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This game is so Comfy. Even npc Relax.

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Thread replies: 164
Thread images: 34

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This game is so Comfy.

Even npc Relax.
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>Paint me like one of your living girls
>>
>>389377763
he masturbatin
>>
>>389377763
what is it about demons/dark souls that makes it so good?
i mean i cant be assed to play 2 or 3 since for some reason im incredibly disgusted by them but i find myself always going back to das 1.
>>
>>389378027
It has soul
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>>389378096
4thPBP
>>
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>>389378027
The novelty and atmosphere of the setting? The feeling of connectivity that walking between different areas has before always ending up back at Firelink Shrine? The ongoing NPC character arcs that progress and deteriorate alongside your own journey? The simple feeling of difficult but enjoyable gameplay?
>>
>>389378027
I can replay 2 and 3 as much as I want, but I honestly rarely go back to 1

I just prefer more polished gameplay, and the sequels feel that way to me (maybe not 2, I don't know why I go back to that one).
>>
>>389378653
Absolute fucking brainlet who completely misses what makes dark souls special detected
>>
Why my friend keep telling me that DaSII is a bad game compare to the rest of the serie ?
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>>389378780
Sorry I enjoy certain games over others and have opinions. I'm fine with you enjoying 1 more.
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>>389378920
classic case of 1 step forward 20 steps into shit
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>>389379014
I'm deeply sorry too about your lack of intelligence and understanding. In a way though I sort of envy your ability to eat shit.
>>
>>389378027
Dark Souls managed to take the kinda weak idea of "Zombie Apocalypse in a fantasy world" and made it into this history rich world where the mundane and the fantastical merge so seamlessly that it really is a classic.
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>>389378920
It can't compare to the first game, honestly it was a mistake to even call it a dark souls game. I like it more story wise then dark souls 3 since it doesn't try to rewrite lore of the first game and attempts to be it's own world, but there are so many issues with artificial difficulty, and lacking the same coat of polish the best parts of the original had. It's kinda like player Lost Izalith the Game.
>>
Can one of you tell me unironically what's so appealing about DS1? I played through it twice and I honestly think it's quite boring. Don't get me wrong, the first parts of the world are great, the enemy design is really good and the general world design is awesome, but the further you're in, the more boring it gets. Enemy behaviour somewhat feels repetitive and whole stages seem to be completely unfinished. At this point I'm considering buying DS2 hoping that it fixes most of DS1' shortcomings, but I afraid I might just get dissapointed again.
>>
>>389379493
>I like it more story wise then dark souls 3 since it doesn't try to rewrite lore of the first game and attempts to be it's own world

How much of a giant hipster contrarian faggot can one person be? If you like the story of X more than Y, it should be because you find the story of X better than Y, or the story of X resonates with you more than Y or something.

>it was hot fucking garbage and completely retarded but at least it tried something different ya know
>>
>>389379653
>At this point I'm considering buying DS2 hoping that it fixes most of DS1' shortcomings
It fixes a few and adds in even more problems
>>
>>389378653
>more polished gameplay
This is a major reason I prefer 1 over 2. The clunky movement and enemies that spin on a dime almost kill it for me, but soul memory seals it as a permanent reminder of every past failure or purchase I've made with that character. I only wish 1 had the small white soapstone as well, I actually had loads of fun with that on my first couple playthroughs of 2.

I like the gameplay in 3 but find it really hard to go back to because of how limited my options are both in directions I want to go and builds I want to do. Chucking lightning spears is fun but I don't get why you're only allowed to start doing it at the end of the game.
>>
>>389378920
The most honest answer is that the animations for movement and combat don't feel as tight or smooth as the rest of the games, so it can seem clunky by comparison. It's still a good game.
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>>389378027
they're unapologetically video games, and nothing more. you find items placed in illogical locations, the worlds are completely impossible, there's no fluff or explanation on the micro level, NPC's are very robotic and video gamey. Demon's/Dark Souls are 80s games, made in the current generation. Same appeal Metal Gear Solid has. They present themselves as realistic, but have no problem telling you that they're just video games.
>>
>>389378027
Fresh ideas, nostalgia, inter connectedness, Anor Londo
>>
>>389379704
Dark Souls 2 and 3 both and almost equal levels of mediocre story but Dark Souls 2 didn't attempt to rewrite the original in an attempt to make it something it wasn't.
As much as it's become a meme the story of the first Dark Souls was actually pretty straight forward when you have all the information, Gods want to keep their age going, humans are hollowing, Gwyn lights himself on fire, game starts. It was generally simple and had a lot of care to make everything believable in the world they created. Dark Souls 3 was cryptic for the sake of being cryptic.
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>>389379846
Same problem with DS3? Otherwise, I'll give it a try
>>
>>389379861
It's so weird that people get hung up on soul memory, I buy what I want, I level how I want... never felt weaker than others.

Fact is, even if someone has 10 levels on me, the better player is going to win.

I never let soul memory bother me much, but since they introduced the ring to keep your soul memory where you want it, it's even less of an issue for those who care.
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>>389379956
>you find items placed in illogical locations
>the worlds are completely impossible
>there's no fluff or explanation on the micro level
>NPC's are very robotic and video gamey


Did you play the fucking games
>>
>>389378027

No handholding. Also mysterious world and nothing is really explained. The "difficulty" is just a bonus.
>>
>>389380051
Dark Souls 3 changed nothing about the story of dark souls 1, it answered unsolved questions and expanded on what was already there. Nothing was contradicted or rewritten

Dark Souls 2 is the one that makes up a bunch of bullshit
>>
>>389379846
It also adds in power stance, which was amazing, and a poor trade for weapon arts.

I miss power stance.
>>
>>389377924
>google beatrice
>found out that she is a npc that drops her loot after you kill 4 kings, and she couldnĀ“t kill them

Holy shit, Dark Souls is fucking amazing, but this "you need to summon"-quests or npc stories are always shit. Hopefully memezaki will make a real successor to the souls series. DaS2 was not that good, but it still was at least souls.
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>>389378027
Nostalgia, thats it

I replayed DS 2 and 3 many times, but could never complete DS 1 eventhough I tried many times.
It has without a doubt the tightest gameplay, but on the other hand its so fucking clunky, some areas are true masochistic.

>>389378653
>>389379149
Youve been way too long here mouthbreather, your autsim is leaking
>>
>>389380164
Like?
>>
>>389377763
The Knights shield is 3 units heavier than the Heater shield you can buy from the undead merchant and has worse stats. Besides looks it's literally garbage compared to everything you can get early on.
>>
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>>389378027
It's dogshit. Gook Souls only gets /v/ acclaim because this place is filled with a bunch of contrarian weeb faggots.
>>
>>389380164
DS2 did not contradict anything, it's in another land.
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>>389380104
>you find items placed in illogical locations
>find great axe in a box in a sewer

>the worlds are completely impossible
>a set of stairs brings you to hell

>there's no fluff or explanation on the micro level
>no description or knowledge of most enemies and npcs

>NPC's are very robotic and video gamey
>guy's entire existence is to stand on a rooftop
>guy gets rid of your sins and nothing else

did you?
>>
>>389380164
But the questions it answered were either questions that didn't need to be answered or questions that were never asked.
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>>389380262
ups, just realized one of those quotes is wrong, this one is without a doubt the faggot:
>>389378780
>>389379149
>>
>>389379653
>played through it twice
>the first parts of the world are great
>the enemy design is really good and the general world design is awesome

>quite boring

What the fuck I just read
>>
>>389380089
Well, it's weird to me that you're able to turn off the part of your brain that's bothered by soul memory. It's not that I'm "letting" it affect me, it just does, probably in the same way that some people are bothered by timers in games. I don't recall ever feeling weak on the few playthroughs I did, I just greatly disliked the thought that every time I lose souls it's going on a permanent record.

Doesn't that ring just prevent you from collecting souls entirely? I don't think I played Scholar far enough to pick it up.
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>>389378920

That fucking enemy tracking, poor NPC quest implementation, how they handled rolling i-frames, turning player skill into something handled by stats, taking a step back from DaSo 1's perfect estus system. In general they didn't know how to achieve impact on a visceral level. Nothing from base-game DaSo2 has the impact that Sif does.

It didn't have the same world design as 1, but that's fine. DeSo is an amazing game that is the most similar to 2 in terms of layout, both had spokes off a central hub that you would go down, and get items and rewards from, until you hit a wall. Then you'd go down the next one until you had finished each one.

2 also had the best weapon fine tuning and build variety, the bonfire ascetic system, actual NG+ differences, the funnest covenants,
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>>389380723
>NPC's are very robotic
>only does literally 1 thing and stands in a T pose
like posterity
>>
>>389380431
But it's free. Not everybody wants to buy their way to victory
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>>389380943
The point I'm making is, that it starts out strong but gets boring pretty quick. Especially when you get to Anor Londo. The whole area just feels empty compared to earlier parts of the world. Same goes for Tomb of the giants and especially for Lost Izalith. The reason for me playing through it twice is, that I wanted to know if NG+ adds anything new, but it's just the same game over again with no changes.
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>>389380431
Yeah just figure that out. I switch for the grass crest shield ! thanks anon
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>>389377763
Are Gough and Andre the most sane NPCs you encounter in the game?
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>>389381523
Laurentius is pretty chill.
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>>389378027
Nice hub where people join when you do their little quest and talk to them.
No real story, just bask in the atmosphere while you figure where to go and kill shit.
It's fun and very aesthetic.
Bloodborne is amazing as well.
>>
>>389380056
DS3 is much better than 2 in terms of gameplay and story.

The story is a bit too allegorical and thematic for most people to get much out of though. Most of the people who praise DS2's story really connect with it's simple NPC sob-stories and much prefer them to the more symbolic and subtle gameplay-narrative of 1 and 3(an admittedly lesser example).
>>
>>389380750
We still weren't ever told where gwynevere is or who velka even is, though I guess at this point there's only one person left she CAN be.
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>>389378027
Great hub. DS2 and 3 made the hub a "collect the NPC" gallery while DS1 it's more of a rest stop for NPC and then they move on with their journey. Really makes it seem like I wasn't alone in the world.
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Autumn always prompts me to give Dark Souls another playthrough. It's one of the few games I've replayed each year since release.
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>>389382364
Velka is the Goddess of Sin, the reason she remains through all the cycles is because humans will always sin. Gwynevere runs away to Heide, then she either dies when it floods or dies to the passage of time or whatever.
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>>389377763
yeah baby
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>>389382746
i'm like that too, i always end up playing ds1 around winter time unintentionally though.
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>>389379956
you're talking about dark souls 2 lad

the real non-nu-cuck /v/ response is >>389379997
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>>389381437
Tight budget, hence a shit load of unused content.
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>>389377763
It's one of the few games I can replay time and time again.
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>>389378653

i like DaS 1 overall the best, but 2 has the most replay value to me.

the boss fights and mechanics in 3 are fantastic but the game as a whole just feels like a chore, and the game feels far less varied build-wise. i loved bloodborne too but shoehorning bloodborne speed/mechanics into souls was a mistake
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>>389383504
>playing on xbox and with a controller
I've played through all of the souls games without a controller and a mouse and I can't comprehend how people do it otherwise.
>>
>DS 2 tried to do something new with a colorful bright pallet
>DS 3 is looks like it was just stealing Bloodborne artstyle and pallet
I miss the realistic lighting and design from the first game. I especially hated how fucking lanky all the hollows were in dark souls 3. Everything in the original felt stocky and realistic.
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>>389383716
>without a controller and a mouse
do you play dark souls with a dildo up your ass or something?
>>
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lol
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>>389383716
I'm typically a K+M guy but you're gimping yourself if you aren't using analog movement in Dark Souls
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>>389384028
Keyboard controlls. IJKL control camera, H and U handle attacks, shift and tab deal with block and parry. Can't play any other way.
>>
>>389378027
Demons feels that way because it's the first of the series so it's new, ds2 and ds3 are functionally the same but demons gets a pass because everything down to the fog walls is explained in the story.
DS1 and BB both feel nice because they are one big world. Sure BB has teleports introduced at the start of the game and you always come back but the actual overworld all connects so well that it's not even worth porting most the time.
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>>389378027
DS1 was a self contained world where things you saw in the world made enough sense to warrant their existence.
DS2 just fukken pulls everything out the ass had bullshots and the whole downgrade thing furthermore half of all the weapons and armor looked like oversized styrofoam props and generally it had a sheite aesthetic.
And I understand that the fighting and all animations where made with pvp in mind but it was just so sluggish and did not feel good at all.
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>>389384178
based retard
>>
>>389381407
So is the heather if you start as a warrior
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>>389384178
>not only using the function keys to play
Fucking casual, you're essentially choosing easy mode
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>>389384634
>but the actual overworld all connects so well
Then why can't I take this door from Central Yharnam to Cathedral Ward?
>>
>>389384868
Idk bud, my point was you have to warp constantly in DeS, DS2 and DS3 but I never felt like I had to in BB.
It helps that on launch loading times were such a pain you didn't want to warp anyways.
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let's get this shit started
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>>389385278
Ez
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>>389385278
last time sucked
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>>389385278
cyka
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>>389378027
same with demon's souls
I guess there's just more elegance and some sort of subtlety to many things. des and das have certain, kinda similar even though different atmosphere to them that the sequelst don't.
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>>389385278
nobody fucking makes a character for this shitty roll chart
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>>389385094
You have to in Bloodborne as well, it's designed around doing such. Bloodborne's areas are a lot more isolated than Dark Souls where there's a lot of vertical interconnection and getting from Blighttown to Sen's Fortress only takes about five minutes because of the way the elevators can take you from Blighttown to New Londo and then Firelink to Parish, Bloodborne doesn't really have any of that. It's like a weird mix between DeS and DaS but I was teleporting constantly because things are so spaced out.
>>
>>389380262
the game being difficult and demanding is not to the game's discredit
even if the individual encounters in das2 and 3 are harder than those in 1 people enjoyed how much tension the occasionally very sparse bonfires in 1 and des gave to the game
>>
Unlocked fast travel at the start of the game was a mistake.
>>
>>389385630
this desu

I'm still happy Dark Souls 2 had a no-bonfire challenge run built in and a fluid world to travel through.
>>
>>389384178
My nigga. Played Dark Souls 1 for over 1000 hours using default keyboard controls, including a couple SL1 runs; played 2 and 3 the same way as well.

>>389384165
The analog stick is a gimp in different ways. It's objectively faster to go from pressing A to pressing D than it is to tilt the analog stick from one side to another. There's also never a point in the game where you'd need more than 8 movement directions relative to the camera.

Personally, I also find it much easier to run at a precise angle on a narrow platform using WASD than an analog stick.
>>
>mouse doesn't control camera

What?
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>>389385630
As someone who climbed all the way down to the orange fog in Tomb of Giants, I disagree. Almost just restarted the game at that point
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>>389386864
>wahhhh I backed myself into a corner and now I'm upset at the mild inconvenience

Nigga you ain't got shit to do in that area at all until you've unlocked teleportation, I don't even want to hear it.
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>>389386864
Wrong opinion, unlocked fast travel from the start made level designs no longer care about a coherent and consistent world. It also forces the player to make smarter decisions since they can't just hop on out of a difficult situation.
>>
>>389386864
This always makes me wonder if I should try to give some kind of warning when I recommend the game to new people, but ultimately I think it's just part of the adventure and the experience.

I'm still glad I gave up on the Catacombs real fast and only faced the fog door at the Demon Ruins.
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>>389386996
>Nigga you ain't got shit to do in that area at all until you've unlocked teleportation

I didn't know that when I went there
>>
>>389387223
>This always makes me wonder if I should try to give some kind of warning when I recommend the game to new people
You'd have to have a mental deficiency to keep banging your head against the skeletons in the Catacombs, the player should be able to put two and two together that they're getting one hit and doing no damage to them meaning they should probably look elsewhere.
>>
>>389387251
The ass kicking up hill, both ways, sideways, down and up, then back up and down again should've been a fucking hint to leave that place no >>389387223 bullshit warning sign needed. The warning sign was the 100 skellies kicking your ass before you even start that dumb shit ass journey.
>>
>>389387223
I never understood how people ever made that mistake? I actually couldn't find the elevator down to ghost town my first play through and my immediate instinct was to go up the stairs that had standard enemies instead of skellyburg
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>>389386864

Oh god just burn me. Don't make into tree food.
>>
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>>389385278
lets go
>>
Randomized Dark Souls 1 is great btw
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>>389387042
Demon Souls had perfectly coherent levels in their self-contained worlds. And the second half of Dark Souls just has the world branch off into different spokes anyway. Half of the areas that do connect are held together by an empty canyon, an empty tower and a long cliffside. I mean it's neat and all but still. Having teleportation doesn't inherently stop them from designing such areas in any case, they mainly ended up with those strange overlaps because they had to quickly slap the finished areas together due to time constraints
>>
>>389387351
I had already leveled and geared up a decent amount at that point, it wasn't right at the start of the game. So the enemies weren't too bad. But then I was greeted by that fog wall and realized what a waste of time it was
>>
>>389378653
The second half of DaS1 is painfully boring after the first playthrough.
As much replay value as these games have, online and character building is really what saves it. Half the magic is gone once you learn the levels well enough to run through in a matter of minutes.
>>
>>389387223
Dying to the skeletons in DS1 is an experience that should not be robbed from others my friend.

Many times I tell my friends later why I didn't warn them about the graveyard and they're always thankful I didn't just flat out tell them what to do.
>>
>>389381937
Laurentius is easily bro-tier
>>
>>389381523
The giant blacksmith is pretty sane if you consider his way of speaking natural and not a speech problem
>>
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>yfw you finally make the jump to get inside the well at Firelink
>>
>>389381937
>>389388084
>gives you a literal part of his soul in thanks for saving his life
If you don't want to fuck this man then you must be the biggest homo in the world.
>>
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>>389388286
worth
>>
>>389387706
Demon's Souls structure is also entirely hub based, the Nexus is completely disconnected from each of the five areas so it's not really a one to one comparison. Yes, each of the areas did usually loop around to unlock shortcuts and connect each area to give the player a smoother shot to the boss. The difference in Dark Souls is that Firelink Shrine, which would be the closest equivalent to the Nexus, is fully realized and integrated into the world. From Firelink the player has access to Undead Burg, Undead Parish, New Londo and the Catacombs and this is all from the start. With the player not having fast travel it forces the developers to take the concept that Demon's Souls did on a micro level and extrapolate it to a fully realized world to make travel between areas as seamless and streamlined as possible the further the player progresses. Think about how fast it is to get from Blighttown to Sen's Fortress which is the lowest point to the highest point: Blighttown elevator -> Valley of the Drakes -> New Londo -> Firelink -> Parish -> Sen's Fortress, this doesn't take a whole lot of time and you could also take the elevator from Valley of Drakes to Darkroot and then go to Parish but that's longer.

Two of the biggest complaints levied against Dark Souls 2 and 3 is their world design and it's not a coincidence that fast travel was given to the player at the start. It's different with Bloodborne since that's striking a balance between Demon's Souls and Dark Souls and it still has some interconnectivity to it although not the same level Dark Souls had, as you can see here >>389385551.
>>
>>389387363
I imagine it's a combination of the game being falsely advertised as being extremely difficult and punishing, and people coming across divine weapons and maybe even a sorcery light source, all of which could motivate them to plunge into the Catacombs and even the Tomb despite the challenge.

My own mindset on my first playthrough was to take the path of least resistance while using strictly only melee, so I avoided the Tomb fog wall, but in retrospect it still seems inexcusable that they would put that shit there for some people to stumble into. I can't imagine how hard that would've wrecked my interest in exploration.
>>
>>389378652
was it your intention to sound so cocky?
>>
>>389378780
>>389379149

This is why Dark Souls 1 fanboys are the worst game community on earth. Absolute embarrassments
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>>389388382
>he actually jumped without having his abyss ring equipped
>>
>>389388376
>implying his voice isn't enough to make me wanna blow him
>>
>>389388497
Not really. I'm not sure why I thought Dark Souls 1 hit the mark more-so than the other games either.

The core of Demon's Souls is still there for all of them. But Dark Souls was the only one of the series that kept me hooked for some reason.
>>
>>389385278
first time doing this shit
>>
>>389385278
oh boy time for a new run
>>
>>389385278
I've been having an itch might as well
>>
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>>389385278
I just completed a run but fuck it might as well
>>
>>389385278
rolling. And fuck this, this isnt spam
>>
>>389388429
A lot of the connections just feel like a waste of time, sure you can get from Darkroot to Blighttown but it involves running down the cliffs, going through a long cave, taking the elevator to the valley, running through the valley and going through another cave to Blighttown
>>
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>>389389349
>summoning
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>>389389450
in 300 hours I played das it's the first time I was able to save solaire so please don't bully
>>
>>389388440
Ultimately there is a pretty linear path you're supposed to follow through to Anor Londo. After that you just zap from place to place and it's the same thing as DS2 which people complain about
>>
>>389385278
Rollinnn
>>
I was thinking about getting scholar of the first sin because I couldn't complete DaS3 which I hated because I loved the entire experience of it besides me being shit. I heard the game looks better, adds new enemies and edits some of the map. Is this true?
>>
>>389389450
>not summoning lore characters
Faggot
>>
>>389389638
It changes the placement of some enemies, some for the better and some for the worse. Also more invaders and some items are in different places. Otherwise it's the same, with slightly tweaked lighting
>>
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>>389389448
Well a lot people, myself included, liked Dark Souls for its emphasis on exploration and it's a good feeling when you discover a shortcut that lets you bypass a certain area of a map or makes traveling faster, like Metroid games. The sequels have very little of this and the overall design of Dark Souls 2 world is just nonsensical like the transition from Earthen Peek to Iron Keep.

I've yet to see anyone say that either of the sequels has better world design than the first game either, the amount of options you have from the start in Dark Souls is great and everything makes geographic sense too.
>>
>>389385278
>want to roll
>know i'll take the master key anyways because it's the most efficient
WAKE ME UP INSIDE
>>
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>>389378653
Quality opinion here. Don't get me wrong, 1 is good, but just so much of it is clearly unfinished that I can't enjoy it the same way I do 3 and BB.
>>
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>>389390776
That's why after Ornstein and Smough you go to the DLC and end the game with Manus.
>>
>>389385278
fat roll
>>
>>389378027
Give them a try. Even DaS2 has a lot going for it, let alone DaS3, which an outright great game. They're different, each in its own way, but still very much special.
>>
>>389390926
Even Anor Londo feels unfinished. Like, you only visit a fraction of the area you see upon first arriving. Undead Burg/Parish and Sen's Fortress are much more enjoyable.
>>
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>>389391208
I agree that Anor Londo is a lot of wasted potential especially with the way it's presented when you first arrive there and the rotating stairway mechanic could've been expanded upon a bit but it's a pretty good area and far better than anything that comes after it, it also has the Painted World which is probably tied with Undead Burg for best designed level in the game and one of the best in the entire series. You can also save Anastacia's souls there, fight Ornstein and Smough, optional fight with Gwyndolin.

All in all I think it's worth playing through even if it's not as good as what came before it.
>>
>>389384178
Get a job and buy a fucking controller already. Jesus Christ.
>>
>>389385278

could be fun
>>
>>389391460
Eh, I still prefer most of the areas in 3 over 1, but that's just my opinion.
>>
>>389384178
https://www.amazon.com/Wii-U-Pro-Controller-Black-nintendo/dp/B009AFLXQQ
https://www.amazon.com/Mayflash-Wireless-Wii-Controller-Adapter/dp/B00E6553PW/ref=pd_sim_63_19?_encoding=UTF8&pd_rd_i=B00E6553PW&pd_rd_r=HQ3K08CA4536RCTD1NME&pd_rd_w=9nFGi&pd_rd_wg=Y34KQ&psc=1&refRID=HQ3K08CA4536RCTD1NME

You're about to like Dark Souls ten times more
>>
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>>389391816
I know you said most but I do feel it's worth mentioning that this is Lost Izalith tier.
>>
>>389386864
That is fucking terrifying.
>>
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>>389392012
Farron's Keep is 4/10. Below average but we all knew it was coming and you can blow through it pretty quick

This is what you should have posted
>>
>>389392012
Nah, Farron's Keep was at least a swamp area done right (creative enemies, backstory, fantastic boss at the end, granted the fatrolling sucked). You should've posted >>389392113 or possibly the Demon Ruins.
>>
>>389392012
This along with the demon ruins are the worst areas in the game.
>>
>>389392012
Smoldering Lake, Catacombs, and Farron Keep are two of the worst areas in any game I've played. Bargain bin PS2-era games didn't have level design as bad.

>>389392238
>creative enemies
Slugs and hoofed creatures that are reused in three other places?

>backstory
Yeah, it really regaled me with "This place was where the Abyss Watchers set up, and it was nice. Now it's a poisoned swamp."

>fantastic boss at the end
Abyss Watchers are a garbage fire fight. Making a boss both parry and backstabable makes the boss a joke.
>>
>>389391460
The backstab hitboxes in DaS1 were such bullshit.
>>
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>>389392679
>>
>>389392439
>Abyss Watchers are a garbage fire fight.

Opinions discarded.
>>
>>389392896
>A fight that ends in thirty seconds, only because it has a ten second cutscene in the middle, is good.
You have to be some next level shitter to think Abyss Watchers are a good fight. Most of the Lords of Cinder in general are terrible fights.
>>
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>>389393059
>Most of the Lords of Cinder in general are terrible fights.
This one was good.
>>
>>389392851
Did they ever say why they brought back the backstab animations from DaS1 in DaS3? If nothing else, DaS2's were far better, especially the spear, great hammer, and scythe animations. Fucking Scythe backstab in 3 looks like something out of a PS1 game.
>>
>>389392315
Didn't play Demons Ruins before I got way too high and entered NG+ without looking at quite a few optional areas so I can't comment on it, but Catacombs is five times worse than Farron's Keep.

Farron's Keep
>annoying movement speed, but can be bypassed with weapon art
>even without bypassing speed, pretty easy to breeze past the level once you know which way to go
>doesn't encourage exploring the level at all, still haven't been assed to this day
>visual style/layout too similar to the area that precedes it
>path you take at least makes sense given the setting
>fucking great boss and surrounding area for when you're waiting for co-op

Catacombs of Carthus
>insipid, uninspired design from the get-go
>enemies with strategies that go from neat on your first and second encounter to really fucking annoying past that point
>nonsensical, meandering path that sets up this giant chamber that seems like the heart of the level, then completely forgets it
>only one real bonfire to use (you find it very soon after going past the first), which isn't made interesting or fun by opening shortcuts; just makes the level's single path to the boss that much longer and more tedious
>boss that, although easy, has an attack that nearly guarantees death for those who haven't "figured it out" yet, resulting in even more annoying treks through the level
>preceded by Road of Sacrifices and Farron's Keep so you're already starting to get bored to tears by this point
>>
>>389393234
Twin Princes was one of my favorite fights, but the other three were:
>Watchers are a Backstab/Parry joke boss.
>Yhorm is a 5-hit kill with meme sword.
>Aldrich Wanders the room casting impotent spells and dying to fire and lightning instantly.
I don't think I've ever even seen what Aldrich's 2nd phase attacks are he dies so fast.
>>
>>389385278
really about to skip class for this shit, yolo rollo
>>
>>389393537
Don't, anon. You can do it later tonight
>>
>>389378027
It was the mystery for me. I went in fully blind and it took awhile to learn everything. Everything had mystery. seeing the bird at firelink shrine, looking around, wondering what the grumbling was from firelink shrine for the first time (frampt) seeing gravelord messages wondering wtf is doing on, it's crazy.
>>
>>389388506
wew, they could have made a really cool easter egg in there, or evne just an actual hidden area. maybe the abyss ring wouldnt make that much sense but it still sounds very cool in my head, maybe some other item you have to equip
>>
>>389388382
I actually got tricked by a message my first playthrough, ''treasure ahead!'', it actually made me love the game more. Before that I kept getting trashed by skeletons and the ghosts below before I found the path. True dark souls start.
>>
>>389385278
pls no magic bullshit
>>
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>>389393710
Have an grotesque boss under the well as an easteregg
>>
>>389393563
y-you too
>>
DeS is a fast food burger, tasty but will make you sick if you eat too many of them.

DS1 is a good-looking tasty sandwich that falls apart every time you try to eat it, messy and sloppy but good.

DS2 is an ugly, gross-looking sandwich that tastes great once you get past the first few bites

DS3 is a beautiful sandwich that you find out is made of plastic and is just there for the photos

BB is a premium expensive fancy burger, it's only downside is that burgers taste better when they're cheap.
>>
Any chance of a remaster for PS4 of DeS or DS1?
>>
>>389378027
I'll tell you one small reason why that no one mentions often. The lighting. In DS1 areas are dark and there is small light around the player. They got rid of this and it makes it feel more like an action game in DS3 than an atmospheric experience.
>>
>>389384178
I've always used WASD for movement and the number pad for attacks/parries and its pretty comfy
>>
>>389394120
BB is the worst soulslike.
>>
>>389394273
Dark souls 3 has a small light following the player too, it's less noticeable but it's there.

Personally I've always hated that light in dark souls 1.
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