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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 764
Thread images: 209

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bote-gineer Edition

previous voyage: >>125276945

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Black hole bar when
>>
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Am I a Bradley yet
>>
>>125518241
>no missile hats
Nope.
>>
>>125518241
Not until they add helmets to help carry more missiles
>>
GPS:Arrakis (Planet):-568927.5:116072.5:-4868927.5:
GPS:Lali (Moon):-533615.5:36384.5:-5063615.5:

GPS:Justicia Impera (Planet):4331072.5:96072.5:-5068927.5:
GPS:Europa Nova (Moon):3966384.5:-13615.5:-5233615.5:
GPS:Titan (Moon):4166384.5:-3615.5:-4883615.5:

GPS:Kargoth Primaris (Planet):4265536.5:110536.5:-494463.5:
GPS:Roscius (Moon):4316384.5:41384.5:-283615.5:
GPS:Vexida (Moon):4066384.5:31384.5:-433615.5:

GPS:Terra Nova (Planet):131072.5:131072.5:381072.5:
GPS:Luna Lupis (Moon):-73615.5:56384.5:121384.5:

GPS:Newell's Maw:1908192.5:8192.5:-2491807.5:
>>
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>>125517573
>Ice is the only drivable terrain
>>
>>125518379
So Arrakis is not the current planet model and no structures should be built on it, does that go same with Lali?
>>
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>>125518734
Let me rephrase that; Ice is the only drivable terrain I've come across on earthlikes.

>strap on some T4's
[SANIC INTENSIFIES]
>>
>>125518927
Lali stays.
>>
>>125518241
is it way too expensive and not good at anything?
>>
>>125521351
>Not good at anything
Check
>Expensive
T2 thrusters, large cargo container, oxygen shite, flak ammo
>>
R I P S E R B
I
P
S
E
R
B
>>
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>>125519068
rephrase it again, going fast, cuz with the right set, you can drive anywhere.
need to play with the suspension on the move.
put the last menu just for that
increase and decrease in
friction, strengh and damper, and another for ride heigh if you want, but that means another menu grid.
>>
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So this is my first time making an advanced cannon, and I'm trying to make a super-powerful railgun for the fear factor, but apparently the way I set it up is shit because it loads cancerously slow. My ammo input feeders tell me they've been waiting at least a minute for a single shell to load into the turret.

Here's my turret, ammo boxes to follow.
>>
>Server goes down while I'm flying back to base in my miner
>Had 8k uranium and 200k magnesium on board

Oh please god no
>>
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>>125521778
Here's the ammo boxes. It's wierd because I have a shit ton of them, so the ammo controller should be able to produce them at sanic speeds. Why are they not transferring to the turret?
>>
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>>125521614
Sounds pretty similar to me.
>>
>>125521728
The problem is hills. If I used thrusters to give a boost, sure, but on wheels alone the terrain is barely navigable without smacking the cockpit into a ditch or rolling over into a ditch. Earthlikes are too hilly.

I found one area I was able to actually go fast in, and then I hit a tree, lost power, and rolled sideways into a mountainside.
>>
Can wheel variables be set through a programming block? Could make presets that way.
>>
>>125521980
Output feeders arent in anymore in the devtest.

You should try building there, i dont see in your images an ammo router on the turret(and you need one more anywhere on the ship)


Also, can you place the output feeders in the ship instead of the turret?
>>
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>>125522698
I'm not using the devtest because I pirated it. The feeder's in the back of the turret and another in the back of the clusterfuck of ammo crates.
>>
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With nuengines you can easily get small engine setups which is pretty dank. This is a cute little 3x4x2 engine setup.
Limited to 50% output it generates 150 power at 16% heat indefinitely for 1 fuel/s. So it's running at 1fuel:143 power which is pretty efficient and only has a heat signature of 67 which is very small. That space also includes 4000 fuel which means you're good for over an hour without having to refuel.

Was using the shield to test load on it.
>>
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>>125523789
This thing might as well run indefinitely, I played with it for a few minutes and it used maybe 5 fuel.
>>
Railgunfag here, I found out what was wrong with my turret, turns out I made the shells 2m instead of 1 and that fucked it up. They're loading fairly well now, but my railgun is a piece of shit. It fires the shells in an automatic spray but their range is even shittier than regular turrets.
>>
>>125525090
Railguns are pretty junk, are you trying to go gunpowderless?

Also the more "rail" things you add along the barrel changes what % of the battery you consume, each one adds 5% iirc. So you can use that to tailor your battery consumption hopefully.
>>
>>125524539
Upgraded it a little. Doubled fuel capacity, lost a little fuel efficiency, made the engine engine/fuel/radiator package 3x3x3. so for 8% increase in size overall it's much more usable since it can just be sunk into the floor like so.

And because of improved hull it's the same speed at half the propeller speed so it's much better on fuel anyway.
>>
>>125525564
I'm using 1m shells with a supercavitation base and an AP capped head. Is that bad for railguns? Also, I fixed the range, but now the damage and penetration is extremely shitty, even if it can travel long distances. It's only able to chip a single block at a time off of an enemy.
>>
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>>125526810
Also forgot to mention the cloaking device I forgot to turn off.
>>
>>125527060
Honestly if you're going for railguns you have enough problems getting any speed or range, just go for HE senpai, it's probably gonna be the best bang for buck without needing a 1000000 power engine to fuel your railgun. Literally just a couple HE bodies or whatever, probably get good damage and decent speed. Or HEAT or something if you like that.
>>
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>>125518241

>that
>brad
>>
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>Design ship loosely based on russian pre-dreadnaught battleship
>It's a hyper explosive deathtrap.

So historically accurate!
>>
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>>125529919
This is fine.
>>
>>125530510
im really digging the design
>>
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ftd 2016 for comfiest (and hottest) engine room.
>>
>>125530702
Credit is due to the Imperial Russian navy. The worst navy that ever existed.

Also because of the absurd turret layout, which is pretty much exactly what the Borodino class battleships were rocking it has problems with shooting itself in the superstructure, causing devastating turret explosions unless you set really severe restrictions on the turret arcs.
>>
>>125531412
>comfiest (and hottest) engine room.
that's a funny way to spell my room m8
>>
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Do you even lift hull?
>>
flashlight/spotlight in spectator mode when?
>>
https://www.youtube.com/watch?v=lLULRlmXkKo

robbits
>>
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markel pls
>>
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Holy shit, advanced cannons are so frustrating. I just want a giant gun that can shoot a bullet at mach 2 and fuck over a good portion of the target while it's at it.
>>
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>>
>>125535790
You actually want to have a dozen pea shooters, right?
>>
>>125536557
No, fuck that bullshit, I want a Battleship-tier heavy cannon so powerful that I can feel it in my chest when it fires. Maybe three in one platform for the full effect.
>>
>>125536982
you mean you cant do that?
old cannons could have you make fuckhuge calibers
>>
>>125517537
Is there any game like From the Depths that allows you to make wooden sailing ships with cannons? I fucking love 18th century ship construction.
>>
>>125538303
Old cannons do have huge calibers available to them, but I'm trying to get that as well as the extreme speed that advanced cannons can reach.
>>
>>125538487
Extreme speed? You mean like, rapid firing heavy caliber guns?
Like extreme DPS?
Fuck that.
Unless it's projectile speed.

Objectively best sort of weapon in any game are slow-firing instant kill weapons with limitations such as limited firing arcs, limited effective distance or drop-off with distance and the like.
Sniping running people, planes with rocket launchers is the best thing ever.
>>
>>125536982
The biggest you can have is 50cm, which is larger than the cannons aboard the ship in your picture (40.9cm).

Custom cannons are closer to 80cm but much slower muzzle velocity.

If you want frustrating, try out the new fuel engines. They produce less than 1/10th of the power and they actually shut off if they overheat.
>>
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comfyspire nearing completion
welding this up is going to be awful though
>>
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>>125538928
Nuengines are great, they make it so more little stuff will be around since large stuff will actually be expensive to field now.

Here is a great little plane, uses 2 fuel/s when making ammo, runs at 11% heat too. That's using 2 large radiators, 2 turbocharger and an exhaust. So this thing basically has an hour of flight time at 55m/s while dropping missiles the whole time. (up to 1000 of them before needing to refill metal reserves)

Localized resources is hardly that punishing so far.
>>
>>125518336
>>125518349

[raughs]
>>
>>125540024
I suppose I'm just a little salty that I have to make a bunch of new shit now that my old fleet is obsolete.
>>
>>125538893
Projectile speed is what I mean. I couldn't care less about the rapid fire or reload rate, as long as the shots pack a powerful punch. Better to hit it once with a knock-out blow instead of wasting energy and resources on a swarm of pencil-thin pricklers.
>>
>>125540528
Yeah, I didn't really have anything and haven't had anything ever so I just enjoy making new shit weekly.

Also with new update batteries/electric engines have a real use. With low RPM engines being viable now (just stack as many carburetors as you can on each cylinder) you can make 10%capped engines that run 24/7 to charge batteries. electric-diesel is alive boys.
>>
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Why don't muh sails work? They do provide forward force but I can't control them using the winches.

I have set it in the V menu to use TG to control winches, but still no dice.
>>
>>125541664
Need winches at bottom and sides of sails. Only makes sense on the not square sails but whatever.
>>
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>>125541770
Still no luck.
>>
>>125541886
but anon, the sail on the right is doing it? Maybe I'm not understanding what you're after.
>>
>>125541886
Nah, the sail on the right is actually chopped in half because I put a winch in there. The right hand sail has 2 winches, one on each axis.

Still can't use my keyboard to winch sail in.
>>
>>125542080
Are you on devtest? I'm on devtest and can't get them to work either.
>>
>>125542470
Yeppers.
>>
>>125542470
Also going to bed, I blame devtest. Test AI with it, it can probably use it still, just got broken with the addition of engines or something.
>>
>>125535075
spacca?
>>
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I think I'm going to call it the Iron Patriot.

And yes, that big motherfucker under the waterline is the fucking keel for this monstrosity.
>>
>Haven't been on Robocraft in over 6 months
>Things have changed, cool.
>Get into match making
>5 minute long queues
>Every team match has no idea what defending is
>Consistently score highest, even with the lowest K/D
>Never rank up because its a loss.
Fuck this game is unbelievable stupid
>>
>>125544197
>not making a proper looking ship.

Absolutely disgusting. Redo it fag
>>
How in the mother of fuck do I make a good modern hull in From the Depths?
>>
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>>125535075
Keencode.
>>
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>>125544323
Imperator Trump requires a ship to encapsulate his renegade glory, fagget.
>>
>>125544350
Start with a triangle. First you cut off the bottom two corners, then extrude it out into a prism, then make the front pointy and give it a flat deck at the back for a helicopter.

Bam. Modern hull.
>>
So do I need a propellant for my shell if its a railgun? Is being able to pack in more explosives supposed to be the main advantage of using one instead of a normal cannon?
>>
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>>125542982
I lied i got caught up with an idea.

So this is a one cylinder engine.

It has many batteries attached (43000 power worth).

This engine is designed for low RPM, it has two things I tested, 10% and 50% load.

10% load is ridiculous.
50 power output which you may think is whatever, but it consumes 0.1 fuel/s with that, with an efficiency of 650 power/fuel, so with the 13000 fuel pictured it will generate over the length of the fuel 8,450,000 power which will take a whopping 36 hours and refill the entire battery every 14 min. Also it runs at 1% heat.

At 50% it's a bit more nasty. 250 power, 1 fuel/s consumption, 8% heat. It will run for a measly 3h 36m at this speed. However it will charge the entire battery in just 168 seconds. The total power generated more than halves though, only 3,250,000 generated over the length of the fuel.

10% I think would be best on a tower or something, a building. It's very efficient, use it in your base perhaps, set up 10 and have them be hyper efficient with a large battery bank.

50% would be suitable for a decent size boat if you toggle shield off when you aren't in battle, and obvs you can make the batteries bigger. I just wanted to see how small I could make a very big storage thing, considering the entire thing is only 3(5 with poking out chargers)x10x4(5 with the one charger there).

Thoughts?
>>
>>125544512
Theoretically, no. But unless your gun is fuckhueg then yes.

Railgun is a flat addition to the velocity of your projectile based on the stored charge. So if your projectile has a velocity of 0 and the railgun adds 300m/s then you've got a shell that starts at 300m/s.
>>
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>>125544389
Imperator Trump needs a ship that actually functions. Imperator trump only gets the best and biggest ships, not some blade-keel piece of 40k wank shit. Do it again.
>>
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>>125544616
No.
>>
>>125544568
Also you can obvs run it at 100% without too much problem. Sits at 34% heat/485power for 4.8fuel/s.
>>
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>>125544912
You wanna fucking throw down mate? I will fucking kick your ass faggot, fix your ship or I will track your IP address, come to your house and shit on your pillow. I fucking swear on my mom's grave.
>>
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>>125546126
COME AT ME FIG
>>
Keen

what in the fuck is this
>>
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>>125547757
I was just joking anon, but I want to see you improve and make better ships instead of impractical designs that need some work to be truly nice.
>>
>>125548042
I never set out to make something realistic, basically. It was always supposed to be an over exaggerated late 1800s ironclad.
>>
>>125547779
good thing they're better at making games than websites, huh?
>>
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>>125548153
That isn't what I meant. I mean fix your keel and make a proper ballast to make your ship balanced while also looking how you desire.
>>
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>>125547779
>Don't put anything in the box
>WHY THE FUCK DID YOU PUT SOMETHING IN THE BOX
do you really want a person like that registering on the forums?
>>
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Making a Destroyer. Attempt number 4
>>
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>>125548314
Read it right to left, haha fuck you anon.
>>
>>125548394
that just means you were the one always getting fucked by the super mario bait-and-switch comic instead faget
>>
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>>125548589
Naaw, it just means I am a humongous weeaboo who practically only reads manga.


Anyways. Post cute sailing ships!
>>
How the fuck do I properly save my mod's state

Keen understands neither OOP nor serialization so I can't subclass the objectbuilders

Do I actually, literally, have to write my own serializer and save to a separate config file

cause that'd be retarded as fuck, I refuse to believe somebody actually designed it that way
>>
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The front gun is deliberately unarmoured, but I'm not sure if I like the gun shield. Any better ideas?
>>
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>>125548589
>Went looking for it to post before I saw this
Hivemind etc.
>>
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Give me some bridge ideas, this is horrible.
>>
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>>125550037
4m slopes sticking directly upwards are good for a bridge's front face.
>>
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>>125550151
Tried it but due to the ship being rather small it looks disproportionate as hell.

I'm playing around with it. I should really try and build something modelled on real life from scratch desu senpai.
>>
>>125550730
That looks fine to me tbqh.

Maybe try an open bridge. Like a command pavilion.
>>
Has anyone landed on dune yet?
>>
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>mfw he was from Brisbane, AUS
>tfw getting shitposted by illiterate 12 year olds
>>
>>125538418
Bruh

half the Onyx Watch is wooden sailing ships
>>
Ok just pirated blaneds. How I maek blaned in a empty world?
>>
>>125551898
Wooden sailing ships wich will now kick your ass with high explosive ACs and are fucking unsinkable.
>>
>>125555229
Just start with a planet world
>>
>>125551227
>mfw
>tfw no reaction images on phone
>>
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>>125551227

Im so glad you've started using shitting in my biscuits as a thing, I feel accomplished
>>
>>125555639
>not building a fuckhueg sub to destroy everything in sight from 100m below the surface
>>
>>125556797
I did do this.

But nuCannon OW are hell for your surface boats. Surface boats are like delicate babies that must be protected. The submarines can look after themselves.
>>
>>125555667
But there are no precoderualy generated blaneds?
>>125556987
>NPC using nucannons
>sweating_man.exe
>>
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>onna serb
>try automated inventory sorting
>IT WERKS
>endless joy
>it stops werking
>mfw

pls
>>
>>125557584
No procedrua blaneds. Make blaneds with Shift+F10 and adding them as you see fit.
>>
>>125558136
Have you tried turning it off an on again?
>>
>>125558208
Thenks fellos enginir. may clang let your creations live another day
>>
What is the max ship size allowed on warbros? Talking about block count.
>>
I have the a good idea, imagine if you got a ship inside the planet with medbay, you would be untouchable to most people and can pop out (clang permitting) whenever and wherever you want.
>>
>>125558710
Do you mean
Like
Inside a cave or phased through the planet?
Because if you're in a cave it's doable, but you will still have a hole making you exposed.

If you mean phased into the planet, those voxels are still there, and the game shits itself something fierce when a mobile grid gets phased into rock.
>>
>>125558929

If there was an underground cavern you could warp into, though.

IMAGINE.
>>
>>125558418
It is 3000 now, may change when we have the new server hardware.
>>
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>tfw returning rom a 1 year break to spengies and everything feels unfamiliar
>>
>>125549232
>deliberately unarmored
>fifty gorillion HE warheads on fifty gorillion shells in exposed magazines
hehhehehhe
>>
>>125558991
>maybe more.jpg
>>
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>tfw doing geometry in spess to calculate what angle and distance you need to jump in order to get as close to a planets gravity well as possible without entering it
>>
>>125563107
That's 5th grade math anon

Certainly not impressive enough for a screenshot
>>
>>125563406
This is a lot more math skills than I put into any other game anon.
>>
>>125563107
Jump drives automatically drop you a distance away from anything.
>>
>>125549232
And I thought I made >>125529919 a death trap.

At least the turrets have armor so the only explode when struck by HE. That shit is going to blow the fuck up in a strong breeze.
>>
>serb stable as shit
>can even get out of my chair on my sparky going 250m/s
>able to mine
jesus fuck what is this magic
>>
>>125563107
Just point at the planet, mess with the jump distance until it will jump into the grav well, then reduce the jump bit by bit until it just allows you to jump, you will be really close to the grav well.
>>
>>125558929
I'm talking about phasing. It seems to happen a bit more often now, once you are under the surface it is as if it is empty space. Leaving the phase can be tricky.
>>
>>125561841

IMAGINE
>>
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DED
E
D
>>
>>125568823
UNLIKE THE SERB
>>
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http://robocraftgame.com/full-spectrum-combat-launches-tomorrow/

It's happening.
>>
>>125570296
good night sweet t-x.
>>
>want game similar to Stranded ll
>all of them are early acess bullshit
C'mon
>>
>>125570296
I don't get it.

Robocraft has been on the spectrum since the beginning.
>>
requesting infinite speed mod + atmospheric drag mod (no deadly reentry) to be added to the serb :^)
>>
>>125570296
So it begins, the updates that will decide Robocraft's fate.
After the next number of updates we will have to see if they turn it into a game for babies or a game for people who actually want to have fun.
>>
will spengis be able to support large single grid cities on blaneds?
>>
>>125570296
more like full spectrum autism
>>
>>125573739
Hahaha, that was fast.
Star wars fags can eat shit.
Not even Sci fi.
>>
ded
e
d
>>
>>125572067
>applycoldwaterdirectlytoburn.png
>>
>>125573739
Thanks bro ;_; let me know when something you loves dies so I can shit on that.
>>
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>unnamed grid
>public medbay

You fucking double nigger.
>>
>>125577370

Sorry. I set everything to share all because I was trying to find the source of a linkage problem.
>>
Well thanks I guess spaghetti code
>>
>>125577676
What you get for being yuropoor
>>
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>>125576495
>>125573739
>>125573739

>decided to postpone the screening to friday night
>my friends told me to hide from the Internet
>told me to build a shelter for the entire week
>oh whatever i should check /egg/ for some clang ideas
>being trapped like a rookie by some spoilfag motherfucker
>>
>>125579998
>giving a single crap about the sequel to the three worst mainstream movie sequels in history
It's only your fault.
>>
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>>125580080
>>
>>125580080
>>125574731
samefag
>>
>>125580267
Kill yourself, faggot. There are more than 2 people here.
>>
>>125580363
nice photoshop
>>
>>125580363
>falling for that old samefag taunt
>>
>>125580267
>>125580363
samefag
>>
>>125580476
>falling for the falling for the samefag taunt
I have out-witted you, for I haven't pretended to be retarded, I was retarded all along!
>>
>>125580476
You can always spot the redditors when they respond with a screencap as ''proof''.
>>
>>125580649
You can always spot the redditors when they respond to a post with a screencap as ''proof''.
>>
>>125580761
You can always spot the redditors when they post on 4chan
>>
>>125580910
You can always spot the redditors when they live.
>>
So what are the new engines like in From the Depths? Is this part of a trend where the developers are trying to make everything super complicated? Are the advanced engines at least superior to the regular engines unlike the advanced cannons?
>>
>>125581371

They're utterly incomprehensible and 1/10 as powerful as previously, FtD is now officially ded and you should play DOTA instead.
>>
>>125580649
>>125580761
>>125580910
>>125581057
A strange game. The only winning move is not to play.
How about a nice game of chess?
>>
>>125581371
>ADVANCED engines
Who the fuck ever called them that
The old engines were literally broken and imba as all hell. Now engine power, fuel consumption and heat management actually matter. Direct driveshaft connections soon, and custom props to go with it.
>>
>>125580761
It's not even logically sound. If you were samefagging you'd just use your cell phone.
>>
>>125582057
I keep hearing that. Got a link?
>>
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I'd like to get into modding spengies (new thrusters and ressources mainly) but right now I find it kind of inaccessible. So where should I start (with zero programmation skills) ? and how would you describe the modding in spengies in comparison to other games/toolkits, is it easy or laborious ?
>>
>>125582216
hello reddit
>>
>>125581371
They aren't "advanced" engjnes. They're a straight replacement for the old ones that are less imbalanced in favor of huge engines that generate near unlimited power.

It's easier to make small engines that produce practical levels of power, which helps small craft, particularly aircraft. But ships covered in lasers and shields drawing power directly from engines are not practical.
>>
>>125581371
Don't listen to
>>125581497
new engines are great, they really aren't very complicated. You can get good engines for whatever really easily. In like, 30 minutes of fiddling around last night I figured it out. There's still very powerful engines that can be made. I made one last night that wasn't even very big and still outputted ~2000 power consistently. *Maybe* slightly larger than an old engine, but it also ran at 1/100 of the temperature so you could in theory actually use heat decoys. You have a lot more choice though, low rpm engines are extremely efficient, high rpm ones are about 1/2 as efficient but output significantly more power and require a lot more cooling.

it doesn't take long to figure out, just play with them if you really need help I'll add you on steam or something.
>>
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[can't wake up]
>>
Anyone want to fight on dune?
I'll kill you harder than hand solo is killed by his son.
:^)
>>
With new engines is there an easy way to route a radiator to the of an engine? I wish I could make a 3x3 engine block thing and attach radiators on the sides, not possible though, is it?
>>
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>>125583141
>>
>>125582383
>So where should I start (with zero programmation skills) ?

Programming

>modding in spengies in comparison to other games/toolkits

Reading the game's sourcecode trying to figure out what the devs had in their mind when implementing design patterns in a really broken way
>>
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People are setting up glass 'farms' expecting glass on robutts to be kept when they turn glass into a GC item

I feel like I've just wasted minutes of my life that could have been spent doing something better.

I, however, am happy that glass is getting a buff after that horrendous nerf they gave it before.
>>
>>125584157
Programming yes, I'm french so when I write quickly I still miss some words, and unfortunately replace them in my native language.

You didn't answer though. How is the spengie modkit in comparison to, let's say the valve source engine where a built-in editor fasten the way one can learn about modding. I don't see that kind of toolkit in space engineers. So I've assumed that maybe you guys at /egg/ would have some sort of practice guidelines for retards.
>>
>>125585349
>You didn't answer though. How is the spengie modkit in comparison to, let's say the valve source engine where a built-in editor fasten the way one can learn about modding. I don't see that kind of toolkit in space engineers. So I've assumed that maybe you guys at /egg/ would have some sort of practice guidelines for retards.


There is no toolkit. Read the game's sourcecode on github, go mod it using certain interfaces
>>
>>125583141
At least Boston didn't get nuked.
>>
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>DWG merchant fleet rollling up on my turf
>start the battle when they're about 5km out, to test some ultra-long range missiles
>while the first missile isn't even 1km towards them, spot a 'too damaged[5s]' notification on the horizon
>how the fuck
DWG quality
>>
>>125585723
>play against DWG in vehicle designer on devtest
>their advanced cannons absolutely demolish me
>>
>>125585562
Ok thanks for showing the direction.
>>
>>125570296
>All Armor upgraded to Carbon 6 for everyone
>Just one kind of Armor now based on the style of the Carbon 6 with the same health and mass stats as the Carbon 6
>All users who previously owned Carbon 6 cubes or Hallow Cubes will have their RP reimbursed so they can re-purpose the RP on other items
>Game has been completely rebalanced for one type of Armor, Weapons, Electroplate, Robot Rankings, all rebalanced to match the armor
>Carry masses of functional Movement cubes upgraded to account for the new higher masses of the upgraded Chassis cubes
>Many new 1x1x1 shapes added to the Chassis category – more larger sizes shapes to follow in early 2016
>All S-Type variants removed, with non-S-Type stats upgraded to S-Type stats (non-S-Types looked better when colored, so they were best to keep)
>All removed cubes replaced with equivalent cube to maintain your Robot integrity
>Tech Tree layout reworked to reflect the changes above into a spiral formation
What the fuck are they trying to do here?
>>
Do we know how long before new engines and localised resources get into the FtD campaign? I don't want to start or carry on if everything is suddenly going to change. The constant threat of drastic alteration is making me chronically anxious.
>>
>>125586141
reduce variables to make balancing easier.

Plus it was annoying when someone would twink down using high tier armor. you'd get a skeleton frame robot that couldn't be hurt by anything either than an equivalent tier weapon.
>>
>>125582383
There is no modding toolkit.

The game is ostensibly open source although they haven't updated the repo in a while.

>>125581371
They're cute as fuck and actually less complicated.

They're also dramatically less powerful, but oldengines won't be in the game anymore- every new ship MUST use new engines. Old blueprints still work, though, but you can never change out their cylinders or they'll become the new ones.

Eventually we're getting nuclear engines, which will provide the power output level we're used to, but with downsides such as exploding easily.
>>
>>125586323
Just go play devtest now and do campaign with localized resources and new engine?
>>
>>125586323
Most of us are just designing new ships on devtest while we wait. You could play your campaign on devtest if you wanted, but it'll be subject to even faster change than you're already uncomfortable with.
>>
>>125585723
One of them probably had old engine parts that are bonked now and had a crazy internal collision that in turn blew up an outdated shell parts box which destroyed the entire ship.

No really I had this happen to one of my ships.
>>
>>125584897
Time to stock up on glass and t1 blocks.
>>
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>>125586635
>>125586731

I can't deal with this early access shit

Nothing is constant

Nothing is real
>>
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>>125586973
MORE FEATURES
MORE CHANGES
PROGRESS MARCHES EVER ONWARDS
>>
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>>125586973
Oh I know, it's terrible, but at least it's kinda like getting a new game every once in a while?
>>
>>125586973
Switch to Space Engineers.

No risk of new features here.
>>
>>125586602
>nuclear engine

this pleases me.
>>
Most fuel efficient way to lift 224 mass into the air? Don't want to be high really, just off the water 30-40m
>>
>>125586141
1. By removing tiers people will no longer complain about t1 armour megabots and the like.
2. Less robot variety, more balance. R-right?
3. Artbots who want pretty colours can now do that without compromising on armour.

You have to understand Freejam is trying to enable people who LOVE artbots to play the game.
Freejam is literally taking a fucking sledgehammer to the game for LOL ARTBOTS
This is fine. A lot of the changes they have planned could actually be very good if they do it right.
It's hit or miss whether Freejam actually decides to take it the right way.

If Freejam takes this the right way we'll start to see different armour types such as armour that fractures easily yet maybe provides temporary cover or explosive resistant armour or heavy armour.
If Freejam takes this the wrong way they'll dumb the game down until the game literally becomes nothing but lego racers for kids who play minecraft on creative mode.
>>
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>>125587287
this
>>
>stuck at work
>stupid people all dey
>same 10 Christmas songs on repeat
>do you want to build a mememan somehow counts as a Christmas song

>just want to go home and autism while watching Mongolian cavepaintings
>keep getting ideas for planes cars trains and whatnot
>forget them by the end of the hour

5O'CLOCK WHEN
>>
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>>125588068
>>
>>125587383
Been trying to spend a bit of time each night thinking about nuclear engines! But I want to know how you think they should work!

Here is my basic idea ( with a limited understanding of how a nuclear engine actually works!)

A central piece (don't know it's name yet)
Water pipes come off it in all directions
The water pipes are coated in uranium blocks
There are control rods in that connect to the uranium blocks
The whole think has to be surrounded in shielding blocks

The reactor basically heats up depending on the number of uranium blocks- the hotter it is the more power it produces

The number of control rods and their connections to the uranium try to keep it cool

The connections the water pipes have to the uranium determine how much of that heat is turned into power

The aim is to get it damn hot but not so hot that it blows up

Heat is kind of equivalent to radio-activeness

If a hole appears in the shielding the radio-activeness will escape and damage everything outside- expanding a bit like a gas

The aim, gameplay wise, is to make a large very powerful engine that, once damaged, is extremely dangerous.

- nick's forum post on the subject
>>
Anyone play with the General PiD on devtest? I can't get it to control a vertical propeller which is pretty trash. Any help?
>>
>>125587597

Balloons.
>>
>>125588148
Exactly
>>
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>>125584897
>charging money for transparent blocks
I know, they're not essential to gameplay, but c'mon. Also, painting is limited to four/sixteen colours?

>all chassis blocks will have the same mass as T10 armour
RIP jets.
>>
>>125582834
sparkyhulkan?
>>
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How do I put a bow on this bitch?
>>
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NO BRAKES ON THE SIMSPEED ROLLERCOASTER
>>
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No blastin. Pls.
>>
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>>125592949
gif edition
>>
>>125590480
>Rip jets

they already said that movement stuff gets re-ballanced to account for that
>>
What scripts, timers, sensors, refinery blocks, drills did anyone activate in the last 15 minutes?
Did anyone drop a ship into a grav well, or spill loads of parts?

I need answers here.
>>
>>125587203
I find myself happy when I know someone else has a bigger EA list than me. The pain of delusion is shared.
>>
>>125594529
I just spawned in on my sparky-earthbase. I opened the door and went outside.

I want to get off mr. simspeed's wild ride
>>
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>>125588148
>tfw my life is pretty much this lately
>>
>>125594529

I logged in after the reboot with my drills and a grav collector going. Turned them off before the server went down again. Four refineries going, but that's about it.
>>
>>125587637
Oh hey, that's me.
>>
>>125594980
>drills
Please use one drill only. For a reason. Voxel changes cause tremendous update delay for every client. Refer to the Earthbreaker. Please read the rules post.

>grav collector
Floating items are limited to 16. As soon as a 17th item spawns anywhere in the game world, the 1st is deleted. You can disassembled that array and save us physics calculations.
>>
>>125595417

Typo. Only one drill, just a Large Earthbreaker.

The grav collector was more relevant in the old world, I guess. It would regularly collect about 1/5 as much ore as the Earthbreaker drill would, just because so much loose ore was flying off into space.
>>
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It looks like electric engines will be cool for making tiny drones now that there is resource transfer between ships.

I made a craft that can shit out a missile every few seconds, I suppose you could have a mothership that just constantly spawns and fuels disposable craft.
>>
>>125595417
Well that explains why when I was hand mining, half my ore would disappear.
>>
Okay, since nothing I did was changing the behaviour, I am turning the server off and will do local tests. Once I found the issue, I will report back and boot the server back up. If I find that someone has set some stupid script at an insane update rate or whatever, I'll have a stern chat with that person.

I don't care if you fuck up.
I do care if you keep mum about it. Talk to me.
>>
I was drilling with a single large ship drill on an asteroid around 15-20 minutes before the server started shitting the bed. No timers being used or anything.
>>
>accidentally spend all my crystal making everybody mad at the DWG
>suddenly a few coffin nails come into range of my 'fuck everything on the other side of the planet' missiles
>get like 2000 crystal from the first salvo of missiles hitting them
my experience is going through the roof too
this shit's great
>>
>>125597673
Alright. I found the issue. It's an ingame script.

Someone set up a script in the last 15 minutes before I took the server down that is doing some intensely insane calculations for the server This can be a high update cycle, or many blocks affected. Please come forward and tell me who did anything like this, so we know which script it is.

I will turn off all script clock timer blocks that trigger scripts. If you turn them on, let me know. If It happens again and I have to hunt down who did it, we'll have to think about measures to prevent this.

Scripts add a lot of functionality to space engineers. If people abuse this without regards to the toll it takes on a server, such as trigger/starting and endless loop of self-retriggering timers with massive scripts, then I might have to turn that feature off, and that would suck for everyone.

So, save me time and let others enjoy the game. Come forward and let's get this over with.
>>
I'm not anywhere near serb, but is it just SIM speed shitting or is everyone's frame rate shitting?

If it's frames shitting, there could be a block stuck into a rock or something like in >>125577676
>>
>>125600165
Good thing i never fuck around with scripts and just do shit manual.
>>
>>125600165
BURN THE WITCH
>>
Is the server still down?
>>
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So I've been told grav collectors are inefficient, and I'd like to know why. Assuming I've got a drillship set up like pic related - spherical grav gen directly between a collector and the drill - what exactly is the inefficiency?

I get a lot of ore flying off into space when I drill, and a significant amount of ore is in my collector whenever I drop it off. The collection funnel is big enough to catch all the flying chunks but small enough that I can still tunnel straight through asteroids without needing to widen the cavity created by the drill. The funnel itself is cheap to make - almost exclusively iron - and has negligible mass compared to the Earthbreaker Drill itself.

I won't use the grav collector anymore if it's causing unnecessary physics calculations, but I'd really like to understand what exactly is the problem with this setup from an efficiency standpoint.
>>
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>>125600165
Some dumbass will likely come forward in a few days' time going: "Oh I was away why are scripts disabled? Also I had automated a welder array to create and launch moon-sized dildos at nearby asteroids so I need scripts back thanks."

Gas those who stress the server.
>>
>>125601519
If you're using an earthbreaker it literally doesn't matter that you lose a few scraps out the sides
>>
>>125601519
You are barely picking shit up with it, most of the time the rocks cycle out before they even make it to the collector.
>>
>>125601519
>I won't use the grav collector anymore if it's causing unnecessary physics calculations
>if

It is.
>>
>>125601519
You'll spend more on the collection array than you'll ever catch in tiny ore chunks flying off.
And by "go and do the math" I meant literally, sit down and crunch the numbers. I would be interested to see the results of that, not your crapshoot MSpaint skills.
>>
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>>125601519
It's easier for the server to delete the few chunks that fly off into space after you drill than for it to work out how to calculate those little pieces trajectories under gravity. Also, if you do a few spurts of drilling, the server will probably start auto-deleting some of the loose pieces you're picking up with the grav array, as it deletes loose pieces of shit floating around past a certain (small) number.

In short, a lot of effort and more server calculations for very little gain.
>>
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>long day at work
>looking forward to chilling and messing around in spengies with the gang
>some chucklefuck using big scripts and not coming forward about it fucking the server

Please let us know who it is.

I'd like to thank him.
>>
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Are new FtD resources going to make it feasible to have a rechargeable battery bank to charge your laser? Rather than just having a fuckhueg engine.
>>
>>125603304
>Please let us know who it is.
I won't do that. I am not for enciting a witch hunt. I'll take care of it myself.
>>
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>>125603304
If they'd just message Ced, they wouldn't even have to come forward to everyone. Then we can all have scripts without the server crashing.

That or they could just gas themselves. I'm not choosy.

Goddammit I want to cruise around in my under-optimised dildo-driller NOW.
>>
>>125603913
I just want to go back to sticking sparkys together.
Maybe making a borg cube.
>>
>>125604093
I need to get started on my Lira base

IM GOING TO FUCKING MURDER THIS STUPID CAPTCHA
>>
>>125601860
>>125601919
>>125601959

I should really clarify.The physics calculations bit was already explained - I should have said "since" instead of "if" - as was the reduced floating objects limit of 16. It was around 50 (I believe?) on the old world and a significant amount of ore would fly out from the drill whenever I mined (a big wave every few seconds), though that might have been due to the simulation speed preventing the drill from effectively collecting nearby chunks. I've already disabled the gravity portion and intend to grind it down when the server comes back up.


>>125601996

As far as the collection array is concerned, I'll make a rough overestimate of 9x9*2 armor blocks each costing 10 steel plates each, which comes to 1620 steel plates. Add in the cost of a gravity generator, a collector and three pieces of wire and that's still not much. Iron's almost worthless and the collector picks up more than enough materials to cover its cost in one run of the corresponding ore.

>>125602941

The cost in terms of physics calculations I've already commented on in this post, along with the reduced floating object limit. Part of what the gravity generator does is pull ore back into the drill, too. I agree that the cap of 16 does mean it sees little use, now.

--

So it seems like, physics aside, it's less a matter of inefficiency and more that the Earthbreaker picks up most of the ore from a deposit, with the total volume from a given deposit being so large that even if, say, 10% escapes, 90% is more than enough for whatever purposes. That sound about right?
>>
Can someone post that neat serb map? I found it useful.
>>
>>125604381
>That sound about right?

Yes. When you get millions of any ore in a matter of minutes it doesn't matter that you lose a few chunks out the side.
>>
>>125604712

Just feels wrong to waste anything in space.
>>
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>>125563107
>using gimp to do math
>any math

>not just using the back of an envelope
>>
>>125604842
Good thing this is a video game
>>
>using funnels with Earthbreakers
>not using gravity gens to repel ore to prevent that one pebble from mystically getting into your sealed drill ship and rupturing everything the moment you move

Millions of kg of loose ore is a terrifying thing.
>>
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>>125604402
>serb map
>serb
>>
>>125604985
Shield generators, good funnel design and a good simulation speed kind of nix that concern.
>>
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>>125604402
I'll update it with stations soon.
>>
>>125601694
To be honest I think such a person deserves praise for managing to make a moon-sized dildo launcher
>>
>>125605131
Thanks
>>
>>125603820
>not supporting the witch hunt
>>
is the serb up?
>>
I tried ...

>turning off all timers
>turning off all drills
>turning off all scriptblocks
>disabling ingame scripts
>set all dampeners to on
>removing trash grids
>changing physics iterations

None of that helped.

Now I gotta go to every grid on the server and see what they are doing.

>inb4 some giggling cunt tossed a ship into the black hole

>>125606301
No, it is not.
>>
>>125605131
is this 'blaneds' thing a space engineers mod?

i kind of assumed the planets update just gave some pre-made planets and not the ability to make custom planets or 'solar system' maps
>>
>>125606747
you can spawn planets in creative mode, they are all pre-made
>>
>>125606747
There are 3 planets, 3 moons in vanilla SE.
You can make your own using existing assets and making new assets. Planets consist of a generator sbc configuration, textures for materials, PNG heightmaps and models for rocks/tree. The vanilla assets are suitably diverse enough for variied combination to achieve quite diverse environs.

The map is the combination of planting those stellar bodies into a world, then taking ingame screenshots against a black background, then using SEToolbox to place them to my liking, then taking the screenshots and running them through photoshop, using our skybox texture with content-aware fill as a backdrop, applying a pixel to km scale and making shit look pretty.
>>
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>>125606686
I wish I was as dedicated to anything as you are to Spengies
>>
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Post your homosexual activity while the server is ded.

https://youtu.be/4vkR1G_DUVc
>>
>>125607810
>>125517537
>>
>>125596002
>engagethesillydrive.ftd
>>
>>125606686
And now I checked every single grid on the server. Every last one of them. They are all stationary, (except for a broken Sparky on Europa that I killed) and other than SOMEONE. YOU KNOW WHO YOU ARE. playing 30 refineries and 40 assemblers into a fucking maze of conveyors no one had anything horrible.

I am out of ideas here. FUCK.

One last thing, which is a rather extreme method, is removing individual grid groups, like "all small grids", "all stations", and check if that fixes it.

What the hell is going on.

If WHOEVER turned something on 15 minutes before the server went down, when this shit started would just fucking tell me, we could all be playing again.

"Could it be my sorters set to loop ice?"
"Could it be my assemblers set to loop 1 grav comp?"

Fucking hell. 2.5h I am sitting here. FUCK.
>>
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Are all the changed faction ships already in the dev test?
>>
>>125609271
Seriously, check if there are any mobile grids lodged into a planet or asteroid

I mean it, look at this shit, this is singleplayer quickstart, and I'm getting 1.0 simspeeds when I'm not waggling this faggot through the Erf.

>you have mistyped the captcha
>mistyped
FUCKING
STREET NAMES
>>
>>125596002

>disposable
>implying that thing will ever be hit by anything but a laser

that craft right there is the antichrist of this game, never release that blueprint, delete it immediately.
>>
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>>125610068
>you must wait 100 seconds to post
Google and Chinese Moot are sitting in a room laughing at me right now, I can feel it.
>>
>>125609929
the AI mainframe also has a brain in it
>>
>>125610068
Found the offending grid. It wasn't lodged in anything. It was by the guy with the grav collectors. And now I am gonna take his ship apart until I find out what caused it so we can prevent this in the future.

Server back up soon.
>>
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>>125610275
Very spoopy, and I thought they were all robots
>>
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>>125610631
they are.

as are you and i
>>
>>125610891

what the fuck even is that?

>multiple correct answers required

seriously captcha? what fucking dickweed in a boardroom thought this would be a good way to punish humanity for no fuckin reason? what computer can solve one captcha but not two? what fucking planet is this?
>>
>>125611050
>he doesn't own an OQ172
HOLY SHIT
LOOK AT THIS FAGGOT AND LAUGH
>>
>>125610370
B U R N T H E W I T C H
>>
>>125610370
Okay, so. Great way to spend 3 hours of my time and wasting 3 hours of your playtime.

DO NOT SET UP A DESOLVER - OR ANY ASSEMBLER FOR THAT MATTER - TO CYCLE ONE SINGLE UNIT OF SOMETHING ON REPEAT.

It will, eternally, on heartbeat, start and stop that assembler, sucking materials, search for new materials, make the thing, shut down, search again, spool up, repeat.

TURN YOUR ASSEMBLER OFF.
SET UP YOUR RECIPE IN LARGE QUANTITIES.
TURN REPEAT ON.
TURN THE ASSEMBLER ON.

An assembler that has nothing to chew through will run CONSTANT scans for shit.

Server is booting up, back at 1.0 simu speed.
>>
>>125611332
not everyone runs an anchovy refinery in their backyard anon
>>
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>>125611826
You probably don't even distill your own garum you dirty plebeian.
>>
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>>125612132
>rail carried oversized soviet rip-off, clearly not for home use
>not superior free-tracked brand unit with digital option select and detatchable glass fiber cover
>>
>>125611806
thank mr ced
>>
"I built glass mega just in case"

Robocraft forums have never made me more proud.
>>
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>>125613197
It's all good. I finally got to finish my qt miner, the Drill Pullman.

>tfw docking was never easier
>>
>>125611806
>TURN YOUR ASSEMBLER OFF.
>SET UP YOUR RECIPE IN LARGE QUANTITIES.
>TURN REPEAT ON.
>TURN THE ASSEMBLER ON.

Clarification. To set an assembler to repeat 100x or similar of one entity, set it to repeat FIRST, then set up the amount. Otherwise, it will default to 1.
>>
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>>125616167
>tfw qt drill
>>
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>>
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>>125609929
>>125610631
>>
>>125611806
Was the problematic desolver actually running via scripts?

I outfit all my ships with a programming block that monitors battery charge and tank status, as well as checks for damaged blocks, all on a 1 second timer loop. Will this be an issue at all?

What about my helicopter self-righting script? That preferably calls itself multiple times a second?
>>
>>125613186
>not just getting an atomic telemotion and living off of your own delicious Canned Hate
>>
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>tfw we will never get to form mecha-israel
>>
https://www.youtube.com/watch?v=B_4GxNox6nQ

wow
>>
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>>125619208
OOHH MYYY
GOOOOOOODDDD
>>
>>125619208
when can it be on the serbian
>>
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Suddenly, a hype moment.

>>125617445
I hope you are mememing, my man.

>>125619932
As soon as it works in DX11 and is DS approved without causing too much load.
>>
>>125620187
Security rooms and cooler cockpits soon
>>
>>125620187
We could modify it so that it deactivates if there's nobody within like 30 meters in front of it so that it won't cause serbian lag.
>>
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>>125619208
we star trek bridge now
>>
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Speaking of screens, I'm still wondering if there's a way to unfuck mine in DX11
I want to blanits, but I also want to have posters and shit in my base/ship for comfy factor
>>
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>>125621124
Upping contrast of the original image does nothing, it's still overbright pixelated vomit
>>
>11/16
I did not see this coming.
>>
>>125563107
Dumb as a rock here. Could you explain?
>>
>>125624717
Based on his current distance from the bland and it's grabity well, he's trying to figure out what angle he needs to turn to and how far to jump.
>>
How do I make Dk11 not look like shit in SE?
>>
>>125621124
>>125621376
Is that with your flashlight on or off?
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=575893643

>still not using this
Filthy casuals.
>>
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Tfw just got back from Star wars midnight release
Tfw desire to build intensifies
Tfw it will just turn out looking shit unlike the idea
Fug
>>
>>125627957
Who is Kylo Ren?Does Plagueis show up?
>>
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requesting this to be added as a LCD panel option
>>
>>125627716
>would fuck with all sorts of systems

Maybe if you don't have a lot of mods
>>
>>125612132
>>125613186
So this stuff is actually some kind of engineering-themed pop art?
>>
D
E
D
>>
SERB


IS


K I L L
>>
>>125630573
>>125613186
>>125612132

http://www.alvargullichsen.org/WEB/BONK_Works.html

Behold, the MALE*CHEF of engineering
>>
>tfw crash-land, medbay blows up but my storage is intact and I frantically work build a new medbay
>tfw I have to carefully deconstruct parts of the ship to build ramps so I can jump up to where the cargo access is, since the conveyer network is busted
>tfw server crashes seconds after I finish building the medbay
>>
>>125631358
autosaves every 15 minutes, so your ship is probably still intact
>>
>>125631562

I'm worried it will be intact but falling toward the planet surface.
>>
>>125631562
>>125631661

Fuck, it saved after the crash.
>>
>>125632325
rip in piss
>>
V3 is almost done...
>>125522456
use it more like a ship, and for mounains, as i said, play with the friction and power on the move is the key, add grip in the right spot.
>>
>>125632541

I can't even find it easy because the antenna asploded.
>>
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This is a totally normal and acceptable level of damage.
>>
>>125634924
Zoom in on that sailing ship.
>>
I've always wanted to create a huge space ship/station(were talking FUCKHUEG 5km2 ) create a deep and intricate web of conveyers and reactors drop a server of people on it make the outer hull indestructible and destroy several very important pieces and fill the ship up with hostile aliens then tell them the only way out is to repair the ship and open up a hangar bay door and watch as they create factions and shit like that as they look for enough parts to fix the ship/station to get out

or place it in a server with scripts disabled and have it be the only place which can work with scripts and whoever controls it has a huge advantage

i like to think itd be a mix of system shock and Aliens
>>
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>>125635713
It's just a constitution.
>>
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>>125636418
>just
Anon, you insult me. Post more pics. How do those cannons work?
>>
>>125636971
The constitution is a stock OW ship. I was using it to benchmark my big blue thing.
>>
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>tfw weldship
>>
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I keep getting random freezes on SE. Any clue as to whats wrong? It's starting to seriously piss me off to have to relog every thirty minutes and lose my entire inventory each time.
>>
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jewbase alpha is coming along well. Pictured here are two docked mining ships to the main processing plant :^)
>>
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FUCK
>>
ced pls help

ship name is "jewbase alpha"
>>
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wait what

>it stopped clanging

>no damage
>>
>>125646778

Now convert it to a station and never ever try to have fun again.
>>
>>125636418
It's not really much like a sailing ship either. It's got like 8 huge propellers, a laser anti-missile system, shields and an engine that generates 20,000 power.

It's a low-tech looking high-tech ship.
>>
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>>125646902
jewbase alpha has been saved.
>>
>>125624717
>>125624920
Actually, that was after the jump. the 110000 was the distance from the planet I wanted after I jumped, and as you can see it worked out perfectly.
>>
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>>125644934
>>125646778
Don't worry, it's just CLANG messing with your head.
That's what things look like when they aren't really moving.
>>
Are custom cannons generally better than advanced ones? Even if they are less accurate and less damaging they just fire so fast...

Also, are six blocks (6 meters?) of metal generally adequate plating for a hull on a battleship?
>>
SPEENGIES WE DID IT!! WE DID IT!!!!!
unlimited ammo is back, only use 1 ammo and not a full cargo container.
>>
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This bow looks...strange to me.
>>
>>125628831
Ben solo
No
>>
I just had an idea

One could measure the update-time / simspeed impact of each individual grid automatically and then simply disable grids exceeding a certain update threshold
>>
>>125611806
Could've found that grid within seconds had you simply used a script

get into programming ced, watching this makes me sad
>>
>>125634924
>those napoleonic ships which took a fuckhueg ammount of damage barely looking like a ship and still floated
Wood :^ )
>>
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I'm hesitant to actually mine it... clearly it is possessed by evil spirits.
I call it the Murderball.
>>
>>125654897
>Murderball
That happy face, it just want a hug.
>>
Anyone have a guide to aviation in FtD? I want to equip my BB with a catapult and floatplanes, but I don't know where to begin.
>>
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Still have plenty of room left on the back of the ship, no hull space though. Maybe a helicopter if I knew how to build one.

>>125655651
No idea honestly, but you should start with making a blane then, when you're happy, find a way to integrate it on the ship.

I haven't really experimented with flyers at all.
>>
>NEW BARRACUDA
pls no bully
>>
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I don't get it. Tracking nothing why?
>>
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>>125656502
I also don't get this. Provide a target how you piece of shit laser targeting shit.

I'm trying to use fuses for the first time but I have no idea what I'm doing.
>>
So what should I think of first before building a ship in FtD? How large the weapons will be? how large the engine?
>>
>>125657525
design the guns

build a boat around them

you'll think i'm kidding but thats how i did it with the big ships i made
>>
may bewt
>>
>>125654859
It's because the things that should be heavy weight like fucking nothing.

A Napoleonic ship would be weighed down with tons and tons of cannon, plus the magazine and stores, plus other shit. It would barely need a keel.

Meanwhile, in FTD, even a ship packed full of ammo and an engine big enough to power the sun still bobs like a cork even when it's half flooded.

Allegedly this will be fixed.
>>
>>125657605
This tbqh famm. Build the main gun by itself on a testing platform (use a structure object on an island) and get it juust so, then save it as a subobject, start a new ship, import your main gun, and go from there.
>>
What happened to ammo outputs and such for advanced cannons?
>>
>>125656651
trackers are useless since alot of updates
IT SAYS SO WHEN YOU SELECT THEM IN BUILD MODE
>>
>>125619208
>modders overtaking keen for game development
>>
>>125656651
>trackers are useless
>they're still in the game
why
>>
>>125657860
No nigger. I was talking about real ships. They really could take a beating.
>>
>>125660216
Until they take a broadside of raking fire, in which case it's game over.
>>
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we robocucks now
>>
>>125662543
>myself in charge of remembering links
http://steamcommunity.com/sharedfiles/filedetails/?id=577079238
>>
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This fat piece of shit right here is somehow one of the fastest and most nimble ship I've ever built without using jets, hydrofoils or anything of the sort.
>>
Did you guys ever set up that factorio trainserb?
>>
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sparkhulk grows
>>
>>125663441
atmosparkyhulk when?
>>
>>125663539
I have another sparky modified for atmosphere use, was thinking this could be muh comfy spacebase
>>
>>125662613
aren't those blades rotating backwards?
>>
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These windows are doing my fucking head in...
>>
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>>125664416
It's like some kind of shitty unsolvable puzzle game.
>>
>>125664546
Put a small triangle at the top, now you have a large squarish shape to fill without weird angles
>>
Halp

http://forum.keenswh.com/threads/persistence-storage.7376619/

How the fuck do mods save their state

Is there seriously no standardized API for saving your fucking state

Do I actually, literally, metaphorically have to implement this myself from scratch
>>
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>>125664546
>>
>>125662543
>>125662613

Wait wait wait.
THis isnt actually a rotor block?
Or am I reading this wrong?
>>
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>>125665345
???
>>
>>125665541
nah mane, it's a big flat thruster with no exhaust damage
>>
>>125660216
They also didn't have to contend with explosive shell's until the middle of the 1800s. At that point their survivability massively dropped.

Taking a shit load of solid shot is apparently pretty easy, but a few explosive shells turned wooden sailing ships into matchsticks in pretty short order.
>>
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This will do.
>>
>>125665860

Holy shit excuse me whilst I change my knickers FUCK.

Time to build a hundred gorgeous copters.
>>
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>>125665981
>it pressurises
nice
>>
>>125666067
>babby helicopter drone time
>>
>>125666067
Already on my list, Sofie. Just waiting for Tumble to tell me when they fixed the spinning (going the wrong way atm) and it'll be there.

He gave me a sneak peek last night and I told him to add the longer version.
>>
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>>125665851
lmao, do you like getting spoonfed?
are you an eggineer or not?

adapt the damn rest of the hull
>>
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>>125666491
... speak of the devil.
>>
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>>125666361
OH MY GOD YES


>>125666491
>>125666613
hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng
>>
>>125666613
noice
>>
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>>125666725
>T.Swizzle

I don't even find her that attractive, I just find her very likeable, but dang, she makes me happy whenever I see her posted as some reaction image or another.
>>
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>>125636098
I was thinking something similar but with a ship like the sdf1 or fortress maximus from transformers...
Where you have to repair it to escape from an alíen planet
>>
>>125587203
how is CodeSpell?
worth buying?
>>
>>125636098
>SS13
>>
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https://www.youtube.com/watch?v=IPFwNCIsXBc

ELO soundtrack mod when?
>>
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>tfw repainting every block by hand
Kill me.
>>
>>125667946
That superstructure is begging to get hit with a big fucking HE round.
>>
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>>125667154

mfw
>>
Spengies doesn´t render blocks which are encased on all three sides, right?
Couldn´t one make a see-through block which allows you to see through your whole ship?

I just want to fly my ship in first person without being exposimus maximus.
>>
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>>125670728
>spengies
>optimization
>>
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>>125667946
are you painting in keyboard mode?
>>
>>125587203
Lol you bought mav
>>
>>125670728
See >>125619208
>>
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>teenycopters soon
>>
Robokeks update is live.
Blocks now only costs 10 rp.
Mega weapons costs 10 million rp.
>>
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pls to r8 mi carr
>>
>>125672462
ced pls
>>
>>125672462
ids
nod
harb
>>
>>125672462
Can we put up a warbros miniwiki and have these on the front page

At least it'd be good for the mods
>>
>>125671121
Yeah, it hasn't seen a lot of progress and last time I checked (02/05/2014) it was pretty trash, but there has been about 150 updates since then so I dunno.
>>
>>125674068
I am not gonna stop anyone to do that. And I'll provide these screenshots happily.
>>
>>125674583
i dont have moch frends

pls play w/ me
>>
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>stress testing floatan tower base
>3 small ship kamikazes are enough to get to the reactors
>no power, plummets 800 m from sky
>mostly intact
>starts rolling, leaving wreckage and scarred ground in its wake
>rolls downhill for a couple kilometers
>all that remains is pic related
would be bretty gud on abraxas
>>
>>125675867
>abraxas
arrakis rather.
>>
>>125672104
not only that!
block tiers have been removed!
you PAINT your vehicles now!
Unity5! Less shitty physics! Better fps!

And other stuff.
Best update ever, I think
>>
>>125677104
I really don't give a shit anymore.
I don't think anyone here does.
>>
What is Hiroyuki doing now?
>>
>>125677607
Getting cold
>>
Ced. I do wish you would enable spectator on the preload world. To get the updated world I need to delete the old one, redownload the new one, load the new one, exit, enable spectator and load the new one again. Space master mode doesn't seem to let you enable spectator, the tick box does nothing.
>>
>>125678546
You have the file locally, anon, you can turn any options on or off that you desire.
>>
>>125678861
Can you read? I'm suggesting it be enabled by default to save having to load the world, exit, change the setting then reload. It takes long enough as it is.
>>
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>>125677607
>>
>>125679013

>redownload new preload world
>wait 5 mins for mods to download
>another 5 mins to load
>exit
>enable spectator
>another 10 mins loading
>load in planet
>spectator mode over
>all ships will be removed in 0 meters
>EXIT
>ENABLE INFINITE
>ANOTHER 10 MINS
ced plz
>>
>another nothing update
Thanks keen

How's the /egg/ server? I never played on it, because I only learned about this general while it was being moved to new hardware
>>
>>125678546
>>125679013
>>125679506
I'll update the preload world today and will make those changes.
>>
>fixed [sic]simcspeed slowdown when drilling
B A S E D

HEY CED

MULTI DRILLS NOW? TWO? MAYBE EVEN THREE PLEASE MISTER?
>>
>>125680545
Thank you ced, will you be including the heli blades on the serb with todays nothing update?
>>
>>125680630
>performance improvements

From MY Keen?
>>
http://forum.keenswh.com/threads/update-01-113-atmospheric-thruster-animations.7376697/
ahahahahahahahaha
>fixed autopilot
I very much doubt that keen
>>
>>125680630
>mediocre feature
Oh boy it's nothi-
>fixed simspeed while drilling

HOLY

SHIT
>>
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>Resource costs for the larger Onyx Watch ships
This shit ain't fucking logical
>>
>>125544568
Any way you could do take off one side so I could see what is in the middle row? I think that is a pretty cool design.
>>
>>125681489
Of course they haven't actually fixed sim speed drops while drilling.

They probably mean a very specific glitch in single player.
>>
Please leave the server. Reboot for update in ... 10 minutes.
>>
>>125681686
Ced, spacemaster together a fuckhuge monster driller and go eat an asteroid!

FOR

S C I E N C E
C
I
E
N
C
E
>>
>>125681559
Am I the only one that has already settled on the most powerful stable engine I could come up with and stopped experimenting?

I don't even see the application for that engine.

>>125657525
I usually lay the frame first, but it's all just individual preference.

I take however big I think is big enough, then double it, and double it again.
>>
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>fixed simspeed whole drilling
FINALLY
>>
>>125680514
It's comfy, most people are spread about, so it can be like single player survival sometimes, it is best if you make your base near others. Planet bases are fun
>>
>>125682823
What's the player count like? Average / peak / total?

My single player survival game is going poorly because I'm retarded, but the server has different starting ships geared for a space start, right?
>>
>>125682453
>>125682453
Unless keen have discovered some kind of black magic or quantum computing I very much doubt it.
>>
>>125682924
In America time (I think) there is usually about 8 or so online, drops to 0-5 when they go to sleep. Honestly I'm a bit cheaty and grind down starter ships for parts, you can spawn a new one every 45 mins I believe.
>>
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everyone playing the stable version of FtD, get ready to redesign all your stuff
>>
Is warbros still a laggy buggy shithole? I want to try again but not until I can avoid clanging to death on spawn.
>>
>>125683283
It's been 1.00 simspeed since new world broheim. Stricter rule enforcing, nobody allowed to ruin the experience for anyone else now.
>>
>>125683827
Don't forget Wizardanon's amazing script.
>>
So I've been lurking this thread for a few days.

How do I join Warbros? I know I have to download the preload world first.
>>
>>125683932
It's not on the server you moron.
>>
>>125684031
See >>125029028
>>
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>>125681559
It's very space inefficient having played with engines some more. The adapter to lift the cylinder is the most important though, lets you get an extra couple super chargers on it so you can get those sweet sweet efficiencies. I'll fiddle around some more and see what I can get together.
>>
Server is updated, has the rotors and some minor shit not worth talking about.
Preload World is updated, spectator, unlimited, all that.

>>125683932
>>125684064
Sadly, the script causes assembers etc. to no longer pull after a whie. Might need some tuning. We shall see.
>>
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serb tomorrow fellow /egg/torios, cancel any plans you've made that conflict with it.
>>
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>decide to try out Space Engineers
>figure I need to check out the tutorials
>get glitched on the third one, unable to continue
>start game, try to get familiar and figure out the content of the 7 other tutorials as i go
>decide that i should look for some more precious metals on my planed
>night time
>my trusty mining ship is sliding along, looking around
>suddenly hill
>ship slams into it at 80m/s
>80km away from my base
Also, shouldn't I have died in that crash?
>>
>>125684221
Thanks, Anon.
>>
>>125684785
Cockpits can be pretty good at protecting you
>>
anyone build a sparkyrover yet?
>>
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>>125682453
>>
Fug. Server is stuck. Messaged support.
>>
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>>125685369
>>
>>125685369
>no mini helis
plz hurry support
>>
>>125683193
How are laser craft supposed to work now that engines don't exponentially increase in power?
>>
>>125685587
Battery banks can help curb it. You can generate 2000+ power with one engine though, so I mean you can't do absolutely batshit stuff but it's not too difficult to get lots of power.
>>
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>>125684841
This one is better, it's shorter by one block and only loses 3000 battery, exact same fuel, power generation and cooling from what I can tell.
>>
>>125685587
Build a suitable engine. Duh.
>What do you MEAN I need generators to power high draw shit
>>
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>it's my birthday
>just wanna play skub engineers before seeing star wars today

ced pls
>>
>>125686484
han solo memes
>>
>>125686484

It's a pretty good film, i hope you enjoy your birthday anon
>>
>>125681324
>https://youtu.be/FPxzmeNX1T8?t=4m8s

Are those turbines spinning the wrong way?
>>
>>125685587
Wait for the nuclear engine update or go fuckhueg.

Old blueprints still work so you don't have to panic yet.
>>
>>125686484
>tfw birthday next week
>have to work even though it's also Xmas eve
Happy birthday anon. Learn from my mistakes and don't work retail. Or food industry.
>>
>animated thrusters
Nice.

WINGS FUCKING WHEN
>>
>>125686736
thanks dude I've been waiting for this shit all semester and I'm pretty excited
>>
>>125687112
It looks like they are, the way they are spinning would repel air, they are supposed to force more air into the engine.

What a fucking shocker, keen got something basic wrong.
>>
>>125688446
>>125687112
It's open to modding now

Someone reverse it

Ced blz
>>
>>125688183
How do you want wings to function?

Remember: there is no aerodynamics or even atmospheric physics in the game.

Hell, even atmospheric density is a function of height above surface. And oxygen is just a block property.
>>
>>125688513
It was always open to modding, we have had spinning thrusters on the serb for a while now.
>>
>>125688718
>How do you want wings to function?
I want atmosphere physics.
>>
>>125688739
Then what the fuck did Keen mean when they said it's open to modding now?

Maybe they forgot.
>>
>>125688718
There is a wing mod already, it applies upward thrust when you fly fast
>>
Did keen actually make these thrusters without a spinning animation, or did they leave it out at first to save for a later update. I can't tell if they are incompetent enough to forget about the animation or lazy enough to remove it and save it for later.
>>
>>125686451
>>125685587
This generates 2457 power stable and only guzzles 86 fuel/s. Also fairly compact.
>>
>>125688867
Right, but anon presumably knew about that.

>>125688809
Better buckle up then. I wouldn't be surprised if that's not even on the bottom of the to-do list, but off it altogether.

>>125689034
Keen is absolutely incompetent enough to just forget. They do shit like that constantly.

I shudder to imagine their source control procedures.
>>
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>>125689145
Pic related
>>
>>125688206

Prepare for Rey being bae
>>
I haven't done anything in campaign in devtest.

Is there any reason to not make supply fleets jets or jet-driven hydrofoil speed racers?
>>
>>125684221
Why all that crankshaft?
>>
>>125689372
Got it up to 3560 power consistent, and only guzzling 54fuel/s

>>125689849
Because I was dumb, partially to attach radiators. I remade it in this post and it's much more efficient.
>>125686306
>>
>>125689372
I thought those old engine parts were kill, and it was just those new two-sided ones and exhaust pipes now?
>>
>>125690307
No, carburettors are in the game still, same with super chargers, they just have different use now. They are there to allow for better low RPM stuff, and turbo chargers can be paired with carburettors to give more efficient high RPM too. Carburettors are just one of the ways you can get fuel into an engine, the other being a fuel injector.
>>
Thinking about buying FtD, has it ever gone on sale? If it has what are the odds it will be on sale during the winter steam sale?
>>
>>125689474
hydrofoil ships are currently pretty powerful. custom jets only guzzle fuel if you're stupid and try to make it move at fucking 200m/s, moderate speeds (50-100m/s) are best. you can easily make a wooden hydrofoil ship cruise over the water at 50m/s and only eat one or two fuel per second.
>>
>>125690826
It's only $20, but I've definitely seen it on sale at some point
>>
>>125690307
>>125690597
Also adapters, which go anywhere on the crank shaft and allow you to build off it as it's part of the shaft, but you can only put one in a row, no adapters on adapters or craft shafts off adapters, and no radiators off adapters. Purely cylinders.
>>
I thought the wing mod WAS on the server though

I need it if its not, as soon as I touch down I'm building light fighters. Wingmod fliers need fewer blocks and smaller grids to function anyway. Way less power and fuel too.
>>
>>125691708
It is.

In related news, support has not responded yet. Ticket was opened 7:30pm local time.
>>
>>125691925

Dusty Conveyors pls. Prettier and cheaper.
>>
I wish crank shaft splitters were a thing so wider engines could be made.
>>
>>125691925

Hey Ced, what are the dimensions of the world? I'm programming an in-game ASCII MAP/GPS to display on a variable number of LCDs and it would be handy to know the 'playable' bounds of the gamespace.
>>
>>125690597

>tfw it's actually easier to get a lathe and some metal and build a real engine IRL rather than try to comprehend FtD's engines
>>
>>125692635
It's really simple, just go into devtest and screw around a little, it took me 30 minutes to work on more efficient engines, 5 minutes, if that, to get one working which wasn't hard. It's not as complicated as it sounds.
>>
>>125692476
It is infinite
>>
>>125693339

Yeah but the planets are a set distance apart
>>
>>125692132
Redundant. No.

>>125693723
There's a fucking map. And if your script ends up busting the server, I'll bust you.
>>
>>125693723

Yeah, but if the world's infinite I don't care about the relative position of the planets, just their galactic coords. I can build the map with a camera controller setup.
>>
>>125694076

Why don't we just dump the other conveyors, then? Having non-glass vanilla ones mixed with the glass KC ones triggers my autism.

Plus we already have a few duplicate conveyors.
>>
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>100 power from 0.27 fuel/second

Did I do all right? Or is it shit?
>>
>everyone making super efficient engines
>I optimized for power

I have become America

Invading other factions for their oil
>>
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Are 3200 blocks too much for the server?
>>
>>125695674
I think 3000 is the limit, trim off a bit and you are fine
>>
How fast do you want a ship killer shell to go? I try to keep it at 400 m/s
>>
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>>125695512
I did that too, I got up to 3850 or so off a 6 cylinder engine without it overheating. I just also happen to be trying for efficiency in other engines.

>>125695276
I was just about to post about how powerful that setup is, not crazy power but good power and great efficiency for it too. Pic related, it's my 6 cylinder version.
>>
>>125694384
You had a reply. I am not discussing this further.

>>125695674
>>125695792
You're fine.
>>
Am I correct in thinking with the 3000 block limit the biggest cube I could make would be 22x22? I'm not very good at maths.
>>
>>125695794
Depends on shell, gauge, fire rate, accuracy, etc

I like to keep all of my shells between 200 and 400 m/s unless I have a very certain purpose in mind
>>
>>125695956
14x14x14 cube if you want a true cube. 54x54 flat plane.
>>
>>125696114
14x14?
22x22=484(one side)*6(sides to a cube)=2904
Am I being dumb?
>>
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>>125695674
>no aquila
>>
>>125695956
22x22x22 = 10648

Come on anon, you're smarter than this
>>
>>125695512
>>125695817

Given that FtD ships are often quite big, and in fact a larger engine is more resistant to damage, surely the best thing to optimise for is fuel efficiency and just allow the engine to be as big as it needs to be?
>>
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HEY CED COME LOOK AT MY SHITTY BOX SPACESHIP #5346

HEY CED PUT THIS FEATURE IN THAT I WANT, I'LL CURSE YOU OUT IF YOU DON'T APPEASE ME

HEY CED DO THIS THING

HEY CED YOU FUCKING DIPSHIT THE SERVER ISN'T RUNNING AT FULL SIM SPEED FIX IT

HEY CED LOAD IN MY FAVOURITE MODS FOR ME

HEY CED CHANGE MAP SETTINGS TO MY PREFERENCES

HEY CED MANIFEST YOUR STAND AND DOUBLE REVERSE-UNSUMMON STALIN FROM THE TIMESTREAM

HEY CED

HEY CED

HEY CED

CAN I DEPRESSURISE EARTH
>>
>>125696865
It wouldn't be solid you fucking retard.
>>
>>125697081
>CAN I DEPRESSURISE EARTH
keked at this one desu
>>
>>125697081
Just add swords

It's not that hard
>>
>>125697081
Ced, I keep losing track of time while playing and would like to use the clock script mod, it would be triggering every second, getting the local time and outputting it to a lcd panel, would this be acceptable?

ALSO SWORDS PLZ COME ON IT ISNT HARD
>>
SWORD MOD PLEASE

ITS NOT HARD
>>
xword mod when?
>>
>>125697573
it's not hard
>>
>>125696451
No, just not expressing yourself correctly.

A hollow cube could work with 22x22 squares per face, but that wouldn't be 2904 cubes, since the edge squares connect on a single cube.
>>
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Sword fags GET OUT

AXE MOD WHEN
>>
>>125697807
>axe
>not spears

TODD GET OUT
>>
>>125698403

YOU SEE THAT ASTEROID?
YOU CAN MINE IT
>>
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Atmospheric cube soon.
>>
>>125698521
BOW MOD WHEN?
>>
>>125698521
YOU SEE THAT MOUNTAIN?
YOU CAN CREATE AN INDIGENOUS ISOLATED PROSPERING CIVILIZATION OF DWARVES INSIDE IT
>>
>>125698618
>Implying anyone gives a shit about a giant fucking box.
>>
>>125698734

CAN YOU DIG?
FUCK NO.
PLAY KEEN FORTRESS.
>>
>>125698623
IMPOSSIBLE DUE TO ENGINE LIMUTASHIUN SORRY

:^)
>>
So, how about that new update on Robocraft? Everyone enjoying their wide, wide selection of colors?
>>
>swords
>axes
>spears
all this shit taste

HALBERD MOD WHEN
>>
>>125698967
>halberds
LANCE MOD WHEN?
>>
>>125699154
>LANCE MOD WHEN?
fucking this
>>
SERVER ONLINE FUCKING WHEN????

GAS THE CED
SPENGIE WAR NOW
>>
>>125699154
>worst polearm
WAR SCYTHES WHEN?
>>
>>125696451
Dumb and not explaining yourself properly.
It was never stated that the cube would be hollow.

22*22=484 (one face)
Only two of the faces will have that many blocks.
The remaining four faces will have 20*21=420 blocks.
This makes for a total of of 2648 blocks.

For a hollow cube, this makes a side length of 23 blocks the largest possible.
>>
I kinda like what they did with her.
>>
>>125698817
>Not appreciating borg cubes
It isn't even greebled yet anon.
>>
Ticket status changed from "opened" to "pending".
>>
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GAS TODD
GAS CED
GAS DISNEYLAND
GAS EVERYONE
>>
I haven't played Space engineers for a while. How are planets? Do you have to generate a new universe for them? Or do you have to place them yourself in an already existing world?
>>
>>125701483
yes
you can if you want
>>
>>125700448


SERBIAN BOOTAN

SERBIAN BOOTAN

SERBIAN BOOTAN

SERBIAN BOOTAN
>>
>>125702171
CRASHING THIS SERB

WITH NO SURVIVOR
>>
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>191 power per unit fuel at 100%
>most complicated exhaust system know to man

What's better for fuel efficiency, making an engine designed to run at 100%, or building an engine far bigger than you need so you can run it at like 25%?
>>
Is the FTD update on stable yet?
>>
>>125701578
Thanks anon.
>>
>>125699746
Did the thumpers get removed?
>>
>>125702361
depends on how many superchargers or turbos you slap onto it
>>
>>125697408
Get MSI Afterburner and Rivatuner, and it can display time amongst other things, and you can toggle the OSD. It'd save resources on the serb
>>
>mfw DWG and OW now have nucannons
Eleven barrels of hell on every one of those.
>>
>>125698903
No.
>>
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>>125702171
tiny copter time
>>
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>>125704062
Oh, good.
Time to get my anus stretched by the new designs.
>>
>>125702361
Fuel efficient is 10% running, you do carburettors and superchargers exclusively, you can get 25 on each cylinder which means you get outrageous fuel efficiency, 650/1fuel.

>>125696883
I was looking into how much power I could get out of a smaller area, some anon mentioned lasers so I was curious how not fuck hueg it'd have to be to actually power them.

That picture I think makes a good argument for a 80-100% load engine, like on a mid size boat or something, 100power/cylinder makes for easy math on sizing too. But In a lot of ways a more powerful engine begets a larger engine. This one is very fuel efficient but for half the fuel efficiency I can get 5 times more power in the same area so it's kinda whatever you're into.
>>
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>load world
>world file corrupted
>aw fug
>almost delete
>hang on, keen are retarded
>try loading again
>it loads fine
sigh
>>
>>125703989
>tfw use afterburners pop out window on my second screen to keep constant tabs on cpu/gpu temps and usage

Is nice
>>
There were like 3 updates to the FTD devtest today.

what the shit
>>
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hahaha holy shit, recording cuts off but it escapes orbit easily
I'd like to see what this looks with the tiny snc chair
>>
>>125706423
qt
>>
>>125705710
It's called devtest for a reason
>>
WHOEVER IS MESSING WITH THE SIM SPEED

F U C K Y O U
>>
>>125708293
Also rip serb
>>
There is little to nothing I find as enjoyable as handbaleeting grids until I find out which one causes the issues we have.

Will report back.
>>
>>125708912
Well, at least it was quick to find. Now to find the reason.
>>
>>125709535
I do hope you are spanking booties when you do find out.
>>
>>125709772
I have the distinct feeling it's, once again, an assembler.
>>
>>125709535
Maybe there's a penny stuck in there?
>>
>>125709864
Still, give their hole a little finger to remind them to be careful.
>>
Can you set up lasers that shoot down missiles and light craft in FTD? Is it better to use missiles or fast firing guns?
>>
>>125710446
>Can you set up lasers that shoot down missiles
Yes

>and light craft
Yes, but they're separate entity from the AMS

>Is it better to use missiles or fast firing guns?
Right now missiles are OP but everything is situational and a missile nerf is coming soon

most ships use both
>>
SILKY SMOOTH
>>
Is it okay for the bottom of my boat to be flat as long the bow is nice and sharp and streamlined?
>>
>>125712543
Basically, if your boat lifts though then obviously you might want to do something to take that into consideration. Also depends what speed you're trying to get.
>>
Is it just me or do atmospheric thrusters do no damage?

I definitely have thruster damage and destructible blocks on.

Surely that isn't intended.
>>
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So I just discovered this little setup.

Super dense, two injectors, 2 super charges and one carburettor. This engine here makes 1300 power running 100% without overheating.
18.3fuel/s | 78power/fuel

Would definitely recommend
>>
>>125713960
When the hell were we supposed to be getting the rest of the shit like flywheels again
also engines stalling out
>>
>tfw clang has devoured an entire planet
>>
Toady now develops spengies and Keen makes dwarf fort.. Which one breaks the other game more and faster?
>>
So, I'm new to Space Engineers and I'm trying to make my first shuttle.
But I can't seem to make it lift.
I went as far to put 8 Large Hydrogen Thrusters to make it lift, but it's just not moving.
Are HDT really weak or am I doing something wrong??
>>
>>125714560
Dorf fort would stop working when Keen tries to implement their general AI.

>>125714076
>stalling
That would be sexy, if power requirement is greater than power output it has a chance to stall out engines.
>>
>>125677104
Only once they remove tiers and instead add variants for guns and armour cubes.
>>
>>125714560
Doesn't matter. Keen can't fix existing bugs, hardly able to introduce new features.
Toady damns the interface to Hell and the game is only playable by masochists among masochists. Updates drop to once a year.
>>
>>125715105
>That would be sexy, if power requirement is greater than power output it has a chance to stall out engines.
They're supposed to. So far we've got about 40% of what the whitepaper described, IIRC. So far it's all to plan but he's not got much of nuengines out yet. He's yet to implement real RPM management, starting the engines being a thing, intakes, engine stability, fuel mix, overheating and direct driveshaft links.
>>
>>125715115
>>125677104
Oh fuck
They've already added variant cubes
Fuck, this might actually be good
>>
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>>125590480
>>all chassis blocks will have the same mass as T10 armour
>RIP jets.


every time someone actually bothers to post news about robocrap, it's even worse than before. EVERY TIME! it's fucking amazing!

>>125593259
.... they... they've been nerfing anything that isn't an smg hoverbed for a full year despite "balances", etc, and air got hit the worst every time.

do you honestly believe even for a fraction of a second that the "re-balance" will do shit? how new are you?

fuckedy fuck I thought robocuc rustled all that he could rustle in me, that I was dead inside to this. but here we are!
>>
>>125593248
>>125592949

the hell are you doing in game?
>>
>>125715626
Oh, no, disregard me I'm an idiot

They've removed tiers and instead put stupid names like ' Blaster!' and 'vaporizer!' when right now the guns are literally the same as tiers
I'll be happy once they balance them out.

I want to see variations such as fast plasma, slow plasma... They said they'd do that. I'm going to test the game out now.
>>
>>125601519
>attracting pebbles towards ship

before spengies was complete unoptimized garbage, pebbles sooner or later found their way past the collectors, between cracks of some blocks that either have weird collision or empty space, made it to sensible core things like cargo containers, and they'll keep pushing into them because of grav gen until they finally damage them/break them, and let me tell you. pop rocks are not fun.
>>
>>125714560
Keen breaks dorf the first time they roll out a weekly update, and I mean breaks it such that the game no longer starts whatsoever, and this bug is never patched
>>
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KUCKED BY CEEN
>>
>>125629178
fuck off
>>
>>125715061
b-bump
;_;
>>
>>125715061
Do you have hydrogen? is it all connected to the conveyor system?
>>
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send help
>>
>>125677104
>block tiers have been removed!
everything feels heavy and slow

>you PAINT your vehicles now!
in autismal high contrast colors

>Unity5! Less shitty physics! Better fps!
game still stutters when anything important happens on the screen
>>
>>125717849
i feel like somebody needs to build a classic SMG hoverslab with black blocks to spite this update
>>
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somehow i feel like this still isn't going to be enough iron
>>
>>125717575
>Small spitters
>Has energy shields
>Using normal ammo over piercing
>Not using a tank
It's really your own fault.


>>125718608
It won't.
>>
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>>125718656

i don't have tanks yet, what's wrong with energy shields? i've been playing for like a week and a half.

all i've really learned is that infinity iron is not enough iron, and RSO makes oil awful because of how you can't really ship it properly from miles away, it depletes too fast as well.

i did manage to solve that problem with the spitters when i discovered you can drop mines while driving the car, it quickly became my go-to solution for all things spitter-related, but obviously it takes too long to kill them for me to actually attack the spawner. i suppose it will have to wait until tanks.

problem isn't their health, it's that if i stand still to shoot them every fucking spitter fires an undodgeable projectile that does huge damage, they're kind of a bullshit enemy, you should be able to at least dodge that shit.
>>
>>125719273
How the fuck do you have rockets before tanks? Tanks are way simpler to get.

Nothing wrong with energy shield, you just shouldn't be dying to low-level ayys with one. Yeah spitters are a pain in the ass, but smalls are pretty easy to handle even when attacking ayy hives.
>>
>>125718523
mech legs desu
>>
>>125697190

You can

in spacebuild
>>
>>125718523
I'm busy rebuilding my generic upsidedown sled plasma thing to see if it'll be viable or what.

Thing is, there's no point to building bots upside down now there's no pilot seat.
>>
>>125681514
>start new campaign
>do shit
>get my autism sattite in spess
>declare war on onyx watch by orbital dropping onto their closest base and taking it over
>they come in with boots
>hijack them too
>scrap
>go from 50-100k in each to a million
>get a superboat
>do it again

fastest campaign ever
>>
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CED. CED CAN I CRASH MY 110,000 BLOCK SHIP INTO ARRAKIS? CED PLS. IT'S NOT HARD.
>>
>>125721212
>11000 block ship with 800 million points of shielding
>every armor block is heavy armor
>literally punches a hole through the planet
>>
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>>125721212
Please follow this instructional video.
>>
>warbros at 11/16 nightly
Is this real life
>>
Is it possible to get 10 AP on a shell with a pen depth fuse and at least one HE body without requiring a stupid long barrel length?
>>
>load WIP into new preload world
>infirmary is missing all of its autism
O-ok. I guess I'll use something else
>>
Did they really fix drill RIPing simspeed? Can we bigger drills now? The heavens are in dire need of piercing.
>>
>>125722020
as far as i know, AP is derivative of the shell, not its velocity. you can have a 10ap shell poop out of a 1-block barrel.

depending on the circumstances, you might want to consider using HEAT or sabot rounds instead of depth fuses. if you're up against OW, who have many layers of armor and a lot of empty space, HEAT is useful for indiscriminately causing damage inside the armor to potentially hit ammo boxes, whereas sabot paired with an aim point card for the AI lets you hit straight for the important bits, so long as you're not at extreme range. both are, even after the "HE vs metal" nerf, trumped by pure HE dustbins launched by rapid fire max gauge cannons
>>
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>>
>>125723505
>as far as i know, AP is derivative of the shell, not its velocity. you can have a 10ap shell poop out of a 1-block barrel.
If you can do that, I'd like to see your setup since I seriously don't believe this is the case.
>depending on the circumstances, you might want to consider using HEAT or sabot rounds instead of depth fuses.
I'm working on a shell for a battleship's main battery, though. 30cm+ shells should have no trouble penning alloy, and yet even that requires bending over backwards to accomplish. I want to blow apart ships from the inside with bigass guns, not dink their AI mainframe with a piddly flying sabot head. Maybe it's just me, but this seems imba as fuck right now.
>>
>>125722404
They made it worse. A single drill mining now costs us 10% simulation speed serverwide.
>>
So ... the server is full. Like. all slots are used. I am sorry for those who cannot get on. Once we get the new server, I'll put up a retarded slot cap, like ... 42. Whatever.
>>
>>125726085
RIP.
>>
How the fuck do I tell how much hydrogen i have without going into my g menu, or how much my thrusters are consuming for that matter?
>>125725932
You're shitting me.
>>125726085
THIS IS GUD
>>
DED
WAS MINING WITH SPARKY
PLS NO LET SPARKY BE DED
>>
S E R B D E D
E
R
B
D
E
D
>>
SERB DED

CED IN BED
>>
>>125726085
>the server is full
ITS TIME FOR FACTIONS
>>
>Server is full
>server is ded

SCHRODINGERS SERBER
>>
>fixed sim speed slowdown when drilling
How true is this?
>>
>>125727334
Apparently keen forgot the " ' ' " around "fixed"

>>125725932
>>
>playing space engineer
>seasoned egger
>play for a while
>make big ship
>get a feeling that something is wrong
>haven't died or needed to refuel
>realize i'm in creative
>switch to survival
>start dying non-stop to hazards that weren't there before- falling, crashing into things, welders-
So this is what it's like if we were to introduce house pets to the wild..
>>
>get kickass inspiration
>build half a thing
>looking good
>test functioning parts
>it's 100% complete dogshit
>main menu
>exit game
>repeat
>>
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>>125726603
ARSTOTZKA WILL RISE AGAIN
>>
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>>125726603
Daily reminder that the Titanian Commonwealth does not allow deathmatches (pic related).
On a related note, any suspected Nine Lives syndicate members can now legally be arrested on sight.
>>
Ced, considering you actually know what you're doing and are in what seem to be decent terms with the modding community, would you, with his permission, look into fixing the airtightness of Sektan's Interior Walls mod? It seems he is unable to do any work as his GPU is taking a dirtnap, and those corner walls not letting air through upsets my autism something fierce.
>>
>>125734157
And don't forget swords while you're at it.
>>
Whatever Keen did gave me like 35 unstable FPS on the moon from 25.
>>
ced what the fuck why is the server slow again

start taking your responsibilities seriously holy shit
>>
>>125649876
>there's a webum of my piece of shit TUUUBE and Spotwelder from NEETFleet clanging around
>someone actually saved it
>>
>>125735450
Kill yourself
>>
Would anyone be interested in watching someone stream factorio?
>>
>>125735450
yeah ced grow up

we're letting you host the server but you just keep fucking up
>>
>>125735450
keen sucks

kill yourself
>>
>>125735740
It's so easy to blame others

Keen is programming a universe, you can't even keep the server running
>>
>>125735895
you show me a spengies server that's stable

I'll show you a fucking liar
>>
>>125736101
>taking the bait
>>
SSSSSSEEEEEEERRRRBBBBBBBBBBB

IIIIIIIISSSSSSSSSSSSS

KKKKKKIIIIIIIIILLLLLLLLLLL
>>
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Server has shit the bed, have a pic of Quistis to fap to in the meantime.

Oh, and Ced - when the server comes back up, could you fix Israeli-Palestinian relations?

Even better - I found this great mod that automatically activates all antennas and sets their broadcast range so wide people in other servers can see it. It pings the server for an update every 0.0000001 seconds.
If there aren't any antennas it auto-builds four hundred on the Moon.
They can also be used as swords.
>>
SERBUP
>>
>>125737628

Blonde Bayonetta?
>>
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Aaaand dead again.
I bet it's some faggot using timer blocks to depressurize space. With swords.
>>
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>>125740603
No, the blond semen demon from Final Fantasy XIII.
>>
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Jesus inbred christ, someone is crashing the server with their retarded setup.

That or the chaos gods.
>>
>>125742412
refinery?
>>
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r8 my compensator.
>>
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>>125742775
>>
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>>125742923
>>
>>125743068

are you on a supercomputer?
>>
>>125743379
Its new-er. Firing all three barrels doesn't cause any slowdown.
>>
>>125743474

i meant the 30k+ block hull you've got that thing sitting on.
>>
>>125743068

Holy hell, that thing is as wide as most of my ships are long. What on earth are you expecting to fight? Godzilla?
>>
>>125743742
It only really slows things down when I'm building on it. But not really. It hasn't been in a serious fight, so I dunno.
>>
>>125743874
Trying to make H-44 a reality I guess. It probably shouldn't be my first project in the game, but whatever. The bare hull serves as an excellent testing bed.
>>
>>125742775
>tfw making a battleship that big will kill your fps into nothing

i've tried and its so depressing
>>
>>125744605
Sorry bro. Maybe it will fuck me up the ass too when I add more complex blocks than just metal and wood.
>>
RIP serb

And Ced, the server crashes seem to happen while I'm flying around in the high atmosphere of Lali, but seeing as I've been doing that all day, that very well may be coincidence.
>>
So new heat is broken 500mm shell with 4 HE behind a shaped charge head wont pen a single layer of wood.Can anybody else confirm/elaborate
>>
>>125719273
A Tank with construction robots and repair packs is basically invincible as long as you dont go full retard into the ayy nests
>>
>>125517537
No Simple Planes?
>>
Why are my auto-loaders only loading one firing piece? I have more than the 3 barrels I have on the turret and they are all connected.
>>
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>>125753198
Pics related
>>
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>>125753198
>>125753398
>>
>>125753541
Because those are only connected to one gun.
>>
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So many options for colors now, wheee.
>>
>>125753541
But they are connected to the other two via the six way connectors in the first pic.Even the middles gun which can be loaded is connected to the auto-loaders via six way connectors.
>>
>>125754957
Meant for >>125753805
>>
>Designing a car on a platform in space
>Have the shit all setup I just need to modify the suspension
>CLANG
>Car goes flying and leaves a massive fucking dent in the platform
How do we weaponize the wheels?
>>
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Opinions on this bewt? I plan to use it as my first one for campaign. It's pretty tough, cannon is alternating left and right shell. Fires about every 9s
>>
>>125756698
Also does anyone have any suggestions for something I can use all the excess power on it for? I have 300 and only use like, 20. If there are no good suggestions I'll just downsize the engine.
>>
>>125754714
>not using the new contoured slope blocks for a spoiler
shiggy diggy
>>
>>125757624
that's still an old design, just colored it and made some changes to save weight.

slopes might be good for the spoiler, yeah.
>>
>>125756698
>>125756998
Large prop use hydrofoils to keep it from lifting off that should get you more speed.If you are using that little power just make a tiny super efficient engine to conserve oil or if you can cram in a small shield to protect the engine/ammo racks.Consider making the gun a turret and or cramming in more coolers.Other than that it looks good reminds me of a scarab.
>>
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I have absolutely no idea what I'm doing I've never built anything airworthy shit won't work at all, even the jets

Is there a guide for helicopters or something? Please respond.
>>
>>125753398
>>125753541
i dont know if you're still here or not but you can arrange it so these guns' autoloaders, ammunition, etc. can be directed vertically downward so they are in the interior of whatever ship you're building
>>
>>125670907
Yes.
>>
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>>125758593
How do I get the heli blades to spin?
Jets were backwards, I feel stupid
>>
>>125758593
>>125758693
Put two Automated Control Blocks on it
Set one to turn the spinners faster when altitude is lower than at which altitude you want it to cruise
Set the other one to turn the spinners slower when altitude is higher
Also set the "always up fraction" on the rotors to 1.0
>>
>>125753398
DO NOT connect your separate guns. The firing piece should only connect to the autoloaders/gauge increasers/whatever you want it to use. You have three guns there in one turret, so you should have 3 entirely separate mechanisms for each gun.
>>
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>>125758219
I'm a pleb that played dork souls too much so fashion > all so I don't want to add a bigger prop because it'd wreck the aesthetics of the back end.

Also I repainted it and added colour flares that totally don't do anything I swear please only shoot me there.
>>
>>125759168
But I'm trying to tuck my ammo racks and loaders safely inside my hull....
>>
>>125760118
Yes, but your guns are completely separate pieces, an autoloader can only serve one firing piece so you need 3 full gun setups there for your 3 barrels.
>>
>>125760242
But I have 4 auto loaders seen here >>125753541
You can't see the last two.
>>
>>125760349
You know how on most parts of your gun it says "Adv Cannon ID XXXX", your auto loaders are like that, they can only connect to one cannon at a time, they just don't say it. If you look at your guns' IDs you'll see probably all the stuff is connected to only one of the guns.
>>
>>125760349
You can have multiple guns on the one turret, but they cannot "touch" each other or otherwise the parts will connect to the wrong firing piece.
>>
>>125719273
>build wall near ayyyyys
>make turret
>expand wall
>move turret
>repeat
And that's how I creep into ayyy bases whitout a scratch.
>>
>>125761054
They aren't touching.
>>125753398
>>
>>125744716
According to nick open space with buyoancy fucks up shit real bad and it gets REALLY worse as it gets big.
>>
>>125761206
Your internals are touching, you can't link one guns stuff through another.

You're trying to link gun L(eft) by hooking it to gun M(iddle) and then to auto loaders. But L > M > Autoloaders doesn't work, because M is touching them so it just has them all, and L can't control M or something. Read the IDs on the directional connectors and the parts near the loaders. I'm going to bed so I hope you can understand or someone helps me.
>>
>>125759881
Just tested this thing vs baby paddle gun.

4 of them versus a baby paddle gun I should say, at 1.3km or so starting range.

After much fighting including one dying instantly, with 50% losses they were able to destroy it. One shot basically ended the fight because an explosive round hit one of the gun turrets and took it out and the other got hit around the same time. Not too unhappy with these. I just want to make a longer range kinda turret thing to assist them so they have a long range thing too. Couple of them with a handful of these would be decent against standard boats I think.
>>
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>>125758904
Thanks for the help, I sort of got it working, however it wobbles from side to side like crazy and putting in jet stabilisers makes it worse.
>>
>>125761652
the wobbling is most likely due to the AI wanting to roll your helicopter. Get rid of the jet stabilizers and ailerons and set the AI to allow 0 degrees roll, and trigger roll at 180 or whatever is the max. the thing will still wobble but not as bad.
>>
Nuclear Power when?
>>
I'mma do some maintenance on this bitch. Sorry for the crashes while I was asleep. Anyone have any crashlogs?

>>125734157
Sektan is a workshop nazi. He does not take kindly to anyone reusing ANY of his work. Talking about content flag and subsequent item ban. I already have an item ban on my track record, don't want another one. Sorry. Try panels form the other side to seal it.
>>
>>125762201

I'm not that anon, but the problem with Sektan's stuff is that he just makes everything airtight everywhere. You can make a narrow diagonal hallway oit of his walls and air won't go through it even though you can.

Those vents, for example. I love them because they're walkable conveyors but I hate them because they're airtight on all six faces.
>>
>>125762201
Does your host let you access the server's log?
>>
>>125762757
Oh, so you can only use them if you leave an empty block between those, eh? It's so easy to do airtightness. Just adjust your mountfaces. Fuck, I hate that nigger.

>>125762907
My host does, sure. But the dedicated server software of Spengies starts a fresh log when it starts up. And since the server has an auto-revive attached to the process, I am fucked for that. When we get the root server, we will have more in-depth access to shit and will copy logs safely away before the serbian auto-reboots.
>>
>>125723578
Following one of the arrows on an outer belt is fun
>>
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>>125761872
That worked, now it wobbles up and down though but oh well
>>
>>125763343
some wobbling goes a long way to make your craft harder to kill, since cannons predict very effectively where you're going to be if you were going in a straight line
>>
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>>125761872
>>125761872
>>125763343
I got it fixed, the cruising alt was not synchronized with the heli blades.


Playing around with Jet stab. now.
>>
Physics-anon here, seems like there's no standardized way for having the game save your mod's state (If I'm wrong lemme know at http://forum.keenswh.com/threads/persistence-storage.7376619/), meaning I'd have to implement a serializer that manages blocks myself

Soz, but the game is shit, I don't care nearly enough about it to justify that amount of work and required testing

So no auto-delete happening
>>
>>125763212

He's prolific and some of his stuff is pretty nice, but a lot of it has a few glaring errors for me that makes me just hate using it. They'd be easy to fix but I'm not sure he has a habit of updating old stuff.

For example, if you put one of his vent conveyors next to his wall conveyor/wall medpanel, the yellow conveyor bit will poke through into the vent and be visible like a pair of lips sticking out of the wall.

His interior walls have their untintable tile portion colored almost white, which looks awful on a lot of color schemes.

His M Thrusters had a habit of falling off the grid when you removed blocks that weren't even attached to them, though admittedly that was with 0.2 simspeed and may have been caused by Keencode. No problems with them on the new world yet.
>>
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>>125695674
>that tiny tiny turret all alone at the bottom
dude give her some friends
>>
An /egg/ dream come true
https://steamcommunity.com/sharedfiles/filedetails/?id=575893643
Is this real life, or is it just fantasy?
>>
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So, here's some homework for you faglords. Name your shitty grids, for fuck's sake. Please. It's not hard. :^)

>>125763548
Thanks, wizard-kun. You tried.
>>
>>125763883

>tfw I'm not on the list

Also, Ced, I think I'll have an error log from the last crash before the server went down permanently. I'll get it to you when I wake up.
>>
>>125763883
Someone sounds jealous of glorius moonbase
and wtf i thought i named that shit...
>>
>>125763883
Is it enough to name them or do we have to slap on a beacon as well?
>>
>>125765029
Probably happened during merging.

>>125765065
I don't care about beacons or antennas, that is entirely your personal entertainment.

I need the grid to be named, so I can quickly reference it, export/import it for recoveries and see what's trash and what's used.
>>
>>125763883
Boomer here, my unnamed small ship was a fucking projector ship. You can delete that all you want, everything that I care about is named.
>>
>>125765156
Oh, and if you're wondering about the antenna I slapped it on there so I could remote control stuff from it since I was building my auto miners with it. The ship is otherwise purely 6 thrusters + projector + reactor. That is all.
>>
Damn i might not rebuild the Valkyrie, got cool new ship ideas after watching the Expanse.
>>
>>125765156
>>125765312
I dunno what your grids are, Boomer-chan. Or what you use it for. Please just make my life easier by expending 10 of your valueable seconds. :^)
>>
>>125765629
What should I name it then? "DELETE THIS"? "THROWAWAY PROJECTOR SHIP REMOVE ANY TIME"?
>>
>>125765691
Sounds pretty good yeah i guess
>>
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>>125763472
I guess, yes, but it looks like shit. Either way I'm building my helicarrier and I think I went over board with the gun
>>
Maintenance concluded. Server is booting up.


Change Log:
- repaired and stopped all ships
- restored Justicia Imperia to it's former glory (by which I mean, existence)
- did some minor cleanup shit noone but me cares about
- fixed the connectors being vanilla and not the dank auxillary ones
- desolver can now hold more stone to desolve more stone
- removed all weapons mods, we're pacifists again
- just kidding, the 0.1 alpha version of the weapons pack is in
- Tesla Utility System is in - http://steamcommunity.com/sharedfiles/filedetails/?id=577995499
>>
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>>125766295
there is no such thing as going over board

only going over power
>>
Another car in the usual design.
Used slopes everywhere to reduce weight.
I tried slopes on the spoiler but it actually just looks terrible.

This one goes just over 200mph in TDM with only 10 thrusters. Front is entirely armored as well.

The new update makes this a fearsome vehicle, actually. Love it.
>>
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>>125767805
forgot pic like the retard I am
>>
>Another ftd update
>>
>>125768784
Are the new engines on stable yet?
>>
>using 250mm HE beltfeds
>its quickly runs out of ammo and if hit, a third of the ship disappears
I guess I should go back to 120mm dual barrels. I wish kinetic was less useless though.

And shaped charges are unreliable. If you make the stream too concentrated, you'll get a ghetto railgun against ships with no free interior space.

If you set it too low, you might get a ghetto frag round to explode inside the ship, if you hit in the right spot. I guess, with inertial fuse, it works vs shields, but that's about it
>>
>>125769234
No, only ~half of the features are in, I think. No gears, direct drive, or custom propellers.
>>
>>125766327
Is the preload world also up to date again?
For the rest great work!
>>
>>125769323
No gears, direct drive, custom propellers are in devtest or are planned.
Stop being delusional.
>>
>>125769323
None of tgose things are planned features. Even if they were planned they'd be propulsion updates, not engine updates.
>>
>tfw making an ACC so good it totals a kingstead in four volleys
Now to put three more of these on the same ship. There's no kill like overkill.
>>
>>125769868
Last announcememnt reconfirmed custom propellers.

And stop denying the propellers at least, it's an outstanding problem with the game that needs to and will be addressed, not a nifty doodad like the new exhausts.
>>
>>125769868
They are planned. Go search in the forums for flywheels, gears and propellers directly driven by engine.
>>
>>125773741
>>125773742
They are still not even being worked on right now. though.
>>
>>125773897
Dude we've got no idea what they're working on half the time. They've got two overhauls running simultaneously.
>>
>>125773897
Fair enough. Also, stable release is during weekend.
>>
>>125773981
Yes, we do know what's being worked on, Nick is trying to patch out all the bugs and balance it out enough for a stable release right now.
>>
>>125774102
Are you talking about what's in devtest? That's not everything, that's just what's going to stable this week.

Also Nick isn't the only developer.
>>
>>125766327

Any chance we can replace the KC conveyors with Dusty conveyors?

:^)
>>
>FUCK YOU ADVANCED CANNON WHY WON'T YOU WORK

Turns out that it's bugged, you can't have the ammo controller on the turret itself, HAS to be on the ship
>>
>>125775604
>>125775604
It's not bugged, it's how it works. Why the fuck would you want your ammo controller, ammo boxes and output feeders on your turret anyway? That's fucking stupid and just takes up space in the turret which you could use for more coolers, gauge increases, ammo feeders or at least armour.

The entire system is supposed to be based on your guns and ammo production being separate things. You have your ammo controller+whatever goes with it deep in your hull and "route" your ammo to your guns from there via the ammo router.
>>
>>125769256
Kinetic is great since you can snipe the AI core but its less fun.Also i think Nick fucked up HEAT i no longer get the cone shaped destruction i used to regardless of HE amount or gauge
>>
Are there any laser weapons in se that just use energy?
Are they on warbros?
Laser weapons using ammo is just a regular turret with a silly effect.
>>
>>125776558

No, because there is currently no way to do that other than to create a thruster with massive jet wash distance / damage, and no thrust output.
>>
>>125776345
Point Selection card is nerfed, so its useless after all
>>
>>125776973
Are there any of those thrusters in the serb?
>>
http://steamcommunity.com/games/fromthedepths/announcements/detail/72420041512340456
>>
>spess serb full
>thread is nothing but from the memes
Post spess.
>>
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>>125779216
spess.
>>
I'm not sure I entirely understand the proper use of teleporters, but fuck it, I had fun building this.

it takes 1K cycles when the average is 400
>>
SPENGIES HOTFIX JUST RELEASED

CED PLS UPDATE SERB
>>
new ded wen?
>>
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>>
>>125780262
>>125780394
Shutdown.
BackUp.
Rebooting.
>>
>>125781764
>>125781764
New
Thread posts: 764
Thread images: 209


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