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/agdg/ Albequerque Game Developers Guild

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Thread replies: 807
Thread images: 121

File: agdg.png (42KB, 550x550px) Image search: [Google]
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>>!!!AGDG WINTERJAM IS ON!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
LÖVE2D: https://love2d.org/wiki/Main_Page
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>125654528
Look at how literally cool i am
>>
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aesthetic!
>>
>>125654528
>love2D
>>
I just got laid off and I have about a year and a half's worth of money to survive off of.

I'm gonna do it, I'm gonna make my game great and make a killing off of it. If not, then my life is over and it doesn't matter anyway. Thanks for always being here for me, /agdg/. I'm going to make you guys proud.
>>
>>125654749
Yes, it's a game engine.
>>
>finish gameplay
>all that's left is the ui and polish
>give up
>>
progress on the jam.

featuring homing enemies, knockback, damage (no death yet) from both enemies and falling blocks.

for next time I'll start adding some abilities and enemies with more interesting AI.
>>
>>125654824
Don't get caught up in complex mechanics.

Think of a simple idea that would be fun. Make the simple idea.

Then expand upon the idea to make it even better.

Make the game first. Then expand (dong).

Good luck.
>>
>>125654824
>a year and a half's worth of money
Thats actually possible if you scope right and are already an experienced programmer
>>
>>125654838
by that logic this should be there as well since its game engine
http://castle-engine.sourceforge.net/engine.php
>>
>>125654926
Those falling blocks are slick.
>>
>>125655039
A usable game engine.
>>
>>125655153
then why is godot and haxeflixel in there?
>>
>>125655240
I guess someone used them at one point.
>>
Love2D
http://strawpoll.me/6289896
>>
>>125655450

It's certainly more significant than godot, if only because of actual aggydaggies using it.
>>
So I'm just starting to use gamemaker and getting used to it. I have an idea for a game all in my mind and made a really basic version of it.

Should I expect to continue building off of this prototype or am I most likely going to end up coding the whole thing from scratch after I gain more experience?
>>
>>125655727
Continue and then refactor as you learn.
>>
>>125654824
>I just got laid off

>I'm gonna do it, I'm gonna make my game great and make a killing off of it.

You have a week or so to create a personal work schedule for this game, if you wait any longer your ambitions will fade and you'll get habituated to lazily wasting your days until you start panicing when there's only a few weeks of money left.

Disable wifi in your house and create a dedicated spot out of reach of an ethernet cable to develop in and sit there from 10 to 4 every day, or go to a public library or something.

Even self-employed single workers hire office space for themself to keep this separation of fun and work in their life. My best episode of devving was when I traveled and spent a month in a new environment, because I started the first few days doing heavy devving it felt like the natural thing to continue with it, I managed to put in several hours per day for a whole month(then got back home and didn't touch the project for 6 months)
>>
>>125655727
Make your projects as big as your skills set so you can actually finish it before you move on to the next.

Make sure you do it all. Menu, sounds, music, juice. You will learn heaps and be very efficient and you never have to throw things away or constantly restart.
>>
why isn't ren'py up there
>>
>>125654824
i have you have enough money banked up for art
>>
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>>
hahahahahahahahaha
>>
>>125655963

And here we see the wild gamedev, his spirit broken after a long summer of deving. Now we watch, and see if he has what it takes to susstain his sanity during the cold hard winter.
>>
>>125656057
>implying he's ever made a game
You're a good person to give him benefit of the doubt like that.
>>
>https://clyp.it/vpwy1eal
Whoever made this, Ive listened to it like ten times so far, good job
>>
Should I make my protagonist a cute robot girl or a ball with arms and legs?
>>
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how do i smear

ps: dear gogum
pls dont read this spoiler
>>
>>125656271
i would smear all over you babby
>>
>>125656261

cute robot girl
>>
>>125656261
How about you just use a placehold and finish the alpha gameplay before worrying about it.
>>
>>125656057
There's probably aliens recording a documentary about humans that have a similar narrative.

>After failing to generate approval and interest for his creation on the global communication network, this specimen of the lower social caste expresses his shame by regressing to the position of baby under running water while crying and masturbating.
>Next time on GBCs Planet Earth we follow the secret life of the fursuiter.
>>
I'm like 100 hours into development and I realized my whole game idea is pretty much completely ripping off Yume Nikki

Is there any chance that this might cause problems for me?
>>
>>125656532
No, just keep devving.
>>
>>125656532
I love Yume-Nikki, tell me more about your game, I'm interested
>>
>>125656532
give up
>>
>>125656532
People who like Yume Nikki will want to play it and honestly most people have no idea what it is anyway (which is a shame, but works out for you).
>>
>>125655909
you don't need art to make a game
>>
>>125656532
>I love contentless "games" where you do actually nothing
boy do i have a game for you
it's mine and you can't do anything in it
>>
>>125655450
God damn dude, why do you care this much? No one but outsiders even read the OP, if it weren't for newfags most of the OP could be cut.
>>
>>125657073
How miserable are you that you would even make this post? This is /b/ tier shit. Get the fuck out you pathetic faggot. You don't belong here.
>>
>>125657073
thats pretty sick
>>
>>125657238
>>125657305
>4chan

what have the sjw's done to you my bby
>>
>>125657367
i just copy pasted mothdans post from previous thread f/am
>>
>>125657367
>using the SJW boogeyman to justify shitposting
Are you paid by the communists to come here and destroy our happiness?
>>
>sourcefam is back and more mentally ill than ever
>>
>>125657421
who shot first?
>>
>>125657421
I've been spoiled on this like 30 times in one day of regular internet surfing alone

I don't even feel bad about it anymore since now I know it was completely inevitable
>>
>>125657440
>im back and im going to shitpost and obsess about mothdan again
Nobody wants you here sourcefam go back to the shadow.
>>
>>125657367
It's getting cold, isn't it?
>>
>>125657583
im rotate
>>
>>125657503
Having him gone for so long almost made me forget what an awful presence he is. I bet he's this unlikable in person as well.
>>
>>125657503
Who?
>>
>>125657625
Nah you're not. Welcome back you mentally ill piece of shit.
>>
can we participate in the jam if we just lurk and don't post here
>>
>>125657736
You don't wanna know. His shitposting and mental issues are a dark legend here. Try not to look directly at him.
>>
>>125657749
How miserable are you that you would even make this post? This is /b/ tier shit. Get the fuck out you pathetic faggot. You don't belong here.
>>
>>125657421
Fucking hell. If it's real and I just got spoiled I'm gonna be pissed.
>>
>The mentally ill AGDGers have forgot their meds
>Paranoid shitposting about the shadow people that are out to get them

I'll take a walk, hopefully your caretakers have sedated you when I come back.

>>125657810
Never ask permission from agdg, just do it. you'll be called a faggot or ignored either way.
>>
>>125657736
its a made up person that refers to anyone who doesnt agree with him
>>
>>125657876
https://www.youtube.com/watch?v=NakiHAolbJ0
its real mang
u better be pissed of right na
>>
>>125657876
>I want a spoiler free hugbox
AGDG isn't for you if you don't think spoilers are hilarious.
>>
>>125658002
>"MAJOR SPOILERS" warning in the title
>right after the actual spoiler
???
>>
>>125657923
>im not real im just shitposting incarnate
Yes you are. You are shit incarnate.
>>
>>125657923
>agree
Is there some kind of argument going on here? You're just shitposting like you always do. Here's hoping you get incarcerated or put in a mental hospital again.
>>
>>125657421
I fucking knew it. Who didn't see this coming a mile away?
>>
>>125658189
i wish he killed the nigger instead
>>
>>125657421
What fucking gets to me is that they scrapped the EU so the could write the exact same shit.
>>
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Am I going too big?

Is my anatomy/everything shit?

Is this the proper place to ask for sprite critique?
>>
>>125658246
edgy
>>
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im working on a new monster, what do you guys think? i still dont know what to do with the feet tho
>>
>>125658269
third one's he best imo, stick with that unless you want to spend forever on shitty looking animations
>>
>>125658269
It's not too big.
It's not too shit.
Can you still animate it effectively?
>>
>>125658276
>hurr its edgy to dislike the one character that was forced in to promote diversity
>>
>>125658306
>>125654227
something like this would work wanders
>>
>>125658003
desu this sounds much more like a /b/ thing senpai
kinda embarrassing really
>>
>>125656271
>>125658306
do you have any tips for my monster?
>>
Can you have too much juice?
>>
>>125658269
Think about the scope of your project, how many sprites you want to create, how many animations for each, and how complew these animations will be.
Take into account the programming work you'll have to do, and check if your game design is polished enough so you won't have to scrap your assets and start again.
Consider your technical level and your time limitations.

Then decide what style of sprite you think you can achieve while completing your game
>>
>>125658427
>/b/ thing
>implying there's a difference
>>
>>125658509
Yes. you can easily overdo it and make it disruptive for gameplay.
>>
>>125658461
ya give it fins and stupid lil spider legs just like mine
serious tho your shading hurts to look at
>>
What's the appeal of roguelikes?

Why do people like playing the same levels over and over again with random changes each time?
>>
>>125658796
The variation/complexity makes it feel very different each time.
>>
>>125658669
its to show imperfections :)
>>
>>125658796
You're right.

It is the same with racing games. I only ever play each track once and then the game is over.
>>
>>125658461
make it flat shaded with self illumination
>>
test
I'm new
>>
>>125659281

that's cute
>>
>>125659281
Welcome. Please read the sticky and join us on IRC where you can get a helper assigned to you right away. You might see me around here sometimes, but don't worry, I don't bite (hard ;p)
>>
Where's IRC?
>>
>>125659351
i don't see the irc channel in the sticky
>>
Ok i'll post this again"

Started lurking recently,

who's googum and who's rotatedev?

and why should i hate them?
>>
>>125658796
>playing the same levels over and over again with random changes each time?
that's not what roguelike is, you're refering to a roguelike-like kind of game here. Which holds some feature of a roguelike but is really more his own thing.
What's appealing with roguelike is that your experience of the game will be different each time you play because the world will be different, because the set of items will be different and thus make you use different mechanics to progress, etc.
>>
>>125659576
2 guys that fell prey to anons because they run youtube channels and fairly active in the community
>>
i'm trying to design my cute girl protagonist but i always end up fapping to it halfway through, then I trash the whole thing and start over

how do I get out of this cycle?
>>
>>125659597
Is Minecraft rougelike?
>>
>>125659576

you're better off staying anon desu
>>
>>125658669
>>125659187
you guys are right, its to ugly, i dont know what i was thinking
>>
>>125658461
Make every monster a monster girl
Otherwise, the monster is worthless
>>
>>125659713
don't get discouraged vine, we are here for you
>>
>>125659576
Googum is a fucking retard who needs to voice his opinion about every piece of art (usually saying nothing more than "it's shit") despite his own very obvious lack of artistic ability. He is an insufferable shitposter, makes terrible "games" and is probably Australian. If you see anything with tumblr sketches of people with 2 meter long necks, that's his work.

Rotatedev is a teenage autist who doesn't know how to communicate on an imageboard. He is working on a metroidvania with a loli protagonist. He once tried to make AGDG2, but almost no one moved over. Then he left "forever". And then he came back.
>>
>>125659907
vine? who is vine? im talking about my little blender mesh
>>
>>125659626
learn edging
>>
>>125659576
you already had your response last time.

now you're just a shitposter, shitposting.

everyone knows why we hate shitposters.
>>
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i habe no idea. obviously needs a run animation and maybe some transition animations into running, slowing down etc.
>>
>>125659950

thanks, any other tripfag i should add to the hate list?
>>
>>125659576
>googum
>why should i hate them?

He spent 3 years making an Rock-Paper-Scissors simulator and have retarded ideas like

>RNG should never be in a game, anywhere
please keep in mind he made an RPS simulator and still says this.

and
>It's not a game unless it have a winning condition.
So tetris is not a game according to him.

Also he's Australian.

>rotatedev?
making a super generic game but is a narcissist so he thinks he's a fucking rockstar and constantly needs to remind everyone of his existence.
>>
>>125660243
Just hide all agdg threads and everyone will be happy.
>>
>>125659576
people that want attention so they use name tags

and then get salty when the attention isnt positive
>>
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How shitty is this? I made it for the shmup im making.
>>
>>125659576
googem made a youtube series about how good he is at game design

then spent 2 years making a 2d rock paper scissors online

and then no one played it

and he still feels the need to shit on everyone else with his nametag on
>>
>>125660359
its pretty shit
just make make one without subdivision
>>
>>125660359
why are you making a shmup with spaceships and not little girls?
>>
>>125660359
draw something first. this fails at inception
>>
>>125660425

yeah i saw some of it, the yesdev stuff.

they're pretty good
>>
>>125660359
Remove the spikes.
>>
>>125660359
it looks like using random brushes while sculpting
>>
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>>125659985
here, i made a little home for it, its a trash can. It belongs here now
>>
>>125660504
I dont remember anything he said apart from dont use rng

then he made rock paper scissors online
>>
>>125660301
actually i said RNG should never be used in game design, as in directly affecting play and i never said anything about anything to do with ending conditions, that was someone elses argument and i pointed out that arcade scoreattack games dont have win conditions and someone got autistic and tried to defend getting highest on the scoreboard as being a win condition despite you literally have to achieve a fail condition before you can ever reach a scoreboard.

>he misremembers everything to villainize others
you must hate your parents
>>
I know there was an anon asking about 3D animation recently. Here's a pretty good blog I stumbled upon:

http://na.leagueoflegends.com/en/news/champions-skins/champion-update/dev-blog-animation-poppy
>>
>>125660359
i can make a spaceship for you in 5 minutes
>>
Don't forget that Googum doesn't actually play video games. Literally.
>>
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>>125660443
Thanks, ive got one but am deciding between which one to go with at a later date. Just making assets at the moment.

>>125660483
>>125660542
Thats pretty much exactly what it is. Im just randomly sculpting assets and putting them into a shmup with a unique mechanic.

>>125660506
I agree, i was thinking about removing or replacing them.

thanks for the feedback
>>
>>125660749
>>
>>125660747
Ok. Hook it up, then.
>>
>>125660749
When I'm gamedeving I don't play games either.
>>
>>125660864
You directly ripped your game from an anime. Playing some games would clearly benefit you with new ideas to steal.
>>
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>>125660842
don't forget to add extra loops when subdividing, alternatively you can use edge split
>>
>>125660864
That doesn't make sense. The example is purely anecdotal.
Directors watch other movies and writers read other books. It's how ideas are formed. Consuming is part of the creative process.
If you don't have a love of the craft then you probably aren't as invested as you could be than if you did have a love of the craft.
>>
>>125661037
when you steal ideas for games from games in animes it's stealing.
when you steal ideas for games from games it's cloning.
shit devs clone, great devs steal.
-googum
>>
>>125661040
Thanks, i do need to sharpen up corners on the ship and was going to subdivide the Space station thing here and sharpen the corners up with extra edges.

Everything is pretty rough so far, just trying to pump out as many usable assets as I can. Doing everything solo, and just started seriously using blender.

Whats the best way to paint textures? UV unwrapping like ive read? I see there are some 3d painting tools but dont know if they are any good. Im using Blender and Exporting to UE4
>>
>>125661194
Where is this great dev?
-googum
>>
>>125661179
>you cant love a craft by participation in the craft as a creator
>you have to be a consumer
that doesnt sound strange to you? you're ok with telling yourself this?
>>
>>125661314
Example: Tarantino is a massive consumer and regurgitator. Greatness through immersion.

inb4 shit taste
>>
>>125661314

if you don't like playing video games, you can't create them out of passion.
>>
>>125661314
s-so i wont become next kojima by buying memesouls collector editions and playing them all day?
>>
>>125661314
The only thing to be gained by refusing to play video games is having more time to develop them. Admittedly, it's a pretty big benefit. Everything you consume is beneficial to everything you make.

Conversations you hear on the street can give you insight to their lives, and can help you write characters. Video games you play can give you insight to what parts could make a good video game. If you wholly refuse to play videogames, then you are missing out on inspiration.
>>
>>125661401
videogames have alot of tarantinos.

>>125661487
but my passion is for creating games.
by your logic the reverse is true as well? if you dont have a passion for creating games you cant play them with passion?
>>
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>>125660921
>>125661234

only sharpen the edges that are supposed to be sharp, select edge/Ctrl+E/mark sharp then smooth then use edge split
for UV and texture mapping just join all objects and use smart UV project, then start using fill brush to make base colors

also, here is your ship
>>
>>125661691
>by your logic the reverse is true as well? if you dont have a passion for creating games you cant play them with passion?
That is nonsense logic regardless of how flawed his viewpoint is.
>>
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>I don't play game lmao
>Makes a game so terrible he has to hide steamspy stats for it
>>
Why does this have to happen every time?
It's literally just his opinion and, regardless of how you feel about his games, he's earned the right to it.
>>
>>125661631
>If you wholly refuse to play videogames, then you are missing out on inspiration.
this implies games cant be inspired without games which is just dumb, how would games even exist if humans were that retarded?
i makes games, i know the craft of making a game, anything can be inspiration to me.... games are the last place i would looks since games are already games and im not a clonedev, i try to make original things.
>>
>>125661314
It is more you are a carpenter but you have never seen a table, a chair or actually any concept such as legs, drawers, carvings.
>>
What's the creepiest game with amateur-level sprite work that you've played?

I need some inspiration for a horror themed level.
>>
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Man, he looks thrilled about finally having a jaw.
>>
>>125662060
An example of what you are missing out on by not playing games is the not-what-to-do. Something you could definitely benefit from seeing.
>>
>>125662193
>how not to do things
>theres no existing game similar to what im making
so uh... dont make a new thing ever then?
>>
>>125662305

you learn a lot by playing and reviewing games from other people
even if the games are not similar, you can spot the good and the bad ideas, the ways a mood is conveyed, what are good and bad controls, what is a good cutscene, etc...
>>
>>125662305
There is nothing in your game that is similar to other games? Nothing at all?
>>
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DEEP choices and QUALITY writing.

I wish I had at least 1 artistic (if writing is considered artistic) skill besides programming.
>>
>>125662508
>smt knockoff
>>
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Do you like it when a game is online-only?
>>
>>125662592

no
>>
>>125662592
ask gogem lmao
or better yet look up RRPS on steamspy or just read its steam forum
>>
>>125662683

where's your game?
>>
>>125662683
I have a plan for when you're the only one online.
>>
>>125662738
in da club with bitchezz
>>
>>125662592
I do not like it when a game is online only. It's enough to make me turn 360 degrees and walk away.
That is an entirely personal opinion though.
>>
>>125662574
Its not a knockoff if yea its an SMT knockoff
>>
>>125662398
thats some really subjective touchy feely shit youre pushing their, wouldnt it be better just to make that stuff and get feedback and make it better?

>>125662495
it's a real fucking stretch.
>Rippus: like idk an RTS with finite resources mixed with Mafia or something?
>Whip Vote: like an Advance Wars war tactics type of game where you fight an AI except the map you conquer is people, the direct fighting is now opinion swaying and it's score attack.... i suppose?
>Social Interaction Trainer: if those flash eye mouse things count as games then those with actual gameplay, if they dont..........i got nothin
>>
>googum says rng is bad
>makes a game centered on rng
>>
>>125663057

>i want to learn only from my mistakes, i'm too good to learn from others mistakes and experience
>>
>>125662937
I'm kind of figuring out how to make it work offline though. will keep player's accounts serverside though.
>>
>>125663198
you could not be more wrong
RRPS is a strategic game where you need to plan your every move carefully theres no RNG involved
>>
>>125663252
<i cant understand the concept of there being a frontier
"everything's been done!" he cried into the void
>>
>>125663198
he is right tho
in skill based games RNG is bad unless it uses PRNG which forces attacks if you miss over x number of times
>>
>>125663057
There is more to games than just their broad terms. It can be the tiniest thing that is important. Much of what you are already doing setting up your game play systems is learned from playing other games. There is sort of an implication that you have seen everything and don't need to know any more that you can't just summon from the aether yourself. There is a big thing about learning from others mistakes so your don't retread them in any medium.

I mean, fuck, you made a video telling people not to use RNG. How do you know that except from playing games with RNG and seeing it is shit?
>>
>>125661748
Neat. Want to join up and help me make assets?
>>
>>125663395
If you are playing a skill based game a bit of randomness such that you have to adapt to changing circumstances is good. Smash has great examples of this. At the same time you probably don't want randomness in a fiercely competitive game like Street Fighter. Saying RNG in games is shit is shit.
>>
>>125663395
Managing chance is a skill.

Poker has immense depth and is massively rng based.
>>
>>125663384
>I already know everything
huh
>>
FL, ableton or some other DAW for making game music?
>>
>>125663610
It only works if you're dealing with discrete resources and actions though, because it makes in humanly possible to evaluate all your options

Most actions games don't fall in that category, for example
>>
>>125663704
So you agree that RNG is good?
>>
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>>125662592
ask gogem how well his always online game went
>>
>>125663445
>How do you know that except from playing games with RNG and seeing it is shit?
while i use games as examples i in fact did not ever come to that realization when i played games, you might notice some things seem bullshitty but never enough to get why unless a game was really scummy.... every kid has played snakes and ladders, most realize its boring, most cant say why they think that.

i didnt start offering DONT RNG advice until i realized that in my earlier games i would dump in random()'s whenever i couldnt think what else to source from. later as i grew as a creator i naturally progressed towards filling those voids with meaning instead of randomness. i offer that advice because it's a common thing to fall into doing if you dont yet realize why it's shit.
>>
>>125663790
fuck off i already made that joke
>>
>>125663776
Of course it can be good
Not the guy you were arguing with though
>>
>>125663669
FL Studio if you just want to put down MIDI info and make beepyboops and the usual indiegame music.

Any good DAW if you want to make more real music, orchestra fantasy stuff.
I swear by Cubase, but that isn't cracked, and it's pricey. Pro Tools is cracked and very good, but it is a relic of a less user-friendly time, which audio engineer dinosaurs swear by.

Your DAW isn't all that important really, the plugins and VST instruments are, a nice DAW is just going to make the process more pleasant.
>>
>>125663806
It was an example not the point.
>>
>>125663998
and i countered your point by countering your example.
>>
>>125663669
I personally use Reaper because it's nice, lightweight, free, and I can both work with midi & actually recording myself playing instruments.

That being said, I do most of the music writing with pen & paper and a piano, so I could probably use any DAW without much problems.
>>
>>125663510
yes
>>
>>125663978
is FL cracked? only torrent I could find was of version 9 and I don't have 700$ or even 70$
>>
>tfw people dont bully you no matter how shitty and memery you make your game
:((((
>>
>>125664117
FL is cracked. It shouldn't be hard to find to find one of the newest releases.
>>
>>125664064
Again, the example was not the point. It was just an example.

To make it clear: You don't know everything and playing video games are a good way to see video game systems. But from above you do know everything anyway.
>>
>>125663998
>>125664327
to further counter your point, games are subjective and so theres no big blinking sign as you play games telling you what is trash and what is good and what is bad but has room to become good, youre just given a big of things and you're expecting people to parse from that what went wrong and right. and sure as a player you might come to critical opinions after playing many games but you have to consider if your critical opinions are even meaningful..... you may have been doing nothing but consuming shit and so have wonderful critical opinions within the context of that which is deeply shit, you know the best and worst of what is definitely shit. how useful is that?
>>
>>125664117
download demo

find key generator

generate key
>>
>>125654926
Looking good, anon!
>>
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Really slow progress.

I've completely changed the enemies to anti-Christmas robots and made enemy projectiles more clear and slightly larger.
I've loosely implemented the children that can be rescued.
I've made the game proceed to the next level when all the base type robots are destroyed, with a transition so you don't die instantly.
Things explode, but the sprite needs changing as it is too close to the enemy projectile sprite.

I just need fix a few things, implement a score system, a life system, player respawning and some sound effects and I think it will be 'good enough'.
>>
>>125660301
>making a super generic game but is a narcissist so he thinks he's a fucking rockstar and constantly needs to remind everyone of his existence.

implying that's true
>>
>>125663263
chewie no!! how could u!
>>
>>125664412
You have bias so there is no worth in attempting to objectify things. That is certainly an opinion. Brave.
>>
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okay fuckit ima try to get better at animation

ATTEMPT NUMBER ONE
hows this look?
>>
>>125664683
The spazzing piglets are cute as fuck.
>>
>>125664841
cute
CUTE
>>
>>125664841
VINE
>>
>>125664805
in a real world scenario it's way faster to just iterate on what you want to do until it's good anyways....all this ABSORBING RIGHT WAYS TO DO THINGS is at best labored justification for consumption, at worst an industry wide feedback loop of most popular works decisions regardless of the specific application.
>>
>>125664412
>as a player you might come to critical opinions after playing many games but you have to consider if your critical opinions are even meaningful
Doesn't that apply to devs too?
>as a developer you might come to critical opinions after making many games, but you have to consider if your critical opinions are even meaningful

What should or shouldn't be in a game is just an opinion either way. The person in the initial example can inform his opinion from a broad spectrum of sources. The person in the latter example can learn ONLY from himself.
>>
>>125664843
I didn't even realise they were doing that. That's because of my poor video capture, they're less spastic in the actual game.
>>
>>125665258
>player plays many games
I KNOW HOW GAMES WORK!
>knows nothing

>developer makes many games
I KNOW HOW GAMES WORK!
>knows alot
>>
>>125665186
In a real world scenario a game can take years to make, iterating, and still be shit. Playing games comparatively takes much less time. Especially if you just only play The Best. You could even set time limits. Proper field research.

That is the At Best? You can't even consider that there may be worth. Your worst I agree with completely.
>>
>>125665373
and you cant get laid? i dont believe it
>>
>>125665373
Developers know how games are made.

Players know what they find fun and want in a game.

If you don't see the obvious benefits a developer gets from playing games then you're a fucking retard.
>>
>>125665502
>cant
i earned this robe motherfucker
/gogem out/
>>
>>125665554
that robe wont keep you warm at night with her farts
>>
What's the point of arguing when both parties disagree and won't ever agree ?
It seems to me that you have a shit load of time to waste, stop shitposting in a tornado of shit and go forward for once.
>>
>>125665762
wrong website?
>>
>>125664841
That's absolutely adorable, and the animation itself is pretty good. It has a nice "bounce" to it, and you can definitely feel some energy in how it's running.

I like it.
>>
I wanted to update VS before working today but holy shit it is going on for an hour now, it was such a tiny update why is it taking so long for fucks sake and i have ssd too. And it's not stuck just super slow. Jesus.
>>
>>125666183
>>>/microsoftsupportforums/
>>
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Which color scheme looks the least shitty on my fantastically plain hero?
>>
>>125664841
The back leg goes on a trip to Hawaii and back. Wtf is if doing?
>>
>>125666432
7
>>
>>125665530
>players know what they want in a game
>players
>knowing shjt
>>
>>125665373
Players typically don't play games with the intent to analyze, that's a false equivalence. You should be comparing devs that never play to devs that do.
>>
>>125666432
7, unless he lives on tatooine, in which case 1
>>
>>125666807
chewbacca lives on tatooine
>>
>>125662179
looks great keep working
>>
>>125666891
Chewbacca lives on Endor with a bunch of 3 foot tall Ewoks. And that does not make sense.
>>
>>125666432
4, 7 or 9. 4 and 9 mainly because I'm a sucker for red mufflers.
>>
>>125666971
rip johnny ; ;
>>
>>125662179
No body is even paying attention
Haha
>>
>>125654824
I suggest working one day a week or having something to keep a certain routine going. If you don't every week will blend with the next and you'll slowly become depressed without noticing. It's ok to entertain yourself and take a vacation but don't make it your whole week.
>>
So I just downloaded IntelliJ, Android SDK, Java SDK, set up file paths, and I'm about to crack open Java a beginners guide, 6th edition. Any advice for someone who wants to try and make a mobile game that isn't complete fucking diarrhea?
>inb4 don't make a mobile game
Its too late anons.
>>
>>125655909
How much money?
>>
>>125667219
depends
>>
>>125667170
Make an app that tells you how many days till spring
>>
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>>125666479
idk but i think i fixed it
i forgot to add a fourth leg in the back so i guess its a 3 legged monster now
>>
>>125667296
How big is the squirrel audience?
>>
>>125667296
That sounds like good practice thanks.

Bumping this, sorry to hijack a bit.
>>125667170
>>
>>125667285
On what?
>>
>>125667331
I was going to point out the lack of fourth leg but I thought it was intentional
>>
>>125667331
The point of the head should bounce fowards following the body's movement with a delay because its being pulled. Otherwise nice job
>>
>>125667457
The initial position of the only back leg is wrong. A creature with that dimensions and two left legs but one right leg should drag itself you either need to move the third leg to the back or add a fourth
>>
>>125667331
Outlines are inconsistent, it's a bit too bouncy, maybe just slow it down a tad. Bring the shading forward a bit, unless you want the sense that there's a floodlight right infront of him.
>>
>50 posters
>250 posts

So this place is still shit eh?
>>
>>125667359
MKe it cute and it will sell
>>
>>125667389
artist reputation and pircing
number of sprites/models
quality of said assets
don't wanna sound like an asshole but you should have 1000$ banked on the side if you want to make a fully featured game,that's it
>>
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>>125656271
sorry if you're gone by now but the only reason googs thinks smears are bad is because people misuse them to add a bunch of inbetween 'frames' which slows down the movement instead of using them to supplement frames they could take out

pic related, see how they even overshoot the smear to get rid of that extra frame?
>>
>>125667675
The teeth go way too up, it should only go halfway that
>>
>>125667832
>sprites
>1000 dollars
So this is your dream game?
>>
>>125667832
>1000$
You will get 1 and a half done sprite for this.

I jewed and banked away 5000$ when I was a minor believing that would be enough to pay an artist for an entire game, that I would make when I'm an adult.
>>
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Are any of you actually employed as developers?
>>
>>125667832
>1000$

Actually the standard fare is $700.
>>
>>125668241
Wageslave by day, NEET at night. I am the hero 4chan needs.
>>
>>125660109
That's pretty slick, anon. Keep it going!
>>
>>125658269
#3 is more than fine. If you can make everything else look that style then you'll have a pretty good looking game. Of course the challange is keeping consistency.
>>
>>125668241
Yeah, though I'm only starting after I graduate in spring
>>
>>125660109
I like the stick figure look over a real background.
>>
>>125668241
I have officially completed university 2 weeks ago and I'm still too lazy send out applications.
>>
>>125660109
I really like the snappy animations but the jump seems too slow for a character that moves like that. I'd imagine someone like that would jump much faster into the air then slow down a lot as they reach their peak height
>>
i'm the dude doing the text adventure so i guess it'd be more appropriate to have progress text rather than progress pics.

so far:
*main menu with selectable options and stuff
*lots of convenience features like autocorrect for misspellings and automatically opening/unlocking doors if you have the right key
*independently-moving enemy NPC that can hear noises made by the player
*a safe with a combination that's randomly chosen each time the game starts
*a sticky note that can be written on and attached to objects
*the necessary grammar to parse phone numbers

to do:
*a title
*puzzles
*fleshing out the NPC and the stealth mechanics (like hiding and removing your shoes to hide your footsteps)
*an actual plot with an actual structure
*possibly graphics and sound but only once literally everything else is done
*possibly a dialogue system, but i don't know

any ideas for puzzles, guys?
>>
>>125658269
Just take #3 and fix the colors and your fine.
>>
>>125668638
>text adventure
>independently-moving enemy NPC that can hear noises made by the player

Will you have a map you click on or something?
>>
>>>>125668239
How much does an artist charge for a small scope project?
>depends
Of course
How much for low level 3d?
How much for high level 3d
>>
>>125668527
Just fucking do it.

I know it's there in your mind, gnawing at your sanity and you know it too.
>>
>>125668781
'low level' 3d is harder to make than sculpting
>>
>>125668239
I would probably make your games art for 5000 but I'm not good enough yet and I won't be until at least halfway through 2015000 would mean I can afford a 3d studio and zbrush license and have enough money for a low end modeling laptop
>>
>>125668754
no, north/south/east/etc. movement, but with a minimap/radar at the top of the screen to make movement less tedious
>>
Unity 4 is now end of life.
>>
Remember anon in the industry it's all about who you blow
>>
>>125668994
Meant 2016 no idea how I fucked up there
>>
Tfw waiting for drawing professor
He always arrives when I least expect it like pizza does
>>
>>125669654

wtf?
>>
>>125667930
not just sprites but also backgrounds,gui,menu's,sounds,buttons etc
>>
>>125668241
I'm a student but I live like a NEET. I never worked a day of my life and I've been in university for 4 years now, got a math degree and now getting a software engineering one. I feel like a piece of shit because of not having a job.
>>
Are there any Gamemaker tutorials you guys would recommend? I've been looking at a lot on youtube but there's so many different things going on, like one guy pretty much coding everything and another guy using the built in stuff while coding only a little
>>
Please stop pretending to be me thanks
>>
>>125670293
And who are you, exactly?
>>
>>125670385
I'm you.
>>
>>125670526
no i am
>>
>>125670526
No, I am you.
>>
>>125670552
>>125670549
>>125670526
>>125670385
Lads.
>>
Just anime my general up
>>
>>125670385
>>125670526
>>125670549
>>125670552
>>125670742
stop pls
>>
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>>125670940
>>
>>125670989
I am You... and You are me...
>>
>>125671050
...
>>
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>googum thinks RNG are bad
>the best moments I have in gaming is when something unexpected happens because of random values
>the best AI I made that looks not robotic and looks like a human is a basic random number delay

t. cris
>>
>>125671050
I come from a different timeline, kill yourself to free our souls
>>
>>125671156
Cuuuuubesssss...
>>
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Post progress
>>
What are other typical monsters people associate with "beginner tier". Currently have skeletons and slimes. I need a third one.
>>
>>125668781
sprites go between 30-60$ depends on the quality
it should give you an idea
how about you start talking to some people about it instead of speculating in a Malaysian pedo imageboard
>>
>>125671664
Rats
>>
>>125671664
gods
>>
>>125671664
bats?
>>
>>125671664
Vaginas
>>
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>>125671673
>sprites go between 30-60$ depends on the quality

For fucking what? I hope to god people don't blow that much on a single sprite.
>>
>>125671698
>>125671829
Something more supernatural perhaps?
... that isnt gods.
>>
>>125671664
what's the setting?

a dungeon?
rats, spiders, snakes.
>>
>>125671664
Invent a new one. Seriously, it's about time to have something different than skeletons, slimes and rats all the time.
>>
>>125671897
>30$-60$
>that much
Wait there are people who consider this much for a sprite?

Dude thats like one third I get per sprite. Programmers have the money, no reason to just go for some peanuts.
>>
Hey, I'm trying to learn to use Game Maker.

I'm trying to get a very basic top-down RPG system, but I'm having a problem with collision with walls - for some reason, there sometimes is a one pixel overlap between the player object and the walls, even though I specifically designed the collision to prevent the player from moving in a direction where there is a wall.

The overlap doesn't happen on all the walls either - in this particular example it only happens in the left wall, not on the bottom. However, there are walls where it does happen on the bottom but not the left, sometimes on another side, etc.

I can't make sense of this. Anything particular that might cause this problem?
>>
>>125671903
Vaginas
>>
>>125671664
>>125671903
Thugs? Thugs are always good. Thugs&barrels fit in every RPG setting.
>>
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>>125672027
I'm an idiot, forgot the picture
>>
>>125671903
look up some mythology books then.

look up something from voodo religion or yoruba religion.
>>
>>125671664
Kobold, Spider, Zombie (maybe), Mushrooms, Turtles, Cute robots, Cute animes, Rabid Dogs, Door knob.
>>
>>125671602
n-not yet. It's not ready. I'll have something shitty to show by the end of today but I need to whack out some graphics first so that everything isn't just rectangles.

>the pressure of wanting agdg's approval

It's too much
>>
>>125672027
>>125672141
Check your collision masks in your sprites. Otherwise post your movement/collision code.
>>
>>125672156
>Cute animes
Thanks thats exactly the suggestion I was waiting for. I will also replace the skeletons with vaginas and the slimes with door knobs respectively.
>>
There is a site where people post progress on their creative stuff. The idea is to post everyday to show your daily progress and to keep you motivated. It tracks the days you post and you can post to certain groups (i think there was an agdg group)

Anyone know the site I'm talking about? I forgot what it is and I want to post to it.
>>
I'm making a game mocking the typical fedora wearing neckbeards. It's going to be isometric 2D.

I was thinking of implementing some RPG elements, possibly different paths for MRA/male feminist and star wars fan/trekker.
One level is going to a con of some sort.

Any ideas for items, perks, levels or enemies?
>>
>>125672027
How are you checking collisions? I only picked up Game Maker like two days ago, so I can't help. Just wanna not have the same issues.
>>
>>125671903

Supernatural? How about a living armor species of monster, and weak tiers are lighter armored little soliders and then you start encounter burly suits of big ass knights

and then why the die they explode with a ghostly energy and send their armor pieces everywhere, killing monsters should be a reward in itself.
>>
>>125672470
an onahole.
a dakimakura
diferent fedoras.
some mangas
some anime dvds
MLP plushies.
some sexual toy.
dragon dildos.
>>
>>125672593
AGDG logos and fursits too.
>>
>>125672675
We're not neckbeards, silly
>>
>>125672470
Default attack should be "Tipping fedora" of course.
Heal items are pizza pieces.
Leveling ups makes you fatter.
>>
>>125672470
Aspergers skilltree which you can upgrade to fullblown Autism.
>>
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I'm making an RPG and I'm having a hard time conceptualising a way to store dialogue/cutscene information that's actually useful for my purposes. At the moment I've got a simple system that reads some basic stuff from an ini, but I have no way of showing which character is talking, or really anything like that. What I'm lacking is metadata, like what words should be a different colour, who is talking, if I should slow down or speed up words for dramatic impact etc etc. I'm almost considering writing some sort of tag parser system in order to change that kind of stuff on the fly but even that's both over complicated and lacklustre.

Any suggestions?
>>
>>125672724
>In denial
>>
>>125672362
>>125672481
Checked the mask, not where the problem comes from. My code is very simple:

// collision horizontale
if(place_meeting(x+hsp,y,obj_wall))
{
hsp = 0;
}

// verticale
if(place_meeting(x,y+vsp,obj_wall))
{
vsp = 0;
}
x += hsp;
y += vsp;


However, it just came to mind that I'm using delta time for framerate independence, by multiplying the horizontal and vertical speed by a ratio of delta_time. Perhaps that's where the problem comes from?

I've attempted doing that multiplication only when incrementing x & y, and now the player object stops one pixel before the wall. Uh.
>>
>>125671664
Goblins, oversized fauna, imps, other minor undead (zombies, shades), mascot monsters (think Ragnarok Online's Poring, Phantasy Star's Rappy or Dragon Quest's Slime)
>>
>>125672848
use a json file silly boy.
>>
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Fuck spines. This is good enough, right?
>>
>>125672914
I'll have you know my neck is clean you bully
>>
>>125672942
It seems to me that the speed of the player object is bigger than the gap between it and the wall, and you have no checks for anything other than a 100% speed movement, so you're not closing the gap at all, instead of just moving it to the maximum allowance.

I'm doing something similar to you actually, but I'm not doing delta time and I kind of cheated by iterating through each pixel of movement and breaking the loop if an obstruction is found.
>>
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Did some work on my script parser and then made some edgy intro sequence together with an edgy intro dungeon.

long live edgy

>>125672848
I wrote a simple tag parser. It really depends on your engine/framework how much work that is.
>>
>>125661040
What's the best way in blender to add edge loops like that uniformly?
>>
>>125672012
well you don't pay for garbage sprites, im talking about pricing from good artists

you can still pick them up for less about anywhere
>>
>>125673314
Careful, you'll trigger the guys who think every model needs to be 40 triangles
>>
>>125673314
Please tell me your actually making a skelington and this isnt just preparation to make a human by literally starting out with the bones.
>>
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Made a couple of changes in the color and the mask and the shoes.

Now it's the gloves and pokets that'll change color depending on power.

Please comment and criticize.
>>
>>125673314
>10 ribs
nigga what?
>>
>>125674114
gotta make you he won't suck his own dick
>>
>>125674227
I think you missed the point
>>
>>125673894
I know, I am one of those guys, but were still under 5000 tris, so I'm not too worried.

>>125673998
I might put it inside a human model for some cool damage visualization, but main purpose is to be a spooky enemy skellyman.

>>125674114
Last two pairs isn't part of the ribcage, they'll be in soon though.
>>
>>125674331
>damage visualization
Add some organs and you have an internal hitbox too
>>
>>125673998
>not building your human models the way god intended

be gone satan

>>125674031

I liked the longer nose (though the more I look at it, the new one looks fine). There is something off about the mouth. I can't put my finger on it, but it just doesn't look right to me. Maybe the fact that histop lip is perfectly straight? I don't know.
>>
>>125674535
Thanks for the feedback. It's probably a perspective thing. the whole character is a little angled to the side but the mouth is straight. I'll fix it.

What do you think about the shark teeth though?

I also want to make the gloves less boxing gloves and more hand gloves (like for butlers)
>>
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>>125673298
I've heard of json before but never used it. I'll look into it. Thanks.

>>125673594
>It really depends on your engine/framework how much work that is.
Well I'm a self taught programmer who hasn't touched code in about 3 years except to participate in a game jam a couple months back, and my current dialogue system is clearly a bloated smelly piece of shit even to my amateur eyes. It would be some serious shit.
>>
>>125674707
>What do you think about the shark teeth though?

I like them, though they give him a bit of an "evil" feel. I don't know the context of the game sothat might not be bad.

>I also want to make the gloves less boxing gloves and more hand gloves (like for butlers)

I like the gloves as they are, the proportion of them makes him more cartooney and I think more realistic hand gloves would have to be smller to look normal, plus since the colour changing needs to be seen, I think the boxing gloves are great.
>>
does anyone here have even the slightest amount of creativity?
>>
>>125675539
I do
>>
>>125675539
My game has waifus and is not a pixel platformer
>>
>>125675539
yep im making dark souls but with gravity gun in jurasic era
>>
>>125675539
My game is an actual original concept that has never been done before.
>>
I need to take a final in 5 min :/
>>
>>125675539

yeh.
>>
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More demo-driven progress these past couple days:

+ Rewrote my menu navigation system to support generic "tool tip" items. This allows controller users to see the tooltip readouts without having to mouse-over.

++ As a follow-up to that, tooltips support images. This can be used in-menu for things like the gamma correction option, but also...

+++ We now have a move list! Description, image, input string. Currently only special Movement commands are done, but I will eventually add melee combos, gun techniques, and a taunt/trick list.

The move list automatically updates with your armor power increases, so that it only shows moves you can perform at your current power level.
>>
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>>125676043

>Taunt moveset
>>
>>125676043

good work
>>
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k i think its basically done
this took way too long
>>
>>125676043
menus look bland imo
>>
>>125676043
I don't know how much money you're going to make from this but it won't be enough.

Never stop anon.
>>
>>125676348
At least it looks good. When something takes too long and still is shit is the worst dev feel.
>>
>>125676348
2cute
>>
>>125672745
>heal item
>not tendies
>with honey mustard heal bonus
>>
>>125676348
It's cute. Which are the eyes?
>>
>>125676348
>this took way too long

Now you have to animateeverything in your game to this standard or it will be shit.

GL yesdev
>>
>>125676348
This is worse :( just take a break you will be able to see the mistakes latter
>>
>tfw my only ideas are mechanics to implement, with no story or overarching narrative
People like tech demos, right?
>>
>>125676902
>this is worse
its basically the same but with outlines, i didn't really change anything
>>
>>125676860
Probably the eye shaped bits since it's pretty much a squid with legs
>>
>>125676915
you are a soldier fighting in a war
at the end of the game you find out the war was over for 50 years and you died the day it started
>>
>>125676915
Go play Cloudbuilt if you want an example of why you shouldn't cram story into a game just because

Pure gameplay is fine, just make sure you have some sense of progression.
>>
>>125676915
Which part of FTL was fun? The gameplay mechanics or the story?
>>
>>125676348
The back foot goes over the front one and then under wich is kind of hilarious, I'm sorry but it is
>>
>>125676915
Nobody plays video games for stories, it literally doesn't matter if your game is just based on interesting mechanics. If anything, it's a good thing.
>>
>>125676915
>tfw my ideas are mostly high level and narrative with most of the mechanics being in contention
People like idea guys right?
>>
>>125677120

>Nobody plays video games for stories

So what've people been playing undertale for then?
>>
>>125676348
Everything in the body is moving up way to much compared with the body itself and I have no idea what is going on with the hair
>>
>>125677120
girls do
girls and homosexuels
>>
>he doesn't download free art and extend upon it

stay nodevs retards
>>
>>125677283

Kinda like how the Id guys would take pictures of normal everyday things and photoshop them into weapons and textues in doom?
>>
>>125677120
Sort of, some games are almost nothing but story and a strong story can carry mediocre gameplay - and vice versa. It's a synergy thing. God knows the jrpg genre didn't get huge in its day on the back of amazing gameplay.
>>
>>125677283
I'm just downloading random character models until I find one I like and can take inspiration from
>>
>>125677194
I'm not making games for your mom and dad though, I want a wider audience.
>>
>>125677601
JRPG is just an interactive anime.

>>125677194
True, I guess I'm wrong since this is a major % of gamers.

>>125677182
Memes.
>>
>>125677049
I like it better when it has the false eyes to scare predators thing going in.
>>
>>125677120
Imagine GTA SA without story, or dialogs during driving sequences.
"Drive this car to point X, use a weapon on an npc/object, drive to a new mission."
The game story should keep mechanics interesting, or at least made them less repetitive. It's important, it just doesn't need to be complex, nor interesting.
>>
>>125677863
Wrpgs have pretty shit gameplay too, they just up the complexity

>>125677975
That's for beta animals like moths and cuttlefish. That thing looks like it wants to scramble up your leg and bite your dick off
>>
>>125677283
Hi aviary dev. Did it feel good to fund your game using stolen assets?
>>
>>125678315

>stolen

which part of "free assets" you didn't understand?
>>
>>125678185
>is go there to kill person y becasue reason x
really story? It's a justifaction for a kill task but unless linked into a greater narrative its not story.

The game also have scripted narrative, if you build a game that have proper mechanics you don't need a manmade narrative. If you need to build and maintain outposts and one come under attack you don't need a verbal narrative that explains why to defend it because it might be destroyed if you don't.
>>
>>125676580
post more ket
>>
>>125678539
You might need a reason to give a shit
A line of context never hurt anything
>>
>>125673037
>>125671664
>mascot monsters

this

you gotta have an iconic mascot monster

shit, pixel dungeon even managed to make a mascot out of the RPG dungeon rat, which is quite an achievement
>>
>>125679042
A tall order, slimes and zombies are overdone and a lot of attempts at original mascots wind up sickeningly cute and out of place looking
>>
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>>125673594
>>
how do i make riddles
>>
>>125680202
read the hobbit
>>
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Rate my 10x15 pixel elf

They will be similar in scale to the little people running around Cities Skylines.

Are they too small? I think they look rather cute though...
>>
>>125680458
Hes 90% black outline tho
>>
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>>125680551
Better?
>>
>he didn't apply for kojima productions

stay amatures you plebs

http://www.kojimaproductions.jp/careers/designer01.html
>>
>>125680851
>wanting to be someones fuccboi and do as told
>>
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>>125678858
just for you

Little progress late last night, I added little doors for the breeder's chambers and also added little lights that indicate the gender of the cat inside that chamber so you know if you need a female or male cat to be able to breed.

Oh and I fixed the way cat stats are attributed. I had coded everything in the Start() function of each cat so no matter where they were instantiated from they had basic stats setup. This wasn't good however so I "decentralized" this feature so that cat stats are only attributed to them from other sources such as the Game starter script (very low stats), the breeder (generates stats from the parents with element of RNG) or the shop (pure RNG with a high positive skew in the stat distribution so that very expensive/rare cats don't show up too often).

Coming up next:
-Have a key show all present cats' stats sheets at once so you can look around and have a quick look for what you have to work with, which will make it easy to then add the following
-Proper save load feature that remembers each cat you own and their current "sims values" (hunger, thirst, ...)
>>
>>125668241
Been a fulltime developer/architect for 11 years now. The picture is not very realistic but at least the money part is true.
>>
I just ported my LD game to windows. Should i post link?

>inb4 shill
>>
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>>125680829
>>
>>125676915
Some great games are held up entirely on gameplay with almost no story. F-Zero GX, Viewtiful Joe, Godhand come to mind.
>>
>>125681213
yes, because your game looked fun
it's too late to get ratings now tho
>>
I have one file in my git repo from which i need to copy some info, but i deleted before the last commit (so it is in the commit before) how to i go back to that commit and then back without having to copy the folder with my current work in progress and shit?
>>
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c-can i start sex patreon now?
>>
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>>125682051
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64907

>it's too late to get ratings now tho
I have 16 ratings. Am i screwed?
>>
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Here is my first animation
>>
>>125681117
Nice, and thanks, I love your game. Keep going
>>
>>125682349
you're gonna make it, kid
>>
>>125660109
He looks like he's flying & sliding everywhere.

Make him jump less high, run slower,etc.
>>
>>125682268
That's terrifying.
>>
>>125682332
It depends on how many games you've rated.
Everyone who couldn't play and commented on your game saying so will not see it again.
Everyone who couldn't play your game and gave you a bad score because dicks like that exist will not see it again
>>
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POST YOUR TUMBLR YOU CUNTS
>>
>>125682332
Your ratings depend on how many other you have voted for.

A vote given = +1 coolness. If you have more coolness than you have ratings recieved then you'll be prioritized and displayed higher when someone click on the "Play and rate" button.

People will keep playing and rating games until you no longer can do so, just go play and rate a few other games and they'll do the same for you.
>>
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>>125682782
Follow me on tumblr http://hydancer.tumblr.com/ and on Twitter https://twitter.com/nentsukai if you'd like to see more cute girls and maybe boys.
>>
>>125682332
>z+x = reset
nope, it doesn't do anything.
>>
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>>125676348
First semester traditional animation student so did what I could
>>
best python ide with git support?
I've seen pycharm has built in git support, I want something like that? is pycharm comunity edition any good?
>>
>>125682601
>>125683092
I have rated only 17 games. I guess i'll rate more then.
>>
>>125682782
http://agalsloth.tumblr.com/
>>
>>125683363
I knew i should have put "hold" before that instruction.
I'm gonna update the game.
>>
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>>125682782
reggianito.tumblr.com
it's brand new no bully
>>
>>125672942
okay so once you know the player's x or y + their velocity in that direction will collide w/ a wall you want to move them by 1px until moving them by 1px will produce a collision

ie

if(place_meeting(x+hsp,y,obj_wall))
{
while(!place_meeting(x+(1*sign(hsp),y,obj_wall))
{
x+=1*sign(hsp);
}
//then set hsp=0 here since you're as close as you can get to the wall without going subpixel
}
>>
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made a little guy
>>
>>125683546
Here's a useful chart based on personal experience and reading ludum blogs:
If your rated games are X then

Web game that looks good gets about X ratings
Web game that looks bad gets about X*(7/10) ratings
>line
Downloadable game that looks good gets about X*(6/10) ratings
Downloadable game that looks bad gets about X*(4/10) ratings
Downloadable game that needs something extra installed (java, visual C++ redist, python) good gets about X*(2/10) ratings
Downloadable game that needs to be installed gets 4 ratings.

Below >line, take 10% off for every day that has passed since sunday
>>
>>125684431
>game that needs something extra installed
You forgot that this doesnt matter for Unity Webplayer.
>>
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Just give me Vulkan, Anonymous
You're being a real bully right now
>>
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>>125684413
It's cute
Make more
>>
>>125684713
>Unity Webplayer
It no longer works in chrome, which is the most popular web browser, so I'd say it does matter.
Unity webgl is above >line, so it's fine
>>
>>125684753
show me your game
>>
>>125684963
I would if you stopped holding my rendering API hostage
>>
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>>125673594
Expanding on the memory system. They can now also give you new skills instead of just +x stats.
This way you can change your skill load out easier.
>>
>>125684753
>>125684862
I want anime to stay.
>>
>was going to fap
>got destracted by gamedev

woah, what parralel universe did I get sucked into?
>>
>>125685138
use OpenGarbageLibrary
Vulkan will never come out
>>
>>125685467
>linux

what engine are you using anon

>>125685542
>shitposting here instead of devving
just your average universe, anon
>>
>>125685596
>what engine are you using anon
My own.
>>
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>>125685467
I like your progress
>>
I want to make a game that feels like going on a fun anime adventure. The kind of game that they player will be sad to finish, because the adventure had to end.

How do I do this? What genre is easiest to create those feelings?
>>
>>125685812
RPG, obviously.
>>
>>125658796
>>125659597
>>125659648
this explain exactly and with great details what a roguelike is and isnt.

You're welcome
>>
>>125682782
http://velddev.tumblr.com
http://www.twitter.com/velddev

Go wild.
>>
>>125685556
No that's not true!
It will come out soon!
Khronos promised ;_;
>>
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>>125686034
>this explain exactly and with great details what a roguelike is and isnt.
what
>>
I've been trying to get a bloody rotating triangle to draw properly all day, spent ages debugging every single possible point of failure and rewritten everything 3 times.
I completely forgot that the library uses radians instead of degrees

how has your day been?
>>
>>125683437
>is pycharm comunity edition any good?
Yes, it has a lot of stuff and you can easily and highly customize everything (if you don't like smart parenthesis for example)
>>
>>125686163
i learned the proper way to draw ponys
also the true meaning of friendship
>>
>>125685467
Will it have fusion+inheritance mechanics?
>>
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>>
>>125686034
a roguelike, like an actual roguelike and not the binding of isaac or spelunky or whatever, is literally a game that plays like the original rogue. so, top-down view, simultaneous turn-based, random levels, permadeath, you get the idea. rogue, nethack, dungeon crawl, alphaman, pixel dungeon.
>>
>>125686034
>>125686124
https://youtu.be/4Fpj8SgwtTA

fuckorgot the link ofc
>>
>>125686163

I've done fuck all when I should be finishing up a HUD and implementing that ammo system and new altfire for a weapon I've been stuck on for months.
>>
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>>125682782
neetdev.tumblr.com
https://twitter.com/Tonytalent
http://tonytalent.itch.io/the-deep old demo of my deep sea game (I hid an AGDG logo if you're a bad enough dude to find it (find the 3 artifacts and then park your sub in front of the ladies eyes for a while and the door will open up at her feet)
for cat game and other spoopy stuff
>>
>>125686119
>It will come out soon!
>Khronos promised ;_;
https://www.youtube.com/watch?v=ZmWrgwde7O8
>>
musicbros post music
i have nothing to listen to
>>
>>125686432

>pic

Well that's fucking scary
>>
>>125686519

https://clyp.it/0fq0myn2
>>
>>125686163
printed out some materials for the cassette release of my new album in a few days
cleaned up my house a little
drove my mom to work
put in some job applications
tested my game for a couple minutes

>>125686519
https://djrozwell.bandcamp.com/

some people like it, some people think it sucks butt
>>
>>125685812
Bullet hell
>>
Can someone explain me how would i implement stepping in a fps
>>
>>125686432
why would anyone follow you, all you do is drop games
>>
>>125686356
rogue & brogue>>>>>>>>everything else my nigga
>>
>>125686697
ooh nice DG flip, i like it

what's your soundcloud
>>
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>>125685743
Th-thanks.

>>125686296
I am not sure about fusion. Currently I have a system thats closer to Disgaeas reincarnation system because I thought it would be cool as fuck to take the demons you killed (especially bosses) and then you get to reincarnate a character into their body.

I actually am not sure if I want fusion and if I want it how I would exactly do it in my system.
>>
>>125684413
make an idle animation for it
>>
>>125686691
Watch my first game prototype in live action and discover the origins of this uncanny little fuck:
https://www.youtube.com/watch?v=-toPM8_9a4g
>>
>>125686878
>what's your soundcloud
I don't have one
have another of my memesterpieces
https://installafriend.bandcamp.com/track/dont-you-forget-about-dre
>>
>>125686742
>Bullet hell
surely you meant danmaku u filthy gaijin
>>
>>125684413
make dance to this song
https://www.youtube.com/watch?v=Jn2PNlhvy8E
>>
>>125687154
>https://installafriend.bandcamp.com/track/dont-you-forget-about-dre
This is actually pretty good
>>
>>125685812
underlike
>>
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http://covalentbonds.itch.io/horse-game

hey, finally put out the first playable demo of this game, let me know what you think
>>
>>125680829
no
>>125680458
looks good and cute imo
>>
>>125688223
go away whodev
>>
Aviary attorney is coming out tomorrow. Will agdg go full salty nodev and give it bad reviews?
>>
>>125688378
p-please play my game senpai
>>
>>125689775
>open link
>le ebin dank meme
I'll pass
>>
Is it reasonable to have about 4 or 5 cycles run every update on a tetris game?

I had no idea I'd reach this point. Is this a reasonable status in a basic tetris pc game?
>>
>planing on remaking Donkey kong from the NES
>don't have a clue on how to code the slopes
I'm sure it's not AABB
>>
>>125688223
Wow. I haven't seen this in a long ass time. I guess I'll give it a go...

>>125688378
Looks like you're the whodev my man.
>>
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>>125690345
>I haven't seen this in a long ass time
>winter jam game
>>
>>125686936
this is a text adventure with gui
>>
>tfw you work on a game for like 3 months and then start using your assets to make a different game and make more progress on the new game in a week than you did in the entire time you worked on the other one
g-good? lol
>>
>>125690603
Yeah, he didn't just start making it, he used to post about it like 2 years ago
>>
>>125690603
I think he was working on it before and used to post back in the summer
>>
>>125690748
>>125690765
how's that fair to anyone?
>>
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>>125690617
Only if these are actually ascii symbols.
>>
>>125690852
well, you can start the winter jam whenever you want, and this guy's game could have been made in a week anyway, so it's nothing to worry about
>>
>>125690165
Use a function to determine y pos based on x.

>y = x/8
>>
>>125691635
so basically y is divided by the x position, right?

where do you get the 8?
>>
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Ok so I have 1 person and 3 buildings. All of these buildings are connected via a path. The path will be split up into smaller squares of pavement.

What is the best way for me to tell the person to go to one of the buildings but to do it by following the path?

I don't care about it being optimal, just that they stay on the path and get to their destination.
>>
>>125686848
I'm literally focusing on finishing one right now. Scope is still pretty small so I think I have a chance.
>>
>>125691981
if it's a constant, I guess it's the slope amount...
>>
>>125692069
? Just do path finding and make tiles using the pavement low cost and the other tiles high cost.
>>
>>125692204

Would this be fine if there were hundreds of people? I looked a bit into pathfinding methods and it seemed like they would lag to hell and back with 100's of people.
>>
>>125691981
that's just an example, just draw the axis on a paper, the nubmer bascially defines how steep the triangle is.
>>
>>125689920
someone?
>>
pls extend winter jam till spring
>>
>>125690852
this game is a pile of shit, just laugh at it
>>
>>125692337
Depending on the exact thing your planning to do you will need to do pathfinding anways.

If your using some engine chances are high you have an efficient path finder anway. If not and you have no idea about path finding, performance could end up as a problem.

Alternatively, if your setup is static (ie. you obstacles, pavement etc) are constant you can compute paths only once and then just reuse them smartly.
>>
>>125690871
OHOOOO i stand corrected this game looks fucking sick
>>
>>125684413
Looks like a monster from Bubble Bobble, with legs. I like it.
>>
>>125691981
oh boy
>>
>>125690871

>middle party member's icon

IS THAT A FUCKING SKELETON?
>>
>>125692069
Composition over inheritance
>>
>>125690871
Why did you opt for the portraits on the right side of the hp/mana bars? Most games usually have them on the left side because western languages are read from left to right.
>>
int main()
{
while(1)
{
if (modern_warfare4())
{
play_game();
}
else
{
break();
}
}
return 0;
}
>>
>>125693664
>break();

fail
>>
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Restructing since LD.
>Ship now is polygons instead of sprites(better performance and sharper edges at different zoom levels)
>Movement changed to screenspace instead of relative to ship. pressing down makes you go down no matter of ship orientation.
>Code refactoring to support NPC ships/stations made of tiles too.
>Gameplay vision changed from the arcadey wave gameplay to open world with environmental resources and stations.

>webm
Red line is an interdiction field, if you go too fast and enter it you lose all speed, and inside it you cannot activate the not yet implement hyperspeed/warp drives. Serves two purposes: to avoid overshooting stations by half a solar system like in elite dangerous, and for interception of and by enemeis.

Blue line simply is interaction distance. Modules will be produced mainly by stations which you'll need to babysit unless you transfer enough weapon tiles for them to manage on their own.

Maybe I'm retarded and this is way too ambitious but whatever, it feel like a nice idea for now.
>>
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>>125692932
Thanks.

>>125693340
Only the MC in a kellington body.

>>125693624
Thats actually a very good question.
Probably weebgames influence.
>>
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>>125693957

>rattle
>>
>>125693860
i dont get it
maybe because i havent played your LD game i guess
>>
>>125686519
hrash wip dont judge pls https://clyp.it/r3vldctj
>>
>>125694206
You have a thread in the shittier /agdg/
why don't you stay there
>>
>>125694206
>hurr i need to shill my botnet garbage in all chans
>>
>>125694171
It's a top down space game where you build a custom spaceships of hexagonal modules/tiles.
>>
>>125694279
>>125694447
Great steam chat is bullying the developers again
>>
>>125694614
nope just 8chn faggots
>>
>>125694614
>the boogeymen
seriously, you have your own thread in the shitholechan
go away
>>
>>125694271
God I hate this fucking retro 80s synth shit.
>>
>>125694736
and you have your own chat why do you have to shit up our thread?
>>
>>125694753
me too bro! truu, same f@m tbqh!
>>
I have a new free2play model

Your game is completely free, BUT it uses a little power to mine bitcoins.

Want that costume? You'll be mining .1BTC
>>
>>125691981
If the player mvoes horizontally a certain amount called "x", he should move a certain amount vertically called "y", which is defined by:

y = x/S

S in the example above is a constant determining the slope steepness.

If S = 1, the slope will be 45 degrees, because the amount y moved will be equal to x.

The greater S is, the more horizontal the slope
>>
>>125694938
I'm guessing you kickstarted King Fury, huh?
>>
>>125694958
How about the game is free but ir mines information from your internet usage
>>
>>125694917
>le boogeyman
I don't post in steamchat or irc
Now please go back to your goobergoatchan

>>125694958
>four hundred and fifty dollars for a costume
mining is dead, anon
>>
>banned from steam chat
>can finally do progress
Thanks keeple.
>>
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IT'S FUCKING WORKING!!!!!!!!!!!!!!

>this magnificent feeling
>>
>>125695197
>the steamchat boogeyman guys
>it's not real guys
>>
>>125695642
cool i guess
i grew tired of tetris when i was 10 f/a/m
>>
>>125695701
>I don't post on steamchat = streamchat doesn't exist
were you dropped as a baby
>>
>>125695197
keeple?
>>
>>125695948
some guy vine friendzoned lmao
>>
>>125695642
good job, comrade. now add a wacky gimmick.
>>
>>125695885
you're missing the point
>>
How much more productive would you be without 4chan? How much more productive would you be without the internet?
>>
>>125695924
>more steamchat bullying
Go back to your ten people cirklejerk oh wait you can't, you got banned
>>
>>125690871
so are you making legend of grimrock 3 then?
>>
>>125686372
That was the most unfunny video I've ever seen.
>>
>>125693957
>Unity (the Ubuntu DE, not the Engine)
baka desu senpai
>>
>>125695642

well done familia
>>
>>125696264
the true alpha dev takes the advantages of the internet and then applies all of his effort into actually deving
>>
I need to celebrate end of finals
Should I get my go-to whiskey or something I haven't tried before
>>
>>125696280
I already told you I don't post on steamchat. Are you mentally deficient?
Stop trying to hide the fact that you post on r9kchan, you're the one that made a thread there, not me.
>>
>>125696426
Y-y-you too
>>
>>125696096
Will do, if I manage to finish the main features by the end of the year.
>>
>>125696264
Neither, I'm 23, I grew up without a computer in my room, I lived a good chunk of my life without a computer at all. I just watched TV and movies and listened to music a lot. I used to have friends too and call them on the phone
>>
>>125696578
Then why are you wasting it all away right now?
>>
>>125696529
I don't even know what is r9kchan lol who do you think you are talking to?
>>
I got the whiskey I haven't tried before :3
>>
>>125696793
>who do you think you are talking to?
a retard
>>
>>125696693
Because the internet is the best thing that happened to my life and if you stopped wallowing in self pity you would realize it is for you too
>>
>>125696046
>friendzoned

Please, vine comes crawling back to me every other day, on her knees begging for my juice advice
>>
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>>125696327
I hope not. I would rather grimrock devs make Grimrock 3 so it actually gets finished :^)

>>125696413
Sorry, but despite my advanced moonspeak I have no idea what you're trying telling me.

I'm not using Unity, not that that would be something to mock anyways, if thats what you're asking.
>>
>>125696921
Go back to r9kchan
>you were in x
>I know because I was also in x
>that makes you a retard
>>
>>125696242
he's obviously an 'artist'
>>
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+Throwing is in!
+Improved carrying!
+New height variable for everything so anything can be jumping or flying!

ZERO BUGS!
>>
Anyone else use MakeHuman?

I'm trying to see if I can make a knobby kneed cartoonish 3D model in here.
>>
>>125697420
Without artists all you would ever make are pixel plataformers and dungeon crawlers oh wait
>>
>>125697550
>dungeon crawlers
show me all those "dungeon crawlers"
>>
>>125695885
>i grew tired of tetris when i was 10 f/a/m

How the fuck do you even grow tired of tetris, it's the second greastest puzzle game of all time.
>>
>>125695642
>9/10 it's OK - IGN
>>
Do you think a thousand citizen is enough for a city(/village) builder? It's mesmerizing to see them all walking around, but it's maybe a bit too low count...
Before you ask, I'm obviously not making a game atm, just messing around with code and gathering ideas
>>
>>125697651
Show me your stolen "placeholders" pixel sprites
>>
>>125697532
Looks professional.
>>
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>>125696470
something new fresh to celebrate
>>
>>125697538
More assets flipping shit, every character in every game will look the same
>>
>>125697868
graphisms don't make games, they're only here to ease the normie while he give his money.
>>
>>125696470
Do something christmasy
>>
>>125695076
Yes
>>
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Let's fucking go.

Everyone is going to play as this in my multiplayer dodgeball game.
>>
>>125698156
>being this salty
Nice work on your Tetris tho
>>
Any programmer want to make homebrew games for the Wii?
>>
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>>125697532
fuck m8, cant wait to see your game, keep doing this shit!!
>>
>>125698632
someone get this guy some mountain dew
>>
>>125697532

Those sprites look familiar, I've seen them in a few other games before, but other than that this is looking pretty spiffy
>>
>>125698458
thank you
>>
>>125697532
what is it made in?
>>
>>125698413
This gimmiky shit will never replace a good modeler, watch it dissappear when people choose not to buy games with shitty computer generated characters
>>
>>125697532
The character flipping seems a bit off, but otherwise it looks really good.
>>
>>125698675
Nobody?
>>
>>125699249
wii is dead
>>
>>125699087
I know, but it makes a fantastic placeholder.
>>
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>>125699249
>who wants to put their game out on a worthless illegal platform which is only used by smash nerds for PM
no thanks my man
>>
>>125698097
>>125698765
Thanks!
By the amount of time I'm putting in every little thing we're sure to have something cool by the end of 2020.

>>125698942
I got them from OryxLab because I'm totally no artist, but edited them all so they have their own little feel.

>>125699075
Game Maker

>>125699126
Yeah. Gotta fiddle with it a little more.
>>
>>125699296
But I always wanted to make my own version of the Jurassic park arcade cabinet
>>
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SPRING BREAK HAHA
>>
>>125699375
Aren't there still games been made for the Dreamcast?
>>
>>125699573
retro city rampage dev is trying to port it to every old platform possible
that doesn't mean there's a market for that
>>
>>125699647

>Retro City Rampage

Christ what a let down that game was, so much pandering and youtube e-celeb circle jerkery, for fuck's sake he even put phil fish in the main story.
>>
>>125699647
>market
I thought you didn't care about money.
You always complain about money loving artists after all
>>
Is making an emulator enginedeving?
>>
>>125699917
It's above enginedeving
>>
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>>125699859
i'm not who you're talking about man, but it's not just about there not being a market. the only reason to put your games on obsolete consoles is for the novelty, especially when nobody uses said homebrew mod for a console
homebrew wii's only gift to the world was project M, which is dying as of now so in my mind it served its purpose pretty well already
>>
>>125699917
No, when constructing an emulator your have very little freedom in what you're actually building, as it has to map to the existing hardware
Engines are a lot more open in how you go about solving a problem
That said writing an emulator is still good practice for any computer scientist
>>
>>125700107
I just like the controls
>>
Is there any sort of design document or analysis on how to do enemy AI in character action games? I think in games like Bayonetta, all of the enemies in a stage/verse are connected to one large AI that tells them all what to do, but I'm not entirely so sure. But in my game, each enemy sort of acts on their own and it feels like there isn't a lot of strategy to it.
>>
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is there a way to serialize whole gameObjects with unity's serializer or do I have to save each object's values into an array and reattribute these values to blank objects after spawning them in the newly loaded scene?
>>
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Here's something I've been thinking about for a while.
If there are random events in a game, whether it be monster spawning or lightning strikes, they are almost guaranteed not to be predetermined from the start of the game. This is especially true for a game with a large or infinite map, where the time and position of the player affects the RNG.

This usually isn't a problem, but there are some interesting things that could be done if the game can quickly get information on future states, even with an infinite map.

So basically, here's what I've been wondering; what's the fastest way to sample the number of random events (from a predetermined poisson point process in time, e.g. pic related) having occurred before some time t? Best I can come up with so far would run in log(t), but I feel like there should be a way to do it in constant time.
>>
>>125700235
>Is there any sort of design document or analysis on how to do enemy AI

Enough for a lifetime of reading.

Just make an AI follow your vision, if they are supposed to coordinate attacks then make them communicate/be commanded by an overlord AI
>>
>>125700235
Artificial Intelligence: a modern approach

There's also that paper on the AI from F.E.A.R.
>>
>>125700436
By using a random seed you can probably create a system where you will know the exact number for any given time.
>>
>>125700571
Dont tell him that
He's going to over complicate the problem and end up with shitty AI
Good game AI tends to be very simple reaction or utility based agents
>>
>>125699917
If that's true I've never been a nodev since I've been here.

>>125700212
>That said writing an emulator is still good practice for any computer scientist
Learned my lesson. Don't use vb.net, people.
>>
>>125700235
I'm pretty sure it's just individual parameters, and the collective mentality just comes from identical states.

Event triggers across multiple enemies is more in the vein of collision; can't think of many action game ai that isn't shit, though, so I may be wrong.
>>
>>125700657
>Artificial Intelligence: a modern approach
>Originally published: December 13, 1994

We're in the future era now, don't use obsolete technology.
>>
>>125700849
mean to quote >>125699991
>>
>>125700918
AI as it pertains to video games has not changed in 20 years
>>
>>125700828
He's obviously free to research implementations in line with his envisioned AI, but telling him to read a 1100 page book on AI isn't doing him a favor.
>>
>>125700770
It's trivial to do that in O(t), and not very complicated to do in O(log(t)), the problem is creating a random function that takes 2 inputs (seed and time), and is able to produce the results of a cumulative poisson process at time t faster than O(log(t)).
>>
>>125700918
The basics and theory of AI have not changed at all since then
All we have now is better image recognition, and thats only because we have more flops
>>
>>125701076
>AI as it pertains to video games has not changed in 20 years
And graphics have only added more polygons right?
>>
>>125700235
You can make some basic AI with simple conditions and bools triggered by some sensors of your liking.

Beyond that you can then use a "scores" to make them more fluid. In a stealth game for example, instead of triggering "AttackMode" as soon as the AI sees the player, you could just add 10 points to his "AgressivityMeter" based on what type of stuff his sensors (ie raycast) are detecting (is player in shadow or not) or distance (farther means he's less sure someone's there). Technically, he fully detects the player, but you temper with his abilities and make them feel more real.

Beyond that you have intricate equations such as markov chains and euler stuff that simulate various types of decision making but this definitely requires you to read a bit unless you're familiar with these types of formulas. They're a bit scary but fantastic concepts. It really makes you appreciate the genius of math unlike the usual math course.
>>
Let's make videogames :):):)
>>
My finals are over after tonight, so I won't get to start working on my jam game until tomorrow senpai

Is 3 days enough time to put together something competent?
>>
>>125701383
No, but it doesn't look like you'll have much competition
>>
>>125701136
It's a reference, he doesn't have to read the whole thing
I doubt he cares about predicate logic and implementing his own first order knowledgebase and resolution functions
>>
>>125701383
Yes. Some Ludum Dare games are really well done and polished, and they're made in 3 days or less.
>>
>>125701510
>>125701462
Yeah, I'm probably just gonna whip something up in Twine tobehonest
>>
I wonder if adderall would help me dev better. Does it have any effect on normal people? I could nick some from my adhd riddled cousin and i have always wandered if i should try it just once..
>>
>>125701306
>100% wrong, the post.
Memes and ignorance doesn't shape reality, feel free to pit your warriors against modern armor because "war never change"
>>
>>125701685
Might I ask what the massive breakthrough in AI was that lead to everything ever done in the 20th century obsolete?
I'm genuinly interested
>>
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>>125701856
>>
>>125700235
Here's an idea of the top of my head.
Check for enemies in the player vicinity and bias their idle movement so they attempt to create a shape with equal sides based on their number. Add a radius from a player to avoid and make the movement speed lower the closer they are to their destination and you got a flanking algo.
>>
>>125701685
no, he's right
all the AI advancements in the past 20 years have been in big data, computer vision and neural networks
none of which are remotely useful for videogames
>>
What are you guys looking fowards this Christmas?
Watching star wars
Reading the song of ice and fire dunk and egg stories
Catching up with mqy cousins
>>
>>125700235
Replying to myself. By "acting on their own," I meant that a whole bunch of enemies would rush at the player and just juggle them at times. However, through watching Kamiya's commentary on his own game, I think I realize what I was doing wrong. It's not that a player can't be hit again during their stun animation in these games, but rather that only one enemy can attack at a given time.
>>
>>125702170
Hey, put that down! We were having a discussion!
>>
>>125700235
Make them state machines. And add an "AI coordinator" that have them listed, can group them and pick out one at a time for attacks, or pairwise attacks or whatever.
>>
>>125702436
>>125702186

I'm doing both of these things and it's not related to that. I'm saying the finer-tuning of how to do a proper character action game like Bayonetta so that it's not a "euro-action" game.
>>
>spend the last couple of days on why my thing doesn't display something
>blame nvidia, opengl, freetype, gdebugger, whatever
>fairly simple thing, no idea why it doesn't work
>replace a std::vec with a c-array
>just werkz
don't know if I should cry or be happy about this
>>
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Is there an algorithm to slice a convex mesh with a plane that outputs connected components (not just a left mesh and a right mesh)
Pic related. If blue is the object I'm slicing and red is the plane I want to slice it with, I'd like to produce three meshes rather than just two.
>>
>>125699835
i am so fucking depressed that shithead never made GTA 3 for the NES like he kept talking about.

note to all devs ITT: "expanding" a game should never mean adding fucking injokes to it.
>>
>>125702731
Probably got something to do with pointer/iterator invalidation.

>>125702763
If the concave object is already broken into multiple convex parts, which is required anyways for collision detection, you'll get the behaviour you want.
>>
>>125702684
Ok I don't even know what that means. You just started sounding like a weeaboo to me.
>>
So, starwars fucking sucked, don't bother.
Back to gamedev.
>>
>>125702789

Nah man, obviously what people want is minecraft references, epic meal time minigames, phil fish, and a bunch of other popular indie devs so they can circle jerk over everyone.

I was fine with the nintendo references and the powerups, but the cover based shooting and the shitty bosses on top of the other stupid shit really put a damper on my spirits.
>>
>>125702763
This depends on several factors. What >>125702889 said is partially correct, but there's more to it.

IF this is a physics object, then he's right; you should have the mesh subdivided to begin with, and upon splitting it should be relatively easy to determine how many of the subdivided parts are in each connected section.

If this is the case, then this is possible in both 2D and 3D, and the internal faces can be filled easily as well.

If however this is just some static / non-physics-based mesh that you're splitting, it cannot be done *quickly* in 3D (for large meshes you'll probably end up with something too slow for runtime). 2D should still be easy, since you can determine which parts are connected when you build the new edge loops that define each new mesh.
>>
>>125702684
What the fuck are you talking about? If you want to make Bayonetta, you have to study Bayonetta.
>>
>>125703415
yeah but there's stuff that happens off camera as well. Also I'm currently trying to figure out if enemy spawn positions are based on your placement or if they are static and it's really hard to tell in a lot of LP videos.
>>
>>125703553
So you haven't even played it? Good luck.
>>
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Daily reminder that I am up to make tunes!
https://soundcloud.com/mobiusdisco/duskdawn

If any other music people want to collab/i am also down for that.

There was a guy last night who wanted me to make a theme for him but I never got contact info. my email is in the name
>>125663669
it depends if you have hardware synths.
I use reason as my interface.
>>
>>125702258
>no, he's right
No he's not.
>The basics and theory of AI have not changed at all since then
> not changed at all
Clearly wrong.

>All we have now is better image recognition, and thats only because we have more flops
> only because we have more flops
Also completely wrong.

He had two core statements, and they're both worded in a manner that leaves no wriggle room for "oh he's sortof right".

He really is 100% wrong.


>all the AI advancements in the past 20 years have been in big data, computer vision and neural networks
All the high profile work have been in high profile fields, who could've thought.

>none of which are remotely useful for videogames

None of what you listed is particularly useful for contemporary games but there's still almost 600k hits on "game AI" on google scholar from the last 20 years.

https://scholar.google.pl/scholar?q=game+AI&hl=en&as_sdt=0%2C5&as_ylo=1995&as_yhi=2015
>>
>>125703601
I played it. I just have a hard time paying attention to these things when I'm playing and there's no way to savestate.
>>
>>125703390
It's 3D, and I'll have to do it at runtime since the mesh is a soft body.
Is there any algorithm to do it on the GPU yet?
>>
>>125703697
you keep saying he's wrong yet provide no evidence
what they hell is your endgame
>>
>>125703948
What you want to do simply isn't feasible. Sorry.
>>
AI is completely different now
A*, alpha beta pruning, depth and breadth first searches, utility functions, predicate and first-order logic, they're all obsolete
Move on gramps
>>
>>125702763
There's algorithms for convex mesh fracture but they're academic tier stuff far beyond agdg.

The link is loading too slowly for me but this should be one.

http://matthias-mueller-fischer.ch/publications/fractureSG2013.pdf
>>
Anyone have that Unity lighting infographic to make things more Mirror's Edge looking?
>>
>>125703948
>>125704045
For reference:
https://vimeo.com/81969172
This took 80 hours to render, apparently, on what is likely a high-end workstation equivalent (through Amazon cloud rendering).
>>
>>125703634
I wouldn't call myself a music guy because i suck at it, but am trying to learn how to be good.

I learn fast when observing how things are done, as opposed to reading how to do them, so i think collabing with someone more experienced would be helpful to my learning experience.

Having someone that knows what they're doing tell you what you're doing wrong or right is very helpful.

Will you help me?

Here is something i did very recently:
https://clyp.it/qtqvvsni
>>
>>125703948
Splitting the mesh can be done on the GPU IIRC. Filling the faces can be done, but not in O(n), or on the GPU. There might be a way to combine determining which sets are connected with filling the faces, but it's the kind of graph problem you won't find many shortcuts to solve.
>>
>>125704267
>>125704045

>What you want to do simply isn't feasible. Sorry.

Here's an implementation of >>125704267
it in a unity webplayer demo
http://dunnalex.com/Demos/Destruction/FractureDemos/HmmmDonuts/HmmmDonuts.html

Dev who made it said
>I doubt it will make it into the final product however, it's just too slow to pull off, and once you start using more complex meshes this method fails, as it doesn't involve any island checking.
>>
>already 4pm

Seriously, fuck this.
>>
>>125704363
This is comparing apples with Faberge eggs. What he's doing is going to be computationally expensive because he doesn't have to worry about runtime, and can sacrifice it for quality.
Also, the time it took to render will come from the raytracing predominantly. The simulation itself is probably a tiny fraction of the render time.
>>
>>125704837
Get drunk with me, onii-chan!
>>
>>125704825
He wants to do it with a soft body. Totally different story.

>>125704892
I'll give you the benefit of the doubt. Do you even know how your soft bodies work? You'll need to understand that very well before even thinking about this. For example, if the soft body is implemented using a mass/spring system, slicing it will mean rebuilding most of the constraints, and then you have to figure out how that is going to work in real time.
>>
>>125705189
Can't. have work tomorrow.

I have way too much shit I want to do and too little time. Trying to finish my website, trying to learn ue4, trying to clean shit up.

fak. Jobs ruin everything.
>>
pygame vs kivy
>>
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>>125704825
>doesn't involve any island checking.
This is the main difficulty as far as I'm aware.

For the record, I have made an object splitting script myself, but since it was intended for convexhulls only, more complicated shapes are simply made from convexhulls with connection points which makes the face-filling trivial and island-checking a non-issue.

If I ever go back to it I'll probably look into running it on the GPU. I've never tried doing that before, but it should be possible to offload to the GPU.
>>
>>125705386
I'm not the softbody guy. You could be right about rebuilding constraints, though.
>>
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What did you do today, anon?

How did you progress today?

I've started laying ground works for weaponry system today, plan to expand that later and might even start with basic 3D models tomorrow, how about you?
>>
>>125705583
The GPU isn't a magical box that makes everything fast. It makes a very specific class of algorithms/programs very fast, and everything else is either too difficult to even implement, or far too slow. Maybe certain parts could be accelerated using the GPU, but then you have to realize that there is a ton of latency in CPU->GPU->CPU transfers.
>>
>>125705386
>I'll give you the benefit of the doubt. Do you even know how your soft bodies work? You'll need to understand that very well before even thinking about this. For example, if the soft body is implemented using a mass/spring system, slicing it will mean rebuilding most of the constraints, and then you have to figure out how that is going to work in real time.
original guy here.
How about if I were to freeze the soft body before cutting? That would basically mean I'd have to turn a possibly concave mesh into a set of convex meshes at runtime and then cut them. How feasible would that be?
>>
>>125704435
shoot me an email, and from there we can work together. If need be I can webcam/screenshare.
I'm no master, but because of that I might be able to convey ideas in an easier way.
>>
>>125705912
I took my last finals
>>
>>125705912
>What did you do today, anon?
A lot, but for the last 3 hours I've been pissing away time in this shithole.
>>
>>125705973
The main reason I think it could help is that most of the script could be run in parallel. I think. It's been a while since I so much as looked at it, but the basic function is:
there are 2 meshes; the triangle mesh and the n-gon mesh.
the splitting procedure uses only the n-gon mesh, and works 1 face at a time; it poduces 2 new n-gon meshes and 2 new triangle meshes.
Every face can be split in parallel IIRC, but there is one exception: every edge in the edge loop of the split is saved in an unordered array, and used afterwards to add new faces to the meshes.
>>
>>125705912
Wrote a shader, and modify a bunch of materials to fit it. Then I spent some time watching the result, wondering why it worked on first try.
>>
Bump >>125704335

Anyone?
>>
>>125705912
just woke up
going to go for a bike ride
>>
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>>125706319

Got a good feeling about them?

>>125706505

Wasting some time is okay, as long as progress is made and you don't waste /all/ the time.

>>125706793

Oooh, sounds intruiging. I'm dreading and looking forward to it at the same time, but congrats on making it work on the first try.

>>125707128

Just get some progress done and enjoy your ride.
>>
>>125707867
>Wasting some time is okay
Wasting time on something pointless and boring isn't. I wish I had played Helldivers instead.
>>
>>125707867
Yeah I felt pretty good
Not studying was definitely the right call
>>
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>think of a different way to do my game
>much better, much smaller scope
>requires much better graphics

please delay the end of the winter jam until mid august. thank you.
>>
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Here we go.
>>
>>125708574
Robutt is that you
>>
going to watch Star Wars before it gets spoiled

see you cucks later
>>
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>>125708654
Why the fuck would you actually be interested in that cashgrab
>>
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I think fog is one of those things where no matter how much you fiddle with it, you'll never be happy with it.
>>
How do I add variation to a swordfighting game?
In a gun game you can add new guns, but every sword is pretty much the same.
>>
>>125709262

Are you going for realism?
>>
>>125709262
are you turnbased swordsmanship dev?
longer swords
fencing swords that do more damage on the tip and are really thin/flimsy
curved swords
quick daggers
>>
>>125709359
Nope, it's a sci fi swordfighting game.
>>
>>125709262
slicers, stabbers, slashers, two-handed, one-handed, no-handed, projectile knives

get creative you fucking shit
>>
>>125709247
Not if it's just a single dull grey tint like that you won't.
>>
>>125709262
weight/different range/blocking/blunt vs cut damage/ a chance to drop the weapon if you block a heavy swing?
>>
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>>125705912
I didn't do much today, added a HUD and finished up menus. I think I've got everything done. Now I just need to add sound effects and music.
>>
>>125709262
You don't need variations. Just pick a loli and give her a big sword twice her size with fancy destructive attacks.
>>
>>125709454

Easy then. Start getting creative with swords.

Energy blades
Vibro edge (like metal gear shit) swords
normal swords made of various bullshittium metals that grant unique properties
chain swords
swords that break into segments like Ivy's whip blade

start adding swords that can pierce guard, add a sword that can be thrown like a boomerang, have wave projection attacks, have a fucking buster sword in there, go nuts anon.
>>
>>125709262
I can't believe you seriously think that every sword is the same.
>>
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>>125709454
topical, learn from the pros
>>
>>125709454
Nuclear Throne has some solid sword/melee weapon variance.
>>
>>125709741
>loli weilding impractically large weapon
this is my fetish
>>
>>125709262
Why are you making a swordfighting game if you have no knowledge about the subject?
>>
>>125709950

I'm still salty Nuclear Throne doesn't have a melee bash or lets you carry a melee weapon at all times, I mean yeah you could say it's the player's own fault but I hate when games have possible scenarios were you're 100% defenseless.

Damn it.
>>
>>125709454
Add non-sword melee weapons. Swords are cool and all but there is a lot of variety in melee weapons, it sucks when a game only has swords. Staves, spears, hammers, maces, scythes.
>>
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I spent over an hour trying to figure out why my UI element wouldn't resize if grown or shrunk by 1. It turns out the library dev just decided that changes of only a pixel should be ignored.

What. the. fuck. This isn't wasn't some opensores hobby project, it was a commercial product that cost nearly $100
>>
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>>125710356
>scythes

mmmmm...
fun times
>>
>>125710651

what product was that?
>>
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I'm trying to move beyond pixel art and doing some larger scale drawing for a shitty little side project. I'm practicing by drawing some in-game character portraits.

My question is: yes or no to eyeshadow?
>>
>>125711030
if everyone has it, no.
>>
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>>125709454
ever play infinity blade? A weird way to do sci-fi sword fighting since it is really only sci-fi on the story.
>>
>>125710793
>>125710356
It always bugs me to see a character in a game use a scyth like it's a sword or something; it just doesn't make sense. They'd make terrible weapons. They would flip around, the outer edge would get caught, and you could only deal any damage by pulling the thing inward with somebody standing well inside the range where they could have stabbed you in the neck already.
>>
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if im making a generic game, if i have enjoy making it does it really matter?
>>
>>125711030
No eyeshadow please. She looks better without it.
Also when will we be getting lewds?
>>
>>125711383
Soon.™
>>
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>>125711253
>going realistic about it

it's a game you are making, literally try to have fun, and try to make it fun, no one will enjoy a game as much when everything works as expected in real life.
>>
>>125711253
Pretty much this. I understand suspension of disbelief, but scythes are awful, awful, awful weapons. Sickles are passable, but a scythe would never ever be able to be used in a combat scenario. You'd have more luck taking the blade off and just using it like a staff.

It's almost as bad as the "Little girls using big weapons" trope. Makes me gag every fucking time. Ech.
>>
>>125709618
This looks nice.
>>
>>125708646
Once I drew it I find its very similar, lol.
>>
>>125711253
>>125711668
The anon said he's making a sci-fi game. I'd assume the scythe would be an energy weapon or something, so it would be used more like a pick, shoving the pointy end into the enemy and letting the plasma/super heat/whatever kill the opponent. It would be harder to block attacks, but allow you to come from different angles easier or something like that.
>>
>>125711636
I'll bite : which amine?
>>
>>125712138
That would just be a pick, then. Not a scythe.

Picks would actually make wonderful weapons, assuming you could balance it correctly. You can't "Shove the pointy end" of a scythe into things. The blade is intentionally flimsy and flexible, it's purely for cutting wheat. Picks are swung and built for dishing out a lot of force without a lot of effort.

Make a laser pick. That'd be rad as fuck.
>>
>>125712172
Owari no Seraph

I'm being generous because google image search on 4chan was borked for a few days. It was like the 3rd link. Please try harder.
>>
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>>125711253
That's why when people used scythes as weapons in real life they would turn the blade. Great improvised weapon available everywhere.
A famous polish uprising militia unit was called the scythemen.
>>
>>125711636

Why does this show suck so much

Why isn't it just Shinoa every episode
>>
>>125703634
I am music wanna be friends?
https://soundcloud.com/yarnfox
I know some theory stuff, you seem to know lots of production stuff, why not.
>>
>>125711668
how can you make a fun game when you yourself can't have fun? just about anyone knows scythes in a real life scenario/world would be useless, would either bounce, break or impale itself in the enemy (if lucky).

also they have been used as weapons, in desperate times, farmers took the blade off from it's normal harvest state and fixed it alongside the handle and used it as a pseudo spear/halberd.

point here is that you make it fun, make fun movesets, they are especially fun to make as a slower wide arc, even dance-y weapon.

be a fucking game dev.

>>125711636
I forgot. Some fights where p nice, but the anime overall was meh as far as I got in, it was still p fresh when I started watching, if I had full season I mite have watched it but lost interest at 1 ep/week

>>125712515
yeah, I think that was the anime
https://en.wikipedia.org/wiki/Seraph_of_the_End
yep.

I guess the anime is okay as BG noise while devving

>>125712746
manigga
>>
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fugg
>>
Does anyone have a problem from a graphical standpoint where like
You start a style, and early things look really good, but as you work it becomes harder and harder to maintain that style without it looking like shit?
Yeah. I think I'm going through that now. I'm hitting this block where everything I've made since looks terrible to me by comparison.

How do artfags do it?
>>
>>125712859
e-eeeeeeeeeh!?!?
>>
>>125713209
>How do artfags do it?
Cry
Practice
Redo assets
Cry some more
Mostly cry
>>
>>125708383
Finish what you have now. Then redo the game for a summer jam using your new vision and a thematically appropriate palette.

>Christmas Icicle Rampage: Summer Vacation
>>
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>>125713209
>You start a style, and early things look really good, but as you work it becomes harder and harder to maintain that style without it looking like shit?
>>
>>125712816
https://youtu.be/ppMDYi2RaBA?t=408

scythes can be made to fight with/against
>>
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>>125711668
Heard you were talking shit about scythes like I wouldnt hear it
>>
new thread when?
>>
>>125714060
20 posts
>>
>>125714103
19
>>
>>125714060
like 80 posts
stop being faggots
>>
>>125699423
>Irish
Pleb.
>>
>>125713854
lel
didnt arikado dev have a scythe too? are scythes a meme weapon?
>>
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FINALLY

you can now save your current Cat hoard and load them back up next time you're playing.

The way I did it there shouldn't be much possibility for cheesing the game (i.e. the cats' hunger and thirst values won't reset to full when you exit and reboot the game)

Coming up:
-Pressing the Space Bar will enable all of your cats' little stat sheet UI so you can just look around and see who's who and what stats they have without having to pick them up.
>>
>>125714308
do you have procedurally generated cat pics and names yet
>>
What's the best way for programming weaknesses/resistances? Something like Pokemon's type chart.

I'm wary of using one big array and using the index to handle it (ie, Fire could be [0] which could contain [0,2,.5] for its relationship with other elements.) This works, but it seems like it could allow me too many chances to make mistakes, and would be difficult to change when adding/subtracting elements.

Another idea I had was making each type a class and having a dictionary inside with each element's ID and the value for the relationship with other elements. But it would still be difficult to expand.

Any ideas?
>>
>>125713209
yeah this is very difficult. but it's most difficult if you're "improvising" it, and going off of a feeling. like, "hmm, this doesn't quite feel right, if i move this around and do this then it'll fit". find what defines your target art style and create a set of rules and/or themes. instead of working one asset at a time, make general rules for types of assets, and make a few example art bits to demonstrate these rules, like style rules for characters, style rules for background environment assets, rules for line weight or color, etc.
it'll still be difficult it's a lot more easy to refer to a guide you've made than trying to make one asset at a time fit with the last bunch
>>
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tap man
>>
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>>125714718
You need to just hardcode this << kind of thing in an array, there isnt really a better way. Like literally make a (number of elements in your game) by (number of elements in your game) array of floats, like that picture.

unless you can reduce the array to a generalized
f(element1, element2) = multiplier
function but unless you have tens of thousands of elements and strange 1980s memory concerns there isnt really a need to do that on modern computers other than to confused yourself and slow down your update() function.
>>
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>>125714645
The names are picked randomly from a list of names. If I ever do a kickstarter for this shit I'll probably let people input names in the list so they can honor their pets.

I do intend to make the cat pics random just like the names but what's great is that you'll always get the same exact cat model. Meaning the fucking russians on the internet are basically fucking you in the ass with false advertising since they only have one kind of cat to sell you. Again, the pics could come from kickstarter backers so their pet is in the game.

If I do kickstart, I'll only ask for like 1k (not too low not too high, just enough so I get the initial capital investment back). After that it's just about visibility.
>>
>>125715119
My issue with that is that if I decide to add another element, I have to manually change every single element in the table.
>>
>>125714308
>>125715376
Can you add Nessy to the list ?
>>
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I miss him ;_;
>>
>>125715564
You'll have to set all links, but only for the new element.
>>
>>125715709

what happened to him?
>>
>>125715636
you'll have to pay for that m8
jk but I'll probably make a first round for agdg people the game is close to release.
>>
>>125716198
Nothing, some guy just keeps posting his picture for reasons best known to himself.
>>
>>125716198
jail
they found his CP
>>
#freecontrollerhead
>>
>>125716308
*a free round I mean
>>
#freevulkan
>>
>>125715564
you need to explicitly define it no matter what
You could add stupid stuff like "element name" and that shit too this as well

let n = the number of already defined elements

let "defineElement" be a function of two arrays A & B of size n+1 such that
A describes the effect of the new element on each of the pre-existing elements as well as on the new element itself and
B describes the effect of the pre-existing elements as well as the new element's effect on the new element.

blah blah blah, then inside the function you just add A and B to the array in a logical way

I dont see a much more elegant way that lets you actually define the element
>>
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Here's some small time progress because. Got particles for bullets working just fine. Maybe next it's bug fixes.
>>
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Came up with a pretty neat way to pump out variations on a theme. They all derive from this hexagonal, handegg shaped cylinder with 3 extrusions for fins.
I've been making these by tweaking the verts by hand, but a procedural generator wouldn't be impossible either, I guess.
>>
>>125716716
Looks good mate
>>
>>125716825
>>125716716

nice
>>
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>>125654528

I made a mockup for the menu of my mobile game.

Too cryptic?
>>
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>>125708669
how to make shovelware in 30 minutes .webm
>>
>>125717498
looks good mate. I wouldnt know what does what, but I would start pressing things for sure.
>>
>>125717498
if the frames and the play button are discernibly brighter than the rest of the background, then sure
i'm visualizing it like older cartoons, where objects that would move in a scene and weren't a part of the background would have a noticeable tint if you looked for it
>>
>>125716825
nice
>>
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>>125717845

>i'm visualizing it like older cartoons, where objects that would move in a scene and weren't a part of the background would have a noticeable tint if you looked for it

Yeah, I was planning on doing something like that.
>>
>>125718007
it looks like a really cool design if that's the case, will the people in chairs animate?
>>
wish me luck gents, making my 50th attempt at being dev
>>
>>125718631
good luck
>>
>>125718631
>50th attempt
you're doing something very wrong and you'll fail again
>>
>>125718763
well its exaggeration, but i get discouraged very easy so it fucks with my creative ability
>>
>>125718884
You'll never be a good dev
>>
>>125718985
i know it ;)
>>
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>>125718565

Yup.

Ideally the kid will cause mischief every once and a while, and the salty sea dog will get mad or something.

Or cloud-haired girl engineer will walk through and futz around with junk.
>>
>>125718884
You should probably put your ideas on paper when you're in a creative mood, instead of coding, and try to make a dev roadmap.
Or make simpler projects.
>>
new bread please
>>
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>>125719121
sounds cozy
the light from the chandelier should have a really soft flicker to it
>>
>>125719121
>tfw no cloudy haired coverall wearing kaylee frye tier engineer gf
kill me now family, all the make game in the world wont spare me from these feels
>>
>>125719361
>>implying that's a grill
>>
>>125719271
my primary objective is to just make a 2d platformer i am happy with to see if i can keep with it, im not really concerned with writing down my ideas because for now they are pretty tame, but if i keep going i will start to
>>
>>125718884
Literally the biggest thing in being a dev is motivation and persistence. Everything else comes after.

You need to teach yourself to be motivated or get help in doing so. It's the only way you'll ever be a dev.
>>
>>125719491
my motivation is pretty inconsistent, but im working on it
>>
>>125719360

Yup. That's the idea.

The whole game should be pretty cozy since it's centered around rain.
>>
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Secondary progress for the day: redid (AGAIN) my trail shading stuff.

This actually not a replacement, it's additive... until now, my trail renderers have been flat surfaces. Now, after some serious study of Bayonetta 2 (and the Bayonetta effects in Smash 4!) and T:D, I've concluded that the trick to good trails is not JUST to manually animate the curves, it's to ALSO use depth-rendering surfaces to make the trails look fuller and more pronounced from all angles.

SO, to that end, the "trail tip" (the one that changes size based on the anim) is, in addition to being rendered with the trail renderer, uses a ribbon renderer (which stitches together camera-facing particles rather than socket-defined triangles) so that it has depth from any angle. The animated hemicircle effect ALSO has a secondary mesh which is a modified Torus, playing the same SubUV animation.

As an added bonus, swipes can now also define a rotational rate per-instance, which helps them look smoother for circular swings (where before we just layered them at roughly 90 degree angles)
>>
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>>125719656
>>
>>125676348
Seriously there is so much wrong with this thing
>>
>>125719993
>>
>>125720006
im waiting for unity to start ;-;
>>
>>125719360

I've been trying to get feedback on the music I made for it as it would be simpler for me to do it myself than go out and get a music guy. Not done but this is what I have so far.

http://vocaroo.com/i/s0o4SqXKyALM
>>
>>125719961
I didn't understand any of that and the webm doesn't load on my phone but I just wanted to say you're an inspiration to us all mr.yesdev, keep up the good work
>>
>>125720296
I can dig it
>>
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>>125720120
>>
>>125719961
that shit's smooth
>>
>>125720424
>or it gets the hose again

At least put the effort in to google check the quote for christ sake.
>>
>>125720385
In order:

- Made sword swing look better when you look parallel to the 2D plane of the swing
- Get VLC Media Player for your device, even iPhones can get it
- thank you for your kind words, anon
>>
>>125720296
>as it would be simpler for me to do it myself than go out and get a music guy
nothing is easier than getting a sound guy
>>
>>125720634
I tried it in MX Player and it worked when I changed the decoder.

It looks great.
>>
>>125719961

nice comic juice
>>
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>>125720584
>At least put the effort in to google check the quote for christ sake.
All of these pictures predate your time in agdg, newfriend
>>
>>125720692

True, I guess part of me wanted to just see if I could do it -- then again, my time is probably better spent arting.
>>
>>125720923
I was talking to the creator, not you
>>
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>>125721053
Should have quoted the artist then, faggot
now go back to dev
>>
>>125720923
>aug 2012

>>125721184
>zeredek

holy shit this is old
>>
good night /b/ros
>>
>>125721629
night night, sleep tight, you've got a big day of devving tommorow

you're gonna make it
>>
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one more vintagdg for you guys, and I'm back to musicdev
>>
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>>125668527
>>125668527
enjoy all that debt and shrinking job market normies
>>
>>125723926

>tfw graduated from college 2-3 years ago and spent every minute since as a NEET
>>
>>125723926
No debts, have 10k saved up. Only noe joeb :^)
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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