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/agdg/ - Amateur Game Development General

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Thread replies: 784
Thread images: 106

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>>CURRENT JAM<<
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for languagedev.
>>
xth for the most mentally ill general on the chins.
>>
Post shit games
>>
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How buggy is your game AGDG?
>>
Threadly reminder that Unity's 7 year old C# runtime is slower than Java
>>
>>122720969
Nobody wants to GIMP oneself like that.
>>
>>122721095
that looks so boring
cant believe people complained about Deus Ex and its "piss filter"
at least they tried to make it memorable
>>
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nth for working on grafics instead of critique notes
>>
We're on a streak of no anime image OP's. It's beautiful.
>>
>>122721647
Yeah, and the threads are so high quality!
>>
>>122721727
wheres YOUR progress?
>>
>>122721601
Nice
>>
>>122721782
https://www.patreon.com/monstergirlisland?ty=h

:^)
>>
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>>122720934
convert it into a different color space?
>>122720564
use print screen to get your picture


you people are so weak. you can't come up with anything that i can't defeat in 3 seconds and at this point, i didn't even have to write a single line of code.
>>
>>122721727
Shitposters will be here either way, at least the OP isn't a shitpost in itself. You mad?
>>
Resist bait
>>
>>122721857
Where is the game?
>>
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Just started messing with Unity and gamedev in general for the first time. I'm having a hard time searching for some stuff since english isn't my native language.

I want my object to rotate like the object on the right, but on default it rotates like the obejct on the left. What do?
>>
>>122722125
VNdevs are excused from not having games
>>
>>122721857
>https://www.patreon.com/monstergirlisland?ty=h
holy shit this was at 200 or something last i saw it holy fuck
>>
No von neumababies allowed below this line
_____________________________________________________________________
>>
>>122721857
>478.67 per month
>already
You're swimming in money lad, why do you bother posting here?
>>
>>122722125
It's right there, little buddy.
>>
https://www.youtube.com/watch?v=SS362IR-fIo

Reminder to not get comfy in your hugbox and to actively look for proper feedback. Even Louis CK, a famous and successful comedian does this when he needs his work to be top-notch.

https://www.youtube.com/watch?v=2Pn1RVZu-24

Reminder to "be undeniable", as Bill Burr says. When you make content that is consistently good, people will notice and you'll build a following.

We gamedevs can learn a lot from how comedians improve their skills.
>>
>>122722125
If there was a game to speak of there would be a trailer. This is classic panderdev for profit. I think he expects us to be proud of him or something.
>>
>>122722213
Hello Patrick
>>
here comes the rage.
>>
>>122722282
>screenshots are a game
My mistake.
>>
>>122722187
google it you piece of shit
>>
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>>122722447
>>
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Where's the current demo?
Here
http://redamz.itch.io/monstergirlisland

Anything else?
dev blog: http://monstergirlisland.com

Make sure you support this god tier AGDG dev.
>>
>>122721727
>>122721857
>he's an anime shitposter shilling his patreon because we don't want his hentai game here
>he's proud of himself for selling vaporware
lol
>>
Why are you still posting in this shitty general?

I'm talking to you, nigger.
>>
>>122722187
a quick fix is to make the object the child of an empty gameobject and rotate the empty gameobject


learn to google or you'll get nowhere in gamedev
>>
>>122722698
i don't know
>>
>>122722207
>holy shit holy fuck guys are you looking? hello?
>pay attention to meeeee
>fake hype fake hype
i wonder whoooo
>>
>>122722523
>I'm having a hard time searching for some stuff since english isn't my native language.
Are you illiterate or just acting like a complete moron?

>>122722187
I'm not sure if it's the best way to do it, but createing an empty child for the object and placing it at the point you want to rotate around should at least work. Google RotateAround.
>>
>>122722187
From a few seconds of googling anchor point/pivot point it sounds like you can't in Unity. Although you could make your object a child of another game object, such that the parent object is in the position of where you want the pivot point to be, then rotate the parent object instead of the child object
>>
>>122722774
danny do you really want another ban on your portfolio

this is becoming pathological
>>
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>they'll never stop replying
>>
>>122722235
It's called insecurity and he's always had it in spades. At least he has something to focus on now besides crying about other devs on his tumblr.
>>
>>122722791
>unity devs in a nutshell
>>
>suddenly AGDG has a vendetta against MGIdev and false flag shills their patreon
>>
>>122722964
This happens every time someone here makes money
>>
>>122722964
Yanderedev was also liked until he started making the big bucks. And then they doxxed him and the hate began. When they start shitposting you, that's when you know you've made it.
>>
>>122722892
>that's right everyone it's me! prince snaggletooth :^)
>aren't you blown away that i'm selling vaporware hentai now?
>h-hello?
lol
>>
What's the deal with the thread becoming terrible around this time every day

I mean it gets bad throughout the day, but something about this time is consistently just terrible.
>>
>>122723194
its when mothdan starts to post
>>
>>122723194
/agdg/ is never good

never ever
>>
>>122723063
No one shitposts hopoo. If you aren't a retard people have no reason to shitpost about you. Although they did shitpost hopoo before RoR was released so I guess...
>>
>>122723194
Normally the scapegoat for time-dependent shitposting is Australia, but after spending a lot of time on /int/ I can say with confidence that these retards are way too unfunny to be Australian.
>>
>>122723278
Late at night can be good when the only NEETs are awake
>>
>>122723294
>No one shitposts hopoo.
Are you serious?
>>
>>122723264
really? all this explosion of success and wealth and you're still going to cry to us about the same old shit you did on your tumblr?
inb4 a full thread of
>yall are just jealous that i got a few people to donate 1$ a month while stuffing the rest in myself
if your game progress isn't posted here it's not an agdg game kiddo
nice con artist routine though we are all very happy for you
>>
Time to work on my game. Making a lot of solid progress.
>>
>>122723593
Why the FUCK are you posting then you piece of shit
>>
>>122723593
post game
>>
>>122721601
Hell yeah, man, you're still at it! I remember playing a demo of yours a long time ago, even though I gave up 10 minutes in, since I could barely understand anything. I'm not sure if it's still a valid complain at this point, but a little bit of hand holding would be nice.

The premise is great, though, keep it coming, man.
>>
>>122723534
daniel do you really think me, MGIdev, rotatedev and sourcefam are all the same person

im certain im missing some other boogeymen though
>>
How many graphics settings does your game have?

It better not be 0
>>
>>122723510
Yea?
>>
>>122722617
>god tier AGDG dev
If he can't even put together a trailer of gameplay footage how is he god tier? Where is the game? I'm not going to install 200mb of weebshit just to see bits and pieces of webms that were already posted here fullscreen.
Someone else do it.
>>
>>122723697
About tree fiddy
>>
>>122723673
hes pretty much completely broken, he seems to think everyone is rotatedev somehow, I dont really understand it but you wouldnt expect to understand the workings of an insane mind
>>
>>122723697
one
>>
>>122723697
>Graphics
>yes / no
>>
>>122723673
>literally everyone is mothdan
you sure you're not the one who has lost their mind?
back to tumblr to cry about the mean dev who called you names you go
>>
>>122723697
you can disable shaders after somebody complained it was distracting
they're right but I spent like a day making it
>>
delete aggy daggy
>>
>>122723981
>you can disable shaders
But that would result in no rendering at all.
>>
>>122723745
why can't the dev just do it themself?
>>
>this thing (I hesitate to call it a person) has been spamming rotate's tumblr with death threats and hate mail for literally months

wew lad
>>
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>>122723697
thats what im working on right now
>>
>>122724023
my game has fixed function code
no, I don't care
>>
>>122724053
>Gamma
Is this actually a thing in 2015?

Games seem to include it but every monitor from this decade looks roughly the same.
>>
>>122724206
Fair enough
>>
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I think it's time to throw in the towel, Danny. Go and live your life.
>>
>>122724332
why would you spend your time here obsessing about another dev with all your newfound success?
you must not be the actual dev
that's too bad
>>
Hey guys, how's going tonigh...

>people shitposting with my game and patreon non stop
>again

L-later then.
>>
who the fuck is danny?
>>
>>122724842
see
>>122724904
It's been a point of obsession for the shitposters for a long time. Best to leave it alone.
>>
>>122723697
fullscreen and vsync
>>
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Where are the mecha games, anonymous?
>>
>>122723745
I played it. It's got nice titty physics and you fuck a slime girl. What the fuck else could you want?
>>
>>122725520
>What the fuck else could you want?
You to stop replying to shitposting
>>
>responding to danny

here comes another 12 hour fly-off-the-handle session
>>
>>122723668
Thanks anon, will do
Is there anything specific you're hoping to see?
>>
>>122722191
>VNdevs
What's that?
>>
>>122726250
Visual novel
>>
>>122726697
Is that another term for walking simulator?
>>
>>122724040
coolstorybro
>>
>>122726250
Sorry, VN writers :^)
>>
what was that term being used by another anon?
>slavish devotion
?
i think i see what you meant
it's either that or this kid literally resets his ip and reports the same posts over and over until he gets his way
he was always a massive faggot like this but now he doesn't even post progress lol
>>
>>122727358
>he was always a massive faggot
Why do you think all he ever did was cry about agdg drama on his tumblr? It's where he belongs. 4chan is too scurry for him.
>>
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ugh
>>
>>122727491
yeah and then he cries about his tumblr drama on agdg
prince snaggletooth you are hereby knighted sir maximum faggot
>>
How would you guys recommend doing collision and hit detection? Working in Pygame, and trying to maintain a pretty strict MVC pattern if it makes any difference.
>>
>>122727927
By checking if/when two shapes overlap.
>>
>>122727927
whats mvc
>>
>>122728148
marvel vs capcom.
>>
>>122728148
model-view-controller?
>>
>>122727927
>>122727968
By the way, this happens entirely within the model.
>>
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I still want all weebs to leave
>>
>>122728523
you can go
>>
>>122727968
yeah but like, when should I check?

I dunno, the way I've got it now just feels really hacked together. Any time a character moves, I check the desired new position against every hitbox, and if it doesn't collide, I update the hitbox, otherwise I don't do anything. I feel like I ought to be using event handling to handle collisions instead, but then I can't think of a good way to do so.

I'm probably just gonna go read the Wikipedia article on the topic and see what I learn.
>>
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I am using plasma weapons in my third person shooter.

What sounds better: gun recoil, no recoil, or a crosshair (circular) that expands the more you shoot
>>
>>122728661
Typically you separate collision detection and response into its own stage, completely decoupled from the movement logic.

So the logic might just tell the character to move without caring about collisions, and the collision stage would handle everything automatically.
>>
>>122723371
I can confirm. When only the neets are awake people have fun and talk about games.
>>
>>122728661
Read the book real time collision detection and then check out the bullet source code and look through it starting from dynamicworld

What you want to do is put all of your objects into some kind of enclosing convex hull then put all those hulls into a spatial partitioning system. Then each frame you're running your physics you check if each object collides with anything else and if it does, you call a callback somewhere that handles the logic related to collisions with that specific object.
>>
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>>122728743
it's the distant future
why is there recoil
>>
>wah im not getting my way
>better bitch about it for the rest of my day
errtime
>>
If you are making a game that offers nothing unique or original you should probably reconsider your project.
>>
>>122729258
Unless you're doing it to learn
>>
Why are you posting here if you don't have a game?
>>
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unity ballroll dev here
installed gamemaker studio, what do?
>>
>>122729456
Go back to Unity.
>>
Is it sexist to give a female character a Seduction ability?
>>
>>122729434
where is your game?
>>
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>>122729494
but i want to learn and BROADEN MY HORIZONS
plus unity 2d is dumb
>>
>>122729314
You can learn by making something that's not a bad copy paste of another game.
>>
>>122728962
Why not just stay in r9k? You seem to require a safe space that agdg can't provide.
>>
>>122726745
It's more of a clicker game.
>>
>>122728743
Depends on the type of game. No recoil is fun for just stupid arcadey games that rely on lots of dakka, cone of fire recoil is basically CoD (so, still arcadey, but more "muh realism"), and gun recoil makes things play slower.
>>
>>122729786
So where are your unique and original games?
Surely you must have a few that you made while learning?
>>
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Started a papers, please clone set in hell. Working title "Papers, Damnit"
>>
>>122728743
Depends on what you're trying to do with it..?!
>>
>>122730443
How do you decide which sin to punish them for?
>>
Has anyone else noticed how much less progress there is since so many devs moved away from 2D and started making 3D?
>>
>>122730609
I've noticed how much less progress there is since so many devs moved away from AGDG.
>>
>>122729536
Yes.
>>
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enter me into the jam senpai
>>
>>122729536
Not if the male characters also have the same ability
>>
>>122730535
They'll give you their "papers" when they walk up which contain a list of their sins. Can't decide if it should actually be paper that you can manipulate with the physics or just a boring old computer that loads a file for them or something else. Regardless you'll be able to interrogate them if something doesn't add up
>>
>>122730870
A sin passport...
>>
>>122730609
Survival of the fittest.
Indie games are borderline dead, that's not news to anyone. When the renaissance of indiegames occurs, only the best devs that were able to adapt and git gud will be standing, while everyone else will be flipping burgers.
>>
>>122730609
Who said I moved to 3d? I just don't post because I'm depressed and making no progress and nodev shitposters are kinda ruining the mood.
>>
I'm honestly retarded and useless
>>
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working on some UI stuff
the circle will contain a sprite of the item asked for

im gonna juice it up and have it respond to environmental things but i am worried the assets are too simple
>>
>>122731478
yep
>>
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https://www.youtube.com/watch?v=cS0J2NMurGQ
>>
>>122725208
All a nigga need
>>
>>122728743
No recoil
No ironsights
2nd fire mode is blowing up the gun or something really stupid, if you don't get creative
>>
>>122732232
That look's really good anon! It reminds me of the good ole days of Paper Mario! What have you used to develop this, language specifically? I am new to this and have been lurking but I am impressed by this screencap.
>>
>>122724235
have you been to any store that keeps most of their monitors playing some random shit? It's noticeable different in almost all of them. Makes me kinda mad, actually.
>>
>>122732795
thanks! im using unity/c#
>>
I'm using C++
>>
>>122732232
I love the colors, anon.
>>
Is there any place for functional languages in making video games?

I just love the way Lisp looks.
>>
>that creeping feeling when you make progress
>at any moment you could die and it would all go to waste
>>
>>122733778
thanks!
>>
>>122732909
Since I am starting small and wanting to work my way up to a "better" language, would you say that the unity free trial is good enough with c# or would it be best to learn c++ and go with ue4 since it is all 100% free now. I'm just concerned about having features missing and needing them.
>>
>>122734337
Don't even trip dawg. Just get something made, and worry about how "proper" or what features you're missing later. Otherwise you'll fall into the trap of every other amateur, where you worry more about the nitty gritty details that don't even concern you yet instead of actually making something.
>>
just played the monster girl island demo
all I can say is... WOW.. someone from agdg really made this?!
>>
>>122733827
Sure, why not? Naughty Dog did it.
>>
>>122734337
unity has a lot more tutorials and is therefore a better tool for beginners imo

but >>122734478 i think he's right
>>
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Starting a new game, "Brake Failure." I started it for One Tap Jam but I'm not going to participate. There's only 1 control: hold the screen to turn right, let go to turn left. The goal of the game is to avoid obstacles, walls, and whatever else, and of course your car doesn't have brakes so it won't be as easy as it sounds. What are your opinions on this? My goal is to release for iOS first and foremost.
>>
>>122728783
Okay I think I'm understanding. So a given frame might look like:

Receive movement request -> move all characters -> loop through all moved hitboxes to see if collisions occured -> perform appropriate actions (take damage, move actors out of a wall, etc) -> send final locations of any moved hitboxes

is that the idea?
>>
>>122735721
>IOS

I hope you at least have fun with your game anon.
>>
>>122735815
Pretty much, although I'm a bit concerned about
>Receive movement request
and
>send final locations of any moved hitboxes
>>
>>122735838
I'm will, lol. I'm not expecting much exposure or profit, it's mostly for fun and to build up my portfolio
>>
>>122735894
The last one is so the View knows what to update. The first one would be what the Controller is inputting.

Regardless, I think I get it
>>
>>122735379
>>122734478
Appreciate the responses! For now I'm starting with pygame just to have something I can call my own piece of shit game. I really only want to move up to 2d games(for now) since they seem to be the most enticing for me personally. I've just been looking at all of these more technical engines and figured to get info now rather than later. At least now I can start to think about which I want to do. I know unity has the 2d function and that might be the biggest seller along with tutorials. I'll have to see if they have plugins for any other languages in the near future.
>>
>>122735721
>THE MOST BULLSHIT NEWS SOURCE ON THE FUCKING PL-
Made me smile
>>
>battle royale multiplayer game not based around combat

There, I just gave you a million dollar idea guys.
>>
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>play as a hobo
>goal is to get a job but to do that you need money to buy nice clothes among other things
>2d sidescroller with procgenned city
>your hobo has stats like age, ethnicity, drug additions, etc
>do hobo things like panhandle, steal money, or shank other people
>if you get arrested you're fucked
>>
>>122736753
>Difficulty levels:
>White (easy)
>Latino (medium)
>Black (hard)
>>
>>122729856
I've never been to /r9k/ before, I kind of just assume its a board for normies that spout meemes all day after they get home from work. I only browse /a/, /vg/, and /tg/.

I don't think /agdg/ is as bad as some of the really normie boards like /soc/ and /sp/ but its not as cool as like, dwarf fortress general, or some /tg/ threads. But I think a good rule of thumb is the more something requires you to ignore real life the more interesting the people are that partake in it.

Normalfags shitpost all the time because they just don't care about anything "its just the internet so it doesn't matter".
>>
>play as a nodev
>goal is to make a game but you cant
>>
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kek seems like someones release didnt go well
>>
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>>122737135

> /a/

Confirmed nodev shitposter
>>
>>122736405
I'm interested in that concept, but I can't find an any to go with it
>>
looks like shitfam is awake and stalking devs again
>>
>>122738041
Wait wut who is shitfam, I'm third person shooter dev
>>
>>
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>>122725321
dropped, like everything else
>>
http://strawpoll.me/6040695
>>
>>122732496
N I C E !!
>>
>>122737785
me too thanks

doot doot
>>
>>122730870
If you go the physical route, I think it should be a stone tablet instead of a paper document.
>>
>>122723194
>What's the deal with the thread becoming terrible around this time every day
oddly enough, whenever I think to check aggy daggy, danny is already in the middle of a meltdown

I'm the original Source poster and I'm still not sure why there's such a mad-on for me or why psychopaths tend to make me the object of their ire so consistently, this kind of autistic psychopathy happened in SS13 general tootwice over, once on 4chan and once on goonstation years back
>>
cant do it
>>
>>122739157
DON'T LET YOUR MEMES BE DREAMS
>>
>>122738496
you motherfucker
i thought we were already having a new thread
>>
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>>122739157
>>122739189
honestly, danny's weirdness ITT isn't that strange. You're better off not trying. Most people in the market of people willing to buy indie games are coddled little shits who can't handle the slightest difficulty, and will flip the fuck out when faced with anything even slightly unfamiliar.
>>
>>122739508
And yet difficult games can still make decent sales. Just look at Dustforce.
>>
>>122739667
i think most sales are steam keys from 1 dollar on the humble indie bundle that had it
>>
>>122739746
I wish Steam analytics allowed you to see the total money paid for a game instead of just total sales.
>>
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>>122739667
It's not about difficulty. It's about unfamiliarity. It's about not already being popular.

Anyone will play some shit like HuniePop or PanzerMadels gladly, but I've seen the opening sequence of Forza Horizon turn people off for being "too hard" even though it's on the easiest difficulty possible with all the assists that can be turned on before the game plays itself. And even then, it's on an easy course that's fairly straight while still demonstrating the core features of the game (there are dirt tracks, different materials behave differently to your tires, there are varying classes of vehicle, the GPS barks your route, etc) in a situation where you literally cannot lose (nothing is kept from the starting race and there isn't even a canon that dicates who won, it's just a celebration of speed to go over the basic controls and main "villain" of the game who isn't even a real bad guy)

https://www.youtube.com/watch?v=njQ9J4DA1Lo
>>
>>122740117
> it's just a celebration of speed
Sounds comfy
>>
>>122740117
>It's about not already being popular.
How then does any new game rise to popularity?
It does happen. It's not like we're ignoring all games released within the last few years, just because they wouldn't have been popular when they first came out.
>>
>>122721107
jokes on you they are saying for 4 years now that they will update it to the latest c# soon
>>
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How much coffee is too much while making a game?
>>
>>122740850
Not enough.
>>
>>122740850
If you are capable of devving, keep devving
>>
I'm putting just as much effort into my game as the monstergrill dev does yet i have zero attention and zero money because my game isn't about fucking grills ;_;
feels pretty demotivating man
>>
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>>122740308
you'd be shocked how many people meet the forza Celebration of Speed with actual rage.

I've met people who actually took to literal violence over it.

>>122740605
>How then does any new game rise to popularity?
Pre-existing cults of personality. For all the poeple that go on about furry games being goldmies, I say, what of Dust: Elysian Tail? that made nothing. Meanwhile, TobyFox's shitty gamemaker game made millions because he's a bigwig of the homestuck fandom.

>>122740850
if you're not in a legit combat high off of caffeine overdose alone, you're not drinking enough coffee
the most productive times I've ever had, my heart legit hurt and I was short of breath

>>122741087
welcome to the new age bruv
no one wants actual content, just titties and memes
such is the age of plenty, homie
>>
>>122741087
It's this little thing called marketing. You're clearly not pandering to the correct audience.

Either that or you should stop being an attention whore and make a game because you want to have fun instead.
>>
>>122720986
Fucker you have clearly not been to /utg/
>>
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>>122741189
>games
>fun
I should have learned back in the marathon days that games aren't about fun, but just about memes. even before the phrase "meme" was itself a meme, games were not about fun; just about surviving tokens of generational information transfer. momentos of cultural violence. not about fun, not about training; just garbage that never got taken out
>>
>>122740850
Protip: The more you drink in general, the less useful coffee is.

If you want to use coffee, drink it like once a week.

If you like the taste, a cup or two a day is decent!
>>
>>122741189
>because you want to have fun instead.
i do... but the fun is much smaller when you sacrifice all your free time for something and get no recognition for it. even stamp collectors get jellyd upon by other collectors
>>
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>>122741321
tbqh i find coffee the best when you have several pots of it in the same hour

>>122741087
oh man just wait until you have psychopaths reposting your work just to complain about it, and your intended audiences taking your prototype(s) and shitting on every part of it they can even accurately perceive
>>
>>122741087
Well, what is your game, anon? I'd take a look at it.
>>
>>122739508
>>122740117
>>122741172
>>122741291
please kill yourself before you kill someone else and someone has to kill you first
>>
>>122741339
Show me your game. I might get jealous.
>>
>>122741553
>, and your intended audiences taking your prototype(s) and shitting on every part of it
god i hate what stupid cunts people are
>release early demo
>THIS IS EARLY DEMO MODELS AND SHIT ARE PLACEHOLDERS AND LOOK TERRIBLE OK?
>people download the demo
>"LOL UR MODELS LOOK LIKE SHIT AND THE GAME IS UNFINISHED AS FUCK. GAME DROPPED XDD"
>>
>>122741087
Believe in yourself anon.

Though if your making something that isn't a strategy/simulation game or an rpg the reason I'm not commenting on it is I have nothing to say. I don't really find action games that interesting.
>>
>>122741172
>that made nothing
Steamdb says that a million people have bought it. That's nothing to sneeze at.
Just because a game doesn't make billions and billions of dollars doesn't mean it made nothing.
>>
>>122741773
>Release a piece of shit before it's presentable
>Cry about it
Truly this is the summit of autism
>>
>>122716579
>Scenes are game states.
REEEEEEEEEEEE.gif

>Start by doing the official Unity tutorials as featured in the OP.
Danger: many tutorials, especially official tutorials, tell you to do things that superficially work but are actually fucking awful ideas down to their very core. Read their tutorials, but always remember that you're writing code in a crippled dialect of C# while being asked to discard good design and maintainability for the sake of expedience at every turn.
>>
Can I just color my model in blender and transfer the model in unity with colors
I'm doing some low poly stuff and colors are enough, I don't need textures
>>
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>>122741773
Shit, forget Early Access, I've given prototypes to people that aren't meant as anything more than proof that some concept or another works and an implicit request to go ahead with a full gamemode/standalone title/whatever, and yet they say that the specific feature shown off is impossible to implement or otherwise deal with. Despite having just been given a literal demo of it.

All audiences are just gaggles of autistic psychopaths.

>>122741829
>Steamdb says that a million people have bought it.
over how many years and how many instances of it were just parts of 2 dollar humble bundles
>>
>>122742040
You think you don't need textures, but trust me, you do.
>>
>>122741887
>a crippled dialect of C#
thats not true, after doing hobby games in unity for two years i was able to very easily transfer that c# knowledge into standalone c# applications i made
>official tutorials, tell you to do things that superficially work but are actually fucking awful ideas
this is true, i watched once some official tutorial and did it that way but as soon as i needed to apply it ti several things in game i got down to like 10fps and had to redo the whole thing because it was incredibly expensive. i hate of unity tutorials think all unity users are shitters
>>
>>122742128
>gaggles of autistic psychopaths.
You are taking about people who are your sole chance of leaving your crappy dishwasher minimum wage job and actually being able to live of off making games. You need to adapt to that.
>>
>>122742187
I'm fairly new to 3d modeling and I have tried uv unwarping and texturing, but it's really hard and an overkill
is there any way I can transfer colors?
>>
>>122738210
Man sheep girls make me horny.
>>
>>122742040
I probably don't know what I'm talking about, but I bet that any kind of shaders you use will look a lot better with textures, even if they're just solid color textures
>>
>>122742128
>over how many years and how many instances of it were just parts of 2 dollar humble bundles
Even if every single sale was 2 dollars, that's still two million dollars from all of them combined.
>>
>>122740850
>coffee
>not keeping a bottle of caffeine pills handy
I should probably see a doctor, my toes are starting to feel numb
>>
>>122742292
it gets easier.
it's also almost mandatory.
>>
>>122742040
Just use materials
>>
low tier: game maker
mid tier: unity
high tier: unreal engine
god tier: custom
>>
God tier. Unity
High tier: Gamemaker
No game tier: Unreal, custom.
>>
>>122742798
yeah, I'm gonna do that
>>
God tier: Allah
High tier: Halal games
>>
>>122743190
>>122742991
>arguing about the development environment/tools other people use to make their games.

go dev, your exposing your decomposer senpai.
>>
>updating unity
can't wait to see what will break this time and how much time will i have to spend by fixing shit

it's so annoying, there is at least one huge annoying bug in every release that gets fixed by the next release but that has another big bug
>>
>>122743386
just ignore them
>>
>>122743875
>at least one huge annoying bug in every release that gets fixed by the next release but that has another big bug
welcome to software development
>>
>>122743994
mfw I just thought the exact same thing
>>
>>122743875
What's worse is that they don't have a patcher and you have to redownload the entire thing for a 5mb change
>>
>>122743994
nope. unity is a big company that tier of bugs would be easily detectable by any beta testing. that means they know about those bugs when they release
>>
Remember to profile your code for hotspots!
>>
>>122744069
Its also free
>>
>>122744279
Wow a shitpost of this type that's actually useful and not wrong in some way.
>>
>>122744473
free doesn't give a license to be shit
and it's not free anyway, if you make any money with your game unity gets a large slice you dipshit
>>
>>122744069
They probably did found it, and they would've found it very quickly. Trust me, they know the problem exists, but that's not the problem.
The problem is in fixing it.

Fixing a bug as complex as unity is complicated. One small correction has repercussions, and in any software as big as unity, there will be a domino effect. Even with the presence of techniques that should mitigate this problem (testing), it just cannot be avoided.

Whatever fix they have made a month ago is probably still stuck in the QA, making sure other parts of the program isn't affected.
>>
welp the update went well, but the editor crashing bug is still there, neat.
>>
>>122744681
at least the ui bug is fixed, so it wasn't a complete waste
>>
>>122744520
>free doesn't give a license to be shit
Perhaps you've heard of this multi-billion dollar company called Microsoft, and a product, known as Windows.

Any software this complex that expands and updates regularly, is gonna be full of holes, "free" or not.
>>
Remember to profile posts to figure out who from steamchat is shitposting!
it's vine
>>
>>122744891
unity bugs are extra special, though

i still use it, but the whole thing is a case study in how not to do softeng
>>
>>122744891
Windows is the mos polished piece of software on the planet son.
You can meme all you want but it's true, it runs smoothly on nearly any computer with incredibly high reliability (even army and nasa uses it) and any crashes are 99% 3rd party application fault
>>
>tfw want to implement new features but there are so many small bugs to fix and existing features to finish
this is hell
>>
>>122744520
>any money with your game unity gets a large slice you dipshit
You have to make more than $100,000 before you are charged a dime.

Then it's $1500 per developer.
>>
>>122744520
>1.5%
>large slice
LOL
>>
>>122745234
Maybe he's employing 66 full time developers for a walking sim that made $100,001
>>
>computer BSOD'd hard, no amount of troubleshooting resuscitates it
>choice of either reinstalling windows 7 or just going straight to windows 10
Would any resident win10 users recommend it for dev?
>>
>>122745234
1.5% to unity + 1500 per dev + 30% for steam + 20% taxes totals leaves you with approx 30 cents from every dollar you make
SO if you make 200k you well only get 30k
>>
>>122745392
>Upgrading software if you don't need the new features
I'd still be on XP if it were still supported by most software developers
>>
>>122745434
>1.5% to unity
?????????????????
>>
>>122745392
You should install linux.
>>
>>122745434
>UNITY IS SHIT IT TAKES SO MUCH MONEY
>proceeds to list all the not-unity expenses
what

Also when I said 1.5%, I meant the $1500 in the worst case scenario where you hit exactly $100,000. It doesn't take a percentage.
>>122745502
see
>>
>>122745392
Doesnt really add anything but its not broken, for Unity and VS anyway
>>
>>122745434
>20% taxes

if you actually paid any real taxes on that income, get a new accountant
>>
>>122745392
>even considering windows 10
kill yourself; make the world a better place for the rest of us.
>>
>>122745434
1,500/100,000 = 1.5%
1,500/200,000 = 0.75%

A $200,000 game would be $110,500 after Steam, taxes, then licensing the engine. $112,000 if you made your own engine
>>
>>122745707
Why wouldn't you need to pay taxes on that income?
>>
>ITT people that won't make a single dime with their games discussing about finances
>>
>>>/biz/pgdg/
>>
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>when the mellow euphoria hits after the first cup of coffee
>>
What kind of library let me make a text engine kinda like Dwarf Fortress?
>>
>>122745937
>majority of current /biz/ threads don't even have 50 replies
How do people handle the board being that slow? I can't imagine going days in a single thread without seeing a new post.
>>
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>>122745749
Steam don't tax indies that hard iirc, in Ireland you pay almost no tax, in Islamic countries you pay no taxes, in Russia you can dodge taxes, etc.
>>
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oh baby YES
>>
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Hey guys, are there any games that do traps well? Are traps even worth having in a game?

At the moment my traps... kill you. You can see them and you just avoid them, but that's kinda lame.

I've been planning to move them all to random status effects making them not 100% shit on your day, but still make you think on your toes.

I mean when I think back to other games about traps all I think of is annoyance... Spelunky did it kind of alright in that it was always your dumb fault for triggering them and there weren't that many.

Also: Coffee.
>>
>>122746148
For a moment I though you were talking about the good kind of traps.
>>
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>>122746148
>>
>>122746110
>Islamic countries you pay no taxes
Wow time to move to an Islamic country. Taxes are so gay. It'd be fine if the rules were easy and they didn't lay so heavily into you while giving mega corporations and rich dues such big breaks.

In china everyone tax evades...
>>
I love you're video game, Anonymous!
>>
>>122746235
Enjoy never being able to come back to the first world
>>
>>122746091
I used to be a regular on /asp/ which was pretty dead especially the specific generals before the WWE wrestling fags arrived. It's pretty nice when it's dead, you can ask a question or make a comment and then come back 5 hours later or the next day and check out the replies.

Compare this to /agdg/ where you ask a question and nobody bothers to read it because any non-progress post is 90% likely to be mothdan/source/vulkan/anime/live in a van poopposting.
>>
>>122746207
>cute "girl" hiding behind the corner
>splashes a status-effect potion on you and runs away
>dick dangling out from skirt
>>
Wikipedia says South Dakota has no personal income tax, and no corporate income tax
>>
>>122746291
I've pretty much already done that to myself. Life is so chill here, and I have shit all that I could put on a resume.

I'd never be able to handle dumb shit like bosses breathing down my neck again.
>>
>>122746235
Uh you still need to be Muslim and native iirc, doesn't work for expats. I know nothing about the tax situation in China but that's not surprising, how hard you would get rekt if caught? Do they even care?
>>
>>122746324
That's state tax. Federal tax applies to everyone.
>>
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Idea guys

How do I make this fun? It'll be toribash-esque turn based and you move by playing cards
>>
>>122746503
Just blatantly rip off Toribash's mechanics, but include a sword and shield on the puppets by default.
>>
>>122746368
>muslim only, local only
Oh, right. Makes sense.

>how hard you would get rekt if caught?
Wowwww just looked it up. You used to be up for execution until 2011. I don't really know but it seems like they mostly go after the wealthy, and they go heavy on it there.

>Do they even care?
Not enough to risk "social harmony" by coming down on average people. Either that or they're just too incompetent to coordinate shit.
>>
>>122746503
Big flashing anime-style freeze frames and effects every time you make the most basic move.
>>
>>122746503
Well you have a good base with cards an positional stuff, look at how fighting games deal with 50/50 situations, the problem will be to have good AI
>>
>>122746503
Add actual TCG cards.

You can use two cards and possibly more based on card effect (some cards might do something minor and then allow you to play another card)
>>
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Almost done. Here's the whole three amazing traps I designed. I hope level design is easy, because I haven't left myself much time for that.

Is anyone else even joining this jam?
>>
>>122746503
Rock paper scissors
>>
>>122746503
I dunno Anon, it looks like it's destined to be fun already. You should try to get actual combat prototyped ASAP and then let us try it out.

I mean what you got could be amazing if the physics shit isn't buggy and you juice the fuck out of it.

I'm kind of jealous because I can feel the potential... but I wouldn't be assed to make that kind of game.
>>
>>122746503
definitely this: >>122746623
and probably this: >>122746642
>>
>>122746368
I know UAE has pretty good tax benefits.
Like no income tax on the first $90k for foreigners and then low rates
>>
is rand limited to below 32 thousand or something what the fuck
>>
>>122746665
Can you make interesting puzzles or platforming levels with those elements? Because it kind of looks like you can't.
>>
>>122746735
rand() is limited to RAND_MAX which is implementation specific
>>
>>122746735
>Rand
I don't think he's broken 3%
>>
i can do it
>>
>>122746625
It'll be MP-focused. I think I'll make the SP component puzzle-based because I'm pretty shit at AI

>>122746623
I was considering a slow-motion cinematic view for killing blows, but I don't want to go too far

>>122746642
I guess I could add special cards and stuff, but I will need a basic set of cards representing simple movements. If all cards are multi-sweep cuhrayzee motions, it won't be possible to properly counter them

>>122746687
I'll try to get a working multiplayer prototype working by next week, thanks
>>
>>122746850
no you cant
>>
>>122746850
Then do it already.
>>
>>122746906
prove it
>>
>>122746768
I don't think so. I was really hoping for a theme other than traps.
>>
>>122746850
加油
>>
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>>122720821
Hello. Can you guys help me, and judge this thing?

https://soundcloud.com/lemmyrodul/simomo/s-4r0Vq

I made it in 1 hour. Asked a guy to find me a game setting, and he found me Simo Häyhä (a sniper) in 1939 by winter, with a sort of open levels infiltration (sort of Hitman).

Pic related is what he gave me for inspiration.
>>
>>122746859
>MP-focused
Turns need to happen at the same time, Toribash style
>>
>>122746956
Well, at least you just like made game. I suppose you technically got something out of it.
>>
>>122746961
>pressurized oil
wut
>>
>>122746971
Yeah, says so in my first post
>>
>>122746956
>suggested traps and Jesus as a joke on Twitch
>everyone voted for it
I'm sorry anon. I really am

Is Halal better?
>>
>>122747035
"Add" oil.

Chinese for "Come on!" or "You can do it!"
>>
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Where is your game Anon? Show it to me!
>>
>>122735721
It's a great concept. Don't know how you gonna make it lasts with increasing difficulty. Adding obstacles, augmenting speed?
>>
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>>122747035
I prefer my translator.
>>
>>122746968
Too busy to be ambient, and too incoherent to be musical
>>
>>122746968
The inspiration made me think open snowy plains with woods.
The song sounded more like sneaking through desolate Nazi factories
>>
>>122746968
It sounds like the setting up for a killing floor level in the snow.
>>
It's going to be weird now, conversing with Homph after hearing his voice, but I appreciate what he's done.
Thanks man.
>>
>>122746968
Its good, however some of your instruments could be mistaken for sound effects, like what would clue the player in that something is happening.

Some of your other recent music has a Quake 2 vibe, its nice.
>>
>>122746665
No.
When we voted for the jam everyone thought traps will be dickgirls and not actual traps, so that is why nobody is entering the jam
>>
Where is YOUR game, animeposter
>>
>>122747375
Besides of course the fact that demo day was less than a week before the start and that we had another gamejam only a couple of weeks ago.
>>
well it seems time
Good night, my son
>>
>>122747149
>>122747219
>>122747253
>>122747305

Thanks for the feedback guys, really appreciated
>>
Why is no one making a jam game with the right kind of traps?

I voted traps for fap material, not for playing games with annoying shit that kills you.
>>
>>122747969
suggest a gameplay that doesn't require novel size dialogues
>>
>>122747969
art is hard
>>
>>122747969
there aren't many doujin artists who browse agdg
>>
>>122748039
runner game where you run from people that think your a cute girl.

You can slow them down by telling them about your penis. Sometimes they speed up.
>>
>>122747969
>Why is no one making a jam game with the right kind of traps?
codefags can't art and artfags can't code
there are oblivious codefags who think they can art and vice versa but their games are garbage
>>
>>122747969
Maybe if you'd joined in and made a game I'd have given you a little something something.
>>
>>122748039
Mechanics driven gameplay where story would actually harm the experience.
>>
>>122748161
can you cite an example? most h-games I know are story driven with text. I've yet to find h-games with mechanics driven gameplay that is actually fun
>>
>>122748289
monster girl quest was pretty fun.

Only game I can think of where a failure mechanic turned from pleasure to disgust to complete horror.
>>
>>122748289
Oh fuck, sorry, I didn't read up the chain and missed that you were talking about h-games.

Anyhow if "fun" is your goal I mean I don't see how it being a h-game changes that. It sounds like those other games sacrificed gameplay in favor of focusing on the lewd stuff.

I mean you can just slap lewd stuff in any currently existing fun game and it'd work well enough. Perhaps just clone a game (whatever) so you don't have to worry about gameplay / already know it's fun, and then you can still focus on the lewd.
>>
>>122748353
>monster girl quest was pretty fun.

Remove the h-content and the game is pretty mediocre and generic.
>>
>>122748394
>Oh fuck, sorry, I didn't read up the chain and missed that you were talking about h-games.
It is also somewhat lewd, so it applies as well

But I do agree with >>122748702
The fact that its lewd components quickly lose their appeal doesn't help much.
Cloning a fun game does seem the way to go. Now the problem is deciding what fun game we could clone that will be a perfect fit to our theme.
>>
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Ok imagine I have a lootlist randomly generated and put into an array, how I translate that into a shortish seed so people can share it?
Kinda like pic related with BoI
>>
>>122749543
Before you generate your lootlist, assign your RNG the seed, that's it.
>>
>>122749543
Don't bother, nobody will want to share or play your game anyway
>>
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>>122749626
Why I overcomplicate everything in my head, thanks.
>>122749626
Ahahahahahaheehaha.. you're probably right;_;
>>
everyones making progress
>>
why does simulating clothes in 3ds max suck?
>>
>>122749626
rng is one way solution you can't read it back
>>
>>122750964
with enough information you can brute force it
>>
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>>122751258
why do you give retarded advice
>>
>>122751395
it's not advice, no one should do that
it's more like correcting a post that is wrong
>>
Okay so i want to make a game about a fetish.

What is your top sexual fetish?
>>
>>122751602
futa horse cock
>>
I name the different OS ports of my engine after different anime characters.

Now I am matching the Hue/Sat/Gamma in the doxygen configuration of each port to match the anime characters hair or skin color by searching google images and copying a picture into gimp and using the color picker to read the HSV values out.
>>
>>122751602
kids
>>
>>122751602
my waifu
>>
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lmao what a failure
this is what happens when you don't listen to feedback
i'm sorry for this guy
>>
>>122751602
Hand holding and non-sexual cuddling.
>>
>>122751876
I dont understand
>>
the true beauty of C
ent_size = *(unsigned short*)&(*buffer_ptr[0x00]);
>>
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>>122751602
<insert any fetish> Japan already did it.
>>
>>122751986
But that's intentionally overdone.

Look at how you de-reference something, just to take its address again, just to cast it to a different pointer type, then dereference it again.

Its like thinking that maths is shit because you can go:

1 = 1 + 1 - 1 + 1 - 1 * 1 / 1
>>
>>122751986
I was researching if C was significantly faster than Pascal a while ago, for some critical code I needed to write that I found pretty much already written in pascal, and I found this:
>C is a very lightweight language, with no type enforcement whatsoever. One of my favorite hash functions used to be to take a string and cast it as an array of float then multiply the words. Can't do that in Pascal!
I think that's pretty nifty.

>>122751941
I'm not sure, but I remember seeing that guy posting here, ignoring feedback, leaving agdg until he needed to viral, and getting shit reviews, mostly on stuff people here told him to fix.
Anon is sorry that a recently released game is already being given out pretty much for free.
>>
>>122752124
1=6
Yeah, no
>>
>>122751920
>Hand holding and non-sexual cuddling
>>>/d/
Sick fuck
>>
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>>122752310
>1 + 1 - 1 + 1 - 1 * 1 / 1
>>
>>122752267
what if some sequence of ascii characters were NaN in float, and then the whole float sum gets ruined if that character sequence appears.

but I guess its better than summing the values together.
>>
please AGDG, you've gotta recommend me some speakers
>>
>>122747969
Too many conditions have to be met
You have to have a gay artfag, a dev willing to put up with their faggotry, and skill
>>
>>122752626
>>/g/
>>
Where would I start as an idea or game design guy with no coding knowledge and barely any 3D skills? Maybe I'm just super deluded, but all these new FPS AAA titles like Overwatch and Star Wars Battlefront 3 have obvious game mechanic flaws that reduce the gameplay fun and longevity of the game itself.
Basically I just want people to tell do this or do that.
>>
>>122724332
>you can not draw animu catgirls
Truly suffering
>>
>>122752943
Make Pong or Snake or Astroids or some other easy game to start off with
>>
>>122753074
No, I don't want to make games.
I want other people to make games for me.
>>
>>122752626
corsair sp2500
>>
>decided to give a try to 3D modeling
>know it won't work since I can't but fuck it
>countless deviantart artists and muh secret artists 'not sharing my techniques'
>most tutorials or even showcases are shit
>stumbled upon this at some point
Woah.
I knew we westerners were greedy, shitty and behind japaneses but to that extent?
>>
>>122752943
put your thoughts on here and job done
>>
>>122753219
It's gotta be DigiPen.
Any studio you want.
300k starting.
>>
>>122753269

just search youtube for tutorials on the 3d modeling software you're using, there are countless of those
>>
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which one of you fuckers did this?

http://store.steampowered.com/app/415950/?snr=1_4_4__130_13
>>
>>122753269
>>122753419
>https://www.youtube.com/watch?v=PiR7KYIQv9U
lel forgot link

>there are countless of those
Actually after investigating there are not a lot of them. Low poly I mean.
>>
>>122753469
That's made by actual Japanese indie devs, I think.
I'm not sure why they're copying western memes though.
>>
>>122753469
>Goat simulator but with a loli
Nice try but users didn't fall for the shit this time according to the reviews.
>>
>>122753219
Unless you're going to pay all of the other people's salaries, it will never happen. If you want to become a game designer, you need to start by making some games yourself.
>>
>>122753269
>>122753520
you look in the wrong places. probably because you don't have experience as a 3d modeler. what are you looking for exactly?
>>
>>122746052
anyone?
>>
>>122746052

Libtcod maybe?

>>122753918

Not that guy but I've been looking for something decent for hand topology and humanoid modelling in general. Lowish poly, not sculpted stuff.
>>
>>122753368
Pick one of these: CoD4, TF2, CS 1.6, CS:Sv34, Halo
change different engine to what original game was based on
Copy game mechanics 1:1
Reskin, new models, new maps, everything appearance related
add cosmetic shop for profit, nothing too fancy though

Comparison why this should work:
More people play the old WoW on private servers because it's simply better
Overwatch would be better if they just straight copied TF2. It's basically DOA already
CS:GO is shit but still has a large user base due retarded kids, skins and esports
Simply said: "Old" games are closer to perfection than new ones, which are headed in the opposite direction.
>>
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>>122723697
Quite a lot actually
>>
>>122754340
pretty sweet. Good to know I can run your game in my toaster.
>>
>>122752124
looking at that again, i think there might even be two parenthesis missing, since the *buffer_ptr[0x00] isn't really clear.
>>
>>122753385
>DigiPen
>cost of attendance: $110,000
>$300k starting

It's so fucking worth it
>>
>>122754613
I think the default priority is to de-refence the first item of the array in this case, because I know for a fact that &buf[0] gives you essentially the same thing as buf itself.
>>
>>122723697
How many graphics settings do you need in a web-based board game?
>>
>>122754229
Have you finished pong yet?
>>
>>122753269
i learned 3d modeling through youtube

i should point out that making 3d for game engines is not that easy, or working as a solo artists is shit too because you either good at environments or characters and you always leave 1 area exposed
>>
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A couple more AGDG Demo Day 5 blind run videos. List is getting big, I might put these on a separate page to gay up AGDG less! PS if anyone wants me to do a more in-depth critique or pop your game higher on the do-next list, I can do that.

Feel Force Omega: https://youtu.be/DLmXctFSfZ0
Turbo Hellion: https://youtu.be/kUHHkxiOm6U
Clarent: https://youtu.be/EQY0suc9-dk
Necromancer Sim: https://youtu.be/rrxRJi7gwWI

Previous:
Ghost Train: https://youtu.be/uqG1nIG93uE
Moxel: https://youtu.be/bmM9pfOxSuI
Bomberman: https://youtu.be/qBUoeJZG03E
Tender Arms: https://youtu.be/p_HleZPOBGQ
Light Game: https://youtu.be/6deTO6meHqg
Cash Out (1): https://youtu.be/chj2NHF479Q
Cash Out (2): https://youtu.be/xK2XEJcS-4A
Proxy Hack: https://youtu.be/lvcUvEsaIS4
Balls: https://youtu.be/rWCzB3Vde5g
Feather Buster: https://youtu.be/BQuBjEPayvE
57204: https://youtu.be/lyN-UUYfm64
>>
Yo guys. I was here in the last thread asking about where I could find an artist in case my current one dropped the job (which he did), and one of you guys recommended building a prototype with pre-existing sprites and then trying to find an artist. Do you guys know any good places to find sprite sheets (preferably original sprites, not ones from actual games)?
>>
>>122754939
if reading comprehension=0; then don't comment();
>>
>>122754974
why not hire chinese artists for $1/hour?
>>
hahahahahahaha
>>
>>122755029
you are the hero agdg needs
>>
>>122755072
opengameart.org
>>
>>122755072

http://opengameart.org/

That and use colored squares and shit.
>>
>>122755073
typical enginedev
>>
>>122755073
Doesn't compile
>>
>>122755093
Can someone explain this meme? Is it one guy doing this in every thread? What's he laughing at?
>>
>>122755189
I think you mean "idea-guy". That's what he said he is, and obviously can't code for shit.

He's useless, is what I'm saying.
>>
>>122755073
>variables and functions have spaces
>assigning 0 rather than comparing
>not commenting is a function rather than break or return false or something similar
0/10 nodev
>>
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Y-you too

>console.log("start drawing background");
>drawBackground();
>console.log("end drawing background")
>>
>>122755029
Compared to the regular posts we've been having recently I don't think anyone can say this is gaying up agdg.
These videos are probably some of the best feedback anyone got this Demo Day.
>>
>>122755359
woah what
>>
>>122755076
no such thing, cheapest artist you would find is at 10 and with no credentials
>>
>>122755282
Yes it's one guy (someone may have carried on the torch for him).

I can only assume he's laughing at everyone's game. A salty failed dev whose outlet is vaguely shitting on everyone... and remaining here for whatever reason.

If only he channeled that raw dedication and discipline to shitpost "hahahahah" literally everyday... into making a game.
>>
>>122755403
It's threaded and he's just being retarded
>>
>>122755029
please. Your kind of post is much needed here. Quality has been dropping like a nuke and you're only adding value.

Pls continue in the future.

>>122755440
that's what I assumed, but since he only "shows" 3 lines of code...
>>
>>122755440
I didn't realize .onload was threaded
Shit took me like 20 minutes to figure out what was going on
I'm still not sure
>>
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Please look at this small creature (on the left)

Ok, now decide which of these makes the most sense:

>carrying it lets you glide by holding it above your head as you fall
>carrying it lets you fly (sort of) by flapping a bit when you jump
>carrying it makes you jump higher as it will flap as you jump

I can't really decide.
>>
>>122755189
>>122755189
>>122755318
easiest (you)'s of my life
>>
>>122755530
>skips my reply
Anon please
>>
>>122755502
The wings seem too small to allow any of that.
>>
>>122755502
>carrying it lets you glide by holding it above your head as you fall
Easiest to understand.

>carrying it lets you fly (sort of) by flapping a bit when you jump
Most control.

>carrying it makes you jump higher as it will flap as you jump
Not terribly interesting and probably hard to realize what's happening unless the jump is super exaggerated and/or you tell the player.
>>
>>122755530
>I was only pretending to be retarded
>>
>>122754790
I just tested and it's not.
It really has to be
ent_size = *(unsigned short*)&((*buffer_ptr)[0x00]);
or
ent_size = *(unsigned short*)&(0x00[*buffer_ptr]);
if you don't want to add the extra parenthesis.
>>
>>122755572
Hence the "sort of".

>>122755613
Yeah, I'll think I'll go with the gliding. Flying is a pain in the dick to account for when designing levels.

Thanks anon.
>>
>>122755478
Fuck me, nevermind. I'm retarded.
I haven't slept and it's 7:30am
>>
let's get this shit started

>miracle-
>n0tail
>>
Should I just serialize data and logic or just data? The latter is far, far easier but the former makes for easier modding/tweaker.

e.g. if I had a weapon that turned enemies on fire, data+logic serialized would be

"dot_weapon": {
"onProjectileHit": {
"applyEffect": {
"effectType": "damageOverTime",
"damage": 5.0,
"time" 2.0
}
}
}

whereas just data would be
"dot_weapon": {
"dotDamage": 5.0,
"dotTime": 1.0
}

I kind of want to serialize logic but I feel like I'm getting in over my head and might give up halfway
>>
>>122755856
Do you think your game will have a playerbase large enough to warrant modding?
>>
>>122755856
Do whats best and easiest for you, the developer. Try not to worry about anything that will happen post release until you get closer to that point.

Unless you want to make a game where one of the main focuses is how easy it is to mod.
>>
1 day left for trap jam.
send help
>>
>>122756158
Oh what, he extended it? Here I am chugging away on 4 hours sleep and I could have taken a nap this whole time.
>>
>>122756247
Keep going, anon!
Just don't, you know, die.
>>
>>122755923
I go over this to myself all the time.

It's unrealistic to assume that's going to happen, but on the other hand, if I strike gold I'm going to be kicking myself for making shit code at the start and having to rework it later on.
>>
>>122755690
You know what'd be cool?

The thing's wings are tiny, what about if instead of "gliding" the thing puts on a stressed expression and tries it's bloody hardest to fly you but you sink anyway because you're 10 times it's size. It'd give roughly the same effect, and would be kinda cute.
>>
>>122756247
I extended it monday i think. I forgot to set the time, so it has been extended by 23 hours. when the counter reaches zero, i'll stream the participating games.
>>
>>122756473
But, plus side anon! If it does get rich, you're gonna have the time and money to fix it without much hassle.

Whereas if the initial coding is too difficult and you don't finish the game, you have nothing but regret.
>>
>>122756562
Yeah that's what I was gonna do haha! Little sweatdrops and stuff.
>>
>>122755029
the way you finish your words is really annoying.

Can you use text to speech instead?
>>
>>122756580
participating game*
>>
>tfw i have to do school shit but i want to dev instead
>>
>>122756758
Heh it must be pretty bad for text-to-speech to be a step up, because text-to-speech is god awful. I'll try to be less lazy with my speech though.

Doing text-to-speech doesn't really make sense though because I'm giving first impressions with exactly what I'm thinking. I mean I guess I could go back and write a 1:1 script for the speech thing, but that would be a huge extra undertaking. It'd literally be easier to just train my voice a bit.

Oh, or do you mean that thing I did (on purpose!) where I drag on like I'm being sarcastic or some shit. I can just cut that out easily. That's not how I talk.
>>
>>122756956
*That's not how I -normally- talk.
>>
>UE4 collision event happens after the physics tick

Well fuck you too Epic, I need the speed of bodies BEFORE the collision for calculations, not just after. Also every single answer on this problem I find is just "lol use kinetic energy equation and sum them for both bodies" completely disregarding that in most collision both bodies do not stop completely, therefore don't expend all energy in the collision.

Anyone knows if there is a way to fish out the force of an impact in UE4/PhysX? Obviously the physics engine must know this.
>>
>>122757331
Store speed in a buffer
On collision, look at the buffer for the speed
>>
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how did I do?
>>
>>122757467
Yeah I figured I'd do that but the issue remains of physics objects. They aren't blueprints/actors so they don't run any kind of script/code, so I can't just slap in a variable that saves the velocity vector of the last tick. I don't think there is an easy way to make it do so either, other than diving into the PhysX sourcecode.

Maybe I can just have a second sphere collision around my actor that gets the velocity on overlap (being bigger than the actual collision sphere it will get that before it impacts with my actor), but then it opens a can of worms with higher velocities (a fast enough object will just hit both in the same tick, making it useless).
>>
>>122757787
poorly
>>
>>122757787
those are some tiny mountains
or huge trees
>>
>>122757787
the trees shouldn't be in a grid
>>
>>122758056
>>122758074
noted
>>
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>>122757787
colors aren't comfy, doesn't look like a place I would want to be at
>>
https://www.youtube.com/watch?v=s3ub6iVThro
Get in here those interested that is
>>
>>122758597
thx, yours looks a lot better, so less saturation?
>>
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Good morning agdg! I hope you have a good day full of progress. What are you working on today?
>>
>>122741172
You know the guy who made Dust retired after making that, right?
>>
>>122758831
a shadow system
>>
>>122758701
More yellow and brightness. Pure dark green isn't very appealing, and having too many dark & saturated colors feels overbearing.

Sky can usually be pretty saturated.
>>
Writing the AI for a game in the style of Fire Emblem is kind of a pain. On the one hand the enemy needs to be kind of a dummy because the optimal strategy for the AI is almost always to retreat until they can gather all of their units and then push with overwhelming numbers. On the other you can't make the enemy too dumb to offer a challenge.
>>
Have to make a game in Construct 2 for a college class. I have around 3 and a half months for that.
How exactly limited am I with it? As far as I know it is something like GM except that it is ONLY drag and drop (pleb tier). So at least I'll focus only on narrative instead of a technical side. Is there any game worth playing that came from it? I figure it will still be a decent start, I still have to actually brainstorm the whole story, gameplay, mechanics, make art, soundtrack, levels etc.
>>
>>122758831
Learning how to 3D model.
>>
>>122758831
Boss for my trapjam game!
>>
Is programming in Unity with Javascript even worth it? How big is a difference vs C#?
>>
>>122758975
you can make your own plugins for it in Javascript. But it's mostly dragon drop. If you're using the free version, you have some limits towards the number of sprites, or events you can use, something like that.
>>
>>122758831
Working on second area of my game and making new enemies.
>>
>>122759141
If it is needed and worth it I will surely do it then.
>>
>>122759124
it is if you end up doing what you wanted to. You simply need to choose the language you prefer. And it completely depends on what you want and are leaning towards. I personally would use C#, but that's me.
>>
>>122759124
Worth it in what sense?

If you already know JS but don't know C#, then it isn't a huge deal to use JS instead.
>>
>>122759124
not really. its pretty similar to c#, just do c#
if you want all the reasons why just google the subject, there are loads of explanations
>>
>>122759141
if you know javascript c# wont be too hard to learn, especially the basics, just follow unity tutorials and you'll get the gist of it
>>
>tfw C# clicks for you
>tfw you become a god

I mean, obviously I'm still the rookiest of rookies compared to people who can actually program, but it feels good to be finally only limited by your creativity and time rather than "do I know how to do this or not".
>>
>>122758831
Finishing up this loop of animation that has a fat dick plowing into Anubis, then maybe work on music some.
>>
>>122759216
>needed
it isn't. You can, if you want to.
>>
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Finally added that win/lose state I was missing and switching to the next level.

Since the deadline got extended I'm going to slack off now.
>>
>>122759368
then you learn about OOP and design patterns
>>
>>122758831
Adding in a glide mechanic
>>
>>122759251
>>122759247
>>122759230
The thing is, I know JS but don't have exp with C#. I know some Java though but would have to learn more because I didn't really have the need to learn it before. Also know the basics of C++ from the intro to programming class but didn't use it at all after that and it was pretty basic.

I figured C# has a lot better runtime and is more stable and what not, because JS is after all a smaller and easier language from those two.
>>
>>122758831
School project in java.
Finally found my infinite loop bug
>>
>>122759519
if you know Java, C# is almost the same.

Almost.
>>
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>>122759547
>School project
>>
>>122759658
we have to make bubble popper with a hotseat feature and the highscores need to be saved in a database.
>>
>>122759547
How can you even have difficulty finding infinite loops?

>test run game
>work
>change/add something
>test run game
>it freezes
the only place it could be at is where you just changed something
>>
>>122759773
I programmed the entire thing without ever testing it. And then got a crash on startup.
>>
>>122759889
Well...


there's your problem
>>
can someone fricking explain to me why the submissions for the jam are due tomorrow....

didn't we just have one
>>
>>122760078
Because whoever made the jam set it like that. We told him he should wait a bit, but he didn't.
Also you've had a whole week to work on it (longer if you started before the start date).
>>
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>>122760078
Had one last month, and then one this month.
Got to keep you guys on the ball.
>>
Good morning, insane people.
>>
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Well I've done more with this but I'm definitely not going to finish in time to submit to the jam.
But it's been mostly fun, and of course, when the pressure's on, I'm forced to learn, and I've learned a nice amount.
>>
>>122760318
Holy shit anon
That's pretty cool
>>
>>122760318
Glad to see you kept the enemies flying through the air into walls. That dodging looks slick af.
>>
Best book/resource for learning C++?
>>
>>122760318
anon, this looks really fun! Good luck on your furter development!
>>
>>122760318
Could you make it so that if an enemy is hit by a flying enemy they get knocked down?
>>
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people don't even know what the fuck jams are about anymore
>>
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>>122758831
Painfully minor progress.

I can change the size and my click handler works with scrolling now.

Working on resize function that doesn't break everything
>>
>>122760523
C++ - How to Program by Deitel is really good
>>
>>122760807
Actually, resizing is done
>>
>>122760368
>>122760424
>>122760764
Thanks

>>122760782
I do actually have that, though I kind of just threw it in. When the guy in that webm flies back he does hit another guy and he falls over. But to implement that quickly I just used their normal fall over and die animation so it's much slower than it should be.
>>
>>122760807
Will this be online multiplayer?
>>
>>122761153
Hopefully.

Surely a turn based board game won't be that hard to network
Yeah right
>>
>>122760797
The easiest progress is early progress.
People just make loads of little games to feel like they're doing something because they don't have the resolve to make something substantial.
>>
>>122761293
It'll be pretty easy
>>
>>122760807
Are the usual chess rules applied?
What happens to a paws once reaching the mid?
I imagine the tiny lines between two players mean that you can't move through them so the players cant just start slaughtering each other in the first turn, but they should be more visible.
>>
>>122761293
i believe in you
also how are the turns going to work clock wise or anti clock wise
>>
>>122759454
looks really annoying to have to "pop out" the ui elements every time you want to see or use them, because they literally are the game. when gui is that important, just section off a bit of the screen like in Doom or an RTS..
>>
>>122761392
>Are the usual chess rules applied?
Pretty much. Pieces that move straight, move straight across the center. Pieces that move diagonally, follow the curved lines. Knights, they cross over the center like it's pretty much not there

I haven't actually implement any of the rules yet though. Just laid out in pseudocode.

I think movement logic is the next on the list. It shouldn't be too bad, now that everything has been laid out
>>
>>122760807
I also need a name for this shit.
>>
>>122761925
3 player chess
>>
>>122760318
Good fucking job
>>
>>122761474
It's set up for clockwise. Blue-Red-Green

Colors will be changeable eventually. Also, the black squares are supposed to be transparent red. I just haven't gotten around to changing it yet
>>
>>122760807
Won't the rooks wreck mayhem and end the game in under 10 turns?
>>
>>122761819
Ok, so a Pawn at the red dot would end up at the green dot, when moving forward right?
Let's say there is a Bishop at the blue dot, moving one space over the square with the red dot. Would he end up at the yellow or the cyan dot?
>>
>>122761925
Ch3ss
>>
>>122762708
There's little lines between the rooks. They're kinda' hard to see right now, but you can't go through those
>>
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>>122762905
shit forgot pic
>>
0-4 model
5-9 programm
00 fap again
>>
>>122761101

Thanks!
>>
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>>122755029
Shameless request that you put Pyrotek Nick higher on the do-next list.
>>
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>>122763008
Pawn -> Red dot to green dot
Bishop -> Blue to Red to the white space to the left of Cyan

Possible moves will be highlighted. I should hopefully have that done in under 24 hours

Here's a slightly better picture. Source is
https://glyphobet.net/three-player-chess/
>>
>>122763008
the player that goes first has a massive advantage with this layout
>>
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>>122763008
Really should have gone with this layout
>>
>>122764137
I could after I finish with this. It wouldn't take long.

I just have to change the math so it works with 8 circles and 30 radials instead of 6 and 24
>>
>>122763484
Will do!
>>
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>>122755029
What a fucking bro, thanks for doing this Anon. Between this and other comments I've seen, it might actually motivate me to get off my ass and make something for Demo Day 6.
>>
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>>122721095
Trying to work through a bug at the moment actually, wondered if there were any unityfags that could help

I have a blend tree with two animations which alternate between the two depending on the yspeed of the player, a positive speed is the jumping anim and a negative speed is the falling anim, however the jumping and falling anims have an event added to the animation windows which need to be called, this worked fine but ive implemented double jumping and now if you jump after falling it skips to the last frame of the animation and doesnt call the event

So is there any way to make an animation play from the beginning in a blend tree when it alternates between them?
>>
>>122765427
Maybe add a double jump animation which plays and then blends into the tree?
>>
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Bit rough and ugly but I've got it going!

Those little creatures now let you jump higher and glide quite nicely through the air, letting you reach places that would be impossible to get to otherwise.

They also make a tiny noise when you pick them up, but theres no way to show that on here sadly.

I've also made it impossible to carry more than one little monster at once. You have to drop one to pick up another.
>>
>>122765580
This looks awesome
>>
>>122765580
>v
stealing this
>>
>>122765524
is there no way to reset the animation when it moves to a different stage in the blend tree? i feel if not il have to take your advice and faff around with more animations, hell this is all because im trying to make the interpolation and animation smooth in this little multiplayer game im working on, im happy with how smooth the characters move but the animations still need work and theres a 0.25 second delay

>>122765580
looks pretty good so far, keep it up friend
>>
>>122765734
:*

>>122765932
Yours is looking neat too! Is it like a race to the top?
>>
>>122766116
>like a race to the top? thats gonna be one of the game modes, two teams compete to build a tower up, first one to the top wins the round, probably will put it for free online since its just a little side project, im that guy making the skeleton game but ive only been working on mechanics, i had this idea for one which turned you into a platform so i pretty much went with it and im making this multiplayer game out of it, been working for about a week or so, need to learn how to art it up next though which is always challenging i think
>>
>>122766243
shit i forgot to move to the next line
>>
>>122766243
Well its a cool concept so I hope you finish it.

Also the skeleton game, which looked awesome
>>
>>122756758
>he wants professional quality voice work from a programmer doing blind runs (ie with no preparation / editing)
>>
>>122766804
>he doesn't put 110% into everything he works on
>he puts his name on mediocre products

Shame
>>
>>122766804
>blind run means no editing
Literally what
>>
I'm going some Low-poly models atm 'cause I think it looks cool (plus I find it easier to manage...)

Anyway, what's a good website/guide/etc, to find appealing colour palettes? I haven't looked into colour theory a whole lot, but I remember using a cool site a while back which helped with this kind of stuff.
>>
>>122767598
Kuler
>>
>>122767875
>Kuler
first reply, wonderful. Thanks anon.
>>
>>122763649
shit yeah that makles sense, my assumptions would have allowed a Bishop to move from a white to a black space.

But that means that the Bishops (for example) could move (assuming there are no pieces blocking it) from its starting position, around the board crossing mid and return to where it was, introducing a "do nothing" kind of move to the game.
Are you going to do something about that or will this be a "new mechanic" to the game?

Either way, please post updates, im pretty interested in how this would play.
>>
Hey AGDG, what other sites do you guys post/talk gamedev stuff?
>>
>>122767556
Hmm. My bad.
>>
>>122768008
This place is enough for me.
>>
>>122768008
AGDG Steam Chat
AGDG IRC
>>
>>122768008
facebook gamedev groups

slack
>>
>>122768008
Game dev club
>>
>>122768008
Gamedev stack exchange
>>
>>122768008
The only other place I go to is the forums of the engine I'm using. And that's only when I need specific help about the engine.
>>
>>122768008
this, im thinking of doing some online shit, i have zero online presence at the moment, apparently i should do a dev blog or something
>>
>>122768194
Get back to work you handsome devil
>>
Are sandbox games like ss13 and dwarf fortress dead? I think minecraft killed all the enthusiasm that the genre had. I dont even see the point of making a game like that anymore
>>
>>122769260
yes pretty much, that and the overpriced batch of steam games around 2013/2014
>>
>>122768194
>GoldenPork
Was ist?
>>
>>122769260
Nah, I do think "dumbed down SS13" and "dumbed down DF" are going out of fashion, though.
>>
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>>122768008
>>
>>122768008
If you're the same dude, then good on you for learning how to ask questions
>>
If you're storing a large amount of data like weapons or dialogue, is there any reason to not just use json?
>>
>>122769871
no
>>
>>122769871
If you know it already, then of course not
>>
>>122769871
YAML is better.
>>
http://gamedevmotivation.com/
who would make a site like this
>>
>>122769871
filesize, but you could just use an archiving library to compensate for that.
>>
>>122769474
Does this actually exist? Link?
>>
>>122770215
"just sit down and start!" is literally how you make a game. That little shit seems to think you can't get by without motivation and everyone cheering you on.
>>
>>122770281
http://www.jlmg.net/GB/Main.html
>>
>>122770281
Not yet.
It's development has halted for the while being.
>>
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>>122770296
>tfw no experienced dev that is working on a game to sit around with and get tips and tricks and help you when you get stuck while you sip some coffee in a cozy room and banter.
>>
>>122770642
So it's like AGDG games
>>
>>122770040
Objectively wrong

JSON > YAML > A rancid dog turd > XML
>>
>>122771146
Steamchat will do exactly that tbqhwy
>>
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Newdev here. Sorry for the tiny gif.
>>
>>122771462
What is the game
>>
>>122771462
Paper mario clones are fine, but not if it's using pixel art sprites.
>>
>>122721857
> already $448.19
Damn.
>>
Post progress, quick!

You don't have much time
>>
>>122771462
> gradients
> noise filter
> illustrative color palette
> 2D + 3D
post modern desu
>>
>>122771564
Untitled Game: Rising: Revelations: Return of the Volume 3: Revengence.
>>
>>122771462
>pixel art on 3D background
absolute disgusting trash

Nah it looks neat, keep going, don't listen to the memes
>>
>>122771462
I really like the style
>>
>>122771738
>noise filter
Pretty sure that's gif compression artifacts.
>>
>>122722187
Correct way:
>open the mesh in a 3d program and change the origin/pivot point

Workaround:
>create a gameobject, and make your mesh a child object of that gameobject, and position it like you wish for
>>
>>122771462
You need to make sure that the sprite doesn't have those "swimming" artifacts by rounding it to an integral position. Otherwise, it looks nice.
>>
come here little dove
>>
>>122771898
No I put noise on the texture to make it seem a little less flat. Banding in the background is from gif compression.
>>
>>122771734
Started learning how to 3D model.
I'm uh, I'm just making random shapes right now, definitely not anything specific.
>>
>dev doesn't stand for developing epic videogames
>>
>>122771462
that's cute
>>
>>122771419
How is JSON objectively better than YAML? It's got the same functionality but is more of a hassle to type because literally everything needs to be within quotation marks and the structure of a JSON file is less easy to quickly comprehend.
>>
>>122771945
I will try to do that. Not sure how to fix it in Unity though.
>>122772661
Thank you.
>>
>>122772445
Thank you for your input, I will take it to committee in the next game developers conference and see if we can incorporate your suggestions in our shared workflow. Your continued support of the community is appreciated and I hope you have a wonderful day
>>
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You have to make a singleplayer turn-based RPG. How do you put a spin on it?
>>
>>122773174
Make it real time but still call it a turn-based RPG because you're a kooky indie dev
>>
>>122760523
K&R
>>
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>listening to your game's soundtrack on loop while devving
Now That's What I Call Motivation.™
>>
>>122773174
add ebin homestuck earthbound tumblr #aesthetic XDDD
>>
Anyone got any idea on how to make nicer parallaxes on Game Maker: Studio?

Theres that one "tutorial" that everyone uses but I can't get it to work in GMS because it was made in GM8 (the guy also doesn't explain jack shit). I mean it imports into its own project just fine but I can't get it to work in my own project.

So uh yeah how do I make a neato parallax like the ones that a lot of other 2d games use?
>>
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Progress...
Changed and animated the laser beam, ice crystals and the hallowed hand grenade. Is the screen shake power ok?
>>
>>122773174
Just don't make typical weaboo shit. Do some steampunk/medieval theme in western graphics, add a battlesystem which is similar to all the other ones but has its unique pattern. Don't make a generic story. If you do it right, you will cater to every rpg nostalgiafaggot.
>>
Alright, what do you guys think sounds more ufn, mech game like ZoE or like a turn based strategy similar to a table top game?
>>
>>122774635
mech game hands down
>>
>>122773174

>>122774527
Don't listen to this faggot.
>>
>>122774170
Seems ok to me. I really like your ground textures, I'm pretty jelly.
>>
>>122774527
Literally nobody likes steampunk.
>>
>>122774693
I'm sorry, I meant that the tabletop like game would also be mech based. My bad, bro. Action or strategy?
>>
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Making the next big smartphone game.
>squares falling
>rotate the big square to match the color of the falling cube
>keep going until the pit is filled with cubes (yet to implement, not sure how to do that)
Am I cool yet?
Why am I not working on my other game dammit
>>
>>122774635
tabletop games are hella boring for single player
>>
would you ever commission an engine?
>>
>>122774985
Action is a lot more fun. More people enjoy it to, compared to strategy games. If you make a strategy game, your options are to either make it super casual or hope to god that the niche audience you're aiming it at loves it
>>
>>122775025
Lacking aesthetics there. Go for some softer pastel colors. Give the blocks borders and add some flashy particles. Mite b cool.
>>
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>>122775106
Why would I pay someone to do the best part of dev
>>
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>>
>>122775360
>>
>>122775360
I'm saying if you were an artfriend or animator who wanted something that normal engines couldn't do, or something with less overhead.

I find enginedev to be the most tedious part of programming, honestly. Though I have recently started learning QT so hopefully that'll make things much smoother in terms of a custom IDE.
>>
>>122775360
Why are you here anyways? You are clearly not interested on making games.
>>
>>122775828
This is the tastiest bait I have ever seen in these waters.
>>
>>122775947
no, that anime avatarfag that thinks an engine is a game is the tastiest bait i've ever seen in these waters

just because you have an engine, doesnt men you have, or will ever have, a game

i've yet to see one of you engine fags posting progress
>>
>>122775084
Why couldn't it be multi player, then??>>122775168
I think you're right and it will be more fun to make too.
>>
>>122775828
I wanna make a game :)
>>
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Is it worth switching to loonix for deving? Windows has been slowly crunching my balls ever since they released 10. Not even 7 feels good any more.
>>
>>122775828
He is mentally ill
>>
>>122776251
depends, i absolutely love linux for engine deving because of how easy it is to manage libraries and stuff with a package manager, also valgrind & perf
>>
>>122775697
That'd be dumb and take too long
No viable for indie artists
>>
>>122776251
It totally depends on what you're using to dev currently
>>
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>>122732232
You could always put actual colors in your game anon.
>>
>>122776375
An MMO in RPGMaker.
>>
>>122776502
If you're not going to be serious, why even post
>>
Only serious posters here.
>>
>>122776434
Gosh that looks a lot nicer
>>
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>>122776549
>replying to anime/linux/engine

you should know by now that it's a waste of a captcha, they shitpost for free
>>
>>122776252
calm down danny, your the only resident mental patient
doesnt that make you feel special
>>
>>122776648
the linux part was by itself, it threw me off
>>
295 divided by 32 gives me -536 mil, what the fuck
>>
>>122776251
Only if your hardware supports loonix

I wish mine did, I don't feel like changing just yet
>>
>>122776809
That's what you get for using an Intel processor
>>
any recommendations on where to start? seems like you need a wide array of skills to make a game by yourself, and it has always been intimidating. you need to know sound, art, script, etc...at least the programs i was looking at.
>>
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>>122776657
Did you reply to the wrong post? Who the fuck is danny? I'm talking about avatarfags posting in anonymous boards, they usually have brain problems.
>>
>>122776948
>actually defending any other kind of processor
>>
>>122776962
READ THE OP
>>
>>122776983
wow danny, been working on your grammar I see
im sure you'll have plenty more to practice up in the big house
Abetter glug it up while you still can ahahahaha
>>
>>122776948
ok what the fuck

>295.0 / 32 => -536 mil
>295 / 32 => 9

why the fuck do i need to cast lhs to int when the rhs is an int and it should assume int division?
>>
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Got some more stuff in the background.
>>
>>122777336
>expecting your machine language to do anything for you
Should have used Game Maker.
>>
>>122777336
I warned you about Intel
>>
>>122777397
Are those floating buildings?
>>
>>122777049
checked it already there are at least 3 choices for each category...
>>
>>122777742
There will be platforms for them to rest on soon.
>>
>>122776549
not me: >>122776502

>>122776375
sepples with dx, but it'd be easy to switch to an ogl renderer alternatively vulkan :^)

>>122776332
are you rotate?

>>122776648
>this amount of prejudice
>>
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>>122777296
The hell is this slut saying
>>122777397
Cool background, is the pixel art stuff placeholder? Should just make a lowpoly game imho
>>
>>122777568
https://ideone.com/VqVwBf

arcane magic

>>122777837
>are you rotate?
no
>>
Welp, time to start a game prototype not by own wish but by university. Wish me unluck, /agdg/.

>>122775025
nice syndrome game
x hours looking at ceiling best ost
>>
>>122778004
Are you using actionscript?
My school made me use actionscript :/
>>
>>122777775
Well the best place to start is choosing an engine. Unity and Gamemaker are the most popular and most newbie friendly. Gamemaker is best with 2D games. Unity can do 2D and 3D.

After choosing an engine follow the tutorials and learn how to make game. Art and sound can be learned later, they aren't necessary when first learning how to program/script.
>>
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progress. tomorrow is the deadline. Time to fuck shit up and regret choices afterwards.
>>
>>122778139
Unity. Making Zone of the Enders shit version.
>>
>>122777976
I'm not really good enough at 3D to make or animate any characters. Maybe I could do buildings.
>>
>>122778173
are tutorials included in those engines you mentioned or are they in the OP?
>>
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http://orteil.dashnet.org/gamegen
>>
>>122778420
They're official tutorials on their websites, the tutorials are linked in the OP under the "Engine" section
>>
>>122777397
That background actually looks kind of cool. Not so into the blobs in the foreground though.
>>
>>122730715
background to black and you'll get the atari audience
>>
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>>122778468
>orteil
>>
>>122778570
thanks i'll look into when i get internet tomorrow, having to use my limited data off my phone for my laptop, and i assume the engines aren't tiny files. actually i'll start reading the tutorials now just to get an idea. i'll try the unity one.
>>
>>122778671
If you want to make money, I don't see why you wouldn't.
>>
>>122746968
just let the low frequencies through in the drums and tone down the really high's on the bright drone
>>
Yearly reminder that if your idea and design is truly good, it won't matter which instruments or even language you use to implement it
>>
>>122754340
needs a "apply" button.
many jap games change settings right away and that is really fucking annoying while changing resolution.
>>
>>122779119
>instruments
what does music have to do with how good a game idea is
>>
>>122779119
>Implying the mantra "The tools don't matter, the game does" didn't die a long time ago
>>
>>122779358
I mean tools
>>
>>122774170
kreig?
>>
>>122779358
the nigga punches his keyboard with a flute
>>
>>122777775
>off by 2
oh well its /vg/ anyways
>>
Holy crap blueprints are fucking slow. I rewrote my richocheting blueprint in C++ and the framerate simply doubled.
>>
>>122779815
blueprints are for slow people.
this is common knowledge
>>
>>122769871
Just hardcode everything, it's not 1987.
>>
>>122779667
wouldn't have wanted a get in my shitty noob posts anyways desu
>>
>>122778182
>we're going to make anon!
we might make it, anon...
I hope we make it, anon
>>
>>122780676
Whatever happens. I'm uploading it.
I put up my itch.io page, and it's submitted (i still have to add the files though)
>>
>>122780458
typical AGDG advice
>>
You have 10 seconds to explain why you're still using Unity3D when the superior and open source Paradox3D exists.
>>
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>>122769871
>storing anything in text files
>>
>>122781242

Please don't tell me you hard code data in your game anon.
>>
>>122781184
I actually like Paradox better, but it's to risky to make a big project in it because of it's immaturity and small community
>>
>>122779574
>Not mapping guitar hero controller to keyboard keys
>not writing your midi to keystroke converted so you can code with a piano keyboard
>not writing your own soundwave to keystroke converter so you can code by playing guitar/violin

Yall niggas gotta step it up
>>
>>122781184
>GPL
dropped
>>
>>122781380
>not storing your game data in binary form for faster loading and obfuscation
>>
>>122778671
Orteil ir based
>>
>>122781624

Using the official releases, you can distribute your game without disclosing the source code, but you're not allowed to modify the engine code. By compiling Paradox yourself, you're allowed to modify and compile the engine but you must distribute all the source code with your game.

Not ideal, but if you use it as a binary release it's no different from Unity except you can actually understand what's happening instead of it being a proprietary black box.
>>
>>122781184
>implying I would ever use either of those shit engines
>>
>>122781380
I use binary files like a real anime girl
>>
>>122751602
feminization and corruption
>>
>>122751602
I can't tell you or you will steal my game ideas
>>
>>122781828
>never used Paradox3D
>say it's shit

typical AGDG post
>>
>>122781184
Because I've been using Unity since v2.5 and I'm too lazy to learn something new.
>>
>>122781380
Efficient binary files that load directly into memory
>>
>stop coming for agdg for a few weeks
>monster girl island dev is rich now
What else did I miss? Aside from the usual shitposting that is
>>
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>>122782634
>only came to agdg to shill
>>
>>122782740
I said aside from the usual shitposting
>>
>>122782176
I'm also saying Unity is shit without ever having used it.
>>
>>122782740
wow wine is cute
>>
>>122781380
>>122769871
>>122781242
If you're using Lua you can use the language itself to store information. Why use binary files or json if a .lua file will do? Plus when you release your game you can send only the Lua bytecode, which means people won't be able to read properly.
>>
>>122776251
yes

>>122776835
When was the last time you tried linux?
The funny thing is, hardware compatability and driver issues were something i had to fight with a few years ago, lately every problem my family had with tech (tablet driver not working for my sister, scanner stopped working for my dad), i just plugged it into my LinuxMint Laptop and shit worked plug'n'play didn't even had to instal or tweak one thing.
>>
>>122783181
we are talking about real programming languages
>>
>>122783181
Luckily i just fapped, otherwise my jimmies would be waaaaay rustled right now
>>
>>122783574
>>122783591
Where's your game?
>>
>>122776251
why dev on linux when you need to compile for windows anyway?
>>
>>122723698
So are all those shitposts signed by hopoo actually hopoo?
>>
>>122777336
what language/compiler/compilerversion are you using?

>Select all images with a patio.
what the fuck even is a patio? Do i look like i was born in fishnchips or freedom?
>>
>>122783710
what are you on about?
Dev on loonix, compile on windows when I need the windows bins
>>
>>122783679
dumb whereisyourgameposter
>>
>>122783850
c++, gcc 5.2
>>
>>122783819
When I mean "no one shitposts hopoo" I mean no one reports every single post he makes and/or tries as hard as possible to drive him away from the community by constantly making the thread about hopoo. Those hopoo signed hopoo posts are funny and they don't bother anyone. And they don't happen all the time either.
>>
How much of a nightmare would it be for a complete newbie to programming of any kind if said newbie tried to make a 3D world generator application?

World as in planet with seas, continents and geographically sensible mountain ranges and currents.
>>
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>tfw when I now can search through my generated list of components and add them to the list within a current mech part to build that mech part.

Pick related its all the sides of a cockpit piece.
>>
>>122783934
where is your game?
>>
>>122783876
Then what's the benefit of using linux? It must be a good one because you already sacrifice iteration time of your windows builds.
>>
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>>122784018
>>
>>122784018
i dont think any engine has a "simulate the earth for millions of years" mode yet soo
>>
>>122783965
No, they literally try to drive him away by any means they can. Did you forget why he doens't post demos for demo day anymore?
>>
>>122783181

what if I'm not devving in lua, like most people?
>>
>>122784018
Are you Tarn Adams? If yes then it's simple
If no then good luck man, you'll need it.
>>
>>122784267
dorf fort is pretty close.

But toady is one autistic anomaly.
>>
>>122783965
nice selective memory you have there
>>
>>122784018
like cutting an iron wall with a kitchen knife
>>
>>122784018
easy. just use simplex noise
>>
>>122784416
Hopoo of Hopoo games here
Im too busy fucking vines boipucci $$$$
Follow me @the_hopoo
-Hopoo
>>
>>122784416
He doesn't post demos on demo day because the one time he did post it went too big (PewDiePie played it) for an unfinished project. He doesn't like people playing unfinished stuff so he won't post demos of his game anymore anywhere until it's finished. It has nothing to do with the thread.

>>122784550
I did say people bullied him before RoR was finished.
>>
>>122783491
I tried Fedora a month ago. My peripherals wouldn't work because of some input virtualization problem with my motherboard
>>
>>122784428
Then you should totally reconsider why you didn't dev in Lua in the first place because it solves many problems easily, like this one.
>>
>>122784463
>>122784519

So Toady's achievements are unprecedented?

>>122784595
>>122784194
So my dream game, even at its first stage, is a futile dream?

This is sobering.
>>
>>122784018
start with pong and someday you'll get there ;)
>>122784670
thank mr ca$hman
>>122784828
you can do the same thing in any dynamic language
unity has js and that python clone
>>
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Level design progress:

Pathing Actors!

This should help simplify a lot of the things I need to do from here on out, level-design wise, since it allows me to specify an arbitrary path using spline points and then attach any arbitrary actors to it, and move them along it.

I'm pretty proud of the system; it's robust enough to allow items to follow one another along the path, and/or move synchronously, while retaining their local offset from the absolute spline position. So I can do things like this (where the laser traps move from vertical to horizontal to vertical like a segmented snake) or make a vertical wall of them that follows the path as a unit, etc.

Also supports 3 ending modes, Stop, Ping-Pong and Loop. Depending on my needs I may go back and add a fourth to that to support passing them on to a named subsequent path (to allow for paths that are toggleable).
>>
>>122784841
you know you can just learn little math and cheat by generating the terrain from noise and not having realistic currents
>>
>>122784828
because I want to have control and determinism

lua and love2D are good for making small gameplay prototypes though
>>
>>122784841
As a complete newbie you will never be able to make your dream game. You've got to scale down a lot. Maybe in a few years after learning and practicing a lot you'll be able to make some good world gen, and be able to make your dream game.
>>
>>122784841
>So my dream game, even at its first stage, is a futile dream?
>This is sobering.
I'm sorry to say that if you expected to do something that grand even though you have no skills. The truth is, such a project is usually something you strive for while you dev and learn everything you can to create bigger and better games until you can finally accomplish that game you always wanted to make. But almost everytime, you end up realizing the game you thought was so amazing isn't really that great.

Happened to me, in fact. For years I had the same game in my head, and thought of it constantly, and learned and learned. I could probably even already make it. But I am occupied with another big game project, and I already realized that the game that I thought of for so long wouldn't really be that great.

I even came up with better ideas along the way. I keep a notebook.
>>
>>122784692
again nice selective memory just check the archives or something https://boards.fireden.net/vg/search/text/hopoo/
i'm done arguing with you
>>
>>122784018
Depends on how good you are with math. There are quite a lot of information online for it though and people posting their code in blogs for those generators.

don't do it though, it's overused as fuck by now
>>
>>122784981
will this come out with level editor?
>>
>>122784841
He did give up his opportunity at a doctorate in mathematics to develop a completely free ascII based game for 10+ years.

"At the end of a math problem, you have a paper and maybe you publish it, and the paper can be a building block for the edifice of mathematics, but to me that’s not so important. But working on a problem and having a game when you’re done? That’s pretty damn cool."

I think its a pretty unprecedented anomaly for a extremely qualified developer to dedicate his life to a single game.
>>
>>122785069
What about Lua and LÖVE that doesn't give you control and determinism? The only thing that could be considered random in any way is the GC, and you can turn off the GC at any time you want and collect between levels, or say that it should only work for 5 milliseconds every time it starts collecting. You have complete control over how it works.
>>
What game can i make with the least work and make the most money. 2d is required.
>>
>>122785182
>someone mentions his name on the thread
>that means they're bullying him
gb2tumblr
>>
>>122785440
you don't seem to know what shitposting is
are you retarded?
>>
>>122785425
Some sort of real money furry loli gambling thing
>>
>>122781380
There is no reason not to. My game compiles in like 2 seconds, who gives a fuck? I'm not running on 20 year old hardware.
>>
>>122785508
The conversation started on how the thread drives away developers by bullying them out of the community. My point is that unless you're a retard who overreacts any time someone mentions your name, that doesn't happen.
>>
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you know i could start to create a game but
>i'm way too lazy for it
>it could take years for it
>it's probably going the shitty
>you can't program for shit

why even try ?
>>
>>122785696
if you're not willing to try, it was not meant to be
>>
So whats the current cash crop genre in the indie scene? Rpg? Survival?
>>
>>122785632
wrong, the conversation is about shitposting. nice selective memory
>>122723063
>>122723294
>>
>>122785816
yes,you are probably right anon
>>
>>122785052
>>122785172
>>122785165
In truth I thought a world gen would be the easiest part of making this game I had in mind.

It would be Civ on PhD world history level steroids.

>>122785253
Well, that's even more sobering. I thought he was just a guy from a trailer park who spent his days in a castle made of cum tissues.

Not to belittle just how awesome Dorffort is, of course.
>>
>>122785837
There is no more cash crop in the indie scene, that died in 2014 anon. Maaaaaybe porn games, because few people are willing to work on them.
>>
>>122785425
Clicker Simulator Tycoon: VR Edition
>>
>>122785313
-lua doesn't have static typing, so most errors can only be discovered at runtime.
-no control over memory, tables are always allocated on the heap, no scoped lifetime objects (RAII)

did you ever try to make a game in lua that is more than 100k lines?
>>
>>122782634
>$500/month is rich
Compared to being NEET yeah. That's about what you'd get from a part-time job, maybe less.
>>
>>122785837
The new cash crop in the indie scene is making a solid, innovative and fun game. If you do that people will buy your game a lot.
>>
>>122785964
Nah he has a degree in mathematics.
>>
>>122785696
maybe i can help you with that https://habitica.com/static/front
>>
>>122785696
>i'm way too lazy for it
are you?
>it could take years for it
You're not 90, are you? You have years.
>it's probably going the shitty
Yes. Then you keep doing it just like everyone else.
>you can't program for shit
That can be fixed.
I see only one problem
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>
>>122786164

Seriously. You can make $500 a month working only 3 days a week at minimum wage.
>>
>>122786110
>so most errors can only be discovered at runtime
I don't see how this is a problem. If you code something and you don't test it works by running it then what are you even doing? I hear this argument from people all the time but it never is a problem for me.

>no control over memory, tables are always allocated on the heap, no scoped lifetime objects (RAII)
You can allocate all the tables you'll user over the lifetime of your program when it initiates and then write some logic to recycle those and never create any new ones. This dramatically increases performance and gives you more control over what's happening.

>did you ever try to make a game in lua that is more than 100k lines?
My game is 80k lines atm
>>
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>>122785696
Just start small and build yourself up
First make an engine that can handle a simple game such as pong, maybe asteroids
Then extend it to support more complex games, like gauntlet
Soon enough you'll be able to make your own Diablo 2-like
The only thing stopping you from becoming the dev you want to be is yourself
>>
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>>122786429
>You can allocate all the tables you'll user over the lifetime of your program when it initiates
>>
>>122786393
ok, now compare it to the average indie developer earnings
>>
>>122786575
The average indie developer doesn't have a game
>>
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>>122785221
I really WANT it to (well, not a level editor, but with the ability to use the UE4 editor itself to design user-made levels for Mayhem League), but UE4 is still in the prototype stages as far as enabling normal users to support mod content.

The success of ARK for Epic leads me to believe they'll put some effort into it, though.

The real issue is finding a way to package and "wall off" preincluded assets like grind rails, enemy spawn stations, and of course the player character himself so that the level designer doesn't accidentally break the key ways the player character interacts with the world (obviously a user could create their own assets from scratch using the UE4 tools).

So, short answer, hopefully.

Also, some bonus progress: a la Transformers Devastation, you can now trigger finisher attacks from headshots. This, ironically, makes the gun (clearly designed for long-range damage) the single best gap-closing tool for melee users.
>>
Professional Unity and Unreal developer here.

I'm looking for artists to work on a 3D multiplayer porn RPG.

Anyone interested?
>>
>>122786558
Explain to me what's wrong with doing that, dumb dogposter
>>
>>122786636
that would be the average inde nodeveloper
>>
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>>122786691
>>
new game
>>122786775
>>122786775
>>122786775
thread new
>>
>>122786640
that is a real awkward camera angle, shooting up 80-90°
But i like the celShading style you're going for reminds me of XIII
>>
>>122786640
oh thats cool
>>
>>122783679
Shaping up pretty nicely actually, I guess I'll rewrite it entirely before weekend but meh, at least now I know that graph theory is a bitch. And a bitch that doesn't have any decent library to work with
>>
>>122786530
so you are literally telling me to to create a game engine and then making an actual game ?
>>
I have never programmed before. I have begun learning C#. I don't understand anything now or the "why" more importantly, Do I just continue with lessons and it will eventually begin to make sense?
>>
>>122787631
eventually
Imagine you are learning how to read and write at school
you aren't going to immediately jump into writing Ulysses, or even a coherent piece of fiction, you're still just getting the words and the letter shapes down.
>>
>>122787631

Things will only get worse if you move into intermediate topics without understanding how the fundamentals work.

If you're not already, try picking up an actual book. Most people that complain about things like that are trying to learn with online tutorials, most of which show you how to do things, but not why they work, exactly as you said.
>>
>>122787568
Making an engine is the best part
>>
>>122785696
its possible

get a prototype that is appealing enough and ask people to join
>>
>>122787970
Creating an engine is, as I like to call it, interesting, which is very different from "fun" or "best part"
>>
>>122779546
yes?
>>
>>122787970
Actually is the most boring and frustrating part. It's a complete waste of time.
>>
>>122786691
I would be, do you have anything specific in mind?
>>
>>122788083
but what if i can't even make a prototype ?
>>
>>122788183
>>122788332
But fun is subjective.
Actually no, making engines is fun for all and your opinion is objectively wrong if you disagree.
>>
>>122787901
>>122787931
Alright, I guess I will start with this http://www.gamebrains.ca/377/E-Books/Learning%20C%23%20by%20Developing%20Games%20with%20Unity%203D.pdf
Thank you for the advice, friends.
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