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What can they possibly do to make this good

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What can they possibly do to make this good
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>>390125206
More role play options, new classes would be cool too.
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>>390125206
Keep improving everything like they did from launch to white march 2. Also add more rape scenes.
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>>390125206
Make it not boring as fuck
Add good companions
Make mobs give XP
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>>390125206

add some fucking voice acting. I can't be bothered to care to read hundred of pages of what they think old english is
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>>390125416
>Also add more rape scenes.
I thought Obsidian hated romance options
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just keep doing what theyre doing, pillars 1 was a masterpiece.
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>>390125206
>What can they possibly do to make this good
Build a time machine and go back to 2010, it's the last time they put out a good game.
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>>390125206
ignore the noarguments nostalgiafags who complain about pillars 1
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>>390126678
Nostalgiafags (and I guess fake nostalgiafag posers) are the only ones who like Pillars though.
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>>390126749
if they were really nostalgiafags they'd be here talking about how baldur's gate's worse everything is perfect in every way
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>>390126356
It is not romance, there is a brothel in the game and you can force your way with the top girl there.
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>>390126820
It's often the nostalgia fags on a medium the people who can't tell what the original did to became a classic, so any imitation or mediocre attemp at it will seem worthy of comparing to the original thing for them just for copypasting the most superficial aspects of it, for example, making it asymmetrical, so your average pleb can claim, "look! Just like in the good ol crpg days"
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Mod support, less fedora tipping, buff firearms, more Stronghold content if they decide to do that again, either learn how to use Unity or switch to a better engine, more locales, rework reloading firearms so that it's actually affected by any-fucking-thing, and switching from potato-tier NWN2 style to anything else. Shit, even Tyranny stylization would be a step up as long as they continued to use portraits.

Oh, right. Also include Tyranny's QOL improvements.
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>>390127128
I think you mean isometric, friend.

>>390127202
>Oh, right. Also include Tyranny's QOL improvements.
Anyone who worked on any other part of Tranny shouldn't be allowed to touch Pillars 2, especially writers.
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>>390127308
>I think you mean isometric, friend.
Yeah that, i'm just tired.
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>>390127308

Writers in terms of character interactions/dialogue trees, or scenario/everything else? Because the former drives me right up the goddamn wall in either game. The only difference between the two is that Tyranny doesn't have the wits to make its snarky and obnoxious bullshit halfway-palatable. Christ, some of the conversation trees in Pillars made me feel like I was back in high school.
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>>390127432
I think you mean retarded, friend.
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make combat interesting so i'm not just auto-attacking everything to death waiting for a boss to show up so i can finally use some spells.
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>>390127560
Tyranny was full on "We're going to ape Joss Whedon's witty writing style without having any idea of why he made it work. Girl power yeah!"
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>>390127617

Like I said, the only difference was that Tyranny was too dumb to make a script to the Avengers read like it's set in a fantasy world. Pillars managed that much at least, I'll give it that.
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>>390127829
But ironically, Tyranny's fantasy world is by far more interesting than Pillars' one.
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>>390126849
For a SJW Sawyer sure does love him some rape.
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make it so you can upload and download mercenaries via a tavern. You could set up a party member to send to chill at a tavern. Kind of like Dragons Dogma's rift. You could walk into a tavern and peoples characters would be sitting around drinking, cheering, brooding, etc.
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They already made the most important change by dropping backer npcs from 114 to 10 and removing soulreading.

Towns won't be infested with special snowflake characters with retarded names this time.
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>>390129230
Wasn't there originally a setting in options to hide them, but the snowflakes got mad so it was patched out in a later version?
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Hire some editors to reign in their autistic writing squad that thinks I need to know if people are smiling flatly/crookedly/half-heartedly
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>>390125206
after first one only pirate
what a boring pile of shit
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>>390125206
>What can they possibly do to make this good

First one wasn't even bad.
The main problem was honestly just the story, characters and writing.
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>>390128972
>For a SJW Sawyer sure does love him some rape.

Josh is not a SJW. He might not be all there but at least he's one of the more sensible feminists or whatever.
Heck SJW hates him.
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First one had boring story and setting. Most of the lore was just book items full of walls of uninteresting text.
And combat was what he said >>390127587
>>
Make the combat completly turn based. Or do something else. I hate what they have right now
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Remove combat, which is a distraction in an RPG
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>>390135270
This. If stupid people want their shitty combat simulator they should play D:OS instead
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>>390135270
>>390135367
The timing and formatting of these posts is not at all suspicious.
>>
>>390135639
Agreed
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>tfw combat is too fast even in slow mode for you
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>>390125206

The first one was pretty good desu, if they make the fights a bit more cohesive and make it more obvious which buffs stack I'm happy.

Also Ydwin :(
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>>390125206
starting over from level 1 already ruined it
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>>390127308
>Anyone who worked on any other part of Tranny shouldn't be allowed to touch Pillars 2
magic system in Tyranny is fucking amazing
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>>390136141
Gotta copy everything from the Baldur's Gate series! ;^)

>>390136198
It's literally PoE with more colorful effects, neck yourself faget.
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>>390136198
I fucking loved the magic system in Tyranny, it made playing a mage boss
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>>390136218
>Gotta copy everything from the Baldur's Gate series! ;^)
You didn't start at level 1 in bg2
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>>390127587
What class are you playing?
I had to babysit my rogue so much, and it made combat tedious after a while
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>>390125206
fucking remove the massive numbers of utter trash encounters.
Or add good looting and combat xp back.

You can't have combat give little to no xp or items, and then fill every fucking map with easy copypasted combat encounters that do nothing but waste your time
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>>390136327
>His point
>Your head.
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Obsidian "writing"
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>>390139175
Still liegues better than Bioware, Bethesda, stupiddogs or whoever makes the enhanced editions remakes
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>>390126356

2nd game will have romance because people requested it.
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>>390125206
by not buying it you will make it good,i can guarantee that 100 proc.
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>>390139654
Obsidian never hated it, SJWyer just doesn't like putting it in because it's too hard to do well. Confirmation that he and Avellone are hacks.
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>>390139175
Name a game with better writing, if you're so great.
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>>390139910
Torment is still the pinnacle of writing in vidya. So many years later and nobody has surpassed it because voice acting ruined RPGs.
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>>390140023
Torment had voice acting though, in fact more than Pillars.
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>>390140023
Woah, that's a pretty bold and controversial opinion. Which studio made that game?
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>>390139910
Mask of the Betrayer managed to have intelligent themes without going fedora like Obsidian's other games. Tormentfag isn't me btw
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>>390139564
Ulfric is a better written and more interesting character than anyone in PoE.
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>>390140023

>pinnacle of writing

pinnacle of edginess and pretentiousness
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>>390139910
Skyrim
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>>390140269
Unironically this, it's a shame the rest of that game fails to live up to it.
>>390140308
It's anti-edge you faggot, but you never played past the mortuary so you wouldn't know would you?
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>>390140243
Pillars literally feels like a very poor attempt at aping Baldur's Gate 1, Torment and Mask of the Betrayer all rolled into one.
You have the game trying to have BG's exploration and combat, but failing.
You have the game trying to do what MotB did with the deities, but failing.
You have your "amnesiac" MC, recollecting past events from previous lifetimes and a sin he did, finally facing the woman he was tied to near the end, just like Torment did, but failing.

The game literally feels like a cheap knockoff of those 3 games.
There's 0 originality to it.
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>>390139907
And they're right. Romance in RPG's is sloppy hell. I can't think of one good example that isn't Viconia from BG2, the only one I've ever been fond of.
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>>390140489
Aerie is good if you can deal with her personality.
Cassandra from DA:I too if you can deal with the rest of the game.
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>>390140308
And what's so edgy and pretentious about PS:T? It's a story that is probably pretty tame when you take its setting into account.
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>>390125206
Apologize to Chris Avalone and have him write a majority of the game.
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>>390140560
I will never not be mad at what they did to Cassandra's face in CISquisition.
She actually was cute in DA2.
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>>390140243

>MotB

first thing that comes to mind was the first encounter with Myrkul.

https://youtu.be/jW5EMFpEEBY
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>>390125206
Let me vault from windows like in Arcanum. Seriously, is it the only RPG on earth that lets me jump out of them?
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>>390125206
limericks
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>>390140618
MotB actually has EXTRA dialogue and story bits if you picked certain deity as your patron in character creation, which I thought was pretty damn cool since NWN1 for example completely ignored that.

Lolth gives you extra dialogue and alternate certain quest resolution in OC campaign.
Kelemvor just adds a ton of new dialogue in MotB.
Ilmater gives you more dialogue with Kaelyn in MotB.

Also people give NWN1 shit, but it actually had full Low-Int dialogue for entirety of the game and both expansions.
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>>390125206
Less politics, more fantasy
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>>390140947
NWN1 was designed to be "setting agnostic" to allow maximum freedom in making persistent worlds. Shit, its deity choices had to be manually typed in. I prefer NWN2's system though, since it lets the game reference your choice beyond <DeityName> and it's not too difficult to create custom gods for your modules.
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>>390139175
That's a good scene though.
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>>390140947

I just can't stand the clunkyness of the first (not that the second is less clunky) also i don't think it aged particularly well compared to NWN2 but it was a very cool game, especially the expansions.
I wish they could remake these games with the pathfinder ruleset.
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>>390140947
>Lolth gives you extra dialogue and alternate certain quest resolution in OC campaign.
really like what?
>Kelemvor just adds a ton of new dialogue in MotB.
I am still thinking about doing a paladin playthrough as a paladin of kelemvor just for the poetry
>Ilmater gives you more dialogue with Kaelyn in MotB
damn it the number of planned playthroughs keep getting bigger
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>>390141152
But NWN1 is a lot less clunky than NWN2 and has MUCH better controls, camera and interface.
Like, the only thing NWN2 has over NWN1 is the 3.5E ruleset instead of 3E and better graphics.
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>>390141183
>really like what?
Play and find out.
You also get extra Ilmater options in the OC campaign, like in the harbor town you can literally heal people through dialogue by praying for them.
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>>390141152
>I wish they could remake these games with the pathfinder ruleset.
I wish somebody would do a similar toolset and bunch of assets, even if there's no campaign with it. The best RPG I've ever played is a NWN PW.
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>>390125206
Make enemies give xp and allow item effects to stack.
>>
The one thing I hate about Pillars of Eternity how cryptic and uselessly complex the writing can be. I discovered recently taht characters plagued with this were written by the same guy: Chris Avallone (durance, the widow, ulysses in new vegas).
I want to play Planescape Torment for the story, but I've read it's this kind of writing. Is it true?
>>
>>390141268
What a non answer
I bet it's meaningless shit like everything your kind hype
>>
>>390141329
Purple prose is the term for that kind of writing and I agree. Everyone sucks Avallones dick but I just think he comes across as a try hard.
>>
>>390141375
I'm not hyping it though, it's just a peaceful dialogue-based resolution of a certain quest in OC campaign, allowing you to skip combat entirely and avoid having to pass dialogue checks.
The Kelemvor part in MotB is worth the hype though, as there is substantially more dialogue.
>>
>>390141329
Torment is better written because Avellone got his inflated ego from writing it, so he was trying to do a good job and not getting high off the smell of his own farts.
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>>390140243
>>390140618
>I /know/ you, spirit-eater. You are an irony that walks.
>If only your beloved had accepted my judgement of you, your suffering might have ended long ago
>Only love could be so cruel
>...a final irony, even in this.
The confrontation and conversation with Myrkul is one of my favourite scenes in vidya. Especially his and Kaelyn's banter, and how you can end it.

>>390140947
>>390141183
It's a nice touch, isn't it?
This is only a minor example, but in MotB if you worship one of the Three (Chauntea and Mielikki at least, I don't know about Mystra) you get extra dialogue with the relevant witch after they confront you, they're more respectful and even more thankful if you heal the Wood Man.
>>
>>390141141
God this makes me physically cringe. I know some people consider this good writing but give me a simple Mass Effect dialogue over this any day. It may not be mental masturbation but at least it's clear and to the point. I love CRPG gameplay but damn if I can't get into the writing style
>>
>>390141572
You don't have to choose that line of dialogue.
>>
>>390127587
Lol shut up. You can't just walk up and autoattack in this game

>walk up
>autoattack
>druids and shamans cc you to death
>>
>>390125206
Ditch the ancient gameplay, only a nostalgic dinosaur could bare this horrendously dated way of playing.
>>
>>390125206
More skills

>lockpicking
>traps
>pickpocket
Should all be separate skills.
>>
>>390141872
This gameplay actually took me out of gaming fatigue, I find it refreshing after years of action RPGs like Dark souls/Skyrim/Dragon's Dogma/Fallout 3-NV. What would you propose to replace real time with pause?
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>>390141329
>Is it true?
Not really. The writing can be pretty complex at times, but it's (mostly) purposeful and it's usually clear, and you could always just pick the most straightforward responses you can. If you don't like the style that's fine, but if you just think PoE was overly-obfuscated you might as well try Torment. At least that way you'll know if you dislike the writing instead of just dismissing it out of hand.

>>390141458
>but I just think he comes across as a try hard.
Have you played any of his better work, like Torment, KotOR II, or MotB (for Kaelyn)?
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>>390142161
>tfw Avellone hasn't written anything good in almost 10 years
Jesus fuck, where has the time gone?
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>>390142656
Dead Money/OWB were good.
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>>390141459
>The Kelemvor part in MotB is worth the hype though, as there is substantially more dialogue.
Does the game just check if you worship Kelemvor, or does it specifically check whether you're a cleric of Kelemvor?

I can't be bothered learning how to use the toolset to find out.
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>>390143339
The former, being Cleric, Pally or anyone else doesn't matter.
>>
>>390142840
Dead Money was one big reference to the El Dorado myth and The Treasure of the Sierra Madre. OWB was mediocre at best, literally fedorian cartoon writing.
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>>390143420
>Dead Money was one big reference to the El Dorado myth and The Treasure of the Sierra Madre
So?
>OWB was mediocre at best, literally fedorian cartoon writing.
Well, I don't agree.
>>
Did you drown the monks?
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>>390142656
>Jesus fuck, where has the time gone?
I just don't know, anon. I really struggle to think of any recent games with exceptional writing.

>>390142840
>Dead Money/OWB were good.
True, even if not quite to the level of his earlier stuff - but then, what is? I particularly enjoyed Dead Money, Christine a cute and the narrative as a whole was very well done.
>>
>>390141572
WhaT? There are tons of cringey scene in pillars but this is definitely not one of them. Infact this much easier to understand than whatever comes out of Durance's mouth.


Pillars lead writer(who t's mistakes and i have was a programmer)admitted that they fucked up big time in the writing department and he was also working on South park. PoE 2 may learn i have high hopes for them.

With BioWare finally gone Obsidian is probably the only the remaining makers of high-to-mid budget crpg. I think that Larian should just hire Chris Avellone and make a new darker IP
>>
>>390143382
Wonderful, thanks anon. I know what I'm doing for my next playthrough.
It makes total sense for a berserker to worship Kelemvor... r-right?

>>390143420
>Dead Money was one big reference to the El Dorado myth and The Treasure of the Sierra Madre.
It was still nice. It was well-written technically, with interesting characters and some great emotional moments
>hearing Vera sing 'Begin Again' for the first time
>>
>>390145023
>It makes total sense for a berserker to worship Kelemvor... r-right?
No.
>>
>>390145149
It's not like there's an abundance of other gods of death to worship, though, right? I'm not particularly well-versed on tabletop rules/lore, but I could see a true neutral berserker worshipping death and Kelemvor considering the only other options are assholes like Cyric or Garagos, who is insane
>>
>>390145847
All berserkers are chaotic in 3.5e dingus.
>>
>>390146039
>Alignment: any nonlawful
Do you have to be Lawful to worship a Lawful god or something? I thought you just had to be within one step of their alignment.
>>
>>390146350
>Do you have to be Lawful to worship a Lawful god or something?
No, just roleplay a character who misunderstood the god
>>
>>390125206

-Better writing to make main story and sidequests more interesting. The game needs something equilevant to the red and black dragon quests in bg2.
-Less tedious "trash" packs. I swear I killed over 10,000 of those spear wielding kobolds in the first game. They're not fun or challenging, why are there so many of them?
-Actually have the world reacting to you. In the act 3 when you go to the tree-fucker village, you might end up killing three of the tribe leaders there yet nobody gives a shit when you do this.
-More unique loot, I didn't like PoE's loot system at all. The expansions made it better though.
>>
>>390146675
That's what I was thinking.
>Death is a natural part of life, right?
>And I sure do kill a lot of people...
>I know, I'll worship Kelemvor! Surely he'll appreciate all the people I'm killing.
>>
>>390125206
Give the player something exciting to work towards instead of unrelenting grimdark misery.
>>
>>390135270
>>390135367
this but unironically
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>>390146350
Nah that's only for clerics that want to receive spells.
>>
>>390146684
>Better writing

Unfortunately, they have fewer good writers now than they did when the first one came out.

Expect Tyranny-tier writing.
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