*Opera music starts*
>Who do you think you are?
Why'd this guy have such a beef with Mario when he was created like 30 seconds before the fight.
>>389284978
maybe because boo's hate mario
>those chapters with the teleporting boos
I did not expect to actually have to think about how to move in this game.
Really decent game. Still pissed it doesn't have an actual RNG system like X-Com or even Fire Emblem.
>>389285410
>pissed about a LACK of RNG
for what possible reason
>>389285410
>Really decent game.
Agreed, I really hope it get's a sequel that goes way crazier and deeper
>>389285526
doesn't allow for risky plays. once you know how the enemies move, the game becomes easily predictable several turns at a time
there's nothing inherently wrong with rng. x-com and fire emblem are shining examples of this. the low points of rng are annoying, but the games aren't the same without rng. look at fire emblem: heroes combat
>>389285410
The less RNG, the better. Point blank shots straight in the face should never miss.
>>389285829
in an fps or other game where distance between opponents is absolute and not represented by a grid, sure.
>>389285526
I know its silly, but I like the added "challenge" it gives those series. I mean, 100%, 50% and 0% just seems completely arbitrary.
Maybe not as stupid as X-com, but something more akin to FE would be nice IMO.
>>389285541
I'm pretty sore at the lack of actual Mario enemies in battle. I was expecting Goombas and Rabbids but got all rabbids.
I'm still not sure what's crazier, that we live in a world with a Mario/Rabbids crossover or that it's actually pretty good.
POD NOW