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Starbound

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How is Starbound as a game on its own? I really don't care about the similarities it shares with Terraria as that shit is just petty, the sci-fi construction/survival aspect and space travel seems really interesting but is it worth 15$? Alternatively, if anyone would like to trade for it I do have a couple games.
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No its not. Its a buggy, repetitive and boring piece of shit. This is coming from someone that has played it since alpha and has dropped it 2 to 6 hours in every major update.
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>>389443563
Can you give me some examples? I would rather not disregard this as typical /v/ hate.
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The vanilla version is pretty dull and the slow pacing early on makes it kind of difficult to get into. The main questline is pretty shitty as well. The dungeons for it are fun but they make up a very small portion of it with the vast majority of the quest line being flying to different planets to scan objects for each race. Side quests basically just boil down to your average MMO fetch, kill, or escort missions. If you really want to play it though I'd seriously suggest playing it with mods. I'm pretty sure that's the only reason I got 215 hours out of it
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>>389443478
I tried getting into it without looking up the plethora of broken promises.
>Boring creatures and bosses
>Weapons are clunky
>Progression is linear and borked
>Uninspired and unnecessary story

It's easy on the eyes so if you want a 2d building sim then get it. Other than that find something else.
>
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>>389443478
It's not shit like everyone says but it is pretty mediocre. There's ironically little to discover in a game about exploration, but if you download Frackin' Universe mod, it becomes above average.
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>>389443991
Oh and the penultimate part of the final quest is complete bullshit.
So you've got all the gems for the main races to open this gateway and shit except one... the one for the human race. But where is it? Could it be back on Earth? Is it possible you might have to return to the devastated remains of your home planet? Will you have to explore a dungeon consisting of the remains of the protectorate headquarters in order to find it?

Lol nope, the old granny who's been guiding you through the main quest line had it all along and didn't bother telling you for whatever stupid reason. She just gives you the gem and then you go in and fight the final boss gg

That's a huge fuck you if I've ever seen one
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I would say it's LESS valuable without the comparisons to terraria, at least then you get to explore alternat concepts.

>sci-fi construction/survival aspects
Almost nonexistant.
You never need to build a single thing. You can just hole up in your ship. Construction is only for attracting tenants who function as periodic 'give you items and randomized quests' vending machines.
Survival is basically the same as in any platforming game. There's no real upkeep, you have no settlement to protect, you don't have to eat if you don't want to

The progression is so straight forward it's painful
>get mission from old chick to scan a cultures furniture
>once you get enough, go to a mission (the missions are nice and all but it's nothing you wouldn't get out of a normal platformer with semi-varied weapons)
>okay you did the mission, now go scan more furniture. the next planet has radiation/extreme cold/extreme heat so craft an upgrade to your magic space backpack that lets you survive there

TBC
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Thank you for the feedback, as >>389444098
stated with mods it becomes better, what exactly would I be looking at with a fully modded Starbound with recommended mods?
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>>389444646
You do this scan/instanced level thing for each race in the game (aside from novakids and humans) then you fight the literal "an ancient evil has awoken" and that's the game's main mission.

The instanced levels and bosses are the high point of this game, but it's nothing you wouldn't get from a normal platformer game (just go play hallow knight for instance)

Outside of that, planets have maybe 10 enemies on them. Most are preset enemies, and there will always be like 2 randomly generated monsters with nothing special about them. Monsters rarely spawn so there's barely danger. You quickly grow starved for activity

Item progression is super boring. every teir has an armor that goes with it. there's no varied stats. except RIGHT before the end where you get the option to make 3 sets of armor that each specialize in a thing but this is pointless because you can make perfect armor with the best stats of each anyway

TBC
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>>389443796
Honestly one of the biggest problems to me is the really weird pacing. You continually run into a progression wall that forces you to do some stupid instanced quest dungeon to proceed to newer and better shit. The survival/craft aspect of the game feels utterly divorced from the story, despite being required to advance one to take the next step with the other.

It's clunky, and the fact that each world is just one big biome with a few near pointless minibiomes makes exploration loose any kind of weight to it. Terraria's strength is honestly being limited to one generated world that has it's bosses and progression tied to that world, encouraging exploration and such.

Starbound's planets are just a giant stopgap measures to keep you from finding the ore you want to immediately continue the story...to unlock new planets to find new specific ore for the next gear tier. Repeat ad nauseam.
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>>389444893
The game has billions of planets but each one of a type feels similar. You will exhaust the pool of pre-designed set peices within 20 planets. You will see the same frog-shanty town 50 times on those 20 planets. You'll memorize where loot chests are and beeline there each time.

The pokemon system it has is useless. Your monsters die so fast they aren't worth using except as cute pets, but you need a nonagression collar (which is rare random loot) to do this and have them follow you. The main use of this is honestly to provide you a light source.

You can recruit shipmates but you can only have 2 of them follow you at a time. You also can't send people to your ship if you have 2 people with you, a strange oversight.

The races are all statistically the same. They each have their own take on item information at least. that's the closest thing to the game having replayability, but half the races have boring lore text.

TBC
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>>389444893
>aside from novakids and humans
This pissed me off so much.

>humans
>plant people
>water people
>bird people
>monkey people
>medieval robots? yeah okay this is pretty cool
>oh hey, glowy stare cowboy people with greek letters for faces? hey this is pretty original, I want to see what these guys are like LOLJK GO FIGHT THE THING NOW KTHXBYE
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I'm currently torrenting to test it, if it checks out i will get the legit copy, what is version 1.3.2 like aka mechs? Also what mods would you recommend to get the nmost out of it?
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>>389445181
Apex, Humans, and Avians have really boring observations, often just straight forwardly pointing out a thing

Hylotl observations are funny when compared to other races.

Glitch have the best observations. If you do play starbound, play as a glitch.

if you add mods into the mix, you can turn starbound into a shitty 2d minecraft in space. There's some play value there, but it's mostly in crafting endless items to make special gear. It's okay if you are into tedious autism but it's hardly space action survival

I would only reccomend starbound if you are into furry space RP. from what I hear, it's actually really good for that. especially if you are into vore, because that's a mod that exists for starbound.

Starbound has potential but I don't think it'll ever reach it, this thought will plague anyone who's played it. If all the shit I posted hasn't detered you though, 15 bucks isn't that much money to spend on a timewaster game.
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>>389445453
Not to mention Novakids didn't even have their own villages or anything until one of the updates. Hell, up to that point the only appearances they made at all were if you were a player or if you furnished a building with saloon furniture and put a colony deed in it. Then to add insult to injury they also get the shittiest ship layout in the game.
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As a Terraria fan (Probably 180+ hours on mobile version, bought it a while after 1.2 was on mobile, 75 hours on pc, bought it on 1.3.0.8)
i have never played Starbound and because of that some things i say van be wrong. But, what i have seen from gameplay videos is that the progress feeling is non-existent. All the weapons look similar and ranged weapons kinda exist like poking items since they use that energy-like bar. It is a similar mechanic to mana in Terraria, a resource players use to cast STRONG AND EFFECTIVE spells. The developers way of balancing the mage route was to make their armor EXTREMELY weak and make mana regenerate faster when not moving and slow down if you have low mana. Because of the low feeling of in-game process and being limited to lesser classes, this makes combat and rpg elements bad. And before anybody says anything, BOTH Terraria and Starbound are sandbox platformer rpg games. With the game feeling getting destroyed, the game can turn stale. And the story was unnecessary since it is misleading. There is no sandbox game that you can quit if you feel creative. When the story ends, the player feels like "Why should i still be here?" But this is all my opinion and i hope i was not saying anything wrong. Have a good day, /v/ community.

:)
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It used to be better in early access than the full game, i once found a planet where it look like an post apocalyptic earth where there are many wreckage of planes and city ruins in the background, in the full game i never once met strange planet like in ea.
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>>389443478
it's alright but it's pretty short as far as progression goes, the story is really bad and there are loads of bad design decisions that you need mods to fix (unskippable cutscenes, crafting times, the vendor who upgrades uniques will only have two randomly chosen upgrades available at a time regardless of what uniques you have, massive fall damage, etc)
the main thing starbound brings to the table is how many mods there are, everything i just listed can be fixed and there's loads of stuff you can add to the game
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play on casual, nothing can kill you except falling into an area accidentally, so the survival aspect is meaningless and dumb just like all these games
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>>389445545
Hard to say, I've got a fuck ton of them. The one I'm enjoying the most is probably extra dungeons which adds just that: extra dungeons including some secret quest ones.
Frackin's one of the biggest ones but I'd hold off on that until you get a feel for the game since it's pretty much autism incarnate.
Some quality of life ones I'd recommend are no rotting food, perennial crops, Pay up (basically removes the shitty worthless thrown weapons from the gift table for colonies so they only pay in cash and occasionally rare shit), job offers so you don't have to do a fucking hundred side quests for a single NPC to get them to join your crew, and compact crops
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>>389445918
Sounds like you didn't play at all post release. Post apocalyptic planets are still in the game. They're located near hot stars.
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Bump this shit
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Aaand bump again!
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>>389446250
I'll try Frackin to avoid suffering the aforementioned autism, aside from what you listed are their some top notch mods that circumvent the issues the game has and/or just kick ass to have? Hoping to get the most out of it.
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>>389443796
I think what the other anon said was right, except he forgot to mention that the planets aren't at all interesting. They got like one biome each, that's it. The building/vanity mechanics are fine, but they should've just ripped off Terraria or taken more notes from it because it sure as hell isn't interesting to play.
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>>389446312
Also i missed those religion crazy bird peoples in temples and sacrifical towers that fires at me with their machine gun in full auto so fast the game starts to lag or crash.
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The only reason to play it is if you got some good imagination. If you were to compare Terraria and Starbound, Terraria wins everywhere except for building. Starbound's building has way more blocks and furniture to build with along with an extensive selection of decor for all kinds of builds. Only drop money in this if you can build well
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>>389445673
Anon, you still need to talk about the building aspect.
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>>389445673
>especially if you are into vore, because that's a mod that exists for starbound
What the rocketjumping fuck?
Do you let other players swallow you and then the game generates a random Flesh biome for you to mess around in?
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>>389443478
Ever heard the phrase "wide as an ocean, deep as a puddle"? Think that except this time it's about as deep as a single water molecule.
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Why do i have to bump this thing by myself?
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>>389448110
Oh, right, I forgot.

Building in starbound is mechanically fluid. You can place lots of blocks quickly and painlessly. Decent variety of blocks, many of which are paintable, and once you scan an object, you can 3d print it.

I would say building is starbounds greatest aspect. I would even say starbounds building supercedes terraria (I know OP says he doesn't care about the comparison, but it's worth noting)

If only the game incentivized it. In terms of gameplay, the only thing building is used for is the tenant system, and tenants just give you some extra money, meh items, or quests. You can use it to get ship recruits, but you can do this just beaming down to a planet and doing quests for natives.

In addition, your ship is good enough for a base. it expands to the point where it's huge and you can easily get all necessities on it. So the game doesn't even push you to make a base of operations. You can even house tenants on your ship if you want.
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>>389443478
The soundtrack is amazing.
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>>389448298
Considering the game isn't too hard to mod, it makes sense it wouldn't take long for the furries to invade. Especially since one of the races are anthro birds
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>>389448298
From what i've seen, it's less inventive than that.
From what I can guess, it makes furniture items that you 'sit' on and appear to be eaten by. Kind of like how you can lay in a bed and the bed changes to have the covers over you, the objects change to look like they have you inside.

Your idea is actually a lot more inventive.

>>389448756
Furries invaded this game since day one. Even before release, people here on 4chan where talking about bird tits and plant sap and frog asses.

starbound appeal to autism and furry like no others. Half the race mods are for furry shit or anime shit.
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>>389448897
Currently browsing the mod section and there are a LOT of mods that cater to that, I have gotten Frackin Universe, Frackin Music, race mods, and a creation additions however i am looking for things that grant incentive to get out of your ship, add new enemies/dungeons and add more to planets like more biomes or just fleshing them out more, still currently searching but is there any that come to mind?
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>>389443478
>starbound appeal to autism and furry like no others.
Sadly Undertale still exists
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>>389445908
you should try the thorium mod for terraria.
it adds some more classes to terraria and appropriate gear. as wel las post moonlord content.
currently done are the healer and bard classes.
healer classes heal and reduce the damage others and yourself take. as well as deal damage by healing. the bard has differnt kinds of instrument types to play such as wind instruments or brass instruments. he has his own resource system seperate from mana and dealing music damage empowers you and others with temporary buffs depending on accessories and weapon used. theres other classes added but only in the form of some items now. i think next is going to be some sort of druid that transforms into different things.
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>>389450176
Don't forget there is Battlerods for a Fisher class
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>>389451382
oh yeah thats a hello of a fun mod.
theres actually integration for it with fargos mod. if you use the trawlers soul damage does not get divided between lures. each lure deals the full damage amount. but not to the same target obviously.
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>>389451558
Damn, didn't know that. All the game needs now is the updated version of the old Metroid mod
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show me your abominations, my friends
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>>389446798
I'll shamelessly shill my own mod, Revised Mining Tools, which fucks around with the picks and drills. Lets you craft them (which you used to be able to do), makes their mining radius bigger, changes strength based on building material (think Minecraft), etc.

Meant to make mining tools fun again - the game wants you to rely on your beamaxe for the most part, but it's not all that great, especially in early game.
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>>389445918
This, I remember my first planet being a planet full of eyeballs, and it was the coolest thing. Really made me feel like I was in a vast, unknown world. Now it's just... grassland everywhere. Why do we miss Earth so much when there are a zillion other planets just like it?
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>>389443478
chucklefish don't deserve money out of principle, pirate it if you want to try it out
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>>389448897
>Someone made a mod that lets you set a piece of "furniture" that's a naked Floran and/or Avian with a tube going in their mouth and one going out their ass
>You feed the Floran and/or Avian food, and they give you Floran jam and Avian eggs

Wish I was making this up. Don't remember what it was called and it was very early alpha, but... yeah, having a game that's easy to mod is a blessing and a curse.

>Someone poured hours and hours into that..
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wonder if this ever got finished
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>>389454318
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>>389454393
I'll give it a try but I'm still scouring mods and I have a pretty sizable collection at the moment, however, I just hope there isn't a limit on how much I can add into the game like the memory issue with Terraria, also how do mods work with multiplayer? And in general, how does it work on a pirated GOG version?
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>>389445453
novakids are shit anyway, who cares
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>>389455290
That looks pretty awesome desu, what is the name of it??
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>>389456637
dunno
someone posted it on the vg starbound thread once when that was a thing
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So are the devs ever planning on updating the game or is it forever dead?
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>>389456839
you mean the faggy newer starbound general, the real /sbg/ was pure hate for chucklefish after the alpha dropped
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>>389456969
no i mean the old one
didn't know it came back
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>>389457062
yeah, it came back with a bunch of chucklefish lovers and marielx
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>>389455290
That'ts cool as fuck. What's it do though?
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>>389456559
For me when I've done multiplayer (never on a server, just with friends using my own IP address), I put all my subscribed mods in a collection, then had them subscribe too so that we were both synced up with the exact same mods. I'm not sure exactly how it works if everyone has different sets.

The mods on the Chucklefish forum site can be downloaded and installed without the need for Steam (mine included), and the Steam versions really are just the same files but uploaded/downloaded through the workshop. There's a specific file in the game's files for mods. Can't miss it.

Not sure what the exact limit on mods is in terms of memory, but I think as long as your computer can handle all of them, download as many as you want. That's one good thing about Starbound, it's just as much a framework as it is a game. In fact I'd dare say it's more a framework than it is a game.
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>>389459730
Thanks man
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