>aggro NPC
>all the townsmen are 15 levels above your level cap
>aggro on monster
>friendly NPC's will watch you die instead of helping to kill it
>kill shop keeper
>the shop keeper was protected by a gang
>they are now after you
>>389666601
name one (3) game that do this
>bandit in town
>shoot a fireball
>its explosive, a chicken in town gets hit too
>all the guards attacking the bandit drop what theyre doing and try to kill your instead
>>389666601
>Town guard gives you a quest.
>He's 50 levels above you and could one shot all the enemies instead of standing around in town while you risk your life.
>Vampire spawns in town after fast travel
>Before he can even swing at you the entire town has ganged up on him and bludgeoned him to death with their bare hands
>>389666601
>Try to explore deep into enemy territory for the purpose of getting every last bit of lore I can on one character
>Fastest route is through their fucking capital city
>Even if you managed to get a raid-level party going, a SINGLE NPC has so much Interrupt Armor, it'd take the whole raid party to Interrupt them and also does a gorrillion damage
>It's faster to just abuse terrain in the environment until you find a way over that mountain
>>389666921
Divinity Original Sin, in the temple outside time
TW3 vanilla, just go to oxenfurt and bother a guardsman
Two Worlds, the citizens of a random town can just go and kill the final boss
>try to charm male shopkeeper
>attempt fails
>guard spawn behind you
buh
>send invisible party member to explore an area alone
>game automatically triggers trespassing conditions even if nobody saw you
>the whole town is pissed and wakes up to get you
>>389667101
who's going to guard the town? You with your level 1 ass?
>>389667423It was fun actually trying to "Raid" an enemy capital city in Wildstar.
>Get into a firefight with a criminal gang
>Police show up
>They join the fight and both the police and the gang are trying to kill you
>>389668037
fucking rekt
>>389666601
>aggro NPC
>HUH!
>HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!HUH!