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does /v/ play inverted or uninverted?

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Thread replies: 98
Thread images: 10

File: inverted vs none inverted.png (15KB, 598x386px) Image search: [Google]
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does /v/ play inverted or uninverted?
>>
How is that picture even supposed to make sense?

B to move and A to turn the camera
>>
For some weird fucking reason my father plays inverted.
We argue about it all the time.
Especially when I have to help him with something, taking the controller, I will always have to ask him how the fuck inverted makes sense.
>>
I play with inverted. I don't think it's better or anything, I'm just used to it. Not with a mouse though.
>>
>>389388316
Inverted in 3rd person games, regular for first person.
>>
Thought that was the old Valve logo first and was like wtf.

Inverted ofc anything else is retarded.
>>
which one was inverted again?
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>>389388316
neither, /v/ plays FPS with a mouse, the way they're meant to be played
>>
>left and right breaks the neck
>>
if you don't play games using the default config you're a fag
>>
Always regular, pretty much 100% of the time.
There was this time where I was doing a run of DS with two of my friends, every time you die, you switch the next person gets the controller, and while you have the controller you can do whatever you want, buy whatever you want, etc. It was great fun, the build was absolutely insane, we were all over the map, whatever.
One of the dudes played all inverted, me and the third dude played all regular. So we sometimes would fall into pits and shit because we forgot to change the options.
Idk, good times.
>>
I know that most people who grew up playing goldeneye tend to play inverted.
>>
>>389389378

inverted is where you pull down (with allongue stick or mouse) and it looks up like a plane, wheras uninverted is the opposite so pull up and it looks up
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>>389388316
Inverted ONLY for planes.
>>
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>>389388316
How the fuck can anyone justify playing inverted?
When I want to look up I'm not thinking "I better turn the back of my head downwards" like a fucking robot, I think "LOOK UP"
>>
I prefer to feel like i'm moving the camera. So regular in 1st person, and inverted in third.
>>
I can get used to inverted but if given the option I never use it.
>>
>>389389418

>you can't invert a mouse
>>
My older brother put inverted on my controller when I was younger and I have played it that way ever since.

He doesn't play inverted.
>>
>>389388316
I play uninverted because that's how I first learned it. I only use inverted for flight.
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>>389389674
you were sabotaged
>>
>>389388316
I don't play video games
>>
when I played halo for the first time I fucked the tutorial/settings part and ended up inverted, my brain was that way all the way up til I was 18 then I stopped that shit, but honestly I can play either way just fine now.
>>
one of the funniest things you can see online is invertedfags trying to justify only inverting the Y axis, mumbling something about realism in flight simulators
>>
>>389388316
Usually what ever standard the game uses.
If game A's standard is normal than I use normal if game B's standard is inverted
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>>389388316

Inverted for planes and helicopters, unin for everything else
>>
>>389388875
>>389389028
>>389388316
Inverted for anyone that is old enough to have grown up playing Goldeneye.
>>
>>389389557
That's because you're an idiot simpleton. Your musculature works in the same way inverted controls do.
>>
I rarely play console games, but whenever I do I need to change it from whatever it was.
>>
>>389388316
What the fuck is this image even explaining? Both do the exact same thing
>>
>>389389509
>with allongue stick or mouse

But why would you equate the two? The analog stick is a joystick which is a descendant of the aeroplane yoke which means the standard action of pulling it towards yourself should be pulling the nose (and the view) up.
The mouse is a pointing device, the joystick is a steering device.
>>
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I grew up playing inverted at my cousins house when I didn't know the difference.

I think we can trace back playing inverted back to single person from where it started.
>>
People who use inverted aim are 64% more likely to be left handed and 88% more likely to enjoy the taste of penis.
>>
I play uninverted because I don't think of my head as a fucking airplane.
>>
>>389388316
>first person games with a thumbstick
ewwwww
>>
>>389390271
The stick in eye is from he eyes, if you look up, your movie the eyes up, so you put the controller stick up.
B is controlling the head and thus you'd have to tilt the stuck back to look up.
>>
>>389390347
100% more likely, actually.
>>
>>389389492
That's my brothers reason, but I played just as much as he did and I'm not a freak. The only suitable place for inverting Y is flying a plane. Inverting X is just weird
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>>389389418
/v/ is a weeb forum tha plays Japanese games, which NEVER EVER use a mouse.
Redditor outsiders don't count.
>>
>>389390480
>DQ8's default settings are inverted X and normal Y
What kind of freak of nature decided on that shit?
>>
What's the oldest game you remember with with an inverted option? We need to find out where this shit started
>>
I use inverted solely because of starfox. It's become muscle memory ever since the original game. I also have left-right dyslexia, and my mnemonic is using the Venom level from 64 where Peppy goes right and Falco goes left. To this day I still use that.
>>
>analog stick
what is it 1996

we have gyros and pads, why would anyone use a stick
>>
File: 1504215309979.webm (521KB, 195x229px) Image search: [Google]
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Uninverted mostly.
Inverted for any game that involves controlling any flying vehicle and uninverted for anything else.
>>
>>389389535
This guy gets it.
>>
File: 1496940018079.jpg (26KB, 500x500px) Image search: [Google]
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>arguing about control schemes
Autism. You shouldn't be using an analog stick for a first person game anyway.
>>
>>389390172
>too dumb for compound movements, has to manage each muscle individually
>questions anyone else's intelligence
>>
>>389390596
>gyros
Isn't that greek food?
>>
Regular for most games, inverted for DS FPS games
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>>389390797
no greek food is salt
just 3 different colors of salt
>>
>>389390710
plenty of us invert our mouse controls too
I invert both vertical and horizontal look when possible
>>
How close are we to headbands that use thought to control character movement? I know the tech is there, I don't know how precise or strenuous it is
>>
Normal controls use 2D thinking. Press up to look up.

Inverted controls use 3D thinking. Tilt back to aim up.
>>
>>389391128

>he inverts his thought headband
>thinks look up
>looks down
>>
>>389390135
Christ, I think that's the reason why then.
>>
>>389390376
>>389389418
I think it's about how the camera moves when you tilt the stick, it can be applied to third person controls too
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>>389389535
This. Or other flying mechanics.
>>
>>389388316
who cares
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I play inverted on a controller, but I can't do inverted on a mouse to save my fucking life.
Non-inverted makes no sense to me on an analog stick for whatever reason
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>>389390135
No, I am over 30 and I can't stand inverted.
>>
>>389391147
but are you inverting horizontal too?
inverted vertical only uses retarded thinking
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>>389389418
/Thread
>>
>>389388316
Whatever the game defaults too
I can adapt pretty quickly
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>>389388316
>down on both makes you look up
>>
inverted
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Do people that play inverted also invert their mouse?
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File: 421675.png (19KB, 837x747px) Image search: [Google]
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this is inverted
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File: j6vQGH0.jpg (190KB, 837x747px) Image search: [Google]
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>>389392135

This is uninverted
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>>389392135
Then why isn't left-right inverted?
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>>389392394

because you can't commit to anything
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Inverted MAKES SENSE

When you look down, you are tilting your head FORWARD
When you look up, you are tilting your head BACKWARD

Inverted is actually utterly logical.
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>>389392394

Why would it be? When you look left, you are tilting your head left.
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>>389392135
>>389392243
>>389392706
>want Viewpoint/Aiming Reticule/cursor to move up
>move mouse down
What? Do you use inverted on the X axis too? Inverted when you're browsing the internet? Inverted makes no sense.
>>
>>389390575

Surely it was a flight simulator with a joystick
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>>389388316
Inverted (for both dimensions) just feels more natural to me. To the point where uninverted is really weird and I immediate search for the option to change it.
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>>389388316
Inverted, the thinking's man choice.
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I invert both axes in any console game that allows it. Inverted XY makes perfect sense with a controller

Point the end of the stick down and to the left, the opposite end goes up and to the right. Like manipulating a camera on a tripod.
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>>389392795
when you look up, you are tilting your head up
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>>389392706
Normal is simplistic. Want to look one way? Push that direction
Inverted has you not controlling the person but the camera behind them
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>using inverted in third person or ever at all
what is wrong with you
>>
>played inverted for years starting with Halo CE
>pretty good
>Cod ModWad2 comes out, start playing uninverted because faster twitch responses
>am now far worse at FPS and cannot play inverted anymore
Fucking Activision
>>
Inverted for third person. When I move the stick in a direction, the camera 'swings' as if the camera was the end of the stick and the point around which it pivots is the base. Makes perfect sense.

Non-inverted for first person, though.
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>>389393986

But consider an analog stick. It doesn't go "up or down", it goes "forward or backward". When you look up, you are tilting your head up and back. When you look down, you are tilting your head down and forward. So it makes sense that forward = down and backward = up.
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>>389388549
U dumb boy?
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>>389388549
B is inverted, A is normal. What don't you understand?
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>>389394402
but it doesn't make sense to invert one axis and not the other
by the same logic, there isn't "left or right", but rather pivoting
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>>389388316
Depends on game honestly. I'm always jumping between the two
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>>389388875
>some weird fucking reason
how about logic? go look up how pilots control planes sometimes
I'm an uninvertedfag too but let's not pretend there's no reason to go inverted
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>>389388316
Whatever the default is.
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File: 1500258253525.jpg (15KB, 255x255px) Image search: [Google]
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>play game normally
>underwater controls aren't inverted
>flying controls aren't inverted
>>
Non-inverted for first person.
Inverted for third person and flying vehicles.
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File: 1504459766233.jpg (15KB, 600x407px) Image search: [Google]
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>Play Persona 4
>Dungeon camera has an inverted X axis by default
>listed as normal in the settings and have to 'invert' it
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>>389388316

inverted is the only correct choice.. for 3rd person camera controls

who the fuck would invert first person controls?
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>>389394565
>but it doesn't make sense to invert one axis and not the other

Yes it does.

When you look down, you are tilting forward.
When you look left, you are tilting left.
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>>389394621
Less moving parts in an airplane if you use inverted controls- less room for mechanical failure. Video game controllers aren't bound by these considerations.
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>>389395156
>When you look down, you are tilting forward.
>When you look left, you are tilting left.
not from the same perspective
>>
Always inverted.
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>>389394621
Planes aren't video games (unless they are) so that's not a valid comparison. It makes sense to look where you aim. It makes sense in older planes without the electromechanical steering system that to go up you would pull since you're going to be able to have more force pulling while sitting down plus you're pulling to go up or pushing the nose down to go down. It doesn't make sense to aim down to look up
Thread posts: 98
Thread images: 10


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