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>sub-pixel animation/movement in 8/16-bit inspired games

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Thread replies: 15
Thread images: 5

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>sub-pixel animation/movement in 8/16-bit inspired games
>>
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>>389393918
>8/16-bit inspired games
>>
>>389393918
>8/16-bit
So half bit?
>>
>>389394726
I am going to stomp your jaw into bonemeal you fucking fruit
>>
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>games
>>
>Mixels
>Rixels
Into the fucking trash
>>
>>389393918
>inspired by something
>has to conform to the same limitations
>>
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>every sprite has a different pixel density
>>
I caused the suicide of 2 girls years ago and i just realized that im a bad person
>>
>>389394726
It's either a bit or not, it can't be a half-bit
>>
>>389395468
I were certain that they made a conscious decision to break the low resolution because that was the style they wanted, AND the end result still looks good, I would ease up. I will not ease up, however, when it is completely apparent that it simply didn't occur to them to set the game up that way, and instead just thought "I'll just make the background and characters make of boxes lmao how retro" and the game looks like shit when all the different resolutions crash together
>>
>>389395916
So what you're saying is that bad looking games look bad?
That's not a particularly controversial statement
>>
>>389396080
Yes, and this certain decision that regularly gets made by developers most often leads to bad looking games
>>
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>>389395562
>>
>>389395562
One is somewhat easy, I'd imagine, but two? How'd you swing that?
Thread posts: 15
Thread images: 5


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