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What's the appeal?

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Thread replies: 200
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What's the appeal?
>>
the last good halo game
pretty good MP maps
forge
a lot of custimzation/options/modes
>>
>>389858934
>the last good halo game
>pretty good MP maps
Open your eyes, you know this to not be true. The maps were so shit Bungie had to be forced to shit out like 10 forge made maps in the last month of the games development
>>
>>389859041
>Halo 5
>Didnt launch with Forge
>Had to wait fucking months for it
>Kept playing the same shitty three maps
>All of a sudden everyone forgets about the shitty maps cause muh forge
>Majority of maps on regular playlists are now are bland as shit Forge maps
>>
Why are we having so many Halo threads the last few days? Marketers trying to build up hype before unveiling Halo 6?


pls
>>
>>389858808
I recently replayed it for the first time in years, and liked it because the graphics made it more gritty to fit the story line. Also the needler rifle was op.
>>
the last good, or acceptable designs

man 343 really fucking ruined everything
>>
Dying as a Spartan because someone blowing up your vehicle must suck.
>woooooooow, there was nothing I could do
>>
I miss the T-bagging but that's about it. Maps were pretty bland
>>
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>>389858808
I love Reach, and I think the main reason is that the DMR is just my weaponfu. It feels a lot more...harder hitting(?) than the BR. I love shooting that thing, it feels like I'm seriously fucking someone up. Firing the BR is so lame in comparison. They really nailed the feel of the DMR
>>
>>389858808
Halo 4 that Bungie didn't want to make
>>
>>389860854
Most of the multiplayer maps were forge world iirc
>>
I was playing with tons of people all the time so I didn't notice or pay attention to any flaws. I had tons of fun.
>>
>>389858808
desu it's the best Halo to me: the campaign was great and highly replayable, plus coop, the weapon selection largely expanded with actually good weapons, Firefight mode albeit not as fun as ODST, crazy new game modes like headhunter and stockpile, fucking invasion mode that was so huge it almost felt like playing campaign, best Forge mode, online maps mostly bad Forge maps, but DLC maps made up for it because they were so fucking awesome...

It just pushed the Halo concept to the max, and actually, I can't think of a single vidya that packs as much value and features as Reach does.
>>
>>389860350
>>389861079
These. So much.
>>
>>389858808
Probably the last good campaign and customs.
>>
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>Objective: Survive
>>
>>389858808
The graphics were actually really good for 360, lots of technology went into allowing dozens of enemies on the screen at once while having very detailed textures upon close inspection. Sadly the campaign was boring apart from a few bright moments and the actual plot-ending gameplay segment is completely anticlimactic (I am a huge admirer of the player character's death chapter though.) The multiplayer is good apart from the poor maps and the overall tone of the game is pitch perfect. It's just a shame they didn't use the unique setting of the game (tell a story where everything gets fucked in the end, but with the speck of hope that is the cheif/cortana escaping) anywhere near effectively enough.
>>
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>>389858808
Great game overall
>>
>>389858808
Absolutely nothing, it's a piece of shit.
>>
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I replayed this recently after like 5+ years and I was really struggling not to notice plot and production flaws all the way through

>spartan commando team all have ridiculously bright coloured armour with zero camoflauge
>covenant ships now cloak despite never having done so before and never doing so again
>zero macs in orbit
>its 2552 but somehow a break action single shot grenade launcher is still a thing
>reach is the most important human stronghold yet has zero nukes and barely any ships
>somehow a ground launched fighter (sabre) capable of leaving atmosphere is one of the most top secret projects ever and you have yo launch a whole other offensive to get one to go to space to do another mission and no one is allowed to know about it even though longswords and pelicans also can leave atmo and theyre fucking everywhere
>elite human super soldier needs a special powerup to be able to sprint
>RETURN TO THE BATTLEFIELD NO GET BACK HERE IN 10 OR YOU DIE NO EXPLORING THIS VAST CITYSCAPE FOR YOU
>couldnt give less of a shit about any of the spartans including my own character was actually kind of happy when Kat died (jorge was cool though)
>here you go enjoy this big open level you can fly around oh wait my bad theres fuck all to see here anyway

I played it all again and just found Reach to be very very silly.
>>
>>389864471
This
>>
>>389864471
The thing I hated the most was how they changed elites to be complete bulletsponges. And the weird fucking graphics engine
>>
>>389858808
One big reference to previous Halo games
>>
>>389865454
Elites were literally always bullet sponges.
>>
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>>389865454
Oh and i forgot

>everything is shiny as fuck now and when you get hit little hexagons fill up your vision and you cant see shit
>>
>>389863803
this

retards saying it was the last good Halo probably didn't hear about halo until 2010. This game was the beginning of the end, not 343's crap.
>>
Last good Halo game.
>>
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>>389858808
> Reach

A grounded war drama that follows a group of the few survivors of a secret government military research project through their valiant, desperate last stand

> 4, 5, and (to a much lesser extent) select parts of CE/2/3

Basically Harry Potter in space, plot is driven by an endless parade of magical ancient artifacts (all addressed by mononyms to sound more cool).

> Oh no, an Ancient Evil has awakened! The Didact has taken the Tessaract from the Oracle and given it to the Prophet! If the Warden activates the Composer of Requiem, the Forerunner will be locked in the Cryptum! Go, Chosen One! Stop the Rampancy - you are the only Redeemer!

It's reflected in settings, too. In Reach, you fight through a nightclub, a hospital, an alien warship, a secret research facility, a residential district, a backwater village... in other games, the desire to tell an "epic" story takes us from a series of grey hallways (CE) to a series of neon hallways (4/5)
>>
>>389865548
Basically the Metroid Other M of Halo. Even share Other M's ability of being complete shit.
>>
>>389858808
Fun with friends. I.E. if you didn't enjoy this game then you did not have friends
>>
>>389866230
That's why I liked Halo 1-5 better.
>>
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>>389858808
It's pretty crap overall. Campaign is bland and the MP is filled with garbage maps.

But it does have two decent ones: Powerhouse and Boneyard.
>>
Does 343 Industries deserve the hate?
>>
>>389858808
Jetpacks
>>
>>389866659
Yes and no, Halo 4 had a decent campaign that I found better than Bungie's final two, Halo 5 had a great multiplayer that was a far cry from the mess that was Halo Reach's and Halo 4's multiplayer. But Halo 4's multiplayer and Spartan Ops were garbage and Halo 4's Forge was a downgrade after Reach's. Halo 5's campaign is almost as bad as Halo Reach, insultingly bad.
>>
>>389864471
>its 2552 but somehow a break action single shot grenade launcher is still a thing
To give them credit on this particular point, early grenade launchers (called hand mortars) date back to around the 16th century. I think a portable tube that shoots grenades at your enemies is one of those timeless concepts.
>>
>>389866921
>Halo 5's campaign is almost as bad as Halo Reach, insultingly bad.

Are Reach and H5 that bad?
>>
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>>389866659
It's extremely hard to expand on the Halo universe while keeping it Halo. I don't know why but everything original in Halo 4 and 5 feels like it belongs in a completely different game. (pic very related) But anything else would've just been a retread.

So I don't think it's their fault.
>>
>>389858808
Best MP
Best Custom Games
Decent campaign with an amazing ending
>>
>>389858808
Really good campaign, well balanced multiplayer, the best firefight in the series.
>>
>>389867015
Yes, At least Halo 5 has some level design though and I enjoyed my first trip to Genesis unlike ODST and Reach with their human environments but too many things weigh Halo 5 down.
>>
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Some of my best memories of Halo were made playing Reach customs with folks from /v/ and /hg/.
>>
What was wrong with H4's MP?
>>
>>389868041
It took from the shit stain that was Reach and turned Halo even more into COD in space.
>>
>>389868041
crap maps mainly

Longbow, Exile and Haven being the only good maps.
>>
>>389867143
The Mantis was one of the few things I liked about Halo 4, but I'm a sucker for giant robots.
>>
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>>389866940
Its not so much the launching of grenades its the actual launcher design. We live in a time of grenade machine guns currently. Why does technology go backward in 500 years? I mean single shot break action is pretty old school.

Same goes for still having pump action shotguns in 2552
>>
>>389859834
>b-but halo 5!
>>
>>389858934
Swordbase was garbage tho. I really liked countdown and that one hotel map.
>>
Can't believe they haven't updated it for Xbox One/PC yet
>>
Reading through this thread, it seems like most of you struggle on saying good things about reach.

>Bland multiplayer maps
>Bland music score
>Every spartan is monotone and doesnt care whats going on
>The story wasn't memorable and wasn't very long
>>
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>>389868273
Expanding on this point how the hell did 343 box themselves in so much with the promethean weapons?

Youve got a myterious new alien race from aeons ago you could design anything and i mean ANYTHING.

Instead you just get
>space pistol
>space sniper rifle
>space shotgun
>space grenade launcher
>space assault rifle
E.t.fucking-c

You couldve made a pistol that shoots a cloud of alien bees or a poison spraying canon or a rifle that fires streams of silly string that hardens onto an opponents body and chokes them. Nobody wouldve batted an eyelid because its an alien race!

But nooooooo instead they just went with "roughly analgous to human weapons but with more shiny bits"

Fucking dissapointing.
>>
>>389858808
there is actually a great "movie" version of the game on youtube. Some guys recorded their gameplay and glued the hole game into a really great movie.
>>
Ask someone who played the green disc beta and solo'd all of the campaign with all skulls on anything. Before that though, my superior and objective thoughts on the game:
>Campaign
Shit but the scoring system and campaign tracking system were improved.
>MP
One of the shittiest I've played. AA's, Bloom, and loadouts ruined the game. AA's slowed the game down immensely and the maps weren't fitted for them. Bungie designed the maps for regular Halo, then threw in AA's and prayed it worked. It didn't and people bitched since Day 0. Bloom was the dumbest idea they introduced. It was a visual annoyance to anyone that was good because we could still aim, and completely fucked people trying to get good. I think 343i removed it later on(I had already begun my loss of interest for the game so I'm not sure if it was playlist wide or only specific playlists), but the damage was done. Another Day 0 complaint. Loadouts were good for infection gametypes and some other specific customs, but that's it. They were garbage in MP as it completely changed how the game was played for the worse. Map control was fucked, spam was fucked, having high ground was fucked, etc. Also a Day 0 complaint.
>Forge
Improved a lot, but lost A LOT of life. Everything was fucking grey building blocks and there was only one map to actually forge on. Creativity sunk to an all time low.
>Customs
The only real redeeming factor from this pile of shit. NASCAR was probably my favorite.
cont.
>>
>>389868760
It's like when ODST people claim they like but when asked to explain why it's "da best" all they can say is "muh atmosphere" and "muh music" along with "muh raining city".
>>
>>389868760
The UI and customisation options were at their best
>>
>>389868919
The weapons they made for the Forerunners before the final game was actually unique, I wonder why they didn't go with those.
>>
>>389868982
Link? that sounds sort of neat
>>
>>389866659

Yes and No.

It's like people getting mad at Disney for Star Wars...

You can't have a Star Wars film that doesn't have

1. Stormtroopers
2. Lightsabers
3. Jedi
4. Desert Planet

and Halo has its own list, don't stick close enough to it? It's not Halo, stick too close to it? It's too Halo.

tough thiing, but when you have a franchise that prints money you don't just stop.
>>
>>389868919
>You couldve made a pistol that shoots a cloud of alien bees
They kinda did for 5.
>>
>>389869304
You can blame Halo 2 and 3 for that. Instead of shifting focus to the Covenant and their assault on Earth, they insisted on going back to the rings and the fucking flood.
>>
>>389869052
>Theater
It somehow got worse. IIRC they removed or fucked the option to watch things together, making mentoring or just group fun watches nearly impossible.

Overall the game was just fucking shit. They also fucked Grifball with the physics (gravity jumping got fucked hard) and new melee system (ball carrier was nerfed to fuck because of it). In Halo 2 and 3, people were able to use their creativity to make gametypes. The ability to experiment and come up with new things that worked was a lot of fun, and the gameplay was just as fun. Reach removed a lot of that and we were left with some abortion child that was Reach. Nothing Reach brought was worth caring about, unlike 2 and 3 where there was always something to enjoy. Even the ranking system was gutted for some exp and arena bullshit that no one cared about. That's a thing I forgot to mention in the MP section, but the lack of a proper ranking system killed a lot of interest good players had. So in short, no one had a reason to play the game. Casuals would get bored and move to other games, creative content players had nothing to do so they fucked off, and the good players had nothing to achieve, so they fucked off. Overall a mess of a game. Wouldn't doubt if Bungie made it this shit on purpose/time constraints fucked them hard, though Destiny 1 and 2 make me believe otherwise.

Not including 1 since it had no online, just fyi.
>>
>>389869863
Well, the series is called.... "Halo".
>>
>>389869063
Odst is a really great game if you enjoy stumbling around aimlessly for hours in a deserted cityscape to smooth jazz all so you can help this absolute 4/10 slag
>>
>>389858808
No clue, as a book fag I was hyped for it. But the campaign was really disappointing. Multiplayer was fun though. Cross using the campaign maps as multiplayer maps was a fucking terrible decision though, tanked the campaign's replayability for me.

Music was good though.
>>
>>389869863
>and the fucking flood.

Bungie devs admitted to regretting the decision to bring back the flood in Halo 2. In Halo 3, they were only supposed to be featured in the last two missions but got added to The Storm at the last minute.
>>
>>389869863
Reach was exactly what you wanted and it was shit
>>
>>389870036
That overworld was empty as fuck with nothing to do.
>>
>>389869865
>Not including 1 since it had no online, just fyi.

Halo PC
>>
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>>389869331
No way really?

I want a word with their copyright department then seeing as ive been slagging them off with roughly that same paragraph on various 4chan boards for years now
>>
>>389869968
That's part of the problem. You've defined the series by a location and now you're stuck using it.

Like Silent Hill.
>>
>>389869304
what, 5&6 don't have desert planet ?
also, they definitely deserve the hate
just cause the job was hard doesn't mean they didn't do a shitty job
>>
I love halo reach
>>
>>389870127
This
>>
>>389858808
Kortana is mah bitch !!!!
seriously tho
I'd fuck dat
...
it's funny how I have to click I am not a robot before posting this "D
>>
>>389869063
I like ODST for its weapons, nighttime city setting, Firefight, field of view, and Firefight. I could sit there for hours with friends on splitscreen or LAN playing Firefight over and over again.
>>
>>389858934
>literally the worst maps in the series that were ripped from the single player
>best

Vanilla Reach is the worst way to play Halo.
>>
>>389870198
But that's what I like about Halo, you're not set in one location but different locations across the galaxy.
>>
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Reach was my favourite halo
>>
>>389870146
>PC
Specifically talking about the console Halo's, unless I need to bring up the abomination that was Halo 2 PC.
>>
>>389870175
It's a Boltshot that fires out a small swarm of small red projectiles that home in on their target.
>>
>"In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game."

Well?
>>
I thought it was a pretty neat little game.

Bungie had a certain number of games to make for Microsoft, and they already made Halo 3.

Honestly it was better to get Reach than Halo 4.
>>
>>389870289
You just proved my point.
>>
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Halo 2 is the worst thing that could've happened to the series. The multiplayer map selection is so good that the rest of the series is shit by comparison.
>>
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>>389858808
Halo 4 and 5 should have never happened.

343 should have just made prequel games going over Spartan III and II missions through the human x covenant war. That way you can still have chief, covenant, and other aspects of the originals while still keeping it within coherent boundaries. So pretty much just what the books did, oh and they should have hired Eric Nylund along with other EU writers to help write them. It's not that complex.
>>
>>389870447
So I'm not allowed to like specific things about the game you said "muh" before, despite listing other reasons?
>>
>>389870496
What about the campaign?
>>
>>389870496
What about Halo 2 Anniversary?
>>
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tfw online stats are still up on the bungie site
>>
>>389870496
Max Hoberman worked and multiplayer and UI lead for the game. Hoberman left Bungie in 2006 to form Certain Affinity. Since it was founded Certain Affinity has helped work on games and series including Left 4 Dead, Halo, Call of Duty and Doom. Hoberman continues to serve as president for the company.

https://www.youtube.com/watch?v=JVKP89UNBQQ
>>
>>389870686
Halo 4 was always going to happen, get over it.

>>389870706
Sure, but you still proved my point that the game really doesn't have that much appeal to it.
>>
>>389870952
Hoberman didn't do anything for MP in the first game.
>>
>>389871157
Doesn't mean it should have happened, good job missing the entire point of what I said.
>>
>>389858808
Considering what it was (a game designed to test tech for Destiny while still fulfilling contractual obligations to Microsoft), it didn't come out too bad.

I really didn't enjoy the campaign at the time, mainly because I was disappointed that they chose not to do anything with what the book had laid out (though, to be honest, they didn't and probably still don't have the tech to do that).

Multiplayer had some charm, I just wish they had tried harder when it came to Invasion. That seemed like the main reason to introduce AA, and they made three maps for it.
>>
>>389871291
Weren't we talking about Halo 2?
>>
>>389870934
I liked the Halo Waypoint app for Xbox 360. Shame they replaced it with Halo Channel.
>>
>>389871385
It happened because ODST and Reach were shit.
>>
>>389871561
It happened because MS likes money
>>
>>389871561
No, it happened because MS wanted 343 to continue the franchise and they weren't competent enough to know where to take it.
>>
>>389871561
>ODST
>shit
come now, it didn't have the best multiplayer, but i thought it had a very compelling story and overworld mechanic.
>>
>>389871446
My mistake.
>>
>>389871864
Why didn't Bungie help them?
>>
>>389870289
>i liked odst for its weapons

You mean all the weapons you get in halo 3 except you also get a silenced smg and a silenced pistol but there are no exclusively stealthy bits in ODST so they might as well just not be in the game
>>
>>389871980
>compelling story
>buck & dare love sub-plot
>romeo and mickey exist
>the plot for the engineer
>the dialogue between characters
>Nathan Fillion
It wasn't that good.

>>389872061
Because they were off doing other shit. Microsoft dumped the entire franchise on 343 when Bungie left.
>>
Why is ODST considered the best Halo campaign?
>>
>>389872194
good enough for a video game
>>
>forge
>a lot of custimzation/options/modes
Yes

>the last good halo game
>pretty good MP maps

No, I love reach but reach's maps are dogshit, and H5's MP is fantastic and it's forge blows reach's out of the water

>>389865454
>>389865956
>>389865984
You what? The Elite AI in reach is great
>>
>>389872371
A video game that was originally intended by Bungie as DLC for 3 but Microsoft insisted that it be it's own standalone game. Thus leaving a severely underwhelming impression on people.

Thanks, Microsoft.
>>
>>389872129
They felt better because there was some actual recoil on a lot of the guns. And because the pistol could hit past 5 feet.
>>
>>389867143
I think 343's redesigns for the covenant guns in Halo 4 were good, and the Storm rifle as a new gun felt pretty at home in the covenant sandbox to me.

>>389867015
Reach's campaign is fine, he's being dumb. 5's is pretty much a giant waste of time though, which is a shame, since the MP side of things is good.
>>
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>>389872765
>Reach's campaign is fine
>>
>>389867975

Some of those Reach customs were fucking incredible.

>>389870496

I agree, but I miss some of the Halo CE maps a bit more.

> 8+ Player craziness on Rat Race or Prisoner
> Everyone fighting for the camp spot across the Bridges in Death Canyon
> YUGE CTF battles in Infinity

Did they ever remake Damnation? That was one of my favorites for sure. Is there a Halo CE community still around?
>>
>>389858808
Last good Halo, even if it's not as good as 2 or 3. Executions were a fun way to taunt people beyond just t-bagging while still being punishable, armor customization that's more than just helmets.
>>
>>389872989
>Did they ever remake Damnation? That was one of my favorites for sure.

Halo: Reach - Anniversary Map Pack (Free)

>Is there a Halo CE community still around?

https://www.reddit.com/r/halospv3/

http://forum.halomaps.org/index.cfm?page=forum&forumID=4
>>
>>389872717
I suppose youre right.

Have you played Combat evolved on the original xbox recently with those old school controllers?

Dug my old xbox out the other day and firing the combat evolved assault rifle made my house sound like a slut convention in a vibrator factory
>>
>>389872857
It is. In fact, I'd say it's abouut tied 3's and well above CE's.

The Covenant > The Ark > Lone Wolf > Tsavo Highway = The Silent Cartographer > Long Night of Solace > The Pillar of Autumn (Reach) > Assault on the Control room = The Package > Truth and Reconciliation = Halo (3) = Tip of the Spear > Sierra 117 > The Storm > Exodus > Crows Nest > Nightfall > The Package > Winter Contingency = The Pillar of Autumn (CE) > ONI: Sword Base > New Alexandria > Halo (CE) = 343 guilty spark > The Maw = Floogate > Keyes > Two Betrayals > Cortana > The Library
>>
>>389871657
>>389871864
But they didn't make more games like ODST and Reach because they sucked.

>>389871980
It really wasn't good.
>>
>>389871864
There's a team of writers and narrative designers working for Armando and lots of people contribute ideas, but the longest-standing member of the team and the writer who has had the most impact on the story (created the original draft of the Halo 4 script and has been writing on the game since) is Chris Schlerf (@schlerf). Brian Reed (@brianreed) joined us midway through the project and has also been instrumental.

Telling effective story in a game like Halo 4 is a complex challenge. You have a high level franchise story plan and canon that needs to be respected, you have creative direction for the game that helps shape the story, and you have a constant marriage of storytelling and gameplay. The latter is carefully managed by the Narrative team, working with the other stakeholders to ensure the right balance. Ultimately there is a clear structure for creative decision making, but the best ideas come from all over and it's usually a matter of choosing which ones fit the creative vision (or not), which to incorporate and how.

We are lucky to have such a talented group of writers & narrative designers at the studio, who all care passionately about the Halo universe and are working hard to ensure that we are delivering on the story we aspire to tell.

I hope you that guys enjoy it when we're done. :-)

http://halowaypoint.com
>>
>>389873382
Halo 4 and 5 sucked too
>>
>>389858808
I loved the sensation of impending doom the game had.
>>
>>389872608
MCC made it feel like a Halo 3 expansion pack.
>>
>>389872369
No one can answer that because it wasn't.
>>
>>389873486
That's a nice opinion you have there. I hope you won't be upset if i disagree with you.
>>
Anyone want to play Halo 2 on PC?

http://www.h2mt.org/cartographer/Installer/h2pc_installer_1.0.zip
>>
>>389864471
>was actually kind of happy when Kat died
Even when the game came out, the majority of the playerbase felt the same about that. Nobody liked Kat.
>>
>>389872765
Reach was dogshit.
>>
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>>389873504
and weird part is the game felt so comfy while doing it

I wish Bungie could go back to making halo game based on the "day to day" of the covenant war á la Band of Brothers
>>
>>389873625
Explain how Halo 4 and Halo 5 were great games.
>>
>>389873625
I won't be but I'll be saddened that there are people with shit taste like you in the world
Chief didn't sacrifice himself blowing up the Ark for this
>>
>>389873234
Directing wise for cutscenes, it was amazingly executed along with it's soundtrack. Plus it pushed the Xbox 360's limits very nicely, game looks good. Gameplay's set pieces are extremely lack luster excluding Long Night Of Solace, The Pillar of Autumn, New Alexandria, and Lone Wolf.

The game does a very poor job of establishing why "Reach is so damn important" and how absolutely outmatched we were. I understand that having the battle last around 1-2 days wouldn't work very well for a video game, but a month is pushing it. For a planet as important as Reach, they sure did get fisted pretty easily by one Supercarrier, that's not even contradicting what I said earlier, Reach really was that important and well protected but in the games it's very back and forth with that idea. The game should have had the fully fledged Covenant invasion take place 1-2 levels in, not nearly half way through the campaign. I could go on, this game has quite a bit of flaws that make it significantly inferior to it's predecessors in terms of it's campaign.

>>389873382
That's because the writers behind them sucked, not because the source material was bad.
>>
Remember the Halo: Fall of Reach movie?

What were they thinking?
>>
>>389873714

ill download it and play later, is this installer just the multiplayer?
>>
>>389873486
Halo 4 and 5 both had better campaigns.
>>
>>389873991
They weren't thinking, simple. Pretty apparent that they're trying to do all of this with minimal effort.
>>
>>389874047
5 had the worst campaign a Halo game can physically have, they would have to go out of their way to try to make a worse one to top it
>>
>>389873762
This bitch pissed me off when she snatched that chip from Six.
>>
>>389873887
>Directing wise for cutscenes, it was amazingly executed along with it's soundtrack. Plus it pushed the Xbox 360's limits very nicely, game looks good. Gameplay's set pieces are extremely lack luster excluding Long Night Of Solace, The Pillar of Autumn, New Alexandria, and Lone Wolf.

https://www.youtube.com/playlist?list=PL5DE6FA4D9FBD6126
>>
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>>389874219
>Thinking I'm going to watch all of that shit
>>
Why do Halo fans hate Reach, 4, and 5?
>>
>>389874319
Because they're mostly shit games yo
>>
Did Reach have a very muted colour palette? Am I remembering that correctly?

I remember 3 having more maps that I enjoyed in multiplayer. There were a fair few forge-world maps in the online playlists, and I thought they were shit.
>>
>>389874515
Yeah, the contrast/bloom makes playing the game kind of an eyesore at times.
>>
>>389874515
I wouldn't say very muted but it definitely had a more desaturated color pallete compared to 3 and before. It was supposed to fit with the gloomy tone of the game
>>
>>389874515
3's colors were incredibly vibrant. Reach over corrected in that regard, in my opinion.
>>
>>389873812
Bungie sucks now, they'll fuck it up.
>>
>>389874609
I recall there being a frame-ghosting present in Reach, I think to disguise the framerate. It was really noticeable in the open beta they ran for it a few months before launch.
>>
>>389858808
it was a good game in its own way, like odst. fuck i just want another good halo game like halo 1. if halo 6 is good i'd buy and xbox one x fucking straight away.
>>
What were the best MP maps in reach?
>>
>>389873819
I liked the story in Halo 4 and the multiplayer in halo 5. Here i explained it to you.
>>
>>389873767
nice arguement.

>>389873887
See, I appreciate the fact you actually explained your reasoning even if I still disagree. Firstly, most of your complaints seem to be narrative/contextual, not with specific missions, which I weigh a lot less. Secondly, I don't think most of your actual complaints there, even if they are valid, really bring it down much.

Analogous complaints would certainly apply to CE, 3, ODST, and to a lesser extent, 2. It seems to me that you just had higher expectations for how the game would adapt the conflict from the novel and really thematically execute that sort of stuff, which I agree reach really dropped the ball on.

But I don't really think it's fair to hold that against it even if I totally get the perspective (I am a huge lorefag myself).

>>389874298
If you enjoyed the directing, you should, goes into it a lot.
>>
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>>389874753
FUCK DESTINY DUDE

Seriously Bungie is as bad candy crush now
>>
>>389875031
>>389874753
What's wrong with Destiny 2?
>>
>>389874909
Countdown was a fun Flag map in MLG. Sucked in normal gameplay, though.
>>
>>389875250
Did MLG even care about Reach?
>>
>>389873819
Not him, but if you count "great" as being an 8/10, then 4 would surely qualify as that. 4 only seems bad when compared to other halo titles. Compared to other FPS's in general, and judged as it's own thing, H4 is pretty damn good; it's just a step down for Halo or does things that aren't very Haloesque.

5, meanwhile, has fantastic MP with great core mechanics that for the first time actually do a good job building off of where Halo 3 left off mechanically, and has an absurdly good forge.
>>
>>389858808
>good singleplayer
>good multiplayer
>good custom games

There's literally nothing wrong with this game.
>>
>>389870036
>Odst is a really great game if you enjoy stumbling around aimlessly for hours in a deserted cityscape to smooth jazz

IT JUST SO FUCKING HAPPENS...
>>
>>389875334
Yeah, for its whole lifespan. The TU was great despite only being used for one event. But I'm talking about the weapon set. The default one's setup was too campy.
>>
>>389874178
They already did in 2009 and 2010.
>>
>>389875526
Nah
>>
>>389875015
The thing is, the levels were very flawed. The majority of them felt very enclosed and weren't really doing a proper job at conveying the level's tone, not only that but utilizing the campaign's maps as multiplayer maps really downgrades the ability to just play back the campaign and appreciate it when you've seen the set pieces dozens if not hundreds of times in the multiplayer. Most of the time I never felt like I was in a fight to save the planet save for a few instances, it felt like a small scale skirmish contained within a select area most of the time. Though, you can only do so much with the 360 in Bungie's defense. The campaign's quality ties in heavily with it's plot/presentation in my opinion.
>>
>>389860405
This doesn't happen.
>>
But Jorge tho

https://m.youtube.com/watch?v=X4jfvddi45M
>>
>>389870934
how do i do this
>>
>>389874515
Yeah, Reach was a bland piece of shit. It's the only Halo game where the Needler shoots purple instead of pink needles.
>>
Tip of the Spear is the worst level in Halo history
>cutscene has entire convoy with you
>one bridge gets blown up and you're on your own for the entire level
How did Bungie fuck up so hard at giving Reach the sense of scale it deserved, even those battles between the Covenant and Flood in CE were more epic and made you feel part of a huge conflict than anything in Reach
>>
Why did Saber Interactive recycle Bungie's Halo: Reach assets for Halo: Anniversary?
>>
>>389870331
>Vanilla Reach is the worst way to play Halo.

Which flavor is better? Chocolate Reach? Strawberry Reach?
>>
>>389876386
Saves money and as I recall 343 wanted to make it seem more like Reach and CE were naturally flowing into each other so they botched CE's art direction to do it.
>>
>>389867143
>It's extremely hard to expand on the Halo universe while keeping it Halo. I don't know why but everything original in Halo 4 and 5 feels like it belongs in a completely different game.

because Halo is already not very original.
>>
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>>389875031
You mean Destiny 1.5 the mmo lite

If you're enjoying Destiny don't let assholes like me ruin for it you!

Personally I think it's just Borderlands with a higher production value and fairly bad story.

I just miss the days of halo where the cutscenes can punch in the gut

Case and point
https://www.youtube.com/watch?v=X4jfvddi45M
>>
>>389876319
Xbox 360 limitations most likely

https://youtu.be/ogbJ-6xIqVA
>>
>>389876696
D'oh this post was for>>389875164
>>
>>389876696
Borderlands didn't have force PVE and microtransactions.
>>
>>389858934
anyone who disagrees is lying. Halo reach is THE last good Halo game. Period. Trying to play 4 after reach was a huge step backwards in quality and fun. The forge was ass. etc. Halo Reach's campaign was amazing and replayable, the maps were alright, too many forge ones, but the forge alone and custom games makes this the last great Halo game.
>>
>>389866521
you're wrong and in the minority. have a nice day
>>
>>389858808
It has five master chiefs
>>
>>389876769
>Borderlands didn't have force PVE

Bordlerlands was PvE only. Are you high?
>>
>>389875164
Everything Bungie made since 3009 has been shit.
>>
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>>389877023
>>
>>389877059
*2009
>>
>>389877059
>we still have nearly a millennium of good games to enjoy
Thank you based Bungles
>>
>>389877052
Didn't force raids is what I meant. You could solo the game just like Diablo, Destiny pointlessly locks things behind groups.
>>
>>389876581
>because Halo is already not very original.

I was thinking it's because the extra shit genuinely doesn't fit in Halo because of its already hybrid gameplay.
>>
>>389858808
Its a good game...
People like good games...
Not everyone though...
:)
>>
>>389876779
The forge in reach is dog shit compared to 5
>>
>>389877516

Halo takes a ton of inspiration from a lot of sources and for the first 3 games was focused enough to do a good job of keeping the elements feeling novel in context. Once you try to go beyond that, it breaks down because Halo doesn't contain anything truly original enough to springboard from for more original content. You end up either springboarding off of stuff inspired by another thing and just end up making it more obviously a rip off of that thing, or you bring in more new elements from other things and it creates a similar problem. They should have just stopped at Halo 3, they spread it far too thin.
>>
>>389877605
It better fucking be. It's only 7 years old.
>>
>>389877247

Are raids actually forced on you in Destiny? Like required to complete the main story?
>>
Was the only Halo I ever played. Liked the Story and the soundtrack was great. Played tons of Forge.
>>
>>389877605
It would be awkward if it wasn't, anon
>>
>>389878207
Did you play Halo 1?
>>
>>389877172
See>>389877164
>>
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What is Halo like nowadays?

Just logged in for the first time in years.
>>
>>389878332
Really wish Microsoft would bring the master chief collection to pc considering their latest practices of xbox and windows 10 exclusives. If they did i would play it but to this day i still have only played reach.
>>
>>389878506
www.neogaf.com/forum/showthread.php?t=1423070

use google to find a free serial number
>>
>>389860025
all the DLC for al the Halos are free and backward compatibility is up i think
>>
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>Guy sells his Xbox One to me for £80
>I walk over to his house and 2 seconds before I'm on his street, he texts me to say he sold it to someone else.
Pikeys should live underground like the god damn street rats they are. Anyone know a good price for an Xbox One original? I just wanna play Halo ffs.
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