Why doesn't /v/ ever talk about this amazing game?
it sucks
how do i beat the challenges? share your wisdom with me /v/
>>389425026
How does it suck? It's a TPS/Cover Shooter/Bullet Hell/Beat em up hybrid with good level design, a kick-ass slow-mo meter management system and you have a lot of tricks you can learn.
>>389426348
AND it's on sale on steam! What a coincidence!
>>389424914
it's really short
>>389426396
Thinking bout buying it actually the game probably runs really well.
P.S. You're not implying some dumbass shilling shit are you? It is quite possible that OP opened up his Steam, saw the sale and went "oh shit I remember this game I love it"
>>389426515
How much is it on sale for?
>>389424914
You missed when it got announced for steam.
The discussion wasnt that good
>>389424914
It's good but only appeals to a niche.
I would personally rather keep the conversation to small groups rather than have /v/ shitpost in it.
There was a bit of a shitstorm after the pc version was released and discussion about it continues for a while after.
They did. The only people used to do was beg for a port.
Because I beat it on God Hard back when it was released and don't see a need to talk about it now.
>>389425451
Repetition. All of the spawns are fixed. Watch videos to see how to quickly take care of elites or enemies you have trouble with.
I only remember Tac6 having a weapon economy, but Tac4 with the crystal viper+romanovs was pretty tough but not nearly as harrowing as 6.
>>389426561
20€, so prob $20
>>389426515
Nah was just making fun of the shill meme. Thinking about buying it as well, 20€ is still a bit much but I don't see it on sale very often
Because the advertised feature of the game (zooming along the ground) is superseded by just spamming rolls instead.
Sure you can zoom around but the enemies are generally in fixed positions anyway, meaning you only ever need to zoom to get into a better position to stand and shoot or zoom up and melee them once before rolling away.
>>389424914
People are too busy playing good games, which is why the games discussed here are mostly shit or not out yet.
>>389426348
>with good level design
strongly disagree
the game has plenty of
>invisible walls
>broken trigger events
>areas you should be able to vault over/from but inexplicably aren't
it really fucks with the flow of the game
it's got a cool aesthetic, and a neat concept, but that's it. It doesn't do anything outstanding or even satisfying with either of them