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/cbg/ - City Building General

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/cbg/ - City Building General

Previous Thread: >>122440305

IRC: #SimCity on irc.rizon.net

--- News ---


--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

We may want to make a FAQ - suggestions wanted.

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/

--- Misc ---
OP template: http://pastebin.com/xBCp0DQB

Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh or any others.

Limit discussions to the games themselves. Meta posts such as "Why don't we discuss X game instead of Y?" aren't relevant to anything and don't contribute to the thread.
>>
wheeee why u so dead ;_;
>>
>>122773189
Because night time is mostly a gimmick.
>>
let go
>>
Cities: Skylines After Dark essential mods
http://pastebin.com/HEcKw21a

Daily reminder to fix your traffic: http://imgur.com/a/z1rM1
http://steamcommunity.com/sharedfiles/filedetails/?id=522776740

How to make maps
https://docs.google.com/document/d/1RGG6y8XmPUqfn354wX9m0obhAbRZ0uHtXcfEr-D7BbA/edit
>>
Just started playing anno 1404, i absolutely love it, you builders got any tips, placement strategies for a noob
>>
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c
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p
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>>122779316
If you need 3 farmlands for a building, only place 3 of them.
>>
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r
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>>122773189

Everyone is already bored of Cities:Make it slightly harder to see everything for half the time edition
>>
>>122781304
start sim sim city 4 region with 40x40 large tiles. install mods.
>>
don't worry, CBG dies and gets revived every few months

it's been the longest lasting /vg/ thread
>>
>>122785572
No way. Really?
>>
>>122785982
I mean, it was one of the reasons /vg/ was created.
>>
>>122786105
God damn. This general is really old, then. Still, I'll try to keep it alive for as long as possible. I'm bumping both the City Building and Terraria generals as much as I can.
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what do u think of my intersection lads?
>>
>>122786945
not intersectional feminist enough


>>122786292
you have good taste
>>
>>122773189
Too busy restarting my cities once i get to 15,000 people because they are shit
>>
>>122788874
I know this feeling all too well. I don't know how to make pretty cities. I always end up making ugly grids.
>>
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>>122786945
Looks good but isnt it a little to big?
>>
>>122792449
for you
>>
>>122796267

That was funny you are a funny guy anon
>>
Post traffic
>>
>old save broken
>can't start new city because can't come with idea how do i want to plan my roads

this autism is killing me
>>
>>122803803
Just make spaghetti and gradually fix your traffic problems as they show up.
>>
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>>122803129
here
>>
>>122804574
I don't know, anon. I think anno 1404 is cozier.
>>
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>>122807072
b-but grog, wenches and dosh
>>
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rate my shitty
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How do I make people happy?
>>
>>122779493
Someone needs to make a Mr. Bones' Wild Ride map now, for science.
>>
>>122810254
That looks good.
>>
>>122814190
Try giving them some FREEDOM.
>>
>>122819047
>>99 Liberty
How much more FREEDOM can they get?
>>
>>122814190
Execute the unhappy fucks like any self respecting Presidente.
>>
if my game didn't run at a constant 30-40 (I can't handle it shhh) fps from literally 20 pages of assets I'd play/post more of my stuff but oh well.
>>
>>122779316
I'm playing 1503
I love it
had 1602 as a kid, tried 2070 and didn't really like it
>>
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refugees
yes or no
I have a deficit of food right now, about 6000 that i buy from the trader. currently fixed, build a lot of farms and food buildings but im expecting the results
>>
>>122834670
fuck no you stupid kek

enjoy the rape, pillaging, and starvation
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>>122819160
>implying FREEDOM has limits
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>>122834670
How have you got your population so densely organized, how are you getting food? Gathering/hunting? The town itself, the layout is ridiculously well organized too. Whenever I build a town food insecurity is always a bitch and the towns grow haphazardly, even when they get huge, pushing into 800+

Either kudos, or hax.

>>122844240
>muh dikkk
>>
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>>122877539
>>
>>122868780
>That goddamn overengineering
It's everything I hate in urban planning on a single image.
>>
>>122858226
I guess the flat terrain gives a plus for gathering.
For every gathering i gain 2k per season.
Also I have the intensified fishing mod, fisheries give me 3k. I guess that is.
>>
>>122856290

Is that the new Anno? I haven't heard any opinions besides what's in the OP and am desperate to part with 50 of my hard earned great british pounds to buy a game that will probably be a mild disappointment.
>>
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>>122887246
Yes, that's the new Anno. An Anon made a video of a flythrough recently: https://www.youtube.com/watch?v=6E5-Mu4K4ho
>>
>>122770553
>Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh or any others.
So no Startopia and no Stronghold?
>>
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>tfw just want to be a pirate
>>
>>122894218
>or any others
>any
>others

Anon, are you alright?
>>
>>122895162
What's up with all that wasted space?
>>
>>122902629
campaign mode is awful for planning things
half the shit is built in the most stupid place
>>
>>122893139
It looks pretty, but that's about it.
>>
>>122893139
That doesn't look fun to play.
>>
>>122911443
How can you tell from a video that doesn't even show gameplay?
>>
>>122913910
>hurr durr what does "look" mean
>>
How pleb is infinite money for cities? All the people i see who build the massive cities use it. That and they unlock everything from the start so they can build the perfect layout which is kind of shitty desu.
>>
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no fucking way
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>>122915725
It's kind of FUN.
>>
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>decide to try putting in some metro stations
>haphazardly plop down a couple of them and put in a single looping metro line
>few weeks pass
>subway getting more passengers than my entire bus network I painstakingly planned out with city-wide coverage
>train stations still basically unused

If I fucking knew this, I wouldn't have put in any rails or bus lines.
>>
>>122915893

Oh hey, Tropico 2 is one of my favourite city builders (and the only Tropico I enjoy).
>>
>>122858226

I find it frustrating that the requirement for workers to be very close to their workplace means that you cant build proper towns in Banished. I enjoy the game up to population size ~300, but after that you have to start sprawling your population out and it stops feeling like building a real settlement.
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>>122913910
No anno game has ever been fun to play because the most expensive video game series in german history can't match the technological sophistication of a bulgarian console game.
>>
>>122926109
What game is that?
>>
>>122915725
I play with infinite money if I'm in a Roller Coaster Tycoon mood and build highways like coasters
>>
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>>122929653
Tropico
>>
>>122786945
You need to use this:
http://steamcommunity.com/sharedfiles/filedetails/?id=553184329&searchtext=
>>
>>122893139
I made an LP and finished the campaign, if you wanna see it.
https://www.youtube.com/watch?v=k47XV3zj1so
>>
NOT DED
>>
>>122926109
>>122933559
I kind of have to agree. Anno can be damn comfy, but it really fails to match Tropico's charm. Tropico has this snarky, satirical humor as a foundation that just gives the game a lot of character - a quality that Anno lacks. Both recent, futuristic Annos felt ... sterile.
>>
>>122946961
See >>122913910
>>
It took me YEARS but I finally discovered how to research stuff in Startopia.
>>
>>122948590
Don't they explicitly tell you how to research stuff? I'm pretty sure you had to research something for at least one mission.
>>
>got my colonists out of rimworld
finally i can stop playing this game. was fun though
>>
>>122949149
>implying I did the campaign
Nah. Just jumped into sandbox immediately.
>>
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post nice luds
>>
>>122950186
10/10 would nuke.
>>
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>>122950186
>>
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>>122950647
>>
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>>122950797
>>
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>>122950647
>>122950797

>playing that version of SimCity when C:S exists
>>
>>122779662
Whoah

Whoah hey

What mod is that seaport?
>>
>>122918440
Buses only carrying 30 passengers is fucking retarded. It should be 50 at the very least
>>
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Is there any hope for me or should I just start again?
>>
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I wonder if they enjoy walking all those miles underground.
>>
>>122950785
that underdeveloped city center doe
>>
>>122954645
>roundabouts
don't.
>>
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>try to make nice leisure area with public transport links
>nobody goes there

I have no idea how any of this new stuff works. And why does all leisure activity have to be conducted near water?
>>
>>122956567

I thought roundabouts made everything better?
>>
>>122959728
It just delays the innevitable. It's definitely better than simple crossings, but it does not solve your problems.

Usually making a grid system with some hierarchy and some cul de sacs for the small roads is the best option
>>
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>trying to do mission on tropico 2
>seems impossible for me
>captives constantly run away
>pirates are ungrateful shits
>i get about 2 captives on average when I raid a port
>go cruising and gain only £300
>get invaded by the french

>last mission I gained around £15k per cruise

REEEEEEEEEEEEEEE
>>
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>>122961681

I don't know anon, the addition of one more roundabout seems to have solved all my problems.
>>
>>122957456
That looks fucking dreary. Like a soviet leader designed it.
>>
>>122804574
The crappiest game ever.
>>
>>122966740

It is fairly shit.

I'm beginning to think you can't really define where you are going to put leisure hotspots, you probably just have to note where there are a lot of people around and then build the leisure things there.
>>
>>122790974
What exactly is going on near the highway on the bottom?
>>
>>122965021
but you actually added connections, that usually solves it too.
>>
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Comfiness rating/10?

They sure seem to like cycling to their jobs in the oil fields.
>>
>>122976248
>Those power lines
It's shit.
>>
>>122946961
Oh I see, it's a matter of personal preference. Alright. I can see what you mean, but I personally do enjoy Anno's atmosphere, too.
>>
>>122976424
Has any game ever had developing country-tier power lines, i.e. from house to house and generally fucking everywhere because it's to expensive/to time-consuming to bury them?
>>
>>122983798
there's underground power line on steam
>>
>>122983196
Me too, I love the 'blade runner' aesthetic of the tycoon cities
>>
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>can't decide whether to try and fix my city or just throw it into the garbage can and start again
>>
>>122951214
It's a pretty game, shame about it being so shit.
>>
>>122987708
I love that diagonal raised street that leads into some kind of park-y region. Looks comfy.
>>
>>122987140
>>
My champagne production island, It's also making steel
>>
>>
Truffle farm island
>>
>>
>>122997859
>>122996972
>>122996767
>>122996506
This game looks terrible, full of grids, and ugly. It has no place on comfy /cbg/
>>
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I'm used to production chain puzzle manager city builders like Pharaoh and Anno.

How do I get into a game like Cities: Skylines on a mental level? How should I approach the game?
>>
>>122999520
Layout is still everything in Skylines

But instead of production layout, you need to think in terms of what will channel traffic best, and use IRL examples
>>
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>mfw finally made a decent city

I'm going to fill up the industrial area, put some developments on the industrial side's waterfront, and then add a couple small villages in the top part of the map.
>>
>>123004849
Nice map and progress. Not sure about that high bridge tho.
>>
>>123005239
I was debating whether to have two bridges or just more tunnels.
>>
>>123007925
Looks like the ships go past that island? I would put both bridges in tunnels because I cringe bad every time ships sail through bridges like nbd.
>>
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>>122984075
No I mean this kind of stuff.
>>
>>123013210
Holy shit.
>>
>>122983798
>>123013210
sim city 4 has a few network addons that add props to the roads and streets in residential areas that have some decent power lines from house to house or along the road. nothing like the pic you posted though. nothing quite as detailed.
>>
>>123004849
I like it.
>>
>>122976248
>230kv towers that short
Fuck. I fucking hate the fact this game doesnt have proper powerlines. Or substations.
>>
pls no die
>>
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Does any one on /vg/ play 0 A.D? It's an open source cross platform game like AoE or RoN

Pic related is the city I just built (playing as the Romans)
>>
>>123016574
Thanks Anon, I'll look into it eventually.

>>123016562
>>123016574
Obviously pic related is a bit extreme and not as much as I'd want to see (also way to complex to model well in a prop), but it does an OK job of showing the concept.
Also it's hard to find good pictures of this stuff, since it doesn't seem to be something photographers usually snap pics of, even though probably around half of Earth's cities is full of it. Can't imagine why. Pic related is more sensible.

>>123027459
I've got it installed and am following the development a bit (as in, waiting for new releases), haven't really had the time to play much of it, but I like it. Do you know Widelands? It's open source Settlers II.
>>
>>122976248
can you post that entire bike path?I want to develop some better transport in my cities
>>
>>123027459
I''ve just started downloading it. Looks pretty neat'o
>>
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>>122983798
close enough
>>
>>123034529
Fucking japs. When will they start modding skylines?
>>
>>123034529
Nice.
>>
this wip interchange reminds me i need to figure out why my interstates don't have yellow lines. im sure these are the euro highway textures.
>>
>>123042998
The only yellow lines around here are either on 5/6 lane frees, with a double yellow splitting off the carpool section

Then on highways, one lane each way, there's a yellow dividing them.

Where exactly do you live?
>>
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>tfw my tourism buildings are glitching out, needing over 500 people to work there

Have some pics before I either delete it and start over, or try to fix it.
>>
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>>123049008
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>>123049168
>>
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>>123049321
>>
>>122779662
>tfw want to build an awesome city
>comp too shit to handle everything
>tfw it takes 10 minutes to load a game
>>
>>122779662
Okay that is fucking sexy
>>
has anyone tried if widening roads on an intersection does anything? like turning a two lane road into a four lane at the intersection, or a four lane into a six lane
>>
How do I get good at Banished?
I have 9 guys, 1 is a herborist, 1 is a woodcutter, and the remaining 7 are all looking for food (farming, gatherers, hunters), so food isn't a problem, but I don't know what I should do next? Rush to make a school, or go for blacksmith/tailor?
>>
>>123056647
don't play banished
>>
>>123058392
You keep using that word. I don't think you know what it means.
>>
>>123058498
>praying for racist, surrendering frogs that probably deserved it
Pray for Syria and Iraq instead, they get that shit constantly.
>>
>>123058580
what mod is that?
>>
>>123058692
would you provide a link?
>>
>>123058846
thnx i downloaded it right away
>>
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Posting screens because why not.
>>
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>>123059048

hold up let me see
>>
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>>123059048

pretty much it
>>
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>>123059184

it begins
>>
>>123048326
NA freeways have yellow lines on the left side of the lanes. i know french freeways don't have any yellow lines at all. i wish i had yellow lines. perhaps a NAM reinstall is in order.
>>
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>>123059413

things are going bretty okay so far
>>
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>>123059595

about to house the last of them
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>>123059770

first winter
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>>123059895

our villagers clothes are rotting off of their backs.

we need more clothes.
>>
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>>123060051

TOOLS
>>
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banished10.jpg
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>>123060269

things are going great
>>
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banished11.jpg
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>>123060874

definitely my favorite spot in the town.

10/10 would fish all day
>>
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banished12.jpg
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>>123061194

RIP in peice Garlan
>>
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r8 my shitty
>>
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>>123061891
northern suburbs
>>
File: 2015-11-22_00003.jpg (592KB, 1920x1080px) Image search: [Google]
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>>123061996
northern edge

only been expanding north and east so far
>>
File: banished13.jpg (290KB, 1366x768px) Image search: [Google]
banished13.jpg
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>>123061723

love seeing stuff under construction

>>123061891

zoom in on that lake senpai
>>
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2015-11-22_00004.jpg
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>>123062083
Eastern hills area

based all of this on Australian cities since that's where I live. This one was mostly inspired by Adelaide and Brisbane.
>>
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>>123062093
didn't really do a lot with it, just zone around it
>>
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>>123062186
the hills have some amazing lookouts
>>
File: Screenshot 5.png (2MB, 1920x1080px) Image search: [Google]
Screenshot 5.png
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Sometimes I even disgust myself.
>>
cities REALLY needs a separate stop signal for turning across traffic, it's like it's fucking china here
>>
Honestly skylines suck and moo used us
>>
File: jej.jpg (585KB, 1680x1050px)
jej.jpg
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>>123030270

Bike path in blue, it segues into pedestrian footpath at some point but basically they cycle from their grim apartment blocks through some dark tunnels to the subway stations or to work in forestry/oil to the south.
>>
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Trams are the shit.
>>
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>>123062440
the quiet town of Twin Creek, with Twin Falls River to its south and Sandybed Creek cutting through the north
>>
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>>123065161
The rather larger town of Matilda. Matilda sits on the western bank of the Cook River, and holds the regional council of the Hills Shire.
>>
>>123064301

How?
>>
File: banished14.jpg (363KB, 1366x768px)
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>>123062093

cows and chickens!
>>
>>123065620
You can download tram stations from the workshop. They are not real trams tough, they are small train stations and the trains are just tram models.
If you have the no pillars mod you can make the tracks cross streets in narrow places if you enable the "overlap" mode.
>>
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>>123065973

Thanks anon, I may consider it as an alternative to my completely fucked subway system.
>>
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>>123065923

walling up the town
>>
>>123060051
>year 2
>clothes are dying
>meanwhile 5th year here, still have lotsa clothes and tools
>>
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>>123068449
>>123067356

managed to stave off a toolpocalypse before half the population started cutting trees with their teeth.
>>
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I'm new to this
>>
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>beautiful waterfront properties
>>
>>123068768
>that fucking ugly icon
0/10 would not play

I'd rather play Stronghold.
>>
The city is basically finished. I might develop the waterfront a little more, but I don't want to fill up the entire buildable area. Traffic is not so bad except for a few intersections in the old part of town even after I demolished the entire city and planned everything out again.

Although I've had the game since release, I learned a lot more about the game from this city, especially traffic management. I also learned that passenger trains are useless, although I love seeing raised rails across the city. Maybe it's just a coincidence, but I noticed as I added more cargo ports, my city really prospered (probably because of more goods flowing into the city).
>>
File: city at dusk.webm (2MB, 1036x546px) Image search: [Google]
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>>123072298
A view from one of streets in the old downtown area.
>>
>>123072031
>a virgin knows more about population growth than everyone else
>>
>>122788874
Every. Time.
>>
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Is this much amber OK or is it possible to obtain a completely green congestionless city?
>>
>>123076851
Red does not necessarily mean bad. Red simply means there's many cars going through that chunk of road.
>>
>>123083243
>Red does not necessarily mean bad.
Fuck off commie.
>>
>>123056647
You need tools ASAP.

Food security --> firewood --> tools --> quarry --> infinite growth.

Unless you're playing Colonial Charter.
>>
>>123083473
How's that corporate dick treating your asshole?
>>
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>>123062440
Mt Cootha is that you?
>>
>>123084532
>Colonial Charter
Nah, only mods I have are unlimited mines & quarries, and a few Japanese cosmetic mods (houses, school and shrines).

There's something relaxing about Japanese buildings.
>>
>>123084562
I don't give a fuck, I'm not the poor asshole who was deplying in a massive rice paddy during a moonsoon in Viet nam with a shitty firearm that got all rusty.
>>
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>>123085663
>>
>>123085918
>that broken French
>americafat tries something he sucks at : giving a fuck about something that isn't american
>>
pls no die
>>
I'm a localist on all things except killing a few reds. You have to purge heresy where it spawns.
>>
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Elevated rail a best.

Is there any mod that lets you have above-ground subway trains?
>>
File: Westfield 13.jpg (654KB, 1920x1080px) Image search: [Google]
Westfield 13.jpg
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>>123099336
You could use this
http://steamcommunity.com/sharedfiles/filedetails/?id=552914350&searchtext=
or this
http://steamcommunity.com/sharedfiles/filedetails/?id=536893383&searchtext=
>>
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>>123100279

Looks interesting, thanks anon.

Meanwhile I de-zoned some industrial and accidentally killed all my commerce because they have nothing to sell now.
>>
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>>123102391
No problem
>>
>>123100279
Love this. Do you happen to have more pictures of your railroad system?
>>
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Westfield 05.jpg
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>>123103576
Yep
>>
File: Westfield 02.jpg (810KB, 1920x1080px)
Westfield 02.jpg
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>>123103576
>>
File: Westfield 08.jpg (906KB, 1920x1080px) Image search: [Google]
Westfield 08.jpg
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>>123103576
this one too
>>
File: Westfield 09.jpg (637KB, 1920x1080px) Image search: [Google]
Westfield 09.jpg
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>>123103576
And one of these
>>
File: 2015-11-22_00009.jpg (499KB, 1680x1050px) Image search: [Google]
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Holy shit guys my city is literally dying because all the commercial zones have the "not enough goods" notification, what do I do?
>>
>>123104873
option 1: import more goods (check your highway connections and see why the stores can't get goods quickly)

option 2: create generic industry locally so they make the goods and haul them across town
>>
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>>123100279
>>123104126
>>123104308
>>123104527
>>
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>>123100279
>>123103091
>>123104126
>>123104308
>>123104527
>>123104740
>>
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Westfield 01.jpg
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>>123108992
>>123109214
I'm assuming you want me to post the others, yeah?
>>
File: Westfield 03.jpg (392KB, 1920x1080px) Image search: [Google]
Westfield 03.jpg
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It was a fun city.
>>
File: Westfield 04.jpg (831KB, 1920x1080px) Image search: [Google]
Westfield 04.jpg
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Unfortunately, it was plagued by bugs.
>>
Post Banished cities, please. I want some medieval city porn.
>>
File: Westfield 06.jpg (776KB, 1920x1080px) Image search: [Google]
Westfield 06.jpg
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(And an unfortunate misalignment with the highway)
>>
File: Westfield 07.jpg (320KB, 1920x1080px)
Westfield 07.jpg
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The primary killer was an odd bug where cars would randomly stop, holding up traffic for miles.
>>
File: Westfield 10.jpg (302KB, 1920x1080px) Image search: [Google]
Westfield 10.jpg
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This crippled the city, as you may expect.
>>
File: Westfield 11.jpg (555KB, 1920x1080px)
Westfield 11.jpg
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It was a sad day when I laid it down to rest.
>>
File: Westfield 14.jpg (541KB, 1920x1080px) Image search: [Google]
Westfield 14.jpg
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But, I'll always remember it fondly.
>>
I made a video series, if anyone wants to watch.
https://www.youtube.com/watch?v=gMKl0NpNjrk
>>
>>123084725
That and that big mountain outside of Adelaide
>>
Save from page 10!
>>
ded
>>
For Tropico 4, can you run pirated DLC with a steam copy of the base game?
>>
>>123123804
Just pirate the whole game.
>>
I wont let this die
>>
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My first city i didn't manage to completely fuck up, things are going great right now expanding nice and steady. I turned on infinite money like a pleb though, set up lots of stuff at the beginning to try and learn how to make a good city etc.
>>
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>>123126441

Traffic isn't too bad got to fix a few things, pls don't laugh at the absolute spaghetti that is my underground network.
>>
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>>123126714

This is my busiest station, got a few pretty comfy ones. I dropped the ball with my buses and have not really made much of an effort to utilize them besides transporting tourists around and back to the harbour. My metro isn't doing too bad i think. I have built lots of landmarks and unique buildings but don't seem to get that many tourists, what can i do to change this.
>>
>>123104873
might be a traffic problem. i've noticed in my cities that my power stations and commercial zones will either not receive or take a very long time to get supplies if the roads leading to them are heavily congested.
>>
>>123126395
Doing god's work, anon.
>>
Is the after dark expansion essential?
>>
>>123140016
I don't have it
>>
do you guys ever go back and fix shitty infrastructure or do you just let that part of the city rot as a lesson to future cims?
>>
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>>123142295
I usually nuke the shit parts once i have enough income and can spare losing a few thousand residents and re do it.
>>
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Holy shit, how much a fucking shipwreck can this game possibly be?
I was fucking enthusiastic to try what the devs called "the spiritual successor of Pharaoh, Caesar, Zeus and Emperor", but holy shit, this game is fucking atrocious.
It is not even a fucking inch deep like Pharaoh or whatsoever, it is pretty fucking shallow, but what really makes the whole game absolutely atrocious is the forced SJW propaganda in your face, to the point that you have black revisionism, tumblr noses everywhere for every single fucking character, retarded feminist jokes and some of the most atrocious walker ai i have ever seen, worse even than Pharaoh ones.
Even more, it doesn't fucking work half the time, it is poorly optimized and guess what, the sandbox mode is utter shit.
Fuck this gay shit, i'm reinstalling Pharaoh back.
>>
>>123144719
>It is not even a fucking inch deep like Pharaoh or whatsoever, it is pretty fucking shallow, but what really makes the whole game absolutely atrocious is the forced SJW propaganda in your face, to the point that you have black revisionism, tumblr noses everywhere for every single fucking character, retarded feminist jokes and some of the most atrocious walker ai i have ever seen, worse even than Pharaoh ones.
screenshots plz
>>
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MUHCURVES.jpg
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>>123146165
Your tutorial trainer is a negress who happens to be a countess and your superior-in-charge.
Just look at this fucking walker, anon.
Look at it.
>>
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>>123146324
>>
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CANTWAKEUP.jpg
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>>123146441
>>
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MAKEITFUCKINGSTOP.jpg
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>>123146571
>>
>>123146441
>>123146672
I don't see what's too bad about these ones
>>
Don't really follow these threads so I don't know what any of these games are or whats new. Are there any city building games like City Skylines but with empires, castles, and shit that is recently new? It could have combat or not I don't care.
>>
>>123147451
not new but sounds like you want Stronghold
>>
>>123147451
you should check out 0 A.D >>123027459. The enemies AI can be disabled if you just want to build
>>
>>122966740
>dreary

Bruh. I present to you.

SLAV ISLAND.
>>
>>123153801

If only I could make it raining and gray 24/7
>>
>>123115768
I'm curious of your many mods you have, particualrly the many assets like the rural police station.

Post pastebin?
>>
>>123140016
not at all
>>
>>123140016
Nah, it can be annoying even when you can't see shit every once in a while.
>>
>>123104308
>>123104527
>>123104126

What are those sunken walls? I want me summa that goodness
>>
>>123160221
https://steamcommunity.com/sharedfiles/filedetails/?id=487703034
>>
>>123161160
Holy shit that looks great
>>
>>123144719

>There is a black person in my game so it is clearly SJW propaganda trying to brain wash me in to being a liberal zombie!

Also none of Impression games where that deep. Just admit you're a /pol/tard who can't get over people with different skin color than you.
>>
>>123155457
Man I have so many mods it ain't even funny. I seriously need to cull them, it's taking like 10 minutes for the game to even open up.
>>
Save from page 10
>>
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Use the elevated walkway you fucks it's right there seriously goddamn
>>
>>123181407
anon, ur dum
Taking the crosswalk is faster than taking the elevated path.
>>
Question: If I disable the European style in the Content Manager, and play on a European map, do I get normal non-European growables..?

also
>>122779662
What map is that senpai?
>>
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>>122779662
why such low quality
>>
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my shity
>>
>>123188678

>All that land not built on

3/10 for effort, now fill in the gaps.
>>
>>123188678
>all that shitty water
Use treatment plants, jesus.
>>
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This thread needs a bump with some content.
>>
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>>
>>123205065

>highway offramps leading to intersections

I thought that was a sin?
>>
>>123206103
Not having traffic manager installed to fix that is a sin.
>>
>>123205065
Muh dick
>>
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>>
>>123206103
depend the traffic volume
it's the way 99% of the of-ramps are done irl too
>>
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>>123208314
Is that yours? I see it's from June, but I haven't seen it before.

>that train station
>those highways
>that grid
>that zoning
>those densities
>that terrain usage
I don't have an appropriate reaction pic for how nice this is. Even if that was built after a map that's fucking amazing.
>>
>>123208314
That's nice.
>>
>>123208314
It's shit.
>>
>>123170902
You just have a few that you tend to use a lot like the water purifier and the cell towers for electricity
>>
>>123181407
Anon traffic manager lets you remove cross walks.
>>
pls no die
>>
I keep running out of food in Banished. I have fishers, hunters, gatherers, and crops but I am still low all the time. Solutions?
>>
>>123228613
Let some people starve
>>
>>123228613
welcome more refugees :^)
>>
>>123228613
It's really a matter of keeping tally of how much food you produce compared to how quickly they eat.

If you really wanna get efficiency out of your farms, the idea is to make plots that are 10x12 in size at maximum and have only one person work it at a time. From what I know, it gives you the best output with the fewest number of needed workers. And for fishing docks, make sure the radius encompasses as much water as possible. That means placing it on narrow peninsulas or sharp bends in rivers. And storage barns, utilize them. Make sure they're as close to food sites as possible so they can sock away as much as possible with minimal travel distance.

That's all I can really suggest. But as long as you ALWAYS keep tabs on your food production and don't see it dip dangerously low for your population, you'll be solid.
>>
>>123228613
>>123230450
>make plots that are 10x12 in size at maximum and have only one person work it at a time
This was pretty helpful when I picked the game up again a while ago http://banishedinfo.com/t/Size_calculator
>>
No idea if this is the right general.

But has anyone tried stonehearth?
Thread posts: 293
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