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AGDG - AGDG Game Dev General

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Thread replies: 757
Thread images: 114

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Demo Day 5 has ended, now play some goddamn games.

https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
First for your game is lovely
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God damn it OP, you messed up the background color. That's for replies, not OPs.
>>
>>121970060
i don't have a game
i don't know how to make a game
>>
At least we have a decent OP
>>
>>121970617
Then learn
>>
Reposting my question from the previous thread:

If I'm using Tiled to make maps for my game in LOVE2D and I'm using karai17's "Simple Tiled Implementation", would it be better to load each map as an STI variable during love.load, or just have one variable for the current map and load the map files whenever the player goes to an area instead?
>>
>>121970617
>>>/trash/
>>
>>121970857
I'm an artist.

I'm more creative than you and your mother put together.

Tell me, have you done even one unique, worthwhile thing in your life? Or are you just a plebeian fool, too poor to support people superior to you?

Don't act like the system isn't gamed. Politicians are the same way. They've ruined the market and made it impossible for people like me to make a living, while enabling bottom-feeder plebeians with handouts.

You think your job can't be replaced by a machine? The future is coming, and it has no place for you, filthy plebeian.

If you even have a job. You probably live with your parents, lack a gf/bf and have no friends.

You're just a typical loser. Die.
>>
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There are LITERRALLY no reasons for you not to be drawing furry porn right now
>>
>>121971640
Stop false-flagging. Artists don't talk or act this way. I should know.
>>
>>121972125
I'm not a furry
>>
>>121972125
My art is not good enough to command such prices.
>>
>>121971640
i pray for the day we shake off the change of capitalistic bondage and every person is free to spend 16 hours a day drawing sweet furry porn

until then i'll keep cleaning the toilets at my local mdonalds
>>
>>121972125
Is the furry community made up of successful businessmen/women or space engineers? They're always throwing money around just for some pictures. It's not like they even use them in projects or other work, they just look at the e-picture they spent thousands of dollars on and commission another one the next day.
>>
>>121972303
I dunno, "vexstacy" makes a shitload by tracing and ripping off miles-df shading
>>
>>121972445
One part super-successful people that you'd never know were furries just by looking at them, and one part fursuit-wearing degenerate bottom-feeders that live with their parents while also receiving autismbux from the government, and so have a decent amount of disposable income.

Not sure on the percentages of the groups.
>>
>>121972445
maybe the Illuminati think it's funny to pour money into furry art and watch everyone's bewilderment
>>
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>>121973104
going overboard with that breathing, making it look like she has a serious health problem
>>
>>121972125
http://www.fek.onl/
you can just make simple furry games and make millions, though
>>
>>121973261
anime girls gotta breathe
>>
>>121973282
>game
>simple
>>
Me and the wife are making a video game.
>>
>>121973496
Are you the lewd moth devs?
>>
>>121973104
Just making her chest/upperbody very slightly expand would work. I like subtle stuff. Too much movement makes it look a bit uncanny.
>>
>>121972125
I already draw (furry) porn. But you have to post regularly to get a following with that. And I'd rather just work on my game.
>>
>>121974001
>2000 rubles
nah
>>
I want to make an RPG that looks something like Bravely Default or FF: 4 Heroes of Light; UE4 should work fine for that, right?
>>
>>121974179
What you want is DirectX 12
>>
>wanna dev
>fallout4
fuck
>>
How the shit do I animate in blender? Holy shit this is absolutely retarded. Half of my bones it will only allow me to rotate, then others it will let me rotate and grab. I don't understand.
>>
>>121974179

Nah, ue4 has too much AA.
>>
>>121975953
post your armature
>>
Slow night, eh.
>>
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is this unwrap job complete shit or doable

just looks off to me. ive never really been good at unwrapping my meshes properly its always ass
>>
Imagine Ye Olde Tactics Ogre Lookalike. There is an ability which hits two adjacent enemies in melee. Animating one such attack is no big deal but how would you animate a flurry of 3 such attacks while making it look good? The transition just looks stupid.
>>
So... Anybody ever make a Ratchet and Clank clone?

If you did did you release it?
>>
>>121976492
I... What's that got to do with anything? They're bones, all made the exact same way as the others on some of them ONLY rotate, and some of them I can rotate and move around. What's my armature have to do with anything?
>>
>>121977218
Nobody here makes anything of worth, anon. Your answer is no.
>>
>>121977419
But it's an entire general dedicated to making games, there's gotta be some good games.
>>
>>121977493
first time here?
>>
>>121977587
for you
>>
>>121977493
you poor bastard
>>
Which is the better abstract?

>Monster hunting adventure in the age of black powder.

>Pretentious anachronistic urban fantasy slice of life and collectible card game

Not sure it matters though. Despite my best efforts everything I've released in the past was decidedly "not quite a game" or "no fun at all". Ever since I stopped being a NEET I get like 30 minutes of dev time every weekend if I don't get called into work. I often find myself spending that time cleaning my bathroom instead, so I don't have to live in squalor.
>>
>making good progress
>remember that some day I'll have to do marketing
>motivation dead for a week
>>
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>>121977587
>>121977659
W-what?
>>
>>121977682
every monster hunter ripoff is just terrible
except demon souls
>>
>>121977682
Why are you limiting yourself like that? Make a monster hunting adventure set in the age of black power AND a pretentious anachronistic urban fantasy slice of life and collectible card game with roguelike elements.
People who warn you about scope are just trying to hold you back from your true potential.
>>
>>121977902
Listen to this girl for she is wise beyond her years.
>>
>>121977218
Most of the AGDG finished games, and they're all shit (including mine): http://www.homph.com/steam/
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Now then do I work on the item shop next, or skills, probably going to do the combat system last
>>
>>121977818
Maybe I needed to write a better abstract, because when I wrote "monster hunting" I was thinking of the classical monsters from literature and mythology. Spooky skellingtons, werewolves, minotaurs, cyclops, vampires, giant birds, that watery horse demon thing...

Well, maybe I'd better just to dev and see where it goes. I've got some travel coming up and coding on an airplane sounds like it could be fun.

>>121977902
great idea! Here is a better abstract:

>Post-modern open world proceedurally generated massively multiplayer online focus tested FPS/RPG/Roguelike/CCG/Miniatures Wargame with crafting elements, highly anachronistic kitchen sink setting, high score table, smooth jazzy punk metal soundtrack, a deep narrative, and a orange and blue gun bro on the box turning away from an explosion
>>
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Making my own TF2-like.
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>>121978527
Why is the jump so floaty?
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>>121978585
I'm going for an arcadey feel I guess?
>>
>>121978124
Anon I hate to tell you this, but it is the year 2015.
>>
Name some 3D platformers that came out for the PC in the past 10 years. Good, shit, indie, AAA, doesn't matter.
>>
>>121978527
Don't forget to implement multiplayer stuff the first.
>>
>>121978647
>I guess

It's because most games use 20m/s to compensate for the air resistance of the simple shapes which are used for characters.

Fucking amateur.
>>
>>121978780
Plok 3D
>>
>>121978780
Trine 1, 2, & 3
Prince of Persia (Reboot that everyone but me hated)
mario galaxy
probably more nintendo games like I guess
enslaved odyssey to the west kinda
also Wildstar (3d platforming MMORPG where players double jump everywhere)
that one aggydagg too

psychonauts is just barely too old
>>
>>121978753
Making a GUI version would take longer to program, and I can test the game faster in a command line
>>
0 - 2 sleep
3 - 6 dev
7 - 9 jerk off
>>
>>121979849
watcha gonna watch?
>>
'ello. Programming student here. I've been looking into future job prospects and I've been left with the impression that skipping rope with my dick would be easier than finding a stable 9 to 5 job, so I may as well embrace the idea that I'm gonna be doing freelance shit. And indie games seem like a viable option, because they're full of people with money and ideas, but no programming skills. Also, the devs seem less dickish. However, that requires a specific set of skills which I lack and learning them is going to take forever, so I better start early.

So, what kind of shit would I need to be able to do to be of help? As in, what sort of stuff do you wish you could add to your game, but can't, because you don't know jack shit about programming?
>>
>>121980352
probably really fat women wrestling each other
>>
>>121980439
wait what nobody needs a programmer lmao
with each passing day it takes less and less knowledge to make games
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>>121978780
Blockhead's Blunder
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>>121980439
Everyone here is 1MA or using building blocks.
>>
>>121980498
Well, if your magnum opus is going to be a retro-inspired platformer or something made with RPGmaker, I guess, but I assume there's some people out there who have actual ambitions and want to make something that doesn't look like it came out in 1998.
>>
>>121980439
a stable 9-5 job as a programmer isn't that hard to get as long as you are around 30 years of age, male, and have a year or two experience

mind you, it will not be fun programming. It will be Corporate Programming. It will make you hate programming.
>>
>>121980601
>i never used unity/UE4 nor do i know what im talking about
>>
>>121980592
Which is why the odds of any of you making a decent game are so slim.
>>121980620
Yeah, that's kind of the thing I'm trying to avoid. I don't feel like committing suicide at 35.
>>121980643
Then, please, show me all the amazing games which have been made by a single person with no knowledge of programming using those. Because at this point I've started calling Unity the idle game engine.
>>
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hey im making game in rpg maker and i got no story pls some1 give me story pls ty
>>
>>121980601
>look like it came out in 1998
1998 was one of the best years in gaming, out of all the years you could have picked that was one of the worst.
And retro is entirely to do with the artist and not the programmer so I've no idea what you're going to bring to the table that fixes the aesthetic.
>>
>>121980810
how about you show me your impressive programming portfolio? wheres your github?
i can already imagine your reply
>hurr i go to CS school im a bigshot programmer i dont need no portfolio
>>
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>>121980834
Toilet Bees
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>>121973104
breath is mainly an upward motion of the chest and only a little bit outward in the belly

www.youtube.com/watch?v=4CRMgPcgKp4
>>
>>121980834
You're 16, you're an orphan, there's a girl, the village gets destroyed when you leave it on a milk run, the first big bad is the emperor of a foreign nation, the second is you from an alternate world.
>>
>>121980994
Actually, I want this for my own game, please don't steal it.
>>
>>121980894
this

guess what? these days there are tools that scrape your github, stack overflow, linkedin, etc to show what skills in helpful little charts even tech recruiters can understand

don't get me wrong, you will still get emails all the time asking if you will quit your full time job to work a 2 month contract in portland (they will sponsor your H1B!) either way, but if you want legit good offers you will need to get that stuff up to date.
>>
>>121981045
too late kiddo
cya @ Steam store
>>
>>121981110
There goes my millions.
>>
>>121980836
It was the first date that popped into my head. As for the retro platformer thing, I was just giving them as an example of a game that's relatively simple to make.
>>121980894
No, numbnuts. I don't know jack shit yet. I'm a programming student in university. I'm still learning how to program. It's why I want to know what sort of stuff I'd need to know in order be work in game development. Since I'm already devoting all my time to learning programming, it wouldn't be too much of a hassle to just toss in an extra language or two. It'll be significantly harder to do that after I graduate and have to balance a job and learning new shit. Also, some of my professors could actually be helpful when learning this shit.
>>
Being aggressive makes people want to help you ^_^
>>
>>121981151
I would think anyone with actual ambitions higher than retro platformers could probably learn to program better than you, faster than you and cheaper than you at you school.
Everything you'd ever need to know about any established language can be acquired online, often at no cost.
>>
>>121981376
you only get as much out of school as you are willing to put into it

if you go to class, take the exams, and scrape by with a C without really trying going to school was a waste. You pay a lot to go to school. Squeeze every resource you can out it.

>worthless anecdote
I didn't even think about it at the time, but going to college probably saved my life. I was once sick with a fever of 104F and had I not known to actively manage that fever or how to do so and just gone to sleep like I felt like doing, I probably would have never woken up.
>>
>>121981376
Have you actually tried doing that? You know, just reading stuff online and trying to learn programming that way. Because I have and it's about 10 times slower than having a human being explain it to you. Especially when that human being has no sympathy for you and enjoys pissing you off and causing you pain. See, the problem with being self-taught is that you're the the teacher - you're the one making the lesson plans and dictating the pace, so unless you're a masochist or filled with enough determination to make Undertale blush, you're gonna be going at a pretty leisurely pace. If you're cool with spending 5 years learning java, then good for you, but I'm certain there's people out there who lack that sort of patience and would much rather just pay some idiot to do it for them.
>>
Anyone get that feeling where after doing scripting/programming/gameplay stuff for so long, it's hard to get back into arting/animating/texturing?

Then when you finally get back into it and do lots of cool art, it's so hard to get back into scripting.

It repeats over and over. Not sure if good or bad, but something I noticed.
>>
>>121981850
Oh god, you're not doing actually doing Java at school, right?
This is just a big old prank you're pulling.
>>
>>121981947
as a teaching language it is fine

and for better or for worse it is still the most popular language for Corporate Wageslave Programming (tm)
>>
>>121981151
You are stupid fucking idiot, and you don't know anything about the craft. No, I'm not talking about gamedev, I'm talking about programming.

Here is a fucking tip for you, just to destroy your shitty fucking ego: a programmer can learn any language in a week. Programming is a mindset and knowledge in shitton of paradigms, not throwing around some pointers and sorting an aray. You wanna learn? Download fucking unity, and make everything by yourself. Making games is a craft that requires years to become decent at AND it requires knowledge in every other field that its related to. There is a reason why Valve is looking for T people.

Most people can code as good as you. Most people can learn to code as good as you. Most people will be able to fake it so no one will notice their weakpoints. Visual arts are all about illusions. And where did you get the idea that most devs have a lot of money to throw around but can't code? Like, I'm pretty sure you base this on Notch, and I have bad news for you, Notch can buy people who are a million times better than you'll ever be.

Fuck you. I really hope you are not one of those idiot shitheads hs students I teach math so they can get in a CS course.
>>
>>121981947
No, of course not. I'm just giving it as an example. I was originally going to say C++, but that takes 5 years even WITH a teacher. Still, you get the idea. "I could totally learn programming if I wanted to" is the same as "I could totally get in shape if I wanted to" or "I could do that, I'm just not motivated enough". The delusions of lazy people, who don't even realize they're lazy.
>>
>>121981151
>It'll be significantly harder to do that after I graduate and have to balance a job and learning new shit

To me this sums up all your problems. You honestly don't even begin to learn until you have to program full time, solving actual real world problems. All the crap they teach you in school must be unlearned, because it is mostly useless, overly formal, trash that will cripple you when trying to solve real problems on real timelines.
>>
>>121982574
And let me add, learning how the language works is the most minor problem you have to solve. The job of programming is solving problems, the language is only the tool. Imagine an engineer sitting down to design a bridge and trying to figure out how autoCad works. What a joke.
>>
>>121982574
It's like people who think going to art school will make them a great artist who can make it in the world, amirite.
>>
>>121981882
yup

Gotta try to ride which ever wave you're on for as much content as you can because swapping back and forth constantly just keeps you rusty at both.
>>
>>121982115
Yes, in theory a programmer can learn any language in a week. In theory, you could also solve every math problem ever using 5th grade math and logic, you could build a space ship out of scrap metal, you could cure every disease ever in a decade, you could fix the worlds' economy in a month and establish a working communist regime. However, the world doesn't work in theory. It works in practice.

In theory, anyone could learn to program. In practice, they don't. In theory, you could become the greatest game dev ever just by dicking around in Unity. In practice, you don't. Why? Because people don't work that way. They're lazy, they're unmotivated, they're often flat out too stupid, much like the CS students you teach. Trust me, I have plenty of experience with those guys and they were the reason I've hated programming for years. I still do. I was a goddamn engineering student, but it turned out the shit I was learning had about as much practical application as a liberal arts degree, so I switched degrees. And now I'm surrounded by people who have a hard time grasping the concept of "yes, it matters if the letters are lowercase or uppercase" let alone actual programming. These fuckers form the majority of what you'd call "a programmer". The same people you say can learn any language in a week. No, shove that ego shit up your ass. Not everyone can be a good programmer, not everyone can learn programming. Most people can't because they're fucking idiots. That's why stuff like Unity or UE4 are so popular. That's why I've been here for fucking hours and you smug cunts have yet to provide me with a single piece of useful information other than "Don't go to AGDG unless your question is something so simple your mother could answer it.".
>>
>>121982945
lol gl
>>
Hey guys, I'm thinking of switching my uni course to digital games no bully ples desu. I'll be switching from architecture, and what I mainly want to do is world building/level design that kind of thing. I just want to make the stages and world look pretty.

However when applying I have to choose a main focus, these are between: art, design, programming, writing or audio.

I'm not sure if world building goes under art or design tbqfh, any help lads ?
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>>121980895
>>
Holy hell agdg is dead
>>
>>121983787
We could only hope
>>
>>121983060
I'd wager world building goes under art, but most likely you'll be spending most of your time doing models. If it's a for-profit university then you'd be better off if you did a self-study. Art-related vacancies are all centered on your portfolio anyways, it doesn't matter if you've got a certificate.

Furthermore I'd imagine in almost all cases level designers are expected to also be capable 3D artists.
>>
>>121983787
I wouldn't feel right posting my progress before another 1 day and 13 hours have passed.
>>
>>121980443
>Really fat women wrestling for donuts while I lift and touch my rock hard abs.
>>
>>121983060
It's hard to say which out of those would be more level design stuff, but I'm inclined to say design. But, if you're looking to make pretty stages/world, then maybe you should go into art and study architecture/level design on the side.
>>
>>121978780
you have to win the game
>>
So, how did you guys do?
>>
I have to go to work tomorrow so i might as well go to sleep or something.

All I did is make my website better (added some artists and songs and stuff).

Also I found out that the randomly shuffle an array you just use rand() and swap the elements using memcpy, its called knuth-fisher-yates shuffle.

I use it to randomly sort the icons on the homepage so each page load they are in a different order so that there is no favouring.

My game gets 3fps on the development computer (an old athlon xp 1800+) and I havent even deved it this week yet.
>>
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>>121986489
Whoops.
So, how did you guys do?
>>
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>>121986571
>>
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So I just found out Banished was made all by one guy. All by himself, he did
>core engine
>game
>artwork
>audio
And now he's also porting it to other OS-es.
Goddamn.
>>
>>121987092
Yeah, banished took a few years though. It's a good example of what you can do if you know your shit.
>>
>>121972663
The latter mostly. And they don't hesitate to fucking tell you.

The rich whales are the best. Money is no object to them. You can ask outrageous things.
>>
>>121983060
You are making a mistake. Do a real course.

>>121987092
>>121987240
It is an incredibly basic and shallow game, though.
>>
>>121983060
Art, don't even think more about it.
Design courses are a fucking joke, you won't learn nothing you can already learn just from videogames while in art someone can tell you how to do it right, and when are you doing it wrong.

Besides, designers are few in game companies, and after the preproduction stage they disappear while artists are many and can be useful in preproduction, production and postproduction.
If someday you want to go back to architecture, art can help
If someday you are tired of gamedev and want to work on environments for other medias, art can help

I'm talking from experience, I'm in my third year of game design and people is making skyrim mods as final year project. How is that supposed to give you a job at any place?
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>>121986571
It was a fun demoday
>>
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>>121987092
And this game was basically written in machine code
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>>121988131
machine code != asm you fucking mongoloid, go back to gamemaker instead of spewing bullshit
>>
>>121988178
>basically
>>
>>121988249
http://dictionary.reference.com/browse/basically
>>
>>121988178
same diff. dont be a pedant
>>
>>121988178
Nigga fuck you my syntax here doesn't matter
>>
>>121979315
hey I liked that PoP reboot too!

Ending was bullshit, tho. DLC didn't help, either.
>>
>>121988178
>assembly is just mnemonics for opcodes

how is it not?
>>
>>121978780
sonic generations and lost world
>>
>>121988782

Macros, address and offset resolution, some instructions get translated i.e constant get resolved at assembly time for example:

> lea edx, [eax + 2 * 3]
would be translated into
> lea edx, [eax + 6]

It's mostly a 1:1 translation, except when it's not.
>>
It's Rememberance Day. How are you going to honor the fallen of World Wars I and II in your game?
>>
>>121989996
I'm not
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>>121989996
Honor the fallen of the hellish, the unforgiving: AGDG
>>
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>>121990164
loving this meme
>>
>>121990164
>mfw when I made a joke post that seemingly triggered this guy a few threads back, and he's kept it up since
>>
>>121990164
Ready steady can't hold me back
Ready steady give me good luck
Ready steady never look back
Let's get started ready steady go
>>
>>121990164
just in time family
>>
>>121990269
its not a meme, reek

its the truth

you need to face it
>>
>>121990164
Someone make an art version of this
>>
>>121986571
most of the referers are from itch.io browse pages instead of the demoday, which is a little weird but ok
>>
>>121990634
>Someone actually made one
>>
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>>121986571
>>
>>121990769
I had the same thing on the previous demo day. It seems plausible that it's because when you first post your game it shows up high in the "New Games" list as well as the specific genre/tag lists. Also, since the thing is hosted as a jam, people from here seem to just download the game from the jam page without going to your game page - not increasing the view count.

btw: 33%
>>
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>>121986571

Both were about the same until I added a gif as the cover image to the one on the top.
>>
Sooo you guys...making progress?
>>
>>121992885
I am, actually! Haha
>>
>>121992885
Doing work for a pitch presentation I've got for next week. Just started it.
>>
>>121992576
So .gifs are the secret to marketing.
>>
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:(
>>
>>121992921
>>121992926
Nice, keeping the dream alive.
>>
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>>121987931
>It is an incredibly basic and shallow game, though.
this is what /agdg/ calls "fun, cozy, enjoyable to play, and financially successful"

take notes, yesdevs. This is the kind of thing the shitters say to us.
>>
>>121993126
https://itch.io/jam/agdg-demo-day-5/rate/42641
https://itch.io/jam/agdg-demo-day-5/rate/42669
Which one are you?
>>
>>121987931
>Basic and shallow

Its hard as balls
>>
>>121993292
none of them
>>
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Reminder
>>
>>121993202
The fact that /agdg/ constantly praises RoR was already a clue.
Also just look at OP's picture for the Demo Day. Like, seriously.
>>
>>121993384
I wonder if I'll have a game in two months.
>>
>>121993430
That's just because it's the only AGDG game that made decent amounts of dosh.
>>
>>121993384
>demo day 6 is going to be anime themed
thank you based vinepai
>>
>>121990164
What the heck is your problem?
>>
>>121993430
What's wrong with the OP picture?
>>
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>>121993384
fyi vine changed it after getting bullied hardcore.
>>
No /agdg/ slack group?
>>
>>121993815
>bullying vine

But she's cute!
>>
>>121993815
poor qt vine
>>
>>121993845
wouldn't discord be more suitable for that kinda community
>>
>>121993703
Not the free high quality 3D indie games he was expecting. He didn't want a bunch of amateur shit.
>>
>>121993815
So that's why he removed anonymous asks on his dumblr? Hahaha
>>
>>121993845
I'm pretty sure you have to individually invite people to slack rooms
>>
>>121993815
Is there anything more cancerous than the anti-anime shitters?
No one said anything about the shitty meme presented twice on Demo Day 5.
>>
Is there a chill dev community like /agdg/ where you wont be told to go kill yourself?
>>
>>121994590
kill yourself
>>
>>121994590
Your own community. :^)
>>
>>121994590
Yes, but you have to have already killed yourself to get there.
>>
>>121994590
>>>/vg/killyourself/
>>
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>>121993881
>cute
she can be anything for the right price anon
>>
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>>121995069
even a real girl?
>>
>>121995069
>tfw I'll never make enough money to invite all of agdg to a giant dev party
>>
>>121995275
brb making the next minecraft to do this
>>
>>121995275
>the party is completely barren
>>
Picking a server location
http://strawpoll.me/5979203
http://strawpoll.me/5979203
http://strawpoll.me/5979203
>>
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>>121995275
>>
>>121995275
>all the enginedevs sit in a corner and discuss their main loop structure
>>
>>121996010
*discuss what anime they're watching this season
>>
>>121995901
what if frankfurt and amsterdam are roughly equidistant?
>>
>>121996095
flip a coin
I'll be adding up regions anyways
>>
>>121993845
No but there's IRC ( freenode, #vidyadev) and Steam Chat ( http://steamcommunity.com/groups/vgamedevcrew )
>>
>>121995901
this will vary massively by the time you post
>>
>>121995923
https://www.youtube.com/watch?v=rUWYR2L3QfI
>>
>>121994590

AGDG doesn't tell me to kill myself. They start rumors that I already have.
>>
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Remember to push changes to source control every day you work on something. Don't be afraid of learning new tools, it could save you a lot of time.
>>
>>121996336
That's why I'm going to repost it
a bunch
>>
>>121996497
Plokdev, you're alive!
>>
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r8 my status effects
>>
>>121996980
Pokemon/10

What game?
>>
>>121996675

what source control do you use?

I use visual studio online
>>
>>121997089
a turn-based rpg that hasn't gone past the idea phase yet
>>
>>121997194

I use sourcetree with bitbucket (using git, because I was unfamiliar with mercurial) since it's nice and easy to set up and use and free. I used TFS for a while a while back, it seemed nice. The integration with the IDE was pleasant.
>>
>>121996980
I'm not quite sure about "hacked" but then again I don't even know what your game looks like. "Burned" should probably be "aflame."
>>
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>jump
>stop falling before hitting ground

I think this happens because I'm checking for collision based on the player's y position + velocity.y. If I lower the gravity value, it's not as bad, but then I have low gravity. Is there any other way to fix it?
>>
>>121993430
...but what's wrong with RoR?
>>
>>121997391
Instead of scanning a single point, scan the entire line between where the character is and where the character will be starting at the character. Then, simply place the character at the last point on the line before it collided with an object. This way you can also add in thin ledges without error. I just came up with this so it might not be the best way to go about the problem.
>>
hahahahahahahaha
>>
>>121997278
well just know that your ideas are literally the same exact effects as pokemon - down to even how they function
be more self aware about where you ideas are coming from
>>
>>121997391
>based on the player's y position + velocity.y.
If you're 5 units above the ground with a velocity of -10, do you make your character stop immediately or move the remaining 5?
>>
>>121997442
It gets boring and tedious after like 20 minutes
>>
>>121997681

You haven't played many JRPGs. Most of them have those status effects, and Pokemon took all of its status effects from Dragon Quest.
>>
>>121997698
-10 would make the player go up. Did you mean positive 10? If so, then he'd stop immediately, because the way it's set up is:
>would y + velocity cause collision?
>yes: stop moving
>no: set y position to y + velocity
>>
Demo day vods in case anybody missed it
The games are in alphabetical order so scrub through to find yours

57204 - Dream Dungeon
https://www.youtube.com/watch?v=jdn37-QW4JI
Dunge-Necromancer Simulator
https://www.youtube.com/watch?v=6gX4TcnE7Ik
Overdesigned Pong-When it Hits the Fan
https://www.youtube.com/watch?v=TfrVjPu0NWs
>>
>>121997854
>I have no friends to play games with
>>
>>121997969
I have friends to play with. But after playing ~20-40 minutes of RoR it's just not fun anymore.
>>
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Attempted some new techniques for making background tiles.
I'm fairly happy with the result, but it might be too "high res" to fit with the rest of the game.
>>
>>121997967
>youtube
thank you
twitch is fucking shit
>>
>>121998101
Looks like downscaled photographs.

Still looks good though. Keep on it
>>
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>>121997969
>I have no friends to play games with
more like no friends to dev games with. I just lurk this thread and nodev to feel like i do
>>
Does your game run on a Steam Machine?
>>
>>121998470
of course
what kind of shit engine does not support Win+Mac+Linux / Android+iOS / HTML5 nowadays?
>>
>>121998580
>>121998470
I'm not releasing my game on a Steam Machine out of spite
>>
GUYS HELP I NEED AN IDEA FOR TRAPJAM
Are there any random idea generators that also generate a game genre?
>>
>>121998664
>http://orteil.dashnet.org/gamegen
>>
>>121997334
Can you post that without the unrelated pic? It's a good post ruined by the shitposting pics
>>
>>121998664
>GUYS HELP I NEED AN IDEA FOR TRAPJAM

(Personal) Space Invaders. You're a cute trap, and you need to shoot fat nerds trying to hit on you.
>>
I'm going to make a 3D game about disarming and avoiding traps, what's a good setting for that?

Spooky abandoned house like STALKER?
Aztec tomb?
>>
>>121999015
Vietnam.
>>
>>121999015
Egypt
>>
>>121998898
>An artsy game where you rethink natural disasters and gravity doesn't exist.
Perfect trap game.
>>
>>121999015
Dark and spooky forest.
>>
>>121998207
Thanks.
I actually used parts of downscaled photographs this time around, so that makes sense.
Some of the pieces I put together from a shot I took of Hogwarts at Universal Studios Japan.
>>
I have time to dev today but i'm feeling pretty depressed, because that happens sometimes when i realize how shitty the middle class life is.
Damn, i really don't like feeling depressed.
>>
>>121969923
working in unity2d and im using linecasts to decect if an object is next to a tile, however its only returning true if the object has a rigidbody attached to it

is there any way to have a linecast detect a collider which doesnt have a rigidbody attached to it?
>>
>>121999606
>because that happens sometimes when i realize how shitty the middle class life is.
...you're an idiot
>>
>>121999730
>working in unity2d

Is the performance still garbage?
>>
>>121999606
Are you jealous of my lower class status?
>>
>>122000007
no its fine, im just asking how i can have a linecast detect a box collide which doesnt have a rigidbody attached to it, as having thousands of rigidbodys is going to wreck performance
>>
With UE4 is it better to upgrade a project one version at a time or can I just go from 4.8 -> 4.10
>>
>>121999606
What kind of middle class life are you living? I have an income that would make me middle class and work from home, gives me plenty of time to pursue my hobbies
>>
>>122000214
I would 4.8 -> 4.9 -> 4.10 and make backups along the way because UE4 can be wonky.
>>
I wrote a simple spell system with matrices for AoE spells that can be defined like pic related. They can also have a center marked and be rotated around that center depending on player's direction so you can have a wave-like cones and such.
>>
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>>122001005
And I forgot the pic.
>>
>>122001005
wow that looks fantastic!!
>>
>>121998101
Looks fantastic, really like ti
>>
>>121999015
A giant canopy with nests and hollowed out homes in trunks. You are a crow and are infiltrating deep squirrel/robin territory in search of treats and glory and the respect of your crow buddies. But the way is very dangerous.
>>
>>122002248
Are squirrels known for their ability to set traps?
>>
>>122001005
Why not use a binary image?
>>
>>121998464
>wanting to dev with other people

it's literally the worst unless you're in rock-throwing distance
>>
>>122002459
keep telling that to yourself
>>
>>122002342
Are plumbers known for their ability to jump?
>>
>>122002457
Because that would take more effort and resources than a simple quasi 2D array?
>>
>>122002571
I don't think so, but whatever suits you
>>
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hey fags
which sites do you guys usually put your game on if you want to spread it around as much as possible?

thinking of tigsource devlogs, itch.io and and indiedb

What else is there?
>>
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Good morning, Anonymous
What are we developing today?
>>
>>122003223
Working on either my mixfix lexer or LLVM backend.
>>
>>122003062
reddit
>>
>>122003351
S T O P
>>
>>122003062
/r/indiedev

/r/gamedev if you disguise it as an informative post or a postmortem

/r/freegames if it's, well, free
/r/efreebies same as above
>>
>>121998101
I really like this.
>>
>>122003223
Some programming tutorials and Lie Theory. I have a hankering to somehow make some maps but I haven't decided the best way to do this. I might do some good ol' pen n paper world building later.
>>
>>122003223
>morning
Sun is already starting to set
Stop living in the past
>>
>>122003436
>postmortem
What's a postmortem? newfag here
>>
>>122002545
I kind of agree with him though. Unless you're working on a really big project and have a firm understanding of modules, any team with more than a coder are prone to fail miserably.

For reference, most indies only have one coder in the credits.
>>
>>122003436
Shit, am I really going to have to make a reddit account
>>
>>122003674
>our game/Kickstarter failed but here's why it's not our fault so next time you still give us money
>>
>>122003492
>nodev blogging in reply to nodev
Stop posting
>>122003674
Basically a post about what went right and wrong during development and (optionally) if your game did well or not. Some can be interesting.
>>
>>122003674
it's when you get a boner while looking at dead bodies
>>
>>122003674
when you look at your game after some time has passed since release and do a "what went right/what went wrong" thingie.
Some postmortems by well known guys are pretty interesting, but now every indieshitter thinks his shitty 2d andgry bird clone needs a postmortem so that other devs can learn from their experience.
I fucking hate the indie scene, jesus christ.
>>
>>122003729
sounds like a quick ticket to making myself look like a fucking retard. Have any examples of this kind of post?
>>
>>121996358
best thing I've heard in a while
>>
>>122003791
That's not really what a postmortem is supposed to be (see the other replies) but many of them do end up being just like that
>>
>>122003791
http://www.gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_developer_should_read.php
>>
>>122003697
you don't need more than one coder unless you have a dedicated one to write shaders or fixing bugs

as a coder you can make ur own game but your in a disadvantage when it comes to presentation
>>
>>122003492
The future is gay
>>
>>121996980
I rate it "safe", as in there's nothing really here I haven't seen a million times before. Not trying to bully but you didn't come up with those even if it feels to you like you did. Hacked is the only one I can't say I've seen, except similar to FTL where a weapon freezes out some ship functionality for awhile.

Get creative, anon! Can't help also because you haven't said anything else about your game.
>>
>>122004195
>as a coder you can make ur own game but your in a disadvantage when it comes to presentation
Actually I just read again the whole chain of replies and he was just talking about teaming with anyone, not necessarily coders, so my bad.
I don't know why I assumed that. Actually I do, it's because I hate artists but it's an irrelevant point to the discussion at hand.
>>
>>121976906
Yes it's pretty bad. If only I could tell what the fuck the object actually is I could help you better.
>>
>>122004475
it's obviously a wagon... wtf
>>
>>122004608
>obviously
naice bait, mait
>>
>>122004467
>I hate artists
i dindu nufin
>>
WHO HERE SBGAMES?
HOLY SHIT THIS FUCKING TEMPERATURE, FUCKING THERESINA.
>>
>>122004854
what the fuck there's one of you guys here
stand up and wave
where are you
>>
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>>122001572
>>122003457
Thanks a lot, people.
It was pretty fun to make this set.
>>
>>122004854
>>122005046
you're jesting, right?
Yell LIQUIIID if true
>>
HOLY SHIT DUDE. I'M AROUND BEING ALL NODEV, JUST CAME BACK FROM LUNCH, 40 FUCKIG REAIS.
Also 2shy pls no bully.
>>
>>122005182
i'm that guy with the red shirt
>>
>>122005293
>>122005182
>>122005046
Another? Sheeit. I'm not that cool to yell here.
>>
>>122005335
lel you look like a faggot
>>
>>122005335
There are like 10 rooms with shot going on m8, pls.
>>
Fuck off spics
>>
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what the fuck
>>
>>121999496
>Some of the pieces I put together from a shot I took of Hogwarts at Universal Studios Japan.

what the fuck dude
>>
>>122005579
>>122005579
BRs m8, not spics. Also that unity guy is fat as hell.
>>
How the fuck am I supposed to get an internship? Last time I applied for one the guy that got in was a Digipen student that runs a game podcast and interned on a WoW expansion.
>>
>>122005607
the gun is pointing in the wrong direction mate
>>
>>122005815
are you guys having some con, somewhere?
>>
>>122005579
>br
>spic
even spics would be insulted by that comparison
>>
>>122005861
I would also like to know this
>>
>>122005861
>How the fuck am I supposed to get an internship?

Treat getting the internship like a full-time job. Learn to network.
>>
How long would it take for an idiot to learn how to make an AoE2-style RTS game in Unity?
>>
>>122005867
Yeah actually. Biggest game dev conference in Brazil going on. Too bad the place is like 40 Celsius right now.
>>
>>122005997
>RTS
for your own sake, stop

try something simpler first
>>
I know c++. What should I study to make an engine? DirectX?
>>
>>122005884
>>122005815
I said FUXK OFF
>>
>>122005967

It's not easy when you live in the Canadian countryside and don't go to school for game design.

I've actually helped out on a shipped game with some industry vets but they all left AAA years ago because they were jaded. They can't help much aside from reference letters.
>>
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>>122005997

Depends on how garbage you're happy with the end product being. If you just mean having a functional game with programmer art that looks and plays like total shit with incredibly rudimentary AI and no multiplayer, then a couple of months, maybe.
>>
>>122006074
sfml
>>
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>>122006074
Just wait for vilkan senpai
>>
>>122006153
>They can't help much aside from reference letters.
But that's exacty what you want. That and let them know you are looking, they probably didn't sever all ties and may hear about some available position.
>>
>>122006074
Fuck D3D

Do as C-kun says >>122006315 and if you have an AMD card you can start with Mantle to get the necessary architecture down
>>
>>122006478
>>122006315
where is your game? why should i value your advice if you have no game?

#rekt
>>
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>tfw poor moralfag
>tfw stuck between really old version of photoshop or gimp
>>
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still trying to nail that die hard aesthetics
>>
>>122006697
photoshop cs2 is fine for pixel art, hopoo made ror with MSPAINT

get good
>>
>>122006697
>not generating and modifying all graphics programmatically

This is something which I certainly hope is not done in such a manner.
>>
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>>122006697
>he thinks Adobe care that he pirated photoshop
You don't make your product a verb by suing everyone that tries it
>>
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don't mind me, im just passing by
>>
>>122006804
>photoshop cs2

But anon, I'm stuck with Elements 3.0.
>>
>>122006385

Yeah they know, but reference letters don't mean anything until a company asks for one or asks for an interview.
>>
>>122006697
whats the problem with gimp?
>>
>>122006895
>112x80
nice thumbnail
>>
>>122006910
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/
>>
>>122006869
I guarantee you that Adobe would sue if you made any serious money.

http://www.theverge.com/2015/1/29/7948241/forever-21-pirating-photoshop-adobe-corel-autodesk
>>
>>122006697
>my moral compass is defined by jews over the age of 60 with antiquated business models who would rip me apart and sell my body parts on the black market to increase their company's bottom line if they were certain they could get away with it
idiot
>>
>>122006697
If you're in need of a program to draw in, you should probably get Krita. It's derived from GIMP but has an understandable interface and specializes in illustration.
>>
>>122006663
Why are you such a bully, Anonymous!
>>
>>122007097
>Forever 21 pirated 63 different instances of Adobe software including copies of Photoshop, Acrobat, and Illustrator. Autodesk and Corel also joined Adobe in the suit, based on pirated copies of Autodesk, WinZip and PaintShopPro
Well yeah, they're a multi billion dollar company.

If you buy it when your game makes enough money I doubt they'd waste their time with you.
I've seen stories of Autodesk simply asking companies who pirated their products for 2x the price of the software instead of a lawsuit, whether that's true or not I have no idea.
>>
>not courting the NTR demographic

why do you hate the idea of success?
>>
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>>122007073
>>
Why you guys bully br devs?
>>
>>122007456
Look up color theory for fucks sake.
>>
>>122007459
Do we?
>>
>>122007097
>WINZIP
>>
>>122007459
They are less than human
>>
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>>122007093
WHY THE FUCK DID I NOT KNOW OF THIS EARLIER
I HAVE BEEN USING GIMP
FUCKING
GIMP
FOR ALL OF MY ART
AAAHHAHAHASDLJF;HDSA;OBHRIUPAGHRUIJDSA;VNKFJ;DSGHIRJOSAHGPIOKDJ;
>>
>>121996980
Swap the effects of poison and burn, and remove the hp effect on haunted and it'll be perfect.
As long as you make them all decently common within the game
>>
>>122007568
>what is piracy
>>
>>122007568
cs2 sucks worse than gimp
>>
>>122007568
>>122007914
what is up with everyone recommending cs2 for pixel art when you can just use fireworks

it's literally made for pixel art you retards
>>
>>121996980
If your status system can be simplified down to
1. Weaken
2. Can't act
3. Complete Disable
Its not that good.
You should try to make it simpler and more effective instead.
>>
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>>122007990
>pixel art
>>
>>122007914
GIMP is literally the worst software ever created.
>>
>>122008323
>literally what the conversation is about: >>122006804
>>
Sbgames dudes, what's the best talk going on right now?
>>
>>122007515
any good links?
>>
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Is collision checking pretty much just O(N^2)?
>>
>>122008825
Ultimately, yes.

There are lots of techniques (known as broad phase collision detection) that narrow down the N in N^2 using cheaper algorithms so on the whole you're doing less work.
>>
>>122008825
Nah
>>
>>122008934
Right, like using spatial partitioning to quickly get rid of objects you dont need to check against

>>122009070
elaborate?
>>
>>122008825
Isn't QuadTree O(logn)?
>>
>>122008825
pretty much this >>122009275
if you're working in 3d, octTrees
>>
>>122009275
>>122009464
For a single element. So O(n log n) for everything, but that's still only broad phase and not sufficient for actually doing a collision test.
>>
>>122008768
Everyone left shit conference?
>>
>>122009208
Collision detection is O((2n)^(3n))
>>
>>122009464
mot major physics engines use sweep and prune
>>
>NAMES

Why is it so hard to come up with a good name for your game, /agdg/?

Does anyone know a good name for a high fantasy game that isn't hyper fucking cliched or taken?
>>
>>122007543
Yes, see all the shitposting.
>>
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>>122009828
>isn't hyper fucking cliched
>we don't even know what the game is
How
>>
>>122009828

a rule of thumb, if you can't find an intuitive name for your project, it's probably because it's too stretched out or suck, or both.
>>
>>122009828
if you not creative enough to name your game then consider what it would be like to design a whole level
>>
>>122009828
whats the plot for your game?
>>
aggydag, thoughts on Code::Blocks?
>>
>>122009828
I Like Trees
>>
>>122010031
Better than Eclipse.
>>
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>>122010031
Just use Vim/gvim desu
>>
>>122009895
It's been PROVEN that brs are the worst agdg devs and posters.
>>
>>121973104
RATTO MAIDO GO HOME
>>
>>122010031
Before I got Clion, I used it.
It gets the work done I guess.
>>
>>122010031
Visual studio for life, the (objectively) best way to write code.
>>
>>122010031
If you're looking for a free solution, consider CodeLite instead.
>>
>over 30 replies with no progress
>only shitposting
#agdg
>>
>>122009828
good names write themselves
>>
>>122010521
>only shitposting
yours is the first shitpost in a while tbqhfam
>>
>>122010521
>discussion on algorithms, mechanics and software
>shitposting
>>
>>122009828
> High Fantasy: The Game
> I am High: The Fantasy
> Skyborn: High Flying Rims
> Ajfh4wer
Just slam your face into the keyboard a couple times, anon. Your game name is irrelevant until you're actually halfway done with the game.

Even new IPs from triple A devs don't have a name until about 1/4th through their development cycle. Before then, they stick with some codename while they slam heads together to find a snazzy name while the programmers and artists tell the fuckers to stop fucking around and work on the damn game and let the writers do their job.
>>
>>122010031
Gets the job done.
>>
>>122010443
I fucking love intellisense, and the standard colour scheme is one of the few syntax highlighters that don't look like shit

but I really just want a code editor that will leave my shitty custom formatting alone, VS really enforces some pretty strict style that doesn't always agree with what I'm trying to do

I don't know if you can turn that off somehow, although bracket completion is amazing for a non-us keyboard. Or if there's another editor that has similar code completion but better formatting controls.
>>
>>122010715
where is your game?
>>
>>122010521
Blame BRs having an actual offline meeting. Can you imagine a bunch of nodev agdg BRs chimping out together? The amount of shitposting is disgusting.
>>
>>122009937
>>122009945
>>122009964
>>122009991
>>122010032

It's a roleplaying game (harhar) with the main features being:

you get actual power from writing and interacting with other players in cool ways -- each time you write a set amount of words you get evaluated (Rewarding more for good writing and risk) and given a set amount of points that can be used to buy skills and etc.

Combat that's tied into those points, so people who actually play the game are relevant and roleplay makes a difference, instead of idiots making mary sues and people who can't spell dominating the world because they grind monsters

Implicit permadeath between characters. If you die to someone or die to something 'in character' then you're done - they're history. Adds risk to the thing you're writing and spending hours on, and allows you to be able to end yours and make a new character with a new idea and explore that.

>Setting is a continent built onto the top of a massive tree, with no other landmasses in sight. No real kingdoms or villages until players decide to make them (we're releasing a map tool with it so players can make their own thing and then we can decide which to put in)

We've got a team and are doing progress -- Names are fucking hard, though.
>>
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>>122007568

>tfw you've been using GIMP for a decade and Photoshop is completely alien to you
>>
>>122011135
GIMP's interface is pretty much taken verbatim from photoshop 4
>>
>>122006787
I love this style

engine? game? blog? more pics :)?
>>
>>122011096
Jeez, that sounds neat actually. Is it pure text? Probably not, but has textual elements since you mention spelling?

I've long thought if someone could somehow utilize the vast freedoms and "easy complexity" of text games in a modern setting, they would be seriously onto something. But it would be a tough sell and have to be done very well.

The SQL stuff in the stream yesterday playing Proxy Hack cracked me the fuck up. But definitely not mainstream marketable (who cares though)
>>
>>122011096
lithography
>>
>>122011096
>each time you write a set amount of words you get evaluated (Rewarding more for good writing and risk)
How were you planning to implement this? It doesn't seem very feasible to me.
>>
>>122010732
>> Skyborn: High Flying Rims
kekd
>>
>tfw have good ideas
>try to dev them in your game
>spend hours trying to make them work
>fail
>revert the project back to where you started
>wasted a day of devving
Back to youtube tutorials I go.
That said, as a beginner, it fees good when you actually come up with something and manage to make it work.
>>
is multiplayer in Unity hard

im making a kind of coop survival game

I tried a tutorial once before but it was extremely slow and the lag between clients made any sort of meaningful gameplay almost impossible... but then again I was like 16 at that time. lol
>>
I'm thinking of doing a 2 player competitive shmup.

I've only found ones which you play like a normal shmup but the enemies you kill spawn stuff for the other player. I'm thinking more along the lines of actually shooting at the other player on the same screen, however I can't if any games have done this before as I'd like to find some/one for reference.
Does anyone know of any games like this?

Thanks in advance.
>>
>>122011818
It'll be 2D, like a regular old RPG, nothing hyper graphic intensive but enough so that it's neat. Nobody's going to become attached to text, so it wouldn't work with that

>>122012175
Already pretty much implemented. Pressing a button to RP opens a prompt, you write your thing there and submit it and it displays in the text boxes of everyone near you while also logging it to be evaluated once you pass the threshold
>>
I added a health meter, and I fixed >>121997391

Hooray for progress.
>>
>>122012535
So you're doing some language processing?
>>
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>>122012702
Whoopsie forgot the pic to show off all my amazing progress.
>>
>scrolling through thread
>see this smartass reply
>>121978456
I love it when tryhards who come here simply to argue and try to sound intelligent get ignored. Not that I'm ignoring you but you know what I mean. The anon you were arguing with was right and you were wrong.
>>
>>122012535
My problem with it was that in practice if the game ever got moderately popular you would likely have to sift through mountains of lousy prose if you were assigned to evaluate the texts.
>>
>>121987931
>It is an incredibly basic and shallow game, though.
Woooo stay jelly
>>
>>122013010
You're about six hours late to reply to him and the game really is a bit shallow. It don't think it even lasts five hours.
>>
>>121999015
New York, you're a parent coming home from a long day at work, and your kid is basically the Home Alone kid.
>>
>>122007446
Because I hate sweedish people.
>>
>>122013154
and your game lasts zero hours
>>
>>122009828
I just take short words and swap out syllables for my fantasy names. Its not great but its better than nothing.
>>
>>122011079
>BRs
Catch me up, what are BRs again?
>>
>>122012829
It'll just be counting the letter and word count of the RPs submitted and assigning those values to the player's name in a list

>>122012925
We're planning to make it largely automatic, with players being given a set amount of points ever x words, with multipliers being automatically and manually set-- for example,

If you're in a certain game area known for high danger and risk of death (this could even be faction specific, i.e. getting a bonus if you're RPing in the stronghold of your enemy group).

If you're RPing in an area where another player recently died

If an admin sees you're writing above average consistently, you'll also be given a set modifier (we'll probably change this so their logs are checked periodically and this can be adjusted)


The real issue is finding artists and/or more coders for this, though
>>
http://strawpoll.me/5981264
>>
>>122013154
>You're about six hours late to reply to him
I said I was scrolling through, gotta catch up.
>the game really is a bit shallow. It don't think it even lasts five hours.
Nodevs will find any excuse to dismiss the efforts of a 1MA, can't say I really care.
>>
>>121987092
devs who spend ages creating a game because they want it to exist and not for the approval of others are best devs
>>
>>122013267
Good form, friend.
>>122013523
>I want success, popularity and money
Why not just put an option in
>BECAUSE I'M THE DEVIL AND EVERYTHING NODEVS HATE WAHAHA
I love how reviled financial success and popularity is for some of you. Really says a lot. You can't just put an option in for "success". You're too bitter for that.
>>
>>122013476
>letter and word count
asdfj sdfj sdf sd fd fk jf fdhsfgkhj sdfkj

How many points did I just get?
>>
>>122013719
>this post
Embarrassing. Tell me, nodev, how do you feel about professional athletes? Are they massive sellouts with no talent or skill because they choose to play in televised events?
>real athletes play by themselves where nobody sees them they don't need to be seen or have fans
>>
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>>122013523
MOTIVATION FAGS BLOWN THE FUCK OUT
>>
>>122013754
success is popularity and money

but success can also mean personal accomplishments
>>
Yo senpai toss me a (you) to motivate the progress within
>>
@122013991
sent ;)
>>
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>>122013913
>watching sports
>>
>>122013945
>success is popularity
Yeah success is for icky normies and jocks and cheerleaders REEEEEEEEE
We get it
>>
>>122013903
That's why they're manually checked after a set period, or when someone reports it?

You'd get as many points as you'd get but you'd still end up banned after 15 minutes.
>>
>>122014105
>real musicians play instruments by themselves in a dark room or at houseparties for 20 college kids
>only sellouts with no talent or skill play music in front of other people for money
Good luck with your ebin struggle against normies and successful devs
>>
>>122013945
I checked that because I want to create a game that's well recieved and enjoyed by people, which to me is success. Not really a better field for that.
>>
>>122013754
>>122014172
If your primary motivation is popularity and money then I think you're doing this for the wrong reasons.
>>
Stop
>>
>>122013945
Stop making these polls in desperate attempts to validate your own beliefs. If you think you're going to finish a game and get it sold for "motivation" you run the risk of ending up being popular and financially successful. What then?
This belief that you're some kind of holy monk just making games for yourself because you have some destiny to fulfill is nullified once you start selling your game or letting other people play it, at which point you're likely to claim
>Oh I didn't want to sell it for money or success or popularity I just thought it would motivate me to finish the game
Nobody will believe you and for good reason
>>
>>122014325
thanks. but I'm not really competing against successful devs because I'm making a good game
>>
>>122014641
>this again
We've heard this nonsense in agdg a million times. You can stop trying to vilify successful people in life or you can stay rekt, it's up to you.
>>
>>122014037
Thank god we've never gotten that shitty.
>>
>>122014921
He is realistic, it's hard to be successful in an overcrowded market, especially when you're a noname dev.
>>
>>122014770
i want to agree with this ramble post but:

1)starting a game and making your character move is a good feel,and that feel fades quickly soon as you start tackling other problems you are less experienced with, which can halt progress

2)we are not monks here, lets face it. some people want success and popularity,if you have a higher or noble cause too that's fine by me
>>
>>122014921
I'm not trying to vilify anyone, just sharing my opinion. If your primary motivation isn't making a good game but being popular and having lots of money through a game then I think you're wrong, because more often than not the difficulties involved in making a genuinely good game will outweight your want of being popular and having money. But you know yourself better than I do, maybe you have such low self esteem that being popular is a huge driver for you and actually makes you perform better than passion for games alone? It depends on the person but I think often popularity is a bad motivator.
>>
>>122013523
>i want success,popularity and money
But I don't want success or popularity. I'd just want some extra money.
>>
>>122012517
anyone?
>>
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>>122011706
thanks, i dont have a blog but you can follow my parked tumblr page, it doesnt have anything yet but ill be adding posts there in the future.

http://unusualelectronicdream.tumblr.com
>>
There's a difference between wanting/accepting and coveting, retards.
>>
Why do devs use tumblr and not wordpress or blogger? Just curious.
>>
>>122015456
There's a difference between a game dev and you, retard
>>
>>122015478
easier for networking
>>
>>122015148
I think you misinterpreted his post. He was arguing that people who say they want to sell their game solely for the motivation to finish their game are also after success, money and popularity to some extent.
>>
>>122015148
>some people want success and popularity
They're called functioning members of society. Too many people make excuses for their antisocial tendencies, lack of ability or financial sense by declaring themselves to be "above" it. Some are in this thread right now/this week/all the time and will never stop trying to rally public opinion against successful devs.
>>
>>121997967
Thank you, I enabled the archive to youtube thingy but I couldn't be bothered with actually figuring out how that worked.

>>121958889
Yeah, I dev, but I didn't make it in time. The spooky karting game. I posted like 2 screenshots and a webm over the last two weeks.

>>121968881
Yeah, proxy hack

>>121993384
> january 10
Welp, I won't be able to stream until February, someone will have to fill the part.
Do people want a super late stream?
>>
>>122015261
>But I don't want success or popularity. I'd just want some extra money.
Therein lies the issue with the poll. And it's the same poll and the same argument made all the time here. It's probably been posted dozens if not hundreds of times.
You're not allowed to gain any type of success without a nodev accusing you of trying to be the second coming of Christ or something.
>>
>>122015478
Steamchat queer brainwashing
>>
>>122015598
that's true
but whats the problem
>>
>>122015598
>He was arguing that people who say they want to sell their game solely for the motivation to finish their game are also after success, money and popularity to some extent.
No, I was telling the truth, if you sell your game and it gets success you will find both popularity and money coming to you, so what does it matter what your initial motive is?
It's classic holier-than-thou mentality which serves no real purpose except to make nodevs or faildevs feel better about their current lot in life or their own insecurities when they compare themselves to successful yesdevs.
>>
>>122015763
>>122015923
Both of these posts know what's up.
>>
>>122015816
Using the superior solution is not queer or brainwashed, I think you're the brainwashed one.
>>
>>122016164
Fuck off steamchat
>>
>>122015763
>>122015923
agreed
>>
>>122015923
>if you sell your game and it gets success you will find both popularity and money coming to you, so what does it matter what your initial motive is?
The difference in initial motives is that one is more likely to get you a finished game than the other. If your initial motive is because you like making video games, you'll make video games if there's some reward at the end or not. If your initial motive is popularity and money, the condition for you making video games is the reward. And this is a weaker motive that is more likely to fail you as time goes on than if you just liked making games. /agdg/ has a real problem with people finishing games, shouldn't the motive for most people here be because they just like making games and not because there's some reward at the end? The journey should be the point of it not the goal.
>>
>>122015852
I didn't say there was a problem, I just thought your first reply didn't seem to properly align with what he said and assumed you had misinterpreted it.
>>
>>122015763
I'm like 4 jesus desu senpai
>>
>>122015997
>>122016251
I'm someone who was vilified the moment I tried making a name for myself here, because in the end that's what it's about for nodevs and faildevs, stopping anyone and everyone from making a name for themself, being "popular", being liked, or making a game that people might want to play. The easiest way for them to go about it is to accuse you of wanting to be rich and famous, because they are most concerned that they will never achieve any modicum of success themselves. Just gotta push on and let the peanut gallery throw their peanuts, but in the end a yesdev is the one who needs to take the stage and be proud of themselves and their work, they deserve any success that comes to them, and if they set out with lies in their heart like "I am making games for MUH SELF" they are almost guaranteed to fall short everytime.
>>
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So for all of you folks who didn't manage to get a demo out, don't worry! Just work your hardest starting today and you'll have something great to show us.
>>
>>122009828

I'm sure this is just a shitpost and I won't get a response but I am an expert at naming Fantasy/Sci-Fi stuff.

Tell me a little more about it and I will help you as much as I can, honest.
>>
>>122015682
I really enjoyed your stream, so I'm all for it. The more people playing the demos the better.
>>
>>122016570

shoo shoo yukizini
>>
>>122016670
Sure, look at >>122011096
>>
>>122016347
Developing games just because you enjoy it doesn't bear much longevity - You could stop enjoying the development process from one day onto another and if - as you suggest - you were to develop a game solely for this enjoyment, you would logically stop there. Ambition on the other hand is much more likely to get you a finished long-term product, because it's much more consistent in nature than enjoyment.
>>
dannys into his mommys moscato again
>>
I'm done arguing with those of you on the wrong side of this argument for now but
>>122016347
>The journey should be the point of it not the goal.
If you fuck a girl for hours and don't make her cum she's going to be very upset and sore. There is more to life than "muh journey for muh self". An end goal is important, and if you make a good game and sell it you should be prepared for financial success and popularity whether you consider yourself "above" it or not.
>>
>>122016570
It's easy to make a name for yourself without being hated, you just have to do it in a non faggy way. Look at hopoo, pugdev or plokdev, they aren't vilified.
Just stop being terrible.
>>
>>122016627
is that a semens?
>>
>>122016858
>let's gossip about devs now!
Nope.
>>
>>122016742

I'm not really a fan of your concept but here goes;
>Roleplay
>Rollplay
>Biography
>Ballad of X
>Song of X
If you had more ideas about the game setting then it might be easier. Is the in-game world run by demons? Then the Ballad of the Demon Kings would be an easier name, etc.
>>
>>122016896
i believe that is a sperm aka seaman
>>
I'm making my game for myself. Why does that make you so mad?
>>
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>>122016858

>Look at hopoo, pugdev or plokdev, they aren't vilified.

No, but they're more infamous than their actual games. You don't want to be an AGDG celebrity.
>>
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>>122016773
>all these sensible yesdevs
I'm proud of you right now, agdg.
>>
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>>122017159
Why would that make me mad, silly?
I'm so proud of you!
>>
>>122017203
ror is pretty bland
>>
>>122017295
You have terrible taste in anime except for KLK
>>
>>122017393
>you have terrible taste in anime except for this other terrible anime that I happen to like
>>
>>122017203
That tends to happen when your game doesn't get released/gets numerous setbacks. Still, I believe that hopoo's a celebrity just because he made it.
>>
>>122016773
>>122016831
An end goal is important, that's true, and you can't get through the boring parts of development without some other goal other than an enjoyment of the craft, that's also true. But this is different than having popularity and money being your primary goal. The primary goal should be good video games and if you focus on that a lot you'll find popularity/money as you sell your game because it was so good.

A lot of developers just want to make something popular and make money out of it but they don't have the skills to make it, and so you get tons of subpar games coming out of here, for instance, games that shouldn't really be sold and won't sell because they just aren't good. Developers should care for the craft enough that they don't put more shit into the world and that they sell their products when they're actually good. Every time you see some subpar game on Steam that doesn't look good or that doesn't have proper gameplay it's a result of people who want popularity and money first instead of making a good game. If that's what you wanna support that's fine. But I don't think this is a healthy view of things.
>>
>>122017393
Your mom has terrible taste in lingerie
>>
>>122017581
GREAT. POST. And that's a wrap on this argument, this post really just says everything that should need to be said beautifully.
>>
>>122001005
Very cool. Care to show a specific spell matrix and/or go into a little detail on how to read one?
>>
>>122017581
>I'm just here to argue
Yeah, I know.
>>122017709
>Everyone be quiet now!
Okay.
>>
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Didn't get much done on the game today. Been mostly working on the design document.
But there's progress!
I have a shitty buggy ledge grab now. Needs a lot of work to function properly.
I want to make him climb up the ledge rather than jump back up it but I'm not sure how I'm gonna go around doing that.
>>
>>122018137
Good work enginedev
>>
>>122018239
I'm a amateur game dev though
>>
>>122018225
Any planned unique mechanics/twists/gimmicks?
>>
>>122014175
So who's paying these 24/7 admins? Are you talking about a monthly charge for this simple-graphics 2D + text game?
>>
>>122018281
You're an enginedev now and by god you better enjoy it.
>>
>>122018362
Well it's not really a platformer despite it looking like that now, if that's what you're asking. It's just a testing area.
There's climbing and jumping and all that stuff but it's minimal.
It's mostly puzzle/adventure, but I want the movement out of the way before I get to that.
>>
>>122018225
Is this your first game? I ask because you're really good and fast please say it isn't or I'll feel like a failure
>>
>>122018695
I've dabbled, but I haven't really done a game before.
But don't feel bad, I'm a drag and drop shitter that works in construct.
>>
>>122018225
Looks great, love the art style.

>>122018651
So more plot and character driven puzzles than like, "find the key / push the correct switches" type puzzles? (hoping so)
>>
>>122018137
Nice. Got that far yesterday too.
JK I actually have movement in my shitty shmup
>>
>>121996980
0/10
i recomment
Poisoned - Lose 1/8th of total HP per turn
Burned - owned by a sikk diss, ATK goes down to represent a loss of self-confidence
Paralyzed - The character can make no physical actions but can make mental ones such as psionic attacks or contemplating their own mortality
Confused - Character becomes horribly indecisive, represented by excessive "Are You Sure?" confirmation dialogs on everything with randomized yes/no position so the player can't mash through
Frozen - can't shut the fuck up about disney princess waifus; modifies Charisma stat appropriately by current social context
Haunted - The character has grown restless and will take a randomized action automatically if one is not inputted fast enough by the player
Hacked - HUD becomes full of advertisements
>>
>>122018651
Does that mean you're going for the more story-driven/atmospheric thing similar to, say, Machinarium?

I'm still interested if you have some specific "hook" other than the art.
>>
>>122018893
Yeah absolutely! A lot of the game is analyzing information in character dialogue, getting acquainted and presenting correct information with them and solving the mystery surrounding the town.
It's a bit more complicated than that but I'm terrible at explaining things.
I'll post the gameplay design document when it's done, it's more visual.
>>
>>122018225
how does your slopes work? is that placeholder shaped like your characters mask?
>>
>>122017581
I think you're being too narrow in what can be someone's primary goal and what can't. I don't see why it's wrong for someone to strive to make great amounts of money and become greatly popular by means of making a great game - I find that the idea of solely developing a game for the sake of making a good game would only hold up if you would be all right with it that upon finishing the game, you would never release it and only play it yourself, or perhaps that the game would be released anonymously and for free. Otherwise I would regard it as the logical conclusion that wealth and fame were actually an end goal to you, along with having made a good game, as opposed to being a byproduct of your sole end goal of having made a good game.

Furthermore I think most lousy Greenlight developers also aspire to make a good game but are simply highly incompetent, lazy or delusional. For developers who just want to make money I'd rather look at the mobile games market.
>>
>>122019167
I haven't played machinarium, but yeah it's supposed to be more story-driven. It's less puzzle and more murder mystery/detective work I guess. Not sure how to put it.
As I said >>122019187 here it's mostly character and plot-driven.

>>122019246
Like I said before I work in construct, which does most of that stuff for you, but yeah the placeholder is shaped like the mask.
>>
Besides the shit-posting and dev gossip, /agdg/ has become my favorite place on the internet.

I'm a filthy nodev but I love seeing progress, it really makes my day, and is very interesting.
>>
>>122019627
>I'm a filthy nodev
fix that you cunt
also thanks
>>
>>122018443
Since when do you have to pay admins, dude?

Any community (especially RP ones) has people gunning for the tiny iota of power over everyone else, it won't be hard to find people halfway competent.

We might add a subscription system for junk like cosmetic clothes/weapons and colored names in OOC chats, but that's probably it
>>
>>122018956
Unique /10
Would steal, and am definitely putting in my ideas to steal folder.
>>
>>122019725
>thanking them
You serious? They weren't complimenting you.
>>
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>>122019895
thanks for the (You) homie but its already public domain
>>
My right hand feels numb and my wrist is sore.

What do
>>
>>122020058
>They weren't complimenting you.
They enjoy watching progress. They are my audience, unlike you shitposters.
>>
Are there any cat simulators? I want to be able to: look out the window, use a litter box, make biscuits with my pretty paws, nap, cattack things such as mice, bags, and hands moving under blankets
>>
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IMPORTANT POLL
http://strawpoll.me/5982051
IMPORTANT POLL

>>122020250
stop using the computer for a while, your carpet tunnel is slowly exploding
>>
>>122020250
Jack off
Get it replaced with a robotic one
Massage it
Take a break
Kill yourself
Cover it in a warm towel
>>
>>122020581
>gave the wrong answer
I'm sorry
>>
>>122020581
That poll is flawed because there is no one true part of gamedev, it's the blending of multiple parts of these which let us like make game.
>>
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>>122020581
>(Pick one)
>>
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>>122020581
>level design tied for first
You're alright sometimes, /agdg/.
>>
>>122020581
>stop using the computer for a while

But my job starts in 30 minutes and its all computer work.
Fuck
>>
>>122020581
>http://strawpoll.me/5982051
>Level Design is winning
looks like reekfam sourcerotate hacked another poll to make himself look better than m*t*d*n

level design is not game dev and never will be

just because you dont know how to use anything but gmod doesnt mean level design is a valid part of game dev

>>122020393
you should try that paranormal Unity game
>>
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>claiming reek is rotatedev while simultaneously condemning reek for only knowing how to use Source
>>
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I'd like to dedicate this Remembrance Day to all those devs who are no longer here with us.
>>
>>122021286
it's a well known fact that they are the same person and just post using a vpn
>>
>>122021524
>>122021286
Nobody cares about dev gossip. I think you should pause and consider what you're doing with your life/lives. I sincerely hope you aren't too devastated with what you see.

Post some progress, if you wouldn't mind.
>>
>>122012874
I like the devils red t-shirt, its pretty cash.
>>
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>>122021473
Rip in Peace Rotate, Googum and Lolisim Dev, tragically taken from us by a raging gun battle with the FBI. Was sourcefam ever confirmed dead or is he still at large?
>>
>>122020309
>changing his writing style again
Is this a legitimate compulsive issue with you?
>>
>>122010150
>just use meme desu
k
>>
>>122021929
Does it matter? Does any of that nonsense matter?
>>
>>122021473
>not clarion dev
Ya'll newshits probably don't even know about autism tiles.
>>
>>122022049
between shifting letter case and Twinos, you have some fucking weird triggers, Danny.

Can you please explain what you think is going on here? We need to know your side of the story,
>>
I WILL NEVER WRAP MY HEAD AROUND UV UNWRAPPING IN BLENDER

EVER
>>
>>122021929
>Googum
GOOGUM IS DEAD? PRAISE THE LORD. THERE IS A GOD.
>>
>>122020581
Programming all the way. I can't begin to take any self proclaimed gamedev seriously unless he knows the basics or programming or can script in an appropriate IDE.
>>
>>122022115
I forget what the game was called, but I also vividly remember the anon working in XNA who only ever accomplished a chatbox and millions of particles

Also some namefag/tripfag called Harry that used Java, and of course based Armitage
>>
>>122022235
have some respect please, he was actually shot over 100 times with a high powered rifle
>>
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is it true that action-strategy just doesn't work?
for every new element of strategy, you need to slow the action down

i really want to make a thinking mans action game, but everytime i try it ends up going this way, and its more fun to just strip everything down to basics and speed the gameplay up 10x.

maybe you gotta seperate the thinking and reflex stages of gameplay..
>>
>>122022364
I would hope.
>>
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http://strawpoll.me/5939303
>>
>>122022404
>maybe you gotta seperate the thinking and reflex stages of gameplay..
Yea, look at a game like Recettear for a simple example. You have your action sections (dungeon) and the management section (shop). I think mixing them does everyone a disservice. I'm someone who really likes action games but I don't think I'd play something like Transistor where it looks like it's sort of mixed.
>>
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>>122022215
>>
>>122021929
>mentioning that person amongst real devs
Stop posting. 100% of your contribution to agdg consists of trying to force memes, gossiping about devs, and shitposting about an outdated engine and the fact that you consider yourself a gamedev for shitting out horrible gmod maps. You don't deserve to be mentioned amongst actual yesdevs and you know it.
>>
>>122022404
>>122022603
To add to this, maybe you could have a strategy based overworld view of the fight like in this https://www.youtube.com/watch?v=aY9hVCyFhHk but then when it transitions to a fight it's completely action based.
>>
>>122022672
Geez thanks for this. Guess I'll make my game with only cylinders.
>>
Fucking hell why is sbgames so fucking shit? Also why is Teresina so fucking HOT?
>>
demoday5 tier list where?
>>
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>>122022680
where is you're game homie
>>
>>122022923
There was a critique list, but someone did not like it and responded with brewing a shitstorm and scared others of attempting to give any further feedback. Traditional agdg.

There was a stream though and the guy was really committed to doing it well and put effort into each game, enjoyed it a lot.
>>
>>122022404
It definitely can work. Of course it's just hard to do, and there probably aren't very many examples of it...
It depends on how your game works. Do you want it to be like an RTS? Are you controlling multiple units or mainly one character or what?
Also, don't discount stuff like sounds, FX, juice, whatever, that can seriously make a huge difference, so sometimes you have to trust your design to an extent until you can implement stuff like that.
>>
>>122022923
--my game--
--everyone else's game--
>>
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>>122022923
>>122023431
here's felixes reviews, most devs seemed to find it helpful
>>
>>122022215
Doesn't blender have some form of auto-unwrap? Maybe through plugins or something. But basically you define seams at appropriate places an it will generate a flawless UV map.

This is by far the easiest method to unwrap I've found, and the quickest, although I've only done it in Maya through the bonus tools.

Other methods to unwrap is like trying to get a fucking rocket into space
>>
>>122023431
>There was a stream though and the guy was really committed to doing it well and put effort into each game
this, he really did put in like half an hour into everything
>>
>>121976906
thats a shitty unwrap of empty space, mang
>>
https://www.unrealengine.com/blog/unreal-engine-4-10-released
>>
>>122022672
>tall boys of coke
>>
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>>122024487
>auto unwrap
check
>define seams
check
>flawless uv map
uh-oh
>>
>>122005070
>>121998101
looks good
u wanna share the technique m8? ;)
>>
>>122025393
What are your issues specifically? Can I see a model and its flawed UV map?
>>
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AI is fun
>>
>>122025541
don't have any examples right off hand but basically making any kind of straight lines is virtually impossible, you couldn't auto-unwrap a plane and get a straight line

something about the automatic modes that just warps everything

not a huge problem for most cases but if you're trying to more carefully control what is on the texture it's a nightmare
>>
>tfw 15 fps
>>
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>>122025704
>mixels
SHITTER GET OUT
The lack of detail in the protag compared to the frog is somewhat jarring, have you just not decided on a final design for them or is that just the style you're aiming for?
>>
>>122026025
okay but where is your game?
>>
>>122023831
Thanks Felix. Maybe next week you can critique my game!
>>
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>>122026025
havent decided on the final design for the protag yet, just making simple animations so I know it all works for now. At least you can tell its a frog.

ta for the feedback
>>
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>>122025704
Thumbnail looked meh but particles and that triangle gun saved the webum, I like it.
>>
>>122025704
That's true it is! Bringing things to life and getting to interact with them is one of the most rewarding things about gamedev.
>>
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>>122025781
>you couldn't auto-unwrap a plane and get a straight line
Ha, now that is an exaggeration... I'm just wondering how complex your object is and what it's like. Some kinds of objects are very difficult or impossible to unwrap with universally-desirable results. If you haven't, you can try changing the unwrap method from angle-based to conformal. Sometimes that straightens things out (sometimes it makes them wonkier). Depending on what you're trying to unwrap, doing Follow Active Quads for unwrapping can work really really well. How straight that comes out actually depends on what the UVs are like beforehand, so remember to first Reset the UVs, and only then do Follow Active Quads. And as the name suggests, it only works for quads, not tris or n-gons.
Here's an example of that. Of course though it doesn't work well for everything, it'll cause a lot of stretching for really complex stuff, but for a lot of things it's an easy way to get a straight UV map from a not-straight mesh.
I suggest you download game models from a website that has some, or extract them yourself from games you like, and look at their textures and how they unwrapped stuff. It can be very insightful.
>>
>>122025781
Select the vertices in your UV map that you want to be aligned with each other, and set the scale along the proper axis to 0.
>>
>>122026659
Looks slick. And yeah, it's kinda reminiscent of the Flipnote frog.
>>
>>122022850
no problem
>>
>>122025146
>VS2013 no longer supported
Why?
>>
>>122025781
im assuming you are trying to unwrap characters which is pointless

assign a material to every object you want to paint differently, join them and then you could paint a per material in substance painter
>>
>>122006787
is this based off die hard trilogy? theres a decent making of doc for that game on youtube, chock full of british banter
>>
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progress report
got a multi-stage door working
>not shown
>the ability to open the door from the "ajar" position
>the ability to close it form the fully-open position
>>
>>122027257
obsolete
>>
>>122027549

>not scrollwheel doors
>>
RIP rotate
you were always loved here
probably the best dev agdg ever had
>>
>>122027618
>literally a meme mechanic
>>
meme mechanic, here to fix your memes
>>
>>122027638
that's not Hopoo.
>>
>>122027638
> probably the best dev agdg ever had
blockhead dev?
>>
>>122027696
>a meme mechanic
Bullshit, Rainbow Six did it back in the day and it was fucking great
scroll for tiny increments of movement, hold down the mousewheel and scroll to do big swipes
perfectly implemented
>>
>>122027912
hopoo is bland
>>
>>122027996
Hopoo is a nice guy, he just like made game, and he's doing it again. NODRAMA
>>
>>122027549
LIGHTING NEEDS TO BE REBUILT
>>
>>122028073
>nice guy
>literally avoids talking to or helping anyone in AGDG
>>
>>122027638
>best
orcdev?
>>
RIP plokdeb
>>
>>122028096
IT'LL BE REBUILT WHEN I SAY SO SLUT
>>
>>122028206
Once you have an identity in AGDG it is impossible to post without creating DRAMA.
>>
>>122028206
how can you know if he helps no one when most posts (other than his progress) would be anonymous?
>>
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>>122027556
...huh?
>>
>>122028206
I have a theory that hopoo is one of the biggest shitposters on /agdg/. Why else would he still be here?
>>
>>122028206
>implying he didn't just do it as an anon
If hopoo didn't hang out here, he wouldn't post progress here still.
>>
>>122028609
If you're gonna use a proprietary software and a new free (as in free beer) version comes out without any breaking changes, there's no reason to keep the old version
>>
Do many people use UE4 to make games for Linux?

Does the hardware requirement depend on the quality level set by the developer, or is it just high by default?
>>
Why didn't you make a game with shitskin characters and when it didn't get crowdfunded in time extended it's funding time for 20 more days yet?
>>
>>122029693
Depends what you consider high
>>
http://strawpoll.me/5983060

>>122029932
And I thought I was shitposting
>>
>>122029932
gonna pull a metroid and have it be revealed that the MC was actually an obese black tranny inside that mechsuit all along
>>
>>122029932
Its amazing how much BS people can come up with. They took their crowdfunding failure and turned it into "your response was so strong, we decided to extend it even further!"
>>
>>122020581
What is juicing?
>>
>>122029964
I want to try developing a little 2d game, I only have a 2010 laptop with a Nvidia GT310m and a i5 2.4ghz
>>
>>122030116
You better learn how to spin things quickly because it's half of advertising.
>>
>>122030116
>It's a diverse world with well thought out characters, environments and culture.
>W-we'll put the Shovelknight, it's you guys favorite character right? we'll put more just please fund us ples.
>>
>>122030194
Do NOT use UE4.
>>
>>122023831
tfw your submission didnt even get reviewed
>>
>>122029932
>tumblr shat on boobfighter: the game
>it got funded insanely quickly, even got extra stuff funded fast too
>same company tries to make forced diversity: the game to appease the sjw
>struggles to get even the main game funded

i wonder why nobody makes more games with diverse characters
hhhhhhhhhhhhhhhhhhhhhhhhhmmmmmm
>>
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Fucking drag and drop is pure cancer
>>
>>122031354
hm okay but what is it
>>
>>122031249
Well they got almost a million from players but I can see that it'd be over by now if they haven't pandered this much.

It should've lost but we al know they'll not let that happen and will get every disability monies from retarded SJW's by making them ashamed for not funding their diversity: the game.
>>
>>122031483
From what we've been shown, it's basically Rance.
>>
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Got rid of the game's mouse controls. It's now controlled entirely with the keyboard or controller. I need to smooth out the camera, and simplify the control scheme so that jumping doesn't take 7 fingers..
>>
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>liked programming in uni
>actual programming is slogging through spaghetti and dependency hell
>>
>>122031918
I love you plokdev. Keep up the good work on your beautiful game
>>
>>122026812
what I remember having most trouble with was unwrapping the inside and outside of a cylinder for a piece of halo fanart I never finished ;_; and lay it out in strips so you could get a unique texture all the way around the inside but a repeating one around the outside all from the same map

without perfectly straight edges all the way of course any texture would be distorted
>>
>>122031918
Just something that's always bothered me about the running animation - I'd save it for a special ability, not just standard "hold X to run" or whatever.
>>
>>122026738
>meme avatar
1/10th
>>
>>122032706

It does look ridiculous when the animation is up for too long. I'll switch back to the old one.
>>
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>>122031918
Looks gorgeous, but how have you not done camera smoothing already, its like the first thing you do when making 3d vidya
sorry
keep up the good work and all
>>
>>122031918
>you will never grow an extra hand to be able to play the alien in avp2010 well
>>
>>122031918
love that the ground looks like your running around on a knitted sweater
>>
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>>122032867
>what is yoshi's wooly world

haha
>>
>>122032846

I've smoothed it out several times, but due to my laziness I haven't made a generic camera smoothing script that nothing can break.
>>
>>122031939
Dependency spaghetti is pretty much a solved problem now with the DSL pattern. Instead of writing an imperative function that threads state and dependencies through itself, you create a declarative "thing" that represents how to do stuff when given certain state/dependencies. The implementation of the "thing" might be as simple as a lambda, but believe me, it works extremely well (it's the foundation for writing code with side effects in pure languages like Haskell).
>>
>>122031918
that field of view is fucking terrible

did you set it to 90 vertical?
>>
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1 DAY TO TRAPJAM FAGGOTS!

https://itch.io/jam/agdg-jam-november-2015
>>
>>122031918
>Got rid of the game's mouse controls
This is not going to like to your public
>>
>>122033189
fair do
keep going bruh
>>
>>122033245
Well then maybe I need a lesson on cabal because that's what's causing me grief currently (admittedly didn't spend more than a minute on it before complaining)
>>
>>122033185
sorry, i only play good games
>>
>>122033754
Oh, that kind of spaghetti and dependency hell.

Yeah, cabal sucks for package management. Try stack.
>>
>>122033459
>so soon after Halloween Jam
>a couple of days after Demo Day 5
rip, maybe it'll do better than Waifu Jam 2
>>
>>122033948
Yeah, it's fugged. I'm still going to try to make something but I think everyone is a little burnt out
>>
>>122033948
The poster messed up, the jam doesn't start tomorrow.
>>
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>>122034115
A-Anon, I...
>>
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>>122034115
>>
>>122033948
Can't jam hosts change the dates?
I'll try to make something though even this soon after the other stuff.
>>
>>122034338
They can but I doubt he will. This issue has been brought up a dozen times already.
>>
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Worked on a Thompson SMG today. Basically just cleaned up some bad vertexes and then started on a texture. Trying to figure out the best way to make worn coating on metal.

Enemy AI works for three different kinds of weapon (long gun, sword, and fixed machinegun position.) so that's neat. Ragdolls still fly off into outer space or turn into The Thing.
>>
>>122035228
indredasting
>>
hey guys
i'm into developing something starting around december, but i dont have any great ideas. however, i can code so if any "ideas guy" want to chat let's do it
>>
>>122036320
>however, i can code

you most probably cant
>>
>>122036320
What engines do you know? 3d/2d? Art?
>>
>>122036320
Do you like a game? Make something kinda like that.
>>
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Door Dev here, now I've added a camera to the mix
what happened to corridor-dev?
>>
>>122035090
If you want me to delay it, what would be a good time?
>>
>>122036976
might add a slight tilt, opinions?
>>
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>This is it, I stop being a nodev NOW
>pic
Send help.
>>
>>122037065
Keep it as is. I'm pumped to start.
>>
>>122031918
TIME FOR TANK CONTROLS
>>
>>122036976
>>122037117

I think a slight tilt would be beneficial, yeah. Just not too much.

Also what kind of game is this for? Obviously if its for a stealth or survival-horror style game I can see the door peek being useful but in most action games? Seems unnecessary.
>>
>>122037185
Download a real engine.
>>
>>122037185
well, which one are you using
>>
>>122037185
Well, which compiler and version are you using? It's pretty straight forward.
>>
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>>122037262
it's a small passion project of mine that I probably wont ever find complete, it's a survival horror game
thoughts on tilt?
>>
>>122031918
You shouldn't have sided with the shitposters, plokdev. Stockholm syndrome is real. You kukked out and I lost all respect for you. Nice progress post though.
>>
>>122037231
Yeah. this is what why i don't want to change the time. one part really want to start, and the other part doesn't.
>>
>>122037419
>>122037427
I'm using the gcc 4.7.1, I think. That's what it says on CodeBlocks, so it might just be it.
>>
>>122037580

It looks alright.

Are you still able to look up and down even once you tilt while peaking through the door?

And I'm sure you're already considering/know about this; but an animation between door and tilt would make it much smoother.
>>
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>>122026561
>>122031135
Sorry friends, give me the link or tell me the name of your game and I'll give you a review in a couple minutes!
>>
>>122038068
you are not able to look up or down
I know about transitioning animation and have used it in the passed, but I'd need to crash course myself int he ins-n-outs of it again, which, for a simple mock up, wasn't worth it, thanks for the feedback anon
>>
>>122037770
As a code::blocks faggot I recommend you switch to VS, prego.
Not even joking.
>>
>>122038226

Wait, are you saying you are not going to the let the player look up or down once you peek through the door?

If it has traditional first person controls I can't say I'm a fan of that then. There's no reason you can't peek through a door and look up or down.
>>
>>122036761
no engine. i like low level programming

>>122036813
yeah, might do it
>>
Hey, /agdg/.

I want to make a game that you can script / mod. I want my game to be able to parse a script, which has features a decent scripting language would have, like flow control etc, but I'd also want to provide my own default functions and variables. How can I go about doing this?
>>
>>122038492
Ok, then, I will take your advice.
Time to download some gigs.
>>
>>122038568
Just use something like Lua, it's very easy to embed.
>>
>>122038568
just release your source code along with your game
>>
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ideas guy.png
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>>
>>122038568

Have you studied other games that do this? Games with level editors, or even a program like Game Maker might be a good place to start.
>>
>>122038615
USE CODELITE
>>
>>122038615
Yeah, it surprised me how big that shit is. Personally, I use the 2013 version because some of the 2013+ bloat is not in there. The installation isn't as comfortable but development is.
Good luck, friend.
>>
>>122038758
>goldsboro, NC
I have to look it up but that makes sense
>>
>>122038758

>that last sentence
>>
>>122038670
That's what I'm thinking, but I have no idea how to add function that bind to my lang's functions.

>>122038724
Nah.
>>
aggy
Why is game dev so hard. Im just starting out, getting my feet wet etc so I thought I'd write pong. And even fucking pong has all this super complicated shit like tunneling collision detection problems

What the fuck man

>>122038568
Duktape is a cool lib you can use to embed JS in your application. I like JS better than Lua and I think more casualfriends will like it over Lua

Or you could implement Lua which has a very robust C api. Modders are used to it too since its common in games. Lua is really ugly though imo
>>
>>122038512
I can understand your concern, but honestly, what will being able to look at the floor or ceiling benefit the player?
>>
>>122038890
Google it anon, there's hundreds of tutorials about it.
>>
>>122038758
at least he has a devkit
>>
>>122038906
>Why is game dev so hard
>JS
m8
>>
>>122038906
Just download Unity you fucking faggot.
>>
>>122038906
Lua and js are basically the same language, I'd be interested to hear what you think js does better
>>
>>122038906
Actually i've never thought of using JS, i'm gonna check this framework out.
>>
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new gun tech, rubber bullets
bullets ricochet off all walls once

idk what else to call it, there really isn't a real world application for bullets that are designed to ricochet
>>
>>122039404
rubber bullets imply non-lethality
it sounds a lot like UT99 flak
>>
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>>122039205
>Lua and js are basically the same language
>>
>>122039067
I'm a C++ fag with a decent bit of experience in it. Its just that game dev has so many little annoying problems every where. I thought I'd be able to write pong in a day but there's so much shit to do.

>>122039205
JS is better at not being an ugly language with yet another set of syntax and rules to learn. Oh great, lets also set the index of the first element to 1 because why the fuck not, etc.

I like languages that stick to ECMA style:
>use of scoping like C
>obvious function definitions
>semicolon to end statements

I think Lua is more optimized though.
>>
>>122039404
>bounce around
>kind of like the jitters
>not calling them 'Fox' rounds
>>
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>>122039205
>Lua and js are basically the same language,
>>
>>122039803
Not that guy and I'm a big Lua fan, but of what I've of JS they're both extremely similar languages. Lua might be better designed but many of the same ideas are present in both.
>>
>>122039601
Tell the truth. Are you trying to be an enginedev and get away with it?
The only way you could make a pong game in a single day is if you knock some sense into yourself and use Unity.
>>
>accidentally incited language wars
sorry
>>
Pick a server location
http://strawpoll.me/5979203
http://strawpoll.me/5979203
http://strawpoll.me/5979203
>>
>>122039968
>Are you trying to be an enginedev
Well here's the god's truth anon. Yes. I'm a no-good filthy wannabe enginedev

BUT

At some point I'll probably get into UE4 I think. Right now I just wanna into simple games. I'm not interested in doing fancy 3d stuff or crazy engine dev that will ruin my life forever.
>>
>when someone makes a let's play video enjoying your video game
>>
>>122040410
>when someone makes a let's play video hating your game

https://www.youtube.com/watch?v=0k7hV17TM-k
>>
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>>122039601
>JS is better at not being an ugly language
Is this real life?

JS is just about the ugliest fucking language ever imagined. Not to mention some of the retarded shit it lets you do.
>>
why you guys hate java tho?

i cant find a sexier IDE than IntelliJ
>>
>>122040806
I still don't know that feel
>>
>>122040972
Do you eat shit?
>i cant find a sexier IDE than IntelliJ
You do eat shit
>>
>>122040972
From a performance standpoint if you're doing crazy shit: garbage collector

If you're literally nodev or "indie" it really doesn't matter.
>>
>>122040851
>JS is just about the ugliest fucking language ever imagined

How is it ugly? Its like C, C++, Java, etc. Very visually straightforward and familiar.

>Not to mention some of the retarded shit it lets you do
The lib I mentioned (duktape) isn't super fancy and I don't think it'll let you do crazy shit. Its a very simple ECMAscript implementation you can embed in your project with like a couple of files, not a full blown JS engine like SpiderMonkey or V8 or whatever.

For actual scripting and not the retarded shoehorned app development stuff people are trying to use JS for these days, its actually quite nice.

>hey lets write an entire kernel in JS!
>hey lets write an entire emulator in JS!
>hey lets write anything that isn't a simple script in JS!
^ no shit these are going to be fucking disgusting
>>
>>122040806
You call that a game? That looks like shit.
>>
>>122040972
QtCreator is a far better IDE. IntelliJ is a slow ass piece of dogshit and has a complicated UI with way too much useless shit. It has some small neat features, but overall its a nightmare to use.

People only really think its good because Eclipse was so horrendous and most people who use IntelliJ now used Eclipse in the past.
>>
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>my game is playable by mortal beings
>>
>>122041335
>Its like C, C++, Java, etc.
It's like you want to come off as a retard.
>>
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>when you hang out with uli all day talking parallax
>>
>>122041379
Yeah, well...

Where's your game?
>>
>>122041335
I wonder where does this fad come from, it's like trying to build an skyscraper with plastic.
>>
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>>122041335
>Its like C, C++, Java, etc. Very visually straightforward and familiar.

"Straightforward" is subjective, and I doubt anyone without programming experience would say any of those are that.

Besides that some of the syntax bothers me. And, as a consequence looks pretty ugly to me in general.

>Not to mention some of the retarded shit it lets you do
I'm talking about the language in general. For example the 'new' keyword in JS is complete insanity from my experience.

Plus I don't like dynamically typed languages in general.
>>
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frog purging

help, i'm having fun
>>
>>122041657
Like I'd post my game in this hellhole. I don't want googum or hopoo to steal my idea. :^)
>>
>>122041784

They scream "REEEEEEEEEEEEEE" when they die, right?
>>
>>122041520
>It's like you want to come off as a retard.
Do you actually have any real criticism of that statement or are you that one of those fags that keeps saying "thats retarded lol" without actually knowing what you're talking about
>>
>>122041784
add some knockback, that gun needs to look powerful
>>
>>122041895
Dynamic typing. Now get the fuck out.
>>
>>122041949
yeah, its just a testing shotgun
in game, more powerful guns use up your air meter more, so it'll have chunky knockback and smoke everywhere
>>
>>122042001
Extremely safe function composition is indeed a beautiful thing
>>
>>122034258
Well shit I have a test and presentation this week how the fuck am I supposed to jam with all of this work?
>>
>>122042135
ayy lmao
>>
i want to make a game, what is the easiest engine to do it?

mid level programming skills
can't make music
can't create art
>>
>>122042325
Unity.
>>
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Dickin around with post-processing volumes for underwater shit
>>
>Want to do more devving
>College projects and exams
aaaaaahhh
>>
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>tfw I finally tied all my sprite changes and player movements to code instead of clunky event actions.

This is incredibly satisfying, even though its really basic. I still need to do a proper jump anim and get that working but for the mean time I'm happy.

thank you vine for encouraging me
>>
>>122042665
art style is gr8 m8
>>
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>>122042551
Spent some time last night working on a water shader that changes color as it gets "deeper" (its just a plane).
I need to hook up the opacity to the same nodes which control color lerping.
Also missing ripples/shiny because I haven't fucked with normal maps in the material yet.
>>
>>122042665
that looks pretty good anon

>>122042432
thank you will check the unity tutorials
>>
>>122042665
vine is too good for this thread. I wish he would leave. For his own sake.
>>
>>122042865
He's a really lovely guy and he's a good inspiration for other people here. I think its good to have people like vine around, since it actually encourages people to do stuff.

at least that's how I feel. I got off my lazy ass and finally started devving properly because I was inspired by the people like vine posting their work here so

>>122042828
>>122042797
Thanks m8s
>>
>>122042828
Give me a sec and I'll link you some good tutorials/channels.
>>
Where can I find infomercial/stock music?
>>
>>122043141
Yeah he's a good person who makes good shit. That's why I don't want him corrupted by this shit hole of a community.
>>
>>122043389
I don't think that will happen, anon. Most of us just want to dev and get help + help others. Theres a few bad apples, but the majority of agdg is pretty ok.

Nice might be a stretch, but people here definitely mostly want to help
>>
>>122043245
thank you no problem take your time
>>
>>122042804
Did you make/texture those cliff rocks yourself or is it part of a premade terrain asset?
>>
>>122042135
Haskell is made for function composition and it has an extremely rigid type system.
>>
agdg is made for game composition
>>
>>122044087
Those are some premade free assets I'm using to block out the area. They're pretty low-res and look like ass up close.
Once I've cleaned up the meshes for the exported buildings from the EverQuest files, I'll be working on some materials w/ displacement and normal mapping for a lot of the landscape.
The cliffs should be a smoother, less noisy type of rock for this region as well and the current assets look super out of place given the area this zone is in.
>>
>UE4.10
>Visual Studio 2015 support
YES
>>
Link to recording of stream?
>>
>>122043651
https://www.youtube.com/user/GamerToGameDeveloper/videos
https://www.youtube.com/user/Cercopithecan/videos
https://www.youtube.com/user/gamesplusjames/videos
https://www.youtube.com/user/Brackeys/videos
>>
>>122044229
ur mum is made for dick composition
>>
>>122044369
Oh, I was going to say they looked neat.

What kind of game is it?
>>
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>>122044128
That's why I said that. Monoids, fuck yeah.
>>
>>122044758
Oh, I thought you were saying beautiful function composition was because of dynamic typing.
>>
>>122044610
Thank you anon
>>
I want to try making a JRPG like game mostly from scratch, by which I mean I'd like to do more programming than work with some kind of GUI tool. I've been looking into Microsoft XNA to work with since BwdYeti uses it to make Fire Emblem Immortal Sword, as anything you can do to make a Fire Emblem game is all I'd need for what I have planned, and I'd also like to use this opportunity to learn C#. However, I see that Microsoft XNA seems to be discontinued? Should I try starting with Monogame instead? Or would I be better off trying to build a game from scratch using some kind of C++ library due to C++ being more common? I consider myself a mildly competent programmer and have worked with C, Java, and Golang for what it's worth, so I'm not concerned about which language might be easier/harder to learn.
>>
So i can code and a friend can really make sweet sweet art, but he's kinda married to FLASH, what can i say to him to make him to quit his heretic ways¿?
>>
I won't let you control my life anymore!
I will not be afraid of making mistakes!
Your reign of terror ends here, Steamchatter!
>>
for anyone who is having shit time with UV unwrapping

just simply auto unwrap and arrange

use Y to cut a face from island and G to grab and move

to arrange you can use snapping tool to either veracities or increments
>>
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AndyCappFighting.webm
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I love when shit works well totally by accident.

Working on implementing my "busted pipe" asset for the Tier 6 "level falling apart" changes (as an aside, the procedural pipe asset I've designed is really awesome, I'm loving using it as a background decoration)

I decided to implement a little "steam spew" particle effect for this pipe; the original idea was, the pipe bursting would expose a pit in the ground and cast debris all over the arena, which would serve to switch it up, so I wanted it to look like the pipe had ruptured.

Due to a typo in my particle effect scalars, I accidentally made the steam spew so enormous it carpeted the entire arena in nigh-innavigable fog.

I liked it so much I decided to keep it. Makes for a really interesting dynamic when fighting aggressive enemies like this; the way transparency sorting is handled in Mayhem League, you can always see when you've HIT the enemy, but otherwise have very little sense of where he is in relation to you.

I do still intend to have debris get scattered, of course, but I wanted to share the fog-fight effect first. It's an effect I intend fully to replicate across all 3 or 4 arenas I planned to include a "ruptured pipe" at Tier 6.
>>
>>122044714
Well, thanks lol. They look ok for being free but once you actually get your camera up close you can really see the blur on those textures. Plus, there's no normal mapping on them. I think the assets I'm using were intended for usage on mobile devices.

It's a side-project. Recreating zones from EverQuest in UE4 when I get a wild hair up my ass. It's helping me learn more about the engine for my Harvest Moon clone focused on alchemy.
>>
>>122045013
let him make art in flash and then export it to whatever
that's what edmund and a bunch of other vector artists do
>>
>>122045013
Tell him you'll only program it in haskell.
>>
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on and off agdg dev here from Pacifica

Is anyone still aware of this game? It has been in the works for maybe a year and a half to two years.

I have made some massive updates in the past few weeks and I have implemented a prayer mechanic and updated/fixed a ton of shit. I'm two steps away from a playable demo - I need to balance and pace the game.

The user interface is improved and more useful, the different alliances have their own powers now, and the gameplay has been tightened up. Everything is generally better.

When the game is done, I'm also going to release a version set in the map of the Caribbean, titled Carribea.

>select all images with palm trees
>>
new thread
>>122045964
>>122045964
>>122045964
new thread
>>
Fuck off, don't post new threads until the current one is autosaging
>>
>>122045013
Why do you think there is anything wrong with flash?
http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php

It's still the >best option for 2d games, free and you can reach tons of platforms.
>>
(Don't know if this is the correct place for this but) I'm willing to make music for some games if you're interested in my sound, just message me on my soundcloud (Also, if this is the wrong place, please direct me to the right place.) https://soundcloud.com/rayneonodera/in-the-city
>>
>>122046109
Don't threads autosage at 750?
>>
>>122046109
Bump limit is 750. Of course we don't need a new thread right on the bump limit, but honestly I'd rather someone make a thread right at the bump limit instead of making some shitty anime thread 50 posts before the limit and the mods not doing anything about it.
>>
>>122046605
>instead of making some shitty anime thread
If you think the progressman meme pusher isn't THE anime shitposter of agdg I have news for you.
>>
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>>122046693
Where is your game?
>>
>>122038078
Its not ready yet. I still got post progress here.
Thread posts: 757
Thread images: 114


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