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Explain this, /v/.

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Thread replies: 26
Thread images: 6

File: pixel art evolution.jpg (36KB, 658x384px) Image search: [Google]
pixel art evolution.jpg
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Explain this, /v/.
>>
>>389658567
Liberals and globalists.
>>
Isn't the middle one a kongregate horror game ?

Also,
> pc gaming
>>
>>389658567
That art was done by people who understand art more than you. You just dont understand!
>>
File: FreeShrugs.jpg (74KB, 600x856px) Image search: [Google]
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It's easy for one guy making an indie game to do pixel graphics. It takes big ass teams of people to make high quality AAA graphics. Lots of indie teams just don't have the resources to do much more than pixel graphics. There are a few exceptions, of course, but most of the time someone developing an indie game is better at creating gameplay than art and they just don't have the budget to hire an artist.

It's not exactly rocket surgery.
>>
File: 51625b3565c3ed30feca263d8fd10122.jpg (267KB, 1000x1419px) Image search: [Google]
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>>389658567
Indies are artists who think abstract art is better than good art. This has been a thing forever and artists still continue to be upset that their shitty meaningful styles sucks compared to actual professionals.
>>
>>389658909
Pixel art is a design choice, not a limitation. They could have used not shit low res art, too. Most of them do it intentionally, not cause they suck at it.
>>
>>389658567
The comparison isn't entirely fair, for one. The one on the left is a game made my a professional studio with backing from the publishing as well as a license deal, the one in the middle probably by a small team or even just one guy who has little to no knowledge of art.

But to answer the question more directly, it has become significantly easier to start developing games over the last decade or so. Programming? Nah mate, you can just drag 'n drop in some engine and there's your game. Even so it hasn't become easier to make good, or even acceptable music and/or art, so that's where a lot of indie games tend to fall flat.

Without that trend of accessibility, we wouldn't have had games like Cave Story or Yume Nikki, but we would also not have an incredibly oversaturated indie games market. It's a mixed bag.
>>
>>389658567
>1992
A big name Publisher with lots of money
>2014
From what I heard that game in particular was more of a legit choice since it helped with the creepiness of the game (The Last Door)

Otherwise, it's generally either because they don't have the budget, or are just really lazy.
>>
>>389658969
Or maybe they just lack talent.
>>
File: 1361943422872.jpg (123KB, 800x316px) Image search: [Google]
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>>389660258
I'm going to show how wrong you are on all accounts. Forewarning you, I'm both a dev and an artist, and have done both professional in the industry.

>the one in the middle probably by a small team or even just one guy who has little to no knowledge of art.


No it is made by someone who is taking the pixel art style and applying whats essentially 50s style "modern art" to their aestethics. They know what the fuck they're doing.

>Even so it hasn't become easier to make good, or even acceptable music and/or art, so that's where a lot of indie games tend to fall flat.

It's become easier to make art and music. Programming or devving a game is still a bitch. You got a lot of free programs now like Gimp, Blender, and everything can be torrented that is considered professional. Newgrounds is enough proof that people got by without all that shit.

>Without that trend of accessibility, we wouldn't have had games like Cave Story or Yume Nikki, but we would also not have an incredibly oversaturated indie games market. It's a mixed bag.

Cave Story was made solely by a guy who was good at both coding and art. It was not an accessible method by which he made that. He didn't need accessibility to make it cause it was all done outside an engine. He made his own.
>>
File: pixellodick.gif (6KB, 329x302px) Image search: [Google]
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Here's the true zenith of pixel art.
>>
>>389660860
Thanks doc
>>
>>389660767
>Cave Story was made solely by a guy who was good at art.

Good joke
>>
>>389660860
ty doc
>>
>>389660963
He was good enough to where he knew fundamentals like form and shading, something a lot of current indies lack. I don't like his pixel style, either, but he was an example of that shit happening without the need of accessibility. Indies are all shit personally, and the ones not shit either had big budgets or a publisher behind them.
>>
>>389658567
>Explain this, /v/.
pixel artists moved on to 3d modeling since there are more jobs for it. Meaning that less people know or are less talented/experienced since most people like to earn a living and shit. So what happens is that those able to actually do good or decent pixel are become rarer and more expensive.

So really to explain it as simply as possible: Technology is constantly moving on
>>
>>389661345
Pixel art should have died a long time ago. There is no need for low res art where you see individual pixels anymore.
>>
>>389658567
Skill, budget, time, and/or engine constraints. Not an exhaustive list.
>>
>>389658567
Since the golden age of video games people have wanted to make their own games, with their own stories and characters. In the modern industry, the average game studio produces reliable, predictable games that pander to their audiences in such a way as to insure max profit with little to no risk.

Meanwhile, indie producers whom spend very little on game design have much more creative liberty with a much lower quality. Added with the fact that game design is easier than ever to get into, this saturates the market in poorly-made indie game after poorly-made indie game with very little mainstream titles shining through into the spotlight, especially when it's something we've all seen before.
>>
>>389660860
grazie doctore
>>
>>389658567
Daily reminder that everyone who worked on the old LucasArts titles have been purged from the industry and now either do industrial coding for accounting software or have sought carrears in other firelds.

All source code has ben destroyed. Original copies of concept art has been burned and the origina .oog scores have all been erased.

There is nothing left.
>>
>>389663065
I always felt the older you got, the more lucrative it is just to start your own business or go somewhere where it's less stressful than gamedev. Game dev hasnt been fun for decades, and I welcome any destruction of the modern industry, or the birth of a new one for people like those.
>>
2D is irrelevant, so only talentless morons still do it.
>>
>>389663065
Why? Was that disney?
>>
>>389658567
The backend for games got easier to make, but frontend is still the same.
Thread posts: 26
Thread images: 6


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