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Pathologic/IPL thread

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Thread replies: 161
Thread images: 48

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Any actors up at this hour?

I made the mistake of venturing to the comment section of the new trailer and now I consider drinking myself to death.
>>
>>389474570
Where do you live? Straya?
We CITIZENS OF THE GREATEST NATION ON EARTH are certainly awake.
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>>389474665
Yurop. It's 9PM but I was worried that all the 'mericans are at work or something
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>>389474570
No worries actor, IPL is not going to compromise their vision. It's good that they will get more publicity. They need money to pull crazy stunts you know.
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>>389474745
>/v/irgins
>working
LMAO
But yes, there will probably be an uptick in activity in a few hours.
>>
>>389474797
I am aware of that, it's just my elitism speaking. It turns my stomach to know that there are people out there who watched the trailer and instantly thought of Outlast or We Happy Few or some shit.
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I've decided that I'll just skip HD classic and play the remastered when it comes out.
With that said, is Marble's Nest worth checking out? I've heard that it's self-contained.
>>
>>389475120
It is. It's unoptimised as all fuck but it's a good glimpse at what to expect.
>>
>>389475120
IT'S NOT A REMASTER
HD CLASSIC IS A REMASTER
PATHOLOGIC 2: PLAGUE BOOGALOO IS A REIMAGINING
REEEEEEEEEE
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>>389474971
Hopefully IPL will give them a new perspective in gaming.

>>389475120
Yeah it is self contained and free so check it out. Also reminder that Classic HD and Pathologic 2 are going to be different story wise. We don't know how much though.
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>>389475325
>>389475280
My bad, should've just called it Path 2.
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>>389475325
>that picture

Does it honestly take severe brain damage to work in vidya journalism?
>>
Any news on the Pax demo yet?
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>>389475325
my god
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>>389475880
We got a Twitch stream.
/videos/171829637
I haven't heard anything else about it.
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>>389475880
i would've played it if i saw it, but i couldn't find it when i was there
>>
I've been trying to play Pathologic for a while now, but I just can't get into it. I really like the presentation and the atmosphere, and what little of the story I've seen interests me... but at the same time, I can't bring myself to actually play it. I don't know if it's the gameplay, the size of the map or what not, but I just can't. This frustrates me to no end, being that I'm usually into slower paced games, but this is apparently the exception.

Sorry for the blog post.
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>>389476317
Have you tried the Marble Nest?
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>>389476004
NEAT
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>>389476317
Pathologic is like that I'm afraid, it sucks the life out of you, personally after giving 80 - 85 hours I don't wanna go back to that wretched town anymore. But that what makes Pathologic special. Try to get pass 6th day with Bachelor where things really start to pick up. If that still not interesting to you then don't force yourself wait for the Pathologic 2.
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>>389476364
No, but I suppose it's worth a shot.

>>389476684
>Try to get pass 6th day with Bachelor where things really start to pick up
The sad thing is that I can barely get by the first day. Hopefully the demo will reignite my impetus and help me get into the actual game.
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>>389476867
Definitely try it. It's much more concise but still retains what makes the game special in the first place.
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>>389476867
>The sad thing is that I can barely get by the first day.

Literally nothing is happening on the first day which is definetely a design flaw. There's not even a single Plague hotspot. I'd say grind your teeth and treat it as a tutorial level that stretches.
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I love pathologic since the moment i saw the first threads years ago, but oh god i can't even finis the bachelor path because i get so damn bored of walking slowly to everywhere, hopefully when pathologic 2 comes out it fixes that.
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>>389477204
Well you are going to be able to run in Pathologic 2 but it will be very costly (thus new thirst meter)
>>
So what did you guys think of Knock Knock?
Its arguably their most accessable game.
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>>389477204
You can increase movement speed with console.
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>>389477057
>>389477190
People in these threads are so nice, huh. I guess that's the bliss of having a small fan base, eh?

Either way, I'll give Marble's Nest a go and then I'll try to get past the first day and into "the actual game". Baby steps.
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>>389477342
I thought Cargo was their most accessible game. I mean Knock-Knock is not holding your hand at all, it's cryptic both story and gameplay wise. I liked it though, it's definitely a rough gem but a gem nonetheless.
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>>389477319
>no lack of degree shaming

>>389477342
I have it on GOG but I haven't played it yet. I want to finish Haruspex at least, now that's it dark enough again for me to play Pathologic. I just can't make myself boot up that game in spring or summer.
>>
>>389477521
>cargo
never even heard of it
>>389477559
Honestly Knock Knock isnt something that you actually have to invest alot of time into like The Void or Pathologic for example.
Its a more "casual" game where you can play one level for 20 minutes and then shut off.
It has great atmosphere and the gameplay is seemingly self explanatory, but you'll realise quickly that the game doesnt actually tell you shit.
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>>389477863
You should check it out it's kinda... err. Different.
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>>389476004
oh shit, they showed the entire map
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>>389474570
I'm awake for now.
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>>389478238
>the rivers are not two straight lines anymore

BUENO
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>>389478238
can see the bull
fuck.
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>>389478490
Same. I like it.
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>>389474971
Part of me wants the game to be very successful, so that IPL gets the recognition they deserve outside of russia. But part of me is afraid of what will happen to our comfy pathologic threads if we have to share a fanbase with mouthbreathing, attention defficient,no-degree normies.
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>>389478653
Fucking cute pic that.
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>>389479015
>a demo
He means the alpha, right ?
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>>389478653
In my opinion the project already has suffered due to their desire to reach a wider audience and console inclusion. I expect nothing.
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>>389479208
Maybe, not sure. It might be the beginning steps of the alpha or just the PAX demo.

>>389479254
How so?
>>
Still need to finish Marble Nest. I couldn't find a save feature, so my progress just disappeared.
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>>389479360
First and foremost the game not being Pathologic 1 but better. Second, UI and controls. Games as great as Pathologic cannot be created deliebrately. Its power owes much to the fact that everything came together by an accident, thanks to risks the developers took and the passion of those involved in it. Can you trust them to recapture the same atmosphere when they don't even have the same music in it?
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Yeah, I'm up. But literally feverish and feeling like I'm going to die pretty soon. Fitting, but not conductive to discussion.

>>389479208
It's actually still a demo. Made for PAX or whatever was going on the last week. Unlike Marble Nest though, this is spliced up from parts of stuff that is going to actually be in the game (probably), rather than having it's own stand-alone story.

>>389479254
There is literally no reason to believe that, but I'd like to hear your argumentation.

>>389475120
>With that said, is Marble's Nest worth checking out?
Yes, it's like a a small essence of Pathologic on a small scale. It does fall apart a little bit towards the end, but it's still damn good. Expect NO polish what so ever though.
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>>389479602
Who said they are trying to capture the exact atmosphere of the previous one? They get Classic HD out just because they are not aiming to be same as that game, they want that freedom. Pic related.
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>>389479602
Games don't come together by accident, anon. There's too much typing involved in adding even the smallest of details for that to happen.
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>>389479360
>>389479760
>the pax demo
Alright then, that's what they previously said, that the backer's alpha would be the demo they have at pax. I was worried he meant another marble nest type demo, which was just a kind of little moodpiece.
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>>389478238
Did they move the cemetery or is it not going to be there? What'll happen to everyone's favourite permanently drugged damaged loli?
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>>389479602
>First and foremost the game not being Pathologic 1 but better.
And you reached that conclusion how? It's a pretty premature claim to make.

>>389479602
>Second, UI and controls.
Having better U.I. and controls is... bad? I'm sorry, but this is much like the "Pathologic with terrible translation was better" argument: that is bullshit. No, that is your brain retroactively justifying the fact that you might have aged and your perception might be more critical now ahead of time. What made Pathologic great was not the awful elements, nor an accident. The writing, and strong god-damn vision made it great. The themes, characters, the art direction, and the way that player is given greater agency by not being the sole centerpiece of the game: THAT is what made it amazing, that is where the power of the game lied. Controls, U.I., rough translations: those are not what made the game good. Those are things you prepare yourself to blame because you are afraid that the new one might not be as good because... you are not the same person that played the first one.

>Can you trust them to recapture the same atmosphere when they don't even have the same music in it?
I played Marble Nest: Yes. The Music in Marble Nest was better and conveyed the same tone stronger than in the original game.

And also, what is up with wanting the same damn game again? So that you can just validate your impression from the last time? Because I played original Pathologic. It was great, but I already have that experience, nobody can take it from me... I want to see if it can be topped, not just confirmation of it being good twelve years ago.

Sorry for being rough, but this kind of attitude irks me a lot. And don't get me wrong, there is a chance that new Pathologic might suck. It's ENTIRELY possible.
It's just that your reasonings for why it's going to suck are awful.
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>>389479760
Hang in there, actor, the pest is not a certain death.
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>>389475325
UMA
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>>389480043
The reason behind releasing classic HD was mainly the updated English translation. And picture related doesn't inspire confidence in me either, it's an admission of lacking direction. It's acceptable when you're brainstorming the game, not when you're supposed to come out with a working product soon. It reads like an evasive apology to me, for not bringing the players what they originally promised. Their initial pitch was different.
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>>389480289
No, this one is supposed to be a demo stitched together from several different moments that are going to be in the actual game. Although the footage makes it look weird, because on one hand it suggests this is the first time player gets sick (through a scripted event), but also you see soldiers already in the city, suggesting it's like day 10 or so.
So it's possible they just made a simple new story up for the sake of the demo, though in no way as complex as Marble Nest was.
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>>389478653
Degree of what? Initiation?
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>>389479015
>next week
I expected it this week

I love the fact that there will be no quicksaves
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>>389480610
pls no
I can only survive through savescumming
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I can't tell if I want to play the alpha or not. I'd like the whole thing to be new and fresh and a surprise if possible, but on the other hand I quite frankly doubt my self-control will let me last until it comes out.

Maybe I'll just lurk around here and read impressions.
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>>389477319
I have to say, I really, really fucking love the "new" voice of Daniel. He was always my favorite character from the game, but god dammit if the game does not make me smile bitterly almost every time I see him talk. He has the incredibly uncanny ability to say exactly what I would want him to say. This was also true in original (God how I loved how he freaks out when you learn that Lara is supposed to host the infection ward), but Marble Nest makes it even better.

He is really weirdly relateable to me: which is why I love even more the fact that he is almost always WRONG.
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>>389480189
You know what I meant, don't play daft. Decent games can be hammered together from spare parts, games like Pathologic cannot be just made on demand of a sharply dressed gentleman. It's a once in a lifetime occurrence, much like fucking Katawa Shoujo was.

>>389480337
You should stop making all these assumptions about me because I've played the original some two years ago, no more than that. I haven't aged that much and I haven't changed as a person since then.

The new one will not be as good, if it will, because it will not be as good, not because my perspective, something something. As for the music, I disagree with you there too. I still regularly listen to the main theme of the original Pathologic, the Marble Nest main theme was plain weak in comparison. It's just ambiance, whereas the original immediately introduced a sense of urgency with a strong undercurrent of mystery. I am also displeased with the excess focus on the steppe and its imagery, it should be as much about the city as it is about those that came before it or live alongside it.
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>>389480609
No, a degree in medicine.
see>>389477559
Bachelor from the marble nest is a lot more snarky, and among other things he tells people
>it's not like you have a degree.
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>Pathologic now has the same publisher as Yandere Simulator
>>
how do I get into pathologic
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>>389480898
I missed out an opportunity to pledge. I did apply for the possible open testing program, but I don't see much of a chance of that happening... and honestly I don't know if that is a good thing or a terrible one.

Looking back at it: I did buy into early access of Subnautica and in many ways, I strongly regretted it. So I guess it's a good thing to avoid it. But on the other hand, the anticipation is probably going to drive me completely nuts. Plus... I would love to actually get involved.

>>389481151
Nobody is playing daft. People are just telling you that you are - I'm sorry, I really don't enjoy being an asshole in IPL threads - pretty dumb. Your personal preferences are largely irrelevant (I find myself listening to the main menu theme of Marble Nest actually right now, the ending song by Theodor Bastard being something WAY above anything any previous IPL games has featured, but my personal preference again isn't quite as important as the fact that the general reception was extremely positive from the old fans), and I am not wrong on a single one of those assumptions.

There is absolutely no logic in what you are saying.
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>>389481452
Playing the game seems like a good place to start. Just don't expect it to wow you with frontloaded hype.
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>>389481452
you don't
you let it get into you
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>>389481569
well like what do I do
Where do I get the game
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>>389480427
Directions change a lot in video game development though. This change had to be in pretty early stage since they got external investments for it (totally guessing of course) and the statement ("Not a remake") they gave after that set the stone for their main goal. Anyways you have really strong feeling about this game that's for sure, hopefully it will satisfy you as well when it comes out.
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>>389481541
You neglected to mention things that do not depend on preference however, like the steppe or the tonal change of music. You can call me dumb all you want, I don't really care about what you think of me.
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>>389481452
You set yourself a week or so when you have a lot of free time. Preferably during autumn. IDEALLY when you are slightly ill - like with a cold or something.

You read pic related, you install the game and follow the advice in pic related, and you try to stick with it. Pathologic is a game where if you stop playing even for a week, it will be INCREDIBLY difficult to get back to it, so ideally you just don't even think of starting up a different game before you finish at least one route. Make sure there aren't many things disturbing you, brew yourself some hot tea, huddle in a blanket, and play, for as long as you can.

Also, just accept that you are not going to get everything. Realize that you, like the character you should be playing (Daniel for a first playthrough), are really entering a place and situation you have never seen.
It's NOT going to start coming together until very late into the game. Many things won't come together during first playthrough at all. Rather than getting frustrated with how things are strange and not being explained, just enjoy them like you would enjoy a Kafka novel: that is with bitter smile, iron will to see things through, and admiration for the tone.

Also, I strongly advice to finish your first playthrough, than give yourself a bit of rest before even thinking of playing another one.
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>>389481671
Classic HD on either Steam or GOG

The remake/Patho2 has a demo on Steam as well, called Marble Nest, but that's a diffrent beast
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>>389482109
>>389482228
thank you guys
I guess I'll play it during thanksgiving break
>>
http://weirdfictionreview.com/2012/01/the-sanatorium-at-the-sign-of-the-hourglass/

Not related to Pathologic, but I think it's an unforgettable short story that would appeal to anyone who is a fan of the game. Bruno Schulz certainly evokes the same surreal atmosphere and tone that Pathologic carries.
>>
>>389481982
>like the steppe or the tonal change of music.
The first one is factually wrong, the other DOES depend on taste, as we just illustrate, with our two views diverging.

Your entire argument is rooted in a literally arbitrary claim that "everything good is purely a result of coincidence" and everything else is you just desperate to validate that claim. Of course with that shit attitude you are going to not enjoy it. But it's going to be your fault, no matter how good or bad the game is going to be.

With that, I'm done with this argument. You have no actual argument for why to logically assume something is going wrong with the development, so there is really no point in continuing this discussion.
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>>389481541
What part of backing Subnautica made you regret it?
I'm curious because I've recently played the game to its full completion (at least so far) and I loved it.
>>
>>389482447
I'll give it a read. Eventually. Probably. Maybe. I definitely bookmarked it.
>>
>>389482447
Oh yeah, I tend to mention this book just about every time this game and literature get mentioned. Though I personally though Crocodile Street (aka the Cinnamon Shops) is actually more related, as it is a story about LITERAL CANCER EATING AWAY TIME AND SPACE! (well, not really, but it has a very strong disease and cancer undertones, and it takes place in similarly strange, if lot less depressing space. It's also absolutely MERCILESS towards the reader and likes to torture him, unlike Sanatorium which consists of much more brief and plapable visions).

Anyway, I'm actually pretty confident that Schulz was among the many inspirations behind the game.
And I'm really, really happy to see him mentioned, because he is SO GOD DAMN UNDERRATED. He should have gotten all the game that Gombrowicz got.
>>
>>389482487
>What part of backing Subnautica made you regret it?
The part in which I started it about fifteen times only to see incremental improvements and additions, and being robbed of all the "wow" moments being chained into a single playthrough.

It was a very dilluted experience for me. I never got to enjoy all the things clicking together in one sitting. Ten different playthrough, none of which was as good and valuable as the ONE SINGLE I could have gotten if I wasn't such an impatient little bitch.

It's a good game, by the way. I just recently replayed it again (probably for the last time), I was exploring the lava region (which is woefully underdeveloped as far as I'm concerned) and it's great.

I just wish I had seen it all in one play, and not piece-meal. I will probably never buy a singleplayer game in EA ever again.
>>
>>389475325
>WOOOW DUDE WHAT THE FUCK IT'S NOT MY FAULT THE GAME DIDN'T TELL ME EXACTLY WHAT TO DO *BUUUURP*
>>
>>389483108
This is pretty much the exact reason I'm leery of playing the Pathologic alpha when it comes out despite having dropped a considerable amount on the kickstarter.
>>
>>389483657
Yeah, as I said: it's a struggle. One one hand I really want to play it as soon as possible, because there is literally no game more important to me than Pathologic, and I would even really like to help the creation, provide feedback (after all, I have been obsessing about the game for well over ten years, analyzing it, writing articles about it, introducing successfully to some academicians even - hell if things work out and I will end up writing for a game project which might or might not happen, it's going to be because of Pathologic)... On the other hand, I don't want to spoil the experience for myself.

Well, thankfully this might be solved for me if I don't get into the alpha tester program, as I was broke when the kike was running and I kept delaying my pledge until it was just too late. So I most likely won't be able to play the alpha/beta even if I wanted to.
And it might be for the best of things.
>>
>>389484226
>articles
share 'em
>>
>>389484343
None of them are in English, and I'm never going to post anything that could be easily traced to me in real life on this board, sorry.
>>
>>389481441
>implying The Void was not the original Yandere Simulator.
>>
>>389484885
That is the single most bizarre comparison I've ever heard. I think you are going to have to expand on that.
>>
>>389484847
Damn shame.

>>389484998
Was joking.
>>
>>389484998
>wander aimlessly around an awful hellhole where everything hates you
>it's full of cute girls who love you but they're all damaged in the head
>you'll get murdered out of jealousy over and over again
I tried?
>>
>>389485547
I could go on and start explaining how that does not fit a single one of the core points of yandere dev., but I think you know them yourself.

Let's just agree that the fact that Yandere Dev and Pathologic have the same production companies is fucking WEIRD and suggests that somebody on TinyBuild has much more money than common sense.
But hey, what ever works. If they get Pathologic "2" done, and it's not a fuck-up, I'll gladly lick their feet, or something.

That said: aren't TinyBuild the people who made NO TIME TO EXPLAIN! ?
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>>389478238
They shuffled things around quite a LOT, haven't they? I'm still having trouble finding my way around.
That said, I do like how they changed the train station a bit. That might be interesting. I always disliked that structure.
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>>389484885
>>389485547
>implying Yanderedev could ever create something as pure and beautiful as the sisters
>>
>>389485861
Not that guy, just trying to keep the joke going.

I think they're simply throwing shit at a wall trying to see what sticks? Or maybe they like backing weird little passion projects. Either way, if they just put up the money, do some advertising, and then stay out of the way, all will be well.

And yeah I think so.
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>>389486196
>liars
>pure
>>389486179
CUTE
>>
>>389478490
>>389478238
>abattoir is head
>polyhedron is tail
>river ends at bottom are feet
>river at top is an arched back
>railway station is excretory system
Am I seeing this right?
>>
>>389486473
Facing the other way. Polyhedron has to be at the head, remember?
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>>389486473
kek what
>>
>>389474570
>I made the mistake of venturing to the comment section
Oh boy
>>
>>389486571
Oh, I see it now thanks
>>
>>389487246
What's the problem with Hello Neighboor?
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>>389487482
It's a youtube catered game
>>
>>389487482
Nothing, probably. I never played it.
It's just people not understanding the difference between developers and publishers : Tinybuild didn't make Hello neighbor either, they just publish it.
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>>389486473
So I was trying to make sense of the new map, but the mixture of fever and strong anti-anxiety medicine may be taking over me a little sooner than I wanted. So I'm afraid it's going to be terribly unfunny and probably wrong.

There are quite a few things that don't make sense to me.
1) If the buidling in the upper central district is the post office/jail, then where the fuck is Vlad's Residence? It at least isn't color-distinguished.
2) why did they move Lara and Julia so far up to the river? It may make sense aesthetically, but it is weird.
3) the "Heat of Stone Yard" is really all conspiciously close to each other.
4) the factory district looks WEIRD. Oddly small buildings, very packed densely towards the Abattoir, followed directly by the wearhouses.

Now... wherer is Angela's house? Where is Ospina's hideout? Where is Laska's Grave Yard? WHERE IS THE DAMN PUB!
>>
>>389488080
I'm making an uneducated guess and saying that the buildings that are missing aren't made yet so they don't have highlights on the map.

That or they're consolidating stuff to avoid the 1 person per building thing. Which, honestly, was kinda obviously the outcome of how Bound being infected was handled.
>>
How many people is there in the town (without termitary)?
>>389488080
Its not finished yet and was made for a alpha demo, they probably only cared about zone you can explore and big landmarks like abattoir and factories
>>
>>389486473
>>389486571
Huh, I just noticed the horns on the abattoir thanks to >>389488080
I think my first impression was right after all since the head should have horns
>>
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>>389488080
>not a place
Isn't that the Termitary ?
The things next to the abbatoir are probably factories, since the train passes through there.
As for Anna and Aspity, looks like they got evicted.
At any rate, there's no reason to assume this is the final version of the map.
And even if it is, not all characters are guaranteed to still be in the game.
As Diboswky said last sunday,
>are you sure that the inquisitor will again be Aglaya Lilich?


>>389486394
>liars
Why would you ever accuse them of such a thing.
But fine, here's a certified, actually PURE sister for you.
>>
Is there a point in Pathologic HD where you actually enter the slaughterhouse?
>>
>>389488606
>How many people is there in the town (without termitary)?
I can't find any source on that, but I'd bet somewhere between 25-50 thousand people, in theory. Basing this more-or-less on the data I vaguely remember the game kept giving me at the end of each day.
>>
>>389488965
I'm hoping Anna still makes it in the final cut, I'm playing through Clara's path now and the whole Ace of Diamonds Caravan debacle is some amazingly fucked up stuff. Anna is an awful, awful person.
>>
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>>389488967
Depends on the character.
As Bachelor, you get to enter it at the end of day... 8, I think ? And then you promptly get kicked out.
As Haruspex, you can pretty much come and go as you please.
>>
>>389488965
>Isn't that the Termitary ?
Oh yeah, definitely, those are the buildings of Termitary. I just did not want to talk about that (it was fairly obvious), but rather about the horns themselves. But yeah, that is obviously the entrace to the Termitary.

>As for Anna and Aspity, looks like they got evicted.
That is hard to believe, considering how central they were to the world.
>are you sure that the inquisitor will again be Aglaya Lilich?
That would... not make me happy. I liked her. Well, actually I hated her with all my pation, but I hated her because she was such a damn well rounded character and I had MASSIVE issues figuring out what is her real deal.
>>
The thing I've seen the most people complain about the first game is that the movement speed is too slow. Is it really that bad?
>>
>>389490245
a bit, but the music makes up for it
>>
Explain to me why /v/ enjoys this game so much. Is it like VTMB where the combat sucks but the dialogue and atmosphere are so engaging you keep playing anyway? What's this game's ''hook''?
>>
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>>389488080
Comparing it to the original, the new map seems to be a lot more sparse. Just a lot less houses in general, and less tightly packed together, there is a lot more "void" between them especially in the central district, and they follow less rigid, geometrical shapes too. It's more of a chaos and feels a bit more random. Meanwhile, the Tanneries are much more organized than before. The factories are really remarably smaller too. It feels a bit more off-scale and smaller, or less detailed. A lot of stuff seems to be flat out missing.

I'm really damn curious how will it look from the player's perspective.
>>
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>>389490432
pretty much, the game's setting is simply amazing and once you're hooked you just want to find out more about it
>>
Why are plagues and disease so interesting?
>>
tension is the better game
>>
>>389490637
Because they go viral
>>
>>389490432
Largely, yes. Most of the appeal is hard to put into words that don't look like the words of a crazy person. The game's got a way of getting under your skin and into your head and being very difficult to remove. The story and setting are weird in a way not much else can recreate.

Best advice is to try it for yourself.
>>
>>389490432
It's kinda like that, but VtMB is still comparably a lot, and I mean a LOT more accessible game than Pathologic. It's really fun and gratifying when it gets to work.
Pathologic - at least the original - rarely ever offered anything "cool" to pull off.
It's carried by the environment alone. It is JUST the story: the places, the lore, the characters, and that rather unparraled sense of agency or role within the story.

I mean there is a bit of gameplay to it, it's far from being "just an experience". It's pretty hard even. But most of that gameplay is there to add to the sense of being oppressed, and forced to "live", do to all the other people like you have to do, to make you realize how much you are one of "them", the other characters.

At the root, it's just an amazing middle point between aimless survival sandbox, and very strong, consequence-heavy based RPG or even adventure game.

The whole premise, and the whole cast of characters, once you get through the initial shock of them not speaking like contemporary people, and not treating you as a hero, that is what can catch you. And after that, you are pretty much lost.

>>389490245
It's what you will be doing a lot, in a game INTENTIONALLY designed like a maze. Yeah, it can be grating. It isn't just idle though, it has it's own set of arguably beneficial design aspects.
>>
holy fuck I'm a dumbfucking american retard who cannot play this game because it doesn't have regenerating health, memes and actually requires double digit IQ to play I'd rather play Skyrim

FUS RO DAH XD

DOVAHKIN

DOVAKHEN

DUN DUN DUN DUN DUN DUN
>>
Sacrebleu und Allahu Akbar my friends I'm French is this game halal or does it have some triggering content such as crosses and women showing their faces?
>>
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>>389490808
>>389491142
>>389491221
nigger what are you doing
>>
>>389486394
but they never lie
>>
>>389490637
>Why are plagues and disease so interesting?
Because it's arguably historically the most WEIRD thing that we had ever tackled: the one thing that in the minds of our relatively primitive ancestors and close syblings, was most difficult to somehow "rationalize" or explain.

90% of all oldest religious rituals seemed to be dedicated to the problem of disease. It seems to be the origin of the idea of "curse" and often deemed as the place where UNNATURAL sticks it hand into our life.
Basically, if you are an early mythological person, disease is probably the closest you'll be facing true evil, true malevlent spirit that you cannot comprehend.

That is why illness is so fascinating. We are still carrying around a legacy of a force that has been historically one of the relevant, inexplicable, strange parts of your miserable life.
>>
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>389490808
>389491142
>389491221
No (you) for you today.
>>
Does this game have combat?
>>
make netherlands one
>>389489375
I wonder if circle of suok is returning
>>
>>389487246
>>389487246
FUCKA ME
LOOKA ME
>>
>>389490808
>>389491142
>>389491221
The board for self-hating cucks and eugenic babble is 6 letters earlier, bub.
>>
>>389491221
The only Christian-ish building is abandoned and turned into weird experimental machine. Women walk with uncovered faces, and many of the even live alone and some even have jobs and education greater than the player. Most of them are extremely traditional though, shy, obedient etc...
It has a pretty strong subtone of immigration and cultural acceptance to it though.
>>
>>389491324
Yeah, it's pretty barebones though. Awkward shuffle-dance melee, unreliable peashooter guns, sidestepping is so ungodly slow you basically can't dodge anything. Almost all of it is optional though, you can finish without ever getting into a fight.
>>
>>389491378
And rat racing !
>>
>>389491419
What do you have against /o/?
>>
>>389491323
click on the number next to the "No." in whatever post you want to reply.
>>
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>>389491850
I'm not stupid, anon. The whole point was to not reward them with any (you)s.
Or did I get just get baited into giving one after all ?
>>
>>389492197
No, I'm the stupid one it seems.
>>
are there any games like pathologic that actually have good gameplay
>>
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No one has yet to ask the most important question of the remake: will we be able to find that fucking Invisible Cat?
>>
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>>389492276
The Void.
>>
What's up with the shit upstairs in the church
help it's freaking me out
>>
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>>389492276
Pathologic 2
>>
>>389492276
No.

I don't think it's stricktly speaking even possible. You can check out The Void, which has a lot more complexity to the gameplay, (you might enjoy it if you enjoyed Arx Fatalis magic in particular) but it still isn't "fun" and it's brutally depressing.
You could try Cryostasis. Multiple people told me the gameplay was much more digestable than that of Pathologic. I'm not sure if I agree though. And the story isn't quite as profound.

You can try Planescape Torment or Silent Hill 2 or Thief 1, I guess. And maybe Bastion if you had not: it's a really sweet small clever and fairly fun game that does some kinda clever stuff, story-speaking.

>>389492542
What shit? In original Pathologic?
That is probably just Eve, giving you the final farewell In Marble Nest there is just an asshole actor there, if I remember.
>>
>>389492413
I'd be really, really suprised if you could. I think they are going to keep that joke running. I think it's for better too.
>>
>>389492656
no there some creepy shit at the church on the wall or something man
don't freak me out like that other people must have seen it
>>
>>389480189
>games don't come together by accident
Saints Row 2 was.
>devs forgot to put animations for a character that was supposed to reveal who killed you
>oh well, we'll just rework everytthing for the sequel
>makes the best game in the series
>>
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>>389492756
I'm gonna let you in on a secret: if you talk to the pigtail girls on Day 3 of Clara's scenario she tells you the Invisible Cat isn't real and they just made it up.
>>
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>>389492764
There's that fucking weird spooky face in the church ceiling, yeah. Dunno what it's supposed to be, if anything.
>>
>>389493006
And you trust the little bitch?
Did you not learn ANYTHING in this game?
Yeah, I mean that is also the most obvious and logical answer, the one I assumed to be true for most of game. But I do like how the game does leave that to your imagination and interpretation.
>>
Pathologic 2? WTF? Wasn't this supposed to be a 1:1 remake? Please I need answers
>>
Should I play The Void while I wait for Pathologic 2?
>>
>>389493318
Then again the kids are always talking about their games of pretend which are actually real thanks to the Polyhedron so who even fucking knows. The kids don't usually lie to Clara though. I think.

>>389493328
Nope, it was always going to be a reimagining from the ground up, and it still is. Just a name change.
>>
>>389493328
>Wasn't this supposed to be a 1:1 remake?
No, they announced that they are not going to make a 1:1 remake about three years ago. Instead, they decided to release Pathologic Classic HD, which is the original game with better translation and better textures, and refocused the new Pathologic to be a "reimagining": roughly the same story, settings, characters, but a whole bunch of different details, gameplay systems, different style of writing, entire subplots altered... Basically making the same type of experience, but from the ground up.

Recently, they got a new publisher that for some god-forsaken reason decided that they will rename it Pathologic 2. Even though it's not a sequel, just a complete remake.

>>389493374
Yeah, that sounds like a good plan to kill some time and experience some enui.
>>
>>389493559
wtf man, so the plotlines go to shit? No more three playthroughs one for character? I'm angry
>>
>>389493131
The church looks so intense here compared to Marble Nest. I hope they change that.
>>
>>389493712
>wtf man, so the plotlines go to shit? No more three playthroughs one for character? I'm angry
No, that is left in. Still three playthrough, one for each character. Those are so MASSIVELY integral to the story that they can't be just cut out.

That said, the individual subplots may change considerably. Hell, even the quests don't work like they used to, now that they are using the "think map", which I think is brilliant and I hope they'll stick to it.

But the core assets: three playable characters each with a different storyline, the City with it's Polyhedron and Abattoir, the Three Rulling families and all of the adherents (probably), and the core themes, as well as emphasis on survival and time management - all of that stays in.
>>
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>>389493374
Do it for her.
>>
>>389478490
>>389478238
holy fucking shit
>>
>>389493927
Then i'm not angry anymore, hell, we will have 2 versions of the best game in history!
>>
>>389490510
I also like the original a bit more. Don't know much about actual gamedev but I'd say they probably won't modify this map >>389478238 much considering how much additional work that would take.

The new one isn't bad and I'm sure it will look much better still once you see the entirety in game but that sparsiness is worrying to me. However you can also make the argument that the buildings are now much bigger and it takes a comparable amount of time to go from one side to the other.
>>
Uhh, bump? On a related note, you can now bump into and shove the infected away.
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