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Guess the framerate and resolution.

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Thread replies: 188
Thread images: 32

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Guess the framerate and resolution.
>>
720p / 60fps

In other words: perfect.
Autistic retards will argue otherwise.
>>
>>390197454
60fps
Probably use the same variable resolution, I'm gonna guess somewhere in the ball park of 800p docked and 600p handheld

The real downgrades are going to be in the fancier visual effects and texture streaming and quality
>>
>>390198451
>>390198789
>60fps
hahahahahahahh

i'm sorry
>>
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>>390198451
more like autistic retards will argue "it doesn't matter" when is obviously sub 60 and low quality shaders
>>
>>390197454
900p 60 docked
720 or 600p 60 hand
>>
more like guess the loading time.
get ready for the loading screen to fly to 95% and then sit there.
>>
>>390198451
>>390198789
>>390199010
>60
You guys are some real optimists.
>>
I would be fine with 720p/30fps if it don't look like fucking ass.
>>
>>390199079
30frames for a fps is bad they have to make it 60
>>
>>390199253
if it's 60fps it's going to be like 500p or something
>>
>>390198845
>>390199079
Literally the whole point of idTech is to hit high framerates on low end hardware. Megatextures, son.
>>
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>>
No way Wolfenstein will be 60 tho
>>
>>390199079
You haven't been following Nintendos chain of 60 fps games have you?
>>
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>>390197454
leaked image
>>
>>390199364
I can barely tell the difference.
>>
>>390198941
>low quality shaders
g8 buzzwords and memes dude
>>
>>390199476
I'd play a Doom version of Doom.
>>
>>390199420
It's using the same tech as Doom, right? Whatever that runs at will probably hold true for TNC
>>
>>390199448
ok but those games don't look like doom lmfao
>>
>>390199476
you're memeing but this would be sick
>>
The switch can't even run the fucking Sonic Mania special stages at a solid 60.
If DOOM runs well on that thing I'll fry up my dick and eat it.
>>
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>>390199487
Because it's a 480x360 jpg thumbnail.
>>
>>390197454
480p/30fps
>>
>>390198451
Wish Vulkan, I'm picturing this with about a "High" quality setting
>>
Better have gyro
>>
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>>390199721

>he doesn't know that id has a deal with the crytek and carmackDevil with Idtech7
>>
>>390199943
>it actually has gyro
>automatically better than the other console versions
Please.
>>
>>390197454
60fps with dynamic resolution

that is of course, if Bethesda's willing to not be half-assed
>>
How is this game gonna fit on a Switch cart? Its like 60GB on PC. Surely they can't cut down the textures that much to fit something smaller?
>>
>>390199079
The other consoles ran at 60fps, and they seem to be gimping this version graphically.
>>
>>390200139

Switch supports Vulkan
>>
>>390199079
80% of switches catalog runs at 60fps
>>
>>390200278
>The other consoles ran at 60fps
The other consoles are more powerful than the Switch.

The Bone had to run at 900p to hit 60fps.
>>
>>390197454
60 fps for sure bros.
*drops to 15 on BoTW*
>>
>>390199476
I wish it was Ultimate Doom.
>>
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480p
30fps

I remember snakepass, first and last eshop purchase, switch is a piece of fucking garbage and I'm going to sell it after mario.
>>
>>390199147
>720p/30fps
that is looking like ass, faggot. turn down textures and shadows for a smooth 60 and then it won't look like ass
>>
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>>390200414
99% of the switch's catalog are less intensive games than Doom
>>
>>390199943
>>390200125
this, it would be pretty fucking sweet
>>
isn't this game like 70GB? how the FUCK is it gonna fit?
>>
>>390199721
All the 3D rendering in mania is in pure software, it probably doesn't work well with the switch's shit cpu despite being like 10 polygons.

The technowizards of id though ? They gonna crank that nvidia chip to the max
>>
>>390200645
>no multiplayer
>low res textures
>single language audio
it can fit down to 32gb easily
>>
>>390200793
Multiplayer was confirmed. Probably won't include Snapmap, though.
>>
>>390200916
>Multiplayer was confirmed
sauce
>>
>>390199943
>Portable Doom with gyro aiming

Muh dick
>>
>doom
>graphics
yall dumb as shit. that motherfucker was designed from the ground up to run on toasters. its a fucking tech demo for vulkan.
>>
>Doom and Wolfenstein II Are Coming To Switch
>Patricia Hernandez
holy fuck she still works there?
>>
>>390197454
judging by my absolute toaster, that can't move the game in the most crowded sections...
720p + resolution scaling + dips to 35fps
>>
DAILY REMINDER DOOM 2016 WEIGHTS 50 GIGS ON STEAM

now tell me the loading times of this
>>
>>390201087
https://youtu.be/ztMGTTAjsAQ?t=1557
>crush your friends in online multiplayer
>>
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Didn't they get both Wolfenstein TNO and Doom at 1080/60 on PS4/Xbone, and they both ran pretty fucking solidly? Both were pretty well optimized on PC too aside from fuckhuge file sizes.

My guess is 720/60 or some dynamic resolution shit/60, the fact they got both of them even fucking running is impressive on it's own.
>>
The gameplay footage looked okay graphically and the framerate was solid. The texture and lighting were noticeably downgraded.
>>
>>390198451
>720p
>perfect
>>
>Didn't they get both Wolfenstein TNO and Doom at 1080/60 on PS4/Xbone
no, heavy dynamic resolution. both sit around 900p average
>and they both ran pretty fucking solidly
yes because of said dynamic framerate
>>
>>390197454
Upscaled 1080 in docked at 30fps
720 at 30fps in hh

Unacceptable for a shooter to be sub 60
>>
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>>390198451
>Thinking this will run at 60

Yeah, maybe if they put the textures down to N64 quality.
>>
>>390201154
newfags leave
>>
>>390198451
60fps
on switch
...oh, anon
>>
>>390201615
Doom hits 60 FPS pretty easily even on a GTX 1050 2GB at 1080p.
>>
>>390201405
Not sure if serious.
>>
>>390199476
A snazzy version of the original games would be much better.
I fucking hate the new game
>>
>>390197454
600p 30fps
You can already can frames under 30 in the trailers
All effect got cut
>>
>>390201405
>the framerate was solid
it was 30fps video
>>
>>390201857
A 1050 is more powerful than a PS4
>>
>>390201857
Not sure if serious
>>
Dynamic on both but probably will cap out at 900p docked and 640P portable. Likely 60FPS for Doom though I don't rate Wolf 2's chances at 60fps.

>>390201362
Wolf TNO was a fucking awful PC version that was obviously ported from the consoles and DOOM only ran spectacularly well when the Vulkan update was introduced. But TNO spent most of the time at 1080 on both PS4 and Xbone and Doom was mostly same on PS4 but dipped lower on the horizontal axis on Xbone (About 1380x1080 was the floor on Xbone). Switch version should be fine but expect a lower cap and floor than the PS4 and Xbone
>>
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>>390201857
Pick a graphics card a few years older, and it'll still be more powerful than the Switch senpai
>>
>>390197454
900p 45 FPS docked

720P 25-30 FPS undocked
>>
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>>390197454
>Fanboys here are too retarded to remember the articles and discussion on the Unreal engine update

Either way, combined with the simple fact of what the coding showed back then and the fact that Switch supports Vulcan, it's pretty much absolute fact it'll be 720p / 60 fps minimum. It's not a matter of Switch being as powerful as PS4 or Xbone but that the engine is super optimised and Vulcan API is goddamn great for this.
>>
>>390201527
Wolf and Doom drop vertical res, not horizontal. At least on PS4, I think the XBO versions are more prone to dropping around the 900p range.
>>
>>390203038
>vertical res, not horizontal
Other way around my bad
>>
>>390203008
Even if it is 60fps, you have to deal with no lighting and a 60 degree field of view.
>>
>>390197454
854x480@25fps low settings
>>
720p, 30fps. The fact that it will be mobile would still make it cool as hell.
>>
>>390197454
Fucking horrible and fucking horrible.
>>
>>390202054

that was because TNO used Idtech5.1 while nuDOOM uses FUCKING idtech6 aka

>user: my video card is a old ass 600 series with vulkan suport, it will never run this game on high settings, 60 fps and 1920 resolution
>idtech6: Hold my beer
>>
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>>390203189
And again, you people seem to have forgotten about the UR update prior the Switch release, where it was revealed in the coding that Switch were on high (PS4, PC and Xbone were a step above in settings as I recall).

You can shitpost all you like, it wont change the simple fact that the engine is heavily optimised and Vulcan API likely will be involved too.
>>
>>390197454
It'll be interesting to see how well the Switch can handle games like this, would probably make a good reference point for future ports. As for my guess, if they're hitting 60 then Doom is definitely getting a ton of gimps across the board, otherwise could probably run a somewhat stable 30 if the graphics are turned down a bit. No idea what it'll be like portable aside from RIP battery life.
>>
>>390203669
Doom doesn't use Unreal Engine.
>>
>>390200370
oh well what do ya know
>>
>>390203669
You got a sauce for that pasta? And Doom doesn't use Unreal, it uses IdTech 6.
>>
>>390200515
name of the 1%
>>
It's gonna be 30fps, I'm calling it. Unless they dial down enemy density worse than the PS4/Xbone already did. The CPU in the Switch is garbage, and there's no way they'll make the game look like complete ass for 60fps.
>>
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Apologize to me now.
>>
>>390201437
handheld mode, 720p looks like 1080p when playing games.
>>
>>390204257
Wolfenstein 2: The New Colossus
>>
For real though it's a few years old game ported to a weaker console, this isn't TLoU Remastered which you can sell to normies. Why are they doing this?
>>
>>390205587
doom came out last year
>>
>>390205186
Sorry Todd-sama, I will buy a Switch along with pre-orders of Skyrim Special Editionâ„¢, Doomâ„¢, and Wolfensteinâ„¢ 2: The New Colossusâ„¢!
>>
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>>390205284
>720p looks like 1080p
this is your brain on consoles
>>
>>390201857
the 1050 is substantially more powerful than either current gen consoles

the ps4 is the equivalent of a 7850 and a laptop cpu from half a decade back, the xbox slightly less powerful on the whole, and the switch much further down the ladder
>>
>>390198451
>pre-emptive damage control in the very first reply

oh nintenkids
>>
>playing FPS games on consoles
pleb filter
>>
360p 30fps
>>
>>390197454
720p, no AA, low settings at 60fps
>>
>>390206635
>60 fps
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA
>>
>>390198451
lol
>>
>all these fags saying it will be 60fps
a friendly reminder that botw a massively less demanding game with first party optimisation could barely hit 30fps
>>
Doom is a well optimised game desu
I have a gtx 1080 and got steady 120+ fps at 1440p and everything maxed, game loked nice too.
Think even a piece of worthless garbage like Switch can get some decent frames
>>
>>390206671
Yeah. You know that there is such a thing called scaling. Let me just break it to you, fps increases the more you scale down the visual fidelity.

Now go to bed shitposter-kun.
>>
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Id Tech 6 is some elder god of optimization, I believe they can do 60fps on switch

can't the switch's Tegra take advantage of pic related?
>>
At a minimum 1080p 60fps medium/high settings
>>
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>>390207046
DOOM SWITCH VERSION LEAKED. OMG
>>
>>390206949
Friendly reminder that BotW wasn't optimized by OUR BOI CARMACK
>>
>>390207546
Now I want Doom 1 and 2 on the switch
>>
doom won't run at 30fps on switch, at least in docked mode, there's no way they'd even bother releasing the game at a substandard framerate like that, doom was made for 60fps
>>
>>390207046
here's your switch port, bro
https://youtu.be/Zq8UUkWfshg?t=3m22s
>>
>>390207725
I'm surprised they wouldn't go for those first.
>>
>>390207329
Switch already has Vulkan
>>
>>390207725
I thought this is what the announcement meant when i saw the title card
>>
>>390197454
720p60fps
>>
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EXCLUSIVE SCREENSHOT
>>
The PS4 version is 80 GB. I wonder how they'll make it fit on the Switch.
>>
>>390199476
I've been in love with the idea of classic Dooms on the Switch since Day 1. I'd be a happy man if they took the multiplayer and snap map garbage out of DOOM and just threw in the classic titles.
>>
>>390208137
Render the cutscenes in real time, cut texture resolution in 1/4, game is now like 14GB.
>>
>>390207898
I'm surprised we didn't get a port of them to the DS/3DS.

Man, the built in wifi plus download play would have been awesome! Much better then the mess you had with trying such on the GBA...
>>
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>yfw they pull a dead rising chop till you drop and make a completely different version of the game for switch so it can run it
>>
>>390201857
950 and an i3 did 60 fps easy on high.
>>
>>390197454
https://www.youtube.com/watch?v=Zq8UUkWfshg
>>
>>390208327
The 3DS was sold as a family handheld. Nintendo seems to be open to getting any kind of game on the Switch, though.
>>
>>390203189
doom even on consoles allowed an fov slider.
>>
>>390207831
>GT 640
Literally 2x switch power.
>>
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>>390198451
>720p / 60fps / Very low settings

Fixed
>>
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LIES, HERE IS A REAL IN GAME SCREEN SHOT AND FOOTAGE!

https://www.youtube.com/watch?v=nUVXAl0dgYY
>>
If ID managed to make Rage run at 60fps on PS3, they can also make Doom run at 60fps on Switch.
It will most likely suffer from dynamic resolution scaling as all ID games ported to consoles do since Rage.
>>
>>390201857
You realize a 1050 is like x2 a PS4
>>
>>390207329

They actually approached Nintendo very early on and asked if they could get Vulkan support. I had completely forgotten and now it all makes sense.
>>
>>390208650
720p is generous. It'll be sub-720 upscaled. On the bright side, it'll be a solid 60fps.
>>
>>390202386
This.
>>
900p
30 fps
>>
>>390208741
>Switch is less powerful than PS3
>thinking Switch will run nuDoom well when PS3 can't even run it
>>
Switch performs around the level of a 1070 so it should be ok
>>
Can you guys exactly why this port makes you guys so mad?
>>
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>>390209273
>>
Why do people think the Switch is that weak?
Doom runs on Xbox One, which is a POS.
>>
>>390209268
>>Switch is less powerful than PS3
"No."
>>
>>390209390
Xbox one is 3 times more powerful.
>>
>>390209308
It could have been the good Doom games, and not a gimped cashgrab port.
>>
>>390208323
doom already has real-time cutscenes
>>
>>390209465
lmfao, no it's definitely not. docked the switch is at 700 megaflops, Xbone is 1.3, and that's not utilized fully. The nvidia chipset in Switch is custom designed to run efficiently vs the xbox ones POS AMD shit.
>>
>>390209390
Game ran pretty good on Bone
>>
>>390197454
26-30 fps - 720p
>>
>>390199780
Thumbnail? That'll be the res it runs in hand held mate
>>
>>390209465
Xbone is 1.5 times as powerful, PS4 is probably 3 times.
>>
If it's 30fps I will literally scream with laughter
>>
>>390201362
The Switch has the power of a PS3 or 360.
>>
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>>390209605
>mega flops
Nintendo switch is 400 gflops when docked.
>>
Whatever the graphic chip is in the switch has to be more powerful than the Geforce 650 Ti or else it will lock up on the train ride to Delta Labs. Otherwise it will require a substantial downgrade in grafix.
>>
>>390209605
this is what pure fanbooyism does to people
jesus christ
also, consider how weak switch's cpu cores are, even in comparison to ps4 or xbone's pitiful mobile jaguar cores, and those are already a huge bottleneck for developers
>>
>>390209918
Literally worse. GT 640 is 800 gflops.
>>
>>390197454
Res: 540p-720p (dynamic)
FPS: 25-30, portable, 30FPS docked
Graphics are a mix of lowest and medium where textures and particles are the lowest and lightning is medium.
>>
>>390197454
30 480
>>
>>390198451
(You)
>>
>>390207831
Bless this Brazilian monkey.
>>
>>390197454
540p/60fps (unstable)
>>
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>>390199476
>>
>>390200414
okay well you know when there are about 3 games on the switch 80% doesnt sound that impressive
>>
>>390203637
Doom runs like unplayable shit on my GTX 460
>>
>>390200212
The cart just has the campaign
>>
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looks nice
>>
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>>
>>390200212
You're going to have to download the rest of the game from the eShop, like how XCX had those huge GB packs you could download from the eShop to reduce loading times.
>>
>Bethesda owns Id
>Could have access to an engine that runs on potatoes
>Still uses Gamebryo for the Elder Scrolls series

What did they mean by this?
>>
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>>
>>390211212
>>390211303
Looks about on par with what the 360 could do, and the Switch is around that capability.
>>
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>>
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>>390211646
So they downgraded textures on enemies and walls but not the stuff you see in the "cinimatic" door openings and shit alik lol reminds me of playing wolfy 1 on the ps3
>>
>>390211646
lmao
>>
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>>390211212
>>390211303
>>390211463
>>390211646
>Id somehow managed to scale back an 80GB game onto the Switch without completely raping its presentation

Other devs have no excuse now.
>>
>>390210014
lmao
k
>>
>>390199364
just to say, that will be the Switch version's resolution
>>
Honestly the Switch port might be pretty alright. Remember, the hardware officially supports Vulkan, so all they'd need to do is take the texture sizes down a notch
>>
5 to 70 fps
240/900p
>>
>>390211646
That field of view is killing me. And I doubt there will be a slider on the Switch.
>>
>>390212004
Todd's magic
His dark, dark, evil magic.
>>
>>390211646
Holy fuck LOL

Is this doom 3? Surely it is..
>>
>>390212004
Still looks kind of shitty.
>>
>>390209605
Whoa am I on YouTube?
>>
>>390212004
Megatextures son
>>
>>390197454

I don't think it is a question of framerate or resolution, I think the question is how much other stuff will they have to adjust? Textures like the PC version are just flat out not going to exist. Polygon counts will be reduced. Lighting will be changed. It could be 720p and 60fps, but there is still going to be lots of underlying graphics options missing or lowered.
>>
>>390198789
why would it be 600p handheld?

The dock doesn't add any power. If it can run at 800p docked, it can run 720p handheld.
>>
>>390205907
ppi retard
>>
>>390197454
It will run at 60fps no matter what because Bethesda always prioritizes framerate over graphics. Switch's portable mode is 720p, but it really doesn't make a difference since the portable screen is so freakin' small. Doom will probably be graphically downgraded to oblivion, but that's what happens when you put a AAA game on a handheld.

End of thread.
>>
>>390216687
>It will run at 60fps no matter what because Bethesda always prioritizes framerate over graphics.
Skyrim is 30.
>>
>>390216816
Oh crap, yeah. Meant to say when it came to Bethesda shooters.
Thread posts: 188
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