[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/RPGMG/ RPG Maker General #109

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 743
Thread images: 172

File: shia3.png (519KB, 634x634px) Image search: [Google]
shia3.png
519KB, 634x634px
RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 13 is up.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again? Some anon? I didn't quite get this.

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
What have you guys done in your games today?
>>
File: image.jpg (32KB, 192x192px) Image search: [Google]
image.jpg
32KB, 192x192px
Why is there a link to the MV crack in the OP? It's not 2002 anymore, the "you're a young teenager with no money and the software isn't in English" thing doesn't really apply here. Have some shame.
>>
Today's Yanfly plugin is Armor Scaling:

https://www.youtube.com/watch?v=JVLJEZo2VHo

Is it me or is he/she doing a lot of League of legends stuff? Not that it's a bad thing (and in fact I like it). I'm just not sure how I feel like every game suddenly having LoL mechanics.
>>
>>123714854
I agree. Just copied what some other anon posted. Sorry. I feel ashamed.

>>123715238
I don't even know what this script does. Will watch.
>>
I'm new as fuck, I wonder if a battle system like Valkyrie Chronicles is possible or fight perspectives like Golden Sun the rotating from party to enemy type thing meaning their would be maybe 2 battle sprites for the character and enemies one from back and one from the front
>>
Silent maid is next in queue l, not sure why the OP's still confused about that.
>>
>>123714015
Did a bunch of stuff to try and pull my collab entry all together, but it's not done yet and I'm distracted by having to be packed up and ready to move in a week.

If anyone wants to help out by testing what's presently available:
>>123696048
>>123696263
>>
>>123717180
DLing, will report back in a bit.
>>
>>123717826
May jupiter have mercy on my incomplete entry.
>>
>Hello /rpgmg/! I'm a couple of days into my first project and while it's going well, I'd like to not be using the basic RTP and character generator sprites. I'm an artist and I do make nice pixels but shit man, I'm not made of time. So I could use some advice:
>Should I try doing my own tileset? I know those things are tedious and difficult, so I'm not sure if it'd be worth it. And if not, where should I get it from?
>As for characters, I'm fine with spriting those, but I'm having issues deciding whether to go with larger more detailed sprites or smaller and cuter (but less detailed) sprites. What size are you guys using?
Right now there aren't many good assets for MV, so you might want to use VX Ace if you want to stick with premade tilesets. That said, you could always try to just edit the MV RTP to your needs, depending on your setting. And talking about settings, that should probably be taken into account regarding the decision of using the RTP or not as well.

Characters also depend on setting and the story in general. Something else to take into account would be that characters with longer limbs don't look that good with the built-in animations.
>>
>>123720565
quoting
>>.123698382
from the last thread
>>
Dont die again
>>
>>123714015
I drew two character's haircuts.
>>
>>123714015
I added some scenery to the starting zone. I then spent the rest of the day thinking my game will be shitty and just played other videogames :(
>>
File: wat.png (94KB, 1280x720px) Image search: [Google]
wat.png
94KB, 1280x720px
>>123717180
'Sup, Firgof? I've been around here for just some weeks and don't know so much about the collab, but I'd like to play it. How much do you think I'd have to play to reach where it is now?

>>123724393
Why you guys no show u stuff?

>>123724967
Tell us a little about your project. Ask opinions. Why not?

Also, I've made this. It's what's you play in one arcade in my game. This shit isn't even horror, desu.
>>
>>123726232
I haven't made their costumes yet. It would be too lewd to post them naked.
>>
>>123726232
In terms of time? It took me about 9 hours to reach the current end of the collab, but I was moving a little slow. From the savefiles that come with it, it looks like it's averaging 6-8 hours of play so far.
>>
>>123726519
I'm hoping to add another hourish of gameplay with this chapter, as that's the pacing standard other chapters have set up so far, so maybe 7-9 hours by the time the next chapter rolls out.
>>
>>123726335
That's where the fun is. kek

>>123726519
Nice. Will try to start tomorrow. I'll travel a 7 hours flight on Tuesday, so I'll have plenty of time.
>>
>>123727004
Do note that some sections are rather high difficulty spikes. I think the most common wall is the Muscle Bros, and if not that, it's the amount of difficult random battles later on that don't give enough exp to be worth anything.
>>
>>123714854
as a rule of thumb, I won't pay for anything until I'm sure I like it. Any crack serves as a demo. Which is how it should always be.
>>
>>123727718
Yeah, that was my experience as well. That's partly why I set up this chapter up with mostly fixed levels, known character attributes and equipment, etc. - I wanted it to be more about the strategy in combat than the grind.
>>
I refuse to let this thread die again while I'm waiting for feedback again. Live, damn you.
>>
>>123731245
I'm out right now but I'll totally try it out when i get home in like 5 hours.
>>
>>123731790
Yar, I know you guys are working up some feedback for me. I'll just hold the fort while you guys are. /vg/ feels like it's moving really fast today.
>>
File: th (1).jpg (6KB, 300x209px) Image search: [Google]
th (1).jpg
6KB, 300x209px
You let my Dinosaur theme thread die! Shame on you!
>>
>>123731971
My net's acting up so it'll be a while before I can dl it an play.
>>
File: 5 get failure.gif (473KB, 300x225px) Image search: [Google]
5 get failure.gif
473KB, 300x225px
>Download MV crack.

>Failed to uncompress archive.

Now my burning curiosity will never be quenched! I MUST SEE HOW SHIT IT IS FOR MYSELF
>>
>>123733454
Stick with the old ones. They are better.
>>
File: SS2.png (371KB, 1335x1026px) Image search: [Google]
SS2.png
371KB, 1335x1026px
My project:

http://forums.rpgmakerweb.com/index.php?/topic/50078-the-long-road-early-development-feedback/

What do you think?
>>
>>123733676
=) I love cats
>>
>>123734361
I like turtles
>>
File: poison.jpg (130KB, 640x480px) Image search: [Google]
poison.jpg
130KB, 640x480px
>>123734590
So do I!
>>
>>123733454
There's a trial on the site.
>>
File: bad dudes.jpg (164KB, 640x480px) Image search: [Google]
bad dudes.jpg
164KB, 640x480px
>>123736179
>>
>>123736179
Thats pretty sick have you made all of those assets? if so it looks fantastic.

Also, I take it this is that 3d game you were showing off a few weeks ago?
>>
File: dense trees.png (695KB, 622x480px) Image search: [Google]
dense trees.png
695KB, 622x480px
>>123740810
Yeah its coming along nicely. I didn't make the assets someone else did that =) they rock.
>>
>>123742264
Very impressive, how exactly are you making this in RPG maker? Also.. what are you paying for assets (if at all). I'm making everything myself and loving it, but its a TON of work
>>
File: My Project.png (159KB, 546x414px) Image search: [Google]
My Project.png
159KB, 546x414px
>>
>>123742467
fple =)
http://save-point.org/thread-422.html

requires a lot of work as it comes with almost no textures, also its not really designed with exteriors in mind. it can look very glitchy if you don't take a lot of care.
>>
>>123742684
<3 mechguns
>>
Nope. Thread's staying alive,
>>
File: fog.jpg (199KB, 640x480px) Image search: [Google]
fog.jpg
199KB, 640x480px
>>123745553
bump!

fog looks nicer used as a background effect,
>>
File: reeeeeeeeeeeeee.jpg (165KB, 640x480px) Image search: [Google]
reeeeeeeeeeeeee.jpg
165KB, 640x480px
>>
>>123746326
>>123745553
In order to keep the thread alive, would either of you be interested in reading through my early feedback thread and post some thoughts/comments here?

>>123733676

If you have any similar information about your projects I'd love to help out too!
>>
>>123747571
busy making stuff 8) sorry!
>>
>>123745553
Dude, can you get your zip uploaded elsewhere or as a torrent or something? My connection keeps dropping the download when I look away for like 2 seconds.
>>
Shit happened and now I'm stuck out doing nothing for an hour.

Rage bump.
>>
>>123750008
If you had to pick one, what is better, Turn Based or ATB?
>>
>>123750909
TB definately.
>>
>>123751438
This was my thought as well, especially because the combat will be somewhat cerebral, requiring thought out reactions. I'd rather engage a persons mind than their reflexes.

Though... I am trying to work in a Xenogears like combo system for basic attacks... just to give them a little bit of speed button tapping.
>>
finally home.
Downloading your thing Firgof.
>>
I am downloading it as well...

Do you guys need any help with anything? What version are you using?
>>
File: tree walls.jpg (198KB, 640x480px) Image search: [Google]
tree walls.jpg
198KB, 640x480px
>>
>>123753259 here, gonna have to second Silent Maid's request for a different upload location. Thing's just not downloading from google.
>>
File: fixed.jpg (155KB, 640x480px) Image search: [Google]
fixed.jpg
155KB, 640x480px
>>123753684
>>
IM ABOUT TO START ON MY NEW PROJECT
MV or VX Ace
>>
>>123755936
I've been using MV and its honestly better. Javascript is amazing.

Not to mention... porting to iOS and Google Play
>>
>>123754680
>>123748808
I reuploaded it for you guys:
https://mega.nz/#!LQ5QmSxR!GhimZS5i1w4JfUqkDuXXNQ7B4liM0rvIozA2kDOi5-M
>>
In Ace, when your character moves into an impassable tile, and their walking animation still goes on for a couple of frames while the sprite is still in one place. Is there any way to disable that?
>>
>>123757027
Thanks a buch man, will try it out when it's done
>>
Alright, time to try this chapter out.
>>
File: try again2.jpg (167KB, 640x480px) Image search: [Google]
try again2.jpg
167KB, 640x480px
>>
Alright, so I think I've gotten as far as is made in this chapter (Assuming the ghost ship is up to where you've done.)

For now, I'll just try to point out the bugs and all, I'll leave the criticism on the chapter when it's done.

>A lot of the doors don't work right in the FP dungeons. The switches in them are also completely invisible, and I had no idea they were even there. Some decorations like the statue in the statue room were also missing, make sure to check that out.
>The ship starts in the wrong place and will get you stuck when you try to enter it. I looked in the editor and I noticed that you didn't make the player face the ship before entering it, which you need to do otherwise the board vehicle command doesn't work.
>the entrance to swamplands is below players and action button as well, making it inaccessible.
>In the swamplands dungeon, the Blue flame looks completely out of proportion and much farther than it's real position. The doors going deeper are also completely screwed up and don't look right at all.
>the world map also doesn't remove the red tint from swamplands so try and fix that.


That's about most of the bugs I found to what was done. I couldn't proceed past the Ghost Ship because the cutscene endlessly loops. Now as for the enemies, they're great, but most of the messages can be seen and done with in about 3-4 turns. They're way tankier than they should be and end up making the battles last much longer than it should.
>>
Im looking for some good story rpg maker games like Lisa or OFF, i dont really care the style as long as the story is good, which would be some examples?
>>
>>123733454
The trial is only like 20 something MB right?
>>
>>123764691
200mb ish
>>
>>123764750
I thought I was wrong and just dropped one zero but I just checked, it's just 20.651 MB. The crack I mean, not the demo.
>>
>>123764869
The crack is indeed 20mb, though I thought you were talking about the trial, since that's what you mentioned in your post.
>>
>>123733676
Is this setting like Looney Toons/Tiny Toons where you have regular pet animals as well as cartoonish anthropomorphic animals?

Because I can't help thinking that everything would look better if they all were just regular animals.
>>
How much attention do players give internal logic of a map?

If I say a forest path hasn't been used much in the last 50 years, would players be bothered that traces of the road were still there to serve as an indication of where to go?
>>
>>123772838
>Traces
No. Showing a little change is enough to establish that its fallen into disrepair. The only thing that would trigger me are shiny new road signs next to the tattered and overgrown road
>>
>>123762698
Technically, where it's presently 'complete' is up to when you first get to the new world map - everything past that point is not yet finished.

Questions about your feedback:
Re: Doors in dungeons. What would you say the reason is for the switches being invisible? Was the game screen too dark or were they literally not being displayed?

The boat was what I was originally using until I changed it to the Ship vehicle. I realized it was refusing to work on the swampwater tiles so I switched it over to what I thought was the ocean tile - what you're saying is that even as-is it's still not working?


>but most of the messages can be seen and done with in about 3-4 turns
Hm. That's odd, because there's 5 unique effects for both Greed and Hoard. Would it be better if I guarantee the next unique effect is a different one than the last one used?

>They're way tankier than they should be and end up making the battles last much longer than it should.
OK, so my pacing is too slow then. There's a couple ways I could fix that - do you think it'd be more enjoyable for the encounters to be more spread out or for the enemies to be less tough but as frequent?

>I'll leave the criticism on the chapter when it's done
I would enjoy hearing the general criticism now if you wouldn't mind tossing it out, as I can work on the game and address critique now but I can't when it's done and Silent Maid takes over. :P
>>
Reposting from the other thread:
Hello /rpgmg/! I'm a couple of days into my first project and while it's going well, I'd like to not be using the basic RTP and character generator sprites. I'm an artist and I do make nice pixels but shit man, I'm not made of time. So I could use some advice:
Should I try doing my own tileset? I know those things are tedious and difficult, so I'm not sure if it'd be worth it. And if not, where should I get it from?
As for characters, I'm fine with spriting those, but I'm having issues deciding whether to go with larger more detailed sprites or smaller and cuter (but less detailed) sprites. What size are you guys using?

TLDR How do I decide what graphics & sprites to use?
>>
File: bzol.png (57KB, 428x624px) Image search: [Google]
bzol.png
57KB, 428x624px
>>123781792
If you have a serious lack of time, I'd recommend doing something that saves you a lot of time at the foundational level. That's what I do for some of my games, like this one game Five Souls where I used a brush in Krita which auto-fills small gaps and such. It lets me paint things like this pic in about all of 10 minutes.

But yeah ultimately, think about what you can simplify and how you can stylize that simplification to look good. Some people go lower res, other people restrict their palette, others stamp stuff from real life, draw exclusively with patterns, make just a couple assets and make things up from them in varying combinations scales, colors, etc.

Whatever best fits with the skills you've trained up.

>What size are you guys using?
I use whatever scale best fits my present time constraints.
>>
Nope. No dying allowed.
>>
File: [target acquired].jpg (87KB, 500x600px) Image search: [Google]
[target acquired].jpg
87KB, 500x600px
bump
>>
File: [Shreks Fedora].jpg (19KB, 353x334px) Image search: [Google]
[Shreks Fedora].jpg
19KB, 353x334px
>You can hold down the click and drag the brackets when picking tiles to make it bigger.
And I bet everyone already knew this.

BREAKING NEWS
>>
File: [Tips Fedora].jpg (42KB, 479x720px) Image search: [Google]
[Tips Fedora].jpg
42KB, 479x720px
Does anyone else build the world first and then add the story to it?

That's what i'm doing and I won't lie it's coming along pretty fucking slow.
>>
>>123789734
I'm doing this now. I have the setting and major characters, and only small loose ideas for how to tie it all together.
>>
>>123768273
You think so? Its really kind of just whatever, where the animals are pretty much universally stylized, not really anthropomorphic. None of the walk like people.
>>
>>123714015
I made a dungeon/cave/thing and was about to put some sort of puzzle in it but then I lost motivation
>>
File: chicken sweaters.jpg (112KB, 500x382px) Image search: [Google]
chicken sweaters.jpg
112KB, 500x382px
>>123793868
Oh, sorry then. I just saw the dog with a leather jacket and the duck with the sweater and assumed they were anthropomorphic.

But I guess it happens in real life as well.
>>
>>123794624
This guy fucking gets it.
>>
File: YOU MIRIN THESE GAINS BRO.png (5KB, 214x222px) Image search: [Google]
YOU MIRIN THESE GAINS BRO.png
5KB, 214x222px
well... only 1000 more sprites to go ;_;
>>
>>123796402
sorry I'm new here.

what gaem?
>>
>>123789734
That's a recipe for a simple plot. Haibane Renmei is a very pretty anime, with practically 0 story. It's got a comfy atmosphere. They spend a lot of time talking about the world, and the details and art are more than enough to draw you in, but the plot seemed like an afterthought.

I have the opposite problem:

>Think of an interesting plot
>Setting may as well be space because it theoretically works in any setting
>Don't give two shits about what the characters look like, or their names, because they're irrellevant as long as they perform the actions I need them to
>If not for friends, feedback and RTP, I'd probably have grey blobs residing in a world of crayon drawings
>>
>>123796964
>grey blobs residing in a world of crayon drawings

anon, this sounds pretty cool.
>>
It always confuses me while people try to hide their inspirations for games.

Some of the greatest games were the result of inspirations.

If the movie Phenoma/Creepers didn't exist Clocktower would probably be non-existent or very different.
>>
Yanfly's sublcass plugin is out:

https://www.youtube.com/watch?v=YSt1SL4HAZc
>>
>>123803346
And Earthbound is booming with references to Star Wars, Terminator and other movies from the 80s.
>>
>>123803346
I never understood this either, The Long Road is heavily inspired by 90s Cartoons (Tiny Toon Adventures, Animaniacs, Rocco's Modern Life), The Twilight Zone, Homeward Bound, Milo & Otis, The Fox and the Hound.

Works of art inspire people, if it weren't for inspiration, no one would be here in this thread.
>>
>>123806678
Not to mention RPGs like Phantasy Star IV, Chrono Trigger, and Dragon Quest.
>>
>>123739876
Here's my feedback so far:

Doors/barriers are literally invisible.
No idea what to look for. The huge rooms "appear" empty but the other anon said there might be statue switches or whatever around.
Enemies are pretty rad but battle text repeating even after particular enemies are dead is pretty weird. Their tankiness also makes it really difficult to do 3 monster enemies without thinking that it's an unwinnable encounter.
I've not recieved any Discarded Humanities from my battles with Hoards. The Memories I got, but it's very unclear what they're for.
Hey, hey, Mitch, kill yourself. Charm and confusion in this situation is far too lethal when Mitch gets affected. Without revive items, (they've been rare to buy since forever) I'd almost think you were meant to die in these encounters and the labyrinth was a huge ruse.
I've had the game crash and I don't know why.

I still haven't managed to exit the labyrinth. An invisible thing was blocking my way once again and there was no indication of it being there or cluing me in on how to pass.

tldr: Your art and stuff here is great so far. The gameplay here isn't very appealing though.
>>
>>123809386
All of that's good and useful, thanks.
That's given me some ideas on how to approach those areas differently, which ought to solve a bunch of that in a single stroke.

Sorry about the enemy-dead-yet-still-proc-effect thing, forgot to check for enemy death state before running those conditionals. I'll look into the Discarded Humanity bit though - they ought to be dropping.

D.H. is a healing item for Mitch and D.M. is a healing item for Cherno - they'll also probably be revival items.

If you encounter another crash lemme know what the message box that pops up says. Thought I squashed all the crashbugs but I guess there are still some lingering about.
>>
>>123810023
It might have just crashed because my laptop is dumb sometimes. There was no error message to go with it.

Good on you for keeping the ball rolling though. I'll keep writing dialogue as well. I'll need a few new ones since new developments with Zaria and Cherno is a bit different from what I had initially planned but still workable.
>>
File: Floga Face.png (4KB, 96x96px) Image search: [Google]
Floga Face.png
4KB, 96x96px
Tell me about your current projects, guys. I could use some inspiration.

Do I want a combat focused RPG or a puzzle focused RPG? Or should I go for somewhere in the middle?
If I involve combat, how do I make it interesting?
>>
>>123812243
Information about my project can be found in this thread and here:

http://forums.rpgmakerweb.com/index.php?/topic/50078-the-long-road-early-development-feedback/

It really depends on what your story and setting elements call for. What are your ideas as far as that goes? Is your game supposed to me more light hearted? Suspenseful? What kind of a feel are you going for? If I know that, I can make some suggestions.
>>
>>123810570
Doing my best to do so. Between my stomach problems, moving, girlfriend being sick, asset creation for an upcoming game, asset creation for an existing game, and drawing a buddy's character portrait while working on equipment for an upcoming campaign session -- I'm pretty darn busy.

So I'm just trying to work smarter rather than harder. Y'all pinpointing the weaknesses of the game lets me hit those points precisely and help level it out into a smoother more enjoyable experience.
>>
>>123813157
Ah, basically you show up in some section of the afterlife that's kind of like a purgatory and you have to help console angry/upset souls with the help of a few other dead dudes (a dude from the 40's and a chick from antiquity).

The setting is kinda... earthy I guess? I'd like it to be something that gradually transitions from lighthearted to deep and layered as it goes on, with maybe a little bit of suspense in that I don't necessarily want the player to know they're dead until later on. I'd like it to have a kind of thoughtful feel if that makes sense? Something that says "yeah, this is a really nice indie RPG"... I guess that's what everyone wants but I love the specific feel of a good well thought out INDIE RPG, y'know?

Sorry if none of that makes sense, I still only have a vague idea of what I'm doing.
>>
>>123816287
I definitely am understanding you.

I think that describing movies or games that are ascetically similar, and by listing your primary influences, you might help us understand your game better.

Still, it is sounding like you might want to go with something in the middle. Ideally, the best thing you could hope for is come up with a unique way to present both the combat and the puzzles. Realistically though, you should probably focus your energy on the puzzles if your game is more about story and combat if your game is more about gameplay.

The key here is to come up with something that hasn't been done before or a twist on a known thing. For example, do NOT present your puzzles in the same way that every game does (push blocks, etc.).
>>
>>123817446
And also, to achieve that "yah, this is a really nice indie RPG" feeling, everything must be consistent and flow into each other.

For example, if the game is about consoling angry/upset souls, having the combat AND the puzzles reflect this theme is what you should aim for.
>>
>>123794624
Me on the left
>>
File: patrick better than expected.jpg (12KB, 265x190px) Image search: [Google]
patrick better than expected.jpg
12KB, 265x190px
>draw character
>doesn't look quite like she is supposed to be
>realize she looks kinda like another character for whom you still needed to figure out a look
I hope I didn't just rationalize it away.
>>
>>123825857
One of the best parts of the creative process is how things change while you are doing them. I have come up with my best ideas and sprite work while in the midst of messing with something I thought I wanted a certain way.
>>
>>123825857
>wants male/female option for protagonist
>designs both of them
>likes the female design better
>scrap the male option entirely and make him into a companion instead
I-it means double the character assets anyway, right guys?
>>
>>123827356
Right, plus you'll sell more copies
>>
2 new scripts I'd love to use.
> Legal:
> Free for non-commercial games.
> For commercial use contact me.

But I want you to be nice and give me your plugin as long as your nickname is my game, goddamit!
>>
>>123812243
My game is a non-linear exploration game where you chase and catch butterflies to find treasure and stuff.
>>
>>123831393
You wouldn't believe how much I'm interested on it. Please, tell us more.
>>
>>123829424
If it's Tsukihime, he recently made all MV stuff free. Expect him to ask for $15 per Ace script though.
>>
File: image.jpg (51KB, 192x220px) Image search: [Google]
image.jpg
51KB, 192x220px
How do I get gud at making puzzles? Anyone got tips or inspiration?
>>
File: wrinkled babby.jpg (18KB, 385x383px) Image search: [Google]
wrinkled babby.jpg
18KB, 385x383px
>>123834540
Steal them from someone better than you.
>>
>>123829424
What scripts are these? If they're easy, I can just ask one of my script buddies to make it.
>>
>>123834109
Basically I want to make a game with tons of secret stuff scattered throughout the world. The treasure you find one day might actually be a clue to the location of a secret cave in another part of the world housing a mythical beast that guards a chest full of even more treasure, or it might be they key to a vault in an abandoned fortress that holds a legendary weapon. I want people to be amazed at what they find and the journey they embarked on to find it.

The best way to find treasure? Butterflies. The silent protagonists that know all the secrets. If they can't lead you directly to treasure, they'll make damn sure you find something that will make you stronger to take on the world's vicious monsters.

I hope that all sounded good and you're still interested. It's still a concept in the works, but that's what I've got so far :)
>>
>>123831393
>none linear
I want to do this too. will you have places you will get curbstomped if you go too early? Going to have limited gold in my game, no farming monsters for gold as they drop none. making secrets even more tasty.
>>
File: stuckscreens.png (777KB, 1281x1443px) Image search: [Google]
stuckscreens.png
777KB, 1281x1443px
>>123835621
>>123834447
They're from Mr. Trivel. Don't know if they're simple, but having them available for commercial use would be great. It sucks because it's my first game and I'm putting a lot of effort on it, but I really don't know if anyone would buy it, even though I'm having a LOT of fun making it. Pic literally related.

They're:
> Event Names over Events
> http://forums.rpgmakerweb.com/index.php?/topic/51813-event-names/

> Hurt Sounds
> http://forums.rpgmakerweb.com/index.php?/topic/51816-hurt-sounds/
(I'm not sure, but I think it can be made via eventing).

Btw, thanks anyway.

>>123837998
Dude, I REALLY loved it! It reminds me a little of Fantasy Life, for 3DS, but even more interesting. I love games with that kind of simplicity and sense of exploration. The whole butterfly thing adds even more value to that. That's something I'd really like to play.
>>
>>123838286
Honestly I'm making leveling up a non-factor in your character's strength. Your level is basically increased the more treasure/secrets you find. It's all gonna be gear-based. Most of the monsters will be equal in power with some quirk or special ability that makes each zone at least a little different battle-wise. In dungeons, you'll find monsters that absolutely require at least some gear/item prep. I'll have a warning system in place for areas with tougher monsters, like entering a cave you'll get the message, "This cave seems pretty dark. You can hear the growling of monsters inside." In terms of walking around the outside part of the world map, you should be fine. I'm thinking of not having random encounters. Instead, the butterflies might accidentally attract unwanted attention when you find them.
>>
File: Untitled.png (175B, 9x8px) Image search: [Google]
Untitled.png
175B, 9x8px
>>123839029
>It's all gonna be gear-based.
I forgot to move this sentence in front of the one before it. Your strength will be gear-based is what I meant.

>>123838817
Thanks! I'm doing all the sprite work myself so I'm moving a little slow and also I'm not the greatest spriter. Here's a pic of the butterfly. I'm hoping to get the starting zone finished with some secrets thrown in to show people what it'll be like in a demo. I might be getting a job soon though, so I might slow down even more. Still, it's something I like to work on in my free time.

Also, I've never played Fantasy Life :( Maybe I'll get it sometime it's on sale to check it out because I was interested in it back when it was released.
>>
I'm gonna make a game. I got RPG maker VX Ace fired up and I already have two questions
How do I import my own icons for basically everything
What are some programs people use to make sprites?
>>
>>123839868
B-but... I've already saw this butterfly. It was you the whole time... Fantasy Life is pretty cool, but I really wish the world were bigger and have more variety of monsters, equipment and items.

>>123841387
I use Photoshop for sprites, but just because they're not pixel art. For pixel art, I use Pyxel. Also, I skipped VX Ace, but in MV is just a file called IconSet.png. I think it's the same in VX Ace.
>>
>>123841387
I'm just using Photoshop, because its what I am used to and what I know the hotkeys with.
>>
>>123841387
I use Krita and Photoshop, mainly.
>>
>>123842089
Yeah I posted the butterfly once before like weeks ago as a semi-bump to the thread. Expect to see hundreds of them in game.
>>
Is it just me or is rpg maker MV ass, and a complete letdown?
>>
>>123773189
Sorry for not responding earlier, I went to sleep and am now at work. I can give you the full feedback in a few hours when I'm back of you still want it.

As for the ship, it got stuck because it spawned on the tiny land mass in the world map making it unable to get into the water.
>>
>>123838817
>st/u/ck
Is this game about lesbians?
>>
>>123842850
why do you say that?
>>
>>123842850
the RTP is garbage. they didn't even try.
>>
>>123842850
There are those who agree with that opinion and others who disagree. You're not the only one but I've yet to encounter someone who holds that opinion that I find knew what they were buying into and/or knows what the differences/advantages between MV and all other RM products are.
>>
>>123843916
this >>123844162 and the fact that they somehow made the tools less intuitive to the point where i'm literally just finding it easier to code it in x86 assembly from scratch.
>>
>>123844298
I find that hard to believe unless you're going way out of scope for RM or complaining about the map editor (in fairness, I also dislike the autotiling differences between MV and others).

What is it you're doing in x86 assembly from scratch that you were trying to do in RM that you found so unintuitive?
>>
>>123844243
the only advantage is for scripters the rest of us got shit shoveled in our faces. They could have at least re-added layers.
>>
>>123844298
I've been using RPG maker for like 13 years and I think its fine.

>>123844162
who the fuck uses the RTP anyway?
>>
File: Funny think 2.png (36KB, 266x289px) Image search: [Google]
Funny think 2.png
36KB, 266x289px
>>123844243
MV uses plugins and java instead of having a native scripting system and editor which isn't really so much bad as it is inconvenient. If I wanted to fuck around with Java and open up sublime I would just make a real game. Not to say that i've touched it yet. The thought of having to is really just offputting to me. Anyway another thing about it is the piss poor rtp which, honestly is a huge turnoff. For people who just use the program for fun the rtp is a sort of staple. I really, really don't like this one. But not to say that I wanted less changes. My main problem is that there aren't enough changes to the way that things are handled in the database and event editor. It's basically ACE2 with a shittier ui and a (somehow) worse character generator. I can't do anything in MV that I couldn't do in ACE, VX, or even XP. So for 80 freedom bucks I just can't justify the purchase. I'll just us SFML. Also is it just me or was the rtp missing some assets? Do you get those when you pay? What gives?
>>
>>123844841
In-engine RTP character generation that includes body and battler generation? A crapton of additional regionIDs? An event searcher? More controls over scope with skills, better animation tweening tools, and more in-database controls over terms? There's also built-in map-screenshot tools, better dungeon generation tools, and finally controls for TP in the event commands? None of those are advantages that target scripters. Not to mention it just plain runs faster and natively supports mouse and touch input and is cross-platform compat.

>>123844996
If it used their own custom editor again, we'd still be stuck with a resolution limit. All the other RM products have res limit because they're running in a custom renderer.

>the piss poor rtp
I keep seeing this and I keep disagreeing with it. Is it just too 'childish' for you? I mean it seems fine from everything I've seen of it - even if it's a bit blocky here and there. Music and sound effects are also either mostly the same or better - and we have pan controls over them now as well.

>Also is it just me or was the rtp missing some assets? Do you get those when you pay? What gives?
Check your steam folder where the engine's installed. The default products copy a folder from within that folder whenever you make a new project - and that default folder doesn't include all the assets the thing comes with.
>>
>>123844994
well duh. no one wants to use them because they are shit.
>>
>>123845742
They have been shit since rpg make was first translated.
>>
File: fat ogre shit.jpg (169KB, 640x480px) Image search: [Google]
fat ogre shit.jpg
169KB, 640x480px
Aw yeah! people are posting!
>>
>>123846231
Reminds me, I need to start spriting up these new mobs before I hit the sack tonight.
>>
File: Demon.png (232KB, 410x423px) Image search: [Google]
Demon.png
232KB, 410x423px
>>123845462
>I keep seeing this and I keep disagreeing with it. Is it just too 'childish' for you? I mean it seems fine from everything I've seen of it - even if it's a bit blocky here and there. Music and sound effects are also either mostly the same or better - and we have pan controls over them now as well.
Some of the designs are really good but the actual execution is pretty damn terrible. The problems come from too much diversity and strange types of shading and contrast. There are alot of really nice looking pieces here but most of them simply don't go together to the point where it doesn't even really look coherent when you try to make troops. I found that some pieces even had inconsistent line-weights and contrast from other battler images. And that's just the battlers. They FOUND A WAY to make the character images less interesting to look at and the addition of pure blacks and consistent pastel colors in so many different areas creates stark contrast with the well done tilesets that have wide palettes and contrast with only moderate saturation and in some areas even low saturation. All the other RTPs had unity to make them look like a coherent set but this one looks like it was made by a team of disinterested people. It has some fabulous monster designs (not people. All the humanoids are shit) but the inability to string it together into something organic makes the whole rtp useless. And then the icons took out actual items. The whole thing stinks of most money for least work and quality be damned.
>>
File: ded end.jpg (202KB, 640x480px) Image search: [Google]
ded end.jpg
202KB, 640x480px
>>123846261
Dinosaurs, right?

I need find a nice Treasure chest graphic for this view point.
>>
>>123846231
I want to play this game.
>>
File: Cleo.gif (4KB, 96x96px) Image search: [Google]
Cleo.gif
4KB, 96x96px
This is what I did today, low resolution sprites are such a challenge when they aren't humanoids. Its so difficult to fit pixels together properly going horizontally instead of vertically.
>>
>>123846470
Aw man. You give me hope.
>>
>>123846373
It's like this thread is in /ic/.

>The whole thing stinks of most money for least work and quality be damned.

If I paid $70 in an attempt to get the assets MV comes with, I'd come up with much worse than what it comes with. So all in all, it's still a decent RTP as it costs less than what it'd cost for you to get done professionally.

There are flaws in the battlers/charas, sure. It's obvious they got multiple artists to collaborate on this one, and there was an agreed to set of standards - but nobody was strictly enforcing them. But the art itself isn't bad even if it's a little inconsistent - I'm still not finding anywhere in your critique a justification for 'it's piss poor'. Piss poor is a phrase I reserve for the average trigger pull of the deviantArt roulette-wheel-of-fun that's called 'Newest Submissions (Global)'.

My own art is less consistent than the RTP as a whole.
>>
>>123846673
I agree with you and I think simply being able to export to different devices and marketplaces makes it worth using, for commercial games at least.
>>
>>123846504
=) I have two white cats so I approve.
>>
File: Succubus.png (66KB, 240x270px) Image search: [Google]
Succubus.png
66KB, 240x270px
>>123846673
>There are flaws in the battlers/charas, sure. It's obvious they got multiple artists to collaborate on this one, and there was an agreed to set of standards - but nobody was strictly enforcing them. But the art itself isn't bad even if it's a little inconsistent - I'm still not finding anywhere in your critique a justification for 'it's piss poor'. Piss poor is a phrase I reserve for the average trigger pull of the deviantArt roulette-wheel-of-fun that's called 'Newest Submissions (Global)'.
organic makes the whole rtp useless. And then the icons took out actual items. The whole thing stinks of most money for least work and quality be damned.

Not working for the intended purpose usually qualifies as piss poor to me. There are great pieces that would stand really well ON THEIR OWN but as I said:

>It has some fabulous monster designs (not people. All the humanoids are shit) but the inability to string it together into something organic makes the whole rtp useless
>>
>>123847136
I love every RPGM succubus. Post more.
>>
File: Cleo.png (4KB, 138x145px) Image search: [Google]
Cleo.png
4KB, 138x145px
>>123847045
:) Glad you like, she used to "work" in a vet clinic helping other animals.
>>
>>123846798
If you're going to make commercial games then you might as well just learn C++ and use SFML or Unreal.
>>
>>123847136
Well, alright. In my case, if it doesn't fit the style I feel like I'm shooting for I... just wouldn't use it. That doesn't make it 'useless' to me, just more limited. And even limited to the consistent things, it's still more than $70 worth of content so... I guess we'll just have to disagree on that point.
>>
>>123847136
I think this pretty much sums up the division in argument that people have with RPG Maker MV. If you are using it for casually making projects for fun using the RTP, you're probably going to have a bad time (or so I imagine). But... those of us who are interested in making commercial games for multiple platforms using completely home-made assets are enjoying it. Javascript is extremely powerful, and much more sensible than what was used before.
>>
File: Succubus.png (44KB, 149x245px) Image search: [Google]
Succubus.png
44KB, 149x245px
>>123847182
from VX
>>
>>123847231
This is true, but for those of us who are just getting their feet wet and learning about publishing, promotion, etc... its a pretty useful tool for learning the ropes.
>>
>>123847260
Also, just to take this part particularly:
>The whole thing stinks of most money for least work and quality be damned.

If you only got $70 of value from the RTP spread over all the graphical assets (quality be damned, you're only getting $70 worth of value over 80~ enemies and 50~ faces) - then the battlers would look more like this.
>>
>meanwhhile in RPGMAKER 3
https://www.youtube.com/watch?v=D_N0IhwmoPg
>>
>>123848658
>RTP, the game
>>
File: luke7.png (76KB, 210x416px) Image search: [Google]
luke7.png
76KB, 210x416px
>>123796920
robot gaem
>>
>>123849864
Give her a Megatron arm cannon you cheap git.
>>
File: luke3.png (93KB, 210x416px) Image search: [Google]
luke3.png
93KB, 210x416px
>>123849931
>her
>>
>>123850239
>>123849864
If you did these they are amazing, well done!

Got any screenshots or other things to share? I'm pretty interested.
>>
>>123850449
hm sure i guess

https://www.youtube.com/watch?v=Ia7NGvco6fg
>>
>>123850893
This is fucking rad, please tell me you're making this a commercial project. it would sell.

I'll give you feedback as I watch it, sort of like a "playthrough".

Everything looks very polished, love the transitions out of the house, the sprite work all throughout. The music is a bit basic but pretty and does exactly what it should, sets the mood and compliments the graphics very well. World map is awesome, reminds me of Super Maro RPG... loved that fucking map.

Holy shit, those town graphics are amazing. I love all of the animations, especially on the item shop.

The sprinting is either too fast or unnecessary, I liked it without it.

10/10 would fucking buy.
>>
heads up RPGmaker site is having a 75% off sale today.
>>
File: me's smash!.jpg (171KB, 640x480px) Image search: [Google]
me's smash!.jpg
171KB, 640x480px
6 party I think.
>>
File: 1448873868940.png (2MB, 4162x3954px) Image search: [Google]
1448873868940.png
2MB, 4162x3954px
I'm toying with the idea of fiddling with a (free, for fun) Bro-Quest game.

Does anybody know how the artist would feel about this?

I know he hangs around 4chan.
>>
>>123852787
Looks a bit cluttered now
>>
File: five.jpg (175KB, 640x480px) Image search: [Google]
five.jpg
175KB, 640x480px
>>123853225
>>
>>123853057
I don't think he hangs around here, sadly.

I was part of a BQ dev team about half a year ago, and the general assumption was he wouldn't mind. Our team lead seemed convinced they were okay. If you're going non-commercial, then I don't see the harm.
>>
>>123853347
Much better :)
>>
>>123843396
Why, m8?
>>
>>123853996
=D five it is!
>>
Rise and shine!
>>
File: carno2.png (3MB, 2454x1555px) Image search: [Google]
carno2.png
3MB, 2454x1555px
bump
>>
>>123850893
What are the enemies like in this game. I don't think I have ever seen you post a battler.
>>
File: Window1.png (5KB, 128x128px) Image search: [Google]
Window1.png
5KB, 128x128px
Windowskin Bump
>>
File: Window.png (14KB, 192x192px) Image search: [Google]
Window.png
14KB, 192x192px
>>
Does anybody have the Inspiration Chart? You know the one that went:
Your game
Game play is like
Looks like
Story is like
>>
Is there any sort of thing in VX or Ace (or even MV as unlikely as it may be) like this battle system? The way it used animations as the sprites made a lot of the animations smoother than most other SV battle systems and a lot easier to configure too.

https://www.youtube.com/watch?v=ybYkF_ez7QE
>>
>>123871971
>VX or Ace
That or should not be there. I shouldn't post when half asleep.
>>
dun die
>>
File: indie game dev meme coffee.png (91KB, 360x360px) Image search: [Google]
indie game dev meme coffee.png
91KB, 360x360px
>>
File: shotajester.png (76KB, 796x612px) Image search: [Google]
shotajester.png
76KB, 796x612px
>>123851762
Thanks anon
The sprinting is there pretty much so backtracking won't be a pain.
Well... I do plan to either commission someone or make my own music, those you saw there were just placeholders, as to wether I'll sell it or not... I have no idea.

>>123866551

I haven't worked much on those, just trying to get the main story segments done first.
>>
File: 3-Window-Diopside.png (21KB, 128x128px) Image search: [Google]
3-Window-Diopside.png
21KB, 128x128px
When Does Kin Bump
>>
>>123876979
Vinny?
>>
>>123877387
Looks like he's in one of those Japanese rope bondage things.
>>
>>123877387
>those ones near the bottom.
Your game not being porn greatly saddens me.
>>
>>123879634
that's the point :^)

>>123879732
it'll have some kinkier/lewd artwork and moments, you gotta go out of your way to find it though.
>>
Lurked ages ago and tried my hand at VX Ace but never got around to even finishing much of anything.
MV looks really neat though and I really need to have something to do while waiting to recover. Is it worth messing around and spriting for?
>>
YOU MIRIN THESE GAINS BRO?
>>
>>123888590
Most of the important MV advantages are commercial, so it is probably not that good for a learning project.
>>
>>123890307
That said, the Trial is free, so you can try it out.
>>
bampu
>>
>>123890805
I meant more like, if I bought it (tempted to try out the crack before I dump the 70 buckaroos but I'll probably find some coupon online to buy it cheaper anyways), is it too early for their to be much support?
Would feel bad to clutter the thread or something with questions that nobody still knows about.
Thanks for the help again, though.
>>
>>123895461
You have twenty days to decide whether it is worth the money or just crack it.
And even if you crack it, you can just uninstall it later and reinstall it with the proper key in a year or so, when it is cheaper.
>>
>>123896452
Also,
>clutter the thread or something with questions that nobody still knows about.

Well, it'll be free bumps, at worst.
>>
>>123895461
I'm always up to helping folks out if I feel like I can contribute something useful for them.
>>
>>123847208
Cute!!
>>
File: 1404369858883.jpg (58KB, 424x505px) Image search: [Google]
1404369858883.jpg
58KB, 424x505px
My game is just for fun and won't be sold in anyway.
That means I can just throw copyright out the door and use whatever music and images I want, right?
>>
>>123901309
Maybe. If it gets famous you might get some cease and desist orders and get some download links or blogs taken down. Plus some bad rap from the community. Especially in the official forums.

Also, considering how shitty the offer of finished games is. I would consider selling any finished game for 50 cents in Steam.
>>
>>123902347
>Cost 100$ to get on steam
>at 50 cents a piece you'd only be making 20 or so cents a game after taxes/valve's cut
>>
>>123902691
A dollar, then? It still seems like you could easily pay for the admission cost and the RPG Maker cost within a few months, while also gaining more exposure.

And you could still upload your game in a torrent to share with everybody after the production cost is paid (I think).
>>
Gab window still not in:
https://www.youtube.com/watch?v=AWG0YxC5InE

New combat engine seems pretty cool, though.
>>
File: screen3.png (19KB, 640x480px) Image search: [Google]
screen3.png
19KB, 640x480px
>>123847136
Why does anyone use the default assets? Seriously? Can someone link me to a good game made with the default assets? RPGMaker is already giving you what amounts to a fully functioning RPG with everything taken into account- I cannot fathom the depths of laziness it takes to not make your own art.

You don't even need to be any fucking good at drawing. OFF was basically pencil scratch and recolored minimalist tiles and it managed to be 100 times more interesting than anything that could be done with the default set.
>>
>>123907867
You use the default assets to make money within a limited period of time. Thus, they are used by Patreon Jews, Japanese doujin circles and Steam Penny Chasers. None of these produce particularly great games, but they allow their devs to make a living with little effort, fulfilling their objective.

OFF is a much better game, but it probably took at least a couple years to make (haven't checked, but I am certain), which is probably too long for the starving Japanese NEETs, as well as your desperate Patreons who might move onto something else if you don't make your monthly update.
>>
File: image.png (109KB, 288x384px) Image search: [Google]
image.png
109KB, 288x384px
Bump.
Do you guys use character portraits like this, simple faces like >>123812243 , or neither/something else?
Do you use names on your text boxes?
>>
>>123911217
Simple Faces, Name Boxes.

If the character is a main character, the faces tend to be pretty wide in expressive range.
>>
>>123911092
So basically, it tiers content creators into two categories, those that try and those that dont.

Still... I think that those of us who make all of our own assets have the advantage. I don't think those RTP games sell very well, and custom asset games have the potential to reach 20k copies sold, etc.
>>
>>123911217
I haven't decided yet, but I would like some portrait frames with a bit of customization for each character.
>>
>>123907382
Write your own, gab window can EASILY be done with events and a very basic understanding of how to edit the window_scene .js
>>
>>123898923
Thank you! I'm trying hard to keep it simple but heartfelt :)
>>
>>123912952
It's a bit of an oversimplification, but those groups do definitely exist. I use the RTP and paint on top of it because it reduces the amount of time required to create any particular scene - and I value my time a lot. Additionally, I'm a bit of a specialist artist - I can't replicate the high end results the RTP comes with even though I can drastically improve their usage thanks to paint overs.

> I don't think those RTP games sell very well, and custom asset games have the potential to reach 20k copies sold, etc.

Depends. There haven't been many successful commercial (mainstream) RPG Maker products in total. To the Moon used mostly RTP assets, as an example of one that did which sold well. There's lots of examples of RTP games which didn't sell well though.
>>
>>123913490
I suppose you are right. I just think that if you work the custom assets hard enough, you can't even tell that you're making a game in RPG maker anymore. That is the magic place to be at, as far as I'm concerned, because I think the generic anime-style JRPG (and the RTP) is so over-done and boring.

I could be wrong though, people might enjoy eating shit.
>>
>>123912952
I don't see it as tiers, as much as simply people with different objectives with different requirements. It is like if you separated cooks by how far they go in preparing the food, and decided that chefs who don't make their own pasta or grind their own beef are not even trying.
>>
>>123911217
Neither. If someone is talking, I just put "Name: message."
>>
Yanfly's new poll: https://www.youtube.com/watch?v=AWG0YxC5InE

I got what I wanted (skill cost items fucking finally) so I still have a vote to use up. What do you anons want me to vote for?
>>
>>123917260
Fucking. Gab. Window.
>>
>>123915218
Dont you find that a little cheap/lazzy ?

i like using faces. Full body shots for important bosses
>>
>>123921339
Faces help the player attach themselves to the characters. It is important.

>>123915218
Is really more of a very old school stylized choice
>>
File: 1445579101811.png (566KB, 1120x840px) Image search: [Google]
1445579101811.png
566KB, 1120x840px
I finished OFF and I really enjoyed it, but I felt a big hole in my soul with the endings.
>>
File: big-arse-snakeman-nf2.png (333KB, 570x760px) Image search: [Google]
big-arse-snakeman-nf2.png
333KB, 570x760px
Ugh. Hardly had any time to work on the project today between all the cleaning and that character portrait being worked on. Have some character portrait art?

I should have time enough to fix the dungeons tomorrow at least.
>>
File: Foxey.jpg (633KB, 1200x900px) Image search: [Google]
Foxey.jpg
633KB, 1200x900px
>>123923552
No big surprise, you literally aided an alien race's plans.

Pic not related to off but it is a character in another RPGMaker game.
>>
>>123917841
So much this.
>>
>>123907867
>OFF was basically pencil scratch and recolored minimalist tiles
Minimalism can go a long way. When you put in TOO MUCH effort with shitty drawing skills, leaving less to the player's imagination, it winds up looking retarded.
>>
>>123844996
>Java
I-it's Javascript.
>>
Live
>>
Hello /rpgmg/ Is there a way to change your characters' walking character midgame?
>>
File: ss+(2015-11-30+at+10.55.57).png (142KB, 1149x468px) Image search: [Google]
ss+(2015-11-30+at+10.55.57).png
142KB, 1149x468px
>>123944495
I hope the image provides enough information for you.
>>
>>123944495
Yes, make a new sprite sheet for it and change the walking animation, in an event go to movement for the actor you want to switch and set it to change the actor's picture
>>
>>123944869
>>123944935
I'm sorry, I was terribly misleading there. I mean, changing the actor's character, battler and menu portrait midgame. Kinda like what I guess the class change plugin does, but without the menu change.
>>
>>123946975
I think it's a thing you can do from events without any need for external scripts or plugins. Explore and learn.
>>
Just checking if Firgof finished his chapter yet.

I guess not huh.
>>
>>123948597
At least he gave us a preview. Proves he's actually been working pretty hard.
>>
>>123948676
Oh he did? That's cool. Did he post a link in this thread or is it just a screenshot preview?
>>
>>123948597
He put up version 12.1
I'm okay with waiting some more, gives me more chances to write.
>>
>>123948878
>>123757027
>>
>>123948935
going as fast as i can.
>>
Help me /rpgmg/-Kenobi, you're my only hope
>>
File: 1445553423495.jpg (650KB, 1143x1133px) Image search: [Google]
1445553423495.jpg
650KB, 1143x1133px
Making progress, guys?
>>
>>123957518
I will when I get home. If I walk away from my job, I may end up making a lot of progress.
>>
File: ChronoTriggerSheet85.gif (50KB, 397x958px) Image search: [Google]
ChronoTriggerSheet85.gif
50KB, 397x958px
bam
>>
>>123913083
Explain how to do it with just events?
>>
Are you ok with bosses having life bars in RPGs?
>>
>>123965627
Sure. But you should give them some other kind of surprise element to make up for it.
>>
>>123912952
I am a writer. I can't draw and can barely code. RTP is a way to prove I'm capable of a project without dragging anyone else along for the ride
>>
>>123968256
don't worry about RTP. just make a nice short game to show off your skillz..
>>
File: Bobby Barrows.png (112KB, 250x383px) Image search: [Google]
Bobby Barrows.png
112KB, 250x383px
Dropped a new version of clock towel.


https://www.dropbox.com/s/gqskqwbne3u1s0p/Clock%20Tower%20Alpha%20Trial%20Version%20V0.02.zip?dl=0
>>
File: bump.jpg (151KB, 640x480px) Image search: [Google]
bump.jpg
151KB, 640x480px
>>123975145
b
u
m
p
>>
Is there a way to have the enemies in a battle start with, like, 1 HP and have the battle end when their HP is maxed out?
I'd like the battles in my RPG to be more about talking to enemies and trying to raise their "happiness" than hurting them.
>>
>>123977602
God damn, that is a nice effect.
I'd love to make a wizardry-like if this was easy enough.
>>
>>123978692
>>123978692
Only with lots of Troop Events.
>>
>>123979175
Is there a way to have some extra stat that starts at 0/1 and ends the battle when it's full, if that would be easier?
If not, and you/someone would be willing to explain I'm listening.
>>
>>123980160
At the start of the battle set a Variable for each enemy.
At the end of every turn you check if the variable has reached certain number, and if it has you call a Common Event that ends the battle.
Repeat this code in every single Troop Event.
>>
>>123979054
You can do it. =) if you have rpgmaker xp or vxace.
>>
How do you all go about making a map from scratch?

I usually take the most common scenery tile (in my forest map, that would be trees) and just splatter them in chunks all over the map. Then, I add smaller scenery sporadically, pick good-looking points and place large significant structures, and add entry/exit points to other maps in places that look good. Basically, I never have blueprints ready for each map.
>>
>>123981640
Oh, I thought it was XP only, can it really work with VX Ace?
>>
>>123982732
I map out towns and cities on graph paper but I do everything else on the fly.
>>
>>123968256
Trust me when I tell you that it isn't. People who outsource writing are the exception that proves the rule: everyone thinks their ideas are amazing and will likely try to execute the writing on their own, even if they're downright terrible at it.

I've been around creatives and worked on commercial projects long enough to tell you that the ones who do have a budget for that, and they're already committed to a scenario and plot.
>>
File: water.jpg (191KB, 640x480px) Image search: [Google]
water.jpg
191KB, 640x480px
You can't see it, but the water is indeed animated! ty coder best friend!
>>
>>123986217
Yesssssssssss
>>
>>123982732
I draw the exit and entrance, then the "right" path (or paths), then I put obstacles (puzzles, weird turns, miniboss locations), then I put distraction routes and maybe a shortcut, then nature, then the original path probably requires a makeover, then the distraction paths need a makeover, then the nature needs a makeover, then I put "details" (flowers, rocks, bushes, etc), then I swap the tileset for another that has the "floor" tiles removed, then I export the map and edit it in Photoshop, place the original tileset back in, and overlay the Photoshopped map (with unphotoshopped parts deleted) on top.
>>
tfw when Yanfly posts a plugin on a day that isn't Friday or Saturday

https://www.youtube.com/watch?v=nmv9Mph0W3c
>>
>>123877387
I can make the music for you, if you are interested.
https://soundcloud.com/dr-doomsday
>>
/vg/ sure is fast today.
>>
>>123977602
Dude you doing a RPG crawler ? what you using VX ace ?

is it a plugin or some notes of your doing ?

i want to get in that boat to.
>>
File: 1shop.png (502KB, 703x531px) Image search: [Google]
1shop.png
502KB, 703x531px
>>123994253
That looks pretty cool, any other way I could contact you, dear anon?
>>
>>123998928
There's an email on the link, if you wanna use that.
>>
>>123853057
/tg/ might be a good bet
>>
>>123998928
>>123999216
And by that, I mean on the soundcloud page.
>>
File: 1445915176205.png (84KB, 193x526px) Image search: [Google]
1445915176205.png
84KB, 193x526px
>anon never finished this
>>
>>123728526
That excuse would work if they didn't off a 30 day full version free trial.
>>
>>123978692
Whats up Toby Fox?
>>
>>123968256
Being capable of a project is also learning how to incorporate asset standards and to learn if your ideas can be programmed in the engine...
>>
>>124007463
It is only 20 days, actually.
>>
>>124008195
Either way, point is that there is a fully featured demo available of the base maker, so pirating for a demo is a shitty excuse for RPG maker.
>>
How would I have an item that pulls up a random message every time it's consumed? Basically I want a working fortune cookie.
>>
>>124008732
Make a Common Event for the messages and have the Item call it whenever it is consumed.
>>
I want to make a fight but remember how much HP the enemy had after they win. Is ther ean event that can do that for me?
>>
>>124006597
You mean this?
http://forums.rpgmakerweb.com/index.php?/topic/48789-mons-character-generator-expansion/
>>
I've never heard of RPG maker before very recently.

How powerful of an editor is it? How much of the rigid 4 person set in stone party is required?
>>
>>124015686
Not rigidly at all. Lots of people have done solo adventure games which don't even use the combat engine in it.

As an editor it's fairly powerful but with scripts (and especially in MV's case) there's not a huge set of things you're limited by if you're a competent coder. Even if you aren't a competent coder, there's almost always a way to do what you want in some fashion in RM - so long as you're not expecting a full 3D action shooter I guess.
>>
Is there a map limit in MV? If so, how many maps I can get away with before this thing explodes?
>>
>>124017625
There's a map dimension limit of something like 256x256, yeah. Also probably the usual 'limit of 999 maps' applies.
>>
>>124015872

Could I have characters that have permanent death? Like if they fall in a fight they die permanently? What about randomized characters?
>>
>>124019428
Permanent death can be done with basic eventing. Procedutally generated characters would require alot of scripting.
>>
File: 1448827159007.jpg (53KB, 395x513px) Image search: [Google]
1448827159007.jpg
53KB, 395x513px
Oh cool, I didn't know this general was a thing. I've casually played with RM since 2000, I might hang around here more. It could motivate me to actually finish something.
>>
>>124021380
https://www.youtube.com/watch?v=ZXsQAXx_ao0
>>
>>124018135
Heck, only 999? I already spent 100 in a single city. Is there a way to increase the amount?
>>
>>124022707
>100 maps
>1 city
Nigga, please explain
what
the
fuck
you are doing.
>>
File: 81.jpg (50KB, 300x314px) Image search: [Google]
81.jpg
50KB, 300x314px
>>124021380
I just visited here again after several years, I'm motivated to do things too. But I got really discouraged when I see almost everybody here is able to make their own resources because I can't do shit like that.
>>
File: 1448992554167.png (102KB, 227x493px) Image search: [Google]
1448992554167.png
102KB, 227x493px
>>124023402
I've never done anything like that either. I just find it fun to make maps, write stories, puzzles, etc.
>>
File: pagoera4.png (375KB, 512x800px) Image search: [Google]
pagoera4.png
375KB, 512x800px
>>124023402
Resource-making, like every other skill, is something you have to work on to get better at. Everyone has to start somewhere [I have my really old junk on my photobucket/imageshack accounts that I could dredge up, if you really need an example].

Despite what people are saying in here, the RTP is perfectly fine, and there's not much stopping you from throwing in stuff from earlier versions if you find the stuff in whatever version you're using not up to par.
>>
File: 62-2.jpg (41KB, 274x325px) Image search: [Google]
62-2.jpg
41KB, 274x325px
>>124023658
Yeah, I'm the same. But I've seen that some /rpgmg/ residents doesn't like games using default resources. I mean, I'm still moving on with my game but I think I shouldn't show it to /rpgmg/.

>>124023979
I'm thinking on trying to learn how to make resources, but I just don't have the time right now.

>Despite what people are saying in here, the RTP is perfectly fine, and there's not much stopping you from throwing in stuff from earlier versions if you find the stuff in whatever version you're using not up to par.
Really? I guess I got the wrong impression then.
>>
File: 1448937910740.png (202KB, 500x500px) Image search: [Google]
1448937910740.png
202KB, 500x500px
>>124024283
The way I always look at it is that I'm a programmer, and I love writing. I'm not an artist and half of RPG Maker's fun is the fact that I don't need to be one.
>>
>>124024283
You can definitely do that, yeah.
I think there was even some game about a drunk guard that was mostly RTP yet turned out really neat.
Also, you could make some neat im@s RPG, eh?
>>
>>124022707
Just recycle. Increase your 15x15 map to 50x50 and fit four rooms there
>>
File: Chihaya_011.png (33KB, 439x365px) Image search: [Google]
Chihaya_011.png
33KB, 439x365px
>>124024507
That's a good way of thinking.

>>124024623
>I think there was even some game about a drunk guard that was mostly RTP yet turned out really neat.
Was it 'The Adventures of Drunk Paladin' or something like that? I've heard of it.
>Also, you could make some neat im@s RPG, eh?
That's actually a neat idea, friend.
>>
My current project is to make the RTP Quest.

I'm gonna make a story using all the preset stuff and connect it together somehow.

Just because you're using RTP resources doesn't make you shit, it's how you use them.
>>
>>124022707
What insanity! Well, if you absolutely need more maps then you could always just split your game into a second part and just save the pertinent data in a configuration file read by the second part.

But yeah that's pretty madness. I could make a whole world, including dungeons, towns, inns, and so on in 100 maps - even with special one-offs like cinematics maps.
>>
>>124025037
Pretty sure someone here did/is doing that already. Not sure if anyone has the link to the demo.
>>
>>124022707
Unless this city is where your entire game takes place, you've already shot your own foot. With a shotgun. And then a grenade. Then sawed off the remaining stump.

Seriously, what happened to making the most of your resources and limitations?
>>
File: SS5.png (251KB, 1335x1026px) Image search: [Google]
SS5.png
251KB, 1335x1026px
>>124023402
YOU CAN FUCKING DO IT!

Study tutorials, read shit.

Google: So You Want to be a Pixel Artist

Practice and don't give up.

I suck shit at making assets, but this what I've been able to make starting at absolutely nothing and trying and trying. And I still think it sucks!
>>
>>124024283
>>124024507
I should clarify, I think the RTP is shit, but as long as you aren't pushing a commercial project... I think its perfectly acceptable to show off what you're able to do with the RTP.

I'll be more specific in the future, the last thing I want to do is create an environment where people feel less motivated and don't want to share.
>>
>>124025037
Using the RTP doesn't make you shit, it makes your game ugly.
>>
I really like the default menu layouts in RPG Maker. Does it count as RTP (I made my own custom window skin for it atleast)?
>>
>>124031789
>RTP
>Ugly
????
>>
>>124024283
RTP is just a turn off for my autism because I like to think that everything the author does has a meaning. So, if I see a boss wearing some kind of anachronistic item, then I imagine that maybe the boss is some kind of time traveler, and maybe there is some secret symbolism relating every boss with different ages and shit.

But if the bosses are RTP, then I know they look like they do because that is how they were that way in the RTP, killing my desire for investment.

That said, I am not everyone and even RTP is better than vaporware. So use RTP if you need to.
>>
>>124034359
This kind of touches on it, I feel like if you are going to try hard to make a great game, you'd try hard with learning the graphics as well. And if its generic anime garbage, I wont be invested in it anyway.
>>
My inspiration
https://www.youtube.com/watch?v=HX37mV4saDQ

https://www.youtube.com/watch?v=4HUpBjh3yA4
>>
>>124036040
But what about the good games with anime styles? (The Tales of games for example)

If the writing and game play are good enough, does the art style matter that much if it's passable at least?
>>
>>124040586
The first video makes me even more stoked for the CTB coming out later this week.
>>
File: LOL.jpg (4KB, 106x150px) Image search: [Google]
LOL.jpg
4KB, 106x150px
>>124042241
This is all my opinion of course, so don't take it as gospel. There are plenty of people who enjoy even the more generic anime style.

For me, if the writing and gameplay are good enough, it can push it out of being undesirable based on its aesthetic. I don't hate anime, I actually used to watch a ton of it in the 90s and early 2000s, I just think that there is a stylized way of doing things... and then there is an inspired and over-done way to do things.

The RTP is a great example of this (again talking about commercial games only). The art style is just generic and not desirable to me. Stuff like FLCL, Lain, etc feels so different from eachother... I'd love to play a game with anime graphics that just feels different.

The absolute worst you could do is pic related. You would be surprised at how many people think this is even a remotely acceptable art style to present to people.

This is all coming from some bitter faggot who hasn't been able to get into anime since 2004, so take my opinion with a grain of salt. My time has passed, and kids seem to be content eating shit up like this:

http://store.steampowered.com/tag/en/Anime/#p=0&tab=NewReleases

Maybe I'm just too old... but I'd rather see someones heart and soul expressed through their graphics, even if its not good. I give people points for creativity, not perfection.
>>
>>124040586
Whenever I watch stuff like this, I wish I could just know what scripts/plugins they are just so searching for myself is easier.

>>124043157
It reminds me of Gust games in the PS2 era. Damn I miss those.
>>
>>124043491
>then there is an inspired and over-done way
*uninspired
>>
File: I am terrible at working.png (122KB, 552x425px) Image search: [Google]
I am terrible at working.png
122KB, 552x425px
>>124036040
Would people get any sort of interest at all if I made a game that had the characters' style?
>>
>>124044683
Not at all man. Half minute hero was fucking amazing.
>>
>>124043627
The video shown was made with private scripts so you wouldn't find them. However, if Yanfly's CTB is anything like the version found in Melody, you can expect it be equally as powerful.

If only there was an artist who is Yanfly-tier for art providing free quality shit for all of us with commercial-free terms of use too. I'll just keep dreaming though because RPG Maker artists require hefty payment for any kind of quality art.
>>
>>124045293
They'd pretty much be unusable anyway since just about every fucking game would use them and it would keep your game from standing out.
>>
File: SpritesetBase.png (704B, 48x64px) Image search: [Google]
SpritesetBase.png
704B, 48x64px
>>124045271
So you're saying no one's gonna be interested.

Ok.

:(
>>
>>124045587
People use Yanfly scripts and plugins in every game anyway. But then again, Yanfly's scripts offer high levels of customization. I guess you can't really do that with art, huh?
>>
>>124045859
I think art ones are called templates or maybe even character generator stuff, and even then, it's still more effort to do that for art than it is with Yanfly's scripts.
>>
>>124045859
It'd be like Kaduki sprite's. Kaduki sprites were basically a secondary RTP because of how widely used they were. Sucks, too, because they look so nice.
>>
>>124045859
Also scripts are backend and you don't actually "see"
>>
>>124046060
Art generator stuff generally looks bad to begin with so it's not recommended for serious projects unless you're doing a visual equipment system. However, those really don't add much to RPG feels as much as people think they do.
>>
>>124046142
You don't see scripts, but you can "feel" if the scripts are implemented right. I think that makes just as much a difference as seeing them.

For example, Most early Gust games look sexy as hell looking. However, the gameplay is such shit because the mechanics just don't feel right due to terrible programming.
>>
>>124044683
absolutely, if your game was on steam... i'd buy it and play it before ANYTHING using the RTP, regardless of story. but this is just me
>>
>>124046685
That's still not the same thing as games using the exact same art style though. You'd actually need to play the game to really tell how the scripts run, but just screenshots are enough for art.
>>
>>124047015
You got a point
>>
>>124045680
Whoops. I read that wrong, for some reason i thought you asked if people would mind it.

Regardless, that sprite style is fine, I'm sure people would be interested in your game.
>>
File: ss+(2015-11-14+at+01.52.34).jpg (27KB, 381x214px) Image search: [Google]
ss+(2015-11-14+at+01.52.34).jpg
27KB, 381x214px
>>124032206
For me it's the opposite, I'm heavily editing every scene layout
>>
>>124048470
Are those your only equipment slots? It seems weird to be just "Feet" over if you were to use "Legs" for that slot. If I were to see "Feet" in a game then I'd definitely expect "Hands" as an equipment slot for armor as well.
>>
>>124009307

Bumping for myself. I can calculate how much HP the enemy has after a win except for the alst turn (Where you lose) Anyway I can figure that out since I can't fidn a way to get how much damage you do?
>>
>>124049658
You're absolutely right, I was unsure about that, but now I'm definitely going to change it. Everything is just placeholder at this point anyway, I'm focusing on the window layout first. I'm gonna try to make the picture on the left change based on the equipped items.
>>
>>124048470
this looks awesome, any more info on your project?
>>
File: test.webm (89KB, 352x64px) Image search: [Google]
test.webm
89KB, 352x64px
>>124050395
I just started and I have really vague ideas in my mind, but I'm gonna keep the classic RPG elements to a minimum. Some of the basic ideas I'm implementing: no EXP or leveling (stat upgrades can be bought with money obtained from battles), very small numbers for damage, no random encounters (every enemy is a unique character), equip items do not increase stats but change the way the enemies interact with you during a battle.

For now I'm just messing around with the windows and the scenes. I'm not an exceptional scripter but I'm slowly managing to edit the default scripts to do what I need. I've already got the battle log window to display custom messages whenever I want, which was a huge success for me.

I'm using a small 16:9 resolution (384 x 216) that can be easily scalable up to 1080p without distorting the sprites.
>>
page 10 bump
>>
File: water time.jpg (130KB, 640x480px) Image search: [Google]
water time.jpg
130KB, 640x480px
choosing a water texture now..
>>
>>124040586
First video is just a very unashamed and blatant rip off of Mana Khemia 1 and 2
>>
>>124055549
That looks absolutely gorgeous anon.
>>
>>124058397
=) yeah i am pleased wuth the results so far!
>>
File: 1443629197376.jpg (177KB, 500x500px) Image search: [Google]
1443629197376.jpg
177KB, 500x500px
>>124043491
>You would be surprised at how many people think this is even a remotely acceptable art style to present to people.
You just have a hateboner for the more stereotypical modern anime style. If these same people went with the /co/ or tumblr crowd of round eyes and bulbous noses instead, would that be any better? They're still copying, just a different style.
Do you expect people with zero drawing experience to come up with their own consistent look when they can't even get the simplest facts of anatomy or perspective down? Get real.

>if you don't make your own art assets, you're lazy
>if you make them in this common style I don't like, they're not worth presenting
I mad.
>>
File: Anime Art Shift.png (215KB, 635x565px) Image search: [Google]
Anime Art Shift.png
215KB, 635x565px
>>124043491
> I'd rather see someones heart and soul expressed through their graphics
That puts you in a rather small minority, sadly. I understand where you're coming from, but consistency makes it easier to attract customers. Older people appreciate 'real' things more amd value the frivolous stuff less. I should know. I'm 26 and getting there myself.

Some of my favorite bands suck live, and I can't stand cell phone recordings, so I haven't jumped the live music bandwagon yet
>>
>>124053061
Loving the work so far, hope to hear from more of you in the future. Looks good!
>>
>>124059823
I told you it was just the opinion of some grumpy old faggot, so no point in getting mad imo.

Everyone likes what they like.

>>124060531
>cell phone recordings
what? lmao, damn I'm getting old

But yah, I agree with you, it started happening to me around that age too. For some reason... once you've watched anime for like 10 years it doesn't really look interesting anymore. This is compounded with the fact that most of the writing in anime related media sucks fucking dick. Even shit I used to worship when I was like 20, I go back and rewatch it and just fucking cringe
>>
>>124061818
>He's never recorded a concert on a cell phone
Compare:
https://www.youtube.com/watch?v=P2cqZyN_hhI
https://www.youtube.com/watch?v=iBDE_-FBUVE

One the last anime I bought was Baka and Test. I knew for a fact that I was getting old, and if I waited any longer to watch it I wouldn't find it funny. Ended up being a wise decision.
>>
File: Aww.gif (3KB, 120x120px) Image search: [Google]
Aww.gif
3KB, 120x120px
Bumping with my poor character being damaged
>>
File: wip.jpg (88KB, 519x540px) Image search: [Google]
wip.jpg
88KB, 519x540px
>>124061701
Thank you! Here's a WIP concept art for one of the enemies

>>124065787
Cute as always!
>>
>>124065909
TY! Totally diggin' it, love the facepaint and expression the most. What is the story behind this enemy, like what area and/or tribe?
>>
>>124065787
Poor kitty
>>
File: Sickies.gif (3KB, 120x120px) Image search: [Google]
Sickies.gif
3KB, 120x120px
>>124066267
Kitty feels sick
>>
>>124066119
Thanks. Game is set on an island populated by mythological / folklore creatures, that one is a Wendigo. I still have to write a detailed story behind him and his tribe, but the "starvation" and "constant hunger" element of the wendigo will probably be a big part of it. Area should be a snowy forest.
>>
Will MV get tons of DLCs like Ace?

I mean, you can always resize stuff with waifu2x.
>>
File: ITAMS.gif (3KB, 120x120px) Image search: [Google]
ITAMS.gif
3KB, 120x120px
>>124066437
I wanna play it! I especially love the tired look in his eyes. Do you have any more concept art you'd like to share? I'm just sitting here animating so i'll be updating as I go
>>
File: ss+(2015-11-05+at+05.48.16).jpg (87KB, 641x457px) Image search: [Google]
ss+(2015-11-05+at+05.48.16).jpg
87KB, 641x457px
>>124067980
This is all I have for now.
>>
Is there a custom resource plugin for MV yet?
>>
Note that when we say that we don't like the RTP much, it is already coming from a minority. Assuming you distribute your game through a blog, probably 90% of the players won't know what is RTP. And if you do it through Steam that number would probably be increased to 95% or whatever.
>>
File: CATSLAPYAH.gif (4KB, 96x96px) Image search: [Google]
CATSLAPYAH.gif
4KB, 96x96px
>>124069829
what are you looking for exactly? what is a custom resource plugin?

>>124074967
you'd be surprised. blatantly obvious rpg maker games that use RTP get shunned to shit on steam
>>
>>124024283
RTP has always been acceptable for me. Even in commercial projects (otherwise, why even require a license for them to be used at all?). But what matters more than the fact it's RTP is how you use it.

It doesn't matter if you're a great artist with unique resources, but you are shit with mapping and it doesn't bring out the charm from your unique tiles.

On the flip side, if you're a shit artist using RTP, but you're a god mapper, I'd much rather prefer that to the look of a shitty made map with unique tiles.

The same goes for heroes. If you're using unique art for your heroes but their personalities are stale af, fuck it. Nothing can save your game.

On the other hand, if you're using RTP heroes but you give each and every one of them life, I think I'm going to have myself a good time.

Having unique resources isn't enough to bring a game to life. Being able to use those resources to the fullest extent is the key success, either commercially or casually.

So to all the anons out there. Fear not your lack of talents. You can make it up for them if you can connect your game with your audience from something other than unique visuals.
>>
>>124076340
Guess I should've elaborated, by custom resource, I meant resource as in a resource for casting skills, like MP and TP. I was wondering if there was a plugin that let us add and configure another resource like that, like a second MP or TP bar if you will.
>>
>>124079008
Bobstah made something like that, I think.
>>
Is it possible to use 8x8 or 16x16 tiles instead of 32x32 in RMVXA?
>>
>>124079527
I assume you mean custom stats? Anyway, that actually might work, I'd just need a way to illustrate it as a gauge.
>>
Bumb.
>>
>>124076340
>you'd be surprised. blatantly obvious rpg maker games that use RTP get shunned to shit on steam
In the reviews or the forums?
Forums are another place where a lot more people who are interested in RPG development would post, and it comes to reason that they would also criticize the RTP.

But I always see anons failing to figure out what the "unused PNGs and artwork in the image folder" are for when RPG Maker games are posted here.
>>
>>124087882
(and by here I mean boards like /b/, /jp/, /d/ and /aco/.)
>>
*sip*
Completed those games yet?
>>
File: Package1.png (352KB, 576x288px) Image search: [Google]
Package1.png
352KB, 576x288px
Bump
>>
>>124092536
*teleports behind you*
nah :(
>>
File: characters.png (87KB, 864x576px) Image search: [Google]
characters.png
87KB, 864x576px
Still seven characters missing their casual dresses and all of them missing their combat dresses. I should have probably gone with the Slime game for the Christmas Jam.

Should I change the two obvious Flintstone characters a bit or leave them as is?

Also, how are your Christmas Jam games doing?
>>
>>124092536
I completed a short game (it has an actual ending and all) but there still needs to be some fine tuning before I can release it.
>>
>>124082757
Ye, I know that this is pretty stupid question but Google gives no answers.
>>
Throwing some paint around today to make some battlers for my collab chapter. If anybody'd like to pop by and watch, I'm streaming their creation.

My channel on Twitch.tv is Firgof. You can just add a slash after the site address and add that name to get to it.
>>
>>123853057
He told the last project that he didn't want them using his stuff without permission. They did it anyway, but nothing came of it. So up to you.
>>
>>124100958
what program are you using?
>>
>>124097956
I've only ever heard of people wanting to use bigger tiles, so I am not sure. Just look for "tile resizing scripts for rpg maker vx ace" and maybe some will tell you if you can use them to make smaller tiles in the description.
>>
>>124101764
Krita it seems.
>>
>>124101764
Yup, Krita.
>>
New Yanfly tips on how to make a scan/libra skill: https://www.youtube.com/watch?v=R9AcJTPLxRY
>>
File: battler_7.png (9KB, 125x113px) Image search: [Google]
battler_7.png
9KB, 125x113px
>>124104432
Be right back with that stream - my mobo's usb ports sometimes overvolt causing everything to screw up - so now I have to restart.
>>
>>124108180
I tried to watch, but it was all black so I got away. But nice, it's being great! Also, can you provide further info about Lazy Nezumi Pro. I know what's in their website, but want to know more info about someone that uses it to make game graphics.
>>
I'm not too keen on using background music in my game (unless there is an in-game radio nearby). Do you know of any good public domain sources for ambient noise/soundscapes?
>>
File: mitch_questionmark.png (134KB, 981x839px) Image search: [Google]
mitch_questionmark.png
134KB, 981x839px
>>124108180
What do y'all think: Creepy or not creepy?
>>
>>124108695
Yeah, you must've joined while I was restarting; sorry 'bout that.

>Also, can you provide further info about Lazy Nezumi Pro.

Sure. It's a program that was originally intended to help 'smooth' strokes out. So it'd help eliminate 'jitters' while you're drawing long lines, say. Over time it's become a bit more than that.

Now it has perspective tools, fixed-angle snapping, and other sorts of bells and whistles. Effectively, if I want to draw in perspective in a program which doesn't support perspective drawing [as in doesn't have built-in tools], it does that stuff for me. And even if the program does have some perspective tools (e.g. Krita) LNP has some stuff on top of what they offer (Fisheye perspective drawing, for instance, is a recent addition).
>>
>>124111808
definitely creepy
>>
File: 1.jpg (48KB, 500x281px) Image search: [Google]
1.jpg
48KB, 500x281px
>>
File: mitch_questionmark-f.png (30KB, 506x509px) Image search: [Google]
mitch_questionmark-f.png
30KB, 506x509px
>>124112718
Sweet. Well, this one's done then. On to the next battler. This last one is probably going to be the one I spent the most time on amongst all the battlers I'm hoping to add. I wanted a little extra detail and polish on this one.
>>
Nosewise is cute! CUTE!
>>
File: dark-reflection.png (288KB, 1920x1080px) Image search: [Google]
dark-reflection.png
288KB, 1920x1080px
>>124114886
Here, a wallpaper because I felt like it.
Now a short break and then I'm back to work on the collab project.
>>
>>124117403
AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH

Well, I hope I don't mess up my part really. I have a feeling what I'm going to do with Zaria is gonna incite a lot of face palming when you have stuff like this going on.
>>
>>124119739
Nah, should still be OK; I've left you an out.
"Besides, the spell was poorly written."
>>
>>124119898
Bump
>>
Gee
>>
bump cola
>>
I have a problem and I'd like some input from my favorite people :)

I hear most people don't like random battles. I'd like to put wandering enemies on the map for players to run into to battle, but I don't feel like making walking sprites for every single enemy.

Should I put random battles in and just have players deal with it, or should I have one sprite for all wandering enemies and make it story-appropriate? I was honestly gonna do the second thing, but I wanted input from you all :)
>>
>>124130526
I like in Shin Megami Tensei IV, that the graphics of the enemy following you is compatible to the enemes' type (humanoid, lesser, beast, etc). I think it's very cool and relatively easy to do.
>>
>>124130526
What is the flavor of your game?

You could try to use shadows or "will-o-wisps" to represent some/most enemies.
You could say enemies disguise themselves as humans and use the CharGen.

Also, you could just put random encounters in some areas and map encounters in others.
>>
aaaaa
>>
>>124130526
You can solve some of the biggest issues involving random battles by simply adding visible "safe routes" and ways to reduce/cancel out encounters.
>>
>>124131080
Good suggestion, but my game has no actual races or anything. There's just hundreds of strange creatures with no subtype.

>>124131359
The wisp thing was the idea I had in mind, but not actually wisps. Something wisp-like but more related to the story.

>>124136793
I see a way to cancel out encounters in the events system, but is there an event to reduce encounter rate through events that I'm not seeing?
>>
>>124137326
If you don't care about immersion, the bravely default option of being able to configure the encounter rate in game is always an option
>>
>>124137470
You don't need to break immersion for that. Just make it so the player can buy cheap items or pray in temples to modify the encounter rates.
>>
File: eva3.png (91KB, 228x416px) Image search: [Google]
eva3.png
91KB, 228x416px
>>124130526
Not a big fan of random encounters too, in my case I'm just gonna go lazy with making enemy sprites by making a radar system, once it detects an enemy, you can just press a button to begin the encounter whenever you are.
>>
>>124143479
That sounds really neat, did you get inspired by anything?
C-can I borrow the idea?
>>
File: 4.png (111KB, 711x589px) Image search: [Google]
4.png
111KB, 711x589px
>>124145615
The World Ends With You

eh... sure why not
>>
File: 2spooky.gif (920KB, 400x226px) Image search: [Google]
2spooky.gif
920KB, 400x226px
https://www.youtube.com/watch?v=Tqy7QXtRlxY

Dropped a new version of clock tower.

Link in description, also got a youtube channel and means to upload.
Yay.
>>
File: 1284607116959.jpg (31KB, 238x284px) Image search: [Google]
1284607116959.jpg
31KB, 238x284px
>>124147772
subbed
>>
>>123853057
Totally off-topic
>Infectiously Adorable P'orc Druid
Holy crap dude, I assume artist didn't think too much on the name when giving it. That impression is powerful as 10 cheerful people at least.
>>
Bumperoo
>>
Should I use Ace or MV?
>>
>>124154498
If you've never used one, you may as well learn MV since new plugins and toys will come out for it as fast as you learn what's currently out.

If your game idea involves non-standard gameplay (ie needs scripts) use Ace instead so you can get a leg up.
>>
File: testing 1 2 3.jpg (138KB, 640x480px) Image search: [Google]
testing 1 2 3.jpg
138KB, 640x480px
>>124154498
XP ofc!
>>
File: RPGM2.png (33KB, 642x482px) Image search: [Google]
RPGM2.png
33KB, 642x482px
>>124154498
PS1
>>
>>124155832
>>124156170
>>124155102
I'm getting some mixed signals.
>>
>>124155102
I don't want to sound lazy, as I'm sure it's in the links above, but what are a few examples of non-standard gameplay?
>>
>>123957518
>DIJKSTRA
>>
File: ReworkingBattleUI.png (80KB, 1346x375px) Image search: [Google]
ReworkingBattleUI.png
80KB, 1346x375px
Working on battle UI, dont let the thread die!
>>
>>124163267
niiice
>>
File: equip.webm (59KB, 384x216px) Image search: [Google]
equip.webm
59KB, 384x216px
Finally managed to make the picture in that little window change based on equip! It's a start, I guess.
>>
>>124166012
Nice! Keep up the good work bro! I'm going to keep sexifying my battle UI and eventually i'll get around to all of the status menus.

Recently decided I'm not going to have any leveling at all and just have players spend their exp on abilities and stat boosts, similar to how souls work in dark/demon souls.
>>
>>124159785
Rogue-likes, Legend of Zelda.
>>
>>124159065
Zelda-style gameplay, Tactical RPGs, platformers, first-person dungeon crawls (as you've seen in Firgof's screenshots), along with dozens and dozens of minor tweaks (Changing the menu layout, etc.)

If you're going in completely blind (which is what it sound like) just start with MV and as you grow to demand more from the software, scripts will likely emerge.
>>
dun die
>>
File: ChronoTriggerSheet86.gif (46KB, 365x937px) Image search: [Google]
ChronoTriggerSheet86.gif
46KB, 365x937px
>>124176801
>>
File: 1367967437036.jpg (2MB, 3000x3064px) Image search: [Google]
1367967437036.jpg
2MB, 3000x3064px
>>
Maybe if we die, it will be for the best.
>>
>>123957518
I spent probably a week on that Power/Water/Gas puzzle in high school. Never been so frustrated in my life
>>
AAAAH don't die!
>>
So, who is working in the Jam game already?
>>
File: chars.png (102KB, 864x576px) Image search: [Google]
chars.png
102KB, 864x576px
I guess I'll keep these sprites for now and only do combat gear for a post-Game-Jam version. My current ideas for armor are kinda shitty.
>>
>>123850239
mhu dik
>>
Sorry if my question is stupid but would it be possible to change the battle system but only during one boss fight?
>>
>>124196352
Which version ar you using?

There are scripts for multiple battle systems, but they usually only work with othrr scripts by the same author
>>
So with LISA and Undertale being two pretty memorable subversions of the typical JRPG, I'm kind of wondering if there's really a whole lot of room left for innovation.

On one hand you have LISA, that takes the expectation of a heroic rescue and turns it on its head into a story about struggle and utter failure. It's a story about a man who had a second chance to be a hero, but ultimately lets himself and everyone else around him down, and dies a meaningless and pitiful death.

Then you have Undertale, which acts more as a criticism of the typical JRPG's use of "power of friendship" in tandem with wanton violence. You have a game where the power of friendship is actually worked into the mechanics of the game and isn't a sappy speech. It takes the idea of a pacifist run, which is typically the hardest and least rewarding way to play a game, and makes it the main attraction.

It's probably absurd to think that just two games can exhaust everything there is to say in this medium, but I've had an idea for a game kicking around and I'm having a hard time really figuring out how it's going to stand out from these two games that have a lot to say about the JRPG format.
>>
>>124199550
>I'm having a hard time really figuring out how it's going to stand out from these two games that have a lot to say about the JRPG format.

You're thinking too narrowly. All Undertale did was take the objective of the game and make that objective the core mechanic; the creator took a self-awareness, making the game itself recognize how he was sure people would play it [most games ignore it]. In LISA's case they had a plot they wanted to make and so they made it even though most media shies away from bad endings.

In both cases the creators of the games had a vision they saw - and they just executed it well.

If you start thinking in broader terms, and in objective terms, what it is you want to make you may arrive at a similarly unusual conclusion - and thus a potent and viable game idea. You don't have to make Undertale or LISA; you don't have to create the next great game mechanic.

Innovation is overrated. Execution is where it's at.
>>
>>124198208
I was using VX Ace
>>
>>124200826
Maybe try this, then:
http://forums.rpgmakerweb.com/index.php?/topic/9874-battle-manager-multiple-battle-systems/
>>
I had not realized that Yanfly's homepage had extended tips for RPGMaking:
http://yanfly.moe/2015/12/02/tips-tricks-libra/
>>
File: IMG_20151203_011447625.jpg (250KB, 607x569px) Image search: [Google]
IMG_20151203_011447625.jpg
250KB, 607x569px
READY TO WORKOUT BRO?
>>
>>124199550
I was thinking the same thing, honestly. I wanted to offer the player alternative ways of defeating an enemy, like, bribe them, talk to them to see if they want a specific item, but I'm afraid it would be too similar to Undertale.
>>
>>124208835
Bribing and talking with enemies goes as far back as the 87, with Megami Tensei.
>>
>>124208835
In my game, you're able to talk to enemies. But just to get items and to add'em to the beastiary. Also, for lore effects. Evem though I agree that Undertale is a great game, I was more inspired by Shin Megami Tensei IV (the previous versions had this mechanic too, I know).
>>
I know, I know, SMT is a big inspiration to me.
>>
File: niiiice.jpg (40KB, 500x305px) Image search: [Google]
niiiice.jpg
40KB, 500x305px
>>124205519
>>
File: IMG_20151203_011447625.jpg (196KB, 687x625px) Image search: [Google]
IMG_20151203_011447625.jpg
196KB, 687x625px
Disco scientist.
There's not a single scientist that doesnt look like they have mental issues in this game.
>>
>>124212980
>scientist
But she looks like a hippy.
>>
>>124214635
A hippy scientist
>>
>>124212980
You never emailed me, you know.
>>
>>124200449
Thanks for the encouragement. I have a really pessimistic friend and every time I tell him about story ideas he tells me they're retarded or too similar to something that exists. I've always tried to explain that execution is sort of everything.
>>
File: IMG_20151203_011447625.jpg (169KB, 385x581px) Image search: [Google]
IMG_20151203_011447625.jpg
169KB, 385x581px
>>124214635
Disco/Hippie scientist.

>>124215784
Yeah sorry, I needed some time to get some things out of the way first, but i'll get in contact with you tomorrow if that's ok.
>>
>>124217516
Sure thing.
>>
>>124217161
Remeber that ANYthing that gets made will find fans. Even my crappy webseries.

youtube.com/user/253entertainment

Firgof has it right with execution. How many love songs are there, again? Enough that they were lampooning it in the 1971: https://www.youtube.com/watch?v=BkkgYjazSkk

However, people still find ways not only to innovate (usually by incorporating gay romance or the technology of the day), but by increasing the quality of the musicianship. It's also why Lunar got remade for a dozen systems. It knows what it wants to do, and does it perfectly.
>>
>>124217725
>>124200449
Thanks for the encouragement guys
>>
>>124205107
Yeah, he posted an extended version of Libra, which is... actually fucking genius. I was about to event the shit out of my scan ability, too. That just saved me so much time.

Also, new Yanfly plugin. It's nothing big, but anything Yanfly makes is ultra handy and this one is no exception.
https://www.youtube.com/watch?v=5cva-JaxfpY
>>
Post your story ideas.
>>
>>124221562
Of course.
>>124217161
>I have a really pessimistic friend and every time I tell him about story ideas he tells me they're retarded or too similar to something that exists.

Well they definitely don't write for a living, then. As someone who gets paid to write on occasion: Ignore them. That sort of advice is meaningless - if nobody could write things similar to other things that already exist then we'd have had no new popular stories since the 1930s.

As with game design and execution vs. innovation: so, too, is story creation. "90% Perspiration, 10% Inspiration" as I believe the saying goes.

Best of luck, anons.
>>
Yanfly scripts works on MV as well? Also I use Windooze XP, does it matter for me to install MV at all?
>>
>>124232550
No. He/she is recreating them in JavaScript on MV and so far, each thing he/she has recreated thusfar has been improved vastly like instant casting and cooldowns.
>>
>>124234461
So, it's better for me to upgrade my windows OS to 7-8 or dunno 10 and use MV?
>>
>>124234614
You'd have to check the specs to see if your XP machine can run it first. The OS matters very little whereas your specs do.
>>
bumping cuz I surely don't want this to fall off from board.
>>
How are you all doing?

I've been looking up music to use for boss battles and stuff.

I wanted to use One Punch Man at one point but I think it's too specific and won't fit at all. Oh well, I have other songs to listen for too.
>>
>>124239612
I use chrono trigger music.
>>
>>124229814
This is the best post I have seen here. You nailed exactly what makes others succeed and why games a simple as undertale and lisa are loved.

Make. Your. Game.

Don't worry about if its too cliche, if people will hate it, hell don't even worry about if you have the ability. That can be learned. If you care about what you are doing and you DO NOT give up, no matter what, people will play your game and enjoy it.

99% perspiration, 1% inspiration
>>
File: evilettuce.png (6KB, 310x282px) Image search: [Google]
evilettuce.png
6KB, 310x282px
Ok.

Maybe this wasn't the best idea.
>>
>>124245130
AHH!
I can feel the evil healthiness from here!
>>
>>124212980
Hair over eyes is my fetish.
Keep doing what you do best.
>>
>>124245130
I like it.
>>
don't die, thread.
>>
back foul page 10
>>
File: Untitled.png (190B, 12x10px) Image search: [Google]
Untitled.png
190B, 12x10px
Rate my tree stump. Took me all day in MSPaint to make.
>>
File: Le Pun Spic.png (138KB, 350x350px) Image search: [Google]
Le Pun Spic.png
138KB, 350x350px
>>124254525
Wow, sounds like you were really stumped on that one!
>>
emergency bump
>>
"Getting started" gdoc author here.
Haven't been keeping up obviously.
Is there anything I should actually update or is it fine to just leave as-is?
>>
bump cola
>>
File: erm.jpg (174KB, 640x480px) Image search: [Google]
erm.jpg
174KB, 640x480px
These sprites seem out of place.
>>
File: hmmm.jpg (155KB, 640x480px) Image search: [Google]
hmmm.jpg
155KB, 640x480px
>>124264762
...
>>
>>124264762
Agreed. Too cartoony and don't match the scenery. And that's before we discuss the filtering. Yeesh!
>>
>>124267267
sadly you have to resize it a lot as the default is tiny as fuck.
>>
File: Untitled-1.png (762KB, 2000x1200px) Image search: [Google]
Untitled-1.png
762KB, 2000x1200px
Finally decided on an artstyle and a main protagonist for my yuri h-game.
>>
File: Game 2015-12-04 00-36-55-33.webm (2MB, 1024x768px) Image search: [Google]
Game 2015-12-04 00-36-55-33.webm
2MB, 1024x768px
WhaaaaaAAAaaAAaAAAaaaAAAaaAAaaat
>>
>>124271491
Is that uh supposed to happen
>>
File: tileset3.jpg (500KB, 1920x1080px) Image search: [Google]
tileset3.jpg
500KB, 1920x1080px
I fucking hate MV's sprites.
>>
For what I'm making would out just be easier to use rpg maker software instead of flash?

Url for anyone interested.http://exodiousgames.weebly.com/rpg.html
This is very in un-polished btw
>>
>>124271491
Yes. I'm making a room to mess with the player's perception.
>>
>>124274148
>>124272603
Was meant for this. Obviously.

How long until a MV Ace release? I'm not entirely sold with MV yet.
>>
>>124274650
depends on how well its selling i guess. i am not happy at all with MV.
>>
bomp
>>
anyone have a cracked full version of pyxel edit? I think I remember an anon post a link here before
>>
File: garlicchomper.png (13KB, 620x564px) Image search: [Google]
garlicchomper.png
13KB, 620x564px
Eyes?
>>
File: garlicchompernoeyes.png (12KB, 620x564px) Image search: [Google]
garlicchompernoeyes.png
12KB, 620x564px
>>124279807
Or no eyes?
>>
Total noob here. Is there a way to make skills display the weapon animation?
>>
>>124280057
You mean as in making a skill that changes its animation depending on what the character's equipment is?

It is possible to do with Common Events as long as there is only one specific character who has the skill.

Sadly, the Conditional Branches can only check if X character has X equip, not if "current" character has X equip.

Other than that, you will probably need Scripting knowledge or a plugin.
>>
>>124271106
fuck off, pedo.
>>
File: 1256272470132.jpg (58KB, 388x410px) Image search: [Google]
1256272470132.jpg
58KB, 388x410px
>>124280898
Kill yourself.
>>
>>124280507
Not quite...I want a character to appear attacking with a weapon while using a skill. If I use the side-view system and have a character use Double Attack or somesuch, they will just use the casting animation without the weapon sprite coming up.
>>
>>124281047
You first mr.pedo.
>>
File: 1334360612604.jpg (339KB, 997x599px) Image search: [Google]
1334360612604.jpg
339KB, 997x599px
>>124281097
Did you come here just to shitpost?
>>
>>124281157
Seriously. Get out.
>>
>>124282056
rude
>>
File: 1445397665593.jpg (746KB, 1000x1125px) Image search: [Google]
1445397665593.jpg
746KB, 1000x1125px
>>124282201
I'm kind a sure it's the same anon who constantly shitposts in /hgg2d/ no idea how he ended up in this general though.
>>
>>124272890
Pls respond
>>
>>124282251
Actual there's atleast 2 posters.

So your suspicions.... may be half right.
i'm not whoever the fuck you mentioned but the other guy might be.

Still though, just because somebody doesn't agree with you doesn't mean it's your
>le trolling boogeyman XD
>>
>>124282904
I am the other guy and have no idea what the pedos are talking about.
>>
>>124283269
>Taking this long to respond.
Good job now they'll just call samefag.

Be less slow.

Not like it matters desu, not even sure why i'm bothering.
You have fun though.
>>
>>124283338
I TAKE AS LONG AS I WANT
>>
>>124272890
How do you even start the game? I just pressed next and see a description window and 2 characters and can't do anything. If I press on the exclamation mark a small black window pops up, below the exclamation mark, but that's it.
In any case, I find ActionScript to be even more ass than RGSS, so I'd rather script in RGSS.

>>124282904
Fair enough, I guess.
>>
>>124272890
>>124282896
It is possible. So far, I only see some text talking about an NPC offering you two quests, which could easily be done with RPGMaker with Switches. The text also mentions elemental attributes for magic and monster weaknesses to magic, both of which are built-in RPG Maker.

Also, please watch the font and background colors. Black on Saturated Dark Purple is not very readable.

I'd recommend you to download the Trial and see what you can do. Then if the trial is over and you are still not sure, there is a Crack in the OP as well.
>>
>>124283402
It's just a test i have some buddies working on backgrounds and tiles. There are levels but i forgot to show the variable on the screen. Also plain white is so boring for me even for testing purposes
>>
Anyone know of a script or tutorial on how to make a character select at the start of the game? Want to create multiple classes and have the player choose four for his party.
>>
>>124267365
So don't antialis the sprite when increasing its size.

Smoothed out pixels look like complete fucking shit
>>
>>124254525
As long as this is supposed to be an extremely tiny sprite on the screen, not bad
>>
>>124279949
Eyes AND unibrow give it a lot of personality. loving these designs btw.
>>
>>124283369
>>124283338
>>124283269
>>124282904
>>124282251
>>124282201
>>124282056
>>124281157
>>124281097
>>124281047
>>124280898
>>124271106

Please don't fucking make this into /adgd/, I left that hellhole for here.
>>
>>124286770
I don't even know what's there to sperg out about. All I did was bump the thread with a small progress report on the art.
>>
>>124285492
Just have the first map loaded be a room where you can select different chacaters. Basically what you can do is:
>create an actor in slot 1, set it to be transparent using an autorun event at the start of the first map, don't forget to disable menu access
>create the sprites of the characters you want and place them in the map that you make for character selection
>tell the player to click/touch the character they want to play
>setup your characters so that they are same level and engage with action button
>set each character's event pages appropriately for selecting that character
>>
>>124286895
just ignore shitposters and they'll leave, the more you autistically try to defend your shit the more they will just persist.
>>
>>124287059
You are both still here.
>>
File: df4f53b32e.png (159KB, 1048x748px) Image search: [Google]
df4f53b32e.png
159KB, 1048x748px
>>124286931
Made this, but the character has no sprite ingame when walking around after, works if i just spawn him normally.
>>
>>124287765
Make sure you remember to restore menu access and turn your transparency back off.
>>
>>124287879
Ah, forgot transparency, thanks, new to the whole rpg maker stuff
>>
>>124287968
Np, I highly suggest you spend a while just poking around. Look at everything you can do in the event pages, common events, databases, etc.

its a great engine because there is so customization with just what comes out of the box... if you are creative enough to manipulate their rules to get what you want.
>>
Were there any patches released for MV since its release?
>>
File: Untitled.png (2KB, 192x112px) Image search: [Google]
Untitled.png
2KB, 192x112px
>>124255252
lol

>>124286429
It is :)
>>
>>124283385
WASD
>>
>>124289193
now it makes more sense. gj
>>
>>124289193
Loving that art style mate
>>
File: CHR.png (677KB, 640x478px) Image search: [Google]
CHR.png
677KB, 640x478px
>>
live
>>
File: Untitled.png (4KB, 170x116px) Image search: [Google]
Untitled.png
4KB, 170x116px
>>124289354
>>124290769
Thanks!

Here's a picture of a shrine. It's basically the save point of the game. It's small on the outside but it leads into a large underground room. I might fancy it up a bit more, but for now I think it looks fine.

You are the only living thing in this world that can make the doors open.
>>
>>124299160
no raptors?! reeeeeeeeeeeee
>>
File: Untitled.png (6KB, 170x116px) Image search: [Google]
Untitled.png
6KB, 170x116px
>>124300142
Uhh... okay. Here you go.
>>
>>124299160
The spritework is a little elementary, but it wont be noticed if the entire game has that consistency.
>>
>>124301197
Yeah, I plan on having all my art like this. I really didn't want to use RTP, and I know my style will make the game look more unique. It's been fun making stuff even with what little skill I have.
>>
>>124301742
Keep at it! its better than most of the stuff i've seen.

And you instantly get my interest in your project by not using the RTP, takes guts
>>
>>124301147
=)
>>
File: psychic-green-onion.png (13KB, 620x564px) Image search: [Google]
psychic-green-onion.png
13KB, 620x564px
Psychic onions.
>>
>>124303869
haha this is great, tell me about your game!
>>
File: psychic-onion.png (13KB, 620x564px) Image search: [Google]
psychic-onion.png
13KB, 620x564px
>>124304032
You run around an island with a magical cook book killing monsters and gathering their corpses to make the traditional winter solstice dinner.
>>
>>124304716
NICE
>>
>>124304716
9/10 would play, is it a commercial game?

workin on a demo? :)
>>
File: mushroomnaut.png (12KB, 620x564px) Image search: [Google]
mushroomnaut.png
12KB, 620x564px
>>124305114
It is my Christmas Jam Game. I've only been working on it for a week (except for this one sprite, which I will probably recycle from a postponed game idea because it turned out really cute).

And it is probably going to be freeware (although I might set up a Patreon after it is released)
>>
Two unposted Yanfly Scripts:

https://www.youtube.com/watch?v=5cva-JaxfpY

https://www.youtube.com/watch?v=ZW6tsUa4YXI
>>
>>124305847
yeaarrrgh i hate shrooms 8)
>>
https://youtu.be/X6o49kUYJvg
Just wanted some feedback on this.
What do you think of this song?
>>
>>124309896
I like it, although the main tune repeats without change too many times, I think. Maybe there could be a variation for it that comes up after the second time it sounds once the "weird noises" start? (I know nothing about music)

And nice to see you again.
>>
>>124309896
I expected some kind of remix of Dashboard Confessional's Screaming Infidelities
Otherwise I'll second what >>124310420 said. It does sound neat though
>>
page 10 alert
>>
File: Banner.png (15KB, 603x220px) Image search: [Google]
Banner.png
15KB, 603x220px
Time for a new thread?

Also, just made this :)
>>
>>124316235
Nice work!
>>
>>124316235
Bump limit here is 750 posts, and creating a new thread before the 750+ post long thread has reached page 10 would be unpolite.
>>
>>124288297
I'm guessing that's a no?
>>
>>124318781
There was one. You can find it in the official forms and KickAssTorrents.
>>
>>124319246
Oh, I still don't own MV and don't plan on moving to it just yet, I was just very curious as to whether or not they're working on the issues.
Also, I don't like the fact that MV doesn't support midi and mp3 audio files.
Thanks for the info anyways.
>>
emergency bump
>>
Who drew the cover art characters?
>>
>>124331624
Me.
>>
>>124331761
Make more necromancer faces pls ty.
>>
B
>>
>>124271106
Did you do it yourself? Nice work.
>>
File: Untitled.png (155KB, 545x418px) Image search: [Google]
Untitled.png
155KB, 545x418px
>>124147772
3:28 and 6:09 look really dark compared to how bright the room is.
Is the place at 1:47 supposed to be stepping down or up?
>>
>>124337590
One.
The pic is ripped straight from clocktower so unless you'd like to help with some photoshop magic it's gonna stay that way.

And it's down obviously like seriously.
>>
Guys, is it worth to upgrade to VM, or should I just continue using VX?
>>
>>124337867
I meant to suggest to make the room a little darker rather than the image brighter to match.
Haven't played clocktower so I don't know if that room has a better reason to be there, but I don't get why you'd go downstairs to go upstairs.
>>
File: explaining visuals.png (115KB, 1083x413px) Image search: [Google]
explaining visuals.png
115KB, 1083x413px
>>124338361
Even in the actual game the room is bright as fuck yet when you look at the picture it gets dark.

Also
>Going downstairs to go upstairs.
What the fuck are you on about?

Whatever I'll make the room darker if it makes you feel better.
>>
File: 1449283247844.png (125KB, 1083x413px) Image search: [Google]
1449283247844.png
125KB, 1083x413px
>>124338750
If THIS PART is up, it's not conveying any height. See the pic in >>124337590 to see what I'm talking about.
>>
File: faggot.png (69KB, 357x267px) Image search: [Google]
faggot.png
69KB, 357x267px
>>124339579
>>
>>124338321
If you've already begun development, stick with VX. No sense in learning an all-new system if you've already got a plan of action.
>>
File: [Heavy Breathing].png (74KB, 216x174px) Image search: [Google]
[Heavy Breathing].png
74KB, 216x174px
>Want to make an RPG based on FF8
>Specifically the whole Squall is dead thing.
>Want to make the ending ambiguous and trippy as fuck.

>Game starts off innocent and rad but as it goes on begin receiving cryptic hints that you're dying.
>Progressively gets more and more trippy until the end when everything falls apart.

The main hindrance though is a game like that would need some top-notch writing and i'm not a very good writer...
>>
>>124344787
Sounds like a fun challenge, but I've never played FF8 and thats of RPG to write
>>
File: Untitled.png (196KB, 546x416px) Image search: [Google]
Untitled.png
196KB, 546x416px
>>124339735
Don't react to critique with hostility. I was trying to help. The carpet edges are screwed up in a few places too.
>>
>>124267365
You always, always resize sprites nearest-neighbour you god damn dingus.
>>
File: sunflion.png (27KB, 620x564px) Image search: [Google]
sunflion.png
27KB, 620x564px
How is this for a first boss?
>>
10 bump.
>>
File: Untitled.png (5KB, 224x193px) Image search: [Google]
Untitled.png
5KB, 224x193px
So I'm trying to make a "tall grass" tile, but I feel like I'm doing it wrong. In the pic, the character is standing in the "tall grass" tiles. Does it look okay or should I maybe change the color to be lighter or something? The tile is basically the regular grass tile with longer grass lines, the Bush attribute, and, of course, a darker color scheme.
>>
>>124352853
He looks submerged in green liquid.
>>
Would a tbs with only 2 party members for the most part be kind of boring?
>>
>>124352853
If you have random encounters, iirc "bush"-type tiles double the rate. For the purpose of counting down to the next encounter, they're considered 2 steps instead of 1.
>>
>>124352853
This:
>>124353956
I would suggest making the overlay tile more jagged and maybe not transparent.
>>
>>124349278
that's adorable
>>
Almost done with the chapter Firgof?
>>
>>124356854
Nope. At this point i may cut it short and write up my intent for silent maid to do as they wish. Would like more time but i have zero time for the next two days to work on it. What do y'all think?
>>
>>124357895
Anything is good. I've cleared up my irl work schedule so if you feel like passing it today or tomorrow, It's gonna be when I can give most of my time to it.

All I ask is your part can be finished without opening the editor.
>>
>>124358351
so the first collab -chapter-?
>>
>>124357895
I don't mind waiting a bit longer. I'd let others have a say in it though, since I'll be busy anyway.
>>
>>124358843
Haha how strange. All I really got is like, dialogues and stuff and maybe like, 2 bosses with different phases. The fact is it's lacking in gameplay and stuff.

What exactly are you gonna ask me to do when you pass it?
>>
>>124360185
well nothin. its just "incomplete". If I had the rest of the week I could probably hack off Arc Two and tie things up at the ship -- but it may make an awkward transition to get to your planned stuff.
>>
I downloaded the trial to MV, and have been making progress, despite being a amateur. But I was wondering how to create a item with multiple conditions. Namely a radar that you can use, and it'll give you a one of seven text message based on which items you already have in your inventory. The way I have in my mind to do this is common events. But I'm not sure how to link up multiple ones.
>>
>>124360617
Well, send me a spoilered plot dump about what happens, what point you're currently at, and what's incomplete.

Don't worry too hard about trying to line up with my plan, I'll manage to make it work.

What ship though? I've not gotten out of that labyrinth so I don't know what happens.

I mean if it makes you feel better, you could keep working on it because I'm just writing dialogue on my end.
>>
>>124360660
You want a Dragon Radar?
>>
>>124361352
That is exactly what I want.
>>
I rarely post on 4chan although I've been coming here for...too many years. But, I just wanted to say thanks to everyone in this thread.

I was lurking and randomly clicked here out of a slight interest.

Now I have MV and I'm making my first game and couldn't be more excited.

I'll be lurking and bumping from here on. Thanks again ya'll
>>
>>124363579
Be sure to ask around if you get stuck. We're all in the same boat and some encouragement can get people motivated pretty well.
>>
>>124360660
I'd really appreciate help with this.
>>
>>124363750
That's honestly why I started and, again, I've been around, but everyone here seems positive and encouraging which is great!

And, I mean, this is going to take some time haha so I'll be hanging around for a while
>>
>>124363579
=D have fun!
>>
Are skill effect/type combinations a good idea?
For instance, in my game slimes are fully resistant to physical damage, but really weak against cold. Now normally if I try and hit the slime with a physical attack it will do no damage. And what I'm thinking of doing is that since the slime's weakness is cold, in order to do physical damage to it, temporarily, I should freeze it. Cast a ice spell to freeze it for a few seconds and then use physical attacks that will deal damage to it.

>>124336124
Yes, I've been making some progress with my drawing practices. Thanks!
>>
File: ss+(2015-12-05+at+01.19.08).png (26KB, 687x609px) Image search: [Google]
ss+(2015-12-05+at+01.19.08).png
26KB, 687x609px
>>124364052
I gave it a shot and this should get you the results you want (hopefully I understood what you wanted to achieve).
I'm sure there's a better way to do this, but this is what I came up with.
>>
>>124364442
I'd say it's a good idea, but it sounds like you'll have to be very careful with game balance so that it just doesn't become really inefficient the stronger you get.
>>
>>124364442
I like that kind of thing. I get bored using the same skills and strategies every fight.
>>
>>124363579
You're very welcome! We all started somewhere, be sure to explore and ask questions! Good luck!
>>
>>124364442
Great idea! I love it!
>>
>>124366865
>>124367134
>>124366086
Alright, guess I'll start working on that next then. First need to fix some other things I've been working on before. Thanks, anons!
>game balance
Well, technically it shouldn't be a problem because I've made it so that the player can distribute stat points to their stats freely. And not all monsters will have weaknesses that will make drop their resistance for certain things.
For instance, ghosts will always have resistance to physical attacks. So the player will be forced to use magic or specific items to kill them.
>>
>>124367654
Balance is mostly outside your control when the player can decide their stat distribution. If they dump all their points into physical damage and ignore spells, the ghost fights will be a lot harder than you plan for, and things weak to physical hits will be much easier than you plan for. Whether a fight's easy or difficult will bounce around based on how the player allocated points.
If you as the designer decide characters' stats (or heavily influence them), you can exercise full control over balance, and have consistent difficulty throughout the game.

I'm biased for the latter, but lots of people like the "anyone can be any class" freedom of the former.
>>
>>124368093
>If they dump all their points into physical damage and ignore spells, the ghost fights will be a lot harder than you plan for
Well, I see this as more of a problem of the player just doing blind stat dumps, instead of thinking things through. The player will be forced to go back and grind either for items or stat points. And, I think, if I add an introduction at the beginning of the game, which explains how not all enemies can be dealt with the same way, it should be fair enough.
>things weak to physical hits will be much easier than you plan for
This is something I've been also thinking about and one of the solutions, to balance it out, I could make it so that when the mobs spawn their stats would balance out to that of the players if the stats differ too much, whilst the levels are about the same. But then I have to wonder if there's any point in stat distribution in the first place then?

>lots of people like the "anyone can be any class" freedom of the former
I guess I fall in that group of people. I usually enjoy these things and doing different runs on new playthroughs of games.
>>
>>124369203
Do you have any plans to have a demo out soon? I'd like to try it out because of the similarities to what I have going on in my project so I could get some inspiration of sorts.
>>
File: pix.jpg (188KB, 640x480px) Image search: [Google]
pix.jpg
188KB, 640x480px
left or right?
>>
>>124369937
>considering the right for even a hot second
umm.. left

the right is fucking horrible.

sorry, anti-aliased sprites trigger me
>>
>>124369745
I'm not sure yet, since I've been mostly working on scripts so far. I still need to do draw quite a lot of stuff and implement an actual scenario into the game. So that will take me a little while still.

>>124369937
Both characters clash too much with the background. Still, I prefer left.
>>
>>124370229
>>124370307

I thought so =)
>>
File: 20151205_061737-1.jpg (3MB, 2625x1905px) Image search: [Google]
20151205_061737-1.jpg
3MB, 2625x1905px
>>124310420
Nice to see you guys too.
I'll look for a variation to add in.

So I've noticed my game is moving much closer to a comedic look than before, and I've decided to overhaul the character designs almost entirely to something much more cartoony and funny.
>>
File: 2015-12-05 06.25.37.jpg (3MB, 2624x1904px) Image search: [Google]
2015-12-05 06.25.37.jpg
3MB, 2624x1904px
>>124310420
Nice to see you guys too.
I'll look for a variation to add in.

So I've noticed my game is moving much closer to a comedic look than before, and I've decided to overhaul the character designs almost entirely to something much more cartoony and funny.
>>
File: vxacesprites.jpg (196KB, 640x480px) Image search: [Google]
vxacesprites.jpg
196KB, 640x480px
I love VX ACE sprites.
>>
>>124371041
Nice, I like it.
>>
File: vx tree.jpg (199KB, 640x480px) Image search: [Google]
vx tree.jpg
199KB, 640x480px
>>124371168
>>
File: 2015-12-05 06.25.37-1.jpg (2MB, 2376x1694px) Image search: [Google]
2015-12-05 06.25.37-1.jpg
2MB, 2376x1694px
>>124310420
Nice to see you guys too.
I'll look for a variation to add in.

So I've noticed my game is moving much closer to a comedic look than before, and I've decided to overhaul the character designs almost entirely to something much more cartoony and funny.
>>
>>124370725
>>124371041
>>124372956
Huh?
>>
File: 2015-12-05 06.25.37-1-1.jpg (764KB, 658x1694px) Image search: [Google]
2015-12-05 06.25.37-1-1.jpg
764KB, 658x1694px
>>124310420
Nice to see you guys too.
I'll look for a variation to add in.

So I've noticed my game is moving much closer to a comedic look than before, and I've decided to overhaul the character designs almost entirely to something much more cartoony and funny.

1/3
>>
File: vx ace tree 2.jpg (187KB, 640x480px) Image search: [Google]
vx ace tree 2.jpg
187KB, 640x480px
>>124373096
emma stone gonna sue your ass.
>>
>>124373096
>>124372956
>>124371041
>>124370725
Fuck sorry guys, this is clovers fault
>>
>>124373263
What? Why?
>>
>>124265992

the character suits better with the background
>>
>>124373428
It looks pretty bad from the side due to its overhead view.
>>
File: emma-stone-birdman-filmloverss.jpg (101KB, 1280x720px) Image search: [Google]
emma-stone-birdman-filmloverss.jpg
101KB, 1280x720px
>>124373326
=)
>>
>>124374357
Heh
>>
>>124271491
What... an empty room? Wait... wait... ahhh! AHHH! AHHHHHHHHHHHHH! NO! AHHHHHHHHH!!!
>>
File: 1.gif (2MB, 395x306px) Image search: [Google]
1.gif
2MB, 395x306px
Anyone know a good program for capturing screen video and/or gifs?

this 10 fps shit is horrible.

Also, making up a night scene.
>>
>>124379172
shit, forgot to close up the sunflowers
>>
File: 2.png (47KB, 800x607px) Image search: [Google]
2.png
47KB, 800x607px
>>124379238
there we go
>>
>>124379172
I use Bandicam, it works flawlessly with RPG Maker.
>>
File: Whax.png (8KB, 576x288px) Image search: [Google]
Whax.png
8KB, 576x288px
>>124381329
Sweet, thanks! Maybe now I can actually show you all my game in motion!

Take a character!
>>
live
>>
On a scale of kekko kamen to puritanical, how much are your heroes actually wearing?
>>
If there are elements in a story that don't make much sense, do you prefer to lampshade them ("yeah, this is quite absurd if you think about it. but fiction is funner this way") or to ignore them?
>>
>>124385592
Ignore it. If you don't draw attention to your weak threads, it keeps the audience immersed. If it makes at least a little sense, no point snapping most of your audience out of the story to address the jackasses who pick it apart. Unless, of course, you're making a funny game and lampshading makes sense.
>>
>>124385491
Nothing! He's wearing nothing!
>>
>>124385491
They're all dressed in fetish wear that is honestly worse than if they were just completely naked.
>>
>>124385491
Starts as pure, but as the game progresses you can make the heroine sluttier, thus undressing her more and more.
>>
>>124385491
Depends on their personality and powers, but I generally have at least one character wearing nothing but what would technically be a bikini, as well as one who only has their face exposed.

Jam game (name pending): Most characters wear animal skins but they cover what a dress would normally cover ala Flintstones. Save for a couple characters who dress more skimpily.

Caravan (name pending): Everyone in your party is quite demure since they are all RTP, except for the Elf Slave who joins you who wears only a slave rag. Elf slave NPCs, both male and female, also all hang around only in rags, and can't actually equip any other armor.

Transformation game (name pending): The cheerleader-shaman is technically topless, save for a few leaves and everybody wears a swimsuit when in the beach or in underground steam caves, but their dungeon/combat clothing is built around functionality/humor, so it doesn't show that much skin.
>>
>>124385491
Full Plate Armor, without a helmet.
>>
Yanfly's new combat engine will be coming out tomorrow, right?
>>
>mv has a 256 size restriction on maps

FFFFFFFFFUUUUUUUUUUUCCCCCCCCCCCKKKKKKKKKKK
>>
>>124391248
Do you really need a map that big? How are you possibly going to fill up all that?
>>
>>124391725
I've seen some guys actually trying to make World Maps based on the Real World. And I am sure some SNES JRPGs had world maps that big.

But as somebody who doesn't use world maps, I am ok with it.
>>
File: donotsteal.jpg (43KB, 220x64px) Image search: [Google]
donotsteal.jpg
43KB, 220x64px
>>124391984
Just break your world map up into quadrants...

Spent all night making icons for my stat distribution system and notification fliers.

If anyone needs help with icons let me know (unless you think I suck, I don't blame you)
>>
>>124391984
sorry, that was meant for
>>124391248
>>
>>124390985
It's out now!

https://www.youtube.com/watch?v=zNMhNob7vSU

Fuck yes, CTB! Fuck yes fuck yessssss! I love Yanfly!
>>
>mfw finally made it so that I can have long distance attacks
>>
>>124393587
This does look awesome
>>
File: cliff.png (143KB, 613x613px) Image search: [Google]
cliff.png
143KB, 613x613px
>>124352853
Right now, there's no reason to believe the "tall grass" is higher than the "short grass".

To create the illusion of height, you'll want to change the (bottom) edges of the "tall grass" tile. Think of a more subtle version of drawing RTP cliffs/walls.
>>
File: output.webm (644KB, 1920x1080px) Image search: [Google]
output.webm
644KB, 1920x1080px
>>124393937
Seems that the message, when I use the skill, doesn't always show up in the game log, as well as it seems that skills seem to work sometimes after pressing the button multiple times.
No matter what progress I make, I just get the feeling that I only get to have more and more things to do.

>>124379172
I use OBS and then convert .flv videos to .webm using ffmpeg.
Works fine for me.
>>
File: festivus0022.png (9KB, 640x400px) Image search: [Google]
festivus0022.png
9KB, 640x400px
Got shortcuts [and the arrows on the minimap that represent them] working.
>>
>>124396546
is that a dungeon of infinite chocolate bars
>>
>>124396657
sounds gooooood
>>124396546
is that FPLE, keep in mind that the strafe option can and will cause crashes. disable strafing.
>>
>>124396546
This looks pretty cool but I gotta say j can't figure out immediately what your game is about. Also is the protagonist a clairvoyant? How does he feel there are secret passages?
>>
Bit of a specific question, but I'm using Yanfly's enemy HP bars script and I was wondering if anyone could find a way to make them go backwards? Like the bar starts at 0 and the less HP the enemy has the more it fills up?
Or if someone could tell me a way to make that happen, that'd be great.
>>
Live.
>>
How do we save rpgmg?
>>
>>124408753
more porn games obv
>>
File: eva2.png (91KB, 228x416px) Image search: [Google]
eva2.png
91KB, 228x416px
>>124408939
I'd probably make a straight out porn game if I weren't so awkward about most of my kinks.
The last thing I am is a vanilla person.
>>
>>124409960
Well, you've definitely got a market going on for robot girls in porn games, since there's basically none with those.
>>
File: 1418236604141.png (727KB, 1280x720px) Image search: [Google]
1418236604141.png
727KB, 1280x720px
>>124408939
If only I knew how to draw. There would be urinating lolis as far as the eye could see.
>>
>>124411426
Why not learn to draw?
>>
>>124411865
I hate practicing without making any noticeable progress, and it takes a few thousand hours of that to get good.
>>
File: furshit.jpg (43KB, 316x236px) Image search: [Google]
furshit.jpg
43KB, 316x236px
>>124410946
This is actually something i wonder...
Is the whole "robot people" thing even considered a fetish? I know that games who use furry characters can be considered fetishy in that regard but I'm not sure.
And not every character is a robot, as there are humans, robots and aliens, so there's that.
>>
>>124412480
I know how it is, but you notice progress pretty quickly once you get the idea behind construction. From there on then it's just you grinding and noticing small changes in the way you draw. You can make good progress within a year, if not faster.

>>124413131
>Is the whole "robot people" thing even considered a fetish?
Yes, most definitely.
>>124356240
>>124376048
>>
File: TWGRL concept map.jpg (204KB, 1000x960px) Image search: [Google]
TWGRL concept map.jpg
204KB, 1000x960px
Hey everyone.
The game is back, with 3x the content and cuteness.
The picture gives a little summary of what's new.
Would like to know what do you think about the game in its current state.
Enjoy!

Mega DL : https://mega.nz/#!r4oHAK5K!l-w9l8Hfsml9DXs6gZTrR8pj93JEaRY4N8B_ucKdIl4

For questions, reporting bugs, if you want to lend your help or anything else : [email protected]
>>
File: Let'sMeowMeow.jpg (55KB, 549x362px) Image search: [Google]
Let'sMeowMeow.jpg
55KB, 549x362px
>>124413131
>>124413668
I never liked the robot options because everything has to be fake. Fake twitches, fake hair, fake saliva.
>Damn, you're so wet.
>VAGINAL LUBRICANT RUNNING LOW
>PLEASE REFILL WITH X2238 OIL
>>
File: tumblr_no16m966gS1s745qdo1_1280.png (548KB, 800x600px) Image search: [Google]
tumblr_no16m966gS1s745qdo1_1280.png
548KB, 800x600px
>>124413131
Robot girls are up there with monster girls and traps for my favorite things to fap to.
>>
>>124414613
Personally, I'm not huge on robots myself, but I'd still fap to it, if the lewds themselves were good.
>Let's Meow Meow
Kinda nostalgic.
>>
>>124409960
You still haven't emailed me, you know
(x2 combo)
>>
>>124416167
Sorry, i might actually not look into music for now, since I want to try it out myself later on when the first demo is pretty much finished, since by then I'll have a better view of how I want it to sound like.
>>
>>124416398
okay then, thanks for responding.
>>
>>124414613
Just go with cyborgs. All the fun of mechanical parts with not nearly as much falseness going on.
>>
>>124413668
Mine usually fit into the 3 tier, so most robo-fags won't like it :^(
>>
File: [Shitposting Loudly].gif (916KB, 490x367px) Image search: [Google]
[Shitposting Loudly].gif
916KB, 490x367px
does anyone have a torrent or something of the Modern tilesets for 6.99$ on the rpgmaker website?

Im not comfortable giving my street address and all that other bullshit just to buy some pixels with my credit card. Why is my street address n shit necessary for that?


Yes i'm the really paranoid type who never give or even hint at their location online.
>>
Holy shit. /his/ is a goldmine for RPG ideas.
>>
>friend keeps buying cheap <1€ RPG maker shit on Steam
And blind man could see they're all worthless.
And he didn't even play the better RPG maker(-tier) games like Breath of Death and Drunken Paladin yet.
>>
>>124423890
what's /his/?
>>
>>124424392
the meninism board
>>
Question.
Is there a way to make your health deplete once your TP is at max, or a way to make it so that when your TP maxes out you die?
>>
>>124426383
>Check TP every round
>If MaxTP = CurrentTP, Add state:Death
>>
>>124426635
Thanks but I have no fucking idea how to script. Where would I put that and how exactly would I phrase it?
>>
File: ss+(2015-12-06+at+01.01.23).png (6KB, 366x194px) Image search: [Google]
ss+(2015-12-06+at+01.01.23).png
6KB, 366x194px
>>124426990
in the conditional branch script condition put "$game_actors[id].tp == 100"
>>
Uhh... in MV wtf can i use as like a shop counter?
>>
Come on we're 50 posts away don't die now
>>
File: Loulou.gif (12KB, 150x200px) Image search: [Google]
Loulou.gif
12KB, 150x200px
Is there any way to get VXA front facing battles to have animated enemies or have I been wasting my time with these sprites?
>>
>>124444248
I am certain there are scripts for that. But you should be able to google them yourself.
>>
>>124444621
I have been, all I'm getting are side view battle scripts. Not all of us have trisomy, you know.
>>
>>124444930
I am doing frontal battle too and I use Yami's battle symphony with Holder sprites to animate the enemies. Just use an empty picture for the character sprites.
>>
Should I do Zelda-like gameplay on a party based game, or stick to the standard FF1 sort of shit?
>>
File: Untitled.png (3KB, 163x143px) Image search: [Google]
Untitled.png
3KB, 163x143px
I updated my tall grass. >>124352853 was absolutely hideous to me. I knew I was doing something wrong.

>>124353956
>>124355762
I agree.

>>124355572
The description of the Bush feature just says it makes the bottom 12 pixels of the character sprite transparent to give the look that you're walking through a thick bush. I dunno if what you're saying is true or not, but that's what it told me it did. I decided against using it in the end as it always looked like I was walking through liquid.

>>124395660
Yeah, that was the thing I was forgetting. I knew it didn't look right from the moment I made it.

Thanks for the input guys! I can always count on you =)
>>
>>124448509
Much better man, you can tell it's taller now.
>>
>>124448509
In Ace at least, bushes naturally double the random encounter rate, and being in something like an airship will halve it. Don't know if they decided to keep that for MV though.

#--------------------------------------------------------------------------
# * Get Encounter Progress Value
#--------------------------------------------------------------------------
def encounter_progress_value
value = $game_map.bush?(@x, @y) ? 2 : 1
value *= 0.5 if $game_party.encounter_half?
value *= 0.5 if in_ship?
value
end
>>
>>124452368
I do run VX Ace. Strange its description doesn't include that important tidbit.
>>
>>124396657
If not infinite, certainly an unhealthy number of them that may or may not just be plaster board painted over.
>>124397264
I actually threw together my own 3d maze visualizer, since I'm the guy who doesn't actually use the OHR. I haven't put strafing in, and probably won't unless I have time to spare.
>>124397454
It's an Etrian Odyssey-inspired dungeon crawler. I'm doing it for the christmas jam and another similar contest happening somewhere else. It'll be more obvious once I get one or two more things in [battles, for one]
>>
>Dislike mapping
>Make crap maps
>Notice "Generate Dungeon" option
>Looks decent enough
>Start having fun again
How're you all doing?
>>
>>124456905
I'm making equipment prefixes
its making me feel stupid for not knowing a lot of these synonyms
>>
File: Untitled.png (11KB, 709x298px) Image search: [Google]
Untitled.png
11KB, 709x298px
>ask a Japanese artist if I can use his work in commercial projects

He actually responded, the absolute madman.
>>
>>124461359
what is the art?
>>
>>124464250
Enemy battlers.
>>
>>124456905
Recovering from a concert. Plan to get to work soon. I've been trying to take my energy level seriously instead of walking around half-dead for a week and getting nothing done. I need to act, or rest. If I take a day and rest, I end up being productive the next day instead of being barely awake and unproductive for both
>>
>>124470330
Speaking of that concert, man, Dragonforce really upped their game since the GH3 days

https://www.youtube.com/watch?v=cU4GXgaCFTI

They'd be on my shortlist for making a game soundtrack
>>
what do you call a person who solely provides a variety of buffs, heals, auras, and support in general?
pls don't say fuccboi and healslut
>>
>>124473729
Bard is the first thing that comes to mind.
>>
>>124473729
Agree with Bard, but you could also go for the PAYDAY 2 archetype where the leader handles the healing, with a title like Lord, Chieftain, or Overseer
>>
>>124339735
That's an honest improvement though.
>>
>>124423471
Anyone?
>>
>>124477425
Its in the op pastebin. You'll find it if you take like five minutes to look.
>>
>>124477624
Oh fuck thanks.

Glad I don't need to give those niggas my street address.
>>
Usin RMVX ace here.

How do I remove the party command at the start of the combat ?

I already removed the guard option, but that party command i just cant.

i tried removing the scripts for party window and
some parts of battle scene and nothing is working.

Google made me find some scripts but none solved my problem.

send help
>>
File: clip+(2015-12-06+at+03.49.55).jpg (58KB, 347x412px) Image search: [Google]
clip+(2015-12-06+at+03.49.55).jpg
58KB, 347x412px
What do you guys think about this font? I really REALLY like it, but if enough people don't like it then I'll change it.
>>
>>124478113
I am not familiar with a "party command" at the start of combat in VX Ace. Is that something you added in with a script?
>>
>>124478320
the Fight and Escape option at the start of every combat.
>>
>>124478113
This should help

http://www.rpgmakervxace.net/topic/24748-removing-party-command-from-battle-completely/?p=173072
>>
>>124478669

Yeah i used this one but if you hit Esc u go back to the party command.

meh i need to read more.
>>
>>124478182
If you're going for futuristic, it looks great.
>>
>>124479115
Damn, have you tried this? This one works fine for me.

http://forums.rpgmakerweb.com/index.php?/topic/44270-absolute-complete-removal-of-anything-party-command-related/?p=442916
>>
>>124479115
You just want to disable the option in the main menu?
>>
>>124479115
>>124479741
Forgot to mention. If you want that, then just open Window_MenuCommand script and comment out the add_formation_command. It's in the make_command_list method.
>>
>>124413820
I'll give it a go a little bit later. The princess sprites look really cute.
>>
File: fightescape.jpg (84KB, 549x393px) Image search: [Google]
fightescape.jpg
84KB, 549x393px
>>124479903
>>124479741
>>124479703

So nothing works, the time i get a clean start going to skill,attack,item menu one Esc and its back to the party menu.

i dont know what else to do.
>>
>>124413820
Quit during the intro dungeon because it was incredibly boring and all of the enemies can blind/confuse.
>>
Oooh.

I like this art style alot.
>>
>>124480369
I DID IT.

Holy christ i did it , its working now its finally working the way I wanted.

Thanks /rpgmg/ you will be in my heart forever.
>>
>>124480369
Nice! How did you do it?
>>
>>124480604
Meant for >>124480532
>>
>>124478182
it looks fine =) go with it!
>>
>>124480420
show some more =)
>>
>>124480660
I re-used the first script and put a # in a command line in window party.

now the battle go straight to the action menu and even with Esc the party menu dont comeback.
>>
File: Test map 1.png (11KB, 548x420px) Image search: [Google]
Test map 1.png
11KB, 548x420px
>>124481060
>>124480420
I'm gonna make a game with these resources. I LOVE the style.
>>
>>124371168
>>124372068
>>124373263

What is this wizardry?
>>
>>124484138
FPLE. if you use it remember to disable strafe. if you can =)
>>
>>124462019
>>124488234

what rpgmaker is this? I'm just going to assume that guy is using a custom tileset for the moment
>>
>>124480420
>>124483943
this aint bad!
be a little careful with that grass though, try to space out the dark green accents over a field of green more, also that sidewalk could use a little more attention.

keep at it! lookin good!
>>
>>124488761
VX Ace
>>
>>124488970

does your usual VX game terrain look that good or is the guy using a custom tileset?
>>
>>124489221
Custom tilesets + custom shading.
>>
We did it.
>>
File: Untitled.png (5KB, 199x172px) Image search: [Google]
Untitled.png
5KB, 199x172px
I am having a lot of fun making this forest tile set. I still need to make a lot more scenery-type stuff, but it's looking really nice to me so far.

I hope you all are having fun making stuff too =)
>>
>>124494308
Well done, everybody.

I skimmed this thread and saw no update on the collab, so new thread here:
>>124494984
Thread posts: 743
Thread images: 172


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.