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/agdg/ ablaba gaba daba games

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 762
Thread images: 137

File: a.g.d.g._gra_230412.jpg (10KB, 250x248px) Image search: [Google]
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>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
LÖVE2D: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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(REPOSTIN)

Secondary progress for the day: redid (AGAIN) my trail shading stuff.

This actually not a replacement, it's additive... until now, my trail renderers have been flat surfaces. Now, after some serious study of Bayonetta 2 (and the Bayonetta effects in Smash 4!) and T:D, I've concluded that the trick to good trails is not JUST to manually animate the curves, it's to ALSO use depth-rendering surfaces to make the trails look fuller and more pronounced from all angles.

SO, to that end, the "trail tip" (the one that changes size based on the anim) is, in addition to being rendered with the trail renderer, uses a ribbon renderer (which stitches together camera-facing particles rather than socket-defined triangles) so that it has depth from any angle. The animated hemicircle effect ALSO has a secondary mesh which is a modified Torus, playing the same SubUV animation.

As an added bonus, swipes can now also define a rotational rate per-instance, which helps them look smoother for circular swings (where before we just layered them at roughly 90 degree angles)
>>
I fucking love meat
>>
who doesn't love juicy cock desu senpai
>>
WILL SUCK DICK FOR ART
>>
Who wants to start a floppy wiener jam?
>>
>>125720296
sounds good mang
>>
>>125720396
Will suck at art for dick
>>
>>125720545
>not a peanus weanus :D jam
>>
Are there any engines outside of Spring that are specialized for RTS?

If anyone has poked around in Spring before, is it easy to use or a complete nightmare?
>>
>>125721349
looks half monkey
>>
>>125721349
Anon, that makes me uncomfortable and I don't know why.
>>
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>>125721349
>>
>>125721476
Maybe its too deep in the uncanny valley

>>125721445
In a good or bad way? Maybe I should reduce the ears
>>
>>125721689
sure is summer here
>>
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Babby steps in unreal.
Environment assets largely taken from the open world demo. That shit's unusable in games though.
>>
>>125721802
Oh come on it looks smack like it
>>
>>125722129
>>125721629
don't mind me
I'm just shitposting at 3 am after some deving
>>
>>125721802
summer wasn't around for Reboot
>>
>>125719993
first for music person
https://soundcloud.com/mobiusdisco/duskdawn

SHOW ME WHAT YOU GOT
in terms of working demos
>>
>>125722561
>How do you model animal crossing characters?

first hit when you google "animal crossing models" gives you a good idea
>>
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Saving now works in-dungeon as well.
Also added a consumeable item for this.
>>
>>125722561
>How do you model animal crossing characters?

Same way you'd model anything else. How is this a question?
>>
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I'm still alive, in the middle of moving across the country so I'm mostly just working on writing and story stuff. Have a tree. The leaves will move eventually.
>>
>>125723378
keep it going, looks good. how does the game look now that the portrait is facing in?
>>
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Getting somewhere. Added engine trails, charging animation and collectible ore. Don't think I'll even attempt to go further than just "lines" with the graphics.
>>
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Shitty animation strikes again!
>>
>>125724601
That actually looks pretty cool. Whats the gameplay like?
>>
>>125724601
i like the aesthetic
>>
>>125724846
treading water?
>>
>>125725521
Falling animation, probably needs more movement in it so it doesn't look like drowning in syrup.
>>
>>125724865
Just the old mining and upgrading kind of stuff. I plan to make it be focused on searching for rare ores and ship customization.
>>
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Literally knew nothing about art or animation last week and now I have this webm to share.

Sorry the webms so shitty I'm still getting used to obs and didn't feel like making another one.
>>
>>125725923
oh.. ok
>>
>>125724846
It's an abstract kind of game
>>
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hi
>>
>>125726185
this nigga

>>125726050
Thats amazing progress if true

>>125722959
nice texture
>>
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>>125726234
Gives me Yoshi's Island vibes
>>
teach me how to codde pls
>>
why so dead
>>
>>125721830
fucking BALLIN' my man. you got a blog or something? this is one of the games i'm pretty interested in.
>>
hahahahahahahahaha
>>
>>125722250
hello there germanbro
>>
>>125726185
Someone needs to put that text onto that pic
>>
>>125726050
Seriously? Where'd you learn?
>>
>>125726352
>>125727707

I watched 3 blender tutorial series.

One about general blender use. One about character modeling/animating and one about turning models into sprites.

I fucking suck at anykind of 2d art so I thought of this idea and can't believe that it actually looks ok.
>>
>>125728134
Would you be so kind as to link me to those?
>>
>>125724601
every day i spend a few minutes almost copying your game completely to go my own way with, but i always do other stuff instead

Keep up the good work!

>>125726989
Steam?
>>
>>125727076
Why do you think? The shitposting has gone through the roof ever since you know who came back.
>>
Why aren't there a million low poly turok clones?
>>
>>125728324
Sure thing buddy.
Be warned it's extremely time consuming and the character one especially is fucking brutal cause the guy goes so fast.
I think I spent literally a whole day on each of that guys videos trying to do every step.

https://www.youtube.com/watch?v=LLV7h-WLIx0

https://www.youtube.com/watch?v=DiIoWrOlIRw

https://www.youtube.com/watch?v=dKgmRESI6L8
>>
>>125729226
there are
>>
Why aren't there a million monster hunter clones?
>>
>>125729275
Thanks a lot man, I don't care how long it takes, I just need to get better at this shit.
>>
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LOW POLY IS LOVE
>>
>>125729206
I don't know, I have the threads always open but I ignore every post that doesn't have an image.
>>
Why?
>>
>>125729417
You're goddamn right.
What emulator is that running on? Last one I tried with a resolution hack was really buggy.
>>
Why am i laughing so hard?
>>
Why aren't there a million fire emblem clones?
>>
Why arent you using Live2D again...?
>>
>>125729948
Because euclid isn't out.
>>
>>125729585
I wouldn't be able to tell you, I saved it for inspiration, not my webm
>>
>>125729690
Because you're a BR and your people can't hold the urge to hue
>>
ask programming questions
preferably related to C#
>>
>>125730296
Why would you use Java: Microsoft Edition?
>>
>>125730417
The documentation is amazing, an the .Net library is powerful and easy
>>
>>125730417
C++ is the only real language
that being said
I dont know why anyone would use java instead of C#, even when I consider baby languages like python or ruby I'd still rather code in C#, its comfy as fuck
>>
>>125730417
>C# is just java
Love this meme. Java is 10 years behind in features.
>>
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>>125730721
>>125730934
>>125730950
DESIGNATED
>>
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>>125645485

How is this? Again, I have absolutely no clue how to be funny.
>>
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PLAY MY GAME

http://covalentbonds.itch.io/horse-game

its fun and full of shit
>>
>>125729275
Bros, where can I get something similar for spine?
>>
>>125731225
>I have absolutely no clue how to be funny.
then don't try to make something funny, anon
>>
>>125731225
A portrait next to the text might help, even if its just a scaled up version of whats on the map
>>
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what ide should I use for c++ dev?
>inb4 notepad++
I want code completion and a debug button because muh productivity
>>
>>125731940
use visual studio, dingus
>>
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I just mix into one game all my current best ideas.
I don't give a shit now about becoming an indie developer but at least I'll make my dream game, just like Toady and DF.
>>
>>125720143
I have to ask you. Why are you still in agdg? It just seems beneath you. Do you ever post progress anywhere else? You don't have to reveal where if so.
>>
>>125732017
Visual studio is for fags

>>125731940
Use Code::Blocks
>>
>>125732017
sorry senpai but I don't use a meme os
>>
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JUST LIKE HUSTLE
>>
>>125731441
But it's an important part of my vision for the game. I'm not going to take away from the game just because I don't know how to be funny right now. If it takes me 20 years to learn to be funny, then so be it.

>>125731704
Does the speech bubble not help enough? I feel like portraits might make it worse.
>>
>>125732245
do I really have to get an md5 filter so I never have to see this hipster shit posted again
>>
>>125732029
Nice scope you got there I'm sure it will work great
>>
>>125732314
Does it upset you watching other people attempt to make memes in agdg
Does it bother you even more when those memes are positive
Are you going to cry
>>
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>>125732314
YUP
>>
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aaaand we're done with this tut
game complete
:^)
>>
>>125731940
vi or emacs, if you're gonna go hardcore do it right.
>>
>>125731940
Visual studio if you wanna get things done
vim if your not child
>>
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>>125732314
not that hard tbqhwyfam
>>
>>125731940
CODELITE
O
D
E
L
I
T
E
>>
>>125732571
>>125732112
seriously though why would you use an ide other than VS on windows for C++
>>
With each passing day I feel like I should write an article or something about scope, most of the people I know IRL are completely self-unaware and can't scope within their capabilities for shit.
>>
>>125729417
>pixel font
>on fucking 3D
>on fucking anything for that matter
disgusting
>>
>>125732682
Get over yourself ideaguy.
>>
>>125732669
>seriously though why would you use an X other than the X I prefer
>>
>>125732787
He may be a disgusting ideaguy nodev, but it really is a huge problem that plagues a lot of indies.
>>
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okay so my recommendations are visual studio, not visual studio, code::blocks, three different text editors, visual studio again, codelite and visual studio a third time

I'm on linux tho, so which is better out of code::blocks and codelite?
>>
>>125732787
No, I'll make the next WoW, you just wait and see brah
>>
>>125732961
>Linux
literally give up bro.
>>
>>125732961
Codelite makes code::blocks look amateur tbqh
>>
>>125732961
CLion
>>
>>125732961
if your on linux youre using a text editor and the command line

or your installing windows, why were you on linux in the first place

>>125732904
>asking for the merits of other programs out of genuine curiosity
>none given
ok
>>
>>125732682
I don't see feature creep as a serious issue for most beginning developers.

As long as you're not solely developing the game (i.e. financially dependent on it, which you should never be at that stage), you have plenty of time to implement features and learn from your mistakes
>>
>>125733107
>none given
considering both your posts are shitposts, I see no reason to change that.
>>
>>125733229
>learn from your mistakes
Feature creep being the biggest one
>>
>>125732295
Speech bubbles appear in game, we're not switching our attention between the dialogue area and the game area each time the text changes. Also portraits would give characters more presence/personality, and the UI would be less bare
>>
>>125733229
>I don't see feature creep as a serious issue for most beginning developers
have you ever seen failed kickstarter project #2198356189?
>hey you should add this
>okay
>hey you should add this too
>okay
>hey this would be a good idea, you have to implemented it because I backed you with $100 of my autismbux
>okay
>game is never finished
>>
>>125733229
haha wow

confirmed for nodev
>>
what do other GameMaker devs use for their standard step speed? My basic greybox platformer -ish room seems to stutter every minute or so at 60 steps, but at 144 it disappears completely.

Would it be acceptable to set the desired speed to 144, or scale it to the user's performance with delta time?

Or is the stuttering from a common oversight (like a wonky page file)? I barely have anything going on in the test room and the code isn't very complex or resource-heavy.
>>
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>>125733842
>GameMaker
>>
>>125733726
nah, but I think we're talking about different kinds of projects. The ones I see in dev threads pretty much never have scope issues.

The real problem is people having unrealistic expectations of how long and how much it takes to make a decent, polished game.

>>125733467
>kickstarter
>not financially dependent
reread my post anon
>>
>>125733842:

>>125734010
salty nodev
feel free to ignore
>>
>>125734010
>>125734158
GameMaker is great if you have the ability to work separately from the drag and drop system.

Execution control may seem obfuscated to a beginner or nodev, but you can control everything.
>>
Did slipstreamdev start his kickstarter?
>>
>>125732487
Konami would be proud
>>
what sort of games did vine make and what do they look like? post pics
>>
>>125734427
GM is pretty great as a prototyping tool, i've doing arduino gamedev and have been testing out gameplay in that first. Quite comfy once you get past the weird type system.

not sure about doing a large project with it, stupid intellisense, no easy refactoring and other programming features would get on my nerves.
>>
>>125735076
Vine made Cavern Kings. Google it yourself.
>>
>>125735170
thank you heaps
>>
>>125734839
Not yet. It launches friday. And where he lives it's currently 01:41
>>
https://www.youtube.com/watch?v=KkJ8C1MEKLs
okay, now I want to play undermemetale.
>>
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Does anyone here use boost::serialization?
I'm trying to serialize a class with two 2D arrays of shorts (and some UINTs) but whenever i try to open and load the data I get the error "array size too short"
Can anyone help me? I can provide more info if that will help
>>
>install codelite
>make a workspace
>it crashes
>>
>>125735920
How's your array size?
>>
>>125736017
code::blocks it is then
>>
>>125736217
20x21
>>
>>125735920
>using bloat boost
>>
>>125736550
what would you recommend?
>>
>>125736686
Usually, specialized libraries perform better than Boost at trivial stuff
Boost is only good for getting an implementation of features that are not yet standardized IMO, since the standard will usually keep the same interface, making it easier to replace later
>>
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working on player movement, capture sucks because i'm stuck on laptop for break
>>
>>125737060
looks neat f.am
>>
>>125736686

>>125736969
This.
Depends on what you're using, and get only what you absolutely need.

in case it's something real simple, you should code your own function and not rely on libraries.
>>
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my sprite sheet is ending up really jumbled in no small part due to the irregularly sized sprites

tiles in my game can be flipped horizontally and/or vertically, and there is a second layer that is blended via a binary or. I tried to remove duplicate sprites.
>>
Anybody got that infograph that's about how to make low poly environments?
>>
>>125737060

it's cute. cute!
>>
>>125738317
Wouldn't it be easier to draw with multiplication mode instead of blending with binary or?

1 is white and 0 is black. Multiply both textures.

Looking good by the way.
>>
https://www.youtube.com/watch?v=2jqKiVHS6x4

this is how I feel everyday with tiny glimpses of "holy shit I'm gonna make it" that fade away as quickly as they came.
>>
>>125738920
probably and thanks

I've got to get to drawing more natural stuff (hills, trees, rocks...) which was never my strength.
>>
>>125732682
it truly is the dealbreaker

to someone who's getting into gamedev I'd say start with literally the simplest game you can think.

One mechanic, one win state, one lose state, a splash screen, a main menu, saving and reloading and that's it.

Finish this whole thing that is a playable experience from start to finish and then move on to bigger projects.

Otherwise you're still learning but you're putting the top of the pyramid before the base is done.
>>
>>125737060
finally someone that scoped good enough for 3D
>>
is Tiled the defacto program for doing tile maps?
>>
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is agdg dying
>>
>>125739628
>defacto program
nice meme expression
>>
retarded question but: what kind of price is someone generally going to want for a 30 second track for a trailer or w/e
>>
>>125739216
>I've got to get to drawing more natural stuff (hills, trees, rocks...) which was never my strength.

I'm also terrible at drawing natural stuff.
I can model a house or a brick just fine, but when it comes to stuff like shrubs or clouds, i can't seem to get that "random" natural shape.

It seems forced.
>>
>>125739015
Ive been hearing about Parks and Recreation for years, but now I'm actually going to try it

/blog

gamedev question
Whats a good naming scheme for events in MVC?
When my model fires an event, my viewcontroller picks it up, but then my viewcontroller fires its own event, for consumption by children of the VC. How should I name the events to differentiate handler on the VC (which listens to the model), from the event on the VC that is listened to by the children?
>>
>>125735076
vine2d.com
>>
>>125740107
"meme-" is a meme meme
>>
>>125740257
your and meam
>>
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>>125740257
You're right
>>
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>>125732761
you think that's bad
>>
>>125740182
if you can power through the first and second seasons it's a pretty great watch (first is the worst imo). After season two it's smooth sailing.

I would highly recommend watching the before or after. It's the superior show imo and the first season (that's not pretty great) is also just 6 episodes. From season 2 to like 7 it's absolutely great, then season 8 is all fucked up and then season 9 is great too.

Just like Lisa is the 4chan earthbound and Undertale is the reddit Earthbound, I'd say The Office is the 4chan show and Parks and Rec the reddit show. They're all great but one's never afraid to offend if it means a great joke.
>>
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Added some screenshake because that's what the kids want nowadays, right?
>>
>>125740443
>I would highly recommend watching the before or after
THE OFFICE FUCK
>>
>>125740486
Good now add more
>>
>>125740486
Dear god, lessen the screenshake
>>
>>125740486
Now make it MP like Flap MMO/that meme eating game pewdiepie plays and have leaderboards.
>>
>>125740150
>>/pgdg/
>>
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>>125740486
Neither the projectiles nor what they're hitting are connected to the ship, why would you experience any shaking? If anything you'd shake when you fired the projectiles, and maybe shake when you're collecting the ore or whatever it is
>>
>>125740947
>questioning screenshakes
Just look quicker growth in number of replies of the screenshake version vs the one without
>>
fuckit im making a mobile game
>>
Fucking programmer art.

I can't help it.
>>
>>125741135
I thought this game was already finished since you are working on that furbait game now.
>>
>>125741541
?
>>
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>>125741135
I think Jack is in like 6 games now
>>
>>125741720
That's some psx draw distance nigga. Yours could be called minimalistic, mine looks like shit and takes too much precious dev time. Not even gonna post it, you'll see it at the jam.
>>
you have to explain things SO FUCKING CLEARLY in order to not receive shit comments in ludum dare.

what's that? you referred to right mouse button as "RMB"? suddenly no one knows how to play your fucking game
>>
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>>125741807
im gonna have a Jack Attack™
>>
>>125741875
Don't stress about it. I've had people complain about the fact that there were only 2 button controls when the theme is 2 button controls.
>>
Do I work on C++/studying procrastination project or music?

>>125741860
ya "minimalist" definitely is one word for something this poor
>>
>>125741602
motherfucking walk cycle
>>
>>125741875
One dev mentioned that people only seemed to read about five words before they'd skip the rest
>>
>>125742195
You an enginedev? This actually looks good, I say work on that C++ bro.
>>
>>125742472
Kind of, thats where my interest lies. I'd like to actually make games as well (read: use an engine and be productive) but I don't really have any great ideas or the patience to learn an engine or do any art. I just do this cause I like programming and designing stuff.

I'm a music bro anyway so I don't even need a game.

>>125722615
See you everythread my music family, keep up that /hustle/
>>
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>an endless runner but with stealth
>you have to compromise your speed to sneak past obstacles but fast enough so you don't get fucked by the auto-scrolling
>>
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>harvest moon clone where you can overwork yourself and become mentally stressed, but rather than negatively affecting gameplay it opens up "nightmare" minigames and romance options with girls who think they can change you
>>
>2D animation in unity
fuck this is simple. It'll be easy to make 'decent' enough shit for my game
>>
A game where you play as a golf ball on a miniature golf course, first scene is a small child (or angsty teen) hitting you far off to the other side of the course and getting lost in the shrubury. You have to solve puzzles and fight birds, squirrels, and other renegade golf balls to make it back to your home on the 18th hole (where your family is waiting for you)
>>
How the FUCK do I art.Fuck this gay ass project, I'll learn piano instead.
>>
>>125742856
Or get rid of auto scrolling and have an endlessly generated stealth game
>>
>>125743176
I'm learning piano, wanna be friends?
>>
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I'm doing it! Big bucks here we go.
>>
>>125743139
Unity has a great animator for both 2D and 3D. The only IDE that can compare to it is Flash and Flash was literally made to create animations.
>>
>>125743176
>>125743139
>>125742320
>>125741541
I don't know about your art, but you are funny. Maybe you could just find an art friend.
>>
>>125743467
>being bad at your own videogame
>>
I'm making a twin stick shooter similar to Hotline Miami and Nuclear Throne. I want to give it really good spritework. I want to make it so each angle of the character is its own sprite. Obviouls I can't make 360 sprites, so would 16 angles suffice?
>>
>>125743476
The second one was me
I hadn't tested out the unity 2d animation editor, but you basically just more and rotate sprite objects around.
All you need to do is separate out body parts and use the timeline to change their positions and rotations.
The game I'm working for is specifically trying to do things minimally (effort), but still retain some polish. This will help a lot with that by making idle animations really easy to do.
>>
>>125742815
I'm going to start upload things more often, but I would rather post the same and possibly get a project than put it off and never get a possible.

most of my music is non-video game anyways so I don't post any of that.
>>
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>>125743776
Ya i just made a new soundcloud and am going to populate it with < this thing someone said a couple threads ago
https://soundcloud.com/yarnfox
>>
>>125743613
You know you can just rotate them. Also you only need 8 angles tops.
>>
>>125744170
RIXELS REEEE
>>
I'm debating between seamless loading of zones (top down game) and having a small loading between them.

I'm thinking the loading between them could be decent pacing and separation of areas since the game isn't like "constant adventure" feeling that a game like Pokemon would give off. Plus it would be easier to implement.

I never played the original final fantasy games. Were they seamless? Most RPG's I've seen aren't, so I'm thinking that could be good from a feeling standpoint
>>
>>125744241
I can tell you that ff7 and ff1 were, as far as I can remember, pretty much seamless (other than maybe a frame or two of black) as it switched to the next area over.
>>
>>125744426
Seemless would mean no frames. That's loading other areas
>>
>>125744504
It was a fade out and in in 7 if i remember correctly, whatever you call that
>>
>>125737060
>>125743467

plz more
>>
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>>125743914
>>125743914
thats a genius idea
>>
I need a shooting enemy concept for the winterjam. Something that'd fit in the theme and doesn't throw snowballs (that's what the player does already).
>>
>>125744864
Ya, a few are really out of my comfort zone like "Caribbean" so It should be good practice even if i embarrass myself.

I intend to become a master of all music so this'll help
>>
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Ideas for a comfy train game?
>>
>>125744954
piss shooter, R. Kelly style
>>125745238
OpenTTD intersection mechanics, spacechem style input-output puzzles
>>
R u drunk yet senpaitachi
finals and lewdums over SPRING BREAK WOOO
>>
How about a game where you play as Krampus.
Your goal is to drag everyone away to into christmas hell.
You have to set up traps with your presents, manipulate the weather, get your helpers inside the house, capture people whenever you can, and if you're able put out their fire so you can go in yourself and finish the job.

It'd be kinda like watching people in the sims and trying to trick the AI into falling for your traps.
>>
>>125740486
>ok it's lines in space and you can shoot
>oh cool it eats into the thing
>"all the floating giblets lerp to you"

YES
>>
>>125745238
http://brucebelk.itch.io/ghost-train
>>
>try to participate in winter jam
>my game is set in a winter setting
>it has nothing else to do besides that
>i left the setting for the end while i make the rest of the game
>might not have enough time to do that
>my game has nothing to do with the jam
wew lads
>>
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This is the graph that determines if your game appears on the "play and rate" page on the Ludum Dare website (sorted by "Default")

There's a "default" value is determined by:
D = 50+R-5*sqrt(min(C,100))

Where D is the "default" value
R is the number of ratings your game has
C is the coolness ranking (how many games you've rated)

The page usually shows games with a "Default" value less than 46.

x is the number of ratings your game has and y is the number of ratings you have.
You need to be in the purple zone to appear in the page.

Notice that voting more than 100 times will have no effect.
>>
>>125746370
just apply a dark blue filter and add snow particles and its ready bro
>>
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es ket sleep
>>
>>125746370
pretend it's austraulian winter
>>
>>125747457
>crazy cat lady sim
>>
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>>125747457
is game of koshka ))))))))))))))
>>
>>125747457
>in-breeding narcoleptic cats
>>
>>125747457
memegame material
>>
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>>125747749
>>125748197
2real
>>
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>>125748197
what I love is that there's this cat here that seems to be slowly turning into a doge 2.0

if I can release the game in time for the memefest it will be perfect.

or maybe it's already gone and I missed it.
>>
>>125732487
>Tut
Which one?
Would like to just start trying to make something.
>>
>>125743467

I too have made that rollaball game

we /yesdevs/ now right?
>>
>>125745238

trains are the definition of comf, just you, the scenery, maybe an open book, the gentle rain outside
>>
>>125743467
some guy on twitter took that turorial and made it fast and fucked up enough to look really fun. He switched the ball for a cube and it just moved in a very erratic fashion.
>>
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how the fuck do I do this /v/

the faces are aligned 100% to my hi-poly

want to engrave exactly as-is

using blender
>>
>>125750419
what are you trying to accomplish?

use boolean
>>
>>125750419
boolean modifiers
>>
>>125750419
unless you're just doing 3d you should just use a normal map for this.
>>
>>125750419

pretty easily
create 20 sided polygon
create 3d numbers
use the numbers to cut out of the polygon
???
done
>>
>>125750908
>>125750926
>>125750941
>>125750950
It sounds to me like he's trying to bake a normal map using the high poly model.
If that's the case, it's easy. Set up your UV map on the low poly model, select the high poly one, shift+select the low poly one, and then bake normals.
>>
>>125750908
which mode? the d20 is like 20mtri and that shit takes forever even with a xeon, 980ti, and 48 niggabytes

>>125750941
I am using a normal+AO+height map. This is the hi-poly I'm making that shit from. The low-poly is already finalized and uv-unwrapped. The difference will be the roundness of the corners / bevels and the numbers will be 2D on the low-poly.

>>125751110
Yeah I am, but need to cut the numbers into the highpoly first.
>>
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Been busy with shit but had to make bodies for the base model in the end, felt too limited. using a placeholder shield and sword for now

>>125737060
I like it, It looks cute
>>
>>125751153
you need a multires object to bake high to low
>>
>>125751340
Shit I baked the multires because it made computing mods take forever.
>>
>>125751379
wait everything's fine I can just bake the high-res version with the numbers and shit in substance painter's workflow instead of blender
>>
>>125751153
>Yeah I am, but need to cut the numbers into the highpoly first.
Oh, use boolean tools for that.
>the d20 is like 20mtri and that shit takes forever even with a xeon, 980ti, and 48 niggabytes
Here's what I would do: create a normalmap from the high poly die. Next, invert the normals for all the numbers, then create a normalmap from the inverted numbers.
Bake a map of any kind with transparency to get a relevant alpha channel for the second normal map, and then layer that over the first normal map.
>>
>>125751331

its cute! cute!
>>
>>125751340
>you need a multires object to bake high to low
This isn't true. You can bake normals to and from any object in blender, it's not just for multires objects.
>>
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>>125751536
I wish this shit was multi-threaded or cuda
>>
>>125751683
how would those reduce memory overhead
>>
>>125751683

blender has a cuda renderer...
>>
>>125751745
They wouldn't, but it wouldn't take ten minutes to try each mode.
>>
>>125751745
I think he's referring to 14% CPU usage
>>125751683
Like I said, I would have just baked the normals separately for the numbers and then combined the normal maps.
>>
https://www.youtube.com/watch?v=V5N0Vg3gR2c
s-so this is the power of unity
>>
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>>125751807
I have it turned on but it doesn't seem to help with boolean.

Fuck.
>>
>>125751683
you need to enable cuda in preferences and then switch to it in renderer
>>
>>125752048
>and then switch to it

what the fuck is wrong with the blender devs

VBO off by default, and now this shit.
>>
>>125751958
why are you using boolean its a crutch for shit artists
>>
>>125752203
>hey manually move 10 million tri to do this engraving

nope
>>
>>125752260
also I'm simulating a CNC look, so fuck brushing the numbers in.
>>
>>125752203
>why are you using boolean its a crutch for shit artists
LOL
>>
>>125752127
yeah i was always wondering about that as well
also i dont think it will help with boolean
>>
>>125752347
if you are simulating a CNC look then use NURBS models.
>>
>>125752260
Everything about your methodology is terrible.
You didn't need to use such high poly models to generate the normals: the normalmap won't be that detailed. If it were, you'd have been better off just modeling some of the detail in. You're clearly either using far too high resolution a texture, or you're zoomed in enough on the die that it would be stupid NOT to include more mesh detail.
And even then, you don't actually need to use the boolean operations to do this. You could bake separate normal maps and combine them.
>>
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Who Winter Jam here
>>
>>125751649
i don't think its possible since both objects need to have similar surface
>>
>>125743613
>shooting that's constrained to certain angles
That's the absolute worst. Just rotate it, ensuring the game is rendered at proper resolution to prevent rixels.
>>
>>125752472
but then I'll have to convert them back to poly for substance anyway

>>125752492
yeah this is my first day and it took 6 hours to get here
>>
>>125752550
You could pull the lowest resolution (your original) into its own separate object and add manually some of your effect stack's geometry changes (incl the multires subdivide) as mesh detail to the low-poly. It would still be the same object, just manually spruced up to look more like the high-poly for maybe a few hundred extra tri. AFAIK that's how the big boys work.
>>
>>125752649
>but then I'll have to convert them back to poly for substance anyway
no you don't just use a raytracer instead of zbuffer rendering or crappy painters algorithms

and don't give me that "raytracing is too slow for realtime" nonsense. Use acceleration structures and cut some corners.
>>
>>125752492
why do you hate booleans so much?
baking separate normal maps is fucking retarded, before you tell someone that they're doing the wrong thing, learn your tools ;)
>>
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>>125752550
>>125752779
You're overcomplicating it.
here's what you do:
DON'T select 'bake from multires'
DO select 'bake selected to active'
It really isn't complicated. example pic.
>>
>>125752872
honestly baking separate maps and blending would probably be really fast
>>
>>125752962
>baking the texture twice is faster
sure buddy
>>
You can do it if you anime a little bit harder
I believe in you!
>>
>>125752872
>>125753012
You haven't read the conversation, have you?
I would suggest using boolean tools first, and I DID. He's stupid for using them NOW, because his mesh is absurdly high poly for no good reason, and it will take him god knows how long to even run a boolean operation on them.
see >>125751683
It would be simpler at this point for him to just bake twice.
>>
>>125753012
faster than cutting the parent mesh, even if I really want to because setting up my layers for the d20 in substance would be easier.
>>
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who /noideawhattheyredoing/ here
>>
>>125753089
also all 3 failed, presumably too many polies.

I have the original low and I can just re-run the filters that produced the high, I wrote down their values in notepad.
>>
>>125753282
fuck, just use floating geometry for the numbers
>>
>>125752779
he could simply sculpt it and control subdivision levels but he needs to be good to begin
>>
>>125753187
me tobehonest
>>
>>125753474
>brush sculpt
>cnc look
>>
>>125753609
yeah its a complex opertion

either control your shit by baking from subdivsion/multires levels or paint the normals yourself.
its simply pissing me off people giving magic solutions
>>
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>>125753878
well currently I just need to delete what's inside the outlines here and it will be perfect, my bool worked
>>
>>125754015
you know, and then multires to get the sexy corners back, though I might tweak them first.
>>
It's getting cold, isn't it?
>>
>>125754285
Slow day on Amateur Game Debt General
>>
>>125754104
>>125754015
nevermind I'm a retard and need to bed.

I spent an hour cutting all 20 numbers in half to only keep the underside because I had no idea how boolean actually worked.

Going to re-run my text-to-mesh, kill the duplicate vertices, and subtract.
>>
>>125753187

me three
>>
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To anon who made me watch Madoka: fuck you, now I'm fucking sad.
It's a really good anime, though, thank you
Made some new enemies, now working on their behaviour.
I'm planning to use Pallete Swapping for enemy tiers, but I will change not only the art and stats, but behaviour as well. For example, the monster with four head that spins, in its second tier you have to shoot only at one head, because if you hit one head, other three will heal, so you have to aim carefully.
>>
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>>125720143

>rapid hit effects are AT AT AT AT
>>
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>mfw it wont do it
>>
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>>125755010
I'm not even mashing two huge meshes together
>>
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>>125753187

idk what i'm doing
>>
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>>125754787
So glad you're continuing to work on this. Seriously one of the freshest styles I've seen in a long time. Reminds me a lot of this other game called Phenomenon 32, actually.
>>
>>125755125
>water doesn't change displacement with duck
F I X T H I S
>>
>>125755125

nice rpgmaker
>>
>>125755136
Is this irony? Sarcasm?
>>
>>125755209

i'm not sure what you mean

>>125755218

it's byond actually (art assets by me pls donut steel)
>>
>>125755331
yes
>>
where do i look or what do i google if i want to learn more advanced programming structures or w/e its called
as in when arrays arent good enough
trees?
>>
>>125755528
If you're looking for something dynamic, vectors might be better suited for the job.
>>
good morning
>>
>>125755880
i love you
>>
>>125755919
are you young and cute?
>>
>>125755468

>byond

holy shit why
>>
>>125756031

it is what i'm best with. though i'd like to move on.
>>
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>>125753187
Every fucking day of my life

I'm just smooshing doodles together until they resemble something you press buttons on
>>
>>125755528
"Data structures and algorithms" is the name.

http://www.tutorialspoint.com/data_structures_algorithms/index.htm
https://www.cs.auckland.ac.nz/~jmor159/PLDS210/ds_ToC.html

those are pretty good resources, or just pick up/torrent a textbook for the university course by the same name at every compsci school ever.

Do you need something specific? I can help you for now
>>
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>>125755996
here's a pic a took recently
>>
Devving my first game in redstone. Wish me luck, boys.
>>
>>125756407

KYLO REN KILLS JON SNOW
>>
>>125756407

>filename

Ya blew it, you need to hide that too
>>
>>125756407
but they are last name different?
how they be son?
>>
>>125753187
Not knowing what I'm doing is my idea.
>>
Day 3 of my diablo like

I have learned to navigate blender
>>
>>125755528
If you describe the sort of problem you're having, we can probably give you pointers on the sort of data structure to look for. Obviously it's smart to learn about them anyway, but for a quick fix I'm sure we can help.
>>
>>125756407
I just can't get away from this shit
>>
>>125756464
nodevs aren't smart enough to read the filename anyways
>>
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>>125753187
Ive been trying to find out how to rotate the character to the direction its moving for the past few days.

All of this work I spent learning modelling,rigging and animating, only to reach this wall. Im losing hope.
>>
>>125756407
Daily reminder that if you are offended by this (MUH STAR WARSSS SPOILERS DUDE WHAT THE FUCK) you're a fucking pleb.
>>
>>125756767
im an enginedev and honestly this kind of shit is the reason
Every day i tell myself 1000 times, i could have just learnt an engine by now and made tons of games
But every time i try its just hours and hours of watching shitty tutorials and navigating through poorly written Docs to no avail
Fuck making games, fuck all of this
>>
Anyone else notice that blender likes to recompute shit if you click out of a box without changings its value? super fucking annoying for ten minute processes when youd din't actually change the setting
>>
>>125756951
yep

>compute 6x cc subdivide
>click in the box
>whoops
>click out
>immediately recomputes

I wonder how hard that bug is to fix in the source
>>
>>125732124
use visual studio code then
>>
>>125754787
Really look forward to it. You have some cool projects on your site as well, too bad some of the download links don't seem to work any more. Keep at it.
>>
I can't seem to find the answer for this.

In Unity3D, when using OnTriggerEnter (or similar functions) you are checking if any collider, let's call it B, has entered the collider of the gameobject the script is in, let's call it A.

Is it possible to use this function to check if said collider B has entered another different and particular gameobject, C, rather than the one the script is in?

In other words: if the script is in gameobject A, can you check if gameobjects B and C, which don't have any scripts, are colliding with with each other?

If it is possible, could you please point me out in the proper direction?
>>
>>125732669
Because I don't like all the buttons and UI and garbage in my face when I'm trying to code
>>
>>125745238
Conductor simulator, check tickets, look for people hiding, write out tickets, make good time outside on stations and whistle that entrences are clear for takeoff. Like papers please lite with movement
>>
>>125757064
if (new != old) update();

yup

>>125757275
Thats why I use a text editor, I still dont see why VS doesnt beat any other fully featured ide
>>
>Look up UE4 royalty

>only 5% AND after you gross 3k

that's not bad at all
>>
>>125757130
>some of the download links don't seem to work any more
You mean, download links from box.net? Strange, I haven't deleted anything, it should work. Some of the older games are web-player-only, though, and if you use chrome you can't run them.
>>
>>125752934
condom pack simulator when
>>
>>125729417
Man. If I had access to such models I'd be making sooooo much progress.

And I'm also getting mad as fuck every time I see good models wasted in shitty games.
>>
>>125757412
Yea I was looking at NoahRain and the Box download link doesn't work on Chrome or Firefox for me.

I did play the other web-player ones, cool stuff.
>>
>>125757369
VS is the least crash-happy IDE and has the best UX
>>
>>125757557
I'm decided to say fuck blender and actually start learning other shit, fuck modelling
>>
>want make game
>dont know where to start
>>
>>125757789
do you know anything about programming?
>>
>>125757789
Are you asking

I want to make something such as X, how do I do it?
or
I want to learn to make games, what is a game and tool I can use to start learning?
>>
>>125756913
Consider this: creating a game that only utilizes two dimensions
>>
>>125757789
Game Maker
Shaun Spaulding's tutorials
glhf
>>
>>125757841
no
Plan on using UE4 for a angled top-view perspective
UE4 uses C++ unless I'm retarded

just overwhelmed
>>
>>125755630
>>125756162
>>125756652
you see i was playing blossom blast by the makers of candy crush and really liked it so i was wondering how does the game work since i dont think it just loops through arrays
also i wanted to learn more about it because i like programming as hobby and it also might come in handy when i get to AI and pathfinding i guess
>>
>>125756407
c-chewie no.. how could you!
>>
>>125756913
>But every time i try its just hours and hours of watching shitty tutorials and navigating through poorly written Docs to no avail

This has been my Unity experience so far. Even more so with the fact that a tutorial that isnt made this year useless cause of unity updates breaking everything.

The worst part is that the community just tries to lure you in with answers only to then drop "Oh wow look at the convenient link I have to this tutorial on the market place!" "Only 50 dollars to have my files I used to make n64 legend of zelda movement! :D"
>>
>>125757998
Don't even attempt making a game until you at least know the fundamentals of programming. You'll give up in frustration or hit a wall later on.
>>
I've learned Java and JavaScript at uni for my CS degree, and I'm learning C++ next semester.

Should I use javascript for Unity or learn C#?

does either language offer an advantage if I'm making a 2D, 2.5D or 3D game?
>>
>>125757378
Yeah man it's bloody good as far as royalties go. Still not as good as Unity but for use of the engine and blueprints because I'm an idiot artist who needs things explained in pictures It's definitely worth it for me.
>>
>>125757217
apparently you cant
just put scripts on the objects i guess
>>
>>125758203
learn c#, you don't want to use javascript for serious shit.
Also unityscript is not javascript
>>
>>125758250
>Still not as good as Unity
>75$ a month
>>
>>125758203
for the love of god, spare yourself having to do anything ever at all with javascript
C# is a genuinely pleasant to write language
C++ is where its at though.

>>125758085
ya im learning unreal now anyway

>>125757917
thanks that solved all my problems

>>125758003
It uses a hex grid
http://www.redblobgames.com/grids/hexagons/
>>
>>125758312
i dont mean the hex grids i mean even if it was square grid it surely just doesnt go through the whole array to check for neighbours
cool link tho
>>
>>125758284
>>125758312
C# is a pretty smooth transition from Java, right? It looks very similar.
>>
>>125758139
>fundamentals of programming.
so start learning C++ from the ground up to work on UE4, is what you're saying
>>
>>125758269
Oh, well. Thanks.
>>
>>125758392
its what java should have been
so yes
>>
>>125758372
Sorry can you explain how the game works in terms of that mechanic? I haven't actually played it but I can explain how they did it if you explain what it does.

>>125758392
Ya very easy, they are very similar languages.
I much prefer c# though, I did mean it when I said that language is comfortable.
>>
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I didn't expect just 1 fucking frame to make a difference. This shit is funny.
>>
>>125758489
the flowers have levels if it reaches max level it blooms
when you bloom the flowers they level up the neighbor flowers which may make them bloom as well and this can start a chain reaction
>>
assuming you knew absolutely nothing about modelling/textures/programming/soundproduction

and you gave yourself one year

And you were going to make a 3d game

Would it be easier to work with UE4 or Unity?
>>
>>125758662
doesnt matter
UE4 has better stock light
>>
>>125758662
Won't make it regardless of engine.
>>
>>125758662
UE4 because Blueprints are easier. Not even memeing you.
>>
>>125758662
Uni...
>know nothing about programming
UE4 then.
>>
>>125758662
would have to dedicate hours on day
>>
>>125758419
You might not want to start with C++ as a first language. Start with Python or C#
>>
>>125758763
Blueprints, drag-and-drop and any other programming shortcuts belong in the fucking garbage
>>
>>125758872
I work 28 hours a week with 4 days off with no friends, or social obligations
>>125758749
I'll show you

My deadline will be December 2016, the game will be finished and greenlit no later than the date above
>>125758767
"visual scripting" seems like it would do more harm than good, I'm here to learn and improve, not copy and paste
>>
>>125758963
I find Python -> C#/Java -> C++ to be the smoothest route
>>
>Memeing people so hard that you're telling them they need to learn a completely different programming language before you actually learn the one you want

That's like saying you should learn spanish before english, because more people speak spanish in the USA than english
>>
>>125755010
>>125755123
okay so I checked my mesh to see if it was manifold and it is

fucking blender still won't let me bool subtract
>>
Come on not a single reply? Not even a meme one?
Fine I'll add a girl and post visual progress then you.. you visual whores!
>>
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>>125758638
The solution is recursive, something data structures & algorithms will teach you about!
Recursive functions call themselves, relevant to statements such as "the flower blooming may cause other lfowers to bloom"

levelUp is the function which levels up a flower at x,y (square grid),
currentLevel is the current level of the flower at position (x,y)
removeSelf() just removes the flower at x,y

I ignored edge cases to keep it short

>>125759160
seconded
>>
>>125759147
it takes like 6 months to even learn 3D so that it looks presentable so unless you go for some low poly shit with vertex colors youre not gonna make it
also keep in mind it takes like 1-6 months to make it past green light
also if you use shit from assetstore it will most likely get downvoted

just tell me the game idea and ill help you to simplify it so you might actually make it
>>
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>>125719993

Working on game for demoday, it's more of a learning project for learning UE4,

Finish for the most part the AI of the pigs, got a good handle on how AI behavior trees work in UE4, just a few bugs to iron out
>>
>>125759147

>"visual scripting" seems like it would do more harm than good, I'm here to learn and improve, not copy and paste

You're 100% right. Learning how to program properly is not only a useful skill, but it will change the way you think about solving problems.

You might not know what all this means yet, but I would go about learning programming in these steps

1. Iteration
2. Functions
3. Object-Oriented paradigm
4. Data Structures
5. Threading and Concurrent programming
>>
>>125759301
the bool functions hate ngons and won't try to triangulate them because reasons.

put a triangulate modifier above it in your stack
>>
>>125759147
In my opinion 1 year is good enough to get to a competent but beginner-intermediate level in one of:
Programming
Music
Art
Maybe you could gain a slight practical knowledge of the other 2 (or all 3) but honestly that usually just not how things go.

Keep in mind im not discouraging you, theres no better way to learn than by doing!
>>
>>125759361
oh thanks
i tried to write recursion once and it was awful
but yeah im reading those data structure links
>>
>>125759414
go activate windows anon
>>
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Hey all, how do I import shared rigs/animations in Unity5? Ive got a bunch of .FBX files for separate animations on the same rig and then a .FBX with no animation but a character skinned to the rig. It seems like this should be straight forward but nothing I've googled is working.
>>
>>125759414
w-were you a subject of software fraud?
>>
>>125759160
Sorry I forgot to include C,
in my opinion:

Python, to learn control flow (if while for), variables, a bit of data types, a bit of input/output, functions, simple stuff like that
C, to learn how computers actually work and learn about datatype and about algorithms
C#, to learn Object oriented programming
C++, so that you can actually make something

How far you get/how little you skip is exactly proportional to how good a programmer you'll become
>>
I've been planning on doing kind of a "ground up" programming guide for people who wanna really "get it", if anyone tells me that may conceivably help them (if it doesnt suck) thats pretty much all the motivation I need to get started
>>
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Why is Twine 2 so broken?
>>
>>125759683
If you want to actually make games, don't listen to that anon and stick with one programmin language, C#, GML, BluePrints - doesn't matter, just make the game.
>>
>>125759657

Yes, I bought this copy of windows 10 from a street vendor, he told me it was legit, even though it was crudely burned on a dvd.
>>
>>125759814
I am that anon, if you want to make a (fairly) simple game that doesn't require you to program your own more complex mechanics, just learn the bare minimum and go. That's the best way.

If programming is interesting to you and/or you want to be more creative with it, learn it properly.
>>
>>125759652
>share rigs/animations
I'm going to make a wild guess and say that it should work if you use the same avatar for all of them.
Can't help you further, I've mostly been using 2D in Unity than 3D recently.
>>
>>125758419


If you want to do sloppy work, listen to this guy
>>125759814

If you want to actually learn something,
>>125759416
>>125759683
>>
>>125759652
When you click on your imported fbx you should see animation tab in importer settings where you can generate animation clips
Then create new animation controller which handles them
Then you attach that controller to your models animator component
>>
>>125759907
I honestly don't think that cactus or Hoopoo or Toby Fox or whatever cool indie guy you know have a programming degree.
It can really help if you want work as a coder, but if your goal is just to make game (or even a great and cool game) it's better to stick to a game engine like Unity, Unreal Engine, Game Maker, etc., and learn this engine. They have everything you need to make complex mechanics.
>>125759996
>you can't learn coding while making your game
Ok. Spend years learning different languages
While I'm and other devs making games right now
>>
>>125760101

I never said you couldn't develop your game idea and learn programming in parallel
>>
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more pig antics,

I figured out what is causing them to spaz out like that, puttting off fixing it until tomorrow, have other things I need to get done tonight
>>
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If I want to learn boxing, to participate in a boxing match, I would dedicate my time to learning to box, not waste my time learning to kick

I understand where you guys are coming from though and I'll start learning python right now, but god damnit it better be useful. I don't like to take shortcuts
>>
>>125760226
You can't develop your game idea while you just learn to write Hello World in different languages, though. You need a practice in real developing, not in a synthetic tasks
>>
>>125760226
^^^ If you're going for pure game design ethos here then yeah I guess programming isn't AS vital, but being a solid programmer will do wonders for your development options going forward.
>>
>>125760101

>I honestly don't think that cactus or Hoopoo or Toby Fox or whatever cool indie guy you know have a programming degree.

I love Undertale, but alot of things tell me Toby Fox doesn't know how to program properly.
1. Movement in the overworld isn't normalized
2. Collisions are sketchy
3. Crucial game data is stored in an unencrypted text file

But yeah, Undertale, great game
>>
>>125760386
>Crucial game data is stored in an unencrypted text file

That's a feature, though.
>>
>>125760386
To me, the imperfections just add to the charm. All good art is flawed in some way i-m-o
>>
>>125760345
I agree. I'm just saying that it's important to learn how to program PROPERLY and not just dick around with your code until it works.
>>
>>125760442
Oh really? Like the game reacts if you change those values? Nice one, Toby
>>
Are programming classes a meme?

In what situation would self study not be superior to learn to program? Especially if you're doing game design program
>>
>>125760528
I started to learn how to program PROPERLY when I realised that my games in unity runs poorly on an older machines. So I started to learn how to profile shit, how to use object pooling and not instantiating every particle objects I need, how to use atlasing, etc.
If I just learned how to program, I'd spend time on this, and then spend time on how to use specific engine.
>>
>>125760101
I said exactly what you just said, but still got triggered

What if you wanna make anything procedurally generated? Or some mechanic like chain lightning for example that needs you to design an algorithm to find the lightning's path?
What if you want to handle collisions or movement different then the default way of your engine? What if you have too many entities possibly colliding and the only way to make your game run at more than 1 fps is to do something like split them into a quad tree to reduce the comparisons per frame?

Obviously you can get by on code monkey tier scripting for lots and lots of great games, but its not enough for some games.


>>125760601
>is the concept of a teacher a meme
that'd be a no, but if you feel too special to go to school thats fine too
>>
>>125760601
Depends. I've got a programming degree but frankly I was bored as hell in class because whatever they teach you you can literally learn it with a google search at your own pace.
>>
>>125760583
He left the file human readable and editable just to sprout this community - https://www.reddit.com/r/Underminers/
Was your game explored as much as this?
>>
>>125760693
>if you feel too special
I took a programming course and the teacher literally did not even know what they were teaching

fucking powerpoint professors
>>
>>125760601
Self study is superior. You can get a high-paying tech job without a formal education. The problem is most of us aren't filled with determination, so we need to be forced to grind through a degree
>>
>>125760693
>What if you wanna make anything procedurally generated? Or some mechanic like chain lightning for example that needs you to design an algorithm to find the lightning's path?
>What if you want to handle collisions or movement different then the default way of your engine? What if you have too many entities possibly colliding and the only way to make your game run at more than 1 fps is to do something like split them into a quad tree to reduce the comparisons per frame?
You go to google and check dem algorithms.
I knew nothing about data serialisation and loading/saving games, but when I had to implement saving and loading - I just googled it, spend some time in MSDN reference and made my own save/load system.
>>
https://www.reddit.com/r/Underminers/comments/3txq7w/important_please_do_not_look_outside_of_the_game/

""I haven't put anything online that I want to share. [...] If you see something like that again, can you tell them that I really really really really do not approve of such things, and find it extremely discouraging to any future work? There's nothing that's not "in the game" that I want people to find. [...] Yeah, I don't want to have to register a reddit account otherwise I would definitely make an announcement post that says "if it's outside the game itself, it's not really appropriate and also a waste of time""

wow thats autistic
>>125760779
I'm not sure what you're experience/type of school is, but at university in a STEM field they all have PHDs so...
I mean they might not speak english but thats they definately get it themselves
>>
>>125760869
I mean, if you're comfortable with not being able to think for yourself and relying on google for every single thing, knock yourself out
>>
>>125760601
there are programming classes online

in fact w3 school is giving courses online for years now
>>
>>125760315
why is your mom in your game not just once but 3 times
lmao rekt apply cold water to the burn
>>
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>>125759931
>>125760006
Thank you anons it seems to be working, I'll have to skin another character to be 100% certain but its nice to finally see progress
>>
>>125760869
Theres no algorithm for your 100% unique genius game mechanic you came up with though anon
>>
>>125761009
So you invented all the basic algorithms, A*, sorting, all this shit by yourself, without looking at the programming language references and implemented algorithms? Bravo! I can't spend that much time on coding, though, I have to make art and music and edit sounds and shit.
>>125761089
Game mechanic isn't an algorithm. It's logic. It's fucking simple to code. And fucking hard to make good gameplay loop. Stop acting like you can make a genius game with awesome gameplay if you can code in ASM
>>
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>>125760891
>but at university in a STEM field they all have PHDs
>university is free
>university is superior to self-driven study with no financial ties to burden you
>>
Anyone else do celebratory faps after solving a big problem?
>>
>>125761238
I masturbate three-four times each night, I can't stop. Help.
>>
>>125761238
i only masturbate when i give up
so always
>>
>>125761278
>>125761302
porn is the cause of nodev
>>
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>mfw AGDG is only interested in harmful memes
>>
>>125759082
Nah man. It makes it plausible for artists to make games. Just like how programmers have model generators and asset stores if they don't want to model. It's a good time to be a dev and you can't stop it.
>>
>>125761302
So topsy turvy that motherfucker and only fap when you succeed. That'll motivate you.
>>
>>125761396
Except asset flipping is a thing. Code flipping isn't (unless you blatantly clone other games, but even with unique art it's passable and even "nostalgia inducing"!)
>>
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Pretend that I did the LOS edge wiggling all the way around.

And then tell me it's shit.
>>
>>125761717 (cont)
Oh right I meant to ask, any ideas for something less lame than squares? I thought stars might look alright but everything I tried looked hella assy.
>>
>>125761171
>Game mechanic isn't an algorithm. It's logic. It's fucking simple to code.

Please explain one more time how seeing if the path of a projectile hits another entity is not an algorithm.

Game mechanic isn't restricted to the scope of "the enemy drops money when it dies" or "the door opens if you have a key" (and yes, checking if a player has a key and doing something as a result is an algorithm)

And i didnt have to invent that shit, i look up stuff up all the time, but are you actually saying that someone who really gets programming wouldnt have an easier time doing something like elablorating on a preexisting AI system so that it better suited their game and what they wanted?
>>
>>125761717
it makes the scene seem a bit more alive. but perhaps you should try making the sand a bit less dead before(heat shimmer? ambient sand dust?)
>>
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>Still no indie dev brave enough to ripoff rengoku and make it not play like shit
>>
>>125761717

>pixel thin limbs

anon. please, you're better than this
>>
C# or javascript for unity?
>>
why is texturing such a fucking chore
>>
>>125761781
http://stackoverflow.com/questions/4638317/how-to-implement-this-rotating-spiral-in-webgl
>>
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>>125761717
I really like this abstract scrolling background
>>125761781
Try rhombus, complex patterns like picrelated, etc.

>>125761787
Everything in the code is an algorithm, so. I was saying that making an interesting game isn't an algorithm.
And this algorithms is really simple and every person coding in Unity, UE4, Game Maker etc. can really easy solve this problem the first time they faced it.
>>
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>>125761863

>no indie dev brave enough to take Street fighter 2010 and make the controls better
>no indie dev to take a concept as cool as dragon fighter and expand it further
>no Low G Man spiritual successor
>no kickmaster styled game where you play as a kick ass sorceror with kung fu moves and magic to fight skeletons

God damn it, the NES has so many cool and fucking weird games with solid platinum ideas and most of the indie faggots just copy mario, zelda, or megaman.
>>
>>125761819
Yeah need to do something like that.

>>125761898
I'm literally not better than that, I'm a massive hack. I'll try fucking around though, since I need to get in alternate characters anyhow.

>>125761990
Hehe neat, I imagine that'd be hella distracting though.

>>125761998
>rhombus, complex patterns
Oh hmm right. Will do.
>>
>>125761863
how can i rip of something i never heard of
so this what DE ripped off when they made warframe
>>
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>>125762067
>patterns
Penrose tiling can be made pretty diverse.
>>
>>125762075
>so this what DE ripped off when they made warframe
basically, without the GOAT game features though
>>
Good collection for particle sprite thingies?
>>
>>125761781
sprite repeats mate
clouds for sky level,
water, dark water, red palette swap for lava,
grass, trees, crosses, skulls,
ngons, stripes, flat colours, fractals,
and this: https://en.wikipedia.org/wiki/Flower_of_Life_%28geometry%29
>>
>>125755468
The water level should slightly change dependingo n the duck's position
>>
>>125759290
The language doesn't matter during the learning process.
After you learned programming you can pick up where you at in any language in less than a week. And then go deeper with what suit you more/what you need considering your project.
>>
>>125755468
you dont know what he means because youre not autistic
>>
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finished up animation system and control system and movement. made a camera system and SCREEN SHAKE
>>
>>125763112
screen shake is *really* annoying for now.
>>
>>125760601
I had some programming experience prior to taking a Uni coarse on it and found that I'd taught myself some bad practices. It's up to you, if you're sure you can motivate yourself to constantly put the effort in to learn and your sure the learning material is good then go for it. If you have any doubt's you may be better off learning from someone else.
Also if you want a job a degree is what they look for.
>>
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>>125757526
>>
Is codeacademy a good entry into programming?
>>
>>125763714
Asking questions instead of hard work and getting shit done is a terrible entry into anything.
>>
>>125720143
I hope you keep posting progress here
>>
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JUST
lighting errors
>>
>>125763571
Why is she blushing?
>>
>>125763834
iz cold, nigga!
>>
>>125763735
>coding is hardwork
nice.meme
>>
>>125763824
UE4? More like HUEHUE4
>>
>tfw no structured online learning websites to teach code
>>
>>125763873
Compared to art and music it's like a fistfight against a polar bear.
>>
>>125764020
A polar bear has no fists though.
>>
>>125764007

there are a lot of free university courses online, learn to google
>>
the best way to learn code after attaining a basic proficciency is to look at open source projects
>>
>>125729417
so fucking CUTE
>>
>>125764129
You do, at least until a few seconds into the fight.
>>
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3D TREES

Still got a lot to adjust though.
>>
>>125764007
'MOOC'
'opencoursware'
>>
>>125764410
>'MOOC'
ayy


thanks anon

gonna make you a good game just you wait
>>
>>125764376
Is that a cargo cult landspeeder carved out of rock?
>>
>>125764542
its yellow foam
>>
>learn 3D
>at the stage where i need 2D to move forward
>can draw but not at level to compliment my model
>mfw i could simply 2D in the first place
>>
>>125764993
id let her make some of that art on my stomach
>>
>>125762028
indie devs have no funding outside kickstarter

a remake of a popular game could take years
>>
>>125765174

Isn't that what it means to just like make game though? To fuckin pour everything you got into something and make it great?
>>
what's your preferred pattern for UI?
MVVM? MVC? MVP? JUST FUCK MY SHIT UP?
>>
>>125765226
>To fuckin pour everything you got into something
Go tell that to the jew artists.
>>
The Trinity of Videogames:


Programming (The most important)
Art (The least important)
Sound (The middest important)
>>
>>125765254
JUST FUCK MY SHIT UP
a well designed interface system is great for a library, but for making games, fuck it, just hard code shit.
>>
>>125764993
With Unity, you can use 2D colliders, physics etc. with 3D models.
>>
>>125765374
>Art (The least important)
You wot.
It's:

Programming (The most important)
Art (The most important)
Gameplay (The most important)
Sound (The most important)
Music (The most important)
>>
>>125765489
A good game can have placeholder art and sound assets
A beautiful game can't have good gameplay if you can't code
>>
>>125765545
good coding = good gameplay??

you need creativity and coding skills to make good gameplay,not just coding
>>
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>Playing turok remaster
>"what the fuck am I doing, I should be doing programming practice"

speaking of which

on a scale of 1-10 how advanced are turoks 3d models?
>>
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>>
>>125765254
I have a general gameobject class that can handle anything visible on the screen, keep ui elements in a seperate list and add functions by subscribing delegates to input eventhandlers.
This is my first attempt at gamedev and I'm learning by doing so it's probably a retarded assbackwards way of doing things.
It works tho.
>>
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>>
>>125765718
Stop shitposting and get back to making your game.
>>
>>125765545
>A good game can have placeholder art and sound assets
Live in delusion, then
>>
>>125765643
>flat shaded environments
>smooth shaded props/characters
>probably in engine specular setup (rather than specular maps)
>baked lightning
>textures are muddy and stretched but are done pretty well

8/10 UT99 is one of my favorite artstyles, can run on toasters as well
>>
303
patrons
$1,591.94
>>
>>125765640
You can't code your good creative gameplay if you can't code
>>
>>125765775
Dwarf Fortress. Then again, it all depends on your classification of a good game, entirely subjective.
>>
>>125765834
im looking forward to your procedural generated cube simulator
>>
>>125765828
0
patrons
$0,000.00
>>
>>125765775
Dwarf fortress is a good game based entirely on its game mechanic merits.
Nethack, Rogue , ADOM and several other ascii games exist that are enjoyable with no art and no(or minimal) sound.

With contemporary game making tools and all free assets there's really no reason to entirely skip art and sound though.

Factorio would be a more modern example, it have some opengameart graphics that under no conditions qualify as pretty and shit tier sound but it's still hours of autistic fun.
>>
>>125765901
Don't be mad, i know you want to be important but a game artist is making game assets for a game and there's nothing wrong with that. But that's really not the same thing as making a game.
>>
>>125765828
>lying on the internet
post proof nigger
>>
>>125765901
proceduraly generated graphisms are fun though.
>>
>>125765973
im not mad but if you bring the minecraft/dwarf fortress argument ill simply ignore it, just because i won't let the exception swallow the whole
to me its 1:1 important as programming
>>
>>125765997
>not instantly knowing who he's referring to
You gotta keep up with the memes or you'll never make it the the game dev world.
>>
idk how people can live with themselves by releasing "early access" games

theres no way I'd work as hard on something that someone already paid for, as an unfinished product
>>
>>125766147
this is why you'll always be a poor wageslave cuck
>>
>>125766081
>I can't write code worth shit and create anything original so I'll sell my game with concept art and mockups instead of gameplay and fun.

I guess it's only expected to find some garbage tier devs in AGDG.
>>
>>125766147
so where are your finished games?
>>
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>>125766081
the point is that if you have to choose (which is shitposting by the way), you can't make a game with art alone, whereas with programming if there's a will, there's a way. please stop discussing this shitty bait
>>
>>125766081
>to me its 1:1 important as programming
it's not, and you're not a game dev if all you do is making assets.
>>
>Build a game scene
>Select a random character in the editor to check some variables
>RAM peaks at +200% in a few seconds for no particular reason

I'm slowly understanding why some of you don't like this engine...
>>
>>125766147
Because my early access game is an ambitious passion/dream project that I'm putting everything into and I need financial help to make it work. The only time I would feel bad about it is if the game was in some way inferior or progress had ground to a halt while money was still coming in.
>>
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Why haven't you put up a patreon of your UNFINISHED game, /agdg/?
still blows my mind
>>
>>125766357
Forgot to tell I'm using Unity, but I'm sure you've all guessed it.
>>
>>125766283
Literally anybody can make a game in game maker or rpg maker or scirra construct without programming.
Art is as import as coding and music and sound. Face the truth. If you can only write code it won't make other parts of game developing less important.
>>
>>125766341
any contribution to a game is gamedev
just because someone printed assets on the screen don't mean i should kiss his feet
>>
>>125766119
Sorry I spent my time deving instead of stalking the money income of people deving.
>>
>Hi! We're Tarn and Zach Adams, the brothers behind Bay 12 Games. Our father was a programmer and thought it would be a good idea to get us ready for the emerging computer-dominated world by teaching us how to write video games when we were still learning to read.

>tfw no dad to teach me how to make videogames
>>
>>125766497
post progress so i can laugh at it and call you a fag
>>
>>125766383
>not even animations working
fug
>>
>>125766383
>More in 1 month than I've ever made in an entire year
I wish I could do it too.
>>
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>>125766420
>face the truth
>mfw
But you see, any retard can waltz into game maker and make a game regardless of their skill in any of the fields related to games, so you might say that art's about as important as programming, if you're going to remove all the genuinely decent or even semi-complex realms of programming (systems of collision detection, AI, input handling, state machines, game logic, level generation, loading, saving, etc. etc.).

I would know, I used game maker since I was a kid (and I've got an archive on another computer full of old .gmk files I've been meaning to share here so newfags can learn some of the tricks). Art alone a game does not make, you high and mighty chump.
>>
>>125766727
I feel you bro

that's about 3 years of wages for me in a single month

We're gonna make it
maybe just you
>>
>>125766727
Just promess to make a game for furries, or any other weird cartoon fetish. Obviously, those huys are ready to pay big bucks...
>>
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h-here I go
>>
>>125766420
>M-MUH ARTSIEEESSSS!!!!!!!!

Fact: Roguelikes have shit art or literally no art
Fact: Are monsters of code
Fact: Roguelikes are eternal
Fact: Artfags BTFO.
>>
>>125766861
that start button looking scary
>>
>>125766749
And I will repeat. All components of a game is equally important. Even if you make game with minimum graphics you must make sure that graphics looks good (non saturaded colors that match, etc,), in DF they use ascii for graphics, and they use color, and it looks pretty good, actually.
But look at ordinary programmer art that looks like shit.
>>125766876
And no, I'm not an artist and I'm not trying to say you filthy coders are nobody in modern gamedev.
I write code for my rpg, I make art for my rpg, I make sounds and write music. I know how all of these components are equally important for a good game.
>>
>>125766383
And its all tax free because donations :^^^^)
>>
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healthbar stuff
>>
>>125724846
OPbait/10
>>
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Now Bulba can SWIM
>>
>>125729417
How long do I have to suffer through blender till I can make cute girls like webm related?
>>
>>125767123
years
>>
>>125767123
Depends on how good you are to begin with.
But at least several months.
>>
>>125767123
>>125767123

2 or 3 weeks
>>
>>125767217
give me 1 month senpai
>>
>>125766947
>you filthy coders
Reminder:
>meme artsy "game"
Forgotten under a week (Gone Homo)
>Superior code-god only game
Literally played since the 80' non-stop (Nethack)

>ARTSYFAGS ON SUICIDE WATCH
>>
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>>125766947
>art is just as important as code!
>well if you want a game up and running, you'll have to know how to code
>drag and drop is just as good!
>not if you want anything with depth
>well even then art is just as important as code!
well if you want a game up and running...
>>
>>125767123
10 years, give or take.
>>
>>125767285
>>125767293
Oh, I'm sorry, indeed coders are the best. I was wrong.
>>
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>True and False need to be capitilized otherwise the value isn't "Defined"

is this a python specific thing?
>>
In case of procedural generation, does it count as art or code?
>>
>worried I won't make it in time for winterjam
>spend hours making fucking placeholder art

I did this to myself

>>125767371
I've used C# and Lua and never had to capitalise true and false, so I guess so?
>>
>>125767293
>code is just as important as art!
>well if you want a game to look good, you'll have to know how to art
>ASCII is just as good!
>not if you want anything with depth
>well even then code is just as important as art!
well if you want a game to look good...

I don't even give a shit about your argument, but that's literally you.
>>
>>125767427
code

procedural generation does not just will itself into existance, the DNA for the generation is the code, without the code it does not exist, without code it cannot exist
>>
>>125767371

Usually lowercase for true/false, but yes, programming is case sensitive in any language worth anything.
>>
>all this arguing about arts and coders
>again

Let me tell you the real problem here :
- you can make a game without art but knows that the one with arts looks better
- knowing their value, artists started to collaborate or even share tutorials in exchange for money
- most coders who went indies noticed the shit and decided to use alternatives shitty pixel art or randomize arts
- they somehow managed to pass it as "abstract" or "not a game but an experience!" bullshit
- now we have shitty game with shitty art flooding the indie market
- the few indies who have good arts are either the one who started as artists, or the ones who can burn 700$ plus tips on arts

In the end, the market has changed but the artists are still jews. This is primarly why things like GameMaker got popular in the first place thanks to their available free assets.
Ironically, artists started to flood the GameMaker community boards with "lol rtp games are shit learn2art", see the pattern here?
>>
>>125767521
>>not if you want anything with depth
>IF UR GAEMS HAEZ N QT314 GRPAHEES !!! A SHEEEEEET GAEM!!!
Laughing dwarfs.png
>>
>>125766383
Jesus i am not even half it's 4 digit amount yet.
The power of the fur is strong on this one. Kinda tempted to go to that side haha.
>>
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>>125767371
The reserved words in python are capitalised, so if you're lowercasing it thinks you're referring to a variable, but since it's not hard typing no compile errors or such pop up, so like javascript it just gives you an undefined. Such is life in higher level beginner-friendly languages

>>125767521
I didn't make the post about ASCII art genius, and replacing the words in my post to fit your dumb pretension isn't helping your case. At all times, art is not responsible for the function of a game, so it's entirely optional.
>>
>>125767647
You Dwarf Fortress argument might actually hold up if it weren't for the fact the the most popular mods are all graphics.
>>
>>125767613
This.
Artsy fags are NON-STEM. That's code word for NON-HUMAN.
>>
>>125766438
>any contribution to a game is gamedev
This is very far from the truth.
>>
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>>125767469
>>125767581
Alright thanks, that makes sense

putting the value right next to the =, or a space in between, is that going to be a matter of preference in my future as a programmer or should I not get into the habit of doing it like line 8?

I'm trying to avoid any kind of bad habits that will fuck me over
>>
>>125767703
>colored squares are just as good!
That's even worse, my man.
>>
>>125767725
Because game is perfect and subhuman artsy fags can't into superior ASCII codegod master race.
>>
>>125767786
like line 4 always
>>
>code is all you need!
>we can make deep games like dwarf fortress and rogue!

>all they do are 2d platformers with programmer art without any feedback and juice

It's like the artfag equivalent of person who brags and don't do shit except for shitty mockups or shitty code
>>
>>125767613
you probably don't know how hard it is to find work as an artist

keep whining, if you are not some super talented artist no one will hire you and you will have to freelance for chips
>>
>>125767725
The fact that an ascii game with minimal mod support have graphics mods made for it is a testament to how good the game is in its original form.
>>
Why doesn't this work? What I'm trying to do is have two colliders, and when they overlap and you press space something happens. There is one collider the player controls and couple other colliders which have this code:

function OnTriggerStay(){
if (Input.GetButtonDown ("space"){
if(gameObject.tag == "tag1" ){
something happens;
}
if(gameObject.tag == "tag2" ){
something else happens;
}
}
}

I've tried debugging and the colliders overlap and the function starts ok. But when I press space nothing happens. After pressing space several times it happens, sometimes it works on first press, sometimes I have to press +5 times. And if I press for example 5 times the debug shows that I've pressed it 5 times BUT only after the last press.

It worked long time ago but now for some reason something has changed. Using Unity 5.
Or is there a better solution for this?
>>
>>125767949
>Take a meme career that's 0.1% skill 99.9% nepotism and dick gobbling
>WHY CAN'T ME GETS JOBS WITH LIBERAL ARTS DEGREE?!?!
>REEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>125767786
That's entirely up to you, but most people will give you shit for not having decently spaced code, as it becomes less readable as it gets more complex.

>>125767815
>textbook strawman
>>125767949
>The market's saturated
>you probably don't know how hard it is to find work
this shit writes itself
>>
>>125767949
>you probably don't know how hard it is to find work as an artist
Are you fucking kidding me? Artists live on easy mode.

There are literally tons of patreon/da/kickstarters with gradeschool arts who still managed to make big bucks.
>>
>>125767974
Shouldn't it be like:
OnTriggerStat(Collider other)
{
if (other.gameObject.tag == "")
}
?
Also you have to set up rigidbody for object which enters the collider
>>
>>125767956
The ascii characters are actually bitmapped graphics so it's really easy to change the look of the game.
>>
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>>125767949
>you probably don't know how hard it is to find work as an artist
>>
>>125768141
There is a rigidbody.

Tried that, exactly the same results. Sometimes it works, sometimes it doesn't no matter how many times I press, it seems completely random
>>
>>125768065
If you're not doing art, you're not doing ASCII and you're not doing colored squares, what are you doing?
>>
>>125768307
Getting any of the million and one assorted models out there.

Doing a text adventure.
>>
>>125768161
she is a woman, quality of her work thus does not matter, even posting pictures of her shit would get her money from desperate virgins. Your example is thus invalid, you need to post something male made.
>>
>coders proved their superiority by referencing other people works
Show me your games, agdg code guys
>>125768292
Try to set states in trigger events, and check the button pressing in object's update if the state is right
>>
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DEMON DAYS IN TWENTY DAYS

IS YOUR GAME READY
>>
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>>125768161
those artists you bring up are dick retarded and i don't know who the fuck gives them money
lets see one of those pateron babies sign up to a real job

>i do le emogee eecks dee
>>
>>125768376
Show me me your art, artsy subhuman.

Or your code.
>Implying you have either.
>>
>>125768307
I'm programming, obviously. Are you the same idiot that's missed my point for almost fifteen minutes now?
>>
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>wants me to create a variable equal to the sum of two big numbers
and then it throws me off by not putting this shit in for no reason that gives me invalid syntax until I delete print count_to =

am I retarded or did they omit something accidentally

I feel retarded
>>
>>125768439
>Show me me your art, artsy subhuman.
What's the pont? Art is meaningless, it's only code that matters.
>>
>>125768473
Declare the variable result somewhere else, print it then.

Codecademy is extremely autistic about this.
>>
>>125768468
If there's no visual representation then there's no video game.
>>
>>125768292
2 things :

* First, you shouldn't get Inputs anywhere outside of an Update function
* Second, I'm pretty sure that the way Unity manages default inputs is with increasing hold. What I mean by that is when you press something, it actually fires once, sleep a bit and continuously fires after.

I'm too lazy to check again so you should make a test to verify that but you can try to put that in an update :
Debug.Log("Update");
If (Input.Get....("you're button")) Debug.Log("Pushed");

And see the results, you'll see what I mean.
>>
>>125768379
their music is shit on par with garbage like rap
>>
>>125768523
fuck, nevermind I understand now

I was thrown off because it was still accepting my code even if I didn't have a print function
>>
>>125768540
That's a yes then.

>>125768473
welcome to debugging
>>
>>125768437
>Highly belivable characters.
Everyone is a full blown homosexual in an era where people were burned at the stake for witchcraft if their potato harvest looked funny.
>>
>>125768376
I already tried. I press the button and it's registered, but only after the last press triggers the happening. It's like:

if (press button){
debug("button pressed");
play sound;
}

and I press the button 1 time, nothing happens. Second time, nothing happens. Third time it works and only after that I can see
button pressed
button pressed
button pressed
in the inspector
>>
>>125768540
if you can make a video GAME without the GAME part, you can make a VIDEO game without VIDEO at all.
>>
>>125768540
>there's no video game.
They're called computer games for a reason.
>>
I guess coders of agdg don't have a game.
Or just too afraid to show it because they know...
>>
>>125768780
>being English
I am so sorry.
>>
>>125768540
video games are multimedia meaning you have sound graphics input whatever goes in the back
>>
>>125767949
>no one will hire you and you will have to freelance for chips
that's the problem right here, i'm not into game dev to be hired by someone.
So yeah, artist are just making assets for someone else and that's not game dev.
>>
>>125768790
>artsy faggotry takes literally 1h or so to make something OK
>artsubhumans never have anything to show
>vs coding a game that takes shitload of time and knowledge
>>
>>125768883
I wasn't asking you to make a game for me right now. I asked to show me your games which you develop for long time.
>>
Name 1 good game that was made in python
>>
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>>125768790
Had to compile everything. You can't see anything because art is literally not needed, but there's a lot of really deep gameplay mechanics happening.
>>
>>125769064
>heh, you sure showed him!
>coder bros! We're the best!
>>
>>125768880
i was just referring to the guy saying artists are jews, i was just explaining why
>>
I can program visuals and sounds.
You can't draw code.
The end.
>>
I was going to post this mornings progress but realized the current hateful argument would result in me being antagonized.
>>
>>125767949
It's tough out there especially when code rats think they are entitled to your art for no pay
>but 700 is too much
>700
>too much
Coders want us to support ourselves working at McDonalds to work for them for free and truth be told how many of them would run away with the money if the flgame was successful? Can you trust a rat?
What I love that they don't get is that we want to make art not their game
>>
>>125766990
Dang dude those are some sexy pez you got there.
>>
>>125769258
Good art progress always hated here by coderbros. Dunno why, artfags bros are always chill about code progress.
>>
>>125769298
Pezzes?
>>
>>125769258
I didn't realize things were going to get so out of hand

I'm sorry
>>
>>125769225
Show us please
>>
>>125731225
your dialog reminds me of this www.youtube.com/watch?v=-8T4Rr9Z6uc
>>
>>125768790
I have a fairly advanced game but I'm not going to post it on agdg considering that I use stolen sprites. Besides you just want to call it shit.
>>
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>>125769337
>artfags bros are always chill about code progress.
>>
>>125767092
but is it puffy?
>>
>>125769413
>I use stolen sprites
>you would just call it shit
Reminder that if you are stealing anything you are not really game deving
>>
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Can Autodesk detect if I use 3ds Max for my project? Do they actually check if you are a student?
>>
>>125769413
>Besides you just want to call it shit.

No, I believe that harmony in art and code makes a good game and I never shat on codebros. Codebros, in other hand always try to shit on musicbros, sounddesignbros and artbros and I don't know why they hating.
>>125769503
Some troll trolled you so hard that you even made a screencap?
>>
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Any codebros wanna provide an example of when the hell I'd need to use something like this?
>>
>>125769585
Accesing elements in arrays is crucial in coding, dude
Even I, artfag, know this
>>
>>125769559
Because they think that they can "1ma" a project without having skill nor talent and then their games either fail or not sell at all and they become bitter and salty about it
>>
>>125769540
Yes
Probably not, unless you make lots of money. But then you should buy the software and they likely won't sue you.
>>
>>125768563
>their
you mean his
https://en.wikipedia.org/wiki/Damon_Albarn
>>
>>125769585
String manipulation is the same as any data manipulation, which is crucial to any programming.
Once you know common string manipulation, often they can be applied to any 1D, or even 2D or nD data, like images, sound or video

You're basically asking when you would ever use addition in math
>>
>>125768563
I like their music, and hip-hop music too
Tell me about the good music, though, so I become less of a pleb
>>
>>125769698
https://en.wikipedia.org/wiki/Singular_they
>>
>>125769585
a fuckton. wanna display text? you'll have to look through strings to find newlines and such. beyond strings, it's how access elements in arrays, which you'll do a shit ton.
>>
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>>
>>125769585
in a shooter, I'd shoot bullets, and add them to an array, so that way the code boils down to
bullets.move();
bullets.draw();
players.move();
and so on and so forth
>>
>>125769559
>Codebros, in other hand always try to shit on musicbros, sounddesignbros and artbros
Really? As a coder I think it easy to talk with musicbros.

And the ongoing hate on artists is because of the money issue, simple as that. Most of the time they will ask you to hire them even for just prototyping things around. Last time someone ask for money for a fucking Ludum.
Add to that the facts that programming progress gets ignored, games with placeholders are called shit and the constant arguments like this one right now firing every 2 threads or so and there you can explain the hate.
>>
>>125769942
Looks like tasty hamburger without meat
>>
>>125769648
>>125769741
>>125769937
>>125769951
I see, thanks. just a little confused at some of these because they explain how, but not when or why sometimes
>>125769942
post the undulating effect webm
>>
Is there any room for traditional Zelda-like games with designed levels or are replayable procedurally generated games the way to go now? Things like Binding of Isaac and Nuclear Throne seem to be the only games of this type succeeding right now

Normally I wouldn't care and just make the game I want but I legitimately think I'm going to be laid off really soon and I might have to turn to full time devving to make a living
>>
>>125769985
>money issue
I'm an artist (sort of, my best skills is making art and sound design), but I code my rpg by myself. I don't need to pay to anyone. Why coders can't be like that?
>>
>>125769540
yes and no they wont sue you
>>
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>>125770067

But it's an ungulate not an undulate
>>
>>125769942
The front legs should begin moving forward and up sooner, they're static for a bit near the back.
They should also be going backwards before hitting the ground
>>
>>125769985
but there are alot of artists who work for free (well not alot but there are), maybe the problem is you ask high profile artists if they want to participate in a jam and they cockblock you
>>
>>125770113
>Why coders can't be like that?
Did you misread my post? Coders don't ask for money, artists do.
That being said, if a coder asks you for money for the same reason then he's as bad as that.
>>
>>125770081
Maybe you should try getting another reliable job first, dev game in the meantime then quit once it smells like success
>>
>>125770237
If I built a robot to infiltrate the deer community it would walk approximately like that.
>>
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>>125770237
>>125769942
are you gonna make some cute low poly humans too
>>
>>125769942
a deer also moves his body when walking, and the shoulders too
>>
>>125770367
>15 meters render distance
>>
>>125770273
>but there are alot of artists who work for free
That's a flat out lie. A few of them, not a lot.
>>
>>125770437
the power of the Nintendo(TM) DS
>>
>>125770367
I-is this a hentai game?..
>>
>>125765671
I'm trying to do something like that but I'm running into issues if I have to generate a bunch of UI elements on the fly, I'll cook something up though
>>
>>125770367
wow did they give all the texture 56x56 pixel space
>>
>>125770367
For the last fucking time girls don't walk like that.
>>
How do I limit myself to a game I can actually make (finish)?
>>
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Python master coming through
>>
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>>125770259

Yeah, I should really fix that.

>>125770343

I kind of wanted to go for full BIGDOG animations but that might just look terrible.

>>125770367

I'll try.

>>125770371

Body does seem to move a whole lot in videos I looked at, the shoulders do move but maybe I need to make it more prominent or use proper deer skeleton or something.
>>
>>125770620
>girls don't walk like that.
they should.
>>
>>125770739

>Body does seem to move

Whoops, doesn't.
>>
>>125770113
I took a poop on you earlier but reading you now i understand where you. I can relate because i myself make everything for my game and i can't imagine paying someone to do stuff for my game.
For me that's what game dev is, i wouldn't call myself a game dev if all i was doing was making sprite for someone elses game or music for that matter.
Godspeed anon, you make your game. You are.
>>
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>>125766383
>patreon removes fake donations
>they actually earn this much every month
>>
>>125770731
QUICKLY
IF I DELETE A REFERENCE, WHAT DID I ACTUALLY DELETE?
>>
>>125770296
>Coders don't ask for money, artits do
usually it's because coders are making a game, unlike artists.
>>
>>125770921
If you delete a reference then you deleted the reference, what kind of retard question is this?
>>
>>125770921
a pointer to the handle of a recursive reverse hash tree in cloud
>>
print >>125770921.lower()

US CODERS HUH
>>
What's the deal with OGRE?
>>
progress:
>>125732027
>>125765670
and then making the (basic) map editor save and load data

c++ is way harder than gml, but it's more rewarding too
>>
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tried adding a health container artsy thing
i dont think i quite got it right
>>
Game Devving by difficulty: 1-10 with 10 being the hardest

Programming: 10
Art Direction: 2
Art: 4
Sound Direction 1:
Music: 1
>>
>>125771296
everything you do is right babby
>>
>>125771478
^
>>
>>125771296
make it symmetrically frame the bars and have it a single colour as a ordinary ornate frame.
>>
>>125771404
Making arbitrary scales instead of posting progress: Priceless
>>
>>125771404
Game Devving by difficulty: 1
Just buy a complete game from the unity asset store and greenlight it by paying a botnet to vote for you.
>>
>>125771581
Game Devving by difficulty: 1-10 with 10 being the hardest

making progress: 10
pretending to be retarded: 2
engine wars: 4
pretending to be rotate 1:
making fun out of gogem: 1
>>
>>125771723
that wouldn't work
>>
>>125771773
>Journey of Light
>>
>>125720143
nice ReBoot clone
>>
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Does anyone know what I traced this from?

If not, then I can use it in my game without fear of the copyright demons taking me away in my sleep
>>
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Almost finished now. Since I've still got a whole weekend left, I'm going to try get one more game in.
>>
>>125771928
Why trace if it's gonna look worse than something you'd do yourself?
>>
>>125771928
The movie Elf?

No.
>>
>>125771979
For fun. It's just a placeholder, I'll make something better later.

>>125772006
Shit.
>>
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>>125771928
>>
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>been doing this python shit for about 2 hours
>Tired but don't want to sleep, afraid of losing my motivation
>>
>>125771964
>tfw didn't even start yet on my game :^(
>>
>>125772207
>python

why
>>
>>125771964
>literally no idea what is happening

Fix those fucking jarring transitions.
>>
>>125772287
some guy told him he has to learn python then C then C++ before he can use unity
>>
>>125772258
There's still plenty of time, if you start now.
>>
>>125772207
>Python
If you want general programming go to /g/, if you want gamedev change to something else. Trying to be a special snowflake is just shooting yourself in the foot.
>>
>>125772395
I'm starting tonight, I have an idea ready. just kinda working on demojam first.
>>
>>125771964
werent they muslims before?
SJWs win yet again
>>
>>125772384
but unity is in c# or javascript
c++ is for ue4
>>
>>125771404
>Art Direction: 2
Only because you and retards of your retarded ilk think that faux 16 bit pixel art is acceptable and not, you know, retarded
>>
>>125772287
>>125772423

Don't know anything about programming, someone said it was the best place to start, so I'm learning python

After a week of this I'll move onto C, and then C# and then finally my goal: C++
>>
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another hud attempt
>>
>>125772525
programmers hate him etc
youre a fucking retard
>>
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>>125772598
How about making the background transparent when empty, but keep the border?
>>125772616
>you're a fucking retard for learning
>>
>>125749232
https://www.hackingwithswift.com/read/11/overview
>>
>>125772381
My model was Robotron and one of the things I really hated about that game was that the transitions were so long you fell asleep. So I tried to make them take as little time as possible. Maybe I've gone too far in the opposite direction, but I do think it makes more sense with sound effects.
>>125772475
I didn't really think about how touchy the subject was, I thought that if Call of Duty could do it, I could too. However, people got upset about the edginess so the enemies are now anti-Christmas robots.
>>
>>125772525
For generalized programming perhaps, for gamedev it's not a good choice.

Want to do gamedev, then start with gamedev.

It's a quite big difference and you'll struggle to port over the generalized mentality to gamedev mentality because generalized programming usually executes everything serially where gamedev is centered around the game update loop.

For generalized programming you make a cake baking bot: it counts upp all ingredients, jump through discrete steps and then spits out a cake at the ends and quits because it's done baking.

For gamedev you build a car, you need an internal combustion engine that can churn through countless millions of cycles in a highly reliable fashion while adjusting seamlessly to a human input while doing it's cycle business.

Learning the whole syntax business (if then else for loops while functions arrays lists and blablabla) works just as well in a looped environment instead of a serial one so just fucking start with gamedev instead of pissing away months of your time to learn something you cannot port over anyway.
>>
>>125772697

You're a retard for
1) >After a week of this
2) Thinking that order makes any sense
3) Worrying about learning programming languages in some order.

If you want to learn C++ learn C++.
>>
>>125772384
Why the fuck would you learn 3 languages
>>
Any advice for an anon who wants to make mobile games using Java /agdg/?
>>
>>125773321
Libgdx.
Don't make mobile games.
>>
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>>125773048
>>125773086
I guess I'm pretty gullible
Off to C++ I guess, thanks for steering me onto the right path
>>
>>125773321
Don't
>>
>>125773321
Take your meds.
>>
>>125773370
>>125773390
Besides the usual. Imagine an anon going down a path he know will probably end in the grave, in the fetal position, sucking on an empty beer bottle.

>>125773439
I did but the doc gave me the ER version of Methylphenidate Hydrochloride, the alza27 pill, so it doesn't hit as hard, not as effective. Need either a stronger ER dose or a lower normal dose.
>>
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>>125772207
Nigga it's fucking python, takes minutes.

Make a roguelike or a shitty game in python dudeskybroskydudeleskovisch if you lack motivation
>>
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First attempt at post processed water.

D-does it look good sempai?
>>
>>125773558
>D-does it look good sempai?
Is this UE4?
>>
>>125773558
Game?
>>
>>125773381
>Off to C++
>steering me onto the right path

You just skipped wading the crocodile river and walking the Australian poison desert but you still insist on walking into a minefield?

I guess some people are beyond salvation.
>>
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>>125773632
>>
>>125773579
>>125773586
my engine for my game
>>
>>125773810
>my engine
i'm so sorry
>>
>huge cockroach fell off the ceiling onto my head
>broke a bunch of things flailing around
>cant dev because now im paranoid it'll happen again
help
>>
>>125773960
>>broke a bunch of things flailing around
cockroaches aren't that big or strong you lying piece of shit
>>
>>125773514
>>125773321
So no input besides "JUST-" ?

>>125773960
Call 1-800-SPACEGHOST

>>125774046
You've obviously never met the Slavic Boxing Cockroaches then. Sneaky fuckers. Go around fucking shit up when they run out of Cigs and Beer.
>>
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Don't be everyone else.
>>
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>>125759516
Is that one year at a couple hours a day or one year if doing it full-time? What kind of things should someone be able to do after one month in your opinion? I eventually want to get a job as some kind of entry-level dev. I'd love to be qualified for such a position in six months or less but I'm not sure that that's realistic.

this is my crowning achievement after two weeks of learning2code

;_;
>>
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>>125774046
>>
>>125729417
what game is this?
>>
>>125774504
I'M GOING TO TAKE A WILD GUESS AND SAY THAT IT'S THE WIZALD OF OZ
>>
>>125774575
i searched wizard of oz games havent seen one that looks similar yet
>>
I need more things to dress up skeletons with.
>>
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>>125774650
literally the first thing on google
>>125774712
maid costume
>>
>>125774712
Afros
>>
>>125773960
>huge cockroach fell off the ceiling onto my head

That's the start of the invasion, when they become too many to fit in the walls and underneath furniture you spot one or two outside doing reckless things. But you have several hundred growing cocklings that will pour out in a few days.

Being nocturnal and seeking warmth they typically find their way into your bed, nothing like rolling over in your sleep and being woken by five or ten cockroaches that try to aggressively squirm their way out from underneath you.
>>
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Serious question here: Is it still possible to make a game with really basic gameplay design ( say, a RPG with turn-based combat ), and still be seen because of the story, music, and things like that?

I mean, I look at the game making scene and the games are more and more " original ", but I don't want to make a super unique gameplay, just a super unique story.
>>
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>>125774712
>>
>>125774951
yes
story have big impact
>>
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>>125743587
>>
>>125774951
Yes, normally you aim for a great story, even if a game it's pretty, unless it's something absurd like crysis it'd be forgotten quickly.

In order of importance for what you ask
1. Marketing
2. Gameplay
3. Story
4. Art style
5. GRAPHIXS
6. Music
>>
>>125775232
wrong

1. Marketing
2. Artstyle
3. Graphics
4. Story
5. Gameplay
6. Music
>>
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>>125747614
>>125747457
what would be great is if you get 3-4 NPCs in game that come in and have looping dialogue about how they are worried about you, and your bills are piling up, and you need to get out more, but for gameplay purposes all they do is get in your way.and not shut up while you frantically juggle your kitty progress bar needs.That would be very meta in how it would drive you to roleplay and empathize with the old ladies that really do focus on their cats and shut out people trying to help them.

INDIECADE AWARD WINNER AND IDGA NOMINEE IDEA RIGHT THUR
>>
If your game made money, not Minecraft money but a good chunk would you share that money with your artist or would you delete your mail and never contact him again? Be honest here
>>
>>125775232
>>125775340
I still think music is VERY important though. When I try to remember games, the first thing that comes to mind is the music it had. Maybe it's just me, but for me, that's way more important than a lot of other things in a game.
>>
>>125774712
christmas tree decorations, balloons, fruit, bathrobes, aquariums, schoolgirl outfits
>>
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>>125775340
>5. Gameplay
fucking artfags ruining the industry
>>
>>125775464
if you paid the artist a wage why would you share the profits as well?
>>
>>125756459
KYLO REN IS JP FROM GRANDMA'S BOY
>>
>>125774951
Just look at games like to the moon, its possible to get notticed but I do but you can make money
>>
>>125775340
People play LoL because?
People play Dota because?
People play broodwar because?
People play Quake because?
People play CS because?
People play fucking chess because?
People play nethack because?
People play Doom because?

Graphics unless they're extremely good (as I said, crysis-tier ground breaking) will be quickly forgotten and instead the new cookie will be grabbed. Graphics are also worth jackshit without marketing.

Arcanum has great story, but nobody played it in the last, like 5 or so years.

A game's time-line depends ONLY in it's gameplay and story (if it's an RPG)
I know you're an artfag with a destroyed butthole, but be silent adults that know finance are speaking.
>>
>>125775464
I would use some of that money to hire them again. but i wouldn't ever give away free money if thats what you are asking.
>>
I woke up but I'm still a little drunk :/
>>
>>125775557
You didn't in this case
>>
>>125775630
>. Graphics are also worth jackshit without marketing.
Graphics are marketing.
>>
>>125775746
What kind of sperglord works for someone else for free?
>>
>>125775464
Depends.
>I paid him for his work
Prolly invite him for dinner if he's nice.
>I didn't or Game sold because it's pretty/interesting artistically wise.
Yeah, give him a chunk and credits.

>>125775760
>Be artsyfag
>Be dumb
Why this happens every single fucking time?
>>
>>125775510
You are right, gameplay should come in 4th place
>>
>>125775464
Yes of course if it's an artistbro.

No if it someone who asked to be hired like >>125775557 said though.
>>
>>125775232
>>125775340

These are bullshit lists.

The importance is variable depending on the game type and quality of asset in question.

If your marketing expertise is shit, but your graphics look mind blowingly spectacular, then they will be the #1 trait because they'll carry your game.

If your game is some empire/city builder with procedural scenario generation then story will be 6 and gameplay will be 1 or 2.

If you want a game to feel comfy then atmospheric music will be important and will bump that up several notches.
>>
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>Games that don't have gameplay as a priority
>>
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>>125774787
Of course, how could I forget.
>>125774734
Frilly head thing coming up.
>>125774967
Genius.
>>125775496
Christmas decorated skeleton has to happen before christmas eve now.
>>
>>125775969
It's just dumb artfags, they should all go to reddit or something desu
>>
>>125775630
It's pretty obvious you're fresh off the boat from /v/.
>>
any of you queers working on a diablolike and have some actual progress?
>>
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Here is a game in wich art, gameplay an story are both perfect and perfect to each other, it was made almost 20 years ago and it's impossible for a single fact, and that fact is it was directed by an artist not a souless programmer, think about this when you mention your precious game nobody else is allowed totouch
>>
>>125775969
>picture related
>>
>>125776265
How much money did it pull artsyfag?
>>
>>125775987
Displace the afro for afro like shape
>>
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>>125776265
Here is a game in wich art, gameplay an story are both perfect and perfect to each other, it was made almost 5 years ago and it's impossible for a single fact, and that fact is it was directed by an artist not a souless programmer, think about this when you mention your precious game nobody else is allowed totouch
>>
>>125776348
>muh precious game that I make for myself it's not about money
>how much money did it make?
>>
>"artists are pretty chill"
>that one artist has been shitting on agdg coders for like hours now
Pretty chill indeed.
>>
>>125776497
the sister is gay, that's so deep. what a bombastic story.
>>
>>125776497
Except it wasn't made by an artist it was made by a writer and the writer responsible for BioShock 2 and Minerva's den non the lesshttps://en.m.wikipedia.org/wiki/Steve_Gaynor
>>
>>125776497
idiot, see
>>125776841
>>
>>125776841
>Artists aren't writers
>Writers aren't artists
Dumb coders...
>>
>>125776841
>Steve_Gaynor
>Gay
Big surprise he writes about homos.
>>
>>125776917
Hahahahah
No, not in this context
>>
>>125777127
>N-no-not an a-aratists!!!

Yeah fuck off codebaby, you're a monkey working for basically burgerking wage 8h day minimum, lmfo fucking loser.
>>
I'm expecting better next thread.
>>
>come here to talk vidya dev
>find shitposting
>way more than expected
and then you fags are surprised that people post outside of here or go to other sites like plebbit
>>
Stupid questions: are there, hm, "local" variables (not sure if that's the proper term) in Game Maker?

Like, if I have a player and an enemy object, can both of those have a variable named "verticalSpeed"? Or will the game consider those variables to be the same, since they have the same name?
>>
>>125777318
I'll post progress next thread don't worry.
>>
>>125777284
Because we are talking as a proffession retard can a writer make art yes. Can a writer make art assets for a game? No
>>
>>125777414
Variables are local to the instance that created them, yeah.
Quick tips:
You can refer to variables in other instances by dotting the name:
objPlayer.verticalSpeed
But if there's more than one, you'll want a way of tracking instance ID's or the parser will get confused.

Also, you can make variables global by prefixing global to them.
global.highScore, global.gameState, etc.
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