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Why is Silent Hill 4 so disliked?

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Thread images: 81

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Why is Silent Hill 4 so disliked?
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memester kids trying to fit in with negative opinions on otherwise okay games.
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>>389279049
That picture always creeps me the fuck out, but then kinda turns me on when I think about it.

>tfw no cute big head, no body gf placed in the corner of my room
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People wanted more of the same and overlooked most of the game's strengths while overemphasizing its weaknesses (which it had less than its strengths)
>>
Second half of the game is a repeat of the first half with an escort mission tacked on.

Felt very limited by their budget although I think it had a lot of cool ideas. I really like the room being a place of safety that slowly becomes something you need to actively avoid.
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>>389279049
>unkillable enemies harass you to the point where they stop being scary
>the protagonist has the personality of a beige dishrag
>more potentially interesting characters drop like flies before we know anything about them
>second half of the game recycles multiple areas for a painfully drawn out escort mission

I love the premise of SH4, and the beginning of the story where you're just trying to find a way out of the apartment, but I feel like the execution was all over the place.
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>>389279049
Haha imagine walking up to her and having her swallow you whole and being digested for eternity haha
>>
Literally that I fucking hate that thing
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>>389279459
>>unkillable enemies harass you to the point where they stop being scary

Do people seriously not get the point of those pinning swords or did you just write this in a way where it suggests that it went over your head?
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>>389279049
>SH4 has one of the best waifus in all of vidya
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>>389279049
Why is lara crofts head so big
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>>389279049
Imagine if she started licking you and playing around with you in her mouth wouldn't that be weird hahaha
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>>389280131
can you see her feet?
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It's mostly meme hate. I'd argue its the worst of the Quad for sure but by no means a bad game.
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>>389279049

Hahahahahahahaha How The Fuck Is This Scary? Hahahaha Nigga Just Walk Away From The Head. Like Leave The Room Haha
>>
Once I got to the escort area that takes place in the forest (one of the earlier areas revisited) I found Eileen to be unbearable. Taking care of her at that point was really a pain. Everything up to that point was pretty enjoyable though. Rough around the edges but has some neat ideas,
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>>389279775
People are just fucking babyshit at videogames,
>second half of the game recycles multiple areas for a painfully drawn out escort mission
and Eileen can just stun-lock most enemies with you to the point where you can use her as a crutch. Your other opinions are just fucking strange nerd-culture elitist complaints because Silent Hill is supposed to be a weird-ass series and most of the characters have the personality of a beige dickrag
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>>389279049
How come only Eileen got the Uzi? It's not fair. All Henry gets is the chainsaw and it's the shittiest chainsaw in the whole series!
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>>389281136
>Your other opinions
as in >>389279459
btw
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>>389279049
It was a pretty bad game to follow up 3. People also hate escort quests, and it came out around RE4 so it got a lot of comparisons with that title, oddly enough. I personally love it, but I get the hate.
>>
I'm convinced that the people claiming meme hate didn't even exist when this game came out, or were extremely young. People didn't like it because it wasn't a Silent Hill game, it's well-known that the developers only called it Silent Hill in hopes that it'd make it sell better. Aside from that, it just has issues, which people have already pointed out, most glaring because the second half of the game is a retread with an escort mission. If you like the game, that's fine, but don't delude yourself into thinking the people who don't like it are just spouting memes.
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>>389281613

most glaring being*
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>>389279775
>Do people seriously not get the point of those pinning sword
Didn't realize you could use those on Walter.

>>389281136
>and Eileen can just stun-lock most enemies with you to the point where you can use her as a crutch.
Yeah, and if I don't want a bad ending I'm not allowed to leave the room until she decides to stop. So half the time I didn't bother giving her a weapon because she decided that she should start attacking invincible enemies with a riding crop.

I don't even hate the game. I just think that it was kind of a mess.
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>>389280840

It's true that her AI is a little wonky, and the player would rather often run than choose to fight, but if you equip her the best weapon she can carry and focus to attack on what SHE attacks, as well as covering her, the process becomes a lot less stressful. She's a good aggro while you can flank the enemy, basically.
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>>389281613
>it wasn't a Silent Hill game
Myth. Same with Kojima wanting to end MGS at 2
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>burping nurses intensifies
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>>389280827
I CAN'T THIS STINKING HIPPIE CHAINED THE FUCKING DOOR
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>>389281719
you can slow him down by beating him to a pulp
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>>389279775
>4 swords to pin down
>waaaay more than 4 ghosts

Really makes you think... faggot
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>>389279049
For one, you posted the only good setpiece in the game. SH4 was some of the dullest environments I've seen in a game within a series known for its great environments. And it makes you go through the same ones again in the second half of the game. As an escort mission.

The game is painfully mediocre and only has any fans at all because of Team Silent fanboyism.
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>>389281734

Yeah I made it a goal to avoid everything that playthrough. With how poorly she is at evading, I didn't think to try fighting things as much. Might try that if i ever play it again.
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>>389281798

Even if it was just a myth, it's still very different for a Silent Hill game, which ticked off fans, and the second half was annoying. It had some good ideas, I really liked the idea of your safe haven becoming dangerous later on, but the execution just wasn't very good.
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>>389281798
Fuck off underaged, go spread your bait somewhere else
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>>389279049
I like it though, my only complaint is that the controls suck. 3D controls is iffy especially when the camera angle changes.

Also. i'll shove my dick into that giant Eileen head.
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>>389281949
>The game is painfully mediocre and only has any fans at all because of Team Silent fanboyism.
If anything, Team Silent fanboys would hate SH4.
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>>389281798
Nigga, read up on it. The game was turned into a Silent Hill game halfway through development because Konami thought it would sell better.
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>>389281849
how about; unpin the sword from less dangerous ghosts (because those do exist) and run back to your homebase and later stick it in that ringu-bitch where you actually need it

>being this fucking retarded

I'm beginning to understand why you people hated the game
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It's not particularly awful for a survival horror. I'd argue it's the only classic SH that does resource management right. They should have dropped the 4 from the title, though. It's an experiment more than a sequel but I didn't mind the ties to the lore.
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>>389282069
>if anything, fanboys of x would hate thing x made
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>>389279049
imagin' a blowjob from this head
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>>389282302
Do you understand what Team Silent is?
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>>389282428
The developers of the first four Silent Hill games. Stop trying to weasel around the fact that Team Silent developed Silent Hill 4.
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>>389279049
I feel like the core of a great idea is there, but there were a lot of weird choices made in the meantime.

Why's there a limited inventory? Why am I fighting haunted wheelchairs in a series about manifestations of personal demons? Why did they have to give Eileen a limp when she has to be standing next to me for her to enter through a doorway with me?

There are good moments, and fun ideas too, but they're bogged down by the annoyances.
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>>389281990
I can recommend it knowing it works. It's how I got the best ending without having to break my suspension of disbelief during the playthrough, e.g. without having to speedrun it
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>>389279049
Huge Silent Hill fan here. I disliked it because:
>boring
>ghosts aren't scary; adding ghosts to silent hill is dumb
>levels were a grind to get through and not interesting at all
>THEN you have to do them all over again for extra game padding
>also felt linear ontop of that when one of the biggest appeals of Silent Hill 1-3 was exploring the world. This didn't feel like a world. Might as well have removed " the room" and had each area start with a level 1, level 2, etc.

Just perpetual disappointment. This is one of those things that are Interesting on paper, but can't work in execution. While also underwhelming, I enjoyed Silent Hill origins much more, if just because it played much more like the better Silent Hill games.
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>>389282570
Oh man, here I thought Team Silent was one of Konami's devlopment teams, but I guess its a singular organism.

Team Silent fanboys are more into Siren than SH4.
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>>389282853
Origins is underrated, it has some fantastic areas and puzzles.
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>>389282602
>Why's there a limited inventory?

The limited inventory was necessary so that you would revisit your home more often - and do it by choice, not just because of scripted events. With almost each return, you'd see subtle and minor changes affect the place which would gradually alter your perception of your safe zone.
I'm not dismissing other critiques of the game, because things like burping nurses were a dumb inclusion, but I think the inventory issue was core to what SH4 was trying to achieve - and in most cases, probably did effectively.
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>>389279405
The second run through is the most noteworthy aspect of the game. Having Walter on your ass ramps up the tension like nobodies business. I kinda wish it didn't retread all the same areas, but it's hard to deny that it's still decent.
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Why is Silent Hill 1 the only game to show the full outside version of the Otherworld? Seeing those rusted windmills in the distance and having the asphalt change into wire mesh was really atmospheric.
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>>389283983
Didn't SH3 do that too?
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Thread theme: https://www.youtube.com/watch?v=Jce3Frxot9s
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>>389284018
Some levels in SH3 were outside, but the actual streets of Silent Hill just stayed in the Fog World, I think.
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>>389280131

Good taste, anon.
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>>389279049

It's not a bad game, hell I wouldn't even call it a bad Silent Hill game at all. But I would say it has some pretty bad flaws that make the game tedious compared to its predecessors.
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All Silent Hill games are terrible games and thus it's an invalid argument to say 4 is bad based on gameplay.
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>>389279049
Poorly implemented things like ghost and elieen
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>>389285382
Seems a little strange seeing her wear that outfit considering how badly injured she is.
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>>389285714

It's a bonus outfit for keeping her alive, anon.
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Do people here/in the SH community know/like the Twin Perfect SH reviews?
I never played any of them much, but enjoyed the ripping of some of the shittier games and the HD version.
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>>389285989
The most annoying, unfunny faggots I've ever had the displeasure of watching. Somewhere in-between all the cringe there's a review consisting of subjective opinions instead of genuine flaws.
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>>389285989

They enjoy shutting down SH2babbies, which makes them okay in my book.
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>>389279201
>That picture always creeps me the fuck out

Really? I think it looks silly and retarded. SH4 was really shitty game that draggged whole franchise down.
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>>389286190
That part of SH1 is just so great.
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>>389279049

It isn't disliked so much as it is polarizing. IMO SH4 the best Silent Hill after 2.

Major complaints usually boil down to:
>Backtracking (Legitimate)
>Ghosts (Genuinely horrifying with the tradeoff that they can be frustrating in terms of gameplay)
>Not enough of the town of Silent Hill

Pros include:
>Unmatched atmosphere (imo)
>Responsive combat
>Innovative enemy design
>The apartment
>An excellent story
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>>389286696
>Innovative enemy design

>nurses are just bigger and burp now
>final boss is just lilith from evangelion, lance and all
>ghosts are literally just the ghosts of characters you don't care about and are annoying to fight
What did you mean by this?
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>>389286558

This, plus the clock tower transition were fantastic points in the game. I'll never forget how spooked I was entering the dark school for the first time.
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>>389279049
Because gameplay wise it wasn't fun and the story stunk too.
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How come SH1 remains the scariest and most unnerving SH game?
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>>389287613

1. Akira Yamaoka music reached peak here
2. Best pacing from all Silent Hill games
3. Best design of environments
4. It was first and we weren't prepared for anything like in later games
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>>389287613
sh2*
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>>389287938

>SH2
>scary
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>>389287207
The music is really intense in this area, even though there are no enemies.
Really helps to create a sense of foreboding for the next area.
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>>389286967
>>
>>389287207
>>389286190
SH1 had the best atmosphere. The town being bigger and more to see when wandering the streets was fantastic.
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>>389279049
It exists in that weird limbo where it's not as good as 1-3 but is still way better than anything that came after.
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>>389283983
Silent Hill Origins also did it but the section it happens in is linear. It does look really good though and faithful.
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>>389287613
One thing that's different in SH1 is that the nightmare world is becoming the reality for everyone in Silent Hill, not just a dimension in which you fight personal demons, due Alessa's psychic powers.
Due to this I felt that the stakes were much higher and the plot more involving as a result.
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>>389288261
Design looks good. Probably only thing I liked about SH4 aside of music. They would fit Siren or some games about japanese folklore better though.
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>>389288708
I'll have to emulate the PSP version so I can see for myself.
Thanks.
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>>389288873
Wasn't this the same in SH3?
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It was silent hill 2 2.0

Like 3 was 1 2.0

People actually don't like what made 2 great and like what 1 was more.

This is why 1 is the best silent hill followed by 3.
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>>389288964
It's pretty much at the end of the game when it happens. The game is available on ps2 aswell.
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>>389279581
Haha imagine her opening her mouth and rubbing her tongue across your pants, pinning you down with it and licking you until you cum haha
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SHIT level design that you have to backtrack through
SHIT inventory system
SHIT protag almost entirely unrelated to the plot and symbolism
SHIT muh occult plot
good everything else
>>
>>389283983
>Seeing those rusted windmills in the distance a

That sounds cool but I dont remember that.

Will say that the tv's stacked on top of each other in the mall was the coolest thing in any silent hill.
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>>389288261
What's the psychological resonance of this design, though? It looks good, but it doesn't really feel like it fits thematically like SH2's designs.
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>>389289267
that goddamn armpit pussy brah
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>>389279049
Was there more autistic main character than Henry?
He was like robot constantly repeating "what the?...", "what the?..." whole game. I felt like he has no role in game other than repeating same sentence with zero emotions.
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>>389289397
Here's the scene. It happens after you fight the larva boss.
>>389286190
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>>389285504
Richard's ghost was fucking based. My favorite enemy in the game.
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>>389288873
This i hate the personal demon crap
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>>389279284
No lol no
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>>389286190
Reminds me of a painting.
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>>389287938
Silent Hill 2 is more dreary than it was spooky.
>>389287613
But Silent Hill 3 was the spiokiest.
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>>389279049
People who've never played it or given it a fair chance. It's different than the original trilogy, but not worse. And it's much better than everything that came after it.
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>>389285989
Funny guys who keep their personal drama far away from their content, make consistently good and indepth content that doesn't drag on, and they do the impossible by making enjoyable skits that tie into their review in a meaningful way by actually having some relevance, unlike Angry Joe or Nostalgia Critic who do them because they think they're funny, when in reality it's a waste of time, money and an excuse to fill time
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>>389289403
These enemies are Victims, just multiplied across the whole games, it fits perfectly
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It's highly imperfect, but a really interesting game.

>Cons:
>Overemphasis on combat creates familiarity with enemies and keeps them from being scary
>Unkillable ghosts show up too often
>Too many useless weapons
>Burping stairs
>Second half backtracking lasts MUCH too long
>Worst protagonist in the series by laughably far

>Pros:
>Soundtrack is the most refreshing and avant garde in the series
>Has the most bizarre imagery in the series
>Opening scenario and overall plot are strange and creepy
>Room mechanic is interesting and very tense in the late game, if underutilized
>>
Background demonic symbolism>personal demons>forward cult stuff
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>>389291060
>implying sh1, 3 and 4 weren't as good or better than sh2
>>
So ki no ko or fukuro?
Personally I like ki no ko more.
>>
>>389291208
But that list implies they are better.
>>
Because they had a 4 hour game and then decided to make it longer by copypasting it thus making you play through the same shit again while escorting a dumb bitch with the worst AI ever made.

Also, the game doesn't have any puzzles or bossfights, it's not a Silent Hill game. Burping nurses are not scary, whacking away some testicle plants that can't fight back is not scary either, getting ran over by an empty wheelchair and flying away 10 feet is straight out from a Three Stooges episode.

It has a neat premise and it's on my top 50 list of golf club collecting sims but that's pretty much it. After playing through it I lost all respect for Team Silent and the franchise as a whole, they suck dick at making games and I'm glad they all got fired.
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>>389279049
Because it's not as good as the other 3 games.
It has a good premise and some great ideas but fails at the execution I guess.
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>>389291343
Most people say they're forward cult stuff and SH3 is definitely forward cult stuff. There's a lot of demonic symbolism in the background, but that can be said for all of the Team Silent games, including 2 (e.g., James running into the three titles representative of Incubus/Samael, those being the Seducer, the Accuser and the Destroyer), but 1, 3 and 4 all have the cult stuff at the forefront for a good chunk of the game
>>
they certainly tried, a lot of the ideas were interesting, but were simply not executed very well. if done with a proper budget with proper time, It could certainly have been a great silent hill game. hell it might have saved us from the abortion that was everything after 4.
>>
>>389291371
>that moment when you give Eileen woman bag to hit monsters

I thought they were fucking kidding me.
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>>389286190
SH2fags get so mad at Twinperfect it's hilarious to see. The Silent Hill forums even ban anybody who defends TP.
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>>389279049

Silent Hill 4 is great though, I love it.

>dat water prison
>the room itself
>Eileen is pretty hot
>the whole voyueristic feel of the game

I fucking love this game. If it wasn't for 2 and 3 also being god tier, it would be the best, but it's kinda tied.

Much better than SH1 though.
>>
Was Henry autistic? What about Walter, was he?
>>
>>389286967
Yeah wow, it's ridiculous that they stole the concept of killing someone by putting a lance through their side from Evangelion like that.
>>
>>389291643
In the final battle against the 2 Pyramid heads, there is two symbols on the ground that resemble the Seal of Metatron. Anybody who claims SH2 doesn't have cult references is obviously lying to himself.
>>
>>389292857
He was a neet
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>>389291643
There's a reason why I made a distinction because the cult story lines are pretty generic. The demon stuff in 3 was the best, not literal demon references but the cohesion of the background red God yellow God storyline.
>>
>ghosts and ghost wheelchairs
>in a Silent Hill game

C'mon Konami...
>>
>>389293448
What's wrong with ghosts.
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>>389292857
He was a socially awquard NEET but he did show emotion.
>>
>>389292701
>the whole voyueristic feel of the game
Definitely one of my favorite aspects. I can't think of another horror game that even tries something like that.
>>
>>389291248
>no links
https://youtu.be/-O-kHCibgYg

https://youtu.be/1h45R3n8VlY
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For me personally it's because it felt like the developers just sort of gave up once you get to the hospital level. From that point on you're no longer visiting new levels but instead just backtracking through previous levels. On top of that it doesn't help that they decided to add in a mandatory escort mission that lasts the rest of the game. Escort missions are rarely, if ever fun, especially when it involves babysitting someone who's almost completely helpless. It really doesn't help that you can't just leave Eileen in one room while you clear out the next since she takes damage when she's not in the same room as you. With Ashley in RE4 you at least had the option of tossing her in a dumpster from time to time to keep her out of the fight. Hell, you can't even rush through areas because if you exit an area while Eileen's too far behind she gets left in the room. Doesn't help that she moves somewhat slowly due to being injured either.
>>
>>389289403

It mirrors Henry's forced siamese relationship with Walter. Both Henry and Walter are protected and trapped by the safety of the womb-like Room. Because of Walter's murderous proclivities, Henry is is stuck walking his path, both forwards and backwards. He's the brother Walter never had.
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>>389292701
>Much better than SH1 though.
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>>389293532
They have no place in Silent Hill
>b-but Alessa!
Astral projection
>b-but Maria and Mary!
A manifestation created by the town. They have physical bodies that can feel pain and can be killed
>b-but the ghosts in 4!
Those are explained, as their spirits live in Walter's dream world. Every odd thing in 4 can be explained by Walter invoking the 21 Sacraments ritual, which projects the spiritual power into Walter's apartment and into the dreams of people meant for sacrifice.
>b-but the non-Team Silent games!
They break the rules established by prior games constantly, and unless you retcon previous games, they can only be seen as non-canon
>>
>>389279049
It was the last SH game before the old team changed.
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>>389289403
There isn't any. That's a manifestation of two of Walter's victims, same as the ghosts. I'm assuming the reason they took the form of a monster instead of just coming back as ghosts is because they were twins and I think killed at the same time
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>>389282853
P.T. handled ghosts pretty phenomenally
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>>389292857
Why do they turn everything into loss
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>>389292868
The design obviously bears more similarities than that. And the lance is incredibly similar looking.
>>
>>389294330
>demons, aliens, mythological monsters okay

>ghosts no way

Just don't get this logic
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>>389279049
>>
>>389279049
What would it feel like to get a blowjob from a giant head?
>>
>>389279459
>unkillable enemies harass you to the point where they stop being scary
Woah you mean like RE1 did once you left the mansion?
Makes you wonder why.
>>
>>389282853
For a second there I thought you were describing pt

Which I would totally agree with.
>>
>>389294561
Why would a spiritual power that can create physical beings make ghosts? Or why would a cult's God send out ghosts from his world when he has hellspawn just sitting around? Ghosts can't do shit outside of going into your dreams
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>>389279049
>walk into room
>see this
>get erection
>>
>>389294651
Except in RE1, the only enemies you couldn't kill for good were the small snakes, and they were only in one area
>>
>>389294702
Seems like another quality angle of attack and Silent Hill sure does love to bear down on people. Still makes sense.
>>
>>389294603
Like a blow job from a horse when you put peanut butter on your fuck. Incredibly animalistic and non sexual making motions reflexively like it was sucking at your dick like a baby to mother's tit.
You have no control over it and they would constantly press themselves on you with their weight reminding you of the danger you're in. It would be horrifying and super hot.
>>
>>389294702
Because it could simply be a byproduct of opening he'll. If anything it makes it feel more organic instead of a tool of horror. Like even hell doesn't have a plan the demons just act.
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>>389294702

Probably because the idea of a "ghost" as an ethereal spirit is different from other culture's ideas of ghosts. Japanese ghosts are often physical and are not usually considered "self-driven," as in, they are usually both created and motivated by a curse. Their image and animus is robbed by this curse, so they're not personally responsible and only rest until some sort of blood restitution is paid.
>>
>>389294561
Because Silent Hill has always been about the fleshy rotten tumor like creatures.

When people think of Silent Hill what comes to mind is: rusty bloodied metal grating, rotten flesh creatures roaming said place and things that don't make any sense.

You start adding ghosts(and ghost wheelchairs) and the game starts losing it's esoteric occult industrial vibes.
>>
Tried to do things differently, didn't pan out as well as it could have. It wasn't bad per se, but compared to RE4, the changes weren't received nearly as well.
>>
>>389294782
Only place where RE4 feels tedious is when you are revisiting areas.
I am very against that kind of level design choice.
>>
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https://www.youtube.com/watch?v=lz6gBM7E2xY
>>
>>389295303
Honestly when I think silent hill I just think surreal shit that has an agenda behind it that is impossible to decern but is so consistent that it feels alive.
>>
>>389279049
because this screenshot is the only cool thing that happens in the entire game
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>>389294869
No it doesn't. Why didn't the town just send a ghost of Mary after James rather than go through the busywork of having Angela and Eddie's nightmares cross over with his, get his personal monsters including Pyramid Head and make a whole person for him, as well as a copy of Mary in a few of the endings.
>>
>>389294782
Aren't they in the mines as well?
>>
>>389295303
>esoteric occult industrial vibes

Richard (>>389285504) is the dark spirit spirit of a murder victim killed in a massive 21-person sacrifice who chases you around the empty, rusty shells of building with a pipe. What part of this doesn't fit the motif? I mean, it's undeniably not flesh monsters, but it's not like we haven't seen humanoid enemies before.
>>
>>389295682
If they are, that just goes to show how unimportant and forgettable they are
>>
>>389295518

Because the town is not sentient. The town is a powerful spiritual mirror for the suffering. Everyone has their own agencies and plots for using this power, unconscious or not.
>>
>>389288928
>Siren
Nigga. Are we even getting a new game? I don't think Gravity Daze 2 sold that much.
>>
Oh hi Mark
>>
>>389287891
Bullshit about the pacing. It was a scary walking simulator. Story was good too. Not better than 2 or 3
>>
>>389279049
>tfw we will never get four horror games as amazing as the first four silent hill games ever again

SH4 was good OP. It just wasn't as good as the previous games. It had some odd things in the game that just didn't belong. Like stairs and laying enemies.
>>
>>389295454
For me it's not Silent Hill without the industrial aspect. I mean even Pyramid Head's final battle has a saw mill running at full power in the background, so not even the MUH MELANCHOLY MUH DEPRESSION fags can deny that Silent Hill is 50% industrial, since even PH has a metal block on his head.

>>389295705
Richard reminds me of Memory of Alessa, which is fine in my book, since she is more of a zombie and Richard almost acts like a zombie too.

It's the floating groaning ghosts that are poorly executed and feel out of place. Even Homecoming did a better job at this, where the ritual victims return as grotesque monsters. For example, if SH2 had a floating ghost pursuing James, it would surely decrease the quality of the atmosphere for me.
>>
A lot of people seem to like the story, i just don't get it at all, the justifications for some things are just plain retarded.

>somehow a man thinks a room is his mother, doesn't know about how babies are made
>the superintendent picked up an umbillical chord and never thought of dumping it (he even says "i dont know why i kept it")
>most of the things in the game are related to Walter, and we never get to know more about Henry

I also hate how they have you replay the game, the poor item management, the huge amount of forced SH2 and 1 references in Apartment World and throughout the game, and some design choices make no sense whatsoever, like the giant Eileen head, the design of the "Hospital World", and the one boss in the game besides Walter
>>
>>389297682
The ghosts were fine, it was just that they could have given you a few more swords, but also other (yet still limited) ways to subdue them. As it is, you only get like 4 swords, and even the fat ghost is really the only one you want to pin down because of his stupid attack, while the others can still be outpaced for the most part. It's not like every monster has to be a fleshy blob.
>>
The first person parts in the apartment that slowly gets more haunted is some of the best horror made in a game.
Just the first moment you see a haunting and know you're not safe in the only place you were supposed to be safe made me shit bricks.
>>
>>389281719
>Yeah, and if I don't want a bad ending I'm not allowed to leave the room until she decides to stop.
forgot about this thread, but
>he doesn't know you can heal Eileen and the bad end is entirely linked to you just not sucking at the game and curing the hauntings in your room
cmon man, she doesn't walk that much faster with wounds. Just kill Walter
>>
>>389294269
SH1 is so dated from a gameplay perspective, the game looks and feels great atmospherically but it's boring as fuck after the hospital. Furthermore some areas take too long, some areas are totally boring or even annoying to traverse, there are too many empty rooms, repetitive interiors, the puzzles are totally forgettable and the game is really easy. The game just feels like a slog once the novelty wears off, and most importantly it really isn't very scary at all.

SH2 is where the series really comes into its own, I can respect SH1 for being the precursor necessary to kick start the series but playing it today its flaws really show, it pales in comparison to 2, 3 and 4 in my opinion.
>>
>>389279049
Eileen head porn where
>>
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>>389298068
SH4 is made by Silent Team B team anyway, so i don't even care much what it did or what it didn't do. If a game that had Masahiro Ito working in it had ghosts then i would be pissed off. He is the guy responsible for all the rustic antique level design and industrial environments in SH1-3.
>>
>>389279138

but still an other wise great opportunity to discuss and maybe re-evaluate the game

>>389279049

Currently re-replaying it right now to finally finish it do to never really getting to far, the farthest i recall getting to last time i played the game was to the water prison

Supposedly, the game becomes a gigantic escort when you get to the hospital to rescue Eileen which is where it game becomes a task

can't give it a proper rating but as far as I've played i give it an anthonyfantano/light 7
>>
>>389299218
It was made by the same as the others. Well, those who had stayed and didn't leave since it seemed like each game saw a number of people depart shortly after with each installment.
>>
>>389298804
SH1 achieved something that the sequels didn't though: the feeling of being lost in a town. The game is relatively linear, but the town design has so many corners and dead ends that you feel like you're getting lost all the time. SH2 is pretty straight forward in this regard, you try to go somewhere, it's blocked, you turn around and keep going, the navigation map makes the town look big and interesting, but James can only access two to four streets of the entire city.

This is the problem with SH2, the town looks really interesting and you can barely explore any of it. And the worst part is that a good portion of the town was modeled, i was watching some camhack footage and there are modeled areas that the player can't even reach in the actual game like a farm, a sawmill plus some small houses.
>>
>>389299920

i'm high as shit so plz forgive the spelling errors
>>
>>389298804
You got it flipped, buddy. Silent Hill 2's apartment, hospital prison and labyrinth were complete drags and you don't even get rewarded with a large interesting town to look around.
>>
>>389300029
SH3 and SH4 were developed simultaneously, the ones who worked in SH3 couldn't have worked in SH4. The original important guys were all in SH3, some SH2 modeler and designers went for SH4.
>>
>>389279049
>Extras are pretty much nonexistent, there are no joke/secred endings, all you is a fucking chainsaw and some trial mode
>Game has fuckall to do with SH to the point it started as something else and the title was just slapped there for marketing
What else do you need
>>
>>389288261
The noises these things make is really fucking weird and unsettling. Great sound design in this game. I played this game when I was 15 during a week of really dark overcast days. Chilling in the apartment and looking out the window and shit is something that is forever engrained in my memory. I remember everything about that strange creepy week and how it was perfect for binging this game. It has been along time since I played it, I remember some gameplay elements and a few locations were not the most polished but Goddamit, it was one hell of an experience for me and my overactive teenage mind
>>
>>389300348
Doesn't make them a "B-team"
>>
>>389300624
That's right, it makes them less than a "B-team", because SH4 is purely developed by a team assembled by Konami's management from leftovers of Team Silent. I just call it B team because like 4 people who worked on SH2 also worked on SH4 before leaving Konami and Akira Yamaoka was overseeing them, although Yamaoka doesn't give a fuck about Silent Hill and just wants to compose industrial songs.
>>
>>389301537
He cared about the series, come on, don't make shit up.
>>
>>389301807
He cared about money and his career. That's why he worked on the Silent Hill movie as a composer and advisor and the movie still came out shit, had Pyramid Head and had not much to do with Silent Hill, and then proceed to work on SH0 and Homecoming and to finish it all, he also composed for the Silent Hill movie sequel, which is by far one of the worst movies ever made.

This is the guy that cares about Silent Hill?
>>
>>389302816
What did you expect him to do? Fucking step in and half the production of those things?
>>
>>389298804
>Furthermore some areas take too long, some areas are totally boring or even annoying to traverse, there are too many empty rooms, repetitive interiors

Actually this is one of my main complain about SH2. Character moving like snail and boring design of locations were cherry on top.
>>
>>389296604
>walking simulator.

What?

>Not better than 2 or 3

Actually Alessa story moved me more than James and Mary.
>>
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>>389297998
>somehow a man thinks a room is his mother, doesn't know about how babies are made
He was orphaned just after his birth, and was raised by the cult of SH1. They were training him to perform the 21 Sacraments Ritual in case Alessa's failed. When he asked Dahlia where his mother was, she said she was 'asleep in Ashfield'. Walter mistook this for the apartment he was abandoned in as he was a kid, and since he never received a proper education outside of the cult's teachings, he went on to believe that he could impregnate the apartment to bring back his mother.
>the superintendent picked up an umbillical chord and never thought of dumping it (he even says "i dont know why i kept it")
Actual flaw, but we've seen weirder shit, like the drugs in SH1.
>most of the things in the game are related to Walter, and we never get to know more about Henry
The Team Silent B-Team didn't know how to make a main character.
>>
>>389303367
Yamaoka doesn't care much about the series outside of how it fits with his music. I recall during a Homecoming interview he made the claim that it was the first game to not start in Silent Hill, despite 3 and 4 not starting in Silent Hill.
He's a good musician, and his music for the first four games is amazing, but he's not the brains of the operation and certainly isn't the Team Silent seal of approvals, as he was involved with every game up until 2012.
>>
>>389305997
>like the drugs in SH1.
The drugs were hardly weird, it was how Kaufman and Dahlia were funding the cult.
>>
>>389304068
The apartments were somewhat boring and only two or three rooms were interesting i give you that, but the rest was pretty good to be fair and i'm not even a SH2fag, i rate SH1 and 3 above SH2. The hospital is always good, the prison was good(they should have cranked the weird stuff to the max in the prison though since the prison is the biggest anomaly in the game), the hotel was excellent, it felt really cozy and screwed up at the same time.
>>
>>389307047
The drugs were pretty weird and it took at least 2 playthroughs to understand how they related to everything.
But, that can be said for about 80% of the content in SH1
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>>389290847
>>389285504
I dunno how some people aren't at least a little freaked out by the ghosts. To me they're easily the scariest part of the game. Just the way they move sets my teeth on edge.
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>>389307262
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>>389307371
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>>389307029
That hardly means he doesn't have some love for the series.
>>
>>389307734
Yeah, but him being involved doesn't elevate the SH4 team from B-Team status
>>
>>389307192
They really weren't. It's hardly weird for a cult to have a drug trafficking racket going on.
>>
Can someone post the Silent Hill PC guide here please?
>>
The only reason I disliked it is because the save spot was in the apartment, so if I wanted to explore a new area but save I had to keep running back to the apartment.

Same thing about inventory, you had to keep going back to access it.

imho one of the strong points of SH up to that point is that it just deposited you in a weird location and you had no choice but to keep moving forward, no matter how fucked up it got.
In 4 the apartment being the hub just forces you to keep backtracking to it which gets old fast.
As a concept it's interesting, but I don't think it was executed right.
>>
>>389307816
So? He was part of the team since the beginning and gave it its iconic music. He's just as much a part of it as Ito was.
>>
>>389285989
>Twin Perfect
Gimme a link, all I find is a channel full of autistic videos that aren't properly sorted.
>>
>>389307828
I know the drugs aren't too weird, I only said them because they're more grounded than shit like Alessa's astral projection, the entirety of Nowhere, all the hidden or small references to old dead religions and cults, and the otherworld sequences.
They're easier to explain and can be related easily to the umbilical cord thing
>>
>>389308152
Here's there The Real Silent Hill Experience series. They don't do SH stuff now because they reviewed everything that mattered, so they just do Perfect Monthly Recaps and some other videos.
https://www.youtube.com/playlist?list=PL87676CF7D0B816B4
>>389308117
He gave SH its iconic music, yes, but he didn't designs the monsters, the look of the town and characters, the story, the lore, and he certainly didn't go in after everybody left to make the pre-rendered cutscenes.
>>
>>389308451
So what? He contributed just as much with the music. Without it, the series probably wouldn't have been nearly as well-received.
>>
>>389305997
>Actual flaw, but we've seen weirder shit, like the drugs in SH1.

I always assumed it was just a weird SH kind of thing to make the game seem more creepy. No more and no less. Considering he was the father of the protagonist of SH2 it makes things even more interesting for the player.
>>
>>389308687
Probably, but it wouldn't have been well received with the people who actually designed the game and took time out of their daily life to work on it.
Yamaoka only cares for how his music fits into the game, and that's understandable, that's his job and he's passionate about it. But, he's not the key to the series as many fans delude themselves into believing.
>>
>>389308906
He's just as much a key as Ito and the others were.
>>
>>389309105
No he really wasn't. Without Ito, the series wouldn't have its identity. Yamaoka didn't create the series identity, he made music that added to that identity. The identity of Silent Hill is it's constant symbolism, the monsters that plague the town, the odd characters running around it, the unique feel and style of the series shown visually.
Yamaoka was not the key to it. He made amazing music that helped the games, but he clearly couldn't grasp the meaning of them, based on what he said later on after Team Silent officially disbanded. Remember, he was involved with the development of Origins, SM and Homecoming. None of those games felt like Silent Hill outside of name recognition.
>>
>>389279049
so what was the fucking purpose of the big head? it is completely random
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>>389285893
Does this happen in game?
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>I confess I had reservations at first about raising that baby. Could I love her? Her existence was thoroughly unexplainable. I thought, 'She could be that young woman who snatched away my beloved daughter.' That led to sadness, anger... there were times when I put my hands around her tiny little throat. Several times I even considered abandoning her. That's what a terrible person I am. But I decided to raise her after all. I just couldn't seem to let her go. When she... when you look at me, you laugh, so... Even now, I can't forget about that girl. But I love you. I have no doubts about that. That's all I ask you to believe. To my precious daughter...
>>
>>389309597
To surprise and spook you. It's only interesting room in the game.
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>>389298804
God the shit opinions I read every day on /v/ is astounding. It is hard to tell a lot of times if it is bait now. I think its just that nu-/v/ really does have taste this shit.
>>
>>389309570
Yes he was. His music added to the identity like you said. Without him, it's identity wouldn't be nearly as strong. And so what if he worked on the western-made games? He at least kept part of the spirit alive even if the rest of the parts were either pale imitations at best and complete misunderstandings at worst. You're being incredibly dense by acting like he was some third-wheel accessory that did nothing for the series' success.
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>>389279138
fpbp. the only thing that's not good about this game is having the game repeat itself, but i enjoyed the game's weird dreamy atmosphere enough that it didn't bother me much.
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>>389279049
>playing this for the first time
>spanish chicks throws herself all over Henry
>he isn't even phased
>>
>>389309807
>Without him, it's identity wouldn't be nearly as strong
And without Ito and Toyama, there wouldn't be an identity. Music doesn't make the game, the game itself does.
>And so what if he worked on the western-made games? He at least kept part of the spirit alive even if the rest of the parts were either pale imitations at best and complete misunderstandings at worst.
I thought he was the key to this as you said. He doesn't know how to carry on the series, he only knows how to make the music. As I said, he's good at it, but he doesn't make the series.
>You're being incredibly dense by acting like he was some third-wheel accessory that did nothing for the series' success.
He didn't stay after hours to work on pre-rendered cutscenes. You're the one saying he's the key to the fucking series, despite him working on numerous poor Silent Hill games. He's an amazing musician, but he can't make a game for shit.
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>>389310025
Henry must have been on something. Of course, after being stuck in a room for like a week without access to their usual creature comforts, just about anyone would probably dope up on whatever's in the medicine cabinet.
>>
>>389310157
>Music doesn't make the game, the game itself does.
Maybe not the whole thing, but it's still as integral as the art, and goes hand in hand with the sound design.
>I thought he was the key to this as you said.
I never said he was THE key, just as key as Ito and the other teammates.
>He didn't stay after hours to work on pre-rendered cutscenes.
So what? He was doing music, which takes a lot of time just as writing, drawing, or rendering models on a computer.
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>that one fan theory that you are the one who kidnapped Eileen
>the hole replaces a large cupboard
>around the time when Eileen disappears in game if you stand near the hole (cupboard) you hear a woman sobbing
>it all ties into the notion that walter is controlling you between scenes, such as having you drive out to the forest (you start near a car)
>>
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>>389310187
>>
>>389310551
Never heard that theory before. Doesn't even make much sense given by the third game, most people had stopped coming up with things like "it's all in your head" as they were doing before with SH2 and believing James was just on one crazy killing spree.
>>
>>389310640
My favourite theory is that everything is just a white claudia induced drug trip, represented by the ever present white fog.
>>
>>389310438
>it's still as integral as the art
Wouldn't say that, I'd say art and creature design > music
>just as key as Ito and the other teammates
But, he wasn't as important as most of them. Music is important, but Team Silent was a small group and Akira Yamaoka was around 5th in importance. He went up later on, but that's because people kept leaving.
>which takes a lot of time just as writing, drawing, or rendering models on a computer.
But I doubt he went out of his way like Takayoshi Sato to work on his part.
Also, the true key to SH was Keiichiro Toyama, who worked on SH1 (the best one), and went on to work on Forbidden Siren and Gravity Rush, and both series carry some themes of Silent Hill far more than the games made after 4, and I'd say Siren is more SH than 4.
>>
>>389310791
That's dumb. That's the obvious edgy teen theory for SH, right next to the 'Bad Ending is Real' theory, and both are impossible as SH3 exists
>>
>>389310936
Actually there was a lot more to the theory explaining what white claudia does, analyzing the various nightmare transitions and the differences between the physical topography and what they mean, as well of a host of other key references and things.

But its been so damn long and I can't find the theory anymore, I only remember a few tidbits that barely do it justice, like how Walter's 21 sacraments ritual explicitly mentions how he 'drinks of the white cup'

I think the general idea is the drug itself expands the consciousness allowing them to slip out of reality... or something. Again I can't really remember.
>>
>>389310851
>But I doubt he went out of his way like Takayoshi Sato to work on his part.
If I recall, he was said to stay up several days working out some of the songs until he got them to sound the way he imagined in his head. Granted, some came to him pretty quick, as it was said that Theme of Laura apparently only took him a day and a half or so to fully write and compose. Yea, it might not be as back breaking as sneaking in after hours, though that was because nobody was being a cunt to him. As great at making games as Team Silent was, a lot them were assholes to one another in the start. Of course, that was because the majority of them were B/C-listers from other teams within Konami who got piled into a room to make competition for Resident Evil.
>>
So much autism in this thread jesus.
>>
>>389311392
But nobody brought up the circumcision faggot.
>>
>>389309570
You do know he was the sound designer in the first 3 games, right
>>
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>>389311653

Now you gone and done it
>>
>>389309737
That's fucking sadder than the hallway conversation in the hotel in sh2
>>
>>389311392
Please be more specific. Point out the most autistic posts.
>>
>>389311152
There is something very mystic about Silent Hill's lore. SH3 in particular goes full mysticism with the tarot cards and the carnival and the fortune teller place.
>>
>>389308101
>imho one of the strong points of SH up to that point is that it just deposited you in a weird location and you had no choice but to keep moving forward, no matter how fucked up it got.
>In 4 the apartment being the hub just forces you to keep backtracking to it which gets old fast.

This is a very good point. Being forced to go deeper into a hole of insanity is definitely one of the best part of the series.
>>
>>389286190
Good to know that the other world is eco friendly
>>
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>>389314408

Everyone knows hellish energy is the cleanest energy.
>>
>>389314701
Sam Hayden's name pun is so stupid it cycles back around to being great
>>
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>TWO SH threads up at once
We living a new golden age or something? Not that I complain.
I always liked SH4, even if it wasn't as god-tier as 1-3.

Let's repost the SH PC Guide + DL links:

SH1 NTSC DDL:
https://mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
https://mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
https://mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

SH3 DDL:
https://mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
https://mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
https://mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!

In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.
If SH3 runs like shit even on a strong PC, check and lower the Rendering Resolution setting.

SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.
You can now see some decent emulator settings for SH1 as well in the guide. If the image of the game does NOT fill your entire screen in fullscreen mode, check your plugin AND GPU control panel's image scaling settings!
Also give the new PGXP emulator a shot for a lot less wobbly PS1 graphics.

>Protips
-Play in the release order.
-Never play below Normal difficulty.
-Replaying them all is recommended.
-Turn down the ingame Brightness setting,
-Don't try to kill everything that moves, especially outdoors.
-Turning OFF the flashlight can really help.
>>
>>389314830
What pun?
>>
>>389315594
B A S E D
>>
>>389315960
His name is Samuel Hayden, the first two parts of his names are Sam and Hayd, and SamHayd is a pagan holiday in which people believed the spirit world and the physical world were closest. The holiday was seen as so demonic by the catholic church that they scrambled together all hallowed eve', which became Halloween.
>>
>>389279049
Plebs.
>>
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>>389315594

I'm in the mood for replaying SH3. Thank anon
>>
>>389290658
SH1 is dread.
SH2 is suffering
SH3 is terror
SH4 is haunting
>>
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>>389316008
>>389316256
NP mate-os.
Spread the SH love!
>>
>>389298804

Everyone else is a pleb but this man is right in everything that he said.

SH1 just aged bad. I mean it's not a bad game, but compared to what came afterwards, it can't hold up to them.

And yes I played SH1 first, I'm not some newfag. But all of the sequels that team silent made are much better than the original.
>>
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>>389307262
>>389307589
This. I always thought the Ghost were some of THE creepiest things ever to surface from the SH series. I still recall my first encounter with one in 2004, pummeling one down and giving it the good ol' 3-4 kicks treatment on the ground, proud of my 1337 SH-pro skillz and shit. Only to see the thing slowly stand up and start chasing me again, like some motherfucking Terminator, when I had taken a few steps away from the thing.
>>
>>389316096
I thought that was Samheim.
>>
>>389318092
Upon further reading it's Samhein. I don't even know why I made that mistake. I guess I was searching too hard for hidden layers and my mind just made some up.
>>
>>389298804
>>389317874
How the fuck is SH1's gameplay "dated"?? It's EXACTLY the same as in SH2-3! And in fact, SH1 has WAY better pacing + town design, which makes it way more enjoyable to play and replay than 2 and 3, which both suffer of quite terrible pacing in the beginning and some very linear map design.

I honest to god think that Team Silent nailed everything with SH1, and its been just a downward spiral ever since.
>>
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A common complaint is about how the second half of the game is just the first half over again. I think a lot of people don't realize that it's the same as the other SH games, but instead of going like Mall > Nightmare Mall > Subway > Nightmare Subway, etc, it does the repeat versions later instead of consecutively..
>>
>>389318263
This. I don't get why those plebs are going on about 2 and 3 being better than 1. 1 even had the best mix between the fog world and industrial art style. I'd even say the puzzles were better, too. They actually got my noggin jogging as opposed to the ones from 2 and 3. The borderline incoherent story fit so well, too.
>>
>>389280364
You have my fetish
>>
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>>389318642
This. I thought this to be frigging obvious already back in '04, but still people have been repeating that same old "half of the game's backtracking!!" meme for over a decade now.

Though I'd rather use SH1's normal place > nightmare place transitions as an example. SH3 has only like... two big transitions?
>>
>>389318263
PS1 graphics are shit is why it's dated. SH1 is great and timeless though. If Konami cared about SH1 we would've gotten a remake on PS2 or PS3 like Resident Evil did.
>>
>>389318263
ignore the retards i played silent hill 1 for the first time recently and it was fantastic
combat felt great and meaty too once you got the hammer but i was still terrified of those bag men that hump you
>>
>>389319320
The ps1 style improves it
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>>389319320
>PS1 graphics are shit is why it's dated
They are not. Especially not in SH1, where TS managed to show both high level artistic AND technical skills, packing tons of very fine details to every single corner and even implementing working dynamic lighting and impressive weather effects.

Not to mention anyone using mere graphics as their measurement for how "dated" a game is should just jump off a cliff anyways.

>>389319401
Thanks, it's always nice to hear rookies' experiences, and check that I'm not a total looney oldfag.
>>
>>389319514
agreed
>>
>>389315960
His name is based on the famous school shooter Sam Hyde. They both commit awful crimes but manage to get away with them.
>>
>>389318642
The places don't even change all that much. They have less change than even SH2, which has one of the tamest otherworlds aside from the prison and mine parts.
>>
>>389319320
I think it adds to it. It's like watching a film shot on low quality 16mm black and white film like Eraserhead vs some thing shot on the best digital cameras today. It adds a certain texture to it
>>
>>389318184
I can sort of see where you might get that from SamHayn, though it is probably just a mental trick than some hidden reference.
>>
>>389319914
This.
I've always said that the low-poly & low-res visuals, especially with that strong dithering + overall great art-designing, only add to the immersion, as the end-result image is left with more "gaps" for your mind to fill.

Not to mention a good minimum of 50% of all atmosphere in SH-games is thanks to the absolutely superb audio-world. The games might just as well look like 8-bit C64 games, but as long as they'd pack the Akira Yamaoka's music and effects in their current form, they'd still get under your skin.
>>
>worst protag of the series
>having to repeat the first half of the game again
>unkillable enemies
>boring looking enemies
>mostly boring environments
>everything is far too brightly lit
>utter trash endings
>soundtrack isn't memorable at all outside of a few tracks

to be honest though I fucking loved everything to do with "The Room" itself and it had a really interesting story (outside of the endings).
>>
>>389286138
This. Genuine douchebags who think they're an authority on the series while peddling retarded "Squall is dead"-esque tripe.
>>
>>389298804
SH1 plays fine. The only flaw it has is it's not particularly scary.
>>
The only reason to play SH4 was for the story and lore, nothing else.
>>
>>389286190
>>389287207
Only thing I don't really like about SH1 is that the final boss is literally just a Baphomet instead of being anything original, and half of the enemies are kinda lame and uncreative.
>>
>>389321407
What, you don't see the deeper meaning behind fucking pterodactyls?
>>
>>389321114
It had its moments. The cat locker fiasco is a good example. Though I don't play Silent Hill for the scares as much as I do the killer atmosphere. Speaking of legitimately scary games, I was replaying Afraid of Monsters: Directors Cut. The only game/mod to consistently get me. Everyone itt should check it out
>>
>>389321015
Not to mention thumping that stupid book which is obviously not meant to be the be all/end all infoguide for the franchise.
>>
SH1 is objectively the best game in the seriesm and that is because it had the creator of Forbidden Siren and Gravity Rush there, and that man knows how to make surreal shit
>>
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>>389321464
I do!
>>
>>389321715
Well it's better than 4. 2 and 3 destroy it though. Also Siren sucked and Gravity Rush is merely decent.
>>
>>389321878
>Siren sucked
I would appreciate it if you shut your mouth.
>>
>>389321878
2 and 3 had bad pacing issues
>>
>>389321878
>2 and 3 destroy it though
nah. SH1 > all the rest.

-Largest, most interesting and varied town sections.
-Best pacing out of the whole series; the slow beginning and Apartments in SH2 really grind people's gears.
-Great, varied major locations (School, hospital, sewers...)
-Better enemy and boss variation, all of 'em are fairly dangerous
-Nicely balanced difficulty, both action & puzzles.
-Scary as fuck, full of mindfuck parts as well
-Great visual design, full of small details.
-Awesome soundtrack and audiowork in general.


>>389321013
>>having to repeat the first half of the game again
but you don't. See >>389318642
>>
>>389321989
Not at all. 4 is the only one to have that problem.
>>
>>389321878
>2 and 3 destroy it though
2 and 3 have too many dull environments and aren't as open as SH1. Also, 2 isn't good for replays, as the main draw is the story.
>Also Siren sucked
Did we play the same game?
>Gravity Rush is merely decent
Did we play the same game?
>>
>>389321934
not him, but it's true.
Forbidden Siren's one of those series I always wanted to get into, but jesus fuck are ALL of the games riddled with tons of various problems.
>>
SH1 = SH2 > SH3 >>> SH4 >>>>>>>> the rest > downpour
>>
>>389322246

SH2>SH1=SH3=SH4

Didn't play the others.
>>
>>389322020
>-Largest, most interesting and varied town sections.
Large, empty, and boring. Tightly designed areas are always preferable, especially in a horror game.
>-Best pacing out of the whole series; the slow beginning and Apartments in SH2 really grind people's gears.
2's beginning isn't slow, it's suspenseful. Something 1 is not. 1 blows its load too early and us worse off for it.
>-Great, varied major locations (School, hospital, sewers...)
Just like 2 and 3.
>-Better enemy and boss variation, all of 'em are fairly dangerous
Bullshit. Even with the difficulty cranked there isn't a single threatening enemy in the entire series.
>-Nicely balanced difficulty, both action & puzzles.
The action is far too easy like every other SH game. The puzzles are no better than 2's and worse than 3's.
>-Scary as fuck, full of mindfuck parts as well
It's not scary in the slightest.
>-Great visual design, full of small details.
>-Awesome soundtrack and audiowork in general.
They all do these.
>>
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The first silent hill game I ever play was homecoming...then 2 and 3 in the HD collection...

I later bought original copies of 1-4 for playstation 1 and 2 and played them all one weekend last november. I'm still depressed that I ruined the experience for myself bros
>>
So why were people hyped for Silent Hills, when it had nothing to do with he series?
>>
>>389322531
How do you even know that?
>>
>>389322073
The only thing the GR games do exceptionally well is traversal (especially in GR2). 1 had okay story missions and side stuff, but the gameplay was shallow and too repetitive. 2 improved the gameplay but shit the bed with awful story missions and side stuff. They're mediocre games through and through.
>>
>>389322592
>implied multiple dimension
>kojima shit in a silent hill game
>obvious 'conquer your demons' plot like the last 20 silent hill games
>fucking ghosts outside of the dreams in 4
>>
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>>389322462
>Large, empty, and boring.
Full of detail, many buildings can be entered, and you gotta be dead inside to find an SH game "boring".
>2's beginning isn't slow, it's suspenseful
The entire Apartments section has been shown to bore fans and newcomers alike.

>1 blows its load too early and us worse off for it.
On the contrary. It makes sure to know what kind of game you're playing, right at the beginning, and thus adds a lot to the suspense.

>Just like 2 and 3.
Nobody recalls places like the Metro with too fond memories. Or at all.

>Even with the difficulty cranked there isn't a single threatening enemy in the entire series.
SH1's enemies are the only ones that can seriously keep up and pummel player down. 2-3 are just anemic in comparison.
>The action is far too easy like every other SH game.
Depends on your milage, but 1 has been shown to be quite challenging for first timers, especially for those who started series with #2.
>The puzzles are no better than 2's and worse than 3's.
They are way better than both. The piano and Zodiac puzzles are just legendary at this point.

>It's not scary in the slightest.
oh sorry, I didn't know I was talking to a psychopath.

>They all do these.
true.

>>389322816
Nah, Kojima was the best bet for the series' revival we ever got, and his own involvement was clearly going to be minimal.
From the bits and pieces people have been able to gather together, you're totally wrong about the plot.
>>
>>389322816
P.t. didn't have anything to do with Silent Hills itself, it was just to announce Silent Hills. The teaser trailer is closer to what they had in mind.
>>
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>>389322462
Is this bait?
>>
>>389323094
>has been shown
Anon you pulling stories out of your ass isn't showing anything. Tons of people jumped into the series with 2, arguably even more than those that started with 1 and didn't find the game boring or too slow. 2's intro is paced perfectly.
>>
>>389323237
Is this a non-argument? Yes it is.
>>
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>>389323384
>Anon you pulling stories out of your ass isn't showing anything
Pulling stories straight out of 4chan and long ago shut down SH forums ain't exactly the best demonstrate-able evidence, but I know it to be true.

I know there's the flipside to all this too, but compared to SH1's start, SH2's start is just a slog. And no, I do not mean the long walk to the town, that's actually beautiful and suspenseful as fuck, especially on the first time.
Instead, it's the whole fact how the game doesn't even start proper before AFTER the apartments, that are just stretched out too long.

All this can be remedied by playing SH1 first though, as it will give you a bit more context, more stuff to "look forward to", as you know that shit will hit the fan sooner or later - and SH2 loves to tease about it going south soon.
>>
>>389322487
>HD collection
I'm so sorry.

>>389286190
What did they do? I watched all their reviews and I'm a SH2 babby (Because SH1 didn't release on PC during the early 2000s when I played SH2) but I didn't feel attacked.
>>
>>389323462
I'm not trying to start an argument about the quality of a game, you aut. That'd be a massive waste of time. Something which you seem to be partaking in already itt.
>>
>>389323819
>What did they do?
Nothing. Many /v/irgins are just salty about TP masterfully de-bunking their own secret SH theories with evidence found in the games or in devs' statements.

Only thing that sometimes ticks me off is their forced "humor", but the stuff they say demonstrates some extreme dedication and research. Their HD Collection and Downpoor reviews, both 2 hour behemoths, are literally spot-on and pure art though.
>>
>>389323384
The main reason I don't want to replay 2 is because of that apartment section coupled with most of the game being cooped up in uninteresting environments just like it. I bet you think the labyrinth is paced perfectly too
>>
>>389322816
>>implied multiple dimension
Based on what? The name? That's just stupid.
>Kojima shit
Still would have been better than everything else we had gotten.
>obvious conquer your demons plot
Based on what?
>fucking ghosts
Because of PT? It was literally said that PT's stuff wouldn't be used (at least not the same way) in the game.
>>
>>389323819
By 'shutting down SH2babbys', he means the people who think 2 is the best game and that SH games work best when they're about facing personal demons
Rewatch the 'As a Silent Hill game' part of the Downpour review for their rant on the Western games ripping off SH2.
>>
Tomm Hulett was the hero of the Silent Hill series.
>>
If just reading this thread gives me the spooks, I probably shouldn't play SH1, right? It's a shame because it looks like a really good game, but I can't take that kind of horror anymore. I had to drop the show Supernatural because it was way too scary, and I think after I saw the Grudge (japanese one) I couldn't fall asleep for days
>>
>>389324648
Are you 5 by any chance? I played SH1 for the first time when I was 7, and while scary, all that happened was that I saw my classmates as the creatures in the school and eventually became a recluse with only 12 close friends and maybe 6 other friends outside that
Got a good family and work relationship though, and SH brought me into RE, Twin Perfect, Twin Peaks and Metal Gear
>>
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>>389324648
>I probably shouldn't play SH1, right?
Hell yes. It's easily one of the highest pinnacles of the survival-horror genre, and a superb game in general.

>but I can't take that kind of horror anymore
Anymore? I started playing these games when I was literally 10-11 years old! I can tell ya, nightmares were common.

Fortunately for you, SH games are not exactly "jump scare fests" like so many modern ""horror"" games. They spook you mostly with strong atmosphere, implications, and disturbing imagery.
Because of all this, plus the fact that there's so much things to appreciate in the original titles (great plot, good puzzles, amazing OST...), that SH games tend to be the gateway games to horror genre for many total chickens like you.

You could do it the same way as I did back in the days: Play them in small portions, like 30-60 minutes at once, or from a save-spot to another. Then take a brake, and continue when you feel like it. You could even play on Easy action difficulty, and crank up the Puzzles to Normal, just to get some challenge without feeling totally overpowered.

tl;dr: Just do it! Grab the entire quadrilogy from : >>389315594, and play in release order.
>>
I've been having a horror itch for a while now because i don't know if i should replay SH3 or if i should play Forbidden Siren 2
Help me /v/
>>
>>389324947
>eventually became a recluse with only 12 close friends and maybe 6 other friends outside that
That's more friends than I've EVER had. Holy shit, you some social butterfly?

>SH brought me into RE, Twin Perfect, Twin Peaks and Metal Gear
kinda the opposite for me originally. I first got into RE, ignored SH as "yet another RE-clone", but then ended up jumping teams when I got to finally play the SH1.

>>389325217
assuming you're not willing to replay 1-2, play FS2.
>>
>>389325261
I already replayed 1 and 2 this year
But i also beat FS1 a little while ago
>>
At least 4 had more monsters to fight than 2 did.
>>
>>389324947
>>389325149
I have a very active imagination and get spooked out super easily. Like I'll watch/read something scary, and then days later I'll start thinking of the thing during everyday activity. You know, like thinking there might be zombies or velociraptors when I go into a dark basement, or worrying that mutant hounds are hiding behind my neighbor's houses, or that a giant oozing tentacle will drag me under the water. I think I'll try out the first game though, being less focused on jump scares is a big plus for me, and if a game is so good that people praise it for it's story and design two decades later, I think it's worth giving it a shot.
>>
>>389325563
2 is less action heavy than most SH
>>
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>>389325836
>I have a very active imagination and get spooked out super easily.
That is a GOOD thing! It means you get way more out of this kind of games, and they get to do their job.

>and if a game is so good that people praise it for it's story and design two decades later
I have literally, no joke, played SH1 alone some 40 times by now, on handful of platforms. SH2, some 30-35 times, and I just started another replay on real deal PS2 couple weeks ago.
That is how good these games are.

I can't stress enough how much they have changed and matured me as a person. The original trilogy is easily pure art, without feeling like "artsy games".
Just take things slowly, and don't be alarmed if things seem to fly over your head at first. These games are designed to be replayed, re-examined, and thought outside of the box too. And boy, there's a ton of replay value as well!
>>
>>389326223
>I have literally, no joke, played SH1 alone some 40 times by now
>when I 10 star ranked SH1
Damn it was fun, too
>>
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>>389326435
I don't know why, but SH1 is just so much fun to play. The atmosphere is... weirdly comfy actually. The town feels so big and "alive", no matter the PS1 visuals. I feel like I learn or find something new each time I boot up this game.
>>
>>389327340
Fuck my 2nd playthrough was so fun
I didn't know about the whole Kaufmann stuff and i just stumbled upon it
Felt like i was playing a different game
>>
>>389327470
That's what makes this game so great.
Also one good reason to play SH titles as "blind" as possible. There's so much to be found and realized on your own, and it will feel so much more satisfying.
>>
>>389324172
No one cares about the western games ripping off silent hill 2 because the western games are gutter trash tier and shouldn't even be discussed.
>>
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>>389327340
>>
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>>389327658
it's kinda interesting that you don't really see that in the final game, without camera hacks / the unlockable first-person view.
>>
>>389327984
Are there anymore hidden things in SH1 that you need a camera hack to see?
>>
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>>389328152
Tons.
Everything from small details, to entire areas inaccessible by the player. The legendary Ambulance park is one of the more major ones in the series' history, and has its very own "how to revive Aeris" myth.
>>
>>389328381
I'm surprised nobody has made some kind of mod and made that bullshit ending about the ambulance and a bomb
>>
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>>389328381
there's an entire farm at the outskirts of the town

>>389328490
modding PS1 games ain't as easy as people think
>>
>>389328597
What the hell?
How would a farm fit into the game?
>>
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>>389328597

Wtf, I never knew this. Post moar SH1 secrets, anon.
>>
Something that bugged me in the later games compared to the first one:

In the first game the cult is incredibly secretive. Their shrine is tucked away in a secret passage in that antique store. That adds a sinister element to the whole thing that all these events spiralling out of control into a nightmare came from such small and hidden and crude origins. I mean the physical shrine itself is in a tiny little cubby-hole, which itself contrasts with the grandiose backdrops depicting the cult in the nightmare realm (ie: it's a distortion).

But later games posit the cult as this behind the scenes illuminati like entity that secretly controls EVERYTHING in the town. Just lost a lot of the feel for me.
>>
>>389328381
>small details

One thing I like in the second area is when you have the siren blaring repeatedly during gameplay (not just in a cutscene) you can run to the hospital entrance and there's an ambulance with its sirens on.

Least I think there is my memory might be faulty there.
>>
>>389328597
Is this in the game files or a mod?
>>
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>>389285504
>>
>>389328907
Well, i guess since the events from 1, they can't keep being so secretive as before
>>
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>>389328858
totally missed the big "Silent Hill Ranch" plate in the beginning of SH2? The one that was written in Comic Sans in HD Collection?

It's a small, rural town.

>>389328861
OK. Some more odd, church or old factory-like houses in same area
>>
>>389329541
>Silent Hill Ranch
Shit, i forgot about that entirely
>>
>>389309718
I want to say that appears in one of the spiral staircases you go down, when going between worlds. In context, I remember it was very odd and jarring when it showed up, very creepy
>>
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>>389329541
The boat docks in South Park are actually fully modeled. And has boats!

>>389329006
fog and lighting disabled via emulator hacks. Nothing else.

>>389328907
>But later games posit the cult as this behind the scenes illuminati like entity that secretly controls EVERYTHING in the town
They did that already in SH1 and before. If you start reading up the various notes and police reports, you'd realize that they practically had the whole town in their leash, even practicing literal mind-control on people with drugs they hooked people to.
>>
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>>389329683
you can actually see some of these with the in-game 1st person view too
>>
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>>389329748
not exactly a secret or anything, but with all lighting and fog effects gone, you can see how much detail TS managed to jam into a single class room.
>>
>>389329541
The tower seem to be some sort of furnace, that's definitely a factory of sorts.
>>
>>389281613
This is bullshit. Kill yourself retard
>>
>>389307262
They're fucking creepy, they just show up too often.
>>
>>389281613
this is an ages old, false myth.
SH4 was ALWAYS meant to be a SH-title.
>>
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>tfw no Mannequin waifu to rape

I just love these monsters.
>>
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>>389329541
>"Silent Hill Ranch"

Near the Silent Hill Ranch sign there is a cornfield. Very low resolution of course.
>>
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>>389329826
following up with the least hidden secret of the game
>>
>>389329826
>SH1 classrooms

Don't forget that the school was literally modeled after shots from Kindergarten cop.

Imagine if we were playing Arnie the whole game.
>>
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>>389330213
doubt that'd be news for anyone at this point.
>>
>>389330197
Camhacking around SH2's farm:
https://www.youtube.com/watch?v=GD27jiv32dY
>>
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>>389330204
>tfw you will never eat at konami burger
>>
>>389330287
more less subtle references in SH1
>>
>>389279138
/v/ in a nutshell
>>
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>>389330204
funfact: it changes into a "Berger" in alt. town.
>>
>>389330204
I recall there being a Boston Market kind of place in Silent Hill
>>
>>389330204
>>389330397
What would be on a konami burger?
>>
File: sh1 MecBurg01.png (808KB, 1208x740px) Image search: [Google]
sh1 MecBurg01.png
808KB, 1208x740px
>>389330412
woudln't be surprised, as the game(s) have tons of altered versions of IRL foodchain stores. Here's MecBurger.

>>389330457
Solid Snake
>>
File: comeondown.png (2MB, 1280x1024px) Image search: [Google]
comeondown.png
2MB, 1280x1024px
>>389330197
Man I always wished I could explore this place.
>>
>>389315594
>-Don't try to kill everything that moves, especially outdoors.
mind explaining why? is it just a waste of time or do you weapons break or something
>>
File: sh1 MecBurg02.png (290KB, 640x476px) Image search: [Google]
sh1 MecBurg02.png
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>>389330498
this is how you see it in the game.
>>
File: 1000.png (636KB, 1000x562px) Image search: [Google]
1000.png
636KB, 1000x562px
>>389330498
I found it
>>
>>389330457
Broken dreams and dead franchises
>>
File: sh1 emulated HD 04 monster.jpg (269KB, 1280x960px) Image search: [Google]
sh1 emulated HD 04 monster.jpg
269KB, 1280x960px
>>389330590
>mind explaining why?
The gameplay is practically a carbon-copy of that of RE1-3, but with a tad more focus on melee combat, in a tad more open-ended, fully 3D environments. You're not super agile or strong, but never truly helpless either.

Especially in SH1, where a lot of the enemies are very fast and agile, it's actually easier to avoid fighting altogether, and just run. This saves your supplies, which depending on your difficulty and playing-style may be quite scarce.

Also, the whole flashlight OFF trick truly conceales you (to some degree) in dark areas, which helps you both sneak past foes, and confuse them too if used smartly, which obviously again helps you avoid unnecessary conflicts, but also adds a bit of extra tension to the game; "Can I get past these monsters without triggering a gangbang? Do I dare to put my light on and make myself a shining target for every enemy in the mile's radius, just to check my map?" ...etc.

No, weapons do not break. Some enemies do respawn though, especially outdoors.
>>
>>389330590
Ammo is limited.
Fighting single enemies is quite easy, but be careful when fighting groups as they can overwhelm you.
I usually use melee weapons for slow enemies and firearms for the faster ones or when i'm about to be trapped.
>>
>>389330861
What emulator are you using?
>>
File: sh1 emulated HD 02 storage.jpg (319KB, 1280x960px) Image search: [Google]
sh1 emulated HD 02 storage.jpg
319KB, 1280x960px
>>389331102
in these shots, good ol' ePSXe 1.7, with the ages old Pete's OpenGL 1.78 settings I've seen and even posted around a few times.

It simply is the fastest "enhancing" emulator I know of. It just werks, and looks fine.
>>
>>389331151
>>389331102
the emulator's settings, in case you were interested.
>>
>>389330861
>>389330970
thanks for the explanation i've always been interested in this series but i have pretty bad eyesight so the dark areas kind of prevent me from wanting to play it much well that and i really dont like the radio static noises
>>
>>389331204
>>389331151
The enhancements look good, but I think I still prefer Mednafen.
>>
>>389290162
This isn't a point
>>
>>389279049
The girl was too forced. It wold have been a nice twist if the prot were a beta serial killer/psychopath obsessed with her or some shit like that but oh no they had to go with the happy couple ending.
>>
>>389318263
How does gameplay get dated anyway? We still play games that control like sh
>>
>>389331245
You can off turn the radio, I often do.
The idea that the game is much harder to play is silly, as most of the monsters make footstep noises, so you can still hear them.
>>
>>389331423
ah well thats cool,still like i said bad eyesight is generally whats kept me away from this game and most horror games in general
>>
>>389331423
Has it ever been explained or implied why the creatures cause radio interference?
>>
>>389331521
>>389331521
You could always turn the gamma up so dark areas are brighter.
Most emulators let you do this.
>>
File: 1504312303186.jpg (171KB, 596x577px) Image search: [Google]
1504312303186.jpg
171KB, 596x577px
Tfw i never got to play sh4 beacuase i was a xbox kiddie
>>
>>389331734
You mean SH3?
>>
>>389331734
there's a pc version
>>
>>389292857
ENOUGH CATFOOD. FOR AN ARMY OF CATS
>>
>>389331595
I think the idea that the supernatural can interfere with electronics was already established before Silent Hill, so it's probably just a continuation of the concept for gameplay reasons.
>>
>>389331825
Any of them
>>
>>389318263
I laughed at that webm. Still love the game of course. That webm was just hilarious.
>>
File: SH1 authentic graphics.png (148KB, 1280x960px) Image search: [Google]
SH1 authentic graphics.png
148KB, 1280x960px
>>389331274
I fucking loathe mednafuck to death.
THE least user-friendly and pointless creation, ever.
If I wanted 1:1 PS1 visuals, I'd just use the software renderer.

>>389331397
>How does gameplay get dated anyway?
They don't, but new generations arrive that have never experienced games like these, and thus love to complain when things don't work exactly like in their AssCreed / GoW / CoD titles. Even lack of first-person view has been a literal complaint.

>>389331734
>>389331910
grab them all for your PC from : >>389315594
>>
>>389331910
SH2 and Sh4 were on Xbox though.
>>
>>389330590
Enemies respawn
>>
>>389331397
go play ecstatica
>>
>>389300242
SH2 Hospital is great. The Historical Society is a drag.
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