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Tips For Designing Characters?

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Thread replies: 15
Thread images: 5

File: x9v3nrdzbpiptllcsk2r.png (330KB, 800x492px) Image search: [Google]
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I aint no Tetsuya Nomura but im really trying to improve my designs so they dont come off as bland. Tips?
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>>389381505
I've heard that good designed characters can be recognised by their silhouette alone. Give them sonething that defines them
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>>389381505
>Tetsuya Nomura
There's your problem.
>>
Belts and Zippers
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>>389381816
This, I'd also suggest to try and design them with no more than 2 primary colors, and use black and white for a third and fourth if you REALLY need them, but they'd be better off as some of the primary
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>>389381505
I've heard that a good design should have just one or two relatively simple and easy-to-recognize key points, like Cloud's sword and spiky hair. Pizza cutter guy design is an example of a design that's way too busy.

Also should never have more than two main colors and two supporting colors.
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>>389381505
pick something and go crazy with it. examples that have already been done are zippers and belts.
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>>389381505
Make Cloud female
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>>389381816
he said he wanted DESIGN not memorability. they could still have a shit design but a recognizable silhouette. and that only works AFTER the character has been established and has gain a significant amount of popularity otherwise how else could you tell who it is? that silhouette thing is only good for like i mentioned brand recognition and posturing for the character in media such as promotion displays.
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>>389381505
"Overdesigned" don't exists, don't listen to people crying about belts and zippers, and don't do a generic design unless you want it to be generic.

And don't listen to 4chan.
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>>389381923
still gud at monsters
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>>389381505
Have you tried adding more buckles yet?
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>>389383181
good design means good readability in the silhouette. You're supposed to recognize WHAT it is. It's a core fundamental of character designing. fucking christ you have no idea what the fuck you're saying
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>people pretending like nomura wasn't good pre-FFX
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>>389385170
Thread posts: 15
Thread images: 5


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