[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

agdg

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 828
Thread images: 135

File: 1408453239777.png (92KB, 500x500px) Image search: [Google]
1408453239777.png
92KB, 500x500px
>>UPCOMING JAM<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for anime, waifu games and cute anime girls
>>
why should i use ue4 over unity? It has better lights but thats about it
>>
What are you working on today?
>>
>>123544970
it's hella dope
>>
>>123544970
For me, the choice was easy.
C++ is better without any exception.
>>
So i'm not sure if i want to finish my jam game knowing that like only 2 people will play it and thenafter the jam it will never be touched again.. seems like wasted effort tbqh
>>
>>123545146
well that ain't appropriate
>>
File: 8412248[2].jpg (198KB, 580x800px) Image search: [Google]
8412248[2].jpg
198KB, 580x800px
Speaking of Ue4, are there any safe ways to update a project from 4.9 to 4.10?
Trying to not run into any problems.
>>
>>123545116
Actually c++ is one huge negative of the UE4, which turns most devs away from it, since c# is much cleaner and much much faster to dev games in, which means the dev takes less time and money, that is why ue4s deperate attempts to snatch unitys user base failed
>>
>>123545194
Prove It
>>
>>123545157
To be quite honest with you, no matter how much time you put in, only two people are going to play your shitty game, because you're shit and people can tell.
Might as well do it in a week with an easy theme just to get it over with.
>>
>>123545157
think of it as a personal challenge or a fun little project. we're making games for ourselves , after all
>>
H-RPGs on RPG Maker seems to be picking up. Has anyone ever hired an okay artist for cg related work? I think it's gonna cost me like 1k or something, and the return might not even be good. even if the game is decent, considering most people pirate H-RPGs.

What do you guys think?
>>
>>123545276
if your game is shit then it's ok, but what hurts the most is if your game is good and you see a game that is actual shit to get 100x times more attention
>>
>>123545246
I like the negativity here.

Maybe for people that have never used c++ before making the switch is harder, but I feel much more comfortable in c++ over c# knowing both.

The code is always much more deliberate, much less prone to bugs, and requires quite a few less workarounds.

I really shouldn't waste my time arguing with you because
>C++ - huge negative
>c# much cleaner and much faster to dev in
>dev takes less time/money because of language
>ue4's desperate attempt to 'snatch'
Yeah, no civil discussion to be had there.

>>123545216
I personally didn't have anything affected jumping from 4.9 -> 4.10
I heard that (as usual) blueprint users had a couple random problems, but mostly due to the new automatic blueprint node arrangement screwing with things.
>>
>>123545380
draw it yourself
>>
>>123545416
>I heard that (as usual) blueprint users had a couple random problems
Welp, guess I'll just hold my breath.
I really should get around to learning C++
>>
>>123545459
I literally don't know how to draw.

I can barely draw a 3d cube, or something with a non plain perspective.
>>
>>123545157
Jams are for learning/having fun/prototyping, not for making your big game or getting attention.
>>
>>123545416
>Yeah, no civil discussion to be had there.
It's probably MothDan rabidly defending his engine of choice. You know how upset he gets about that sort of thing.
>>
>>123545416
notch made billions with a simple game in java which is basically c#
hopo made millions with a simple game in gm script which is kind of like c#
xxxxxx thoudsand amount of devs made from zero to a thousand tops on their games made with c++, only huge game companies turn mediocre profits from their c++ games
But go on, keep in your autistic denial if you want, less competition for me
>>
this thread sucks, go to the other one
>>
>>123545548
More please. I am collecting an album of hate for my collage.

Only connection my game will have with /agdg/ is when I come back and post the collage with sales numbers. No name, no progress, no content.
>>
File: 1427042149491.gif (810KB, 240x240px) Image search: [Google]
1427042149491.gif
810KB, 240x240px
>thinking any end user actually gives a shit what engine you used, let alone what language it uses
>>
>>123545630

why can't we all love each other? ;_;
>>
also if any of you niggers talk shit about Cats Don't Dance im gonna fuck you up i swear to g*d
>>
>>123545607
>>123545593
Hmm.
>>
>>123545548
ror and minecraft are shit
>>
>>123545660
It's not about that, it's about the fact that good, fast, simple languages like c# doesn't hinder the creativity of a dev by forcing him to spend years on making one of his ideas and instead allow him to omplement all of his ideafag stuff in 4 months instead, and thus have more content, more mechanics and that DOES matter to the player alot.
>>
Hmm.
>>123545607
>>123545593
>>123545717
>>
>>123545782
notch and hopoo can't hear you over the sound of supermodels facesitting them
>>
>>123545732
>6.9/10
Kind of sounds like the movie talks shit about itself.
>>
>>123545886
Watch it... bub!?
>>
Suppose I wrote an entire design document, with gameplay mechanics detailed, an entire story written out, all levels planned, all that.

How hard would it be to find someone to program it and an artist to make it pretty? How much would it cost out of my pocket?
>>
>>123545995
>>123545962
hmmm
>>
here's my million dollar idea:

ftl but you're a pirate ship in 1650
>>
>>123546136
Already been done
>>
>>123546136
>>123546091
hmmmm
>>
>>123546224
i haven't heard of it so it doesn't exist
>>
just working on my engine
(C++)
>>
>>123546287
Is this guy
>>123545803
>>123545548
>>123545246
>>
>>123546347
no I'm me
>>
>>123546370
hmmm
>>
friendly reminder that procgen sells more than handcrafted levels
>>
File: meme+game.png (7KB, 400x320px) Image search: [Google]
meme+game.png
7KB, 400x320px
MEME
GAME
>>
File: meme+game+hd.png (12KB, 800x640px) Image search: [Google]
meme+game+hd.png
12KB, 800x640px
>>123547002
... Meme Game HD
>>
>>123547002
>>123547105
enjoy your whynne lawsuit
>>
i feel like for colors, i should be able to use the 0 to 255 values from the editor in scripts or, have the editor use 0 to 1 values

but that's just me i guess
>>
>>123547105
>800x640
>HD
I think you need to go back to resolution school.
>>
File: meme+game+hd+dlc.png (10KB, 800x640px) Image search: [Google]
meme+game+hd+dlc.png
10KB, 800x640px
>>123547119
Can't do shit against redraws.

>>123547187
>implying I wasn't having a laff because I fucked up and didn't scale up the first time so people could see the dumb pixels

Also: they're meant to have stupid arms/legs that will be added on the fly
>>
>>123547303
There isn't actually a school that teaches you about screen resolutions. That was a joke.
>>
>>123547667
/!\
>>
>>123547303
here's my meme game http://memeshoveller.vidya.space/
>>
give me a game idea or the anime you're looking forward to the most will be cancelled
>>
>>123547810
lmao that's so ridiculously hard to control
>>
>C# substring is startingIndex, length
>not startingIndex, endingIndex
Well there's a ton of my issues
>>
>>123547810
>http://memeshoveller.vidya.space/
A fine example of the capabilities of the Unityâ„¢ engine.
>>
>>123547810
124
>>
>>123548232
Highest score I know of is ~300
>>
>>123548315
Is there actually a way to control that shit properly or did they just get lucky?
>>
>>123548439
pure luck, trash gives most points and the launch angle has a slight variance.
>>
File: ChatBox.webm (359KB, 712x610px) Image search: [Google]
ChatBox.webm
359KB, 712x610px
Fixed words jumping to the next line
Was a much larger undertaking than I had hoped for.
Whole thing scales if I wanna change the number of lines and size

Should be able to take any string, though I'll probably only feed it normal strings with spaces, but here it handles new lines as well
>>
>>123549335
How did you manage to fix the problem of words jumping to the next line when they become too big? Hit the same problem on my dialogue boxes.
>>
>>123549435
it's a cluster fuck
http://pastebin.com/MF2id5mX
but basically I do a bunch of checks to see if there's white space
I put some comments in it, ask me any questions

My other class is http://pastebin.com/mCMXXw01 which just gives me how much of the current string I want based off a Speed per letter I have set
The stopwatch is a custom class of mine that basically just tells me "How long has it been since Start was called in seconds?"
>>
>>123549335
i know processing strings sucks but this needs to be more dynamic

large sentences need to automatically scale your fontsize down so they can fit on a single card. small sentences need to automatically scale your fontsize up etc. also, random newlines after single words are bad.
>>
>>123549435
Not him, but you can just check the length of the next word before you start drawing it...
>>
>>123549652
That example I literally copy pasted lyrics off a website to test how it handled new line characters.

If you give it a single long string with no new lines, it'll do the new lines for you and let you click to view the next box. At about 3 seconds is a good example of all 3 lines filled properly.

If you mean something else please clarify. I don't intend to scale a string that says "Hello" to the whole box
>>
>>123549668
It's a bit different in Unity
You have to check how much text is visibly rendered within a Rect object given a Configuration (font size, font, etc)
>>
>>123549652
>Variable font size
Sure, if you want everyone to think you're mentally handicapped.
>>
>>123549909
Well, right. I mean that too actually. My library has a GetWidth function, you feed it the font and the string and it tells you how wide a string is.
>>
>>123549652
Variable font sizes have a place, but generally not in games because you want a consistent style. It will look really wonky if you're frequently changing the text size.
>>
File: tutorial boxes.webm (2MB, 949x555px) Image search: [Google]
tutorial boxes.webm
2MB, 949x555px
>>123549562
I used a coroutine instead of a custom class, boiled it down to a lot less lines (though my text still jumps to new lines).
>>
>>123549335
Did some testing, still some bugs.

The string "This is a sign." gets a new line between 'a' and 'sign'
For anyone using that code, beware
>>
>>123550056
I had something with much less lines that had that same behaviour, but I really wanna get rid of that since it'll be super annoying if there's a ton of text in the game.
>>
>>123550181
Simple issue. "IsNextCharacterWhitespace" the if statement there should return 'true' and the comment should say that it is whitespace if there are no characters next
>>
be careful when you play with curves kids
>>
>>123550285
How about manually separating each set of lines?
>>
File: stevie.jpg (36KB, 640x640px) Image search: [Google]
stevie.jpg
36KB, 640x640px
the difference between a cooldown that's just no fun and a cooldown that's obnoxious enough to be played around is very small
>>
>>123550583
cooldowns are offensive
invent something retards can utilize
>>
File: notsteevie.jpg (21KB, 456x394px) Image search: [Google]
notsteevie.jpg
21KB, 456x394px
if you're making your player walk, provide incentive not to walk
>>
>>123550493
Not really an option. If I change the font/font size/text box dimensions, then all my strings are ruined, and I could have hundreds of them.

I already have the solution though. Doing some ghetto string parsing is hardly an expensive task for a computer so I'm okay with it, and it's "decently" done out.

I'll probably clean it up as I add more features since I still need to add
>Dialog options like yes/no/text~ with function callbacks (gonna need to do some designing since this will play into other parts of the game)
>Ability to override speed of the text so that it's instant if I want to (for anything like a signpost that doesn't need to scroll at the user's selected speed)
>Easily modify sprite backing image in the editor
>Add a blinking indicator when the current text is done displaying and there's more to display, but the user needs to hit 'submit' to see more
>Add options for Character portraits and names on either side of the dialog for "RPG" feel
>>
File: ashton.jpg (157KB, 1532x970px) Image search: [Google]
ashton.jpg
157KB, 1532x970px
consistent and clean design can be very decadent
>>
>>123550583
Thanks mr jobs, love you mr jobs!
>>
Does anyone have any progress they would like to share with the thread?
>>
>>123550653
Why offensive? Because you have to wait? They push you to do other things / not just spam without thinking.
>>
>>123551798
Not really. I'm doing graphics.
>>
File: slow.png (10KB, 800x640px) Image search: [Google]
slow.png
10KB, 800x640px
>>123551798
Shit's going so slow, I thought I would have banged out like 100 of these by now. And they're crap, yes I know.

>>123551892
Is that a joke? AGDG has the weirdest fucking ideas.
>>
>>123551935
it's probably a salty code monkey, but anyways why are you making this are you russian?
>>
>>123552072
cyka blyat
>>
>just make the game you want to play and people will buy it
worst advice you can ever give
>>
>>123552228
See also:
>Just study/get a job related to what you enjoy
>>
>At a point where I'm going to need good 3D models to keep working on some systems because of the animation ties
>Character-driven game which requires very good models but I can't model organics for shit
>>
>>123552370
why dont you learn
>>
>>123552396
I've been 'learning' 3D since 2003.
I'm just not very good at modelling people.
>>
>>123552426
so learn to model people
>>
Who /mediocre/ here?
>can code, but just a little bit
>can draw, but just a little bit
>can model, but just a little bit
>can't music
>can't write decently
Feels bad man.
>>
what happens when I upload a song without giving it any license. Is it creative commons
>>
>>123552598
Let's cooperate!
Same things like yours
>>
>>123552598
Excellent at coding, mediocre at everything else. About just as bad really. At least my games aren't buggy...
>>
>>123552598
decent art
shit code
>>
>>123552598
just add
>comp works but shitty
>>
Why there's 3 agdg threads?
>>
File: 1448624079110.jpg (73KB, 256x886px) Image search: [Google]
1448624079110.jpg
73KB, 256x886px
>>
>>123552769
Old thread that's almost dead + two threads created at the same time.
>>
should we make a team of underaverage developers
>>
>>123552598
I'm on exactly same boat.
>>
who /mediocreatcodingandawfulateverythingelse/ here?
>>
File: fish-small-eat-big[1].jpg (26KB, 400x270px) Image search: [Google]
fish-small-eat-big[1].jpg
26KB, 400x270px
>>123552858
Yes.
>>
>>123552598

Being competent at just one thing doesn't feel too good either. Relying on others and getting burned sucks though.

Even if you think you're thoroughly mediocre your work is still important enough to push to source control.
>>
File: asdsadadadadasd.jpg (111KB, 710x690px) Image search: [Google]
asdsadadadadasd.jpg
111KB, 710x690px
>>123552469
I'm trying. But it's hard. Everything looks wrong.
>>
should we make a workroom on jovafile
>>
File: baby op.jpg (30KB, 460x430px) Image search: [Google]
baby op.jpg
30KB, 460x430px
>>123552598
just focus on something and get good, if you're 1MA and actually good at game design you can get away with almost every skill there
>>
>>123553183
>dat high poly navel
truly, this is where we should focus our rendering power
>>
>>123553313
mark kern pls stay
>>
volafile io
>>
>>123553313
This is also the problem
I spend too many polygons on making the arse smooth too
>>
>>123553407
/r/oC65fl
>>
>>123553392
>mark kern
>don't know who that is
>google it
>find this
https://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5
How the fuck could anyone inspire this level of hatred
what the fuck did he do, eat babies or something?
>>
File: polyneux.jpg (60KB, 463x372px) Image search: [Google]
polyneux.jpg
60KB, 463x372px
holocaust simulator

you can alienate haters by calling them holocaust deniers and guilt them into buying it
>>
how can i learn to model characters for unity? i already know how to model some in blender just not human yet but i dont know how to rig or what should i do so it works on unity. Sorry if my question seems retarded
>>
>>123553574
He like dislikes ess jay dubyas so that might have been another reason he was kicked out. He helped make WoW and Diablo 2.
>>
>>123553586
stealing this
>>
>>123553574
By the sounds of things he blew money on expenses you wouldn't even use to advertise something like Halo.
>>
File: tweeter.png (180KB, 297x583px) Image search: [Google]
tweeter.png
180KB, 297x583px
>>123553760
whenever I hear about someone who participates in e-drama, I like to go onto their twitter page and look at who they're following, because apparently you can do that

turns out, sometimes it gets very interesting
>>
>>123553464
join to work on a /agdg/ game
>>
File: tweeter.png (85KB, 304x298px) Image search: [Google]
tweeter.png
85KB, 304x298px
>>123553943
how many dominatrixes can one man follow?
>>
File: le gay atheism man.jpg (45KB, 320x220px) Image search: [Google]
le gay atheism man.jpg
45KB, 320x220px
>>123554004
No, we already tried that over and over, it doesn't work stop wasting our time because you're new to the thread.
>>
>>123554069
why did it not work
>>
File: smarties.webm (1MB, 1280x720px) Image search: [Google]
smarties.webm
1MB, 1280x720px
it's a trap
>>
>>123554153
you're a trap
>>
>>123553590
replying to my own post so people will notice it
>>
File: steve.jpg (49KB, 620x373px) Image search: [Google]
steve.jpg
49KB, 620x373px
your googling skills have to be on point or you will get nowhere in this field
>>
>>123545660
Some autists do (see /v/).

Not saying you should give a shit though.
>>
>>123553183
but that looks good, anon
>>
Honestly though if you ask me or even if you don't:
C# and C++ are both basically the same shit.

C for life
>>
https://www.youtube.com/watch?v=uU7ZCUGnROk
>>
>want to dev all day
>have to go in to work and do a job that makes me want to kill myself
never work for your parents... it's impossible to get out without hurting them :(

why are there two generals...
>>
File: 1418879416669.png (498KB, 798x920px) Image search: [Google]
1418879416669.png
498KB, 798x920px
So /aggy/ what are you going to work on today?
>>
>>123556339
The better question is why you thought your blog was so important that you posted it again
>>
File: 1448570371123.png (375KB, 556x482px) Image search: [Google]
1448570371123.png
375KB, 556x482px
>>123556424
nothing
>>
Can vidya music composers post here aswell?
>>
>>123556606
Yes
>>
File: unrealXunity.png (163KB, 592x620px) Image search: [Google]
unrealXunity.png
163KB, 592x620px
Why can't we all get along like Unity-chan and Unreal-kun? ;_;
>>
>>123556606
no
>>
>>123556606
Yes
>>
>>123556431
i deleted the other one
>>
>>123556606
http://strawpoll.me/6113015
>>
>>123557043
I wish posting strawpoll links was a bannable offense.
>>
>>123545157
48 people played the last jam game I made.
And honestly jams are good for practice more than anything else, it gives you a hard deadline for you to make something with. Also if you happen to make something really fun you could translate it to a whole game later on. There's a few indie games that have been spawned from jam games.
>>
1 person played my game!
>>
>>123557132
Oh no, is baby triggered by a strawpoll?? :((
You can add it to your filter.
>>
>>123557521
Which one?
>>
>>123557530
I'd have to make a poll to make sure the majority of the shitposting community agrees before I make a decision like that.
>>
File: snow01.webm (2MB, 800x486px) Image search: [Google]
snow01.webm
2MB, 800x486px
What does a multiplayer snowball fighting game need?

I'm thinking Max Payne dives and hiding in the snow
>>
>>123556659
>>123556705
>>123556904
Hm..

Oh well.
Been working on this boss track thing for a 2D platformer, but can't yet get the mixing right since I'm on the go and have to work with headphones.
https://soundcloud.com/user-599000283/random1/s-Y050w

Pic is related for the project
>>
What happen to Hopoop? I seldom see his progress or shitposting anymore. not even in steamchat.
>>
>>123555859
After you spend years lurking sites where a lot of people are extremely good at 3D, you struggle to be content with your own meager efforts.
>>
Reminder to inline functions whenever you can!
>>
>>123557834
Huh..
>>
>>123556606
i don't know.
>>
>>123557668
That's looking really good.
>>
>>123557668
Base building?

Ace of Spades early dev (not the bastardization it became) but with snow.
>>
>>123557668
Map texture reminded me of monster hunter freedom unite a lot.
>>
>>123557834
its not bad but it feels like you mixed like 5 different songs i heard before together
>>
File: 1434760133415.jpg (85KB, 387x580px) Image search: [Google]
1434760133415.jpg
85KB, 387x580px
Would any of you buy a menu/matchmaking system for game maker? I feel like I'm having more fun with that than the game.
>>
>>123558953
Just download unity and make stuff for the marketplace, even if it's not optimized people will buy it.
>>
>>123558953
>for gamemaker
anon no
if you want to sell assets to dumb people, you need to go to the Unity Asset Store â„¢
>>
>>123559037
how can anyone unironically watch this shit
>>
>>123547810
>Sorry, Google Chrome can't run this app
Now thats a meme
>>
>>123559105
>>123559135
I was just wondering since my server/client menu and matchmaker was looking good, thought that someone else might want it here, not looking for that unity dragondrop cash.
>>
File: fucking weebs.png (837KB, 872x929px) Image search: [Google]
fucking weebs.png
837KB, 872x929px
>>123559231
Shut-ins and other mentally ill individuals, they need "love" too even by proxy.
>>123557668
Looks good, are you working alone?
>>
File: zurtz.webm (3MB, 1280x720px) Image search: [Google]
zurtz.webm
3MB, 1280x720px
i need some idea guys to take this and turn it into a cool weapon
>>
>>123559538
I bet you could sell it on itch.io if you really wanted to
or sell it to fucking hopoo so his multiplayer isn't shit
>>
>arguing about which other language is the best instead of making one tailored to your own needs
>>
>>123559607
Not an iddea guy but I would make it a big punch, juice it and make a full crazy boss rush game
>>
>>123559607
You could make it instant, make it random, and connect the dots with a laser and particles that fade quickly. Oh and you have to crank it after each shot.
>>
>>123559742
C++ is the best. There's no argument.
>>
>>123559785
>C++
Deprecated by haxe.
>>
>>123559704
Is hopoos bad? I haven't played his games.
>>
>>123559785
C is the best. There's no argument.
>>
>>123559863
>C
Deprecated by C++.
>>
stupid dog kid
>>
>>123559853
every single release has been broken in new incredible ways. I stopped playing in /v/'s risky rain threads because it was a fucking chore.
I heard he paid someone else to fix it, but hasn't really shaped up.
>>
>>123559785
>>123559852
>>123559863
>>123559952
What did I say?
>>
>>123560008
fuck off retard
>>
>>123559570
Yeah, but the character model and textures are just free assets
>>123557975
Thanks
>>123558009
Perhaps, I was planning on a faster pace sort of thing though.
Would be nice to be able to build something out of snow.
>>
>>123559974
Does he have a server? Or is it client to client? And is it a connection issue or what? Just wondering so I don't make the same mistakes
>>
>>123560116
no central server, just client to client.
there's a billion issues, anon, I don't know what to tell you. You can probably search "fucking hopoo" or "fucking tiny chink faggot" in the /v/ archives and see for yourself
>>
Why is RoR so popular?
>>
we need more waifu games. do you guys know how awesome that would be if AAA studios just all of a sudden started making these high-fidelity dating sims? Imagine your anime/video game waifu rendered in DICE or Unreal 4 or IdTech 6.
>>
>>123560278
meme game
>>
File: wikihow to the rescue.png (65KB, 386x190px) Image search: [Google]
wikihow to the rescue.png
65KB, 386x190px
>>123560219
p2p multiplayer is pretty common among indie games, do you expect small indies to have money for servers, and when you have servers you need to serve different countries because else people complain about the ping, etc.
>>123560278
good and honest game design, consistent artstyle and coop
>>
>>123560278
Cute dev.
>>
>>123560352
>good and honest game design

ugh I wonder what shitter is behind this post
>>
>>123560352
>small indies
hopoo is in forbes' 30 under 30
also he made the game with kickstarter money


unless we're talking about manlets, but the I don't see how height affects networking
>>
>>123560495
dedicated servers+sysadmins are not cheap you know?
>>123560452
what do you mean anon?
>>
File: zertret.webm (2MB, 1280x720px) Image search: [Google]
zertret.webm
2MB, 1280x720px
>>123559746
like a giant fist? that's too much work and i don't want to use blender
>>123559764
already have something where i connect things with lasers
>>
What's the current most hip language? Still Haskell?
>>
>>123560730
nothing a millionaire can't pay

@123560851
fuck off
>>
>>123560851
Gamemakerscript
>>
>>123560957
>@
fuck off
>>
>>123560957
>@
fuck off
>>
File: changebehavior.png (41KB, 281x377px) Image search: [Google]
changebehavior.png
41KB, 281x377px
Beams, bullet changes in behavior midflight. Time for bosses.. I guess I should model one, first.
>>
What your prefered 2d and 3d animation software?

Mine are graphics gale and maya.
>>
>>123561691
Flash and one I made using Liminal
>>
>>123561691

aseprite is alot better than graphics gale. i tried both
>>
>>123561691
>2d
my own
>3d
my own
>>
File: forking.png (48KB, 283x381px) Image search: [Google]
forking.png
48KB, 283x381px
>>123561160
And firing special inherited projectiles.

>>123561691
Mspaint/Sai, Blender.
>>
>>123561783
I'll check it out. Is there any animation software that supports tablets and stylus?

I'd love to be able to hand draw my animations even if I suck at drawing.

>>123561875
What did you name them?
>>
How do I come up with a catchy name for my game? Should it be an aliteration, with a 3 letter abbreviation or what?
>>
>>123561993
Super long titles are in right now.
>>
>>123561993
What is your game?
>>
>>123561993
depends on the game and the mood of it
>>
>>123561691
Aseprite for 2D
Blender for 3D (I'm still learning 3D, haven't actually animated it yet)
>>
>>123561907
>What did you name them?
2dere and 3dere
>>
>>123561907
>I'll check it out. Is there any animation software that supports tablets and stylus?
>I'd love to be able to hand draw my animations even if I suck at drawing.

i mean, if you want to make pixel art pretty much any program can do because you only need to use the stylus like a mouse. pressure doesn't help you much there

photoshop has support for pressure etc and it has an animation feature. it's more complicated because it's more general, though
>>
>>123562371
True that, I suck at art but I got a tablet as a gift so it doesn't really matter if I mouse or stylus it.
>>
>>123561691
>2D
Pyxel

>3D
Maya
>>
File: 1448309369596.jpg (22KB, 473x315px) Image search: [Google]
1448309369596.jpg
22KB, 473x315px
>working on the low poly assets but concerned when I have to learn the coding/animation portion
>>
How much memory usage is too much?
I don't want my game to be bloated.
>>
>>123561895
Looks neat. What does the API look like for programming the sequences?
>>
>>123562539
Unless you have to write low-level code for mesh loading, texturing and rendering you won't probably have won't have that much trouble.

I wrote MD2-loader. Textures, animations, mesh correct, normals fucked up beyond recognition.
>>
>>123562679
the average retard has about 4 gigs of ram

so under 1gig if possible 2 at the most
>>
>>123562679
Most people on the steam survey have 8GB
>>
>>123562679
allocate as much memory as you can until you catch a std::bad_alloc
>>
File: easybeans.png (19KB, 907x494px) Image search: [Google]
easybeans.png
19KB, 907x494px
>>123562723
Not too bad. Better than I did in the last game where I pre-programmed the special behaviors.
Radial patterns like these are super-easy to work with anyway.

>>123562679
What you need, 2 gigs at very most.
>>
How do i into multiplayer?
I created a few 2d games from scratch before, but i have no idea how to go about doing multiplayer.
I assume things like gameplay affecting physics and ai are done on the server and then the positions are send to the clients?
>>
>>123562973
I will end you
>>
>>123562973
It's better to have to much memory than to few, right?

Just allocate one giant array, to have as little fragmentation as possible.
>>
>>123563225
Yeah, a good method is to just send keypresses to the server, and have it send back positions rotations scale etc. If it is laggy, then you should use prediction, so you see your character move right on the keypress even if you arent actuallu moving for a split second.

Or you can buy my server client system and I'll set it up for you. ;)
>>
>>123562736
>>123562795
>>123563136
Oh sweet, then I'm in the clear. I'm working with almost 100 MB at the moment (though this is before adding sprites and sounds, but after looking over their sizes, that should only be an addition few hundred megs.

Thanks!
>>
>>123563545
Predictions are pretty important in lot of games ( action games ). There are some commercial prediction-algorithms around, although they need to be adjusted to the game.
And out of that, other thing is compressing the data. Instead of sending keypresses, send bytes where each bit represents an action ( 1st byte, left, 2nd right, 3rd up, etc. ). Although that would be pretty small effect, since minimum package size is 41 bytes anyway.
>>
File: Image1.gif (16KB, 90x112px) Image search: [Google]
Image1.gif
16KB, 90x112px
what do you think of this as an idle animation?
>>
>>123564139
Cool trogdor
>>
>>123564139
it's great, reminds me why i hate people who think that they're not people
>>
>>123544930
Based
>>
>>123564139
Nice croc, dude.
>>
File: 2015-11-27 17_38_14.png (182KB, 1440x870px) Image search: [Google]
2015-11-27 17_38_14.png
182KB, 1440x870px
Now to figure out how to animate this bitch.
>>
>>123565736
hi jim
>>
Should I learn how to make games in C# or learn just enough C# then goto unity?
>>
i have a really soft spot for "bad 90s 3D graphics", but im worried it will alienate almost all gamers.. what do?

i don't even really play these games or think they're amazing, but they do stand alone to me as a kind of art. just so absurd, so abstract and simplified, theres a shitload of charm and existential nightmare fuel in there to be cool.
>>
>>123565861
just learn as you go.
>>
>>123552469
"modeling people" takes years to get right
there is no magical fairy here
>>
>>123565887
I'm with you, anon.
Yes, it will alienate your players
But I love it.
There's this shooter, strafe, which is going for a modernized version of this style, and lots of people like it
>>
>>123565861
if you know how to program abstractly you can just google what you need as you go
if you don't know how to program at all, do that first
>>
File: benis.jpg (34KB, 573x522px) Image search: [Google]
benis.jpg
34KB, 573x522px
>>123566180
not that guy, but I don't really like how strafe is inconsistent with things it does "old school", the whole thing ends up looking quite inconsistent to me

no game ever looked anything like it
>>
>>123557668
look at double action boogaloo, add sweet ninjaflip movement system
>>
File: skynet_112v7ks4.png (102KB, 640x480px) Image search: [Google]
skynet_112v7ks4.png
102KB, 640x480px
>>123566518
>>123566180
strafe looks like shit to me. modern games always try to "cartoonize" the style to save from uncanny valley, but the uncanny valley of old games was what gave them most of their atmosphere imo.. its this weird feeling you can't put your finger on, and it makes you feel like you're in another world which has depth beyond your explanation like some kind of cosmic horror (play Tomb Raider 1.. the lack of music is damn near Kubrick-esque in places)
>>
File: smug.gif (292KB, 624x844px) Image search: [Google]
smug.gif
292KB, 624x844px
>>123566172
Maybe you're born without talent?
>>
started playing through xenogears and i really want to make a low poly zone of the enders style game now
>>
>>123567540
You can't, because you chose to write a blog post instead of actually making it and posting progress.
>>
>>123567540
>playing video games
not gonna make it
>>
>>123567757
>never playing games
not gonna make it

as long as he analyzed the game design thoroughly and didn't waste 10 hours on it, he'll be fine.
>>
File: 1444827309358.jpg (11KB, 251x176px) Image search: [Google]
1444827309358.jpg
11KB, 251x176px
>>123549335
I am a scrub when it comes to shit like that. What file type are you reading your text from? Or do you have every line of text in a single c# script?

>>123557668
Looks like some warped Spirit Bomb attack.

>>123561993
Use something from 3-5 Syllables, 3 Syllable titles are the most common though.
It has to feel fluent when you speak it out loud. Always check for different synonyms of words you want to use in a title, uncommon words sound better most of the time. Try to make a wordplay with something relevant to your story/game, in a subtle way.
>>
I'm doing something that will change games forever, you will never have to make an ass out of triangles again is all im going to say.
>>
>>123567540
cool i want to be a millionaire hopoo style now
>>
File: reasonably powerful weapon.webm (3MB, 1260x960px) Image search: [Google]
reasonably powerful weapon.webm
3MB, 1260x960px
Found a bug that was causing exploding blocks to not explode when they're hit by something that destroys them completely in one hit. Fixed that, the gauss guns explode ships a lot better now. They might be a bit too good now.
>>
>>123565736
Just make something like this:
http://www.youtube.com/watch?v=FiARsQSlzDc
>>
>>123569706
kek
I managed to make a shitty idle animation but now another problem arises: how do i make a second animation for the same model? I can't find "new", "open" or "save" anywhere.
>>
>>123569865
open the action editor, it should have an F button at the bottom. click that to save your thing, then make a new action.
>>
>>123569865
https://www.youtube.com/watch?v=gvDse2H3B7s
or you can make it in one timeline write down start and end times and cut it up in unity
>>
>>123569865
you can create all animations in the single timeline one after another. when you save the file, for example in .fbx, and you open the file in an engine, you can select the specific frames for the animations they should use in it. for example idle frame 0-20, running animation frame 20-45 and so on.
>>
>>123567153
sure if you invest hours every day it will take less than a year
>>
>>123568381
UNLIMITED POINT CLOUD ASS
>>
Hello /agdg/ I am also a vidya game composer

any of you guys need someone to work on music for your game?
Heres something I was working on a little earlier

https://clyp.it/evx2ughg

If you want to contact me for a song/project/anything you can do that at

[email protected]
>>
>>123570517
No, you can learn it fairly fast if you have a good feeling for aesthetics and proportions, especially if you are a drawfag. The only thing you really need to learn is how to make your mesh right, so it won't fuck up when you weightpaint and animate it.
>>
>>123561160
>>123561895
Dope
>>
File: u5toue4.png (281KB, 990x547px) Image search: [Google]
u5toue4.png
281KB, 990x547px
>that desperation

lel
>>
>>123560278
Multiplayer game with lots of replayability, low performance requirements and cheap price.
>>
>>123568556
Keep it up anon! I'm still excited for this game!
>>
>>123571709
You're only like 6 months behind, that's pretty good by Unity standards
>>
>>123571213
its amazing how 2d fags almost instantly transition to 3d

even if they suck at modeling their textures make up for it
>>
File: nais.jpg (61KB, 758x718px) Image search: [Google]
nais.jpg
61KB, 758x718px
>>123565736
Nice bear anon
Animating simple mesh like yours shouldn't be hard though.
>>
File: DENIED.jpg (195KB, 728x1057px) Image search: [Google]
DENIED.jpg
195KB, 728x1057px
>>123571709
If they had implemented c# and hlsl/glsl or other language for custom shaders, they wouldn't have that problem right now.
>>
File: glassshader.png (556KB, 1298x765px) Image search: [Google]
glassshader.png
556KB, 1298x765px
How many transparency layer are you supposed to use to get nice looking transparent meshes?

Pic related use only one layer (since I use a deferred renderer but I'll probably add an inferred pass later).
>>
>>123563363
practically yes. if you go full engine dev you make "buckets" and then you write custom allocators that have allocation strategies into those buckets, depending on the requested size
>>
File: spew2.gif (48KB, 256x192px) Image search: [Google]
spew2.gif
48KB, 256x192px
>>123563136
>italics in code
>>
>>123564139
Looks like something a 15yo that just realized his love for cock would upload to deviantart.

You are gonna make millions.
>>
downloaded famitracker for the first time in like 3 years and wrote a song...

http://a.pomf.cat/nwbutn.mp3

still awful at knowing what to do about drums though, but using the tri channel for kicks + toms seems pretty impactful
>>
Is PyGame actually bad? Or is it just some sort of epic meme around these parts?

I just really like Python, that's all.
>>
>>123576523
No, it's pretty bad

If you like Python you might like Godot
>>
>>123575680
reminds me of the Shantae guy's stuff. Good job anon!
>>
>>123576523
python is too slow for anything but the most basic of games

this isnt typical AGDG bashing python for being a bad language or whatever, its a good general workhorse language for OS task automation

its just a fact
>>
>>123577103
Eve online's server uses python almost exclusively
>>
>>123577303
It's Stackless Python, which is great for extremely concurrent operations like a game server (same as Erlang)
>>
>>123577103
i think its more because they didnt update pygame since 2005
>>
>>123577303
Stackless Python is 20-100x faster. Even more when its doing what Stackless is good at.
>>
What should I use to make a NoGraphics game like a text adventure or MUD but with more menus and shit? Controls would be keyboard, perhaps some mouse support.
>>
>>123576523

pygame is pretty stale by now, you might as well just use pysdl2, the api is only slightly more complex
>>
I like boobs
Does your game have boobs, Anon?
>>
>>123577924
ncurses
>>
>>123545016
trying to make an UI lib for my own html5 needs
>>
>>123578253
Yeah it's filled with crude pixel tits
>>
>>123578821
Wonderful
>>
>>123577957
you can use python with cocos2d which im assuming better than pygame
>>
File: 1383483807663.png (193KB, 680x622px) Image search: [Google]
1383483807663.png
193KB, 680x622px
>>123578253
I'm an honest dev and I don't pander to your mental illness, sorry.
>>
>>123579435
so honest devs dont make anything, cool mate got ya
>>
>>123576523
what do you like so much about python?
>>
>>123579435
>liking boobs is a mental illness
I bet you draw gay furry porn too.
>>
>>123579750

It's the language I'm comfiest in. I can just sit down and write pretty much any console app I want to without constantly having to refer back to references.
>>
>>123578591
That's my last resort, I was hoping there would be something better though.

I've tried fiddling around with the Emuera source but it seems like improving it is not really worth the effort given how limited it is, not to mention all the doc is in moonrunes.
>>
Post indie dev music

https://www.youtube.com/watch?v=xNhctnU8YVw
>>
>>123580510
>programming languages can be comfy now
jesus christ /v/
>>
>>123580510
try this

http://www.gamefromscratch.com/post/2014/09/29/Cocos2D-x-Tutorial-Series-Installation-Creating-a-Project-and-Hello-World.aspx
>>
>>123580943
man-children, amirite?
>>
>>123580943
>comfy isn't just short for "comfortable"
>>>/v/
>>
>>123581016

Will give it a try!
>>
>>123580510
I kinda not like the idea of duck typing. I think C# is more comfier because I don't have to look at references either (basically I type dot and the IDE tells me what I can do, with documentation and all) and I have the added bonus that the compiler won't allow me to write anything that can't work or doesn't make sense
>>
>>123580943
Do you mind defining what you think comfy means?
>>
>>123581481
Ur mum's cunny
>>
>>123557668
You could even have classes or items, like the ability to place a snowman to throw snowballs automatically at anyone it sees.
>>
>>123557668
yellow snow obviously
>>
>>123581437
The same applies to C++ too if you're using Visual Studio though. Intellisense is pretty great there as well, though not quite as good as the C# version.
>>
using anything but static typing is like literally walking around with a gun taped to your foot
>>
>>123577013
thanks, i'ma huge fan of his so it's very influenced by his stuff, especially the Shovel Knight soundtrack
>>
>>123582906
I have no idea what static typing means.
>>
>>123583792
typing without moving your fingers
>>
>>123582638
Yes but the method signatures are most often cryptic there, and there's no documentation inside the tooltip afaik. Basically C# is retard safe C++ and that's why I like it.
>>
>>123583792
it's basically like you would say "this variable is a car, or something that's basically a car" as opposed to "this is a variable, it can be anything"
>>
>>123584156
I don't see the problem. You're not just randomly switching up a variable's type most of the time anyways.
>>
>>123584452
if you're not doing it, why would you allow it from a language design perspective?
>>
>>123545157
one of my games has 3k views and 1k downloads.

it's from the first one and hopoo's deadbolt demo did bring me most of the traffic though. Still happy with it.
>>
>>123584452
This >>123585313 and static typing is pretty much always more efficient
>>
File: ness.jpg (83KB, 1024x768px) Image search: [Google]
ness.jpg
83KB, 1024x768px
is there any use in remaking a game for PC? I'm not creative at all and all I can think about making are remakes of my favorite games.

is this worth doing or is it a waste of time
>>
>>123586206
It's worth it to understand how mechanics work but there's not really a market for it when people can emulate and companies can sue you.
>>
>>123586206
remake the basic mechanics, then add your own art and story
>>
help
>>
>>123586534
what
>>
>>123586753
h
e
l
p
!
>>
>>123586491
that's what i was thinking.
>>123586424
nah no selling. just for experience i suppose.
>>
>>123585313
language interoperability
>>
>>123587406
Explain your reasoning
Dynamic typing is not weak typing
>>
>>123587710
You're not going to get a sane discussion of computer science topics in an AGDG thread, where terrible languages like C++ dominate.
>>
>>123588094
C++ certainly doesn't dominate here, try C#, Java, and Lua
>>
>>123545246

But also Unity's Mono runtime is 8 years old and has extremely poor GC performance issues.

Developers who make bigger games in Unity end up writing most of their high performance code in C++ extensions anyways because Unity's C# runtime just isn't fast enough for complex games.
>>
>>123568324
>I am a scrub when it comes to shit like that. What file type are you reading your text from? Or do you have every line of text in a single c# script?
Right now it's hardcoded and passed to the function. It's a single string
See >>123549562
for some pastebin code. Note there's some custom stuff in it

How I actually store my string will come later on, but for this I just need to be able to pass it text and have it "work"
>>
File: 1416245313401.jpg (33KB, 359x480px) Image search: [Google]
1416245313401.jpg
33KB, 359x480px
How would you call a big mystical artificial place in which people live. Some kind of fortress.
>>
File: arcane sanctum.jpg (244KB, 900x661px) Image search: [Google]
arcane sanctum.jpg
244KB, 900x661px
>>123589434
Arcane Sanctum
>>
>>123589434
Arcane Sanctuary
>>
File: FWkiC3.png (117KB, 1729x722px) Image search: [Google]
FWkiC3.png
117KB, 1729x722px
Why aren't you making an Anime, Co-op, Multiplayer, Action, RPG, Fantasy, Singleplayer game with a Female Protagonist and a Great Soundtrack in 2015 the year of our Lord?
>>
File: CUiyzv1VEAAA42Z.jpg (10KB, 250x265px) Image search: [Google]
CUiyzv1VEAAA42Z.jpg
10KB, 250x265px
>>123589656
>>
>>123587406
I don't see where dynamic typing helps with interop
>>
>>123589737

>Revenue on the X axis
>Price on the Y axis

what in the fuck
>>
>>123589434
who is this scrotum sorceress?
>>
>>123589737
>multiplayer singleplayer game
>AGDG in charge of market research
>>
>>123589247
But isn't C++ better for more complex games anyway that will have more intricate mechanics. So for 2d game dev, unity and C# are better for workflow since it is a simpler language.
>>
>>123589914
Didn't you know? Sellers adjust their price based on how much revenue they'll make off of the game in total.
Though finding soothsayers to tell you what that final revenue will be is sometimes difficult.
>>
>>123589914
its the median price. take all games that fall under that revenue range, put their price on a list, sort list, pick middle number. this means half the games on that revenue range are below that price and half the games are above it
>>
>>123589737

Is there some reason this isn't designed as a bar chart? There's nothing being expressed as a function of time so there's no sense in it being a line chart.
>>
>>123589434
Dizzee Rascal's Party Mansion
>>
>>123589737
Where do you get your data from? Is this indie only? Seems like the data is pulled from your ass desu
>>
>>123589528
https://www.youtube.com/watch?v=rK5Fsq3iw-g
with this sound effect
>>
>>123590468
this is data from all steam games from steamdb and steamspy. the only filter for that pic is year >= 2015
>>
>>123589247
your argument is invalid because both UE4 and Unity allow writing code in C++ and both have a higher level scripting API. In Unity's case it's C# and in UE's it's Blueprints. The difference is that Unity's C# at least isn't as slow as Blueprints.
>>
>>123589737
Is this "number of games" by "revenue", so we got 30 anime games 50k revenue
>>
File: 1433961270927.jpg (27KB, 300x300px) Image search: [Google]
1433961270927.jpg
27KB, 300x300px
Hi guys I'm new here, is it possible to make a game with no coding and where can I get some cool free art assets for a 2D platformer?
>>
>>123590345
What the fuck kind of point is that relation supposed to prove, though? That games of a certain final revenue are more likely to have certain initial price points? That's unintuitive.

Why not take all games of a certain price and show the average revenues of that price range, alongside a graph of the relation between that price and the number of sales those games have made? This would illustrate the relationship between the likelyhood of a person to buy a game and the game's price, as well as possibly the trade-off you'd have to make in terms of revenue, since a cheap game will see more sales, but will make less per sale.
>>
>>123590660
y is median price in american dollars
>>
>>123590583
How do you find rogue-like, rogue-lite, anime, etc as a genre?
>>
File: 1448647828714.jpg (247KB, 1208x680px) Image search: [Google]
1448647828714.jpg
247KB, 1208x680px
Someone brought it up earlier (I think), how do you do object scripting in C# or Java (like lua)?

I started an idea when I was 8, I'm in my twenties now and it still isn't done; i;m not going to give up until it's done, so that I can move on with my life. The most optimized I have gotten to being is C, but the object scripting is what makes things infinitely more difficult. I say it's more difficult because the documentation is very vague and people who give you help give you the same theoretical college textbook professor regurgitated answer google could deliver quicker.

Now the idea of scripting isn't hard to grasp, but it's the order of operations in which to do things; to prevent bottle-necking or corruption or memory leakage.
>>
>>123590665
fuck off retard
>>
>>123590665
>is it possible to make a game with no coding
I know you're trolling and all, but legitimately yes you can, gamemaker and construct2 have visual scripting systems

you might not be able to do much that's super complex but when 99% of indie shit coming out is garbage platformers, who cares if you don't have the raw power of doing everything in assembly
>>
>>123590665
>is it possible to make a game with no coding
Yes, get Gamemaker Studio.
>where can I get some cool free art assets for a 2D platformer?
http://opengameart.org/
>>
>>123590771
the fuck are you talking about? read a programming book and then we can talk
>>
File: cKjz9n.png (32KB, 971x490px) Image search: [Google]
cKjz9n.png
32KB, 971x490px
>>123590723
i already did something like this yesterday. ill try to do the one you asked though. also why do you have to curse my man are you okay
>>
File: 32.jpg (41KB, 600x477px) Image search: [Google]
32.jpg
41KB, 600x477px
>>123590583
Oh lmao you're using tags your data is flawed, tags are setup by the users and they can put anything, example:
http://steamspy.com/tag/Anime

And I bet you didn't filter free games too, I have access to more accurate data but can't share it because of NDA that's why those numbers surprised me.
>>
How would I make it so someone could jump a few milliseconds after they fall off a platform?
>>
>>123590771
just do it in Source, dude
>>
>>123589737
Do # of games and average/medium price of game per each revenue amount
>>
>>123591094
http://gamedev.stackexchange.com/questions/29982/whats-a-way-to-implement-a-flexible-buff-debuff-system
>>
>>123590771
>how do you do object scripting in C# or Java (like lua)?
You use the Lua API.

>The most optimized I have gotten to being is C, but the object scripting is what makes things infinitely more difficult.
>but it's the order of operations in which to do things; to prevent bottle-necking or corruption or memory leakage.
You're babbling.
>>
>>123590965
mmm yea i cant control for that. its better than nothing though

>I have access to more accurate data but can't share it because of NDA that's why those numbers surprised me.
have you run similar queries with your more accurate data? are they significantly different?
>>
>>123591257
dont devshame you piece of shit, where is your game
>>
any anime artists?
>>
http://strawpoll.me/6116969
>>
>>123591168
>just do it in Source, dude
Source as in source code or the valve engine?

>>123591257
>You use the Lua API.
Is it just "easier" to incorporate with a language like those?

>You're babbling.
Probably, I'm just frustrated. For my editing class I wanted to turn in a "commercial" for my game, but because I switched to scripting, and nothing works, I had to pull together something else fast.
>>
>>123591509
>http://strawpoll.me/6116969
winrar is some VINTAGE MEMES but 7zip is actually not a complete piece of shit
>>
>>123591513
I've only ever used it with C/C++, but in general you don't need to worry about cleaning stuff up since Lua has its own GC anyways.
>>
>>123591513
just use flash, scriddo
>>
>>123590665
Without code in game maker, you will be able to make a character that collides with the floor and walls, that you can move around.
You may even be able to make enemies that you can time to move back and forth.

That's essentially the limit of that though. Absolutely no worthwhile gameplay can be done without code.
>>
>>123591509
>scamware vs decent FOSS

nice meme
>>
File: foam adventure.jpg (475KB, 1024x576px) Image search: [Google]
foam adventure.jpg
475KB, 1024x576px
>>123591513
>Source as in source code
whatever you think "source code" means, it probably doesn't actually mean that, because to say you're doing something "in source code" when actually programming is redundant as fuark

you might be a dumbshit homie, and if youve been working on the same single thing for 8 years and have nothing to show for it you might be autistic and better suited for /tg/
>>
File: 1445519430953.jpg (24KB, 437x365px) Image search: [Google]
1445519430953.jpg
24KB, 437x365px
>>123591841
>that pic
I was having such a good day
>>
>>123591273
Well it's kinda our job and your data is showing some "genres" that are underperforming this year that's why I was surprised. You have to manually filter it for the big games and for small games you need an error margin to make up for the automation. That data using tags is misleading but yeah it's better than nothing I guess.
>>
Am I wrong in assuming you should finish one thing at a time instead of dabbling in multiple things at once? I.e finish the majority of the programming/code for the game before you work on sound/art assets?

I feel like it would be easier for me to stay motivated to learn and finish all the modelling and textures before even touching the code, but is this a wrong way of thinking?
>>
File: 1447582722284.jpg (40KB, 467x433px) Image search: [Google]
1447582722284.jpg
40KB, 467x433px
>not a single thread goes by without some fucking retard coming in to ask how to make a game without code
>>
>>123591765
>Absolutely no worthwhile gameplay can be done without code.
to be fair, most people are not trying to develop worthwhile gameplay in the first place.
>>
>>123591959
no

>>123591962
ue4
>>
>>123591962
wtf is code
>>
>>123591903
I actually don't understand why everyone finds Foam Adventure so triggering. It's just a couple of nerds going off to buy foam. no different from a cosplayer.

>>123591959
it's good to switch it up to avoid burnout but things still have priorities. there's no sense doing art assets or models before you have even picked an engine, for example.
>>
>>123592050
Blueprint is only superficially "not code"
Hell, you still have to deal with the "execution thread", which only makes sense from the standpoint of it being translated to an imperative language like C++
>>
>>123591962
>wasting your time coding when no one is going to play your game if it looks like shit
>>
>>123591962
Listen anime bitch this has been my childhood dream since I was 5 years old to make a game and I will do it WITHOUT CODE and WITHOUT ART.
>>
>>123592214
>Hell, you still have to deal with the "execution thread"
most visual scripting systems have this, except it's not a pussy-ass drawn piece of string that goes through your wysywig bubbles
>>
File: superior programming language.jpg (158KB, 1080x693px) Image search: [Google]
superior programming language.jpg
158KB, 1080x693px
Pic related is objectively the best language, if you disagree you're a fucking casual.
>>
>>123592391
>wysywig bubbles
Actually, that's the one thing I find great about Blueprint, although I never have and never will use UE4
>>
>>123592209
>there's no sense doing art assets or models before you have even picked an engine, for example.
i mean yeah, but once that gets decided I feel like I should learn how to model and texture before bothering to code,
>>
File: 1427241997501.png (120KB, 900x900px) Image search: [Google]
1427241997501.png
120KB, 900x900px
>>123592324
>not just using Aleph One or Source to make your game
>>
>>123592653
Aleph One mentioned
https://www.youtube.com/watch?v=-MYxZjKIxn0
>>
File: ico.png (4KB, 360x359px) Image search: [Google]
ico.png
4KB, 360x359px
>no money from devving
>want to buy software to support devs and improve game
>game is shit
>no money from devving
>>
Asked last thread, but got lost amongst the shitposting:

Are there any breakdowns of how to structure a turn-based battle system with parties? I feel like I'm overcomplicating it.

I've got an array for each team, an array of pointers to each actor for passing into functions, and a queue of those pointers that is iterated through each round.

I was using a 2d array of pointers to easily find which unit is in which team without using any kind of if statements, but I feel like there should be a better way.
>>
>>123592001
But they will want to make more than one room/area with things that happen in them.

I've notice that more people head into game maker thinking that the bits of codeless programing will help them. It's a least good to let people know that the Drag and Drop elements are not really there to build a game out of.
>>
>>123592721
https://www.youtube.com/watch?v=pGHxejdwlqk
>>
>>123592757
Gotta spend money to make money
>>
>>123592757
How about you don't buy software while improving your game
>>
>>123592979
I'll be honest, I haven't used Gamemaker since like 2006 but I only learned of GML being a thing from these threads, this year. And I know that Construct2 is explicitly made to do drag and drop stuff.
>>
File: gm1.webm (931KB, 500x906px) Image search: [Google]
gm1.webm
931KB, 500x906px
gamemaker's going to make my dreams come true
>>
>>123544858
best engines / software that allows me to code in python?
>>
>>123593568
i wouldn't buy it but i would play the shit out of it
>>
>>123593607
Godot is about the only noteworthy one
>>
>>123592757
>>want to buy software to ... improve game
american detected

you know that you can make good things without branded equipment, right? You don't need a license to some high-end IDE/SDK to write a java applet.
>>
>>123593568
>keyboard movement with mouse aiming
>shmup
no thanks
>>
File: cBbsfeR.jpg (258KB, 2448x3264px) Image search: [Google]
cBbsfeR.jpg
258KB, 2448x3264px
You know what to do
>>
>>123593607
BF2 engine
>>
>>123593568
dude you suck at this game
>>
>>123593995
Thanks Mr Skeltal
>>
>>123593607
Garry's Mod
>>
File: with 3D you lose.jpg (102KB, 747x747px) Image search: [Google]
with 3D you lose.jpg
102KB, 747x747px
>>123592757
Haxe toolchain is free and open-source, it lets you make web-games that you can get sponsored for or mobile games for free.

Honestly making webgames and participating in jams should be the start for any serious gamedev.
>>
>>123593995
thanks skeltal
>>
>>123594278
>making webgames
The Newgrounds era is over, m8. Kids don't play flash games anymore. It's all about Minecraft and Isaac and other big-name games. Miniclip and Armor Games are all but dead.
>>
>>123594463
I dunno fgl seems to be sponsoring stuff still:
https://www.fgl.com/report_recent_gamesales.php

Kinda want to unearth an old project and see if flash sponsoring is really dead. Anyway if it is truly dead you can always adapt by attempting to make a viral webgame.
>>
>>123594463
Agar.io. Peak players is around 250k. It's ahead of Fallout 4 (232k peak today). Web games aren't dead.
>>
Can i do a ... 2D Party-Management game with UE4?
>>
>>123593995
I should back into aikido, that college class was fun and I don't feel I've broken enough of my bones in life
>>
>>123594763
thank mr skeltal you faggot
>>
Testing
>>
>>123593753
Should I change it to standard shmup controls?

>>123594192
I can't beat touhou on easy
>>
>>123594643
>fgl
LITERALLY WHO

>>123594684
>Agar.io
exactly my point, it's a big ticket game available on a lot of platforms and shilled hard. It's also more of a mobile game than a web game at this point.

There's little to no middleground between "literally what" and "cultural phenomenon" anymore. Web deployment isn't the same magic ticket to a broad audience anymore. If you're gonna make a game, just make whatever you wanna make as a standalone. All web deployment will do is **slightly** lower the already low effort investment a would-be player has to make to play the thing, but there's stuff like the Unity Web Player and Silverlight as it is if you really insist on using a browser instead of Steam or Google Play.
>>
>giving likes and forced compliments to people whose shit I couldn't care less about in hopes that they might give me their support later

is this what it's like to network
>>
File: Units.png (2KB, 99x47px) Image search: [Google]
Units.png
2KB, 99x47px
Hey /agdg/

made some dudes
>>
File: homerfacemelting.gif (497KB, 500x379px) Image search: [Google]
homerfacemelting.gif
497KB, 500x379px
>>123595567
Yes. Also:

>making cheerful social media posts about your shitty game that nobody will ever play
>>
>>123592415
But that's just visualized C++
>>
>>123595567
>networking with people you wouldn't genuinely fug because you like them so much
>not also fugging them
it's like you learned NOTHING from gamergate
>>
>>123595831
no lie I would probably fuck anyone if it meant that my game would get popular as long as I don't get a disease
>>
>>123596039
What if it was an easily curable disease
>>
File: The Wizald of Oz.webm (1MB, 960x720px) Image search: [Google]
The Wizald of Oz.webm
1MB, 960x720px
UE4 or Unity or Other for a low poly high speed game that should run on toasters?
>>
>>123596461
crabs are an std
>>
File: SjJyLy.png (35KB, 947x495px) Image search: [Google]
SjJyLy.png
35KB, 947x495px
reminder to add steam trading cards to your game
>>
>>123596398
>low poly
>high speed
>run on toasters

look homie, im gonna be real with you a minute

im not memeing at you

this is a genuine tip from a friend to a friend

use source

https://www.youtube.com/watch?v=uVDNfsjUKzQ

the only reason I haven't made a surf-centric full game is I don't know how to surf
>>
>>123596398
What ds game is that
>>
>>123596398
that game is probably out of your scope m8
>>
>>123595567
yes
even well spoken celebrities have people to manage their twitter.
social media evolved so much its literally the best advertising tool
>>
>>123596743
your breath needs some scope
>>
>>123596398
Runs on toasters? Your own highly specialized and highly optimized engine that takes you 10 years to perfect.

Otherwise Unity is fine, even UE4 would be fine. You can try both, or look up info on both and choose.
>>
>>123596398
>should run on toasters
UE4 is out of the equation, then.
Unity is supported in many phones, so I guess toasters can handle most stuff fine, if you're not a shitter and optimize a bit.

Also, consider using:
>Godot (not memeing)
>Source (really not memeing)
>a C++ engine like Irrlicht or Ogre (your best bet for toasters)
>>
>>123596631
damn that is beautiful
>>
>>123596502
I forgot about crabs. But I've heard some horror stories about that special shampoo now that you've reminded me. also it's technically not a "disease" or "infection" so it's not a true STD/STI.

>>123596579
can you just do that? I thought you had to pay valve a bunch of dosh to get the privilege.

what do trading cards even do, anyway, I never paid any attention to them and don't really understand what they're for
>>
>>123596631
That looks fucking badass holy shit
>>
you guys don't know shit

2004/2005 games can run pretty good on my galaxy s2 with outdated android gingerbeard

just know the overall texture/mesh budget and don't go crazy
>>
File: RQbj0s.png (33KB, 974x496px) Image search: [Google]
RQbj0s.png
33KB, 974x496px
reminder to add achievements to ur game
>>
>>123597260
C++ and Irrlicht is probably the best bet

Source if you're alright with that
>>
>>123597534
Please learn to use SPSS or R. Excel diagrams trigger me.
>>
>>123597534
Your graphs are retarded and you should feel bad
>>
>>123597423
I know sometimes I meme out hard about Source, but there's a reason I like it and have Hammer open right now. it runs on a wristwatch, and is very good at the sorts of gameplay it was intended for

>>123597534
stop fucking mixing bars and lines u shit
>>
>>123597395
>I thought you had to pay valve a bunch of dosh to get the privilege
I think that was back when they were getting started with the system. Nowadays everyone who gets into steam can do it. I didn't do it for our project so I don't know the details but it was fairly straightforward just working with the steam api, a bit like adding achievements.

>what do trading cards even do
They're literally just another layer of achievements for assburgers who like to collect everything. You get steam account xp for completing packs of cards and shit.
>>
>everyone said 3D was easier than 2D
I fell for that meme. 2D is best.
>>
File: 2L33k7.png (33KB, 933x488px) Image search: [Google]
2L33k7.png
33KB, 933x488px
>>123597740
>>123597780
>>123597819
i dont know anything about stats. if you could teach me...

also reminder you should add steam cloud to ur game
>>
File: uvw hell.jpg (236KB, 1024x768px) Image search: [Google]
uvw hell.jpg
236KB, 1024x768px
slowly unwrapping this rail for ez tiling.

current status: hell
>>
>>123597897
3d is easier if you have a written plan on how to manage everything so you don't get wild with the scope

honestly 1MA can barely make his own mobile 3d game so a whole game is a long stretch
>>
>>123597971
rails are hell, yes

also that grade is fucking insane dude do you even UNDERSTAND trains
>>
File: like this.png (79KB, 640x400px) Image search: [Google]
like this.png
79KB, 640x400px
>>123597935
pick the graph type that looks like pic related
>>
>>123597826
>They're literally just another layer of achievements for assburgers who like to collect everything.
ok. well, I'll be sure to make some if I ever release anything; I know my friends talk tons of shit about needing all the trading cards they can get to unlock emoticons or whatever

it's always anime games though so I question if it's worth it for games that aren't weeb-bait
>>
>>123598195
n-not that kind of railing anon

but I guess thanks for the support
>>
>>123544858
Doing some research, post 10/10 indie game music:

https://www.youtube.com/watch?v=wqAYMZSOQao
https://www.youtube.com/watch?v=VT9BfLVbnI8
https://www.youtube.com/watch?v=ysPtBjY8o_A
https://www.youtube.com/watch?v=NdS_rEzAFhc
https://www.youtube.com/watch?v=4JkOnC-dJ1E
>>
File: planta.gif (986KB, 489x256px) Image search: [Google]
planta.gif
986KB, 489x256px
Just finished to animate and make this plant work
>>
alright fuck this
scrapping my 3d project
aowdhjuawiosdhjau
>>
>>123598525
https://www.youtube.com/watch?v=XKs5mkEpWuU
>>
>>123598705
gratz.

try making the animation go slower, if it happens too fast, will be barely noticeable
>>
>>123598525
too easy

https://www.youtube.com/watch?v=F7zsfoZ5Fgk
>>
>>123598794
>Jussi Huhtala
he said indie music not indian music
>>
File: memecar.png (132KB, 1167x636px) Image search: [Google]
memecar.png
132KB, 1167x636px
Unity wizards, please I need your assistance.

I have a class A which is the script to a game object ObjectA, with method ZED .

I want to have an ObjectB with class B which INHERITS class A. BUT I want B to have a method ZED with a different behavior.

So, if I call "new A.ZED()" or "new B.ZED()" the behavior will be different depending on the class.


For this I've done "virtual ZED" on class A and "override ZED" on class B.


The problem is, once the B's ZED is called, all other objects will respond with B's ZED instead of A's ZED.


Help?
>>
>>123598525
>literally all meme games

why not look towards old AAA music? It's similar but actually good

https://www.youtube.com/watch?v=OopYRt_-4Ls
>>
Are unity's prefabs an automatic form of the flyweight pattern?

Am I better off learning a framework to to get a better understanding of coding for games, to translate to employment? I'm a bit more than a novice, and grok just about any game archetype relating to 2d in unity.
>>
>>123599076
>all other objects will respond with B's ZED instead of A's ZED
What?
>>
>>123599401
is this genuine word salad or did you write a bot to vomit this babble based on agdg seed text
>>
>>123599076
Just post code or post your problem. Ain't nobody got time to rifle out what you are saying. ZED
>>
File: auntie c.png (1009KB, 569x975px) Image search: [Google]
auntie c.png
1009KB, 569x975px
/r/ agdg wallpapers
specificially that one with some knights on a bridge with the agdg logo slapped on
thanks
>>
>>123595708
dude to the left looks cool anon

the rest are not as much
>>
File: UNITY brickclasses.png (38KB, 1208x1080px) Image search: [Google]
UNITY brickclasses.png
38KB, 1208x1080px
>>123599547
It's breakout bricks.

The simple brick's "destroy" method destroys the gameobject, plays animation, etc.

The metal brick's "destroy" just plays a sound and doesn't destroy the game object.

I don't want to repeat code, so I just inherited the simple brick's class.

Everything works great, but once I bounce off a metal brick, ALL bricks work like metal bricks. I know how to program, but this script shit is killing me. They're supposed to be instances...


>>123599561
Here's a diagram.
>>
>>123598705
that background looks pretty cozy man
>>
>>123600151
That's because you're setting the audio component's clip (which is shared, I presume) to the metal sound.

Use a different audio component.
>>
Took me 6 days to make a 360-degree control movement system for the player character in Unity. Overcomplicated it so hard, only to get back to progress done on the first hour and fixing it.
Great.
>>
>>123600289
the audiosource is the same, I just set another clip and play it. Also, it shouldn't affect other bricks because variables are not static.

Also, the brick isn't destroyed, so it has nothing to do with just the sound.
>>
>>123600515
>Also, it shouldn't affect other bricks
>audio component's clip (which is shared, I presume)
>>
>>123600609
It doesn't matter if the clip is the same, the Audio Source is different, it's from a different instance.

PLUS, the brick is not destroyed. Obviously the second method is being called.
>>
>have almost 4 whole hours at work to do whatever I want as long as I get my shit done first

>No laptop
I could be working on my sprites damnit
>>
>>123600815
>It doesn't matter if the clip is the same, the Audio Source is different, it's from a different instance
You're probably wrong
Mind you, I don't use Unity, but this is the only thing that makes sense
>>
>>123599550
>Doesn't know what grok means
Why are you here?
>>
>>123601018
I know you're trying to help, bare with me.

The brick is not destroyed. So, the second method is called. If the problem was the audio clip, the metal clang sound would be played and the brick would be gone.


Anyway, is there another way to reuse code in this shit clusterfuck of an engine?
>>
>>123593568
Was this the plus plus game that was posted a few days ago to test the movement?
>>
>>123598705
What engine?
>>
>>123601172
He was talking about how 90% of the post was buzzwords
>>
>tfw m,aking tiny pixel particle effect and you feel like a retard because nothing looks right
>>
>>123601262
>>123601018

And, as expected, this was supposed to work.

https://unity3d.com/pt/learn/tutorials/modules/intermediate/scripting/overriding

I will give it another go. Thanks anyway.
>>
>>123601637
The only words I can see that MIGHT be seen as buzzwords are "flyweight" and "grok"
One is a commonly accepted technical term and the other is just a word (it's in the Oxford dictionary)
>>
File: happening.png (12KB, 514x298px) Image search: [Google]
happening.png
12KB, 514x298px
surely ill be motivated now, r-right agdg?
>>
>>123601892
Is that the greenlight fee or did you actually pay for game maker
>>
>>123601892
Can we get a link to your game? I will vote for it.
>>
>>123601998
>Greenlight submission subscription
Gee anon, what do you think?
>>
PROGRESS

Cube Chan is here to help. I almost finished the dynamic tutorial, and I'm closer and closer to a new release.
>>
>>123599401
no. prefabs are the prototype pattern.

flyweight is applied for shared data like meshes, sounds etc though
>>
>>123599550

this looks like normal gamedev speech to me. i think you are just too babby
>>
>>123594689
Please help
>>
>>123602896
Yes. You shouldn't.
>>
>>123603024
So what engine would be the best for such a game? Or must i develop an engine by myself?
>>
>>123559607
>i need some idea guys to take this and turn it into a cool weapon

Kill la Kill Tennis Simulator?
https://www.youtube.com/watch?v=XAX8pTLECYQ
>>
>>123603120
Unity or SDL
>>
File: uhhhh.png (18KB, 348x398px) Image search: [Google]
uhhhh.png
18KB, 348x398px
>>123594463
You know what you made me curious enough to start a flash game in 2015, I made a quick character I guess we'll see how dead it is
>>
File: 1431116313752.png (133KB, 482x484px) Image search: [Google]
1431116313752.png
133KB, 482x484px
Hello, everyone!!

I don't have any visual changes to show, but, I made progress with my Magical Girl game's dialogue engine.

Rather than receiving one string and printing it as dialogue, it now receives an array of strings and prints them one after another, moving to the next one when the player presses a button. If the player presses the button while the dialogue isn't done being typed out, it finishes typing it, and then they can press it again to advance dialogue.

Are you guys looking forward to a nice weekend of comfy progress?
>>
>>123603674
>Rather than receiving one string and printing it as dialogue, it now receives an array of strings and prints them one after another, moving to the next one when the player presses a button. If the player presses the button while the dialogue isn't done being typed out, it finishes typing it, and then they can press it again to advance dialogue.
Isn't that how all dialog boxes work?
>>
>>123603653
>flash
Isn't flash being fucking murdered by 99% of the internet now because of vulnerabilities on your pc and HTML is advancing at a better rate?
>>
>>123604126
I have no idea, I know that unity web player is dead for chrome but flash is still working. It doesn't really matter to me as I'm using haxe and can release an HTML5 version, and this is just to test if flash games are truly dead
>>
>>123604015
Basically, yes. That's why I wanted to write one that works that way.

>Rather than receiving one string and printing it as dialogue
This is how it worked in its first implementation. I just wanted to say that I've made progress.
>>
>>123593568
bullet hell question dev .
>>
>>123603120
>best
no such thing
what do you want to do?
>>
>>123602446
even if this a joke I actually think that having some characters like this would go a long way to making your game more relatable for the AGDG demographic
>>
>>123605057
A 2D Party-Management game. Mixture of managing and strategic planning of a band of soldiers and indirect control on real-time battlefield, where you determine the strategy and the quality of your squad determines how well they execute it.
>>
>>123605231
Basically any 2d engine/framework/solution can do that, anon.
>>
File: animSemilla3.gif (62KB, 416x270px) Image search: [Google]
animSemilla3.gif
62KB, 416x270px
>>123598830
right now this animation have 11 frames which I think is enough, or maybe play the whole thing slower?
>>123600163
thank you!
>>123601616
construct2
>>
>>123605341
Even the very complex AI-calculations that are needed for 2 opposed teams to move and fight on the battlefield according to their attributes AND the indirect strategic orders given by the player and the opponents AI-leader?
>>
File: gaem.webm (567KB, 728x410px) Image search: [Google]
gaem.webm
567KB, 728x410px
this is made in gamemaker right?
>>
http://unity-chan.com/

BRAVO JAPAN
>>
>>123605430
The pacing of it all is quite odd and disjointed.
>>
>>123605874
No, supposedly it's a custom engine.

also that looks really bad, I'm not interested in anubis smut game anymore
>>
>>123605875
have you been living under a rock? that thing is several years old
>>
>>123605874
Written in Scala with libgdx and artemis.

Whatever those things are.
>>
>>123605520
That's your job man.
If you're looking for an engine that you can type make.game("rts") in and get a game, I'm sorry to tell you no such thing exists.
>>
>>123596924
holy fuck that's a sick burn
>>
>>123605170
>even if this a joke I actually think that having some characters like this would go a long way to making your game more relatable for the AGDG demographic

I already wrote the secret ending where you can learn Cube Chan's darkest secret.
Joke aside, people are more incline to read text when there is a character (even a shitty one). It works even with normies.
>>
>>123606092
Sure, was just wondering whether i would need something more advanced for complicated AI-calculations
>>
File: c86-unitychan-CRS3.jpg (200KB, 992x1000px) Image search: [Google]
c86-unitychan-CRS3.jpg
200KB, 992x1000px
>>123605994
>have you been living under a rock?
Apparently.
Still, the character is probably more popular in Japan by now than Unity itself.
>>
>>123606147
The "game engine" is mostly rendering, managing sound, and handling input, anon. You're the one who needs to write optimized code for CPU-bound operations. If you cycle trough a million cycles every frame it's going to fuck your game up no matter what engine you use.
>>
>>123605874
fuck off furfag
>>
>>123606340
>write optimized code
who the hell has time to do that
>>
>>123606326
nothing unusual though. i remember microsoft having several tans as mascots for their products
>>
>>123606550
God forbid you spend time on code instead of just slapping together things you found on the Unity stack exchange
>>
File: 1447808084477.jpg (89KB, 264x528px) Image search: [Google]
1447808084477.jpg
89KB, 264x528px
do you dev out of spite
>>
>>123606582
Did they commercialize them, though? That's the key difference here.
>>
>>123606550
people who aren't script kiddies
people who understand how a computer works
people who want to make a complex game that runs on more than processor superclusters
>>
>>123600151
>5 times GetComponent<AudioSource>

holy shit cache that audiosource already
>>
>>123606692
ok just to prove that you have authority: where is your optimized game?
>>
>>123606363
at least he can make games unlike you
>>
>>123606680
https://www.youtube.com/watch?v=nngGGBkjMpU
>>
>>123606858
>Okay before you criticize that meal you ordered, where's your perfectly cooked steak?
>>
File: Greenshot.png (5KB, 1024x768px) Image search: [Google]
Greenshot.png
5KB, 1024x768px
>>123606858
right here buddy
>>
>>123594463
Miniclip...Newgrounds...man you're taking me to a trip down nostalgia lane...
>>
>>123606858
>lel optimizing is 4 fags
>actually, no, optimizing is important
>where is your meme

every time
>>
GOD WHATS UP WITH ALL THE SHITPOSTING
>>
>>123606878
at least I'm not a degenerate animal fucker.
>>
File: 81pnADaVRGL._SL1500_.jpg (87KB, 1500x1000px) Image search: [Google]
81pnADaVRGL._SL1500_.jpg
87KB, 1500x1000px
>>123606963
That's using a throwaway mascot to advertise your product, which is business as usual. Unity-chan is a brandname product herself.
>>
File: Doubt.png (85KB, 492x280px) Image search: [Google]
Doubt.png
85KB, 492x280px
>>123607017
>>123606983
>>123607137
>no game
>give ''''''''''''advice'''''''''''''' on gamedev

why? we're indies and amateurs not AAA code monkeys, the most successful agdg game was made with an outdated version of gamemaker.
>>
>>123607146
This is what happens when Gamedev goes casual
>>
>>123607137
>you must write optimized code
>who has time to write optimized code
>if you don't write optimized code you are shit and NO TRUE DEV
>where is your optimized code
>t-that's irrelevant
>>
>the most successful agdg game was made with an outdated version of gamemaker
Classic
>>
>>123607270
Unity knows their audience.
>>
>>123607327
If you're the anon who asked for help, I'm terriby sorry. Please go and make your highly complex game in gml and make sure to avoid optimizing as much as possible.

>>123607510
My optimized code is in my game. I don't know what kind of answer you expect.
You know, optimizing doesn't mean opening the .exe with a hex editor and ASM your shit. For example, optimizing means "uh, if you're going to check collisions between seven billion objects, you might want to use a quadtree instead of just an array".
>>
Currently I am finishing up the Codecademy Python course in an attempt to help boost my overall confidence with knowing 2 languages before going onto C++. How long after finishing the course should I wait before moving on? I really started the Python course to use PyGame but it is pretty shit so once I finish what I started I will be wanting to learn c++ to start actual dev after making the few shitty games I have in mind for PyGame.
>>
>>123606757
I know breh, this is a one-month-game, I just don't give a shit
>>
>>123605874
truly DLsite shovelware
>>
>>123607774
Why not try godot? It uses a scripting language very, very similar to python, and it offers a WYSIWYG editor.

Last time I checked you could script in unity using boo, which is another python variant, but it's the least popular language so i don't know how good support or docs are.
>>
>>123607759
make it right before you make it fast, most people here have trouble finishing a game even with spaghetti code and with today's hardware you won't need to optimize that much if at all
>>
>>123607939
but you would have even typed less...
>>
>>123608064
>misusing the quote
Idiot
>>
>>123608064
>with today's hardware you won't need to optimize that much if at all
as someone with a toaster, this statement triggers me real hard
>>
>>123607982
I will look into this as an alternative! Thank you anon.
>>
>>123608106
I copy pasted
>>
>>123607774
>Currently I am finishing up the Codecademy Python

i'm so sorry
>>
>>123607942
DLsite takes a huge cut, up to 75%.
>>
>>123608108
you seem to have a hard time dealing with another opinion, are you a woman?
>>123608165
stay quiet, because of people like you we still can't upgrade to modern opengl
>>
the only "optimization" you can really truly ignore these days is disk space

I can understand a game being more than a few megs. alright. fine. I have "only" almost a terrabyte of space, and that's tiny these days. and most of it is just taken up by useless porn anyway.

but if your shitty pixel platformer uses 4gb of memory and requires a quad core to even run properly, that is just some bullshit
>>
>>123607598
>the most successful agdg game
which would be, what now?
>>
>>123608273
>stay quiet, because of people like you we still can't upgrade to modern opengl
Mate, a big reason you upgrade to new graphics APIs is so that you can optimize more
The ability to do things has been round forever, it's just now more things are becoming feasible at good frame rates
>>
>>123608226
one more reason why that dev is a degenerate
>>
>>123608382
RoR
>>
>>123608064
Again, you do understand optimizing is a general term, and that some things are not going to work without proper coding, right?
also >>123608108
Seriously, go and make your highly complex game in gml using the least optimization possible if that works for you.

>>123608169
No problem man, I've been using Godot for my side project and even though it's not perfect and I have my fair collection of complaints, it's very nice to use.
>>
>>123608209
I've only put in a few hours to get as far as I am. It is just for learning the syntax so I can start to dev games. I will be switching to books for my c++ studies. I already have "C++ Black Book" in my possession.
>>
File: pew.webm (965KB, 833x504px) Image search: [Google]
pew.webm
965KB, 833x504px
I discovered that can draw pretty neat explosions if I don't clear my camera buffer.
Now I just need juicier timings and some camera shake.
>>
>>123608525
I just quickly scrolled through their overview tab and it seems great for what I will want it for initially. Much better than Pygame... And being able to use C++ in conjunction with Python will be a good way to transition over to my end game.
>>
File: 4thEnglish.jpg (50KB, 591x722px) Image search: [Google]
4thEnglish.jpg
50KB, 591x722px
>>123608590
i dunno what that black book is, but all you need is pic related
>>
>>123608315
every time someone mentions optimization i'm reminded of the mess called risk of rain
>>
>>123608749
Godspeed anon.

>>123608691
Looking good, man. Not clearing buffers is something more devs should (ab)use. It's fun.

>>123608761
>all you need is
>in the age of internet

>>123608865
>toggle funballs on
>kill giant pig thing
>game crashes
>>
>>123595464
What? You have no idea what you're talking about.

There's a *huge* difference between the game being playable on the browser and on Steam, in regards to how easy it is to get people to play it. Imagine if Agar.io were a Steam game at first, would it have taken off? Possibly, but certainly not as much as it did.

Also, it's still a web game in number of players: 250k peak on the web version, 80k mobile version.
>>
>>123608691
unity?
>>
>>123609135
unity!
>>
>>123609051
>250k peak on the web version
how many are those who are connecting through a tablet or smartphone
>>
>>123609314
The web version disallows connections from mobile phones, it redirects you to the app.
>>
>>123609236
>unity
>>
>>123609405
>ue4
>>
>>123609405
unity?
>>
>>123609341
that kinda owns but I'm still not going to cede that web gaming is as big as it was back in the early 00s with Newgrounds and Miniclip and shit. Agar.io is just one game. Exceptions proving rules, etc.

That it's its own domain is proof enough that the old style of flash gaming is gone.
>>
>>123609486
Of course old style flash gaming is gone. But what I said is: browser games are not dead. They still have a huge space in the industry. Agar.io is a huge proof of that. See also transformice (which I believe was one of the biggest ones before Agar.io).
>>
>>123608691
That looks very cool.
>>
File: CliffFace.jpg (1MB, 1920x1200px) Image search: [Google]
CliffFace.jpg
1MB, 1920x1200px
>>123599575
>>
>Dingaling made the music for LISA without knowing shit about music.
How hard would it be for some other person to accomplish this?
>>
>>123609785
God bless you man. This is the motivation boost I needed.
>>
>>123609785
this wallpaper helped me through my master's
>>
>>123609785
Its pretty lame to slap our logo on things that have nothing to do with us

Its like pirating talent
>>
>>123609884
Sir this is a silly question
>>
>>123610092
Sorry, I'm desperate
>>
>>123609884
>Dingaling made the music for LISA without knowing shit about music.
Not buying it.
Maybe he started with no knowledge, but that doesn't mean he didn't learn
>>
File: 1434326253898.gif (982KB, 320x287px) Image search: [Google]
1434326253898.gif
982KB, 320x287px
>cristian
God damn it
>>>/v/318089142
>>
>tfw having to learn flawless english grammar for my procedural dialogue system
>>
>>123599076
public class A : Monobehavior
{
public virtual void ZED()
{
//A zed stuff
}
}

public class B : A
{
public virtual void ZED()
{
//B zed stuff
}
}
>>
>>123610559
>procedural dialogue system
This is something I'm interested in doing at some point, too
How are you doing it?
>>
>>123609884
https://clyp.it/x0leiygx
very hard
>>
>>123610610
typo: the function in B should be
public override void ZED()
{
//B zed stuff
}
>>
File: e.png (747KB, 1666x933px) Image search: [Google]
e.png
747KB, 1666x933px
>>123608691
Also, there's a higher res screenshot
>>
>>123610480
why does this general attract such scummy people
>>
>>123611141
This looks like some nice abstract art.
Sell some prints my nigga.
>>
>>123610610
Everything was ok, I just made a mistake lol
>>
>time to start devin!
>unity update
>>
I need a story for my shmup, any suggestions
>>
>>123598705
>>123605430
Hola :)
>>
>>123612732
You're ace pilot Dick Richards and you have to kill the invading aliens
>>
>>123612732
A japanese girl in a magical land of shrine maidens has a disagreement with another shrine maiden. They argue by throwing colorful bullets at each other.
>>
>>123612732
Government experiment gone wrong turns you from an everyday Joe into a fighter plane.

And now, it's payback time.
>>
>>123612732
An Ibis needs to venture the Nile floodplains in safety.
>>
>>123612732
you're santa and you need to shoot presents into kids chimneys before they take you out
>>
>>123612732
You're a lone North Korean fighter pilot destroying i nvading american pigs
>>
>>123606661
I actually did for a while. Slowed down to picking it back up for a couple days every month. Now I just can't really manage to give a shit.
>>
Guys I need the statistics on whether or not having a cute girl as your protagonist makes your game more popular
>>
>>123612732
you're an asshole intergalactic mercenary who takes on jobs to wipe out primitive civilizations in your cool spaceship
>>
>>123545732
>says nigger
>censors the word God

How fucking edgy can you get?
>>
>>123613734
obviously it will
>>
does anyone have a confirmed GOOD guide on how to set up a kickstarter? (something I can't find googling 'guide on how to set up a kickstarter)
>>
>>123613849
>click start kcikstarter
>fill out forums
>click submit kickstarter
>>
homph is a pretty cool guy
>>
>>123611141
>>123608691
Looks good. I assume moving the camera once you stop clearing it ruins the shot though?
>>
>>123613849
No, but to have a successful kickstarter you need to already have a successful media presence.
All the big games you hear about on kickstarter, they were already in the woodwork long before you heard of the kickstarter. They had huge followings and by the time the kickstarter began, the game was almost done (maybe a bit of content left out)
>>
kickstarter is a scam
gamedev is a mistake
I want to start my life over
this time I'll be chad instead
>>
>>123598794
>pelimusa
Literally gamemusic. Wings is god tier though.

https://www.youtube.com/watch?v=SCnUH5gqBb8

Shit, Finland had such a glorious indie scene back in the 90s/early 00s
>>
where the android dev?
>>
File: 1423852084357.jpg (160KB, 1280x720px) Image search: [Google]
1423852084357.jpg
160KB, 1280x720px
How do you balance your devving with your work and social lives? I've found I am struggling to find time to dev and I believe its because I am managing my time badly. How long do you guys tend to dev per day?
>>
File: agdg.png (63KB, 831x846px) Image search: [Google]
agdg.png
63KB, 831x846px
>>123614728
I have no work/social life, so thats easy. I'm at the computer always, but actual dev time is probably 2 hrs
>>
>>123614728
if your job is physically taxing you would be too tired by the time you get home

best to have a laptop if ur studying
>>
>>123615062
Where did you get those pictures of me? Delete this.
>>
>>123614728
don't work
don't have a social life
dev until I can't take it anymore
>>
File: 1441714804242.png (375KB, 463x372px) Image search: [Google]
1441714804242.png
375KB, 463x372px
>>123615062
What about study then, or are you NEET? Even so its commendable that you get a couple hrs in every day.

>>123615301
I don't have a job but I'm a university student so I do feel drained. I probably still have more time than a guy with a full time job so its no excuse for me.

>>123615465
Damn I'm sorry to hear that. I think I dev in a similar way to you when I'm not in term time by just powering through it for 5hrs or so until I can't think straight. Even so I don't think that's conclusive to constant progress which is why I haven't done anything in so long.
>>
File: freeshrieks.png (1MB, 1447x1080px) Image search: [Google]
freeshrieks.png
1MB, 1447x1080px
>>123614486
>mfw all the people who created those games are now Rovio or Supercell employees making skinner boxes designed to milk money from kids and retards
>Remedy can shit out one game in a decade and Bugbear is horribly mismanaged >Frozenbyte managed to luck out with Trine, but hasn't shown any promise of growing as a company and the same goes for Almost Human with Legend of Grimrock
>>
Okay so I have a really good start on things and everything but I want my game to be multiplayer... How do I prevent hackers and how do I get it to be multiplayer. Using UE4.
>>
>>123616301
Wouldn't you if you would become a millionaire?
>>
>>123616301
>that face
all because he has a mole between his eyes, how tragic
>>
File: maxresdefault.jpg (78KB, 1728x1080px) Image search: [Google]
maxresdefault.jpg
78KB, 1728x1080px
>>123616508
Probably. The massive influx of mobile app money has completely annihilated the PC scene we had in this country starting from the early 90's demo comps.
>>
File: 1434388698102.jpg (24KB, 413x395px) Image search: [Google]
1434388698102.jpg
24KB, 413x395px
>0 is even
>>
File: 1447567580490.jpg (52KB, 827x632px) Image search: [Google]
1447567580490.jpg
52KB, 827x632px
>when you wanna dev but your 12 hour shift day job kills you on the inside
>>
>>123616373
Stop, MP is probably over your head. Stick with something SP for now.

>prevent hackers
Impossible, best you can do is make it harder for them to do it. Then again if you're game isn't popular, nobody is going to even bother to try.
>>
>>123616948
Having taken part in some of the game dev related courses and programs in the country I can tell you it's horrible how biased towards mobile everything on the industry in Finland is. Everyone thinks they can be the next Rovio or Supercell and everyone else supports them to keep them thinking that way.

The funny thing is Rovio has been laying off half their staff every year for the past 3 or so and Supercell hasn't released a game since 2013.

I feel like the only way I can make a PC title is to make it 1MA style.
>>
>>123617787
I don't mean pvp, just pve. But I guess it is above me. I just want people to be able to play together eventually. Not to start. Guess it's not worth asking.
>>
retard here

What's the difference between an ECS and data-driven design? Does data-driven design just mean loading values from a file instead of having any values in the actual code, and as a result is commonly used alongside an ECS because entities are only just components filled with values rather than behavior?
>>
>>123618223
>What's the difference between an ECS and data-driven design?
Apples and oranges
>>
>>123595708
>>
Coming up with a way to pause parts of my game
I'm gonna break it up so that I can add things to specific pausing channels like "Overworld" and "InBattle" or "Menu" so I can pause things individually
http://pastebin.com/JXVXCDvc
http://pastebin.com/F6MmcCJz
http://pastebin.com/J6GHsPuA
>>
>>123618890
apples are red/green and oranges are orange
>>
If you have good art and shit gameplay, people will play your game. If you have bad art and great gameplay, no one will play it. Prove me wrong.
>>
>>123619587
You are objectively correct, but good art is something a lot of people don't understand.
>>
>>123619587
>no one
>>123619696
>objectively correct

Both of you are wrong.
>>
>>123619587
agar.io exists
QED
>>
>>123619212
meanwhile in sane person land
http://hastebin.com/nenunivaqi.lua
>>123619587
Dwarf Fortress. Space Station 13. Realm of the Mad God.
>>
>>123619910
>>123619903
What do all these games have in common?

They're free because no one will pay for it.
>>
>>123620025
>wut is ad space
>wut is $$$
>>
>>123619903
>agar.io
The art fits the concept perfectly
>>123619910
>Dwarf Fortress
The art also fits the concept perfectly
the only one that is genuinely surprising that it got popular is realm of the mad god, but that's explained by being one of the first non-flash webgames with great multiplayer capability
game looks fffucking trash though
>>
File: moving-the-goalposts-300x2402.jpg (28KB, 300x240px) Image search: [Google]
moving-the-goalposts-300x2402.jpg
28KB, 300x240px
>>123620025
>>123620093
>every time
>>
File: wutdis.png (525KB, 1920x990px) Image search: [Google]
wutdis.png
525KB, 1920x990px
>>123620025
>>
>>123620267
You don't pay for the fucking adds, you idiot.
>>
>>123620162
Like I said, people don't understand what good art means
Good art doesn't mean objectively high-quality art, it means art that works well with the gameplay and is consistent. Bad art would be like having a fast-paced game with super detailed, busy art that makes it hard to play the game - it doesn't matter if that art is objectively high or low quality, just that it doesn't fit the game concept at all.
>>
>>123620402
>ads don't generate revenue
>don't need p2p
>>
>>123620402
>thinking that the only revenue stream that exists is people paying for something out of pocket
Sure thing.
>>
>>123620025
moving goal posts
>>123620093
I dunno if the artstyle fits the concept in DF as much as it fits the development philosophy
lots of roguelikes in particular have been getting graphical tileset upgrades and they're better off for it IMO even if they don't fix the 3-menus deep command system system nonsense
>>
>>123620529
>>123620267
I'm on your side of the argument but you have to be the dumbest person on this thread

>>123620025
Nice goalpost moving fagtron
what about this? http://steamspy.com/app/249570
>>
>>123620529
>ads generate revenue
>>
>>123620612
The thing about DF is that the game is a lot more detailed than most roguelikes, even if it shares a similar tile setup. It would feel weird to have detailed sprites for a given thing and then read that it looks entirely differently according to the game's code.
>>
>>123620613
>if I pick out 1 mildly successful bad looking game out of 100000 successful good looking games that means people will buy them
i'm sure you could find a person who eats feces but you wouldn't make a product out of it to sell
>>
>>123620728
Now you are thinking with portals!
>>123620613
I'll take the victory. I don't get how I am the "dumbest person on this thread". But hashtag yolo
>>
>>123620529
good luck making anything significant from ads

the reason why agar.io is successful is because it has millions of players and is designed for you to keep dying and going back to the main menu with an ad placement, it's basically a mobile game
>>
>>123621241
I don't plan on making any money from this. So they have a business model that is working and making them money, all while keeping players around to enjoy the shitty game? I can respect that. Either way, ads = money.
>>
>>123621040
>no one will play a game with bad art
>here are a bunch of games with bad art played by lots of people
>b-but they are free because no one would pay for a game with bad art
>here's a game with bad art which sold well
>b-but I enjoy eating shit or something

here's another one, for your pleasure, nodev
https://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite
and both just come from the top of my head.
get fucked kid
>>
>tfw tons of backend work and minor improvements to code, but you can't see any of the changes visually
Lots of cool features though!
I definitely "need them" for later

Time to do some visual stuff. Gotta bust open that image editor and make some programmer sprites
>>
I want my player character to be a short haired blond robot girl

how do I do this without ripping off Aigis
>>
Should the scripting engine (Lua) have access to basically everything in the main game engine (C++)?
I am setting up an Entity-Component-System in C++, but want to have all collision responses, Entity definitions and map info (etc.) in Lua scripts. I just don't know how and where to integrate the Lua bindings. It feels like it needs access to every component, so that I can fine tune EVERYTHING. Is this right?
>>
>>123621815
Are you implementing it for yourself or for modders?
If for yourself, yeah, give it access to every component.

Have you read PIL?
>>
>>123621815
>feels like it needs access to every component, so that I can fine tune EVERYTHING. Is this right?
Scripting is supposed to be high level as fuck
Anything intensive should be handled c/c++ side
>>
File: 360 spaceshot.webm (3MB, 874x650px) Image search: [Google]
360 spaceshot.webm
3MB, 874x650px
Added a visualization for gun ranges and aim lines for both turreted and hull-mounted guns. Should be helpful with finding problems in the targeting AI, but maybe not that useful in the final game. It's kind of cool to see the targeting AI working though.
>>
>>123621815
I've heard as a general rule that you want a 80-20 split where you either have a lot of lua code with the core 10% in C++, or a lot of C++ just using lua for entity definitions. going for a more even mix means you have to maintain a lot more boilerplate and you lose a lot of CPU time marshalling and unmarshalling data.
>>
>>123620402
You don't pay because you are the product.
>>
>>123622156
Don't suppose you have a demo out or a site that I can follow your development on?
>>
>>123622416
bumping
>>
Should I get risk of rain?
>>
>>123622416
There's a demo and some older webms stored here: http://laniklubi.net/dokuwiki/doku.php?id=spacedmproject:public

The demo is from February, we'll make a newer version once we get some gameplay going.

We don't really have a proper site though, if you google SpaceDM you can find our Youtube channel and tigsource thread that have some older stuff as well. We haven't really updated anything since February though.
>>
>>123622759
If you like bad games
>>
File: cap.png (234KB, 1920x1080px) Image search: [Google]
cap.png
234KB, 1920x1080px
got an opinion related question /agdg/

do you prefer games where all of the buildings are different from one another in some way? or do identical buildings, for example in pokemon, not bother you?
>>
>>123622868
In an urban setting, identical doesn't bother me so much. If it's obviously meant to be hand-built houses, I prefer them to all be a bit unique.
>>
Never code drunk, my game is not working and I can't remember what I changed 10 minutes ago.
>>
>>123623079
>not using version control
>>
>>123622016
Writing it for myself. Ideally I'd like a dev console active at runtime, where I could script in entities or change values.
I'm a little weary of writing all the bindings for the classes of Components. That's some gnarly boilerplate shit, but might be unavoidable.

>>123622081
>>123622279
Right, C++ is taking care of memory, input, and rendering (and presumably will handle audio when I get there).
>>
>>123623079
You think that's bad?
>>
What hours should I have my game server up. I think I can only have 20 players connect at a time anyway, but what are the most common normie game playing times?
>>
>>123623397
http://marketersguidetoreddit.com/choosing-best-time-post-to-reddit/
i'm serious
>>
>>123623169
No worries, I fixed it by CTRL+Z.

>>123623361
why

>>123623397
24/7
>>
File: 1434334423990.jpg (72KB, 600x648px) Image search: [Google]
1434334423990.jpg
72KB, 600x648px
>>123623361
>tfw you commented out a line that causes a weird bug
>never bothered finding out the reason
>>
>>123623397
Do specific game events like gugum
I would assume on the weekends during US late evening would get the most traffic but iunno
>>
>>123623567
I was hella drunk. Came home at 7pm and decided to shitpost on agdg while drinking some water so the hangover wouldn't kill me. Someone must have called me a nodev, so I decided to dev before bed instead.

>>123623578
There's no explainable cause. It doesn't even match the actual range in game, which is about 60 degrees.
>>
>>123622868
Most towns in Pokemon are small, so despite all the buildings being identical, there aren't a lot of identical buildings clustered closely together like there are in your pic, so it doesn't look as odd.
Your pic looks like one of those model communities where every house is built exactly the same way, and it gives off a kind of strange feel.
>>
>>123623361

I think the scary part is that I've probably given some indie dev money for a game that's coded like this.
>>
>>123622868
There just needs to be other aesthetics to separate them out. Pathways, grass, ect
>>
>>123623361
this is hilarious for some reason
>>
>>123590209
that makes no sense, kid.
for more complex tasks, you'd want to abstract more away, which is why no one writes applications in x86 ISA now
>>
File: cap.png (33KB, 1920x1080px) Image search: [Google]
cap.png
33KB, 1920x1080px
>>123622958
i understand that. for similar building types I can work on small changes (color scheme, windows, etc)
>>123624056
i put them all clustered together like that as an example for the screenshot, I don't think they'll really be like that. but thanks for the feedback, I'll probably end up making small variations in size and color, with little accessories (fences, flowers, blah blah)
>>123624191
yeah i fully plan on having pathways and stuff, I'm just working on the buildings right now, i'll probably have like 4 or 5 variants per town, I was just wondering if it'd be off-putting to see two or three identical buildings adjacent one another
>>
>>123590209
Wrong, C++ is good for things that gotta be sonic fast
C# and others are better for anything that doesn't have to be because C++ is retarded
>>
Anyone know a good way to make 2d tiled maps in Unity? I'd prefer not to have to manually place a bunch of giant blocks next to each other if I don't have to
>>
File: broken.png (2KB, 216x96px) Image search: [Google]
broken.png
2KB, 216x96px
>>123625129
Tiled?
>>
>>123625129
Use a quad, build the texture manually. It's possible and the code is messy but I've done it. There's also an Asset on the Asset Store that does it for you.
>>
>>123622759
I've had a lot of fun with it myself.
>>
>>123625638
>There's also an Asset on the Asset Store that does it for you.
Meh, I'll try programming it, but I have literally no idea how to build a texture manually
>>
Friendly reminder that your paid Unity3D license does not include any future updates!
>>
>>123625984
Most shit is free anyway now.
>>
>>123625984
Doesn't it include all updates for that version, so license 5 would be all the 5.X updates, but not 6?
>>
>>123625007
>I was just wondering if it'd be off-putting to see two or three identical buildings adjacent one another
I think the biggest no-no is having two identical ones right next door to each other, if you can avoid it.
>>
>>123625831
It was a very long while ago but IIRC I made a whole new file loader that mapped it onto a quad. It never quite worked right and using metadata for blocks like collision and animation was a pain, it actually lead me to not use an an engine for the game.
>>
>>123622868
that looks like an extermination camp
>>
>>123626929
Can you point me to some classes I should look to to make a quad?

My goal is to take a tileset sprite and cut pieces out and paste them into one giant map
>>
>>123622868
>or do identical buildings, for example in pokemon, not bother you?
In pokemon, the buildings are actually pretty distinct from eachother in most areas. Off the top of my head, only pallet town is really copy-paste.

And the way they get away with that is by having the buildings 'off grid' a bit. Cities and towns aren't built in a day according to a single plan, and the ones that are often suck shit and are horrible (see: baltimore, DC core, etc). Real life cities and towns seem very square, but when you look at maps, it's easy to see that roads actually curve a lot and it's rare for an intersection to be a perfect 90 degree cross.

To design a town, identify a feature that a town would actually be built around, like a bay, a well, a river bend, etc. Something that offers resource collection but isn't heavy industry (so people would conceivably live near it). Then identify the main throughfare that would be used to cross that area. This will be your main road. It should curve around terrain and run perpindicular to slopes, as it's easiest for people, animals and vehicles to traverse terrain that way (consider the difference between climbing a steep hill and zig-zagging up it. Zig-zagging will take longer, but you'll have a more sure footing and not climb vertically as much, making it easier to walk.) Then once you've got the main feature and main road, cluster buildings around them. Note, though, that people need space to work around whatever feature you've selected, so leave open areas around those things. For example, instead of running houses right along a shoreline, put a boardwalk and fishing wharfs. Instead of a house right next to a well, it should be the center of a plaza since if it's in use, people will want to be able to line up around it and it'll be a likely center of activity and gossip. Or, if the well is out of service, the township/city's parks board will probably commemorate it and build a flower garden around it or something.
>>
File: shit.png (16KB, 1152x640px) Image search: [Google]
shit.png
16KB, 1152x640px
This game is going to be terrible.
>>
>>123629106
If you've spent more than a day on something like that then you have a problem.
>>
>>123629097
you're a great man
thank you for your insight i've taken it all to heart
>>
>>123629270
like -what-
>>
>>123629106
>ameriball
>bitcoin
>trollface
>guy fawkes (?)
>sanic
actually anon im quite interested in what you've got to say
>>
>>123629418
>guy fawkes
ya
>>
>>123629106
needs epic fail guy and millhouse
>>
>>123629106
cant wait
>>
>>123629106
The only way a Meme Murder Simulator would be good is if their death sounds are of actual people dying in horrific ways. Like that one guy who was mauled to death by bears, you can listen to it on youtube.
>>
File: 2015-11-28-0301-42.webm (982KB, 720x405px) Image search: [Google]
2015-11-28-0301-42.webm
982KB, 720x405px
Did some modeling and animating.

Decided to pick something from another game, due to there being less room for artistic freedom.

Still, ended up looking pretty neat imo.
>>
>>123629656
neat?

that actually looks great anon.
>>
>>123629656
dood/10
Give him a scarf now.
>>
File: 127998828684.jpg (853KB, 1704x2272px) Image search: [Google]
127998828684.jpg
853KB, 1704x2272px
>>123629316
I spent a lot of my high school days being a strong advocate for high-density development and listening to citychat podcasts and shit, and still give entirely too many shits about usability of objects/interfaces and human flow through spaces

I'm not sure why I didn't go back to school for civil engineering or city planning or industrial design or UI/UX or some other bullshit. maybe I should next year. I think I'm just scared of "real" university

>>123629529
>millhouse
millhouse is not a meme
it's "millhouse is not a meme" that's a meme

get your shit str8 faggot

>>123629656
fuck. i'm aroused.
>>
File: tumblr_mxk79f253M1sol5g3o1_400.png (7KB, 312x393px) Image search: [Google]
tumblr_mxk79f253M1sol5g3o1_400.png
7KB, 312x393px
>>123629736
Thanks bud

>>123629780
Nah man, gotta make the bag first.
Maybe after.

>>123629837
You're welcome anon.
>>
What do you guys listen to for inspiration.

I just got done listening to the developer comentary for Halo CE

Thinking if making a sci-fi doom/quake clone but with a peppering of story and dialog.
>>
>>123631171
make a marathon clone
instead of dialog do shitty homestuck style chatlogs
>>
Reminder to never, EVER make a game targeted to toasters. Reason? If someone has a cheap computer, they won't pay for your game. (pirate)

This is not even debatable, it's a fact.
>>
File: doxygon.png (59KB, 400x324px) Image search: [Google]
doxygon.png
59KB, 400x324px
do you use doxygen?
>>
>>123631171
I try to take themes of movies that I like
For example the current game I am working on I am trying to capture the feelings of Castaway On The Moon, a korean comedy, and Amelie.
>>
>>123631620
[citation required]
>>
>>123631698
that looks useful and understandable

oh wait
>>
You know what would be fun? If the op had aa small daily challenge/assignment to do so that people who want to dev but don't have a specific game idea can still practice and post progress.
>>
>>123631950
There is one of these generated for each function.

That is put on the left, then every function that it calls is in the next column to the right, then every function that they call comes out of them, all the way through, and the boxes are hyperlinks to the documentation of that respective function.

So its not really useful beyond seeing what functions are used by this function, but it is understandable at least.
>>
File: index.png (120KB, 864x608px) Image search: [Google]
index.png
120KB, 864x608px
>>
>>123632307
Nice Tibia graphics.
>>
>>123632363
Borrowed.
>>
>>123632307
But anon Tibia and Ultima already exist.
>>
File: 1444865319818.png (3MB, 827x899px) Image search: [Google]
1444865319818.png
3MB, 827x899px
>>123632439
oh are we borrowing graphics again
>>
>>123632307
Is that the one you were working on back in like June? It feels like it's been ages since I last saw you.
>>
>>123631171
speedruns and let's plays (done by competent people)

hearing someone who's actually good at vidya describe how they play and why they do the things they do when they play is fasntnig and gives me three things: ideas for mechanics that would appeal to people, overviews of common programming/design errors that lead to exploits, and hope that not all players are shitters and scrubs who will complain about literally everything being too difficult
>>
File: cnvEk2P.jpg (47KB, 441x600px) Image search: [Google]
cnvEk2P.jpg
47KB, 441x600px
It's 8am all-nighter, and I've made some progress on dev'ing, while procrastinating from my studies and work.
Now I've hit a wall, and come to you for help.

Pseudocode:

// Code executed when mouse is clicked inside rectangle
if(mouseDown && mouseMoved)
{
point a = getMousePos();

moveRectangle(a.x, a.y);
}

If moveRectangle sets the rectangle's top-left corner to {a.x, a.y}, but I want the rectangle's CENTER to go there, how do I do that?
I've done this before, I know it's not difficult. For some reason I just can't get it working..
>>
>>123632990
Yes. I hiatued. But now I wanna dedicate myself to this game.
>>123632449
This one is a little different.
>>
>>123633329
moveRectangle(a.x + (rectWidth/2), a.y + (rectHeight/2));
>>
>>123633441
err, minus instead of plus.

Goodnight.
>>
File: so_good[1].png (75KB, 659x609px) Image search: [Google]
so_good[1].png
75KB, 659x609px
>>123633441
You know, now I feel like a retard.
I knew that exact formula. I even used it in my code. I've fiddled with this shit for a few hours now.

I just realized I used the wrong variable for rectWidth..

>tfw it works now
Thank you, kind anon.
>>
>>123632307
Wow you're still at it?

>>123632990
He actually started like a year+ ago...
>>
When a company that owns an IP goes defunct (and does not sell it to anyone) does that work just become public domain?
Is there anything preventing someone from taking an old game, sprucing it up a little, and selling it as though it were their own?
>>
>>123633729
>When a company that owns an IP goes defunct (and does not sell it to anyone) does that work just become public domain?
No. They usually sell stuff like that off, and it takes a certain amount of time before an IP goes public domain. The people/company who did work on it can still say "hey, that's our shit" even if the company folds.
>>
>>123633729
Depends on the specifics, I'd imagine.

Like it'd go to shareholders/debt owners/etc first, or perhaps the IP's ownership has been shifted to a specific person when they were closing, or whatnot.
>>
>>123633729
I don't know how it works with companies, but when people die their work doesn't become public domain for a few decades.
Chances are someone still owns the IP you're trying to steal.
>>
>>123633729
Well, it's obvious that you have no idea about copyright law.
>>
>>123633729
You could make a game with Disney characters.

If Disney doesn't come in and tell you to stop, you have the right to continue.

If the copyright/IP isn't defended you aren't doing anything against the law.
>>
>>123633921
So if everyone who worked on it is dead, would the families/estates of those people sue you then?
>>
>>123634016
>US Law
And this is why everyone is so fucking pissy about their IPs
>>
>>123634016
But would the same thing apply to literally just repackaging a complete Disney game and selling that?
>>
>>123634016
As long as you're re-drawing and not using the same names you'd probably be good even if they cried (aside from being able to fucking bury you with frivolous law suits)
>>
>>123633729
Modified sprites would be hard to prove
The old companies would have to notice and care
You're never going to make a game
No one will ever spend money on it if you did
No one would ever play it to find out

Does that answer your question? The final points are key.
>>
I reused some stuff but most of it is new
I've written 2132 lines of code (if I include the old stuff) this weekend

simple java program to count all the CS file lines in my folder.
http://pastebin.com/MiBDu8dx

Back to programmin'
>>
>>123634084
This is why people that get mad because some Pokemon fan game got cease and desist from Nintendo are retarded.

"B-But they aren't making money"

Fuck off

>>123634145
Seeing as you can't copyright game mechanics, as long as you don't use Disney characters, they couldn't do shit.
>>
>>123633729
Companies have to actively defend their copyrights

It's why that one guy who had a pokemon party and sold pokemon shots got sued for $5k, but it's also why people can sell pokemon paintings and not get sued.

No one had to sell their product to the public domain. They could sue everyone who tries to use it and they would win, but they do have to sue.

If a company doesn't defend their copyright, it can be judged as public domain.
>>
>>123634257
>"B-But they aren't making money"
Fun fact
You can get sued for privately printing a picture of Pikachu in your own home and keeping it for personal use if it doesn't fall under fair use.
Would they go after you? No, but they legally could. You probably wouldn't get much consequences though.

In terms of taking an old game and making it new, you'd probably be sued if they were too similar. If you took the general idea and made it new, you'd be fine. Just love at Avatar/Pocahontas
>>
>>123634425
How easy is it to find out whether a certain copyright exists/who owns it?
>>
>>123634701
http://cocatalog.loc.gov/
>>
>>123634701
What IP are you trying to recreate?
>>
>>123634935
hey arnold
>>
>>123634701
Recently posted on r/gamedev
If you are solo, be reasonable but don't try making sure no one has copyright/patent on things without a lawyer/proper resources because it'll put you at a worse disadvantage in court if you ever get called on it.

It's better to 'fuck up and not checked' than it is to 'fuck up and checked'

By trying to research and be in the clear, this in legalmumbojumbo somehow makes you more liable. If you're just some soloidiot, then they'll probably throw the case out and let you do the bare minimum to make amends
>>
File: 1448150788556.png (511KB, 920x720px) Image search: [Google]
1448150788556.png
511KB, 920x720px
>>123635143
>Recently posted on r/gamedev
>>
>>123635216
was here b4 there
>>
>tfw this is the last thread of /agdg/ ever

Gentlemen, it has been a privilege nodevving with you tonight.
>>
>>123629656
thx vine
>>
File: blooper.jpg (10KB, 210x240px) Image search: [Google]
blooper.jpg
10KB, 210x240px
blah blah blah intellectual property is a lie made up by the jews to scare little developers into not having any fun. Who gives a shit? What you sued me because I like you too much? I'm fucking honored, jewbag.
>>
>>123633652
>>123633547
>>123633441
>>123633329
What about if I want the rectangle to be moved so that the distance between the top-left corner of the rectangle, and the mouse coordinates stay the same?
Pls help ;_;
>>
>>123635354
If you're posting anonymously you can do whatever you want
>>
>>123635057
Yo man, Nickelodeon didn't go defunct and they will defend their old IPs.
>>
>>123634057
They could.

>>123634016
>If Disney doesn't come in and tell you to stop, you have the right to continue.
That's absolutely not how it works. They can issue a C&D at any time, and there's no statute of limitations on it as long as you still own the brand in question, since it's not a criminal offense. It's a civil one. Copyright/IP is defended as heavily as the owner chooses and is as forceful as the legal/wealth disparity between the plaintiff and defendant; which can range pretty wildly.

A good example is an old Chrono Trigger HD remake some group was doing, they got a C&D from Square like 10 years after CT actually came out, and it was only issued as the project neared completion.

Another example is a particular brand of adult diaper for fetishists got some angry "we're about to sue you" letters by an actual baby diaper manufacturer because the names were too similar.
>>
>>123635354
>J word
You're being monitored, btw
>>
File: boo.png (143KB, 800x800px) Image search: [Google]
boo.png
143KB, 800x800px
>>123635432
anonymity is also a lie, I can put my name, Kevin MacDonald, into the name field, and you could find me on facebook, and it still wouldn't make a difference because internet avatars are personas and aren't representative of the person behind the screen.
>>
>>123635354
if you are nobody then no one will sue you, but if you used SFM models on reddit/youtube and got 200k views you will surely get sued
>>
>>123635514
>That's absolutely not how it works.

Then you go on saying the exact same thing that you are disagreeing with.

What?
>>
>>123634935
I don't have one in mind, this is purely all hypothetical.
>>
I just sunk $2k into a new laptop for deving. The thing gets here and chugs like a mother fucker.
Guess I'll be investing in an external GPU or something. fuck.
>>
>>123636139
>buying dell or lenovo

big mistake
>>
>>123635369
Nebermind, got it.
>>
>>123635837
Well, you can tell "your friend" that "hypothetically", if an IP is popular enough that using it is your marketing strategy, someone's going to sue you and that if it's not that popular, you're better off copying the IP instead of stealing it.
>>
>>123636207
>lenovo
I got one, how big did I mess up?
>>
>>123635656
>Then you go on saying the exact same thing that you are disagreeing with.
How is it at all similar?
"You can do it if no one stops you, but they will probably stop you" isn't the same as "You have the right to do it if no one stops you". It's still not allowed even if an IP holder chooses not to C&D you up or doesn't notice or whatever.

I can go light up someone's Civic with a machine gun, it doesn't make it legal if the owner is too scared, lazy, or filled with hatred for his own car too much to stop me while I'm doing it. If I get away with it entirely, it doesn't change that I've violated the law at all.

>>123636139
having a toaster is just all the more reason to optimize

though lol that you spent 2k on a laptop and it's still a toaster
>>
>>123636246
I was thinking more of a really old game that is mechanically sound, but so old that it's not popular just because no one knows about it. Like, a 15 year-old game, at least.
>>
>>123636298
>I can go light up someone's Civic with a machine gun, it doesn't make it legal if the owner is too scared, lazy, or filled with hatred for his own car too much to stop me while I'm doing it. If I get away with it entirely, it doesn't change that I've violated the law at all.

You haven't violated the law at all in this case.
>>
>>123636292
>how big did I mess up?
oh boy
ill slide this one because everyone fall for lenovo or acer for the first time, until they put 200$ more into HP or ASUS
>>
>>123636292
https://support.lenovo.com/us/en/product_security/superfish
>>
>>123636370
Game mechanics aren't IP, they're patents. That's completely different.
>>
>>123636370
Game ~ideas~ are hard to patent and plenty have entered the public domain. Also, in game dev, it typically is technologies that are patented and characters copyrighted rather than scenarios or aesthetics or whatever. Like, roleplaying sci-fi gameplay and 80s synth instruments aren't patented because they're too ubiquitous, but the Mass Effect dialogue wheel is.

Still, you're better off copying the general gameplay/style than remaking it precisely line for line, if only because there's probably a reason the thing you want to rip off wasn't popular/memorable. People might also catch you and think less of your game for it, since it's just a totally unimaginative remake of an already shitty game.
>>
I'm going to make Dark Souls.
>>
>>123636831
shit game idea tbqh
>>
there are so many aspects of my game to work on, i end up not working on any of them
>>
>>123636575
Wow, kill me now
thanks for the link

>>123636467
/g/ tricked me for the last fucking time
>>
>>123636831
make a more technical DS not a hack and slash
>>
>>123637121
So you want me to make Bloodborne?
>>
wheres the new thread
somebody fuckin help me hoooly shit
>>
>>123637037
don't get me wrong, acer and lenovo are good but anything that isn't high end is dying in 3 years max
>>
>>123637354
Isn't lenovo one of those brands that like 50% of the price tag you're paying for the brand itself?
>>
>>123637301
i made the new thread twice now and it didnt work, someone else embarrass themselves this time pls

>>123637527
nah lenovo is supposed to be budget tier, like dell

they're just really shit
>>
>>123637527
nah its real shit
1 year operations on 200$ lenovo is a miracle
>>
>>123637527
The idea that someone would think Lenovo = Name associated with quality and good brand, gave me a sensible chuckle.
>>
>>123637583
okay, i'll make it
>>
>>123637583
>>123637661
>>123637728
I just know that they make Thinkpads which once used to be from IBM and were the quality laptops back then. Not really up to date on that shit.
>>
File: Indicator.webm (234KB, 548x388px) Image search: [Google]
Indicator.webm
234KB, 548x388px
Here's some visible progress. Small, but oh well, getting there
I added an indicator telling the player they need to do something to see more text.

This currently doesn't do anything at the end of a message which I need to later change to have callbacks and such to other functions so I can string events together to create interesting things. Imagine in pokemon how you talk to someone and they give you an item. A callback could be something like "Give item to player" at the end of the text.
>>
>>123637928
What I know of Lenovo is that they're the go-to budget brand, but if you go to them expecting anything other than a 700 dollar laptop at literally any price tier, you're in for a surprise

the trick though is that they have a price tier below 700 bucks but you still get 700 bucks worth of laptop
>>
>>123638059
So... This is the power of unity...
>>
>>123638062
>>123638062
>>123638062
New designated shitposting zone
>>
>>123638172
No
I had to manually program a generator to create the terrain in 2D since Unity doesn't support terrain in 2D and you can't rotate the 3D terrain for the 2D perspective without changing how everything works.

Honestly I'm basically just using it for C# and some base functionality. Once I get my shit working and can design content for the game, I'll be able to spit out a game.
>>
>>123614486
This is basically funk with 8bitish sounds. Not really game music (if I even knew what that meant...). Fantastic though. Love the groove.
>>
>>123636642
>>123636773
I'm not talking about copying mechanics/characters, I'm talking about getting a very, very old game, whose parent company is long dead and gone, then putting it up on Steam so that, hypothetically, people could buy this game that is not mine in any way, shape, or form, and I would receive money for that.
A person's ability to sue for that would be based on the copyrights associated with the game, wouldn't it?
>>
>>123602198
yeah, downvote it KEK
>>
>>123639675
This amateur game DEVELOPMENT general.
What you're thinking of doing is outside of this thread's scope.
>>
>>123639675
Just clone it. Without having to make any design decisions, development should be extremely fast.
Thread posts: 828
Thread images: 135


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.