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BUILDING CONSTRUCTION COMPLETE

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Thread replies: 55
Thread images: 14

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BUILDING

CONSTRUCTION COMPLETE
>>
>>389479539
Construction option!
>>
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>>389479539
prostagma
>>
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>>389479539
IT WILL BE A SILENT SPRING.
>>
>>389481778
THERE GOES THE NEIGHBOURHOOD!
>>
>>389479539
Got the dll wrapper for the game, runs in 1080p. Still sad the game isn't how I remember it. And sadder there will be no new command in conquers thanks to EA killing the franchise with free to play and the abysmal C&C4
>>
>>389482382
>Still sad the game isn't how I remember it

What do you mean? Did you have fond childhood memories of it being an infallible masterpiece?
>>
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>>389479539
NEW CONSTRUCTION OPTIONS!
>>
>>389479539
YEAH, BABY!
>>
>>389483326
>The Foehn Revolt

who are these fags
>>
>>389479539
https://www.youtube.com/watch?v=e1SArILAHPw
>>
>Dat NOD assistance EVA voice
https://www.youtube.com/watch?v=7QFN3vuzpeA

Real fucking cool
>>
I can't for the life of me get RA2 to run right on Windows 8.1

Shit can't run in a window at all and if another program tries to overtake it or I alt-tab it gets permanently blacked out and I have to kill the process, and half the time it just crashes randomly for no reason at all
>>
>>389484047
Dumb Foehnposters
>>
>>389482598
It just feels a lot clunkier than I remember it being. I remember it being more like Kanes Wrath in terms of building and upgrades.
>>
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>>389484281
C&C 3 was the last truly great C&C game.

THE BLACK HAND HAS ARRIVED!
>>
>Can load up RA2 just fine
>RA2: YR fucking crashes

Help im suffering
>>
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>>389479539
>tfw you're the only one who enjoyed C&C3 Tiberium Wars and found it very polished
>>
>>389484859
No you are not.
I loved C&C 3.
My only gripe with it was the rollback on the tiberian fauna and cool tech like walkers and hover tanks, which was partially remedied in Kane's Wrath.
>>
>>389484859
Are you kidding? C&C3 was great

It's the one that came AFTER 3 that we don't speak of.
>>
>>389481474
Etimos
>>
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>>389484984
>>389485245
I r-really liked digging foxholes and protecting my people and letting them stay at base gaining max veterancy so they can attack the enemy base without getting hurt even if it's an easy mission I even put them in a max veterancy ATV so they can't get hurt and the ATV can't get hurt because he heals himself and then I only hurt the enemy's buildings if I can I just want all the units to have fun
>>
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>>389485715
Nice garrisons you got there, it would be a shame if something happened to them.
>>
>>389485715
fucking autism
>>
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>>389486002
*runs over ur black hand with a tank*
>>
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How big is the modding community for C&C? what mods are a must go for people who want more C&C?
>>
>>389484645
>can load up YR perfectly fine no problems
>RA2 can't load up no matter what i try unless i boot up YR
>>
>>389484589
wrong.
c&c 3 was the first game where c&c started to go downhill
>>
>>389487961
CnC3:The Forgotten, Tiberium Essence,
Tiberium Sun: Tiberium Insurrection
RA2: Mental Omega
The Red Alert for RA3
>>
>>389489130
>
but how exactly it went downhill anon? it fixed some things other games had problems, like having a second factory allows you to build more unites instead of a faster building time, or even unit formation or being able to set up paths for front lines units to stay on the front while ranged-weak units to stay on the back.
>>
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>>389484342
underrated post
>>
>>389489676
thanks for those mods, what about generals or yuri revenge or kanes wrath?
>>
>>389489687
> it fixed some things other games had problems, like having a second factory allows you to build more unites instead of a faster building time

there were c&c titles that had this including c&cs best game made generals zero hour

>or even unit formation or being able to set up paths for front lines units to stay on the front while ranged-weak units to stay on the back

this is not what you want in a rts, taking away micro is never a good thing.
>>
>>389489914
> including c&cs best game made generals zero hour
so the best game is the most broken and unbalanced one by far. interesting
>>
>>389479539
Man, seeing that screenshot just reminded my how much I hated RA3. How the hell do you go from RA2 to the pile of shit that was RA3?
>>
>>389489914
but in previous games when i move big amount of units it always boils down to front units get shoot one at a time while the ones on the back just see their comrades die slowly.
>>
>>389490065
how was zero hour the most broken?
it's their most successful game when it comes to online competition.

>>389490105
that's not the games issue, that's a player issue not knowing how to split, flank and make their army attack in an arc formation.
>>
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Nobody here but us trees.
>>
>>389489886
Mental Omega is for Yuri's Revenge, Generals? Don't know, look on moddb.com, Kane's Wrath is like Uprising, newer but far less mods, you're better off with classic Tiberium Wars with Tiberium Essence Mod (improving current factions, mutants in the works but that's for few years at least) or Forgotten (New mutant faction)
>>
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>>389490280
Mean, green and unseen.
>>
REMINDER THAT OpenRA IS FREE AND FUCKING FANTASTIC
>>
>>389489914
>this is not what you want in a rts, taking away micro is never a good thing.

>clicking the fucking mouse button 3 million times a second to counteract UI limitations is a feature

and that is why RTS is dying
>>
>>389490424
Well thanks but i also wanna know, theres a big mod for C&C3 that brings a lot of subfactions to the game with new units and new campaigns, is it out? i don't know how to explore moddb
>>
>>389491078
what ui limitations?
>>
>i will never get to play metal fatigue with another human being ever in my life
>>
>>389491237

not being able to tell a group of units to attack a target without having them rush it blindly single file in descending order of movement speed, meaning I have to group them separately and steadily stagger the faster units

therefore, micromanaging to counter an UI limitation
>>
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>play ra2 with bots set on hardest all vs me
>they only send small squads of top tier units over time
>defeat them on every map no problem
>play generals with the same settings
>defeat them on every map no problems again
>play C&C3 TW/KW with just 1 ai on hard (not brutal)
>ai start raping me 5 minutes in by sending air units that fly directly into my harvesters
>send those attacks with cooldown on my harvesting plants destroying them in the process
>send armored units to destroy base defenses while also sending enginers to capture front buildings
>can't win unless i make a giant army of basic units to resist until i get all buildings and upgrades

man the ai really gets either too stupid or too hard.
>>
>>389491445
you sound like a giant babby.
you want to send your army in with 1 click and be done with it?
>>
>>389491612
I want options, especially since one can't place base development on hold while leading an attack, and this boner for micromanagement makes RTS boring, repetitive, and boils down the gameplay almost entirely to implementing memorized templates


the whole APM circlejerk surrounding RTS games just seems retarded to me, can't help but think it's kinda like watching an axe lumberjack competition and realizing all the skill being displayed has been rendered obsolete for decades due to the existence of chainsaws
>>
>>389491078
RTS is DEAD because it doesn't offer anything. If you want tactics, you play tactics games. If you want clicking, you play OSU. If you want competition, you play Dota. If you want to build shit, you play city builders.
>>
>>389492610
that's exactly my point, RTS could stand to learn from similar genres

used to love RTS when I was a kid, but decades later there's plenty of better alternatives and I kinda feel bad for the state of the genre
>>
>>389492034
do you even agree with your own statement?
>especially since one can't place base development on hold while leading an attack
why would you even want to put base development on hold while attacks are happening?
>and this boner for micromanagement makes RTS boring, repetitive, and boils down the gameplay almost entirely to implementing memorized templates
how exactly is having more options (micro) more boring than no options (no micro a-move once and that's it)?
>repetitive
how is micro more repetitive than having to a-move everyday all day?
>memorized templates
what do you even mean by this?
you literally want an arts that involves: no micro, low apm, all units with the same movement speed and a pause button on base development when attacks are happening.
>>
>>389493065
But what appeal does RTS have? What even sets within the court of RTS that is outside of other genres?
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>>389491539
seems like the AI for RA2 on skirmish is retarded while on campaign they're a lot better
>>
>>389493343
i tough that in campaign was a scripted thing for each one, i can't even fnish the last soviet mission but also on every mission the enemy ai try to flank my base on that single tile that is not covered by turrets and walls.
Thread posts: 55
Thread images: 14


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