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XCOM General - /xcg/

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Thread replies: 611
Thread images: 182

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Time to level the playing field Edition

Previous Campaign: >>123056338

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Viva la Resistance!
http://www.gamespot.com/videos/leading-the-resistance-a-talk-on-xcom-2-design-and/2300-6427316/

PAX Mega Panel:
https://www.youtube.com/watch?v=1ep2OEsN07w&feature=share

Games-COM XCOM2 Gameplay:
https://www.youtube.com/watch?v=2VTGL4nWiJM
https://www.youtube.com/watch?v=a7EnrZ_aHuU

XCOM2 TRAILERS:
>https://www.youtube.com/watch?v=2E_-2wIJIzQ
>https://www.youtube.com/watch?v=Cl2p6MEklAg
XCOM 2 AT GAMESCON 2015 & Q&A:
>https://www.youtube.com/watch?v=un9YdJl5-uk
>https://www.youtube.com/watch?v=GbvHmsZalfo
Other Articles (¡¡Updated!!):
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
pistols are useful
>>
pistols are useful
>>
pistols are... useful?
>>
>>123667954
>>123668186
Your mom is useful for ANALyzing ayyyyy
>>
How would an all rookie maximum mobility team fare with first downed ufo and # 0, 6, 7, and 19?

Am I about to lose 6 brave souls to the ayys?
>>
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How many terrorists did YOU catch today?
>>
>>123668552
They sneeze and you die.
>>
>>123670425
Only 2 out of 6 died.
Man, that mobility, 10 of 12 enemies were killed while flanked. Absolutely hecritical is awesome.
>>
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>>123668326

VERY Useful.
>>
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>>123671446
Its dangerous to go outside
Take my Mossie
>>
>tfw can't play on xp
>the fix with files and hex editing doesn't work, most likely because I use pirated version
Oh well. Still the devs are assholes for that.
>>
>>123673494
>pirated a solid game
>the devs are assholes for not catering to me :^(

What's it like being an entitled and unloved shame upon your parents?
>>
>>123673494
>10 yuros sale right now
>cannot afford 10 yuros
>>
>I posted "Pistols are useless" in a few threads
>You faggots are still choking on that dick
AHAHA
>>
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>>123678031
>>
>>123678864
>Implying it's not the raddest meme ever
Pistols are useless
>>
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>>
>>123674307
What's it like buying a car without a test drive?
>>
>>123681647
>kekpek
kek
>>
>>123681820
Don't you fucking dare to laugh at my language!
>>
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which one /xcg/?
Gauss or laser?
>>
Depends on the mod. At least in FMP guass had more damage and accuracy, but no Autofire.

I still preferred gauss especially if you are using the extender that makes shot types have optimal ranges.
>>
>>123685425
The mod that has no autofire.
I like it better.
>>
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>finally get titan armour and enough plasma weapons to kit out A team and most of B team
>air game is a joke now
>eggsalt is wiped out, thank god
>having trouble actually bringing myself to play the game since everything is now just grind the bullshit I need to win

This is the first time I've gotten this far, and it feels like all the fun suddenly got sucked out of the game.
>>
>>123684971
Gauss
>>
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>>123687164

I'll always find it odd how some people loses the will to keep going at that point in the Campaign. Sure, it's no longer that challenging but is far more relaxed and I always keep on training troops so a degree of danger remains there.
>>
>>123688739
I guess its just because I no longer feel like I'm in any real form of danger.

Its like the aliens became Saturday morning cartoon villains.
>>
>>123687164
>>123688739
>>123689243
This is a pretty common problem in nearly every x-com game for a lot people. You have that feeling of an uphill fight, and then suddenly its gone. You know you will win eventually and there is no tension anymore. Finishing feels like a slog.

This is partly why firaxis is uncomfortable with making a sequel following victory in xcom 1. The only game where your tech isn't outright inferior from the start is apocalypse, the least successful of the series, even if it had other glaring issues.
>>
>be doing vanilla iron man for the achievement
>psi labs is up
>i'll send some of my boys there
>base defense
>everyone shows naked with ballistic weapons

hello steam achievements manager
>>
>>123689828
Base defense always comes after the base assault. Something you probably should have known before tackling ironman.
>>
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>>123689828
>not toughing through it like a man
>>
Just brought three snipers to a roadway mission and rekt it, the ayys kept trying to take side cover and exposing themselves to one sniper while hiding from another.

Usually such lopsided compositions fail badly for me, any others that work?
>>
Just came back to LW after a long time.

Which of these new Second Wave options are good?

Is Friendly Skies enough to make the air game fair?

Do I still need Gaussian Red Fog or is it the default now?

>>123696825
There may have been modifications since to prevent this, but back in the day you could roll out with all Gunners, and just suppress and slaughter everything.
>>
>>123692391
>9 operatives lost
Pro tip: If you position soldiers by the blue shield icons, it reduces the enemy's chance to hit them!
>>
>>123698534
its a base defense involving cyberdisks vs soldiers in base gear; iirc the reason that heavy was moved out in the open was to finish a leftover sectoid at the end of the hangar
>>
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>Thread dying
THIS CANT BE HAPPENING, I'M IN CHARGE HERE
>>
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>>123689398
>>This is partly why firaxis is uncomfortable with making a sequel following victory in xcom 1.

Yeah, if people is often complaining about the end game its logical for Firaxis to keep the game in know waters so to speak.
>>
Bump?
>>
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>>123712367
Lids looked so shitty in ufo.
>>
>chrysalids with covering fire ccs
>>
>>123698534

Not funny.

The poor boys and girls have an enough hard time already.
>>
>>123698108
>Is Friendly Skies enough to make the air game fair?

Fair? Not quite. It makes it manageable. Slightly less unfair would be the exact words I would use.
>>
So I was thinking that since they added crit rolls to airgame we are only missing one key component: panic rolls.
>>
>>123716540
That means flamethrowers right?

CAN'T TAKE MUCH MORE OF THIS
>>
page 10
>>
WE SHOULD BE PLAYING XCOM 2 RIGHT NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
>>
page 10
>>
>>123728290
Just let it die. There is no need to tarry in this realm. We will slumber and ressurect in February, like a groundhog.
>>
>>123728613

XCOM doesn't surrender.
>>
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Be wary of snakes, Commander, they are masters of camouflage.
>>
>>123678031
>"Pistols are useless"
thats actually true though

>>123684971
>gauss AND laser weapons in oldcom
>automated shotgun (lol)
>"Knuckle Faust Rocket"
what the fuck is this
>>
>hit the ayys really hard with a strong air game and ground interdiction force
>decide to keep the snowball rolling and build a mec and some weapons
>had 400 meld before even after gene modding a lot of people (hyper reactive on infy/gunners)
>mec 5 people and build a suit + weapons
>now 37 meld
Why does augmenting a soldier cost more meld than the suit?

>>123733452
Probably final mod pack or something
>>
>>123689398
ok so what if instead of preying on legit masochism, XCom was a good tactics game with a sensible difficulty curve that isn't backwards

also XCom Apoc sucked because it was way too complicated, not because you started with nice things. The starting weapons in UFO and TFTD weren't bad either, because HE/IN rounds, and you got lasers/plasma basically immediately.

>>123698534
>Pro tip: If you position soldiers by the blue shield icons, it reduces the enemy's chance to hit them!
Cover is horribly thought out in newcom and is basically bait. A basic smoke grenade provides better defense than half cover, and dense smoke is as good as full cover. Wearing a pretty early game piece of armor gives an innate bonus almost as good as half cover. And with the enemy fielding weapons that boost Aim at the start on top of having obscenely high Aim, they'll pop heads through objects pretty consistently.

It's usually better to leave guys out in the open if it'll get them a kill shot on someone than to leave them in cover, since the only real defense against enemy fire is murdering them first. Especially so since you don't get a lot of options to debuff enemies or have the HP to tank hits for a fairly long time, and are just gonna get nailed through cover anyway.
>>
>>123735849
lol someone hasn't beaten I/I
>>
>>123735849
>And with the enemy fielding weapons that boost Aim

out of curiosity, which aliens do you think have an aim bonus on their weapons?
>>
>>123735849
I never said that apoc was bad becasue you had good starting gear, just that you did and it happens to be the weakest of the x-coms. Not all gear was useless in the others, but apoc operatives actually got good starting armor and I felt like I was on an even foot with ayys from the beginning.

As far as difficulty curve, i agree its messed up, though the solution isn't that simple. You need to have difficulty ramp up, but the player also needs to feel like they are making real progress. In my opinion, outmatched to even-footing for the standard game, and then outmatched again for the final mission(s) would work best for an xcom game.

Being outmatched in terms of technology gives a feeling of challenge and enforces the idea that the player needs to employ good tactics to maximize mission success and minimize casualties.
>>
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>>123718042

Well. If Strike Vector could have any kind of guns, even shotguns, a flamethrower is not that far of a stretch.
>>
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>>123736067
http://xcom.wikia.com/wiki/Light_Plasma_Rifle_%28weapon%29
http://xcom.wikia.com/wiki/Light_Plasma_Rifle_%28weapon%29
http://xcom.wikia.com/wiki/Light_Plasma_Rifle_%28weapon%29

>>123737431
>I never said that apoc was bad becasue you had good starting gear,
that was certainly the implication

>Being outmatched in terms of technology gives a feeling of challenge and enforces the idea that the player needs to employ good tactics to maximize mission success and minimize casualties.
Have you ever played oldcom? The early game in that is fun because you actually have answers to enemy plasma because the maps are so big, you can freefire on stuff, you can abuse reaction mechanics, and you can take so many people. The way to make the player need to employ good tactics is to actually have tactics that can be employed. It's "hard" because it's very lethal, but also actually fun since you have so many guys and the tactics can be much more freeform. The problem with newcom is that it's entirely rigid and overtly unfair so it can be a cinematic experience. It's not a challenge, it's just a senseless meat grinder to invoke old "THATS XCOM!" memes at people who never played the original.

There's plenty of tactics games that are just as lethal and punish mistakes just as heavily, but those are actually fair games meant to be played, not gag games meant to invoke nostalgia over "hardcore" shit that wasn't even that hard.
>>
>>123737431
>>123735849
In my opinion the end game is just as fun as the rest of the game, just in a different way.

Until that point you're playing against the odds and succeeding through force of will and a little bit of luck, then you suddenly notice that your soldiers are strongh enough that you can probably send a single unit to wipe out an entire map, you're no longer worried about wether your troops will make it back alive, instead you're figuring out creative ways to kill aliens, you get your MEC into melee combat and punch a motherfucker through a wall and it feels awesome.

The endgame is not like the rest of the game, the endgame is the part where you take revenge for all the suffering the ayyys caused you and all the dead rookies, remember when you were fighting what looked like a lost war? Now it's the time for the aliens to fight a lost war, you are the prey no more, you're now the hunter and it's open season.
>>
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>>123739030

XCOM, Floater, Muton, Thin Man and Outsider weapons are all entirely separate. Only XCOM's version of the Light Plasma Rifle has the +10 aim.
>>
>>123739073
>muh revengance for my Your Dudes!
See what I mean? ~~Cinematic Experience~~ , not a tactics game.
>>
>>123739576
http://xcom.wikia.com/wiki/Thin_Man
>Thin Men and are known for their high accuracy when firing their Light Plasma Rifle; on Classic or Impossible difficulty, it may appear as if the Thin Men never miss a shot.
>Multiplayer; Their stats are the same as Easy difficulty. However Light Plasma Rifle adds 10 Aim and 10 Critical Chance.

And 75 Aim is still a fucking lot when your rookies start with 65, on top of the game cheating in their favor. You'd think that a 75 aim sectoid wouldn't be making pistol shots against soldiers in high cover 100% of the time, but apparently 75-40 > 100.
>>
>>123740085

psst, multiplayer is different to singleplayer
>>
>>123739030
Yeah I have played the originals, I don't know why you think I haven't. Fact still remains that ayys had superior tech. With poor tactics you could still clear easy missions like downed ufos, but you would be punished with more casualties.The first terror mission could be hell considering you had a 50% chance it would be a night mission, and about a 50% chance it would be sectoids. If it was sectoids, then you were facing possibly more aliens than your 14 man squad, psionics, and cyberdiscs. Nowhere near a fair fight.

You talk about about XCOM forcing you to loose people for hardcore nostalgia purposes, but I've cleared classic with one soldier killed. My previous campaign where I played considerably worse (was coming back from an xcom hiatus, and had been playing long war before) I lost 10. I do agree that xcoms early game is way to rigid. I don't play XCOM for a cinematic experience, that's still not the core of the game, just a nice addition.
>>
>>123740131
They're armed with LPRs. There's no reason an enemy LPR wouldn't confer the same bonus as a normal captured/manufactured LPR.

I didn't feel like trying to fish for a save next to a council mission to mind control a thin mint, but apparently someone already did it for me
http://forums.2k.com/showthread.php?400231-Thin-men-have-at-least-95-aim-on-I-I
>>Xsistenz
>They have 85 [aim]. 75 from classic/impossible and +10 from Thin man Plasma Rifle.
>Mind control confirms this.
>>
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>>123740309
>night missions are soooooo haaaaaaaaaard guys, I know all the dankest xcom may mays :^)
>>
>>123740719
Right.....Cuz I enjoy loading everyone with electro flares and throwing them everywhere using up my time units and taking up weight that could be used for more grenades.

Oh, and then having the get destroyed by the my own explosives so I have to throw more out.

Fact is, night missions are harder than day, the first terror mission (if sectoids) is arguably one the most difficult missions in the original game.
>>
>>123741039
An electroflare is 3 weight units, a grenade is like 8 or something iirc. They also have a fairly high durability and you can avoid exploding them by not directly chucking HE at them.

also
>using grenades
>not HE packs
Even the heavy cannon is better than grenades.
you truly are a terrible fuccboi with no gatdamn sense

and even further
>not also mixing it up with IN rounds to illumnate shit and hotbox ayys
>blowing up your flares for no good reason
>sectoids on terror missions ever
>the first terror mission is hard

You should have rushed lasers, probably already have a bunch before your first terror mission, and start letting aliens know the true meaning of senseless violence as you laser down every wall on the map because a civilian death is only like -10 or something stupid.
>>
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>>123741548
>lasers before first terror mission
Not guaranteed to happen.
>nades weigh 8
They weigh 3, and HE packs weigh 6. nades are still good for your weak soldiers who can't chuck HEs far, or when you just need to blow one alien up.

>Heavy cannons
They can miss pretty easily, nades generally won't. But I do like them. They just aren't nades.

For goodness, sakes how hard is it to believe that someone played the original game? Do I need to post an entire playthrough, or should we just continue to check random facts and trivia against each other in a bizarre x-com geek dick measuring contest?

Anyway I guess I'm done for the night since we've left the original discussion far beyond.
>>
>>123742823
I'm not saying you didn't play it at all anymore, I'm saying you're shit at it and are just another "XCom is le so hardcore!!" memer -- the same kind that the new one has as its target audience, and why Firaxis decided to make a cinematic meme experience built to populate the Your Dudes page on TvTropes instead of a normal-ass tactics game.
>>
>>123743393
>Firaxis decided to make a cinematic meme experience built to populate the Your Dudes page on TvTropes instead of a normal-ass tactics game.
did you copy that off XCOM2's metacritic page?
I thought reviews were supposed to RE-view.
>>
>>123742823
also
>OpenXCom
>not an actual xcom installation, the weird mod that adds a ton of weird shit like some kind of ghetto LW
literally just "i'm hardcore adn oldschool!!!" memeing.
>>
>>123743632
not him, I know that the AI behaves a bit differently in openxcom compared to the original game but you have to the option to not enable "tons of weird shit" that openxcom has.
>>
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>>
>open door
>fog of war in room doesn't clear for several minutes of real time

jesus fucking christ
>>
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>>123747032

Something like that happens from time to time but not for several minutes straight. Odd.
>>
>>123748050
>have to watch a 10 second animation every time you use a fairly basic ability
fuck you firaxis

fuck

you
>>
>>123748293
not if you turn off cinematic camera or whatever that option was called
can also use that x10 speed long war hotkey
>>
>>123748293
>every time

nope
>>
>>123748362
>not if you turn off cinematic camera or whatever that option was called
It's "action cam", and animations still play. It's just at full speed, and without the camera angle changing. Except for kill shots. It still does action cam for those.
>>
>>123748491
It disables some animations, for example chryssalid hits are always just a quick jab, none of that long impregnation animation.

And I don't get any action cams on sniper shots and the like, but I haven't tried kinetic strike.
>>
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>>123748862
>Classic is full of dumb shit but quickly gets too easy and every engagement plays out exactly the same
>figure it's time to step up from Classic to Impossible
>start with 4 rookies with 65 aim each with just frag grenades they can't throw for shit
>4hp sectoids
>6hp thin mints
>no useful abilities to deal with anything for ages to come

this isn't fun. It's just dice rolls. I do not see any actual input for me to make, loss or victory is just up to the RNG.
>>
>>123749270
>RNG
>on impossible
Nope, it's pretty damn guaranteed a dude is gonna die if there's active ayys on the ayy turn. The way to play impossible is to avoid engagement until you can get guaranteed kills on the entire pod (with grenades in case everyone misses).

This is boring so just come play LW.
>>
>>123749992
>65 aim rookie
>guaranteed anything
>paying extra money to firaxis, thereby rewarding them for making this shitpile
>>
>>123750216
its guaranteed because grenades
>>
>>123750271
>4hp sectoid
>12 of them
>4 grenades
>"j-just use grenades lol, guns are just rng bait"
>>
>>123750438
Are you pretending to be retarded? You shoot them from as close as possible with flanking, if everyone fails you grenade them, if everyone fails on all pods then you can count yourself extremely unlucky, spend a turn with one live ayy, and maybe lose a dude for the mission.

The first mission has 10, not 12 sectoids. The latter missions may have more, but you will also have a rocket and not just 4 grenades.
>>
>>123750613
>with flanking
Do you know how far away these motherfuckers activate


in any case it's complete dumbshit because the rookies never hit, grenades don't do enough damage or can be thrown far enough in 99% of cases, and the game still fundamentally comes down to just dice rolls. and at that point, why not just fucking play dice
>>
>>123750698
>Do you know how far away these motherfuckers activate
And this is where the "avoid engagement until they're close enough to kill" comes in. Even if they're activated they can't shoot you if they can't see you.

But you refuse to do anything more complicated than putting your soldiers in high cover and shooting with all of them or throwing grenades with all of them, and then complain that its all RNG and no deeper strategy can be found.
>>
>>123750814
you have clearly never played this game and are just spouting memes or something because your advice makes literally no sense
>>
>>123750837
Yes, I already pointed out to you that you struggle to grasp strategies that don't involve shooting/grenading in the current turn.
>>
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>>123750961
It doesn't have to be the current turn. At some point you have to fire, at some point you will be fired on, and it's just up to the RNG what happens. It's also impossible to keep LOS perfectly broken AND accurately move guys to flank, since the ayys move just as much as you do when they don't have sight on you and typically ends up just being another conventional firefight.
>>
>>123753937
>move guy to edge of cover
>there, now you see the ayys
>if they close enough, move everyone else in kill spots, shoot, grenade with first guy if they failed
>if they not close enough, hide guy again and skip turn
>>
>>123754262
>if they not close enough, hide guy again and skip turn
wow that's certainly a lot of fun and addresses my complaint that the game is not fun

may as well just put killaliens in the console and call it a day for the riveting Decision Making Action that your solution provides
>>
>>123754612
I never said its fun, in fact I explicitly stated that you should play LW. >>123749992

Your original complaint was that Impossible is pure RNG, and my point was that no, you have no place complaining about a lack of strategy if you're still relying on RNG in impossible.
>>
I hope XCom2 has more maps with explosive half cover only, preferably more narrow roadways flanked by completely unenterable/uninteractable tall buildings
>>
>>123754763
There's nothing else to rely on. Even with your J-JUST BREAK LE LOS + GRENADES :^) memeing, there's only 4 grenades, they have piss poor throwing distance meaning ayys will stick out of range on 90% of maps (because 90% of maps are just open parking lots/roadways full of half cover cars and nothing else) and you can't kill what you can't see if you're busy hiding behind the one high cover element on the entire map.

It's a shit, unfun game and you're only disagreeing to be a contrarian at this point
>>
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>>123669427
remove eggsalt
>>
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>>123754993
remove berserker too
>>
>>123740719
You know that getting reaction fired from outside your sight range while throwing is a thing, right? You guys should drop this dick waving contest, both old and new xcom have lots of rough, shitty stuff.
>>
>>123755294
the difference is that UFO was made almost 20 years ago, and has the excuse of age/primitiveness to be a little rough.

EU2012 is a AAA game by an AAA developer, and instead of making a sensible game, they just memed out real hard over Muh Nostalgic Hardcore Difficulty even though the original UFO had a bug that made it too easy

For fuck's sake, the hard mode is literally called "Classic".
>>
>>123733452
>what the fuck is this
Mods.
Knuckle Faust Rocket us basically nothing more than a disposable rocket launcher.
Automated shotgun has a six shot autofire
and the gauss weapons are just guns without autofire that almost always hit their target.
>>
>>123756073
>Automated shotgun
triggered. I'm calling /k/
>>
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what the genuine fuck
>>
>>123756123
No please, not the furfags
>>
>>123756552

rip anon
>>
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>finally get laser cannons
>3 fighters go for my satellites in 5 days
>>
>>123750814
The worst thing about this is, a lot of players have this issue and call the game "super hard." because thats how the tutorial teaches you to play, heck the tutorial teaches you that low cover is useful but using low cover on Vanilla classic will cause Thin men to absolutely murder you early game, and it only gets worse from there.

It never teaches you about breaking LOS or anything like that.
>>
>>123763890
Then don't play it. The people who are playing it aren't hurting you.
>>
>>123764358
The only hard part I've ever found about thin men is dealing with their acid attack bullshit. It makes someone useless for at least 3 turns.
>>
Are LW laser snipers worth it? I quite like my 5 ballistic ammo.

>>123765203
We're talking vanilla, where you're glad if mints use their piddly 1dmg/turn acid attack with no side effects because it means they aren't 360noscoping someone in full cover for a crit.
>>
>>123765337
The aim bonus helps your newbie snipers a lot in my experience. Scope+Laser sight is +20 aim with the laser rifle.
>>
>>123765436
>>123765337
Whoops, I meant scope + bipod
>>
When should I have arc throwers and captured an alien generally in LW? I'm in July and felt like I've been focusing way too much on everything else except the main missions.
>>
>>123765561
Whenever you feel confident enough to capture enemies. Getting captures earlier can be beneficial because of council requests and research credits, but it's not mandatory. Perhaps the best reason to go for captures is to recover an alien grenade so you can do the foundry project to help your engineers stay powerful.
>>
>>123765967
Well I felt confident a month ago which is why I ask. I don't feel so good now that mutons, mectoids, and cyberdisks are showing up in "light" and "moderate" encounters.
>>
>>123766056
Well once you build chem grenades you can make captures much safer. If you acid an enemy with 1 hp (not a lid or thin mint) then they won't take actions in most cases on your turns. Helps turn "RANGER" moments into captures.
>>
>>123766056
I usually delay my captures until around then. Bring lots of chem grenades, and take the repair perk on a few engineers with high mobility.

Eventually you'll get something down to 1 hp and apply chem for some fairly safe capture attempts.
>>
Or you can just mod the Arc thrower to be a ranged device instead of a shitty melee stun gun that fails often even at 90% chance and above.

Stupid mechanic.
>>
>>123755670
X-Com was not shit out of Gollop's ass the day before it was published. It was the fourth of a series of turn based games of similar mechanics, starting from Rebelsquad. 10 years to figure how stuff works. And it kinda floundered in that regard,
>>
>>123769546
Or you can just install the dev console and just gift yourself captives. Stupid rng bullshit.
>>
>>123730828
Snek is cute. CUTE!
>>
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>>123743632
>2015
>not using openxcom

Its literally just x-com with bugfixes, better user-interface, and an active modding community. Even if I hypothetically owned the original x-com, I would still be playing openxcom.
>>
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>>
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Just let this general go undercover until the commander returns with the fresh bagels.

Which is to say, around February 5th
>>
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>>
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Real drone army when?
>>
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>>
>>123796667
neat, but what do those pistons at the crotch actually power?
Some high impact sexual violence?
>>
>>123797140
>not reloading when your favorite soldiers die>>123797673
>>
>>123797673
My best guess would be powering the forward/backward leaning motion
>>
>>123798403
more like the torque of the chest, really. For efficient horizontal sweeps perhaps.
>>
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>>123756552
>bugs and squids
>>
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>>123796667
I look at this and all that comes to mind is BO3's intro with the MC getting mutilated. W-Why?
>>
>>123754947
nah dude
you are just bad or too stubborn and ignorant to try new methods or strategies
>>
>>123799446
its the break los troll, note how in all posts he pretended to be clueless yet he was the first person in the convo to use "break los"
>>
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>>123804418
>ayys flying in my airspace
>send in my best fighter
>airgame about to begin
>first shot hits
>lose my best fighter in a split second
Fuck this gay earth.
>>
>>123805076
>airgame doesn't have much and depth and isn't exciting...
>Oh I know lets add crit rolls that can down your interceptors in two hits
>Much better
>>
>>123805784
It does add an element of gradually increasing risk instead of abandoning only when the next hit will clearly kill you.
>>
>>123803108
but breaking los does work in many situations. You can setup easy overwatch traps and let them come to you especially when you are wary of triggering new pods. As far as I am aware and from experience, unactivated pods don't tend to hone in to your location unless it's a shitty, tiny map on a terror mission. Then fuck breaking los you are fucked either way.
>>
>>123806589
I'm saying that the guy I was explaining breaking los to is a troll. He was the first person to use the phrase "BREAK LE LOS" in the conversation - in my own posts I described it in other words. If he were a noob who hasn't heard of hiding and skipping turns, he wouldn't have known that exact phrase, because nobody used it before him.

When he showed clearly that he's a regular and knows what I'm referring to and is just playing at being a retard, I stopped replying. You should too.
>>
page 10
>>
>>123735247
The suit is armour and mechanical components

the meld is for the neural up-link that lets the auged guy use the thing

and for auging, meld is used to make the cybernetics connect with the nervous system and helps prevent them from being rejected by the body
>>
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>>123805784

While I respect their attempt to add dept to the Air Game.

The way they implemented it is just too frustrating for it's own good.

It's so nice to have the Air Mod.
>>
page 10
>>
>>123765203
>I play exclusively on Easy
>>
>>123825261
More like I know how to deal with them properly. The vanilla aim bonuses are bullshit anyway.
>>
>>123826563
Yup I never have trouble killing 4 hp enemies.

Long war's a different story though.
>>
>>123826817
>4hp thin mints
Ok so you DO play exclusively on Easy.
>>
>>123826948
Oh so you haven't actually PLAYED the game? Guess what buddy boy, that's their HP on classic.
>>
>>123827456
http://xcom.wikia.com/wiki/Thin_Man
>>
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>>123826817
>>123826948
>>123827152
>>123827456
>>123827684
Not entirely sure if being your being bated by him or if he just doesn't read. I'm gonna go with bait.
>>
>>123829126
Guess I was wrong. He just doesn't read.
>>
>>123829126
Good bait.

Please don't think of this guy as a typical long war mod player. He probably save loads in his "ironman" campaign.
>>
Starting up a new campaign since I don't know what the fuck to do in my old one. What second wave options?
>>
>>123830425
What part are you stuck on? As for the second wave options I like to use aiming angles and absolutely critical. Thin men kill me a lot.
>>
>>123830828
>actually getting flanked that easily
holy shit and you people talk shit about how thin mints are so nonthreatening
>>
>>123830828
It's not that I'm stuck on anything it just that I haven't played the save in so long I've completely forgot my research plan, base building plan, etc.
>>
>>123830951
I don't mean that the ayys flank me. I just like getting the mints back for their bullshit.
>>
Absolutely Critical owns because it makes the only strategy in XCom worth using actually work consistently instead of only like half the time. And critting Sectopods rules.
>>
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Wish we could reverse-engineer these claws and equip them on a MEC as an upgrade to the KSM.
>>
>>123833850
What if you weren't a little bitch with nothing better to do than stir up a dead general?
>>
How do soldiers gain psi xp? Just missions or through use of psi abilities?
>>
>>123834683

yes
>>
>>123834683
Using psi abilities successfully is the only thing that increases psi xp.

A success gives a decent chunk. A kill with psi doesn't add extra xp towards unlocking psi stuff, but does count towards conventional promotions.

Basically just Mind Fray fucking everything. You should be doing it anyway because Mind Fray rules. I guess you could also spam Psi Inspire.
>>
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>start a new ironman game
>got all my dudes up on different doors to a room to get some sikk flanking off the inevitable activation inside
>ayys move pretty much perfectly to get donked but I don't have sight on the whole room yet

>get my B team to open the door

>click on the door with my Left Mouse Button

>dude just runs through it instead

THIS FUCKING GAME
>>
>>123836038
left click bug is best bug
>>
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Explain this bullshit
>>
>satellite uplink is directly below the engineering division at game start

>uplink must have insane power to transmit through all the solid rock and metal rooms and shit

>engineers are constantly being enveloped by high-energy (probably microwave) radiation

why is my memorial wall not constantly filling up with dying engineers? Is laser/plasma research just a result of finding that all the air in the engineering division occasionally bursts into flame and figuring out why?
>>
>>123838319
XCom is really poorly designed. That's probably not even a software bug but an actual design edge case of some sort.
>>
>>123838319
fix your game jake
>>
>>123838319
pipes op anon
does the pipe/ladder exploit work for your troops?
>>
>>123839310

yes
>>
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Is this normal for October 1st year research? I went france and have had a ton of scientists due to captive requests.

>>123838319
It's an old ass bug that never was fixed.

>>123839310
Yes, the flanking bug works for xcom too. But the enemy isn't going to move for a close in flank since they don't use shotguns.
>>
>>123839510
does the glitch only happen when they're near you or whenever like if they were flanking you from 10 tiles away would it count?
>>
>>123840217
It only happens at close range on corners with pipes you can climb on.
>>
page 10
>>
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>start up a campaign
>have most of the second wave options chosen
>game is difficult as fuck
>start up another campaign
>same second wave options except now with Absolutely Critical
>suddenly game is easy mode
W-What?
>>
>>123845764
>>suddenly game is easy mode
Are you saying Absolutely Critical makes the game easy, or the game literally bugged out and you are on the formal Easy difficulty?
>>
>>123845815
Absolutely Critical made the game easier.
>>
>>123845764
I find that red fog makes the game easier too.
>>
>>123845764
Makes flanking reliable as fuck.
It's the one of the second wave options I picked in my first game of Vanilla EU.
>>
>>123845868
Oh, okay.
I find the same thing, but it's not a bad thing. It makes the game a lot more consistent, and closer to the hyper-lethal but ultimately fair vibe UFO Defense had. Consistency is important in game design, and it's something the basic EU2012 gameplay really lacks, there's too much RNG everywhere so player choice has very limited impact. With Absolutely Critical on, it edges it a bit closer to the (seemingly intended) gameplay of trying to get flanking hits and moving a lot during battle instead of just bringing 3 heavies, 2 ITZ squadsight snipers and a disposable SHIV to scout and rocketing everything before having one of your snipers kill 15 enemies as a free action.

>>123845896
Not in Vanilla. It doesn't apply to aliens in Vanilla.
>>
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>>123796667

These also remind me of this.
>>
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>>123833850

They did show a knife-on-muton action in one of the early trailers.

Wish they have keep on with that.
>>
>>123846014
It makes killing coverless stuff trivial; mechtoids, berserkers, chryssies. That's why you feel like the game is easier.
>>
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>>123849456

Wait. The post(s) got deleted?
>>
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>>123853635
this game is really badly thought out

I don't know how they didn't catch it during playtesting

or maybe they just dismissed it all, genuine bugs included, with "That's XCom, bitch!"
>>
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>>123854069

Yeah. Too many 'things' got pass.
>>
For higher difficulties in LW, do you guys sell all your meld? I realized that with 5-50 meld earned per mission, that's piles of money to be used for sats/labs/workshops. How much do you keep?
>>
>>123855557

MECs take 400+ meld to field, so i generally don't sell any after the first month
>>
>>123855690
But is it worth missing out on $1600 in the early months so you can get out a mec as soon as possible? What difficulty do you play on?
>>
>>123855848
(not trying to put you down btw, asking to know if I should take your opinion on faith - I play on normal myself.
>>
>>123855848

bronzeman/brutal
>>
>>123855939
well I guess mecs are a lot more important than I gave them credit for then
>>
>>123856064

they're a bigger leap in power than gene modding
>>
>>123681673
>what do you mean i can't install new rims on a leased car
>>
>>123856771
>not installing rims on his leased car
what's the point of leasing a car if not to show off wealth you don't actually have? Throw some rims on that bitch.
>>
>>123855557
>>123855848
The only thing I'd sell meld for is laser cannons.
Nothing else justifies it. I find myself meld starved between starting MECs and first base assault.
Brutal diff
>>
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>>
>>123856119
>>123857197
thanks
>>
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>>123857497
>tfw no new invertin fanart
>>
So is enemy within worth getting?
>>
>>123859821

absolutely
>>
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THIS SNIPER CAN'T SEE THIS DISK. WHYYYYYYYYYYY. FIX YOUR GAME JAKE
>>
Is it possible to cheat super hard at EU? I'm kinda bored with the game, and want to see what kinds of ridiculous bullshit I can make by giving people perks they're not supposed to have.
>>
>>123861862
>not making all your GLR snipers into snapshot ITZ monsters
>>
>>123861959
>ever taking crutchshot on any of your snipers

If LOS bullshit like this never happened that perk would have no reason to exist.
>>
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post yfw xcom 2 will have even more broken los
>>
>>123862064

eh, sometimes shit happens like your sniper is behind a big building or on a different elevation. It's always good to move them or equip a marksman rifle for situations that involve sudden expected repositioning.
>>
>those like 20 turns at the end of each mission where you have to carefully hunt down that one last pod

jesus christ i hope firaxis makes it so when there's only a couple aliens left, they start edging towards you or something

just something to get rid of these boring-ass 20 turn single sectoid hunts
>>
>>123862313
>finally find the last TWO SECTOIDS of the mission
>they activate oddly so one of them is semi-permanently stuck in a building with no doors (it's that construction/demolition map with the bricked-up doorways into rooms not normally meant to be entered)
AUUUUUUUUUUUUUUGH

good thing I have some grenades left but fuck, that could have been a ruined save right there
>>
>>123862313
I assaulted a landed transport yesterday and killed 50+ aliens including the command pod and I still had to hunt down a pussy sectoid from the first engagement. I've been saved from being punished by risky positioning by fleeing enemies more times than I care to admit.
>>
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>when the ayy lmao takes cover on the SHIV you were gonna use to blast it

it's one way to avoid a crit I guess
>>
>>123863220
>that gif
>throw chem at double cyberdisc
>none of them gets debuffed
>>
>>123863597
Flying enemies cannot be hit with chem
>>
>>123863637

true, but always remember that your flying units can be hit with grenades
>>
>>123863637
>joke.jpg
>>
>>123863680
Only because the AI has perfect aim and often gets bombard+tandem warheads
>>
>>123863718

yup, also because the AI is forced to aim the centre of a grenace AOE directly on one unit
>>
>>123863792
Or you know, just blow themselves up.
>>
>>123863792
They're not. I've seen mutons throw into middles of packs instead of at a guy.

Poison spit is only on enemies, though.
>>
>>123863868

well that's just due to them not taking bad collision into account.
>>
>>123863896
I love it when I kill thin men and a pod activates by walking through acid. Free chem on those mutons
>>
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>Open X-Com
>Endgame
>5 days to finish the avanger
>contacts everywhere
>Scramble interceptors
>take down a few saucers
>2 gets trough the defenses
>1 gets shot down with the anti-air equipment
>1 lands
>base defense
>Explosions everywhere
>Granades falling left and right
>I camp in the doorway with two snipers at the end of the
>Ayys are slowly pushing me back
>4 of my soldiers ar at the other side of the base
>they come in and sweep the floor with the aliens using the remaining explosives
>mfw
>>
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help
>>
>>123864061
I love how it even works in Vanilla. You don't see it often because of where and when thin mints spawn, but it can happen, and it fucking rules.

>>123864516
Doesn't look like you need help, buddy. 10/10 squad.
>>
>>123864516
first landed large? I'd bring one more flashbang myself
>>
>>123864516

it looks like you have enough shotguns. I wish you the best of luck.
>>
>>123864516
Post wipe
>>
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>how angry vahlen gets when you keep stunning guys without a containment facility
WHy does she get so angry?? why wont she just look at all the Cool Free Plasma Weapons i keep bringing home
>>
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I think it tried to drop him into cover but was blocked by the other sectoid
>>
>>123868056
>'Otter'
slut
>>
page 10
>>
>now everyone is constantly taking the piss out of XCOM
wtf
>>
>>123877457
>everyone
Besides the usual complaining, there's probably only like two people, maybe three.
>>
>>123871081
is that otter a gentleman
>>
>>123877667
/fog/ stole everyone. Now we're all that's left.
>>
>>123877831
xcom is dead
destroyed by ayylmaos
but just wait until february
we will rise and take over /vg/ again
>>
>>123878054
then all the newfags will complain about this being an rng game while they stand out in the open
>>
>>123878156
then all the oldfags will post
>break los :^)
>>
>>123878156
newcom has approximately zero tactical depth though, los memes or not, it's still down to dice rolls and there's not really much variation between any given engagements
>>
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>>123878054
Allah XCOM, brother.
>>
BAGELS FUCKING WHEN
>>
Rush Guass or rush lasers and then some other shit? Don't really know a good research plan to go by. Usually just pick randoms stuff.
>>
>>123878350
break los and he might appear next turn
>>
>>123878392
just git adv lasers(for cannons) and captures asap, and then either MEC or gauss
>>
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>>123858398

Is fanart still a thing?
>>
>>123878240
That's how the game is designed though. It's not supposed to be "deep." UFO EU wasn't deep either no matter how much gollop cock is taken.
>>
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>>123881047
Van Doorn in the zombie apocalypse when
>>
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>>123881047

ouch

>>123881552

He is too OP for that. Even with just a knife he will have all the fun for himself.
>>
Meh I find the new X-Coms just a modern reskin of the first game, kinda lame.. They ignored Apocalypse completely which was an improvement over original and tftd imo.
>>
>>123878350
now
>>
>>123884081
It's monday. pls stop meming me.
>>
>>123878240
XCOM's approach also requires a substantial amount of analytical ability from the player. In chess, and in Fire Emblem, one knows that if they lost, they made a mistake. In XCOM, one can occasionally play better, and still lose. Bad in many ways perhaps, but still it adds an interesting facet: it requires more analysis as a player. You have to be able to distinguish from situations where you played a good strategy but still lost, and situations where you lost because of your poor strategy. Certainly, in real games, a losing player will almost certainly have made mistakes, but working out what those mistakes were becomes difficult, and requires great analysis.

In my opinion, many people who struggle to improve at XCOM do so for this very reason. They fail to see strategic mistakes they make, resulting in them losing, as such, instead believing their loss was a result of luck. Other times they may blame the wrong things for their loss, and correct the wrong things. This analytical ability is a crucial skill required for XCOM play, and simply wouldn't be needed if luck wasn't such a big factor.
>>
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>>123884761
>memeing
i was eating one
>>
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>engaging 2 pods of floaters
>eliminate a majority of them
>last surviving floater critically wounds one of my good soldiers
>1 turn left till rip
>move medic to stabilize him
>suddenly a body begins to rise out of him
>engines at maximum power
>whatsorceryisthis.png
>he takes off into the stars
>not even the ayys know what has transpired
>clueless as to what has taken place I try to stabilize him
>can't because he is not here yet his body here
>mfw I just saw a man's soul venture to the afterlife
I-I think I've lost control of the situation.
>>
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>>123878350

LlamaChomp is streaming right now you know.
>>
>>123887213
IIRC they drop out of heaven if you reload.
>>
>>123887794
Fuck I just save scummed. Welp, at least I know to reload now.
>>
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>>123887794
>>they drop out of heaven

Like this?
>>
>>123689398
>This is partly why firaxis is uncomfortable with making a sequel following victory in xcom 1
>>
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>terror attack
>on this fucking map
NO FUCK THIS! I REFUSE TO PLAY THIS GAME!
>>
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>>123892226

Too bad you can't just destroy the whole building.
>>
>>123892703
spetnaz_light_show.gif
>>
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>>123864954
what is a wipe?
>>
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>>123893658

this
>>
>>123892703
And yet people will shit on Apocalypse.
>>
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LlamaChomp does have some degree of luck after all.

That was a lot of misses on those Thinmen.
>>
>>123895640
hot anime
>>
>>123689398
Not to mention Firaxis sucks with sequels.
>stronghold
>first are awesome
>sequels are less awesome
>>
>>123895640
the bodies always look really good but the stupid faces kill it for me
>>
>>123892037
>>123892226
You can't escape from your past, anon.
>>
>>123896685
Then don't look at the face.

There, problem fixed.
>>
page 10
>>
>>123878510
When you say captures do you mean the arc throwers?
>>
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>>
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>Gangplank on Brutal
Well if i didnt backup my save i wouldve like, lost my whole progress.

Holy shit is this hard, 4 armor Cyberdiscs are just too much for unprepared team to handle

Are all enemies gonna end up with this much armor or only robotic types?
Should i stack shredder ammo or go for HEAT perks?
>>
>>123902069

Basically, yes.
>>
>>123902420
God fucking damn it.
Well,i wanted hard game and i got it, cant say im going to complain.
Except im scared shitless of Muton Elites
>>
>>123896882
I can't, facial expressions are very important to my arousal.
>>
>>123901783
Nice.

>>123903532
I'm afraid of beserkers. Not because they're hard to kill, rather because of panic chains.
>>
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>>
Swarming mission. Ayyy!

Am I supposed to get this near the end of the month?
>>
>>123910565
That's 2nd month.
>>
>>123910565
Terror? High-panic country?
>>
>>123910924
Terror mission, Chryssalids for the first time (with the little educational movie and everything). This is the end of the 2nd month.
>>
>>123911149
well those are always swarming
>>
Need advice to reset m-my brutal run
Lets see
>Nigeria hp bonus start
>abandon Africa for NA
>focus on explosives
>get laser tech asap
>prepare for Cyberdiscs with specialist guy or two

Now real questions are:
1. Should i use alloy SHIVs
2. How important are Officers
3. Could use tips for class compositions

Sofar i found Gunner+Rocketeer+2 Snoipahs+ Engi+Medic to be gud, but i assume i am wrong

Also i should stack danger zones,suppresions and holo targeting?
>>
>>123912517
>2. How important are Officers
Have you completed LW before? Brutal would be quite brutal if you haven't..
>>
>>123912719
Well ive completed standard game on Impossible Ironman going in dry and well...aside from research and class composition i did fine, until Cyberdiscs showed up.

I also played TFTD alot
>>
>>123912354
Got a pod of 4 tightly grouped together. It took a shredder and 2 AP nades to get rid of them. Even after that the panic increased.
Oh and there were floaters galore.
>>
>>123912954
something i had earlier, bumped for u >>123756552
>>
>>123913808
Fuck now I want some calamari.
>>
>>
>>123912934
Q: I'm fairly new to XCom. What difficulty should I start with?
A: Normal.

Q: I'm an XCOM veteran. What difficulty should I start with?
A: Normal.

Q: But I'm really awesome at --
A: Sorry to interrupt, but just start with Normal. We don't have easy difficulties in this mod that hold your hand while you learn the ropes and we've removed every bit of code we can find that cheats for the player on the lower difficulties. It's going to be hard. The other difficulties are just harder versions of Normal; feel free to move up when you get a handle on all the new mechanics.
>>
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>>
>>123920973
I still don't understand this fucking way of shooting
unless firaxis really loves YOU SEE IVAN memes
>>
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>>
>>123922179

Its silly yes but it has kind of grown on m.
>>
>>123922179
Its actually comfy as fuck.
Its not going to lead to super tight groupings but the ranges they shoot at it would be more than fine, especially with training how to shoot normally.
The main benefit I notice when I shoot like that, when I'm just dicking around at the gravel pit, you only have the front of the weapon resting on your bicep which is only two movement points vs shoulder>bicep>wrist>hand. You can also pull down on the stock to counterbalance weight that you would pick up with a normal hold.
If you wanna get even more tacticool you could cycle the bolt with your support arm's hand as well.
>>
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>>123920973
>>123922179
This is why my snipers miss on a 99% chance to hit. Because they're too busy trickshot-ing the fucking ayys.
>>
>>123920973
>>123922179
That is the proper stance for a standing long rifle shot
>>
>>123923820
>>123925774

That's interesting to know.
>>
>>123922191

Did you take the shoot?
>>
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>>123931101
>>
>>123925774
thats not the same stance at all. that's just a normal standing shooting stance

that said, the xcom sniper stance is indeed a real stance and is very stable. female snipers look weird doing it because firaxis decided that all women are super skinny models and all men have more muscles than bulls but didn't bother to rejigger the animations to make up for it
>>
>>123884826
is this copypasta

i feel like I am being very elaborately "BREAK LOS" 'd at
>>
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>>
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>>123923651

That said, when it comes to silly poses.

This one has a special place up there.
>>
>>123941819
it's shitty anime waifu bait, but shooting while sitting is a thing.

That is ENTIRELY wrong and stupid though. anime is shit
>>
>>123941819
side from the toes on the pod, if she was leaning against the wall with her back it wouldn't be too bad
>>
>>123916103
>there are people who draw this poorly and think it's okay to publish their work
>there are people who actually play xcom like this
>>
>>123902069
RF or Double Tap + HEAT gunners
Chem grenades, shredder
I remember alliteration tripfag posting a pic with 4 Mechtoids activated and took them out in 2 turns
>>123903532
Just keep your distance/use psi/chem/flashbang
>>123912517
finish lw on normal first
>shiv
maybe 1
>officers
Overpowered
>squad comp
take 3 Damage classes
1 tank 1 medic
1 cov des 1 cleanup
1 wildcard
>>
>>123938836
It has truth value, even if its pasta
>>
>>123945631
ok so basically
>"it's RNG but ur bad if u get bad RNG, break los, dass xcom baby!!"
>>
>>123946296
no, its basically
>get bad RNG but know you rolled bad on your good plan, know when you rolled even worse because you had a shit plan that should have never worked unless you got lucky through RNG but not blame RNG for fuck ups
>>
>>123946825
so basically
>it's just RNG that determines whether you win or lose, and ur bad if u ever lose :^)
>>
is there somewhere I can grab a fresh b15f3 DefaultGameCore.ini without reinstalling?
>>
>>123947010
>RNG whether you win or lose
I'm sure everyone will agree to this in some degree. We have all missed 98% shots.
Honestly the game would not be fun without RNG. It would be blow up cover and snipe, the game.
Just gotta accept the Church of Murphy and XCOM will be fun.
>>
>>123947451
>Honestly the game would not be fun without RNG.
There's a difference between a little bit of RNG to keep it exciting, and starting off with people who are essentially capped at a 65% to-hit chance.

Also, as you go on through the game, you get guys with over 90 Aim anyway and enough mobility to basically always flank things.

>Just gotta accept the Church of Murphy and XCOM will be fun.
LE THATS LE XCOM BITCH HAHAHAHAHAHA DANK MEME
>>
>Complaining about rng
Just use save scum and reload every shot.
Sure you will never learn the game but also won't be fucked over by bad rng ever.
Easy as that.
>>
I miss freeman918 tbqh
>>
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>>123948481
>getting bad RNG ever means you're bad at the game

one of these days im gonna stream just to point out all the faults in xcom as I go through a campaign
>>
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>complaining about a mechanic that was invented even before the age of tabletop RPGs
>inb4 taking bait
You know in games that use RNG it's all about making your probability bigger while making there's smaller right?
And even if you do miss a shot that is crucial you should always have a plan b just in case things don't pan out.
Always and I mean always keep a fucking backup plan.

I think someone is butthurt over losing a few too many rookies.

>>123947364
Here you go:
http://pastebin.com/PAnjJyYq
>>
>>123949820
>if you miss literally a single shot, you're bad and should kill yourself
>>
Guys, you're falling for the troll again
>>
>>123949730

Who?
>>
>>123950069
well I'm drunk and my ex wont respond to my texts so I gotta talk to someone
>>
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>>123950257
yeah and its keeping the thread bumped so its ok

sorry for being nofun allowed
>>
>>123949768
Go ahead. I'd love to prove you wrong
Also play LW, since it's a superior experience.
>>
>>123949973
That's actually true though. Haven't you ever watched guavamoment's streams?
>>
>>123950193
the Mad Man
If you have a name, you die.
5% floater
ISIS Drone
Soldiers can turn into zombies
CF 2HP Muton
Roof Mint
and literally everything i forgot
Best campaign
>>
>>123951268
C C S
C
S
>>
>>123949973
>if you miss literally a single shot, you're bad and should kill yourself
Yes.

Bring scanners, break los, take proper shots and git fucking gud
>>
ITT: Casual gamer who either plays pop games like dota lol csgo or plays indie shit like minecraft tries a strategy game for the first time, and he's too proud to admit that he's no clue about how to play, so he keeps posting "proof" for himself to reinforce the idea of "it's not my fault, it's the game's fault". He has the need to tell everyone that he's not bad at video games.
Probably has about 4 friends, watches twatchtv, tryhard in multiplayer games.
By rough estimate I'd say 17 years old.
>>
>>123952830
whenever I see posts like this, I can only imagine they were written with tears welling up in the poster's eyes
>>
>>123949820

thanks friend
>>
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>any game with a tutorial that intentionally teaches you how to play badly
>>
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>>123952830
>watches twatchtv
So you mean about 90% of the posters on this thread who watch bagels?
>>
>>123953610
No, like every day watching some nerds play csgo or lol because he associates with the good player when watching them play.
>>
>>123953761
I was making a sarcastic quip but okay, sure.
>>
>>123953906
I can't into sarcasm
>>
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>>123671337
>Absolutely hecritical
Neckbeard detected
>>
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I keep on editing the values for Headgear Change upon Class Selection in the .ini file, but it doesn't work. Even after several restarts and New Games. Halp!
>>
>>123956243

could you take a screenie of that ini section?
>>
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>>123956705
Pic related.

Also rate my color choices senpai
>>
>>123956828

take a look at the headgear section of Long_War_EW_Armor_Kit_Codes.txt
>>
>>123956975
Oh. It's using different values. Thanks!
>>
>>123953206
The tutorial is supposed to make a point about keeping the squad together an avoiding flanks. Evidently you didn't notice that when everyone else did in 2012
>>
>>123966056
posting at the speed of death
>>
Pistols are still useless
>>
>>123966236
my favorite meme
>>
bagels when
>>
>>123966954

65 days from now
>>
ded gam
ded thred
kill
>>
Beagle hasn't posted his streaming notice...
>worry.jpg
>>
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BAGELS FUCKING WHEN
>>
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post webums guys
>>
>>123976575
fucking 10/10
>>
>>123976601
https://www.youtube.com/watch?v=eKy0kHOr1hc
>>
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>>123975953
>yfw Bagels fakes another network error since he gets physically ill from XCOM
>>
So I am doing a Council mission where I have to retrieve that Triad member.
The mission starts and there are 6 thin mints off the bat and I am like dude.
And then more of them starts dropping from the skies and I am like duuudee.
And then a chryssalid shows up and I am like duuuuuude.
In the end there were 16 thin mints plus that nasty insect.
Long War dude and it's the end of the 2nd month.
>>
>>123975953
https://twitter.com/XCOM/status/671750177804255232

I knew it :^(
>>
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>>123976575

Doing FREE damage on unsuspecting aliens? That is so going to get Fixed in the next Beta.
>>
>>123981071

NOOOOooooo....
>>
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>>123981071
REEE

>>123981405
Wait, what kind of meme is this? Did anything happen in last couple months?
>>
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>>123976601
>>
Are there some time restrictions on capturing aliens alive? For example if I hold on capturing Sectoids until I level my soldiers up and get a few more arc throwers will I stop showing up later on?
>>
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>>123981071
WHAT THE FUCK

I WAIT A WEEK TO SEE SOME FUN OLDCOM ACTION AND HE JUST DOESNT SHOW UP

Seriously though, hate to sound like a crybaby but if ya have a scheduled stream its not very professional to miss it twice in a month.
>>
>>123981647
idk about the last couple months but JL used to be obsessed with nerfing alphastrikes, by giving unactivated pods lots of defense for example, until he set on making battle scanners rarer
>>
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>>123981647

It's the thing when JL wanted to give unactivated patrols a huge defense bonus because alpha striking the aliens with rockets or snipers made the game "too easy" for his tastes. Beagle even commented that he would delete that from the .ini if that ever happened.

>>123982623

Same here and I'm someone who is in for more LW but even I can appreciate Beagle having actual fun with Open X-COM. It's so sad to see him so burned out.
>>
>>123975953
>>123977267
>>123981071

Any actual news on why was the stream skipped this time.
>>
What the fuck? What is this covert BS? I can only bring a pistol on a mission!
>>
>>123985035
newfags pls leave
>>
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>>123985035

It's nowhere near as bad as it sound dude. You send the Operative (be sure you send an Assault w/Run&Gun) -> He/She disrupts EXALT operations -> You go and rescue the operative from EXALT counter-attack force.

Just be sure to play the Recovery Missions careful and slower than usual so you don't trigger than many EXALT at once.
>>
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>>123981071
fuuuuuuuuuuck
>>
>>123985440
... I sent a scout.
>>
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>>123981071
Its getting hard to even fake being surprised about this anymore
>>
>>123985034
prolly something about bagel playing R6: siege and refusing to stop and switch for xcom for a few hours.
>>
>>123982575
Later in the game aliens will stop being deployed in favor of stronger enemies. Sectoids make a resurgence after mechtoids show up, but floaters and mutons are all but replaced by their heavy and elite variants respectively.
>>
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>>123988435

Mutons still show up from time to time. It's the Floaters the ones that disappear early on and only very rarely show up anymore. My first EW suffered from this as it took months for a Floater patrol to appear once more.
>>
>>123988435
>>123988773
So how exactly do you stun a floater with that piddly zapper? I am far away from researching anything that will enable me to fly.
>>
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>>123981405
>>123976575
It makes me happy that people post my webms even though I haven't even been to this general or played the game in months.
>>
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>>123986262
>>123987235

Yeah, he is having way too much fun on R6.

>>123986145

It's OK, that's still doable.

>>123989029

Floaters do land and make mistakes. You could use an Acid Grenade to soft the Floater up but their HP is so low that you can actually try it as soon as a chance presents itself.
>>
>>123982295
>MECing Van Doorn
you bastard
>>
>>123989029
Flying won't stop you from zapping them, you just need to get under them.
>>
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>>
Seriously Beags, be a man, take your T*X career out back and shoot it in the fucking head.
Don't let it writhe in suffering and pain.
>>
>>123996431
To be fair, last TMX near the end of the stream he said he wouldn't be streaming for this Tuesday because of real life shit to take care of.

He probably could have communicated this a bit better though.
>>
Nineteen (that's nine and ten, 19) of those eggsalt's assholes on a first mission. They were swarming around that encoder thingy.
That's just insane.
>>
How would a high-fantasy RPG where you create your own kingdom using the x-com engine work out?
>>
>>123999857
Very poorly it'll end up like Fire Emblem.
>>
Newfoundland. And right after Exalt.
Fuck.
>>
>>124000603
What's wrong with fire emblem?
>>
>>124000732
Newfoundland isnt even difficult.
>>
>>123999701
EXALT is easy meat if you can chain the transmitters once you activate. I like to let EXALT try to grab the encoder until there is one turn left, working to set up a good engagement. After that it's mostly cleanup and hilarious kills.
>>
>>124000956
waifufags
>>
>>124000603
>>124001767
How is it going to end up like Fire Emblem if you just stick to randomly generated characters?

I find it hard to see how applying x-com to fantasy is going to get you to a game "like" FE.

Darkest Dungeon is actually much closer imo.
>>
>>124001078
THE SHARKS!!! THEY ARE SPAWNING FROM SHARKS!!!
>>
>>124002941
Oh wait, there are some Atlantic bluefin tuna too.
>>
>>124002941
>>124003615
>trusting sharks even before you got to newfoundland
at least Tuna is still good to go and mad delicious, fight me.
>>
>>124004493
Bluefin tuna is an endangered species anon. Shame on you.
>>
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>>123985729

At least that Overwatch video on his youtube channel was filly fun. That has to count for something right? RIGHT?!..
..
.
;_;
>>
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>>
XCOM set in the distant future where you remove ayys from the solar system when?
>>
>>124000603
>Very poorly OR it'll end up like Fire Emblem.

Fug, forgot to add that before I left.
>>
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>>124011905

XCOM 3 could be just that with XCOM sending small teams against alien bases around the solar system in a desperate bid to push back the enemy lines and expunge the alien threat out of the backyard.
>>
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>>
>>123938836
Yes

http://forums.wesnoth.org/viewtopic.php?f=6&t=21317
>>
>>124001767

You would do the thing they do to their units in the "My Castle" section wouldn't you?
>>
>>124002941

I'm no fishermen but that sounds kind of... Bad.
>>
>>124002473
>>Darkest Dungeon

How is that game shaping up?
>>
>mobility doesn't increase after using consumables

laziness or magnificent design?
>>
>>124024184
The cove is out, they are still releasing new minibosses and heroes.

Still have to release the final dungeon (with the endboss)

Honestly, I haven't played it in like 6 months now, but I keep up with the news because I do want to play the final product. Originally I killed all the dungeon bosses and decided I didn't want to invest again until I could actually complete the game.

Still want the narrator announcer pack for xcom.

>>124024413
Balance?
>>
>>124024413
It does though, when you fire rockets at least.
>>
>>124024693

Sounds good.

>>Still want the narrator announcer pack for xcom.

But THAT sounds even better.
>>
>>
>>124024413
Combat Stims straight up don't work

they don't even get used up despite it saying you only get one per mission, there's no will boost, no mobility gain, nothing. completely 100% does not work
>>
Can anyone tell me what the hell happened to Beagle? Its been two months since his last xcom video and he didn't give us anything about it, even though he keeps posting other videos.

Could someone at least recommend some other good xcom streamer?
>>
>>124033707
xcom is bad and gay so he stopped streaming
>>
>>124033579
Are you sure about that? Because I used them a lot in EW and they make you into a tank.
>>
>>124033579
using the stims boosts will by 40 for the purposes or resisting panic and DOES increase mobility for two turns while making you practically invulnerable to enemy fire, even out in the open

imagine how even more overpowered they would be if the will boost was for psionic attacks
>>
>>124034174
>>124034447
I've never had one work. Like, no will bonus, no mobility, item did not get used up kind of "did not work".
>>
>>124034584

that's your problem then, because i've parked a combat stimmed assault out in no cover with absolutely critical on and he didn't get crit a single time
>>
>>124034584
It's not that I don't believe you, but I've never experienced that kind of issue with EW. I have not played EU ever though so I'm not sure if it happens.
>>
>>124036156
>It's not that I don't believe you, but you're fucking lying and probably a scrub
>>
>>124038012
based on your attitude, yeah you probably are

try suicide
>>
Are combat stims very good (presuming they work)? I've never touched them because they're late game, limited use and designed for getting shot.
>>
>>124041182
They're powerful, but their usefulness is limited if you're not the type to blindly charge into the fog of war. It's better to take even a basic item like a scope or grenade than the stims. I used to abuse them a lot in the multiplayer when that was still a thing.
>>
>>124041182
they don't work so theyre useless

+40 will would be great for psi users though, between that and Inspire (and maybe another +30 from a mind shield and the little bonus from psi suits) that's a lot of fukken will to throw around

too bad mind fray doesn't scale with Will difference and Psi in general is deeply underwhelming
>>
>>124042404
I know bait but for those not in the know
>not being able to highlight the grid is fucking stupid too
if you hold right click you can see the grids. I never understood why Beags has SO much trouble counting tiles
>>
>>124042945
>if you hold right click you can see the grids.
this has NOT ONCE worked for me.
>>
>>124043050
sounds like you need to play the tutorial again
>>
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>>124043257
Every time I try to hold right click, it shows the grid for one frame and when RMB is released, the soldier moves.

It, much like literally everything else in this shitty game, is bait.
>>
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>>124043572
No anon. Look deep inside yourself to your very essence. Discover the truth you have always known: You are the bait

Search your feeling, you know it to be true.
>>
>>124043572
read my post
>if you hold
thats pretty different than pressing, I bet I have to tell you to put your cursor back onto the trooper or it would move them when you release.
Once again bait but there are people who don't know who wanna know.
>>
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>>124011905

Also, I'll totally would like to see what sort of advanced tech will XCOM come up with in such scenario.
>>
>>124045924
Oh I know, how about something really kool and exciting like dart rifles? :^)
>>
>>124041182
Combat Stims are absolutely amazing on covert operatives.

They do work.
You get 2 charges if you equip it. The damage reduction saves you from ~2 hits from exalt, given they hit you. Or reduce their grenade damage to 1-2.
>>124042538
They don't give flat 40 will because that would be broken. The purpose of it is to be steadfast/neural dampening buff
>>
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>>124045924
In a world where XCOM would come standard with Plasma, Titan, Ghost, Archangel, MECs, genetic modifications, psionics, Firestorms, and Fusion Lances, there doesn't seem to be much room for improvement. I'd be interested to see what they could come up with, but ultimately, I think they would fail. Any improvements XCOM could make to the alien tech would be incredibly minuscule in comparison to the amount of progress made in most XCOM games. If there were to be a Post-EW XCOM, I think you'd have to remove the research aspect, at least to the scale of previous XCOM's. It might even warrant a genre change. Maybe to an RTS, a grand strategy, maybe even an FPS.
>>
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>>124050027
>>maybe even an FPS.

Doing daring Team-Based raids against alien strongholds w/Titan&Plasma, stealth-like sabotage missions against alien research centers w/Ghost&Psionics, Dropping behind enemy lines w/Archangel&HoverSHIVs and so on the list of things you can do is potentially Huge.
>>
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>>
>>124052338
>meme jaeger
Atleast they are good at something
>>
beta 15f or 15f3? Which one is more magnificent?
>>
>>124054180
15f3 you fucking pleb.
>>
>>124054180

the most magnificent beta is b15
>>
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BEAGLES WHEN
>>
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>>124056610
never.


;_;
>>
>>124056610

right after firaxis starts selling drone plushies
>>
>go load up your latest I/I LW campaign
>save file is corrupted
Remember kids learn from me and remember to back up your save files.
>>
Australia one of the best start locations for the +5 ability points on recruitment?
>>
>>124057418

enjoy your interceptions
>>
>>124057489
you make me feel like I won't.
>>
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>>123995731

That's actually kind of cute.
>>
>>124057204
Would buy/10
>>124057418
If you struggle in the tactical game;
Jungle Scouts: early godly, mid+ absolutely useless
Australia: early-mid great
Pax nigeriana: early-mid decent, late great
>>124057564
Do NOT take if you struggle in your strategic game(air game,base/panic management, fatigue spirals). All the other bonuses will serve you better.
>>
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>>
>>123687164

Iktf

>start dashing everywhere
>play sloppy as fuck in general
>lets get it over with feeling
>>
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>>124045924
>>124050027
You guys know that XCom: Apoc was a thing, right? And even in the original, XCom started with what is supposed to be humanity's finest tech, and it showed. It was always imperative to get to lasers/gauss asap, but having fucking miniguns and automatic grenade launchers off the bat was wild shit, and the basic rifles could at least consistently kill sectoids. All that on top of having tons of dudes to throw around. Grenades stayed relevant basically the whole game. Neither UFO nor TFTD started you off completely gimped and useless like newcom does, where grenades don't even kill sectoids in one blast and no enemy in the game can be killed in one rifle burst without a crit.

>>124050671
it's literally just Tribes. And there was going to be an XCom FPS before it got redesigned as a third person squad shooter.
>>
>>124065098
>>123687164
I hate the early game more. Every time it approaches something kinda similar to "fun", the game pulls some shit to completely kill the momentum. The camera locking on something for tl;dr exposition, usually.

Like, I've played the game before and half the achievements, shut the fuck up about power sources shen I'm trying to play the fucking game holey moley

I wish there was some way to turn the battle speed up or make the "I sense a thing" soldier actions not take camera control or something, player control is removed far too often and for far too long every time and it's really fucking frustrating. and then there's all the other camera/view bugs like shit not hiding properly or fog of war breaking for like ten minutes every time an object is destroyed
>>
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Hey guys I finally got it!
LnI is basically cancelled because the next episode would have been a base defense which Bagels lost.

So he wants to wait until XCOM 2 is around the corner before airing it, which ties up nicely to the XCOM2 storyline. Maybe he'll even use some of the troopers.

Yeah I know in LW you can continue but its still pretty crippling and I wouldnt be surprised if Beags used it as an excuse to end the campaign.
>>
>>124065981
>caring this much about a streamer instead of gitting gud at the game yourself
kill youre fucking self
>>
i cant wait to fight ayyliens exclusively on open plains with zero cover and on highways full of explosive half cover

firaxis is so good at level design
>>
>>123960379
the tutorial teaches none of those things and explicitly advises you to play how they showed. and that's on top of vahlen's "NEVER USE EXPLOSIVES EVER IT'S A LAST RESORT ONLy CUZ WE NEED DEM FRAGMENTS"

xcom just teaches you bad habits and lies to you. even the tooltips are wrong, like overwatching when nothing is active to "avoid ambushes" even though aliens literally cannot fire on the first turn they're seen, and distinctly disliking to fire on enemies they didn't start their turn able to see
>>
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>>124066198
>implying that I haven't played LW through twice (Brutal and Impossible)
Hate to break it to you anon but some of us have been here for almost 2 years now and are completely burnt out about this shit mod.
Its nice that there are newfags like yourself who found this like a month ago though, keeps the general fresh.
>>
>>124066381
>IVE BEEN PLAYING LW SINCE 2005 AND AM A NAVY SEAL IN OVER 50 CONFIRMED COUNTRYES etc etc

doesn't change that you're a stream monster faggot who is shit at everything

also lol on
>im burnt out on this shit
>BUT HOW DARE THE BAEGELSRYSH NOT STREAM FOR ME
holy fuck you're garbage
>>
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>>124066483
>stop liking what I dont like
Look matey, I enjoy the content he makes. I'd take OpenXcom or something over LW gladly, but I also wish he would finish up the campaign that I followed for over a year.
>>
Alright so what's the book like?
>>
>>124066842
>not playing his own campaign
>"b-b-but im burnt out"
and yet you think it's not okay for other people to get burnt out

entitled stream monster trash
>>
>>124066927
Short and forgettable like everyone expected
>>
>start a new ironman game
>2nd turn
>sectoid hits my rookie for 4 hp through high cover

aaaaaaaand that's a reset
>>
>starting weapons literally cannot kill ayys in one hit
>ayy starting weapons literally cannot refrain from killing your troops in one hit

I laughed aloud when I heard the project lead for EU made all his staff play the old xcom before getting to work on the new one

clearly they were fucking shit at the game because newcom plays like a meme version of oldcom gleaned off of the 1d4chan page, and not actually a hard strategy/tactics game
>>
>blow up some cover
>the alien behind that cover is now not visible
>get up to top off my coffee
>come back to the game
>the alien is suddenly visible

fantastic game and not broken at all
>>
>get a mission
>map is just a straight section of highway with no high cover for the first 3 turns

10/10 map design would break los on
>>
>moving my guys
>camera suddenly takes over
>so a guy is a tile out of cover because the camera decided to pan just as I was clicking
truly a good mechanic
>>
>>124068281

so, if a game is terrible and a constant source of frustration, why not just stop playing?
>>
>>124067173
>>124067397
>>124067474
>>124068000
>>124068281
holy shit
>>
>ayy turn finally ends and the exposition team finally stop talking
>regain control of my team
>but not really because the camera is panning wildly and won't stop
F A N T A S T I C
>>
So, "I stopped playing xcom on turn 2" is a meme now?
>>
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>>124069131
Free will is a myth, religion is a joke. We are all pawns, controlled by something greater:
Memes. The DNA of the soul.
They shape our will, they are the culture.
They are everything we pass on.
>>
>>124069654
for some reason I'm getting more of a "Devils Never Cry" than a "Rules of Nature" vibe out of these not-lyrics
>>
>try to throw a grenade
>the "3" key refuses to respond

>when it finally does two game restarts later, the camera swings around wildly while I'm trying to aim and stutters/shakes even when I'm not touching my mouse

10/10
goty
best tactics simulator of time. i will send the devs a muffin basket
>>
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>yfw xcom 2 will be even more broken than pure magnificence tee em
>>
>>124070726
Doubt
>>
>>124070726
I can't wait to have aliens disappear and reappear every time a wall gets knocked down in xcom 2. maybe sometimes the aliens will permanently go invisible for free!! I also dig that aliens can take cover on literally nothing. i hope they retain this ability. not that I hope there's cover to use though, my favorite maps are the open roadways that make up 80% of the current rotation
>>
>>124070817
>aliens will permanently go invisible for free

can't seekers do this already?
>>
>>124070897
their ghost mode is actually normal so they reveal themselves when they attack. aliens can attack from fog of war and not be revealed, including fog of war generated when you knock down a wall and the game decides that it's now impassable terrain that you can't see through/into because it's a buggy piece of garbage
>>
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>>124069654
YOUR MEMES

END

HERE
>>
>trying to throw a grenade
>moving the mouse slightly in any direction makes the camera flip out and rocket away
>can't turn off edge scrolling
M A G N I F I C I E N T
>>
>/xcg/: I got buttfrustrated after my first squad wipe edition
>>
>>124071094
>there actually were originally going to be melee options for your soldiers in XCom
>they took it out
>the chance to have actual cyborg ninjas wearing ghost armor wielding plasma/HF blades was removed before launch
fuck you firaxis
>>
>fire a rocket
>soldier doesn't give the "I have missed!" bark
>sight line is entirely clear

>rocket detonates on the heavy's own tile

B R A V O

E A R T H S ~ F I N E S T
>>
>first turn
>put soldier in cover
>sectopod teleports in from the fog of war and crits him for 1000 damage
>jake solomon sends me an email telling me to go fuck myself

WOOOOOW

bad game firaxis
>>
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ok what the fuck is going on here
>>
>see an alien run behind a car
>know it's there
>it can't possibly be anywhere else

>I THINK I HEARD SOMETHING
>I THINK I HEARD SOMETHING
>WE'RE NOT ALONE OUT HERE
>I THINK I HEARD SOMETHING
>WHAT'S MAKING THAT SOUND
>I THINK I HEARD SOMETHING
>COMMANDER THAT EQUIPMENT CAN BE VERY UNSTABLE
>COMMANDER THAT METAL IS STRONG YO
>COMMANDER PLEASE CAPTURE THAT ALIEN
>GGGGGGGGGGGGGEEEEEEETTTTTT MEEEEEEEEEEEEEEEEEEEEEEEEEEE OOOOOOOUUUUUUUUTTTTTTTTTTTTTTTTTTAAAAAAAAAAAAAA HHHHHHHHHHHEEEEEEEEEEEEEEERRRRRRRRRRREEEEEEEE HUF HUF HUFF HUFF HUFFFF HOOO HAHA HAH HAH HEE HOO HAHA WAA HA HAAAAAA WAAAHHHHHHHH
>WE NEED EMERGENCY EVAC NOW. NOW GODDAMNIT NOW. NOT TOMORROW. YES I KNOW THE SKYRANGER IS THERE BUT WE NEED EMERGENCY EVAC NOW. NOW GODDAMNIT NOW!!!

>alien activity begins

I love spending 90% of my time playing XCom with the game in a state where I am not actually playing XCom and am just watching the same cutscene/hearing the same unskippable dialogue over and over and over and over
>>
>>124071430
shitposting in its purest form
>>
What can you tell me about pistols,/xcg/?
>>
>>124071570
USEfull
>>
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W O O O O O O O O O O O O O O O O O O O O O O O O O O W
>>
>>124071570

i like the heater and the plasma mauler. they're pretty good except for those edge cases where the mobility penalty causes a soldier to be one tile away from good cover
>>
>put a guy on a wall next to a door
>the door is facing a blasted-open storefront that was hit long enough ago that it now allows the vision of mortals to pierce the veil through it and see things on the other side of the wall now that the wall doesn't actually exist because it was melted by plasma

>click on the door to open it

>he just kicks it down and runs through, wasting the action I was gonna use for overwatch

THIS IS IT
THIS IS THE GAME
THE KING OF GAMES

/!\ M A G N I F I C I E N T *** D E S I G N /!\
>>
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>>124071632
>0 attack
>>
>manufacture combat stims
>try them out on my Assault who happens to have Psi

>use the item
>she just kinda fabreezes the air in front of her
>no effect at all on her mobility, will or any other attributes
>the item is still in her ability hotbar, not dimmed as if it hasn't even been used
>it doesn't have a counter on it despite saying it's a one-use item
>gets hit for a 10 damage plasma pistol crit the next turn

That's XCom Baby!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
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>take early abduction mission in Europe
>complete it
>"Panic has risen across Europe!"
>>
does the Marathon second wave option add anything to the game or is it just stupid and tedious?
>>
someone's having a mental breakdown
see a doctor, friend.
>>
>>124072297
>add anything to the game

like what?
>>
>throw a grenade at a van thinking an ayy is behind it
>they weren't, but whatever, it's just a grenade
>several minutes of sectoid panic sounds and I THINK I HEARD SOMETHING soldier barks before control is returned and I can continue my turn

FAN*TASTIC

if I were more close to the jamaican community, I would be repeatedly blasting an air horn right now to voice my approval.
>>
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>>124067173
>>124067397
>>124067474
>>124068000
>>124068281
>>124068467
>>124070065
>>124071102
>>124071229
>>124071306
>>124071348
>>124071475
>>124071716
>>124071965
>tfw living breathing vintage meme visits /xcg/
>>
>>124073043

stop giving him (you)'s, idiot.
>>
>kill the last enemy of the mission
>no damage on anyone, it was a perfect operation, everything was always under control
>skyranger lifts off
>reaches XCom HQ
>never lands
>game is soft-locked on the geoscape

oh man what a deep tactical experience, I feel I truly fucked up on that one and cost someone their life. cut me right to the core. that's good design to get that kind of emotional response
>>
>have a 55 aim Sniper on staff from the intro mission
looks like I fucked up in choosing this class for this guy, I must have misclicked or something
>>
>begin turn
>try to think of what I'm gonna do
>camera rockets away and I can't see what the fuck is going on anymore

it's so hardcore, just like Dark Souls :)
>>
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>>124078446
10/10 level design, I didn't want high cover anyway. low cover is good enough, just like the tutorial said :)
>>
>>124066379
Except it fucking does, because you lose everyone but one guy because nobody was in position to cover each other. Then you get punished for rushing forward into no cover. Fuck off you moron.
>>
>>124073660
I know this is bait but rookie starting aim is 65
>>
>>124079046
How does it feel to play a game for two months and still be shit at it?
>>
>>124079070
>because nobody was in position to cover each other.
They actually were in position to cover eachother relative to the guy they were pseudo-arresting, and in normal gameplay, pods don't sneak out from behind boxes and shit. They also can't fire on their first turn like the ayys in the tutorial do. It just sets up a shitload of bad habits for players. That it's scripted also says to a player "this is how you're intended to play, but you'll lose three quarters of your squad every mission because Le That's XCom :)" and not "This is how you DON'T play, hopefully monkey see monkey don't after monkey gets plasma to the face". A cursory glance at pretty much any casual player and most forums for XCom show that most players play on Normal (or on Classic and struggle/lose a lot of games) and play pretty much as the tutorial shows you to.

It's a shit tutorial as far as actually explaining the game, and setpiece-wise, they could have just started it at that squad-wiping firefight and moved on from there.

In fact, if it were me, I'd start it off there, and have the lone soldier have to go back to the Skyranger for evac to form the movement tutorial. having him go between high and low cover elements and taking (scripted) damage to himself and the terrain to show how offense and defense ACTUALLY work in the game would be a priority. (Something like, move to a full cover element in the warehouse to show that it does offer defense, but having it break to show cover destruction in action. Then move to a full wall to show that LOS can be broken and ayys have a hard time pursuing. Finally, move to a half-cover element, in view of ayys, to show that you won't get instakill critted in half cover, but probably will at least get hit with a low-damage strike before moving him to the skyranger to show how to abort a mission.)

I think the only worse tutorial I've seen in a game is Metal Gear Rising, and they actually patched that one to be more clear.
>>
>take a rookie on a mission
>he gets promoted
>before the mission he was white but now that he's a Sniper, he's black

gotta say this is the strangest bug I've seen yet
>>
Is having a large and very large UFO appear at the same time a bad sign? It's the 3rd month.
>>
>>124080594
it just means more alloys for you dude
>>
I have two CPL Heavies with below 80 Aim. Should I give them Holo-Targeting to make them less useless since I know they'll literally never hit anything, or Bullet Swarm to #YOLO out with some gambler's fallacy shit and hope that two 50% shots per turn means at least one three damage hit every few missions between the hundreds of misses?
>>
Pistols
>>
Are
>>
Useless
>>
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>>124083224
AHAHAHA
Get REKT LADDIE
>>
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>>124082997
>>124083098
>>124083223
>>
wat
>>
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>>
>>124083363
józsi pls go
>>
>>124088649
what a cutie~
>>
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>Playing some apoc
>Bit bored
>Decide to raid Cult of Sirius
>Time to beat them up and take their lunch money
> 3 four man squads
>Real-time
>Just sweeping the building
>Cultist with rocket launcher rounds corner
>uhoh.jpg
>Rattles off 2 shots immediately
>Kills one guy, seriously wounds the rest
>His gas grenade and ap grenade instantly detonate
>Rest of squad either dies or goes unconscious
>All of their grenades detonate
>Entire squad decimated in under 4 seconds

I was too impressed to be mad desu
>>
>>124089349
>>
>>
>move a guy
>they get shot from the fog of war
literally how
>>
>>124085727
Beautifull!
Where is this from?
>>
mods pls
>>
>>124069754
They're not lyrics. They're memes, Jack.
>>
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>>
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Bumpin' at the speed of death.
>>
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>>
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>>124095309
>>124095614
>>124095923
>>124096915
>>124099514

HAIL MODS
>>
>>124105310
Its feels nice, but at the same time xcg is on 24/7 life support and cutting out the cancer might (ironically enough) kill it.

But maybe, just maybe, if we hold out till the new year Firaxis might finally decide they have enough interesting content to release to build some hype again.

This delay really killed some pretty decent momentum they built up, I hope it doesn't hit the game too hard.
>>
>>124105310
>general stuck between shitposting and bumping
>>
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>>124106153
>>This delay really killed some pretty decent momentum they built up.

This. The game got quite a lot of attention but then most of that banished after that.
>>
>>124106153
Now only the true believers of the Great Commandy One remain

VIGILO CONFIDO VIGILO CONFIDO
>>
>>124106153

Tell me about it. Sure the shitposters are gone, but this place is pretty much barren with no writefags and everyone pretty much sick of Long War.
>>
>>124109445
I'm still saying we need an /xcg/ multiplayer bracket
>>
>>124110293
Oh, that'd be great. I'd play.
>>
>>124110293
Well then make one in Google docs or something and share it.

I'd sign up.
>>
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FUCKME
it was bound to happen
>>
>>124113372
Good Luck Commander.
>>124110293
That would be fairly fun.
>>
>>124113372
Make to select soldiers that synnergize perfectly with other soldiers but are completely useless by themselves.
>>
>>124113372
my starting lineup is
ITZ Sniper
HEAT Rocketeer
Infantry
RF Assault
Engineer

WHERE ARE MY GUNNERS FFS I PICKED 3
>>
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>>124114467
based doorn
>>
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>>124116229
Why can't I have my gunners game ;w;
>>
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TIL Psi panic doesn't work on Vulcan Mechtoids.
>>
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>>
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>>124118017
my assault and sniper carried this.
thank fuck for doorn not dying.
>>
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>>124119224
I'm out for today, good luck commanders.
>>
>satellite nexus will be constructed two days before council report
>the construction is delayed two days out of nowhere and I lose 3 countries

magnificent
>>
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>>124119224

That was still too close of a call.
>>
>>124119224
I remember on my base assault I had a Disk flank my Doorn point blank and he missed.
Closest I ever came to a heart attack.
>>
I forgot all about the nightmare that is the Cyber-fucking-disc. That thing just got worse in LW. And I didn't bring any rocket slingers.
>>
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>>
>XCOM 2 comes out
>Has you playing as terrorist-like freedom fighters
>You reach the end of the story
>The aliens planned to give everyone iced cream
>You were only terrorists, not freedom fighters at all
>>
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>>
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>>
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>>
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Just raided a carrier with these. Holy shit I thought it was a scout. I can't believe this is all that happened.

I had a carrier and scout shot down at the same time, mixed them up because I'm retarded.
>>
>>124134626

Carrier as in Assault Carrier?
>>
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>>124137004
Yeah.

I pretty much tiptoed through the whole thing.
>>
>>124137004
>>tiptoed through the whole thing

I had that happen to me on a landed Abductor and still pulled trough but never been that low on an Assault Carrier before.

Begin Hyper-Careful does pay off.
>>
>>123996431
>>123996914
He probably has to fortify his house/apartment building/wherever he lives against dingoes and snakes. I mean youtube and streaming are literally his source of income aren't they? What else could he possible be doing?
>>
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>>
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>>
so did bagels already ditch his new campaign?

looking over twitch vlogs and the last one is from nov 10th
>>
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>>124151660

Looks like it.

What may still be in the air is the LnI You-tube campaign.
>>
>>124152078
rip.

i'd like a continuation of the openxcom thing he did last week.

i just miss the b14 campaign I guess. Watched that shit pretty much every thursday from almost start to finish
>>
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>>124152282

Same here.

Is not that I can blame Beagle for leaving the B15 campaign as they really went out of their way to "counter-balance" Beagle strats in B14.
>>
>>
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What Beagle should do is run a Board campaign and see if that holds out.
>>
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>>
>>124156189
I'm gonna be playing this in a few weeks with some friends, has anyone here played it?
>>
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>>124158371

I have seen it and it's surprisingly good. You definitely need more than one player (it can be done) because it gets too taxing playing it alone.
>>
>>
Just a heads up before I head to sleep.
I've been typing up some guidelines for an /xcg/ tourney and will be posting tomorrow to get general feel for it and see if people want to.
the more people who play the better.
>>
>>124160832
kool
>>
>>124158371
I have it and played it with one other friend.
I've been having a bit of a blast with it but with most Fantasy Flight games the rules aren't specific so you could end up in one situation like I did and somehow misinterpret the rules. That or I'm fucking retarded.
>>
>>124134626
>letting your guys die
/v/poster go home.
>>
>>124163603
I play Ironman. As retarded as that is in LW.
>>
>>124165609
>I play Ironman.
That doesn't change anything. You shouldn't be having casualties.
>>
>playing EU
>having trouble
>watch JadeStar and GuavaMoment's "XCom Commander's Guide"
>they have EW and the DLC installed
>JadeStar makes like a thousand bitcoins, gets early fusion cores, has two mechs and several gene modded soldiers in the first month

newcom is literally pay2win
>>
>lose a rookie on the first mission

brb committing seppuku and restarting my game

I think I'm up to like game #30 on the save file counter but I've only completed one and never actually lost any others, it's all just resets
>>
>>124165824
There is no fun to have by playing safe and carebearing your stats and perks with models. Keeping the gene pool clean on a regular basis is one of the reasons of X-Com's success.
>>
>>124171028
you can just fire low aim dudes ya know

I do it all the time. it makes every rookie cost 4 times as much in the end, but the lives of the team saved by having actually competent people on it are worth the 45 lost bitcoins from getting 3 55 aim rookies in every lot of 4 you hire
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