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/agdg/ - Amateur Game Development General

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Thread replies: 792
Thread images: 153

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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
You can do it!
>>
Don't get cocky, though
>>
>>123999389
is getting cocky slang for a gangbang ? If so, getting cocky is the best
>>
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It's a new day, /agdg/

Time to hit the books, set a goal for yourself and knock it out before the night is over!
>>
anime a best
>>
>tfw can't take naps shorter than 7 hours
They sound nice
>>
Can someone explain how games can be done in a pure functional language like Haskell?

I mean, everything in games is state based: player hp, level etc, current positions of objects etc. Even the pixels on the monitor have a state. OpenGL is a state machine.
>>
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So, my first game ever has been made. One month to know unity and make some shit.

If you feel like wasting some minutes of your life, give it a try. It's full of bugs and it's kind of boring so whatever.

http://www.mediafire.com/download/9awqh43suzai8wa/mainbuild_2.exe


Next up is TETRIS.

Any tips for programming tetris for the first time? I'm still not sure of how I'm gonna keep track of the lines and which ones are already filled.
>>
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>>123999472
>>
>>124000138
Can't play it right now but from the screenshot it looks pretty fucking good. Especially those textures and the lighting.
>>
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is it better now?
>>
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Last time, on AGDG

https://www.youtube.com/watch?v=bmpLf3QPdB4
>>
>>124000383
wow, definitely looks more... something now. I don't know what it is, but I like it more!
>>
https://sparklinlabs.com/
>built with open web technologies
>feature
jesus christ how big of a circlejerk this open source trend is
I mean I maintain an open repo myself, but still
>>
>>124000383
Yeah, the star twinkling is too intense though.
>>
>>124000437
>AGDG never like Unity games, think looks shit
>>
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>>124000437
>made design progress
nice
>>
>>124000383
I recommend moving to .webms for better feedback in visual things.
>>
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>>124000585
>all those buzzwords for an untested inferior meme wip "engine"

Meanwhile: https://github.com/ncannasse/heaps
>>
>>124000437
>make game fuck life
>>
>>124000383
Reminds me of Fez.
>>
>>124000437
>fuck life actually
>>
So... does anyone here want to make a beat em up? Where does one go to find people to make games with. Somewhere out there is a coder who has no art skills, no design doc, no team. Where to find them though?
>>
>>124000437
>say maybe im good
>other better engine
>>
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Shhhhh, enginedev is sleeping
>>
>>124001508
people keep talking about enginedevs but I never see something resembling that, except for the fps guy
are they just a myth?
>>
>>124001772
I remember others. Most notably grass-dev. He spent all his time posting progress of trying to make 3d grass look better. Disappeared like many others.
>>
>>124001772
Basically it's just a codeword for nodevs and 1-2 actual enginedevs get a bad name because of the shitposting.
>>
>>124001772
We're waiting for vulkan
>>
>>124000740
Is it possible for .webms to not make pixel art look muddy?
>>
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Idea guy here:
game dev tycoon, only you're running a porn studio
>>
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I'm too lazy to animate the arms but here's my running animation attempt
>>
>>124002642
YES
YES
>>
>>124002747
Where are the titties when she's running?
>>
What's a game with satisfying punches?

I need to steal that.
>>
>>123999234
>mfw one of the main thing that keeps me away from productive gamedev is civ, I hate it but I cannot stop playing and I need my daily dose.
>>
>>124000383
looks exactly like fez.
>>
>>124000138
>>124000356

Forgot the data folder, I didn't know it was needed..

here's the correct link

http://www.mediafire.com/download/g6ypyyzoxy54mp4/Breakout.rar
>>
My friend and i created this one. We got greenlit on steam and our early access is coming in 2 days, what do you think?

https://www.youtube.com/watch?v=KtDCdDj__Vw
>>
>>124003357
Looks like a shitty Path of Exile.

Path of Exile is already shit so this is quite an achievement.
>>
>>124003105
you're completely right
>>
>>124003176
I once played Civ for 8 hours straight, one match.
After that I haven't touched it ever again.
>>
>>124003357
Neat, have you ever posted about it here before, or are you just here to shill?
>>
>>124000383
Did you ever get voice actors for your game?
>>
>>124003357
Looks very bland to be honest.
You have a working game though, so nice work.

Also, AGDG is not a place for shilling games unless you've been on AGDG the entire development process.
>>
>>124003473
Thanks i guess. We did this whole game witha budget <$300, even comparing it with path of exile is an amazing thing

Although we are totally different league, we meant our game to be more hardcore, with permadeath and other roguelike elements
>>
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>>124003176
Shift+Delete your games folder/civ folder

there's an amazing amount of bullshit in paradox games, but I've burned away thousands of hours on ck2 and eu4 and vicky2 and hoi3, just hours and hours on end, days, and weeks, kept playing

a few days ago, after a bunch of crashes(because besides of having incomprehensible amounts of bullshit, they are broken, and even though they've been out for a lot of time, they just don't give a fuck, because they know that their small audience is a very, very loyal one) I shift-deleted the whole paracock folder and my progress has sort of gone up

just like permadelete the whole thing
>>
~ARIA~ TIEM!!!!!!

https://www.youtube.com/watch?v=7e6IA_mciVE
>>
hot new mene
https://clyp.it/b442zqib
>>
>>124003754
>>124003778

I never posted it before, because honestly i've rarely visited any board on 4chan for the past year, this thing took all our spare time

I didn't even know this thing existed in the first place. I doubt i can call this shilling, i openly said it's my game and i still don't even have steam store page up, so i gain pretty much nothing from this except few views on YT

I'm ready however to answer questions of other beginners here, of course if someone wants to ask me anything in the first place
>>
>>124004378
are you a grill?
>>
>>124004606
Nah, it would be much easier if i were, desu
>>
>>124004790
are you a qt trap?
>>
>>124004354
even though the main riff is basic as fuck, it's good. Just match the synth voice with the beat and you got an AGDG OFFICIAL TUNE
>>
>>124004378
'Shill' here pretty much encompasses people who only came here because their game is nearing completion and they want some tasty views.

It's considered bad form to post games here that weren't posted from their inception
>>
where did all these fucking retarded nodev shitposters come from and why arent you reporting them?
>>
>>124005101
Oh, ok then, i won't post it again, sorry about this
>>
>>124002747
what engine are you using?
>>
>>124005436
>>124004378
dont listen to that guy, its fine to post here as long as you continuously post progress about your game and not just now when its close to released. youll keep working on the game after it hits early access right? keep posting progress as you work on it and no one will bother you
>>
>>124006087
game maker studio
>>
>>124006167
The plan was to go Early access to see how the people will like the game in general and to get ideas they'd like to see implemented in the future.

Game in itself is not done, i can post development here but i see that most people don't like seeing 80-90% finished game and i understand that. I'm afraid i would cause only more accusations of being a shill?

This is actually an amazing place to get advices, too bad i didn't find about it before when i started making our game
>>
>>124002747
Rolling around at the speed of sound
>>
>>124005371
I really don't know, but for some reason this general is prone to sometimes being raided by other boards, threads, or itself
>>
>>124002747
Anon here that was talking about walk and idle animations last night

Even with just the walk, your game is looking 100% better.

Good job. <3
>>
vulkan is vaporware
>>
>I absolutely need X before I can keep going

Classic nodev.
>>
>>124007745
I need my Tax File Number, so I can contact the IRS to get some other thing.

Its stopping me from being able to register with steamworks.

I need steamworks in order to finish a large portion of my arcade game. (Leaderboards and shit)

Though there is stuff I can still work on, so thats alright I guess.

Its all relative.
>>
there's a new dwarf fortress release
dev is kill
cya guise
>>
>>124003357
It's sad that like, this is shaping up to be a very polished piece of work but...

I already played Diablo II, Torchlight, and Path of Exile. That's a lot of investment in something that is easily beaten by competitors with a larger budget, why would you try so hard to emulate the look and feel of something that exists already?
>>
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r8 my shitty animations
>>
>>124008786
>dem titties
now we're talking

great work gwyndev
>>
>>124008786
looks like you'll be sued by square enix
>>
>>124007056
Thats what happened to me when I post my android game a billion years ago.

Thing is, I post it a year or so before, but then I worked on it full time and didnt post anything, so when I did end up posting it, everyone who had seen it had left AGDG because of whatever reason and I was called a shill.

People need to get their fingers out of their asses and realise that any game related post is 100x better than people sitting around arguing about if people are shilling or not or which language/program/waifu is best.

Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.

I see no problem with sharing games on here, it leads to discussion about game dev.

>>124008786
The idle is pretty good, try moving your head up at the same time as your shoulders though. Might look a bit better.
>>
What are your tricks to being productive(pomodoro, to-do lists, disabling internet etc.)?

What programs are you using that help with this(browser extensions, manictime, nextaction, timesnapper etc.)?
>>
>>124009371
>Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.
>implying hobbies are a waste of time
>>
>>124003357
>early access is coming in 2 days
Why. You have nothing here that would warrant an early access. Polish the game more and release when its done.

Basic graphics look really nice although a bit too much like PoE but the effects and animation really need some work. The trailer also isn't very good. It doesn't hype you up for the game like it's supposed to.

You need to make it clear to people why would they want to play this instead of D3 or PoE. Right now I can't see any reason.
>>
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>pixel/frag shader
>hull/tess control shader
>domain/tess eval shader
>LH/RH

why can't just people like work together

>>124009629
watching my github graphs
watching shit being built over time, getting bigger and meatier
the thought of my thing actually working and looking good and interesting in the end
>>
>>124009371
>Game Dev is the creation of content with the intention of making money
Game Dev is the development of games. It is a broad term that doesn't distinguish between professional and hobbyist, aaa and indie, profit-driven and wanting freedom, etc. developers.
If you're doing it for purely hobbyism, that's your hobby and you can continue enjoying it.
>>
>>124008049
You know you can use their example app id to test and implement features, right?
>>
>>124009371
>Game Dev is the creation of content with the intention of making money. If you are doing it for purely hobbyism, you are wasting your time.

Well then. Way to validate that Anon then completely invalidate plenty of others.
>>
>>124008470
>>124009929

This whole thing started out as hobby project. We didn't know anything about programming, design or anything. We were just sitting there, playing diablo 2 and making jokes about we could make something similar, with some of our ideas. So day after day, we tried to learn something new about gamedev and try to implement that new thing into our game. Obviously, it was crap at the start but as we learned things it started to take a better shape so we made a decision to actually try to sell this in the end. To our total surprise we got greenlit in 10 days and here we are now, few days from early access.

To be honest, i am still not aware that i will make some money out of it. To me it's still just a hobby project
>>
>>124009629
I'm using Sticky Notes as a to-do list and the native Sound Mixer to mute my browser
>>
>>124009629
>disabling internet for gamedev

are you retarded?
>>
>>124010093
it's true that there should be a more standardized system. Eventually, maybe.
>>
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>>124009015
thanks

>>124009242
for tomb raider? maybe. My goal is literally a 2D tomb raider but im mixing in some castlevania.

>>124007609
thanks

>>124007191
Got places to go, gotta follow my rainbow.

>>124006087
gamemaker
>>
>>123941912

Old thread

>>123941912
>>123941912
>>
>>124010093
>more code is better

are you retarded?
>>
>>123999234
need some advice, working in unity using photon for a multiplayer, for those accustomed with photon there is a variable in the PhotonNetwork script which cleans up player instantiated or created objects when the player leaves the room, which you can turn on or off by setting m_autoCleanUpPlayerObjects to true or false

the problem is the player can instantiate blocks which other players walk on and i want those to stay in game if the player leaves the game, so i thought setting autocleanup to false would fix this, but then the player and his camera stays in the game and messes everything up for the other players, thought about trying to delete it by setting it to destroy itself if the detected player id leaving the scene is identical but due the ownership is instantly transfered to the next player preventing it from deleting

thoughts on how to fix? is there any way to stop the player objects from changing ownership, or maybe make the blocks you place change ownership to the next player to stop them deleting with autocleanup, anyone else here even use photon?
>>
>>124010691
I meant as in 'less barebones'
>>
>>124009629
I am >>124003357

I can say that after each day we made a list of what we need to do the next day. It helped us to remain focused on those exact things and not to wander around. Of course it takes some experience to set achievable goals for 1 day, but in the end you get used to it
>>
>>124009781
If you are doing it purely as a hobby, thats fine, but you are probably a sperg.

>>124010209
>>124010386
Point taken, but still, everyone has to have some kind of motive, whether it be to get better, make money or increase their internet presence.

Thats all the guy seems to be doing up there, which I have no problem with. If it gets him a bad rap, thats his problem and the risk he took.

>>124010226
Already set that up, got a tonne of features implemented and ready, but the leaderboards and shit require your own app id and access to your steamworks dashboard.
>>
>>124010526
get a load of this shitter
>>
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>>124008786
>big breasts fit girl
she's too sexualized now, kinda ruined the char design good job
>>
>>124009371
>Thats what happened to me when I post my android game a billion years ago.
you should get a thicker skin, retard
>>
>>124010578
>eventually
they missed their window with dx12/vulkan
>>
>>124011269
Did I say that it bothered me?
>>
posting some progress with sound
https://www.youtube.com/watch?v=T91Oxwsx-1A
>>
>>124011313
the next window is far. What's to do here? There'll be no standard for a long time.
>>
Did anyone save the webms of that low-poly rock dude platformer from a few months back?

If so, could the post them?
>>
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I finally finished basic terrain
>>
>>124011220
I thought that was her muff in the thumbnail
Kinda disappointed
>>
>add thing
>it works fine
>add second thing
>second thing doesn't work, first thing also stops working
>remove second thing
>first thing still isn't working

I hate devving.
>>
>>124012083
More like:
>add thing
>it works fine
>add second thing
>second thing doesn't work, first thing also stops working
>revert to last commit
>first thing works, but then you realize why the second thing broke both things
>the solution is very easy
>you have rewrite the second thing with the fix and hope that the fix actually works
>>
Does anyone know what engine 1/2 genie hero is being made in? It looks like it is using vectors but it might just be high rez like skullgirls.
>>
>>124012696
>revert to last commit
I don't understand what this means.
>>
>>124012916
And this is why you fail
>>
>>124012916
He implies you use version control system such as Git, so you always save your work online and you can easily revert to former versions
>>
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>>124012916
my god, anon. Start using source control, for christ sake.
>>
>tfw can't draw porn
>>
>>124013156
>online
worst meme
>>
>>124013156
Using version control systems does not automatically imply online availability. A local repository is just as viable.
>>
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>>124013564
>tfw your porn drawings get 1000x more views/bookmarks than your SFW work that takes longer to do
>>
>>124013621
>>124013694

Local is also fine
>>
>>124013698
link?
>>
http://strawpoll.me/6154850
http://strawpoll.me/6154850
http://strawpoll.me/6154850
>>
>>124014171
don't know the dif, voted anyways
>>
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>>124014564
disgusting
>>
>>123999724
Well, technically, I can. But I'll wake up more tired than before the nap
>>
>>124014761
Sorry, I don't have autism.
>>
>>124014171
50/50
you guys are so helpful
>>
>>124014564
It's basically the difference between persistent rooms that keep the same mobs/hp/etc and refreshed rooms. I think.
>>
>>124015308
I thought it was the kind like pokemon where it fades to black and then monsters and shit.
v
Realtimeshit
>>
>>124015308
>>124014564
it's the difference between ff7 and any zelda game.
>>
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hello agdg
I'm on the search for a game engine. Honestly, I don't care if it's 2d or 3d. What I care about is this, I want it to be:
* Able to distribute cross-platform easily
* Lightweight
* Not funded/maintained by a corporate group
* Flexible
>>
Shit I meant to vote for instance. I thought they meant the opposite.
>>
>>124015531
just pirate game maker ya nerd.
corporate groups makes some of the best systems.
>>
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http://handmadedev.org/manifesto/
>>
>>124015669
no
>>
>>124015679
tl:dr
optimize
>>
http://strawpoll.me/6154940

REDO

http://strawpoll.me/6154940
http://strawpoll.me/6154940
>>
>>124015531
Godot. It's open source too, so if you need to add or change things you can.
Also you don't need to give them money ever, no matter how much money you make.
>>
>>124015679
ill take badly optimized and tons of money now over well optimized and tons of money later, thank you
>>
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oh boy
OH BOY
> O H B O Y

OH
H

BOY
O
Y
>>
>>124015859
>pokemon BTFO
>>
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>>124015531
your
own
>as flexible as you want it to be
>not funded/maintained by any other than you
>able to distribute to whatever you want it to
>as lightweight as you make it to be

>>124015806
try optimizing unity to your liking senpai
try changing something significant in ue4(hurr durr it's open source, yeah, ok, good luck)
if it's your own, it's your own, you know it, you love it, you hate it, you share memories with it, you've grown together, you've been through so much together, and you still have a long way to go together
>>
How do you make pictures like this, agdg?
>>
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Finally got my event system working in unity
Might not look like much but I can trigger events now that will load an event dependent on current player progression and achievements and breaking me free of rigid level design
>>
>>124016379
they are colored according to the elements
space doesn't look like that, sadly
>>
>>124016379
a shit ton of reference images and Photoshop layers.
see that moon? he didn't draw it. it's a picture overlay the rest is just filters and blend types.

just look up pictures of the galaxy on google. then mash them up.
>>
>>124016108
It says Godot right there you dumb nigger
>>
>>124016452
That's pretty nice, wish I could make lewd single colored girls.
>>
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Do people enjoy bits of slow motion in their gameplay? Or is it annoying and unwanted.
>>
>>124016725
also "your own" is a viable option
>>
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>>124016108
>no furaffinity and "How to take a screenshot" tabs
>>
>>124016108
>Not using your own custom dark theme for 4chan
Typical nodev.
>>
>>124016895
Put the option in, but base the game around it not being there.
>>
>>124015679
Who /goingtohandmadecon/ here?
>>
>>124016895
only for moneyshots, like peggle did
>>
>>124017150
PEGGLE 2
E
G
G
L
E

2

https://www.youtube.com/watch?v=Sr57Je1fVvM
>>
>>124016895
It should be rare, and for really cool moments. Not just getting within a few meters of a saw.
>>
>>124017284
still the best video
>>
>>124017060
>>124017150
>>124017306
Right now you can toggle it on or off whenever, completely up to the player. Does that sound better than just making it for certain triggered events?
>>
>>124017284
https://www.youtube.com/watch?v=tzBrwcrN_To
>>
Whoops I meant >>124017571 is the best video
>>
>>124017571
>>124017284
>tfw "jeff" is no more
http://www.ea.com/news/a-goodbye-to-john-vechey
>>
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>>
Good peggle clone when?
>>
>>124016895
twitter/tumblr pls
>>
>>124018379
do you have some question? Or are you just displaying your inabilities of pathfinding?
>>
>>124018964
http://agalsloth.tumblr.com/
>>
>>124019006
Sorry.
>>
>>124019242
I'm not mad, anon. My question is legitimate.
>>
>>124013698
SFW work is reddit
>>
>>124004354
I need a download
>>
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>>124000576
haha nice,thank you!
>>124000594
will try to decrease the amount
>>124001290
>>124003182
fez inspired, I'm stealingit
>>124003764
ye, but decided not to use any yet.maybe in the future
>>124000740
I-I have no idea how to record webm's
>>
>>124019551
obs or fraps to record
webm for retards to convert it to webm
Fuck gifs, I want some 60fps webms
>>
>>124017571
If I ever get to show some game of mine on stage, I'll always try my best to pay homage to the elder gods of the scene.

https://www.youtube.com/watch?v=f6OCnvvkSLM


RIP Konami ;_;7
>>
>>124019551
this >>124019648 or straight up use ffmpeg if you're not a retard
>>
>>124019721
man, that's cringy
>>
>>124020295
They're gods. Gods I tell you. GODS!
>>
>>124019551
That's some pretty shit right there.
Your gifs are doing you a disservice.
>>
>>124019551
how long you been deving?
>>
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>tfw you're fucking terrible at pixel art and art in general
>>
>>124019230
If you're going to do toon.cell shading I'd go for some more contrast, and some stylized textures. Look fun though
>>
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>>124020940
I'll give you a race to the bottom
>>
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>>124021309
eh, but it has charm, like undertale, somehow I can manage to make any piece of art boring and ugly no matter how simple
>>
>>124021528
stop using brown
problem solved
>>
>>124021528
use more shades and colors.

Should I have the one letter at a time thing for dialogue or pan it in from the bottom of the screen? the second option would be easier I think.
>>
>>124021674
nigga WHAT color am I supposed to make wood
>>
>>124019551
Thought it was a pixel game before
>>
>>124021754
you can use oranges, blues for shadow, purple
nigga, have you looked at wood? How many pieces of wood have you seen that are brown and only brown? go outside.
>>
>>124021123
Thanks man. I may try and do some texturing if I can find a way to keep it simple.
>>
>>124021856
for someone amateur at art, you see things simply like that, for shading you just do a darker or light shade of brown instead of what it actually is. because it's simpler that way
>>
>>124019551
Are you importing swfs from flash into game maker? If so, I always knew that people were just meming when they said vector is shit.
>>
>>124021528
don't just change the shade and saturation, change the color, pull it towards orange or red, even purple for shadows.
>>
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Yoko-ono was a bad idea.
>>
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>>124021528
buddy, charm is my 56th name
right next to failure and jones
>>
comfy 2D game ideas?
>>
>>124022198
gf simulator
>>
>>124021754
doesn't matter, just not brown.
you can imply the image is wood with other things than the color.... neon green floor boards are still wood if they sound like wood when you walk on them for example.
>>
>>124022198
2 platformer farming game where the plants are huge and platformable and you have to grow/harvest them as a tiny person
>>
>>124022198
comfyville
basically animal crossing + harvest moon
but your puppy and wife will die if you don't feed them
>>
there are people in this thread, right now, who unironically look to undertale for aesthetic inspiration when undertale is all writing

RIGHT

NOW
>>
>>124022506
the music makes that game. the writing is scattershot anime memery
>>
>>124022506
actually undertale is all having a preinstalled fanbase
>>
>>124022198
Shipping circa the 1700s. Map view for choosing where to go, being on your ship is sidescrolling for maximum comfy of seeing the waves lapping against your boat, spend the whole game doing autistic trading and getting new crewmates that come and go as they please ala Animal Crossing.
>>
>>124022198
You manage your room on a winter day/
Things to consider:
>Room temperature
>You're coffee supply
>You're ice cold water glass also
>blanket coverage and layers
>Laptop battery life
>your favorite food supply

Game play involves moving from your bed to your pile of pajamas you left by the bed and sliding them on right when you wake up.

You also need to strategize when to move from your bed to your couch with your comforter wrapped around you like a cape before you plop down on your favorite chair or couch.
>>
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Genuinely curious--is having bare feet visible in a game considered lewd or adult-themed? I wouldn't have thought so before, but I've been watching iCarly lately because of my girlfriend's kid siblings and I think it's starting to border on creepy how Dan whatever-his-name-is has them constantly showing off their feet.

Part of my game involves a lot of shoelessness and the character models are fairly detailed and I'm just wondering if that's weird or awkward at all...
>>
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>>124023131
Dan the Man is a confirmed foot fetishist. If you're not a foot fetishist yourself, it's unlikely that you'll make something that sticks out like that.
>>
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>>124021950
it's actually really simple to do the bluish tint.

just take the rgb slider and move the blue over.
>>
are there pixel artists who will make me a color palette for <700 US Dollars?
>>
>>124022275
>>124021993
>>124021856
>try to do this
>no understanding of art at all
>just randomly throw these colors on
>it looks way worse
>give up
well, I'm gonna practice a bit more before trying to finish any pixel art, I really don't even know my fundementals of color theory
>>124023582
I'll try that and see how it looks
>>
>>124018379
Your problem is the path getting bent since the cost to move diagonally is the same? Why not raise the pathfinding cost but not the movement cost?
>>
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>>124023731
here
http://imgur.com/a/rpeWb

This one is good for colour.
>>
>>124023131
If you haven't made it with perversion in mind it probably won't seem perverted. Perversion is like a taint.
If you are a foot fetishist in denial it will show though.
>>
>>124023938
I am a foot fetishist but I don't want my game to seem creepy or weird. I don't want someone I know to play it and wonder why feet are portrayed the way they are. Maybe I'm overthinking it. The feet in my game are well-drawn but they're not prominent or obviously fetishized.
>>
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guys... I'm gonna...

I'm gonna make a kickstarter
>>
>>124024090
>I am a foot fetishist
You're done for, familia.
>>
>>124024128
you'll do well.

Do people ever do both patreon AND kickstarter?
>>
>>124023898
thanks that's gonna help a lot, but I gotta know to not just copy that stuff directly and actually be able to eye the color and get them right, it's gonna take a lot of work. I might just need more traditional art practice before I do that
>>
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>>124019648
>>124019754
thank you!
>>124020930
not that much, probably like 3 years or something
>>124021983
Im drawing almost everything in PS.also they are not vectorish thingies at all.Just regular hand draw
> pic related
>>
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>>124024218
I like to think that I can implement them tastefully without seeming like a fetishist but I'm not sure--that's why I posted my question
>>
>>124024090
>I am a foot fetishist
It will show. Everyone will know. It's like a smell you can't wash off.
>>
>>124024128
I thought you couldn't do Kickstarter?
>>
>>124024565
Just don't post your game with anything related to feet. You don't want to be the next rotate.
>>
>>124024841
what did rotate do? fill me in please, I'm new here
>>
>>124024128
I wish u well slipstreamdev
>>
>>124024128
what for
>>
>>124024931
Didn't want to be considered a lolicon, but just pumped out loli game after loli game.
>>
Adobe Renaming 'Flash Professional' to ‘Animate’, Shifts Focus to HTML5

https://www.youtube.com/watch?time_continue=116&v=WhgQ4ZDKYfs

http://www.macrumors.com/2015/12/01/adobe-renames-flash-professional-to-animate/

cool stuff
>>
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>>124003351
>>124000138
Alright so here is my feedback
1. The sensitivity on level one felt like it was way too much. However level two felt way more controllable. I think this is because of the field size.

2. I had a solid and completely sideways ball hit but it went through 100% of the blocks instead of 1.

3.Pic related. The ball got stuck when it hit the end and I couldn't even side hit it out. (Could be me being stupid.
>>
>New version of Dwarf Fortress is out
>taverns, churches, religion, songs, books, instruments, children now play, people now visit your fort.

DISCIPLANIO! DISCIPLANIO! DISCIPLANIO!
>>
>>124024742
my parter is american, he can send me the money

>>124025026
my money ran out and I need to stay alive so I can finish the game. I haven't finished it yet because I'm spending all my time doing other work (art/illustration) so I can survive

>>124024939
>>124024223
thanks. I don't know anything about patreon
>>
Are there a lot of first person roguelites? Delver and Heavy Bullets come to mind. I've been working on a dungeon generator but I'm not sure what to use it for. First person melee would be a nice thing to tackle and see if I can make it fun.
>>
theres no better engine than your own engine
>>
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Help, /AGDG/, I don't quite like these designs, which one is better? Maybe tips on improving?
>>
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>>124025382
>trusting an american
>>
>>124025382
Well, good luck. It'll be fun little episode. I don't think we've had a Kickstarter to watch since Walkerman ended.
>>
>>124025549
what about Unity?
>>
>>124025496
I wish there were more. Delver is alright but development is slow as hell and it's severely lacking in sheer content.
>>
Why is the signal-to-noise ratio on Twitter so god damn poor? I can't filter out actual messages from automated bullshit--the best I seem to be able to do is to quickly scan my notifications for legit-looking tweets
>>
>>124025549
my own engine is shit, what are you talking about dumb faggot
>>
>>124025778
noone gives a shit about twitter
it's all about marketing and not giving a shit
>>
>>124025632
are you doing a single color for enemies?
if not try highlighting whats important about them with colour.

personally I like the far right one, it's a lot less busy to look at.
>>
>>124025940
oh ok, what am i supposed to give a shit about? my tumblr?
>>
>>124025778
>Accidentally following Marmo on twitter
One of the biggest mistakes I ever made.
>>
>>124025998
yup
but not so much
tumblr is good for marketing flashy gifs too
if you have a technical devlog with real insight in your dev stuff, tumblr will ignore it too. (in comparison to just posting gifs, i mean)
>>
>>124026036
..why?
and what's his twitter name? @marmo?

>>124026208
wait, so you're saying that i should just post gifs on tumblr? so what do i use to actually connect with people who care about technical blog posts? or should i just stick to low-effort shit and gifs? that seems easy enough
>>
>>124025998
not that guy but yea. i even deleted my twitter accoutn and im only going to make one (for the game only, not personal) a few months before the game is close to ready so that i can get people to vote for it on greenlight
>>
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Poll time: what scripting language would you rather see in a game engine/GameMaker clone? If a language you'd use is not on the list post it ITT.


http://strawpoll.me/6155585
>>
>>124026363
why'd you do that and why would you wait? why not just build up followers and then shill it to them?
>>
>>124026325
>so what do i use to actually connect with people who care about technical blog posts? or should i just stick to low-effort shit and gifs?
no one cares about technical blog postsif they dont have interesting gifs or visuals to go with them. usually technical posts do well on reddit (r/programming, r/gamedev), hacker news and other programming oriented blogs
>>
>>124026397
Haskell

>making an engine for other people instead of making a game
>>
>>124026325
No, you can totally make long, technical posts. I'll love you if you do.
But that stuff won't get you reblogs. Only visually attractive gifs or screenies get reblogs.

Check the hitbox tumblr for inspiration
http://hitboxteam.tumblr.com/
>>
>>124025958
This one is supposed to be the "Stormtrooper" for an enemy faction. There'll probably be some variations on the base design, and, following that train of tought, the less busy one would make more sense... thanks for the input
>>
>>124026516
building genuine followers who are interested in your game when the game is close to completion (and you have tons of gifs to use because youve been using tumblr all this time, so you also know which gifs are the ones that people liked the most) is a lot easier than building them when the game is under progress. ultimately the number of people interested in my game will be the same and no amount of pushing it now will make that much of a difference. like, say i amass 1k followers until the game is really done. i can get many more followers than that in one go if my trailer is particularly well done and goes kinda viral, or if the game gets a top spot on indiedb, or if any big youtuber/streamer plays its demo at all. if neither of those things happen then it just means my game isnt good enough yet and i should try to make it better.
>>
>>124026397
c++
>>
>>124027150
>C++ for scripting
>>
>>124026815
well have you had successful launches in the past? you seem like you're experienced

and I understand what you're saying w.r.t the rest of your post but I don't see why you wouldn't just have a personal account in addition to others that you'd use to promo the game. You could use all of this to build on each other
>>
>>124026397
I want to see your own language, anon.
>>
>>124025772
I wonder if it's that there's no market or is it that nobody is making them.
>>
>>124027241
>well have you had successful launches in the past? you seem like you're experienced
you dont need to be experienced to come up with a plan. you just need to be observant of how other people have done it

>but I don't see why you wouldn't just have a personal account
i dislike twitter (which is why i dont use it anymore) so why would i maintain a personal account. im using it to further the game so theres no reason to have a personal one. anyone who would follow your personal account is following it because of the game, so just cut the middle man
>>
>>124027516
>i dislike twitter (which is why i dont use it anymore) so why would i maintain a personal account. im using it to further the game so theres no reason to have a personal one. anyone who would follow your personal account is following it because of the game, so just cut the middle man
but there's no advantrage to doing so. You use your personal account to build up a fanbase which may take interest in your next game as well as your previous
>>
>>124027643
you do realize you can change your twitter name right? once the game is done just change to the name of the next game. or change to the name of the studio and talk about all your games there
>>
>>124027879
yeah but why do you have this autismal view about it? like why the hell would you wait until the last second and everything else? just maintain a "whodev" account and build followers every single day anon
>>
hahahahahahahahaha
>>
>>124028017
i already explained why. from what ive seen it doesnt seem to make a difference. if your game is good youll get a huge influx of followers once you release a demo/greenlight/whatever that gets you huge exposure. you can go from there and its generally the same as if youve been building it up for a long time
>>
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I feel like I may be over doing it, but it's a little bit of an improvement I guess. I'll keep working at it
>>
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>>
>>124028741
I don't own a cellphone.
>>
Is it okay to publish 1:1 clones of ancient arcade games on the various app stores? I'm making them mostly for fun and to learn to program. I'm not trying to make any money.
>>
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Tonight I will make it better
>>
>>124028810
>cellphone
hello grandpa
>>
>>124028846
Yes. Just don't copy names or sprites.
>>
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IF IT DOESNT EXIST
DONT

DO THIS

DO THAT

DO THIS BEFORE YOU DO THAT

WHEN YOU DO THAT DO ALL THAT TO THESE THINGS AS WELL
>>
>>124028846
>publish
>I'm not trying to make any money
>>
>>124029598
looks good on resume tho
>>
>>124028504
It's looking way better than what it was.
>>
>>124029696
will it look good when it gets 1 out of 5 stars?
just put all your projects on github and provide a link to your github profile, that's what i do.
>>
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Do you find extremely small playable characters (i.e. risk of rain) annoying, tolerable, or preferable?
>>
>>124029948
yeah, well, I'm trying to get a mobile dev job, so I need some apps on the app store. Even if my first few are shitty, I'm gonna get those 1 star rates no matter what I do. It's life

but at least the apple app store is better than the android app store, I don't have to worry about minorities and foreigners posting bullshit. Apple limits it to my home country only
>>
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>>124030056
minimalist small pixel characters are too 2012, even normies complain about it now
>>
>>124030056
it worked in RoR because small character = small hitbox which made dodging practical and not frustrating
>>
>>124030079
>I don't have to worry about minorities and foreigners posting bullshit.
if you mean you dont have to worry about them publishing bullshit then you're mistaken since every freelance mobile development job board has over 9000 indians offering to make flappy bird lol
>>
>>124030056
It depends a lot on the end result. Below looks fucking amazing and in that the character is the size of an ant on the screen.
>>
>>124028846
yes but you still need original graphics and sound
>>
>>124030439
I'm saying that you don't get Indians and other such idiots posting one-star reviews because the game isn't freeware.

But also there's less bullshit on the app store
>>
>>124030056
Honestly I find it annoying most of the time. It really depends on your game though, it can work sometimes.

But the thing I dislike most about small characters is when they're pixel art. Tiny 8x8 pixel characters are just annoying to look at, they almost never look good.
And this isn't even me hating on pixel art, I like most pixel art, but I can't stand ultra tiny sprites like that.
>>
>>124026208
Is there a game dev community that cares about anything besides flashy gifs? Anything that isn't graphics or gifs seems to get ignored. Even gameplay is barely talked about until the developer is on reddit writing a postmortem about how their retro nostalgia pixel platformer sold 10 copies.
>>
the only thing you need to know
is that nobody cares
>>
>>124030768
The customers only care about graphics and most of the devs are also customers.
>>
>could narrow down my state machine to 3 classes with the use of generics enums
huh... I wonder why I never thought of it before. LIKE ONE FUCKING YEAR AGO.
>>
>infinity battlescape only got 300k after 15 fucking years

I should probably just delete my game
>>
>>124030872
no one really cares about graphics that much
the thing is you can't sell a game with minimal graphics and expect to do well
graphics is a standard nowdays, you can't really throw it out of the window
>>
>>124030768
Yeah see this >>124030872
As a coder without anything flashy to show I just gave up on talking about my game in any dev community.
I'm just making an unnoticed progress post on agdg whenever I achieve something, sounds stupid but works fine for me.
>>
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>>124030740
w-what about this?
>>
>>124031273
It's cute but I think it would look nicer with 16x16 sprites
>>
>>124031246
This holy shit. Part of my inability to progress is because I obsess over trying to figure out ways to make my game look atleast decent. Trying to do 3d, figuring out shader tricks, testing different post fx. And it all looks like shit and I lose the motivation to program.
>>
>>124031246
this dilemma comes from the fact that you like to code games and that's somehow translates to "making games" for you
now after you learned how to code games, second part is starting to bother you
>>
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>>124031397
some of the monsters are bigger than that
my sprite grid is not confined to 10x10 just the chars and the low-tier monsters mostly

please r8, all of this talk of "the normies hate tiny pixel art art" is making me sad
>>
>>124031594
is this your game?
because it looks nice
>>
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>>124031701
are you >>124030740

?
>>
>>124031957
no
i like it though, man
>>
>>124031957
I'm the guy that doesn't like tiny pixel art characters.
Don't feel bad, your game does look good. There will be plenty of people that like the small pixel art style.
>>
>>124031478
>>124031547
Let me tell you something.

I didn't make any kind of progress for 1 year, and guess what I was trying to do that year? Learning art, learning 3D, modeling, animating, shit and shit, all for the sake of having something "good" to show if I ever wanted to talk about my games.

Then, I've been making progress non-stop again the moment I decided to drop that annoying part. So if you're a coder : just code, don't listen to agdg or anyone and just code. It's actually better to have geometrical progress and a workable prototype to further motivate you rather than having nothing.
And if you really don't like geometrical shit, then steal some sprites or something but just don't show your game to anyone since for some reason people instantly hate on stolen sprites even when you're just prototyping.
>>
>>124031957
your game looks really good. make sure there are lots of upgrades available and youre set
>>
>>124031957
in this particular case the animations and effects makes up for graphics which are not bad to begin with
>>
How the fuck do SDL_UserEvents work?
The wiki literally says nothing, just provides a snippet. Do I need to save the type returned by SDL_RegisterEvent? Is the type recycled after the event is consumed? Why register multiple events when you can just register 1 event, save the type and change the event code for different events?

I like SDL, but it's shit with documentation sometimes.
>>
Here, a good example of a guy you want to avoid >>124032254.
Just keep working on your game.
>>
>>124032423
i absolutely agree, its better to master at one thing
>>
>>124032595
I've never found them to be useful in the first place.
>>
>>124032885
Same, but that's because I never tried to use them. Instead of trying to roll my own Event Messaging system, I figured I'd take advantage of the system SDL implements with SDL_UserEvents. But there is literally nothing on it, which is a shame and a little upsetting.
>>
>>124032810
reported and hidden
bye retard
>>
>>124032810
i agree but hiring an artist is something you need to consider in terms of costs and amount of sprites
still it pretty saddens me to see talented programmers give up because of graphics. but on the flipsides people are really fucking cheap about those sort of things and consider it a luxury
>>
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>>124032639
>jam is on the 14th
>between now and then I have to prepare a lecture for work, learn a song for the office christmas party, and at least get started on another lecture

im just gonna make a shitty snow-textured hl2 map

not even gonna go through the sdk wizard to make it a standalone
>>
>>124033076
I don't know, I'm rereading the documentation on them and they seem pretty straightforward to me. I mean, I don't really know what the difference is between registering a bunch of event types or just registering one and changing the code, so just do whatever's easiest.
>>
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>>124033297
>learn a song for the office christmas party
>>
>>124033168
The guy is just trolling though. I never said to give up, I just said to keep on coding if you're a coder.
>>
>>124032595
>>124033312
But I would say no, you shouldn't have to reregister every time you want to send one. You register once, save the type(s), and reuse it/them.
>>
>>124033297
didnt meant to quote, I just clicked a post to bring up the quick reply

smoke weed

actually dont, weed sucks

>>124033402
they have my wife. if i dont do it they'll let her live
>>
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s-so...

THIS is the power of unity...
>>
>>124033462
>they have my wife. if i dont do it they'll let her live
Man you must really hate her
>>
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>>124033462
>wife
>>
>>124033168
not that guy but you dont need to hire an artist. indie development is at an all time high in profitability, more than in any other time ever. considering this its very unlikely that there no good artists right now in the world willing to work on a game and share the profits if only they could find a reliable programmer. there are surely multiple people out there in this situation and all they have to do is look for them
>>
>>124033529
>13 ms CPU time for an empty hex grid
>>
>>124033630
>implying bloat
>>
>>124033312
It seems straight forward, but the fact that there is nothing on what the registering does / how it works bugs me. Will the event queue crash if the event is registered? Why can I register multiple events if I can just register 1 and go to town with it?

I know I can probably figure this out if I test it, but I'm being a lazy whiny piece of shit because I hate making events.
>>
>>124033724
What? There's proof right there.
>>
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>>124033616
don't forget to browse portfolios so you won't get stuck with an intern
>>
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>>124033791
>what is vsync
>>
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>>124033912
>my monitor runs at 76.5 Hz
>>
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>>124034028
naw it's just the unity editor
>>
>>124033784
My guess is that it's something to do with how shitty the Win32 message pump API is. The problem of being cross-platform is that you have to account for the lowest common denominator, which is invariably Windows.
>>
>>124034347
Where's your kernel
>>
>>124034347
Womp womp that's probably true.
>>
>>124034028
>he doesn't have a gayming monitor
how else are you supposed to dev ~_~
>>
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>>124034476
Right here family.

>>124034629
But I do, well I have a gook monitor. It's overclocked to 96 Hz, which is perfect for watching chinese cartoons as well.
>>
>>124034721
>turd
>>
>>124034721
>buying a second rate monitor covered in dead pixels
baka senpai...
>>
>>124034803
Only got one (1) dead pixel out of the box, and I hardly notice it. Flawless, otherwise. Had it for about a year and a half, now.
>>
>>124033529
You're probably doing something very, very wrong.
>>
>>124033616
Where the fuck to look for artists that want to collaborate? Anywhere from polycount to reddit to gamedev specific forums there's always a fuckton of programmers looking for artists and a couple "artists" that have like a couple months of experience under their belt looking to collaborate. And then there are the artists that ask for money up front.
>>
>his monitor doesn't cost $3k USD
>>
>>124034938
why
>>
>>124035050
Open Game Art

or

Deviant art maybe
>>
>>124035065
My whole computer was about $80 us dollars
>>
>>124035050
well they are right, what if you bail on one of them
stop being cheap
>>
>>124034905
》allowing even 1 dead pixel
disgusting
>>
HA HA
https://verizoncraft.github.io/
HA HA HA
>>
>>124033616
>its very unlikely that there no good artists right now in the world willing to work on a game
There are literally tons of artists on tigsource for example. Now, why do you think that they STILL aren't working on a game considering the amount of programmers you can find over there? Actually you gave the answer :
>profits

>>124035050
You won't find any unless you can prove that there will be cash to gain. Don't get me wrong I'm not judging here, I'm just stating the facts.
>>
>>124035346
And what's to stop the artist from bailing on me?

>stop being cheap
I can barely afford to eat.

>>124035538
How do you prove that there's money to be gained?
>>
>>124035050
the thing is, art can be easily stolen and code not.
you still have to figure how code works if you steal it
>>
>>124010752
I have used photon, never faced that problem because I would make the map objects be instantiated by the server and not the client, only the client makes the request to make a object and it's up to the server to create it or not.
>>
>>124035693
>How do you prove that there's money to be gained?
By stopping being "cheap". Understand, show them yours by hiring them. That's just how the world works.
>>
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>>124000437
the hive mind's thoughts are so coherent
>>
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How's it going /agdg/? Got a new artist who's did a couple sketches for our rpg, first is our company logo, its supposed to be "studios" but otherwise thoughts?
>>
>>124035693
if you actually saved a little bit of money you could come to terms with people explaining them you aint got shit and you are on a rope financially
>>
>>124036295
>new artist
>couldn't even get the company name right
worries me
>>
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>>124036295
One of the female protagonist, its a little more formal than I'd like but could be an alternate outfit, she's a chimaera monster girl
>>
>>124035865
>>124035693
>>124035538
Loser mentality never changes. You haven't even tried to find people and to put yourself out there and you're claiming it's impossible. Have any of you created threads with your skills on display on multiple gamedev sites saying you're looking for a partner to work with? I'm going to bet you haven't. Until then you shouldn't talk about what's possible and impossible.
>>
>>124036104
>just like games because
>>
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>>124036295
The cat should have its eyes gouged out and bleeding. That will make it more clear that it's blind. Here's a quick mock up of the idea.
>>
>>124036485
please be an ebin trole
>>
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>>124036485
And last one is a quick little sketch she did while we were spitballing ideas for the male protagonist, going for ex military look, won't be shirtless in the final design
>>
>>124036485
i had a friend in middle school who could do better than that, i hope its a rough sketch
>>
>>124036675
that self taught art
tell her to please use references
>>
>>124036295
>artist
>no computer graphics
>can't take picture without getting own dumb shadow in the shot
>can't scan drawn pictures
>can't follow simple instructions like company name
red
fucking
flags
>>
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>>124036295
>>124036485
>>124036640
>>124036675
Straight out of Deviantart.
>>
>>124036802
yeah very rough sketch, didn't have a proper writeup for the character at the time
>>
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>>124036675
>>124036485
>>124036295
>our rpg
>studio logo before game exists
>13 y/o tier drawings
scratch that
>13 y/o tier doodles
>she
>sephiroth trenchcoat
>cat with penis tongue

This has to be the most finely crafted bait I've seen
>>
>>124036295
>>124036485
>>124036675
This honestly has nothing to do with gamedev. It's just concept art (and not very good concept art at that). Once you get actual game art that can go into a game, then it's gamedev.
>>
>>124037027
>This honestly has nothing to do with gamedev.
>It's just concept art
Still got 7 replies.
>>
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>>124036951
Thanks for the (You), friend
>>
>>124037230
got u senpai
>>
>>124037027
>working towards making a game isn't gamedev
>>
>>124036675
duckman that you?
>>
GOD DAMN IT I JUST WANT A FUCKING GAME IDEA
>>
>>124037571
XCOM ghostbusters
>>
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>>124037027
It' actually the very first early stages of gamedev. not like any of you engine devs would ever understand
>>
>>124036295
I once read a "things not to do when deving list" and one was making up fake studio names for your indie games. You're not a studio, your not a studioS and you don't have a game and no one will ever care.
>>
>>124036485
not only is this terrible but it's unusable for games so why are you posting it??????????

>>124037010
it's prolly not, I've met people like that irl
>>
>>124037571
Ants versus Termites
Multiplayer game
Each player controls a single insect, it's an MMO
>>
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>>124036675
>>124036485
We're being trolled, right???
>>
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>>124037891
>>
>$3700 for lifetime photoshop license
>4k$ for maya PER YEAR
>another 300$ for corel painter
>another 400$ for substance painter

holy fuck how do people pay for this shit
>>
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baby progress for advance snowrs, gonna work on units and movement tomorrow
>>
>>124038436
just pirate it and buy it after your thing makes money and use it as a tax write-off lol
>>
>>124038436
they don't ;)
arr!
>>
>>124038436
>Krita free
>Blender free
Wow that was easy!
>>
>>124038564
>>124038570
companies have to pay for that
>>
>>124038017
I wish I could find that one kids halo knock off kickstarter that has 0 dollars. Featuring middle school photoshop recreations of all the main characters of Halo passed off as DonotSteal art.

I really wish I could find that kids massive openworld zombie kickstarter, complete with all the BS confidence of someone that has yet to open unity once. With promises such as "full scale recreation of new york city"
>>
How do I become a cool enginedev :c
>>
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>>124038546

nice
>>
>>124039067
be 300 pounds
>>
>>124039163
Whenever by think of something cool to make it become not cool halfway through
Help
I need to be cool
>>
>>124039067
Read the books "Game Engine Architecture" and "Game Coding Complete Fourth Edition"
>>
>want to find other game devs to follow
>search game dev twitter hashtags
>100 pages of blackshit media and similar assholes spewing trash at 100 miles an hour

I don't understand how anyone finds anything
>>
>>124038436
>>124038652
The production software business almost entirely revolves around piracy.

The average artist or designer will never ever be able to afford any of the software they use - So they simply jack the prices up to squeeze more money out of companies since they can't get away with pirating it.
>>
>>124038546
Hell yeah. I love advance wars. Can't wait to play your snowy game.
>>
Reminder to add non shitty western chicken walkers to your game
>>
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>>124036485
>>124036675
>everybody is blasting this art
>mfw it's better than I could do
>mfw I don't think it'd look half-bad if the artist did it on a tablet and was decent with photoshop

How do I get good?
>>
>>124008325
oh NOOOO
I have to study for finals
>>
>>124039430
worth noting is that this is what my old artist was making for art so i'm happy with the quality increase
>>
>>124039430
learn how to draw?

http://carlosdamascenodesenhos.com.br/wp-content/uploads/2013/10/Drawing-for-the-absolute-beginner_by_blixer.pdf
>>
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>>124039423
thanks man
>>
>>124039430
Study and practice. That's it. Art's not in innate ability for anybody - Literally anybody can pick up a pencil and practice every day and get better as long as you want to and are dedicated.

I don't know what answer you expected. Go read some Loomis and start cranking out sketchbook pages.
>>
>>124008325
I usually wait a bit for any new major bugs to get fixed first.
The update looks real good though.
>>
>>124039641
where do you find your "artists"
>>
>just wanted to add a color to the border of a gui element
>Unity community forum
>no replies or threads talking about it
>only solution seems to render a background image to achieve this effect

God fucking dammit Unity no wonder why you have such a bad reputation. Jesus.
>>
>>124040037
my college
>>
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>>124040092
Enjoy losing another artist
>>
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>>124039427
Love all mecha equally! No matter the leg style or armaments.
>>
>>124039430
Practice and lots of copying.

Don't read loomis. loomis is meme shit. read literally any other drawing book or guide if you really feel the need for tutorials. the /ic/ sticky actually has some really good ones that helped me get the basics and move from "oh god I can't even draw a stick man" to "well it's still shit but at least I can doodle stuff for my own reference when building it in some medium I am capable with"
>>
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>>124040092
gl m8 im only practicing so far and haven't found my footing yet
>>
>>124040262
god i wanna make a goddamn giant robot game
>>
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I want to know if people respond better to comicky or cartoony style. I think I would be able to animate both the same as long as there is a limited color palette (I made some shitty complex painted animations before). Both are mockups but enough to see where I am going with the style.
>>
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>>124040262
No, Syd Mead is the only good american mecha designer
>>
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>monogame
please help
>>
>>124040396
right
>>
>>124040449
Turn X is a sexy goddamn robot. With that said, I like both mecha and mechs though my classic love has been for walking tanks.
>>
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>http://cgpeers.com/torrents.php?id=44613&torrentid=44557#torrent44557

OH MY God poor john
>>
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>>124040494
please
>>
>>124040702
John Romero


with John Romero
>>
ey ideaguys, i'm making a short one-stage test horizontal shooter (think gradius/parodius)
gimmie ideas for gimmicky bombs that i can challenge myself to get working
inb4 giant laser/clear everything on screen
>>
>>124040738
Do you need a reference to Monogame?
I don't know what your packages folder is
>>
>>124040805
macross-style burst of homing missiles
>>
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>>124040890
but why would there be missing references in a template anyway?
>>
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fml...

adding a mesh collider to the floor tiles cost me 400 fps...

guess I'll have to make a plane to raycast against...
>>
>>124040802
Including: John Romero (Played by John Romero)
>>
>>124041037
makes sense, I don't know
if you are successfully referencing monogame I have no idea why it wouldn't register the using statements
>>
>>124040582
Thanks man. Other people seem to think so too.
>>
>>124040384
I'm right there with you bro.
It's the main thing keeping me going. Knowing that one day I may be good enough to make the mecha game of my dreams.
>>
>>124041073
>Adding mesh colliders to generated hexatiles
Dude, just, no, I know you shouldn't worry about optimizations first but you're doing only overkill things.
>>
>>124041289
directed by: Hideo Kojima
>>
>>124041530
im just memeing and having fun senpai
>>
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>>124041356
I tried adding every available reference under microsoft and the only thing I can use under microsoft is 'win32'
I know fuck all about how to set up an ide so if I post in dpt they'll just laugh at me and post the graduate meme
>>
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>>124041601
I tried adding every reference
why
why
>>
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noooooo
>>
>>124041594
Oh. Proceed then my kawaii student.
>>
Are crafting systems a meme to gamers now or can my game still sell if it's heavily relied on Crafting/Alchemy?
>>
>>124041831
just use fucking game maker holy shit
>>
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Progress: Holes being made, needs a lot more polish though.
>>
>>124042701
crafting systems are only a meme to game designers, gamers still eat it up
>>
So what engine is the preferred engine for most aggie daggies?
Is it still Unity central over here?
>>
what would be the best engine to make an srpg with? preferably one easy to get the hang of. not really looking to make an entire game, or even a complete small demo-ish type thing, i just wanna mess around with making something resembling an srpg for shits and giggles, maybe try something more serious when i have the time/motivation.
>>
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>want to make another game
>been thinking of ideas all november
>still have nothing
>>
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designing is the worst part of game development, by far. how do people get 6 figure code monkey jobs? that sounds like paradise
>>
>>124043017
what kind of games do you like
>>
>>124043017
keep scanning ideas
>>
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>>124043017
tfw so many ideas I end up throwing most of them away
>>
>>124043272
RoR, Undertale and Souls-like games.
>>
>>124041073
please tell me those are all just one object, with 1 mesh filter, 1 mesh renderer, and 1 mesh collider, and not millions of individual objects
>>
>>124043390
no what would be the point of that senpai

its only 100 objects...
>>
>>124043373
your ideas have to include what you're capable of

i throw out any idea that doesn't include my art abilities or fit the scope of what i can do. it really narrows things down and makes it hard
>>
>>124043383
That's a terribly tiny pool to draw from.
Did you only just start playing games last year or something?
>>
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>>124040262
One day i wish to make true Front Mission successor, turn-based combat, customization and looting, passive skills, flashy action shots, all that. Just without retarded japanese scripts and dialogues.
>>
progress
>>
>>124043832
that wasn't me

i like turned based RPGs the most, also puzzle games like layton. also story heavy stuff like ace attorney but i can't write for shit
>>
>>124044120
Man, that would be nice.
>>
Anyone want to work on a game together?
>>
>>124044818
What do you do? if ideas guy, than no.
>>
>>124044818
What kind of game did you have in mind? Also what can you do in terms of making a game (ideas, programming, art, etc)?
>>
>>124044120
You also forgot without the good professional mechanical design
>>
>>124044818
Sure, i'll ideaguy
>>
>>124044818
sure, just let me finish my engine first
>>
>>124044951
I'm good with design and good with playtesting for a good game feel.
>>
>>124045415
Sounds like a "no" to me!
>>
>mike z makes his own engine
>mike z gets 1.5 million in funding to make his dream game
>not to mention he already made a successful fighting game

just give up, you can't compete
>>
>>124045656
Not everything is a competition, anon! Some of us make games because we enjoy it.
>>
>>124044818
>>124045415
Cool. Give me a design and in two (2) hours I'll hit you with a prototype to feel.

After we've done that, you can bring on an artist and I think we can get a girl I'm stalking to do the music.
>>
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How does aggydaggy feel about my autism?
I don't even plan to make games
>>
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>>124044818
>Hey, wanna work on a game together?
>sure. I can do the code, music and basic art if need be. What can you contribute?
>I have the IDEAS!
>
>>
>>124045840
looks gud, making stuff like this is a good practice
>>
>>124045656
I thought that fell through months ago.
How much extension time did they give him and why doesn't everyone get that privilege?
>>
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>>124045415
Here design and play test this for a good feel. *whips out dick.
>>
>>124045056
What do you mean by "good professional mechanical design" in regards for fictional and inplausible machines?
>>
>>124046206
I mean you're a garbage hack artist
>>
>>124045840
Seems like a thing but what does it accomplish?
>>
>>124046020
life isn't fair anon, some people will always be winners and other always losers
>>
>>124046312
Never said i'm an artist, mate.
>>
>>124045415
good. maybe you can test my winter game
>>
REAL GAMEDEV HOURS
IF U UP
WORKIN ON YOUR VIDDY GAMES
U BETTER POST SOME MUTHAFUCKIN WEBMS
>>
>>124040372
honestly its cute in a dumb way, its got charm.
>>
>>124046651
Anything better at taking Webms than xshare?
>>
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>>124046628
>Wants to design mecha
>can't draw
suicide asap
>>
>>124016575
>what are superclusters
>>
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>>124046651
here's a .gif
>>
>>124046651
I'm sorry anon, I'm actually going to bed right now.
I'll post webms in the morning.

>>124046784
I use OBS to record then WebM for bakas to convert.
>>
>>124046967
Hmm I've been looking at it too long but dang it looks like more shit than I remember from just a second ago in photoshop.
>>
>>124046847
Never said i want to design mecha, mate. I'm just like making games, i have an artist though.
>>
>>124046847
keep drawing mechas, don't give up. everyone can draw
>>
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>>124046651
It's not ready for a .webm, but here's what I'm in the middle of working on, as a .png.
>>
What sort of mechs should I pit in my game? Orbital frames, "Gundam", mech assault? Help me out, guys.
>>
Why is everyone doing mech games all of a sudden?
Is there a mecha jam I didn't hear about?
>>
>>124048085
I don't know, there should be
>>
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>>124046651
Don't have any webms yet but have a 3d model.

Got this rigged so its basically ready to take into Unity. Though I think I'll have to make some animations eventually. The rig is so weird that humanoid animations will probably look off.
>>
>>124046967
>>124047108
I can't really follow the movements too well.
It looks like you're putting a lot of effort into this redesign though.
>>
>>124039754
>those tightly wrapped perfect B-C cup boobs.

This is my fetish.
>>
>>124048194
Muh dick. Whats going on with it's left hand though??
>>
>>124048705
laser canon
>>
>>124048194
you can make a robotic animation by changing interpolation
>>
>>124048842
Yeah I know but the keyframes are likely to be weird since the rig isn't exactly humanoid shaped, it has all the same bones but they're in weird angles and shit. Anyway I'll have to test it out.

>>124048705
One hand has a gun attached under it and I was planning to add actual hands and fingers at the end of the arms.
>>
>>124048801
Muh dick x2. Keep it up, man. Doing a great job.
>>
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this took quite abit of effort but I think I got it working.
>>
>>124047935
Orbital frames as in what? Aren't Gundams orbital frames?
>>
>>124047935
What is your game like?
>>
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Hi guys, thought I'd let you know that Blockara is now on Steam Greenlight.

I met the dev through here so I'd be happy to see him succeed.

:)
>>
>>124049858
Like ZoE. Sorry for the confusion.
>>
>>124050398
no thanks
>>
>>124050398
Thanks for letting us know! We can't wait to buy Blockara! <3
>>
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>>124047935
autism mech nodev here.
Chromehounds best mechs.
>>
>>124050398
I don't think I've ever seen this posted here.
>>
>>124050398
fuck off
>>
>>124050398
Literally whodev?
>>
>>124050524
Ah look, no need to be acting like that.

I'd want my game to be shilled by people when it is ready too.
>>
>>124050396
Mechs and loot.
>>
>>124050882
Do lower tech if there's loot. You thought about setting any?
>>
>>124050803
No one would shill for a game like that out of enthusiasm

On the other hand, a devs own project probably wouldn't show up or look like that in their own greenlight queue
>>
>>124050803
Don't be a whodev then. Though people will probably secretly despise you for being successful and dox you and try to kill you with high powered rifles.

Thanks homeland security, your eternal vigilance is cherished.
>>
>>124050932
Mostly alien worlds and stuff, I suppose. Ancient blah blah blah.
>>
>>124050803
Well you can tell him I downvoted it because of what you did.
>>
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>all these mechfags

Mech fanboys are just furfags, only with military vehicles instead of animals.

Tank + Autism = Mech
>>
How would you make something like Arx Fatalis drawing runes system in Unity?

https://www.youtube.com/watch?v=LueGiUasvFk
>>
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>>
>>124040396
left is literally enid from the walking dead.
>>
>>124051148
Except I get no sexual stimulation from giant robots. I just think they look cool.
>>
>>124051175
Forget that gaylord shit. Drawing shapes is old and busted, voice recognition is the new hotness.
>>
>>124051341
Do you actually expect people to play a game where you have to fucking shout spell names or runes to cast spells?
>>
>>124051341
RIP that AGDG wizard game that looked like it had voice inputted casting
>>
>>124051468
http://store.steampowered.com/app/242840
>>
>>124045872
I could use someone that has IDEAS. I wanted to do something of a parkour game with time reversal/slow elements, but I'm scared it'll turn out like a Mirror's Edge clone, except ugly
>>
>>124051468
Yes. They're going to strap on their SteamVR stand in the middle of their basement holding a Steam Controller and shout like an idiot.
It's the future of gaming. If you don't get in on it now someone else will.
>>
>>124051175
You know, I played through all of that game and it blew my mind that they didn't bother coding pickpocketing properly.

I must have been expecting something like at least Morrowind, but I remember trying to be all stealthy about it - then realising that NPCs don't give a fuck.

There was some king and you'd just waltz up and take their badass items.

Can't remember if there was a requirement before you can pickpocket. Unless I'm just thinking of stealing in that game in general.
>>
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>>124051148
Still, there's another reason besides aesthetic appeal that makes mecha a good focus for roleplaying adventures. More than most military vehicles, mecha are intensely personal. In a science fiction game featuring super tanks or spaceships, the vehicle crew must form a team. Inevitably, someone's PC gets stuck manning the engines or communicator while the rest of the players have fun piloting the ship or shooting things. Not so in mecha. It's normally operated by a single pilot, so each PC can have his own vehicle, and every player can get right into the action.

>In fact mecha shouldn't really be thought of as a tank, but as a horse. It's the ultra-tech equivalent of a cowboy's mount or a knight's trusty steed. -> A fight involving mecha is really one of human action rather than vehicle combat.

-GURPS MECHA

tldr: Mecha are cool because their customization vehicles that allow for SHOWDOWNS that don't really happen with other vehicles.

I REALLY like the Hunchback.
>>
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YES ! GOT IT CUSTOMIZED AND WORKING !

Holy shit. When you start doing complex things Unity does NOT make things easier for you. Enough progress today for me.
>>
>>124051737
>like an idiot
no
>>
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>>124046651
Unfortunately most of what I got done today was just concept sketches and writing. I think this room is coming together nicely - It's going to start pretty barren, but as the week progresses, the Crow will begin to fill it with his research and collections. The board behind the desk in particular is going to be pretty dynamic.
>>
>>124051943
Congrats anon, that's cool and all and great for you, but what kinda game are you making?
>>
Hey, what's the least illegal way to get gamemaker that allows for full functionality? Do I just have to go full illegal?
>>
>>124051137
Hey. Guy. I thought I'd let you know that Blockara is now on Steam Greenlight.

I met the dev through here so I'd be happy to see him succeed.

:)
>>
>>124052607
Buy it?
>>
>>124051943
You made a state machine in a really complex and backward way?
>>
>>124051661
That's actually sorta cool. Though I doubt I could code an implementation.
>>
>>124052836
Okay, assuming I don't intend to buy it.
>>
>>124052607
The free version has full functionality, you just have a splash at the start of your game to let everyone know you're a poor pleb, same as with Unity.
>>
>>124052607
just download it
>>
Are indie gamedev usually underpaid? Like, because all of the funds went to the development?
>>
>>124053173
>tfw i got the pro license for 6 dollary doos during humble bundle and theres suckers paying 75+
>>
>>124053173
Oh, well shit. Guess I'll do that.
>>
>>124053219
indie gamedev is literally this century's version of 'I swear my band is going to get big some time'
>>
>>124035050
personally as an artist who looks for people to collab with, I kind of enjoy seeing nice solid looking progress to attract me to the project first.
>>
>>124050398
>he never fixed those goddamn tiles

>>124050693
>>124050751
Eh he posted often enough before. It doesn't look like too much has changed though...
>>
>>124053417
too true
>>
>>124052483
That's the thing anon, now that I've finished my interactive state machine I can start to work on the fun parts. Going for some rune factory like game.

>>124052862
Yes, but hear me out. The state machine is totally modulable now. It's kind of hard to explain, but I just need to drag animations and push buttons in the editor to make a character now.
>>
>>124053539
whats the band equivalent of "I'm literally too stupid to use Unity."
>>
>>124053613
>but I just need to drag animations and push buttons in the editor to make a character now
>t. tooldev
>>
>>124053417
>>124053539
not true since all those guys who think their band is going to get big actually record and release songs and 0.01% of you people actually release a game
>>
>>124053721
Playing guitar
>>
>>124053798
Sour grapes bass player detected
>>
>>124053780
>record and release songs
'I had dave and the boys come by and play while my little sister held down the tape recorder button'
'I'm sure if I can get a record label executive to hear this I'll be famous'
>>
>>124053737
I don't mind. I'm so happy with it that I'll let you shitpost to your heart content. I know from experience that the *tool* is going to make my life easier for the game.
>>
>>124042812
Dark Souls meets ALTTP?
>>
>>124053965
so where's all the game's that people here made and released? i can go on bandcamp and soundcloudn and listen to people's shitty shit until the sun burns out
>>
>>124050398
is tubacroc dev from here?
>>
>>124054246
>bandcamp and soundcloudn
the analogy was to garage bands in the 90s senpai

at any rate, you can go on itch.io right now and play a fuckload of terrible shite until the sun burns out too
>>
who /refactor/ here?
feels good to rip and tear code apart that you know is bad
>>
>>124054256
From /v/, but he never showed up in AGDG threads
>>
>>124041858
aww
>>
Fuck, guys, can someone help me with a logic problem, please? I've been working on this semi-simple problem for embarrassingly long now.

In my game loop (that runs as fast as it can, for now) at the beginning I check if the user is pressing a movement key.
If I just move based on that check, the player character will move way too fast (like 20 units with one key tap), because the loop is so fast.
The most obvious solution would be to run the game loop only once every ~0.5seconds, by using something like Sleep(500);.

This, however results in some input being lost. Because if the user presses a key while the thread is waiting (Sleep()), no input can be recorded.

How do I make the game able to record input at any time (every time the loop is run), but only move the player if X amount of time has passed?

I'd really appreciate some pseudo-code or any help in general.
>>
>>124042932
try this

http://rpgboss.com
>>
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I'd say yes
>>
>>124055940
Deltatime.
>>
>>124056096
That's really not an answer.
>>
>>124056124
Use deltatime.
>>
>>124056175
One could simplify my original post to mean that I'd like some help implementing deltatime. Thus, your reply still isn't an answer. Would you care to help me?
>>
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>>124042932
>>
>>124055940
It depends on the kind of input you want, like do you want a continuous movement as in an FPS, or cell/grid movement that only happens when you press the button? And then happens again if youve been holding down the button for a while?

If the latter, heres what I did:
Each key has a cooldown count, and an OnKeyDown event. In the game loop, you ForEach over the keys in the keyboard, and if a key is currently down, look at that keys cooldown value. If its zero, then its ready to fire, so fire its OnMouseDown event, and set its cooldown value to 15 (or whatever). Also during the loop you should decrement all keys cooldown values if they're currently above zero.

Next frame, when you loop over the keys again, probably the player is still holding the key down with their fat finger. So when you check the cooldown value for that key, it 15 rather than zero, so you don't fire the OnKeyDown event. After 15 frames, each frame causing a -1 to the key cooldown values, the cooldown value should be zero again, and the next frame will cause OnKeyDown to fire again. So the end result will be movement at first, then movement every 15 frames.

actually a better way would be instead of a cooldown count value, use a cooldown time amount instead, which you'd decrement with deltaTime, so the movement would be framerate independant.
>>
>>124056419
Why don't you just google how to get deltatime?
>>
>>124056695
Oh and if the key is NOT down, you'd immediately set the cooldown to zero, so you can hammer away on they key to move quickly. Or you could move the countdown concept to the player movement code, where it was constantly getting "move" commands from the key but wouldnt move until its own internal cooldown had happened.
>>
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>>124046651
>>124047521

Here's my progress since my last .webm.
I added in a basic ice cave and I made the jumping look more like jumping, sorry to the anon who provided me with that formula, I couldn't get it working.
>>
>>124056419
3 variables.
LastTime, DeltaTime, CurrentTime. Initialize them to 0.
Now do this at the start of your loop:

LastTime = CurrentTime
CurrentTime = (Get the current time in MS, idk what language or libraries you are using)
DeltaTime = CurrentTime - LastTime

Now move your units speed * deltaTime.
If it ends up being less than 1, just set it to 1.

And please, use floats.
>>
>>124058504
>LastTime = CurrentTime as first line
>If it ends up being less than 1, just set it to 1.
Nigga what are you doing
>>
>>124058598
If lastTime = currentTime isn't the first line how is the calculation supposed to work, smart guy?
>>
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has agdg ever been free of shitposting?
>>
>>124058598
How you gonna move 0 pixels retard
>>
>>124058906
Because if you do that then delta will always be 0.

>>124059000
You're using floats, you're supposed to move <1 units if the time demands for it, or else your movement speed has a lower cap and you'll get stuck at high framerates/low speeds.
>>
>Because if you do that then delta will always be 0.
Disregard that I'm retarded, I completely missed the second line where you set currenttime again
>>
>>124059275
>I'm retarded
Don't worry, everyone knows.
>>
>>124058959
Nope. Though neo AGDG is worse than language warring of olde. Little did we know it could get worse, at the time.
>>
>>124059275
How embarrassing.
>>
>>124059382
I calculate my deltatime in a different way so I got confused
>>
>>124054815
I've begun the process of rewriting my game from the ground up. Since I didn't get very far, and my codebase was sure to utterly **** me somewhere down the line, it was the most sensible decision in my head.
>>
>>124059380
>neo AGDG
hate this meme
>>
>>124059624
What do you prefer?
>>
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everything is fine here
>>
>>124055940

you probably don't want to be manually checking if a key is down, you should instead be getting keypress / keyrelease events from whatever library you're using.

do something like player.posx += speedx * time, where speedx is zero if not moving, positive if moving right, negative if moving left, and time is just the length of the timestep
>>
>>124059672
nailed it
>>
Anyone know if you can change the 2D Physics axis in Unity?
>>
>>124059761
Not using a library, or even a window that receives regular messages.
>>
>>124059121
>you'll get stuck at high framerates/low speeds
Maybe I really am retarded, I just realized I'm talking nonsense.

What I meant was that the speed is inconsistent if you set it to Max(1), and moving it <1 pixels or whatever isn't a problem.
>>
>>124058430
Some snow particles when you're turning would really juice it up
>>
how many of you guys do one game a month?
>>
>>124060058
sort of, if eitochin minijams count
>>
>>124059121
Explain how delta is always going to be zero. I'm waiting.
>>
>>124060058
Could easily do it, but I absolutely hate shallow games.
>>
>try to google search a unity bug, problem or info on a feature but can't be specific with the keywords
>all the results are just people asking babby-tier programming questions that match my keywords
>>
>>124060289
Well, do we not deserve it? We did not cast out the undesireables, and we gave into their shittiness.

We accepted their destructive meme habits instead of fostering discipline.
>>
>>124060289
why would anyone older then 15 go to /v/ anyways
youre just some little nodev kid arent you
>>
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>>124038674
https://www.youtube.com/watch?v=BlqhOAV2eJc

5 hours late, but, this one?
>>
>>124060174
It's not, I just reacted to the first line without reading the rest properly. I assumed it was wrong because I calculate delta like this:

current = gettime();
delta = current - last;
last = current;
>>
>>124060385
What is the question
unless you're just saying "in general"
>>
>>124059835

hmm, tricky. you could effectively create your own event system by having a thread continually polling the keyboard and notifying something when the keys you're interested in are pressed or released.
>>
>>124060554
I'm just pointing out how highly intelligent I am compared to other unity users and that I program on another level
>>
>>124059835
>>124060625

... or you could just check once at the start of the loop, as you're doing now, and then do player.pos += speed * time if the key is down.
>>
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just fucking around w/ spriter / game maker tonight. who else is comfy?
>>
>>124059997
That's a good idea. I think I can easily implement it.
>>
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>>
>>124060403
Their gamedev threads are pretty good. That's it though
>>
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>>123999234
Guys I wanna make a little 2d pixel game but I have 0 experience with programing or coding
Plz help
>>
art is not gamedev
level design is not gamedev
music is not gamedev
>>
>>124061137
G A M E M A K E R
>>
I watched Dungeon of the Endless's Unite presentation, but god damn I cannot copy that shit
There's so many little bullshits you have to deal with like how things look closer up and down, but not side to side so you need to adjust the speed of everything and the distance of everything by a proportion of the camera's angle
>>
>>124061236
You know any links for tutorials for absolute beginners?
>>
>>124061434
Learn to draw a dick, Daco.
>>
>>124061203
gamedev is not gamedev

gamedev is not gamedev

gamedev is not gamedev

gamedev is not gamedev
>>
>>124061203
little girls are not gamedev
>>
friendly reminder that procgen has the benefits of getting you more players, keeping them playing, and requiring far less development time than a game with premade levels

you're shooting yourself in the foot if your game isn't procedurally generated
>>
>>124061597
I don't use it personally, but there's a lot of tutorials in youtube. Also this:
http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>>
>>124061829
you take that back!
>>
Why does /agdg/ have all the worst advice?
>>
>>124061950
because we're amateurs
>>
>>124062082
Why do amateurs insist on acting like teachers?
>>
>>124062163
why do people bother amateurs with requests for advice?
>>
>>124062163
i see alot of people give programming and art advice here

however if you want to talk about selling or marketing you should talk to a professional
>>
>>124061950
People intentionally give bad advice to get rid of competition.
>>
>>124062163
Mount Stupid
>>
>>124061072
In my experience the gamedev threads over there are mostly games that come from here, people that say we're all nodevs, not realizing that a lot of the games being posted are from here and the majority of the other posts are people either saying they're going to start programming, or they started and dropped it when the tutorial wouldn't compile.

The only benefit is that they don't have to resident shitposters hell bent on their destruction and you don't have to see that "where is your game" shit.
>>
>>124062397
where is your game?
>>
>>124062579
Dropped it when the tutorial wouldn't compile.
>>
>>124062703
I'm going to start programming to make up for that
>>
Does anyone know how to replace text characters with sprites in Unity 5?
For example, I've written something to a text box and it should detect all the characters in there and replace each letter with it's corresponding sprite.

Tried googling but I'm not sure what am I looking for so I came back empty handed.

I ripped the font from Castlevania: The Adventure for learning purposes, pic. related.
>>
>>124052362
What engine are you making this in?
>>
Are plague doctors a new meme?
>>
>>124062782
mah own ^.^
does it really matter what engine he uses? its just art
>>
>>124062886
what games have plague doctors in?
>>
>>124062936
Isnt this one?
>>124052362

Also i think Cairn, and that first person punching sim in the same style as the other two.
>>
>>124062769
The right way to do it would be to make your own font out of the sprites you ripped, and set Unity to use that
>>
>>124062936
Pokemon
>>
>>124063094
That is the right way, you are right, but that is not what I'm looking for.
>>
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>>124062163
>>
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What's the general consensus on the Blender game engine?
>>
>>124062769
I googled "Unity bitmap font" and there's a nice little piece on the appstore for only like $40.

If Unity honestly doesn't support it out of the box, perhaps you could look at a bitmap font class from an open source library and translate it over. I know libGDX has one.
>>
>>124063442
no games
>>
>>124063442
its great!
dont use engines that target indie devs who work alone
no use something thats not even getting updates because youre a special snowflake
>>
>>124063016
there is no plague doctor in the gif you linked
>>
>>124063451
Unity 4 supported bitmap fonts but 5 doesn't.. what the fuck
>>
>>124063442
its terrible
i done a game with it and some basic stuff aren't possible of doing
also your game will have the same shitty blender render (with normal and lightmaps if you like)
if you want to prototype some kind of a small game using blueprints like system go ahead
>>
>>124063451
i googled it too and found free copy paste solution so idk why that guy cant do the same
>>
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>>
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Oh right, I forgot because only AGDG watched my videos, I could do this too...
>>
>TFW you are out of design juice
>>
>>124063802
Some of that is quite surprising.
>>
>>124063802
>Jordan
wut
>>
>>124063896
This is where you foster discipline and get shit done even without juice.
>>
>>124063918
that's me ;_;
>>
>>124063936
You're right. It is just hard when your standards are high so you know 99% of what you write is garbage so you have to throw it away.
>>
Reminder of you dont make an engine your goose is cooked
>>
>>124064043
Oh god.

Yes that is painful.
>>
I think we had motivational links in Op-post, or no?
>>
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>>124019551

Looks neat. but I do think the ground looks pretty flat and boring when it's always perfectly 90 degrees with no plantation or props to break it up. maybe you knew this already and haven't got around to it, but if you look at different 2d games, they have different ways of tackling this problem

fez used a lot of different plants, like vines, grass, mushrooms and shit like that

megaman x used a lot of tricks to make everything look non-flat, I'd look up game play of it for inspiration

super mario world used a lot of rounded corners on both the ground and blocks

etc
>>
>>124064429
I don't remember such a thing, but "motivationals" are pretty goddamn useless. Too fickle, too ephemeral, too ineffective
>>
>>124033529
When you spawn those HexNode objects, create an empty gameobject (call it HexGridRoot or whatever, or just use the manager objects transform), then after creating each node grab its transform and parent it to that empty gameobject's transform.
It cleans up the scene hierarchy since you can toggle them all at once.
>>
>>124051919
>mecha are cool because you don't have to do teamwork cuz teamwork is gay lol
>>
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In b4 some basic bitch says guy on right is authentic and left guy is a hipster even though that makes no goddamn sense
>>
Does the following system sound functional?

Picture Ye Olde dimetric SRPG but with intercombat map traversal. Each map is a single screen. When a player enters a certain screen there is a chance for a random encounter.

To the system itself: if all party members stand at one of the transitions at the edge of a map they run away. There is a chance that the enemy will pursue them, in which case the battle moves on to the next screen. The party cannot run back to the screen they just left. If the enemy does not pursue them they have successfully ran away.

This feels cluncky but I have yet to find a better solution. Making running away menu-based just feels wrong.
>>
>>124035050

just guessing but good 3d artists usually needs licences for a lot of fairly expensive programs
>>
>>124065272
I know a lot of actual artists and they all just pirate the software.
>>
>>124035050
Nobody wants to do free work for your game.
>>
>>124025304
the ball being stuck on the side is a known bug, you just have to smash it against the wall to make it bounce again.

Anyways, I'm trying to come up with a solution for Tetris now, I have no idea how to implement it.
>>
>>124065014
>taking running from random battles, a mechanic introduced largely to reduce tedium and/or frustrating due to random battles, and making it not actually for sure end the battle
shut the fuck up faggot.

the spiderweb software Exile series lets you run away from battles by heading to the map edge, and instead of just making the battle have a possibility of never, ever ending, they just make the map boarders far enough away that trying to run will take a few turns of tactically falling back

instead of, y'know, making running away actually just restart the battle
>>
>>124065317

for actual commercial production or just for private use?
>>
>>124053173
no more shitty arbitrary limitations like the older versions had?
>>
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Does anyone have any advice on the snow splash? I'm not really sure how it's supposed to go.
>>
>>124065594
Making running away a sure thing removes all consequences for failure. If we're talking about Spidersoft titles all of the newer ones, like Avadon, feature a mechanic which severely punishes or outright prevents characters from disengaging from melee.
>>
>>124024931
pissed off a schizophrenic and died
>>
>>124065717
Depending on the kind of work they do. Pirated copies of photoshop are used freely for every purpose. Pirated copies of 3D editing software less freely due to fear of being caught by a mechanism hidden in the code.
>>
>>124065751
Fewer particles
Have them spawn above the player sprite, at the bottom corners, and only if you're turning hard enough
>>
>>124065751
multiply the effect speed by two
>>
>>124065879
Also give the particles a velocity away from the player
>>
>>124065740
From what I've read. To be perfectly honest, I never actually used the free version.
>>
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>>124060437
the commentary is more cringeworthy than the kickstarter desu
>>
>>124065879
Above the player sprite as in drawn over the top?
>>124065916
Do you mean the speed they fly away, or the speed they disappear?
>>
>>124065774
>failure
99% of the time, running away isn't "failure", it's "holy fuck the encounter rate is way too fucking high and it's killing the vibe"

>If we're talking about Spidersoft titles all of the newer ones, like Avadon, feature a mechanic which severely punishes or outright prevents characters from disengaging from melee.
Exile had this. NOT EVERY FUCKING TILE OF THE MAP IS WITHIN MELEE RANGE OF EVERY ENEMY IN THE FUCKING WORLD THOUGH.
>>
>>124065875
>mechanism hidden in the code
Photoshop adds secret watermarks to your images

The thing is they don't care if some 16 year old faggot uses a pirated photoshop to sell diaper furry commissions. They only care if you do some kind of significant commercial work with it.
>>
>>124066265
there's no evidence of photoshop adding watermarks, they do add metadata to the file though
>>
>>124066163
>99% of the time, running away isn't "failure", it's "holy fuck the encounter rate is way too fucking high and it's killing the vibe"
I don't want people to run away from combat because they'd rather fight less. The random encounter rate is set to the value it is set because I -need- the player to fight approximately that many battles before reaching a certain point. Running should be something you do because you are outmatched and need to lick your wounds in the inn.

>Exile had this. NOT EVERY FUCKING TILE OF THE MAP IS WITHIN MELEE RANGE OF EVERY ENEMY IN THE FUCKING WORLD THOUGH.
Yes but quite often if you wanted to progress deeper into an area you had to pass through a bottleneck with melee enemies.
>>
>>124061203
What IS gamedev?
>>
>>124066265
>secret watermarks
it's just metadata and metadata can be removed

>>124066475
> I -need-
players don't care what you "need"
have you considered that maybe some people don't like grinding, and will think of Sikk Pro Strats instead of just grinding on imps for 1000 hours between dungeons???

>Yes but quite often if you wanted to progress deeper into an area you had to pass through a bottleneck with melee enemies.

>there were dungeons with single-tile walkway areas

>that means Exile did not have a "running from random battles mechanic"

did you actually play the game, or
>>
>>124066265
That only matters if you distribute the image digitally. A lot of people do work which is meant to be printed.
>>
>>124066535
>players don't care what you "need"
Sure. Those players don't like games of this type. There is no reason to cater to them any more than there is a reason for a shooter to cater to a guy who hates shooting.

>did you actually play the game, or
I played Avadon and that's that.
>>
>>124066641
>Those players don't like games of this type.
yeah because srpgs are solely about grinding and nothing else

>I played Avadon and that's that.
https://www.youtube.com/watch?v=-FgZtrFtIzA
>>
>>124066809
>yeah because srpgs are solely about grinding and nothing else
If you define any sort of combat as grinding then yes. Stop being deliberately obtuse.
>>
>>124066123
both
>>
>>124066874
There are many reasons a player might want to run from combat. It's okay to penalize it in some way, but not with "you don't actually run from combat and are trapped in battle forever, LOL THATS WHAT U GET 4 BEIN A COWARD AND NOT DOING EXACTLY THE NUMBER OF BATTLES I DEMAND"

if anything, the lost exp and loot is enough
>>
>>124066978
The penalty needs to be severe enough that it functionally means "look son I get that you want to get to the next floor but you're not getting through with less than 5 battles go home". Getting through an area without using up resources just breaks the game. Allowing for that invalidates design which focuses on resource management rather than per-encounter resources.
>>
>>124066448
>>124066535
>metadata
That's basically what I meant. Either way they add shit that they may be able to "find you" with.
>>
>>124066507
Enginedev
>>
Random battles are cancer and you should feel bad if you even thought about adding them.
>>
>>124067176
I think the penalty will be them uninstalling your shitty game.
>>
>>124067202
why are you photoshop in the first place?
i would use gimp if i got used to it but im already using photoshop for several years and its easy to pirate
>>
>>124067260
This. People praised Chrono Trigger for more than one reason. One of those reasons was no fucking annoying random battles.
>>
>>124067260
You don't like dungeon crawlers. That's fine. Acting like Wizardry and all of its descendants aren't successful isn't.

>>124067276
They'd probably uninstall Wizardry too. The game's clearly not for them. That's fine.
>>
>>124067442
Instead you have lots of literally unskippable non-random battles :^)
>>
>>124067546
>Wizardry was only about grinding
>Grinding and random battles are the only part of dungeon crawling
>You couldn't run from random battles in any dungeon crawler ever

you're game is shit
>>
>>124067424
Gimp is shit compared to photoshop, plus I have a legal version of photoshop from graphic design school.

I'm planning to switch to Krita when Linux gets more of the software I need.
>>
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What do you guys think about this?

I don't know about making them disappear twice as fast. It didn't seem like snow.
>>
>>124067628
>Wizardry was only about grinding
Wizardry was 90% random encounters.

>Grinding and random battles are the only part of dungeon crawling
1) Random encounters!=grinding
2) No, only the majority. The other was was mapping the maze and optimizing builds.

>You couldn't run from random battles in any dungeon crawler ever
You can usually run. If you fail the enemy usually gets a round of free attacks against you. See? I'm generous.
>>
>>124067602
>literally unskippable
You can just walk to the left or right of them, and there's still a running away mechanic.
>>
>>124067698
They should fly to the sides, not all over the character's face.
>>
>>124067698
show it disappearing twice as fast
>>
>>124067663
krita is incredible because its a great painting tool on top of being a great image manipulation tool
>>
>>124067710
sounds like a shit game tbqh and your self-righteous smugness isn't exactly wooing me to your side
>>
>>124067728
There are a lot of encounters which you have to face in order to follow the road to a given sequence. If you avoid them that just means you're going elsewhere.
>>
>>124067809
I'm only reflecting your tone over the last couple of posts good Anon.

If you don't like the genre don't comment on it. That's like feminists giving feedback on Sengoku Rance.
>>
>>124067814
>have to face
No you don't

a lot of them are static enemies that can be navigated around AND THERE IS STILL A FUCKING RUNNING AWAY MECHANIC YOU STUPID PIECE OF SHIT

there's SOME forced battles, but it's not like every two steps are fifteen Giga Mutants that drop in from the sky

I think even one of the Lavos Spawns you gotta fight in the bit where you revive chrono is skippable by just running away

>>124067870
>i-ids not 4 u den, ids juss ur opinion man ;_;
no, your game is just a shitty example of the genre. well, it would be, if it existed ;^)
>>
>>124067907
>You can run away except when you can't
Cool.

>no, your game is just a shitty example of the genre. well, it would be, if it existed ;^)
You just called Wizardry shit m8. Which crawler do you -actually like-?
>>
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>>124067757
>>
>>124068045
>except when you can't
literally only bosses and you know when a boss is coming so you have time to prepare. And even then, some minibosses (like that Lavos Spawn) can be fleed from to zero penalty other than maybe tanking ONE hit while you charge the run.

and Exile is the best RPG series of all time. OF ALL TIME
>>
>>124068056
looks better imo, but you will ultimately decide if you are gonna use it or not.
>>
>>124068146
How does Exile qualify as a crawler? Isn't it just an RPG?
>>
>>124068196
You crawl through dungeons and kill things and get loot like any oldschool D&D campaign.

Did you ever play it? Or are you a fucking fraud
>>
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>>124068056
MAKE IT FLY TO THE SIDES
>>
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>>124066507
anime
>>
>>124067747
>>124068359
I will work on it. It's a bigger change than simply doubling a number.
>>
>>124068359
>he isn't into frosty bukkake
>>
>>124068305
>You crawl through dungeons and kill things and get loot like any oldschool D&D campaign.
You don't know what a crawler is. Hint: Baldur's Gate is not a crawler. The Gold Box games are not crawlers. Bard's Tale is a crawler. Etrian Odyssey is a crawler.

>Did you ever play it? Or are you a fucking fraud
I've already told you I haven't played it you dummy.
>>
>>124068425
isn't it too early to be working on the winter jam anyway
>>
>>124068434
I'm not him, but Baldur's Gate is like 3rd Edition D&D. That's not oldschool.
>>
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>>
>>124068638
Please include a workshop and hat DLC.
>>
Idea guy here

Turn-based tactical tower-defense game
>>
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>>124068638
>capaverde
>>
>>124068586
He told me I could start early and I think it's written on the page too.

I'm also quite a slow dev and trying to make multiple games so there's more than three this time.
>>
>>124067698
wron side lol
>>
>>124068692
Counter-idea

A tower-defence game where you send waves of mobs against an AI tower
>>
What happened to Aerreniasdev (forgive the spelling)?
>>
>>124068779
Idea riposte
A dinousaur-themed tower defense game
>>
>>124068779
Counter-counter idea
A game where you're an arms dealer arming both the mobs and the tower defense side
you have to balance giving the weapons they desire at the right time with trying to keep both sides alive so you can continue to profit
>>
>>124068779
A MMO where one faction builds towers to defend something, and another faction sends mobs to attack that something
>>
>>124068434
F R A U D ~ D E T E C T E D

it's not randomly generated, but is essentially moving from dungeon to dungeon slaying monsters and collecting loot according to constraints dynamics pretty much ripped right from tabletop dungeon crawlers of the time. The story is just something to keep you moving from dungeon to dungeon and loot pile to loot pile.
>>
>>124068814
left agdg, moved to reddit
>>
>>124068814
He's doing that possession game now.
>>
Why the fuck does UE4 want me to download Visual Studio 2015 to compile when I already have Visual Studio 2013?
>>
>>124068638
What are you even throwing on the ground? And it seems useless since the AI can move diagonally
>>
>>124068943
because IT'S 2015
>>
>>124068943
What year is it, friend?
>>
>>124067424

legal version of photoshop costs like 10 euros a month, it's really not that expensive
>>
>>124068943
just download it, it's free grandpa
>>
>>124069137
My internet is shit. I don't want to.

>>124069064
>>124069064
its THE CURRENT YEAR
>>
>>124068779
that already exists, I'm afraid
>>
>>124067698
I think it would be neat if you had an on-screen snow effect, kind of like rain in some racing games, or the blood in GTA: Vice City
>>
>>124069438
>third person game
>camera screen effects
kill yourself
>>
>>124069289

guess you're not compiling shit then
>>
>>124069002
magic walls, they block walking and projectiles
I was just testing the pathfinding though
>>
>>124069556
well okay it was just an idea :(
>>
>>124069648
well your idea was shit

now go sit in the corner
>>
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Hmm. Shapework is a bit better now but lol the bandages don't match up for shit (for a few frames you're supposed to be seeing his back).
>>
>>124069556
Plot twist: You're actually a completely different character controlling a robotic body and seeing your surroundings via a physical floating camera that follows the body around.
>>
>>124069736
either too much movement, too few frames, or too fast playback. Take your pick.
>>
>>124069736
i think it's a fun looking animation nonetheless
>>
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People like big things. Sometimes, big things are impractical.
>>
>>124069840
>too few frames, or too fast playback.
Don't you have one of those backwards?
>>
>>124069438
I know what you mean, but don't people normally go out and play in the snow after it has stopped falling?
>>
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>>124069840
Well it is a run animation, and other games have pulled it off with the same everything you mentioned.

They too look awkward when you focus exactly on them too much, so dunno.

More frames/less movement isn't necessarily better, especially for fast animations. You may be right about the frame speed, though?

In any case players with monitors my size will be seeing it more like this...
>>
>>124069993
I mean when you make a sharp turn or something
like when you pizza instead of french fry at the wrong time
>>
>>124070020
And now I realize the back leg/arm don't have nearly enough contrast. Anyhow I'll report back when it's less shit!
>>
>>124070034
>I've never skied and have no sense of first vs third person but lemme tell you how it works anyway
>>
>>123999234
Hey guys I want to get into modding Ragdoll Masters but I don't know where to find the source code help please?
>>
>>124070125
https://developer.valvesoftware.com/wiki/SDK_Installation
>>
>>124069905
No. It's too frantic and confusing, so you need more frames, slower animation, or less movement to make more sense of it.

>>124070020
Well it does look much better zoomed out like that.
>>
>>124070034
Oh, not falling snow, more like snow thrown against a window.
I think that might be too much for me.
>>
>>124070206
http://ragdollsoft.com/ragdollmasters/ this game
>>
>>124024497
You are the hero agdg needs
Maybe now people will finally realize pixelshit is a meme and needs to die
>>
does this mean i'm gonna make it?
>>
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>>124068943
Because Microsoft sponsors them for it of course. The only reason that huge pile of shit called Visual Studio is used so widely, is because Microsoft does their best to get it into the right places.
>>
>start working on my mech game
>it's going to be a fast-paced side-scroller
>mech-creation almost complete
>mechs are made up of multiple parts
>each part has it's own stats
>each part can be upgraded or switched
>I can add new parts or weapons to the game by simply adding a single line to a text-file
>realize I will need around 50000 sprites to get anything on the screen
>can't draw for shit
life is hell
>>
>>124070403
2d game on /agdg/
>pixel art that looks good
>art that makes the game look like a flash game on newgrounds from 2002
pick one

there are some exceptions but not many
>>
>>124070507
I literally fucking told you that was going full autism but NO you didn't LISTEN you said
it'll be FUN to DEVELOP you said
>>
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>>124054239
Sorry for the late reply, was deving at autismal levels today, but yes that's what I'm going for, but got plenty of spins in mind for it.

Holes are done btw, I think.
>>
>>124070594
>>124070594
>>124070594
>>
>>124070418
Soon you will start seeing yourself above us, and post here less and less, and finally you'll start telling your new twatter friends how much agdg and the people in it suck, and before you know it you're sucking SJW cock for attention.
>>
geniunely shocked at so many /agdg/ players who played spidersoft shareware games
thought i was pretty much in the minority when it came to playing games like these in the early internet pre 4chan days
i literally played these titles till my eyes bled due to the eye rape graphics and having to sit an inch from the screen
>>
>>124070605
please post your twitter/tumblr
>>
>>124070627
Not a single fucking chance, comrade
>>
>>124070567
>pixel art
>that looks good
pick one tbqh fampai
>>
>>124069134
do photo editing with gimp, paint with krita
works for me

both programs actually not that different from photoshop, all the stuff are in the same place pretty much
>>
>>124070698
Ain't got it yet, going to make it later.
But I'll be posting progress here every now and then.
>>
>>124070497
mandatory: www.youtube.com/watch?v=KMU0tzLwhbE
>>
>>124070418
@brentmdev
Not surprising since you just followed a bunch of people and added random ass devs to your list ;)
>>
>>124070020
Looked into the gif and Frame6 is your issue, it is too much of a jump from Fram5, which makes it feel out of place, lesser the movement from one to the other and it should improve.
>>
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I did a bad collision script and put a dorkly animation for the char.
Thread posts: 792
Thread images: 153


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