What are some mathematically interesting games?
>>389426607
t. tj """""""""henry""""""" yoshi
>>389426607
professor layton
>>389426607
Super Mario 64 with a "Minimum A Press" Run.
>>389426689
I don't think TJ "Henry" Yoshi is particularly interested in mathematics.
>>389426714
How?
>Ahahahahahahahan A press is an A prehehehehehehehehehehess! Yohohohohohohohohou can't say ihihihihihihihihit's only ahalf!!!
What did he mean by this?
>>389426995
>>389427261
let me hit up those hints pham
>>389427378
4 years from wizardry
>>389427261
26, I actually figured it out I'm a bit glad I still remember how math works
>>389427603
How the fuck do you figure this out?
>>389427603
>>389427207
He only considers the first step to be the relevant part of the press due not being aware of the mechanical alterations the other steps bring and the fact that the segmented style of the NAP challenge as Pannen presents it means doing a level with the button held from start to finish is a very common instanc, with the "press" part being done potentially several stars earlier, yet the fact that the A button is currently held needs to be noted, and the easiest way to do that is with a "half".
Essentially he fails to think in the context.
>>389427676
I can't draw a diagram right now but let me try to explain it:The top and left walls are obviously 5 each, and the three walls on the right (let's say a, b, and c) must total to 5, so we don't need to solve each one individually. The wall on the bottom is 5 plus the extension out (let's call it x). The wall right above that is 3 feet, and there's a wall above that we can call y. x + y must equal 3, so plugging the numbers in:
5 + 5 + (a+b+c) + 5 + x + y + 3
10 + (5) + 5 + 3 + 3
26
999 structures most of its plot around the number 9, base-10, digital roots and hexadecimal
You have a calculator available at all times, which aside from puzzles, you could potentially use to calculate digital roots and predict parts of the story
>>389427719
There can't be more than 20, from any angle.
>>389427719
20, easy.
>>389427676
>>389428101
correct
>>389427676
how old are you?
you only have a excuse for not able to figure it out if you were black
>>389427886
>>389428378
>>389428683
incorrect
also, next one
>>389428881
That one's so stupid so I'm going to bed goodnight
>>389428881
>the water is calm, with almost no waves
Well, that's no fun. For a second, I thought Layton was going to present me with nonlinear water-wave PDEs, but here we are with another elementary-school-tier puzzle.
>>389428881
5th
>>389428694
>Tell you its not to scale
>Use scaling
LAAYYTOONNN
>>389428881
The boat is floating anyway, so it'll stay at 9th rung.
Kingdom Hearts: Chain of Memories
>>389429240
>>389429682
correct
NEEEEEEEEEEEEEEEERD
>>389429795
this better be 17 or i'll be very angry
>>389429897
correct
>>389430249
wat.
i only did transposition with 1 being 15, 2=16, and so on
>>389427261
If the diagram is not accurate then there is no possible way to solve this.
>>389430717
If the die lands on X then (7-X) is on the other side. So counting the number of visible dots you get 21-(7-X) = 14 + X, which is essentially the same as your transposition.
>>389430249
THE BOY PICKS IT UP
HE PICKS IT UP, LAYTON
ARE HIS HANDS PAPER-THIN?
>>389428694
X+Y+Z=5 DOES NOT IMPLY THAT X, Y AND Z ARE EQUAL SEGMENTS, NOR DOES IT IMPLY THAT A PLUS B EQUALS 3
YOU SAID SCALING WASN'T ALLOWED, LAYTON
>>389431262
>X+Y+Z=5 DOES NOT IMPLY THAT X, Y AND Z ARE EQUAL SEGMENTS
Good thing the picture doesn't imply that.
>NOR DOES IT IMPLY THAT A PLUS B EQUALS 3
The right angles do though.
>>389431262
>X+Y+Z=5 DOES NOT IMPLY THAT X, Y AND Z ARE EQUAL SEGMENTS
No it doesn't, that's why they're represented as x, y, and z, and not 3x = 5. It makes no difference what the lengths of x, y, and z separately are. The right angles imply that the sum of these three lengths is 5 feet.
>>389430850
You can do it intuitively without even invoking any algebra. 5+5+3+3 for horizontal lines and 5+5 for vertical lines = 26
>>389429795
i got 17 but only because i thought
1=15
2=16
3=17
4=18
5=19
6=20
>>389433007
Incidentally, I think that's still true:
2 = 1+2+3+4+6 (no 5) = 16
4 = 1+2+4+5+6 (no 3) = 18
5 = 1+3+4+5+6 (no 2) = 19
This is because you're progressively losing a lower by one number because it's the one that adds up with the top one to 7. So as the top one goes up by one, the bottom one goes down by one as well.
>>389433294
bet layton didn't see that
>>389426607
Hyperrogue
Seriously
Look up its blog page, it's got some nutty stuff