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Bloodborne vs Dark Souls 3

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The Great Debate
>>
Bloodborne and it isn't even close
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>>389798371
i wish i could combine the first half of BB with the second half of DS3.

i hate how dark it gets, too depressing.
>>
What is the Dark Souls of the Souls series?
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>>389798649
demons souls but only due to awful awful controls more stiff than anon's cumsock
>>
DeS is a fast food burger, tasty but will make you sick if you eat too many of them.

DS1 is a good-looking tasty sandwich that falls apart every time you try to eat it, messy and sloppy but good.

DS2 is an ugly, gross-looking sandwich that tastes great once you get past the first few bites

DS3 is a beautiful sandwich that you find out is made of plastic and is just there for the photos

BB is a premium expensive fancy burger, it's only downside is that burgers taste better when they're cheap.
>>
>>389798371
I don't even think the two should be compared because bloodborne pretty much wins easily in every respect. I say this because From basically tried to make Dark souls 3 a blend of traditional dark souls and bloodborne gameplay, and I think the end result was fairly bland. You move almost as fast as you did in bloodborne, but a lot of the enemies still move as slowly as they did in Souls 1 or 2, so you can plow through the game pretty fucking easily. For Souls 1 and Bloodborne I would often find myself repeating bosses multiple times, but in Dark souls 3 I feel like I either killed them in my first go or two.

It's not as tactical as Dark souls 1, and not as fast and fluid as Bloodborne. It's severe identity crisis, and it doesn't make for a very wholesome experience
>>
>>389798371
>the great debate
No it's not
Bloodborne shits all over DS3
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>>389798942
>burgers taste better when they're cheap

someone's never eaten a real hamburger in his life
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>>389798371
Not even close.

BB vs. DaS would actually be interesting to see.
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>>389798958
also to add to this I also want to say that your preference for one or the other ultimately comes down to if you want to move fast or constantly have to block. I like both but I think I prefer Bloodborne's fluidity WAY more than traditional souls gameplay.
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>>389798521
>fighting your way through an infected lower Lothric & Undead Settlement that look and feel like Yharnam
>finally scrape through the Catacombs
>emerge in Irithyll

That would probably push DSIII over DS1 in my book.
>>
>>389798371
I'm a hardcore PCfag and Souls fanatic but I must admit Bloodborne is much better.
>>
Dark Souls 3 is overall an amazing game but it has a few glaring design flaws that detract for it. Particularly the weapon balance is trash which makes it a lot less fun to try different or gimmicky builds, which felt more viable in past games. Especially since some of the bosses seemed to be designed around the assumption that you have a longsword-speed weapon
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>>389798371
No sane person thinks DS3 is better
This is the real debate
>>
As far as DLC goes, boss-wise they are equal but the level design of Old Hunters is mediocre and nothing to write about.
>>389799258
Different strokes, BB isn't nearly as connected as DaS which is the selling point for DaS compared to the others. The routes possible dwarf that of any other. Meanwhile both games suffer hard from poor latter halves. One Reborn, Micolash, Wet Nurse are all shit and everything after Anor Londo is mediocre.
>>
>Original game
>Fanservice 3: the game
Oh gee, I wonder which is better.
>>
>>389799529
Dark Souls
>>
Bloodborne is way better than DaS3 because it has a cohesive theme and gameplay, while DaS3 is a "greatest hits" compilation that also tries to cram in bloodborne mechanics, resulting in a mess of a game that does everything but exceeds at nothing.
>>
>>389799529
Dark Souls 3 is better than Dark Souls 1, though.

If Dark Souls 1 ended after you fought Ornstein and Smough and rolled the credits, it would be the better game, but it doesn't. It keeps going and gradually turns into shit. Sure, dukes archive is playable and just a bit bad, but then you go on to the tomb of giants and it's bad, and then you go to lost izalith and you wonder what the hell they were thinking, and then you reach the final zone which is just a hallway with copy pasted enemies you've already seen before and a pathetic final boss.
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>>389799746
Why exactly did dark souls 3 have so much fanservice? The first dark souls only came out in 2011 and yet a fuck ton of dark souls 3 was based around honoring it's legacy, like what the fuck. How about something original.
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>>389799938
>Dark Souls 3 is better than Dark Souls 1, though.
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>>389800136
because it was the last one, they decided to do a "greatest hits" of the souls series.

So you have callbacks to DeS, DaS, and DaS2, coupled with visuals and some gameplay cues from Bloodborne.

unfortunately, it wanks way too much over 1, and without any regard to continuity or story. Why is Andre back? who the fuck knows. why is he invincible? fuck if we know.

DaS3 radiates laziness.
>>
>>389799862
That's comparing the DLCs
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>>389799938

Kill yourself
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>>389800174
sure, keep on pretending the second half of Dark Souls doesn't exist

The quality falls off a cliff. Dark Souls 3 isn't as good at it's peaks as DaS1 is but at least it has consistently good quality and doesn't suddenly transform into a dumpster fire
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>>389799529

DaS >> BB >> DeS > DaS2 >>>>>>>>>> DaS3
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>>389800495
Yeah, how could Dark Souls 3 compete with THIS? Truly a flawless masterpiece
>>
I think BB is better but,


Dark souls 3 actually runs at 60fps like a video game, so it wins.
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>>389800529

>Dark Souls 3 isn't as good at it's peaks as DaS1 is but at least it has consistently good quality

DaS3 is consistenly shit and fanservice all the way through, get some taste
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>>389798371
It's really not a debate.
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>>389799143

Your gourmet burgers are a lie and won't ever taste as good as something a guy made on the same frier that he just cooked eggs on.
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>>389800686
DELETE THIS
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>>389800686
>>389800794

sameretard
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>>389800751
I had something called the Brooklyn burger at Local Public Eatery in Edmonton that would disagree with you.
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>>389800686
i'd take that over swamps desu
>>
>>389800794

But Reddit loves Dark Souls 3
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>>389800751
Okay but a burger joint is better than mickey dee's. You can only take it so far.
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>>389800136
The fans expected a "real sequel". One of the reasons Dark Souls 2 was so reviled was because it went and mostly did it's own thing while keeping shallow references to Dark Souls 1. Dark Souls 2 was poorly received by a lot of fans who were expecting a direct continuation of the Dark Souls 1 story and "answers" whatever the hell that meant for them.

>How about something original?
They tried with Dark Souls 2 but apparently that wasn't good enough.

>>389798371
The answer for me is that I like both games but like Epicnamebro assessed in his Dark Souls 3 critique in his recent DS3 series, it had too much shallow pandering to fans and they recycled characters like Andre without doing anything with them. I liked Irithyll / Anor Londo in Dark Souls 3 though.
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Bloodborne, but I still like DS3. I just like games in general, don't you, anon?
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>>389798371
they are not even in the same league

DS3 should compete with DS2 for which team fucked up the sequel more
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>>389800529
>sure, keep on pretending the second half of Dark Souls doesn't exist
it does, and it sucks. But you know what? the aesthetics, visuals, and gameplay are still there. So despite Demon Ruins being awful, at least it looks cool. And at least the core gameplay is fine.

DaS3 has a Frankenstein gameplay setup, halfway between Dark Souls and Bloodborne, but without the benefits of either, and in general is greyer and more colorless than Dark Souls 2. At least DaS2 had the excuse of having a shit lighting engine. DaS3 is literally grey/sepiatone the whole way through. and where the levels themselves aren't that way, they use a filter to make it so.
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>>389801304
Ironically, DaS2 was the better sequel BECAUSE it kept the connections to DaS1 fairly light and did it's own thing, while DaS3 is NOTHING but rehashes and retreads of DaS1 lore.
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>>389801558
Being ash colored is a central element to Dark Souls 3's thematics though, with the fire fading and the world going towards a new Age of Grey like before the fire.
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>>389801337
>having a genuine appreciation for video games
>having reasonable views about the Souls franchise
Get off my board.
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>>389801038

A burger joint is just a pretentious diner. The burgers taste the same. You just taste more of your wallet from one
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>>389801831
are poisionous swamps also a central element to DS3 thematics?
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>>389801697
Well you can blame every single person who was crying about not getting answers to the lore questions left by Dark Souls 1.

Personally I think that Dark Souls 3 was a pretty good for a direct sequel despite From generally not being all that great with direct sequels.
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>>389800751

>On principle, I only eat fastfood

Take it down a notch, lard-tard.
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>>389802064
Having only just finished DaS3, I don't get this meme
>Farron Keep
>a small part of Profaned Capital
>an extremely short part of the Consumed King's Garden
I don't think there is anywhere else.
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>>389801831
that doesn't make it any less drab and boring to look at. Fuck, even Bloodborne had more color, and Bloodborne had a similar problem of everything being the same color because of it's "time of day" lighting system.

Dark Souls 1 was at the end of the world, where "only cinders remain" and yet it still had plenty of color and variety. from the greens and blues of Darkroot, to the greys of Burg, and the yellow of Parish, you have the brown and shit greens of the depths, the piss yellow and brown of blighttown, and the bright fiery reds of izalith and demon ruins.

It had loads of color. And DaS2, while similarly being about a decaying world, and despite it's butchered lighting- still tried to have some color.

But DaS3? DaS3 is really drab and not very fun to look at. Not helped by it's overreliance on gothic architecture and castles.
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>>389798371
the debate should be Bloodborne vs Dark Souls 1 you stupid mong
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>>389799517
>designed around the assumption that you have a longsword-speed weapon
You mean the ones that don't flatout input read.
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>>389798371
Code Vein
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>>389802334
Plenty of Dark Souls 3 areas had color. Or did you not ever cisit Irithyll for instance?
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>>389798942
using food analogies is like sticking eggs up your ass
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>>389798649
eleum loyce hands down.
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>>389802241
>DaS1
>Depths, which lead to Blighttown
>that's it

>DaS2 gutter and Black Gulch
>thats it

>DaS3
>Farron Keep
>Profaned Capital
>King's garden
>entirely separate areas, not even the same place

then there's the non-poisonous swamps
>top part of Demon Ruins
>Ringed City
>Crabtown

it has way too many disjointed swampy water sections for a game that doesnt let you get the red rust ring
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>>389799731
but anon the research hall was goat?
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>>389802542
>oh hey instead of sepia and grey it's blue and grey

it's a nice contrast, but that doesn't make it particularly colorful in it's own right
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>>389798371
its Bloodborne no contest
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>>389798942
>>
>>389798942
What's the Dark Souls of food?
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>>389802702
The Smouldering lake doesn't even slow you down in the water
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>>389803461

pic related
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>>389802784
>>389802542
>>389802334
Dark Souls 3 had 3 color "modes" it alternated between in every level

1. Grey/blue-grey city
2. Sepia tone
3. Red "fire" area (such as Smoldering Lake)

Even the DLC. Pretty much all of Ashes dlc was grey/blue and pretty much all of Ringed City was Sepia tone
>>
>>389802702
Farron Keep is the only one that has any length, the part in Profaned Capital is like a 30 second roll out of with the only objective leading to freeing Siegward or the items if you want. The part in the King's Garden is even less, there is more land than toxic swamp.
>top part of the Demon Ruins
Doesn't slow you down at all. That is like mentioning the part of Darkroot Basin with the hydra except that part slows you down IIRC
>Ringed City
Still need to do the DLC

>Depths and Blighttown
About the same amount of swamp time as DaS3's one actual area and the two insanely small swamp parts.
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>>389802702
not to mention demons had "Poison swamp: the level" and even bloodborne decided to throw one in as well. i literally put BB down for about 6 or 8 months at the sight of another slow walking poison swamp area. its too much to be in every game and its always the worst part of each game. i am honestly not going to buy the next game of any IP they release if it has another move slow and take constant damge zone again. lets not forget there was acid rain levels in just about every armored core too, enough is fucking enough already.
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>>389802169

We're talking about diner food you stupid faggot.
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>>389803729
Poison swamp is a staple of the franchise now. I guarantee the next "souls" style game that Fromsoft puts out will contain at least one poison swamp, probably multiple
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>>389798371
roll roll gun vs roll roll sword.
>>
>>389798371
Shouldn't this be between Bloodborne and DaS1, since those are the ones that Miyazaki actually cared about and that the "A" team worked on?
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>>389800529
>sure, keep on pretending the second half of Dark Souls doesn't exist

I thought it was better than the majority of Dark Souls 2 and 3's lesser areas, and I'm still a first-timer with Dark Souls 1.

Probably the only time in the series it actually felt logical that the great soul boss rooms are dead ends. Logically they should be. Everything up to those points is completely woven back into the world.

People said the game went to shit after the lordvessel and damn, barely at that. I just assumed the issue everyone was talking about was that the whole layout of the levels went back which is really only the case in Izalith. Demon Ruins was pretty decent and I suppose Tomb of Giants would be too, had I actually worn the sunlight maggot. The layouts were mostly fine?

Crystal Caves was stupid as fuck though. Damn. How can you execute such a great concept so poorly...
>>
>>389803729
After Bloodborne being merciful enough to let it's swamp be mostly optional in an already optional area, I thought we would be over this bullshit by this point. Instead the DkS 3 lets you have the privilege to pay extra for yet another swamp level.
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I genuinely believe Dark Souls 3 is the worst game in the series. Every single thing in the entire game was already done better in a different Souls game. It's probably the most consistently decent Souls game technically speaking but every second of it is boring and uninspired as fuck. I replayed every other game in the series, even 2, at least 5 times but I beat DaS 3 twice. I only did the 2nd playthrough for the DLC which was total shit. Both "expansions" are fucking insulting, especially Ashes.
>>
>>389803729
>poison swamp
is a from staple.
>>
>>389805516
I've only done one run for all the games, when the difficulty lies in not knowing the world or boss patterns I never saw a point of intentionally gimping myself to make a second run fun
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>>389798371
Recently started Dark Souls 3. What the fuck was this boss?
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>>389807904

A lesson in crowd management.
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Dark Souls 3 was a disappointment
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>>389800583
>>
>>389808897

had some of the best bosses in the series though. Nameless king was just kino. B***kflame Friede almost makes Ashes worth it.
>>
>>389803461
Haggis. Intimidating to those who don't know it but absolutely delicious.
>>
>>389798502
This. This isn't even a debate at all, let alone a great one. OP is a shitposting faggot.
>>
>>389800529
>sure, keep on pretending the second half of Dark Souls doesn't exist
Just a playthrough of DaS1 recently, and I feel like I enjoy the second half of DaS1 more than the first half of DaS3. Even if the quality is poor, at least the ideas and areas are interesting in the first place. Everything before Irithyll is boring and uninteresting as sin.
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>>389798371
>BB is a mix of extreme highs and extreme lows
>DS3 is mediocre throughout but has a few shining moments
I like DS3 more but I can understand why a lot of people prefer BB
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>>389810536
What are Bloodborne's extreme lows, and what are DS3's shining moments?
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>>389798371
Dark souls 3 is absolute shit. I didn't even finish it and I have probably more than 500 with ds1 and 2
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>>389810745
>BB lows
-throwaway bosses like micolash and celestial emmissary
-most chalice dungeons are dissapointing
-Main quest ends a little abruptly
-farming for blood vials
>Dark souls 3 Shining moments
-Seeing irithyll for the first time
-Lothric castle
-Most things within lothric actually
-Every other area is meh at best
-Nameless king
>>
Bloodborne and it's not even close.
>>
>>389811868
>throwaway bosses like micolash and celestial emmissary

Micolash is one of the best characters in the series as well as one of the most memorable boss fights in the series. Who the fuck plays Bloodborne and doesn't remember the Micolash fight and lore?

>most chalice dungeons are dissapointing

I'll give you this, but fuck that's a lot of content and there are some neat combinations.

Also, not important but... REALLY fucking dig the aesthetic of the Ailing Loran dungeon. Holy shit the electricity sparks from the ceiling overgrowth, the sandstorm, the color palette. Wow. Sorry that is just one of the most compelling-looking aesthetics I've ever seen in a videogame.

>Main quest ends a little abruptly
This is 100% true.

>farming for blood vials
This sucks as well, but I'm hard-pressed to find an alternative that works differently from estus. That was clearly a challenge for them because I still can't think of one.
>>
>>389812538
don't get me wrong I enjoy Bloodborne way more than Dark souls 3, but Micolash could've been waaay more. They should've done something like they'd done with Gascoigne, but instead of him transforming into a beast he morphs into a kin like being with tentacles and shit.

I don't know man. You can say what you want but he felt lazy in my eyes. Fuck he doesn't even have unique animations like Gascoigne, all of his animations are stripped right from the base hunter
>>
Bloodborne.
>>
I've never played Bloodborne but as time goes by Dark Souls 3 is growing on me. I like the way it subverts the player's expectations coming in from Dark Souls 1 and 2.
>>
>>389813624
Yeah, you expect an interesting game that does its own thing while building on the things the other games did well, and you get something that doesn't fit that description in the slightest.
>>
>>389798958
>but a lot of the enemies still move as slowly as they did in Souls 1 or 2, so you can plow through the game pretty fucking easily.

When the game came out a lot of people thought the game was hard because they tried to play it like Dark Souls 1 with a sword n' shield + high poise style. That doesn't work very well.

If you play the game like Bloodborne it's much easier.
>>
>>389802556
>He doesnt buy a carton of eggs, stick them up his ass, waddling around the house, leaving eggs everywhere pretending he's a chicken

It's like you dont enjoy the small things in life
>>
>>389799731
Don't agree at all. There are 2 lvls in old hunters that are better than any lvl in the entirety of dark souls.
The second half of BB is great. The bosses are on the weaker end but the level design is still superb. In fact, unseen village is one of my favorite lvls in the game and nightmare of mensis is probably the most vertical lvl in the entire series.
>>
>>389800583
BB>>Das>des>>ds2>ds3
>>
>>389815213
>and nightmare of mensis is probably the most vertical lvl in the entire series.
I think that title goes to Brume Tower.
>>
Content=Dark Souls 3
Replayability=Dark Souls 3
Gameplay=Bloodborne
Soundtrack=TIE
>>
>>389811868
>Chalices
100% optional and not even a part of the main over world.
>>
>>389798371
If you want more action, BB
If you want more RPG elements, DaS3
>>
>>389815650
>linear souls 3
>replayability
>>
>>389815650
>Soundtrack
>Tie
Name one (1) sone from Dark Souls 3 that even comes close to this masterpiece.
https://www.youtube.com/watch?v=ALbVEmzY5S4
>>
Bloodborne is the epitome of videogames as an elevated artistic form
>>
>>389816335
I have to admit I creamed at the song
But pontiff was pretty top tier

https://youtu.be/OJSiaf9m55s
>>
I'm sick of the constant wanking of bloodborne. It's got just as many problems as DaS2, but people suck its dick like no other.
>>
DS > BB > DeS = DS3 >>>> DS2
>>
>>389798502
fpbp
>>
>>389811868
>throwaway bosses like micolash and celestial emissary
You forgot Witch of Hemwick, Paarl and One Reborn. Let's face it, the only god tier fights in the base game are Gascoigne, Logarius and Gehrman thankfully the DLC picked up the slack in the boss area.
>>
>>389817018
And the second half of DaS is a dumpster fire, and DaS 3 is about as interesting as watching paint dry. All the games have massive flaws.

At least BB does what its trying to do well for the most part.
>>
>>389817018
I wouldn't go that far. It's got lots of problems that get lost in console warring, but DaS2 was a mess. Granted I really like the DaS2 DLC areas except for their shit bosses.

>>389817198
I don't think the second half of DaS is bad. It's just the Bed of Chaos part of the game, which is maybe 1/6 if you're being generous. New Londo is fantastic, Duke's Archives is pretty good.

I'd also say Bloodborne from Forbidden Woods on got a lot weaker. I really hate Yahargul and Nightmare of Mensis.
>>
>>389816810
https://www.youtube.com/watch?v=-rdt5XNvPkc
https://www.youtube.com/watch?v=kA614N3IHD4
https://www.youtube.com/watch?v=kg52ySSXv0s
https://www.youtube.com/watch?v=3V9zxXN1rx0
https://www.youtube.com/watch?v=v_8t5ay0-YU
https://www.youtube.com/watch?v=ZBMhwWN_088
https://www.youtube.com/watch?v=BncJ1yX-BgQ

You can debate about the games themselves but OST isn't up for debate.
>>
>>389817191
Ebrietas is a great fight, so are shadows of Yharnam and most chalice bosses. One reborn is not one of my favorite fights but I recommend watching PTT one reborn boss fight. Seriously changed my opinion of the boss, it had moves that I had never even seen before.
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>>389817378
>Duke's Archives is pretty good.
I really hope this is bait, Duke's Archive is one of the worst areas in the entire series. It's cramped corridors stuffed with archers that assault you from every angle making a melee character at a massive disadvantage as well as filled with Channelers who will constantly teleport away from you then the game breaks its own rules that it established at the start: It has the only forced death in the game and then rather than sending you to the last bonfire you rested at you are taken to an entirely new area and if you want to get your Souls back you have to escape the Archives, go through Crystal Cave, beat Seath on your first try and then go back to the room where you died. Now let's talk about Crystal Cave, it's three minutes of walking in straight lines with zero enemies and then a boss that you pretty much just face tank.

Duke's Archives is fucking awful in every sense of the word.
>>
>>389798371
There is no debate
Demon's Souls was alright
Bloodborne was a masterpiece
and Dark Souls was a mistake
>>
>>389817378
Gotta disagree. Demon ruins, lost Izalith, new londo and Duke's archives vary from mediocre to garbage and comparing them to the first half, calling it a dumpster fire won't be a far cry.
>>
>>389817670
Console player everyone.
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>>389817617
I liked it a lot, it was vertical and the rotating staircases (except for the Avelyn chest) were cool. Crystal archers were whatever, I mean I went through it melee no problem.

I don't think Dark Souls ever gave any promises about not forcing a death. Also it happens slowly. When curse starts building up, I had ample time to swap to a rare ring of sacrifice.

Even if you don't, you don't need to beat Seath to get back to that room at all. You can go there just fine out of the prison.

Crystal Cave is underwhelming, but it was very different, which I appreciated. There weren't invisible platform shenanigans up until that point, and I found it interesting that I had to use the colored stones for something.

It's an area that's pretty original.
>>
>>389817018
Are you literally comparing BB with DaS2? Dude... what the fuck... I'm serious here.
>>
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>>389817517
>it had moves that I had never even seen before.
Isn't this one of its biggest problems though? The fight can be over in less than a minute, it's been nothing more than a glorified punching bag everytime I fight it.

I do agree with SoY and Ebrietas being really good though, not sure I'd put them above Logarius or German but SoY is definitely one of the most fun fights in the series for me.
>>
>been waiting for DSIII: GOTY edition to come out for PC for months
>find out yesterday it DID come out, but not on steam
>because the deluxe edition is the same thing
>for 50 dollars more
>>
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>>389798371
>The Great Debate
>>
>>389817917
Which means that he has played the entire series unlike 50% of the souls playerbase.
>>
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>>389798371
>mfw Bloodborne 2 is announced at TGS in 2 weeks
>mfw the entire dark souls PC "community" pretends to be BB owners and claim the sequel is unnecessary
>mfw their asspain will be so transparent and calling them out on their bullshit is going to be hilarious
>>
>>389817952
When one of the game's central mechanics is around death being something you learn from and that you progressively overcome the obstacles to regain the Souls you lost then it is absolutely an inconsistency when the game forces you into a death. Even if you disregard that it still breaks consistency with how bonfires work in the game, if you try to use a Homeward Bone in the jail cell it'll take you right back there even if you haven't rested at that bonfire.

An area being different doesn't make it good, I see no redeemable aspects of Duke's Archives personally. An area with a lot of verticality done much better would be Blighttown.
>>
>>389818014
It depends more on playstyle than anything else. He has like 4 moves(3 aoe and 1 melee) to counter close range r1 spam and I really enjoyed the fight on bl4 run. Although I agree that with a high DPS weapon the fight might become a joke. On bl4 run tho, he was one of the hardest bosses for me and maybe that is why I have come to appreciate him.
>>
>>389818304
>sequel is unnecessary
It would be though and seeing how FROM have handled sequels with Dark Souls it'd probably be trash.
>>
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>>389818617
Spotted one
>>
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All these cucks saying Bloodborne is better when it...
>has very low content, having few weapons to choose from and few armor as well
>has the poorest fashion of the series with everything being a coat with a hat
>has every area look the same, dark as hell with rotted trees everywhere
>has the least replay value of any game in the series but automatically places you in NG+ after beating it anyways
>has godawful chalice dungeons, something which I think everyone can agree on, despite half of the game's content
>has half of its content being optional, making it by far the shortest game in the series
>has some of the worst bosses in the series mechanically speaking, overall falling behind all but 2's
>has half of the game's content locked behind dlc, the base game is blatantly unfinished
>has a braindead healing system where you can heal 20+ times on top of healing automatically while attacking, making pve relatively easy and pvp a snoozefest
>has poor level connectivity with the player having to constantly warp back to the dream hub to go anywhere
>has a long range semi-spammable parry as if parrying wasn't easy enough in the previous games
>has little and vague lore even for a Souls game
and more.
>>
>>389819489
Watch as they fail to defend their game as well.
>"T-there is no debate, my game is obviously better! I'm totally not part of the hi/v/emind!"
>>
>>389819818
It's even worse when anyone who praises 3 is shut down by people calling the game too fanservicey. Do they as fans seriously not like being catered to? Besides, the entire damn point of the series is everything is one big cycle so even having that as a critique is absurd.
>>
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>>389798371
>30 fps
vs.
>60 fps

Hmm, tough choice.
>>
>>389811868
Why would you ever need to farm blood vials?
>>
>>389798371
DeS > DaS = BB > DaS2 > DaS3
>>
>>389819489
>has very low content, having few weapons
Each weapon besides the two sawblades have completely different movesets, more unique moves, and more useful moves within that set. Meanwhile Dark souls myriad of weapons have shit tons of overlap on all basic attacks

>poorest fashion sense
Subjective

>every area look the same
What? Church, forest, village, nightmare, bridge, swamp, dream

>least replay value
Build diversity is the only replay value in the series. Everybody else just sits at pvp level now since you get all the rings you need out of the 3rd dlc.

>godawful chalice dungeons
Yeah they're shit.

>worst bosses mechanically
Most of the bosses are far better compared to most of 3s bosses. There are exceptions. At least, BB doesn't have input reading. Orphan of Kos is straight challenge and AI patterns. Friede can be AI manipulated by parrying open air, causing her to dash forward, even when invisible

>half of the games content
The base game finishes and is a closed story. Old hunters is lore. It adds more because DLCs do that
>20 healing phials
Of which were perishables and your ability to recover hp by hitting was only an option if you could hit. You can riposte a phial in pvp. Try to backstab somebody healing in DaS3.

>poor level connectivity
The "going to hub" is valid. poor connectivity is something DS3 shares. You have to warp to boths hub as you can't travel on foot, both have areas that aren't connected to the rest of the game, and both give you warping from the start. BB does indeed lose here

>semi-range spammable parry
That uses a finite resource and is not useful in every fight. Much like DaS3's parry. But unlike DaS3's parry, the bosses you can parry aren't rendered useless because of that fact.

>has little and vague lore even for a Souls game
The game is dripping with lore. There are so many spoken or read clues and context clues alone that this statement is ridiculous

>>389819818
How's that for "defending" the game.
>>
Played DS3 on PC, had some 600 hours played. A year and a half later I ended up getting a PS4 at a pawn shop for Bloodborne.

Bloodborne's better. Already closing in to surpass the playtime for DS3.
>>
>>389799325
>emerge in Irithyll
>realize it's just BB assets with a blue filter
>the whole level is basically one long hallway
>all three bosses are garbage
Anyone who thinks DaS3 is better than any other Soulsborne game is a faggot that only cares about visuals.
>>
>>389800686
>Start off in shit brown castle
>Descend to shit brown shanty town
>Shit green swamp
>Shit brown toxic swamp
>Shit brown catacombs
>Grey cathedral, complete with its own in-door swamps
>Irithyll of the Boring Valley featuring sewers and swamp moat
>Profane Capital home to a subterranean toxic swamp
>King's Consumed toxic swamp
Swamp Souls 3 competes with that shit every chance it gets. What a fucking chore that game was to play through.
>>
>>389815709
That's still a problem though, they clearly put a lot of dev time into chalice dungeons but going through them is a disappointment and skipping them makes what is already a fairly short game even shorter. I would have much preferred if they had been scrapped entirely and the game simply had a couple more zones.
>>
>>389822390
>pay money to deal with more swamp
>>
>>389823075
>Buy Ringed City
>Out of all of the areas to bring back from DaS2, they choose Earthen Peak.
>Earthen Peak is now yet another fucking swamp, rather than an area with some poison caves like in DaS2.
>Reuse Thralls and Beetles for the fiftieth time.
>No mannequins.
>No weird brutes that cast hexes.
>No gravewardens.
>Just an NPC with a reused armor set and a new spell that wasn't even from DaS2.
>Get to the actual Ringed City.
>"Streets" area is just a massive fucking swamp.
DaS3 was so fucking uninspired and lazy, jesus fuck.
>>
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>>389823496
It has the best boss in the entire series though.
>>
>>389824450
The fight itself was great, but the presentation and story was too stupid for him to be the best boss. He's a nobody that pops up in the Cathedral for some reason, then fucks off until he's suddenly a DBZ/Berserk character that you kill for no reason other than him being there.

He was a shitty character to have as the final boss of the series, but that's DaS3 in a nutshell.
>>
>>389824826
Gameplay > lore, the only fights elevated by lore are Ludwig and Sif. Purely gameplay wise the Gael fight is god tier, he has the speed and aggression of Orphan although not as extreme since it's Dark Souls combined with the fighting style of Artorias.

It's fucking great, for what was overall a mediocre game Gael was a definite highlight.
>>
>>389825113
He's the best, for certain, but only because they flubbed Friede's fight.
>>
>>389825718
What didn't you like about Friede's fight? It felt like a better version of Ornstein and Smough to me.
>>
>>389801304
Kill yourself,, ENBnigger.
>>
>>389826037
First and Second phase exist just to pad the fight and try to cheap shot Estus out of the player. They're both "waiting game" phases that are tedious and boring.
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>>389824450
>Says that while Ludwig and Orphan of Kos exist
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>>389815327
bless this fucking post
>>
>>389826289
What's so great about Ludwig? He's another flailing beast boss that can be staggered by staying to his sides and staying aggressive and his second phase is incredibly easy. If it weren't for the OST and pure kinographic transition no one would mention the boss.

Orphan is a great boss though.
>>
>>389798371
reminder all your opinion are discarded.
-played soulsborne at 30 fps
-don't played BB

by default dks 3 , win.
>>
>>389815327
finally someone gets it
>>
>>389826889
>reminder all your opinion are discarded.
>-don't played BB

holy shit, go back to school you illiterate wank.
>>
>>389827190
This.
>>
I only just started playing BB because of the sale
>reverted from the good Estus system to the awful return of Grass
>by far the absolute shittiest lock-on and camera out of the games
>framerate worse than DeS
>out of the 6 bosses I fought, 4 of them were rights against the camera itself, one of them was a DaS2 tier multi-fight
>can no longer roll from a sprint
but other than that I'm enjoying it. Just please fucking chill on these awful giant bosses. From needs to realize they always fucking sucked at making big bosses, the only tolerable one was Vicar because the camera didn't flip the fuck out unlike on Cleric Beast and Electric Bone Dog
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>>389829150
Flailing beast bosses are 70% of the Bloodborne's bosses sadly.
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FUGGG xd
>>
>>389798502
fpbp
If you want a real argument ask BB vs DS1 OP
>>
bb>demons>ds1>ds3>ds2
>>
>>389829293
Vicar, cleric beast, laurence 1st phase, paarl.
>>
BB/DS1 > DS3 > DeS > literal shit > DaS2
>>
>>389830601
>Cleric Beast (Laurence)
>Blood Starved Beast
>Vicar Amelia
>Paarl
>Amygdala
>Ebrietas
>Abhorrent Beast
>Moon Presence
>Ludwig - Phase one
>>
>>389798958
Bloodborne is far easier than dark souls 3.
The bosses in ds3 are cheap as hell while in bloodborne they are fairly balanced imo.
>>
>>389830964
This. And I love DeS.
>>
>>389830967
Amygdala, ebrietas, bsb, Ludwig phase 1 are beast bosses but they are very different from the bosses that I listed. The ones that I listed are very similar fights with just some little quirks here and there. I forgot about Moon Presence so, I will give you that. I was also talking about the main game + dlc so, no chalice bosses included.
>>
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What do so many of you guys see in DS1? It's near universally agreed that over half of the game (everything past Anor Londo) is shit, and everyone also agrees on how many bad parts even the first chunk of the game had (those two archers on the ledge, Blighttown, the demon boss with the two dogs, etc.). Why then is it ranked above the rest of the games in most of your minds? Nostalgia? You guys love to shit on DS3 when I think it took everything DS1 and did it better. What gives?
>>
>>389831530
It's nostalgia. It also had the benefit of being the game that got most people in the series.
>>
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>>389831435
Chalice dungeons are part of the main game though so I think it's fair to include them and I'm not saying that it's inherently bad if they fit that bill of 'flailing beast' for example I think Ebrietas is a top 5 fight for all of Bloodborne but the game does have a problem with variety. More fights like Shadow of Yharnam or Logarius would've been welcome, even more stuff like Rom would've been cool too. That being said I'll take flailing beasts over trash like Witch of Hemwick, Celestial Emissary or One Reborn, those shouldn't even count as bosses.
>>
>>389831664
I think the game suffers more from presentation variety than anything else. Mechanically, even the flailing beasts are different enough from each other, Paarl has lightning aoe, projectiles, can be knocked out of buff. Vicar heals herself, second phase of laurence. Abhorrent beast is arguably the best monster boss in the series etc.
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>>389831530
>everything past Anor Londo is shit
Disagreed.
Catacombs and Tomb are pretty good.
New Londo is short but ok.
Duke's is decent. Not great but decent.
DLC is fucking great.
Only Demon Ruins+Lost Izalith is shit in my opinion, the rest of the Lord Soul areas are worse than the earlygame but still more interesting than anything in Dark Souls 2's latter half or Dark Souls 3's earlygame.
>>
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>>389831882
That's true but my problem is that while each have their own quirks they're all approached the same way which is to stay around their blindspots and just be super aggressive on them since you can stagger them all. Paarl can be practically be staggered in a loop with charged R2s on his legs depending on when you fight him and even if you fight him as soon as possible after Blood Starved Beast then he's still really easy. The same is true of Amelia, just stay super aggressive on her and she's not a problem (webm related).

I think Blood Starved Beast and Ebrietas are the best variations, since while the same general approach is what you want to do the poison aspect of Blood Starved Beast adds a new dynamic to the fight and Ebrietas has a quite diverse moveset that adds to the fight.
>>
Bloodborne is the better game in all aspects, but I enjoyed ds3 more because...it wasn't as spooky
>>
>>389832087
>just stay super-aggressive
That's kind of Bloodborne's whole design philosophy when it comes to combat. Aggression is rewarded far more than anything else.
>>
>>389832152
Right but I think it works better with something like Orphan of Kos where he is super fast and aggressive and you're encouraged to actually trade blows with him since you'll regain health for a short period of time where you do damage. None of the beast bosses are near as fast or aggressive as Orphan so they're all far too easy because the player is in a high reward low risk situation by just wailing on Amelia's limbs since you'll stagger her eventually.

I think Orphan best showcases Bloodborne's combat, he's also by far my favorite fight in the game.
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>mfw got stuck on Amelia and never touched it again
Don't know why I didn't have the patience for it, I happily banged my head against some of the bullshit in DS and Nioh for days.
>>
>>389832268
I mean, you can't really have the early-game bosses be as fast, aggressive and punishing as Ludwig and the Orphan. Even Gascoigne, a boss that hammers home that you can't approach Bloodborne like a traditional Souls game, is still fairly "easy" once you learn his quirks. I hate to say it like this, but it just wouldn't be "fair" for all of the bosses in Bloodborne to be like the Orphan. A gradual upward curve in difficulty is more conducive to learning than throwing you into the deep end.
>>
>>389832087
Yeah, that's exactly why I listed them in my original post. The point I am trying to make is that this problem has persisted in almost all souls games. Das1 had 3 asylum demons, Taurus demon, centipede demon, iron golem which are basically monstrosities with swinging clubs or limbs and are tackled in the same manner. Das2 and Das3 are dudes in armor boss rush. FROM is not really good with gimmick bosses that is why I feel that the current approach is probably better for delivering at least medium quality bosses, it mostly worked in ds3 as well.
>>
>>389832337
Nigger, just go through Hemwick, get some twin Blood stone shards, upgrade your weapon and use the fire paper that Alfred gives you. Or just use the Saw Spear and R1 L1 L1 her to death.
>>
>>389832532
I think Gascoigne is another great example of the game's combat too and yes you're right that something to the degree of Orphan would be unfair at that early stage but you don't have to be identical to Orphan to make great use of the combat and Gascoigne is a great example because your best approach is to get up to him and be just as aggressive as he is and rather than dodging backward you should doge into him when you see him start to telegraph his moves to get some hits in and then repeat that. His beast form almost rivals Orphan though relative to the stage in the game where he's fought, he's crazy fast and aggressive at that point.

I'm not trying to say that all the beast bosses are bad or anything, people still somehow get stuck on Amelia >>389832337, I just think that they could've crafted more fights that are highly aggressive but don't reward the player in such a lopsided way like it does with Paarl where he just falls to the floor for free hits.

The only bosses I would call straight up bad in the game are: Witch of Hemwick, Celestial Emissary, Micolash and Living Failures. The rest range from ok to amazing I just think that more bosses in the same vein as Gascoigne, Maria, Logarius and Orphan would've been much welcome as they're very frantically paced as the developers can make more elaborate movesets for enemies who are smaller in size since they'll stay on screen in a way that's easier to see for the player. One reason why I think One Reborn is the way it is is that if they gave it an elaborate moveset it'd be too hard for the player to keep such a massive thing in their field of vision throughout the whole fight, so he just kind of sits there.
>>
>>389818304
Fuck off fag, Bloodborne 2 would just be as creatively bankrupt as Dark Souls 3 was. I wouldn't be opposed to a Sony exclusive game that's BB2 in the way BB was Demon's Souls 2.
>>
>>389832539
I agree, like I said in my previous post I don't think it's inherently bad and I don't know why they still insist on stuff like Witch of Hemwick or Micolash. I think they did good in Dark Souls 3, even though boss variety was kind of low fights like Pontiff, Nameless King, Twin Princes, Boreal Dancer and Abyss Watchers were all really good just from the top my head.
>>
>>389832874
>micolash
>bad
How so? In my opinion he's one of the best boss fights in the entire game, simply because the encounter is so vastly different to the others. Instead of fighting a bloodthirsty beast, you're chasing a howling madman wearing a cage around a maze. His dialogue is also interesting and very relevant to the overall story of the game.
I agree with you regarding the Witches of Hemwick and Celestial Emissary, though. Especially the Emissary. Witches at least had the whole "there's actually two of them" gimmick going for it, but the fight itself is very boring in execution because the Mad Ones just follow you menacingly and the Witches themselves barely attack.

I like to think that the Living Failures took what the Celestial Emissary set out to do, and did it a lot better. At least, in terms of presentation. Both are mob boss fights and yes, those usually aren't the most compelling encounters, but with the Living Failures you do still have to keep an eye out for attacks coming from your blind spots. That, plus the Failures have literal retard strength and hit hard as fuck.
>>
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Ds3 because it runs flawlessly 1080 60fps.
>>
>>389833139
>Failures have literal retard strength
No wonder I like Research Hall so much. You get to play Kick the Autistic and massacre an entire level's worth of flailing autists.
>>
>>389833139
Micolash spends most of his running away and when you do finally fight him he has a melee attack, the tentacle attack (previously used with the Hunter encounter at Byrgenweth) and A Call Beyond which was also used by the same Hunter. From a gameplay perspective there's just absolutely nothing interesting about it, I think it would've been cool if the game set it up so you could open and close pathways to try and corral him into an area but you just run around and wait for him to get to the arena while he spawns monsters. It's just boring and I think they could've done a lot more with it.

Living Failures is definitely better than Celestial Emissary, actually it's not that bad of a fight now that I think about it since you do have to keep aware of multiple enemies with both ranged and melee attacks and using the pillar in the middle to block their star call or whatever is a pretty neat mechanic. It's just that there are three absolutely amazing bosses in the DLC, so them and the Cleric Beast reskin kind of pale in comparison with Living Failures being the worst of the bunch. The lore behind them is pretty neat though and the track that plays is god tier.
>>
>>389799938
The problem with your argument is that DaS3 has plenty of areas that are roughly as bad as those areas. The only time the quality dips incredibly far below what DaS3 offers is a temporary romp through Dragon asses in Lost Izalith while Lost Izalith in general is marginally worse than something like Smouldering Lake.
>copypasted enemies that you've already seen before
This plagues DaS3 just as terribly since most zones will reintroduce old/recolored enemies. The final zone in DaS3 doesn't even have enemies, it's just a bonfire warp.

>>389800529
It's closer to the final third really.
>consistently good quality and doesn't suddenly transform into a dumpster fire
Stop pretending that all the areas that you go through on your way from Road of Sacrifices to Smouldering Lake inclusive aren't shit tier.

>>389801304
DaS2 wasn't reviled because it did things differently. It was reviled because of its quality.

>>389818304
The sequel is unnecessary. None of the direct sequels to these games is actually great and it really seems like they work better with quasi one-shots where they can adapt a lot of thematic ideas unhindered and then think out the mechanics without being stuck with prior expectations.

>>389821341
>Each weapon besides the two sawblades have completely different movesets, more unique moves, and more useful moves within that set. Meanwhile Dark souls myriad of weapons have shit tons of overlap on all basic attacks
I think the two straightsword derived weapons are also quite similar in their base forms. The movesets for these unique weapons also tend to be derived from roughly the same one-handed and two-handed archetypes that Dark Souls games adapt their one-handed and two-handed weapons from just mixed up so there isn't a significant amount of variety increase that results from this other than having a smaller and more refined set of weapons available.
>>
>>389833389
Probably helps that the Research Hall legit has some of the best atmosphere and presentation in the entire game.

>>389833453
>I think it would've been cool if the game set it up so you could open and close pathways to try and corral him into an area
Well, minus the closing of pathways that's actually how you get Micolash to go into the square rooms so you can fight him. The directions he takes are influenced by the directions you approach him from, so if you know what you're doing you can actually direct him towards the rooms extremely quickly, significantly cutting down on the time spent running through the maze.
Honestly, the reason I like Micolash so much is, once again, presentation. It's completely unexpected and thoroughly entertaining, as well as an interesting break from the other boss fights. Plus, Micolash has a lot of relevance to the plot and his VA really nailed the performance.

I fully understand what you're saying though, for sure.
>>
>>389833756
>he directions he takes are influenced by the directions you approach him from, so if you know what you're doing you can actually direct him towards the rooms extremely quickly, significantly cutting down on the time spent running through the maze.
Really? I actually didn't know that and I've played through the game many times, I'll have to pay attention for that next time. I'm gonna go checkout a speed run to see what they do during that fight.

Also on the topic of the Research Hall, that's one of my favorite levels from the whole series. The verticality to it, all the optional rooms and secrets you can uncover. It was just a really well designed area, I think it could've used a bit more enemy variety but overall that's a minor issue given how great the area was. The Fishing Hamlet was a good level too albeit for different reasons, that one was more like Forbidden Woods in that was more of an endurance test against a bunch of difficult combat encounters but it was still a really cool area to explore.
>>
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Dark Souls 4 will be a free2play mmo with high focus on e-sports.


You know it's true
>>
>>389834069
There will not be a Dark Souls 4.
>>
>>389824450
i just got to this boss today and got him to 40% hp on my first try and like 20% on second. Nameless king and soul of cinder were WAYYYYY harder than meme knight gael.
>>
>>389834937
I agree with you on Nameless maybe but Soul of Cinder is a pushover. I don't think I've died to Soul of Cinder EVER and I've co-oped him a ton for others in addition to playing myself (solo).

Or, I may have died to him once as a co-op phantom but in my own world I have never died to him.
>>
>>389835338
yeah soul of cinder does become easy once you know his tricks and how to cheese the second phase by baiting his long range jump.
>>
There's too much DS1 dick sucking going on in here. Everyone is conveniently forgetting how incredibly shit the DS1's controls are in comparison to the later games. Even DS2 had more responsive controls than 1. The input delay is more than noticeable and there's no omni directional rolling when locked on to enemies. World design and lore. Those are the two main things DS1 has going for it.
>>
>>389835942
Also level design.
>>
They are both very fun.
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>>389836040
>DaS3
>Fun
>>
>>389836038
Or whatever. That's what I meant. How it all loops back on itself. While that was cool, I'd say it's necessary bc you can't warp until you're half way through the game. I like that you can warp to any activated checkpoint now. It's more of a quality of life improvement and it's not like it removed any challenge or anything. I just cuts out some commute time.
>>
>>389798502
Both are good, but DS3 is just a DS1 fanjerk compared to Bloodborne. The only objective thing DS3 has over it is better graphics and 60fps.
>>
>>389836207
Can't speak for PC, but on console, Farron Keep is probably the best swamp area performance wise. Valley of Defilement and Blighttown puts the framerate in the shitter. I guess Nightmare Frontier runs pretty well too.
>>
>>389836207
That's...a really nice screenshot.
>>
>>389836262
Warping from the start is what killed Dark Souls honestly, it meant the level designers didn't need to think about clever ways to vertically connect each area to allow for a lot of non linear progression while maintaining a cohesive world.
>>
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>>389836207
Yes?
>>
>>389836262
Nah. That was shit.
Bonfire placement, being able to warp to every bonfire and being able to do so from the start was shit in the later games.
It removes the risk of having to deal with what you just dealt with again and ruins the pacing by having constant bonfires + a central hub with all the NPCs.
>>
>>389836409
Making something more tedious doesn't make for a fun experience. Now they have shortcuts maintained in their respective areas and that works just fine. They usually have a "whoa" shortcut thrown in there somewhere as well like Forsaken Forest to Central Yarnahm, but to say that warping killed Dark Souls is being over dramatic.
>>
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>We'll never have Bloodborne at 60fps 1080p
Legit mad, its by far better than the Souls series. Everything from gameplay, sound, music and art design shits all over Souls.
>>
>>389836525
There was nothing tedious about traveling Lordran, getting from Blighttown to Sen's Fortress takes no more than five minutes. Dark Souls gives you a lot more options in terms of progression compared to Dark Souls 3 which might as well be a straight line, even Bloodborne gives you more progression options than Dark Souls 3. The inability to just warp out of any bad situation also made the game more tense and forced you to actually think about the decisions you made.
>>
>>389836518
You'll still have to make it to the shortcut or in some cases find it. You don't really risk anything more than you did in the past. The only difference now is that if you're in Anor Londo and you want to go back to Firelink, you don't have to walk through three areas just to get there. It's not risky. It's irritating.
>>
>>389836442
>Lookie my minmaxed OP magic build totally pwned these n00bs in the swamp while they are attacked by enemies :)
>>
>>389818304
Why does every twat on this board dismiss opinions based on assumptions? Reminds me of the retards on forums 5-10 years back.

Best Souls games:
Demon's Souls
Dark Souls
Bloodborne
What do they all have in common? They're the first in the series, and you shit stains still think sequels should be made rather than new ideas. Fuck off.
>>
DeS > BB > DS1 > DS3 > DS2

Objectively correct. They shouldn't even do another sequel to these kinds of games, just go wild with a new created world. DeS/DS environments, characters and plots started to feel stale from DS1 (most people's entry point anyway) whereas BS was so refreshing not just from a gameplay perspective but from what you were actually presented with and experienced.
>>
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>>389836786
Yes?
>>
Dark Souls 3 because it's on PC
>>
>>389836917
>Lookie my minmaxed OP magic build totally pwned these n00bs in the swamp while they are attacked by enemies :)
>>
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>>389836942
Yes?
>>
>>389836645
If you're at a bonfire and you can rest, you're not in a bad situation anymore and you fought your way there surely you can fight your way out the way you came in (most of the time).
>>
>>389837008
>Lookie my minmaxed OP magic build totally pwned these n00bs in the swamp while they are attacked by enemies :)
>>
>>389811868
>farming for blood vials

I bet you're one of those shitters who uses a vial every time you get a scratch.
>>
>>389836784
Retreating from Anor Londo is a pretty niche case and you lose most of the benefit of not having immediate bonfire warping to accommodate it.
When you find a bonfire in DaS3 then the level preceding it often ceases to exist (unless you sped through the level and left stuff behind that you want to pick up) and the bonfire becomes the new starting point. And shortcuts in DaS3 are either pointless or invalidate each other one after another by the same principle as they lack the significant benefit of world traversal.
>>
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>>389837139
Yes?
>>
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>>389837265
Average DaS3 level design.
>>
>>389837337
>Lookie my minmaxed OP magic build totally pwned these n00bs in the swamp while they are attacked by enemies :)
>>
>>389837376
Dancer -> Vordt -> Undead Settlement first bonfire -> Undead Settlement second bonfire after the gate is probably the more egregious example as it's a straight line of bonfires separated by a short sprint.
>>
I don't see how anyone can compare Dark Souls to Dark Souls 3. The enemy design and AI has improved so much since then. Enemies now avoid backstabs, delay attacks to catch panic rollers, and are generally now more aggressive and varied in their movesets. Bosses have multiple phases, and are allowed to interact with more mechanics like poise and parrying without feeling too easy. Compared to Dark Souls where most bosses are big monsters or demons with one phase and 4 attacks. The only bosses that really hold up from that game are O&S, Gwyn and the DLC bosses.

Combat isn't everything but it's fair to call it the backbone of these games, and combat in Dark Souls 3 is just way better than Dark Souls. And really most of the complaints about Dark Souls 3 I see is that it was unoriginal. But really, if both games were otherwise so similar, I'd rather play the game with better combat.

Bloodborne is far superior to both however.
>>
>>389836549
30 fps for Bloodborne isn't too bad.
What is too bad is that in some instances the game goes to <10 fps.
>>
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>>389837821
>>
>>389798649
Valley of defilement
>>
>>389837661
>And really most of the complaints about Dark Souls 3 I see is that it was unoriginal.
That's a dumb thing to complain about when the entire Fromsoft history is adopting a few concepts then rehashing them for 20 years.
>>
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>>389798371
>The Great Debate
>>
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>>389837821
No it isn't bad, but it would be better at 60fps. I was never turned away from Bloodborne from its framerate, given that it was smooth.
>>
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>>389837139
¿sǝY
>>
>>389798371
To be perfectly honest, Bloodborne was the best game that From has made so far. It took all of the things that made ds1/2 good, and experimented with them, and the result was actually better than dark souls 3. Its a real shame that BB will be forever left to rot on the ps4 library and not immortalized the way it would have been if it were on PC. Its hands down the best work of art.
>>
>>389838102
>): seimene yb dekcatta era yeht elihw pmaws eht ni sb00n eseht denwp yllatot dliub cigam PO dexamnim ym eikooL
>>
>>389837854
And what is this supposed to show?

>>389837906
Yeah but usually they have the decency to change things up a bit between games.
>>
>>389838546
You've never played Bloodborne?
>>
>>389838687
I have played Bloodborne. I just wonder what's the context here. You mean that the Lecture hall gets laggy as fuck ?
>>
>>389838893
Yeah, when you go in there with all the students the frame rate absolutely tanks. It's by far the worst example of it in the game that I've experienced.

https://www.youtube.com/watch?v=ANjn5WzgWl8
>>
>>389839056
In my opinion the worst FPS tanks have been chalice dungeons and the centipedes that shoot fireballs. Get two or more of those in a room and the framerate straight up dies.

Or Watchdog's lava effects.
>>
>>389839594
Despite playing through the game multiple times I've never really dabbled in the Chalice Dungeons beyond the basic ones (the ones you can make with the Chalice from BSB) so I can't comment on that but the Lecture Hall has been the biggest drop from my experience. Thankfully it's not a place you spend a lot of time in.
>>
>>389839673
Yeah, Lecture Hall is essentially Aldia's Keep 2.0 with better atmosphere but not much else.
>>
>>389803461
extremely fermented cheese
>>
Can someone tell me if I have to get a weapon I want to use early in DS3 and stick with it and keep upgrading it or will I be able to upgrade weapons enough that I find later on in the game like BB?
>>
The best next move for From would be taking a break from Soulsborne and make Otogi 3.
>>
>>389840834
DS3 is pretty much like Bloodborne in terms of gating upgrade materials.
>>
>>389798371
no debate needed bloodborne wins
>>
>>389841346
Ok thanks
>>
>>389832268
You can't just trade blows with the orphan. You will flinch and he will just keep swinging like you didn't even hit him. You attack him on his terms.

The same goes for bosses like Gehrman (once he's on fire) - you can barely even rally on him because he always just dashes out of the way after he hits you. And bosses like Undead Giant will absolutely not take a pure aggression strategy; you will get destroyed unless you are very careful with timing your attacks and getting out of the way of his.
>>
>>389842740
I would've killed Gehrman on first try if I didn't think he was gonna sprout a new healthbar Soul of Cinder style but I was conserving my heals and he got me.
>>
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Bloodborne > Nioh > Demons Souls > Dark Souls > Dark Souls 3 > Dark Souls 2

i like action games more than RPGs,
what can i say...
>>
>>389843458
>Nioh

It's a perfect example of an excellent one and done game.
>>
>>389802556
Literally my fetish.
>>
>>389843458
Nioh was neat but I feel it could be vastly improved if it was set in locations around the world instead of just Japan. My entire problem with this game is that the locations and enemies are all old by the first few missions, a change of locale and enemy would be great.
>>
>>389843664
i agree, the england level was nice and you can look like a knight, if it also had a viking level or italy level or something that gives you different looking armor sets it would have been really sweet.
>>
>>389843664
They could've had a little more expansive England section but for the most part I think Nioh's draw was the whole Japan setting.
>>
>>389802064
All the color is bleeding out of the world, gathering in pools. Duh.
>>
>>389843783
>>389843759
>>389843664
>>389843458
I want opinions. I loved BB, was my favourite souls game. I own a PS4 obviously. I HATE playing on PS4 because I'm a piece of shit PC elitist who can't deal with muh sub 144fps.

Is Nioh worth getting? How much play would I get out of it? My subjective opinion on the souls games is BB > DS3 > DaS > DeS >>>>>>>>DS2
>>
>>389843939
Nioh is a good action game but here are some things that bug me about it :
>the game doesn't have an open ended structure like souls, it's very level / mission based
>they recycle environments and enemies very heavily
>music is extremely repetitive and annoying, no unique boss music tracks

The game is pretty long though, I'd say that it's 50-70 hours easily depending on whether you're interested in doing 100% of the content or not.
>>
>>389843783
I mean it can start there, like you learn how to fight like the japs, but then go globe trotting for amrita or something. Taking it around the world would allow for more native spirits and enemy types, and of course locations, armour and weapon types, possibly having weapon style tied to certain weapons from each setting, like rapiers and pistols from Europe or scimitars from the middle east and enemies who ride horses etc.

>>389843939
If you dont like jap aesthetics and writing I would say you will hate it, it isnt as imaginative as Souls games even if the combat is more involved. Its not open world its mission based, you can repeat missions for different weapons and armor drops, so there isnt that "muh lore" aspect to the game.

Sadly, the combat gets a bit stale when you are fighting the same enemies you were fighting at the start of the game, at the end of the game. This is why I mentioned above that a change of scenery wouldve vastly improved the game, as the fact that its locked in Japan is extremely limiting.
Get it cheap, its a good game, with flaws that can break the game for you.
>>
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>>389843939
if you liked chalice dungeons in Bloodborne then you will like Nioh.
Nioh has fantastic gameplay and bosses, but the levels themselves are more or less like chalice dungeon levels, some have clever shortcuts and cool gimmicks and are well designed.
i am not saying they are randomly generated, i am saying that they lack a little bit of soul.
the game runs at a way better framerate than Bloodborne, i havent looked up any framerate tests but it feels like 50-60fps.
the thing about Nioh is that each DLC adds its own levels weapons and other stuff, but they also add new difficulties, wich basically let you play the whole game over with new enemies and a really hard difficulty level if you choose to do so.
the PvP is 1v1/2v2 fights that are in a seperate arena, but they are fun because equipment between players gets equalized if you want it that way.
coop is fun.
the endgame turns into a diablo like looting simulator where you try to get good sets/items and reroll their stats until you have a rediculous loadout.
what this anon said >>389844102 is somewhat true, it does lack enemy variety and everything looks ancient japan. i actually like that the levels are seperated and it works with the kind of loot centered Rythm you go through when playing the game.
also 50-70 hours is your first playthrough including the DLC.
but then you get to do the maingame 4 times over with new enemy placements and way harder enemies but with a chance for better loot.
so even if you dont go full autismo on the loot, you get a really long game. but if you happen to enjjoy that diablo esque structure you can easily spend upwards of 200 hours on the game.
TL;DR it's just endless bloodborne chalice dungeons, but you get to reroll your character more easily and you get loot constantly, and it always gets harder + a deeper combat system
>>
>>389844402
>everything looks ancient Japan
That's not my problem really The problem is that they literally recycle the same maps especially for the sub-missions even when they're supposed to take place in a completely different area geographically.

And a lot of missions will also recycle the old levels.
>>
>>389844546
i guess thats true, but they change the objective or make you run through the levels backwards.
it never really bothered me to be honest, but i can see how that could turn off some people.
that being said, the main mission levels never repeat among them selves.
shit only repeats in optional missions.
>>
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>>389798502
/thread
>>
>>389844546
>>389844402
>>389844391
>>389844102
Thanks. I think I'll pick it up once exams finish.
>>
>>389798502
The only good thing about DS3 it's that it was released for pc and has a better framerate, BB is superior in every other way.
>>
>>389845618
I would personally say that DS3 has better bosses in the basegame and way better online. Online in Bloodborne is kinda interesting with the concepts they tried to do but the invasions and pvp in Bloodborne are shit and piss compared to Dark Souls 3
>>
>>389845908
>DS3 has better bosses
Which ones are those?
>>
>>389845984
Dragonslayer Armor, Nameless King, Champ Gundyr, Dancer, Abyss Watchers, Homoprinces and Soul of Cinder.

BB has Logarius, Gascan, Gehrman and The One Reborn, the rest of the bosses were pretty meh for me.
>>
>>389798371
Personally I find Bloodborne to be the better game, but I like Dark Souls more.

Bloodborne has a better story, better theming, better levels, better bosses. However Bloodborne isn't an rpg, it's an action game.

Dark souls is more of an rpg, it's got more weapons, more armor, and magic, so I just enjoy it more.
>>
>>389846112
>The One Reborn
but that was the shittiest boss of the maingame.
>>
>>389798942
DeS is like a good video game

DS1 is like a really good video game

DS2 is like an okay video game

DS3 is like a good video game

BB is like an almost perfect video game
>>
>>389846346
u wot, did you just not go to hemwick
>>
>>389846604
Hemwick witches at least had an interesting gimmick.
same reason why rom the spider isn't really a bad boss, it's at least unique
>>
>>389846112
amazing DS3 bosses: Nameless king, champion gundyr, twin princes, dragonslayer armour, dancer, abyss watchers, pontiff, midir, gael, demon prince,

amazing BB bosses: gascoigne, gehrman, ludwig, amelia, orphan, maria, ebretias.

DS3 wins.

it also has less garbage filler bosses like the other games. ds3 has problems but it has the best bosses in the series no question
>>
DS3 is getting shit because it's not colorful enough?????

Lol go back to "muh animuhs" faggots
>>
>>389846705
I'm >>389845908 and I think that Old Hunters bosses shit all over DS3 DLC bosses. I was mostly talking about the base game.
>>
>>389846705
I thought Abyss Watchers really sucked, as well as all the Lords of Cinder fights. And DaS3 has a lot of gimmick bosses. It's an improvement of other DaS games, but I don't think they're better than BB.
>>
>>389798371
>true successor to dark souls
vs
>dark souls rehash 3

hmm
>>
i'll probably get downvoted for this but i really like dark souls 3
>>
>>389801831
>final level was sold as DLC

how did they get away with this?
>>
What do you guys think of Code Vein?

I guess people will get the futuristic souls they wanted, but it seemed pretty lifeless to me. Rather have BB2 2bh.
>>
>>389847226
Bloodborne is more a true successor to Demon's Souls.

>>389847362
>BB2
Disgusting, it would be the same rehash as Dark Souls 3
>>
>>389846705
M8 get Midir and Demon Prince out of here.
Midir is a bloated health bar in a fuckhuge, barren arena with easy as fuck patterns that are chained together twice at most (and even then it's just tail swipes and charges that are appended to normal patterns) and you have long, fairly reliable and clear opportunities to both heal and attack. He looks impressive and the length of the fight means that fucking up will amount to significant amounts of Estus drained due to his heavy hitting attacks but it's not that good of a boss. Also no bossfight with a dragon can be considered amazing if you can't cut a tail off of it.
Demon Prince is mildly interesting in the first phase with the two bastards alternating between forms but the only relevant form is the melee form with its smattering of attacks that matter (aka a few swipes) and two melee forms in play at once just lead to a whole load of no opportunities to really attack since they are huge and like to mask eachothers patterns. Then the second phase is just a load of bombastic "Roll through me or block me with your Greatshield if you're a pussy" attacks with fairly clear windows to attack after a couple of attacks have happened in a big empty arena with a big health bar.

>Less garbage filler bosses
It just has less bosses. 1/3 of the bosses are still garbage filler.

>>389847362
Going off of all the material released (including the new gameplay footage) it seems grey as fuck and the combat looks kind of ass for various reasons like the weightlessness of everything. Also the enemy design is crap and I don't like the weeby artstyle/the execution of the weeby artstyle. I wouldn't bet on it being particularly good.
>>
>>389798942
IMAGINE COMPUTERS
>>
>>389847597
Even if it was just a final expansion I would be happy. I feel like there is a bit more they could do with the title. Since it sold relatively well, Sony won't let it die. My guess is that theyll give it to Japan Studio, which could be interesting given From's history with sequels.

>>389847659
That is exactly how I felt when I saw Code Vein footage. I guess it is pre alpha, but it looks very bland.
>>
>>389846705
>No Logarius or shadows of yharnam
Explain.
>>
>>389846705
>amazing DS3 bosses:
>Nameless king
Yes

>champion gundyr
He's a solid fight, but not amazing. Like most bosses he swings off into the distance and leaves himself open like a retard half the time.

>twin princes
Yes.

>dragonslayer armour
Fuck no. The only thing notable about this easy-ass fight is that the pilgrims shit all over the area. He's so easy he becomes a normal enemy later.

>dancer
No. She flails around like a retard and then falls over. It's basically Pontiff 2.0 except she's three times his size and her attacks force you to AFK in a corner waiting for her to stop spinning around like an idiot. Garbage fight.

>abyss watchers
Fuck no. Dies in 6-7 backstabs. Most of the normal enemies are more impressive.

>pontiff
Dies in 4-5 parries, shields make him irrelevant. Shit fight.

>midir
Garbage fight where the camera is so vomit inducingly bad that is makes him seem a lot harder than he is. He also has some of the most hilariously bad AI in the game, allowing you to bait out everything he does. He's basically a shittier version of Sihn from DaS2.

>gael
Yes. 10/10 fight.

>demon prince
Fuck no. Yet another DaS3 fight that's padded with a worthless first phase and multiple health bars.
>>
>>389800529
You're right that the second half of the game is a big letdown from the first but that still doesn't negate how great the game is overall. I honestly think a lot of people harping on the second half in threads like these have only played it once or twice. The areas are shorter and most of the bosses are weaker, but at least the gameplay stays the same and it's the culmination of a lot of NPC storylines and there's interesting lore surrounding some enemies there. I will agree every single time somebody says the second half is a big step down from the first, but that doesn't mean it goes from great to irredeemable shit.
>>
>>389848520
>pontiff
>shit fight
He's not as bad as most people make him out to be, and I bodied him on my whip only run, but your opinion has been thoroughly discarded.
>>
>>389798371
honestly i couldn't play bloodborne, physically the game stuttered so much
>>
>>389849293
He's an idiot filter meme-boss that punishes retards who don't know how to play the game. If you know how to parry, or you bring a half-decent shield, the fight is a joke. He's also the only boss that gets even easier during the second phase.
>>
Objectively speaking Bloodborne is a better game but I like them both.
>>
>>389848447
desu i've only fought logarius once so i couldn't remember if he was a good boss or not. i forgot about him. shadows of yarnham was just average.

also forgot about soul of cinder which i really liked
>>
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>>389849910
>he uses a shield
Just because you tank & turtle in a game with cucked poise doesn't mean he's a shit boss, homeboy.
>>
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>tfw shit at souls games so not a single boss has been fun
if the boss is hard half the time is monotone boss runs and the other half is getting destroyed thirty times in a row, if the boss is easy or if I cheese it the victory feels empty
it's not even fun to beat the hard boss because it doesn't feel like I finally learned how to beat it, it just feels like I retarded my way through it and finally got lucky enough with my timings

I'm currently bashing my head against dancer and if there was a summon sign here I would have touched it long ago

it sucks ass because I really appreciate all the visuals and shit of the bosses but it really doesn't play very beautifully when I'm flailing wildly with my scimitar against a giant unflinching ass rapist during the 10% of the fights I'm not losing 80% of my HP to a single attack, but I'm sure it would feel different if I was actually good at the game
>>
>>389816335
this is some good shit
>>
>>389852786
The point is was trying to make is that, using a shield or not, he's a fight that banks on the player's inability to not be a retard. As long as you know how to parry, or you bring a shield, he's a shit fight.

He's a meme fight that only proves how retarded most Souls players are.
>>
>>389818304
Retard. Souls sequels have never not been shit for Fromsoft
>>
>>389800583
>DaS 2 better than DaS 3
Are you fucking retarded anon?
DaS 1 is by far the best souls game
DaS 3 is very good, but not to the level of the first one. The combat tries to be as fast as BB
Haven't played BB tho, but it looks great
>>
>>389802334
Dark souls 3 happens at darker times than dark souls 1 because lorian and lothric refused to link the fire
>>
>>389854898
>DaS 3 is very good, but not to the level of the first one.
Or second. At least the second one tried new things, and though it sucked dick in a lot of places, it really shines in nearly as many, which is why it's such a fucking contentious topic here.

>The combat tries to be as fast as BB
No it doesn't. BB's combat rewards aggression and clever use of enemy wind down.

DaS3's combat rewards chain rolling like a spaz because every enemy attacks non-stop.

>>389855201
Vendric refused to link the fire, and yet DaS2 didn't have the color pallet of Gear of War or some shitty Snyder film.
>>
>>389855201
so it can't have color? lmao, childrens cartoons have really done a number on the artistic sensibilities of the general population, now everyone thinks color: gay and monochrome: dark n gritty
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