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AGDG - Amateur Game Development General

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Thread replies: 829
Thread images: 153

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>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Demo Jams
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

>Jams
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

>Tutorials/guides

Engines
>Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>Godot: https://github.com/okamstudio/godot/wiki
>Haxeflixel: http://haxeflixel.com/documentation/tutorials/
>UE4: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
>Unity: https://unity3d.com/learn/tutorials

Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/

Free audio
>https://machinimasound.com/
>http://freesound.org/browse/
>http://incompetech.com/music/
>>
first for amerikka pls ban guns
>>
>>126203169
>>126203169
>>126203169
>>
>>126202549
Third for vines feet
>>
If it wasn't for goddamn art and music taking so long to make I would already have a game if programming was faster.
>>
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Fucking collision detection ARRRRRRRRRRRRRRGHHHHHHHHHH
i wanna kill myself. FUCK
>>
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game: cold war conflicts
dev: anon
tools: Notepad++, SDL2, C
progress: Today, the 2nd day of progress, I got slightly more time. I have added loading and drawing procedures for quotes and questions, and a mapping function to map IDs in levelData etc. to reach files without direct paths. I also discovered that Jansson is incredibly temperamental when it comes to things like carriage returns.
>>
>>126203385
The easier it is to get into, the less visibility you'll get.
>>
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This shit is awesome, yo.

http://basic-converter.org/plasma.bac.html
>>
>>126203385
>Steam is hard to get into
?
>>
>>126203493

if x intersects y then do z

how fucking dumb are you anon unless it's 3D, in which case I assume it's only slightly harder
>>
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>>126203493
>>
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Really, man? really? i mean come the fuck on

i felt so much disappointment today that i became that feel

After all this shit, work my ass off to make a really good and detailed landscape in C4D

and suddenly UE4 acts like a flaming faggot and freezes everytime i try to import it.

Just fuck me up famicon
>>
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>>126203557
you haven't answered yesterday
pls elaborate on what do you actually have in mind for the game
>>
>>126203776
>on videocassette
>coming soon on laserdisc

no wonder he's a fucking rapist
>>
>>126203493
Anon, don't. The bullet will go right through you.
>>
>>126203882
Are you using the most recent version?

There is a problem with fbx import I believe
>>
>>126203493

is it for a 2D sidescroller?

if yes, this is the best method:
http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/
>>
>>126203894
The game is designed to educate students about the wars from 1946-1991.I have two pieces I plan on adding:
- One is a turn-based strategy game with quotations from primary sources and books. This will be quite similar to the tabletop wargames they talk about on /tg/
-The other will be a quiz game to test the students on the content
>>
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>>126203912
>implying laserdisc isn't the most patrician form of video to ever walk the earth
>>
>>126204082
i exported in obj

Because FBX and smoothing groups aren't friends.
>>
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GIVE ME THREE GOOD REASONS
AS TO WHY

YOU AREN'T MAKING YOUR 2D GAME

IN GODOT
>>
>>126204203
meme engine
>>
>>126204203
>2D
>>
>>126204203
i sure do love engines with no documentation
i'd rather make my own than use godot desu

and unity works so why reinvent the wheel
>>
>>126203882
>>126204161
>exporting a heightmap terrain as geometry
>>
>>126204203
1) I'm not a retard
2) I want other people to understand my code
3) I want to publish on DOS and old Unix systems
>>
>>126204203
It's shit
At least Unity has support and people actually use it
>>
How can people write entire libraries without any documentation other than a "getting started" tutorial

How is anyone supposed to know what any of the mehtods do
>>
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>>126203028
>Prove that mothdan makes games then.
This is the project in the current monday recap seen here
>>126165126
https://www.youtube.com/watch?v=jxJaVDMSg8s
This is a ludum dare entry that scored in the top 20% out of 2,700 entries
https://www.youtube.com/watch?v=lri-UcohUkY
Pic related is from most recent ludum dare project for which progress was posted in agdg.
>>
>>126204374
>1) I'm not a retard
yes you are see below

>2) I want other people to understand my code
extremely similar to python, one of the clearest programming languages to date
>3) I want to publish on DOS and old Unix systems
acceptable reason
>>126204337
godot has plenty of documentation
http://www.godotengine.org/projects/godot-engine/wiki/Documentation

>>126204286
>>126204324
>>126204393
make like a tree and fuck off
>>
>>126204203
Doesn't it have it's own scripting language? What a joke
>>
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i'm the guy making the text adventure that no one will play. i've devoted the last couple days to the presentation/feel/joos.

things that didn't work: text printing out at different speeds. it's always either too slow or too fast, not the crisp little type-type-type effect i'd been hoping for. so that's off the table for now.

things that do work: minimap with danger-in-adjacent-rooms indicator, important details in bold (now i just have to decide what constitutes important), and an ominous pause when you walk through a new door that's kind of meant to be like the spooky RE door loading screens.

things not yet implemented but which should work: dialogue in colored text, maybe different-colored dialogue for different characters.
>>
Anyone sell anything on the Unity Asset Store? Is it worth the hassle?
>>
>>126204676
>text adventure
>minimap

u wot
>>
>>126204841
just a little 3x3 grid showing exits in the current room and indicating if nearby rooms have bad guys in them.
>>
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what's easier to learnasyougo?

unity 2d or gamemaker 2d
>>
>>126204631
You are aware that people still don't know GODOT right? and that some programmers don't touch python?
>>
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Hey, I'm the maze guy from yesterday. How do you make the light not go through the walls?
>>
>>126205154
"People" don't know Unity. And some programmers don't touch C#.
>>
>>126205285
Yes, I'm one of them.
>>
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>>126204138
good luck anon
>>
>>126204676
add a soundtrack
>>
>>126205154
honestly as a programmer I can read basically any (imperative) with a trivial amount of effort, even if ive never seen it before (unless its a complete joke like whitespace or something).
>>
>>126205141
If you can get a good pirated version, game maker. But when it comes time to publish, you better cough up the dough for it do you don't get sued. Learn unity c# If you plan on going to 3d at some point though.
>>
>>126205369
Never mind, I mistook you for a typical Unity shill rather than an enginedev. Carry on.
>>
>>126204620
your spiders remind me of this old web 3d mmo where you went on dungeons killing spiders, it had controls similar to tes games
>>
>>126205441
>as a programmer
What about my webdev brother?
>>
>>126205559
>"his" spider
It's an asset. Like everything in his games.
>>
>>126205212
You need to make the walls move FASTER than the speed of light so that they intercept the light
>>
>>126205141
love2d
>>
>>126205564
>webdev
I'm sorry for you loss
>>
>>126205564
Webdevs perception of logic and structure is probably irreparably damage by the actual embarrassment known as JS
>>
>>126204203
I program 2D games to get my daily fix of algebraic data types. Godot is untyped (aka "dynamically typed").
>>
>>126205673
so its stolen? i should have guessed
>>
>>126205413
i've been composing one but haven't prioritized getting it into the game yet.
>>
>>126205381
Thanks
>>
>>126205674
Shitposting never stops
>>
>>126205771
Haskell?
>>
sorry guys, I won't be done in time for the jam. not even close.
here's my progress.
https://www.youtube.com/watch?v=nOxD3j-b97w&feature=youtu.be


>>126204676
I'm doing the same thing you are. Exactly the same thing, actually.
I will add a minimap, too.
I can help you whatever bugs if I know it.

for your textbox, what I did is had an array of strings. Every time something is passed in, it shifts each value + 1 and adds it in at the bottom. I also colored who is saying what.
that didn't have any problems, would suggest it
also I set these as functions, it helped with structuring
>>
>>126204203
I'm using libgdx because I love Java.
>>
>>126205559
I'm very much inspired by TES games that's why I placed readable books in my main project.
Here's the spider I use, it's free like all the assets I flip.
https://www.assetstore.unity3d.com/en/#!/content/26543
>>
>>126206146
As long as it's playable you can upload it to the jam
>>
>>126205212
Turn on cast shadows for the walls
>>
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Show me your vulkan face, aggydig
>>
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>>126206298
>>
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>>126206243
Forgot pic. My plan is to be the most prolific Unity Asset Store flipper there ever was, although my scarecrow, demons and hugags are all custom made I'll get there someday. Watch out Digital Homicide I'm coming for you.
>>
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>>126206298
>>
>>126204615
Libertarian logic: if you're provided the tools (in this case, the source code), that's enough.
Good logic for hobbysts and for learning, terrible if you want to be a mainstream alternative.
>>
>mouse refreshes at 1000hz
>can traverse an entire screen almost instantaneously
>physics engine only updates at 100hz

well fuck
>>
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>>126206257
it's not, unfortunately.
I haven't gotten my packaging together yet, there's a lot of debugging that needs to be done for the finished/compiled product.
maybe next year though...
>>
>>126206430
Is that Guts Man's fist?

>>126206479
That's a shame, anon, there's always Demo Day
>>
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Show me your progress
>>
>>126206438
Sometimes you arent given the source though, sometimes not even header files
This happens alot for web dev libraries, they just give you a minified (obfuscated/size reduced) JS file and like 1 example program
>>
>>126206562
>ugly dog
Maybe when you show me a cute animal
>>
>>126206591
>interpreted languages
>web devs
>>
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>>126206562
Here you go, pupper

>>126206653
All dogs are nice, anon
>>
>>126206668
Hey man i didnt say i was into any of that
>>
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>>126206653
I only have dogs
>>
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>every time someone recommends some niche hipster engine
>>
>>126206792
your own engine is niche and hipster
>>
Does IRC stand for Insecure Retard Collaboration?
>>
>>126206028
I don't like the laziness. I prefer OCaml.
>>
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>>126206438
>>126204615
but every library has some sort of documentation. You just have to look.

even without a doc you can figure this shit out by examining the library
even don't need this menu, you can literally search the library's files for what they do
>>
>>126206938
only when it refers to your game
>>
>>126206941
What does OCaml have in the way of gamedev-related libraries?
>>
>>126207119
>this comeback
That was hard to watch.
>>
>>126206792
just use haxelflixel
>>
>>126205673
>It's an asset. Like everything in his games.
Where did pic related come from? Extra credit super cool dude points if you can come up with the answer.
>>
>>126207169
Pretty much nothing beyond the usual suspects of SDL and OpenGL. Libraries for OCaml are scarce in general. I wouldn't recommend it unless you are already an OCaml fan. Try F#/MonoGame or Scala/libgdx instead.
>>
>>126207515
Oh, I'm just wondering. I'm a Haskell guy myself but not for game dev, for language dev
>>
How would you go about generating a pathfinding grid from a map that isn't tile-based?
>>
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Bullying pixies edition.

>>126207169
Theres SDLCaml. OCaml has some very few but good libraries (batteries and so on). But theres sadly no real engine I know of, yet. Functional Programming is getting more and more popular and OCaml is actually being used in the industry (though not gamedev), so maybe something will open up in the future.
>>
>>126207721
>te-he
lol
Are you the only 3D enginedev here?
>>
Buy Game Maker:Studio on steam for ~£30, or wait for it to go on sale elsewhere?

I'd rather not have to access it through steam, log how many hours I use it, etc. But I'm impatient.

What're the odds on it seeing similar price reductions again soon?
>>
>>126205673
I thought Mothdan didn't make games????
>>
>>126207873
Use godot instead.
>>
>>126206298
why don't you make your own graphics API?
>>
>>126207640
Don't generate grids, generate irregular networks.
Look into navigation meshes, but in any case you're gonna have a bad time unless you use a middleware or simplify your approach.
>>
>>126208245
>why don't you convince half a dozen hardware vendors to invest in writing drivers for you
>>
Anyone sell anything on the Unity Asset Store? Worth it?
>>
>>126208245
And run the risk of actually having to make a game?
>>
>>126208349
in the UE4 asset store if you can get approved submissions you can make a shitton of money, looks like
>>
>>126208363
>le vulkan is le way for le nodev to procrastinate xD
>this guy again
>>
>>126208343
but if you write something better than vulkan maybe gpu vendors will consider investing you
>>
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>>126204754
>>126208349
Haven't done it yet but there are a few systems I wouldn't mind packaging and seeing how they take including scripts that allow you to enter and exit vehicles in first person and readable books.
>>
>>126206762
God damn those are some nice sprites compared to mine
>>
>>126208713
Vulkan is a myth
>>
>>126208713
I honestly don't think you can, not with the current state of hardware.
>>
love2d 0.10 was released btw guys https://love2d.org/wiki/0.10.0
>>
>>126208806
Thanks, anon!
>>
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Reposting progress
>>
>>126209217
Looking slick.
>>
>tfw every day you nodev makes it harder to show your face here again
>tfw your game becomes worse every day it isn't released because of better games constantly coming out
>>
>>126206146
looks pretty cool! are you going to let the player change text colors?
>>
>>126209217
neato
>>
>>126209504
nice game
>>
>>126209504
>>126160324
>>
Start a blog or tumblr.
Post your updates in it. When doing so, you might be inspired or find errors with what you've done.
Make sure to post at least once a week. If you don't have any progress, get some progress and then post it. No one wants to hear an indiedev complaining about their lack of progress.
>>
>>126206146
slick
like a cunny
>>
>>126209663

That is a load of shit. Game development is the easiest form of art in the world, that's why the market is so saturated. All other artists need to be really good at something, while a game dev just needs to be mediocre at many things.
>>
>>126209916
>Game development is the easiest form of art in the world
You expect to be taken seriously spewing hyperbole like that? It's safe to assume anyone who lacks pride in what they do will cast their insecurity on others, but if you want to be taken seriously you have to restrain yourself from making gross exaggerations like that.
>>
>>126209858
>tfw bunch of spanish people look at my blog
>>
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>>126209916
Most people aren't able to themselves how to do anything on a computer let alone make a game. Even a bad one.
>All other artists need to be really good at something
See pic.
>>
>>126210230
>tfw popular with Scandanavians
How to tell when your game is actually good
>>
>>126207053
Or you can use a not shitty well supported library that won't make you waste your time deciphering docs.
>>
>>126210398
You just cannot comprehend art you peon.
>>
>>126210684
>mostly Americans
At least someone is going to clap for the game on release.
>>
>>126209546
>>126209546
that'd be easy enough to implement
what I do is write to an XML file whatever custom variables I want to store

so it'd be String emainMenuColor = Color.white and then during initialization each class just reads its line in the XML file for the variables it needs

that's how I do the text centering too, because it's basically free variable transfers without any hassle
>>
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feels like agdg
>>
>>126209916
>All other artists need to be really good at something

Countless musicians are complete shite. Countless artists are held up high among their arty farty people when the reality is they smear period blood on a page and call it "Feminists Fight" or some shit.

Even if you believe it isn't the hardest, saying it's the easiest form of art in the world is the most retarded thing I have read all day.
>>
>>126210684
>tfw 1/4 of the sales of your music comes from black metal fans in scandinavia and norway and it's not even black metal
>>
>>126211129
>girl
>suffering to create something

unless thats meant to be a pink haired tranny, who knows anymore
>>
>>126211190
>game development?
>haha pls that's some pleb shit i could make a game with my eyes closed
>excuse me i have some artwork to finish
>pfflllbbtbtlpthhh bah bah
>>
>>126211190
making a prototype of a ball flying around is exactly that
>>
>>126211483
>dragging feminism/odd sex type drama in

just fuck offf
>>
>>126211483
emiru is mai waifu
>>
>>126211190
isn't agdg the same thing? i could make a guy running around and get 6 replies for that.
and people will praise me because i made progress, if that's isn't pampering i don't know what is
>>
>>126211527
Only 1 out of 100 people have the determination to even get that far. If you can't grasp how rare it is to be a game developer then you probably have low self esteem or you're just near sighted about it. Lighten up you negative nancies.
>>
>>126211190

That's not the audience of a video game. To make people give a fuck outside of an academic setting, you need to be technically competent. Low art is about technical competence.
>>
>>126211483
>everything I know about the world is based on memes from 4chan

epic, simply epic!!
>>
>>126211527
>game == prototype of a ball flying around

What the fuck are you talking about. It's easier to draw a shitty square than it is to make that ball fly around so already you're wrong.

>>126211753
If the art is good sure, otherwise you'll get sarcastic responces of "well done, you're better than X% of us"
>>
Alrighty then
I've got the level design down
I've got the menu system working perfectly
the controls are perfect
now all that's left is the actual fucking gameplay
>>
>>126211817

>game developers are rare
>the world is drowning in vidya to the point where most of us will never recoup our costs

Games are like electronica albums on Soundcloud.
>>
>>126211945
How the fuck do you design a level and perfect the controls without gameplay
>>
>>126211978
well by game-play I mean the mechanic that's gonna be done over and over,
which is completely modular from the design of the level
>>
>>126211817
>Only 1 out of 100 people have the determination to even get that far.
cs grads would like to have a word with you
>>
>>126211964
You're ignoring the point that only 1 out of 100 people are mentally strong enough to even sit down and embark on a project. Yet every young child in the world will have scribbled "art" on paper at some point in their life.
If you want to belittle yourself and what you do because you feel there are too many people doing it who aren't good enough at it that's your issue and it's the result of baggage that anons on 4chan aren't going to be able to help you with.
>>
I REALLY want/need 3D model with various clothing for my twitch channel, problem is, to get a good looking model, you gotta know wtf you're doing/have a LOT of experience, or pay someone to do it. How much money would that sort of thing cost. To get say, a MGSV level character model?
>>
>>126211848
it's scary how common that is, though.

i really think all the /b/tards who never grew out of the /b/tard mindset are going to grow up to be the obligatory racist conservative old people of the future. and they'll probably do more damage than the current ones have, because they won't have any basis/context for why they believe what they believe.

i mean, we've got people of voting age genuinely pledging to vote for trump because he's "anti-PC".
>>
>>126212210
Only 1 out of 100 people would even attempt to enter CS. Keep arguing.
>>
GM: Studio Professional for 50 bux.

If I'm already familiar with GM and would like to have some of the Professional features like bone animation, should I buy that shit?
>>
>>126212193
That's nonsense. How is the level not defined around the game's mechanic?
>>
>>126212257
hundreds to thousands of dollars

>>126212385
>x is harder than the begging of y
both are making shit tho, that's my point
starting a project takes no effort that's why so many do that compared to the ones that finish a project
>>
>>126212443
SFML is free, anon.
>>
>>126212512
if the game mechanic is simple enough then it could work, like opening a box doesn't require level design consideration, would be worried if anons work was about opening boxes though
>>
>>126212257
Far more than you'll ever be willing to pay.
>>
>>126212704

Thats what I figured

Aside from Makehuman are there any programs out there that make the process a bit easier if I want to learn?
>>
>>126212545
>starting a project takes no effort that's why so many do that compared to the ones that finish a project
Did you even read the post this argument revolves around?
>>126160324
>Not just creating a good game, not just being successful, creating a game period
Creating a game implies that you finished it. This argument
>>126211527
>making a prototype of a ball flying around
is conflating making a prototype of something with creating a game. Only 1 in 100 people are capable of starting a gamedev project and only 1 in 1000 people are capable of actually completing one.
Being a game developer or yesdev who has finished a game is rare. Keep arguing.
>>
>>126212257
>I REALLY want/need 3D model with various clothing for my twitch channel

what the fuck for??
>>
>>126211753
>i could make a guy running around and get 6 replies for that.
I got a girl idling, walking, running, attacking, air hoping, comboing, cancel comboing, kara-cancelling, parrying and specialing yet I never ever got a single reply so allow me to doubt so.
>>
>>126213135

basically just banners/overlays n shit
>>
Does anyone know any mythology with cute animals?

I was looking at yokai but most of them are disgusting.

I've nearly figured out how they do the art style in animal crossing jut have to replicate three or four of their animals and then I can go on creating my own.
>>
>>126212962
just get poser/marvelous designer and do it yourself

paying for those 2 programs will surely cost less than mgsV quality level model
>>
>>126213138
You're not supposed to reply with logic you're supposed to offer an equally hyperbolic shitpost in return.
>>
>>126213138
That's because you're Cristian :^)
>>
>>126213224

It really needs to be 3D to the level of MGS? Have fun.
>>
>find consistent bug in game
>put breakpoint in the relevant line of code
>can't reproduce bug in debug mode
what the fuck
>>
>>126213268

I'll check Poser out again. Any specific tutorial series you can recommend for someone completely new?
>>
>>126213264
Kitsune
>>
>>126213349

Well maybe not THAT good. lol
>>
>>126213113
>making games is hard
rocket science is hard too so whats ur point
im saying anyone can start anything but its hard to finish something

>>126213438
just buy one at turbosquid, if you really don't know anything about 3D don't get into the technicalities,just use SFM
>>
>>126213437
what is the bug?

>>126213568
>lol

piss off
>>
>>126213616
>im saying anyone can start anything but its hard to finish something
And I just explained how that was the point all along. You should stop posting now.
>>
>>126213616
>just buy one
There we go again. Typical artist.
>>
>>126213264
For the most part mythical creatures are always gross or evil in some way. You could always take those beasts and make them into cute designs though.
>>
>>126213739
no you said starting a project is hard while i gave an explanation on why its not
>>
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Snowball picking up and throwing has been implemented, basically.
>>
>>126213936

that's comfy
>>
>>126213936
>starts and looks great
>expect a detailed "pick up, pack ball, throw ball" animation
>got that instead

That's a damn smooth snowball though
>>
>>126213840
This is your post.
>>126211527
You were the first to bring up prototypes or unfinished projects. Stop posting.
>>
>>126214139
>Only 1 out of 100 people have the determination to even get that far.
Not him but fuck off. He did bring up the prototype part but then the other guy (you?) decided to go along with it.
>>
>>126214262
Bitch, please.
>>
sit the fuck down
>>
>>126214379
>get told
>"no u"
Fuck off Dan.
>>
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Before I upgrade, has anyone here had any issues with love 0.10?
>>
>>126214262
>Only 1 out of 100 people have the determination to even get that far.

That's true though, what are you even argueing about?
>>
>>126214472
>upgrading your dev tools mid production
oh, honey...
>>
>>126214262
>>126214458
"Fuck off" is not an argument. I'm Cristian btw :^)
>>
>>126214472
yeah

it uses lua
>>
>>126214030
Thanks.

>>126214083
Yeah, sorry to disappoint. But hey, the camera moves down a little bit, it's almost like you're really crouching down to grab the snow
>>
>>126214539
See
>>126214458
They've been reduced to their basic instinct of shitposting because they think everyone is Mothdan. It was never about being right or wrong.
>>
>>126214539
You said.
>Only 1 out of 100 people have the determination to even get that far.
He said.
>anyone can start anything
And then you said.
>And I just explained how that was the point all along

>>126214582
>>126214712
You're not attacking my points so I guess I'm right?
>>
>>126214472
Nope, just upgraded and it works fine. You'll just have to change a bunch of stuff
>>
>>126213616
>ur
>>
>>126214847
Do you have something to say?
>>
>>126214926
do NOT speak on my behalf
>>
>>126213936
>head doesn't fall off
wasted potential right here
>>
my game is literally rocket science
>>
>>126214813
Bro that's not him you're arguing with. Are you okay?
>>
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tfw hungry
tfw no money
>tfw you decided to become an artist
>>
>>126215405
Whether he's actually Dan or not isn't the issue here. The point is that no goalposts were moved and there is no reason to bring out the classic passive-aggressive "stop posting".
>>
Friendly reminder that there has been a 2000% increase in the number of games on Steam since 2012.

You missed the boat.
>>
>>126215497
>Whether he's actually Dan or not isn't the issue here.
Who said anything about Mothdan? Why is it always about Mothdan with you faggots? Get a life.
>>
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>>126202549
holy fuck this thread blew up fast
>>
>>126215590
that means more demand for artists and musicians tho, sorry coderbros
>>
>>126215590
didn't miss the boat, just have to play by the rules now
>>
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Progress for today: Started prototyping UI for my tactical spess game.
>>
>>126215590
>i give up
>i quit
I can't decide which one you want to hear help me out
>>
>>126215590
friendly reminder that there's been a 50000% increase in the numbers of books in the world since 1500.

you missed the boat
>>
So lots of games have diagonal movement faster than horizontal or vertical movement due to shitty coding, but am I alone in thinking that proper diagonal movement feels really shitty and slow? Should I keep diagonal movement super fast or am I crazy?
>>
>>126216169
No, fix it.
>>
>>126216169
you're crazy but the speedrunners will love you for it
>>
>>126203882
your 3D model is ridiculously big and complex
>>
>>126216169
Fix
>>
>>126216106

That's probably just as true. If you published a book 100 years ago you had much higher chance of being noticed today when literally anyone can publish a book and there are millions and millions of books nobody is reading flooding the market.

Games are going down the same path as literature, photography, paintings, music, etc. where the barrier of entry is nonexistent, so the market gets oversaturated. Digital goods exist in a market completely different from physical goods in that they only need to be created once and can be on "store shelves" for the rest of time. It will only get worse as time goes on since more and more games will continue to be added, but the demand for those games isn't changing. Success will be more dependent on quality marketing, whereas back in 2012 simply getting your game on Steam was guaranteed success. Now being on Steam means absolutely nothing, so you need to put a lot of leg work in with marketing.
>>
>>126209217
The AI is too good, make it be dumb on random chance sometimes
>>
>>126213936
Yellow snow eew
>>
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>>126216604
>random chance
>>
>>126216490
i had the idea when i first came to agdg to crteate a studio that anyone can hire to ghost make your game.
Just think about it, there are tons of rich assholes making the shittyest games, they got tons of connections but no game to sell
>>
>>126216745
Don't worry anon, true randomness is impossible, in the end everything can be calculated and predicted, you just need to git gud.
>>
Whats a good, non-repetitive song structure for a looping track?
>>
>>126216902
ntz ntz k ntz ntz k ntz ntz do ntz k do ntz k k ntz do
>>
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>tfw too lazy learn how to do art so everything is squares
>>
>>126216902
what's wrong with verse-chorus-verse-bridge/breakdown-chorus?
>>
>>126209916
>Game development is the easiest form of art in the world
Fiction is easier. There is way more crappy fanfiction and genre fiction out there than vidya. (Which is why it is even harder to sell.)
>>
>>126216863
>there are tons of rich assholes making the shittyest games, they got tons of connections but no game to sell
How do they have no game to sell if they're making games? Your post is AIDS by the way. Top to bottom AIDS.
>>
>>126216863
> crteate a studio that anyone can hire to ghost make your game

That's pretty much how the entire Japanese gamedev industry operates. There are thousands of subcontracting studios who are hired to work on games, but are never listed in the credits or publicly disclose that they worked on it. They're "ghost studios".
>>
>>126217097
ok
>>
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>>126216902
Just make the squares different colors and arrange them like pic related.
>>
>>126212334
>we've got people of voting age genuinely pledging to vote for trump because he's "anti-PC".
Shifting the Overton window is a good goal for the right. See: http://www.nationalreview.com/article/428200/donald-trump-resetting-boundaries-american-political-debate-david-french
>>
>>126217151
so its a good idea right?
i would still like my logo in the game tho, at least just as consultors or something
>>
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Any musicbros wanna make some main menu music for demo day? Looking for something simple that has a synth/electronic and atmospheric feel.
>>
>>126217271
meant for >>126217029
>>
>>126209916
yeah man gamedev is easier than taking up a pen and writing words lol xD
>>
>>126217018
??

>>126217041
usually songs have intro and outro, and sometimes have climax/drop parts.
In a looping song ideally there would be no climax/drop, but then it becomes too repetitive.

I'm not good with music. I might have to listen to other game music.
>>
>>126217407
Of course, how did I not see it before.
>>
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>>126217489
Here's a pic from an earlier thread.
>>
>want to make fake bootup sequence
>hey itd be cool if each line paused a bit during printing to simulate workload
>how to structure delays into the text output?
>really i should just simulate the workload on the cpu
overscoping in action
>>
>>126215590
No one here makes game for a living or even to make any money.
People here are all game enthusiasts and all their games will be released for free.
>>
>>126217737
>delayed text output
>simulate workload on CPU
how did you even get there
>>
>>126217489
>In a looping song ideally there would be no climax/drop

a climax and a drop are two pretty different things. a climax is toward the end of a song of any (pop-oriented) genre and is, usually, the final chorus. the drop is the part early on in a brostep or IDM song that comes in after 16 bars of intro, where the drums drop out for a second before coming in with all the wubbly skrillexy shit.

basically, when it comes to music there's no rules, in the sense that you don't have a boss to tell you what you're allowed/not allowed to do. if it sucks, you should be able to figure out that it sucks. if it's repetitive, mix it up. drop instruments in and out and have them change at moments that sound good. it's all feeling, it's not like drawing a mountain or a tree where there's a way to do it objectively wrong.

>>126217721
that's good to post but not super relevent to what he's asking.
>>
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>>126217029
same
>>
you can find an artist anywhere who will work for you if you are a programmer. you are a literal programming god-wizard to them. just do it
>>
>>126218436
I love the "programmer = manager, artists and musicians = burgerflippers" meme since it's so contrary to real life and yet so many of you mouthbreathers believe it.
>>
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>tfw your game will never be this deep

https://www.youtube.com/watch?v=JuuzmOXL1bc
>>
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progress
>>
>>126218593
>cushy cliquey indie game development
>"real life"
>>
>>126218608
The addon came out 1 week ago. No way in hell they figured it out on their own. One of the devs told them about it. Really great easteregg. Well hidden haha!
>>
if I'm talking to a hot girl that I want to pick up whats the best way to slip that I'm an indie game developer into the conversation?
>>
>>126218608
>new Battlefield 4 Map Dragon Valley
Closed the tab there
>>
>>126217721
>>126217969
Thanks.
>>
>>126217895
To simulate a lag in output as if the cpu was busy processing something, I thought about overriding my print function with a float of how many seconds to delay by. Then I wondered how to calculate how long the delay should be, so now its an abstract "workload amount" instead of float seconds. But a workload amount depends on how fast your CPU is, so now its more of an abstracted workload divided by available computing resources, which is good because that can be a base for similar things like downloading over a network or reading from disk. So you can upgrade your simulated hardware and actually experience improved speeds, rather than just seeing numbers go up.

Sorry, its all simulated hardware, its a hacking game. Not actually running dummy processes on your actual CPU if thats how it sounded.
>>
>>126218608

The easteregg itself is neat, in that it was designed so that you had to actually follow the steps to get the reward, but the puzzles weren't particularly deep or challenging. Lights Out logic puzzle into morse code into letter-number substitution. The biggest challenge comes from how tedious it is, like the Lights Out puzzle being randomized each play or having to join a ranked game and stand in a specific spot for 2 minutes.
>>
>>126216902
Form itself kind of implies repetition
If the parts dont relate to eachother at all its no longer really formal (other than key relationships).
>>
>>126216604
I already have that, as well as a delay between each decision and the corresponding action. All framerate-independent, too

The AI in the recording is a pretty high level, so that's why it's able to follow so closely without making mistakes. There are plenty of dumber enemies that don't really pose a threat
>>
>>126218813
the button in the tree seems the most absurd.
>>
>>126218184
that actually kinda works, stylewise
numbers seem unnecessary and clash with the minimalism, though
Do you even need a HUD, just unfill your square as you get hit or something
>>
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>>126218608
>the most stand-out camo in the game
>>
>>126218608
For the longest time I wanted to make a game that was nothing but crazy hidden away easter eggs for people to find, I don't know why that sounds so appealing to me but it does.
>>
>>126219231

It's weird how so many of the comments are "How did they even solve this? Must have had inside information!", as if the puzzles were impossible for a person to solve with a few minutes of thought. Most students will find harder logic problems in their first year of CS curriculum.
>>
>>126219579
It's not the puzzles that are hard, it's the bullshit like the light switch hunt.
>>
>>126219521
>what are snow maps
It's the most requested camo since they let us use it in CTE on final stand maps.
>>
>>126219578

https://en.wikipedia.org/wiki/Alternate_reality_game
>>
>>126219783
I'm just quoting something the guy says. It's ironic.
>>
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>>126202549
>next UE4 release is focusing on performance and backward compatibility for toasters

YEAHHHHHHHHH
>>
>>126219861
Yes, kinda like that, but in video game form.
>>
>most of the winter jam games are windows only
I swear to god you Unity fuckers should at least make a web build
>>
So is Godot Engine any good? Looks pretty solid to me.
>>
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>>126220117
>>
>>126218894
It'd be nice if you had won any award, like IGF grand prize or something.
Just casually mention it, after that you can just ask her to suck your dick, trust me, she'll choke on it
>>
>ideaguys are blabbing about autismal AAA game shit again
Why can't you stay in /v/?
>>
>>126219993
90s adventure games

still go for it, that sounds cool and atmospheric.
>>
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>>126220198
With the power of blueprints ideaguys will dominate the world, I know you're deprecated but show some respect.
>>
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This is my first 3D model. It's a Peeper from Total Annihilation (trying to remake the game). Next up is the UV mapping, but I don't have a fucking clue where to look.
>>
>>126218894
when talking about goals/dreams or about like jobs and stuff. tell her you are working on building a team and potentially a company to develope a game you are in the process of developing.

This does 2 things:
1. Show her that you have goals.
Women like men with ambitions and that are confident about them.
2. Shows her you are bold and confident.
How many people do you know that go out and start their own company? or go into buisness for themselves? not many, this instantly elevates you above most other people.
>>
>>126218720
what u making senpai?
>>
>>126220338
as a programmer with no sense of ideas, i genuinely eagerly await the renaissance of games that will happen when ideaguys can make the games they dream of
>>
>>126218436
>you can find an artist anywhere who will work for you if you are a programmer.
I'm getting really tired of reading this shit.
>>
>>126220338
>With the power of blueprints ideaguys will dominate the world
We've been hearing this all year and yet ....
>>
>>126220338
Blueprint is programming. If you can do Blueprint, you can write code.
>>
>>126220301
>90s adventure games
Now that I think of it, yeah that's pretty much what I was thinking of.

I don't know if I'll ever make this game though, I'm a weak willed faggot, but thanks for supporting my idea.
>>
>>126219993
The thing that makes these hard is, you need to be a REALLY good artist or modeler to do this, you need to make cool and interesting locations and places to go in order for people to enjoy the atmosphere of the game. The actually programming (unless its in your own engine which is retarded) is not hard, basic movement system add in some interpolation to keep it looking smooth, maybe add some movement mechanics like wall jumps or something but again the main issue here is you NEED a good sound team and good artists to make stuff like that work.
>>
>>126220641
You're probably right. Sorry.
>>
>>126220338
Ideaguys don't actually want to make games though. They enjoy the mental masturbation of talking about things too much.
>>
>>126219864
srsly?
that's neat, it's high time that shit started happening
>>
>>126220641
>unless its in your own engine which is retarded
Was this necessary?
>>
>>126220874
If you are making a game like this which is heavy in depths and puzzles/logic, the mechanics of the engine are irrelevant. Why would you, when you need thousands of art assets and sound assets, ALSO go ahead and build your own engine?
>>
>>126220792
i disagree it's better to have the kiddos shitting up the unity forums
>>
>>126220996
Just making sure, I agree that it's a bit silly to develop your own engine for a walking simulator
>>
>>126218436
Good luck getting them to tolerate your autism.
>>
I wrote a hundred lines of spaghetti code trying to fix a bug, and a day later I managed to find a way to replace the whole thing with 4 lines of code.

I dunno whether this feels good or if I want to kill myself
>>
>>126221201
Its what you make of it mang.
>>
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>>126220996
What if the entire game is a puzzle? The mechanics are a puzzle as well.
>>
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What the hell? I've been looking around how to create vector characters with separated body parts like that one but can't find anything. How is it called exactly to begin with?

I know you're going to say that the 2D skeletal hype died out but still.
>>
>>126217365

wat's your game like, here's a few songs of mine

https://clyp.it/cddb1pvj
https://clyp.it/bgzcjecf
https://clyp.it/a5uj1gvf

first ones a demo
>>
>>126221201
It seems that perfection is attained, not when there is nothing more to add, but when there is nothing more to take away.
>>
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>>
>>126221559
>wanting vector art
If you'd doing 2D, either do pixel art or go for good quality standard animation.
>>
I got a list of mech "Brands/Factions" that I would like critique on from a gameplay perspective before they are implemented.

Can I get some critique/suggestions on them if I post them?
>>
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>>126221605

Third person shooter where you explore and build robots.

The world is very much inspired by Halo 1.
>>
>>126221559
more like baka gaijin amirite? xD
>>
>>126221878
>either do pixel art or go for good quality standard animation.
No.
>>
>>126221765
if you code isn't functionally spaghetti enough, you can make it visually spaghetti too
>>
>>126221952
What's up with the jittery mouse?
>>
>>126221765
this is why there's no such thing as an overpaid programmer
>>
>can do art and programming alright
>start trying to soundguy
What the fuck is music
>>
>>126221952
Lower your mouse sensitivity, my lord
>>
>>126222042
Your loss, faggot. Nobody likes vector art.
>>
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>>126222075
>>
>>126222192
a combination of waves and math

just arp everything silly
>>
>>126222192
what do you mean
>>
>>126222231
Did I say I was making my game for the likes of you?
Just reply to my original question or shut up if you can't, easy.
>>
>>126222350
I haven't played an instrument since they made us play recorders in 3rd grade and I have no idea what goes into a good song
>>
>>126222742
do you listen to a lot of music? like, a lot.
>>
>>126222742
https://www.musictheory.net/lessons
Welcome bro
>>
>>126222231
>Nobody likes ______
Fascist.
>>
>>126222742
>I haven't played an instrument since they made us play recorders in 3rd grade
My nigga
>>
>>126222979
no
>>
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>>126223268
step it up family
didnt even put my flute together or add non wind instruments to picture
>>
>>126223328
well, you've got a music dude so he'll probably be doing most of the music work for you. doesn't hurt to have a good ear for music, though.
>>
>>126223268
>>126223507
Am i the only one who has a keyboard, recorder, but can't play or compose for shit?
>>
>>126223507
Don't make me post a photo of my classical guitar nigga
>>
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working on normal map, some errors i'm too lazy to fix for now
>>
>>126221559
"2d bone animation software" brings up all the good options in Google.
I think it's good that you're going for a realistic animation option for scope and work load. Klei uses bone animation and they've made a few popular games like Don't Starve and Mark of the Ninja so that to me says that bone animation is not as frowned upon as the nodevs like to say.
>>
Speaking of music, is stuff like music theory and shit necessary to make a good song? I barely know how to read sheet music but I think I'm generally able to tell whether something sounds good or shitty

I'm trying to make some simple tunes for my game using FL Studio and the process doesn't seem nearly as complicated as I initially thought it would be.
>>
>>126223854
>"2d bone animation software"
That's the thing. I'm not looking for the animation part but the very creation of such sprites in the first place. Can't think any tutorial around for some reason.

Didn't want to but I'll probably have a look at DA then.
>>
>>126224009
Depends on what style you want to compose for, a bit of music theory knowledge will always help, especially rudiments like
https://www.musictheory.net/lessons
goes through.

Further than that though isn't necessary for lets say electronic tunes, mostly just practice and a good ear, its 50% sound design and technical production stuff. Jazz theory is useful as well.

If you want classical however you better hit the fuckin books, and I hope you can read german and latin
>>
>>126224009
I read up on it a bit, but never make art a scheme or a chore. Art should be expressed in a way that just comes to you.

I can't read sheet music for shit

I am
>>126221605

btw
>>
>>126224235
I'd agree with "Jazz theory is useful". It really is the basis for so much shit, and good shit.
>>
musicdev here
https://u.pomf.io/hdebrl.mp3
what do you think
also pomf.se died i just realised now
>>
responding to >>126224310
Im >>126224235

I still agree with this and stick to what i said about not needing much theory for electronic stuff and alot of other styles

But please dont fall into the "theory will make me less creative" or "art shouldnt have rules" trap

Just remember, every great composer of old knew a TON of theory. Theory does not dictate how your music will sound. Theory allows you to translate whats in your head into what you put onto paper (or piano roll or whatever). Also it helps you get from idea to idea.
>>
am i the only person who uses gimp here
>>
>>126224750
I use GIMP
>>
>>126224598
Weird phrasing (not in a bad way imo, i like it)
Keep practicing.
>>
>>126224634
I agree, it's just I see a lot of people strictly go by theory and it comes off as a lame attempt to be Vivaldi or some shit.

But as you said, theory definitely helps, at least learn your scales and what to do with them like some modulation. Scales open up so many textures and timbres.

Most electronic music is very percussive though, and more about sound design.
>>
>>126224879
Absolutely, although often these "Vivaldi" or "lighter Mozart" ripoff's are very beginner.

Theory is mostly great just for seeing why already existing music sounds the way it does, so you can use that sound for your music.

Theory is just another tool, that one may or may not feel worth putting their time into learning.

(there was no disagreeing with you in this post, just to be clear)
>>
>>126223763
Hey that's cool, I like the style. Can I ask what you're using to make the normal maps?

>>126224130
Just the drawing part? Oh. Well I guess it's not touched upon very much because there's really not much to it. All you do is draw a character in a bunch of different parts. What is there to learn?
You could just search "2d bone animation template" and it'd give you the gist of it.
>>
>>126225171
>2d bone animation template
Yeah good suggestion, worked. Thanks.
>>
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>>126221559
HEY POPPY
>>
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>>126224009
There's two domains you need to know to make good music:

Composing, the creative side. Music theory will help with that. What instruments plays what when and all that jazz. Making melodies basically.

Mixing, the technical side. This is what makes the music sound good. You could have the best sampled orchestra in the world, but with all channels at full volume in dead center of stereospace it will sound like ear cancer. Get to know a bit about sound, how it works, what sensations are where on the frequency spectrum, how it acts according to the space around it and how you can manipulate that with tools such as an equalizer so that it sits right with the mix. This is both a very technical and very creative process, and I can't stress enough how important it is. Indie devs have a tendency to skip this step, and it makes their music sound like early 00's MIDI ringtones.
>>
AGDG

Sorry to be somewhat off topic I guess, but I need a new dev name.

It needs to be slightly edgy, but still somewhat comforting and witty. Basically "4chan approved", as stupid as that does sound.

Help me.

Gimme ur best.
>>
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first time poster

This screen from a game I'm trying to make.
Its a beat em up set in a miami vice type atmosphere.
It will be mostly a sidescroller beat em up with vehicle levels inbetween some of the levels.
>>
Hey AGDG, how long do you think it would take for someone with no musical education or training (besides playing drums as a fun hobby) to make nice sounding music, such as Undertale, in FL Studio 12?

Just wondering how long this is going to take me to get good at.
>>
>>126224009
Adding onto >>126225690

One thing most people dont realize about making music is that it actually takes alot of nitpicky "detail work".

Actually picking what notes to play takes a relatively small amount of time compared to editing note velocities, eqs, timbres of sounds, effect settings, automations, mastering etc etc etc
>>
>>126226064
Not that long. Undertale's soundtrack is just five or so tunes remixed in a bunch of different ways. Can you come up with five nice melodies and then remix them?
>>
>>126226064
Depends how open you are to feedback / actually learning theory rather than just dicking around.
>>
>>126226247
I sure hope so.

Thanks for the reply, I'll get started.
>>
>>126225171
using blender internal baking, if i wasn't on a laptop for break id use substance painter
>>
>>126226247
>mfw untalented people always assume nice clean styles are easy
>>
>>126225968
>:3
>>
>>126225968
Godspeed anon. Better not be the last time we hear from you.
>>
>you will never make music for a game

feels bad man
>>
>>126227176
>you will never finish your game before the time of your death
>>
>>126226064
I would recommend starting with what you are more familiar with. Try more percussive than melodic pieces.
>>
strafing in a top down survival game, yay or nay
>>
daily reminder that music is literally black magic and all musicbros are druid wizard lords.

It's easier to code an MMORPG than it is to make a song.
>>
Anyone familiar with gamepad stuff for GameMaker?

I'm running into a problem when the player might push the analog stick exactly at a 45 degree angle. Does this just mean gp_axislh and gp_axislv are both .5?
>>
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POST YOUR DAILY PROGRESS REPORT

>mostly finalized new movement system
>tied movement/animation speed to current health
>juiced up the attack particle a tad
>added knockback to weapons
>added a dinky shield to shield bash with
>resolved an issue where shadows wouldn't fade
>started on enemy AI, beginning to make new states
>added sounds that change pitch/speed/volume based on lots of junk
>fixed a bug where terrain would flip their sprites to look at player
>>
>>126228727
music is like art for programmers though
>>
>>126229279
This isn't wrong.
>>
>>126215981
looks comfy anon
>>
>>126228727
just grab your favourite podcast and play it while people play the game, they will appreciate the lack of chiptunes and the humor
>>
>>126229150
Looking good.
This is going to be like Monster Hunter, right? Fighting big monsters and such.
>>
>>126215981
That's some sexy clean UI. I'm excited to see more.
>>
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>>126229150
Added support to handle most monitor sizes (pretty hefty change even though it sounds like fucking nothing).

Continued drawing monster animations to replace my retarded single frame wiggles.
>>
>>126229150
Working on boss shenanigans.
>>
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>>126229150
I just finished my game. I decided not to bother with making sound for it because I have a shitload of school projects to attend to and I just wanna rest a bit before Christmas. Hell, this kind of game I'd like to play muted anyway. Gonna upload it to the jam site for yall niggaz to play soon.
>>
>>126229150
I've done absolutely NOTHING today.

I finished my winter jam game yesterday, and I want to try my hand at 3D now, but I want to do some more reading on vectors and transformation matrix, because so far all the examples I've looked at for 3D use matrices for moving and rotating things, but I've never used them before. And I've only ever dealt with 2D vectors.
>>
>>126229150
I made a post detailing a small bit of what I did yesterday on my blog.
Today I have some small tasks written out, but I need to set up more tasks to do.

btw your game looks sweet. Nice visual effects
>>
>>126229150
I learned about using copatterns to define corecursive functions.
>>
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progress report
menu system plus placeholder everything are working
>>
if you get one game on stream through greenlight, do you have to greenlight your following games as well?
>>
>>126229150
Can't post progress stolen assets etc.
>>
>>126231084
Nope
>>
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>>126229150
got fans working properly again
made the "move to position" logic object also take height into account
greatly improved the simplicity of setting up move to position loops
started working on momentum inheritance
>>
>>126231237
come on arikado. don't be like that
>>
>>126231275
oh also i made each of the cloud circles wobble around a bit independently from one another
>>
>>126231275
what's your gameplay gonnna be like?
>>
>>126229150

DAILY PROGRESS REPORT

>made some (shitty) music

END DAILY PROGRESS REPORT

>tfw no progress yet
My progress starts kicking in late at night.
>>
>>126231663
puzzle game
>>
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>>126229150
Began drawing a title-screen. It'll eventually be animated and aspects will change depending on the status of the game.
>>
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>>126230176
>gingerbread woman
>>
>>126231880
do you have a webm of an example puzzle?
>>
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>>126229150
just adding aggressive traps and hacking

doesnt really work properly right now
>>
>>126229683
MH is a big inspiration at this point, but I think it'll be interesting to see how this game will evolve. Right now I mostly want it so battles (even minor enemies?) feel like they're tough to leave unscathed, and make health management pretty important
>>
>>126231275
godspeed, robe and wizardhat dev
>>
>>126232309
I just got all the words from the first website that popped up on google when I searched for "winter words".
>>
>>126232383
not a webm but you could watch this playthrough of the demo i uploaded for one of the demo days like 5 months ago

https://www.youtube.com/watch?v=X7SSdOlgjQI
>>
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>>126229150
I drew the layout of the ship in my game.
>>
>>126233150
>it's a rectangle
>>
>>126233150
>Head
>Gallery
wut?
>>
>>126233285
Gotta keep them artworks somewhere man.
>>
>>126233285
>head
Captain's quarters.

>gallery
For art? lol
>>
>>126233285
The galley is where you eat

The head is where you shit
>>
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Finalized version of this animation I made for commission; client said he was happy with it before but I wasn't. Now I am.
>>
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>>126229150
>Tested and debugged a lot of stuff I added/implemented over the weekend.
>Started working on 2nd floor of first dungeon
>filled in a lot of dialogue I was too lazy to do before
>>
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<=8

:^)
>>
>>126233742
looks like the gun is pivoting about its center. When in actually its pivot point is closer to the stock piece, also it should kick back into the shooter.
>>
>>126233943
The firing is just a shitty quick mockup for sake of the preview/webm. Recoil is handled in his game, only thing that he's using is the reloads.
>>
>>126233742
Honestly I don't know anything about how real guns work, so I can't tell how to improve it if any. But it looks like a gun animation I'd expect to see in an FPS, so I think it's good.
>>
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>>126234124
I own real guns so hopefully it's decent haha.

Here's the older version before I sped it up a bit and polished it, for comparison.
>>
>>126233742
>>126234273
look into how kf2 did firearms
>>
>>126234534
They used real firearms with mocap.
Do you think I can afford to rent real firearms and a mocap studio?
>>
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Remember that .gif? Remember the kickstarter game from 2 years ago that got funded? Remember that up to today there still is no game? Don't forget that with art you can earn easy cash easily even from people of 4chan.
>>
>>126234824
yet I would still fug that gif.
>>
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Just wanting to share a problem I had with codefriends
Pic related, I couldn't figure out why it was giving a compile time error, because the return types match

The reason was
the base class which defined main() to have a return type of IEnumerable was missing a namespace reference, so the symbol IEnumerator was undefined in the base class, even though the child classes had the right reference
>>
>>126223507
not going to bother taking a picture since my setup right now is just my laptop and a mpk49 but like dang what is wrong with you who would compose with just those tools
>>
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>>126234824
Now if only I could into art.
>>
>>126222742
>>126223268
HOT
CROSS
BUNS
>>
>>126234824
triggered

Which game/kickstarter is that from? That looks unlike a usable asset unless it's a dancing game or some shit.
>>
>>126235454
Sealark I believe.
>>
>>126233881
I didn't know so many things could be wrong in such a tiny picture
>>
>>126234824
>ask for Kickstarter money
>say you can't work on it because you have to freelance to pay the bills
lol
>>
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>>126204138
>post cold war cold war propaganda
>>
Winterjam Opinions

>Asses of Fire 2
Well that was quite awful

>Horse Game
Well that was quite fucking awful

>Mountain Climb
Gets old fast

>Snow Balling
Nice Katamari Clone

>Snow Day
Better the music that the game itself

>Balls
Good job with the AI

>Snowboarding
Terrible controls, stopped playing after a while
>>
>>126235997
>>
can i serialize a hashtable in unity and write it to a file using the binary formatter?
>>
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Getting really confused on the organization of the game I'm working on with SFML, does this make sense to anyone or is it all sorts of fucked?
>>
>>126236889
>SFML
Too fucking tired. Switched to something else a few days ago. Irrelevant though.
>>
>>126234625
they also did small things to make firearms seem more powerful/give more visual feedback
watch the weapon devlogs
>>
>>126236889
makes sense to me. Looks pretty similar to what I'm doing, too.
>>
>>126236889
You don't need a stack. Make the pause state store the previous state, by having any state that creates it pass itself in to the constructor. When the pause state is finished, simply return the previous state to switch back to.
>>
>>126236241
Is her arm clipping through her hair? I didn't know clipping was possible in 2D
>>
>>126237362
I considered that, but then I thought about the possibility of the pause state going into a menustate or somewhere along the line I add a new state based on my needs and need to juggle more than just a "previous" state, so a stack made more sense.
>>
>>126237371
Is that a joke? I can't even tell. I laughed anyhow and now I'm going to sperg on you:

It's just drawn directly like that, rather than from parts.

That said, such issues do occur when you split single sprites into parts, it's not always clean to decide which thing goes on top.
>>
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Could watch this all night long.
In fact that's exactly what i'm gonna do.

Also made that shield.
>>
>>126237580
If you need a chain of previous states then just have a state store a state that may or may not store a state itself? Like going from game -> pause -> menu -> back to pause -> back to game.
>>
How would I go about doing an experience system in blueprints? Or would that be better to do in C++
>>
>>126238064
Eventually end up building like a linked list of states or something? That's what that essentially sounds like. I'm not sure.. it seems to me that forcing the states to keep track of other game states adds irrelevant logic to the state objects, since it's the game loop that should be keeping track of states and states should only be concerned with the data of its own state, but maybe I'm thinking about this incorrectly.
>>
>>126238237
pay an indian to make it for yo
>>
>>126238237
>int level
>int exp req
>int exp
>if int exp >= int exp req
>int level + 1
you could do it in either and it would pretty much be identical
>>
>>126238403
Well, the linked list would be entirely coincidental. Only states that need to go back to the previous one, unchanged, would care.

And yeah, I guess you could say it violates the single responsibility principle, but I think it's a worthy tradeoff for the vastly simpler code, plus it's not like there's any boilerplate replicated between states.
>>
>>126238059
The spinning makes me a little dizzy. Although overall the models are looking nice.
>>
>>126238439
Sure but each enemy will give different amounts... would I have to link each node and just have a stupid clusterfuck of blueprint??
>>
>>126205212
This is an awful way to do flashlights, it's nauseous and not in the good way.
>>
>>126238563
I'll definitely give it a shot. Today's been a "take everything I learned over the weekend and rewrite everything" day anyway so I've got nothing to lose if I make another branch and try that shit out.

Pic related: worked for hours today to get the same 'gameplay' I had before I started working.
>>
>>126203882
thats a hella complex 3d model.

Make a smooth version and add the "complexity" throughout your texturing
>>
>>126238673
you could have the different exp given by enemy in different variables
then just have some kind of if statement for that, I know agdg get's triggered by too many if statements but it'd work
>>
>>126238573
That's ok
It only spins if you bump into it
>>
>>126207481
Dog with palms, how original.
>>
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>>126238754
>when you're so tired you forget your pic
>>
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Am I the musicbro equivalent of an enginedev?
https://soundcloud.com/yarnfox/sketch-1

Anyone need orchestral stuff?
>>
i type my first sentence all lower case. Then in my second sentence I use capitalization. I'm insane and you should learn to beware any posts with my writing style.
>>
>>126239009
Better than chiptunes, I guess.
>>
>>126239220
>[entire genre] is shit
Nice opinion forming, bro.
>>
>>126238972
Not even close. Super cool dude points can only be awarded to someone who can prove that it's not a custom model. This means no super cool dude points will ever be awarded unfortunately
>>
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▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Who's devving in DECEMBER?
▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
>>
>>126239404
>this is what he said
no it isnt
>>
>>126239404
What?
>>
>>126239151
>tfw I've accidentally typed in that style a few times
Well shit, I hope no one thought I was him.
>>
>>126239465
>first step is stay alive
This is gonna be a tough journey into devving.
>>
huho, I think I just found a lazy type of art that I don't mind trying.

brb
>>
I want a library for collision determination and penetration resolution, but not for physics. Is such a thing exists?
>>
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>>126239887
only nodevs die
>>
>>126240058
You won't find any libraries with one but not the other, but typically you're able to use the collision parts without the physics parts.
>>
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>>126239465
>don't compare
This is the best stage for a crab and they leap to it immediately to not only compare themselves to the winners but make it their mission to shitpost about them as much as possible.
>haha RIP arikado should have known not to make me uncomfortable with your awesome game
>haha Aviary Attorney i shitposted your /v/ threads and brought up your personal life should have known better than to steal all your artwork and music from dead guys haha
>haha Hopoo i shall frame you for all of my future hahahahahas, hahahahaha
>aww yiss so nice and cozy here in the dip i think i'll make this my home and do my best to keep everyone else here
>>
>>126240478
Come on man, associating hahahahahaha with Hopoo is pretty funny
>>
>>126240478
Whatever happened to arikado? That was the Castlevania with a ginger, right?
>>
>>126240759
Some retard kept going on about how he was "stealing" because he had a placeholder sprite from Cave Story. Made a bunch of images about it and posted them in every thread. Arikado just left.
>>
Whats wrong with using BitBucket for the free private repo?
>>
>>126240058

I want to penetrate ur mom's ass

wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/
>>
>>126240759
Saw Slain! and fucking dropped his project like an angry child.
>>
>>126240995
Fuck off.
>>
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got the I in GUI working, now for the G
>>
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I am forgetting something really fucking basic. What is it?
>>
>>126241081
But that's exactly what happened. When slain was posted here for the first time a few months ago he pretty suddenly stopped posting progress.
>>
>>126240860
C'mon, I'm sure he could handle some light shitposting like that. What about plokdev, he's still alive, right?
>>
>>126241286
>making a whole other Game class just to use it once
Why do you do this to yourself? Just fucking put it in main()

Also
>that comment
>>
>looking for a default mmd model to download
>da artists copyright everywhere
>da artists passwords everywhere
>da caption *no more download you broke my rule D:* everywhere
Holy mother fucking shit. What is wrong with that community??
>>
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>>126240860
>>126240995
>>126241361
Wait no, I messed up, it turns out he couldn't handle the shitposting. Well there goes another dev, rip.
https://boards.fireden.net/vg/thread/122850472/#122897024
>>
>>126240759
He had some faggot about ready to kill themselves out of insecurity and jealousy so they made it their mission to troll him off the board.
>>
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Made a new track /agdg/

https://u.pomf.io/ahdcrb.mp3

what do you think?
>>
>>126238059
Yeah that movement is really crazy. Could be super comfy if it gently swayed side to side like it was windy out.
>>
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>>126241438
it's weebs and underage, what did you expect?
>>
>>126241356
>now's my chance to rewrite history otherwise people might realize what a shitstick i am
It's not though because many of us were around to see what really happened. You'll have to kill us before you can undo your shitposting lore.
>>
A dev has every right to leave if someone is treating him poorly. Not saying he should have left (he should have stuck it out and stopped giving them the attention they wanted), but you also can't blame him.
>>
>>126240425
I understand. More searching makes me reach this conclusion too.

The issue I am finding is collision response (making things not get stuck inside things) is always so strongly tied to the physics model. It would be good to see something flexible in this regard.

>>126240937
Thank you for link. I specifically don't want to roll my own.

I will just change my gameplay to suit the newtonian physics.
>>
>>126241716
it's all over the shop
>>
>>126241876
>I specifically don't want to roll my own.
>I will just change my gameplay to suit the newtonian physics.
Come on dude, don't be this lazy. Make the game you want to make, not the one existing tools coerce you into making.
>>
>>126241876

this system is very simple and powerful once you understand what it does. it requires a bit of knowledge about vectors but nothing fancy, and it's by far the best collision detection system I've ever used. It's the only one that prevents high-speed objects from going through obstacles and reports the collision direction automatically. If you ever want to make one yourself, save that link.
>>
>>126241980
That is silly. Proper collision detection appears an incredibly dense subject. I could spend a month or more just learning and working through it. That is a month I could be just like make game.
>>
>>126241286
Are you linking the file?
>>
>>126237362
This is bad advice. The other state might change before you need to switch back. In my experience debugging other people's code, that kind of handling is one of the largest sources of bugs.
>>
>>126242224
>The other state might change before you need to switch back.
Why would that happen and how would using a stack fix that?
>>
>>126241814
I don't understand how people here can be unable to handle shitposting on 4chan of all places, but if they want to leave so be it.
>>
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>>126242120
>an incredibly dense subject
it well and truly isn't

http://www.metanetsoftware.com/technique/tutorialA.html
http://www.randygaul.net/category/collision/
http://brm.io/game-physics-for-beginners/
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084
>>
>>126242604
Maybe shitposting is different when its directed at you
I'm paranoid af about agdg finding out my identity and declaring me a pedo or saying i killed my dog, etc
>>
>>126242604
>just pissing in an open of piss mirite
Bullies are faggots with low self esteem who think shitposting is them being the cool kid or something. And even wore they can never handle tastes of their own medicine. It's embarrassing.
>>
>>126242120
2D collision detection? No way, it's simple.
>>
>>126242132
Probably not. Can you be more specific (maybe tell me what to google or something)?

This whole g++ thing is a pain if the fucking ass. I just want to make shit. Times like this make me want to go back to Python.
>>
>>126242604
When you do anything creative, you're really putting yourself out there and it's a vulnerable position. Especially on AGDG where any anon can shit on you, it's probably not even a dev most of the time.

Some devs get ruthless personal attacks spammed at them, like Leto or Aviary Attorney dev. Why would you want to go to a thread that is spamming you with personal attacks?
>>
what qualifies as an engine?
what qualifies as a finished game?
>>
>>126243105
learn the power of the makefile
it'll take you a week to become proficient
but then you'll be able to change a file in ten seconds and recompile your project in a different way
>>
>>126242830
Fair enough, although I'd say that the pugdev stuff wasn't really meant to be malicious in nature when it got to the satanic ritual levels.
>>126243028
That's also a fair point.
>>
So for my turn based game, I'm thinking about how I'll allow the player to smoothly go in and out of battle and back to the overworld.
My current idea is that I have all the basic elements for battle hidden. When you enter a game, I'll do a fadeout into black or something, then unhide them while hiding everything that's in the overworld.
The same idea would apply to the UI.
Any variations on images and stuff would be set as the battle begins based off settings.

Structure would be like this
>Scene
>>Overworld
>>>etc
>>>etc
>>Battle
>>>etc
>>>etc
>>Menus
>>>etc
>>>etc
I already have the functionality to pause large sections of my game, so I could pause everything on the Overworld pretty easily.

This way, the loading happens at the beginning of each scene, then the only expensive part is enabling/disabling, which can be masked by a black screen
>>
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Post music to dev to
https://www.youtube.com/watch?v=vaVjR-Br0U8
>>
>>126243640
https://www.youtube.com/watch?v=8wlyI7HOvkM
>>
Less bullying (Arikado "stealing", Aviary Attorney's gf)
More banter (Hopoo hahahahaha, satanic Pugdev)
>>
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>>126243284
mfw i just googled makefile

this is way more fucking trouble than it's worth. why on earth would i want to do it this way rather than by going back to doing it with pySFML, where everything just works?

this is such a fucking headache
>>
>>126243917
If you want to be a huge pleb and not understand the compilation process, just use an IDE. You will run into problems down the line, and their solutions will not make sense to you, though, until you learn how to do it "manually".
>>
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>>126243859
>more hahahaha
>>
>>126243917
>mfw people think Python->C->C#->C++ is only a meme
just remember i warned all of you
>>
>>126243859
Oh boy. We've had months of unbridled psychotic shitposting from certain individuals who claimed it was bantz though. I'm sure glad one of them is biting pillows behind bars now.
>>
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>>126243859
This
>>
>>126243917
When your project has a lot of files it's a pain in the ass to manually compile them every time
>>
>>126244125
And the other is here with us, right now.
>>
>rotatedev took down their tumblr
Like beers in keg
>>
>>126243917
if you're good enough at devving, the day will come where you'll grow out of python
>>
>>126244302
I wanna post my blog, but I'm not sure if I managed to successfully disconnect all personal information from it
>>
>>126244419
Make sure
Cause i would find you in real life and funpost at you
>>
>>126244158
>rotatedev and googem are so great look at these memes they made about themselves
Fucking no.
>>
>>126244302
Honestly it's amazing he left it up as long as he did. It became a monument to his own shitposting.
>>
>>126244028


(in reference to >>126241286)

kill me now
>>
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>game is simple 2d platformer
>have extremely high end laptop
>game runs fine
>set laptop to power saver mode
>game runs really slowly
>>
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>>126244632
Well have a random agdg webm then.
>>
>>126244869
I think the problem you are having is pretty obvious from the error messages, no? You have to provide the return type (in your case, void) when defining methods.
>>
>>126244869
I was gonna say before, I dont know how yoiu werent getting compiler errors not putting "void" infront of all those functions in your game.cpp file
>>
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>>126244158
>that was almost 6 months ago
>>
>>126244302
Rotate became literally obsessed with mothdan and mentioned him more than anything by the end. A true meltdown.
>>
I've having to teach a "game dev" class.
I'm more of a hardware programmer, but got roped into it since I dabble in games occasionally.
The students know no code despite having them having taken said classes, and UE will probably be too much.
I had plans on using C++ or # and doing a few easy arcade style games with the kids, but that isn't going to work I've found.

Guess it's time to learn how to use game maker in only a few short weeks.
>>
>>126245180
Man i hate teaching shit like that, having to skip over all the details
>>
>>126245180
what are you getting your PHD in?
>>
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>>126244986
>>126244996
you're both right. what really sucks, though, is that the ride of masochism never ends
>>
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>>126244891
>hopoo
>>
>>126245180
>The students know no code despite having them having taken said classes
Is this a comp sci class with prereqs? They've gotta know at least basic Java if so.
>>
>>126245260
Now you have to link to SFML.
>>
>>126245376
but it's all been put into /usr/lib, /usr/include, and /usr/share.

when i do this with a single .cpp file everything works fine! why the fuck does it all of a sudden forget what the fuck SFML is when i have more than one file invovled?

this shit makes no sense at all.
>>
>>126245260
try

g++ /SFML/Graphics.hpp game.cpp main.cpp -o hello

or something like that, someone more linux savey could correct me, you get the idea though
>>
>>126245508
That's not enough, you actually have to explicitly link to it.

Try adding -lSFML to the compiler flags at link time (when it produces the executable).
>>
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>>126245098
>pic related hasn't posted anything game related in over a year
>>
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>>126245596
>neon skull/dungeons and dungeons/twin peakslike dev left us again
>red tactics dev still dead
>pugdev dead
>that one dev with the super cute game is still dead
>letodev is dead again

Just fuck my general up.
>>
>>126245180
Maybe instead of having them code a game, give them a simple game already coded and have them "mod" it by tweaking existing stuff
>>
>>126245953
>leto died again
God fuck, I thought they were back. Well what about the others that came back, did marmo leave again? Catmouth? Is melondev still around?
>>
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Shitty bare defaults networking today
>>
>>126245508
this is why I told you to learn how to use make

http://www.sfml-dev.org/faq.php#build-link
>>
>>126245508
Don't listen to me >>126245572, >>126246480 is what you need.
>>
>>126246131
>TsimFuckis cosplays a plague doc
>>
>>126246114
I've seen catmouth around fairly recently.
>>
>>126245953
>that one dev with the super cute game is still dead
which?
>>
>>126247001
Catmouth is trying to make a graphic novel or something
>>
>>126247092
Yours
>>
http://www.gamasutra.com/blogs/ByronAtkinsonJones/20151221/262357/Dear_Unity.php

where were you when unity got straight up assassinated?
>>
>>126247315
He makes a good point, Unity can just shit the bed on occasion.
>>
How should my BulletHandler class work? Right now, it's a singleton, and it works like:
>call "createBullet" function
>pass in x, y, rotation, type (string)
>if type == bullet, create a normal bullet object
>else if type == superBullet, create a giant bullet object
>else if type == missile, create a bullet that looks like a missile

It works fine, but it seems like it's really inefficient. Is there a better way to do it?
>>
>>126247315
>Many of us just want to be able to do what it says on the tin without fighting it, struggling with bugs or having to buy 3rd party solutions from the Unity Asset Store to work around its main problems or shortcomings. The Asset Store stuff ends up putting another layer of reliance on the devs of the assets - put two or three layers extra into the project and all it can take is a dot release to see half of your asset store code stop working completely. The Asset Store is not the solution to missing features or things that don't work or deliver on the functionality they should.
Shots fired.
>>
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>>126247315
>mfw UE4 forums get flooded with unitybabies
please no, get your shit together unity
>>
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>singletons
>>
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pic related: I finally got it to work. The hell is over... finally...

(in reference to: >>126241286)
>>
>>126247570
First of all, that doesn't need to be a singleton. Free function(s) will suffice, or static methods of a static class if you're using an OOP cultist language.

Then just be a normal person and make different methods like
>createBullet()
>createSuperBullet()
>createMissile()

If you already have a hierarchy with Bullet, SuperBullet, Missile, etc. classes then you should just use the constructors of those classes.

Why do people overcomplicate shit so much?
>>
>>126246131
Cute characters. Would fug.
>>
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>>126240924
>>
>>126247753
I like it as a singleton. Makes it really easy to keep track of all the bullets, update, render them, ect.
And if I wrote 3 different methods like you say, then they would all be exactly the same, except with one or two slightly different lines. It's a total waste, if you ask me.
>>
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>>126240336
>iSad
>>
>>126247315
Well, I'm a Unity user and the introduction of new bugs usually don't annoy me because I bypassed most of the useless features from the get-go.

I've always been using Unity mainly because it runs on my toaster, runs C# and abstracts basic essential functions like Time/Maths/Vector/... without me having to rewrite the "essentials wheels".
>>
>>126247315
5 has been a total train wreck. And 4 was pretty bad, too. Unity either needs to start backporting fixes or has to stop breaking shit in each version. You end up having to choose which unshippable bugs that are out of your control to ship with.
>>
>>126247959
>I like it as a singleton. Makes it really easy to keep track of all the bullets, update, render them, ect.
I'd still strongly recommend against making it a singleton. Passing stuff around is much better, because it makes dependencies explicit. If it becomes cumbersome to pass a dozen systems into a single function, you should probably be rethinking your design anyways.

>And if I wrote 3 different methods like you say, then they would all be exactly the same, except with one or two slightly different lines. It's a total waste, if you ask me.
Then factor that out into another method that all of those call.

>>126248053
>I've always been using Unity mainly because it runs on my toaster, runs C# and abstracts basic essential functions like Time/Maths/Vector/... without me having to rewrite the "essentials wheels".
Literally XNA/Monogame.
>>
just how similar can one of your sprites be to another without your shit getting fucked up
>>
>>126248268
Do you want to become the next Arikado
>>
>>126248161
>Literally XNA/Monogame.
I actually wanted to use that first, but I joined when it was "dying" if you remember that meme. Picked Unity only because the documentation was easier to get around, and also because I was pissed at Microsoft back then and didn't trust the whole "Mono is bettar!" evangelists.
>>
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>ECS all set up so all I need to do to make bullets is make a new combination of components

This shit is so fun
>>
>>126249073
>This shit is so fun
you made me smile anon
>>
>>126248161
I find that a lot of game programmers end up using singletons since they are fast to implement and iterate on and work well with engines that do not give you decent control over program initialization.
>>
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>>126249073
>Wrong picture because all my filenames suck
Oh.
>>
>>126249165
Nice to see something actually work for once after a week of trying different languages and frameworks and shit. I have everything working except saving/loading game data with xml serialization -- and once I get that working, theoretically I can make a level editor and export anything I make as xml component data, load them in as levels. Fuuuuuck this is awesome.
>>
>>126249562
Well keep on truckin
>>
>>126245237
Comp sci and electronics/computer engineering.

>>126245367
They're in a Computer Systems degree course.
It's not exactly comp sci, but I do know they take at least 2 years equivalent of comp sci classes.
They've taken C# and java (and possibly some c++, unsure on that), but as far as retaining the information, they really haven't. Or at least as far as I can tell from having worked with the majority of the students recently.

>>126245986
That is a novel idea, I'll try this. Either to start off with, or one of the last classes after they gain some concepts on how games/programs work.
>>
>>126249663
you are getting 2 PHDs?
>>
>>126249663
Hell, I have a comp sci BS and I basically don't know how to program. You going to be teaching graduate or undergraduate? My favorite UG projects were the ones where I was given a set of goals and basically no guidelines or requirements on how to reach them, and needed to present source, built project, and documentation.

But you know, it's probably best if they don't know coding at all to not keep that wound festering -- give them some fill-in-the-blank "broken" C++/C# game projects at least and have them try and work backwards to get it to work, maybe?
>>
>>126230176
That red text is really hard to make out.
>>
>>126249216
Sounds like a pretty shitty engine if it takes that much control over execution but doesn't have any facilities for game object management itself.
>>
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please respond

I... I made progress and nobody has responded

s-something...a-anything to... to keep... me g-going.. A-anakin...
>>
>>126230176
nice work!
>>
>>126249959
Just posting images with no indication or explanation of what's going on, with placeholder art nonetheless, isn't going to net you any results.
>>
>>126230176
congrats anon!
>>
>>126246131
>Bloodborne but with best taunt
Pre-order when?
>>
>>126249959
sorry anon, i figured your progress was so amazing surely other people would comment on it and i wouldn't have to

i dont recognize the game though
>>
>>126249959
Only one thing to do then, make even more progress!
>>
>>126247570
>bullet object
nah senpai, just hitscan
>>
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>>126250017
Only the pirate is placeholder art, fampai

>>126250241
th-thank you

>>126250310
this is just what i needed!!
>>
>>126250326

>hitscan

I bet you enjoyed the chaingunners in Doom 2 as well, you sick son of a bitch
>>
>>126247315
>relying on the Asset Store for anything besides 3D models and textures
Pleb as fuck.
>>
>>126229917
looks dope, is it (going to be) a roguelike?
>>
>>126250724
>going to be
It's out.
>>
>>126250724
lmao
newfag spotted
>>
>>126250762
oh, cool. like, for sale, or is it one of the jam things? i don't follow those.
>>
Fug making a third person shooter rpg is cuhrazy. But I've got everything planned now I just gotta like make game.
>>
>>126250326
>misuse of meme in filename
>misuse of meme in picture
you /pol/tards sure are retarded
>>
>>126250839
fuck, how do i do the thing where i already know about something without going through the process of finding out about it first?
>>
>>126251141
You mean lurking?
>>
wew lad we're gonna need a time machine
>>
>>126251251
it's either "lurk and watch people post context-less pictures" or "lurk and ask people about stuff". people are too caught up in the 4chan rat race.
>>
>>126251459
Hey don't get mad at me buddy I was just answering your rhetorical question. I think the lurking culture of /vg/ threads is stupid; lurking should be for whole boards, not individual threads.
>>
>>126247661
It's empty threats. The old men who cry about Unity being broken are the same who unironically praise UE4 for having blueprints. I've never had an issue that I would call a "game breaker". Certain API calls become deprecated and there is always another way to do it, but old people call this being "broken" because they like stuffing plugins up Unity's butt and pretending they're getting work done.
>>
>>126251523
wasn't mad, man. sorry if it sounded that way.
>>
where can I read something about projectors in Unity that is not
>Get that asset
>>
>>126251636
Ah, there you are.
>>
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>>126251031
>I've never seen /pol/ at its peak
newfag detected
>>
>>126251827
Don't touch me.
>>
>>126249878
Its pretty much any engine that doesn't come with source code.
>>
>>126249663
>They've taken C# and java (and possibly some c++, unsure on that), but as far as retaining the information, they really haven't. Or at least as far as I can tell from having worked with the majority of the students recently.
If they can at least do basic shit in C# then Unity would be much better for CS students than GameMaker. You could even base assignments off the tutorials and shit.
>>
>>126249809
I got kicked out a long time ago, went back elsewhere for something different, and they overlapped enough that it worked out like that.

>>126249854
Some of them can code.
Most doing the class must of not payed any attention at all, or didn't care, only 2 of the 15 or so could write a hello world program.
Hate to admit it, but most of them have the, "i want to be the next big indie dev" mentality; which is fine I guess, but they need to learn to use their tools at their disposal if they plan on doing anything.
It's a shame the few that talented programmers aren't taking part in the class.
It's just a basically a bunch of undergraduate students, and they wanted me to get together a few weekends and have a small class on gamedev.

Think I'll start out with game maker the first 2 classes to get the point across how a game works/is made. Then give them some examples in C# and get them to tinker with it.
Near the end I am defiantly going to get them to get in groups or alone, and see what they can make on their own.
I would like to see someone can come up with a good enough idea to turn it into a project.
>>
How would I go about animating a sprite to scroll and tile, effectively looping?

For instance, clouds in the sky that would scroll past.
>>
>>126252529
>must of not payed any attention
>must of
>payed
What the fuuuuuuuckkkkkk
>>
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>Change one variable and the bullets now wrap around the screen
Ha ha ha
[spoiled]I have to work in 4 hours and I didn't sleep fuck.[/spoiler]
>>
>>126252591
just increase/decrease its x coordinate
then you can use modulo or something to loop it
like
cloud.pos.x = i
i++
i = i % (640+cloud.size.x)
or something like that i just woke up it might be wrong
>>
>>126203912
>alleged
Innocent until proven guilty.
>>
>>126252635
pssst. ctrl+s
>>
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>want to draw some concept art for game
>suck shit at drawing, don't care, want to try
>grab some printer paper
>look for pencil
>not a single pencil in entire house
>>
>>126252901
>Been using 4chan since 2005
>Didn't know about this at all
Welp. Time to pack it up. I'm clearly done here.
>>
>>126252852
If I am understanding properly he might be asking to bind that to the player character and do it independently.
In other words when moving at the same velocity left as clouds that are going left they should appear static

in that case I don't have a solution, but I think that's what he's going for
>>
>>126252991
Fuck anon, now you'll tell us that you didn't know you can enable legacy captchas, or that /z/ is gone.
>>
>>126211483
Right now my wife is 6 feet away from me working on game dev. Then she'll go to sleep and wake up and go to work game devving. Then she'll come home and game dev on and off throughout the day until she goes to sleep. She's working over Christmas "break"
>>
>>126252969
use a poop-pen
you will just be drawing nothing but shit anyway
>>
>>126253097
i use new captchas
i can solve streetsigns with 75% accuracy
>>
>>126253097
Well fuck
>>
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>>126253050
>>126252852

Basically I just want to make this sprite scroll horizontally in a loop, in a way that looks seamless.
>>
>>126253236
spawn them next to eachother/delete as they go off screen by a certain amount.
>>
>>126253184
>pick street signs
>it actually means just street name signs
FUCK YOU GOOGLE
FUUUUUUUUUCKKKKKKK
YOOUUUUUUUUUUUUUU
>>
>>126253389
The good ole Flash method. It works. >>126252852
The good ole /dpt/ dick flick method. It probably doesn't work but I bet it felt good to type.
>>
>>126253236
here's my solution
game container = gc, basically

*update this every tick*
i++;
if (i >=gc.getScreenWidth())
i = 0;


*render this*
gc.drawImage("data/sprite.png", -1 * i, 0);

will make the tile scroll over 1 pixel per tick
>>
>>126253605
What the fuck is wrong with you?
>>
>>126253627
>Not framerate-independent

i += speed * ( (SDL_GetTicks() - ticksAtLastUpdate) / 1000 )
if (i >= gc.getScreenWidth()) i = 0;
>>
>>126253627
oh and by the way for this solution you'd want to double the width of your sprite (copy+paste right next to it)
because shifting it over will obviously leave whitespace unless you do that

>>126253389
this works too, but it's a bit resource-heavy, requires you to reload the image over and over and over again which will slow shit down
>>
Having trouble thinking of things you'd find in a medieval tavern.
Help would be appreciated!
>>
>>126253790
hmm nice, anon
might need to use this
>>
How do I dev in js if inheritance is only one level deep
>>
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JUST
>>
>>126253937
>inheritance
>the day before christmas eve in the year of our lord 2015
>>
>>126253808
>requires you to reload the image over and over and over again which will slow shit down
Are you being serious?
>>
>>126253961
FUND
>>
>>126253961
well he ran out of 5 dollar offers
should have made at least 1000 of those
>>
>>126253909
Framerate-independence is a godsend. Only downside is ending up with a million variables that are all some variation of "ticksAtLastX" or "ticksBetweenXY." My entire game is pretty much independent, even the AI's decision process, which was a pain in the ass since it dealt with delays between decisions and movements, intentional wrong actions, and so on
>>
>>126253937
I'm pretty sure it's not. And inheritance should be avoided as much as possible.
>>
>>126253882
Tits
mead, wine
weary travellers
drunks
coins
knives
roast, meat, harvest vegetables maybe, B R E A D
candles melted onto tables
chairs
a pig
mercenaries
mining or logging tools or something, workmen came to drink after working?
a playwrite or composer writing by the light of the candles in the bar
and old man in the corner
a fight
a passed out guy
a guard
idk man

>>126253937
>realizing js is just a really really bad functional language
>>
>>126253882
What do you mean? Tables, tankards of ale, food, wenches, bar brawls, minstrels and their instruments, gambling, a dog that eats scraps, and various bodily fluids coating the ground.
>>
>>126254126
>inheritance should be avoided as much as possible
most of my whats
>>
>>126253961
>literally keeping tabs on a kickstarter you want to fail
Hey the crab is here someone pass the butter
>>
>>126253882
https://www.youtube.com/watch?v=gvO35MunzU0

>>126254040
hmm I might have misinterpreted what he/you said, idk
>>
>>126254126
shouldn't games have an object hierarchy? Am I missing something?
>>
>>126253961
Lol i didnt look at the backer quantities before, what the fuck was he thinking?
>>
>>126254118
>tying logic to delta time instead of fixing your timestep
http://gafferongames.com/game-physics/fix-your-timestep/

>>126254231
Yes. Inheritance is probably the worst tenet of OOP, unless used very carefully and tastefully such that you don't end up with monolithic base classes, and you don't get obsessed with modelling "the real world" arbitrarily instead of doing what your code needs.

>>126254354
Simple games can get away with it, but it's pretty much always better to use something component-based.
>>
>>126253961
I'm gonna buy one of the billboards, but I just don't know what to put on it. I have too much standards for an obvious meme and my game's a fangame so that probably can't be featured.
>>
>>126254434
>http://gafferongames.com/game-physics/fix-your-timestep/

This is p neat. I need to refactor my AI code anyways, it's all in one class that's almost 2000 lines long
>>
>>126250859
http://store.steampowered.com/app/386160/

Also dang game is on sale for 90% (thanks black shell media / steam sales). That's going to net me roughly nothing.
>>
>>126254554
put game you like most in demoday 6 on it?
>>
>>126254434
Elaborate. I've only ever been taught to use shitty oop systems, so I'd love to see a better method.
>>
>>126254647
i-i still cant afford it ; ;
>>
>>126254647
Won't you sell more than 10 times as many copies as normal though?
>>
>>126254647

>only 50 cents
>that cool looking chain whip weapon in the trailer

Damn son, for 50 cents, I'll buy it, play it, and give you proper feedback.

I can tell you right now your character speed is fucking slow is shit though.
>>
>>126254667
The last demoday I checked out was 4 or 5
Also I'd have to get permissions and that's a hassle.
>>
>>126254647
oof, that's crazy cheap. looks right up my alley, though, and it'll run on my computer so i'll wait until it's off sale to buy it.
>>
>>126254647
>thanks black shell media
Ive heard about them before, probably from you
>>
>>126254717
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013

That article talks about a very "purist" approach to components, but I think it works better than the approaches used in Unity where component types are 1:1 with systems, instead of being fundamentally designed to interact with one another.
>>
>>126254868
yeah i meant the new one https://itch.io/jam/agdg-demo-day-6
which OP decided to remove for no reason
>>
>>126254647
How much is Black Shell Media taking and how much have you made/how much have they helped?

They wanted to publish my game but I told them to fuck off several times.
>>
>>126254647
>black shell media
15 seconds of googling makes it super clear that they are garbage

Why did you sign up with them?
>>
>>126254758
>>126254821
>>126254892
NIRX7-QGPKM-0V295
5X8G6-30NFQ-6E6XX
DCM0K-2T7L0-932X9
TEQ3B-EC85C-5EAB7
B0DX6-B2ZFT-HECBB
GD45R-FTFV9-NH8TY
5JEVZ-RCM9X-5096C
5PNZ8-YZE2P-4GCQ8
KJN43-ZW6QD-33CIC
QH3PI-EPBYC-F7GNM

>>126254797
Sure. Probably. Still bugs me though. It seems people are extra unwilling to give games a fair chance if they paid bargain bin prices for them.

>>126254978
My greenlight campaign was dead in the water. Little did I know a big push was coming through and I probably would have gotten greenlit soonish anyhow.
>>
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>>126255117

Thanks for the offer anon but I already bought your game for 50 cents.

If it's good and I like it, I'll buy a copy for 5 bucks for a friend, I promise. I gotta play some helldivers with another friend and work on my doom mod, but then I'm gonna sit down and get acquainted with your humble little game.
>>
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>>126255117
absolutely based

thanks
>>
>>126255117
>My greenlight campaign was dead in the water.
They came to me after I got my game approved on Greenlight and told me that they would help market my Greenlight campaign.

I thought they were fucking retarded and told them that for a small indie dev like myself, their services would be too expensive and unnecessary. They said that yeah, they're expensive, but my Greenlight campaign would need it.

Christ
>>
ive done it. ive created a unity game
>>
>>126255117
>codes
Nah man

I'll buy it when it's 5 euros. I want to support my fellow assburgers

>greenlight
Can you tell me a little bit more about this? I haven't read up on it yet because I'm still early in development, but I need to start planning what route to take soon (publisher? greenlight? kickstarter?)
>>
>>126255117
So what are your next plans? Do you want to try to update the game, or have you started on your next project, or are you just taking a break?
>>
>>126255117
i don't have steam installed on this computer since it ruined my productivity and by the time i reinstall it and find my password those will probably be snatched up. plus i can spare 5 bucks. but thanks, man! :]

>>126255309
this reminds me of those mass emails i see sometimes from music marketers who say they'll "market" your album if you pay them. didn't know that applied to games as well, but it makes perfect sense.
>>
>>126255309
haha wow
>>
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>>126255347
>ive created a unity game
>UE4Editor.webm
>>
>>126255309
So what exactly did they do?
>>
>>126255347
oh, it's that one game. what is this anyway? i just remember seeing that lamp on the blocks a bunch long ago.
>>
>>126255384
I've been releasing a patch for the game every month for a few months now.

I've decided I've had enough with BSM though, so I'm going to do a bit of a major upgrade and try releasing under another name (which is acceptable under the contract).

>>126255359
I don't know what there is to say. Greenlight costs $100 dollars to register for (they give it to charity), and even if you have a shitgame you can still get on if you're popular enough. I'd say avoid publishers unless they're already a particularly successful one... but then they probably wouldn't be interested in you unless you had a great game.

>>126255589
They spam your game on twitter/facebook/reddit, they slap it in package deals at massive discounts, they give it away for free to help sell major titles, and give it away for free if you like them on facebook or whatever
>>
>>126255117
Thanks dude, I'll find I way to give you one of my games, if I ever finish them.
>>
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>>126202549

now time to add an on screen message saying you got the hat, an onscreen prompt saying you can pick it up, and make bulba wear it after you get it.
>>
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Fuck me, the guy who has played my game for the longest (by a long stretch, even) gave me a downvote.
>>
>>126255641
its a game based around hacking/computer stuff. right now im working on trying to get this rope to attach to another computer so that you can hack it
>>
>>126255117
Coolios. Thanks.
>>
>>126255117
thank you kindly senpai
im glad it was the actual game not RRPS
>>
>>126255758
But what is the game?
>>
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>>126255828
>tfw you just activated a code and you're writing up your review right now
>>
>>126255117
if you're still working on this, make a level editor interface pls
it'd be easy enough, you probably already have one made

then find a way to make it a public importable thing

what I would suggest is something like an XML > 2d array w/ all of the entities to spawn in
then you could import custom levels really easily

you could design that in like an hour
>>
>>126256013
allah akbar
allah akbar
ALLAH AKBAR
...
allah akbar
>>
>>126256013
https://www.youtube.com/watch?v=y5Drw5FjSaw
>>
>>126256013
And people wonder why devs are leaving agdg
>>
>>126255828
does income from steam count as employment
>>
>>126256035
Yeah I've already got a level editor... I'd have to change the game itself to allow for fixed dungeons though. At the moment it's rooms randomly slapped together to create a floor.

I imagine the toughest bit would be making a non-awkward way for players to actually share it.
>>
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>>126255962

not 100% on the name yet. will have demo done in time for demo day
>>
>>126256262
wat
when did anyone ever wonder why are devs leaving?
except when mothdan is pretending hes a new poster
>>126256292
no its donations
activision runs purely on donations
>>
>>126256293
Steam workshop?
>>
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>>126256329
>shiny flat grass
>>
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>>126255828
I'm reading his other reviews, is this a glitch?
>>
>>126256329
am i seeing things or is there fucking motion blur?
>>
>>126256479
no, it's just autism
>>
>>126256479
he's just a butthole
>>
>>126256382
>muh danny post
That didn't even make sense you wet tampon
>>
>>126256293
nonsense
the random level generation generates a fixed level, right? Once it is generated, it can't be changed?

Just take out the reference to the generation function in your new class for the fixed dungeouns
>>
>>126256449

I haven't fine tuned the world yet, it will be less shiney soon

>>126256516
I think it's caused by the program I'm using to record, maybe. There isn't any motion blur in game, but you're right the webm does look a bit blurry, so idk
>>
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>>126256382
>tfw you recognize mothdan conspiracy autism and sourcefam's (You) /pol/ shit
wasted too much time here
>>
>>126256770
Don't worry shitfam went away for a good long time. But we will always have /pol/ memers to deal with.
>>
>>126256292
Not entirely sure, I don't think so (since BSM took control, I never had to handle the payment stuff).

>>126256438
Oh right, forgot about that shit since I never personally use it.

>>126256596
Oh, yes, you're right. It's easy enough. I just have to do it.
>>
>>126256770
>>126256882
>exactly 2 mins apart
nice try mothdan
>>
>>126256637
Are you using UE4? If so, motion blur is on cameras and in post-process volumes by default. Because whatever that blur is, it looks a whole lot like the UE4 motion blur.
>>
>>126256449
>>126256329
Eh the shiny grass looks way better than those god awful attempts to render individual blades of grass, at least. Goddamn.
>>
>>126257129

Oh, well in that case, yes, that is UE4 motion blur
I'll get that fixed up soon
>>
>>126256261
>>126256013
https://www.youtube.com/watch?v=Vytntw_d62k
>>
>>126256013
>>126256087
>>126256261
>>126257301
Get out.
>>
>>126257301
even if it's ironic it makes them more likeable, you shouldn't share that shit
>>
>>126229917
looking cool
>>
>>126254647
>Mixed reviews
Is the game bad or are the reviewers just casuals?
>>
>>126257404
You know what to do. Anti terrorist-meme-faggot force ROLL OUT!
>>
>>126257437
Some people like it, some people don't!

I'm leaning towards my game is shit, though. I'm all ears for way to improve it, even if they might be larger changes (and hopefully my changelog is decent proof that I'm actually listening).
>>
>>126231275
I love topdown 3d , is this unity ?
>>
>>126257598

Game Maker
>>
>>126257536
i told you why your game was bad but you didn't want to listen
>>
>>126257598
>3D
>>
>>126257598
He's a known enginedev.
>>
>>126257301
dat 00:50 damn son
>>
>>126246131
WELL, WHAT IS IT?
>>
>>126257774

>Calling someone who uses GameMaker an EngineDev
>>
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>>126257301
Doesn't fundamentalist Islam forbid musical instruments other than your voice?
>>
>>126257846
GameMaker's so difficult to work with you might as well make your own engine
>>
>>126257720
Might I press as to which things you complained about again? I really did take a lot of stuff from here, so it's a little unfair to say I didn't listen.
>>
>>126257879

Are you serious right now?

have you ever even tried it? It's simple as shit.
>>
>>126255117
Thanks anon, I kinda wish I could play it on GBA
>>
>>126257858
Yeah but all religions are forced to rebrand when they find their usebase is dying out.
>>
>>126257858
only some
>>
>>126254647
I just bought your game and my biggest piece of advice is to change the main character into a loli. Instant boost to sales.
>>
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I have a working main menu now! It's not very juicy, though.
>>
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>>126207873
because of the steam sale i've seen a number of people comment that they didn't want hours-used listed in their steam

it's funny to me. i have no friends so no one knows
>>
>>126257987
Yeah, that's in the cards for the alternate main players. Maybe I'll make her the easy mode character...
>>
>>126258062
Idea: Don't show continue at all if you don't have a save game; change the name of Begin to Begin anew if you do
>>
>>126258062
looks great, I think your fade transitions should be a bit quicker though
>>
>>126258062

Cool plague doctor game
>>
>>126258079
>i've seen a number of people comment that they didn't want hours-used listed in their steam
Launch the .exe outside of Steam
>>
>>126258062
nice work plaguedocdevchan
>>
>>126258087
>Maybe I'll make her the easy mode character...
>loli
>easy modo
>>
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>>126258202
u got rekt
>>
>>126258280
Yeah. If you want to be a little girl, you get treated like one.
>>
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hey guys i am having a problem trying to get this thing to work
>here use this obscure, undocumented library i made that no one cares about
>>
>>126258336

Start a different game first, then run Game Maker afterwards,
It'll count the time towards the game that was opened first, as long as you don't close it.
>>
gamemaker pro edition worth $50?
>>
Is GameMaker Studio Professional even worth getting for $50? What difference does it make from the free version?
>>
>>126258489
you can compile your game without MADE WITH GAME MAKER all over it so people will actually buy it/not review it poorly
>>
>>126231275
>>126207873
>>
>>126258436
>>126258489
just wait for some sale
>>
>>126258120
I'll probably do something similar! I still need to implement a save system, but I may not do that until after I finish a demo.

>>126258143
Noted!

>>126258152
Every plague doctor game is cool

>>126258204
more work is required
>>
>>126258436
If you want to actually use it. If you're just fucking around you might was well use the free version.

$50 is probably the best deal you're ever going to get from here onwards, I don't think you'll ever see Pro plus Android export for $12 again.
>>
>>126258337
DONT MAKE ME DO IT
>>
>>126258531
that actually sounds worth it, I guess I'll be picking it up then
>>
>>126258531
You can turn that off in the free version, too, though.
>>
>>126258489
>>126258436
http://www.yoyogames.com/studio
the real differences seem to be you lose the "Made with GameMaker Splash Screen" and you get the YYC.

The yoyo compiler basically just makes shit much more efficient. In the latest beta 1.4.1690 it's set on by default and they seem to have sort out all the bugs.
>>
>>126258379
it counts towards both'
>>126258079
have you released any games or are those hours just for show?
>>
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>>126258631
fuck off anime poster
>>
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>>126258794
No need to have a heart full of hatred, Anonymous
Make a game and love those around you!
>>
>>126202549
Help me goys! I'm making a 2D canvas game, but I need to know how to implement the server logic.

Option A:
>register only mouse position on the client and send that data to server
>server does all processing
>sends image updates to client

Option B
>all image processing is done within client
>server is only for updating account specific information
>this method possibly opens up security breach because the client is compromised

Option C which I haven't thought of
>>
Make a new thread but include the link to the next demoday https://itch.io/jam/agdg-demo-day-6 don't just copypaste.
HEED MY WORDS
>>
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>rixels anger the gods of autism and cause shitposting
>correctly rotated pixel art is ugly and unreadable
>>
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>>126258778
3 LD games and a roguelite that is never ever complete

i haven't released anything real yet, it's pretty sad
>>
>>126258965
why didnt u make one famchan
>>
>>126258280
I don't know. I figured magical little girl with special powers would be stronger than a shitty mummy with nothing special about him.
>>
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>>126259001
I'm not in the mood to deal with you giddy shitposters right now.
>>
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What is this? An animation for ants?

Just for once I wish that Blender to UE4 would work properly.
>>
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>>126258794
YOU BROUGHT THIS ON YOURSELF
>>
>>126259108
oh boy a /tv/ pedo
just what we need here
>>
>>126259136
>He's such a weaboo he uses Japanese language Steam
christ almighty, get out some more
>>
>>126259136
im on phone with gaben right now crying
you will rue this day
>>
>>126259150
Shows where your mind's at you permavirgin.
>>
>>126258939
Depending on what type of game it is option A might produce too much lag. I mean it'd be fine for a turn based game, but it obviously wouldn't be acceptable for something high pace/high precision like a bullet hell game or FPS or something.

The generally accepted option is to have the client predict what is going to happen while it waits for the server to return the final calculations, and then sync itself to that, so a combination of your two options.
>>
>>126259108
oh lolisimdev is back? cool
KING OF ENGINEDEVS
>>
>>126259252
It's a habbo-style online game.

Where does that put me?
>>
>>126259136
I'm not even that guy, man.
>>
>>126259380
Didn't the nazis ban him every time he posted?
>>
Now this. This is primo manic stage.
>>
>>126259430
it was the best things mods ever did to this general
>>
How do I become a yesdev?
>>
>>126259429
Its too late now, its already the top rated review with over 10000 upboats.
>>
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What method of showing something is interact-able is better? left or right?

the outline only appears when you are close*
>>
>>126259510
right
>>
>>126259501
just like make game
>>
>>126259510
both since I'm a retard
>>
>>126259510
I prefer left for character movement and right for mouse movement.
>>
>>126259501
Take a close look at the anon flapping his hands against the keyboard and giggling at his every shitpost. Be the opposite of him.
>>
>>126259423
I've never played habbo but from what I know about it I think you should be fine with option A then. Only problem is for example if the user clicks to move somewhere and it has to wait for the server to respond before the game shows any reaction to the click that might make the game feel really sluggish, so that's something you might want to use some client-side prediction on to make it feel faster, or even just fake it by having the client show some indication that the user clicked even if the character doesn't start moving until the server responds.
>>
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>>126259134
did you update to the latest version of blender recently? i did and noticed that the fbx exporter has different scale options, and to make sure shit scaled right when i exported it, i had to uncheck this. not sure if that's your problem but you could try it
>>
>>126259510
Right, but use a softer/fuzzier edge, otherwise it'll look too similar to different props own light colored borders
>>
>>126259510

what this anon said: >>126259638
>>
>>126259650
Didn't know there was a new version, checking it out now.
The scale thing has always been a problem for me though, the model itself is fine, but the animations make the model about a hundred times smaller for the duration.
>>
>>126259510
Right as long as you don't do something retarded like have a pixel-sized item required to progress in a giant room.
>>
>>126258939
You can go inbetween.
>player moves character, sees character move on-screen
>sends info to server
>server decides it was invalid move
>move the player back
>>
>>126259645
Alright sounds cool. I was just worried that a normal server wouldn't be able to handle constant updates like that with 400 concurrent users (which realistically could happen).

On that note, would it be better to create multiple game instances running separately on the server or one game loop that processes all incoming requests?
>>
>>126259917
>lag a bit
>die inside
>>
>>126259510
Do beds talk where you come from?
inb4 mom joke.
>>
>>126260429

yes
>>
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>>126260429
I have a curly tailed box for dialogue
>>
>>126260560
nice programmer art
>>
>>126260396
The server should only reject the users input if it is not possible such as speedhacking etc. The client does not need to rely on the server for processing game events.
>>
>>126260635
thanks, can't really do any better.
>>
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ドキドキハラハラ
How many devs are rushing to finish their game?
>>
>>126260635
Why are you always trying so hard to get your mouth slapped?
>>
>>126260746
I think you did really well on the tankards.
>>
>>126260801
i dont like myself and neither does anyone else
>>
>>126260801
i will break mothdan
his mind will be in piece for what hes done to sourcefam
>>
>>126203385
just start making smaller flash games
>>
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ItWorks.png
413KB, 795x503px
>>126259830
>>126259650
Thanks Anon, turns out I was a couple versions behind, and they've implemented some features that keeps FBX units the same on import. The thing you had to uncheck fixes my problem.
>>
>>126260924
You couldn't break a wet graham cracker in half you little faggot. Stop trying to bully, you're just not tough enough to pull it off. Shit's embarrassing to watch and what's worse is you're just being a plain bad person. You're a boring bully you're not even funny about it. Try being positive just one day here. Just one.
>>
>>126261119
i will break you
>>
>>126261167
Your meme fu is weak shit by the way. You're not only bad at being a bully online you're bad at memes. It's just awkward to watch. You should try growing a personality or remaking yourself instead of just hanging on here. Think about it. And don't let you know who talk you into doubling down on the same old behavior because it hasn't gotten him anywhere either.
>>
>>126261286
i will break you
>>
I tried, freshman. I tried.
>>
> Page 9
>No new thread

whoever makes it better put Source under engines or I will fucking delete my game and you'll never get to play my magnum opus
>>
new thread boys we're at -60
>>
>>126261850
It's not like I want to play your game anyway, baka
>>
>>126261850
That's fair, now that shitfam is gone he won't be able to claim it as a victory. Also we need a link to demoday6.
>>
>>126261850
what is your magnum opus?
>>
Can one of you toss me a legendary snowball? I don't have any friends but I'd still like some free skins.
>>
>>126262018
stop posting, this isn't a league thread.
>>
>>126262090
oh shit, my bad. posted on the wrong tab, just woke up sorry I'm a little off.
>>
>>126262018
Here is a free skin

8===D
>>
Is /agdg/ over?
>>
Took me forever to find an old thread where Source was still in the OP

>>126262352
>>126262352
>>126262352
>>
You can't bully an alpha bull.
>>
>>126219214
that's pretty cool, I'd play a game that allows you to upgrade your virtual computer
>>
>>126262282
We can only dream
>>
File: sd.png (5KB, 356x59px) Image search: [Google]
sd.png
5KB, 356x59px
welp
>>
>>126220338
what program is this?
>>
>>126265516
my own
>>
>>126265560
FAST REPLY, THANKS
>>
>>126265516
UE4's visual programming technique. Instead of writing lines you are dragging nodes into a directed graph determining the execution sequence. Pretty handy if your coding is prone to syntax errors.
>>
File: 1353801353725.jpg (126KB, 612x528px)
1353801353725.jpg
126KB, 612x528px
How does someone become better at sculpting, model making and animating?
>>
>>126269174
loomis
Thread posts: 829
Thread images: 153


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