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/emugen/ - Emulation General

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http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
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>>122912253
>>
>>122912253
https://www.youtube.com/watch?v=I-5DyboFmNs

That was an awesome boss fight.
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Is PS3 emulation doing well?

I just want to play SRW series
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>>122915869
Doubt its in any stage to be decent at this stage.
>>
>>122915869

https://www.youtube.com/watch?v=FYUUMnTRzQY

We have just reached the point where we can start to load 3D games. Don't expect anything great for years.
>>
>>122915869
>I just want to play SRW series
Buy the fucking hardware then
>>
Question 1:
I have the full Fightcade ROM pack, and I want to play some of the games on RA, but nothing fucking works. I tried playing them with FBA core, FBA SVN core, CPS2 FBA core (I used it with CPS2 games, of course), MAME core. MAME crashes and complains about missing files (and the same thing happens if I try to load the ROMs that I used with standalone MAME just fine), FBA cores just crash without leaving any error message in console.

Question 2:
I tried to use netplay in RA with some Genesis games, but most games kept desynching for some reason. Is there a way to fix that?
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>>122916467
Last I checked it could barely play a 2d game. This is more progress than I thought, nice.
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>>122917607

Mind you, it's a port of a PS2 game. So it may not use all the PS3's quirks and power. But it is still a proper 3D PS3 game, as it is a true port. I'm really curious how other games handle. Demon Souls is a high priority.
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What would eroico look like in a crt shader?
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>>122918260
https://www.youtube.com/watch?v=0ez10JNTzes
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Any updates on CRT shaders?

Has anyone made one with just one pixel triads?
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>>122918730
>erotic game
>sex is in death animations
Fucking japs, why are you so scared of sex?
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>>122919020
Japan is probably one of the nations least scared of sex.
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>>122923365
They are not scared of showing it. But just look at actual depictions - JAV actresses always act like they're being tortured, almost every male protagonist in anime freaks out if a beautiful girl offers him her vagoo, and don't even get me started on stuff like MGQ where the sex is treated like death sentence.
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>>122919020
Why are you so scared of "losing"?
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Is the PSP still the best thing for emulation on the go?
The Vita has a few exploits here and there, but inconvenient.
The 3DS is on the same boat.
What's left is the android phone. It can do PSP, PS1, and GBA comfortably with a PS3 controller, but the cable is needlessly long. For this case, what are you using?
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>>122925182
Your loss m8
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>>122926403
>Is the PSP still the best thing for emulation on the go?
No it's trash as always
>The Vita has a few exploits here and there, but inconvenient.
True
>The 3DS is on the same boat.
Not really, RA 3DS is shaping up nicely
>What's left is the android phone. It can do PSP, PS1, and GBA comfortably with a PS3 controller, but the cable is needlessly long. For this case, what are you using?
Use Bluetooth then fucker
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>>122926403
3DS is already the best. Android sucks dicks.
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>>122926631
>Use Bluetooth
I can't nigga.
Someone finally made a UBS B M to USB C M that isn't 6 american meters.
http://www.amazon.com/PLAY-STORE%C2%AE6-Inch-Micro-Adapter-Cable/dp/B00MWQBN24/ref=sr_1_2?ie=UTF8&qid=1448078554&sr=8-2&keywords=male+mini+usb+to+male+mini+micro

>>122927253
>3DS is already the best
>can't play PS1 games
Alright nigga. Still, I like the idea of playing any handheld NIntendo game on one device though.
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>>122928127
>3DS is already the best
>can't play PS1 games
:^)
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>>122926403
The Vita will obviously be the best when homebrew picks up. The RA port is already decent.
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>>122928302
I've got a Vita coming to me in the mail. How decent is the RA port? I thought it was all PSP side stil
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>>122928302
>>122928716
You can't hack the Vita side anymore, there was an exploit in a service which has been shut down.
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>>122928989
n-nice
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>>122928989
You can, it just needs to have rejuvenate installed on the Vita before they removed the app from the store.
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>>122928127
It's hands down the best handheld for anything that it can play, but I guess if you really want PS1 then it's not an option.
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>>122928127
The N3DS can almost play a lot of PS1 games full speed. With a few optimizations, such as hardware rendering, it may very well be capable of full speed.
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>>122928989
>>122929314
Even if you manage to hack it, it's still barely better than the PSP since it can only clock up to 400MHz. Once they find a way to unlock its full power, THEN you will have the God handheld.
>>
>Vita has a 2.0GHz ARM processor
Is a Mupen64plus-libretro port viable?
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>>122930175
Not until they actually manage to tap into that clock speed.

Also, it would need to handle OpenGL, which I don't know if it does.
>>
I have an Ouya, i'm to lazy to drive it to a decent game shop to pawn it.
I hear they make decent mod boxes? Can anyone confirm? I'm looking to play some old neo geo and arcade games... maybe some snes or sega genesis shits..

How difficult is it to put some emulators on that mother fucker?
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>>122931079
You'd be better off with an Android phone that has mini HDMI out.
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Which versions of Resident Evil 1-3 are the best?
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>>122931427
HD port then Gamecube
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>>122931427

RE1: PC, but PC port is unplayable on modern OS and was a chore to work to begin with. Just play PS1 Director's cut. NOT dual shock, as that changes the audio.

RE2: PC or Dreamcast. They fix the PS1 3D issues.

RE3: Gamecube. PC version does NOT fix the PS1 3D issues. NGC version does for whatever reason.

In terms of quality, I say play in this order:

>RE1
>RE2
>RE Remake
>RE4
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>>122931079
What the hell is a mod box?
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>>122931079

Ouya is dead, and the store is being axed.

Its also underpowered, and the pads are cheap. Not sure why you want it desu.
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>>122934130
Wow, how did that happen?
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>>122931427
>Which versions of Resident Evil 1-3 are the best?
RE1 - Just play REMAKE on PC with the new non-tank control scheme.
RE2 - N64 because it has a new non-tank control scheme.
RE3 - GameCube.
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>>122936606
>RE1 - Just play REMAKE on PC with the new non-tank control scheme.

No buzz off. Play the original first, then the remake. They're both great games. Playing the original makes you appreciate the remake more.
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>>122936770
>eating the shit makes you appreciate normal food more
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>>122937679
i think the japanese actually think that ramen is good.
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>>122936770
>No buzz off. Play the original first, then the remake.
I disagree. It will reduce your enjoyment of REMAKE because you already know every story detail in advance.
>They're both great games.
That they are. Except RE1 has terrible controls and so does the original REMAKE for GC.
>Playing the original makes you appreciate the remake more.
Perhaps.
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>>122920128
Depends on the game, some games are fixed by it. But some games never had broken shadows in the first place. Different games handle shadows in different ways.
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>>122915869
If you don't mind waiting until 2030 or something which I assume you do since it's 15 fucking years away.
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>>122936606
>muh tank control
Don't force your lack of adaptation skill on everyone.
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>>122940434
It isn't really that people can't adapt to it. It's that it really annoys them, and if the GAMEPLAY of a GAME annoys them they are probably not going to want to play it.
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>>122940572
Most of the people I see whining about tank controls never complained a single time about RE4 which speaks volume about them being bitches that can't adapt rather than people who cannot use tank control.
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>>122940792
My point is that they could play and finish RE1 but they wouldn't enjoy it because they are annoyed by the controls. They are not annoyed by RE4's due to backcamera and reticule aiming.
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>>122941636
Then they aren't annoyed by the control, they're annoyed by the game in itself.
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>>122941769
The game entirely includes a lot more than just the controls though. I doubt they are annoyed by the atmosphere, the character designs, the campy story, etc. It's dat gameplay.
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>>>/v/317315318

Do you love /v/, emugen?
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>>122942742
Yeah sorry meant gameplay not game, still doesn't excuse the whole "It's not tank control if I like how the game plays" or "if I remove tank control from RE it suddenly has good controls" because neither of those are true.
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>>122938846
>story
>he plays games for the story
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>>122943428
Well I think the issue is people are using the term tank control to describe the mismatch between the direction they push on the controller and the direction the character moves--rather than just that the character moves slowly.
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>>122944032
Neither of which are tank control, tank control is when you can only move frontward and backward and you rotate gradually to change direction.

Movement relative to the character perspective instead of the player perspective is just a byproduct of having fixed camera angle and wanting to limit the player mobility, if you actually do movement relative to the player perspective in an RE style game while maintaining the movement limitations you get Fear Effect 2 with the 3D control option on.
SPOILER: it's just as hard to adapt to as regular control are
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>>122944939
>SPOILER: it's just as hard to adapt to as regular control are
Not for me. That's how I played Silent Hill 2-3 and it worked well.
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>>122944996
SH doesn't have as much clear cut transition so you don't have the whole part where you switch back and forth between movement relative to your view and movement relative to your character on every screen transition so you have to release movement everytime to actually go where you intend to go.
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is nullDC still the best DC emulator for windows? I've heard of reicast but it seems to only be on linux, which I can't into.
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>>122945742
Inside most building hallways it does have clear cut camera transitions and I'm fine with the way it handled that. More logical to my brain than movement relative to the character but the camera not being relative to the character.
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>>122946382
>more logical to my brain than movement relative to the character but the camera not being relative to the character.
Having the way movement behave change on every screen transition isn't more logical than it staying the same throughout the game.
>>
Tank controls suck no exceptions and it has nothing to do with growing up with them or not.
There is nothing hard about them it's just not fun to watch your character slowly rotate to where you want to go.
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>>122946553
>There is nothing hard about them it's just not fun to watch your character slowly rotate to where you want to go.
>what are quickturns
>what is being mindful of your movement so you don't have to end up rotating in place like a dumbass
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>>122946502
No, the problem is having the camera angles change on every screen transition. Instead they should either stay the same (top down RPG) or follow the player (most games now)
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>>122946828
Oh god just shut up. I don't want to get used to shittiness, nothing will ever make me like tank controls and gamepad aiming. Because they suck, suck, suck.
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>>122946891
>The way to fix problems with screen transition is to not have screen transition at all

>>122946964
>Because they suck, suck, suck.
You need to be 18 to post here
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>>122947104
Why do you keep defending tank controls? Why are you still doing it, despite running out of arguments long ago and having to resort to ad hominems? Yeah, we got it, it is possible to get used to shit controls, but it doesn't mean that normal person would want to.
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>>122947104
>>The way to fix problems with screen transition is to not have screen transition at all
No, you can still have screen transitions: as old top down RPGs like Chrono Trigger and the like did. Just keep them from the same view.
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>>122947240
Tank control are where they belong, in the past, you're the one who wants to go back and break the games that used it by changing them to something that can't possibly fit them because you can't adapt.
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>>122930175
>>Vita has a 2.0GHz ARM processor

That actually runs at 222 to 333Mhz.

Sony conned the industry again with tech specs bollocks.
>>
jesus fuck.
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>>122949438
By playing old games we're stealing from modern AAA studios whose games we should be playing and eating. We are not supporting the present economy, only a past economy that has disappeared.
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How do I change the settings for N64oid? I don't see an option or a menu button anywhere on my HUD and I want to change a number of settings
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>>122949980

Stop using outdated trash.
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>>122950648
maybe it has frameskip and RA doesn't
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>>122912718
Ishiiruka's new global illumination bloom with light scattering.

https://www.youtube.com/watch?v=j0L3sODDOEs#t=54
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https://www.stormfront.org/forum/search.php?searchid=17987402
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>>122956439
Nice forced meme.
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So it seems whenever I try to use a special ability with some monsters in Disgaea this keeps happening and the game freezes. Any ideas why this keeps happening? I've got no clue.
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>>122952202

You implement frameskip on the core level, not the frontend level.

Go on, go and implement it if you care so much. Doesn't change the fact he is just a pathetic poorfag with shit hardware that starts whining about an outdated trash emufork that is long since dead. Serves him right.
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>>122957941
Oh yeah, also forgot to add that I've played the same thing with no problems before my SSD died and I had to reinstall windows 7 on a new SSD.
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>>122958179
>Go on, go and implement it if you care so much.
Why are people who like RA always begging for people to help them by writing shit for it? Do stand alone devs do this, where if people request a feature they get berated for not coding it themselves?
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>>122958209
Are you using the same version of PCSX2? And the same iso?
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>>122960480
Yeah.
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>>122960689
Maybe either a setting in the emu that you didn't know was changed was back to its default value which was a problem for Disgaea or a video driver problem
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>>122960953
Alright. I'll have a look, thanks.
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>>122957941

Looks like your game is segfaulting senpai
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>>122957941
>motioninjoy
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>>122936606
>RE2 - N64 because it has a new non-tank control scheme.

At the cost of shit audio, horrible FMVs and the removal of Extreme Battle Mode
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>>122960397
>Why are people who like RA always begging for people to help them by writing shit for it?
Because they are desperate for help :) .
>Do stand alone devs do this, where if people request a feature they get berated for not coding it themselves?
Not that I know of.
>>
>>122965684
I see open-source devs, emudevs included, say that kind of thing all the time. Libretro devs are hardly the exception.
>>
https://github.com/mupen64plus/mupen64plus-video-glide64mk2/pull/65

Doesn't appear to build right now or something, but apparently a mupen dev finally figured out a fix to the depth issues in RE2 with Glide64mk2.

SP, you know what to do. :^)
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>>122968005
How can i switch discs with Mednafen? I tried creating a .m3u file but it won't launch.
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>>122968097
Nevermind,i only renamed the file instead of actually saving it with the .m3u extension
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How long til breast physics mods in emulation?
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So, emulation is effectively dead?
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>>122974076

It's feature complete
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>>122960397
>Do stand alone devs do this, where if people request a feature they get berated for not coding it themselves?

They do when people are being persistent and annoying.
>>
>>122973130
Perhaps in Ishiiruka.
>>
Why is there so much tribalism in the emu scene?
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>>122965684

People should be helping more with keeping cores maintained and up to date. Most of that work is simple enough that inexperienced coders can handle it since it mostly consists of merging commits from upstream.

Yet few people try to do anything so it generally falls on one person to do it all whenever he can find time to do it.
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>>122979793
People are persistent and annoying when what seem like basic features aren't there. Kind of like save states with mednafen.
>>
>>122981924
>People should be helping more with keeping cores maintained and up to date.

The problem with that is that the libretro cores are upstream-unfriendly forks with a little amount of NIH.

I don't feel like maintaining two different corebases at the same time.
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>>122982551

You can make an upstream-friendly fork if that's such a big deal. Or just merge it into upstream.
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>>122982801
>You can make an upstream-friendly fork
That's what SP should've done when he made the forks
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>>122983079

He did that on some of them but it became a maintenance burden when upstream would make radical changes to their code frequently and nobody was helping with it so he does hard forks now.
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>>122981924
>People should be helping more with keeping cores maintained and up to date.
I agree that people should be helping more, but it's their own fault for disrespecting other devs, hence why they have less support than they could have.

>Most of that work is simple enough that inexperienced coders can handle it since it mostly consists of merging commits from upstream.
I agree 100%. It really annoys me when end users act like they are mentally challenged, claiming they can't even do basic tasks.

>Yet few people try to do anything so it generally falls on one person to do it all whenever he can find time to do it.
I do think they are managing too many cores. However, lack of time isn't a good excuse because you should be able to prioritize. I will not blame them 100% for not being to able fix the bugs in their Angrylion fork, since it will require a lot of time. However, there is absolutely no excuse for not updating their lle RSP fork. All they have to do is merge a few important changes, which would take minutes. I say this, after hearing someone imply that libretro m64p was 100% superior, even though it clearly is not 100% superior.
>>
daniel de narco is a fucking FAGGOT
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>>122963876

Also the backgrounds are heavily compressed.

>>122984848

>daniel de narco
>de narco

This some reference I'm not getting?
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>>122984816
>but it's their own fault for disrespecting other devs, hence why they have less support than they could have.

OK, this crap right here is just childish. Especially when a lot of these allegations are based on hearsay and petty forum/IRC arguments. Nothing will ever get accomplished if people keep doing that bullshit.
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>>122984816
>However, there is absolutely no excuse for not updating their lle RSP fork. All they have to do is merge a few important changes, which would take minutes.

I don't think it's quite that simple because the structure of cxd4-rsp changed at some point and it has less files than it used to, and you can't just drop in the updates.
>>
Some roms I have have the particular a particular file extension [.(s)md for megadrive, .smc for snes, etc] while others have a generic .bin.

Are they all actually .bin files renamed to some particular extension for clarity, or are they in different formats?
>>
A long time ago I looked into modding my ps3 but backed off because I didn't want to fuck it up. These days the old girl basically just collects dust anyway and I found an E3 flasher for pretty cheap, so I might give it a go.

How much soldering experience is needed and what games/emulators/fun stuff can I expect to be able to do with a cfw ps3?
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>>122986345
Download No-Intro ROMs.
https://ia800500.us.archive.org/zipview.php?zip=/33/items/No-Intro-Collection_2015-03-03/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System.zip
https://ia800500.us.archive.org/zipview.php?zip=/33/items/No-Intro-Collection_2015-03-03/Sega%20-%20Mega%20Drive%20-%20Genesis.zip

>>122986447
No soldering needed for the E3 flasher. Also soldering is easy as shit, and shouldn't be a hurdle for anything.
>>
I have been using "Better DS3" with my controller for years now ever since it was first released. And I really like it.
But fuck MotionJoy.

But here is the thing. I'd like to continue using Better DS3 over SCP, but I also want to install bluetooth drivers for Better DS3.
Is this possible without running MotionJoy?
>>
>>122985343
>OK, this crap right here is just childish. Especially when a lot of these allegations are based on hearsay and petty forum/IRC arguments. Nothing will ever get accomplished if people keep doing that bullshit.
Sorry, but you can't expect people to help you if you mistreat others.
>>
>>122987232
Better DS3 is MotioninJoy, just with a different frontend, only way to not use it is to use SCP.
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>>122986720
Thanks
>>
>>122986720
>>122986720
Sweet, is there much else that can go wrong using the e3 flasher and installing cfw? My only experience with hardware is putting together my pc and the only thing I've ever put cfw on is a wii and a psp.

Also, you underestime my penchant for sudden bouts of retardation. I've only had to solder something once in my life, back in high school.

That poor, poor circuit board didn't deserve such a fate.
>>
>>122987623
>Better DS3 is MotioninJoy, just with a different frontend
Better DS3 uses the same drivers. But Better DS3 is hardly MotionJoy.
"MotionJoy" kind of implies the whole package. And by using Better DS3 you can use the drivers while disregarding all the bullshit.
>>
>>122985330
SP sniffs yayo every day
That's the secret to his power to commit to RA's repo everyday
>>
>>122988337
If you follow a tutorial, read it carefully and take your time you'll be fine. I used this, and didn't have any issues:
http://www.ps3hax.net/showthread.php?t=33989
The only really important part is to validate and make sure your BIOS dump is good, once you have a BIOS backup it doesn't really matter what you do as you can always unbrick the console.
>>
>>122988353
>the drivers while disregarding all the bullshit.
The drivers are part of the bullshit.
>>
>>122988353
>And by using Better DS3 you can use the drivers while disregarding all the bullshit.
Still BSODs and brick USB ports and god knows what is actually in the driver so meh just use fucking SCP and stop making excuses.
>>
>>122985567
>I don't think it's quite that simple because the structure of cxd4-rsp changed at some point and it has less files than it used to, and you can't just drop in the updates.
Sure you can't just automatically merge commits, but it's not hard to copy paste or tweak small pieces of code. It's not like cxd4 has even done a lot of important work to his RSP in the past year. There are only a few changes that are important enough to even implement, such as https://github.com/cxd4/rsp/commit/95cf462dfb72135e4e8ba57581459f5b7b3424b9 and https://github.com/cxd4/rsp/commit/74b3ee72ce04b9f95612ef924b210a7a74f76768
>>
>>122987312
Explain how anyone has been mistreated in substantial way. I've not seen any evidence that someone has gotten hurt by anything that libretro has done.
>>
>>122988403
Proof? I'm pretty sure he's a straight edge because he doesn't even drink alcohol.
>>
>>122989428
>Explain how anyone has been mistreated in substantial way. I've not seen any evidence that someone has gotten hurt by anything that libretro has done.
You probably don't think stuff like trash talking is "substantial", but trash talking is enough to piss people off. If you piss others off, they are less inclined to help you.
>>
>>122983314
Why is SP just such a man standing alone in emulation?
>>
>>122991746

Not really, it's just childish to hold grudges based on forum or IRC arguments, this goes both for SP and for other emudevs. Unless some kind of actual harm is done (like code sabotage or harassment), then it's not really substantial at all.

Some of these people crying about being mistreated probably were not inclined to cooperate in the first place, they were just hunting a reason not to when users asked about libretro support. People who actually want to support libretro are already doing so, with or without SP's assistance. For example, Endrift maintains the libretro port of mGBA but doesn't interact with SP much at all, so supporting libretro doesn't require you to interact with SP if you really don't like him.
>>
>>122938314
Have you even had good ramen?
>>
>>122992358
Well he's kind of iconoclastic in certain respects, much like byuu.
>>
>>122993487
I do not think it is childish to hold grudges based on arguments. When you're too forgiving, you'll likely continue dealing with more BS, later down the road. I don't think it's even healthy to work with people you have a problem with.

Serious question though. Why should those who do no like the libretro team, help out libretro?
>>
>>122982432

Honestly, it seems you are stuck in the past.

Mednafen PSX libretro supports savestates a long time now.
>>
>>122995065

Trust me, it is in your best interests to cooperate with libretro if you want to have any control over how your codebase gets used and steered along.

The amount of libretro frontends keep increasing at a rapid rate, you will want to be the 'upstream' of any such coding project that serves as the 'base' for that or you are simply going to be locked out of your own codebase.

So all you are doing really as a 'dev' by being this antagonistic is effectively losing control over your own code. Congratulations for letting your shortsightedness cause the exact thing you fear then, and continue the way you are doing right now.
>>
>>122983079

SP doesn't owe you anything.

If SP has to do all the work ,he gets to decide if it is a hard fork or an upstream-friendly port.

If people at upstream were more welcoming and less dismissive he might not have chosen this direction. Most of the time though, it is not really worth it dealing with a bunch of inflated egos that just get in the way of getting stuff done though.
>>
>>122996382

hrydgard has been completely open towards upstreaming libretro as soon as the codebases can be merged without causing any regressions to the standalone builds

and then SP practically told him to fuck himself and started that failure known as PSP1
>>
>>122995490
I was referring to the past situation with mednafen

>>122996382
But SP is one of those egos by his own admission. Furthermore, people generally make emus and front ends to have them used by the widest possible audience, which is why they add all kinds of convenient features without saying "I don't owe you anything" or without people having to ask even.
>>
>>122996918
>people generally make emus and front ends to have them used by the widest possible audience

SP's just like that. He just wants Retroarch to run on countless platforms even if it omits those used to a wimp interface for PC users.
>>
>>122983079
I think hard forks are often times better. Too many people copy poorly written code. When explaining these flaws to the original author, sometimes it can be a real hassle convincing them that their code is has a problem. Rather than dealing with that, I'd rather just fix the issue on my fork and move on.
>>
>>122996382
>Most of the time though, it is not really worth it dealing with a bunch of inflated egos that just get in the way of getting stuff done though.
I find this statement to be quite ironic.
>>
More dev drama.

Why don't we just kill emugen already?
>>
>>122995065
It's not about forgiving, it's about the fact arguments are worthless banter that shouldn't be taken seriously by mentally sane adults.

However, the problem is that many in the emu scene are not mentally sane...
>>
>>122996897

no idea what youre talking about, hrydgard never said anything about libretro.

psp1 is a dependency less fork that will get worked on again once RA 1.3 gets released, like a bunch of other stuff. Modularity is important for libretro cores and precious few emulators fit the bill. Emulator projects with tons of platform specific code in them flies in the face of that, hence often the resort to hard fork. when/if emulator projects start being more open to the kind of design considerations libretro wants to instill, cooperation is possible. But stubbornless on upstream side will be met by equal stubbornness on Libretro side. It is a two way street, and compromises and concessions have to be made like in any other field.
>>
>>123000324
Why don't you go ahead and discuss some fucking epsxe plugins then, jesus christ
>>
>>123000935
>>123000935
>no idea what youre talking about, hrydgard never said anything about libretro.

Try using IRC every once in a while, that's where the developers talk.

>psp1 is a dependency less fork that will get worked on again "soon"

Yeah, you guys keep saying the same thing about Desmume, Mupen and Mednafen

>once RA 1.3 gets released

1.3 has been out for 2 weeks already m8

https://github.com/libretro/RetroArch/commit/c3ef432abe89301a2729555ad14bc7ace5be3cd5

>Emulator projects with tons of platform specific code in them flies in the face of that, hence often the resort to hard fork

Don't compile them in and everything's fine.
Hacking everything out causes more issues than it's worth and kills off any sort of upstream compatibility

>But stubbornless on upstream side will be met by equal stubbornness on Libretro side

MOM!!!! THEYRE FIGHTING AGAIN; MOM!
>>
>>123000762
>It's not about forgiving, it's about the fact arguments are worthless banter that shouldn't be taken seriously by mentally sane adults.
That's easy for you to say. Just in the emulation scene alone, there have been times where I didn't take some angry person seriously and their behavior eventually got worse and worse. Besides, not all arguments are worthless banter.

>However, the problem is that many in the emu scene are not mentally sane...
I beg to differ. There do seem to be quite a few people in the emu scene who are mentally challenged. But "not mentally sane" is a bit of a stretch.
>>
https://www.reddit.com/r/emulation/comments/3tim8s/gliden64_blog_post_improved_2d_and_other_fixes/cx6yh8a?context=3

This guy
>>
https://www.youtube.com/watch?v=jDlnEDoaLos

Someone make more videos like this pls
>>
>>123005580
>Someone make more videos like this pls

You can't do it yourself I assume?
>>
>>123002535
Maybe I've been on 4chan too long and see angry banter and shitposting daily so it doesn't affect me at all.
>>
>>123005580
There's a whole playlist, mang.
>>
>>123001963
>>Try using IRC every once in a while, that's where the developers talk.

Unless you're in every relevant IRC channel 24/7 or those channels are fully logged, you're probably going to miss something someone said. That's why you should take any "he said, she said" stuff from IRC with a grain of salt unless someone posts a full log of said discussion.
>>
>>123001963
>https://github.com/libretro/RetroArch/commit/c3ef432abe89301a2729555ad14bc7ace5be3cd5

That's just a version bump in the code, the actual 1.3 release has not been made yet.
>>
>>122994108
yeah. but i was pretty hungry.
>>
https://www.youtube.com/watch?v=DT8PiAdarK8

Dolphin running Wii emulators. Seem to work better than the console itself.
>>
>>123013701
spank my ass and call me sandy
>>
>>123013701
Has anyone tried running QuadForce on it?
>>
>>123015632
QuadForce is just a mios replacement, it's not an emulator.
>>
>>123016742
But does it work on Dolphin?
>>
>>123017734
No, because Dolphin HLEs the IOS software that's usually running on the Starlet. It doesn't actually emulate the Starlet itself, so any software using alternative Starlet software will break hilariously. Good thing no games rely on this...
>>
>>123020349
>Good thing no games rely on this...
Wouldn't that have been a bad idea anyway, I mean there a very high chance hat that could have introduced even more exploit on the Wii wouldn't it?
>>
https://www.reddit.com/r/emulation/comments/3sm4vu/rpcs3_silent_hill_3_hd_ingame/cwyl6sl

>-47 points
>>
When I try to play PAL Crash Team Racing on any emulator (via BIN/CUE) or my PSP (via EBOOT) the game crashes when trying to load into a race.

Have any of you guys had the same problem, and if so how is it fixed?
>>
>>123021102
It would have that chance, yes. On the other hand, it would force the Dolphin team to actually emulate the Starlet. I've been trying to nag them about this, as I do not believe my own skills to be enough to do it. Of course, HLE should still be allowed to exist in the codebase, as it could give a considerable speed benefit.
>>
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>>123027309
>PAL
>>
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I'm here to talk about emulators and post screenshots, and all I see is Emu Dev Drama. Wat the fuck...
>>
Why don't we make the emulator devs code faster so we don't have to whine about drama?
>>
>>123027309
Get a Redump copy that has the .sbi file. It's on nitroroms.com
>>
>>123033462
What we need is a sweatshop of emu devs in China or something.
>>
<delroth> I'll summarize in three words: untrustworthy attention whore

Does this sound like MoochMcGee?
>>
>>123036975
how is your ps2 emulator doing?
>>
>>123037317
Dude, the only reason I hyped it up so much was just so that MAYBE I might get some help, okay? That's really the only reason, I already knew I wouldn't be able to complete it myself.
>>
>>123037474
>I wanted all the credit for work I was hoping other people would do for me

Those people are called pathetic attention whoring weasels.

You should start a project with the intent to complete it on your own and welcome any help you may receive. If you aren't willing to learn what you need to to accomplish that task, you shouldn't waste everyone's time.
>>
>>123037732
PS2 emulation is not a one-man job and never has been, you idiot! I never said I'd take the credit for it, either. I just needed help.
>>
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>>123037474
Congrats, you're just as bad as these guys.

And you're not even allowed to post here, underageb&.
>>
>>123038031
But I never asked for money, or scammed people, you idiot! How am I nearly as bad as them?

Good god, it's like everyone on emugen just thinks that writing an emulator is easy.
>>
>>123036975
Literally who?
>>
>>123037317
That reminds me:
http://ngemu.com/threads/new-ps2-emulator-attempt.169425/
>write a working PS2 emulator
>never release it
Which is worse?

>>123038325
>PCSX2 is dead. Its code is a pile of unreadable ruins, its management unwilling to change. Its hacks and bugs are enough to make a grown man weep.
>A new emulator must attempt to dethrone PCSX2. Hopefully, that emulator will be Emotionless, a PS2 emulator architected after modern Dolphin.
You write like like some faggy teen. Oh wait.
>>
>>123038325
>Good god, it's like everyone on emugen just thinks that writing an emulator is easy.
It is easy (once you know how to code). Funny how you say that, yet talked bad about PCSX2 and tried to "dethrone" it.
>>
Need a list of PS2 games for my collection. What I already have:

Ape Escape 2
Armored Core - Last Raven
Armored Core 2
Atelier Iris
Dark Cloud 2
Dark Cloud 2
Destroy All Humans 2
Disgaea
Disgaea 2 Cursed Memories
Disgaea Hour of Darkness
Dragon Quest 5
Dragon Quest VIII Journey of the Cursed King
Fatal Frame
Final Fantasy XII - International Zodiac Job System
Front Mission 4
God Hand
Grandia 2
Grandia 3
Grim Grimoire
Growlanswer Generations
Growlanswer Heritage of War
Gran Turismo 4
Headhunter Redemption
Katamari Damacy
La Pucelle - Tactics
Madden NFL 08
Makai Kingdom - Chronicles of the Sacred Tome
Mana Khemia 2 Fall Of Alchemy
Metal Gear Solid 3 Subsistence
Mobile Suit Gundam - Zeonic Front
Monster Rancher 3
Monster Rancher 4
NBA Live 09
Persona 3
Persona 4
Phantom Brave
RADIATA
Ratchet & Clank 1-2
Red Dead Revolver
Silent Hill 2
Sly Cooper 1-3
Soul Nomad & the World Eaters
Suikoden III
Suikoden IV
Suikoden V
Tenchu - Wrath of Heaven
Way of The Samurai 1 & 2
We love katamari
Xenosaga Episode I
Yakuza 1-2
>>
>>123042291
Some games for PS2 I really like are Shinobi, Tales of Symphonia, Dynasty Warriors, Mortal Kombat: Shaolin Monks, DBZ Budokai 3, & Kingdom Hearts.
>>
>>123042291
Phantasy Star II
>>
>>123005267
Do you have a better suggestion? "Accurate" behavior results in ugly artifacts. This hack renders a cleaner image that better resembles what the end user wants.
>>
>>122963876
>At the cost of shit audio
So-so audio. Not shit, but not fantastic either.
>horrible FMVs
Massive hyperbole. They run at 30fps and are reasonably detailed.
>removal of Extreme Battle Mode
Usable controls trump an extra game mode.
>>
>>123042291
SOTC
>>
>>123042291
Ace Combat 4/5/0
Devil May Cry 1/2
Echo Night: Beyond
Ico
Killzone
King's Field IV
Odin Sphere
Shadow of the Colossus
SMT: Digital Devil Saga 1/2
>>
>>123042291
Gitaroo Man
>>
>>123048621
>Devil May Cry 1/2

2 is bad. 3 is good.
>>
>>123049047
You'd probably be better off playing 3 on PC though even if it is a terrible port.
>>
>>123001963

Umm, if he has any interest, he can come over to #retroarch. If he doesnt, it shows he isnt interested much.
>>
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Does anyone know if there's a fix for the black lines/bars that appear onscreen in Advance Wars Days of Ruin when the camera moves around on other player's turns? Running on DeSmuME X432R x64.
>>
>>123052474
Try standalone, they've added high res rendering.
>>
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>>123052576
>standalone
Looks like I need to do some Googling, never heard of that.
>>
>>123052657
Are you a fucking retard
>>
>>123052657
That just means normal desmume..
>>
>>123052736
>>123052747
I'm fucking retarded and sleep deprived, don't mind me.

Course now I'm wondering why the fuck I'm not running standalone in the first place.
>>
So I was just reminded of some radical shit from back in the day. The Game of Life on ps1. Shit's so jank, I love it. Is netplay on ePSXe or whatever any reliable, and if so, would it actually work for this? If I remember correctly, the game was played on one controller, passed around between players, rather than multiple controllers, which is why I ask. Also, is your general always this dead?
>>
Is there a gameshark plugin or something for pSX? I want access to gameshark codes and a fast forward button. pSX is the only emulator with a fast forward function (backspace by default) but is also the only emulator that doesn't have a built in function for gameshark codes.
>>
>>122968089
perfect
>>
Where's a good rom download site?
>>
>>122997521
Maybe he should just like make it run on a bunch of other platforms without WIMP and then make a WIMP interface for PC.
>>
>>123058607
https://archive.org/details/No-Intro-Collection_2015-03-03
>>
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>>123059685
oh damn thanks
>>
>>123033246
Emu devs create emulators. Thus talking about them is actually the purest form of talking about emulators. They are defective human creatures and thus their defects form defects in our emulators. This should never have come to pass.
>>
I hope someone's going to create an AI that's going to write emulators without all that bullshit and drama
>>
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>>123000935
>psp1 is a dependency less fork that will get worked on again once
When do you estimate it? Next year or 2017?
Because it seems that it can just be compiled and shipped now, and there is no reason to not do that when 1.2.2 is stable.

> when/if emulator projects start being more open to the kind of design considerations libretro wants to instill
Anon, 1.2.2 will not be stable forever. If Libreto really wanted to be progressive, it would make 1.2.2 "Stable" for the next decade.
The reality is that 1.3 might kill the project due needing to patch the cores, just like 1.2 did.

After all, we only use Retroarch for the video/audio/latency setup, and not for anything else. Otherwise we would just use standalone PPSSPP or some super frontend.
>>
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>>123061557
Are you sure you want to do that, anon?
>>
>>123063459
>Emulating_PS2_games.jpg
Two of those are in Dolphin
>>
Is there a way to play on epsxe while it is not the active window?
Like, I am typing an essay in Word, while I play a game with my gamepad at the same time without alt+tabbing?
>>
>>123063459
>The reality is that 1.3 might kill the project due needing to patch the cores, just like 1.2 did.

You have no clue what you're talking about.

The libretro API has never been broken in 5 years. That is more than can be said for 99% of the software in the world out there right now.
>>
>>123042291
>Xenosaga Episode I
Episode 3
2 is shit
>>
I'm pretty new to this, the most I've done is play some snes and ds emulators. How is ps2 emulation and what kind of pc specs should I have for it not to be shit? I could always just burn Iso's and play on my old ps2 if emulation is garbage, but it's a pain in the ass.
>>
Hey, I know I've seen it posted here before, but what are the best cores for each system for retroarch android?

I'm tired of having so many core options I don't use.

I'm using an HTC One M8. I haven't had speed issues on anything yet except the DS core (hooray for pirated Drastic), and I haven't tried the PPSSPP core because the standalone works fine.
>>
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>>123068823
No, he belongs to the 5% of people who aren't stone-cold retarded.
>>
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Sorry to that faggot, but is there a way to fix pic related in Time Splitters Future Perfect?

Using pcsx2 1.3.1.

The only fix I found is to use a different video plugin, GSDX Cutie (which is all in Japanese) and turn Skiptex to 2 and skipdraw to 1.

Problem is that makes some sprites invisible.

I can deal with it, just wondering if there is a better way to fix it
>>
>>123068823
How old is he, again?
>>
>>123066341
No anon, its constantly broken. You can't take a core and pair it with the wrong version.
The reality is that most devs or some volunteer port the emu, and do basic maintenance for maybe a month.

We can compared it to a project: Battle for Wesnoth. Wesnoth is 1.21 or some shit now. Every version update breaks ALL campaigns. The core campaign are usually repacked on update, but thats like 1/3 of the good campaigns.
So on every version change, all campaigns break.
Libretro is similar. All updates breaks all cores. You have to hope the cores you use get recompiled for the new version, if they don't need to be patched.
The good side is that it looks like Libretro gets 1 update every 2-4 years. So its not a issue.
>>
>>123073948
>You can't take a core and pair it with the wrong version.

Yes you can. I use 1.2.2 cores with Retroarch 1.0.0.2 stable all the time.
>>
>>123073948
that's bs, we had people using 1.0.0.2 cores on 1.2 wii and viceversa because the wii port was having an issue.

And I still have a 2 year old mame078 core working on my setup.
>>
>>122995781
>Trust me, it is in your best interests to cooperate with libretro if you want to have any control over how your codebase gets used and steered along.
I honestly wish it was in my best interest, but idk if it really is in my best interest. I do appreciate the fact that they care about portability and prefer C over Cpisspiss. Even though mupen64plus-libretro has improvements over m64p, it still has too many problems for me. I have no real reason to use mupen64plus-libretro over Project64, since I'm a fan of LLE. I was not even able to compile mupen64plus-libretro with MSVC, which was the nail in the coffin. If the emulator used zilmar's plugin spec (like the original mupen64 did) and could compile with MSVC, I'd be more interested.

>The amount of libretro frontends keep increasing at a rapid rate
It's increasing at such a rate, that they cannot keep up.
>>
>>123077760
>>The amount of libretro frontends keep increasing at a rapid rate
>It's increasing at such a rate, that they cannot keep up.

Why contain it?
>>
>>123027994
If you really want them to start emulating it, try:

>we're not accurate enough
>we need to go deeper
>>
>>123075474
Which isn't true. You still need to compile the cores against the libretro version.
You can't slap a 1.0.0.2 core to 1.2
>>
>>123083685
The API itself didn't change in that time, though. Cores are independent of RA.
>>
>>123083685
There's only been a libretro v1 so far. As long as the ABI isn't changed, the cores will continue to work in all frontends that support libertro v1.

There is a planned future ABI break known as libretro v2, when that happens then old cores will no longer work and require updating.

So far they have not broken the ABI so a core that was built in 2011 should still work today. Adding more callbacks to libretro won't break the ABI as long as existing interfaces are not changed.
>>
>>123086329
Techinically the API was extended, but the underlying ABI was not changed.
>>
>>123078150
I thought there were like 3
>>
>>123086683
Make sure Squayapusha fixes the save extensions for lr v2
>>
>>123089050
That probably can be done right now by using the core info files to have a sram_extension = "sav" and fall back to srm if that isn't defined.
>>
>>123005267
>Dolphin is probably the best emulator out there overall, and there's a reason you're being so heavily downvoted.

Fucking Reddit
>>
>>123093510
>>Dolphin is probably the best emulator out there overall,
Do they really think this? How the fuck isn't it bsnes? It's far more accurate.
>>
>>123083685
there is only one libretro version and when v2 happens there will be a translator
>>
>>123041719
Watch out, he is going to dethrone bsnes soon
http://board.byuu.org/phpbb3/viewtopic.php?f=8&t=806


MoochFag Kid is becoming kinda boring though, I miss the Turtle guy.
>>
What kind of specs should my pc have before I bother with ps2 emulation? I've got an R9 280 and I5 4440. I'm asking because someone told me a few months ago that I basically shouldn't bother with trying to run it on my pc and I could just as well slap a cfw on my ps3.
>>
>>123091820
how far did you have to dig in your butt to find that?
>>
>>123103509
It's decent but some game won't run well on anything short of a 4790k maybe even a 6700k (HT helps with SW mode), and AMD card won't work with the OGL plugin which fixes a couple games.
>>
>>123103509
You'll be fine for the most part, but you should still go with CFW as most of the HD remasters play better than they emulate.
>>
>>123106027
Damn. That means buying a E3 flasher and going through that whole mess. Probably also getting a new hdd becasue mine is only 40gb.

Maybe I'll go get the old ps2 from the attic and burn the iso's to an empty dvd and just do it like that. It's annoying, but requires less time and money.
>>
>>123068797
Um, hello? Anyone? It's not in the wiki.
>>
>>123106827
Hopefully what you want to play doesn't use DVD9 because you're pretty much SOL then.
>>
>>123106827
Check craigslist, I have an E3 flasher and downgrade PS3s to 3.55 on the weekend, it's an easy $60 for 30 minutes of work.

I'm sure people offer similar services all over the world.
>>
>>123108504
Snes9x, mGBA, Gambatte, Mupen64plus, GenplusGX and whatever you want for the rest.
>>
>>123068823
Aren't we all?
>>
>>122956439
>Sorry - no matches. Please try some different terms.
>>
>>123109545

No I'm a blue supremacist.
>>
>>123110083
Same
>>
>>123110589
>stocking me

wat
>>
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Is this the right place to ask about the GCW Zero?
Is the little nub analog, or just mapped to the dpad? If the former, does the fba emulator support analog control for games like Outrun?
Can I run Doom and Hexen well?
And how is the GBA emulator? Can it play the FE games with no slowdown?
Also, is it worth the 150$? As far as I know the only competitor is the aging PSP.
Thanks a ton
>>
>>123110589
That bastard.
>>
>>123111969
"Stalking" is probably the word that the person meant to use.
>>
>>123111969
Guess he meant stalking but being a retard and all shit happened.
>>
>>123113672
why? just get a GPD XD or iPlay Tegra and run RA on it
>>
>>123114738
I want something pocketable. I've also heard bad things about the buttons on the GPD XD
And I think the resolution of the GCW is perfect for emulation
>>
libretro doom 3 when?

https://github.com/id-Software/DOOM-3
>>
>>123116994
this, and you, should not be on the internet.
>>
>>123063583
You could just grow an emulator using neural networks.
>>
I bump up the native resolution in dolphin when playing Eternal Darkness, but it still looks like it's rendering at native resolution
If I go on youtube, people upload videos that are way higher quality than what I experience
>>
>>123120259
Make sure XFB isn't set to Real.
>>
>>123120383
Oh shit, that's what I was doing wrong
The dolphin emu page for Eternal Darkness says to set that though
https://wiki.dolphin-emu.org/index.php?title=Eternal_Darkness:_Sanity%27s_Requiem
>>
>>123120638
Yeah, it's more accurate, but only allows native res and is slower - kinda like PCSX2's software renderer.
>>
>>123101185
Dude, he said he was thinking about doing it for fun, lay off the poor kid.
>>
>>123120865
What about virtual instead of real? Would that fix graphics problems while still allowing upscaling
>>
>>123121087
>Would that fix graphics problems
Probably not, otherwise it'd say to use virtual instead.
>>
>>123116809
This would be a better starting point. https://github.com/RobertBeckebans/RBDOOM-3-BFG
It would be cool to have if someone wants to do it.
>>
>>123121217
What about using texture filtering or forcing it? I've never used dolphin before, if I have the GPU for it, is it a good idea to turn on like 8x AO and force it in most games?
>>
>>123012743
The ramen in Japan is pretty fucking good. Made me seriously regret not eating any for my first year there because I expected it to taste like the instant shit.
>>
>>123052747
'Standalone' only makes sense in the context of libretro cores and other contexts where you'd handle the program as one module among many

The word you're looking for is 'vanilla' which you'd find 'upstream'
>>
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Greetings, I am trying to play Front mission 3 on pcsxr and I am running into audio issues. I am using the direct sound driver and there is a noticeable audio distortion during explosions+with other sound effects. There are also occasional blips of static from the music. The peops driver doesn't work at all for me with this game, and I just get a wall of white noise. Is there some sort of configuration i could use to fix these issues or is front mission 3 just a hard game to emulate?
>>
>>123126298
>pcsxr
bad choice
>I am running into audio issues
see above
>is front mission 3 just a hard game to emulate?
not really

Use RetroArch
>>
>>123122735
if anyone has it perfected, it's probably the japanese.
best curry
>>
greetings...

i dont know if anyone has it, but is there anywhere where i can download the dragon quest monsters battle road victory wii iso?

i checked a lot of sites, torrents and forums, but got nothing, i simply can't believe the game just disappeared from the net...
>>
>>123128767
Look for SBAJGD.
>>
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Just Picked up a 2TB that was on sale this weekend, and Now im ready to download a complete MAME collection, Which Rom Set and CHDs should I download from Archive.org if I plan on using it with Retroarch?
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>>122949438
>>122957941
>>123063459
>Finally built a good PC, want to emulate 6th gen
>Suddenly remember hearing from these generals about much of a mess PS2 emulation was
>See more of this shit
I knew PCSX2 had problems but holy shit, it looks even worse more I read into it. Hopefully we see some equivalent of GCVideo & UltraHDMI for the PS2 real soon
>>
>>123126591
retroarch keeps booting mednafin to a black screen. Getting an unhandled setting ui error psx.input.port1. guns_chairs message. I am assuming this is some sort of bios issue even though when i check the bio info through information nothing seems wrong.
>>
mGBA through Retroarch crashes on both PC and Wii when loading Drill Dozer or Mother 3.

Is the issue on my end?
>>
>>123133992
mednafen is unusually picky about bios files and their names.

http://emulation-general.wikia.com/wiki/Mednafen#BIOS

make sure you have those three, and keep in mind that scph7003 and scph5501 are the same (mednafen prefers it to be named scph5501; it will work if you just rename it)
>>
>>123135976
oh hell now anon it's the same info
>>
>>123121043
the day 4ch lays off people is the day hell will freeze over.
>>
>>123136503
It ain't, even plebbit dropped the place pretty much entirely.
>>
>>123135694
yup i have all 3 of those bios files. Retroarch can even see them when i go into core information.
>>
>>123133992
>>123137601
http://emulation.gametechwiki.com/index.php/Dummies_Guide:_RetroArch#mednafen_PSX
>>
>>122912718
but it just werks
>>
>>123132221
The archive.org chd's are outdated now so you have to go to some tracker.

>>123136503
There is still no point spreading it around.
>>
>>123110589
What site is that? Lool I wana see his posts.
>>
>>123138232
Libretro.com forums.
>>
>>123121043
>Dude, he said he was thinking about doing it for fun, lay off the poor kid.
hi MoochMcGee
>>
>>123110589
I don't think he understands what the phrase "so much as" means
>>
>>123138559
thanks m8
>>
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What game is this? It has nice pixel art. Nice for shader testing.
>>
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>>123140348
>>
>>123130704
I guess im getting somewhere, but fucking baidu and its register system, and im pretty sure i botched it up somehow, so the mail i use will get banned or something...
>>
>>123121087
>What about virtual instead of real? Would that fix graphics problems while still allowing upscaling
No. And you can't emulate MGS: The Twin Snakes properly without real XFB, either. Coincidentally, they're both Silicon Knights games.
>>
>>123137828
My 5502 bios file had the wrong checksum. I fixed that and Retroarch now boots and front mission 3 plays. However the unhandled setting ui error still persists oddly enough. At least the game audio is clearer than psxr.
>>
>>123072447
Try latest SVN build using OpenGL and GL depth enabled. Unlikely to fully fix problems, so just play the GameCube version instead on Dolphin.
>>
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>mfw using Jdownloader
I have never used a dedicated download manager in my life.
>>
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have crt shaders stopped being shit yet?
>>
Been out of the loop since summer, what's new?
>>
>>123141643

Byuu died. RIP.
>>
>>123141643
Byuu learned japanese and then raped himself to death for dishonoring his family by being a faggot weeabo
>>
>>123144220
>>123145160
Wait what?
>>
>>123147408

Byuu transitioned, and SP bullied him until he died.
>>
>>123103509
Depends on how easy the game is to emulate.
There is a bunch of games you can emulate on a Pentium 4, in theory.
Then on the other hand there is Ace Combat, SOTC, and a few other games, where there are so large performance issues that even on a high end i7 there will be stutter and slowdowns in plain view.
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>>123116809
There is currently 8 games running idTech4
None of the forks can run anything but Doom 3.
Just let it die anon, its shit.

Its been 4 years. The FLOSS community don't want to
>>
>>123141357
enjoy your botnet
>>
>>123141437
What games is that?
>>
>>123141643
Byuu took Ayahuasca and was eaten by a tiger he thought he saw
>>
>>123149858
this sounds like the talk of a paranoid linux user.
you smell like penguin shit.
>>
I hope you guys don't mind questions like this. Which version of DraQue V should I emulate?
>>
>>123151302
If you have a good PC go with the fan-translated PS2 version, the DS version does have a bit more content afaik and emulates better on less powerful PC but the PS2 version looks much better, the SNES version is the worse all around, mobile versions need not apply.
>>
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>all this drama and hate
>over video games made 30 years ago for 4 year olds
>>
>>122957941
Just wait for pc port. http://store.steampowered.com/app/405900/ it's based on psp version(more content) and has updated graphics. They even promised kb+m support.
>>
I see the resident pedo finally got released.
>>
>>123155142
>botnet is this board's "kek".
No, it's /g/'s favorite buzzword. Literally EVERY software gets called botnet there, even open source one.
>>
>>123155142
>Java
>not being botnet
Anon plz
>>
>>123159109
With our help you will do the best flip of all time anon.
>>
>>123110589
for a bit I was confused and thought he was imitating a random game that was being "stocked" by stores.
>>
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>>123132663
Really just depends on the game, the time you are willing to throw into monkey around with a billion configurations and your tolerance for jank.

Personally on my rig (i7 3770k OC 4.0, 980, 16 GB DDR3), nearly all PS2 games play fine on PCSX2 barring a few graphical hiccups here and there. But then again, I'm not trying to force crazy 6x Native Resolutions or imagine enhancements beyond maybe 2x on stable games and FXAA in software mode on most other titles.
>>
>>123159627
Holy fucking shit you have that kind of rig and you're not trying to force more than 2x res? I can do that on my Intel integrated shitter. You don't deserve that fucking rig, send it to me
>>
>>123149858
/g/ pls
>>
hi /emug/

Is there an easier way to set up retroarch outside of fucking around in its horrible config file?

I want to set up retroarch to ignore my controller and use keyboard inputs only. I manage my controller through antimicro which is way nicer

But there's no way of telling what keys are mapped to which actions in a straightforward way.

Sometimes I'll map a keyboard key to a button but it will turn out that key pauses emulation or resets the emulator or something... its fucking maddening.
>>
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>>123165025
Okay, there doesn't seem to be a way. Input Hotkey Binds can't actually be set in RGUI because why not make RGUI that much more of a useless piece of shit

How has Retroarch even been around this long and managed to remain so utterly shit
>>
>>123165025
Map Enable Hotkeys button to block all hotkey input unless that button is held.
>>
>>123166712
Because it's not shit in every way that actually matters
>>
How is N64, ps1 and ps2 emulation on a cfw ps3?

I might throw some money into getting one of those flashers and a bigger harddrive as a bit of a christmas project to make an emulation box to play games I missed out on back in the day because I was a little shit who wouldn't know a good game if it hit him in the face. I looked into one of those raspberry things as well, but the bad n64 emulation on those kind of kills it for me.
>>
>>123168494
What the fuck does that even mean
>>
>>123165025
>>123166712
>retroarch doesn't yet properly handle my extremely specific edge case
>OMG IT SUCKS HOW HAS IT REMAINED SHIT THIS LONG

Nigga...
>>
>>123110589
Some guys on emugen and homebrew general found him on some furry fetish site where he uploads Starfox(Crystal) vore porn and all his stuff was posted on gbatemp which traumatized him.
>>
>>123166712
Because the only guy who programs for it has weird proclivities in how he uses it, so a shit interface doesn't matter to him.
>>
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>>123169031
How is it an edge case to simply set up keyboard inputs? This isn't fucking rocket science.

I even disconnected my controller, setup all the keys painfully one by one in my config and for some keys retroarch makes up its own shit

I map x to p1 a:
input_player1_a = "x"
input_player1_a_btn = "nul"
input_player1_a_axis = "nul"

And 'c' to p1 r:
input_player1_r = "c"
input_player1_r_btn = "nul"
input_player1_r_axis = "nul"

Now when I press c, I get r as I'd expect.

But what happens when I press x?
IT PRESSES C AND X AT THE SAME TIME

SDL MAME? Works fine on its own
FBA? Works fine on its own

Retroarch?
Complete fucking mess every step of the way

Nothing is documented

Fucking ugly config file that doesn't even work

Why does it seem like as time goes on software just gets worse? I remember being like 13 and jacking off to la blue girl and I could just download No$GB and play game boy on windows 98 or whatever the fuck and it was so braindead simple

And now I'm a motherfucking software engineer and I have to literally check this piece of shit out of a git repo, download like 500mb of garbage, compile it all, and the user interface is so fucking terrible and broken it can't even set up keybinds properly
>>
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>>123169031
>Using a keyboard on a PC is an edge case

>>123169507
Don't bother using RA. It's made for console kiddies who only use controllers on their HTPCs or their touch screen on their tablet, not for people who grew up using PC emulators.
>>
>>123169507
No one uses the fucking keyboard.

Hell I don't even setup my controller anymore, plug it a Dualshock4, 360 or Xbox One controller and Retroarch will map the retropad to the buttons automatically.
>>
>>123169678
>No one uses the fucking keyboard.

I'm a PC
And I'm a console.

Hey PC, why do you use that huge board with all those letters on it?
Because it provides the best, most extensible and highest quality input options, console.

But PC, that board is too complicated and I'm a retard, why can't I just use a controller?!
Have you ever tried to use a PC OS with a controller, console-chan?
>>
>>123169507
You're just too dumb. And software engineer means shit these days.

If the problem is in Mame libretro that's because the guy that made the port bound keys to retropad buttons.

If the problem is in any core it means you still have some the others keys bound to. You should have been smart and used the ui to bind every instead
>>
>>123169678
I'm using antimicro to map buttons to my DualShock 3. For whatever reason, this seems to be more responsible and feel better than using RetroArch with joypad mappings directly

The point here is that RetroArch can't map keys properly. It makes a huge and confusing mess out of what should be a simple set of options
>>
>>123169884
>You should have been smart and used the ui to bind every instead
It isn't really easy for him to do that. Instead of having it set up like a WIMP GUI with a pic of the controller it just uses text--and once again RA's attempt to be all things to all people fails because it needs to account for about 30 different controllers rather than just one--the one console it's emulating, because one program should emulate one console, and that's it, or maybe two in cases like Dolphin where there's a lot of overlap.
>>
>>123169847
A keyboard is inferior in every way to a controller when it comes to emulation. You don't even have a mouse friendly interface.

Anyhow Retroarch already supports simple input mapping, instead of modifying the config file manually, just enter in whatever retarded control scheme you have in mind at the button prompts in the input settings.
>>
>>123169884
>If the problem is in Mame libretro that's because the guy that made the port bound keys to retropad buttons.

And I'm supposed to just know this shit magically? Does't this just prove that Retroarch is shit if its not even passing through keybinds to whatever core you set up?

>You should have been smart and used the ui to bind every instead
What UI? RGUI? What's the difference between that and just editing the config file outside of the former taking 50x longer because its design is complete shit?

Afact all fucking with the UI does is set the corresponding values in retroarch.cfg

It makes no difference where you set it up
>>
>>123170203
>You don't even have a mouse friendly interface.
You should. Because mouse friendly interfaces are the best interfaces ever devised.
>>
>>123170050
The DS3 isn't HID compliant like the DS4, you absolutely need an input wrapper to access all the buttons.
>>
>>123170331
What? All buttons seem to work fine for me (even the joystick presses and rumble)
>>
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>>123170291
You're lucky SP is willing to spread himself thin to please everyone because I'd let you jackasses dry.
>>
>>123170445
SP didn't make that and you can't alter any settings in it. It's just for loading games.
>>
>>123170256
workaround: Set every single key in the MAME config manually to match the keyboard setup in Retroarch.
>>
>>123170565
It's not finished.
>>
>>123170445
>You're lucky SP is willing to spread himself thin
RA looks virtually identical to how it was 2 years ago lel
>>
>>123170609
Call me when it is, otherwise RA isn't pleasing everyone yet.
>>
>>123170656
N-no, now it looks all pretty and modern instead of pixel art designed for a 240p screen!
>>
>>123170737
uh, I dont know what the fuck you're smoking but I still have the ugly as shit front end thats always been there and I just compiled RA a week ago
>>
>>123168852
Anyone? I'd rather not dump +-100 euro into this if it can't emulate half of what I need. Also, mine is the old fat 40gb model. Is it prone to YLOD?
>>
Oh boy, time for the daily "guys bitches about X feature in RetroArch which turns into let's bitch about RetroArch in general" shitstorm. Can't start my day without it.
>>
>>123171058
I'm talking the prettier options like the PS3 style GUI, even though it's still unusable trash for an emu front end, it does look prettier.
>>
>>123170256
why would the work someone did on a core (r-type) mean retroarch is shit?

Binding on the UI is ONE action, User X bind all, then hit all the keys you want and be done with it.
>>
>>123170256
you're just stupid
>>
>>123171564
>User X bind all
What the fuck does this mean
Half the options in retroarch are obscure and confusing as shit just like this

What the fuck is 'User X bind all'?

Are you the kind of person that understands what PC LOAD LETTER means too?
>>
I'm angry. Angry about RetroArch.
>>
>>123172017
if you are user 1
User 1 Bind All would mean... uh user 1 bind all keys, it's not really difficult, I get the feeling the other anon calling you dumb is correct.

You're trying too hard.
>>
>>123121043
No, he is just trying to get byuu attention because he is somehow fascinated by emudevs. As usual, he will never achieve anything, just being mocked.
>>
>>123172190
hi therandomizer
>>
>>123170052
>because one program should emulate one console, and that's it

Fuck off with this nonsense. Having 20 completely different programs with 20 different methods of configuration is not desirable at all, it's just something we put up with for years because there was no standardization.
>>
>>123172203
I've already bound all my keys the way I want them in RetroArch. Why would it make any difference whether I do it one by one, or with the stupid timer method you suggested, or by editing retroarch.cfg? Its all the fucking same broken shit
>>
>>123169004
It makes hotkeys not activate unless that key is held.
>>
>>123172503
as I told you before, it's not RetroArch, it's a core that runs IN retroarch.

Do you blame steam when AC:Unity has bugs?
>>
>>123172608
>Do you blame steam when AC:Unity has bugs?

Yes, it's called lack of quality control.
>>
>>123172804
ok, I'm done with you, good day
>>
>>123172608
>Do you blame steam when AC:Unity has bugs?
If those bugs only show up when I pair Steam together with AC:Unity then of course

If the bugs magically disappear when I use AC:Unity on its own without a front end (Steam) then where does the problem lie?
>>
>>123170050
>The point here is that RetroArch can't map keys properly. It makes a huge and confusing mess out of what should be a simple set of options

It can and does map keys properly. MAME core just has its own internal keybinds that conflict. All other regular cores are fine.

You're making a huge deal out of a minor issue.
>>
>>123173258
>You're making a huge deal out of a minor issue.
How is it a minor issue if you have two conflicting sets of inputs?

MAME with SDL: a-ok
MAME with ???: a-ok
MAME with retroarch: get fucked
>>
>>123170256
>What UI? RGUI? What's the difference between that and just editing the config file outside of the former taking 50x longer because its design is complete shit?

You must be dumb as a box of rocks if you can't navigate a simple controller based menu. It ain't that fucking hard.
>>
>>123173482
You fucking clowns keep saying "use the GUI, bind every" but it makes no difference. You can set the keybindings up any (craptacular) way you want its still broken on MAME
>>
>>123173434
Because MAME input system is convoluted with tons of hotkeys that are tightly coupled with the core, and that r-type has rather hackishly made the RetroPad map to keyboard keys instead of joypad buttons in MAME OSD.
>>
Is there any way to set all keyboard keys to null / empty
>>
>>123174000
Set bind mode to keyboard and let the timer run out when binding.

Or at least that's how I did it before, it may have changed since bind mode was removed and it automatically detects if it's keyboard or joypad.
>>
Dont know if this fall under emulation.

Just got an ez flash iv for the gba and ive been playing mother 3.

I get a black screen when entering a new area and the music is still playing. I restart the game and when i select my save, the game just crashes. The only way to recover is to edit the save on my pc and hoping it loads, but even then, it still happens. Is this a known issue with mother 3?
>>
>>123174373
why does this place dickride SP so much
>>
>>123173636
Go into MAME OSD and change its bindings to match RA's for now.

At least until I can figure out how to make RetroPad map as a joypad in the OSD layer.
>>
>>123172190
People always are.

>>123172478
If you actually emulate 20 different consoles you need to reevaluate your life. It should be like 10 max.
>>
>>123174863
This isn't possible because RA binds your keyboard to its virtual joypad but mame treats your keyboard inputs as actual independent keys

I just disabled the keyboard altogether; its not worth the hassle. I dont like RAs input approach, but w/e I'll learn to live with it
>>
>>123172906
He's right you know. Steam should have some standards for what it allows on its service. If the game is a broken, buggy POS then it shouldn't get on.

>>123174784
Because Retroarch seems like a "hip" and "underground" way to emulate that's different from now the normal "plebs" do it, so naturally people on 4chan will latch onto it.
>>
>>123175243
>but w/e I'll learn to live with it
Don't do it, don't compromise your beliefs for dynamic rate control.
>>
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Guys, I like playing pokemon around 3x speed like in the pokemon stadium gb tower. Is there a way to limit the the SpaceBar Turbo mode to 3x speed in Retroarch? the Turbo is currently like at 20x times. I cant seem to find it in Video Options
>>
>>123174784
Same reason it dickrides byuu and other emudevs
>>
>>123175434
legit loled out loud (llolol)
>>
>>123175459
>tfw all you play is League of Legends and Retroarch games
>>
>>123175459
Setting>Frame Throttle>Maximum Run Speed 3.0x
>>
>>123175243
Well you can always just use MAME standalone for keyboard and just use RA for other emulators.
>>
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>>123175879
Thats mostly what this computer is for now, and some VMware. I just can't seem to get into newer games without getting extremely bored.

>>123176494
Thank you I was losing my mind accidentally jumping down ledges.
>>
>>123176883
Also before I forget, is Black Frame Insertion snake oil? when i turn it on my fps goes to like 3 on most cores.

Is a 3570k not fast enough for BFI?
>>
>>123171402
Certain guys in here latch on to any little issue it has and use that to campaign against it. Then SP or others are bad about coming here and angrily defending it. It's a recipe for volatility.
>>
>>123177048
Black frame insertion halves the frame rate and inserts black frames every other frame. It's a trick to increase motion quality for 60fps content on 120Hz displays. Don't use that unless you have a 120Hz display or it will make the game run slower.
>>
>>123177412
I have a VG248QE , I set my monitor to both 144hz and 120hz and both produce an annoying intermittent flicker, the best way to describe it is like someone is turning the light on and off randomly every few seconds. It happens in SNES9X and Mednafen PSX.

Using Retroarch 1.2.2 btw
>>
>>123170291
You don't play console games with a mouse.

Why even take up the retard "PC mustard race" position if all you're doing all day is emulating old consoles all day instead of playing games actually made for your PC?
>>
>>123177828
How about.....BOTH? Did you ever think of that?
>>
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>emuparadise
>Hosts a lot of bad disc rips with no indication.
Have any of you had any problems? I still haven't gotten a bad rip.
>>
>>123178292
Most of their rips are fine. Just like with coolrom.
But Mednafen is anal about what it reads, so you have to manually convert some stuff, like Pepsi, to even run it.
>>
>>123178292
why not just get the Magnet link for the complete NTSC set from Redump.org

assuming you are referring to PS1, not worth the hassle of going through Emuparadise's site
>>
>>123177740
The monitor needs to be 120Hz for 60Hz games to display evenly.

You can do the following to make black frame insertion work properly

video_fullscreen = true
video_windowed_fullscreen = false
video_fullscreen_x = horizontal resolution
video_fullscreen_y = vertical resolution
video_refresh_rate = "60.0" (this needs to be half of the actual display refresh rate when using BFI. 60.0 is probably fine but a more exact estimation is better for sync quality)
video_black_frame_insertion = "true"

Everything except the fullscreen resolution can be set from the menu. Non windowed fullscreen is highly recommended because desktop composition harms sync quality and black frame insertion absolutely needs perfect sync since any frame rate unevenness is immediately obvious.
>>
>>123178413
A Retroarch Fanatic: If Mednafen won't read it, it isn't a good rip
>>
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>>123179569
>Mednafen
>Reading .iso
>>
>>123179629
It will, you just have to make a cue
>>
>>123179569
It probably isn't good by any real standards if it doesn't have a proper CUE or TOC describing the layout of the disc accurately and if the error correction metadata isn't valid, or if it's a CCD that has a SUB with invalid subchannel Q data.

Someone has to put their foot down and enforce some quality control. A rip that won't boot when burned to CD-R and played on real hardware with swap trick or modchip should not work in emulators that care about accuracy either. To do otherwise is to promote situations like with ZSNES causing ROM hacks to be made that would not work on real hardware on a flash cart or reproduction cart.
>>
>>123180407
Maybe it should work but pop up a big message that says THIS IS A BAD RIP
>>
>>123180651
It already does, it generally tells you in the error log what went wrong.

>Error opening CD: Garbage subchannel Q data detected(bad BCD/out of range): 00:00:00 30:25:52
>>
>>123178428
Is it good for things aside from PS1 or just good for PS1? I feel like a fucking retard.
>>
>>123180807
And then it stops working. No, I demand that it STILL WORK. Like muh ePSXe
>>
>>123174373
I've been trying to get Mother 3 to work on mine. I press select on it in the browser thing and load it to NOS memory, but I don't know what to do from there...

Can anyone help me out?
>>
>>123180938
im pretty sure there are collections for other system and regions as well.
>>
According to a friend PCX2 is a buggy piece of shit.
But I've never had problems, is 1.2.1 really much worse than 1.3.1?
Or was I just lucky with the games?
>>
Xenoblade Chronicles

which Dolphin version?

PAL or NTSC (considering I wanna apply the HD patches)?
>>
>>123185085
what games? PCSX2 is simply "it just werks" tier. Specific games play really well, others pretty shitty. If all you wanted to play was Persona and Final Fantasy, while your friend wanted to play Ratchet and Clank and Ace Combat, well...
>>
>>123185652
Max Payne and beyond good and evil he played.
>>
emug im sorry about flipping out over retro arch and the keyboard stuff

im just
im not in the best place rn

sorry for being a douchenozzle
>>
So, what's you guys' opinion on the raspberry pi 2 as a little emulation box to play with friends? The only other places I really find info is on their own forums and reddit, and those guys obviously say it's the best thing since sliced bread.
>>
>>123186436
If it works it works, everything you can do with the Pi you can do with your PC but a little raspberry is obviously going to be handier/more mobile in the living room than a big case.
I's also pretty cheap.
>>
>>123185784
>emulating ps2 games that have perfectly fine PC versions of
>>
>>123187906
Max Payne no longer installs on anything but Windows 95 and 98 =3
>>
>>123185784
>Max Payne
>emulating the PS2 version

what in the holy name of fuck
>>
>>123181875
That defeats the point of accurate emulation when you can run things that aren't supposed to work on real hardware.
>>
>>123188195
http://pcgamingwiki.com/wiki/Max_Payne
>>
https://a.pomf.cat/prolsq.jpg
>>
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4K shaders are nice.
>>
>>123189392
don't tease us. nobody has a 4k monitor yet.
>>
>>123188421
Running > Not running

Even if it isn't accurate.
>>
>>123189392
looks nothing like a crt monitor though
nice try shaderfags
>>
>>123191342

>crt monitor

no one cares for your shit monitors anyways.

it's aiming for triad phsophor style of tvs.

it needs work though. someone should try a version with 3 pixel wide triads, instead of 6 pixel wide triads, and have twice the number of triads.
>>
>>123193269
One of these days.
>>
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>>123193269
InGaAs and graphene when?
>>
>>123193542
how does next tuesday sound?
>>
>>123171215
The fatty model is death prone, yes. PS3 doesn't have any N64 emulator. The PS2 software emulator compatibility is low, if your console is BC you can use the extra hardware with Cobra tho. Even PSX is emulated worse by Sony than mednafen.

The RA port is good in regards to latency but has been more or less left to rot for the past 1-2 years, god knows when it'll be functional enough again to release another stable. Last time I checked most features were working but detect core loading was kill
>>
>>123177972
Console games are designed to be played with a controller?
>>
>>123196592
see >>123188342
>>123187906

Some console games were meant to be played on the PC even if they were released on console :)
>>
>>123197114
>:)

I thought summer was over
>>
>>123197114
Yes, there are exceptions, and that's getting more common these days with games now being available on both PC and console. However, the grand majority of them which you are probably trying to emulate (6th gen and older) were not designed with KB/M in mind.
>>
>>123197665
You never heard of the endless summer?
>>
>>123193764
Magnificent.
>>
>>123191678
>crt monitors
>shit

U wot m8
>>
>>123198850
c
u
next
tuesday
>>
>>123199283
;_;
>>
>>123185365
bump
>>
>>123185836
We all have those days once in a while... I'm getting there now trying to bolt together a usable QoS setup on OpenWRT
>>
>123205168
QoS on soho equipment isn't even worth it
>>
>>123190320
If the limitations of the consoles that are being emulated while making an emulator are not regarded that much, then it would lead to complications.
>>
>>123206718
I desire those complications. They lead to masterpieces like ePSXe, which--despite all its flaws--is still the best PS1 emulator we have now solely based on an inaccuracy--MUH HD.
>>
>>123206946
I used to hate how much Graphical bugs ePSXe. So I switche to psX . whatever happened to that developer? it was simple and easy to use. No fiddling with plugins.
>>
>>123205939
I thought the same thing after my last botched attempt, but it turns out not having some sort of package shaping going on is pretty fucking stupid once you begin seriously utilizing your network. Just downloads and Netflix going at the same time as an online game (and maybe some VoIP to go along with it) is going to fill up your router's incoming packet queue and make sure no one is having a good time.

SQM seems to be doing a pretty good job on my end so far after kicking everything back on, I'm happy
http://www.bufferbloat.net/projects/cerowrt/wiki/wondershaper_must_die
>>
Is there a list for good netplay gamecube or wii games for Dolphin?
>>
why don't they just make an emulation console that can play all video games
>>
>>123214382
http://hyperkin.com/Retron5/
>>
>>123214590
this is exactly what i need. except this is shit.
>>
What have you refactored today emugen?
>>
>tfw filling up a 1TB drive with roms
I will never finish it and it feels so good. Also, do you backup, /emugen/ers?
>>
I just bought an Instant Pot, what are some games I should emulate while I pressure cook delicious yet inexpensive meals?
>>
>>123215805
And I'm the OpenGL/Stanford teapot. This weird totally arbitrary gender shit confuses me.
>>
>>123217896
It's a weird mix between seeing "normalcy" as a failure in life and wanting to be seen as persecuted by people by associating with a group which historically has been ostracized

tl;dr: "I'm speshul, woe is me"
>>
>>123217896
>This weird totally arbitrary gender shit confuses me.

I think it's just a cry for attention or help.
>>
>>123219238
Yeah, I wonder who the hell would associate with random things. Might sound insensitive, but damn, what the hell indeed. To me, makes zero logical sense at all. I understand transgender and stuff, but shit like being arbitrary things is really fucked to me.
>>
>>123219746
Like I said they fear being normal, being trans or homosexual is clearly becoming normal so they need to push it even farther, most of the time they aren't even fully conscious that they're doing that.
>>
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Directory scanning in v1.2
threaded_data_runloop_enable = "true"
video_vsync = "true"
>>
>>123224178
i'm gonna need this video in fullHD at 60fps. thanks.
>>
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130.webm
107KB, 640x480px
Directory scanning in the next version
threaded_data_runloop_enable = "true"
video_vsync = "true"
>>
>>123224357
how many subfolders does this search?
>>
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>>
>>123228049
That looks pretty good senpai.
My toaster cannot run Dolphin without shitting itself, Broadwell-E cannot come any sooner. Fuck.
>>
>>123228617
What about the much more powerful and overclockable Skylake, senpai?
>>
>>123215892
I got full rompacks for most cartridge-based systems up to gen5, but past that and for disc-based games I just download only the ones I want to save space
>>
>>123230395
Skylake or Haswell refresh is great, but I want to splurge cash like a good goy on an 8 core for video rendering. A 5820k, Zen 8 core, or 6930k would do it for me, but I can wait.
>>
>>123230860
6-8 core, but the point still stands.
>>
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>>123228049
Mine looks very sharp, desu.
>>
>>123233919
>sharp
Pointy, blocky, triangulated.
>>
>>123209643
No one knows. Just like Pete, he up and disappeared without a trace. He's either dead, or just got bored or had better things to do and couldn't be arsed to announce his retirement or whatever because who gives a fuck, it's just emulators for old games.
>>
What are good DS games to emulate on a phone that aren't pokemon/visual novels? Obviously can't be an action game because it would be a fucking chore to play on a phone.

I remember wanting to play Digimon World Dawn or Dusk. Is it worth getting?
>>
http://i.imgur.com/JKxydoA.jpg

Been so long. Can't remember what SotN looks like on a crt. Did it have this many jaggies?
>>
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Just came to say how great SNES emulation is on PSP. It's as if I'm actually playing on a real SNES.
>>
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>>123244629
>>
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>no more crt shader testers

;_;
>>
>>123246495
You mean dead thread is dead?
>>
>>123215805
That one almost made me laugh
>>
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Mmmhm
>>
>>123250017
How do you suggest it be brought back to life?
>>
>>123252283
We bribe /tg/ with DnD games.
They might know Necromancy
>>
>>123182512
Save it nor, takes about 5 minutes, once thats done just boot it up from the gba menu, NOT the rom folder. Itll have its own seperate entry to launch.
>>
I recall a couple weeks back someone was doing something with Metroid 2 that lengthened the screen size with it actually loading things ahead of him properly, is this still a thing and if so, how do I do it?
>>
>>123256780
Why bother when there's a full remake with updated graphics coming soon?
>>
test
>>
>>123257306
I've been waiting for it for years and we still don't have it. At this point I'd be fine with just a stretched out view for the GB one.
>>
>>123260053
Why do people like you absolutely despise black bars?
>>
>>123261165
I don't want black bars, like I said, a guy managed to get a wider view hack of the game where it extended past the normal view of a Gameboy and processed the stuff that was happening there as well. That's what I want.
>>
>>123261904
So you want a feature that's probably gonna break everything, and isn't available on anything else than an emulator that is barely usable because you can't stand black bars?

16:9 kiddies truly are the worst cancer.
>>
>>123260053
As even a muh HD enthusiast I cannot understand your horrific desire to see stretched fat headed humans
>>
>>123244629
Did PocketSnes or catsfc make it to the PSP or something?
>>
>>123262353
When in the hell did I say anything about black bars? I specifically said what the hell the guy did, it was a hack that basically made it so the actual game area you could see was quadruple the default game amount with enemies and textures loading properly, which made it easier to traverse and see ahead of you instead of being stuck to the GB screen limit. The window he had open was basically four GB screens in size long, with enemies, items, textures, shots, and Samus processed in it all. Some guy posted it on these generals even, I think it was some edit of a GB emulator but I have absolutely no clue. He said it could work for Zelda as well if I recall correctly.
>>
>>123263302
>At this point I'd be fine with just a stretched out view for the GB one.
See now you're just blatantly lying.
>>
>>123263752
Yes, by that I mean exactly what I've said the last two posts. Emulator hack, it's essentially four Gameboy screens in length with everything loading and working in those constraints. I do not give a shit about the resolution or anything, I strictly want what the hack did, and I don't know where in the world to get it. It doesn't stretch the image, it doesn't stretch the resolution, it literally extends the game's "vision" so to speak by extra "rooms" basically.
>>
>>123264072
Yes I understood the first time and no you wouldn't be fine with it because it's a fucking poc not something meant to actually be playable and that would most likely be a lot of work to make it playable.

Or you have incredibly low standards and would be fine with
>garbage graphics in extended screen area
>things popping up mid-screen
>most likely game breaking bug caused by the ws hack
>an unfinished emulator
>>
>>123264274
Thank you for explaining it then, I thought with the PoC it actually had the things working outside of the boundaries as well, I didn't realize it would have to be a hack on a game-by-game basis.

Why would it look worse on the extended areas though, wouldn't it be processing the exact same thing, or would the scrolling screen effect constantly be happening as you move even though you can see further ahead?
>>
>>123264352
>Why would it look worse on the extended areas though
Places where there is supposed to e something most likely will look fine (although you might have a few blocks changing up mid-screen) anything that wasn't ever supposed to be seen will be garbage graphics most likely.
>>
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why is retroarchs desmume core so shit?
>>
>>123270393
It does work in standalone, right?
>>
>>123270543
Yes, but standalone has input lag from hell

There is no salvation
>>
>>123271131
>standalone has input lag from hell
20ms is now "input lag from hell"

RA users sure are coddled.
>>
>>123271131
Dude that's a fucking TBSgame not DMC.
>>
>>123271131
>Caring about input lag in a turn based strategy game

Is this a joke?
>>
>>123271475
>>123271529

There's more than one DS game worth emulating
>>
>>123271656
Presumably those graphical errors don't happen in other DS games on RA
>>
>>123271695

But mom, I don't want to have to use two different versions of the same emulator.
>>
>>123185365
bump
>>
>>123271918
Then pick whichever one is least shit

Hint: It's not RA
>>
>>123272029

a libretro core has nothing to do with RA.

Make yourself useful, update the desmume core and shut the fuck up otherwise.
>>
>>123271360

to get 60fps, you need to be done in 16.66ms time.
>>
>>123270393
Revert to an earlier version.

Or do a git bisect to see if a recent backport caused it. Or pull all updates from upstream SVN to see if any of those fix the issue.
>>
>>123273464
>Or pull all updates from upstream SVN to see if any of those fix the issue.

Why can't the developers do it themselves?

I've never seen a project with such an anti-user attitude than RA....except PCSX maybe.
>>
>>123272835
>a libretro core has nothing to do with RA.
It's used in RA. And RA is the only place anyone in this gen will use it. That's something.

>Make yourself useful, update the desmume core and shut the fuck up otherwise.
Waa fix my front end for me
>>
>>123272930
Input time is not drawing time
>>
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>>123273464
>Or do a git bisect to see if a recent backport caused it. Or pull all updates from upstream SVN to see if any of those fix the issue.

>fix my shit pls

With an attitude like that it's no surprise projects like Dolphin and PPSSPP are rejecting you.
>>
>>123275225
>useful bug report is the same as fixing the bug
yeah
>>
>>123273972
Why can't users take matters into their own hands and help keep things updated? The developers have limited time to go around and update seperate codebases on a regular basis, especially considering that RetroArch developers really should be focused on RetroArch and libretro API development, with the seperate core codebases that implement libretro being maintained by others focused on those codebases. RA devs only work on cores out of necessity but it is unsustainable to expect them to be able to maintain the increasingly large number of libretro core codebases that exist in a timely manner.

Collaborative development is how open source works. If nobody makes any effort to keep things going besides one guy, then it won't last very long if that guy leaves or disappears for some reason. There's no reason for that to be the case for something relatively simple like libretro updates, which is not really too hard to understand and just takes time and effort to update and fix builds if necessary.
>>
>>123275225
Dude your entitled attitude is what's appalling. You could try following JMC's example and try actually doing some useful testing like I suggested.
>>
>>122988970
Different guy here but I noticed the flasher goes where your hard drive would be.

If I got a SATA to USB cable and used that with the PS3, would that cause me any load time issues or other issues?
>>
>>123274020
>Waa make things work perfectly for me immediately!! Or I'll use standalone!!

OK
>>
>>123275507
>Why can't users take matters into their own hands and help keep things updated?

Then they wouldn't be users anymore.

>The developers have limited time to go around and update seperate codebases on a regular basis.

Judging by his commit activity SP already has way too much time on his hands.

>RA devs only work on cores out of necessity but it is unsustainable to expect them to be able to maintain the increasingly large number of libretro core codebases that exist

So they fork others people projects and then let them rot to dust. gotcha.

>Collaborative development is how open source works.

That would require a cooperative attitude, not forking other projects into an unmaintainable mess.
You can't just take other peoples work, throw out half the codebase and then tell others to fix it for you.

>If nobody makes any effort to keep things going besides one guy, then it won't last very long if that guy leaves or disappears for some reason.

Now you're just making me sad.
The main guy left years ago and what we have now is a crazy dutchman trying to turn an emulator frontend into some kind of multimedia shit.

If it wasn't for alcaro libretro would've already been run into the ground.
>>
>>123275507
>Why can't users take matters into their own hands and help keep things updated?
Because Stable exists for a reason.
And compiling is painful to do.
>>
>>123276598
>Then they wouldn't be users anymore.

Anyone who uses something is still a user, regardless if they are contributing to it or not.

>Judging by his commit activity SP already has way too much time on his hands.

That he's obviously using for development if he has a such a large git history. Also, 4chan users are in no position to cricisize others for having "too much free time" considering the same applies to all of us here.

>So they fork others people projects and then let them rot to dust. gotcha.

You seem to be under the impression that forking is bad, but forking is an integral part of open source development. As for forks not getting updated, if more people pitched in some effort the update speed might be better.

>That would require a cooperative attitude, not forking other projects into an unmaintainable mess.
You can't just take other peoples work, throw out half the codebase and then tell others to fix it for you.

Having the source be open and available on Github is doing their part for collaborative development. If someone doesn't like him removing parts unecessary for libretro, they can always maintain a fork with those parts restored. The thing is, he used to push for upstream friendly libretro cores, but almost no one was helping keep them updated despite that and upstream was not interested, so he now is doing cores the way he wants without regard for upstream. So you can't blame him for that. If someone wants to maintain an upstream friendly fork, they should step up and do so because no one made the effort yet.

>The main guy left years ago and what we have now is a crazy dutchman trying to turn an emulator frontend into some kind of multimedia shit.
>If it wasn't for alcaro libretro would've already been run into the ground.

SP hasn't done anything that really goes against what libretro is capable of. There's nothing wrong with extending libretro to include non-emulation cores, and Alcaro has done nothing to oppose it.
>>
>>123278502
>Anyone who uses something is still a user, regardless if they are contributing to it or not.

Once you start being an emudev you can't find joy in playing video games anymore.
I've been there.

>You seem to be under the impression that forking is bad, but forking is an integral part of open source development.

And so is contributing back to upstream.
It may be a thing, but it's just as immoral as selling GPL software you didn't write yourself.

>The thing is, he used to push for upstream friendly libretro cores, but almost no one was helping keep them updated despite that and upstream was not interested, so he now is doing cores the way he wants without regard for upstream. So you can't blame him for that.

Oh I can very well blame him for this. Just because some projects rejected him does not mean he's getting a free pass to just do what he wants. If he downright refuses to cooperate with others from the start I don't see why anyone would want to approach him.

>There's nothing wrong with extending libretro to include non-emulation cores

It becomes a problem when there's nobody here to maintain them and everything starts falling apart. The API itself is great for emulators, but why would a care about stuff like input-lag and shaders when I'm just watching a movie?
>>
>>123276598
>>123279446
hi tjcarter
>>
What are must-play PS2 and GC games?

Haven't played any PS2 games.

Of GC
>pikmin
>zeldas
>beyond good evil
>luigis mansion
>mario sunshine
>starfox adventures
>>
Has any company acknowledged the existence of emulators in a positive manner?
>>
>>123279446
>forking
>It may be a thing, but it's just as immoral as selling GPL software you didn't write yourself.
skmp?
>>
<emugen> dude pls make X-libretro
<radevs> 2much work
<emugen> pls pls pls pls
<radevs> ok
(6mo later)
<radevs> hey i finished the core.
<emugen> YAY :') I LUV U!!! LMAO XDDD
(1week later)
<radevs> hey can you let me put patch.c in your official repo?
<emudevs> only if you suck my dick
<radevs> :/
(1month later)
<emudevs> new X version release! i added an "about" dialog! check it out!
(1min later)
<emugen> WHY THE FUCK IS X-libretro OUTDATED? GET BACK TO WORK RADEVS
<radevs> i'm working on retroarch right now, i'll do that later
<emugen> I DONT GIVE A FUCK YOU PIECE OF SHIT.
<radevs> man it has nothing to do with emulation. they just added an about dialog, plus all the bug fixes have already been applied.
<emugen> JUST DO IT FAGGOT
<radevs> *sigh* ok
<emugen> FUCK YOU HUMAN GARBAGE. RGUI IS UGLY, PLEASE FIX IT RIGHT NOW
>>
>>123273972
>Why can't the developers do it themselves?
Because the demand > supply. It's simple math. To much work to do for the few individuals.

>I've never seen a project with such an anti-user attitude than RA....except PCSX maybe.
How is offering advice and encouraging end users to help out, considered "anti-user"?

>>123275489
ikr

>>123275507
>Why can't users take matters into their own hands and help keep things updated?
Because they are mentally challenged. They give up before even trying, yet make excuses. They don't seem to understand how the world works.

>>123276598
>Judging by his commit activity SP already has way too much time on his hands.
Nobody has too much time. Life is short. Also, judging by the fact that he often copy pastes bad code w/o realizing it, I somehow doubt he has that much free time, unless I overestimated him.

>That would require a cooperative attitude, not forking other projects into an unmaintainable mess.
Idk what you're talking about.

>>123279446
>Once you start being an emudev you can't find joy in playing video games anymore.
>I've been there.
BS. I enjoy emulation more, because I'm able to fix problems that I care about. Also, I get extra enjoyment out of using my software, instead of using other's.
>>
>>123279446
>And so is contributing back to upstream.
It may be a thing, but it's just as immoral as selling GPL software you didn't write yourself.

Holy shit, you can't be serious. Forks are NOT immoral, especially if they abide by the license and make their changes available. If upstream wants the changes, they are then free to take them, there's no rule stating they have to be actively pushed upstream by the forker.

>Oh I can very well blame him for this. Just because some projects rejected him does not mean he's getting a free pass to just do what he wants. If he downright refuses to cooperate with others from the start I don't see why anyone would want to approach him.

It's free software, he has every right to do what he wants within the license stipulations. And nothing he's done is morally wrong in any way, all those forks are freely available for all to use or modify, including someone to push upstream. He was open to cooperation with upstream devs but was met by apathy and/or hostility so he went his own way. Very few have even tried to approach him for any kind of contribution in regards to pushing upstream.

>It becomes a problem when there's nobody here to maintain them and everything starts falling apart. The API itself is great for emulators, but why would a care about stuff like input-lag and shaders when I'm just watching a movie?

Nothing is going to fall apart as long as the API remains stable. They might fall behind upstream but that can't be helped unless someone is keeping it updated regularly. And you seem rather fixated on the idea video player libretro cores, if you don't want to use that then don't. There are plenty of other non-emulator applications and games that could be useful as a libretro core.
>>
>>123281007
love you emugen
>>
>>123281007
I need this, but in MS Paint comic form.
>>
>>123281492
>. Also, judging by the fact that he often copy pastes bad code w/o realizing it, I somehow doubt he has that much free time, unless I overestimated him.

He does get in a hurry and do things without realizing consequences. That's why there could be more people proofreading his commits and relaying fixes or bug reports to him before issues get to nightly builds.
>>
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>>123281007
>>
>>123281502
>Holy shit, you can't be serious. Forks are NOT immoral

Forking and then refusing to contribute back is.
Not like an enduser like you would know.

>It's free software, he has every right to do what he wants within the license stipulations

Yeah, Broglia uses the same excuse

>And nothing he's done is morally wrong in any way

Yes it because it upstream won't benefit from anything unless they de-couple his modifications and implement them back into their own repo.

>He was open to cooperation with upstream devs but was met by apathy and/or hostility so he went his own way.

We know his fucking ego is the root of all problems, tell me something new.

>There are plenty of other non-emulator applications and games that could be useful as a libretro core.

Can't wait for Dinothawr 2
>>
why does retroarch attract so much autism?
>>
>>123275898
You don't install the flasher permanently (unless you're setting up a dual boot), that tut tells you when to take off the flasher and put your HDD back in.
>>
>>123283187
>Yes it because it upstream won't benefit from anything unless they de-couple his modifications and implement them back into their own repo.

Fuck 'em.

Support libretro or your shit will get forked in a way which you won't like.

The GPL is all about forcing you to do stuff in a particular way so this won't be any news to emuautistfags.
>>
>>123283187
>Forking and then refusing to contribute back is.

They have already contributed back by making the fork source available. What fucking more do you want, for them to make a pull request every time they push a commit? If upstream is just going to reject it, what's the point?

>Yeah, Broglia uses the same excuse

You're being intellectually dishonest if you think cashing in on GPL software is anywhere close to what libretro is doing.

>Yes it because it upstream won't benefit from anything unless they de-couple his modifications and implement them back into their own repo.

So if he makes changes that don't benefit or are inconvenient for upstream, it's immoral? Honestly fuck your totalitarian attitude about open source, it's obvious you are attacking this because you have control issues.

>We know his fucking ego is the root of all problems, tell me something new.

It looks like others like yourself have an ego, because you don't like him making "unauthorized" forks and making changes to your code you don't approve of.

Honestly, your attitudes regarding forking are dangerous to the idea of free software, you're basically advocating restrictions so that upstream is in total control of their source code.
>>
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Well look at that, RE2 depth finally works properly with Mupen64Plus.

Still no voices during FMVs, though.
>>
i want to emulate apps from the play store, but i don't have an android phone.
what should i download? i have the apk file
>>
>>123287004
BlueStacks.
>>
>>123287093
thankyou!
>>
>>123277691
Compiling is generally easy, usually you just run make on the appropiate makefile. Getting a toolchain set up properly is what's hard, but environments like MSYS2 can make this easier with package management.
>>
>>123279972
I don't think there that many GC games that are worthwhile. I've played all you mentioned plus Fire Emblem, F-Zero GX, Mario Kart DD, Kirby Air Ride(stupid fun with bros), Metroid Prime, and Melee. Check out /v/'s recommended if you really want some recs.
>>
>>123283187
>We know his fucking ego is the root of all problems, tell me something new.

And the ego of emudevs is no problem at all?
>>
>>123287870
Easy:
cmake .
or whatever
Hard: you need some special libary installed, and it doesn't provide you with a copy and paste method to compile it.
Very hard:
Hi visual studio, hi.
>>
>>123288130
hrydgard is a pretty chill guy
>>
For Metroid Prime, Do I want the Latest stable or latest build of dolphin from emuCR?

pls respond
>>
>>123283187
>Forking and then refusing to contribute back is.
How it is wrong, if the fork is open source??

>Not like an enduser like you would know.
Judging by your ignorance, I'm going to assume you are an end user.

>Yes it because it upstream won't benefit from anything unless they de-couple his modifications and implement them back into their own repo.
It's not hard to cherry pick good code.

>>123281871
>He does get in a hurry and do things without realizing consequences.
I can see that :) .

>That's why there could be more people proofreading his commits and relaying fixes or bug reports to him before issues get to nightly builds.
There certainly could, if they had more allies :) . It's unfortunate I mentioned 2 problems that never got fixed :( . One of them is this https://github.com/libretro/mupen64plus-libretro/blob/master/mupen64plus-video-angrylion/n64video.c#L844 . It appears to be a sorry attempt to optimize that function. The proper code is here https://github.com/AmbientMalice/angrylions-stuff/blob/master/mylittle-nocomment/n64video.cpp#L1957 . So all that needs to be done is add the SIGN macro back in, for the keys. This issue only scratches the surface of the much larger problem (that fork has numerous bugs). It's best to start over, imo.
>>
/emugen/ - Ethics of Open Source Software
>>
>>123286668
>Still no voices during FMVs, though.
That is sad.

>>123288130
>And the ego of emudevs is no problem at all?
Other than Dolphin devs, I can't think of many others with big egos.
>>
>>123289484
Mamedev is full of assholes.
>>
>>123289636
>Mamedev is full of assholes.
You're right, I forgot about them xD.
>>
>>123289636
I'd say it's an even split of dicks and OK people.
>>
>>123289152
That seems simple enough. Starting over the angrylion port will be harder though.
>>
>>123289152
>>123289152
>How it is wrong, if the fork is open source??

How is it wrong selling other peoples code on the Playstore if the code is open source?

>Judging by your ignorance, I'm going to assume you are an end user.

Just look at how VBA had countless different forks, each doing one thing better than the others, until VBA-M unified them all.
There should be one repo (main) that does it right. The way things are right now libretro is just leeching of other peoples hard work.

>It's not hard to cherry pick good code.

Strongly depends on the codebase and how it's implemented.
Not like an enduser like you would know. ;)
>>
>>123292051
>There should be one repo (main) that does it right.

LOL, nobody in Team VBA-M believes that VBA-M is doing things right.

Squall_Leonhart, is that you?
>>
>>123290616
>Starting over the angrylion port will be harder though.
It may be harder, but it is worth the effort. It's better to start over now, rather than putting a bunch of work into the fork and then run into obscure bugs that you cannot figure out what causes it.
>>
>>123286668

That looks like GARBAGE.
>>
>>123292051
>How is it wrong selling other peoples code on the Playstore if the code is open source?
There's a big difference between selling other people's code, and not "contributing back" aka not spoonfeeding the people you borrowed source code from. If you fork a project and open source your fork, then that's good enough. There's no good reason why those who fork, should be obligated to spoonfeed the original authors.

In my own situation, there have been times where the original author(s) did not help me with problems I ran into. I had to figure it out myself. In those scenarios, why should I be obligated to contribute back?

>Just look at how VBA had countless different forks, each doing one thing better than the others, until VBA-M unified them all.
There should be one repo (main) that does it right.
I do not know much about VBA-M, but that whole "one repo (main) that does it right" idea sounds like nonsense. I guess we should have a 1 world government too :) .

>The way things are right now libretro is just leeching of other peoples hard work.
libretro does not just leech off of other people's work. They do use a lot of code from others, but they also do some of their own work. One example would be Glide2GL. There's a good reason people prefer the libretro's m64p fork over m64p. I would like to see libretro team help out the Project64 team with their Glide2GL code. I'm sure they would gain more allies, if they did that :) .
>>
>>123292051
>Strongly depends on the codebase and how it's implemented.
Ya... Generally speaking, forks are similar enough. It also requires an understanding of the code, which some maintainers do not seem to have in the first place.

>Not like an enduser like you would know. ;)
You're not even trying ;) .
>>
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https://github.com/project64/project64/issues/773
>>
https://github.com/citra-emu/citra/pull/1238

neobrain slowly taking over Citra all by himself
>>
>>123289152
>mylittle-nocomment

What's the deal with this folder name?
>>
>>123295217
>I once re-wrote a PS1 plugin like 8 or 9 times to just get one game working. I got this.

Really?
>>
>>123295570
Neobrain continues to prove he's a huge dick.
>>
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>>123295570
So this is what kekoldry in emulation form looks like. How intriguing.
>>
>>123297384

Turtleman is a fuckin' werido. He doesn't have the skills, but wants the praise of being some emu dev. Trust nothing he says. He's just blowing smoke of people's asses and wanting to impress.

Can't wait until he pisses someone off, they expose him for the fraud he is, and he disappears from the internet.
>>
>>123275958
Pretty much, although basically I just use stand alone and laugh at RA's silliness.
>>
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>>123303407

That's fine, we always need one contrarian who insists on doing stupid stuff. It's what makes 4chan 4chin.
>>
>>123304220
Pretty sure people who use stand alones over RA is far more than one though.
>>
>>123278502
>Having the source be open and available on Github is doing their part for collaborative development. If someone doesn't like him removing parts unecessary for libretro, they can always maintain a fork with those parts restored. The thing is, he used to push for upstream friendly libretro cores, but almost no one was helping keep them updated despite that and upstream was not interested, so he now is doing cores the way he wants without regard for upstream. So you can't blame him for that. If someone wants to maintain an upstream friendly fork, they should step up and do so because no one made the effort yet.
It just seems like despite /emugen/ loving RA, it just doesn't have much interest in it. Not enough to get a large amount of people who want to contribute anyway. It has a few other contributors, sure--but not enough to do everything SP wants it to be able to do and keep all this stuff up to date. It's just stretched too thin for the number of contributors it has.
>>
>>123305797
>Pretty sure people who use stand alones over RA is far more than one though.
Especially since there are good reasons in some cases to use standalones over RA, such as Project64.

>>123306402
>Not enough to get a large amount of people who want to contribute anyway. If they helped out certain groups, I'm sure they would have more allies.

>It has a few other contributors, sure--but not enough to do everything SP wants it to be able to do and keep all this stuff up to date. It's just stretched too thin for the number of contributors it has.
It certainly is stretched too thin. Too many cores imo.
>>
>>123280183
They've poached emudevs before
>>
>>123279446
>And so is contributing back to upstream.
The emudevs generally don't want SP's stuff pushed back upstream.
>>
>>123306879
>Especially since there are good reasons in some cases to use standalones over RA, such as Project64.

It doesn't really have much standout features over Mupen64plus. A handful of games nobody cares about and weren't even all that good to begin with, other than that no real genuine quantum leaps over M64+.
>>
>>123284369
I think it's the interface really. If it had a normal WIMP GUI, the autism in the userbase would be cut in half and diluted by actual normal humans.
>>
>>123307665
Most of the time it's apathy more than outright not wanting his contributions. For instance, the mupen devs hardly cared to cooperate with SP (with the exception of bsmiles), but every once in a while they'll actually backport some of his changes, such as a recent rebase of a certain bit of RSP code.
>>
>>123307760
It's less about the extra features and more about it being a lot more usable overall. Say what you will about RetroArch's interface, but standalone Mupen64Plus is the epitome of user unfriendliness. It also performs worse and has the worst audio lag of any emulator ever. I would never consider it a worthwhile alternative to Project64 if it wasn't for the libretro version.
>>
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>>
>>123295217
Oh boy I missed turtleman's shenanigans.
>>
>>123308242
Oh, my bad, I thought you were talking about RetroArch.
>>
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>>
>>123289936
MOOGLYGUY: SPLIT DICK EXTRAORDINAIRE
>>
>>123307760
>A handful of games nobody cares about and weren't even all that good to begin with
This is someone trying to justify a less compatible emulator. Look at him. Look at him and laugh.
>>
>>123309716

When the alternative (RA) runs the games way better and with no dreadful audio then yeah, you are still inferior.
>>
>>123310223
>runs the games way better
How so?

>no dreadful audio
Qué? Are you one of these guys using a GTX980 to run N64 games?
>>
>>123310475

> That vid

Is that PJ64? :)
>>
>>123311407
If you're using a GTX980 as your GPU yes
>>
>http://emulation.gametechwiki.com/index.php?title=Using_RetroArch&curid=445&diff=9789&oldid=9677
Thanks for that GPDP, I was having that issue.
>>
>>123313419
Hi GPDP
>>
Are there any updated retroarch ebuilds for gentoo? Latest I can find is from august
>>
>>123308259
post moar

i need patterns for my animal crossing winter sweater designs
>>
>>123313419
It was Radius who ran the tests that led to the cause of the performance issues. Thank him.

https://github.com/libretro/RetroArch/issues/2454

For me, it fixed some random stutters I used to get on the bsnes core, which I do not recall having before. It makes sense, since I used to use an older AMD card, which I then replaced with a GTX 750.
>>
>>123311648
Why would you need a GTX980 for PJ64? AngryLion's plug-in?
>>
>>123316739
Angrylion is a software-rendered plugin. It runs almost purely on the CPU.
>>
>>123316483
I turned that shit off a long time ago when someone here said something about it, so I've had no issues.
>>
>>123316739
>Why would you need a GTX980 for PJ64?
You don't. In fact it is actively detrimental because such GPUs are designed to prioritize FPS above latency.
>>
>>123317004
>because such GPUs are designed to prioritize FPS above latency.

You can cut most of that out with by hard syncing with GL ARB_sync and/or using frame delay.
>>
>>123317352
You can do this on PJ64?
>>
>>123318143

Nope, only RA.
>>
I get the same performance with AngryLion's with an FX-8350 as my friend does with an i5 6500k. Is this normal? I thought Intel was supposed to blow AMD out of the water when it comes to emulation.
>>
>>123318683

Dummy, it's a software rendered plugin. GPU doesn't even factor into it other than the glTexSubImage/glTexImage call at the ver y end of the output chain.

My god why are people this stupid.
>>
>>123318975
Those aren't GPUs, dipshit.
>>
>>123318143
No, unless they implemented that recently.
Frame delay would really easy to implement though, all it does is make the program sleep for a few milliseconds before emulation is processed.
>>
>>123286668
I believe Gonetz gave advice on how to fix M64p's Glide64 depth problems.

Notice the awkward seams on the background image? There's a good chance GLideN64's new background texture system will be able to filter the background as a whole instead of in strips, resulting in much better looking backgrounds. The problem is GLideN64 currently doesn't render backgrounds at all, largely because Gonetz refuses to use the dirty hacks Glide64 used for the game. It'll either be emulated correctly, or not at all. And there's a good reason for that -- Glide64 shits the bed when it comes to RE2's high resolution mode, failing to render parts of the screen in certain rooms, and its hacks to resize backgrounds and such likely play a role.
>>
>>123318329
>>123319658

Well there you go. What was mentioned were problems one has with insane GPUs in PJ64 rather than RA. RA's features are specifically designed to combat such issues.
>>
>>123306402

They tend to want to contribute to RA itself and not it's cores, because RA's code is easier to understand. They also like to contribute shader related stuff that's pretty easy to work with.

Some people figured out how the libretro bindings work in the core, but that actual internals of the core are generally too complex and in depth for most contributors to mess with unless they have specific knowledge of that emulator.
>>
>>123281007
><emudevs> new X version release! i added an "about" dialog! check it out!
><emugen> WHY THE FUCK IS X-libretro OUTDATED? GET BACK TO WORK RADEVS

Amazing.
>>
>>123322217
So basically spaghetti code is holding back the cores just like in every other emulation related project.
>>
>>123306402
I code simple things as a hobby and sometimes submit pull requests for very simple bugs to RA which get merged in but this project is a complete monster with a code base larger than many commercial products.

If you really want to contribute to the project, you need to be an expert in console, emulation and straight up game development. Then there's the fact that Retroarch and libretro run on over 20 different platforms.
>>
Dolphin saves not loading

Does anyone know how to get Dolphin to recognize its save data? I restarted my computer today and suddenly Dolphin wont load any of the Wii game saves I have. I was playing xenoblade chronicles to get ready for X in december I have all the saves still sitting here but it wont recognize them in dolphin. I don't want to have to restart after getting 15 hours in.
>>
>>123307760
>It doesn't really have much standout features over Mupen64plus. A handful of games nobody cares about and weren't even all that good to begin with, other than that no real genuine quantum leaps over M64+.
Project64 has better performance, accuracy, and the devs are more active. I heard there's still no voices in RE2's FMV in m64p. The only significant advantage I can think of that m64p has is portability.
>>
>>123327645
>The only significant advantage I can think of that m64p has is portability.

That'll change soon too.
>>
>>123328327
At which point it, too, shall be assimilated into the great libretro hive mind.

This is the future they chose.
>>
>download rom archive
>archive has a directory inside
>directory has the file split into blocks of compressed files and a readme
>readme has a link to get the remaining blocks
>link is dead
Fuck this shit.
>>
>>123310223
>When the alternative (RA) runs the games way better and with no dreadful audio then yeah, you are still inferior.
Does RA support voices in RE2's FMV? If not, then I laugh :) .
>>
>>123331537
For some reason that's only the case in the EU/US version. The Jap version does have audio.

It's too bad no one who still cares about Mupen knows how to improve it.
>>
>>123327645

There are voices in Biohazard 2, just not your precious EU/US version.

Anyway, it's part of that 'handful of games nobody cares about'. A 2-year old port of a PS1 game does not a killer app make.
>>
>>123331773

Hi SP
>>
>>123331747
>For some reason that's only the case in the EU/US version. The Jap version does have audio.
I wonder why the J version works. I think I will test out Biohazard then.

>>123331773
>Anyway, it's part of that 'handful of games nobody cares about'.
Even Mupen64 0.5 supports voices... I guess Squall was right. I will now refer to m64p as Mupen64minus.
>>
>>123332719
Damn, you're right, it does.
>>
>>123299778
>>123295217

Why do weirdo nerds have the same look to them?
>>
>People seriously doubted when I made pages for each console on the Emulation Wiki and said it wasn't needed.
>>
>>123330892
You must have been scraping the bottom of the barrel wherever you got that archive from.
>>
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I'm currently re-setting up my PCSX2. Any idea what could be causing this glitch? Ash has a fucking face on his back, and it stays that way even in battles.

I'm using GSdx9. Pretty much everything disabled, because my current laptop can't run high quality stuff. Still, I'm getting 60 fps outside battles, and about 50 on battles. It worked without any kind of glitches in my old laptop. Where should I check?
>>
Is Retroarch on Android any good?
>>
>>123341063
Yes.
>>
>>123332719
>>123333330
Mupen64Plus had no issues with voices in the RE2 cutscenes as recently as the 2.0 release in mid-2013. Some commit afterwards broke it.
>>
LOL bitgamer.ch is dead again. rip in pieces.

I wouldn't even use it if it came back at this point. It's a shame as it had some more up to date sets on there.
>>
>>123343065
Fuck. I was just about to start downloading some of the big PS3 sets.
>>
>>123343065
Even the twitter is deleted.

What a fag. Our "Community" of gamers is truly full of fags. So many stories of people just up and disappearing without any fucking warning even though many people were depending on them.
>>
>>123343065
The guys who hacked it still had root access apparently (how the fuck do you even let that happen 3 times in a row).

Don't really care though since everything I used on that site is specific to that site.
>>
>>123345495
lmao
Anyone get the password DB before it went down?
>>
>>123344935
>entitled.
>>
>>123350653
Who are you quoting?
>>
>>123350985
>So many stories of people just up and disappearing without any fucking warning even though many people were depending on them.
>>
>>123351021
Y-yeah I know I was just meming.

How is it self entitled to want something like a small message saying it's over?
>>
>>123351898
Because end users shouldn't think they are the centre of the fucking universe.
>>
>>123352124
Yes however it's not unreasonable to want to know what happened. Some people care.
>>
Any good SNES emulator for Android?
>>
>>123339458
>I'm using GSdx9. Pretty much everything disabled, because my current laptop can't run high quality stuff. Still, I'm getting 60 fps outside battles, and about 50 on battles.

I have no idea how to solve your issue but I can ardently say, even if you solve it, there will be more and more and more. And you will spend hours solving problems rather than playing the games you want to play. PCSX2 is never the answer. PCSX2 only steals your life.
>>
>>123352124
Then don't release your software. Once you release it you GIVE that sense of entitlement because you have already given them a huge piece of software. So they think they're entitled to more as well.
>>
Do the new crimson drivers AMD just released help in any way with emulation or are they still just as shit as before?
>>
>>123361148
Just the same.
It was all to hype up the new config tool like anyone gives a shit.
>>
>>123361148
>crimson drivers
These GPU marketers man. They can try to make even drivers exciting
>>
>>123361148
Seeing they cleaned up stuttering when rendering GLXGEARS, there is most likely a bunch of shit that was fixed.
The nicest one is that you can finally force the GPU to run properly, without a external program. Since they added a option for it.
>>
>>123362082
GLXGEARS NOW RUNS PERFECTLY

AMD IS SAVED
>>
>>123362409
You have to wonder, how much shit the same bug caused. Since GLXGears is pretty basic.
>>
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Disco spider
>>
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Bumping with regular boring spider.
>>
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>>123369684
STOP
>>
>>123369684

Triggered
>>
>>123369684
BML = byuu markup language?
>>
>>123371809
Pretty sure that's it yeah. byuu's so vain. He probably thinks this post is about him.
>>
>>123371809
Why not use XML or some other automated script dumper tool markup?
>>
>>123375223
He used to use XML for the manifests and for shaders but disliked the syntax so he made his own markup language.
>>
>>123284713
Thanks anon. I found a flasher for less than the price of one game.

I still have to do some research because people keep mentioning things hat seem out of place like needing a MicroSD but once I sort it out, I'm going to buy all the needed equipment and get going.
>>
>>123375348
>but disliked the syntax so he made his own markup language.
If one cares about preservation they should follow the most widely used standards. Standards without a userbase get lost and forgotten and then no one can do anything with them
>>
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is there any emulators for the Ps Vita?
>>
>>123263037
Are you retarded?
>>
>>123352124
mud mate I just wanna know where them boys went, I may have an attachment issue, but I hate seeing people disappear online, especially if they disappear along with their work.
>>
>>123385198
>not using self-destructive drm
>>
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>>
>>123375794

99% of the time I'd agree with you but man XML is so shit I can't really blame him.

I would probably have picked JSON or some other not entirely retarded serialization format though.
>>
>>123387048
1THz CPUs with better IPC when?
>>
>>123387048

I just want my PS3/360/Saturn/Dreamcast emulators
>>
>>123391085
ghz means nothing anymore. They can never reach 1thz or even close, it would melt the CPU
>>
>>123391085

When we figure out a way to increase the speed of light probably. Or alternatively shrink our technology massively.

At 1THz light can only move ~0.3mm during one clock period. Fitting an entire CPU in a sphere whose diameter is a fraction of a millimeter sounds challenging.
>>
Any word on how Phoenix is doing? Is it worth using yet?

https://github.com/team-phoenix/Phoenix
>>
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>>
Hello /emugen/tleman.

I using PPSSPP, last build from the build bot, games working perfectly but the turbo button doesn't seen to work at all.

Tried rebind and no dice.

Also i noted the shaders filter weren't work either so i got one build before the last one and at least the shaders started to work again.

Anyone have any idea about the turbo button?

Using Blotware 10 here.
>>
The Return of Don Randomizer

http://www.gc-forever.com/forums/viewtopic.php?f=10&p=33844
>>
>>123400915
Dude got permabanned on gbatemp and all his new profiles get autobanned so he needs new places to shitpost.

On the libretro forums he's a complete piece of shit too.
>>
>>123400063
If it still works in the stable then it's on their end
>>
>>123400915
>Brandt Mackay

So this is therandomizer's real name?
>>
Is there a fix for the no music problem in Super monkey ball 2 for gamecube?
>>
>>123185365
fukken bumping guys
>>
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This nigga right here why should I not go with stable?
>>
>>123411518
Even I don't use stable anymore, it's like 2 years old
>>
>>123411518
Because stable Dolphin is older than the fucking hills. You should either be using the latest nightly build, or Ishiiruka.
>>
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>>123386314
What? Whats wrong with wrapping software in my own personal hugbox?
>>
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>>123414316
>>
>>123414316
>>123419603
It's downright weird how nice you can make the first-party Nintendo titles look in Dolphin, but third party titles can be an absolute crapshoot.
>>
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>>123419723
They keep their style nice and simple and don't screw around with postfx or tricks. A lot of Square Enix games scale nicely too.
>>
>>123419723
Same thing can kinda happen with PCSX2, just try GT4 or AE3 with progressive mode and 6x res, some PS3 game won't even look as good.
>>
Is DeSmuME the best DS emulator right now?
I wanna replay Rune Factory 3.
>>
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So I had a bit of a brainfart today and tried to visit the Project64 website by typing in project64.com instead of the actual URL (pj64-emu.com).

Holy shit.
>>
>>123425127
><html><head></head><body><!-- ue --></body></html>
>>
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>>123404604

Yeah just tested here no dice.

But i also discovered that something actually broke with Windows 10.

After the Threshold 2 mega update, Mame and Retroarch doesn't work right anymore, any core i try it simply run in slow motion. With Mame both standalone (any version, try more than six different ones ) and the core run the same.

I just finished Final Fantasy 6 Brave New World on Retroarch before the update and now even Super Nintendo is running on slow motion.

I don't what happened because i know if this was a widespread thing there would people talking about here but i will go back to 7 for the time being.
>>
I wanted to replay The Last Story on Dolphin and my specs cause mild stutters on the very first dungeon, is it time to upgrade to Devil's Canyon or Skylake? I have the cúck card with a 3570k at 4.3GHz and shit low profile RAM.
Maybe I should close up the 50+ tabs on chrome and stop downloading things.
>>
>>123425048
Pretty sure it's the only emulator since phone emulators are garbage.
>>
>>123431054
I don't know what the fuck you're doing but I was able to play The Last Story at full speed with an overclocked i5 2500K at 4.3 ghz years ago when everyone was complaining it was slow as fuck.

It's gotten way faster since then and there's also ishiirruka.

There's no reason you couldn't handle it at fullspeed unless you're using the latest nightly of dolphin since they've fucked up everything from 5.0 onwards.
>>
>>123254297
whoops i meant NOR. when i save it NOR, there is no separate entry for it in the gba menu. I've heard this could be an issue with my firmware version or something along those lines but I don't know how to solve that problem.
I'm really new at this, so any help would be greatly appreciated.
>>
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>>
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>>123438631
>>
Friendly reminder that emulation is theft
>>
>>123443850
If emulation is theft, then why does Nintendo sell you stolen games?
>>
>>123444012
Maybe because they are the rights holder, they think they can get away with it.

Just like the case of publishers on GOG.com using cracks from release groups.
>>
>>123444705
I wonder how many end users don't understand that their games are being emulated.

"Why use bsnes when Nintendo already has the game on Wii U?"
>>
>>123447178
no, it' not an emulator, it plays on my wii-u machine.
there aren't any emulators for wii-u yet.
>>
>>123444705
What did the do when they got found out for scrubbing the group names? Did they make their own cracks or just leave it?
>>
>>123447621
The Virtual Console is basically an emulator.
>>
>>123450927
Just leave it. They know they can get away with it.
>>
>>123451589
I take it that this also implies the source is long lost for most of these games or are they really that lazy?
>>
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>>
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So how does DQV run on PCSX2? Their compatibility list is too vague and unreliable to ever trust.
>>
>>123456485
>gohan, loli 18 and roshi in his prime days
nice
>>
>>123456782
It's a great game.
>>
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>>123456782
>loli 18
She's not loli, just at an odd angle on the cover.
You do get to bang her and father the chosen one, though.
And technically she starts out a loli.
>>
I wonder what happened to megaman.webm anon. Did he ever beat the game?
>>
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>TFW original Xbox and Sega Saturn will never be decently emulatable
>forever stuck with shit controllers and overpriced games, respectively
>>
>>123458580

Just mod your consoles.
>>
>>123430749
W10 is just a headache for emulation right now. No idea if it'll change.
>>
>>123458101
Maybe he got tired of everyone criticizing his sloppy play
>>
>>123458847
Ticking time bombs.
>>
>>123458580

Based Ryphecha has started working on the Saturn at least.
>>
Stupid question here but I haven't added gamecube games to my external hard drive in like 2 years so I forgot the method.

How the hell do I properly put them on there? Do I just make a folder with the game's code

games>GUBE69>ISO (renamed to game) or was there a more intricate process? I can't for the life of me, remember. Note, this is to play GC games on a softmodded wii.
>>
>>123463449
No, use DMtoolbox for that.
http://wiidatabase.de/downloads/pc-tools/dmtoolbox/
>>
>>123463601
Thanks dude
>>
So I'm just a beginner with all this stuff, and I've encountered a bit of an issue. I started playing FFV Advance on VBA, and I get performance issues when too many windows of firefox is open. I then downloaded VBA-M, and for some reason it's not recognizing the native save file. I switched the directory to the old VBA folder and nothing. I tried to import the save into the emulator and it does say that there was a battery import of a .sav file, but the only option I get when I start the game is New Game.

Any thoughts?
>>
>>123461335
>Based Ryphecha has started working on the Saturn at least.

[citation needed]
>>
>>123464632

(S)he's been posting about it on mednafen's IRC channel the past few weeks.
>>
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>>
>>123416207
What do you think about hardware DRM that's soon to come?
>>
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>22nd of November
D-did I do good /emugen/?
>>
>>123467564

What are you talking about exactly? Hardware-based DRM is not exactly new (and it never works).
>>
>>123467683
I'm talking about those stealthy TPM and IME chips installed in new computers. And Protected Video Path which restricts the screen capture (yes, you won't be able to take a screenshot if the GPU restricts it).

Hardware DRM might get defeated but from a mere mortal's perspective getting rid of it is going to be a fucking pain in the ass, especially when you have to use a hardware mod or perform some kind of physical attack.

I don't think anyone managed to extract the private key from a modern TPM chip and if it's integrated in the CPU, it's pretty much game fucking over because even if you manage to decap it you're going to damage the whole thing.
>>
>>123467651
Who are you quoting?
>>
>>123461335
Can't wait to see a libretro core that will be no longer be updated after a few weeks
>>
/vg/ help a guy out.
Trying to set up link emulation but it keeps fucking up or not connecting at all. Especially when port forwarding.

Is there any better emulators than VBALink that could actually Link games over LAN and is done properly?
>>
>>123468847
>4 player on Thanksgiving.

I like your thinking anon.
>>
>>123468406

But none of that is very new, is it? It's so easy to break the chain of trust that I don't really think it's going to be a problem in practice.

You don't need to break the TPM per se, just something higher up in the trust chain. Of course now proprietary OS vendors are trying to lock down that as well (Apple especially but MS is catching up) but given the surface area to protect I don't see how they manage to get a bulletproof kernel and driver running without anybody finding a vulnerability within a month. Those cheap device drivers written by code monkeys in china and india are just begging to give you kernel access.

And if all of that fails there's always the analog hole. They are fighting a losing battle.

Now of course we shouldn't be encouraging them so we should move away from those shitty technologies by using open source operating systems but let's face it, the average user will just keep on drinking the Apple/MS kool aid no matter what.
>>
>>123468847
Help.
Would mGBA work best? Heard it is active and is picking up speed.
Or no$GBA which recently updated around June 2015?
>>
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Anyone here have experience with a Shield Android TV? It's on sale via Black Friday and comes with a free remote. I'm thinking of picking one up for RetroArch and something a tad more convent to bring around for when I'm at a friend's place.
>>
>>123470057
It runs Gamecube games pretty well, if you're willing to put up with game-breaking ARM JIT bugs in Dolphin.
>>
>>123461335
What a waste. Do muh HD for PS1 first
>>
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>>123471819
>It runs Gamecube games pretty well
Sounds good, I'm hoping this means the Higan core runs special chip games full speed.
>game-breaking ARM JIT bugs in Dolphin
Elaborate
>>
>>123469275
>>123468847

>Its 2015
>People still didn't make Game Link over LAN.
>Nintendo was able to do it with the 3DS adding in a feature.
>Works good.

WHY AREN'T DEVS STEPPING UP!?
>>
>>123472052
>thinking MUH AYCH-DEE is more important than good Saturn emulation
It can wait, faggot. You've already got ePSXe for that.
>>
>>123461335
>Based Ryphecha has started working on the Saturn at least.
Sounds promising. Would be nice to have a good open source one.

>>123468739
>Can't wait to see a libretro core that will be no longer be updated after a few weeks
:)
>>
>>123461335
You mean porting all the hard work MAME devs have done like usual?
>>
>>123473430
>You mean porting all the hard work MAME devs have done like usual?
MAME devs port code from other devs, so I do not see your point.
>>
>>123468847
mGBA gamelink is amazing, it works perfectly.
>>
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>>123473430
>You mean porting all the hard work MAME devs have done like usual?

That's what they get for changing their license
>>
>>123472363
The Gameyob GBC emulator for the DS did it years ago.
>>
>>123472296
I once played Super Mario Sunshine on what is now an incredibly old build.

It black screened except for the HUD and I couldn't do shit.
>>
I really want to play the new pokemon mistery dungeon game
Is 3dsemulatorx good\safe?

I'm saving up to buy a 3DS NEW, which flashcart do you recommend?
>>
>>123472564
Saturn has like 10 good games, most of them Japanese only.
>>
>>123473738
Have any idea how to do the link on separate computers instead of one computer and separate windows?

You know like making the router the server and the others the clients.
>>
>>123473430

> Complaining about code reuse in open source projects
> Implying Ryphecha doesn't do research on her own

Weak bait
>>
>>123452039
Storage was expensive back then and the games had been released, that shit went out the window as soon as they'd pushed out a couple patches if any.

Take DKC for instance -- they had to rewrite the engine completely from scratch for GBA because it was gone. All models and textures were trashed too. Preservation and future proofing wasn't really something most companies cared about back in the old days

I also think the scene groups would have a hard time trying to assert copyright over their m4d craxx when it's just binary patches
>>
>>123477628
It reminds me of how Mooglyguy tried to discredit Angrylion, despite the fact that Angrylion's work is obviously superior.
>>
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>>123474230
>>
>>123479128
Can we hear the tale again? I missed it.
>>
New Thread:
>>123480568
>>123480568
>>
>>123458906
Windows 10 is a headache, period.

Source: I work at Geek Squad. The majority of people who bring us a Windows 10 computer bring it because something in the OS shit itself. Most other computers are there for hardware failure or viruses.
Thread posts: 770
Thread images: 92


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