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Am I doing it right?

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Thread replies: 133
Thread images: 19

File: Dwarf fortress.png (160KB, 895x651px) Image search: [Google]
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Am I doing it right?
>>
>>389677720
What am I doing wrong?
>>
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I don't even know where to start
>>
>graphics set
nope
>>
>graphics set
le fuck??????
>>
>>389677920
What's wrong with a graphics pack?
>>
>>389678028
it means you're a casual
>>
>>389677838
Start anywhere.
>>
>>389678135
>not getting eye cancer means you're casual
>>
>>389677784
Your fortress looks like a coffee stain
Also graphis packs are fine. i use the same one
>>
>>389678482
yes, and...?
>>
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>>389677679
https://www.youtube.com/watch?v=-6FXeupOp04
>>
>>389678505
>Your fortress looks like a coffee stain
How?
>>
>>389677784
Have your carpenter makes bins and barrels for more efficient storage of materials
>>
>>389678861
I don't know.
>>
>>389677986
>Not using a graphics set
le fuck??????
>>
>>389677679
Build multiples levels
>>
>>389677679
>those tree roots

enjoy your collapsing trees
>>
>>389679623
Oh, so that's what they're supposed to be.
>>
Any goblin invading that fortress will kill itself after seeing how it's designed, but the dwarves won't care since they're all drunk all the time.

Genius, anon.
>>
>>389679813
you really shouldnt dig through them because it'll cause the tree above ground to collapse and trigger a cave in

also if you fell the tree first then dig into the earth where the tree used to be the roots wont spawn
>>
>>389680043
>also if you fell the tree first then dig into the earth where the tree used to be the roots wont spawn
Or just... dig at a low enough level.
>>
>>389680148
well youre gonna cut any nearby trees for lumber anyway

unless need them trees for alcohol trading
>>
>>389677679
Lad, are you a dwarf or a mole? If your a Dwarf the only thing you should have in the dirt layers is farms. Everything else should be further down in stone. Also don't make spaghetti hallways to everything. The longer the distance your dwarves have to travel to get to where they need to go the less efficient they are. Also if you make a fortress a maze of spaghetti hallways it causes your computer to cry when it has to path several hundred dwarves simultaneously. Its best to use short straight hallways and have as little distance as possible between rooms.
>>
>>389677679
I really wish I could get into this game. I guess I'm just a brainlet.
>>
I haven't played this since 2010, what did I miss?
>>
>>389677920
>>389677986
but could you imagine if someone actually got upset by such a common sense purely aesthetic accessibility change though?
>>
>>389680884
>several hundred dwarves

desu, game is only stable at 40~50

anything above pretty much will cause lag
>>
>>389680884
>restricting farming to dirt only

you can perfectly farm on stone... You just gotta pretend you're making ponds and dump water in designated areas to muddy them
>>
>>389684260
>>389680884
FPS death is the number one killer of my forts.
>>
>>389684378
just stay at ~40 dorfs max and you'll be fine for most part. Even if invasion forces have ~200 goblins.

I wish the game would be stable at +120 dwarves tho.

Toady said he could fix it, but he's acting like a child and refusing to optimize the pathing algorithms (his words)
>>
>>389684509
But that's boooring
>>
>>389684348
>dump water
WHAT? How?
>>
>>389684789
Designate a zone as a pond, I think.
>>
>>389684789
http://dwarffortresswiki.org/index.php/DF2014:Irrigation
>>
>>389684789
Pump it!
Or redirect a river, dam it up so you have the amount of water you need to cover the area in question, and drain it from above.

Or do the boring thing and zone a pond so your dwarves bucket it there.
>>
>>389677679
you need to dig deeper. you need to make your fortress perfectly shaped in every minute detail and fully symmetrical . the game demands autism from you, give it the respect.
>>
>>389684260
Why does this happen? Is toady just bad at optimizing? I bet the game runs a pathfinding algorithm every single time a dwarf needs to get from place A to B instead of using previously computed paths..
>>
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>>389677679
>>
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>tfw I wanted to make a labyrinth but it would kill my FPS long before I completed it.
>>
>>389678135
I've been playing DF for years and the default graphics make more sense to me than graphics packs do.
>>
>>389685037
This is precisely what happens. But not just for dwarves. Every entity that can move. Even if they're in a 1x1 closet; they still go through the motions of deciding where they would move if they could move.
>>
>>389685286
>>389685037
Thats not exactly right. The items are what determines pathfinding. So you 1000 stones decide they need to be hauled look through your hundred dwarfs, determine who can do it then path them to themselves constantly.
>>
>>389678943
You don't know what.
>>
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>>389685237
>labyrinth
>just a linear hallway that curves occasionally
>>
Tilesets, dfhack, therapist, LNP, etc = all fine
I'm just glad to see people playing DF
>>
>>389685517
That's still a labyrinth. You're thinking of a maze.
>>
You there!
Stop that singing!
>>
OP your fort is absolutely fine for a beginner. Losing is meant to be fun.
>>
>tfw never learned to make a proper militia
>tfw never learned how to control said militia
>can't ever defend myself or send out kill squads
how can i learn this? is there some fag who made a video about it?
I haven't played in ages
>>
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>>389677679
Get carpenter to create barrels and bins.
At same time set stockpiles max bin numbers to max (so they actually use bins to store things instead of laying single item per tile).
Dig deeper to reach stone. Designate some floors to be your living quarters (dining room, barracks, dormitory, hospital, etc.)
Make some floor into your stockpile. It's good to keep resources close to your workshops though, I tend to place stockpiles around workshops and not other way around.
>>
>>389686043
A guy named nookrium has a nice dorf fort tutorial. I'm not a good player, but I can hold my fort for a while. Learned most of it by watching him play and reading the wiki.
>>
>>389686043
Can't you just read the wiki?

Do Danger Rooms still work? Those things were so amazing, I once had a militia dwarf accidentally catapulted several dozen meters into the middle of an incoming goblin invasion. While he was on the ground, stunned, he dodged every one of the goblin horde's attacks.
Then he stood up and an explosion of red followed.
>>
>>389685037
I think Toady once said he will first put features in and leave the optimization until he is done.

Which means you either need a high-end rig (processor mostly, not much of ram really) or wait until never to get DF optimized.
>>
>boatmurdered
>>
>>389686192
>At same time set stockpiles max bin numbers to max (so they actually use bins to store things instead of laying single item per tile).
Why is that even an option?
>>
>>389686043
This is the most tedious and shitty thing in the entire game. Basically you need to set dwarves so they train minimum 4 dwarves not 10, let them rest every second season and presto you are done. It's just doing this is a real fucking shit since UI and controls are fucked due to Toady being inconsistent fuck with his UI and GUI. Just look at consistency (or lack of thereof) of letter shortcuts. They don't make sense.
Also forget about crossbow dorfs as mechanism to train them has been bugged since few releases ago.
>>
>>389686446
Fuck if I know. Maybe sometimes somebody wants certain things to lay out in the open instead of inside them bins?
>>
>>389683625
Magic, "recruitment" of non dwarves some other shit
>>
>>389683625
Inns, bars, temples, and libraries.
>>
>>389686192
one thing: set the bin number of seeds and raw gems stockpiles to 0 always

otherwise your dwarves will haul the entire bin of seeds/gems when they only need one of them interrupting anyone else who needs it
>>
>>389677784
using tilesets
>>
>>389687575
there's literally nothing wrong with using tilesets
playing without tilesets doesn't make you more skilled at the game, it's a simple matter of preference
>>
>>389677679
What tileset? Also comfiest tileset?
>>
>>389686192
>Get carpenter to create barrels and bins.
How do I do this?
>>
>>389688542
>What tileset?
Ironhand
>>
I'm kinda sad that there WILL be a 3D Dwarf Fortress game at some point in like, 2056, but some of us will not get to play it.
>>
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>>389685552
Speaking of Dwarf Therapist, how do I fix this? It always crashes when I connect.
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>>389689037
Make a carpenters workshop and set up the job for bin and barrels. You'll probably need those on repeat, but if you haven't figure that out make beds aswell for your guys.
>>
>>389689658
How do I make a carpenters workshop?
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>>389685513
If my carpenter made bins and barrels for more efficient storage of materials.
>>
>>389691021
That anon wasn't asking you a question, he was telling you what to do.
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>>389690504
use the wiki
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>>389690504
Yeah, use the wiki is best bet. But it's b w c in that order then place it. Use anything for building material.
>>
cut an elf's head off and put it on a spike
women and children too, toss them off a bridge
>>
How do I optimize game to stave off FPS death?
>>
>>389692952
2x2 embark site, population cap at 100, visitor cap at 20. That is enough to last a long time.
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>>389691150
it was command? i dont follow
>>
>>389693065
>2x2 embark site
Isn't that increidbly small? How do you even fit a proper dungeon there?

Ugh, but I'll try it.
>>
>>389692952
avoid running water
limit cavern layers
disable temperature
>>
>>389693240
Its what you do with bad computers. I play 4x4 but I have a much better computer. Also decreasing the world size helps.
>>
>>389693159
Yes, it was a command. Along the same lines as
>Have your guys dance a jig for my entertainment, please.
You will note he had no question mark at the end.
>>
>>389693391
>disable temperature
What does that do, gameplay wise?

>>389693393
>Its what you do with bad computers
To be fair since the game runs on one core even newer computers struggle.
>>
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>embark in terrifying, freezing biome
>no vegetation, wood, ore
>high savagery
>dwarves instantly start freezing to death as a cloud of miasma sweeps over them choking and killing them
>frozen gigantic eagles swoop down and peck their eyes out
>a single dwarf seals himself inside a hole and dies of madness as frozen chunks of his reanimated brothers skate around above him on the ice
>>
>>389693159
"Have" - instruct, encourage, place in the state of
"your" - belonging to, in this instance belonging to YOU
"carpenter" - someone who fashions wood into a usable or decorative object
"make" - to create, fashion, fabricate
"bins and barrels" - two different types of containers
"for more" - to achieve a state greater than the start
"efficient" - optimized, better, timely
"storage" - the use of a container to orderly stash items
"of" - to suggest a relationship between the words around it
"materials" - see definition of storage.
>>
>>389692952
Set graphical FPS to 20.
Get rid of all the animals you don't need.
Either set up a tavern or a library. Not both.
3x3 embarks are mostly fine.
Get rid of seeds. Your dwarves can and will accumulate thousands of them. Best way t get rid of them is to squash them with dorfen atom smasher. Same goes for goblin and human clothing, also ripped/worn clothing of your dwarves. Use DFHack to make the dwarves dump the worn clothing with "cleanowned x" command.
"clean all" command helps a bit when used every now and then.
Still the biggest FPS killer is the pathfinding so do your own research, I'm still unsure which solutions work best to be honest. There are certain fortress design solutions you can employ and some tweaks.
Think if you really need to get to the caverns.
>>
>>389693240
Don't fall for 2x2 meme. 3v3 sites are perfectly balanced and the biggest FPS killer is the pathfinding.
>>
>>389692952
You can play the game on a literal toaster, don't worry about it.
>>
>>389693240
Heavily multilayered fort. And use the caverns effectively. Don't embark in rivers or brooks either. Use advanced parameters to serve caverns openness min to 95 and max to 100 and caverns density min to 0 and max to 10. Also search for the parameters that set the layers between caverns and raise it, you get taller caverns that fit more wood. Make your fort near magma from the start.
>>
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>>389693710
>>
>>389693710
t. hasn't had a 150+ dwarf mountainhome. shit DF has chugged my i7 at times
>>
>>389693792
>rivers and brooks
Lies. It is a common knowledge that rivers and brooks don't sap FPS much since all they need to know to be generated is the beginning and the end on the local map.
>>
>>389693828
I play it on my office computer all the time.
>>
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>>389692952
if you know exactly what to edit in the init files to optimize fps and dont mind playing a much older version theres this thing called df accelerated that has everything ready to go
>>
>>389693617
>Either set up a tavern or a library. Not both.
Why?
>>
>>389693890
Not in my experience. I've embarked in a brook that had in the edge of the map parts of it in 3 or 4 levels of water, so a lot of calculations was being done there that wasn't really necessary. It just isn't worth it: it hogs fps and makes it way too easy.
>>
>>389693902
Then you don't get very far.
>>
>>389678028
Tile packs cuck you out of immersion, instead of looking at abstract symbols and imagining your own fantasy world you are forced to stare at ugly little pictures. Also, there's a distortion element, dorfs move with different speeds vertically and horizontally because the original ASCII symbols aren't perfectly square
>>
>>389694515
No one imagines the tileset characters exactly as they look by pixels. Get better imagination.
>>
>>389694515
I've played on tiles etc for a long time, used starfox(?), but then started using ascii. I think it helps to have a nice tileset to begin with.
>>
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>>389693564
Similar thing happened to one of my dorfs.
>make a tiny fort with the goal of establishing a simple outpost
>have around 60 dorfs already, good start
>goblins invade
>decide to take them head-on with the support of marksdorfs on the fortifications
>lower bridge, goblins are incoming
>marksdorfs are sitting right above the bridge behind fortifications
>melee dorfs waiting by entrance charge outside
>what the shit?
>marksdorfs either stand there idling or hang OUTSIDE OF THE FUCKING FORTIFICATIONS FACING GOBLINS
>most of them get shot down and they fall down with a painful result
>army is utterly decimated, only a few living military dorfs are unconscious or barely standing
>goblins run away despite crushing advantage
>what.
>goblins come back following year, this time with beak dogs and... trolls.
>army of greenhorns get fucked, trolls and goblins climb walls and get inside, massacre ensues
>single dorf locks himself in a tunnel that was meant to lead to eventual cavern which hasn't been mined out yet.
>is sad because all of his friends and family died
>Urist McSurvivor cancels eat: experiencing emotional shock
>trolls get a whiff of him and smash the door down
>there were no survivors
>>
>>389693828
I play on a laptop from 2010 and have had forts reach 200+ population. Never had a single one die to FPS death.
>>
>>389693559
Snow, ice and magma. Magma still exists but any current snow and ice will never melt and more will never be created.
>>
>>389693617
>I'm still unsure which solutions work best to be honest.
It think the number of dwarves and animals is probably the number 1 cause.
>>
>>389694070
They both attract visitors, which means more pathfinding. That's especially true for taverns which can attract enormous amount of visitors that don't leave for years.
>>
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>>389694338
I guess I need to do more testing then.
>>
>>389685705
[lab-uh-rinth]

noun
1. an intricate combination of paths or passages in which it is difficult to find one's way or to reach the exit.
>>
>>389694915
this is why I try to keep 3 or 4 recluses in their own isolated little colony

if shit goes completely FUBAR, they have a reasonable chance of survival because they've been hand picked for long term isolation
>>
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>>389695145
>lab-uh-rinth
>-uh-
Holy shit, English language just loves to butcher other languages in the worst possible ways.
>>
>>389677679
No, you're using sprites.
Use a glyph/symbol tileset.
>>
>>389694054
>40 fps
Not bad.
>>
>>389694070
Dwarfs spending 4 months drinking in the tavern, only to spend the next 3 trying to read in a libary, then taking a break for the 2 more months all while you waiting for them to finish the wall protecting the entire fortress is a pretty good reason to limit freetime.
>>
>>389694941
I guess I can live with that, thank you.
>>
>>389678028
Ascii looks prettier IMO. It's also an essential part of its its-ness. I'd sure as fuck get a square set though.
>>
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>>389695145
Yes anon, but the classical labyrinth is simply one path that winds a lot.

It's pointless to make a mazelike labyrinth in DF anyway, since neither dwarves nor enemies get lost. Unless you're planning to challenge it as an adventurer.
>>
>>389695341
oooorh-kaaayyy
>t. every other language
>>
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>>389678028
Absolutely fucking nothing. Don't listen to ASCII elitist swines talking about "muh imagination" and "muh immershun". If it's more clear with tileset then great for you, you still have to use a lot of imagination as to what is going on anyway.
>>
>>389695602
Yeah, fuck that. Why do they need to read and socialize that much anyway? It should just be in their idle time. Library, temples and taverns suck.
>>
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Wouldn't it be possible to create a graphical menu using autohotkey? If so, why has nobody done it yet?
>>
>>389696135
Temples are fine though. Dorfs only go there in their legitimate free time and it actually helps your scholars when you have an active library.
>>
>>389696194
What would be the point?
>>
>>389696260
>what'd be the point of improving the interface of one the most notoriously bad interfaces in gaming?
you tell me.
>>
>>389696373
The interface has issues, but it has nothing to do with having graphics on the interface.
>>
Adventure mode is better
>>
>>389697085
>Enter adventure mode
>Start on some kind of plateau
>Not a living thing in sight
>Spend half an hour looking for signs of life
>Only a lizard, who ran away
>Exit
>Start up Fortress mode

No thanks.
>>
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Update?
>>
>>389697543
In forty days
>>
>>389697543
Never.
>>
>>389697085
>Enter adventure mode
>"The gang of thieves, Terrifying Wheel, has taken over the Town of Fishtits! Somebody save them!"
>ok
>travel there
>everything seems fine
Adventure mode has a huge amount of potential and I wish they'd focused on it instead of DF.

But it's shit.
>>
>>389695602
So basically they made 2 more rooms specialized for the interminable parties that go on in dining halls?
Why would Toady do that?
>>
>>389697859
Inns and Libraries can both generate none dwarfen immigrants, though since there's no economy yet it doesn't do much else other then be thematic.
>>
Is the lazy newbie pack still the quickest way to get back on the saddle?
>>
>>389698554
Not really, but if you want all the utilities in one package then yeah I guess.
Thread posts: 133
Thread images: 19


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