[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

XCOM General - /xcg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 682
Thread images: 112

File: OpenRaven.png (589KB, 1024x576px) Image search: [Google]
OpenRaven.png
589KB, 1024x576px
You can never have enough Interceptors Edition.

Previous Campaign >>125617138

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos (¡¡NEW!!):
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
Firebrand a cute.
Cute!
>>
File: 1434689345123.png (124KB, 626x644px) Image search: [Google]
1434689345123.png
124KB, 626x644px
First for snek
>>
V A N I L L A I S B O R I N G
>>
From lastthread, long dong installation is causing me a headache.

>Can play it offline
>game is stuck running online
>no process to kill
>force closing steam and relaunching it does nothing
>restarting pc does nothing

What the nigger does long dong do to do this?
>>
File: 1449945270868.jpg (118KB, 1080x1080px) Image search: [Google]
1449945270868.jpg
118KB, 1080x1080px
>>125782823
Weeb.

>>125782829
Loser.
>>
Anyone play helldivers over tuungle around oceania zone? Thinking about pirating it and trying before I buy. Need more stuff to distract until XCOM2.
>>
>>125783342
sheeit
>>
Guys, what's the ideal research / upgrade / base construction build for EU Vanilla?

I always get fucked b/c idk what's going the eff on and don't know what research / construction priorities
>>
File: 2015-12-18_00002.jpg (175KB, 1280x1012px) Image search: [Google]
2015-12-18_00002.jpg
175KB, 1280x1012px
I had a support on overwatch and he killed a unit.
now every turn since that he claims to see a unit that nobody else can see, but cant fire at it, just has the icon.
Did he just get ptsd?
>>
>>124896617
BREAK LOS
>>
>>125784418
Give video
>>
>>125784404
2spooky4me
>>
>>125783327
>Playing online

There is your problem.
>>
so is the science bitch supposed to be german?
because she occasionally has british accents on her words.
>>
>>125783327

>no process to kill

I straight up don't believe you.

Like I don't even see how this is possible or that Long War could cause this.

Reinstall it or some shit. Maybe I'm being a cunt but it feels like you're missing something that's in your face.
>>
>>125784404
it's a bug

I see it usually when floaters become dicky with LOS
>>
>>125785132
Her surname is German but her accent kind of switches between french and german. A few fan theories are that she's swiss or from the rhineland. In reality her voice actor probably just couldn't keep her accent consistent.
>>
>>125783327
Try looking up PEBKAC, that should solve your problem.
>>
Customization video when

please ;_;
>>
>>125785574
Never.
Jamball ate it.
>>
>>125785574
Delayed another week due to this comment.
>>
>>125783327
uninstall avast, that shitty antivirus fucks up so many installations Im surprised its still in business
>>
>>125785574
in april ;^)
>>
>>125786498
Anyone who still uses avast is a fucking kekasaurus. Avira and malwarebytes are good enough as the free versions and work together.
>>
>>125786025
Well at this point its set to release in 18.3.2371?

Sorry Beagle but I dont think cryosleep will be invented during out life, so why dont you just release it and be done with it?
>>
Any other loreshit besides the book?
>>
NEW BAGELS!
https://youtu.be/8p0hsjS_zHs
>>
FRESH BAGELS
>>
>>125787313
Really makes me wonder what kind of person thinks to do this and put it on the internet. Also reminded me to freeze my Youtube watch history, so thanks I guess.
>>
>>125783342
Nigger.
>>
would it be particularly bad if i just removed the tactical sense perk from the game?

it's legitimately the most useless fucking perk in the game but it's stupid bullshit in the right situations

there's no reason for it to be in the game at all
>>
In long war is there a steam screenshot option?
>>
https://www.youtube.com/watch?v=GCh3JdMMwY0
>>
Do we know if soldier classes are still assigned randomly on first promotion in 2?
>>
>>125788709
Probably F12, like most other Steam games.

>>125789123
I've heard in the Firaxis streams that you choose them when "training" your rookie for promotion in the base.
>>
>>125789123
Yes and no. If they get promoted in the field it will be random. However you can train a rookie in the avenger and choose what class they will be.
>>
After visist the official Xcom 2 website and look what the aliens could do i found a big commonality:

ALL aliens (not ADVENT) have some sort of melee combat.

Viper - Binding attack
Berserker - Yeah, the meleeunit itself, can melee even if a unit stand around it
Muton - Have a Bayonett and counter melee with an meleeattack
Chryssalid - It's all about melee, poison and breeding...can even bury to bring on it's melee attacks better
Archon - If it's wounded it get frenzy and melee attack your soldiers
Faceless - Melee unit what is disguised to hit your soldiers better with his claws
Andromedon - Have powerful melee-strikes and can tear down wall with them

I wonder why they did this descision to bring so much melee into the game, maybe to make players play more cautious ?
>>
>>125789997
Ah i forgot the sectiod... heck even he have a melee option: The PSI-reanimate rise a zombie.... what have can only have a melee attack. So the sectiod have his own bodyguard and don't need to go into melee by itself
>>
>>125789997
Well I imagine the reason would be this:
Enemies having really strong ranged attacks gets frustrating since often you have to roll the dice when sitting in heavy cover, and getting hit by a oneshot ranged attack feels annoying.

Melee attacks on the other hand rely on player mistake in letting the enemy get close to a soldier that isnt specced for it. Thus the player is more likely to blame himself for it.

Or something along those lines.
>>
>>125789997
>>125790146
Probably to keep you from sending your ranger at everything. If we can melee, it only makes sense the aliens have ways to counter it.
>>
>>125785574
This video goes pretty in depth with the customization

https://www.youtube.com/watch?v=Kacg5SKJy_4
>>
>>125790567

Good idea. There must be a reason why a viper make only 3-5 damage with the plasmarifle, instead of the much higher plasmadamage in Xcom:EW.
I wonder how this will effect the real gameplay, the videos we know had only tons of ADVENT units and snek, not the real strong melee units.

>>125790721
That could be a good reason too, because on paper Ranger feels like the strongest class, dashing + sword (what make more damage than a gun), than you can shoot or move again with the right abilities.
>>
>>125791262
It could be that the Thin-formerly-Man is holding a light plasma rifle, and that the aliens' weaponry will become stronger as you progress?
>>
>>125791262
Enemy equipment progresses. They have made the game with the ayys playing their own game alongside your own. You can disrupt some of their research, but they will eventually get better weapons and armor too.
>>
>>125792019
>>125792264

Maybe. Other plasma weapons are modified, like the Bayonet-rifle from the muton, or the the acid-launcher of the Andromedon. The Viper her plasmarifle looks longer, maybe it have a build in +aim, like the light-plasma-rifle in EU/EW.

And maybe the plasma weapons can get stronger, ADVENT troops can get poison-ammo, it would be fair if the aliens get something better too.
>>
>>125792385
>Maybe
No, it is confirmed. Dark events have been revealed for a very long time and they have talked about how they are the enemy progressing their own troops.
>>
>>125792495

Yes, but we only saw two things what affcted their troops, and both are for ADVENT troops only: Poison ammo (aliens don't use projectiles) and alloy plating (it is mentioned to ADVENT troops), no damage upgrade for alienplasma or something. So maybe they get a some upgrades too, but yet i didn't saw any upgrade for aliens only.
>>
>>125792795
>poison ammo
FUCK THIS SHIT!

Remove ADVENT
>>
>>125792795
>unless it has been explicitly stated it can not happen
>>
>>125792795
Look mate are you suggesting that Dark Events only upgrade Advent throughout the game?
From the get go it has been established that the aliens will upgrade all their units over time, and they can be disrupted in the Dark Events. Its a very, very safe bet to make that the alien species get upgrades as well.
The only footage we've seen has been from the early game where Advent is the main antagonist, of course the Dark Events are related to them.
>>
>play some magnificence dot com
>turn off computer in order to break los
>turn on again bit later
>can't launch xcom because something bugged and it think i was playing it for whole time

from one council two commanders were born
>>
>>125793464
You broke los so hard you created another reality.
>>
>>125793215
But you can have poison ammo too, so it's fair

>>125793321
I wrote the MAYBE for a reason ( •ᴗ•)

>>125793373
No i suggest nothing, but people here said it's fact that alien get upgrades, i think this will be true, but it isn't an absolute fact. I heard Xcom 2 will have alot of more aliens, to give everyone of them an Dark-Event upgrade is maybe too much.
>>
>>125792795
>>125793710
They have already confirmed upgrades for the faceless, so i don't get why you are hedging your bets this much. The advent upgrade is also for all advent troopers, just not one flavor. So it is safe to say that they could do the same thing for aliens.
>>
>>125794010
Really ? I never heard about that, have a source ? Would be nice if it's true.
>>
>poison now deals damage as soon as the enemy turn ends /your turn begins
Oh fugg
>>
File: infiltrator_faceless.jpg (979KB, 1920x1080px) Image search: [Google]
infiltrator_faceless.jpg
979KB, 1920x1080px
>>125794308
>ADVENT can also negatively affect XCOM supply drops and, in a far more chilling Dark Event, hide extra Faceless amongst the populace of each mission.

Gives Faceless a more prevalent spawn rate for missions. It was announced in a news article, it is where we got this nice picture.
>>
>>125794525
Ah ok, nice Dark Event, but it don't affect the Faceless itself. So no more damage or new abilities or other upgrades.

But anyway, nice find, i bet people will kill civilians as a precaution if this Dark event kicks in.
>>
>>125785574
https://www.youtube.com/watch?v=7-cSh3aPDPw
>>
>>125794940
I hope someone goes through and previews all the voices WITHOUT commentary, as much as I love to hear about how many possibilities there are with customization,
>>
>>125794932
>XCOM gunning down civilians just to be safe
This is dark alright.
>>
>>125790146
>PSI-reanimate rise a zombie.... what have can only have a melee attack

Actually what makes Psi-reanimate so dangerous is that those aren't shambling zombies, they act just like they did while alive. Don't let a sectoid reanimate stunlancers or a berserker while you stand next to it's corpse, it might just put you into a bad position.
>>
>>125794932
>>125795382
have we got any info on killing civs having an impact on our game?
>>
>>125785132
Vahlen is a name from the netherlands.
>>
>>125795618
if it isn't a core mechanic, I imagine someone might mod it that gunning down civilians causes a permanent Will drop for each person, and when it hits a certain threshold you have to decide whether to dismiss them from the resistance or arranging for them to panic a little too close to that berserker
>>
>>125794940

>no Russian, Asian, Middle-Eastern or African accents

Disappoint.
>>
File: why.gif (2MB, 372x323px) Image search: [Google]
why.gif
2MB, 372x323px
>see pirate overhaul mentioned a few threads ago
>download it
>lol pirate speak so wacky in all of the menus
>oh well at least everything looks different, lore is kinda interesting
>spend 2 months waiting for anything to happen
>supply ships keep outrunning my ship
>finally get a landed ship to raid
>kit out the squad with pirate weapons
>some of them are so weak they can't carry anything into battle but a length of rope without being overencumbered
>find first enemy
>takes 3 turns to kill
>find the UFO
>cluster of 5 enemies spread out far enough that a frag wouldn't do shit
>entire squad dumps magazine after magazine with regular hit chances (12%-40%)
>after an eternity of spending over 250 bullets from assaults rifles, only 4-5 hit, no enemies dead, down to 3/10 pirates
>try to go back to the skyranger
>grey ethereal sprints across the map and kills the remaining pirates
>Not enough money to buy a new ship, don't have any materials to build a new one
what an awful fucking mod. How does a crew where 9/10 have shooting accuracy over 60 miss 99% of their shots? That's not even x-com level difficulty. It's like a gag item in NetHack that forces all of your attacks to miss, except every fucking item is that gag item.

It's not even like it uses rulesets, so I can't just go in there and make the guns actually shoot for shit.
>>
>>125795574
I'm guessing the shamble zombie only applies to low level AYYDVENT grunts then?
Because it is totally a shamble in the Beag's Legendary video
>>
>>125796104
if i heard well on the latest firaxis stream, some of the english accents have foreign bits in it
>>
Consider the situation that after XCOM defeats the alien threat the council considers them too much of a liability and decides to just 'liquidate assets' and stabs XCOM in the back and assaults their main base.

The council, only caring about results doesn't actually have up-to-date info on the makeup of XCOM's forces, just that they're super powerful.

So imagine being a conventional black operations battlegroup sent in to remove XCOM, just expecting a much smaller conventional force.

but then the fighting starts and you're up against genetically engineered super soldiers with plasma cannons and blaster launchers. Soldiers who can quite literally come back from death, never falter or panic, can leap to the height of two stories and heal from wounds in seconds.

On top of that, half of these guys can tear your mind apart and the other half can mind control your buddy next to you. All whilst you're pounded with plasma fire and anyone who sticks their head up gets BTFO from god knows where.

Then you've got MECs launching artillery from afar and punching people to death and spraying flaming napalm all over the place and little hovering drones flying overhead suppressing you with hot plasma.

XCOM is some dangerous shit without the aliens to compete against by the end of the campaign
>>
>>125796290
>Council nukes base
wew
>>
>>125795574

In Beagles video, the zombie don't move in it's revive-turn, so it's easy to react against it, so they are not very dangerous, but cost action from your soldiers to kill it.

>>125795618
I think not, in Xcom: EW you get a bit better rating if too many civilians died in terror missions. In Xcom 2 it seems you can't target them with your soldiers, you you must explode them away, but this would be a waste of ammo. And if you shoot an explosive against the ayys and a civilian died too, it's only calles"collateral damage"...
>>
>>125796217

Well, they'd better. I found that central-African accent in the Unification Day video seriously pleasant.
>>
>>125796496

XCOM is supposed to be secretive.

Nuking a base isn't too secretive.
>>
>Sniper on roof
>In full cover
>In smoke
>Gets one shooted by a sectoid from the ground at maximum distance
Fuck this game
>>
>>125797012
>Yes we were testing a new nuclear device based on the technology we collected from the aliens.

It's not like the world is ignorant to the alien threat after the first terror mission.
>>
>>125797012
They could just say its an alien holdout, Done. Don't get salty that one base can't fight the whole world.
>>
>>125796496
idk man it's an impenetrable underground bunker base
they'd probably get rekt in a siege but people build bunkers to withstand nukes
>>
Would XCOM have been able to stop the Combine?
>>
>>125797227
The Xcom base is pretty close to the surface, did you forget the jet launching sequence?
>>
>>125797431
easy
>>
>>125797431
we don't know enough about the combine to get an answer, but I'd wager "no".

A small squad of special forces was enough to eliminate the Alien threat over the course of a year. The Combine beat the shit out of every part of every military in 7 hours.
>>
>>125797431
Hunters are basically just robochryssalid without the zombies and with a ranged attack.
>>
>>125797451
I've always wondered why the Ayys never just bombard the base from the air or orbit.
it would be so easy to track the interceptors that just shot down another UFO back to the base and you just fire nonstop plasma at it.
I'm sure plasma would be a good mining tool actually...
>>
>>125797431
You can shoot a sectopod to death with a pistol, and it can take several hits from it's main cannon to kill a soldier.

A strider is immune to small arms fire and can disintegrate any number of hard targets with it's penis, along with mowing down soft targets with it's coaxial machine gun.
>>
>>125797431
Ahhh, i forgot how the Xcom:2 scenario is so similar with Half-Life 2.

The combines aren't dangerous, a single man alone in an amorsuit can handle hundreds of them...
Jokes aside, they are easy to handle, because there units look less powerful than ADVENT units. The biomechanical aliens on the other side feel much more powerful.
>>
>>125797662
>robochrissalid
There's nothing robo about them.
>>
Van Doorn and Bradford both gonna kick Gordon Freeman's ass though
>>
File: the general.png (67KB, 243x226px) Image search: [Google]
the general.png
67KB, 243x226px
>>125798274
well yeah, it's not fair if he has all the fun
>>
>>125798169
You do know the overwatch soldiers aren't the combine right? They are the cheap soldiers the combine manufacture from the local species.

Daily reminder Valve purposefully nerfed the Combine AI to shoot much worse than the rebel AI.

>>125798274
Gordon could and would solo an endgame X-COM squad, though.
>>
>>125797750
Its not like the Ayys were coming full force, we know why they didn't do "Insert more tactical option"
>>
>>125798490
You mean the same Gordon which gets his shit slapped and captured by a couple of marine grunts?
>>
>>125798798
Who then goes on and kills an entire battalion of the same grunts without having any combat training, on top of killing a few black ops squads, oh and the scores of aliens that the HECU got their shit pushed in by.

Not counting the fact that he single handedly killed an eldritch abomination in it's own dimension.

Gordon is faster, more accurate, can take a lot more abuse than even a Commander rank soldier, and some of his weapons are leagues above anything in the X-COM arsenal.

Also his benefactor is the illuminati, not the UN. X-COM would get fucking wrecked.

>Okay I got all my soldiers with enough TU left over for a few autoshots, I got this
>Freeman sprints out, tanks every single shot that hits, lobs a few grenades from his MP5, gibs a few soldiers with his gauss gun, and mows the rest down with his MP5
>>
>>125798169

>>125798490
This. Pretty much everything in Half Life 2 is just an auxiliary security force made up of shit that was already on Earth with some Combine restructuring.

They're probably more like a neighbourhood watch compared to the actual Combine military.

The only actual Combine we've ever specifically seen was the Advisors. We don't know where they fall on the power scale, but they seem a lot more potent than Ethereals just by themselves.
>>
For a damage infantry do you think Executioner or Steadfast is a better pick? I like steadfast when beserkers show up and executioner can be added when I get the illuminator gunsight. But by the same token I could get a mind shield for steadfast and to counter the neural gunlink will penalty.
>>
at what point in the timeline should i feel comfortable assaulting the underground alien base?

last time I did my team got full wiped and I started over because I lost a lot of good units.
>>
>>125799383
You need some lube there? Gordon can die pretty easily even in terms of pure gameplay mechanics which you are stroking yourself raw to.
>>
Is there a mod for OpenXCOM that removes the random weapon damage?

It's the absolute worst RNG mechanic in the entire game and it's inclusion makes 0 sense.
>Okay so on top of having an RNG chance to hit, weapons can either do no damage all the way up to double damage
>Wow great feature Jim, I love it.
>Also lets include armor that is also chance based
>Holy shit give this guy a promotion
>>
What about father-daugther round?
Shen family versus Vance family
>>
>>125799459
I would take Steadfast, can't always get an Alien Trophy in a load out and like you said, against a Berserker, that's going to be insanely useful.
>>
>>125799816
Gordon takes about an entire mag from a pistol to die, without HEV charge.

At the best, a soldier from the X-COM project can take 5 shots from a pistol, usually it's closer to 3.
>>
File: lsrsqd_scrn1357891.gif (7KB, 320x200px) Image search: [Google]
lsrsqd_scrn1357891.gif
7KB, 320x200px
Is Laser Squad welcome here?
>>
>>125800151
in LW that's two pistol mags

even in vanilla they shoot 4-5 times for what you count as a single shot
>>
47 days
>>
File: 1449262409682.jpg (14KB, 480x360px) Image search: [Google]
1449262409682.jpg
14KB, 480x360px
>>125800603
>Using NuCOM for any kind of comparison when no feats are given and there's a huge disconnect between the mechanics and the visuals
>Using mods in your examples, on top of using NuCOM
>>
>>125800853
well Im sure even freeman will die in less than a hundredth of a vanilla pistol magazine
>>
>try and change my snipers rifle out
>dialog box wont close
>am forced to head to the mission
>try to drop in
>game crash
>autosaved at the beginning of the mission

well....that happened
>>
>>125799950
If it bothers you so much, just check around the options/mod built into openxcom. You can change it to 50%-150% weapon damage which is the multipliers for terror from the deep.
>>
>>125800964
NuCOM doesn't have nearly as much abstraction in it to be used for any kind of comparison, m80. It turned what was a PnP strat game into a boardgame.

It's like asking if the mice in Mousetrap would be able to beat Doomguy.

But what we can do, is look at the lore feats. Gordon Freeman single handedly cut his way through an alien invasion, several battalions of a government deathsquad, and then later blew through an interdimensional empire's peacekeeping force like a hot knife through melted butter. All in a hazmat suit. Wherein that very same empire was so powerful it conquered every single army on earth in 7 hours. 7 hours. With it's expeditionary force.

Meanwhile the aliens X-COM faced up against got their shit pushed in by around 20 soldiers in OldCOM on their home turf, and 6 soldiers in NuCOM, both in about a years time all the while the aliens had the number advantage. If all of earth mobilized their militaries the Aliens would have gotten their shit pushed in and the day would have been saved.

The X-COM aliens are piss weak as a military force. If your entire army gets rekt by a force smaller than a fucking regiment, you have no business waging war.
>>
>>125799559
Vanilla or long dong?
>>
>>125801640
Yeah I know that. That's still a really retarded implementation of RNG, though. I want hits to always do 100% of their given damage, minus the points taken off for armor.
>>
>>125802004
50-150 gives pretty consistant results since all advanced weapons do so much damage compared to health. Even new xcom has damage variables. If things always hit for 100% then almost everything would always go down in one hit consistently, including your own guys (read always).

I would at least give the 50-150 a shot before you throw an entire mechanic from x-com out the window.

Personally, after having used the 50-150 alot, I think 0-200 is actually more fun, because then your guys have an actually chance to survive a shot and armor is useful beyond explosives.
>>
>>125801992
vanilla
>>
>>125801992
Start vanilla, then move to long dong or go pack and pick up og x-com (use openxcom, you need a copy of the game first though)
>>
>>125801683
>Wherein that very same empire was so powerful it conquered every single army on earth in 7 hours. 7 hours. With it's expeditionary force.
because valve thought this would make the combine seem menacing but failed to actually follow through on making this threat legitimate except for the very end of episode 2

but it's okay when valve does it so
>>
>>125802475
I don't care if my soldiers die though. Veterancy means nothing when there's very little difference in combat effectiveness between rookies, colonels, and even a commander.

Soldiers are cheap, send them in by the truckload.

Honestly, the whole damage formula and armor system is fucked up. I don't know why all of these games need their own special snowflake damage systems.

XD10 where X = how many dice your weapon throws minus the armor of the enemy you are attacking is a simple and effective abstraction on the effectiveness of armor. More so than:

Damage * X * armor

where X is a random real number from 0 to 2
>>
which file do I have to edit to give everyone sleeves on all armor? I remember what to change, I just have no idea where it is.
>>
>>125802824
We haven't seen shit from the combine, really.

You fight humans who had themselves modified to be brainless soldiers who ate by attaching a tube to their stomach hole.

The only combine we've seen are Advisor, which from their name sound like they act as commissars, not soldiers. And their combat effectiveness despite this is intense.
>>
>>125802961
DefaultContent.ini, I believe.
>>
Do you guys recommend downloading and playing that long war mod as a new player or is it advisable to play enemy unknown without mods initially?
>>
File: 2015-12-18_00004.jpg (177KB, 1280x1012px) Image search: [Google]
2015-12-18_00004.jpg
177KB, 1280x1012px
my second run in with ghosts
>>
>>125803302
long war a shit, don't believe the thread

just play it vanilla, it's fine.
>>
>>125803302
Play Enemy Within once, then decide. Do you want your balls busted because EW is too easy? If yes, move to LW. Some people here say that LW is for when you've decided that Impossible EW isn't much of a challenge anymore, but if you're persistent I think it's fine to move before you reach that point.
>>
>>125802871
The damage formula and armor system works fine and as intended. It apparently just doesn't meet your exact preferences.

I find your lack of attachment to your soldiers disturbing

>>125803302
Play enemy within first
>>
>>125803497
The problem with the formula is that it's inconsistent. Why should my soldiers be able to survive a load of hot plasma?

Why should a sectoid be able to tank 5 bullets from an assault rifle because you rolled unlucky and were doing ~2 damage most of those shots?

The UN gives me millions of dollars, so we lost a few soldiers, there are thousands more where they came from. Lost enough of them between now and 1999 when I first got UFO to it's all down to stats now. Buy new soldiers, bravery below 50? Firing accuracy below 50?
Couldn't kill a single alien in the first 2 missions you got sent on?
https://www.youtube.com/watch?v=gqQQ9_p02o0
>>
>>125803108

The original post is sort of a dumb question considering the two settings aren't engineered to portray the same sort of story. X-COM is about kicking ayys off earth through strategy and tactics of a small secret international military org. This necessitates a slow buildup for an invasion. Any alien race who has mastered interstellar travel could easily wipe out our race in a day. Understand that the resources involved in traveling from one star system to another, let alone another galaxy, is immense. And they own multiple planets. So if the ayys of X-COM wanted to win the war, they could do so before it started. They don't, because video games.

Half-life is a first person shooter where you control one guy, and because of that, it's about one nerd in power armor powerfucking an occupying force that destroyed the entire military complex of earth within seven hours because video games.

So obviously one setting's ayys seem more impressive than the other. But then again, one setting's ayys get destroyed by one dude who has never seen a vagina, whose arsenal primarily consists of traditional firearms. So that makes the combine definitely seem less powerful than they actually are, within their setting.

The thing that sucks the most about this discussion is that it reminds me the Combine won't ever be iterated upon since Half Life 3 will never exist, because Valve is too busy making safe money off Steam, DotA2 and CS:GO to give a fuck about single player titles anymore.
>>
>>125795618
Considering civilian opinion is actually important this time, probably.
>>
>>125797431
Combine were overrated and almost pathetically overhyped. The game seemed to want you to think they're super scary/cool but really with each absurd factoid it let at me I felt less interested and more like the developers wanted to try out a new, terrifying supervillain but thought that they needed to stick with Freeman.


They're also almost absurdly generic in their evil. I like XCOM 2's aliens better both because of the more interesting, colorful designs and also because they're not idiots about an occupation, instead making it work for them. But since the combine are unstoppable interdimensional superbeings they don't need to care about that, or some shit.

No idea why people even WANT a half life 3. It'll just disappoint you.
>>
>>125803925
>Get moved from spetsnaz to western pigdog UN special forces unit because commander like my shooting
>have to shoot dirty space kebab
>new commander places eye on me very close
>hands me peestol
>shoot like I taught Ivan to, 100% accuracy, commander doesn't look impress
>get sent on mission, immediately after disembarking from pigshit carrier all senior troops get exploded by big alien gun
>shoot at dirty space kebab, but these sheety western weapons are awkward to hold, not like 100% borsch klashnikov of glory
>gun is shape like fisher price toy of west baby
>can't hit shit because no ergonomics, no iron sights
>armor is built for big american belly, superior russian frame of muscle slide around inside because is accommodating for fat pigfat american, not russia
>get back to base
>commander face redder than radish of old country
>tell him mission accomplish sir
>am now fired
>cyka blyat
>>
File: 1446087472390.png (139KB, 284x354px) Image search: [Google]
1446087472390.png
139KB, 284x354px
>>125804724
>snake with tits
>pale, lanky hairless ape with grey skin
>literally just humans in box armor
>more interesting designs
lmao

>>125804829
>mfw
>>
>>125803925
Its designed to be inconsistent. Its not a problem, its a game mechanic that they implemented so firefights would play out differently.

The system is actually built to reflect the fact that a hit to a unit could be a grazing shot, or hit them in the leg, or the chest, or the head, without showing a visual.

The sectoid that survived those five rifle shots probably got hit by a combination of grazing shots, hits to the legs and arms, or just non-vital areas. Its not like people in real life haven't survived similar situations.

If you want to cirumvent the games original design, because it doesn't fit your preferences, that's your choice. No one will stop you, even if you don't have a valid justification for it.

As I already have said, the 50-150% will probably give you exactly what you want.

>>125804021
I'd imagine that a XCOM squad would be like one of those boss-battles where the player has to reload over and over again before they finally clear it because those damn power armored dudes can take so many hits and are flinging plasma and explosive around that can nearly one shot you and if you try to sit behind cover you get bombarded by explosives and weird psionic powers start messing with you.

Its hard to compare a game that you can clear without ever saving and reloading and control a squad vs. one where you are the superhero who generally clears the game by having complete control over time.
>>
>>125803302
Play Enemy Within at least twice before even thinking about LW.
LW was made by people who had figured out everything about vanilla, to people who were bored of playing Ironman Impossible. The only way for a shitter to not get his ass handed is to play on the easiest and go to the files to edit values, otherwise they get stomped since LW requires in-depth understanding of the game.
>>
>>125796104
The E3 trailer had a rookies with male russian and female african accents. I think they were just omitted for this demo.
>>
>>125805114
>Combine
>Men in gas mask armor
>Tripods from war of the worlds
God, at least be a little self aware. The literally only "unique" design there was the hunter, and even then it was a smaller tripod. And I wasn't referring to the snakes and X Files sectoids, I was referring to things like the Andromedon (which is based off an old russian hard-body cosmonaut suit) and the Faceless.
>>
>>125804829
I do not understand the Americans comrade what is so hard to grasp about superior Kalashnikov rifle. It's like they don't want to win war.
>>
While the rest of you assbandits rage on about alien designs and what they may or may not have ripped off during their designs I have one question -

Ethereals, what the fuck has happened to them during the 20 year interim? Because so far all we have seen is the propaganda images based off of Xcom Ethereals and I am damn well sure that's not what we will see in the full game?

How about a little /tg/ style creative brainstorming? I know my fellow elegan/tg/entlemen are out there
>>
>>125805195
> Its not a problem, its a game mechanic that they implemented so firefights would play out differently.
>It's not poor game design, it's a FEATURE.

>The sectoid that survived those five rifle shots probably got hit by a combination of grazing shots, hits to the legs and arms, or just non-vital areas. Its not like people in real life haven't survived similar situations.
Which would make more sense if it actually determined where a bullet hit based on spread, and depending on where it calculates that it lands, it applies modifiers to multiple things. And it would certainly make more sense than a point blank burst from a laser rifle being "grazing shots"

Instead it doesn't matter because it will arbitrarily scale it to 0%-200%

Why 200%? Why not 100%?

That's nevermind the fact that you can never know just how much damage you are doing. Did that bullet do 5%? 20%? 0%? There's not enough information to convey what's happening graphically, and it isn't like the game has text output. It's even fucking applied to explosives and turfs. When facing point blank at some drywall and hitting it with heavy plasma, it has a chance to NOT be destroyed. Am I seriously supposed to believe there was even a sliver of a chance of a grazing shot being made? Or how one turn a muton can survive a plasma grenade that blew up at his feet and the next his buddy doesn't even give a shit?

This isn't Dwarf Fortress, the combat isn't complex enough to warrant the retardedly designed damage formula. The Laser Squad one was fine, but Jullian Gallop is a massive faggot and can't go 5 minutes without shitting the bed with new "ideas"
>>
>>125805949
Personally I believe they literally are exactly the same. They have reached the pinnacle of their psionic powers and their bodies are to frail and the only reason they don't rapidly experience deterioration or critical organ failure is literally raw psionic will.

Too me, with all the aliens changing so much, that will be part of the twist. We will have expected them to evolve and grow stronger, but when we finally find them, they will completely the same.

The real threat will be the new super human psionics crossed with alien dna that the ethereals are attempting to create and then transfer their consciousness to them so that they can grow in psionic strength and perhaps ascend, and have new physically capable/hardy physical bodies.
>>
>>125805949
Ethereals uploaded into human bodies.

Ethereals that have been upgraded.

Ethereals in fancier robes, maybe with color variance instead of being blank red and gold.

Alterantively, maybe instead of possessing us, they used our super genes to upgrade themselves like the sectoids, and now they're Ultra Buff too.

We do know they will appear in the game, though, int he propaganda center concept art one is talking on a screen.
>>
>>125803124
muchas gracias
>>
jesus christ still no reveal on the fifth class?
>>
>>125806785
Odds are they'll reveal it in January.
>>
>>125806351
The only thing I will concede it that an indication of damage would be nice, and still fit into the current gameplay swimmingly. A visual representation would be the coolest, though obviously text would be clearer.

Its not some new revolutionary damage model. 0% is a grazing no damage shot. 200% is a critical hit.

Everything else about this post is just you crying over a perfectly serviceable combat system.

>>125806785
Nope
>>
File: 2015-12-18_00007.jpg (176KB, 1280x1012px) Image search: [Google]
2015-12-18_00007.jpg
176KB, 1280x1012px
first time getting this far.
but stunning this guy seems like an insurmountable task.
should i just murder him and wait to encounter another on the world map?
>>
>>125806785
It has to be something good for them to keep it this under wraps

It's probably one of the following

>Dedicated psionics class
>Dedicated gene mod class
>Alien defectors because Jake Solomen smells the waifubait money
>>
>>125807718
This is the most controlled situation you will get him in, so if you have no risk of losing anyone, go for it.

Otherwise just waste him and pick up another later.

>>125807725
>Alien defectors
Not a chance. A hybrid like an advent soldier on the other hand...
>>
>>125807725
I hate all three of those. I want to be able to mix and match gene mods/psionics with the rest of my classes.

And don't even talk to me about letting xenos on the Avenger.
>>
>>125807718
try and get him, I can't imagine an easier opportunity will come along and you have two charges.
>>
>>125807948
I think the concept is "dedicated" psionic or gene soldier. So the core of the class would revolve around these mechanics, while they would just be secondary additions for other soldiers.
>>
>>125795836
Dutchfag here
Literally never heard the name nor does it sound dutch
>>
>>125807937
>hybrid
isn't that what gene mod soldiers are already though?
>>
>>125807948
>And don't even talk to me about letting xenos on the Avenger.

Those snakes are getting on my damn plane
>>
>>125808225
Not really, go look up x-com apocalypse, you could hire sectoid/human hybrids. Also, it looks like advent troops are some sort of sectoid (the xcom1 variants) human hybrid.

Genemods were just straight up enhancements that kept the subject still 100% human, or at least something closer to 95% human. Physically they look exactly the same.
>>
>>125808367
Mine too, but only in restraints and body bags.
>>
>>125808478
>Restraints
>Bodybags

You into that vacuum sealed bag fetish?
>>
>>125807725
>Alien defectors
keep dreaming, you won't get it.
>>
Vanilla EU here. When should I assault the Ayy base? My main squad is 1 sniper, 1 heavy, 1 support and 2 assaults, mostly lts and captains
>>
File: 2015-12-18_00008.jpg (215KB, 1280x1012px) Image search: [Google]
2015-12-18_00008.jpg
215KB, 1280x1012px
>>125807937
I had forgotten that I had supressing fire on two units

apparently the units are dumb enough to not kill themselves to my supression
>>
>>125808823

You can easily do it with laser weapons and upgraded armor on those soldiers, but you can just wait on the base assault forever and research plasma and ram your dick so far up the ayy's collective rectums the autopsy will show an outline of your wang where their pituitary gland would be.
>>
>>125808870
Good job.

Don't forget about the imminent ayyy rave party about to happen in your house
>>
>>125808870
for what it's worth, I've had the opposite happen.
>>
>>125809015
Your very evocative imagery made me laugh.
>>
>>125808693
It's certainly a possibility considering how much Fireaxis posted really weird Viper fanart on their Twitter page for like a good month after the game was announced.
>>
>>125809210
Yeah except you can't customize a viper :P
They've already said it's a customizable character class, so it has to draw from the rookie pool.
>>
File: Vipers_are_quote__pure_evil.png (443KB, 598x888px) Image search: [Google]
Vipers_are_quote__pure_evil.png
443KB, 598x888px
>>125809210
>>
I'm beginning to wonder if the fifth class is all secret because it's still buggy as hell and they can't be sure they're even going to get it working in time for February.
>>
>>125809438
Not really, you could customize MECs which had several unique parts not available to any other class thanks to their suits.
>>
File: 1434041539897.jpg (445KB, 1280x720px) Image search: [Google]
1434041539897.jpg
445KB, 1280x720px
>>125809210
Sorry, Commander. The only good alien is a dead alien.
>>
>>125809667
Such as? The only unique customization MECs had were patterns for their suits.
>>
>>125802540
Whenever you get lasers and carapace
>>
>>125809667
MECs just had pattern customizatiom. Viper is an entirely different rig, and its abilities are overpowered.

Not gonna happen.
>>
Even if there's an alien defector class it won't be a viper. Waifufags are just desperate.
>>
>>125810054
>>125810223
Three different suit designs + entirely different weaponry such as shoulder mounted gear counts as customization in my eyes.

Their rigs were completely different barring the soldier's head when inside the power suits and they were overpowered as fuck which is why people chose them over gene mods nearly every time.
>>
>>125810402
Vipers ain't gonna happen, dude.
Wait for your shitty, broken mods. The fifth class was announced immediately after the trailer, so it was already done by then. Your idea that they saw the waifufagging and want to exploit it is gonna be wrong by default.
>>
damn you snek worshippers disgust me

just fucking mod it in if you want to fap to scales you sick fucks
>>
>>125810641
I'm not saying Vipers will happen and I don't care if they're in or not, I'm counter-arguing the points being used against them when we've already seen completely unique units in XCOM EU/EW.

The units are already controllable in multiplayer, if Fireaxis wanted controllable Vipers in the SP there's not much stopping them.
>>
>>125810825
Aside from balance, duh. Your unit will be too powerful early game and completely useless late game.

No doubt there's gonna be a modder that doesn't realize this, though, and will cry when their generic snakes die every late-game mission.
>>
>>125810812
+1
>>
>>125810962
>>125810962
>Your unit will be too powerful early game and completely useless late game.

Isn't XCOM 2 being balanced so that you simply get more abilities instead of your soldiers power creeping in damage?
>>
>>125811312
Yeah, except the person I was replying to was saying that if Firaxis wanted they could just paste the normal viper in.
>>
>>125811312
I haven't seen any evidence that suggests that. There still are the weapon tiers, we know one class ability adds +2 to sword damage, heavies can be upgraded so their explosives can crit.

I mean, its possible, but I haven't heard that discussed by the developers, nor do I see a clear pattern to support your assertion.
>>
File: 2015-12-18_00009.jpg (123KB, 1280x1012px) Image search: [Google]
2015-12-18_00009.jpg
123KB, 1280x1012px
>ted always was a showoff
>>
File: rape.jpg (1KB, 126x115px) Image search: [Google]
rape.jpg
1KB, 126x115px
>long war deluge

i'm getting sick of jonnylump's super EPIC heavy floater meme

lel let's surround the LZ with heavy floaters :^)))) and then have mechtoid pods drop behind you meaning you literally have no choice but to retreat

I know the mechtoid pod isn't random but everything else is. you literally CANNOT deal with 4 heavy floaters, a beserker, 2 mutons in 2 turns

fuck off, epic DLC mate, fucking dank meme, no FUCK YOU
>>
File: 2015-12-18_00001.jpg (163KB, 1280x720px) Image search: [Google]
2015-12-18_00001.jpg
163KB, 1280x720px
absolute madman
>>
>>125811921

>bothering with DLC missions

they're a pain in the fucking ass, you can get by fine without them

realistically speaking on impossible, you're better off not doing them just to avoid it inevitably fucking up your roster. you get pretty mediocre rewards from them in my experience but maybe i just tend to get lucky
>>
>>125812140
DUDE
>>
File: THEY KNOW SNEK.jpg (662KB, 1868x2192px) Image search: [Google]
THEY KNOW SNEK.jpg
662KB, 1868x2192px
>>125809536
>>
>>125812820
They knew damn well the fat snake was fetish art, yet they still shared it
>>
>>125813069
they're absolute fucking madmen
>>
>ufo landing
>unknown size
well how bad could it b-
>lose major 5 minutes into fight

....shit
>>
>open door to room
>see sectoid
Well this can go all that poorly, I'll move in and shoot the assface from a better postiion
>walk in
>2 more
Fuck. Might be able to save this support if I shoot the first dude with the support and nade the other two with my assault
>take 70~ shot
>miss
>game crashes
>>
>>125813947
>>125813691
That's xcom, baby.
>>
>>125811921

you ok bro?
>>
>Picked xcom up for 5 bucks because I thought it's going to be shit but a good possibility to waste an afternoon or two
>After 11 hours gameplay the first day and 80 hours within 2 weeks it slowly became my favorite game
>Meanwhile I'm ashamed I didn't spent more money for xcom to support the development of xcom2

Sorry guys, part of those new incoming bugs are my fault.
>>
>>125805332
>LW requires in depth understanding of the game

Rotate squads
Don't keep more than one dead alium in sight at a time
Throw grenades

Honestly vanilla I/I seems more difficult because you have to play many more turns ahead in the tactical game in order to avoid ever using half cover at all, whereas in LW as long as you have a smoke and a suppress up half cover is not going to actively kill your tank.
>>
>>125817358
Lategame, LW requires way way more than that though. Sure, it's mostly arbitrary bullshit you have to learn but technically you have to learn it.
>>
>>125817358
>Honestly vanilla I/I seems more difficult because you have to play many more turns ahead in the tactical game in order to avoid ever using half cover at all

Only the first 2 months
>>
>>125818056
I always forget that alien research just wasn't a thing in vanilla.
>>
>>125818056
this, as someone who's beaten vanilla I/I

you're probably going to lose at least 20 games in the first mission/month, very likely more. once i had a game make it to june missions got a lot easier and exalt was still training missions for lower ranked soldiers like always
>>
>>125818447
>Tfw I got out of the second month a few times
>Tfw I forget always to build my satellite uplinks

Fuck.
>>
>>125818447
Armor or laser first?
>>
>>125818447
>No problems with i/i vanilla but the first mission because I want to play with MECs and getting Meld without triggering ayyliums is a pain in the ass
>>
File: screen014.png (117KB, 640x480px) Image search: [Google]
screen014.png
117KB, 640x480px
Literally x-com hell
>>
Beagle confirmed for actually working instead of playing video games.
>>
File: screen013.png (343KB, 640x480px) Image search: [Google]
screen013.png
343KB, 640x480px
>>125819329
Four stories of "find the alien"
>>
>>125819443
Traitor.
>>
>>125819443
Btw, did you guys see the BREAK LOS screenshot in his legendary gameplay?
>>
File: BREAK LOS.png (608KB, 860x435px) Image search: [Google]
BREAK LOS.png
608KB, 860x435px
>>125819713
Yes
>>
>>125818919
i went armor but seems to be a preference thing
>>
should i keep stingrays when i already have laser cannon?
>>
>>125820916
No, just mass produce laser cannons.
>>
>>125819485
I don't usually have that much trouble with terror missions but when I see that fucking building I immediately prepare to demolish every floor. Them and those 2x2 beach condo buildings or hotels or whatever.
>>
File: 1450200863671.jpg (42KB, 375x592px) Image search: [Google]
1450200863671.jpg
42KB, 375x592px
:^)

https://www.youtube.com/watch?v=HVw-QOU06WU
>>
>>125822449
It's interesting that his char killed all the commando units.
>>
>>125819329
>>125819485
That's way you bring high explosives and rockets.
>>
>>125821297
thanks anon
>>
I know you guys have watched all of beagle but this part is bretty funny.

https://youtu.be/c7OFKCx2Cnc?t=1309
(timestamp is 21:50)
>>
File: 2015-12-18_00013.jpg (189KB, 1280x1012px) Image search: [Google]
2015-12-18_00013.jpg
189KB, 1280x1012px
rip in peace literal cow
>>
Is Long War at its final version yet or should I wait some more?
>>
>>125827240
Final release is pending but with XCOM 2 less than 2 months out...
>>
>>125819443
>Beagle
>actually working
>ever
Who are you trying to fool, cunt? Release the video.
>>
>car explodes after taking no damage
>squaddie panicks.
>squaddie kills major
ffs rng, who pissed in your cereal?
>>
File: 2015-12-19_00001.jpg (318KB, 1920x1080px) Image search: [Google]
2015-12-19_00001.jpg
318KB, 1920x1080px
F U C K
L
O
A
T
E
R
S
>>
>>125783260
It's not boring, you're just bad at it. :)
>>
>>125827678
>Being bad at vanilla
Is such a thing even possible?
>>
>>125827828
well i just lost 3 majors in the span of 5 missions
but i only have 20 hours total played
>>
Holy shit quai d'orsay is actually really good.

I normally do roscosmos or cheyenne, and satspam, and I was really skeptical of that one anon praising quai from time to time.

But now I'm trying it and it's a major increase in the amount of requests. Much faster turnover of sectoid corpses early on, I'm not even halfway through April and I've already fulfilled 3 requests for meld/elerium to scientists, and I had like 8 countries to choose from to sat up in march, which let me just get South America right before my thermo.

I love this, it is better for satspamming than direct money bonuses because the bottleneck is always engineers and those come from requests. On top of that the shield bonus from all those requests is hard to quantify but probably really good.
>>
>>125828309
that's not appropriate for this board, anon
>>
>>125829873
fuck off brony
I disliked the mod for inflicting his tyranny on wowsg yesterday but he's cool now
>>
File: fuck.jpg (232KB, 1920x1080px) Image search: [Google]
fuck.jpg
232KB, 1920x1080px
>oh exalt time to level up
this shit is giving me ptsd
>>
>>125830046
explain how the fuck this happened
>>
>>125829873
why does talk of RNG trigger pone posting?
>>
>>125830176
their first turn they rocketed my cover and oneshot 2 of my other guys who still had their full cover. when i had repositioned their backup arrived. my guys wouldn't hit shit and more of them came and i just got overwhelmed.
>>
>>125830461
>clumping up against people with explosives
>ever
>>
>>125828309
>>125829873
can I get a sauce of that Vinyl?
>>
>>125819485
>actually breaching a large building instead of demolishing it
enjoy your squadwipe
>>
>>125801683

>It's like asking if the mice in Mousetrap would be able to beat Doomguy

They would though.
>>
>>125830620
I know, right? If Fallujah taught us anything, it's that blowing up a building is the best way to clear it.
>>
Can someone direct me to some tactic videos on Impossible difficulty or give me some tips on how to do it?

Half the time I can make it to the first council mission, but I'm still getting my ass kicked hard.
>>
>>125831298
Beagle's channel. All of it.
>>
>>125831365
>Implying he'll be able to harness the power of Beagleluck.
>>
>>125831365
I'll look into it, thank you.

I'm just tired of actually having a decent flanking position and shooting chance above 75%, only for the shot to go haywire and go for the moon instead of the fucker that's 2 feet in front of my soldier.

Mind telling me where I should start or should I just go for his first run through of Impossible Ironman?
>>
>>125831864
That is his edited series of videos, you are better off watching his Live and Impossible video series.
>>
>>125832005
Great, thanks for the heads up. Any other videos or tips you could pass along that could help me out?

I know it's a bit of a joke here, but I've been practicing staying out of line of sight to set up ambushes and that usually helps me out somewhat, though I'm trying to get to the first council mission without any soldiers dying and it's being a bit of a hassle.
>>
>>125832437
Activating pods is the most important thing. If you activate more than one pod at a time you are going to have a bad time.
>>
>>125833087
Yep, and I've been trying to set up soldiers by moving them around from where I believe the pods are to be, ambush them by throwing in one soldier, letting them go into defensive position from that one guy, then clean house from the sides and back.

But I can only remember about half of the pods are in most maps, and I usually restart my game because I forgot where the second pod was and got either almost all of my soldiers killed or one killed and the rest in panic. Is there something that lists where the pods are so I can set up accordingly or should I just fail and try again to remember where all of the pods are?
>>
>beagle didn't monetize 2/3 of his xcom2 videos on accident

Ouch, that is a lot of money
>>
I got an A grade in the first month on ironman classic, first time really playing this game past a few missions, does it only get harder from here?
>>
>>125834750
If you keep it up, it'll get at around month 3 or 4.
>>
>>125833823
>But I can only remember about half of the pods are in most maps,
pods aren't in set positions, they move around a fuckton

it's easier to know where they tend not to go; rooftops, and within vision of the starting point

>>125831298
Break LOS
>>
>>125828004
Sounds like tactics games aren't for you, buddy.
>>
File: its over.jpg (1MB, 5000x5000px) Image search: [Google]
its over.jpg
1MB, 5000x5000px
>researching gauss
>Confounding Light council mission appears
>fuck.png
>get through it
>know that gangplank is just around the corner
>start having flashbacks to 2 cyberdiscs pods and futbol teams in last playthrough
>remember laser weapons doing fuck all to cyberdiscs
>slowly losing control of the situation
>don't think i'll get gauss weapons before gangplank
>mfw it's probably over
What do /xcg/?
>>
>>125835241
>it'll get at
Oops. It'll get easier.
>>
>alt-tab out of XCOM to switch up my music playlist
>XCOM crashes
i guess this was my own fault for not breaking LOS
>>
>>125797074
fucking kek
>>
>>125827678
vanilla is easy nigga
>>
>>125797074
>didn't Hunker Down
Uhh?
>>
>>125797431
Nah. The foot soldiers are chumps that fall in droves, but pretty much everything else is invincible to pretty much all small arms fire, and the only reason anyone can go toe to tow with them is literal canon plot armor from beyond the veil.

That said, both in universe and in gameplay, a rebel going toe to toe with a soldier will always win, but it's when you start throwing striders and hunters and gunships and shit into the mix that shit goes bad.

A lot of it is political in nature, too -- the 7 hour war was ended by treaty, not by humanity being ACTUALLY btfo. XCOM would likely fail in that scenario since they depend on government funding and oversight to maintain legitimacy and just kinda give up when the UN tells them the project is over despite being financially self-sufficient and powerful enough to take over earth on their own.
>>
File: welcome to erf.png (1MB, 1891x851px) Image search: [Google]
welcome to erf.png
1MB, 1891x851px
>>125837824
>meme cover
This will surely protect me.
>>
>>125837824
depending on your second wave options, a sectoid can one-shot a squaddie of any class

also the sniper probably fired at something on its turn because this is a tactics game and at some point you have to engage the enemy???????????????????????????????????????????
>>
>>125835702
ive beaten dozens of tactics games
this ones just counter intuitive
>>
>>125830541
>>125830461
This desu senpai.
EXALT is a hard lesson in SPREAD THE FUCK OUT.
>>
>use Headshot on something

>1 damage

thanks sniper
>>
File: 1411154004261.png (59KB, 167x224px) Image search: [Google]
1411154004261.png
59KB, 167x224px
>>125838274
>didn't Hunker Down
>>
>>125838314
I just completed the game on normal with two soldiers lost.
Jesus no. This game is too easy as is.
You're just retarded.
>>
>>125838596
>if you ever don't Hunker Down ur bad !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'd like to see a campaign won with only the Hunker Down command ever being used

no firing
no moving
no abilities of any sort
no explosives or other items

HUNKER DOWN ONLY CUZ IF U DONT HUNKER DOWN EVERY TURN UR BAD BAD BAAAAAADDD !!!!!
>>
>>125797074
That's like a 5% chance to hit on impossible. It's negative on classic or lower.
>>
>>125838592
>lol why didn't an ability that increases my critical CHANCE result in guaranteed damage
>>
File: 1289093049930.jpg (179KB, 1280x960px) Image search: [Google]
1289093049930.jpg
179KB, 1280x960px
>>125838691
>normal
>losing soldiers ever
>>
>>125838691
ive a feeling youve more than 20 hours logged total
>>
Watching beagle play long war is weird since he uses strict screening. His assaults and scouts have no mobility whatsoever
>>
>>125838946
39?
>>125838929
Both were rookies that panicked during a terror mission.
>>
>>125839325
Why'd you bring rookies to a terror mission?
>>
>>125839375
You got unlucky, get over it and move on.
>>
File: MLP FAGS GET OUT.gif (1MB, 251x199px) Image search: [Google]
MLP FAGS GET OUT.gif
1MB, 251x199px
>>125839375
>>
remember kids, the more you respond the more he'll post
he's using goddamn pony art, y'all should realize he's baiting
>>
>>125839405
Because I'd lost no one until that point and I needed some new ones; they were well-equiped but it was also the first time a sectopod turned up.
>>
>Rk. Horton hears a Who out in the mist
>he hears it again
>and again
>and again
>and again

One of my guys has been repeating his "SHUT UP, LISTEN"/"WE'RE NOT ALONE"/"WHAT THE HELL WAS THAT" lines for like three minutes and the sound wave icons won't go away, what do I do

I can't issue any commands or even pause, only alt-tab
>>
File: 1448561358509.jpg (42KB, 500x501px) Image search: [Google]
1448561358509.jpg
42KB, 500x501px
>>125839375
>>125839638
Report and move on.
>>
>>125839375
>>125839638
seriously though, why is it only rng that triggers this?
>>
>>125839763
>still having rookies when sectopods are showing up
>on fucking Normal to boot
that goes beyond playing badly and is just outright bizarre, to be honest, famillia.
>>
So for those who color their soldiers different colors, what color do you use for each class? Mine is

Red = Assault
White = Support
Black = Sniper
Yellow = Heavy
>>
File: git gud.png (227KB, 534x486px) Image search: [Google]
git gud.png
227KB, 534x486px
>>125839848
Shut up and listen. You just might discover a hidden ayy.
>>
>>125839980
Since I never lost anyone I didn't have that many others.
I rarely got injured either; I mainly relied on 2 MEC's with throwers to wipe terror missions.
>>
>>125838735

Ur mad mad maaaaaaadd.
>>
>>125840008
I color them by rank
>>
>>125840078
you should be cycling your dudes around so that when you do lose someone or have them in the medbay, you have more high ranking people ready to go

not that you'd know that, playing on Babby Mode and all, I bet it's hard to get anyone wounded. Is it true some ayy shots just do 0 damage below Classic?

>>125840008
Assault - Yellow
Sniper - Whatever Looks Best At The Time Because Who Cares
Heavy (Bullet Swarm/Mayhem Suppression) - Bright Red
Heavy (Holo-Targeting/Rocketeer) - Bright Blue
Support - Navy Blue because they get the arc thrower and are basically just the NYPD. They also get nicknames influenced by police things.

and squaddies don't get a color, they don't deserve it yet. I only color them if I genuinely might get confused who's who at a glance, like if I'm running squaddie rifle assaults for a UFO mission or whatever.
>>
>>125835402
Been practicing breaking LOS, but I wasn't aware that pod locations were random. I knew the composition was, but not the positioning.

Guess I haven't been paying attention or have been playing small maps too much.
>>
File: 2015-12-18_00005.jpg (354KB, 1920x1080px) Image search: [Google]
2015-12-18_00005.jpg
354KB, 1920x1080px
I'm probably the only one who thinks this is funny.
>>
>>125840518
>Been practicing breaking LOS,
Fraps is free, faggot.
>>
>>125840470
>and squaddies don't get a color, they don't deserve it yet.
I only refuse to color rookies. Everyone else gets colored for identification purposes.
>>
>>125840470
No, shots at the least do 3 from sectoids and thinmen.
Hey its my second playthrough, I did my first when EU first came out.

What are the new classes in XCOM2?
>>
>tfw xcom 2 customization will make it so much easier to differentiate different soldiers without making them feel completely out of place
i am hype as fffuck
>>
>playing LW
>march
>still have ballistic equipment
>large UFO lands
>MFW
>send my guys
>invade central command room
>loads of floaters and thin men
>dead
>enter command room
>four outsiders
>three dead, one running
>i am assuming direct control
>overwatch and let even more floaters blunder in and get shot to shit
>pod of mutons and the last outsider left
>not falling for it
>send scout to lure them out
>lure them along the command chamber
>engineer blows open the wall with a nade
>enemies flanked by my entire squad
>mission successful
>>
>exo suits can have rocket launchers to our current knowledge
I really hope we can stick flamethrowers on them as well. Cus then I'd stick one on every one of my rangers for sure.
>>
File: CWXMjQXUYAAQtvA.jpg (95KB, 1024x576px) Image search: [Google]
CWXMjQXUYAAQtvA.jpg
95KB, 1024x576px
>>125841419
>to our current knowledge
No, watch retaliation trailer.
>>
>>125841419
It looks like there is one in the retaliation trailer
https://youtu.be/j0qHZG1-rEg?t=1m2s

God I've watched that so many times, it's like mgsv all over again.
>>
File: Ms-06f.jpg (31KB, 300x516px) Image search: [Google]
Ms-06f.jpg
31KB, 300x516px
>>125840008
Green with the same helmet and armor deco, they're a bunch of Zakus fighting ayys.
>>
>>125839904
Why is it only RNG that triggers you to shitpost about how bad at video games you are?
>>
>>125841739
>tfw nobody will make a gundam mod for XCOM 2
>if someone does you'll probably play as feddie scum
>>
>>125841904
but that's my first post in this thread
I'm just curious, dick
>>
Hourly reminder that we still don't have the customization video, despite Beagle saying we would receive it two days after the legendary war hand video was posted.
>>
>>125843694
rip
>>
>>125842152

Because RNG abstracts the difference between skill and results, and shitters are too bad at the game to self-analyze what went wrong as long as there was a possibility of success. It's basically a Dunning-Krueger effect rendered in video game form.
>>
>>125844880
but why the pony?
>>
>>125844880
To be fair, when shit happens like you have 5 100 aim people on overwatch and they ALL miss, then one of them gets crit for double their max HP, it stops being your fault and starts just being bad rolls.
>>
>>125845249
Overwatch has a multiplicative penalty to aim of 0.7 without oppurtunist, it's not unreasonable for that kind of miss.
>>
>>125841605
>>125841602
can't believe I missed that.

Hopefuly the flamethrowers aren't too limited in uses or can be upgraded.
>>
>first small scout appears
>interceptor with avalanches can't bring it down

Looks like it was my fault entirely and there was absolutely no RNG element that fucked me over without any fault of my own :^)
>>
>>125846862
Who said there wasn't any RNG present?
>>
>>125846862
>avalanches
There's your problem. Your research game is entirely fucked if you're still packing normal missiles on normal interceptors.
>>
>>125845713
>people genuinely think XCOM is RNG BULLSHIT

Le fuck le off le back le to le reddit le.

This is no better than the people who think a weapon with anywhere 20-25 damage and a 50% chance to crit is RNG BULLSHIT if it doesn't do 50 damage every time it's used.

RNG requires actual RNG, XCOM has very, very static numbers that are easily predictable. It's your own damn fault for not LOOKING at what's happening in front of you when you make your dumb moves.

I swear you're like those people who think the Witcher 3 expansion pack was difficult. Fucking incompetent plebs. Probably never fucking switch off easy mode either. Casual dick wit.
>>
>>125847537
>XCOM has very, very static numbers
Except for when you're constantly being hit by 10-15% shots.
>>
>>125848163
It was known at day one the percentages given to you by the game are incorrect. Your own fault for relying on them.
>>
>>125848321
>It was known at day one the percentages given to you by the game are incorrect.
Then why has the meme answer always been THE RNG IS FINE, DUNNING KEURIG EFFECTS, CONFIRMATION BIAS bullshit?

also lol
>game gives you bad information on purpose
>good, sensible design and it's your fault for trusting the devs to give you good information in a tactics game heavily reliant on fluctuating numbers not based on anything actually tangible

this is some Dark Souls level memeing
>>
>>125847537
>use word miss
>must being talking about the aim of my units
Read the fucking reply chain you fucknugget.
>>
>>125848321
>>125847537
Counterpoint: You're a Brony.
>>
>>125848447
>DUNNING KEURIG EFFECTS
You display it by like a fucking truckload, but of course you can't even fucking spell it.
>>
File: Keurig-B44.jpg (53KB, 715x1000px) Image search: [Google]
Keurig-B44.jpg
53KB, 715x1000px
>>125848703
>can't take a joke

bronies truly are the worst.
>>
>>125848636
>somebody who posts horse porn to infuriate people is actually into horse porn
dude, have you been on the internet for like 5 minutes or what
>>
Have you people even done ANYTHING but argue with shitposters about RNG and pine for fresh bagels in the past few days?
>>
>>125848947
Yeah, I've been playing Helldivers and being hyped for XCOM 2.
>>
>>125848947
I went to a party and tightened up my CV because I'm on (unpaid) vacation from work and need a dayjob to both tide me over and keep me from going insane from boredom/idleness over the break.
>>
>>125847537
So mad, so much over reaction.
>>
>>125848321
>The numbers are reliable
>Oh, except they're not
Nice consistency.
>>
Holy shit, I just did the Newfoundland mission for the first time on normal. How are you supposed to even do that mission on impossible, or in Long War? It got a tiny bit easier when I realised it's just chrysalids and zombies and that I don't have to take cover though.

>tfw the trooper that turned on the transponder and slammed 2 'lids single handedly got slain at the end then turned into a zombie

I was literally saved by the grace of RNGesus and the flamethrower. The most thrilling moment I've ever had playing a vidya.
>>
>>125849181
You don't have a time limit whatsoever until you get to the boat. You can just sit around and Overwatch for a while in a nice place until most or all of the 'lids have killed themselves running at you.

Also, the Chryssalids' jumping ability requires a landing point. If you, say, move your soldiers so that they're all at the edges of those blue platforms in the middle, then they'll have to run further to get to you.
>>
>>125849181
Long war adds a pod with thinmen.
Have fun.
>>
>>125849181
git gud
break los
>>
>>125849181
>play newfoundland
>make everyone to the evac with lids on my tail
>bombing scene starts
>lid runs up during the cut scene and kills a trooper
nice
>>
File: 2015-12-19_00012.jpg (112KB, 1024x768px) Image search: [Google]
2015-12-19_00012.jpg
112KB, 1024x768px
>get this fucking map

>everything activates at once on turn two

>literally every pod: six mutons, a bunch of floaters, and three thin men
>all
>at
>once

>it's only like the second month or something so I'm still on all ballistics, no one above cpl, etc

it'd be really nice if things didn't activate through walls and fog of war and it'd be even nicer if there were maps with any decent cover

what the fuck was firaxis thinking when they made half the maps just open roadways with nothing on the sides
>>
>>125849770
Break LOS
>>
>>125849775
>implying there's any useful high cover on Street Hurricane
>implying the game gives a fuck about LOS when it makes pods book it in from the mist at you
>>
>>125849770
>>it's only like the second month or something so I'm still on all ballistics, no one above cpl, etc
>not having plasma weapons and ITZ snipers by April

Looks like you're shit at video games! Cry more about RNG. I dare you.
>>
aaaaaaaaand XCOM crashed again
>>
>>125849770
>that UI text
How do I change operation names and stuff?
>>
File: XCOM_by_beastysakura.jpg (3MB, 7800x4800px) Image search: [Google]
XCOM_by_beastysakura.jpg
3MB, 7800x4800px
>>125800419

Tell me more about it.
>>
>>125850075
>I dare you
So you're in the club and this RNG walks up to your rookie and slaps her ass. How do you respond?
>>
>>125850734
Read here for how to do it and some silly shit if you want it.
http://pastebin.com/i9KbDkF2
>>
>>125850775
holy resolution senpai
>>
>>125841380
>Wall destroyed
>Landed large
>Ballistic tech Engi

How many grenades did that shit take?
>>
>>125848321
No they are not. There are UI bugs that can fudge the numbers when certain factors are ignored, but reloading can solve these and under all normal circumstances the RNG in the game is true to its presented values.
>>
Is there a way to keep the early game feel into late game?

I like the feeling of slogging through all tacticool, breaching and clearing, popping grenades to clear out a room. Makes me feel like a proper counter-terrorist team. I don't like the zippy feeling of the late game.
>>
File: XCOM IS SO RNG GUYS.png (97KB, 533x440px) Image search: [Google]
XCOM IS SO RNG GUYS.png
97KB, 533x440px
>implying RNG is a real thing

Ease your butthurt, child. You're just bad at games, keep save scumming.
>>
Oh look at this XCOM brand Random Number Generator.

What number is it giving?

ONE

ONE

ONE

ONE

ONE

Such RNG.
>>
>>
>>125838150
Why the fuck does the big black guy have dual swords?
>>
>>125854304
he needs to kill fast, and bullets too slow
>>
In Enemy Unknown, does killing an enemy with a rocket launcher also rewards no corpses/fragments(like doing with a grenade)?
>>
>>125854571

you get a corpse, but no fragments. it's like that for all explosives
>>
So, apparently Long War itself is my issue. I can load up EU just fine, but when I try to load EW/LW, it freezes at Loading User Settings. Is this common? Is there a fix for it?
>>
>>125854879
Uninstall everything then reinstall LW.
>>
>>125855185
I just did, uninstalled the whole base game and reinstalled.
>>
So what do we know about exo-suits?

are they early game gear? can we equip every soldier on a mission with one?

>>125854304
he's the ranger, duh
>>
>>125856184

mid-game gear, and they're probably expensive to produce
>>
>>125856184
I'm thinking the later early game since everyone is still using ballistics and standard armor.

Probably rarely expensive since the base suit gives mobility, armor, hp and a rocket. I'm that's some really nice armor.
>>
>>125852262

>even suggesting the RNG isn't sufficiently random

This game isn't really for retards, but don't worry, there are plenty of other games out there where your impediment will hardly make a difference.
>>
File: 654-0-1450423163.png (798KB, 1040x650px)
654-0-1450423163.png
798KB, 1040x650px
Roulette Trees Shuffle
http://www.nexusmods.com/xcom/mods/654/?
>Press '9' to receive new Tree(s) right after selecting the basic Class of any promotable SPEC(+) Troopers including some higher ranked Rewards given by the Council like Van Doorn, Zhang & others.
>With the advantage being that it can be done as often as you want or until your optimal choice of perks are re-created.
>As soon as you select the first Perk, the current Tree becomes permanent.
>>
>>125849181
Take middle road, bring 6, clear the Map before entering the ship, wait until the time gap in which no ayyliums spawn from the whale, dash, overwatch, win.
>>
>>125852152
>Taking 25% shots
>Calling someone else bad

Saved anyway
>>
>>125860318
Explosives.
>>
>>125860318
vanilla was not designed with balance in mind, it was made to be played through once for the story and uniqueness of it and discarded

it was especially not designed to be balanced on impossible
>>
File: image.jpg (83KB, 715x766px)
image.jpg
83KB, 715x766px
>>125860365
Low quality bait.
>>
>>125859964

it's actually the mechtoid perk Plasma Barrage, not bullet swarm
>>
Do you guys think xcom2 would've happened without long war?
>>
>>125860592
>Facing mutons
>Only 4 soldiers to deal with them

Where are your squad upgrades anon?
>>
File: Untitled.png (41KB, 1002x414px) Image search: [Google]
Untitled.png
41KB, 1002x414px
>>125860365

check it out
>>
>>125860815 meant for >>125860689, sorry
>>
>>125861029

they probably worded it that way because heavies also have access to the rocket launcher.
>>
>>125840008
>color coding classes
Absolutely disgusting. Kill yourself right now you fucking vomit-inducing piece of filth
>>
Daily reminder that we still dont have the next episode of LnI
>>
Is it just me or is there more shitposting going on than usual?
>>
>>125861360

just report, then hide it and move on.
>>
>>125861107
I was making a factual statement about the obvious reason for the structure of vanilla
>>
>>125840008
>Heavy
Dark green, soilder helmet

>Assault
White, snow beanie with snow glasses and headset

>Support
Light blue, cap turned the right way, headset

>Sniper
Black, cap turned the wrong way

>MEC
Red, one of those yellow glas helmets

>Rookie
Rookie
>>
>>125861670
we dont need bumps
>>
File: 1360625077665.jpg (56KB, 540x359px)
1360625077665.jpg
56KB, 540x359px
Is this a good approach to long war above classic ?

I'd like to go brutal now.

Pre-contact phase.

-Analyse starting position, establish worst case scenario contact.
-Attempt high ground or extreme CQC with limited line of sight.
-Screen with the soldier with the most fog of war revealling move.
-Always steady rocketer given there is no contact made.
-Always move rocketer and sniper last unless excellent position is disposed.
-Pop a smoke before making contact if itchy trigger tentacle is actives with given cue of flying enemy. Yes, I played with that on my classic play trough. Flying enemies are deadly since they always shoot. I learned that lesson the hard way.
-Establish contact with scout having tactical sense, especially if itchy tentacle is activated.
-Exceptionally move engineer first if there are no flying enemy at all and pod is already established trough battle scanner/sound since they rely most of the time to throw able to be effective, the closer to a pod activation they are, the better like hood of them being in a grenade range.

Contact phase.

-Use explosive first if no flanking option is available so that my infantry and sniper are more likely to hit.
-Engage flying enemy first with dead eye troops and sniper if there is no pressure from flanking or aggressive CQC yet.
-Take flanking shot from sniper and infantry/assault before using explosive, given how sometime explosive can remove an alien from LOS
-Always suppress foes with grenade abilities if I can't kill it.
-Breaking LOS/retreat if there is too much pressure unless it's a floater, I swear, these flying cyberdisc/floater always take bizarre flanking routes. At least seeker and drones are more predictable.
-Use psi support ability from the medic/support first if they have no possibility to gain a shot.

Contact aftermath.
-Retreat and reload if there is no meld in play or close to inactivated pod.
-If there is meld, aggressive approach if possible if most pod are dead.
>>
File: Spoon.jpg (202KB, 1000x667px) Image search: [Google]
Spoon.jpg
202KB, 1000x667px
>>125861860
I trust smoke not the reduction of being hit but making it impossible to be crited with cover by most enemies, except boss unit, won't be able to crit you at all with cover.
>>
So, in Enemy Unknown, is there a "permanent gameover" sort of thing? How likely I am to finish the game in my first try? Normal difficulty btw
>>
>>125862121
1:100.000.000

I doubt it.
>>
>>125862213
Normal difficulty literally cheats in your favor

I dont know how disabled you'd have to be to lose
>>
>>125862040
It is indeed deadly with psionic enemies like sectoid/sectoid commander because it will encourage them use mid fray and psi panic, panicked soldier are dead weight.

The only psionic enemy I use smoke grenade is for ethereal pre-contact, why ? Here is the answer, it actually reduce their chance to hit psi lance in long war.

Oh did I forgot to mention it.... ? With itchy trigger tentacle, ETHEREAL USE PSI ON CONTACT USE PSI LANCE, SHIT IS HORRIFYING !
>>
>>125862213
you are guaranteed to win on normal, as long as you try, even if you are bad, because of certain game mechanics

game over is when half the council leaves
>>
>>125862213
Yeah, of you lose more than 7 countries. But dw, normal is pretty cool if you don't know what to and want to discover things. Play the tutorial and it's very unlikely that you will fail.

Even if you fail, that's part of xcom, baby.
>>
>>125862213
Yes, there is a game over. If you lose 8 countries, at the end of the month it's game over, and you played your the prequel to Xcom:2

If you have no clue, you can still lose on normal. Bcause you can do a lot of things wrong. Not so much on the strategy layer, more on the tactical layer where soldiers can die very easily if you don't play well.
Guides help a lot, but i can give you two important things on the way.

Stick your people always together (except Squadsight Sniper) and let them spread out.

And never, never ever dash one of your last soldiers into unexplored terrain, 9/10 times there is an enemy group and you can't react anymore.
>>
>>125862340
>>125862291
>>125862295
>>125862425
>>125862504

I assume "losing" countries is when their panic level gets to the max?

The game always makes me choose between 3 missions, in the one I choose, panic decreases by 1, and in the other 2, it increases by 1, which means eventually I will lose countries, no?

>>125862504
>and you played your the prequel to Xcom:2

So Xcom:2s story is based on the "bad ending" of the first game?
>>
>>125862312
>>125862291
>>125862340

Wait... Dark Side Phil lost his Xcom:EU normal campaign...
>>
>>125862312
Why are you mean? He's just asking a simple question and you have to prove that you are superior by insulting him and calling out some game mechanics that could ruin the fun he would have while playing the game.

If you want to funpost, draw a difference. You can insult player that are already playing the game on a high difficulty and fail horribly, because they know whats up, but you really shouldn't be mean to a new player who's kindly asking for an advice.

Fuck. Off.
>>
>>125862487
>though even then, you might miss those 99% shots four times in a row and le thats le xcom, git gud faggot :^)
pretty sure normal increases your shot chance after a miss so its impossible
>>
>>125862583

Yes, the first gamemechanic is in long run a lose, you save 1 country, but 2 raises panic up. Later you can hinder that, foremost if you make the alien base assault and have enough sattelite and do well on terror missions, so it never will raises up again. It's only at the beginnign a problem, not later..

Yes, if you lose a campaign, it leads to Xcom 2, where the aliens occupied the world.
>>
>>125862583
Yeah you gonna lose countries, but you can decide which you want to lose.

Most important:

>USA
>Canada
>Mexico
>Australia
>India
>China
>Japan
>Brazil
>Argentina

Depending on what start bonus you picked you can skip saving those.
>>
>>125863189
fuck off shitposter

its not funny when you start working overtime to flood the thread, stick to bumping
>>
>>125862887

https://www.youtube.com/watch?v=pRd20xaoChM
>>
>>125863403
43 seconds of waffling on before we even see XCOM
>>
>>125863441

But it's a gold mine of facepalms.
>>
>>125863403
It hurts my souls.
>>
>>125863828
All of them?
>>
>>125840008
Are you me? the only difference is sniper=green.
>>
>>125863921
Yes, as an Ethereal, the might of humanity is no longer 'a subject of interest' after the demonstration of this video.
>>
>>125864464
>Everyone that isn't exactly like me is cancer

Cancer
>>
>>125864464
What do you think of my approach ? I'd like to hear about your opinion.

I'll get there eventually, long war ironman with itchy trigger tentacle, I swear !
>>125861768
>>
>>125864431

There was also a bug in the van Doorn Mission where he couldn't do anything anymore.

But people who play hundreds of hours their Long war Mod can see how people play the game,who never touched X-Com before. So even normal difficulty is a challenge if he no glue of the game.
>>
>>125864431

Well yeah, EU/EW/LW has some godawful bugs. It doesn't help that he's a faggot, but one can be correct in their anger when they're inhaling cocks faster than a QA machine at a dildo factory.

Nobody likes teleporting pods.
>>
File: 1446421126844.jpg (127KB, 569x571px) Image search: [Google]
1446421126844.jpg
127KB, 569x571px
>i just learned about the gray market

MOTHERFUCKING

I DIDN'T

HAVE TO RELY

ON THE GUBMINTS

FOR MONEY

IVE BEEN

OH FUCK YOU
>>
>>125864431
>>125864876
The problem is that he's cried wolf so many times with things that aren't bugs that when he starts calling out bugs correctly nobody listens to him anymore.
>>
>>125865398

Unless you're playing X-COM/TftD/Apoc, you will have to rely on government welfare checks. You will never sustain the project on artifact sales, until the late game LW where governments are covering your costs, and you have to sell useless shit to get money for new equipment, because you have loads of it.

In EU/EW you will just have more money than god.
>>
>>125865337
You know what's more terror inducing than a teleporting pod of already activated chryssalid in the middle of your squad ? A slow pace from a already activated cyber disc, making somehow, a run and gun move to the whole length of the map. The cyber disc was out of my line of sight, you can only watch in awe as it is gunning your sniper with a crit.
>>
What is this?

I keep flipping this coin and it doesn't ever come up landing perfectly on its side!

What a poorly designed RNG coin.
>>
>>125860318
It's really just a numbers game. You have four to six soldiers all of which are vitally important. None of the enemies soldiers are important so they will engage in suicidal tactics just to kill one of your guys. You are playing against a force that cares more about destroying you than it does surviving the mission.

There are also always MORE aliens than soldiers on the field. So if you give them a turn odds are one of them is going to hit you just based on the odds. If there are ten enemies on the map with an average 20% chance to hit on any given shot then two of of them will probably land a hit. And probably kill someone with it. It's why killing them before they get a chance to act is so important.

The numbers are just against you. It's what bothers me about this new every soldier is vital system. You can't just use human wave tactics. You have to protect your little elite squad or else you are fucked later on. Fuck talking about the RNG. The thing is the AI really wants to fuck you over and will do whatever it can to spite you. You are playing against a spiteful AI which doesn't care about it's soldiers and knows which of yours is the most important. It's playing against you as a player not XCOM and the easiest counter to that is to not play like it wants you to.
>>
>>125865704

>the DSP plays RE4 one is unwatchably unfunny/boring because it's so transparently an ongoing gag

DSP is a weird one

he absolutely isn't 'just trolling for views' or anything due to the intimate details of his life he's revealed online actually connecting to lay out his life as being pretty retarded right now

the guys is retarded offline and online and he takes his attitude with him in games and out of them

however, it's clear he is, at this point in time, faking a great deal of his responses. the funny thing is that as he seems to have been increasingly 'playing to the crowd' and hamming up his reactions, his youtube/twitch career has slowly crashed and burned to the point where he's massively in debt and he's effectively a nobody to machinima/youtube.

It's like, you could kinda say he's just doing it for reactions, but somehow even that's retarded seeing as the more he acts retarded on purpose the worse his career has been.
>>
>>125866178
You think it's bad now?

Wait until XCOM2 comes along and all those pretty customized soldiers die from RNG badluck situations, people are going to rage. Add in the face that XCOM is a smaller team in XCOM2, it's going to be shitpost heaven in here.
>>
>>125866362
This is why I'm ok with Beagle doing shit when he feels like it instead of being a money grubbing viewer jew. He only does it when he's up for it.
>>
>>125865325
I watched this scene in his originaly playthrough again. He moved any soldier, than the game hung up. After save/reload, the next enemy turn start, bcause he moved already all soldier and saved the game.

>>125866130
I know, the video is very biased against him, he have a lot of haters, but he really make some silly moves. After that video i watched his whole playthrough and many mistakes, beause he didn't know it better. The video is all about his rage-reactions.

>>125866465
I think they changed something in Xcom 2.
As we know, the damage from the early game alien isn't as high (Viper rifle only 3-5 damage) and crits are more unlikely (removed 10% crit from all weapons).
I saw all the XCom:2 videos and never saw a player oneshooted, beside of Viper tongue-grab, what is already nerfed to only 2 damage. I dont think the the HP amount of xcom-soldiers change by difficulty, what make them harder to kill too. The aliens get a lot more tactical abilities and use them alot, instead of overpowered weapons.

So i hope losing people to RNG will be not common anymore, if your soldier die, it should be your fault.

>>125866887
This is why i always alphastrike in Xcom:EW. I run always 2 heavies because of rockets and don't move fast with my soldiers, so if i activate a pod, my heavies can shoot with their rockets on range. No covered alien, not living alien after the end of the turn = almost no RNG shenanigans. But this isn't the way i want play and hope for Xcom: 2 to change that. Some things i saw are good, (alien damage and abilities) some are bad (too much explosive aphastrikes again). I hope they will do something that aliens can stay long on the field without killing you next turn.

The new strategy layer have a lot of player involvement. It's so full with stuff you can do, it's incredible.: Make new contact, fly to supplies, ounter dar events and raid bases, sell to black market and so on... alot of stuff to do.
>>
File: 1362804965236.png (898KB, 1500x1430px) Image search: [Google]
1362804965236.png
898KB, 1500x1430px
I feel like playing The Bureau since I snatched it off a sale
How is the difficulty compared to other TPS titles, anyone got basic advice or am I just overreacting?
>>
>>125867434
I really don't get all the whining. I play with ITT on in LW Brutal Bronze and it's fine managing the good with the bad. I always minimize loss or damage taken in every scenario and I feel it's a good part of the game. I'm not even honorable and will gladly sacrifice a rookie to save a CPL+.
>>
>>125866887

I heard that you can buy experienced soldiers in the black market, and anyway you can turn rookies into soldiers you want, this will help a bit to counter loses.

>>125867434
I played a lot of ironman Classic and agree, most of the time if someone died it was my fault. Full cover crits are very rare and don't should affect the game in long term. Last game a sectoid did this early, but yeah, this happen sometimes i must live with it.
>>
>>125867635

Xcom:EW have many problems, but the core is awesome. I'm hyped as fuck for Xcom:2 because it will do so many things better than EU/EW. I didn't saw many bugs on PC but i must agree that impossible is bullshit unfair. Early you have nothing beside nades, and because of the HP increase of sectoids and thinman you can't nade them well anymore. Oh, and there run around much more of them too. People who play impossible, use second waves abilities to get soldiers with much better aim, but i think this is kind of lame.
>>
>>125867985
>people who play impossible use second wave abilities to get rooks with better aim
Speak for yourself, I always used Strict Screening.

Like, Impossible is piss easy once you get past the first two months. And in those first two months you just gotta flank, destroy cover and BREAK LOS like never before. Also called gitting gud.
First month is the most difficult since the council mission with only low ranking soldiers is pretty hard, but after that it gets easier.

Dont overestimate Impossible. It is very doable if you just stop playing like a retard who takes potshots from cover. You either wipe out a pod in one turn or you hunker in full cover or BREAK LOS
>>
>>125868119
Oh I just remembered, EW didn't have Strict Screening, instead there was a second wave that made soldiers have randomized stats

Silly me.

>>125868154
Fucking imbecile. If you cant kill the enemies in a turn, they're going to get shots at you. If you break los they often either overwatch or move up. And when they move up you suddenly might have a better chance of slaughtering them in a turn.
And you dont have to kill all of them, even though I said that. Its okay to leave one alive, since ayys often retreat when their pod is wiped out
>>
>>125868272
Get good
>>
>>125868272

break LOS
>>
>>125868675
What?
I said do not take a shot if it leaves your soldier in sight of aliens. In other words do anything else, like fall back or hunker down. Shooting just means that youre sitting there with only the 45 defense of high cover, and the aliens have a pretty good chance to hit you when they get multiple shots out.
>>
>>125868864
>grenaded by sectoids, floaters or thin men which are the most prevalent enemies in early game which we were talking about which is the only difficult part of vanilla.
After you get MECs and stuff all that goes out the window since you have other options my man.
And also hunker down means you have 90 defense, thats a lot versus sectoids. Ya aint gonna get hit often. Pop a smoke if there are thin men around.

And youre right about overwatch being unreliable, I dont use it often. My strategies involve using frags and flanking liberally to get those crits which you need to reliably kill ayys. I was just pointing out that ANYTHING is better than sitting in cover shooting potshots at aliens in cover. Thats the worst thing you can do.
>>
>>125869000
Well my memory can be a bit rusty on that, I just recalled that in EW high cover gives around 40-50 defense, feel free to correct me if Im wrong
>>
>>125869147
40, but cover in LW is much more useful because of DR and higher overall health
>>
>>125869259
>mutons aren't always around
>actually thinking poison is scary
>MECs not buttfuckingly powerful compared to other soldiers
>suddenly acting we were talking about EU and not EW
>wahhhh my confirmation bias keeps telling my that I get hit EVERY TIME ;-;
>what do you mean the aliens missed the last few shots? That doesn't matter!
>>
>>125869259
>mutons dont exist
Correct, you wont face them in the first month, and it is very rare to meet them in them in the second and even then they only have light plasma rifles

>thin minths dont spit
I'll take poison over a plasma shot any day matey

>MECs are day one shit
I never said they were, but you can comfortably wield them in the second month, making things much easier
>MECs are in EU
No point in playing EU when EW exists

Hunker down is an extremely useful tool to bait aliens into moving instead of shooting, and with a smoke on top its about 1% chance to get hit. I wouldnt worry about it.

All in all you seems just like you try to fish for responses
>>
>>125869259
mutons don't exist in the two months that matter
>>
>>125869596
>They start appearing as soon as it hits May
may is neither the first nor the second month
>>
>>125869596
In May you have laser rifles and MECs and medium ranked troops

You're utter garbage if you have a trouble with vanilla at that point regardless of difficulty

Also poison lasting for 5 turns is very unlikely, but a thin man hitting your soldier in plain high cover is very likely. (about 50%) So yeah, I'd rather take my chances with poison that can be cured than a coin flip whether or not my troop dies instantly
>>
>>125866887
>Strategy layer RNG
It's one of the most bullshit things especially on impossible. Your run can be totally fucked by bad luck on the mission draws or timing. XCOM is a game about mitigation as well.

Old XCOM gave you all kinds of shit right out of the gate. You could just level any opposition or try and do it all tactical. It's up to you.

New XCOM by contrast gives you fucking NOTHING besides grenades which don't even kill a sectoid.

It's why the first two months of impossible are such RNG bullshit but after that it's easy. Until you start getting weapons and soldiers developed you have zero ability to mitigate the RNG. If the AI gets a good roll or you get a bad roll you are just fucked. There is no getting good when you have nothing to use against the aliens. You are developing your tech purely to lessen the effects the RNG has on your game.

Which is why late-game is so fucking easy. Your gear has reached the point where RNG can't fuck you over.
>>
>All these kids that will get into XCOM and complain about RNG.
>>
>>125870028
OldCOM was a kids game that was too easy. It was always one ayy against 10 troops, boring as fuck imo.
>>
>>125870261
>being so desperate you have to act like we were talking about EU all along while this conversation clearly started with EW
>>
i hope we get different models for swords, the wood handled machete looks out of place when taped to the back of an exosuit
>>
>>125871057
Already confirmed, havent you watched the latest trailer?
>>
>>125868074

It's strange that i never got this kind of bugs. Maybe the aliens may not live along to bug around. I always get 2 heavies and rocket all things i can see if the aliens stuck together. Works most of the time. If i die, i was too greedy but a stuck together squad with explosives can most of the time kill a 3-ayy pod in one turn.

>>125868119
Yes, i heard it's easy later, because the aliens have the same aim like in classic, only a few points more health. The problem is the early game, 4 HP sectoids and 6 HP thinman aren't easy to kill. But ok, i tried I/I only one time, because they said, that if you play I/I and you lose, it's the way Xcom 2 happend, and i want to see that. I failed.

If i see some comments about how bad EU is, it looks like that people are burned out of the old Xcom already. It wasn't really that good, played it once and left it, until Xcom 2 announced. I bought EW and its much better than EU, but i want Xcom 2 because it looks and feels so much better than Xcom EW. I think anybody want Xcom 2 but sadly we must wait a bit and than we have a lot of joy again.


If i look at some comments who said that EU is
>>
I play with friendly skies and I don't feel guilt.

Does that make me a shitter
>>
>>125872397
>could LE BREAK LE LOS
>but it'll just come up, and shoot someone

are you sure you're doing it properly? the entire point of putting someone out of vision is so that they don't get seen
>>
>>125872721

yeah, so don't put your guys just a blue-move away?
>>
>>125851120

I brought two engineers with 4 HE nades each. I had no items left on any of my troops by the time the mission was done.
>>
>>125851120

>not bringing at least one sapper engineer on every mission
>>
>>125862594

>implying anyone didn't know DSP is sofaking weetoded
>>
what is this niggas obsession with throwing glass at his neighbors
get help if srs
if not get help with making better b8
>>
>>125875206

stop whining faggot
>>
When's Bagel though?
>>
>>125875681

bagel status: never
>>
>>125876189
Mauled by a bear?
>>
File: 1346444780681s.jpg (9KB, 200x250px) Image search: [Google]
1346444780681s.jpg
9KB, 200x250px
Why are people even here if they really don't like RNG in games? At least xcom's implementation of it.
>>
>>125876357
You could call her that.
>>
File: 2015-12-19_00001.jpg (224KB, 1280x1012px) Image search: [Google]
2015-12-19_00001.jpg
224KB, 1280x1012px
first time encountering this hulking bastard of a beast
It scares the living fuck out of me
>>
File: salt.jpg (87KB, 640x640px) Image search: [Google]
salt.jpg
87KB, 640x640px
>>125877447
>>
>>125876943
Part of xcom is that you could fuck up even of you did everything right.

I like this so much. Others seem to hate it.
I understand why they do.
I don't understand why they stay.
>>
>>125877390
I was so scared the first time I saw it.

And then he fucked my whole squad.
>>
so i just threw 3 different firestorms at the storyline ufo
it still didnt go down

whats the usual course of action to take this fuck down?
>>
>>125878295
ALL OF THE POWERUPS

Failing that you should probably make some sort of sacrifice to the dice gods since apparently you did something to piss them off.
>>
Beagle praises covering fire on infantry quite a bit in live and impossible S2, and I understand the appeal of earlygame OW infantry, but is there really a point to the perk? If your covering fire overwatch is gonna result in an opportunist shot vs a guy in cover, you could as well just not have overwatched at all and taken the shot normally instead...

I imagine it influences the AI behavior beneficially, does it make them never shoot and always overwatch so as not to get shot or something?
>>
Relatively new to the game, playing EU 94.

Stun rod is a good move vs. a MC'd troop wearing a grenade, right?
>>
>>125879559
If you don't want him dead yeah, but if it's too risky because of other enemies in the area or something just step away and put the poor guy out of his misery.
>>
FULL TEAM OF SQUADDIES

VS

2 ELITE MUTONS

WHO WILL SURVIVE?

LIVE AND LET DIE

FIGHT!
>>
All I want is what I saw in a post on Steam, Psionic Melee troopers, Psionic flight :(
>>
so is there any way of beating the game without following the storyline?
or does it just go on forever until you follow it?
>>
>>125880443
It goes on forever until you follow it.
>>
>>125880364
so says you
but they managed to take them down with only two casualties on the humie side
however the enemy team is playing dirty and calling in discs
>>
It hits me the only real gameplay we've seen is some late early game/early mid game stuff and the only enemies we've seen in gameplay are Pectoids, Vipers, and Advent (I think). Even the trailers only show short glimpses of the other aliens and no real gameplay footage. How much of EU did they reveal up leading up to release in comparison?
>>
>>125881048
Just watch the EU demo, it's a horrible mess.

>https://youtube.com/watch?v=evnMp_EYnAo

And I would say the parts shown in the streams are early/mid game.
>Ballistic weapons
>Early game attachments
>No abilities
>>
File: image.jpg (43KB, 512x362px)
image.jpg
43KB, 512x362px
>>125881535
>Mfw Jake Solomon
>>
>>125881535
Holy shit, it's like they tried to cram a bunch of reveals into one trailer with no thought to pacing whatsoever and it looks nothing like how the game actually plays. How can they even call that a gameplay demo?
>>
It's my second month in long war, I just finished up the research on the arc thrower, and will be building an alien containment facility in 5 days once my 2nd generator is online.

Should I research towards beam wearpondry, or upgrade my interceptors weapondry first?
>>
>>125882721
but you savescum
your chance is always 100%
>>
>>125882607
I don't understand your question, beam is required for upgrading interceptor weaponry, so you have to research it if you want to do that.
>>
>>125883034

Phoenix Cannon?

Well regardless, the choice is between Alien Materials and Alien Weapondry. Alien Weapondry-Beams weapons it is then?
>>
File: 1418324552273.png (207KB, 625x546px) Image search: [Google]
1418324552273.png
207KB, 625x546px
>>125883102
Phoenix has roughly the same performance as stingray against early ufos (meaning its shit), but a touch higher penetration lets it stay relevant against medium ufos. It's not a solution to airgame until you get the coilgun upgrade, which is at gauss. For useful interceptor weaponry early on, you need beam.

Because airgame is important, beam before armor is the conventional choice, but you can do materials>weaponry>beam just to unlock the alloy/elerium/meld requests earlier at the cost of delaying beam by a week, if you want to be different.


>>125883298
>he can't even savescum properly
as expected from /v/poster, you're well on your way to becoming a minor avatar of shittery
>>
File: kek.jpg (34KB, 1280x720px) Image search: [Google]
kek.jpg
34KB, 1280x720px
This one is for all the poor waitfags that will be playing long war whilst the rest of us are enjoying and sharing xcom2
>>
>>125883704
how about you wait until you've actually played it before concluding its better than LW
>>
File: 1428542890449.jpg (1MB, 800x5031px) Image search: [Google]
1428542890449.jpg
1MB, 800x5031px
Anyone have a screenshot of somebody showing the giant list of perks that aliens get in late game Long Dong? I need it for reasons.
>>
Hourly reminder that we still do not have the customization video.
>>
>>125883863
are you doing this because you know it gets delayed by one hour every time you do it or is it just a suspicious coincidence
>>
>>125883692

The money would be nice from requests, my finances are running thin right now. Arc thrower+Containment is expensive as fug.
>>
File: walk in like whats good.gif (1MB, 260x173px) Image search: [Google]
walk in like whats good.gif
1MB, 260x173px
>>125883789
how about you quit being so hung up on a mod
>>
>>125884542
Xenobio>materials>beam is what I'm doing in my current game ( >>125828869 )


>>125884690
would you be ok with praising it if firaxis rereleased it as paid dlc
>>
>>125878278
they can attack twice in one turn?

thats....strong
>>
>>125882482
I wish you could holster your primary weapon like Sid did in the demo of EU.

Like Psionic troops could use their psionic powers as primary weapons.

Thus Psionic Flight and Psionic Punching and all the traditional psionic powers.
>>
File: 1445741803729.gif (2MB, 161x149px)
1445741803729.gif
2MB, 161x149px
>lmg soldier remaining with actions
>all others used up
>thinmint in half cover
>30% chance to hit
>I'll just put him under Suppression for now
>lmg suppresses thinmint
>ayy turn
>lmg crit killed by suppressed thinmint
I think I'm done for today, /xcg/. Just can't handle the long dong right now.
>>
>>125885893
>posting this in /fog/
>>
File: 1446246899385.gif (2MB, 441x329px)
1446246899385.gif
2MB, 441x329px
>>125886137
...oops?
>>
File: 1404087836073.jpg (50KB, 300x300px) Image search: [Google]
1404087836073.jpg
50KB, 300x300px
>Faceless can squeeze into buildings
>>
>>125879243
The point is to try and make the AI not move. AI will still usually shoot because they will still be in cover.
>>
File: 1450135197623.gif (2MB, 300x300px) Image search: [Google]
1450135197623.gif
2MB, 300x300px
>>125887992
They said it looks horrifying
>>
File: project truth.png (858KB, 1366x768px) Image search: [Google]
project truth.png
858KB, 1366x768px
I had to read so much bitter salty bait to get caught up on this general
>>
File: Attack Dog.jpg (90KB, 1280x720px)
Attack Dog.jpg
90KB, 1280x720px
Reminder that this is not the fifth class
>>
>>125892725
Stop it Beagle. It's too late we all know now.
>>
How can I rush MECs in Long War? Any .ini edits to make? Particular base starts?
>>
File: 1446829718847.gif (959KB, 793x621px) Image search: [Google]
1446829718847.gif
959KB, 793x621px
>>125887992
W-What.
>>
File: screen015.png (130KB, 640x480px)
screen015.png
130KB, 640x480px
Looks like this very large ufo is some sort rapid deployment assault craft. I think the aliens can drop out of the gaps in the ufos meaning there isn't any single door you can watch.

The ufo isn't even that big so I think it may be some sort of clown car.
>>
>>125782829
>>/v/
>>
File: screen016.png (204KB, 640x480px) Image search: [Google]
screen016.png
204KB, 640x480px
>>125894352
Thankfully it looks like I'm wrong, this is just a very weird ufo.
>>
>Watch someone play xcom2
>He tabs back and forth between every soldier at least 5 times per turn per sodlier
>He zooms in and out in between
>he selects and deselects skills constantly
>Still decides to go half cover in the end

This is torture
>>
>>125808089
How about like what one of the few things they had from Beyond Earth is bonuses from policies. In the case of XCOm I think something would work that certain genemods would pair well wit psionics giving bonuses, while certain others would be no benefit or be detrimental to wither mods.
>>
File: ach, du.png (78KB, 253x235px) Image search: [Google]
ach, du.png
78KB, 253x235px
>>125895068
>Roll Fizzlebeef
>>
>>125895068
the aliens can go to the roof and strike from the sky, beagle has been tricked too
also sectoids are cheaters and automatically know when you are next to the door
>>
>>125896556
It turned out to be a research craft with a small crew. I don't think it was the same ufo, I couldn't find any elevators onto the roof

>>125896102
Unfortunately I don't actually know the reference, I just using the /xcg/ namelist (along with my own) that people contributed to awhile ago for someones campaign:
https://docs.google.com/spreadsheets/d/1kfeHqMPkIrW2ISFl1Jj1HdSe_ND19R2CtxVriJotq2s/edit#gid=0
>>
>>125896023
Like Synergy Bonus?
>>
>>125838013
>a rebel going toe to toe with a foot soldier will always win.
How does that make any fucking sense in lore
>>
>>125896023
Could be interesting. Maybe there could be penalties for mixing or having too many psionics, stims, and gene mods for regular soldiers, but the dedicated classes would have no limitations.
>>
Landed large in May. I have seven corporals (medic, sniper, assault, infantry, gunner, 2x engineers), but I'm at ballistic and tac armor.

Shotgun spam? Skip?
>>
>No Star Wars game with XCOM gameplay
>No tactical Rebel removal simulations while you upgrade troopers with shit aim into Shadow Troopers, Scout Troopers, etc
>No game with engame upgrade into a Dark Trooper to mow everything down
>You will never get off an imperial shuttle and your Stormtrooper squad raids Ewok tree villages
Just kill me
>>
>>125900187
Break LOS
>>
>>125900187
Shotguns and grenades. Break los and don't be a hothead.
>>
>>125901121
Which side should I enter from?
>>
>>125901279
Whichever doesn't get you killed, anon.

This is a joke, you wouldn't be anywhere near that ship if you didn't want to get killed.
>>
File: 2015-12-19_00003.jpg (388KB, 1920x1080px) Image search: [Google]
2015-12-19_00003.jpg
388KB, 1920x1080px
>>125901553
I'll go for the old standby, the roof.
>>
File: 1383709736837.jpg (353KB, 1920x1080px) Image search: [Google]
1383709736837.jpg
353KB, 1920x1080px
since XCOM-2 is looking to be moddable, is there anything were expecting/hoping to see from it?
>>
File: Clone_Troopers_Phase_II.jpg (64KB, 700x277px) Image search: [Google]
Clone_Troopers_Phase_II.jpg
64KB, 700x277px
>>125902550
I want a Clone Troopers mod for XCOM 2.
>>
>>125902718
More like a Clone Trooper armor mod for ADVENT
>>
>>125902550

Boarding actions, expanded air game and fleet to fleet battles.
>>
>>125903295
>Boarding actions

Yes please.
>>
>>125903295
>expanded air game
>expanded
Nobody tell him.
>>
File: screen017.png (65KB, 640x480px) Image search: [Google]
screen017.png
65KB, 640x480px
Yet another terror mission with a large building, but this one is only two stories and has wide open spaces, doesn't look too bad.
>>
>>125902824
Why? The Clone Troopers were the good guys.
>>
File: Execute-order-66.png (115KB, 300x300px)
Execute-order-66.png
115KB, 300x300px
>>125903959
>>Implying Advent aren't the good guys
>>
File: 1450001297178.jpg (135KB, 1698x1131px) Image search: [Google]
1450001297178.jpg
135KB, 1698x1131px
>>125904165
>>
>>125903693
Like bulls in a china shop
Oddly, myth-busters released actual bulls into a china shop and they broke all of one cup
>>
File: screen018.png (172KB, 640x480px) Image search: [Google]
screen018.png
172KB, 640x480px
>>125904223

bleh, forgot pic
>>
>>125841602
Man, they look so badass and tacticool.
>>
File: 2015-12-19_00005.jpg (379KB, 1920x1080px) Image search: [Google]
2015-12-19_00005.jpg
379KB, 1920x1080px
I think I killed five pods of floaters just sitting on this roof waiting for them.

This is the floater transport..
>>
>>125904932
why do floaters need to be on ships if they can just fly?
>>
>soldiers mood depends on the mission you ran
>after an exceptional mission a pole comes down in the middle o. The extraction plane
>stripteases
>>
>>125905084
Ebin
>>
>>125905084
they're like funnels, UFO gets engaged in air-to-air combat, floaters fly out and fuck shit up, then fly back in
>>
File: 2015-12-19_00006.jpg (377KB, 1920x1080px) Image search: [Google]
2015-12-19_00006.jpg
377KB, 1920x1080px
Is this powersource broken? It's a landed UFO..
>>
>>125883704
>not waiting until it's $5 on a steam sale
baka familia
>>
Is it RNG if a soldier dies or starts bleeding out when they hit 0hp?
>>
>>125907883
Is it pathetic when somebody has to create the shittiest strawman possible long after getting BTFO?
>>
>>125907883
It depends on how much they get overkilled by and how much will they have. Presumably with a bit of RNG thrown in, but my high-will dudes in LW seem to always bleed instead of dying.
>>
File: screen020.png (140KB, 640x480px) Image search: [Google]
screen020.png
140KB, 640x480px
The council would like you to join them in recognizing the heroics of a decorated commander part of the xcom project AND HIS NAME IS JOHN CENA

Honestly I don't know how he's made it this far as the first person operative off of the skyranger.

>>125907883
Higher will = higher chance to bleedout instead of instantly dying.
>>
File: screen021.png (253KB, 640x480px) Image search: [Google]
screen021.png
253KB, 640x480px
Sexy snek
>>
>>125908401
>>125908187
Thanks

>>125908108
I'm not the guy who was arguing about RNG, I was just wondering if it was based on anything whether my soldiers bled or died.
>>
File: 2015-12-19_00001.jpg (234KB, 1440x900px)
2015-12-19_00001.jpg
234KB, 1440x900px
This was pretty damn tough, lost some good soldiers.
>>
>>125909119
unf
>>
>>125902550
Find the Faceless mission
>small squad
>civvie clothes
>a lot of civillians
>>
>>125910191
Lol like those warcraft 3 custom maps
>>
File: Delta Section.jpg (110KB, 1366x768px)
Delta Section.jpg
110KB, 1366x768px
>>125910108
Good job holding the line
>>
Are MECs worth the resource input in b15i?

like 60 meld for a single mec trooper without the armor is fucking ridiculous
>>
>>125907883

willpower effects it

if i recall apparently rank effects it too
>>
File: 2015-12-20_00001.jpg (282KB, 1920x1080px) Image search: [Google]
2015-12-20_00001.jpg
282KB, 1920x1080px
I've never seen a more inconveniently placed encoder/transmitter in me entire life.

>>125910581
I'm trying a run where I sell all my meld or give it to requests, I mean that's like 1000 cold hard cash in the first two months alone. Probably a stupid idea..
>>
So what are the odds as the game progresses, civilians will whisper "Vigilo Confido!" when they see your troops instead of just ratting them out?
>>
>>125910339
Thanks, fellow commander
>>
>>125912125
It would be cool if their were special missions that raised popular/positive recognition for x-com.

Things like taking propaganda centers, saving shanty towns, busting out prisoners.
>>
File: XsrTyyg[1].png (3MB, 1920x1080px) Image search: [Google]
XsrTyyg[1].png
3MB, 1920x1080px
Looks like there are UFO missions in XCOM 2 after all.
>>
So I've been thinking, say the ethereals have colonized a planet or two, and they sent a small army to colonize earth. In this case you could win xcom 1, the ayys get pissed off at us for destroying the temple ship and launch a full scale attack paving the way for xcom 2, instead of just saying "here's xcom 2, oh you lost in xcom 1 btw"
>>
>>125912296

and most importantly, converting sneks to the cause and keeping them in the Avenger to...raise morale. :^)
>>
>>125912743
Yeah, instead it becomes "oh, you lost in the opening cutscene btw".
Why do people get so butthurt over the idea of what-ifs?
>>
>>125912696
Nice find

I wonder how you get these missions though...
maybe something like spending intel to get info on ufo missions so you can track them to where they land?

>>125912743
It still has a btw you lost feel, except now either I have an xcom with full ghost armor, elite soldiers, and plasma weapons, or mecs, or you have to find another bs excuse as to why suddenly all or tech is gone.
>>
File: screen022.png (251KB, 640x480px) Image search: [Google]
screen022.png
251KB, 640x480px
>>125912832
VIGILO CONFIDO

DEATH TO XENOS
>>
File: desert warrior.jpg (110KB, 900x1273px) Image search: [Google]
desert warrior.jpg
110KB, 900x1273px
My XCOM2 squad will be a group of desert warriors with shawls and light desert camo
>>
>>125913103
because casuals don't like losing
>>
>>125913437

I'm gonna deck mine out with tons of tattoos and bad hairdos so they look like the twitchiest, craziest, most PTSD-ridden trainwrecks to ever hold a gun.

Because let's be honest, that's about the only type of soldiers that would be around 20 years into the occupation.
>>
>>125913969
what about the people who didn't mind the ayys but who's whole families have been 'volunteered' for ayy experiments and have nothing to lose
>>
>>125913103
>>125913120
Yeah, it still has a btw you lost feel to it, but I prefer that to retconning EU. Maybe a full uber ethereal sectopod colonizing force, xcom could make front to that for a while and then get overwhelmed. Kinda like the seven hour war or something
>>
>>125913437
I've yet to decide what my soldiers will look like, but I want something vaguely uniform and perhaps out of date.
>>
>>125914314
Right, but then you reach the issue where, if your super soldier + firestorm army of xcom1 was overwhelmed. why the hell do you stand a chance in xcom2?

Also its an alternate timeline, firaxis' way of saying that in your universe when you beat the ayys, xcom2 does not happen. In any campaign you lost, that alternate universe needs xcom2.
>>
>>125902550
Directional explosives like breaching charges.
>>
>>125914612
Breaching charges would be beautiful in xcom. In general , x-com games have lacked options when it came to assaulting ufos, especially in the originals.

Did xenonaughts have breaching charges?
>>
File: 1450371020445.jpg (88KB, 650x366px) Image search: [Google]
1450371020445.jpg
88KB, 650x366px
>>125914368
>>
>>125914545
Damn, good points anon, maybe we're thinking too much into it. Presenting it as an alternate timeline sounds way better than "oh you destroyed the temple ship but you still lost lol". Plus it raises the question, how would you continue the plot if you win xcom 1?
>>
>>125915492

Firaxis confirmed that reverse-terror missions aren't a thing, but what's stopping me from just grenading civilians en masse? DEAD MEN TELL NO LIES VIGILO CONFIDO
>>
>>125915712
>Firaxis confirmed that reverse-terror missions aren't a thing
what the fuck i wanted to liberal crime squad that shit up
>>
>>125915578
Yeah, that's another direction I like with it, because for all we know, xcom3 could take place after a victory in xcom1.

Maybe after they get feedback from xcom2 they will feel more confident in taking on a project where xcom/earth starts with advance weapons and aircraft.
>>
>>125913437
Meanwhile I'm going to kick uniformity to the curb and just throw in everything including the kitchen sink when it comes to different designs, there'll be digital camo tacticool soldiers next to terrorist scum next to complete hippies and it's going to be glorious. I'll save themeing things for future runs.
>>
>>125916010

All my soldiers will be Bradford clones, named in sequential order. Bradford 1, 2, 3, 4, 5...but no matter, they all still heed the wise words of BRADFORD PRIME.
>>
>>125914771
yeah C4 you could blow up doors with
>>
File: it's an abstract kind of rekt.png (623KB, 820x805px) Image search: [Google]
it's an abstract kind of rekt.png
623KB, 820x805px
>bomb disposal
>bring biotank assault, expecting her to shrug off all thinmint shots with her 4 DR
>acid happens
>>
>>125913437
My rangers will be the scarred-up, insane weirdos in very loud and red outfits. Sharpshooters are going to be tacticool as fuck and in black, Grenadiers will be the usual bald and bulky types who dress in a more subdued version of what rangers get. Specialists are very professional looking in white or navy blue depending on their specialization.
>>
>>125915890
that'd be really fucking with the fanbase but sounds like a good idea. maybe they pull another xcom 2 with xcom 3 and create another alternate universe based off xcom 2
>>
File: screen019.png (168KB, 640x480px) Image search: [Google]
screen019.png
168KB, 640x480px
Nothing like a string of good missions
>>
File: screen024.png (168KB, 640x480px) Image search: [Google]
screen024.png
168KB, 640x480px
>>125918781
>>
File: screen025.png (167KB, 640x480px) Image search: [Google]
screen025.png
167KB, 640x480px
>>125919002
>>
File: spurdcom.png (34KB, 853x543px) Image search: [Google]
spurdcom.png
34KB, 853x543px
>>125917156
Will your grenadier be The Heavy?
>>
I'm hoping procedural tech will mix things up a little more than "Building Type A" being in the level.

Because to me UFOs got real fucking boring due to the same approach and attack on almost all maps.
>>
File: screen026.png (164KB, 640x480px)
screen026.png
164KB, 640x480px
aw snap
>>
File: screen027.png (83KB, 640x480px) Image search: [Google]
screen027.png
83KB, 640x480px
>>125920213
Hooray for custom base layouts
>>
>>125919868
Not really.
>>
>>125921359
>Not modding your statstrings
>>
>>125923892
?
>>
What characters, real or not, are on your list to include in the fight for humanity?
I need more ideas.
>>
>>125924165
Boruto
>>
>>125924165
MGS, Witcher, Resident Evil and Starship Troopers off the top of my head. Those provide enough names for a bunch of soldiers and specific setups.
>>
>>125924165
Red Snoipah
Freeman918
DeltaDutch
Vosstaniya
Beaglerush
Jorshamo
Zipbomb
snickle96
Ametsub
Nir4h
Skan_dranonae
All people I've seen in /xcg/ only streams

Fox Mulder
Jack O'Niel
Teal'c
Daniel Jackson
Samantha Carter
Dana Scully
John Doggett
Characters from SG-1 and X-Files, so basically alien fighting/hunting badasses

Rommel
Sun Tzu
Andrew Jackson
Grant
Historical figures I like, and suited to beat back the ayys

And Samus Aran because master chief is a scrub in comparision.

Maybe throw all the Snakes in their for good measure.
>>
File: snipe.jpg (200KB, 1920x1080px) Image search: [Google]
snipe.jpg
200KB, 1920x1080px
holy fuck 'checkmate' larsen confirmed best girl.
first time in a long time i have a sniper. i thought they were useless as fuck when i started playing until i learned about squad sight and she has sure carried her weight on my recent missions. feels pretty good especially since i just got plasma weapons for almost all of my squad.
>>
>>125924165
my tiny list so far:
Hoss Delgado
Gen. Skarr
Johny Rico
Mike Vinning
Travis Haley
Chris Costa
Continue? cast
Phuc Long
Hickok45
TF2 Mercs
TrukTruk
Lange
Tagg
Jerry Miculek
Scott Manley(I hope he does a million times)
>>
>>125925560
>hickok45 with a plasma rifle
>"lets see if I can hit that alium at 100 yards"
>mag dump
>ding
>that gleeful chuckle
>>
Post yfw ethereals in xcom 2 are replaced by psychic humans in ethereal robes
>>
>>125926170
id prefer ethereals roided up with human blood.
>>
File: screen030.png (464KB, 640x480px) Image search: [Google]
screen030.png
464KB, 640x480px
Now that's a party
>>
>>125926648
>Muscle wizard Ethereals

XCOM is doomed.
>>
File: 2015-12-19_00001.jpg (334KB, 1920x1080px) Image search: [Google]
2015-12-19_00001.jpg
334KB, 1920x1080px
Should I even bother? Mexico will leave regardless, right? It sucks because my home continent is NA and I just needed one more satellite for the bonus.
>>
>>125927656
If nothing else it'll be XP for your soldiers, go ahead and give it a try.
>>
>>125927656
ignoring the terror mission will cause even more panic in the rest of the continent.

You will still get resources and experience.
>>
>>125927735
Ah, that's right. Thanks.

>>125927734
Alright.
>>
>tfw thread almost broke LOS
>>
>>125915769
>lcs
my nigga
>>
File: waiting for xcom2.jpg (41KB, 312x500px) Image search: [Google]
waiting for xcom2.jpg
41KB, 312x500px
XCOM2 WHEN
>>
>>125930016

47 days
>>
>>125924165
MGSV Mother Base combat staff
The Avengers
Gordon, Alyx, and Barney
Brotherhood of Steel
The Payday gang, because all of that dosh to be made off of ADVENT gear.

And Easy Company; I fucking love them.
>>
>>125921359
i fucking hate the fact that most of your weapons spawn in the hangar preventing you from using explosives
>>
>punching bags in the training school are old school Toids
stop making me miss them ;-;
>>
I tried to into X-COM:UFO Defense before openxcom and couldn't do it.

Should I try again now with the final mod pack?
>>
File: 1383783420934.png (3MB, 1904x1044px) Image search: [Google]
1383783420934.png
3MB, 1904x1044px
https://www.youtube.com/watch?v=0HJq3Rngmek
>>
>>125931445
If you already paid for UFO Defense then why not?
>>
>>125932025
Well I'm talking about the controls, the controls in normal ufo defense are terrible
>>
man, i wish you could walk around your base, go to the barracks labs etc and hear your soldiers and personnel talking and shit
>>
>>125933036
If the UI is your dealbreaker then nevermind, that's the one thing they pretty much left untouched.
>>
Any way to disable cutscene gun shots?
I like seeing the top-down firing.
>>
EU, how to determine the range of my guys? How can I know the farthest I can move from the enemy that still allows me to shoot it?

Also, the short/medium/long/etc stat of each weapon is its range, or the range where its most effective?
>>
>>125935067

disable action cam and third person cam, it's in the menu options
>>
>>125935253
Oh lawd I have been blind.
>>
>>125935094
First question, it's not displayed so unless you feel like counting tiles out from where the ayy is you really can't.

Second, it's where its most effective. Shotgun bonus aim scales really quickly in close range and also gets penalized at most ranges outside of that area, while Sniper Rifles will actually get penalized from being at close range.
>>
someone explain xcoms story to me please
>>
>>125935532

http://ufopaedia.org/index.php?title=X-COM_Timeline
>http://ufopaedia.org/index.php?title=Background_%28Enemy_Unknown%29
>>
>>125935532
ayy lmao.
>>
Post the bios that you are going to give to your best unit
>>
>>125935532
ALIENS ARE INVADING EARTH. ARE YOU A BAD ENOUGH DUDE TO STOP THEM?
>>
>>125935094
if you're using long war, http://www.nexusmods.com/xcom/mods/556/?, otherwise, as other anon said
>>
>>125935827
"Going to make XCOM great again."
>>
>>125936073
I can't wait for the customisation of xcom 2.
EU was really lacking even with DLC.
Will genemods/psionics be in? I love the whole making supernatural soldiers thing.
>>
>>125936221
Psykers for sure. Genemods we don't know.
>>
>>125935827
Quick version is "born under ADVENT rule , love interest dumped them for a snek, got really pissed off and killed said snek and her entire patrol with a sword before running off into the wilderness and eventually getting picked up by XCOM"
>>
>>125935827
"After spoiling the star wars film to an ethereal , this unit has found himself/herself to be running from ADVENT
>>
>>125936073
Ronald frump died on that gameplay.
> nothing of value was lost
that stream was great
>>
>>125936453
I went to see it with my friends and we have this one absolute spastic friend; so another guy says don't talk about spoilers as we come out of the theater, and he loudly blurted out some when we were outside and I saw this fat guy's face just drop.
>>
>>125936662
Nice
>>
Is there a point in overwatching when there are no nearby enemies? Will aliens actually come after you before you "discover" them?
>>
>>125936453
>>125936662
>Not "spoiled Star Wars episodes 7 through 9"
>>
>>125937142
Some pods will be patrolling around the map and if they come across you on their turn they won't actually shoot so yes, there is very much a point in overwatching.
>>
>>125937142
Yeah they do; I had a mimetic scout watching some mutons and they moved around a bunch.
Some remain fixed until discovered but some will scout around
>>
>>125935827
Conspiracy theorist with his own katana collection. The entry standards for XCOM's field unit were particularly low that year.
>>
>>125937838
>Living under alien rule
>conspiracy theorist

Isn't he just a theorist now? Or a healthily suspicious human being?
>>
>>125938002
Technically the public doesn't really know about what ADVENT's really doing, he/she's a conspiracy theorist.
>>
File: Dong.png (29KB, 1211x601px) Image search: [Google]
Dong.png
29KB, 1211x601px
>>125930440
Some mods add storage capacity to hangars, you can change it in the ruleset and even add that storage back to your vaults or other buildings if you can't live without it. Rooms with storage values have your stuff on the floor in base defenses. Just delete the storage line from hangars or whatever.
>>
>>125938002
Good... point, actually. Guess he's got a chip on his shoulder, to boot.
>>
>>125936389

I'm going to make a soldier who's looks 'off' looking as possible and give him the bio that he's one of the last thin men, and defected to XCOM. Maybe some info that only the Commander, Tygan, and Bradford are privy to this fact so the other soldiers don't treat him to some "friendly" fire.
>>
That's a question - does anyone know what the ADVENT grunts are? Clones?

Had a notion to model a 4-man team as identical ADVENT soldiers that slipped out of the system/were rescued by XCOM before the indoctrination step was reached with them.
>>
>>125938920

Pretty sure ADVENT are just genetically altered humans. We're not sure how many of them joined voluntarily and how many of them were drafted.

Though now that you mention it, I really really want a customization option that gives your soldier beat-to-shit ADVENT grunt/captain armor.
>>
>>125939138
Makes sense, if the enemy you just killed has better armour, better boost that shit bruv
>>
>>125915712
>no reverse terror missions

dropped
>>
just me or do shotguns seem absurdly accurate in X2?
>>
>>125939512
Have you been playing lot's of vanilla lately or long war?
>>
>>125924165
I have a list of 110~ names I've came up on my own or previous troop names (Which there is only like 10) using just pure imagination and shit posting logic. git gud
>>
>>125939801
Pics or it didn't happen
>>
File: namelist.png (68KB, 803x315px)
namelist.png
68KB, 803x315px
>>125939859
>>
File: 145.png (142KB, 415x367px) Image search: [Google]
145.png
142KB, 415x367px
>>125940098

>yfw the nicknames of most of the soliders in XCOM would be their old internet usernames.
>>
>>125940098
Yeah I only got eight names here, and that 114 is clearly photoshopped.

I can tell by the pixels

>>125940185
>>125891668
>>
>>125940295
I could just prove you wrong right now but I am also incredibly lazy.
>I can tell by the pixels
kek, you can't be serious.
>>
>>125940295

>not making up snek names for future glorious snek defector dlc
>>
File: neuraldampening.jpg (318KB, 1920x1080px) Image search: [Google]
neuraldampening.jpg
318KB, 1920x1080px
i could suck off the guy who came up with this neural dampener thing
>>
>>125940643
You can't prove me wrong because I'm right.

I'm telling you post your namelist ok
>>
File: Vipers_are_quote__pure_evil.png (437KB, 598x888px) Image search: [Google]
Vipers_are_quote__pure_evil.png
437KB, 598x888px
>>125940693
Not happening.
>>
>>125939634
nilla, but I'm watching the Garth blacksite gameplay and he gets >56% on a >15 tile shot seems a bit extreme. maybe the turrets just have a high chance to be hit.
>>125940185
>implying things I never said and relating them to real life stats
you say that like I don't carry a loaded shotgun in my truck.
>>
>>125938834
That's dumb as fuck. Also
>thin man
>he
>>
>>125940842

Misdirection. Ethereals want you to believe all their slaves are pure evil, taking attention away from them.

Blame the puppetmaster, not the puppet.
>>
From what we have seen so far, which class would be the easiest use for a single class only playthrough of XCOM 2?
>>
>>125840008
I dont customize or touch any of my soldiers until the reach sgt. Until then they are expendable.

Once they hit it though I spend a lot of time on colour and outfit, they have deserved it, dont have a colour scheme depending on class. They are all redshirts until customization.
>>
>>125941121

i always assumed male vipers were made into thin men for whatever reason, while female vipers were more suited to combat roles and left un-altered.

what i'm saying is that there's no male sneks anymore. the vipers must be lonely.

:^)
>>
>>125941131
nah i'd just use my ar, incase I fail the trick its just designed to wound so I'll be alright
>>
>>125940742
Neural dampening is pretty fantastic

>>125940963
Yeah, I don't know. It is possible that they lowered the range penalties. I only asked if you were playing long war or vanilla, because when I went back to vanilla I felt like the shotguns were alot more accurate (probably because I had my super soldier assault using it).

>>125941135
Specialists seem the most flexible and almost seem mandatory for making sure you complete objectives in time.

If it wasn't for objectives, I might go for gunslingers supported by ranged snipers.
>>
File: 1447820987316.jpg (155KB, 1366x768px) Image search: [Google]
1447820987316.jpg
155KB, 1366x768px
>>125926648
>They're still skinny
>They can pick you up and tear you in half
>>
>>125941585
>Set game to borderless window
>Go on /xcg/ to shitpost while you wait

There you go, LOS broken.
>>
>>125941778
t. vanilla player
>>
>>125924165
The troopers from Starship Troopers: Invasion and the Roughnecks, some of my steam list, OCs based on shitty writing, and the poor sons of bitches that survive the EW run I plan on throwing to the doom tracker simply to have a pool of survivors to flesh-out in XCOM2
>>
>>125943883
>Shooting guns
>Not just breaking LOS until the ayys starve to death
>>
>>125944610
>Getting mad over a meme
>>
>>125944993
>>125945202
>>125945393
Looks like LOS broke anon.
>>
File: 1450061338879.jpg (985KB, 1188x843px) Image search: [Google]
1450061338879.jpg
985KB, 1188x843px
Who would win?
>>
>>125945618
Well, there are two moms... and only one xcocx
>>
My guys keep getting seen by aliens and shot a lot. What should I do?
>>
File: 1450076899380.png (15KB, 113x226px) Image search: [Google]
1450076899380.png
15KB, 113x226px
>>125945802
2moms vs 10cocks
>>
I miss the snekposters
almost porn was better than fifty straight posts of reddit memes
>>
File: build x2.jpg (368KB, 1920x1080px) Image search: [Google]
build x2.jpg
368KB, 1920x1080px
>>125946090
Hmmm, guess that changes things...
>>
New Campaign:

>>125946718
>>125946718
>>125946718
>>
>>125946463
I wonder if there's a construction crew that's tasked with dealing one thing at a time; 85 supplies and 20 alloys seems very gratuitous.
Thread posts: 682
Thread images: 112


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.