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What am I in for? Does it still hold up?

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Thread replies: 79
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What am I in for? Does it still hold up?
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yes, best game of all time
>>
yes, unless you have shit taste, which you probbaly do
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>>390084490
hell yeah, its still a great game
>>
HL1 is the best in the series. Play the expansions too.
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https://www.youtube.com/watch?v=sbb9YYkag94
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I felt bad for the scientists.
>>
A solid fps if you don't mind it being fairly linear. Just played it for the first time like last week
>>
HL1 > OpForce > the two episodes > Blue Shift >>>>>> HL2
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>>390086103
It's better that way sometimes, it's like a gauntlet.
>>
Its hard as all fuck my man, I personally was extremely anally devastated at this game. Have fun though.
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>>390084490
I completed it for the first time last week

it's still very good
>>
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>>390086306
I mean I enjoyed it but I like how HL2 had a broader range of level designs from City 17 to Ravenholm, the Prison, etc They're both amazing games in their own right and should both be played.
>>
>>390086653
Oh, I know what you mean, some of the maps in HL2 are like actual structures of towns and what not, there's more verticality and open space. In the first one though you're mostly in an underground bunker until towards the end, so corridors make sense.
>>
>>390084490
just play black mesa
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>>390084490
Why bother? You're never getting an ending to that story.
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>>390086905
It does suffer from compulsory 90's vent shafting but is a good map nevertheless.
>>
>>390084490
>what am I in for
ayy lmao
>>
>>390087125
HL3 will be the first non-facebook game we get for real VR
>>
>>390084490
Yeah it's great and still holds up. I would say hl2 is the best in the series tho.
>>
>>390084490
I don't want to be in the same camp as the kind of faggot that starts threads like these, so I'm going to assume you'll hate it. And it's probably true, if you're the kind of faggot that shitposts on /vr/ first instead of trying an old game and coming back to talk about what you liked or didn't like.
>>
>>390086471
I miss the difficulty of 'You can quicksave at any time, so we'll make the game actually tricky'. Not a lot of that going on these days.
>>
>>390087052
Listen to this anon. And then promptly throw his opinion in the trash.
>>
>>390087338
And who's going to make it? Valve doesn't have anyone from the Half-Life team working there anymore. They all got fired in 2013.
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>>390086471
>>390087525
HL1 has some tricky bits but it plays pretty well using the autosaves as checkpoints. I played it that way and was surprised. Of course you can get screwed over if an autosave triggers when you have 5 health or whatever, but you can keep backup saves for those cases and the game always remembers the previous autosave anyway.

Overall HL1 is a quite fair and well-balanced game on Hard, tipped towards "more ammo than you need, less health than you want" which is my preference.
>>
>>390084490
yeah it's pretty awesome
>>
>>390087338
>what is resident evil 7
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>>390086653
Ravenholm is overrated garbage

>OMG SO SCARY ATMOSPHERE!!1
>>
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Is there a HD texture pack?

Textures are too blurry.

Also whats the console command to remove the blur if there is one? I remember seeing a comparason between D3D(wich was patched out), OpenGL, and software
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>>390088276
>Textures are too blurry
>>
>>390084490
Still really fun, and you still have the chance make Gordon move around at hihg speeds
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>>390088538
Yeah. at 1920x1080 I dont mind low poly but the textures better not be blurry. Shit is annoying.
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>>390088538
OpenGL fucks with the textures and doesn't render them properly. They come out smudged and blurry as fuck. Software rendering does it better, but just looks like shit overall.
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>>390088538
When was the last time you played HL1? An update destroyed the texture rendering.
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>>390086653
I've been replaying HL2 recently and it's just as great as I remember, really having a blast with it.

My only issue is that I think the game kind of boring during the Coast section, with Ant-=lion part being the low point of the game. Its interesting but kind of boring.
>>
>>390089248
There is an option to enable HD textures in the Source version, but I think it only affects NPC models and not environments. That said the game is from 1998, so cut it a little slack. I guess it's different if you didn't grow up playing games like these.
>>
>>390084490
Just play Black Mesa, OP.

>tfw still waiting for Xen
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>>390089967
December
>>
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just wait till you get to these enemies
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>>390084490
It's a fine ass game, but don't play on hard, all it really does is make the game more tedious by turning most of the enemies into bulletsponges
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>>390088174
Ravenholm might be the best designed level in the game

>they never told you what happened there, its your job to fill in the blanks
>the level gives you all the tools you need to practice with the gravity gun, you still have your ammo but you can easily run out
>the new enemy types don't attack you right away, you have a chance to learn their speed, range and patterns
>no cheap ambushes, it only happens once in a secret area
>the AI (the father) actually helps you but not to the point of you becoming dependent of him

Not the best horror map ever but It's a great one
>>
>>390090187
stupid sexy assassins...
>>
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Related:
Are there any other good shooters like Half Life 2? I wish I had a source engine FPS game that was just a raw corridor shooter without all those long unskippable story sections.
I understand their narrative significance but they're the parts that almost make me reconsider replaying HL2.

Should I check for something in Gmod?
>>
the only thing that's bad about this game is the shooting mechanics but opposing force completely fixed it with new weapons and gadgets, so get the complete edition

also HL2 is the most well rounded game. but HL1 is simply a classic.
>>
>>390090526
Fear has story elements but the combat is pretty tight
https://youtu.be/XlgsmZHVXt4
>>
>>390087338
We'll probably never get HL3, not because Valve doesn't want to make it, but they can't. The hype is too fucking much. We'll be let down no matter what. They know they just have to pretend like HL never happened.
>>
>>390088276
HD textures are already in the game, if you are super concerned then get HL source
>>
>>390088276
>>390089248

play software mode renderer (Options)

Anything other than that, like OpenGL = Shit.
>>
>>390085567
only correct response
>>
>>390090707
HL3 can be great again if the original devs will be responsible for it.

but gabe is an old man at this point, i don't know if he got what it takes
>>
>>390088174
You have shit taste if you just write it off as "spooky scary" and can't understand why Ravenholm is well-designed.
>>
>>390090707
I disagree. Valve won't make more Half-Life because they've pivoted their business model away from large complex projects. They're not scared it won't measure up, they're no longer interested in this kind of product.
>>
>>390088174
I think HL2 is fucking garbage but I won't deny that Ravenholm was one of the better parts of the game because it was the most like HL1 in design and presentation.
>>
>>390089651
Dont respond to me like ive never played an old game. Being from 1998 doesnt excuse the flitering blurriness layed upon by the game.

There should be an option for nearest neighbor.

>>390091689
Whats wrong with HL2?
>>
>>390091760
>what's wrong with Half Life 2?
How about the most retarded plot and one of the worst sequels ever made? I'm not saying it's a bad game, I'm saying it's the worst HALF LIFE game.
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>>390090707
>They know they just have to pretend like HL never happened.
They don't tho. They keep teasing shit. Just the other week their music composer in a conference made the audience say "Where is Half-Life 3?" out of nowhere.
I think it will eventually come.
>>
>>390085681
[B]oneless [B]reasts
>>
>>390091826
I dunno the plot seemed pretty standard "aliens took over the earth lets fight them off" type heroic plot.
>>
>>390091826
>what's bad about it
>UHM IT'S ONE OF THE WORST SEQUELS EVER MADE
>>
>>390091918
kill yourself
>>
>>390091941
Tell me this with a straight face and a monotone: What does Half Life 2 have to do with Black Mesa or Xen?
>>
>>390091858
Why are you posting that edited comment? You know it's edited.
>>
>>390091760
A lot of it is personal preference over objective design I think but I personally prefer the more independent design of Half Life 1 over Half Life 2.

The combat in HL2 isn't as fun or stimulating as it was in HL1. Jank as it was, having enemies run around and try to flank you and get into cover in the middle of the fight was a lot more interesting then the heavily scripted sequences and animations of enemies climbing down something without shooting at you, or trying to keep themselves covered. The most they did was run away from you while shooting, which isn't the same as getting into cover.

Then you have design differences like how HL2 has a bigger environmental focus than HL1 did, likely because of the physics engine and gravity gun, but to me it comes off as gimmicky and takes away some of the life and charm the original HL1 had.

I exaggerated my reply a bit, I think it'd be more accurate to say I dislike Half Life 2 and find it to be heavily overrated but don't think it's necessarily a super awful game, but more precisely mediocre.
>>
>>390092130
The events of Half-Life 2 are a long term consequence of the events of Black Mesa and Xen.

As Marc Laidlaw et al envisioned the Half-Life series, each full number iteration would be a full "reboot" in setting, and each individual iteration would be a complete story arc in of itself. That's also why the Episodes were still "Half-Life 2;" they were meant to expand and continue the Half-Life 2 plot into a final conclusion without a full reboot, since they were unsatisfied with how they "ended" the Half-Life 2 story-arc on a cliffhanger without resolving Eli, Alyx, Kleiner, Barney etc.

For similar comparison, consider how they originally envisioned the Portal series as a similar fashion, with each iteration being a full "reboot" with a brand new puzzle mechanic, with Portal 2 featuring F-stop instead of portals.
>>
>>390092272
I agree with this, Half Life 1 was trying to be as realistic as possible and have a science fiction story on top of it in order to make it believable because of the scenarios you played through. Half Life 2 is just a bunch of drama between characters that you patiently have to wait for.
>>
You'll probably hate it if you didn't play it when it came out.
>>
>>390092469
That's a dumb concept. I want to go back to Black mesa and kill more vortigaunts and barnacles, If it ain't broke, don't fix it. Remember, Half Life 1 was their first game. Do you think that they would have the experience to know how why sequels are the way they are? Half Life 2 was a mistake. According to them, Half Life 1 was a mistake, but that means that they accomplished nothing with the sequel.
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>>390092272
Interesting.

I probably would like half life alot more but I never liked the feeling of the half-life engine so half life never clicked with me for more than a playthrough.
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>>390092130
Burden of proof is not on me. You claimed it was shit, therefore it's up to you to prove it.
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>>390087801
I kind of like how Half Life is designed around your health and ammo going up and down.
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>>390092476
I don't mind the waiting if the drama weren't hamfisted. Alyx is used in a manner that basically dictates the emotion of the situation, sort of like a laugh track in a sitcom. If the rest of the game were more like Half Life 1, or Ravenholm, or the first parts of Nova Prospekt, and the other parts were spaced out more, I'd like it way more. As it stands however, I think it's a heavily overrated game with good parts that are vastly overshadowed by either mediocre, or bad parts.

The game needs more Nova Prospekt, and less escort missions.

>>390092869
See I'm the total opposite, I have a huge fucking boner for GoldSrc and Xash3D, and I think source is only good in things like VtM:B or Titanfall 2, because it isn't the focus of the game, meanwhile HL2 is heavily focused on showing off the tech, and not showing off the game with it.
>>
>>390084490
Holds up better than 2 actually. Just too many instances of gameplay stopping while you wait for NPCs to play out their cutscene in 2.
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>>390092810
I'm just telling you what Valve has publicly said on their opinions of the Half-Life series. Tell it to Valve, not me.

For a guy who loves Half-Life so much you seem oddly ignorant of Valve's own opinions on it.
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>>390093115
I think the physics are better in source since ti feels more natural.

Well thats mostly based of tf2 rocket jumping but each to their own.
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>>390093271
You might really like Titanfall 2 then. When it goes on another free weekend, if you don't have it already, give it a shot.
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>>390093167
Not only is it okay to criticize the things you love, it's your fucking responsibility. Valve CAN do wrong, Artifact is a monument to that.
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>>390093568
It's also your fucking responsibility to know what you love well. So go learn what Valve actually did and thought, and go tell them what they did wrong.

Or more accurately, go track down the guys who worked on the Half-Life series and tell them, considering all of them are no longer with Valve.

The real reason why we'll never get a (good) Half-Life 2 Episode Three or Half-Life 3 or whatever is because all of Valve's game developer talent are long gone since 2013.
>>
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Daily reminder.

Also, obligatory for HL threads.

https://www.youtube.com/watch?v=6Iu4GXUHfU0
>>
>>390092130

Literally it's the ground zero of earth's armageddon.
Thread posts: 79
Thread images: 9


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