaughter goes on around her the whole time.

There were 60 of them and only the fucking warthog man had metal, a bronze scimitar... there are tombs full of steel gear and hamlets have lots of the shit lying around guys, wtf?

If they would leave I'd recruit them but nooo, their duty is to stay here and get gutpunched to death in between me climbing the trees and powerbombing them back out when they follow.
>>
>>126516438
/ss13/ friendo.
Should be on this catalog right now
>>
>>126522670
That's circlejerk simulator, not dwarves in space. Fuck off to your hugbox.
>>
>>126515192
And this, kids, is how alcoholism can destroy a life.
>>
>>126522715
never played it, dont know why the circlejerk part.
>>
>>126522764
A natural result of a game entirely centered around social interaction and promoting friendship.
>>
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>>126523035
>social interaction
>friendship
that's a laff
>>
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>generate world
>see this
Gobbos, here I come!
There is also 1 elven retreat so I can get some neat animals. Shame I can't kill their traders or they will extinct.
>>
>>126516438
You mean Rimworld? I've actually never seen it brought up but you think it would; Rimworld is still in alpha but as far as I can tell the developer plans on taking it to the complexity of DF and beyond.
>>
Hey guys, I just hopped onto this general because my mate recently is trying to convert me to dwarf fortress, I had a look in the op and saw that the starter pack was outdated.

Does that really matter? He told me the new update is pretty cool, and recommended some comfy tilesets like Taffer.

Is this sort of stuff easy to put onto the vanilla folder? Or do I need the starter pack to do all that?
>>
>>126523795
>complexity of DF and beyond
>with graphics and sounds
Yeah, nope. Even Toady with his glacial pace will outdo him.
>>
>>126523956
He plans it, but I do agree.
Either way, there are some good things about the game, and at the very least I predict most of the features sans z-levels, if not watered down.
>>
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>>126523941
Stop asking questions and just play. You don't need any starter pack for anything, it's better that you learn the basics in pure vanilla and adopt 3rd party software only when you strike upon the game's weaknesses.
Tilesets are a different matter. A lot of them are to be used with dfhack, so it's better to just go at it mano a mano. I personally use pic related, a base square tileset that isn't butt fucking ugly.
>>
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>>126523662
>check the world in legends wiever
>300 gobos, 200 humans and 20 dwarves
JUST
>>
>>126524072
It still feels like just a casualized DF meets Prison Architect in style. I would rather just a DF space mod, for it has more potential and possibilities.
>>
>>126521547
>reading version numbers literally
you know its not a percent right?

Today he could say, "we are .90 now, and leaving Alpha status for the beta, before the final release."
>>
>>126524104
NO NEGATIVE ABSOLUTELY NEIN
FOR A NEWBIE TO PLAY THE GAME WITHOUT A GRAPHICS SET AND DWARF THERAPIST IS LIKE ACTIVELY DRIVING HIM AWAY FROM THE GAME
>>
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>>126525458
>tfw I started playing with none of those
>didnt know how to military
>didnt know how to assign jobs
>still had fun watching all dorfs get shit scared by an eagle roaming the fort
>this was 4 years ago

i still dont know how to make magma forges or piping
>>
>>126525458
I started playing with nothing but ascii, got annoyed by the asymmetrical tileset when designing, found a better one and continued playing.
Color tilesets are for unimaginative chumps.
>>
>>126520865
You're being memed at. LNP is just a launcher with GUI. You're playing the exact same DF everyone else is.
>>
>>126526505
The DF version in the LNP I was playing with was .02 though.
New DF, and now LNP, is .03. That's why I assumed I am playing a bugged version.
>>
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>Started playing DF without LNP since I really wanted to play the new version
>Got used to it pretty quickly
>Moved on to CLA once LNP is released
>Been enjoying it for a couple of days now
>Finally get around to engraving with a team of legendary stone detailers
>Engraved walls/floors have the same icon as uncompleted construction jobs
>Edges stick out
I tried to return to Phoebus/Spacefox but it feels disgusting now.
How do I fix CLA's engravings? Doors are out of place as well
>>
>>126527095
Fix it yourself, of course.
>>
Haven't played in a while, are the mining carts now?
>>
>>126526651
Well, every version of df, LNP or no, is a bugged version. There hasn't been a save compatibility break for a long time, though. Since august 2014, if memory serves.
>>
>>126526505
LNP is pretty unique in how it causes the game to crash all the time, and subsequently causes retards to complain about how unstable Toady has made the game.
>>
>>126527389
LNP doesn't cause the game to crash. It can't. It just opens an executable. When you launch the game through LNP, there is nothing at all different about the program running on your machine compared to any other iteration of DF. The raws are identical.
DF, however, has literally dozens, maybe even hundreds now, of 100% vanilla crashes. Go ahead type "crash" into the filter on the bugtracker if you'd like to count them yourself.
>>
Im at around 100 dwarves and my military consists of 8 swordwarves and 8 marksdwarves? is it too little?

what is a good combination of weapons?

should i have all of them or can i get away without warhammers, spears, etc
>>
>>126528812
axes are the most universal weapons, swords are fine too so just stick with them

warhammers are good if you have a lot of silver but not much iron/coal
>>
>>126528935
ive just read in the wiki that edged weapons are weak against armored opponents, if i want to complement would it be better to get spears or warhammers?
>>
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CAN THEY FUCKING STOP

THERE IS NO MANAGER OR WORKSHOP ORDER TO MAKE ANY CLOTHING ANYMORE

what the fuck do i do
>>
>>126529056
spears are good against humanoids while warhammers against everything, go warhammers and make them silver if you have it, steel warhammers are a waste
>>
>>126527240
Really have no idea how to change it though. Just found out that vanilla ASCII and Taffer engravings look like shit as well.

Spacefox does a good job with floor engravings while engraved walls are ok since they are the same as regular walls just with engraved lines on them instead of a colorful overlay. Phoebeus engravings are ok as well since they keep the same icons as the original walls/floors.
I regret playing ASCII, now I can't stand the sight of 3d walls and no longer enjoy the detailed graphics spacefox and phoebus had.
>>
ITS FINALLY HAPPENED
THERE ARE ELVES IN MY TAVERN

CAN

I

REMOVE

are there any consequences to killing tavern goers?
>>
>>126503231
>tfw Toady will never, ever, EVER re-add demon chambers
>tfw Toady will never, ever, EVER re-add demonic fortresses
>>
>>126529161
You're right about warhammers being the better general use weapon, but spears aren't better for humanoids. Spears excel against very large opponents, like dragons and FBs and clowns. They kill humanoid enemies just fine, but pretty much every weapon does. Hammers and axes are usually better, though, unless your humanoid happens to be a giant.
>>
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>for blessed with microcline
>>
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>>126529697
>for blessed with kaolinite
>>
>>126529697
>fort is blessed with cinnabar AND cobaltite in the top few layers
>>
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Can I fuck it?
>>
>>126528015
The only commonly occuring crashes in vanilla are the trees crash(fixed in .42.03, I think), and the nemesis crash. Most other crashes are caused by shitty utilities.
>>
>>126471304
BOATS SO WE CAN FISH CREATURE FISHS, ELEVATORS AND BUCKETS AND THINGS AND MOVING STUFF AND SHIT
>>
>>126531009
no, because she's going to be dead the second one of your militia dwarves even breathes on her
>>
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>>126531009
>tfw not multitile yet
I know your pain, Anon.
>>
>>126531117
She got beat to death by a miner holding a book before she got stabbed in the head....
>>
>>126525458
I started out with raw ASCII, no plugins, nothing. At the time I was too retarded to even know how to use a tileset. And in any case I'm more at ease with the clear symbolism of ASCII than the shitty tiny cartoons that are supposed to represent dwarves and tables.
>>
> http://www.bay12forums.com/smf/index.php?topic=139975
If I were to get a server to run DF and play through this software wouldn't I see major fps improvements? Does visualization enable using multiple cores as one core?
>>
>http://www.ultimaratioregum.co.uk/game/2015/12/26/2015-in-review/
>people who actually know to code and develop games
>>
>>126531272
well, hasn't anyone informed you yet that youre wrong?
>>
>>126531553
>implying that URR isn't heavily inspired by DF(the developer even advertises it on bay12)
>implying that world gen in URR isn't far simpler than the one in DF(Just try to visit a graveyard in URR. The dates on the tombstones of those claimed to have died in battle NEVER coincides with any actual battles mentioned in the in-game encyclopedia.)
I'm not saying that I'm not hyped as fuck about URR(because I am), but URR and DF are games which aim to do totally different things. The URR dev is explicit about wanting to sacrifice realism for a gamier experience(the entire game is made out of backdrops, albeit very pretty ones, in order to emulate a complexity which isn't really there).
>>
>>126429583
What if a FB made of fire collided with a FB made of ice ?
>>
>>126533403
both dead, puddles of water and some steam
>>
when it comes to clothing, is giant cave spider silk the best material?
>>
>>126533474
>puddles of water laced with water, water, water, water, water, and water; and some steam
fixed
>>
>>126533542
>not puddle of steam with a water frosting
>>
>>126531018
>Most other crashes are caused by shitty utilities.
[citation needed]
>>
>>126534057
My experiences. I experienced no crashes at all in 0.34, and the only crashes I had in 0.40 were either the nemesis crash or the tree crash. Everytime I asked someone who had their game crash regularily whether they used any utilities, they said that they used LNP and/or TWBT.

Is this an acceptable source, or should I compile my anecdotal evidence into some shitty scientific paper in order to call it a "study"?
>>
>>126529293
One anon reported a loyalty cascade when visitors who had made friends with fort members were killed, so purge at your own risk.
>>
File: 1407813298005.png (32KB, 154x183px) Image search: [Google]
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>Engraved is a masterful Udil Litastbekom rendition of a masterfully designed image of baguette cut gems.
>The image is the symbol of the Spear of Fondling, a dwarven cibilization.

Is it me or is Udil engraving picture of dicks on my Mayor wall here?
>>
>>126534847
well, with dwarven women also having beards, the line between genders can get blurry and spongy from time to time in dwarven societies
>>
>>126534990
>Depiction of a pair of cut gems on the wall next to The Spear Of Fondling

He's definitely drawing dicks.
The Mayor is being a dick anyways.
>>
My Dwarves just mass cleared out of a room of stone. They have a lot to do, but that's the first time I've ever seen them go in like a group of 20 and grab everything in the room.

That was nice for a change.
>>
>>126535125
That's not what it said, Anon. There were only gems. The gems where the symbol of the Spear of Fondling.

Stop spreading misinformation about how the game mechanics work.
>>
>>126534506
My experience using "shitty" utilities has been entirely crash free, every single crash I've ever had playing DF in 7 years has been attributable to a vanilla bug, bar a single repeatable well documented crash from stonesense running out of memory.
Everytime someone comes in here complaining about crashes some anon like you says "must be lnp" or "uninstall tileset" without any reasoning or explanation and then gets real silent when anon replies "b-but vanilla!" There are many of documented crashes in vanilla df, because it's a perpetual alpha made by a single self-taught amateur coder. Every player will experience them at some point.
But if you have something more than an anecdote to back up your vague proposition about shitty utilities, I'm interested in seeing it, because I prefer to have specific information to share than just parroting memes at players having issues.
>>
>>126524179
>>126524072
>>126523956
If he really wants to make a graphical space DF he's going to need to bring in GPU rendering real quick. Hell, GPUs should be better at pathfinding too. Maybe the dev for Rimworld can work on that and let Toady use it or modify it to improve DF.

Either way, a direct DF translation to a space setting would make my dick diamonds.
>>
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why isnt my wheel moving? water runs past the wheel at the bottom and it doesnt turn at all
>>
>>126535683
>Everytime someone comes in here complaining about crashes some anon like you says "must be lnp" or "uninstall tileset" without any reasoning or explanation and then gets real silent when anon replies "b-but vanilla!"
I've never heard this, to be honest.

Most players know that tilesets can't possibly cause any crashes. Graphic sets can, but only if you fuck up their raws, but not tilesets.

No one denies that vanilla has crashes, either, but they just aren't that common.

>if you have something more than an anecdote to back up your vague proposition about shitty utilities,
Well, I can't, because I've never used any utilities save for dfhack. Consequently, I've played the game for over 5 years without experiencing any other crashes than the ones I mentioned(then, there are the obligatory crashes in the early releases of each development arc, but that's another matter).
>>
>>126535840
>2s
>3s
>1s
water level probably needs to be higher
>>
>>126392042
Yes. There are a few tutorials on nicovideo with ~3000 views.

They use tilesets, though
>>
>>126533480
The best out of the commonly acquired things yeah. Candy and other HFS makes for better clothing but it isn't what you'd call "common"
>>
>>126464130
I've been playing with he lnp and it helped me understand and find enjoyment in Dwarf Fortress. I don't understand DFhack though. Isn't it literally Cheats: The Program?
>>
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>>126538552
hack comes from hacking into the dll and allowing functionality to be added.

Without presuming, I think most people use it for the Quality of Life improvements it brings. It makes a lot of things MUCH easier to navigate.

There are varying levels of cheats built in, after all its a memory injector and can arbitrarily change the game data. There are some things like Workflow that automatically queues jobs when thresholds are met, like setting plants to be brewed when you have less than 10 Drinks. That's kinda cheaty. Then there's functions that are outright cheats like addsource magma which creates magma from nothing at your cursor so you can smelt without any work, or drain-aquifier which as you can guess removes aquifers letting you past them without any work.

This all relies heavily on understanding the memory layout of Dwarf Fortress. When a new version is released it is unavailable until coders update it to the new paths. So there's usually a chuckle in the thread as people bawl their eyes out and act like DFHack is required to play DF. What it really means is they have no idea how to play without cheating :^)

It's a minor inconvenience to go without it but a huge QoL increase when you do have it. Searching alone is a great functionality that it adds.
>>
>>126538552
Only if you choose to use the cheat funtions.

Non-cheat functions include the abitlity to use visualisers like stonesense and AV, and unless any contaminants on the map actually induce interesting syndromes, you can use use dfhack to remove them, increasing your fps.
>>
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>>126539228
ctrl I will bring up this screen which gives you a quick tabulation of the shit you're interested in.
>>
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>>126539228
It also enables lots of nice plugins like stonesense that give you an isometric rendering of the game.
>>
>>126538552
No. You can use it to cheat, but it's mostly used for bugfixes and quality of life improvements. Having searchable menus, construction menus remembering the last material you used, a cursor that doesn't recenter whenever you change menus, mouseover tile query, stuff like that. Some of the things are borderline cheaty, like being able to assign as many wheelbarrows as you want to a stockpile, or using workflow and autolabor to take all of the micromanagement out of your industries. But there are ways to straight up cheat with it as well.
>>
I asked last night but the thread seems more active now and it went unanswered.

In 34.xx medium worlds were okay. But in 40.xx I noticed medium was much laggier and had lower FPS in general as DF tried to handle all that history.

Is 42.xx the same as 40.xx? I'd think it is but I'd really like to have a nice, comfy, unlimited feeling medium world. Small is more than big enough but I'd like to bump up. Testing it would be hours and hours so if anyone knows, please.
>>
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>>126539295
>>126539228
>>126538552
>>126464130

I just use DFHack to haul all the millions of worn clothing sieges generate into a bridge smasher/trade depot as that shit takes YEARS to sort.
Plus the ocasional mass boulder moving to get nice clean rooms when making a big room and cleaning vomit from everything.
Sometimes you just want to get thing moving so you can get to the next stage of whatever project youre doing and dont want to wait for the dwarfs to GET ON IT.
>>
>>126539228

What is the indicator on the right hand side of the screen? The yellow/blue bar?
>>
>>126540029
yeah that'd fall under the "I outright cheat" category.

git gud.
>>
>>126540082
sky vs stone. how many z levels are above and below you. you can see a 0 at the top, which means I'm right at embark level, and a 99 at the bottom. I forget the bottom numbers meaning. The top number will tell you your current z level based on embark level being 0 (10 levels above it will be Z10, 100 levels below it will be Z-100, indicated with green and red text respectively for above/below)
>>
>>126540083
I see why youd think that but I really dont see it as that.
Its just a simple quality of life thing. Not like im auto-encasing demons in obsidian or revaling the map.
>>
>>126539989
Wasn't aware of this
Does this mean that long history worlds, lots of civs, lots of savagery and lots of sites also lower fps?
>>
>>126540527
Lots of civs and sites, yes. Longer history, possibly, but there hasn't been any definite evidence. Savagery, no. None of that will affect your fps as much as a few more dwarves or visitors, though.
>>
File: lee.jpg (34KB, 465x560px) Image search: [Google]
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>I flooded my fortress

Fucking video games.
>>
>>126539989
Just make a medium world like usual, but turn the generation off when it becomes too slow.

You can also use the standard settings, but lower the Civs and History sliders by one step.
>>
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>>126540890
>fucked up my trade depot flooding chamber AND flooded my fort
At least elves are dead.
>>
>>126541135
>those bedrooms
>those workshops
I hate this image

Is that a gigantic boneyard at the bottom left? That's alright.
>>
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WHAT DO I DO
>>
Has anyone had outstanding issues with the dfhack beta? Corrupted saves, flaming dwarves, exploding computers?
>>
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Why is worldgen so trigger happy about making seas good/evil?

It happens way more often than not.
>>
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>>126541721
pull le lever xDDDD
>>
>>126541721
Seal yourself in, make a lot of weapon traps with a single warhammer in it down a 1 tile corridor, open the corridor up to the surface. Send your militia in to deal with the piecemeal that gets through.
>>
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seriously though, I swear if I enable good/evil in large regions AT ALL then it guarantees it picks an ocean.
>>
>>126541776
If you have your max regions setting real high then it will often be the case that oceans and mountain ranges are the only regions large enough to satisfy the 'minimum desired good/evil squares in a large region' setting.
>>
>>126541227
>Is that a gigantic boneyard at the bottom left?
Looks like an atom smasher/trap hallway.
>>
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>>126543562
below that m80
>>
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Unicorn x Ogre OTP
>>
>>126543595
Oh. My mistake.Didn't notice anything behind the black bar. Yep, that is what it looks like.
>>
>>126543786
I want a bone yard.
>>
boards.4chan.org/vg/thread/126544131
boards.4chan.org/vg/thread/126544131
boards.4chan.org/vg/thread/126544131
>>
>>126544230
how do you fuck up linking
>>
If i keep making more armors and some of them are better quality, will my military dwarves switch to better version of the current armor they have?

like, say if all of my dwarves have normal steel breastplates then my armordwarve makes a masterful breastplate will one of the dwarf remove the normal one and put on the masterful one?
>>
>>126544230
Can't believe I fucked that up:

>>126544131
>>
>>126544230
>>>126544131
us this what you meant to do?
>>
>>126544291
Yes, they'll automatically choose the most valuable option that fits their uniform, unless they're attached to a piece. In that case you have to alter their uniform to exclude the piece you don't want them to wear, or just assign a specific item instead of letting them pick. Typically only happens with weapons and shields.
>>
>>126544541
If you use danger rooms it'll happen with clothing rather badly.
>>
question: is there a way to dig walls and still have a floor on the upper zlevel, kinda like how when you dig horizontally into a tile it doesnt necesarily destroys the floor on the upper tile?
>>
>>126545640
I have no idea what you're saying. also new thred
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