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How much longer until we get Toy Story graphics in Games?

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Thread replies: 221
Thread images: 34

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How much longer until we get Toy Story graphics in Games?
>>
When the average family's house has space for a render farm in the living room
>>
Why was Woody so sexy?
>>
bruh animated movies take MONTHS of time to render
>>
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When we have the hardware to do Path Tracing at 60fps
>>
>>389264969
I don't think the one on the right is an in-engine cutscene. But I'd have to see the film projector's code.
>>
>>389264969
How much longer until we get Kimi no Na wa graphics in video games?
>>
>>389265115
a computer used to be the size of a room and now we can fit in in our pocket. that's a dumb statement
>>
>>389264969
2 is pre-rendered and likely took several thousands of dollars to afford equipment that would render one frame in seven hours

1 is rendering in real time at 30fps
>>
>>389264969

The power of consoles, my friend.

Also, when you do assets for a game, you try to save as much polys as you can. Basically the guy who model the ear is told to do it like that, because you don't know how far other effects will be displayed in real time (effects that did not appear in the movie).
>>
>>389266010
Technology has improved by orders of magnitude since then. It's way past it at this point.

The ones to blame for this shit are greedy / lazy developers and consoles.
>>
OP you do understand that a significant amount of time that goes into making one of these movies is just rendering right?
>>
>>389266208
yes, now stop dodging the question
>>
good graphics take too much time from iterative improvement schemes
>>
>>389266182
no it has not not even close not even within the same realm and if you think it has you know nothing about technology

>>389266312
the answer is we simply cant it is not possible with our current tech
>>
Hopefully never, grafixfags are cancer who've done more harm to the AAA industry than all the faggot casuals jacking off over Skyrim
>>
>>389264969
wow shitty console games are on par with 20+ year old kids movies
>>
videogame graphic will never reach CGI movie graphic ever
one is rendered in real time, the other is prerendered.
>>
>>389265129
cause tom hanks. easy question.
>>
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>>389264969
Who gives a fuck, Toy Story is just cartoony shit and doesn't look impressive at all you fucking mongoloid
>>
>>389266634
legit?
>>
>>389266409
I asked when will it be possible, not if its possible right now
>>
>>389265474
This.
All movies since early 2000s have been using path tracing which takes hours of rendering to eliminate noise.
There is an engine called Brigade I think, which is aiming to provide real-time path tracing. It still suffers from noise though.
>>
>>389266409
First of all, retard, the reason it took so long to render is not because it looks impressive by the least, it's because they masked their shit visuals with a thousand reflection and lightmaps
Second, rendering much more complicated scenes takes mere minutes nowadays, you could literally render Toy Story over 10000 times in a single day
>>
>>389266480
This
>>
>people cant fucking answer the question realistically w/o explaining the image in the OP
>>
>>389265787
What the fuck are you talking about. Kimi no Na wa wasnt even that good. It was ok but not great
>>
>>389266948
probably not for decades if ever

>>389267109
doesn't change the fact to render it live they would need to render all of the effects or it would just look off
>>
>>389267201
Because literally noone asked for it so they contemplated whether or not they should even make it
That's why it also ended up being shit, coincidentally
>>389267404
>doesn't change the fact to render it live they would need to render all of the effects or it would just look off
It would look off no matter what, because guess what
Toy Story looks like shit
>>
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>>389264969
Man those floors look great. Anymore perfect floors in video games?
>>
>>389265129
he's got wood
>>
>>389267613
MODS
>>
>>389267613
HAHAHAHAHA It's funny because this is actually from CP drawn by whatever that fucks name is where every girl looks like a smug bitch. hahaha OH MAN you're a riot anon. Where do you come up with this shit!??!
>>
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Kingdom Hearts is one of the onlyseries that actually come out looking better at launch, let's wait a year before we make the comparison again please thank you.
>>
>>389267851
>>389267872
I just like floors and furniture, like tables and desks, sometimes chairs.
>>
>>389267565
>toy story 3
>shit
fuck off
>>
>>389264969
>developping KH3 for over 5 years

What the fuck are nomura and se thinking?
>>
>>389268031
OOOOH MAN! He's playing the dumb innocent ccard now! What a hoot! Oooh anon you are one heck of a knee slapper!
>>
>Gamecube has Toy Story graphics

I used to say this, lel.
>>
>>389267613

What was his name again?
Damnit
>>
>>389267338
>it's popular and a few normalfags like it so it can't possibly be good
>>
I do wonder how long it would take to render Toy Story on modern hardware and software and optimized for it.
>>
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>>389268047
>being autistic enough to like Toy Story
>>
>>389266634
BRAAAAAAAAAAAAPPPFTTHHHHHH
>>
>>389266873
aye
>>
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>>389265969
>I have no idea what a render farm is
Hey, good to know, anon!
>>
>>389268734
>technology will never improve or get more compact
>>
>>389267109
They rerendred TS1 for the bluray release at a higher resolution and it still took several minutes per frame.
That's stll a huge difference to 30-60 frames per second.
Imo it's pretty impressive how far weÄve come especially on console hardware
>>
>>389266634
Source for that video?
>>
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>>389268883
Nobody ever implied that you absolute fucking moron.
>>
>>389268883
>I still don't know what a render farm is
Fucking idiot kiddo
>>
Aren't the Kingdom Hearts cutscenes real-time while TS was prerendered? Even on modern machines rendering TS's visuals and lighting would be pretty hard to do in real time
>>
>>389268883
There's a difference between one room scale computer being superseded by one that can rest on top your desk and expecting one relatively smaller box to do the work of 500 to 1,500 mid-to-high end computers.
>>
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>>389264969
The lighting and poly count will never catch up, but overall visuals are already better
TS1 really didn't age well apart from some toys
>>
>>389264969
prerendered footage will always be better looking than real time rendering

now shut up about it you cunt
>>
>>389264969
>>389265115
>>389265196
>>389265474
>>389265480
>>389265646
>>389265787
>>389266010
>>389266125
>>389266208
>>389266312
>>389266375
>>389266480
>>389266592
>>389268452
The left looks better, and I don't just mean subjectively, I mean technically.

Video games surpassed toy story almost a decade ago already. Everything in toy story that's not the toys themselves looks fucking awful.

Digitual foundry made an entire video about this. Look particularly at the comparsion they do of Andy's room, KH3 blows the original toy story here out of the fucking water: https://www.youtube.com/watch?v=tkDadVrBr1Y

Even if you just compare the toys themselves, yes, the original toy story looks better in some ways, but they are about even, and worse in other ways: You are all focusing on the slightly higher polycount on woody;s year in the original toy story, but completrly ignore how absolutely fucked and lower polycount the back of woody's neck and edge of his jawline is that shows bad shading artifacts due to fucked normals and low polycounts, something that the game version fixes entirely. The nose in the toy story picture also looks worse, and there's telltale noise artifacts from the raycast rendering visible above the eyebrows on the toy story one as well as in the background towards the pink banister

But none of you fags even use 3d software so you probably don't even know how to recognize that.
>>
>>389269130
>>389269140
you said that we wont see graphics like that until living rooms can fit a render farm.

you are retarded if you think we will never have a device smaller than a render farm that can run that game
>>
>>389269470
>>389269452
>they say as the lighting in andy;'s room in KH3 is blatently superior to it in the original movie

His bed frame doesn't even have any lighting on it in TS
>>
>>389264969
How many times will you make this threadIt always ends with shitposting and people that don't know anything about hardware or the difference between realtime and prerendered.
Most idiots even think their high end PC could easily render toy story
>>
>>389269481
>Digitual foundry made an entire video about this. Look particularly at the comparsion they do of Andy's room, KH3 blows the original toy story here out of the fucking water:

Stop lying to people who will never watch that video. He said that KH3 does some things better than Toy Story, but ultimately the original CGI movie still beats it out. Video games are pretty close to matching however
>>
>>389269398
>>389269575
>>389269398
>500 to 1,500 mid-to-high end computers.
and you are stupid if you think we will never have a small computer that is as powerful as that many 1000 current hi-end computers.

you really think in 1000 years it wont be as small as a cellphone or smaller?

try using your brain for once
>>
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>>389269510
NOBODY SAID IT WOULD NEVER HAPPEN YOU FUCKING IDIOT.
HERES YOUR (You) YOU FUCKING FAGGOT
>>
>>389269481
lol I'm not reading any of that shit you mass replying self important faggot
>>
>>389269780
then learn to read and actually dress OP's question of when will we be able to do it.

stop posting facts we already know
>>
>>389269754
>he thinks that's physically possible
>>
>>389269949
His answer was when we have render farms that can fit inside the average person's home
>>
>>389270119
so you admit you are ignorant of technology and futurology. ok that's all i needed
>>
>>389268883
>>389269510
>>389269949
how fucking retarded do you have to be
>>
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>>389269949
>When the average family's house has space for a render farm in the living room
>when this happens
Do you want an exact date or something?
Are you legitimately retarded or am I being baited?
>>
It looks fine, you can see the hardware limitations though. Still impressive for a 300 bucks box
>>
>>389269754
>lol what's Moore's law?
>lol when can we fit 18,000 processors into a house?
This is you
>>
>>389270119
Nanomachines, son.
>>
Nobody knows you fucking fag
There you can stop making this thread

People here aren't going to give you an answer because your question is a stupid question
The most they can do is provide some of their thoughts and comparisons with current/future tech
>>
>>
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>>389269452
>The Lighting will never catch up
The lighting in the TS1 is really flat and it shows in your picture (Why is there no occlusion in his ears or near his collar. Why is there no bounced lighting on his face)
They used traditional ray tracing in most of their older their movies (which most computers can do easily in realtime, e.g. toribash)
It's only recently that Pixar's renderman has only implemented full on path tracing since Monsters University. The difference really shows.
>>
prerendered sequence vs. interactive environment

I want idiots to leave
>>
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>>389266828
I will fedora duel you mother fucker
>>
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>>
TS1 doesn't hold up well, the jump from 1 to 2 was pretty big
>>
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>>389270247
>>
>>389264969
Probably never, unless you it's a concentrated effort to replicate it. The actual effort to make a dynamic laughably high polygon game really isn't worth the pay off in the vast majority of circumstances.
>>
>>389268162
Please go back, you are pathetic.
>>
>>389270994
Which is interesting, wasn't there only one movie between them (A Bug's Life)?
>>
>>389270247
Kill yourself
Just kill yourself
You are an absoulte fucking idiot that cannot be reasoned with.
>>
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Fuck off lol
THIS is toy story graphics
>>
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>>389264969
>>
>>389271225
>getting this triggered because you dont understand technology and lost an argument online
>>
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>>389271345
>>389271381
>>
Is it because of the Toy Story marathon on Disney XD the reason why you made this thread?
>>
>>389269872
He essentially said that we're not looking at this with knowledge of how rendering works so we're wasting our breath by using the jaggies on Woody's ear as an example of quality.
>>
If these numbers are right, it could be possible now:

>87 dual-processor and 30 quad-processor 100-MHz SPARCstation 20s
>film's 110,000 frames required the equivalent of 46 days of continuous processing
http://sunsite.uakom.sk/sunworldonline/swol-11-1995/swol-11-pixar.html#sidebar2

A quad CPU 100MHz HyperSPARC SPARCstation 20 runs at 40.9795 MFLOPS:
http://performance.netlib.org/performance/html/flops_4.data.col0.html
http://www.sgistuff.net/funstuff/benchmarks/index.html

The original movie was rendered at 1536x922 (1416192 pixels)
https://en.wikipedia.org/wiki/Toy_Story#Animation

That's ~3GFLOPS for the render farm. A Titan Xp can do ~12TFLOPS (~4,000x more).

Overall a Titan Xp could render the movie in 994 seconds, or 16.5 minutes, or nearly 5x faster than realtime (1h 21m at 24fps).

A Titan Xp rendering it at 1920x1080 would average ~80fps.
>>
>>389271704
>XD
This isn't fucking reddit
>>
>>389270247
You have no idea what you're talking about, do you.
Moore's law hasn't applied in recent times and we are approaching limits in computing power. That's not to say there will be no more advances; just that we aren't going to continue this trend of infinitely smaller, infinitely more powerful.
Just look at processor production for example. We've moved from smaller and smaller transistors to looking at parallelisation and concurrency.
>>
>>389271913
That's not how that works buddy.
>>
>>389271925
there's a channel called Disney XD tho
>>
>>389266634
I recognize that ass!

It's Alexis Texas

on phub
/view_video.php?viewkey=ph591c49b831236
>>
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>>389271443
Being this stupid should actually be a crime
>>
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>>389271443
Anon, its over.
Just let go, we all found you out.
>>
>>389271973
not that guy but, is heat the only problem stopping us from having better computing power?
>>
>>389269481
>The left looks better, and I don't just mean subjectively, I mean technically.
well subjectively i think it looks worse, so off yourself
>>
>>389272834
I haven't posted in ages. I thought I remember there being some links blocked due to spam bots a while back.
>>
>>389272941
Not really. That is a problem, but mainly it's about manufacturing capability and simply limits of materials we can use.
There's also a point where these changes just aren't worth the cost that goes into researching and producing.
>>
>>389265474
>>389267080

Jesus Christ, I went to see how it looks, and altought it looks amazing, the noise is violent. When you guys said it I tought it would be just a few like a game filter, not so much at the point of fuck up the entire image.

The future is still far.
>>
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>video game graphics will never look any better

why even live?
>>
>>389274289
It's time to escape from your rock.
>>
>>389264969
I don't know nothin bout no technology, but the lighting looks like way more of an issue than Woody's fucking ear.
>>
>>389271012

lol, AI is starting to beat humans at everything we thought AI could never do, and you think we're not right on the edge of that thing?
>>
>>389264969
Why do the edges of Woody's nose and eyes look perfectly rounded, but his ear is fucked up?
>>
>>389267872
shadman?
>>
>>389265129
But that's not Buzz
>>
Left looks better though
>>
>>389274721
Lazy modelers
>>
>>389264969
>what is real-time rendering?
>>
>>389274680
There isn't a single AI thats better than a Human at anything.
>>
>>389274875
So basically it COULD look as good as the movie, but it's more of an issue with the people making the game than the limitations of technology?
>>
>>389275204
It's a console, they'll have to cut corners somewhere. And you won't see an ear as often as the face itself.
Also if it's anything like others KH games, they use the same models for cutscenes and gameplay, only the faces change for cutscenes
>>
>>389275204
Yes.

A skilled artist with sidewalk chalk in a single color could make better art than a fool with access to all the art tools in the world. Technology can't replace skill... yet
>>
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>>389274680
Stop reading tabloids.
>>
>>389275104
An AI is kicking all sorts of ass at Dota 2 against some of the best players in the world
>>
>>389264969
I actually watched Toy Story 1 for the first time in a while and it's an ugly movie. The main toys look good and have detailed textures but everything else looks like uprezzed PS1 shit. There's also scenes with aliasing in them that I've never noticed before.
>>
We've surpassed Toy Story graphics, but I watched The Good Dinosaur a few months ago and that movie was blowing my mind. Everything outside of the characters that they keep intentionally cartoonish looks 100% REAL.
>>
Rockstar Games is the Pixar of the video game industry.
>>
>>389275104
There are several things that AI are better than humans at that aren't just trivially computed (i.e. simply mathematics) but those things are incredibly domain specific while humans can do well in very across multiple domains and in very general tasks.
>>
>>389276920
Those visuals deserved a much better movie
>>
>>389276060
in an immensely simplified environment. it can only buy like 6 out of over 100 items, only plays one hero, and only goes to one lane.

granted, what it was able to do was impressive. but actual dota is something completely different.
>>
>>389268273
Gamecube graphics are pretty amazing. I played Day of Reckoning 2 a couple years ago and was extremely impressed with how good it looked. This came out in 2006.
>>
>>389272402
thks anon
>>
>>389271913
>>389272116
It actually is a fairly decent way to gauge performance (the best way we have anyway). Only issue is that flops test is single threaded so all those numbers are off by a factor of 4. A Titan XP could just barely render the original Toy Story in realtime.
>>
>>389271345
>>389271381
I know your memeing but the human models were last minute additions
>>
>>389264969
Well, real time lighting's already worlds better.
>>
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>>389267613
>>
Does anyone have that post where some Toy Story dev was responding to I think Nvidia, they were claiming they were working towards Toy Story like graphics and he completely sperged out, saying real time vidya would NEVER EVER have graphics that good because muh render farms?
>>
>>389264969
Probably another 20-30 years
>>
https://www.youtube.com/watch?v=oTm4CO6cASA
>>
>>389264969
We're NEVER going to get the amount of lighting sources that Pixar and other animated movies can get. It's just not going to happen.
>>
Protip: its the rise of the gpu that is enabling modern vidya to close the game.

>moar vectors
>>
>>389280979
I'll bet you don't believe in the 100% legit Infinite Detail Engine rendered using only a CPU and a hard drive either
https://www.youtube.com/watch?v=4uYkbXlgUCw
>>
>>389281125

Aren't these the guys that were (are?) getting funding from the Aussie government for their unlimited detail software that was blatant bullshit from day one? If it is they've been doing shit for years with nothing concrete to show for it.
>>
>>389267872
drawings are not CP anon. You can say loli is a shit fetish, it is, but don't conflate shit.
>>
>>389274680
AI will be outlawed when they figure out that improved pattern recognition inevitably leads to racism.
>>
>>389280979
>We're NEVER going to get real-time shadows
>We're NEVER going to get real-time tesslation
>We're NEVER going to get X
we will get there eventually
compare a computer from ten years ago with one from current era and the new one will run laps around the decade old one

just waitâ„¢
>>
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>>389267613
The very best floors.
>>
who is she?
>>
>>389269481
im gonna stick your head in the toilet and give you a swirly you gay nerd
>>
>>389268883
And that's why we sent rockets into space with smartphones
>>
>>389271012
Not that retard but
>Look at this graph I made it proves it.
>>
>>389280859
lmao

probably more like 5
>>
>>389282603
Not with AMD/Radeon lagging behind not beating the 1080ti by 20% in overall performance, also they still have to scale the games for the consoles which are pretty shit overall, it's mostly their shit tier CPUs though, but that more just limits max frame rates.
>>
>>389282849
I think PCs are capable of it now. The Xbox One X could probably do something like Toy Story in real time if 1080p was still the focus and the Xbox One wasn't still an anchor.
>>
>>389268018
and yet it's arguably uglier than upscaled PS2 games of its series
>>
>>389282937
No. Still takes a ton of GPU power to do real time ray tracing and getting good lighting/reflections. and that's not running at 30fps, that's not to mention texture resolution and just the pure polygon count.
>>
>>389283194

Toy Story wasn't ray traced by any means. Pixar movies used rasterization tricks till Cars, and even then that was only for reflections/shadows

Monsters University was the first fully ray traced Pixar movie.
>>
>>389267080
Pure path tracing is relatively new, Reyes Rendering Architecture was used. Which is a raster renderer that uses ray tracing when needed.
Monsters University was the first pure path traced movie.
>>
>>389270861
Imagequality and hair is not quite there yet in realtime.
>>
>>389266634
There's a snake in my boot
>>
>>389283398

nothing about that image is remotely possible in real time yet. It will probably be 30 years or more before we can render Toy Story 3 visuals in game.
>>
>>389282095

Speaking of which has anyone here ever gotten a swirly?
>>
>>389264969
That's a console game.
>>
>>389283475
>30 years or more
I dunno, 30 might be a bit much considering how far we've come. I'd 15 might be a safe bet.
>>
>>389282849

>Not with AMD/Radeon lagging behind not beating the 1080ti by 20% in overall performance

You do realise that the vega chips fight against the sort of quadros that are IN those render farms that render out pixar/dreamworks/etc animated films right?
>>
>>389264969
both look like ass
>>
>>389269481
>>389269737
both of you guys are literally illiterate when it comes to graphics if you think KH3 is anywhere fucking close to the movie
>>
>>389283412
A snake in your boot?

There's a one-eyed snake in my pants!
>>
>>389270861
>mootpasseson4chantoNishimura.jpg
>>
>>389283843
That's nice and all, but AMD isn't going to uproot CUDA without massive performance gains over Nvidia.

And this also means that Nvidia can delay volta and coast on pascal for a while.
>>
>>389272402
>I recognize that [body part] is a joke
Will never not be funny
>>
>>389283620
sure, 15 might make more sense. that would line up more with the original Toy Story --> real time graphics gap (although we're still not 100% there regardless).

it might take longer though if we don't find a suitable replacement for silicon transistors.
>>
>>389283973

>uproot CUDA without massive performance gains over Nvidia.

Ever heard of the boltzmann initiative? Probably not.
>>
>>389269481
t. S0nygger
>>
I mean, one's a movie and one's a game

I'm pretty sure the cinematic parts in the former are much more important than the latter
>>
>>389284225
and have you ever heard of the Peter Brotzmann Octet?
>>
>>389284225
Hasn't there only been one rumor of a chinese company or something getting Cuda to run on AMD cards?

AMD hasn't done shit with trying to break/translate/emulate or whatever with CUDA
>>
if you want those fucking stupid looking 1:1 reflection maps you can fuck off back to 2005
yeah sure when the sun shines on my wooden floor it fucking turns into polished marble under glass instead of having a sun glare on it like on the left OH WAIT
>>
>>389284551

>AMD hasn't done shit with trying to break/translate/emulate or whatever with CUDA

>Ever heard of the boltzmann initiative?

http://www.amd.com/en-us/press-releases/Pages/boltzmann-initiative-2015nov16.aspx

https://en.wikipedia.org/wiki/GPUOpen

I adsvise you do your research before doing /v/ proud by being retarded.
>>
>>389267872
>>389267851
>>389268162
literally kill yourself
yes, self, not selves
>>
>>389284537
i don't listen to prog
>>
>>389277462
A calculator doing math isn't ai
>>
>>389276060
A computer playing a game isn't ai
>>
>>389266634
DAAAAAAAAAAAAAAMN
>>
How much longer until threads constantly reposted won't get so many replies?
>>
Reminder that Pixar made a story about toys because the rendering tech was so primitive that all the living creatures looked like dogshit
People who say we haven't been miles past Toy Story for a decade now are retarded
>>
>>389271012
Fucking good. Tech can basically do everything we need it to, at least on a consumer level. If tech progression slows than companies can't sell people on unnecessary upgrades.
>>
>>389284932
So what they actually done with that plan? You haven't told me that anything has come of it.

Their best bet is once Ryzen generates a ton of actual income they can attempt a court case against Nvidia's CUDA and other proprietary software that claims it prevents fair competition.
>>
>>389264969
The lighting in Toy Story is "painted" in, that was why it seemed so ahead of its time, they didnt have amazing lighting effects, they just spent a lot of time in the "lighting" on the textures.
>>
>>389286329
>So what they actually done with that plan?
>>It aims to provide an alternative to Nvidia's CUDA which includes a tool to port CUDA source-code to portable (HIP) source-code which can be compiled on both HCC and NVCC.
>>
>>389287149
Yes, I know, but it hasn't actually accomplished anything has it?
>>
File: 1504468505811.png (55KB, 756x734px) Image search: [Google]
1504468505811.png
55KB, 756x734px
>>389269510
jesus anon stop embarassing yourselfie
>>
One day while Andy was masturbating, Woody got wood. He could no longer help himself! He watched as Andy stroked his juicy kawaii cock. He approached Andy which startled him and make him pee everywhere on the floor and on Woody too. Being drenched in his urine made him harder than ever! Woody: "Andy Senpai! I'm alive and I want to be INSIDE OF YOU." Andy: "Oh Woody Chan! I always knew you were alive! I want to stuff you up my kawaii ass!" Woody grabbed a bunch of flavored lube and rubbed it all over his head Woody: "Oh my! It's cherry flavored lube! Cherry is my favorite! Woody then stuffed his head up into Andy's tight ass! The other toys around the room watched intently as Woody shoved his head back and forth into Andy's nice ass, continuously making a squishy wet noise. The other toys also became aroused and they all gathered around Woody and Andy and started to urinate all over them, and then they started to masturbate. Andy: "Oh my goodness, Woody Chan! You are churning my insides up so well! Your nose is stimulating my prostate! OH YES! All the other toys became so aroused by this, that they could not help themselves anymore! They pushed Woody completely inside, and they all went inside. All of them wanted to be inside Andy's nice round ass. Andy: "No wait guys! My ass cannot hold this much! I'm getting so full! All the toys went inside of poor squirming Andy and pretty much, he was beyond full, and died from having his insides completely damaged. The mother came inside and found Andy, dead with a huge ass hemorrhage on his anus, with a HUGE belly full of toys.
>>
File: chris-hansen.jpg (26KB, 352x707px) Image search: [Google]
chris-hansen.jpg
26KB, 352x707px
>>389281836
>That Rustle wallpaper
>>
>>389287348
Yes it has.
https://github.com/ROCm-Developer-Tools/HIP
Are you visually impaired by chance?
>>
>>389287348
Like all of AMDs "open" efforts it will get them a lot of positive attention from neckbeards on /g/ but they'll half ass it like they usually do.
>>
>>389287659
Well that's cute, has it been implemented in Premier/Blender/Maya and all the other production applications that favor CUDA?
>>
File: 1494234733898.jpg (64KB, 480x480px) Image search: [Google]
1494234733898.jpg
64KB, 480x480px
>>389283054
>arguably
There's that word again!
>>
>>389287472
Ah WGW, a classic in becoming valid salad.
>>
>>389281761
that's a nice fucking lamp
>>
>>389267872
>CP drawn
It's not CP.
>>
>>389268349
Rustle???
>>
>>389267872
>CP
>drawn
Retard Alert
>>
>>389270506
This picture makes me sad.
>>
>>389265474
So what, 5 years ago?

https://www.youtube.com/watch?v=h5mRRElXy-w
>>
Woody's ear might be better in Toy Story, but that room in the 1995 looks inferior to the 2017 room.

The original Toy Story is pretty uncanny, it hasn't aged well in terms of graphics.
>>
>>389268734
I don't, educate me senpai.
>>
>>389264969
What mouth breathing brat of a child made this image?
>>
File: maxresdefault (37).jpg (59KB, 1280x720px) Image search: [Google]
maxresdefault (37).jpg
59KB, 1280x720px
>>389290874
Uncanny you say?
>>
>>389268481
What's wrong with Toy Story?
>>
>>389266208
>/v/
>knowing anything
>>
>>389291624
As if you'd know what we know.
>>
>>389281836
Very nice. The loli's are okay, but it's the floors that really do it for me.
>>
>>389264969
Film geek here. If you were to step inside a shot from most movies and walked around the set like you would in a game world, you would find unnatural sources of light, props and rooms that only look proportional from a single perspective and you would also see how post-production is a process that makes the movie look more "realistic" with even more sleight-of-hand.

Considering that the frame for every shot of a videogame is largely set by the player, the number of shifting variables is not likely to be solved, or even understood, anytime soon.
>>
Sort of there, still a ways to go - outdated video but still looks nice.
https://www.youtube.com/watch?v=96bwH498JkA
>>
>>389290991
Imagine a bunch of high tier gaming pc
But optimised for graphical rendering specifically, linked up to process heaps of information.
Kinda like a bunch of GPU in sli
But with computers instead
And instead of being gaming hardware it's hardware that costs 10x as much


All that optimised graphical processing is used to render the animated movies
They usually have the movie split up across numerous computers rendering, so it does not take 10 years to process.
I'd suggest taking a look at it
It's interesting shit
Especially some of the insane graphic cards they use
>>
>>389283598
bullies don't exist anymore
>>
>>389293073
thats besides the point, we're talking about how it looks, not how it is
>>
>>389293073
Interesting. What if you just presented a machine learning algorithm with those the unprocessed and processed frames? With enough samples, it would know from looking at unprocessed scenes what it would need to do to make it look good. Then to make it not look like low res ass that you see most of the time, we compute what sort of lights would need to be present in the scene for it to look generally like the processed frame.
>>
>toy story
>hundreds of man hours spent on every individual frame to make it look perfect

>kh3
>some fucking level/models some chink whipped up in a month rendered in real time

you realize fidelity cmoes down to man hours right? hence why we see diminishing returns every console generation because budgets can only be so high while technology can only progress so quickly
>>
>>389269481
No raytracing in video games means that they automatically look worse.

Toy Story also has sub-surface scattering, a thing that video games still don't have.
>>
>>389294059
Lots of video games have SSS these days anon, but yeah Kh3 looks pretty weak.
>>
>>389279638
>A Titan XP could just barely render the original Toy Story in realtime.
Although some scenes are more complex than others, that article said 1 hour to 3 hours per frame, so sometime you'd be getting 45fps, but other times you'd drop down to 15fps.
And that's on the most powerful $1000 consumer GPU... and only rendering at a bit higher than 720p.
>>
>>389294059
see
>>389283307
Thread posts: 221
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