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Design a non-shitty Hokuto No Ken game

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Thread replies: 34
Thread images: 6

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Design a non-shitty Hokuto No Ken game
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>>389766351
Yakuza 0 team doing it right now.
>>
>/v/ likes moralfags now

wow
>>
>>389766410
>musou cancer.
Still waiting.
>>
the fact the Yakuza team is giving HOKUTO NO KEN a hub world is proof they have no idea what Hokuto no Ken is.

in the manga the towns were just an excuse to move no a new boss who did bad things to a secondary character. towns and places were completely featureless.

hokuto is about short chapters against henchmen, then boss then move to new town to new boss. NOT a hub world with bars and (reskinned Yakuza) streets you return to.
>>
>>389766351
Maybe like a godhand like move combo system and a large open world post apocalypse with random super colorful raider encounters to break up the neutrality of the brown and yellow world. Like the mad max game with a fist of the north star skin.
>>
>>389766459
>being subhuman scum with no morals
omae wa mou shindeiru
>>
>>389766351
>start game
>game over
>
>you're already dead
>>
The musou games already got the formula right.
>>
>>389767038
It sounds a lot like the set-up the Rei Gaiden, honestly.

Also I'm pretty sure atleast one or two antagonists were lords over towns and shit even though we never really spent much time in those places.
>>
it is already done
>>
>>389767038
>>389768480
They could've just gone with Souten no Ken, which is literally Hokuto no Ken set in a 1930s asian mafia town.
>>
>>389768969
>saying kill yourself
stop yourself from posting here
>>
>>389766351
We need a side-scrolling beat em up of HoK (maybe there is one). The mechanics are that you can only kill your enemies with one hit if you know the combination to unlock Hokuto Shinken.
Playable Nanto Seiken characters for certain stages.
Replaying the whole story with the recurring characters would be great.
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>>389768962
too bad it was a boring ass series that didn't have to be made
>>
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>>389769254
make me hombre
>>
>>389769094
The manga is fun enough until it gets weird towards the end.
>>
>>389766884
>Yakuza
>musou
Pick one.
>>
>>389768793
This. Its so much fun. Their anti-infinite system became the gateway to infinities.
>>
>>389766351
I would just hire Platinum Games to do it, everything they do is fucking great
>>
>>389767337
NANIII
>>
>>389768793
Mamiya looks shit. That's my only complaint about this game. The game is kick-ass otherwise.
>>
I'll just wait for next year
>>
>>389766351
Absolver but in a waste land
done
>>
>>389766351
Yakuza + Hokuto No Ken
>>
It's a 2d fighting game, except the combos do so few damage that you must cobsistently execute infinite combos until time runs out, proving your mastery as a Fist martial artist. Only true men will rise to the top in this videogame.
>>
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Hokuto no ken should have ended at Shin prove me wrong
>>
>>389770996
You might be right because the story just dragged on and on, almost never stopping and going on forever. I think that the end with Kaioh could've been where it all ends.
>>
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>>389766351
>>
>>389770996
shonen mangakas always set viable endings when they start because they're unsure of the echo it might gets and it can be dropped by the shueisha (or whatever it's fucking called) for not selling enough. That's why every two volumes end with a satisfying enough "final". Raoh arc is the canon ending for me as the authors were forced to carry on the story making them come up with retarded intrigue and twists (le omg that girl is the god emperor all along and she is abducted by not raoh to fuck her omg) brought good character like Ein and Sashi I guess so it's not that horrible
>>
>>389766351
The Yakuza devs are already on it.
>>
>>389766351
playable raoh
>>
>>389770996
But Raoh is the best thing about HnK
>>
>>389772796
should have just ended there then. It's pretty lame that the final big bad is a literally who blind gang boss
Thread posts: 34
Thread images: 6


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