>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.
>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/
>Example welcome games:
Wargame: Red Dragon
Call to Arms
Flashpoint Campaigns: Red Storm
Theatre of War
Men of War
Command: Modern Air Naval Operations
Steel Panthers MBT
>Interesting history links:
Cold War military technology ads:
/wgg/ misc Cold War literature:
The Soviet Army: troops, organization & equipment
USMC intelligence North Korea handbook:
/wgg/ old group
/wgg/ new group
Uralmod official group
/wgg/ Men of War / Call to Arms Group
>Legacy Wargame General pasta and game-info repository:
It still had a seafaring fleet in the 80's (21 ship strong) and they stopped having seafaring ships in the early 00's iirc, after some really bad fuck ups. Just because you are landlocked doesn't mean you can't have a fleet, you can rent a port for example.
Also the Danube is connected to the Black Sea, which allowed merchant/cargo ships to have a home port at Budapest.
God I love that plane. Shame it was so short-lived.
Too busy reading the manuals for BMS.
Maybe I'll be ready for my first take off by christmas.
Point and laugh.
I found it to be good value for the price and it works well with DCS and anything less sim than that. Not sure about BMS yet, but I'm about to dole out for a better stick soon anyway.
>Point and laugh
Nah, flight sims are expensive dude, I think it's kind of cool that your persevering despite having subpar equipment.
As someone who doesn't have TrackIR, shooting down someone that has it is a sick feeling
>Cost a bit more here
Where do you live and how much would you have to pay to get a PS3eye?
>just haven't had any time
It takes like two hours tops, and even then you can still use facetracknoir's face tracking.
Yeah, the A-10C is quite keyboard heavy and the lack of hat switches and shit makes it less than ideal.
No problem with the Ka-50 and Mig-21.
Thanks. Started with using the hat switch to look around but I knew I needed proper head tracking asap. It's well worth the time/money investment.
Canada, an eye is about 40 where I live.
>Two hours tops
Yeah, quite literally haven't had that much time. Been working my ass off on a project, should hopefully have the time soon though.
>an eye is about 40 where I live.
You fucking serious m8? I got mine for like 8€ off amazon. You can probably get them almost for free second hand and it's basically impossible to fuck up one of them.
>Been working my ass off on a project
That better be an RC plane.
If you can even make it fucking work. I've been trying to make mine work for 6 months and I haven't gotten far enough to even use this shit in a game yet. I'm calling it quits and I'm gonna buy Trackir.
>If you can even make it fucking work.
It's not rocket science. All of the softwares that handle open source headtracking can make so that the games think you're using trackir, and IIRC most of them, including freetracknoir do that by default.
I used open source headtracking for about a year, I even threw together my own ir leds mounted on hat, I felt like I had beaten the Jew, but it never felt as smooth as trackir vids I had seen, and the software was meh not to mention some games not supporting it or having to mod games to get it to work. I finally bit the bullet and bought trackir and have not looked back desu.
>don't have it
>check gameplay video on YT
>comments are about monkey model T-72s and bad crews
>MURRICA FUCK YEAH sprinkled on top with the usual posturing
It's like I'm reading /wgg/
Game looks interesting though, how is it?
I really like it, though I knew I would cause I've been playing CM for years.
The russian tanks are T72B3s, T90As and T90AMs, so I don't know why people are calling them monkey models. The US M1A2 SEPs pound for pound are better, but the Russians usually have more tanks or more organic AT weapons so it balances out.
[trigger warning for russiaboos]
This skin pack is a mod
>so I don't know why people are calling them monkey models.
It was mainly because
>T-90 FUCK YEAH
>until it gets BRRRRRRT'd
>lol good luck penning it
>it's just a slightly upgraded T-72 anyway and we know how they stand up to american weapons ;)
And it went all downhill from there.
>Combat Mission: Afghanistan
Welp, time to save the world.
>Get hit by missle
>Live and regain control
>HUD, radar, stabilizer systems and and hydraulics gone
>Remember what Tony taught me
>Switch HUD to boresight and start using my r-73s as a scanning pod
God bless you Tony
Afghanistan was okay. I got kinda bored with it because the muj obviously had a limited selection of troops.
My current favs are BS, Normandy, and Red Thunder
>AirTronicUSA demonstrated two Americanized and greatly improved RPG-7v2 based weapons at the key for American defense procurement AUSA (Association of the United States Army) exhibition mid October 2015. The first is a somewhat lightened tweak called the PSRL-1 and is a slightly lighter weapon than the RPG-7V2 featuring Eotech Red Dot Sight with additional ability to take magnified sights and other goodies on no less than three Picatinny rails, which are also found on the vastly more capable PSRL-2. The article is confusing in that it referred to both Red Dot sights and AirtronicUSA custom designed sights. Range is considerably enhanced via the sights, but also by new, already in production ammo with far more lethal warheads. This weapon enters production second quarter next year. The second, the PSRL-2, is such a radical redesign that with its camouflage paint it looks like something out of Halo. It weighs half of what the Russian weapon weighs. Both weapons have a 90% first round hit probability at 800 meters--twice that of the RPG-7V2 As if that wasn't exciting enough, guided rounds are already in development with a 2000 meter range, creating a much cheaper than Javelin option for killing things! These Americanized RPGs seem entirely credible to me as candidates for inclusion in CMBS at some point. Supplying Ukraine with these, especially the lightweight and very durable PSRL-2, would greatly improve Ukrainian ability to defend vs armored attack.
>Both weapons have a 90% first round hit probability at 800 meters--twice that of the RPG-7V2
wow didnt know battlefront forums were this burger , i cant stop clapping
I liked that it wasn't a massive techjerk like most other books of this type. I think you can count on one hand the number of times a vehicle is referred to by its designation ("F-16" or "T-80").
I've been wanting to get it for for a while now but I'm not willing to spend a full $60 USD on it, the Australian dollar is crap right now and that's like at least $80 AUD
I had fun with the demo though, I found the larger scale combined arms scenario it included quite challenging, the open terrain it was on made advancing with the Armour very frustrating as the opposing hill was littered with entrenched ATGM teams. It was my first experience of ATGMs in Combat Mission and it was very rough.
If that anon who's an IRL pilot is here, and if he's having trouble getting the accu-feel addon to work with FSX:SE - you have to install another addon called "FSUIPC". It will ask for a registration but just cancel when that comes up. After that, accu-feel should ask if you want to run and trust it when you launch FSX. If that's not enough, also follow the directions that you'll find from the first result in google.
Nobody should have to deal with this convoluted bullshit ever again.
Yeah. Anyway, time for sleep now that progress has been made.
BMS 4.33 is FREE, contains f16, f18, harrier, mirage 2000c, tornado, clickable cockpits, with a few like f15e, f14, f5 being mostly playable. You can shoot HARMs, Harpoons, AMRAAMS, bunker cratering bombs, as well as glide bombs. Far much more content than BMS, albeit at a slightly lower quality and graphics.
Closer to A10C than FC3. This is mostly due to the fact that the tutorials are poor and most teaching material are YT videos and field manuals. Though you don't even need to learn to ramp start unless you join some online pvp events. Oh yeah, theres MP. It's a bit clunky because the game is from 1999 but as with the rest there's a lot of material online about it
I'm in the process of learning it right now
It's kinda similar to the A10C hotas (DMS, TMS, CMS, Slew) but the systems are MUCH simpler and way more userfriendly (for instance instead of weapon profile shenanigans, you can just press one single button on the weapon display to change ripple quantities)
It's like a crossover between the DCS F15C and the DCS A10C
The biggest hurdle is the lack of documentation. Also it has much more content so naturally there's more you need to learn in terms of aircraft, missiles / bombs and anti air
Tony isn't active duty anymore but apparently was part of the Comando de Operações Especiais. I don't really think he has to prove it, it's pretty obvious to be quite honest.
If you give DCS a try (it's free) definitely go on the TS and see if Tony can give you a lesson or too, he's a cool guy and really knowledgeable
>even 4chan is a better place to discuss plons than traditional forums
>is into flight sims
It's really starting to dawn on me how costly maintaining an air force is becoming with each new generation of aircraft. It seems the only country able to maintain a sizable air force without completely going bankrupt is the US.
As much as I am a slavaboo at heart, the US undeniably has air superiority over pretty much the entire globe.
Something tells me that the future of air combat does not lie in having few expensive stealth planes, but having plenty, cheap, conventional ones.
That's just me though.
If previous conflicts are anything to go by, it's that there will be even more issues with IFF because of even more ECM, and that's going to force engagements to be closer and closer.
if this was my deck id drop one of the vehicle recons and maybe get the leopard 2 base. also the maybe drop one of the helos for the 20mm, and get a infantry cv and drop the milan 2's. i would also take some flegerfaust, but thats just me
How do you stop someone from constantly suiciding ATGM aircraft into your super heavies?
>Put down AA, AA can't kill MiG-27 in time
>Use ASF, can't kill MiG-27 in time
>lose game because opponent is spamming modernas and you cant put down any superheavies of your own because mig-27
Use your superheavies as defensive tools and break los from time to time.
>2 units is spam
Alternatively get gud and stop relying on single units. Besides, if atgm planes are so good why didn't you kill the modernas?
You have been visited by the veteran Mig-27 of dual missile strikes and HEAT gatling gun. Destroyed superheavies and salty hatobabies will come, but only if you post "SLAVA MIG-27" in this thread.
i dont blame you, it must be pretty demorializing do you wave after wave of your superheavies just removed from the field again and again and again and again and again your AA being able to stun the attackers at best
about half of the migs surived their runs, not that it really matters when they are THAT cost efficent
and by the way, F-1s arent as good as people make them out to be. Alot of slav tanks have great top armor. Switch them to Peace Pheasents with mavericks or something
>the jet lived)))))))))))
>F-1s arent as good as people make them out to be
They are. The ability to target every unit in the game with 100% accuracy and good damage is invaluable.
Do any of you have FSX:SE running in borderless window with anything? Tried liked 4 tools and the closest I got was one of them leaving black areas on 2 sides.
get atleast one pf the Spetz in BTR-80s (14.5mm) if your not going for the 90
Get an exceptional ground recon vehicle
trade the Su-24m for an il-102
The F-16 itself is close to the A-10C, but not quite as complicated because the F-16 was designed to be all automated whereas all that computer stuff was hacked onto the A-10C.
The F-16 is a pretty straightforward and easy jet to fly. Even the startup is very simple. The hardest part is just making sure all your stuff is configured right after startup. Air to ground weapons deployment is pretty similar between the two from what I understand. Air to air combat is not that far removed from FC3 because air to air combat just isn't very complicated from a systems management point of view.
>ka-50 you need to take your hands off the controls to dispense countermeasures
>Su-27 you need to take your hands off the controls to adjust radar altitude scan and horizontal scan
>Su-27 need to take your hands off the stick to change countermeasure programing
I bet i'm mission another 100 examples of terrible ergonomics, but anon i don't think they were. Well either that or Pov switches, buttons and wiring were really expensive for the soviets.
>your hands are on stick and throttle
>except for these vital function that you need access to within split seconds during combat
>oh I know, let's hide the chaff/flare dispense button under a cover to make it extra difficult during high g loads
I can't read slav but for what it's worth this is what a modern Su-35 stick and throttle look like.
the dispense button is on the hotas, the countermeasure programs (Which of you can only have 3 because FUCK YOU) is on the left side of the cockpit.
That in it's self isn't that much of an issue, but the radar controls needing the pilot to take his hands of the hotas is retarded, especially since the radar is fuck all automated.
>Boris we have really advanced autopilots to reduce pilot workload, Why don't we automate the radars functions so that we can further reduce pilot workload
>TO THE GULAG WITH YOU PYOTR
Yeah but this is the su-27 hotas and you can see it's pretty bear bones
This is incorrect.
I don't know if the Grach's targetting computer works like this in real life but in DCS, you can only get a guaranteed hit with laser-guided weapons if you lock your target when it's in the boresight of the laser rangefinder.
When you select a laser-guided weapon, like the S-25L or the Kh-25ML, the laser rangefinder is locked in a position that you can only slew out of when you have the laser on, HOWEVER, if you slew the reticle too far down, you will not be able to hit your target. What you CAN do, is lock your target when it's near (about a distance equal to the radius of the reticle) and move your plane so you don't fly directly into your target. In the gunsight, it will seem as though the reticle is WAAAAY off target (it would be above it), but believe me, it's DEAD ON.
Here is the correct way of targetting with Laser-Guided Weapons.
BTR-90 for Spetsnaz, swap transports with the GRU.
VDV should be in wheeled, so they can keep up with the spetz.
Remove MSTA, replace with Nona.
Buk at trained, no need for hardened
Personal thing, I would put the CV in another transport, and replace a GRU with Razvedka in Ural. This gives you a cheap tripwire recon you can put everywhere.
Replace one of the BI with a 64BV or BVI. T-72BI struggle with things like M1A1 or Leo2A1, but you only have 2 BU's.
BMPT overlaps a lot with 122-54, but is less efficient. Could remove BMPT and bring another helo, KA-50 probably.
With KA 52, perhaps replace the 28 with a 24V.
>VDV should be in wheeled, so they can keep up with the spetz.
>replace a GRU with Razvedka in Ural
>Buk at trained, no need for hardened
The correct way of using guide weapons on the su-25A is leaving them at home, they are only going to get you shot down, and you'll be way faster and more effective with rockets, and the guided stuff doesn't give you any range advantage over the big rockets anyway.
Some of you autists should enjoy this
>mfw I realize that HE MLRS 270 uses very little supplies
also winning with sub 50% win rate team mates vs 65%+ teams bros [email protected]? Even managed to conquer that large mid town in the center of mudfight lyl.
Brainfart with the VDV, but the guy already had a card of GRU, and the rest of his recons were all low avail units. Ural Razvedka cost 20 points each, and can be spread around to spot flanks and infiltrating SF.
How hard is BMS 4.33 to get into compared to the more advanced DCS modules like A-10C or MiG-21? Am I going to have to read hundreds of manual pages or will the training missions do the job?
Pic related is my shit setup (w/Facetrack NoIR). I have TIR4 but it's a pain in the ass to setup and wires bother me.
>issue an order to make an attack run
>it starts raining before the aircraft makes it's run
>aircraft is not all-weather capable
>20 minutes later it's a clear night
Hide red dragon post
Ignore FSX posters
Do not reply to hex simulator posts
This thread is now under the supreme authority of DCS.
DCS COOP WHEN
Just post a BMP if you have nothing to say.
>Am I going to have to read hundreds of manual pages
>will the training missions do the job?
no such thing as a training mission on bms, senpai
>How hard is BMS 4.33 to get into?
It's nigh impossible to map the controls(you need to use the included shitty MS excel spreadsheet to do it), the interface sucks.
Just stay in DCS, it's better in every way, unless the F-16 really interests you, in which case, good fucking luck.
Please deliver me from the scourge of NATO-only players
I haven't played NATO in so long, folks....
>Being this much of a faggot
Fuck off kerri
>you need to use the included shitty MS excel spreadsheet to do it
Sort of but not really.
In 4.33 they redid the default keybind files to be way better than before. Like, they are leagues better than before. For most of the functionality, the easiest way to bind the keys is to go into BMS, load one of the default keyfiles (I used BMS-Basic) and then just start binding the stuff you need in the menu right there.
If you have something that maps reasonably well to the real stick (X-55, CH HOTAS, Thrustmaster Warthog), then I suggest using that as a starting point for how you should bind your stuff and then adjusting the binds as you see fit once you start using it and noticing that you'd rather move some things around.
Reference this for more info on what's on the real stick/throttle.
All of this is in the manuals though, which you should also be checking out when you have more detailed questions.
Like I said in my last post, the hardest part about learning BMS isn't the F-16, it's setting it up. It's totally worth it though because Falcon BMS is really fucking good at everything that DCS sucks ass at. Learn both. Play both. They're complement each other very well.
>gorgeous to look at
>simple and ergonomic controls
>lots of A-G options
>ONLY FOUR FUCKING MISSILES
I dunno guys. Is DCS: Mirage 2000 worth it?
>Just stay in DCS, it's better in every way
B-but dynamic campaign.
Good luck trying to assign shifted keys that way
Besides that I do agree with mostly everything you said.
>lots of A-G options
>none of them guided or needs buddy lasing
>For most of the functionality
To expand on what the rest of that functionality is, because it's very specific, is the pinkie shift state.
BMS supports using the pinkie switch on the stick as a shift state. However, there's no way to bind that in the menu. To do it you need to either edit the keyfile yourself (don't bother), use the excel file (too complicated) or use the keyfile editor that some guy threw together a while ago.
It's not perfect, but it works well enough. It'll spit out a bunch of errors when you load your keyfile up but it's fine. Don't worry about it.
Once you have all your basic binds set up through the ingame menu, export your keyfile, then load it in the editor. With the editor you can then assign things to the shift state.
Treat it as your absolute last step in keybinding though, because if I remember right the keyfile editor removes the comments that makes binding ingame so easy, but it's been a while so I don't know for sure.
>Just stay in DCS, it's better in every way
Also ignore this guy. He's an idiot.
Ask again when it's out. RAZBAM is totally unproven as a DCS developer. In the FSX community they're known for making pretty models but shitty flight models and systems.
Assuming the module is actually good, the Mirage should be about on the level of the MiG-29, just with less missiles and without the EOS. I'm looking forward to it mostly because it's the first 4th generation fully modeled DCS fighter and as long as the module doesn't suck I'll probably get it on that basis alone.
Oh, damn that sucks. I haven't bothered with trying to bind any shift states in 4.33 yet and I had heard from others that it was working fine as long as you didn't try to port over your old 4.32 keyfile.
The FSX version of the Mirage 2000 is pretty well liked from what I've seen and read. Same with that Metroliner they made.
They can't possibly do worse than VEAO and get away with it.
Who is pie?
He's right though. The main catch of the planes labelled as DCS should be the advanced flight model and in depth simulation of systems. Anything which doesn't follows this is absolute heresy, the individual FC3 planes being the only acceptable exception.
I'll buy the fuck out of it once they release the AFM, until then, no way.
Over a year later, and their ONE aircraft is still a piece of shit with SFM and ugly cockpit textures. They have a roadmap of about 40 planes, but it'd take them a literal century to finish them at this pace.
They even wanted to sell the AFM version seperately and make users pay for the upgrade.
I'm game if we get a host.
You might think this is a joke. It isn't. I've wanted to kill myself for a long while now, probably since around 12 years old. The only thing that alleviated my depression when I was younger were flight sims. They're the best games I'd ever played. I swore to myself when I got bored of DCS A-10C (two years after it came out) that I wouldn't kill myself until Fw 190 D-9 was released. I didn't count Combined Arms, because, well, it sucked. Now that F-14 is coming out, I don't know what to do with myself. I still want to die, but I can't just keep pushing it off until the next release. I'm addicted to the series, yes, but I'd like to have some motivation to live other than a video game. I feel so pathetic. I've attempted suicide twice before and been admitted to a ward for two weeks once, which only made things worse. What else is there to live for? People generally bore or upset me. I have a girlfriend, friends, family, pets, a job, everything I could really ask for. I'm not allowed to get medication as I'm still under my parents insurance. I'm working on going back to therapy, but my parent's think my depression is just in my head. I'd really love some advice, or just someone to talk about random shit online with.
>VEAO Warbirds Collection
>We expect the first module to be ready at the end of this year (Q4 2014) with the remaining modules expected for release up to Q2 2015.
>all those subforums they have for all those nonexistent aircraft
It's quite pathetic if I want to be perfectly honest.
>if I want to be perfectly honest
Don't fight it senpai.
shit quality webm but just finished flying a sortie with Tone-LOC (Tony).
Got 3 F-4s and a Huey each. If you rolling in the east black sea you best check yourself because the big T and I got that shit on a lockdown. peace
I just started getting better this summer, I've been off all my pills for a few months now. Life is the best it's ever been. I think what helped me the most was exercising (I don't even lift, I just started walking around and shit) and eating (was 103 pounds for a bit, have gained 20 pounds in the last few months).
I can't promise either of those will work for you tho. If you want people to just chill and talk with check the TS in the OP, we play DCS coop pretty frequently, especially on the weekends.
Get off your parents insurance or find a way to talk to a doctor and get on some medication. It won't magically fix everything but it would probably help
I never got into the fameme tee-bee-ecchi craze, so no fighting it.
I'm perfectly capable of weebing out on my own, I don't need wordfilters.
Only looked up their ED forum because they were mentioned before.
Because I have a Combatstick instead of a Fighterstick for my HOTAS, I can't map all these controls. Which ones should I leave out? That's 10 buttons, 1 ministick, and 6 hats. The stick also has a throttle wheel which I guess could be antenna elevation.
I'm actually in the same situation as you with my X-55 when it comes to stick bindings. I can't map the countermeasures correctly on my stick because it's just a button like the Combatstick.
What I did instead was map the CMS to the Trim hat. You'll rarely ever have to trim with an F-16 anyway, so I just do it with the keyboard keys whenever the situation comes up. Eventually I'd like to put trim on the shift state for the trim hat if I ever get around to it, but it's not a big deal.
On the button where the countermeasures normally goes, I use that for my wheel brake because I have no pedals.
It doesn't matter too much where you map antenna elevation, but that's very important to map, so make sure you have it on an axis. You'll be adjusting it a lot when scanning for air targets.
The manual range knob you can safely ignore. It's not really needed in BMS because you'll rarely have trouble seeing targets on the A-G radar, but just be aware that pic related is what it does at extreme values. The default is in the middle.
Oh, the comms hat switch on the throttle is probably worth a special mention too.
If you don't plan on using the ingame comms with other players, the comms up/down are kinda pointless because you'll be handling all comms with the AI through the QWERTY menus. For the sake of consistency I still leave them bound there even though I never use them.
Comm switch left/right are interesting though. If you hold comm left for a second it'll start the datalink between the members of your flight which allows you to see them on your HSD. Not essential, but very useful. Comm right has something to do with assigning or sharing targets. I haven't used it myself, but I've seen it work in MP. I also noticed that now in 4.33 there's an option in the wingman menu about the datalink.
Either way, I still recommend binding everything as close as possible to the real thing. As you play more you'll pick on things you don't ever use, and things you wish were bound and over time you'll bind things as needed.
Is it worth it to drop 150 bucks on TrackIR? I'm tired of using the China Hat on my joystick for looking since its so slow and inaccurate.
I could start working on a bms keyfile generator that's as simple as possible (select function, press hotas button(combination)), or does something like that already exist?
It'd actually be rather simple
There's a program which does that for the time being, however, it's partially not working like >>121298574 mentioned.
Anything is better than the fucking excel sheet, really. However keep in mind that BMS key binding can get rather hairy with the shift layer.
>DPRK will never get a cheap transport option for line infantry
>Their tank line will always be over priced and under performing
>They will never have a cost effective medium tier ASF to compete with the blue air domination
>They will never infantry AT weapons that aren't dog shit
>Never going to get a 10 man shock recon team
>Mi-25 will never go to 55 pts
>No konkurs infantry ever
I just want to spread the word of Juche to the non-believers.
If I put 3 white dogs on my hat or something, while having a lamp just behind my monitor to light my face, would PointTracker pick that up? Facetrack as it is is still jittery and slow to respond even with fine tuning.
I don't see any real inaccuracies here
>Russia was more powerful in the 1980s
The Soviet military was at its peak then
>They were defeated by Mujahedeen
They indeed were
>Mujahedeen had Mosin-Nagant rifles
Being an irregular bunch of rebels, Mujs had to make do with whatever they had, which included moist nuggets
>Russia is good at military atrocities and indiscriminate slaughter
Atrocities and slaughter are very easy to do so I can't see how it's possible to not be good at them
>but they kinda suck at war
Last real war the Soviets fought was WWII, which took place under such different circumstances from today's that it's hard to tell how it translates to the modern day. I don't know if they suck, if I had to give post-WWII Russia a grade, it would probably be "incomplete"
>Putin will bomb the shit out of goat herders and sand
Not like there's much else in Syria
>Russian media will claim they killed everyone in ISIS
Given the wide variety of Russian media, I'm sure someone will say this
>Russia will re-elect Putin
After some cursory Googling, I still can't find what the difference between Men of War and Assault Squad is. Enlighten me?
Do you think an F-14B has enough range to run a lap around Rainier, Saint Helens, Hood, and Adams?
the second assault squad has functioning multiplayer
Other than that its just a series of you vs Ai scenarios in world war 2
lots of things are differnet, but not anything worth shitposting about
if you want a good single player experience without having to download mods, buy some of the orignal men of wars, or buy the new assualt squad and download something like GSM
Alright, found a distance measuring feature in google maps. Plenty of range to spare.
Heavier multiplayer focus, SP unit tab to help the pacing of the game in PvP so people aren't banking MP(Something they really need to add to Call to Arms before full release). Outside of that, it's smaller stuff. You get AS2 if you want to play with/against people. Original if you only care about singleplayer.
Just finished this book. Excellently written and is absolutely going to influence the writing of my future AARs. Ralph does a brilliant job of presenting the human factor as most important in war - ultimately these high tech, modern gadgets are a liability if the men operating them, are.
Still, it's a bit of a misrepresentation to say straight up that "The Soviets win". The NATO defeat in the book is really a vietnam-style loss than a military defeat, although NORTHAG gets fucked up hard, CENTAG absolutely holds it's ground and the American counterattack seemed poised to retake everything west of the Weser. Were it not for the West Germans pussying out, in a few more days, the Soviets would have been ground to a halt.
Summarizing Red Army as "the Soviets win" is about as accurate as summarizing Red Storm Rising as "burgerclap fantasies". In both cases it just seems to be by people who are mad their favorite side didn't win, given that the most based characters in RSR are Russians, and the Soviets come within a cunt hair of winning the war, much like the Americans do in Red Army.
I do think Red Army is the superior book though, just on the strength of the writing of the characters and the lack of techjerk
>pirate ORBX/FTX regions
>do it all correctly
>install pacific fjords
>no problems, activate NA region in FTX Central
>install northern rocky mountains
>FTX Central crashes, something about a duplicate landclass
>the only fix that doesn't involve shelling out hundreds of dollars for the legit copies involves scrolling through hundreds and hundreds of lines in the terrain.cfg file
>install pacific fjords again because ???
>it works now
Alright I guess I'll skip that region.
Yeah, that match didn't go too well.
Commentary is a bit inaccurate at a few stages - several times priyad mentions uuuuuu having 'no recon' despite the JSDF rangers recon being right there, with the tag beneath another unit.
>dude spetz stealth lmao
Trivial commentary of my gameplay was also laughable - At least bother to take a proper look at the replay before being all smug, just because one guy was leaqing
its live commentary, so small inaccuracies are kinda explained by that. In any case, he had (I think) 0 recon near the small mountain, and in total one squad or so of recon for all that shit. It was in general pretty fucking bad.
playing vs 0% win rate players doesn't count my friend
This period of the year my cunt celebrates armed forces day.
In my city that means 3 days of static exhibition, with all sort of gadgets at each stand.
I was thinking of going, but now my depression is biting back at me.
Convince me to go pls ;_;
Do you have a modern smartphone (Android)?
Are you okay with just rotation?
Strap phone on head, Install Opentrack, install Freepie from apk in directory.
Enjoy a pretty good, if not a bit hevy, Gyro tracker.
Good night slavas who are awake at this hour
Late but i'll give an answer, the difference is the multiplayer, tanks are more expensive and give more points to kill, infantry are more useful. Assault Squad has overall smoother gameplay. It was essentially shitting on the tank focus the first game had. Artillery also fires in barrages too so that's good.
How active is AS2 nowadays?
Pretty active. Even has a fairly lively community ladder that does tournaments every now and then. Pubbing wise, I rarely ever take longer than 5 minutes to get a match going, though obviously the higher in player count you go, the longer it will take and the more unstable/clusterfuck your match will be. Keep it around the sweet spot of 1v1 or 2v2 and you'll be good. Anything 3v3 and above really detracts from the gameplay IMO, but that's true for all RTS games.
There's a fairly good amount of /wgg/ players into MoW as well, at varying skill levels from shitter to try-hard.
>payload still there
I'm having trouble unbinding the joystick hat, I wanted to bind the Targeting cursor to it but it still has camera controls mapped to it. So everytime I go to lock up a target It starts moving the pov camera around in every direction. Halp!
I wish I my Joystick still worked. Gotta use my keyboard.
>We recommend that you familiarize yourself with the Avionic displays of the original SU25 before proceeding with the Tango version.
Great, can't afford that either.
Agreed with >>121262328. you'll definitely want some MANPADs. Also, get some Heli Infantry. Get a Command Squad with a Heli as it's vehicle as well. Drop the Vildkat (might be better actually, don't have stats handy). Do what the other guy said as well.
Don't be such a shitter that you'll quit just because you lose.
If you're a ww2 buff you should know most of the capabilities of things by heart. If my girlfriend new to video games can play online mow2 without flipping her shit, then so can you comrade.
If you have trouble finding people to play with, you can just add people from RaReaGa to your friends.
>I wish I my Joystick still worked. Gotta use my keyboard.
Shit, can't you just save up for a cheap stick? The 16000m and the Hotas X are both under £40.
>Great, can't afford that either.
You really don't need to follow that advice, flying the Grach really isn't that hard.
>Stopped playing around the scandi patch.
>Watch some replays to see where have the meta evolved.
>It´s like the bad aspects of the beta and alb combined with cheap guns atgms elite inf and mixed decks.
What the hell happened? I thought there were no gameplay changes since the scandi patch. Aren´t atgms supposed to be shit now?
tell your depression to fuck off.
>interesting side note, i go visit a lot of different commuties for my different interests and since last week i have heard people from all over the world complaining about depression, even 2 of my irl friends have been skipping work to sleep all day
>when you exceed your plane's maximum Mach number
>When the woman starts yelling maximum speed
>tfw almost 60% winrate
Learn BMS. It's super cool.
If you were dropping in CCIP you were probably close to the ground, in which case they might not have had enough time to arm. The default is like 6 seconds because you're supposed to be dropping LGBs from 15k feet.
If you were dropping in CCIP from really high up and in level flight or something then it's hard to say what you might have done wrong without seeing what you did.
Ship combat just doesn't make for fun gameplay unless you go full autist though. Naval in Wargame is blobs of ships slugging missiles at each other till someone wins because that's what real naval combat would be like.
Can someone spoonfeed me a well working scandi air tab?
I play 1v1 and 2v2 so i want to avoid the very expensive choices.
The main thing i´m not sure about is what to take for anti armour: the normal atgm planes seem shit, cluster bombs are slow and the enemy can roll out of their way if he pays attention, and i´m not entirely conviced that the combines asf/atgm plane is worth it either.
The mlu is absolutely worth it, so is the sk60. You just have to remember that it will fire one bomb if you attack position and two if you right click.
>tanks being a problem when you have a thousand 25-26 AP atgm
>be su27 on 104th
>get locked from behind
>OH FUCK HOW DID THEY GET BEHIND ME
>dive into mountains
>finally get him in front of my nose and locked up in my irst
>flash radar just to be sure
>it's a friendly
They should find a way to keep the GAU-8 in service even if the A-10 is retired.
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
>DCS COOP GET ON TS
DCS COOP GET ON TS
Some servers do it. I think the TAW server does it and that's the server where the last time I played I got 3 kills in one sortie in the MiG-29. The MD servers are separated by faction as well.
Only if the map takes place in open ground. If there's terrain to hide behind it's pretty even and depends mostly on the pilot. I would even argue that if it's a mountain map, the Su-27 has the advantage.
In the servers I've played on since 1.5 which have separated teams, the Russians always seemed to do just fine as long as the teams weren't stacked against them with like 7 vs 3.
Most F-15 pilots suck ass, and it's really not uncommon on 104th to see some guy in an Su-27 with the most kills on the scoreboard.
Oh, yeah the phrasing was awkward. I've seen teams do just fine in 1.5 and that includes me flying Su-27/MiG-29 and killing plenty of planes.
The scoreboard comment was me talking about playing on 104th in general. Plenty of times in 1.2 I would see an Su-27 at the top with lots of kills.
Except for extreme situations like an absolutely flat map, I still maintain that it comes down more to the pilot than it does the plane.
>and it's really not uncommon on 104th to see some guy in an Su-27 with the most kills on the scoreboard.
Because the F-15 players are fucking idiots who accept the SU-27 gambit, which is diving to the deck. Once the F-15 loses the radar advantage, it's over
Everything I've read from the guys on the ground on the subject says that they prefer attack helicopters above all else for close air support. Not only can they sit around just over your figurative shoulder, ready to deliver munitions at a moments notice, but they also double as a pair of eyes in the sky to notify of movement and potential targets.
>is a thing that loiters in the air better at CAS than a thing that has to spend most of its flying time aligning for a bomb run
pro-tip: during WWII when CAS doctrine was formulated, copters weren't a thing.
The only thing planes have for it is higher payload, but that's overshadowed on the tactical plane by cobraspammingrockits.jpg
How the fuck do I spot non-convoy, lone vehicles in the terrain in SU-25t? I guess Shkval isn't like flir because heat signatures don't light up and I can't see shit. Don't even get me started with infantry spotting
imposters.lua in DCSWorld\Config\Effects
Keep in mind that the imposter system works purely on pixel sizes. Physical distance has nothing to do with it. I think that's way too simplistic for a spotting system for a ton of reasons but that's a rant for another day.
This is the biggest the imposter is allowed to get. In practice, this means how small the object is on your screen before it turns into an imposter sprite. You can leave this alone because it doesn't matter too much.
This is the smallest the imposter is allowed to get. As the object gets further away, it takes up less and less pixels. The imposter scales down correctly with the object until it hits this point. Once it hits this minimum value, the sprite no longer gets smaller and instead just stays a constant size. Raise this if you want to make things easier to see, but keep in mind that it'll also make them look bigger. For ground objects that are like 40km away, it can look a little weird if you set this high.
This value seems to be additive rather than absolute. Basically, the higher this value, the more transparent and more difficult the object is to see. Setting to 1 means it's pretty much invisible, setting to 0 means it's visible, but still seems to become more transparent with distance. I've noticed setting this to a negative number causes the imposter to be as dark as possible, to the point of ignoring fog. Basically it turns any imposter into a dark and easily visible dot at a distance.
I don't know how long ED will let you modify this file, because you can put some ridiculous settings and basically cheat online. Right now there's no content validation in online play, so if you wanted to you could fly online and set this so you could see everybody miles away.
holy fuck anon thanks
have an image
>better flight sim than DCS
This is some pretty good bait
>flying on 104th in my good ol trusty su27
>blastin' fools left and right
>don't even care if one or two lines on my radar
>while listening to hype anime openings
>2 30% accuracy SA ATGMs
>can only get 2 rookies at the most or 1 veteran :^)
bravo eugen, thank god you stopped SOVKOR from being OP