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/mcg/ - Maidcraft General

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Thread replies: 759
Thread images: 113

File: Maid Red light edition.png (206KB, 960x960px) Image search: [Google]
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Red Light District Edition

We discuss maids, resource packs, maids, projects, maids seeds, maids ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop maids or anything Minecraft related, keep us updated so we can give maids back.
Don't spam your server here; use the list from the link below to advertise it.
Please do reply to maidposts.


[Maids]
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
General FAQ and resources: http://mcgeneral.wikia.com/wiki/General_FAQ
Modding FAQ: http://mcgeneral.wikia.com/wiki/Modding_FAQ
Server list: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Bob's server list: www.mcgserbs.com
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon
/mcg/ public maid Skype Group: http://pastebin.com/APAt3ft5

[News]
Maidcraft for Windows 10 beta released, coded in C++.
FyberOptic ported the modloader "Meddle" to 1.9 snapshots.
1.9 Snapshots! The End revamp, beets and other features (except witch sounds). Check the wiki for more info.
After a year, Technic releases a new pack, Blightfall. Link: http://www.technicpack.net/JA-EXCCS-004-01
Thaumcraft 5 Teasers http://imgur.com/gallery/huquR
BluSunrize admits being Jewish https://github.com/BluSunrize/TravellersGear/issues/39
FTB infinity was released; includes enough grind to make even greg proud.
BluSunrise released a new update to IE
An anon produced a diet Natura fork; another made chisel for tfc and one released a beta for their btw clone
last thread >>121334897 → →
>>
Does anyone have any clue why mobs aren't spawning around my house? I'm on Normal difficulty and the area's all dark, but at night, no mobs will spawn. The biome (I think from the Erebus mod) is Subterranean Savanna, which is all I can think of that might be causing this weird lack of mob spawns. If that's my issue, could I use some map editor to change the biome even in a modded environment?
>>
>>122246741
What mods do you have isntalled?
>>
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>>122246829
Again, the biome is "Subterranean Savanna," which is I think from the Erebus mod. I also have Highlands and BoP installed, however, and maybe they don't play nicely (or it's generating Erebus biomes in the overworld or something)?

Oh, and the world type is Highlands, configured to also spawn BoP biomes.
>>
>>122247034
if mobs spawn in other places but not around your base, use a biome changing wand to change you biome.
>>
>>122247113
I just looked in Forge's F7 mode and it seems that mobs only start spawning outside of this biome (that explains the one creeper i found, once). What mod is the Biome Changing Wand from?
>>
>>122247201
http://spacechase0.com/mods/minecraft/biome-wand/
Google literally gave the first result.
>>
>>122247317
Neat, thanks. Sorry, I thought you meant one that was in a mod in my pack already. I'll fix it up now.
>>
>>122246128
maid tiddies
>>
>>122246128
>you'll never fuck that polygonal pussy
>>
Okay... is there an easier way to farm wither skeletons than just flattening out a portion of a nether fortress?

Would they spawn a hundred blocks above the nether? Because I'll fucking break the bedrock, I don't give a fuck, I ain't grinding this shit.
>>
>>122248019
give 397 64 1
>>
>>122247775
Made me remember of these goofy little chibi characters you could print out and fold into origami.

If you wanted you could grab the texture files, print it out and fold it into your own personal 3d maid.

>http://www.pixelpapercraft.com/print
I thought i would regret googling this but a lot of these are actually pretty cool.

>>122248019
Only way in vanilla. You can delete the rest of the blocks in the nether so the only area mobs can spawn are at the little portion of nether fortress you have, effectively forcing them to spawn much more.
>>
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>>122248334
>>
>>122248295
>>122248334
Maybe I should just cheat them in.

They don't require shit, just time and grinding for hours. What a horrible mechanic.
>>
>>122248610
Wait, maybe there's another way.

Is there something in the configs I can change? Adjust the drop rate of wither skulls maybe?
>>
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>>122247317
>>122247363
Uh, I have kind of a lot of area to cover. Is there maybe a faster way to do this?
>>
>>122248754
Yeah, go into "Vanilla.cfg" and change the wither skull value from "12" to "I suck mercury"
>>
>>122249125
Soothe your asspain, my child.
>>
>>122249079
It seems this biome doesn't spawn vanilla ores either, only modded stuff. This issue is seated deeper than I thought. Is there any way to retrogen vanilla ores (can cofhcore do it, maybe?) after I fix the biome?
>>
where should i get my server hosted?
>>
you guys been watching 1.7 - 1.8 drama on the interwebs today? vazkii doubling down on 1.7, cpw comparing 1.8 to how nobody used 1.7 at first, people calling bullshit, people saying we need to have a debate, butthurt on both sides.

when did a version number become so damn important?
>>
>>122251191
>when did a version number become so damn important?
When 1.8 was a half-assed release. And by that, I mean even moreso than Mojang's previous version updates.
>>
>>122248334
https://www.dropbox.com/s/jqnj82bwhscjhdk/HandyLMM_LetterSize_maco.zip
>>
>>122251663
Marvelous.
>>
>>122251483
1.7 was half assed relase too, but 1.8 was and will be halfassed
>>
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>>122249079
>>122249882
I edited the biome in MCedit and turned on COFHcore's vanilla ore retrogen. Thank God, it all worked as planned and I'm in the clear now, no inter-world build transplant required.
>>
>>122251191
It didn't take over a year for 1.7 to be adopted. It's been OVER a year and still nobody cares about 1.8.
>>
>>122253418

And yet there are still mods that forevermore remain in 1.6.4 unless someone gives a shit about them.

It's the rules of nature anon.
>>
is there a tp plugin for 1.8.8
i just want to get around easier
>>
>>122254829
They're called command blocks
>>
>>122255203
what is this autism
i just want a single command
>>
>>122255462
/tp anon x y z
>>
>>122255556
heyyyyyyyy it's built in now? sick thanks
>>
>>122255690
>>122255556

This made me wonder how old that /tp command actually is, so I looked it up

It's...pretty old. Like alpha version old, including the coordinate arguments. The player rotation argument was only added more recently.
>>
>>122253418
1.7 was adopted in about five months, here's the very rough timeline:

- January: Forge for 1.7 becomes noticed
- March: By this time a few mods are ported, people are hyped up by AE2
- April/May; 1.7's "every time you add a mod your worlds break" bug in Forge fixed by cpw
- June/July: Forge MultiPart comes out, making Project: Red come out (however, RedLogic was out since March)
- September/October: Thermal Expansion 4 comes out and despite BC/Extra Utilities/tons of other mods being ported for 1.7 before THAT is when FTB makes a pack.

Also, Thaumcraft and RailCraft were latecomers too - and GregTech took ages to move to 1.7.10 from 1.7.2, annoying a lot of people.
>>
>>122256573
you didn't even have a local console in alpha, or beta, or anything until 1.3

I remember in 1.2.5 you could only teleport to another player when on a server
>>
>>122256697
1.7.2 was never adopted, it took until 1.7.10 that modders saw it was worth a damn to update to

then they went months with lag until skyboy fixed it (which lex took credit for)
>>
>>122256854
Not exactly. A lot of mods were updated and I saw 1.7.2 packs in May/June (that's when 1.7 had about as many mods as 1.8 has now).

Also, yeah, the lag.
>>
Slowpoke, January 2015: "1.8 seems ready to update modpacks to"
>>
>>122257018
Update modpacks? No. But I'm pretty sure that it is ready to make test modpacks on - there's a lot of new mods and at least one tech mod (BuildCraft, Progressive Automation) and at least one magic mod (ThaumCraft and two new ones which came out).
>>
>>122247034
THAT MODPACK LOOKS NICE
HOST SERVER PLEASE
>>
the cost of MAWPC
would just post them here but the images are fuckhuge

http://imgur.com/a/iZUGQ
>>
>>122259334
I appreciate the compliment, but no can do. I don't have the computer to run a server or the money to rent one.
>>
>>122260158
why is everyone in /mcg/ with good taste poor?
all we ever get are meme-tier autist servers

>select all images with trains
wew
>>
>want a form of set and forget creative energy generation like a TE energy cell
>google if there is one
>theres not
>remember TE ha creative tanks too
>remember mystcraft
>infinite liquid metals
>heart rate drastically increases
>start getting short of breath

I have a problem that I cant fix unless I make a standalone creative rf cube, without risking ruining my game, again, with mystcrafts bullshit headache ages.
>>
>>122260553
I mean... I can upload the mods to MEGA to save you the trouble or something. Maybe you can get someone else to host a server with the pack on it; I'd certainly be a wizard with everyone else.

Does anyone with server-hosting capabilities have any interest in my pack (>>122247034)? You've got at least two other people who would be willing to play.
>>
>>122256697
>September/October: Thermal Expansion 4 comes out and despite BC/Extra Utilities/tons of other mods being ported for 1.7 before THAT is when FTB makes a pack.


soo...Thermal Expansion is part of the reason for FTB's cancerous growth then.
>>
>>122260584
you will never find it because no modder would do such a thing as "creative energy block only" mod, but it think it's not a complex thing so you can suck some modders dingy for it.

On a side note i wish mods were so much modular so you could take only what you want and don't get the bloat/shit that comes with that.
>>
>>122260584

I remember playing FTB Monster and creating a biofuel ocean age.

I set up an array of biofuel to RF generator from MFR, and only had to go into the age every now and then to move the pump around when it runs out of nearby biofuel to pump out
>>
>use golem animation powder from Thaumic Horizons on cobblestone
>get a golem that can carry 16 items and has 2 upgrade slots
I guess I'll never need to make a normal golem again. Looks like only soft materials like dirt and snow produce weak golems.
>>
>>122260648
but that guy spams
>what serb?!
>host serber pls!
everytime someone post screens or modpack lists
you're not supposed to take him seriously
>>
Is there a good reason to do beekeeping on Tekkit Legends?
There aren't any special beekeeping mods, just forestry.

I'm trying to get silky wisps for the 45 slot backpacks but besides that is there anything worth pursuing with da bees?

Also what's a type of bee that can breed in a jungle biome that isn't the tropical bee already found in the jungle biome? So I can try to cross breed for common, noble, etc.
>>
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A nice build I found on Twitter. Heh.
>>
>>122268003
Autistic completionism
>>
>>122269372
Welp, that's it, just going to get my 45 slot backpacks and thassit
>>
>>122268003
They mostly just produce basic resources, vanilla forestry isn't that over the top. I've always added ExtraBees/Binnie's mod as a minimum, so can't actually remember what the vanilla species/produce are anymore.

Get a Beealyser/Analyser asap.
Only the princess/queen you are using needs to have the humidity/temp tolerance for jungle, you breed in other traits from drones.
Also, a basic understanding of hereditary traits helps - shit you might have covered in high school bio like punnet squares and dominant/recessive genes.
>>
Will 1.9 be out in a timely fashion or do I have to wait another fucking year?
>>
>go to village with 3 tame wolves in tow
>one immediately takes a bath in the blacksmith lava pool
quality ai
>>
Are Buildcraft pipes as shitty as they were 2 years ago, with items disappearing/falling out of them in case of chunk unloading and such?
Are they compatible with frames?
>>
>>122274987
>as shitty as they were

No, but BuildCraft lost its final maintainer recently and is currently on a highway to death.

>compatible with frames

Remain in Motion lets you connect the pipes with frame facades and Framez 2 lets you put pipes inside frames.
>>
what does /mcg/ think about zetta industry?
>>
>>122276243
Asie left buildcraft?
>>
>>122276810
I did. Focusing on my own mod now
>>
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>>122246128
cities!
>>
>>122277661
You are egoistic fucker
>>
>>122277661
What're you making?
>>
>>122277825

Damn son, That looks like it came straight out of starcraft.
>>
>>122278519
A different pipe system.
>>
so what is a good endgame armor for a magical character?

I have ars magica, thaumcraft, witchery, bloodcraft, botania and mods in that general direction. Got any good recommendations?
>>
>>122281872
Quantum Suit
>>
>>122281916
>Quantum Suit
why not just a red matter or dark matter armor then?
>>
what forge version are most mods and modpacks on?
>>
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So, how long has this shit been around? These veins are massive.
>>
>>122282142
its railcraft and has been there for a long time
most people disable this in the configs though
>>
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>>122282251
I can tell that it's Railcraft, thanks. I would have thought they'd be left in by most folks. But then again, people whine about the slightest shit so it doesn't really surprise me.
>>
>>122282572
Its just pretty useless and clutters inventory
>>
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Good gravy, the vein's still not tapped out, and I've got >10 stacks of the stuff, and almost a stack of standard iron on top of that.

>>122283370
Says you. I just started this world and I'm pretty stoked.
>>
>>122281998
Well thaumshit have some mawpc armor so i see no anypoint installing ee
>>
>>122281872
thaumcraft, botania, and blood magic all have good armor options. I don't believe witchery has anything besides the vampire armor which is kind oh meh. ars magica, idk never got far into it on account of how ugly everything was. blood magic is probably the most over powered, just prepare yourself endless tedious grinding.
>>
>>122283414
The issue is that you'd get more iron by walking past it just looking for more regular ore due since you're spending 4x the time mining the poor ore, and you'd be able to stay out longer since you saved inventory space.
>>
>>122246128
>last played around 1.7.3 beta
>felt like playing the game again modded with all the texture packs, shaders and what not
>can't install a single mod cause of how difficult and convoluted everything has become

I just want to create myself a self-sufficient combination of a few building on an island in the middle of a world where no other islands exist.
Wheat farms, animal farms, sugar cane farms, mines, and all that stuff, but I can never for the love of anything find a map that would allow me to do that.
Also if I managed to get a map like that, it wouldn't work with all the other crazy mods cause I would need a newly generated seed.
Oh well.
>>
>>122283495
well I already have EE so why not go full blown gem armor
>>
>>122283625
But then I'd have to go looking for it, when I'm just finding it mixed in while mining out this vein. Plus, I'm having fun...
>>
>>122281872
Kami armor for thaumcraft if you have the right addon, turns you into a god basically, as the name implies

Blood magic's armor can receive a lot of buffs if crafted right, and you can build an Omega chamber, which, again, if built right, turns you into an unstoppable force for a limited time. Even without Omega, the armor is still great and highly customizable. It's just a bit ugly since way decided it needs a custom model (anyone know)

Botania's endgame armor is nice, but pales in comparison, since it's basically normal armor + HP boosts

Witchery is less about armor and more about what you do to yourself as a player. All of witchery's armor is basically worse than diamond/maybe iron, but it gives buffs to other things you do.


Ultimately, I'd go with blood magic for armor. You are going to need a suit of it anyway to deal with BM elementals
>>
>>122283720
You literally just run multimc and click install mod, how is this hard? Its only convoluted if you're trying to make a kitchen sink pack and need to fuck with configs all day
>>
>>122283496
can you use the gaia enchants on elementium armor? Or is it terrasteel only?

>>122283961
I was thinking of getting the kami set but.. fuck me, the grinding needed to get there. It is insane
>>
>>122284087
If you are ever at the point you can make kami stuff, you might as well, especially if you use the wand a lot, those reductions are nice. But yeah, I could never be ass'd to make full kami anyway. Plus it kinda looks silly. (not really a problem since that cosmetic armor mod came out, but this was before it existed)
>>
>>122284087
thoes "will of x" things? terrasteel only. elementium is shit anyway.
>>
>>122284318
well damn

>>122284225
well I am still at the infant stages of thaumcraft so it will be a while before I can get the kami set. But after some research I have discovered that it is by far the best armor since it can both be enchanted and imbued.

So.. what is the best way to get tons of research points for the different aspects?

Show me your thaumcraft workbench areas
>>
>>122281998
>why not just a red matter or dark matter armor then?
Because the red matter gem armor is much better :^)
>>
>>122284478
crafting tables in disassembler.
>>
>>122284628
true. And it will be my armor of choice until I have researched the shit out of thaumcraft :D

>>122284663
I guess that will have to do. Thanks for the idea kind sir
>>
What bee mods should I install?
I already have magicbees, what else?
>>
>>122285761
>Binnie's
>>
>>122283720
>download MultiMc
>create instance for version you want
>install forge
>move jar files into instances' 'mods' folder
>start
ezpz
>>
>>122285761
>Boo-Bees
every bee model gets a tiny pair of tits
>>
cool. I didn't know that the gem helmet had thaumic vision
>>
>>122285857
>Forestry 4
>>
>trying to assemble a pack with matteroverdrive
>crashes on startup
>try everything I can and stare at the crashlog to find anything of value
>stuck for a good half an hour
>turns out I forgot a lib that isn't described on the download page AND the jenkins build I got is broken
>>122283720
shit's ez
>>
So are any of the thaumcraft add-ons out for 1.8 yet?
>>
>>122286659
ha
>>
>>122286659
thaumic tinkerer
>>
>>122286659
Thaumic Electronecrodynamics
>>
>FTB going to make a 1.8 modpack
Shit, here we go. Lex must have whined at Curse and then Curse whined at Slowpoke. They need to keep their babby happy.

>it won't be finished until the end of December
Putting jars in a folder and releasing an unbalanced buggy pack is time-consuming!
>>
>>122289039
It is actually, do you know for how many months I am trying to create the perfect modpack?
>>
>>122289039
You have to create the hype, goy.
>>
>>122289039
Yes. They can choose between BuildCraft and Progressive Automation for tech.

And if they choose BuildCraft all the players will see with their own eyes how botched 1.8 is.
>>
>half of new world I spawn on a little island
Why
>>
Man I wish Metallurgy did more things besides armor/tool recolours.
>>
Any modpacks that focus on farming and building? I only play on peaceful.
>inb4 pleb
>>
>>122289415
>perfect modpack
>FTB
>>
>>122290246
>take any fotm pack
>add peacefuldrops
>>
>>122290397
>modder rights
Is this a new meme? They seem to love and support all these projects with the jewish licenses.
>>
now that I am swimming in void metal, what do I do?
>>
>>122290784
Build a base out of void metal blocks.
>>
>>122289693
like what?
>>
>>122291062
metal processing/smelting
>>
>>122291517
isn't metallurgy supposed to be used with tinkers contruct? With that you melt it and create new alloys and stuff
>>
>>122291681

Tinkerers construct already has a wide variety of options.

It doesn't need more metals.
>>
>>122290598
It's more about the sneaky "we do whatever we want with your mod" if you upload it on curse

Or just refer to the Project Red drama
>>
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2371563-thaumcraft-addon-witching-gadgets
>1) Boots of the Traveller were 'hacked' in order to make them repairable with leather. This is a fix I included because I felt it necessary. I have talked to Azanor and he agreed that the lack of repairability was an oversight, however, he does not intend to fix it anymore.
Fuck Azanor.
>>
>>122294775
>he doesn't immediately add the repair enchant to his boots of the traveler right after crafting them
>>
>>
>>122294775
>BluSunrize
>Open source
>no license
>>
So is there any point whatsoever in upgrading to 1.8 or 1.9 (even when mods get there) when Et Futurum exists?
>>
>>122295617
literally no
>>
>>122295617
1.9 has multiple engine improvements.
>>
>>122294978
>barricades
>natura
tell me more, are those being moved into Natura?
>>
>>122295765
So does 1.8. The difference is that 1.9 makes them actually reasonable to use (so does the very late Forge 1.8, but why use that when Mojang's way of fixing the same issues is incompatible?)
>>
>>122295993
It's my fork of Natura and yes.
The original Natura for 1.7.10 is very dead.
>>
>>122294978
Fucking finally
>>
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>>122289551
>And if they choose BuildCraft all the players will see with their own eyes how botched 1.8 is.
I like this.
>>
>>122294775

This is why I run Advanced Enchantment.

Just dump levels into them like a boss.
>>
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HAPPENING
OCCURING
>>
>>122289551
Doesn't matter what they're saying right now, modders will update when the FTB pack goes out. They'll want that Curse money, or they'll let the community bully them into it.
>>
>>122297731
WHAT HAVE YOU DONE

no really what's going on here?
>>
>>122298459
converting shards into tainted shards
tossed 8 stacks of cobblestone into the crucible, which released a fuckton of flux
>>
>>122294978
Almost finished.
It also supports planks but I have not decided on the crafting recipe yet.
>>
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damn it feels good to be a gangsta, getting rid of my 50 fucking jars of herba
>>
Is there any easy way to gain a lot of -temporary- warp in TC4? I wanna unlock the Eldritch tree but I could do without the constant warp headaches and Eldritch Guardians and whatnot.
>>
>>122300507
same but for thaumcraft 5
>>
>>122300173
Dynamic or hardcoded?

May I suggest a vertical wood, empty, wood for 4 barricades? Hard to get a recipe that won't conflict, especially with planks

At least make it so you get more than one barricade from two logs
>>
>>122301526
>Hard to get a recipe that won't conflict
NEI, shift+click
>>
>>122301526
>Dynamic or hardcoded?
What do you mean? It does that only for Natura and Vanilla logs right now but I am planing to extend it for every logWood and plankWood.

>May I suggest a vertical wood, empty, wood for 4 barricades? Hard to get a recipe that won't conflict, especially with planks
Will try that.

>At least make it so you get more than one barricade from two logs
Added as a config option
>>
>>122302173
>I am planing to extend it for every logWood and plankWood.
That's what I was asking

Godspeed
>>
alrighty,, apparently I cannot wear a necklace of night vision combined with the gem armor.
Because my world crashed.

Guess it is time to try something new. Give me ideas guys. What concept should I try?
>>
>>122300507
Eat brains?
>>
>>122297731
Those vis crystals look so shit.
>>
hosting x server with thxumic horizons
my fucking key is broken, you cxn probxbly guess which one.
>>
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>>
>>122306957

fucking a, eh?
>>
>>122307070
I knovv a guy vvho has his "w" broken so he alvvays types like this
>>
http://i.pomf.pl/grwgic.webm
>you will never have a bone buddy that plays sick tunes while talking in puns
>>
>>122308201
I Think I knwo the guy you're talking about, whenever he types "w" he types "vv" instead because he spent all his time running in circles in an mmo and refuses to get a new keyboard.
>>
>>122308475
You are a special kind of stupid, this is 4chan, you can post webm's here.
>>
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>>122308712
bruh
>>
>>122308712
Brah
>>
>>122308712
bruv
>>
>>122308712
breh
>>
>>122308475
What mod?
>>
>>122309453
CustomNPCs
adds a lot of decorative shit, and NPCs that you can config yourself and do just about anything with
>>
>>122309453
CustomNPCs, it seems.
>>
Will betterfoliage slow my PC to hell?
I use a integrated intel GPU.
>>
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dat range tho
>>
>>122309828
Your base looks like the thing from Creeper World on the minimap kek
>>
>>122308712
Have you ever heard sounds in a webm here broski?
>>
>>122309828
Now if you could only make them angled like prison search lights.
>>
>>122311239
Not him but /gif/ has sound in their webms. I think a couple others do too.
>>
>>122307021
are you special type of autistic degenerate?
>>
>>122310947
>kek
Fuck you, kek
>>
>>122313012
>kek
lolwut, i used slavrunes, why the fuck it didn't worked?
>>
>>122313149
τβη?
>>
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>>122313149
because you are a kek
>>
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Send help
>>
german.typeit.org/
Few secs in google, cūcks.
>>
Yoü are a cück.
>>
>>122313938
wut?
>>
>>122309749
Yes.
>>
>>122313149
кeк
>>
>>122314152
looks like a hungry node
>>
>>122314012
>not having a keyboard w/ numpad
>>
>>122313938
it just wants company, go and pet it
>>
>unable to find a server with mcmmo that me and my lads can get comfy on

help
>>
>>122316839
>mcmmo
>lads
What a cūck.
>>
>>122316839
I miss old serbs

I miss runecraft ;; shit was the best
>>
I know all of you have idea's for mods, and im looking for some good ideas, I want you people to breakdown what you'd want out of a mod if you could have anything.
>>
>>122320680
A detailed or meaningful follower npc, like an escort, luggage caddy, etc, or minions like undead or beasts, etc.
Sort of like LMM's maids, where you can give them equipment to use, have an inventory, etc, but more rpg focused. Level them up, boost their strength, agility, intellect etc. Take them around to fight in your stay, like dungeons are just to keep creepers out of your house. Maybe questing and dialogue capabilities.
>>
>>122320680
1: FOSS
2: 3d trains compatible with railcraft for 1.7.10 and 1.9 (when it comes out). Similar to how traincraft was but better.
>>
>>122320680
A magic mod revolved around drawing runes on the ground. Some would be permanent, and some would last a certain amount of time (extendable with some sort of magic fuel or power source). For instance, a passive Rune of Collection that can be bound to an inventory up to a certain distance away, and will essentially act as if all of the blocks it covers were hoppers, collecting any items dropped onto it and putting them in that inventory. This would be really useful for mob traps and would provide similar functionality to a lot of tech mods with a purely magical flavor.
>>
>>122320680
Í want levelable stats.

Stats live health, mining speed, attack power, speed etc.
>>
who's 1.7.10 masterrace here?

gorky 17
7T6L2-8XGI2-C53LM
>>
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>>122320680
Improvement of the combat system, somewhat like Dark Souls
>Stamina bar
>Appears over the hunger bar (moving breath bar up, when shown)
>Hitting drains a little stamina
>Blocking/Running does too
>Hitting quickly in succesion drains quickly the stamina, but unlike 1.9 deals full damage as long as you have enough
>Bonus damage when falling (jumping) and/or running, but increased stamina cost
>Hitting without stamina only deals half a heart of damage
>Stamina is capped at the average between health and hunger (starving at full health = half stamina bar max)
>Integrate more shit into it (of course removing 1.9 "at least you tried" system)

And to not make it suck, smarter mobs
>Zombies will shift their attention to rotten flesh, should it be laying around (baiting the zombies)
>Hitting a skeleton resets their bow charging, remove gatling skeletons at close range
>Some way to defuse creepers (like shears), defused creepers still blow up, but cause no damage to player or terrain and sound is changed to reflect that
>Spiders remodeled to not look retarded, climbing animation
>Zombie Pigmen can be "pacified" with gold

tfw no motivation to code thanks to Mojang constant rewrites
>>
>>122321725
witchery circle magick is sort of like this, but I think a mod dedicated to runes would be really cool. maybe different types/colors of chalk could be used to draw the runes, working like a chisel cycling through individual symbols that make up a whole. And more powerful effects could require a sort of multiblock/circle of runes.
>>
>>122322524
Hoping some day, some code wizard will pick this up

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280442-1-5-the-runic-dust-mod-mar14
>>
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>>122322298
that combat system sounds more like morrowind than dark souls
>>
>>122322651
shit that looks pretty cool

>1.5

you make me sad
>>
>>122268289
Wot are the green crafting grid & red arrow blocks from?
>>
>>122322948
I have never played any morrowind game
>>
>>122321235
>>122320680
>2: 3d trains compatible with railcraft for 1.7.10 and 1.9 (when it comes out). Similar to how traincraft was but better.
>compatible with railcraft
If it's going to be "compatible with railcraft it's going to be just another shitty toy trains mod like traincraft. Standard gauge or bust.
>>
>>122320680
Giant fucking Mushroom-trees, like in DF
Generate in caves and the nether, with fancy looking wood, making for some snazzy dwarven homes. Maybe even special fruits from the fruiting bodies, usable in food, dye or item creation.
Maybe also subterrean DF crops (muh helm plump).
>>
Beeto, did you finish saw?
>>
>>122277825
what mods were used for this? the signs are sweet
>>
I need some inspiration for a base, /mcg/. Please post some screenshots of your base, if you wouldn't mind! Thanks!
>>
>>122300401
>50 fucking jars of herba
Void jars are a thing, you know, right?
Also, you don't actually need a pipe between the source jar and the centrifuge.

>>122313938
Probably best to leave it alone for now. Extremely useful for lategame if you can harness one.
If you have thuamic horizons, look into a vortex attenuator, or whatever they're called - it shoots a beam about 14 blocks from itself, and can supress the "hungry" aspect of a node, which will allow you to get closer/encase in obsisidan/jar it
>>
In the last forge I tend to get some weird giant-ass mountains.
>>
Everyone, post your Thaumcraft infusion setups. I wanna build something other than the usual 9x9 room this time.
>>
Grats OP, you managed to be a bigger faggot than my 2hu OPs.
>>
>>122332287
Make the next one then, hotshot :^)
>>
>>122313938
those "hungry node" things remind me of dimdoors' thing where multiple rifts near to eachother "spread" and start raping reality... one of those things I always turn off if I'm using that mod. why the fuck do faggots put annoying shit like that in mods. it doesn't even add challenge, it just makes a mess and gets laggy.
>>
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>>122332287
Put this
>>
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>>122332287
>>122334127
Put this.
>>
>>122334623
>muh forced meme
>>
>>122334637
Nobody forced reika to:
A: be a dragon furry
B: be a piece of shit who attracts attention

He's done both of these things himself
>>
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>>122333715
"if it's fun its mawpc" - the entire modded minecraft community
>>
>>122334637
Reika literally did nothing wrong though.
>>
>>122334934
Nobody forced you to
A: Force unfunny shit every thread.
You did it yourself.
>>
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>>122334971
Read his website. He does a pretty good job of demonstrating why nobody likes him.
>>
>>122334934
>be a piece of shit who attracts attention
>you give him attention
>and try to attract attention to him
>every thread
You're literally his agent.
Kill yourself.
>>
>>122321725
The earlier thaumcraft versions had this, if I remember right you put a base on the ground to generally direct what it would do and then another thing on top of it to specialize it a bit more
>>
>>122336425
I kind of had Blood Magic's ritual system in mind when I thought that up, except like everything in BM it's an ugly mess of blocks and they're a total pain to set up. Ideally, drawing a rune could be done quick enough that you could place a Fire Rune to roast a horde of mobs who are on your tail, if you practiced putting it down enough.
>>
>>122336590
This is literally runecraft, which is an old bukkit plugin, was kind of like a precursor to bloodmagic. It's still around, but it's still a SMP mod

You'd probably be hardpressed to make a rune particularly fast, like you could slap down an endurance rune before a hoard of zombies got to you, but some of them were pretty intricate, though ones like that could do things like lift up a giant ball of earth or dig a hole to bedrock

https://www.youtube.com/user/CtritheRunecrafter/videos

If you want to take a look back into MC history. shit was amazing
>>
>>122337810
My request is Runecraft for SSP, then. I just want to draw shit on the ground.
>>
https://www.youtube.com/watch?v=qOVLUiha1B8

>Yogscast literally the only group who successfully took mods and adventures in Minecraft and turned it into lore that can exist without Minecraft

Why aren't there any other Minecraft Youtubers as creative as Yogscast? It's nothing but Let's Players.
>>
>>122334127
>>122334623
Penser here!
>>
>>122340551
>>>/trash/
>>
>>122342414
You don't have to like Yogscast, but the question still stands.
>>
>>122342485
>wrong use of the concept of success
Your question is shit.
>>
Well, I broke minecraft.

Attacked a spot loader from the mod "ChickenChunks" to a magnetized frame from "Engineer's Toolbox", and then attached a mover to the frame (mover from "Engineer's Toolbox" too).

When I turned the mover on, the game crashed. It closed minecraft - a serious crash! Every time I try to load into that world (single player -> that world), the game loads in for about a second, then crashes, and then minecraft as a whole crashes.

Mods, woooo.

What I was trying to do was attach a chunk loader to a moving tunnel mining machine. If it had worked I would have created a tunnel boring machine that literally never stops (the machine could cope with liquids and falling gravel)
>>
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Funny Broville v11 item names

>GO
>>
>>122342703
>wahh I don't have an answer so I'll be edgy and disregard it
>>
>>122345537
>ChickenChunks
You dun goof't.
>>
>>122345537
>trying to make a savefile inflation device
why would you do this to your diskspace.
>>
>>122345645
>only 8 inches
>blaze rod
>not a cactus
>>
Any good modded serbs?
>>
>>122297556
...advanced enchantment?
>>
The 'nomits' survival server in the server list in the OP has no IP, and Esforescraft doesn't work on a cracked launcher. Just thought I'd let you guys know if any of you care to fix it.
>>
>>122300401
>wasting herba
why? you'll need it for your lamp of growth to have more Lucrum beans that you can melt off and put in little phials to offer to your jewish captive
err, i mean Pech guest
>>
Sup, /ftbg/?
>>
Is there anything in Thaumcraft that requires liquid victis?

I can't think of anything. I guess if all else fails I can use it as decoration.
>>
>>122348728
>needing lucrum beans
>not just setting up a cultist grinder and having literal barrels of coins
>>
>>122349994
that breeding lamp thing, maybe?
>>
>>122349994
Thaumic Horizons vat will heal you slowly if pumped with victus.

It's faster with Sano but Victus works.
>>
>>122350174
Huh, I don't actually have it unlocked so I don't know.

>>122350948
Ah right, I forgot about that. That's a good reason to save my victis.
>>
If I put enough looting enchants, can I get two raw chickens when I kill a chicken?
>>
>>122352687
You could just test it creative and it would be faster than asking here, dumbass
>>
>page 10
>>
ded game?
>>
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>>122325537
the neon blocks are from extra utilities
>>
Ameritards asleep?
>>
>>122364480
Yes.
>>
>>122364480
No.
>>
>>122335034
>>122335379
>every thread.
I have not posted it in the last 4 threads at least.
>>
>>122364480
Maybe.
>>
<page 10
>>
List of comfy open source mods?
>>
>>122369906
JA2 1.13
>>
>>122369906
littleMaidMob
>>
>2015
>not playing with glenn's gases, infernal mobs, deadly world, spice of life and hunger overhaul
the ground is too soft
>>
>>122375145
Tryhard much?
>>
>>122375219
Forgot to mention I have hardcore darkness and hmag as well.

Deadly world's silverfish veins are predictably annoying with this setup.
>>
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Page 10 rave save by IC2 diamond drills
>>
>I use Thermal expansion and MFR because I lack creativity
>>
>>122379629
>still no ore processing mod that uses an actual multi-block structure, where you place ores down and can interact with the whole thing
>instead we got a 3x3x5 pulverizer
>>
>>122379791
Didn't mekanism did this for the 5x ore processing or am I wrong?
>>
>>122379791
>interact with the whole thing
what does that even mean
>>
>>122379923
Some sort of contraption like what people used to make back during RP2 days, with block breakers breaking things and something else I don't know. Instead of "magic blocks" you can see the whole process of ores being worked on, I recall seeing someone try to do this a while ago but the project never lived long enough.
>>122379882
x5 ores on Mekanism need a fuckton of machines so it's close to that but still not the same thing.
>>
>>122380094
Ask assie to do that.

>with block breakers breaking things and something else I don't know. Instead of "magic blocks" you can see the whole process of ores being worked on
Flaxbeard's steam power?
>>
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Hello darkness my old friend
>>
Opinions about Witching Gadgets?
>>
>>122382043
>BluSunrize
>>
>>122382127
He makes good mods.
>>
>>122379791
Put ex nihilo hammers inside an autonomus activator
>>
>>122382720
Is there any open source mod with autonomus activators?
>>
I never got any better at playing with a tablet.
>>
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>>122320680
Pic related, but for every single item that can be interacted with and has a GUI.
>>
>>122383796
What do you mean?
>>
>>122384195
Quite a few mods have items that, when right-clicked on in the the hotbar, open up a GUI.
A few of these mods have block equivalents, but for the rest, I want a table or something that allows me to activate a held item's GUI from the world (without actually having to hold it).

Similar to how the BibC writing desks allow you to read and write books without them having to be in your inventory first.
>>
You can deem what is and is not acceptable when you start signing checks for my work.
>>
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>came in the other day
>asked a question
>never got an answer before I left
>can't find the old thread to see if I got an answer after I did leave
>can't remember what the question is
Well, fuck.

Oh wait, now I remember. What's the best way to go about turning a real world map into a Minecraft map? Do I just have to craft it by hand with WorldPainter or WorldEdit, or is there a program I can rely upon, or am I utterly fucked?

This may or may not involve Japan and Pixelmon.
>>
>>122294850
This. I only wish Thaumic Harness was similarly enchantable so I don't have to worry about breaking mine.
>>
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TrainSerb down
>>
>>122385880
Nevermind, it's back already
>>
>>122380293
>Ask assie to do that.

I actually have very rough plans for that, but nothing concrete enough. First, I want to finish the pipe system which will be the automation backbone, then I want to work on a module for SMP trading/coins.

>>122383001
TubeStuff, maybe?
>>
>>122386017
Doesn't forestry have one already?

Also I think you would also need something like a patent mod where you can't craft patented items or where it gives you a CB (in case of a war/countries mod) if you craft it.
>>
Is it still worth to make a new serb, or is the game dead?
>>
>>122320680
I want more dinosaurs.

Preferably some roaming the world. Be it a giant albino t-rex or a pack of velociraptors.. I leave that all up to you
>>
>>122387494
Don't we have mods with dinosaurs?

I can think of two, maybe three. Does Mo' Creatures have dinosaurs? I forget.

The other two require you to create them though.
>>
>>122385575
I think worldpainter can import heightmaps and generate terrain according to them.
>>
>>122387996
Holy shit, can it? Awesome, I'll have to look into that. Thanks.
>>
>>122387709
I know there's dinosaur mods. But I want a giant albino t-rex that hunts me down and you either have to kill it or tame it by feeding it villagers or something.

As for the velociraptors.. Well I wanna be just like Star Lord in Jurassic Park
>>
FTB Infinity server has been down for over a day, is this permanent? I never saw anyone else playing regularly, anyway.
>>
>>122388553
>As for the velociraptors.. Well I wanna be just like Star Lord in Jurassic Park
Holy shit if we could raise raptors like wolves, that would be so awesome.

Would it be possible to alter those dino mods to include wolf AI?
>>
Are there any premade modpacks worth playing? Ones that have a premise beyond throwing a bunch of mods together that any idiot could download themselves.

for instance regrowth was am interesting take on a pseudo skyblock pack.
>>
>>122389251
Bradcraft.
We run GNU/Linux.
>>
>>122389307
*Linux
>>
>>122382043
I like it ok, I don't really use alot of the stuff in it except for the bewitching clothes because I kinda like their look.

I imagine others would use the aspect library and gemcutting alot though.
>>
>>122382043
>free ore tripling
>arcane abacus adding precise measurements to a mechanic that deliberately omitted them
>cultists shitting titles everywhere
No sir, I don't like it.

At least it's less retarded than Technomancy though.
>>
>>122386031
The fuck is this?
>>
Has literally anyone figured out how to work pipes in TC4? They seem to get jammed even when I'm only dealing with one fucking type of essentia.
>>
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>invisible creepers that throw poison splash potions and trap you in webs
>>
>>122393007
What mod?
>>
>>122391458
Post your setup.

>>122393081
Infernal Mobs.
It also adds other fun things like mobs that cause you to drop your weapon when you attack them.
>>
>>122393159
>fun
Holy shit, why don't you kill yourself?
>>
>>122391458
buffers are your friend.
>>
>>122386017
Do it like rotrycraft bedrock breaker
https://youtu.be/eILRZHDfwmw?t=92
In b4 >reika
>>
>>122395602
>obsidian
>not some special alloy
I think obsidian is not hard enough to break bedrock.
>>
>tfw no reika bf to get hugged by and get a fursuit as a gift in his mods and allow you to use minetweaker to modify his recipes.
>>
>>122398095
she got 18 last year i think
>>
>>122398095
>>122398291
Who's this now?
>>
>>122398291
Does she have a bf?
>>
>>122398417
a female 19 year old living in slavland
>>
I didn't know that asie was a transgirl. Cute.
>>
>>122398541
And people are talking about her because... she's a grill on the internet?
>>
>>122398782
Because she is a cute girl developing cute mods.
>>
>>122398782
Asie's a dude.
>>
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>>122345645
>>
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>>122399368
>shitposting
>>
>>122398753
>>122399161
Awkward.

I'll stick to spilling my spaghetti over real girls.
>>
>>122391458
>pipes
>thaumcraft 4
Golems are your friend.
>>
>>122399368
lmao fag
>>
>>122391458
Lots of buffers, you have to do some wand trickery to direct the flow properly though
>>
>>122398753
Source?
>>
>>122399161
N-no, shut up, Asie's a c-cutie girl
>>
>>122400190
Make sure you download a chunk loader mod.

Don't want your golems vanishing off the face of the world.
>>
>>122401067
By the way, Vazkii is a neckbeard who only pretends to be a girl on the internet to get praise from Tumblrites.
>>
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Post blocky Popes :^)
>>
>>122399161
>tfw you will never feel asie's feminine penis getting hard on your belly while she sits on your lap and blushing.
>>
>>122402242
I know, right.
>tfw you will never achieve Heaven's Feel simultaneously with asie
>>
>>122400951
his ass
>>
>>122402242
what a meme mark
>>
I want to ask this here so here goes

Say I want to save a bunch of data to use for later, either by an item or block. But I don't want to store this information as nbt in players, tile entities, items or anything else. Maybe in a .txt file or something?
>>
>>122402876
H-how did you meet Asie?
>>
>>122401134
Never happened to me.

One time I thought it did but it was just a Gather Golem who'd managed to walk into my Nether Portal.

>>122403031
Why?
>>
>>122403089
>ironically falling for bait
>>
>>122403545

like a block logging system, except to fix creeper craters with a wave of a wand
>>
>>122405002
just off-hand it sounds like serializing the blocks creepers destroy to a file would work
you might run into issues with complex blocks and tile entities though
some mods act up pretty weird when their blocks start moving around
have fun with it, but don't expect something really robust out of it
>>
anyone play on that tfc serb?
>>
>>122408384

okay, sounds like a start

thanks dude
>>
>>122409456
im playing on tekkit serb, tfc a shit
>>
Good tfc addons?
Is there any list with mods that work with tfc?
>>
>>122411190
General rule is that they will run together (not crash), but expect progression to be broken/mods be useless

Look here for addons (don't be that retard, check TFC version required)
http://terrafirmacraft.com/f/forum/29-addons-applications/
>>
>>122411725
What addon do you personally like?
>>
>No one on trainserb

DEAD SERB. DEAD SERB. I HAVE FAILED TO HELP KEEP IT ALIVE.
>>
>>122411190
Better with mods, look in archives for beta.
>>
>>122412201
TerraMisc for content
Cellars for usefulness (food preservation)

browse the addon page and pick your favourites, there's not that many addons
>>
>>122393159

>Not fun tier
Alchemist
Ninja

>Bullshit tier
Vengeance
Ghastly (without /gamerule mobGriefing false)

>Might as well throw your weapon into lava tier
Sticky

>Ok tier
Everything else


These are the correct configs. Fight me
>>
http://www.curse.com/mc-mods/minecraft/229441-subsistence
Looks interesting.
>>
>>122412201
Extrafirma, but it's not updated to the latest TFC.
>>
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>Want to mod
>Decent coder
>No will to do anything thanks to the constant rewrites
>Only making assets for a mod that will never exist

Save me ;_; Should I publish models on MCF? or I'm digging my own grave?
>>
>>122417665
Just mod for 1.7.10.
>>
>>122417665
Just wait for 1.9
>>
>>122417730
but 1.9 is coming out soon™ and I have some hopes it may be better than 1.7.10
>>
>>122417935
lmao
>>
>>122417665
This: >>122417730

Just mod for whatever is the most populated version. 1.8 is a little active but with rewriting in mind it's not worth it, >>122417824, 1.9 forge won't be out/worth it for months, so unless you feel like waiting, 1.7 is your best bet. 1.7 also has the benefit of being more documented, simple and of course the most populated.
>>
Suggestions for mods with armor, weapons, or tools that run on RF? Looking to exclude TCon this time
>>
>>122419859
redstone arsenal
>>
https://www.reddit.com/r/feedthebeast/comments/3sxikk/update_of_my_road_mod_road_stuff/
https://www.reddit.com/r/feedthebeast/comments/3sb2hf/couldnt_find_a_working_1710_road_mod_matching_my/

>>122419859
I too am interested on that but wanted to exclude this >>122419994
>>
>>122420048
>backtoreddit.png
>>
>>122420159
What a nice meme you got there.
>>
>>122420048
>plebbit
when is reddit going to get added to the filter?
>>
I have 10 jars of terra essensia, what do I do?
>>
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RIP world.
>>
>>122417824
>>122417935
Found the cvcks.
>>
>>122421260
Release them as flux

do it faggot
>>
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>>122421990
What the fuck did you do
>>
>>122422273
Ordo-imbued fire. It effectively triples ores on average by turning an ore into a metal block 1 out of 3 times.

ExUtils compressed dirt and stone count as oreblocks in this case.
>>
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this place i discovered is fucking scary... plus wouldn't water/lava meeting cause shit tons of smoke???
>>
>>122422549
Yeah okay but I fail to see how any of this factors into you glassing an entire fucking world with it

>>122422621
Nigger that's a fucking ravine you don't know scary until you've experienced >>122421990
>>
>>122422712
It spreads.
>>
>>122421990

>Random condensed blocks

what
>>
>>122422828
>>122422549
>>
>>122422828

>>122422549
Oh, I see now

fucking post timer
>>
anyone gonna host a snapshot serb?
>>
>>122422549
That's fucking neato.

Is that part of an addon or is it some new Thaumcraft 5 thing.
Actually nevermind, that sounds like an addon.
>>
>>122424024
I think it's KAMI.
>>
>>122424024
>>122424672
Not him but it's Thaumic Tinkerer.
>>
>>122420048
those manhole covers need to be trapdoors. tell me they're trapdoors.
>>
>playing new thaumcraft
>find diamond vein really early
>only 2 diamonds
>recipes changed so its impossible to progress without going to the nether and also making a diamond pick
>tfw just spent 4 hours looking for diamonds without any results
What the fuck
>>
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I'm bored anyone want to check out Broville?
>>
What the hell is wrong with this "biome", /mcg/? I take damage rapidly and then fall out of the world by it. Its a bunch of see-through chunks and weird ass portals.

Can't get my items back, I die instantly by it. What do I do?
>>
>>122426624
mods?
>>
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>>122426624
Forgot pic, fuck me
>>
I want a holocaust mod where you gas villagers and the thaumcraft jews.
>>
>>122426316

>All that track
>No TrainCraft

gimme dat map file, bish.
>>
>>122426763
Uh, a lot. I think its the BradCraft 2 pack, more or less.
>>
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>TrainSerb got an update
>Suddenly steam power is no longer as good as it was the previous week

What the fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck

Pic related used to be self-sustaining. Now it isn't. I don't understand.
>>
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>>122427051
not mine to give. We have one of the largest vanilla cart systems.
>>
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>>122419859
here, building a pack with the idea of using tools and armor that run on RF, not bothering with anything above iron if I can help it. Diamonds can be turned into iron/other tech stuff, so its a form of currency you get from adventuring.

This is what I have so far.

>Arcane Scrolls
For greed scrolls allowing fortune with non enchantable tools

>Treecap
Using until I find something that can cut down a whole tree

>Sprinkles for vanilla
Get rid of potion swirls. I need to find a mod that adds an item I can load multiple potions into and drink from

>Exploration, dungeons:
Artifacts
Chocoquest (Better Dungeons)
Roguelike
Shipwrecks
DungeonPack
Aquaculture (fishing expansion)
Equivalency (get diamonds from adventuring, use them for crafting)
HQM (Adding 'bounty' quests that give diamonds after killing x monsters)
Deconstruction ('sell' extra gear drops)
InfernalMobs (Drop diamond stuff)
Randomthings (Blood Moons)

>Tech:
EnderIO
OpenModularTurrets
Redstone Arsenal
TE
Extrautil (Quarry)
Buildcraft (Quarry)
AE (50% higher power consumption)
TF2 Teleport (A little too convenient)
TF2 dispenser (Repairing disabled)

Right now I'm adding bounty quests (kill x zombies and kill dungeon bosses) and changing some equivalency recipes

What to add?
>>
>>122427440
>We have one of the largest vanilla cart systems.

Gay.

Needs express trains zipping around, and freight trains roaming the country side.
>>
>>122427457

Also taking suggestions on reducing bloat
>>
>>122427801
Remove TE and XU

Add chisel, carpenters and NEI.
>>
>>122427457
>TDyn
Are you going to config its recipes and remove a bunch of redundant ducts? If not, remove it.
>>
>>122427457
>TF2 Teleport
EnderIO has a teleporter, but I do not used TF2 teleporters so I don't know how it does compare.
>>
>>122320680
a mod where you can put your body in a chamber and basically posses a upgradable vessel.
kind of like sync and thaumic horizons.
>>
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>>122427620
I wish but having mods will make releasing the map almost impossible.
>>
>>122426823
>blacking out version number
>for what purpose?
I mean, I can understand hiding name from scary anons, but version number might narrow down the problem.
Since you haven't actually posted a list of mods, I'm going to have to assume from the pic it's the biome ID conflict between BOP and thaumic horizons.
I can't actually remember the fix off the top of my head, but might be worth going through BOP config and disabling the TH biome if it's in there. Also maybe update TH, new version has a config to change/disable the pocket plane stuff
>>
>>122428861
>will make releasing the map almost impossible.

No one seems to be 'releasing' it anyway, so.
>>
>>122427457
get rid of that AE trash
instead get betterstorage and logistics pipes
>>
>>122430089
>betterstorage
shit

>logistics pipes
BC is dead
>>
>>122430604
but there is a logistics pipes for 1.7.10
it goes great with the crates from betterstorage
>>
>>122428861
why so?
>>
Some fagola vandalized the server list
>>
>>122428861
Just send a copy to Trainfag so he can build his train system. Then get Trainfag to release his version alongside yours, so you have Broville Vanilla and Broville Train versions. DIVERSITY!
>>
>>122431178
What a shame. If only there was a way to restore previous versions.
>>
>>122431407
>Broville Train version

Obviously the superior version.
>>
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guys it's really bad
>>
>>122431804
send help
>>
>>122427457
>>Treecap
>Using until I find something that can cut down a whole tree
Why not both?
Configure Treecap to do more damage to axes when cutting down whole trees for balance.
>>
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>>122431026
Because if the map using assets from a mod and said mod becomes inactive or not updated then the entire map is screwed.

>>122431407
Does trainfag have a means of contact? \

also giant golden cocks.
>>
>>122431804
>>122431961
VOID JAR
O
I
D

J
A
R

Seriously, what do you even plan on using that for?
>>
>>122432678
and that looks like such a good place for a not shit build
>>
>Thinking about starting a new world after a few months hiatus.
>Thinking about TFC
>Look at all that new shit I'd have to learn
>That mess of an addon's forum

Nah.
>>
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>>122432708
>Unironically wasting essentia
>>
>>122432912
>tfw hoarder
I keep at least a full jar of every type of essentia I get.
>>
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>>122432750
Everything about the map is a shit build. We just make the shit look nice.
>>
>>122432708
is there even anything to use terra on?
>>
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>>122433232
Central station Well the closest thing.
>>
>>122422712
>>122422712
>Yeah okay but I fail to see how any of this factors into you glassing an entire fucking world with it

Imagine every dirt block it touches running the chance of being destroyed or turned into compressed dirt

Now imagine every compressed dirt after that running the chance to be destroyed or become double compressed

Seems to be affecting stone too.

Basically everything is fucked
>>
>>122433806
are you gonna keep playing in it?
>>
>>122434223
I'm not the one who posted it, but unless that guy makes the fire that cancels magic fire (if and that even works) he might be in for a tps nightmare
>>
>>122434647
>tps nightmare
did you mean fps or am I missing something?
>>
>>122433806
your world just might burn to bed rock.
>>
>>122434886
there's FPS (frames per second) and TPS (ticks per second), which is the world's speed

Your FPS can be fine but your TPS can be fucked, making everything run in slow motion or take forever to respond.

Since all those blocks are being acted upon, it might hog up the game's tickspeed. It could also hog up his fps if they make a lot of smoke particles
>>
>>122434647
Not him but I accidentally glassed my world once.

I tried using perditio fire to cancel it but after a while it sort of puckers out. it also converts all the fire you made into actual fire that burns you

If you use it early enough it's good but it's not very useful if it's already too far out.
>>
>>122426032
>not bucket casting
come on anon
>>
>>122433301
No. Literally nothing that makes stockpiling worthwhile.
>>
>>122434223
>>122434647
Perdito-imbued Fire doesn't work. The are a few blocks of Ordo fire that it can't or won't reach.
Rain doesn't work. Some of the fire is protected by overhangs, and it ends up just reigniting.

World is fucked. Though I'm glad I tested it on a creative world before unleashing it on a server I play on.
>>
>>122422712
>replying to old posts but
All those infused fires spread on their own, consume everything and chunkload themselves. And they spread forever.
They're absolutely the worst thing any mod has ever created so far, and you can thank those two furries who decided to manage Thaumic Tinkerer after Vazkii left for Botania for that. They were the first thing they added to the mod, too.
Thankfully, there's an option to disable them in TT's config. It's crucial to do that if you're playing on a server.
>>
>>122439032
Jesus Christ - guy you responded to here, thanks for warning me. I'm using TT and "super-magic fire" absolutely sounds like something I'd sucker myself into playing with.
>>
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>>122439032
>making super-fire chunkload itself
WHO THOUGHT THAT WAS A GOOD IDEA?
>>
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>>122439137
In all honesty it's a reasonably useful tool in controlled environments.
>>
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>>122439032
>and chunkload themselves
>>
>>122438963
So... is it possible to contain it? Will it only affect natural blocks?
>>
>>122439617
It only effects ores whose ingots/minerals can be crafted into blocks, Like coal, iron, and diamond.

The crazy fire spreading is probably because of Extra Utilities Compressed Dirt and Compressed Cobblestone blocks counting as "ore" blocks. I doubt such a catastrophic event would occur without the mod installed.

It seems that any block that can't compress using 9 of the block is safe, I think. This includes sand, which uses 4 blocks to make sandstone. Glass is a good contender too.

But if it starts to spread beyond a chunk, you can kiss your world goodbye.
>>
>>122440041
Ah, okay.

Don't have extra utilities.
>>
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>>122439476
>>
I love watching people pretend Curse is anything but what the name implies.
>>
>>122430604
>logistics pipes
>depending on BC

I think the latest versions only use it for the recipes.
>>
>tfw there will never be a server like /int/craft again

rip
>>
>>122445009
Wasn't it shit though?
>>
So, how many modpacks have more interconnected recipes to them? Like how expert mode ftb IE makes you use some of witchery and other magic mods for something like blood magic?

I think it's a nice idea, but I am not sure if I am interested in expertmodes particular brand of it
>>
>>122441782
Well, curse acts as literal curse to communities.
>>
>>122452285
my (private) modpack reimplented a few things from BoP (pixies, celestial cristals, ambrosia) and made some craftable for convenience (mud, bone segments, sunflower seeds...)
>>
>>122431804
crystallize them, it'd be easier to save, better if you have some sort of DSU, i've found only two uses for terra.
1. feeding hungry nodes
2. technomancy essentia generator

>inb4 technomancy meme
i only use technomancy for the essentia generator, while it's shit tier for energy generation, it feels like mr. fusion, a nice way of throwing items away.

but back on topic, dude seriously void that shit. terra is the shittest tier essentia, an oversight on azanor's design lacking any real usage. maybe because it's the easiest one to acquire.
>>
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>>122452285
TFW no YAMI for 1.7.10
>>
>>122459727
what
>>
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I kinda wish I took this screenshot without the HUD up.
>>
>>122437341
what
>>
>>122466056
Are you retarded?
www.youtube.com/watch?v=UsG7OWAINqo
>>
>>122466539
Oh, I forgot about that

Fuck
>>
Who /pocketedition/ here? Looking forward to redstone and iron doors in the next update
>>
>>122474226
>world limit
no thanks
>>
>>122474392
PC has a world limit too. Everything breaks much before that, and it's about 3x bigger then when there was the farlands (and in 4 years someone is only about 1/10th of the way there in survival), but still.
>>
>>122474552
Anon, even if we both know the world in any MC version isn't truly unlimited, we both know what the guy meant well enough to know that the two aren't even remotely comparable.
>>
>>122474226
>Who /pocketedition/ here?
no one
>>
>>122474392
>>122474874
Lol u mad?
>>
>>122475070
>u mad
What is this, 2005?
>>
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>>122308475
>>
There any mods that make glass panes flush with regular blocks?
>>
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>>122475926
fug
>>
If I were to host a server for some chums with mods and I used minetweaker to disable and otherwise fuck with shit, how easy or impossible would it be to bypass that?
>>
>>122396153
Tungsten Carbide
>>
>>122476164
As hard as you make it, since you'll all share the same MineTweaker scripts

Just make sure that there's no way to bypass it (use NEI to check there's no unintended crafting recipes)
>>
>those new warp sounds in tc5
Oh god why
>>
>>122479789
Is it rick roll playing for 24/7 if you have too many warp?
>>
>>122480995
HISSSSS
>>
>>122476164
As far as I know Minetweaker is pretty fuck proof, I suppose if you were disabling entire blocks there could be situations of people getting them though random loot or something.
>>
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>>122474392
???
>>
Necromancy mod for Thaumcraft when? I want an undead minion (or two, or ten) like a cross between a tamed wolf and a battle golem that I can upgrade with different gear and abilities to follow me around and fuck shit up for me.
>>
>>122474392
pocket edition's world limit is pathetic, but you have to admit a large pre-generated world on PC would cut down on a lot of lag
>>
>>122481798
That's W10 edition ya poof.
>>
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>>122482050
meidos
>>
>>122421990
>unironically using elemental fires
Did no one warn you?

>>122475942
Why not just use glass blocks?
>>
>>122482851
I appreciate the recommendation, Leggy Peggy, but meidos are neither large, nor imposing, nor undead. Also their AI is kinda retarded sometimes and their uses are limited, I'd much rather have golems.
>>
>>122440041
There are also those fires that turn blocks into dirt or sand which spread to almost anything that isn't already the block they convert to. I mean why the fuck would anyone want that?

Did they specifically add these to make it easy for people to grief clueless server admins or something?

Also, obligatory:
https://www.youtube.com/watch?v=AK6vDJgwMLc
>>
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>tfw you dont need to things by yourself anymore
>>
>>122483841
I been looking for those - what mod is that again?
>>
>>122482793
Nigga it's literally a screenshot I just took from my phone.
>>
>>122484586
Computercraft
>>
>>122483110
Sandstone forests looks pretty dope though
>>
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>>122483110
>Elemental fires destroying servers
Brings back memories
>>
Is Drullkus a regular?
>>
>tfw ic2 classic was updated with rf to eu converters and back.
>>
>>122486241
gotta stay trendy
>>
>tfw greg5u machines, transformers and cables have options to make them accept and/or emit rf
>>
>>122486241
>>122487667
>tfw it doesnt make it a better mod anyways
>>
Why hasn't Bukkit (or its fork) replaced forge?
>>
>>122487894
plugins are not mods

it'd be a very shitty replacement
>>
>>122482871
I like the thinness
>>
>>122487875
True, it's already perfect.
>>
>>122483841
I always wanted to put that on my server but I feel like with some competent players itd be mawpc as fuq. That or the griefing opportunities would be outrageous
>>
>>122489846
I disagree, I feel anyone smart enough/competent enough to program them can find something else to break balance with anyways, if you're worried about balance I feel it will be broken one way or another, in the end you should worry about people having fun and not if they break an arbitrary measured balance. I don't think griefing is an issue either, anyone that would do anything spectacular with the machines require patience and maturity, it would be out of character to create some elaborate world destroying machine - besides there's easier and more efficient ways of doing that with vanilla mechanics, like lava and tnt.
>>
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>spend the entire week raiding mystcraft libraries so I can make the perfect void world
>finally find a void world page and no weather page which are apparently the rarest pages or some shit
>add 38 pages to make sure everything looks nice and shit
>somehow get this ugly as sin skybox
>somehow unstable
What the fuck? What happened to my star pages? Fucking why, just why.
>>
>>122491396
To the first point, you're not wrong. The server I want to put it on just has a very specific balance that to date no one has truly bypassed.
To the second, if I didnt run the server that would be me. Turtles are hilarious little grief machines.
>>
>>122492746
This is what happens when you have a person that gets butthurt that people think the original books were too hard, you get books that are impossible to stabilize or look the way you wanted.
>>
>>122492746
because wayoftime is a dicksucker
use RFTools instead
>>
Is there any way to automate Thaumcraft's Deconstruction Table so I don't have to sit there clicking on aspects?
>>
>>122494019
nope
you have to manualy click on the aspect
theres no machine or mechanism i know of that can simulate a player right click inside a GUI
>>
>>122494019
Nope, that's what the beans are for.

You could set up a shitload of tables though and feed them each round-robin.
>>
>using redlogic
>ever
>>
>>122495308
>using project red
>using bluepower
>ever
>>
>>122495308
>>122495907
>not using redstone paste instead
it's like you hate mojang
>>
>>122496372
>wanting simple logic circuits to take up several chunks worth of real estate
>>
>>122486241
Keep in mind, though, that RF->EU conversion is only 10% efficient (40 RF -> 1 EU, where the commonly agreed rate is 4 RF = 1 EU), and EU->RF conversion was present for years in Forestry.
>>
>>122496372
You... don't?
>>
>>122496372
>not hating mojang
>>
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>>122496504
10% efficient

Is there even any point in it's inclusion if that's the case?
Is this to balance for shit like big reactors?
>>
>>122496504
>Keep in mind, though, that RF->EU conversion is only 10% efficient
It can be configured, no?
It seems like a good idea, if you want more power find more creative ways.

>where the commonly agreed rate is 4 RF = 1 EU
It's not a 1:1 conversion, you lose power if you do RF->EU->RF
>>
>>122497174
>>where the commonly agreed rate is 4 RF = 1 EU
>It's not a 1:1 conversion, you lose power if you do RF->EU->RF
The convention still stands. It's seen the clearest when using machines that accept both RF and EU.
>>
>>122497485
Yes.
>>
Tfw people hate ic2 because it isn't thermal expansion
Tfw cult of kitten was right
>>
>>122502743
IE is better than both
>>
>>122502743
>tfw people actually like thermal expansion

>>122502843
>BluJew
>>
>>122502936
He's a faggot but it's still better.
>>
>>122503000
I think it's meh, but yes, it is better.
>>
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wtf are these
>>
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>>122503304
Oh yeah, like I'm not praising it in any way, the entire system just does not work with the way Vanilla Minecraft's mechanics are set up and any iteration of the IndustrialCraft formula is an exercise in futility, hence its perpetual partnering with other mods in an attempt to give it some actual purpose.
>>
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Post cathedrals that one can use to help purge the filthy undead
>>
>>122503360
Send help.
>>
>>122487894
>Bukkit
It died as it lived: garbage for server jews.

It was hard enough to get modders to make multiplayer versions of their mods to begin with, but then they had to make both ModLoader AND Bukkit versions, or choose which side to get pissed at them. Server jews needed their pay2win plugins installed and gave modders a lot of shit to support it. When Technic sided with Bukkit, that was it, several mods only got Bukkit versions. And Bukkit servers were so bad to play on.

Good riddance.
>>
>>122502743
No, people have IC2 because it suddenly decided to try being GregTech. It was a good mod a long time ago, even back around in 1.5 when Thermal Expansion 2 became popular.
>>
>>122503617
no really what are those?
>>
>>122503532
>he posted this picture again
You must be special person, like that tooshit poster
>>
>>122505339
It just conveys how I feel the most accurately, and I like spurdos.
>>
>>122505521
>It just conveys how I feel the most accurately
What emotion does that image convey
>>
>>122504293
The hell, run away.
>>
>>122505602
the calm, mild exasperation on a nihilistic bystander
>>
>>122502843
ie is just a bunch of ideas taken from other mods.

>coke oven and blast furnace
1:1 copied from railcraft
>drill
IC2
>bio diesel
forestry, mfr, etc. but to fit the multiblock fotm
>>
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>>122505885
>the calm, mild exasperation on a nihilistic bystander
>>
>>122506171
More like copied from the real world
>>
>>122506518
Well what would you call it then
>>
>>122505885
More like it conveys you are a cog lobing faggod :---D
>>
>>122506753
don't make me go realismfag on your asses
>>
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>>122506171
>ie is just a bunch of ideas taken from other mods.
That idea seems to make popular mods
>>
>>122507350
dond be mean
>>
>>122507547

no, cookie clicker mods is what's popular

watching the numbers go up faster and faster
>>
>>122507938
Wasn't Cookie Clicker originally a satire on that sort of gameplay
>>
>mfw any mod has "computer chips"
https://www.youtube.com/watch?v=qm67wbB5GmI
>>
Beeto, are you decided to give up and abadon your mod?
>>
>another FTB staff quits

I'd love to be a fly on the wall
>>
>Thaumic Bases adds a faster alchemical furnace
>it doesn't connect to arcane alembics
How do you fuck up that hard holy fuck
>>
>>122508330
haha nice bait. but seriously everyone here knows that microchip designs are found in a chest inside of an meteorite that strikes earth. that's how we get new chip designs every year.
>>
>>122514306
Wow thanks for the spoiler fag
>>
>>122514349
As far as gameplay goes I can understand chip designs being something found or bought rather than designed or crafted from scratch, but that's the only forgiveness I give these lazy modders
>>
>>122503360
Lesser Crimson Portals, was playing around with TC5 yesterday, they also show up semi-regularly in outerlands (which got a small rework).
It will spawn about a dozen crimson guys before it collapses, but can be destroyed manually too.

>>122514306
Works fine for me.
It's only faster at breaking down items though, essentia output to alembic is still just as slow as a normal one.
>>
>>122516557
That's strange, maybe one of the other mods I use is fucking it up then. I'll try testing this in detail later.
>>
I'm trying to throw together a series of automated agricraft farms, anyone got any advice on how to approach this? The only thing I can think of to do it is using thaumcraft golems, which leaves the issue of collecting the crap they drop on the ground and routing it into chests/JABBA barrels.
>>
>>122514725
jokes aside not only chips but many of other blocks are illogical in that concept, how does redstone machines (ie pistons, dispensers) work without energy, or how do pipes that exist in all mods work, how do they filter items, what powers them, or how can one manipulate lava, why doesn't it cool and turn into rock inside machines/generators/pipes/tanks/pits

i believe in devs should discard real world realism and set new realities for the game
>>
>>122518330
I don't know anything about agricraft, but you can just make half your golems harvest and the other half gather/store.
>>
>>122518479
I have an opposite viewpoint, it makes more sense to model your gameplay on existing rules of reality. Not to extreme detail, but enough that it isn't the incoherent nonsense of Minecraft.
>>
>>122518590
I was hoping to use as few golems as possible as making golems and cores is a gigantic pain in the ass. Especially since I am going to need...roughly 30 golems as is to harvest everything. Know of any machines that vacuum up items in a 5x5 or so in front of them?
>>
>>122518948
I mean you could use a shitload of hungry chests and have them all funnel/hopper into a large central farm area maybe. Farming isn't really something I mess with much even though I should.
>>
>>122518330
Forestry
Ender IO addons.
>>
>>122518479
>>122518621
I have a third viewpoint.

Realism is an easy way to add depth* without adding complexity**; as such, it's generally "good". However, when realism goes against internal consistency, fun or the fourth wall, it needs to be axed.

*Amount of stuff a player can do with the game mechanics. In general deeper = better.
**Amount of stuff the player is supposed to know to use the game mechanics. In general simpler = better.
>>
>>122503736
has worldedit's forge version become multiplayer-ready yet? worldedit was like. the one good thing about bukkit.
because I want to spend hours detailing my builds, not spend hours doing the piddly basic boring shit you do to prepare for a big build.
>>
>>122507249
intelligent nihilistic man with a wicked sense of humor
>>
>>122520548
So...
Brad?
>>
How laggy is Mystcraft, like, passively? If I make too many failed dimensions, can I just delete the world files from my save and clear up the lag that way? I'm interested in using it but I heard it's absolute murder on performance.
>>
when/why did hobo close the serb?
>>
>>122526847
Theoretically yes, but it seems that chunks in dimensions tend to not unload which causes a memory leak of sorts.
>>
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>don't play for a long time
>want to play again
>there's shitty fucking DRM that wasn't there before
>forgot password, password linked to old email

How do you bypass the login?
>>
>>122529864
You don't. Just pay for a new license, you fucking Jew.
>>
>>122530490
>"oy vey, I need another billion!"

Go to bed Notch, it's like 3 am.
>>
>>122530918
notch sold to microsoft for over 2 bil
>>
>>122530918
no its 8 pm
>>
>>122534440
no it's 8 am
>>
>>122529864
>new DRM

What kind of retard are you? It's the same login system as ever, the only difference is that you have to migrate your account to their newer login system.
>>
>>122529864
migrating accounts isn't drm
>>
>>122246128
Is this a player-character? Can it be?
>>
>>122539026
It can be,
>>
>>122492746
What exactly were you trying to make?
>>
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>>122539026
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293772
http://3d.nicovideo.jp/search?limit=28&work_type=mmd
:^)
>>
>>122540178
How can I make my player character as lewd as this
>>
>morph
>grimoire of gaia
It's way too much fun
>>
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>>122540178
>>
>>122540178
>that terrain
Name of mod?
>>
Made a realm with no pickaxes/saplings/charcoal and some hoes but no one wants to play. Any anons want an invite?
>>
>>122546197
so just farming? Boring
>>
>>122546197
>realm
nigga what
>>
>>122546705
The servers that mojang hosts. I host a few for friends.
>>
>>122546521
Farming and using explosions to mine out ore and stone.
>>
>>122516557
it sounds like TC5 has a few interesting features that should be backported to TC4

makes me wonder what you can use these portals for...
>>
Does Mystcraft do retrogen or am I gonna have to go a billion blocks out to find any libraries?
>>
Ayy
I set up a serb for me and my two pals. This is the current modpack:

ATG-1.7.10-0.12.0.jar
Carpenter's Blocks v3.3.7 - MC 1.7.10.jar
Chisel2-2.5.1.44.jar
CodeChickenCore-1.7.10-1.0.7.47-universal.jar
CoFHCore-[1.7.10]3.0.3-303.jar
CookieCore-1.7.10-1.4.0-11.jar
CustomMobSpawner 3.3.0.zip
DrZharks MoCreatures Mod v6.3.1.zip
IguanaTinkerTweaks-1.7.10-2.1.5.jar
Mantle-1.7.10-0.3.2.jar
NotEnoughItems-1.7.10-1.0.5.118-universal.jar
Pam's HarvestCraft 1.7.10k.jar
PlayerAPI-1.7.10-1.3.jar
SmartMoving-1.7.10-15.4.jar
SmartRender-1.7.10-2.1.jar
TConstruct-1.7.10-1.8.8.jar
Thaumcraft-1.7.10-4.2.3.5.jar
ThermalDynamics-[1.7.10]1.1.0-161.jar
ThermalExpansion-[1.7.10]4.0.3B1-218.jar
ThermalFoundation-[1.7.10]1.2.0-102.jar
TiCTooltips-mc1.7.10-1.2.5.jar
TSteelworks-1.7.10-1.1.1-17.jar
Waila-1.5.10_1.7.10.jar

Would you kindly rate and recommend? I only ever played vanilla (with smart moving and minimap only) so am not sure it this is cancer or not.
>>
>>122551606
mo creatures might give your world cancer if you don't tweak it right

Everything else seems okay., though it's a pretty barebones pack, it's probably perfect for someone fresh into mods.
>>
>>122546197
>vanilla
>no pickaxes
>no mining
>therefore no crafting
Well what the fuck do you guys do, just dig dirt and tend to your farms while ERPing?
>>
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>>122439032

>self chunkloading fire
>SELF
>CHUNKLOADING
>SPREADING
>FIRE
>>
>>122549271
>backport TC5
This sounds like a good idea
I don't really think you can utilise the lesser portals, they don't live very long. I'm not even sure you can build a cultist grinder - there didn't seem to be any around some of their obelisks, and didn't see any spawning nearby
>>
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>>122553747
>>
>>122530490
No anon, you are the kike.
>>
>>122553747
>tfw 1 tps
>>
>>122530490
>>122529864

paying for a new license is one simpler solution to the problem

the other solution to the problem is somehow getting in and working on migrating your account to the newer system. I'm sure there'll be help but ya
>>
>>122551606
Not too shabby/10

Might I recommend minepainter?

>>122553747
Sounds Dorfy.
>>
>>122551606
>CoFHCore
>Thermal*
0/10
>>
>>122551773
>what are creepers?
>what are tnts?
>>
D E D
>>
>>122560779
Except that TNT is expensive as fuck, you need to kill 5 creepers for a block of TNT on average. And they don't even drop half the blocks they destroy, so they're useless for mining.

Only way that they can be viable is if you had something like ITNT or SDX to drop all te blocks, and a better way to get gunpowder like mixing saltpeter, sulfur and charcoal powder, or a way to reliably farm creepers.
>>
>>122563662
plus not having pickaxes (almost) completely prevents you from getting enchanted tools
>>
>>122542351
NoCubes

It's only visual in case you are wondering
>>
>>122550559
you can just generate throwaway random dimensions to raid, and if it gets really laggy, purge the dimensions (remove their files)
>>
>>122563662
Are creeper spawners a thing anymore?
>>
>>122567097
they can be modded in easily but the're not found in vanilla.
instead you can use a generic "dark room", you're bound to find quite a few
>>
>"waah! lexmanos never credits cpw because he's a massive asshole!"

https://github.com/MinecraftForge/MinecraftForge/commit/d79000835348d76735b93a147d703549462c2334#diff-104a6609a5f1507a6105cb0f12e00921R94
>>
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>>122567461
Lex pls

>remove Eloraam and SpaceToad from the authors, adding cpw
>conveniently forget to credit RainWarrior or Fry despite them making 1.8 Forge possible

At least the fat fuck is working
>>
>>122567461
go away lex. one token acknowledgement does not absolve you of your sins.
>>
>>122567461
cücksie pls.
>>
>>122567461
Removing previous developers is in poor taste. What a bastard. Without them he would still be even more pathetic and angry than he is now.
>>
>>122567461
post that fucking photo of him again goddamnit
>>
>>122573585
which one?
>>
>>122573684
all three
>>
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>>122574128
Posting what I have, thread is pretty dead anyway
>>
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>>122574864
>>
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>>122575421
>>
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>>122575568
>>
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>>122574864
>>122575421
>>122575568
christ almighty
>>
fuck it i can't contain myself, the storytelling in fallout 4 is shit.

also post more lex manos
>>
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building my base right now
what do you think guys?
>>
>>122579739
Needs less sand
>>
>>122579739
The fact that the top of that pillar clips over the door's brick sides seems like poor planning
otherwise, looks alright
>>
>>122579739
The right pillar being one block shorter triggers me
>>
>>122579990
yeah that thing on the left is the entrance (not visible), i already planned on moving it one block away so it doesnt overlap with the stone bricks

>>122579828
its not sand
limestone bricks
>>
>>122579739
BRICKS BRICKS BRICKS
>>
guys, I want to play like a norse warrior. Any good mods that I should get?
>>
What's the size of a top-tier Blood Altar? I never know how big to build buildings for one.
>>
>>122581520
you got a problem with bricks^3 ?
>>
>>122579739
too many bricks, i'd say
use pillars for the.. well, pillars

also, get rid of the sand on the ground, make some nice patterns using tiles
>>
>>122582183
it is not sand, it is limestone
>>
RIP
>>
>competitive minecraft
>>
>>122587520
We wouldn't be RIP if you guys did anything other than bitch about mod creators.

POST BUILDS, WHAT CHA' MAKIN /MCG/?
>>
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r8 my aura room
gonna set my taint stone in the center there
>>
>>122588575
total newbie at aura here but that stuff looks interesting. What is it? The newest version of thaumcraft?
>>
>>122588575
OC does it better.
>>
>>122589048
what
>>122588958
apparently new to thaumcraft 5, looking real neat but it's a shame that azanor had to remove the fancy thaumometer
>>
>>122486241
Is IC2 classic even compatible with addons like Gravisuite and shit?
>>
>>122589629
Yes
>>
>>122589559
ooooh I see.
I am just playing 1.7.1 so that new fancy stuff will be unavaliable to me
>>
>>122589559
>azanor had to remove the fancy thaumometer
I think I can code them for 1.8. Define an item model transformed to be held like a map, then hook into the rendering event for the player to overlay text on top.
>>
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>>122590148
Also, when I brought it up with RainWarrior on IRC he immediately sent me this.

><fry> what you see is pure json (+ obj) :P
>>
I want to construct my apartment building to scale. Never done a big build before.. Anybody know good building mods or tips for accurate scaling?
>>
>>122590494
>building mods
HelperTools for the block extending/swapping wands contained therein
OpenBlocks for the Building Guide
Chisel and Ztones for building blocks
DecoCraft for furniture/misc decoration

also, one block is one meter, if you want to scale things 1:1
>>
EnderIO now supports OC conduits
>>
>>122590875
thanks m8, really appreciate it
>>
>>122590331

but where are the haaaaaands
>>
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>>122591706
><fry> here are the hands
>>
>>122591889
Tell to that faggot to opensource it.
>>
>>122588575
What does this shit actually do?
>>
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>>122503550
with pleasure.
>>
>>122592087
He can't. The thaumometer texture and model are copyrighted by Azanor.
>>
>>122592201
>helping a jew
>>
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>>122592184
>>
>>122592289
He did it mostly to prove that the reason for the thaumometer not being fancy is neither 1.8 nor Forge. (The hands-less version was done with a JSON file only; the hands one requires one to draw the hands manually as they're not model-controlled - yes, Minecraft hardcodes checking for the map)
>>
>>122592418
The JSON file is here: https://gist.github.com/RainWarrior/fb030667216c70787b61 - you might be able to adapt it to work with TC5. (It won't render the text, though, because Azanor'd have to do that part)

><fry> what I did: 1) create mtl file for scanner.obj 2) add 2 quads to the model for the transparent part, since they're rendered separately in 1.7 3) fiddle with rotations/translations in the json :P
>>
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>>122592376
Rot in hell /int/craft
>>
>>122592546
Is fry here?
>>
>>122592689
No. I'm quoting from #buildcraft.
>>
>>122592897
What's that?
>>
>>122593027
BuildCraft's IRC channel.

Also, someone has been writing actual documentation for Forge: https://mcforge.readthedocs.org/en/latest/blockstates/forgeBlockstates/
>>
>>122592141
monitor the aura
the taint one might be the most useful due to it showing all the taint in a 13 chunk diameter
>>
>>122593083
>Also, someone has been writing actual documentation for Forge: https://mcforge.readthedocs.org/en/latest/blockstates/forgeBlockstates/
Niceeeeeeeeeee
>>
Fucking hell is setting up brews of sleeping and flowing spirit a pain in the ass.

Is it possible to grow lilypads using bonemeal on water? That would make shit easier.
>>
>>122593083
That's great. Do you know how thorough the documentation will be, like how much is it going to cover. Like just major things or will it get detailed and cover even the little and mostly un-used things? Will it be integrated*annotated with the forge code, maybe just as short notes, but even a brief summary while you're working with it could helps worlds amount, not having to tab out and look things up.
>>
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>modders predictably promoting 1.8 after FTB announced a pack
>still buggy
>still uses proprietary model format that conflicts with the vanilla updates
>still a product of the lex monarchy that caused it to be dead for a year in the first place
>>
>>122594081
it would not be so bad if mojang would finally release 1.9 it has been delayed half a year now and has missed the november launch as well
>>
wait, I don't get it. I haven't touched mc in a long time
you can load objs and bind a textures, you're free to throw gl* commands around and render freely

this has changed in mc and/or forge 1.8?
>>
>>122594008
you can fish them IIRC

thanks Mojang for such an useful implementation!
>>
>>122594081
1.8.8 will be out soon, check the FernFlower repo history as for why. Rainwarrior has done all this work in a year, it was not done overnight.

FTB inspired nobody - no new mods announced moving and most are still announcing they are staying - most notably CoFH, they just can sense that modders are increasingly moving to 1.8 - most notably Railcraft announcing the beginning of porting, TC5 and the BuildCraft alphas. Prove things before you make accusations.
>>
>>122595076
>1.8
why would you encourage this, also blame azanar for the band wagon.
>>
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>>122595076
>there are still people moving to 1.8 with 1.9 coming right around the corner
They really want everyone to suffer, don't they?
>>
>>122595285
Why? Because there are changes for the better, and it's not like 1.8.8/1.9 are not around the corner.

Also, Rainwarrior has fixed the single worst rendering problem most modders dealt with since 1.3, so there's that.
>>
>>122595469
1.8 is a step towards 1.9
>>
>>122595469
I expected Mojang to add a few more features to 1.9. Rendering is mostly unchanged, according to what I gathered from FyberOptic's notes. Neither are BlockStates, as Mojang got lazy and didn't finish the metadata removal.
>>
>>122595076
lex's dick in your butt must be making you irritable
>>
>>122595513
>it's not like 1.8.8/1.9 are not around the corner.
wat

>>122595606
why would you voluntarily want people to rewrite their mods twice in a short span
>>
>>122594641
Wow hey, it actually has a use.

An incredibly grindy use.
>>
>>122595649
The biggest feature that will trigger modders is the glider, since it's an easy-to-acquire
>implying the Enderdragon or End are hard
Vanilla Item, unless they go directly out of their way to hide it behind microcrafting for the sake of visions and "balance."
>>
>>122595794
I am not planning to port mods to 1.8, but I have some new mods to write.

>>122595767
You sound like you know a lot more about modding than I do - so, please, tell us the truth. Which of the problems brought up by the community are still present?
>>
>>122595794
>rewrite
Why would you do that? Just change a few lines.
>>
>>122596475
>a few
BC changed about 15k/100k for that 1.8 port. A lot less for 1.9, though, as most of it is models + BlockPos changes and nothing of this magnitude is coming in 1.9.
>>
Im running the most up to date infinity pack and why is there nothing up to date fucking ever for them? no wiki has correct info ever
>>
>>122592289
/pol/, plz. you're drunk. go home.
>>
>>122596605
>BC changed about 15k/100k for that 1.8 port
I see a big difference between 15k and 100k. Why not ask Assie instead?
>>
>>122596904
I meant 15k out of 100k, but I think a fair part of it is search and replace.
>>
does this look decent?
>>
Is the enterIO painting machine more optimised than carpenter's?
>>
>>122597643
Why, yes it does.
>>
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>>122597643
bretty ebin
>>
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>>122597807
>>122597720
FUCK
I think I need a different roof material but I can't think of one
>>
>>122597939
I was gonna recommend RC infernal bricks or those dark shingles from Bamboomod, but then I realized you're on 1.8 so enjoy your shitty roof.
>>
>>122595949
you could make something just as good with openblocks using just leather and sticks, nobody complained about that.

the vanilla glider, though slightly more maneuverable, pales in comparison since they nerfed the ability to ascend in flight
>>
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>>122602456
>>
>>122602930
GOOK MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
>>
>>122597939
Have you tried wood?
>>
Beeto?
>>
>>122598793
>bamboo mod
Enjoy your bloat
>>
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>>122607076
Beeto
>>
>>122321725
>Runic Dusts never survived the transition
>>
>>122607569
>le bloat maymay
>>
Anyone know any good mods for like, city biomes or some shit? It feels so lonely in minecraft would like to feel like im in a civilized area not some wimpy village.
>>
>>122602456
What was there?
>>
>>122609074
The best part of minecraft is the feeling of loneliness. If I wanted to not feel that I'd play online or play legos irl.
>>
>>122608819
But he is right, bamboo have too much garbage like jew head and firecrackers
>>
>>122609589
I can play minecraft however I want
>>
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>>122609731
>Going against the hivemind
>>
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>>122609770
no no NO NO
>>
>>122609485
A curvy alex and a well endowed zombie doing adult things in a dungeon.
>>
>>122609770
Literally satan
>>
>>122610060
>1715391 - Alex Minecraft zombie.png (521 KB, 825x708)
that should get you what you want if you do
>>
>VikeStep leaves FTB yesterday
>BigBadChris leaves FTB today

What the fuck is going on with FTB? They've been losing people for months. Chris was one of the core team who got a paycheck too.
>>
>>122602456
http://i.imgur.com/ccnpAxu.png
>>
>>122612760
Was meant for
>>122609485
>>
>>122612475
are you sure he got paid? most of ftb are volunteers with slowpoke standing on the money pile.

maybe if he'd handed some of that out to the people who make ftb possible they might stick around longer.
>>
how do I melt items with more than 32 aspects in them?
>>
>>122609613
...what even
>>
>>122613261
Chris was the paid artist.
>>
Is it okay for castle wall towers to be taller than castle walls?
>>
>can't for the life of me find any slimes
>>
>>122620602
Of course, otherwise there's no way to shoot over the walls.
>>
I haven't played in a while

Do i go 1.7.10 or 1.8?
>>
>>122620771
Do you have ex nihilo in your pack?
I disable all the sieve shit, and mainly use it for crooks, silkworms, and barrels. You can make slime with a wooden barrel filled with water, then add a bucket of milk to that. When it finishes "cooking", you can get 1-2 slimeballs from it, or if you wait even longer sometimes it will spawn a slime
>>
>>122620785
I meant the towers that are connected to the walls at the corners.
>>
You know what annoys the shit out of me?

Not being able to place water underneath a slab in a one block space. Slabs make such great paths over water, but in order for it to not look like shit you need to have an air block just below it, then the water block.

Hate that shit.
>>
>>122621285
I don't want no kitchen sink
>>
I have collected ten stacks of marble.

Now is the time to build.
>>
>>122624210
>only 10 stacks

Watch it vanish before you are even half done
>>
>>122624535
I know, anon.

I know... I've already burned through a dozen. And most of that just went into the floor.
>>
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>the friends I play with on vanilla servers always build small, comfy, wooden houses
>then start dicking around after the first hour, because that's how long it takes them to build their stuff
>I spend a week gathering the materials
>they always point that out
>also point out how weird is it that my house occupies a 22x17 blocks area and takes me 2 hours to fully build
>by the time I finish they are already bored and start building useless stuff all around the area
>mfw
>>
>>122625240
tell them "comfy wooden houses" are for plebes with shit taste


That, or when they are bored and building stupid shit, bury their tiny tiny wooden shitshacks in gravel
>>
>>122625648
This.

I'm building a magical fortress with quartz.
>>
>>122621263
Do you want to have ANY mods?
If yes play 1.7.10
If no play 1.7.10
>>
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Hey, /maidcraftgeneral/. Besides LMM, I've been looking to add some mods that I haven't touched yet to the pack I use. We have around 140 or so, but here's some things I thought would be interesting. If I could get opinions on them, I'd love that. Thank you.

I remember enjoying Battle Towers a long time ago.

http://www.coros.us/mods/zombieawareness

http://coros.us/mods/weather2

http://atomicstryker.net/battletowers.php

http://minecraft.curseforge.com/projects/harder-wildlife

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282771

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104582-forge-highlands-2-2-3-updated-february-19
>>
>>122626801
Battle Towers is glitches and atomic wont fix it because he doesn't believe its his fault.
>>
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>>122626932
Thanks! Alright, I'll cut it out.
>>
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>>122626801
Wait, have you used harder wildlife?

Does anyone know if it would work well with hunger overhaul/harvestcraft, etc...

?
>>
>>122626801
ZA is great but it rapes cpu cycles
>>
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>>122627550
Well, as long as its interesting I'm game to give it a shot. Thanks for the reply.
>>
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What's the dankest enb for minecraft?
>>
>tfw working on something for months, something you know you're going to be seeing and working on for years
its a comfy feel
>>
>>122634195
But you're shit, asie.
>>
>>122634237
who?
>>
Hey, /mcg/, I'm throwing together a small modpack that adds more exploration to the game.

I've already got natura, botania, BoP, twilight, end expansion, RogueLike, and a few others.

I don't have anything that modifies cave generation (Something to make them a bit more worth it to explore), though.

Any recommendations for 1.6.4?
>>
>>122634195
Pics of your build, por favor - it sounds like something comfy.
>>
>>122609074
Any like this?
>>
>>122635179
If you are going to modify cave generation, take player inventory into consideration. Nothing is more infuriating than having to sift through the fucking inventory every two minutes just to throw out the twenty stacks of electroline that managed to seep in. And if you are going to add a lot of mods that add ores, consider specialized storage pouches, similar to the Forestry backpacks.
>>
>>122638009
>>122609074
http://minecraft.curseforge.com/projects/formivore-generators-walled-city-great-wall-ca

Just got posted to the ftb reddit like 2 hours ago
>>
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>>
>>122620602
They are supposed to.
>>
>>122638868
>>122635179
Try Wild Caves, it adds some flavor to caves (ice caves, mushroom caves) without adding blocks much (the only blocks it adds are stalactites/stalagmites and glowing shrooms).

That said, if you want to add geological variation to your rocks, try out Underground Biomes. Be warned, there will be a ton of new rocks, and thus plenty of clutter. But you can craft 4 of UB's rocks in your 2x2 crafting grid for 1 of vanilla rock.
>>
>>122641635
I don't remember him using IE
>>
>>122627014
>self-hating nippons
>>
>>122626801
Explain joke.
>>
>>122626801
>My lord
>at the king
0/10
>>
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So.. I am trying to go with a nordic/how to train your dragon kinda feel with my new house. What do you guys think of the "dragons" on top? I am not too sure I want them since it seems a bit too asian-ish but what do I know.
>>
>>122648236
>all this UI bloat
And yes, they are too asian.
>>
>>122648639
Yeah. Do you have another idea for the roof?
>>
>>122648683
Don't connect them together and give them more high.
I am also not sure if the dragons should be made of wood but meh.

The roof while is fine, seems way too stair-y
>>
>>122648838
more hight.. Like an S or something?
But yeah. I should change at least the two stair-y rooms to something else
>>
New Thread Here >>122648963
Thread posts: 759
Thread images: 113


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