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Underrail

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Is this game good?
Does it compare with Fallout 1?
>>
>>390020376
Yeah it's great. Better than any Fallout.
>>
>>390020376
It's shit, don't bother.
>>
It's alright, worth a try.
>>
>>390020376
I dunno, never played it.
>>
Any advice for a new player?
I want to do a gunslinger build.
>>
>>390020376
can you ask that again?
>>
>>390021390
Played it for 30 minutes but doesn't seem so to me. Does it get better later on? Can I finish quests with clever ways or is it just combat only?
>>
>>390020376
It's really good. Very fallout like, but also has a lot of unique features and setting is pretty dope. If you like old-school crpgs with walls of text and unforgiving leveling system - you'll love it.
>>
Stealth marketing thread
>>
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>>390022146
>/v/ideogame thread on a /v/ideogame board
>marketing!
>>
>>390020376
>Is this game good?
Incredible.

>>390021732
>Any advice for a new player?
Plan out your build and specialise, especially with your attributes, rather than trying to make a jack-of-all-trades. Not to say you don't have some discretion with the skills you take, but don't expect to take 5s and 6s in every stat and have a good character.
>gunslinger
Make sure you know the benefit to taking high Dexterity if you're using pistols (namely, AP cost reduction). Also, have a look at the entire feat list when planning your character and make a note of what you want to aim for.

Most of all, don't be afraid to restart a couple of hours in. It can take some time to adjust to the mechanics of the game, so you might complete the first couple of quests and then decide you want to make some minor adjustments to your build (I did). Good luck, anon!
>http://www.underrail.com/wiki/index.php?title=Dexterity#Action_point_cost_reduction
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>>390020376
>>
>>390021732
Pistols suck.
>>
>>390023135
This is outdated and has some pretty bad advice anyway. Crafting with 3 Int is easy.
>>
tried to play it but couldn't get over how boring and slavic the atmosphere was
>>
>>390021858
>Played it for 30 minutes
now actually play the game
>>
>>390024060
The guide literally says 'crafting does not make the items you craft better, it just unlocks feats that make the items you craft better'
>>
>>390024326
Nearly all the crafting feats are terrible. Some are even the worst in the game. You should only ever take 3, 5, or 6 Int. Anything else is a waste.
>>
>>390025851
>Nearly all the crafting feats are terrible. Some are even the worst in the game.
That's a good point, and I agree that the guide should be updated. Maybe a note about how crafting is good enough without feats, and how some of them are useful but some are useless.
>You should only ever take 3, 5, or 6 Int.
I can see an argument for taking 4, so you don't have a malus to any of your skills. As far as feats go, isn't Clothier useful for light armour and Mad Chemist and especially Practical Physicist great for specialist pistol users?
>>
>>390025851
>bower
>prac physicist
>mad chemist
>a waste
m8
>>
>>390026746
>Prac physicist
>Mad chemist
What does a chemical/energy pistol build look like? Is it focused on Dex-based AP reduction like a ballistic build?
>>
The gameplay is like Fallout 1/2, but actually good. The writing is shit though. So, it's like a bizarro Fallout.
>>
>>390021858

>played for 30 minutes

If you can't dedicate more than 30 minutes to anything you should probably not bother.

Fuck man, if you only played 30 minutes of Fallout 2 you'd call it the worst video game ever made. And you'd be fucking right. The tutorial of 2 is fucking awful.
>>
Still waiting for shotguns.
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>>390027060
>but actually good.

Not even true. I do a yearly play through of Fallout 2, but can't stomach this dog shit of a game.

In ten years, Fo2 will still be remembered and played and Underrail will be forgotten indie trash
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>>390020376
Expansion fucking when. I want to play this but I want the definitive edition of the game.
>>
>>390027021
yes, more or less. its a build that takes a bit to get going, since you don't even start to find the materials for chem/energy pistols till junkyard, and it doesn't start running smooth till after junkyard, but its a very powerful build. not really adviseable for nubs.
>>
Does INT affect dialogs?
>>
>>390027940
theres no retard options like in FO, but there are certain chat options restricted by INT, same as there are for most of the main stats.
>>
I was interested in this game, but I read you need to min-max to be able to enjoy it
can I play it blind or do I need a guide to get specific equipements and talents to not get fucked on?
>>
>>390028120
to be blunt not really
its a game that focuses HEAVILY on strong build creation. its one of those games where you will have to accept that your first character will be a lost cause, kinda like Path of Exile, due to how complicated the character building can be, and how brutally difficult the game is.
>>
>>390023135
kek
>buying
fuck that I torrented it
>>
>>390028120
The game will present you with challenges and it's up to you to overcome them. It is not designed to entertain your average casual retard. Min-maxing is not a must but it helps.
>>
>>390020376
Better combat, worse RP.
>>
>>390021858
I didn't like my first 30 minutes much. It will get a lot better.
>>
>>390027145
>Fallout 2
Don't you know it's shit game because it's too wacky and random when compared to Fallout 1?
>>
>>390023565
Not really. You have first turn in every fight, even with Carnifex.
>>
>>390022042
>underrail
>walls of text
>>
>>390027940
You can get a discount for workbench with 8 int.
>>
>>390021732
Get effective 130 in mechanic for crafting your pistols, they will be way better than usual stuff.
>>
>>390026746
Bower is okay but the other two are definitely a waste since chemical/energy pistols are shit.
>>
>>390026746
I like gun nut.
>>
>>390027325
How come?
>>
>>390020376
The game is meh
>>
>>390032524
>chemical/energy pistols are shit.
I can't vouch for chemical pistols, but energy pistol builds are legit one of the strongest in the game. Seriously fucking obscene how much damage you can do with those things, and in an aoe as well.
>>
It's a great game until you get to the end, then it completely falls apart. Really a shame too since it was so good up until then.
>>
>>390034126
stig should just completely rework deep caverns desu, its a mess
>>
>>390020376
People here are memeing it
Seriously, it's shit
>>
>>390035664
t. couldn't beat the bandit trio
>>
>>390033871
No they aren't.
>>
>>390036119
i have played almost every concievable kind of character build in this game and energy pistols was top 3 strongest easily
a crit execute 1 hits literally anything including the final boss and carnifax, and the lightning bounce gun does an easy 500 damage to three separate targets
>>
Way better combat than in any Fallout, quite solid quests and much better setting, worse characters.
>>
>>390035664
t. free drone
>>
Free drones are shit but protectorate is even worse.
>>
I viable is a pure psi build? I love being psychic in games.
>>
>>390036407
Actual free drone here and I like underrail, especially driving out protectorate fascist scum.
>>
>>390036975
yes, its a very strong build.
eventually you will get to choose between being a tranquil psyker who can cast more spells before running out of PSI (aka mana) or one with a mental illness who hits harder and can guarantee crits at the cost of life but spells cost more PSI
the latter is more fun but the former is probably better
>>
>>390024060
Ok, so could you give an updated guide please?
Otherwise I'll just give up with this game
I don't want to read for 10 hours into wikis and forums just to know how to play a game, I just want to load a game, play a game and learn the game FROM the game, but apparently if I make a build that JUST I've got to euthanize character and restart the game after 4 hours
wtf man?
>>
>>390037091
BRB getting this game.
>>
>>390036314
Nah, you're just looking at damage numbers, and that's where the problem is. It's the same reason why people mistakenly think Psychosis is better than Tranquility.

The three best builds are pure psi, psi monk, and stealth SMG.
>>
>>390037192
i'd forgotten psi monk was a thing. what a truly disgusting build.

>>390037105
other anon here, its a fine guide for a new player.
>>
>>390037105
>I just want to load a game, play a game and learn the game FROM the game

Yeah I'm sure jumping into any complex RPG without taking a glance at the manual would be a good decision.
>>
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>>390020376
>Does it compare with Fallout 1?

It doesn't and anyone who makes the comparison beyond the fact they're both post-apocalyptic isometric RPGs is being disingenuous or hasn't played enough games to draw proper comparisons. Fallout and Underrail have entirely different focuses, story and combat respectively. Not to say Underrail doesn't have story or anything, but it's not the focus of the game where every minute choice matters or anything.
>>
>>390037105
Just choose your main weapon and decide if you will use psy or not and then put your points accordingly.
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>>390037005
>Actual free drone here
Gas him
>>
>>390037331
Did I say that? No
One thing is reading the manual, which, by the way Underrail DOESN'T HAVE
Maybe you don't remember, or are too young, but Manuals didn't take you more than an hour
ie: http://cdn.edgecast.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf?t=1447352407
http://cdn.akamai.steamstatic.com/steam/apps/38410/manuals/Fallout2_manual_EN.pdf
Wikis and forums are a whole different thing
>>
>>390037837
>reading a 120 page manual is fine
>but spending 20 minutes on the wiki isn't

???
>>
>>390037105
>I don't want to read for 10 hours into wikis and forums just to know how to play a game

>10 hours
>20 minutes
Nice straw man
>>
>>390038207
My mistake, it was for >>390038039
>>
>>390038207
Are you retarded? 10 hours is a retarded exaggeration. Everything important takes 20 minutes or less.
>>
>>390037837
Just post your build here
underrail dot info.tm/build/
>>
>>390037105
>but apparently if I make a build that JUST I've got to euthanize character and restart the game after 4 hours
>wtf man?
You don't, don't worry. What you can't do is make a middle of the road, jack-of-all-trades character and expect it to be easy. As long as you decide on a character build and design your character around that (attributes, mainly), you'll be fine.
The thing about restarting is that it can take a while of actual playtime to learn the mechanics and get used to the combat. For example, unlike many other games every character gets the same amount of Action Points - so if you want to be able to attack more, you need to be able to reduce the AP it costs to attack somehow or give yourself temporary AP (like through Adrenaline), you can't just take feats or increase an attribute to give yourself more AP like you could in Fallout.

You don't need to be completely minmaxed, either. Any focused build should be fine, but obviously some builds will be easier than others.

>>390037837
>One thing is reading the manual, which, by the way Underrail DOESN'T HAVE
It has in-game tooltips that do a good job of explaining the mechanics, but it probably could be advertised better, I agree.
>>
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It's impossible to go back to shitty combat of Black Isle games or Troika when you experience amazing gameplay of Underrail and Age of Decadence.

If Slavs designed wRPGs from the start the genre would have never died in the first place.
>>
>>390039197
>If Slavs burpaderpburpaderpityburpaderp
Just stop these [[[SLAVS]]] adoration
It's a meme
>>
>>390039490
sure

homm5
7.62
marauders
silent storm
underrail
age of decadence
cossacks
men of war

all shit strategy games
>>
It's ugly as sin. Last time I played there was no in-game map or compass. It felt like I was thrown into maze-like garbage dump with no clear objective.
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>>390039840
>Last time I played there was no in-game map or compass. It felt like I was thrown into maze-like garbage dump with no clear objective.
The game literally gives you a compass as an item. The first quest directions the game gives you couldn't be more clear.
>>
>>390039840
so you played in the fucking alpha then?
>>
>>390039812
T. Slav
>>
>>390039840
>no in-game map
That alone drives me nuts
>>
>>390028120
You don't have to minmax, and you can play semi-blind. By that I mean you should skim through the entire feat list during character creation and have at least a rough plan what feats you'll want to pick up later to make sure you'll meet the per-requirements by the time you get there.

Other than that you can play blind, just stay flexible and make adjustments to your rough plan as you begin to understand the game, its mechanics, and challenges better.
>>
>>390027145
I totally walked away from Fallout 2 after I got killed by some god damned piranha plants right after I managed to finish the tutorial.
>>
How many hours do you think Styg spends on /v/ on a daily basis?
I'd say 18
>>
how to win in the underrail
1. get a main weapon skill
2. get throwing
3. get chemistry
4. make grenades
5. throw grenades
nice well done
>>
>>390039812
Age of Decadence was not made by slavs, mate. They are Canadians.
>>
>>390042328
Throwables are so fun in this game. The moment I realised I'd fallen in love with Underrail was when I cleared GMS in part by firebombing MYSELF while wearing an antithermic jacket.
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>>390042329
"Vince D. Weller" is a Slav.
>>
>>390042847
Source?
>>
>>390021390
You have to be delusional to think that. Underrail has almost 0 nonviolent conflict resolution options unlike fallout and the combat is only marginally better.
>>
>>390042632
I managed to take a self-bombing character all the way through the game.
>Sledgehammer
>max con max strength
>max out dodge/evasion
>wrap myself in extra dodge/evasion gear and anti-blast material
>sprint into a pack of enemies, superslam the leader and then blow myself up
extremely entertaining playstyle
>>
>>390043024
>Underrail has almost 0 nonviolent conflict resolution options
Why do you keep parroting this shit as a main feature of rpg? It was a gimmick all the time.
>>
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>>390037091
>>
>>390043024
>Underrail has almost 0 nonviolent conflict resolution

And this is why you people give up in Deep Caverns.
>>
>>390042632
>>390043079
But even before core city enemies has a lot of hp, you can't just blast them with a single nade.
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>>390043462
Try blasting them with an MK V. Trust me, it's beautiful carnage. Especially when it starts critting.
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>>390043462
I dunno, I didn't have any trouble and as I said I went through the whole game with this build. Typically in a pack of 5 or so enemies, the grenade would outright kill 2-3 of them, and then i'd clean the rest up with the sledgehammer. As the other guy said, crit grenades are hellish.
>>
>>390043558
MK V have too high chem requirement, I can't craft them. I thought he mean regular mk III.
>>
>>390043024
7 out of 8 main quest can be resolved nonviolently.
5 out of 6 for Black Eels, 4 out of 5 for Scarppers.
3 out of 5 for Coretech, 4 out of 5 for JKK, 3 out of 5 for Praetorian.
13 out of 15 for the Institute.

Ready to admit you are full of shit, or shall I go on?
>>
>>390020376
It's very good. Indeed similar to fallout, but with less personality to the writing. It's adequate, but you probably won't remember any of it.

The lack of any kind of a map system also really pissed me off until I memorized the entire fukken layout of the world from fumbling around like an idiot instead of just looking up a map online.

Start is also really slow. You spend like 20-30 minutes running around reading stuff and getting your bearings until you finally get to fight some crappy rathounds. Very different from fallout starting you off gunning down rats right away.

Another downside is, unless you luck into psi or stealth-sniper for your first build, the combat can get pretty hard for unoptimized builds. Min/maxing is really how to play the game, and trying to make a jack-of-all-trades is going to bite you hard. You can struggle your way to the end of the game even with a pretty shit build but it's gonna be just that - a struggle. Psi is a really cool build for new players, though. Hardest one to fuck up since you don't need to really craft anything or really min/max beyond just putting your points into the psi talents and get even just 10 will and you can cruise through the game with little effort. Not gonna be the immortal deathgod that expert crafting min/maxers turn out as, but more than strong enough to beat the game without going out of your way to get quest advantages as possible to beat the harder fights.
Though I suppose in general you will be fine as long as you stick to just one build.

The build-part is the worst (AND the best, depending on your perspective) part of the game though. You can get 1/3rd of the way through and realize you've really fucked up your character and the only way to fix it is to start over.
>>
>>390044121
Ww give up Styg, your game is GOAT, take a nap or something
>>
>>390044289
>expert crafting min/maxers
Can I get an example?
>>
>>390044350
>take a nap or something
stop it you dildo, he has an expansion to finish

BACK TO WORK, SLAV
>>
>>390044121
Cool 100 percent can be in Fallout and there are no mandatory combat missions. Also some of your "nonviolent" resolutions for quests involve going into areas infested with enemies so no you can't unless you're going to max stealth and do nothing but crawl around vents. That's not good gameplay compared to say an actually good conversation system with shit loads of dialogue options.

>>390043373
Nope, beat the game. Try again.
>>
>>390040340
It Is really easy to get lost in the game, though. I got lost like 3-4 times (before the final act), just wandering through the caves. The game gives you decent directions, but far as I remember it doesn't actually have a chatlog and the questlog doesn't list those directions, so at one point I had no idea where to go because I forgot where the guy told me to go and I couldn't ask him about it again and the quest just mentioned the location-name but since the game has no way for you to figure out what a location's name is (other than by characters telling you, which in this case they didn't for me), you have no way of accurately knowing where to go. Now, I did find my way eventually, but by process of elimination; just visiting everywhere I could in the general area until I bumped into my quest.

For one quest I even ultimately had to google it because I just couldn't figure it out. It was the one for the protectorate guys, or whatever they were called, where you have to find their missing expedition in the lower underrail caves (which I had no idea where was, though I GUESSED it was inside those cave openings and it turned out I was right). I explored that entire place, but couldn't figure it out at all. Even accidentally completed several other quests while I was busy running into things, including several of the later quests in the chain I was doing at the time. Was amusing that the game recognized that when those quests rolled around, but I digress.

Anyway, turns out, I HAD found it; but the place I found was just a gate with a guy smashed under it and a non-working switch. So I assumed it was an area for some other quest and just moved on; not realizing that I had found the correct location and that I needed to click on a very tiny, non-indicated spot on the gate itself (right next to the corpse, so when I moused over it I got the corpse-interaction instead of the gate-interaction first time I was there) to gain entry.
>>
>>390020376
>does it compare with one of the, if not THE, most loved RPG classic of all time?

Gee I don't know.
>>
>>390043079
That's insane, and I love it. Definitely worth a playthrough.
>>
Anyone done a no-crafting build? I wonder how much suffering it would be since all the gear you find is pretty low quality. You'd probably want an SMG build with the perk that increases your damage by your character level.
>>
>>390044575
Sometimes it's stealth. Other times it's conversation skills, or hacking, or pickpocketing. God forbid the game expect you to use different skills and work for your nonviolent solutions instead of conveniently handing you the mandatory non-combat get free out of jail dialog option, which is anything but interesting gameplay.

To this day there had been only one game that tried to do something interesting with its dialog system, and that's Arcanum. Not a single rpg came even tried to repeat or improve on the idea since then, not even games by the people who worked on it.
>>
>>390020376
I just finished The arena and the gauntlet and I'm fucking swimming in stygian coins. The only thing I've bought so far are lockpicks and healing items. What can I buy for this shit?
>>
>>390045589
Melt them down for sweet, sweet super steel.
>>
>>390045420
Any build with guns benefits greatly from crafting. You probably have to be pure psy without crafting.
>>
>>390030581
The pop culture references do sorta take you out of it.
>>390042287
Neo-/v/
>>
>>390045589
You can sink dozens of thousands for your core city house renovation.
>>390045751
Does it have any use aside of metal armor?
>>
>>390043024
>Underrail has almost 0 nonviolent conflict resolution options
Pacifist runs never were a focus of older rpgs either and i don't understand why mouthbreathers are trying to bring this up.
>>
>>390046153
>Does it have any use aside of metal armor?

Yeah, you can make thread out of it and infuse your leather armor. It gives some of the sweetest bonuses in the game.
>>
>>390047796
My only regret about my build is that I spent points on dodge rather than tailoring.
>>
>tfw crossbow/trapper build
i feel like fucking mcguyver
>>
>>390045751
>>390047796
I haven't really been crafting that much. I hear it's pretty OP though.

>>390046153
>core city house renovation
Fuck yes! Can it get comfy?
>>
>>390048168
Well to be fair if Dodge/Evasion are what you want out of it, Biology is the better option to complement them. But Tailoring gives so much flexibility with your gear that if you don't mind carrying several tabis and armors around it's one of the best skills in the game.

Nowadays I always make infused Cave Hopper armor and tabis as soon as I can, it's the best jogging gear you can get. Then for combat I switch to either infused Siphoner or Ancient Rathound.
>>
my character is addicted to fucking hercules and I got the guy who sells hercules arrested
fucking help
>>
>>390049003
Euthanize your character
For real, sorry
>>
>>390048836
For jumping bean?
I'm using 15% penalty tac vest and nimble feat.
>>
>>390049003
Bide your time until you can get Supersoldier Drug. It won't be the same, but it helps with the withdrawal.
>>
>>390049289
Jumping Bean and Adrenaline, together they give a fucking 55% bonus. It's really nice.
>>
>>390048836
Do increases to stuff like movement speed increase with better component quality?
>>
>>390049675
Yep. If you are lucky with your super steel, your combined Cave Hopper gear can get you around 60% to movement speed, about 90 movement points, ~60 dodge/evasion, 1 extra Agility, and Sprint cooldown cut in half.
>>
>>390050210
Awesome. Is all of that quality from the super steel, or do you eventually find better quality cave hopper leather?
>>
>>390051654
Mostly from super steel, and also from Skinner if you have it. There is one higher quality Cave Hopper leather though, you can find it in the fabled Cave Hopper cemetery. That one is best for the tabis.

That being said, you will most likely not want to use your best quality super steel on this gear. But even decently high super steel will give you good speed and movement.
>>
>>390049420
Fuck, I don't have enough biology for it. That final level up is hard to choose.
>>
I feel like it could be a really good rpg but I wouldn't know because I've just been shooting rats in caves for like 3 hours
>>
>>390052305
Don't forget that if your skill is close enough you can use Junkyard Surprise and the bio workbench to prepare a large batch of them.

But I don't know how your build looks, you can probably invest in something better.
>>
>>390052781
I won't have access to workbench in deep caverns.
Are there any traders for crafting components?
>>
>>390052362
Dunno how it took you 3 hours to kill a couple of rats, but if you are struggling with that part just remember that they are afraid of fire. Throw grenades and flares at them, and shoot any explosive barrels you can find.
>>
>>390053032
Sure, most traders sell components depending on what they specialize at. Institute has a lot of good ones in close proximity, ask the head of department for permission if you want to buy stuff from one of their traders.
>>
>>390053320
I mean traders with components in deep cavern.
>>
>>390053418
Ah, no. Not really. But it's not really an issue either. You'll see.
>>
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>>390053772
Okay, then it's enough to craft with workbench mk4 grenades, mk3 incendiary greandes and jumping bean.
>>
>>390053950
Looking good. You have the holy trinity of Deep Caverns skills, so you'll do fine.
>>
>>390054282
>holy trinity of Deep Caverns skills
Never heard about it. I just spoiled that I need 130 in hacking for lore.
>>
>>390054461
Technically pretty much every skill can be used to get an advantage or a shortcut here and there in DC, some just get you slightly bigger advantages and shortcuts. And you happen to have all of the big ones covered.

Whether you'll take advantage of them is up to you though.
>>
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>>390054818
What skills exactly?!
>>
>>390055034
Eh. Oh yes, and a small advice, although judging from your screenshot you might not need it, but don't forget your Rathound Regalia home.
>>
>>390055817
I'm planning to eat rathound steak and carry 210 pounds of useful stuff in here.
What skills?
>>
>>390056182
It's not really a secret, but you can get plenty of mileage out of hacking, mechanics, and electronics down there. But like I said, almost everything has its use, and from what you have said you won't take use of the biggest one.
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