ITT: Unbeatable puzzles
Why are video game puzzles made in a way that even literal monkeys could solve them?
Not to be that guy but it's not really a puzzle. It just exists to show not anyone could wander in and enter, and to establish the scroll, sword and key motif early on.
>>389882897
Wait a minute that card.
X1 X2 X2
>>389884396
Playtesters are literal monkeys and devs "fix" things that don't need fixing if a monkey takes more than 10 seconds to solve it.
>>389882897
ち、ちょっと待ってあのカード...
>>389884396
Focus groups and braindead playtesters.
Reminder that Half Life 2 had to remove a short side-loop in a passageway because one tester was stuck in it for half an hour.
>>389884689
You know what they say, X marks the spot.
>>389882897
The puzzle that made me drop the game because I couldn't progress.
>>389882897
This puzzle really got the noggin joggin
i get that it's like "this would be a super secret lock if they didn't give you the code"
so why do i have to input? it's not a puzzle. the character could say "spaghetti" into a microphone and the door opens in a cutscene.
>>389882897
>>389884851