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What is your favorite Zelda dungeon?

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Thread replies: 69
Thread images: 14

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What is your favorite Zelda dungeon?
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Stone tower temple
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I really fell in love with the duality of the Ancient Cistern. The mood shift from the upper parts to the lower parts really threw me off, and after hearing about the story it's based on I came to appreciate the dungeon even more. Also, one of the coolest bosses in the series.

The snow mansion with the yetis is pretty comfy too.
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>>389281394
Good fucking taste. I would add the spirit temple too.
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link to the past
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I wish BoTW had Skyward Sword's dungeons
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>>389282250
That's not a dungeon, professor.
>>
Some strong choices already. Sandship get disqualified for the boss being pretty ass. Or rather, it was pretty fun to battle but it looked like shit. Pic related from SS was nice as well as the wind temple from WW and Arbiter's grounds from TP. Majora's mask is one of the best Zeldas overall but no particular dungeons stands out for me except stone tower.
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Goron Mines
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>>389282627
Forgot the alluded pic
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Snowpeak Mansion
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>>389282575
im an idiot and cannot read, pls no bully
>>
>>389282713
Goron Mines are real cool. I loved the IDEA of Goron sumo, but that, and the dungeon boss were painfully easy to me. Great visuals, I'll give it that.
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Eagle's Tower
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Hyrule Castle in BotW
Ganon's Tower in ALttP and OoT
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>>389281056
SS is the worst 3d zelda, but probably has the best dungeons in the series. Just thinking about them makes me want to trudge through the garbage just to get to the gold.
>>
Shadow Temple from OoT has the deepest lore

I liked the Earth Temple and Forsaken Fortress from WW

Arbiter's Ground had one of my favorite boss fights.
>>
>>389283118
Hyrule castle was really good, and the beasts were fun but short. However I think it's difficult to compare them to dungeons in the other 3D Zeldas as the whole structure is completely different.
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I like all the dungeons in Ocarina of Time. Outside that game, there's not many I would say I enjoyed, but TP also has a few that were pretty cool. The Sky Dungeon will always have a special place in my heart. Not only was pretty big, but those clawshots were GOAT.
>>
>>389283250
>Just thinking about them makes me want to trudge through the garbage just to get to the gold.

feel the same way but about lanayru

timeshift stones deserved to be in a better game
>>
>>389281056
Stone Tower is literally perfect.

>deep lore
>creepy imagery and build up
>great music
>gimmick is actually pretty cool
>hype boss and minibosses
>reasonably difficult to get through

Snowhead was also pretty great too but what MM lacked in dungeons it made up for in ST
>>
>Nobody said Stone Tower yet

That dungeon was KINO
>>
>>389283353
>Arbiter's Ground had one of my favorite boss fights
To each their own but this is the first time I ever heard this. I guess it looks pretty cool, but mechanically it's ridiculously easy and boring to fight. My literal mom killed it without issues and she struggled with the fucking eel boss. Overall very nice dungeon though.
>>
>>389283571
Yeah, that definitely wasn't the first reply or anything.
>>
I'm not a huge fan of TLoZ but I remember when I was 10 I played Twilight Princess and the dungeon that gave the spinning thing was one of my favorites.

IIRC is the one that has the mirror in the top were Midna leaves the world at the end.
>>
>>389281056
Eagle's Tower
OoT Forest Temple
Great Bay Temple
Moonlit Grotto
WW Earth Temple
Fortress of Winds
Ice Ruins
BotW Hyrule Castle
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>>389283689
>when I was 10 I played Twilight Princess
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>>389284205
>BotW Hyrule Castle
Hyrule Castle is not even a dungeon. It's a shit of a setpiece. even the deku tree from OOT is better than that shit.
>>
>>389284327
how is that bait
>>
>>389284487
I swear when I posted that it said TP was 2010. Besides; posting in a thread about a game you're "not a big fan of" anyone talking about any dungeon from TP onwards.
>>
>>389284481
>Hyrule Castle is not even a dungeon.
It's by far the closest thing to a traditional dungeon the series has had since the first game.
>>
>>389284853
>It's by far the closest thing to a traditional dungeon the series has had since the first game.
Wrong. It shows more when you said "since the first game" fuck off with that naive shit
>>
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OoT Forest Temple
OoT Spirit Temple
OoT Shadow Temple
MM Stone Tower Temple

I'm a sucker for the N64 Zeldas
>>
the Ancient Cistern ios perfect UWU
>>
OoT: jabu jabu, water temple
MM: Great Bay temple
>>
>>389282728
>>389281394
>>389281056
Why does there have to be the same yellow tint to every dungeon? The interesting color palettes were a big reason why the OoT and MM dungeons were so memorable
>>
>>389281056
all of the water temples in every iteration
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>>389285554
>jabu jabu
>>
>>389284994
Why don't you give some examples then?
>>
Forest Temple. I'm a sucker for overgrown ruins.
>>
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>>389281056
>weird mansion/fortress in the middle of a remote mountainous region
>not associated with the Hylian kingdom, has it's own coat of arms and symbols
>abandoned and decaying, yeti squatters have moved in

Definitely the best aesthetic at least
>>
>>389281394
Is that a vagina door?
>>
I will say this for Skyward Sword: It is one of the most dogshit 3D titles in the Zelda series and pretty much everything in the game was a pain.

HOWEVER, the dungeons and most of the bosses are some of the best in the 3D series, rivaling even OoT. It just sucks that the controls and the mountains of bullshit padding get in the way.
>>
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>>389281056
Probably this.
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>>389284742
>Besides; posting in a thread about a game you're "not a big fan of" anyone talking about any dungeon from TP onwards.
what did he mean by this
>>
>>389281056
Great Deku Tree from OOT is one of the best way to learn the game too is a good tutorial boss and dungeon.
>>
ITT: good taste
>>
>>389282512
they should just re-release Skyward Sword on the Switch and tone down the hand-holding and notifications. The motion controls are so good now, you wouldn't need a Wii Remote add-on or a completely new controller, and you still get the Wiimote/Nunchuk theme.
>>
>>389281056
I liked the mines in Minish Cap. Had a really cool boss, too. Also the one from Twilight Princess where you get the spinning skateboard thing. The dungeon itself was actually pretty neat but the boss was hard as fuck for my 11 year old self. Also the sky dungeon where you get the second clawshot. It added an interesting dynamic but again, boss was hard lol
>>
>>389287120

What's the lore behind this mansion?

Not a big fan of the dungeon but I loved the concept and mystery of it.

Same goes for the Eeh Reh temple.
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It's really hard to choose between the Ancient Cistern, Arbiter's Grounds, or Spirit Temple. All three were fantastic.
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>>389289536
Not sure if this is a troll or not. Either way this artwork is nice.
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>>389289410
>What's the lore behind this mansion?
Not much except the possible implication that Ashei lived there or that she's otherwise connected to it.
>>
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>>389281056
>>389281056
Probably BOTW's Hyrule Castle or the Stone Tower from Majora. The level design in Hyrule castle is fantastic and I love the vertical, upside down gimmick from Stone.
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>>389289265
The TP sky city boss battle was the hypest shit ever. The way you battle the dragon in a lightning storm and rain is falling down. The music getting more intense. It was my favorite boss fight. The dungeon sucked though.
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>>389282512
>wanting this again
I rather have the complexity of the dungeons in alttp/oot with a mix of the divine beasts freedom and physics
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>>389291576
Fi spoiling the best environmental puzzle in the game on the Sandship was far worse than the stone tablet.
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>>389291576
>>wanting this again

Who even cares? Nothing wrong with hints when they don't shove them down your throat.

>>389292142
Yeah, that was some major bullshit. How the fuck did they think Fi spoiling the entire fucking puzzle was a good idea?
>>
>>389292142
Fi ruined about half the game. How did we go from Midna to her.

>>389292335
>Who even cares? Nothing wrong with hints when they don't shove them down your throat.
Because it ruined the entire puzzle. And its not avoidable because I'm going to interact with everything I can in a dungeon.
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>>389292871
>Because it ruined the entire puzzle.

You were supposed to have figured it out already, so how could it ruin the puzzle?
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>>389291576
That's a good puzzle though. The problem isn't with the dungeon's structure, it's with one asset ruining the whole thing.
>>
>>389281056
>>389281394
I think I'd go with either Ancient Cistern or Sandship too. Their art design was fantastic and they just had great pacing.

I think my favorite dungeon song though was Skyview Temple.

https://www.youtube.com/watch?v=2fV17aNKHXw

Great mood-maker for a molded-over, cobweb-filled dungeon.
>>
Lanayru Mining Facility
Shadow Temple
Stone Tower
Tower of Hera
Divine Beast Vah Ruta
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>>389292871
>How did we go from Midna to her.
Midna was a 10 because Tetra was a 9.
There's no way to improve on iterated perfection.
>>
>>389293097
If you didn't figure it out before hand and read that it would ruin the whole feeling of discovery over figuring it out. And also it's the first time in 3D Zelda since Majora's Mask that your actions in a dungeons changes the layout.
>>
>>389289536
Honestly, for all the flack it gets, it was really a good time in there, what with Dark Link, meeting best gill, and hook shots on moving platforms.
>>
Shadow Temple
>>
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Post favorite Dungeons Music
>City in the Sky
https://youtu.be/rKWygWknI1w
>Spirit Temple
https://youtu.be/cEWOeiUmFgA
>Lanayru Mining Facility
https://youtu.be/BvCgyfcfs24
>Great Bay Temple
https://youtu.be/0z6gl_uS9hY
>Ancient Cistern
https://youtu.be/xFcJYjCPSpI
Thread posts: 69
Thread images: 14


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