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Why does the world feel so lacking in mystery and lore? Even

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Why does the world feel so lacking in mystery and lore? Even places like the Forest or Shadow temples in OoT gave you a sense of history of the land, but BotW to me just feels like a testing environment. The game seems to have virtually no "environmental storytelling" at all.
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>>389256630
sure
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>>389256630
It's a tech demo with some interesting mechanics.
Nintendo forgot to make an actual game with it.
>>
>>389256630
Basically >>389256780
People like to pretend it's the best game ever made but with jumping on the AAA trends it lost literally everything that made Zelda so good. Even exploration got ruined because all you will ever find are reused locations or tree poo.
Story in previous games was simple but it worked and characters were fun. This one is just dull.
Soundtrack is absolute shit.
But you just need to slap "OPEN WORLD" "SURVIVAL" or other bullshit trend that is currently popular on a known/respected brand and normies/journo will eat that shit up.
Zelda Hero Shooter when?
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>>389256630
>Why does the world feel so lacking in mystery and lore?
Because you don't explore enough, and clearly are deaf to the true environmental story telling.
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This game is better than OOT.
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>>389256994
What a shit heap of a post
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>>389257023
That's not REAL story telling. That's just a piece of the environment that doesn't do anything.

REAL storytelling effects the plot in a mind blowing way. Like Ellie's last line in the last of us, or 'A Man Chooses, a Slave Obeys."

Zelda ia and always has been shit.
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>>389256630
>this thread again
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>>389257023
This is pretty much the only example of lore or continuity the game world has.
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>>389257256
Deep as fuck dude
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>>389257023
>haha let's put here a destroyed location from OoT
>OMG MUCH ENVIRONMENTAL STORYTELLING LITERALLY 10/10
Nintenbros are this easy to impress.
>>
>>389257321
>lore or continuity
Do you seriously think those are some requirements for a good game?
>>
>>389257256
>Playing a game for the story
>Using The Last of Us as an example of good storytelling
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>>389257435
If you are trying to build an interesting and memorable world, yes?
>>
>>389257023

But why did the ranch move? Is this a part of the deep lore? I'd also call that more of an easteregg than mystery or lore - we already fucking know hyrule was torn to shit by robots, a familiar location doesn't change that at all.
>>
It's called emergent storytelling.
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>>389257256
>That's not REAL story telling. That's just a piece of the environment that doesn't do anything.
That is exactly what OP is asking for.
Or what, do kids these days literally think that "environmental storytelling" would equal some "Press X to see cool cutscene about the area!" ?? No mate.

>>389257321
Like said: you have not explored enough.

>>389257365
0/10
>>
>>389257435
According to Nintenbros good games is just "I can burn grass haha XD 10/10"
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>>389257636
>Like said: you have not explored enough.
Give me another example then. Places that only share a name don't count.
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>>389257023
Reminder that there is no timeline in Zelda. It's just a bunch of unrelated stories featuring the same characters. The only timelines are fan made.
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>>389257023

When I say "lore" i don't necessarily mean callbacks to other games, I mean the lore of the world established on its own. like in Morrowind when exploring the underground tunnels in Vivec and finding a weird makeshift shrine with a skeleton. Or going into someone's house and finding illegal goods
>>
>what is Akkala Tower
>what is all of the literal lore-entries recorded by the Zora
>what are all of the monuments in Gerudo desert including a priestess who was erased from history but whose devout followers preserved her monuments in the mountains
>what are the springs of courage, wisdom and power
>what are the various journals you can find in abandoned houses in Hebra
>the giant snake-statue labyrinth in the jungle
>Typhlo ruins
>Thundra plataeu
>the monument to Horses
>Hyrule Castle/Town and Lon Lon Ranch
>the beast skeletons
>the myth of the white bird in the mountains
>the fragments of the broken mirror
>the field of broken swords and dead Guardians
>all of the riddles

Did none of those count?
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>>389257595
There's nothing emergent about it. It's the same shit as in elder scrolls, minus journals or story or anything really. Just empty set pieces with no background or purpose or narrative.
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>>389257573
It's Lon Lon Ranch from Minish Cap. It's showing that BotW Hyrule was so destroyed Ganon literally AND figuratively reduced the world to an earlier state of entropy. That's how powerful Ganon is and the stakes of the game. You're not just fighting for Hyrule, but for the future itself to happen again. It's a fractal of Ocarina of Time's ending. That is what that anon meant by that.
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>>389257932
I've been nearly 60 hours in the game and I didn't find half of that list, now I'm hype AF to get back.

>the field of broken swords and dead Guardians
Isn't that the place where Link dies?

Also you are forgetting that destroyed village near the bridge where you meet Sidon, the game even updates the map when you arrived. I always wondered what happen there.
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>>389256630
Because you're being bias towards OOT. There's plenty of reason for things to exist in game. Really OOT doesn't even make sense for the places to be inside the game like the majority of dungeons.
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>>389257932
Half of those were meh Borderlands tier content and the effect of the other half was lost in the fuckhuge world that had no sense of connection to it.

My qualm with people who defend this game to the death is that they excuse everything that they criticise in other games just because it reminds them of their dead Half Life 2 engine. If all of BotW's flaws are nitpicks then let's call Skyrim's flaws nitpicks, and Borderlands and Shadow of Mordor and TLoU etc. etc.
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>>389257886
And the game's full of that. Just because you cannot find them on your own or interpret them, doesn't mean they're not there.

Heck, there's a ton of sidequests all about environmental details alone.
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>>389257314
>this picture
>the same 2 "muh_physics.webm" webms
>that one "b-b-but verizon!" comparison webm
every time
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>>389258697
Okay, but they still count.
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>>389257256

jesus christ what a joke
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>>389257256
This bait is not subtle enough.
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>>389257023
That's a fanservice easter egg. That is not lore.
>>
This game is still causing lingering anal devastation huh?
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>>389257932
Don't bother with these niggers
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>>389258697
>those don't count because I said they don't
Holy shit sude.
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>>389257256
>Ellie's last line in the last of us, or 'A Man Chooses, a Slave Obeys."
You act like nobody played Bioshock
It's funny, but I can't even tell whose side you're on
>>
>>389258982
I start to think that it's all just some retarded samefag.
Only stupid normie who thinks Skyrim is the best game in history would enjoy BotW because it's basicaly TESV 2.0 but for children.
>>
>>389258697
How insecure can you get faggot? and you were the one that brought those games into this topic to begin with
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>>389256630
>Why does the world feel so lacking in mystery and lore?
It doesn't. The game literally unfolds as a mystery. You wake up with no memory, into a world in ruin on the brink of great cataclysm. You have piece together what happened as you embark on trying to right everything that went wrong.

Too bad you didn't avoid spoilers and wasted everything for yourself.
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>>389259174
>That is not lore.
it literally is though.
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What do you want exactly? The Divine Beasts have their history explained. Ruins in the landscape are just ruins; they've always been like that in every Zelda game. Sometimes you can even find little notebooks inside that give you a piece of information about the area, and the name will give you some info as well. Trading Outpost Ruins will have carts surrounding it with loot relating to that, such as preserved meat, and so forth.
I'm not sure what you want from environment storytelling. The Shadow Temple literally had words written on the walls telling you the story. That's not environmental storytelling.
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>>389257321
What the hell do you mean? There's an entire optional "Ruins of Ganon's Tower" dungeon with the floors being all callbacks to the OoT sages. There's even journal entries lying around that document Ganon's descent into madness over the years. At the top, in Ganon's study, you even find The Sword of the Sages lying in a pile of rubble. Let's just ignore that, though.
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>OoTfags are still mad BotW is better than their shitty nostalgia game.
Get over it already
>>
>>389257023
>see some ruins
>"look at this fine example of true environmental story-telling!"
wow
>>
As a PCfag, BOTW just felt to me like a mish-mash of early access indie games like all the crafting shit and Grow Home that I had played over the years, with nothing that hasn't been seen before.

I can understand that Nintenfags who haven't likewise seen these kind of games before can see it as innovative, but the only thing innovative about it is how much influence a game can take from a multitude of sources. TW3 on the otherhand is an incredibly solid work of art, that takes the concept of open-world to a greater level of atmosphere and depth that nobody had seen before. Previously alot of people tended to the Bethesda games as kings of the immersive open worlds, but then CDPR comes and fucking blows them out of the water.

TW3 has set standards for what open world rpgs should be. BOTW on the otherhand, is just another rung in the Zelda ladder.
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>>389259626
>BoTWfags still think their game is perfect and still in denial about Nintendo paying off reviewers 5 years later
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>OoT brainlet too dumb to piece the story together
Yeah, you retard faggot stick with your handholdy, linear Zelda with barebones generic story.
Clearly this game is too much for you to handle.
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>>389259671
being illiterate does not mean there's no story to be found

>>389259790
Show me some evidence of that happening
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>>389259714
>BOTW just felt to me like a mish-mash of early access indie games like all the crafting shit and Grow Home that I had played over the years, with nothing that hasn't been seen before.
Stop talking shit PCfag. BotW treats players with more respect and intelligence than just about any other open world and you won't be able to name a single other open world game design with a level of sophistication that Nintendo's game has. Time to stop living in denial.
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>>389259714
nice pasta
>>
This game is overrated garbage.
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>>389257256
lol fuck off
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>>389259790
>salty anon still in denial that Skyward Sword is good
>>
>>389259919
>>Show me some evidence of that happening
>sees evidence
>still being in this much denial
>>
>>389259790
>p-paid reviews!
>artificial scarcity!

It's truly sad how haters have to invent the most ridiculous conspiracy theories rather than just admit Nintendo is good at making games.
>>
>>389256630
I blame the shrines
The dungeons of the previous games all had a lot of character and you could tell that was still in botw with the hideout and other places but not to the same depth
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>>389259956
LMAO
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>>389256630
What bothered me the most is that 100 years after the supposed great ganon catastrophe only one particular area seemed fucked at all.
Great job flying pig thing.
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>>389260119
>being this much in denial.

Oh the irony.
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>>389260182
When it comes to the actual puzzle quality, though, the Divine Beasts are some of the best dungeons in the series. They're just short. Their puzzles are extremely intuitive, require usage of all your Runes, and flow well without feeling bogged down (like Twilight Princess' dungeons).
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>>389260183
So you have no argument. What a surprise.
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>>389260221
100 years is a lot of time autist
>>
OP most of the world was destroyed in BOTW. You have to remember that BOTW is a post-apocalyptic game
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>>389260221
100 years is a lot of time. Civilization is going rebuild itself after all that time.
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>>389259919
>>389260036
>>389260143
I don't know if these are bait or if people sincerely believe modern gaming journalism actually has any integrity.
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>>389260221
The entire landscape is ruins. Kakariko survived due to a hidden mountain hamlet. Hatena survived due to Link's last stand at the Fort.
Almost everything in central Hyrule is ruins.
>>
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>>389260318
There will come a time when people realise how great the Devine Beasts are.
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>>389256630
The Shadow Temple was the worst temple ever made, very underhated temple in my opinion.
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obligatory
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>>389260426
If Nintendo pays out reviewers, then why do some games, such as ARMS and Federation Force, get shit reviews?
Just face it; games like Splatoon and Zelda are actually good games, and get positive reviews because they're positive games.
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>>389260591
The Shadow Temple was great.

OoT had no bad dungeons.
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>>389260539
I've already transcended and taken the red pill. The Divine Beasts are the single best dungeons in the series. People will realize this soon.
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>>389260119
>sees evidence
I'm not seeing any though.
Gamespot giving below average score, because they suck so much ass at real games, that they gave the Red Orchestra a low score, simply because it was "too realistic"? Is that supposed to be a proof?

>>389260426
I don't expect modern journalism to be be too trusty, but Nintendo definitely does not come to my mind first when thinking about paid criticism.
>>
>>389260639
>If Nintendo pays out reviewers, then why do some games, such as ARMS and Federation Force, get shit reviews?
>Shit games still ARMS, Star Fox: Zero, Federation Force and Color Splash still manage to get 7.5+/10s
You're only reaffirming my point.
>>
>>389260819
Star Fox and Fed Force didn't get good reviews.
Also, you're using 7.5+ as your baseline, but the earlier post claims that Skyward Sword's 7.5 is a bad score.
Color Splash was actually a good game.
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>>389257321
>>389257803
>>
Is this the obligatory Nintendo shill thread?

How many good games will N64 Minis have? You know, all twelve of them.
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>>389261134
>>
>>389260649
No. It relies on the lens of truth which in itself is a bad gimmick. What's the difference between:a)solving a puzzle. Or b)selecting a sub item and looking around every corner until you see the puzzle and then solving it.? Also the pitfalls and respawns suck dick, falling gets you sent back by about 50-60 seconds of walking distance at times. I'm not calling it hard, it's actually one of the easier temples, it's just tedious and annoying.
>>
>>389261134
>BotW is literally the ruins of the last truly good game the series had

And Miyamoto swings the axe
>>
>>389260819
Anything under 8 is a low score by modern standards.
>>
>>389261134
I don't want to be that guy but these two locations are far removed from each other geographically.
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>>389261134
>>389261217
>This game has an arch, just like OoT! They are CLEARLY the same!
>This game has some ruins that look very vaguely like Zelda's chambers, they are definitely the same!
>>
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>>389261217
>>
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>>389259528
I hate you for making me wish that was real
>>
>>389261134

You may as well try and link that bridge with literally any other bridge. They have jack fucking shit in common aside from being stone bridges.
>>
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>>389261518
>>
>>389260539
they ARE great. I just wish they were longer and that the boss fights were tougher.
>>
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>>389261134
As cool as that throwback is, it highlights BOTW's problem of relying too heavily on previous games to prop itself up due to a lack of its own substance
>>
>>389261669
There are no steps, the pillars are far thinner universally, the are only 4 pillars
>>
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>>389261669
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>>389256630
>Lacking in mystery
Because nintendo doesn't know how to make a good open world game
>Lore
They thought the shrines would be enough

>Environmental storytelling
There are some side quests that involve enemy camps in certain regions, and there are some unique fights when exploring stuff on the south eastern coast, but that's as far as I've seen.

There is some weird purple goop covering one of the towers though, that's about the only weird shit I've seen outside of some blood moons.
>>
>>389261745
That's it exactly. BOTW has nothing NEW. Even the open world is just a rehash of the original games. You can even see it in the promotional artwork.
>>
>>389261745
BOTW doesn't have substance?
>>
>>389261854
>it's a rehash because it's completely new!!!

what?
>>
>>389261758
b-but 16000 years have passed, the steps have eroded but the pillars and the candle shit not, and they also moved the statue closer because of changes in the political landscape, p-please understand ;_;
>>
>>389256994
Zelda wasn't good until this game.
>>
>>389261773
And what of actual substance is at the other side?
>>
>>389261973
>>389261758

It's a video game dudes, relax
>>
>>389261990
(you)
>>
>>389256630
The world was designed with a quantity over quality approach. Huge landmass ("bigger than Skyrim!"), not much actual personality. Condensed worlds are much better and are where Zelda shines. Hopefully the sequel recaptures it.

However I think there were certain things they still could have done regardless. Like the shrines. They all look alike and have the same music, and the monk dialogue only varies depending on what type of shrine you're doing. There's no flavor text. Imagine if every single monk had a unique line of dialogue. Maybe they could have told you something about the world, maybe it could have just been funny, but anything would have been better than what we got. For a game with such a long development cycle, many aspects of it feel very rushed.
>>
>>389262038
fun
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>>389262090
I-it's a video game, I'm telling you! Haha, I don't have to explain shit :^)
>>
>>389261745
How does it have no substance when the physics engine and players movement options give it more substance than the previous games.
>>
>>389259714
97 > 93
>>
>>389262181
Zelda ought to be perfectly capable of making a fuck-huge world and structuring it properly. BotW lacks structure, period. It's a shit game.
>>
>>389262194
you should probably just relax
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>>389261854
Fuck off you retard. The game was originally planned to be released in 2016 for the 30th anniversary of Zelda. It's a celebration of the entire series.
>>
>>389262289
what makes you think I'm not?
>>
>>389262365
your posts?
>>
>>389260373
This is an impression of you

HURRRRR DURRRRR
>>
>>389262251
How does the game lack structure?
>>
>>389256994
What it did with those trends is recognize where open world games were failing and improve them.

OoT did something similar, though to a much greater degree, with 3d action games.

You don't have to like the game, but this childish "everyone likes it therefore it's bad" line of thought is crippling people's ability to think critically.
>>
>>389262431
they do?
>>
>>389262302
You mean a bastardisation of the entire series
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>>389262550
no
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>>389262160
Truth hurts. It was linear and easy, that's why girls like it so much.
>>
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>>389261870
Going through the same empty stretches of open fields or mountain passes with absolutely fuck all really does make this game seem boring.
>>389261962
What that anon is getting at is that BoTW is a glorified tech demo.
There isn't nearly enough content in the entire map to justify exploring the entire thing. Be prepared to say "Wow, look at how big and empty the world looks from this mountain peak" about 40 times.
>>
>>389262573
how is it a bastardization when it has the most and best content of the series???
>>
>>389262302
Mario Odyssey is a celebration of Mario's 35th anniversary and you don't see it regurgitating areas from 64 and Sunshine
>>
Honestly I can't wait for RDR2 to come out and absolutely DESTROY BOTW critically. It will have a much bigger, grander open world with a better story and better gameplay aimed at adults.

How can Zelda compete?
>>
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>all these r*dditors who can't see the flaws in this game
Is it buyer's remorse or blind fanboyism?
>>
>>389262573
>bastardisation of the entire series
It's puts exploration at the floor front of the franchise since the original.
>>
>>389262685
900 koroks seeds and my first physics puzzles? Good argument champ!
>>
>>389262482
I can only assume you either never actually played BotW or never played any other Zelda if you have to ask me this. Opinion disregarded.
>>
>>389262685
>how is it a bastardization when it has the biggest map filled with absolutely nothing of interest and absolutely garbage enemy variety?
Fixed that for you
>>
>>389262682
>There isn't nearly enough content in the entire map to justify exploring the entire thing

yes there is
>>
>>389262701
Because it's Zelda and nobody cares about Red Dead Revolver anymore.
>>
>>389257803
>>389257321
The forgotten temple is clearly the remains of the sealed temple of Skyward Sword as well as Skyloft.
It has the giant Hylia statue from Skyloft's temple. And the ruins also include the room where Zelda sealed herself in her crystal. And the ruins has a bunch of statues of Loftwings.
>>
>>389262701
God I fucking hope so. But you know all these butthurt nintenbros will deny it and be all
B-b-but much repetitive content, muh physics, muh skip to the final boss right away
>>
>be wandering the fields
>aimless as fuck starved for anything interesting
>finally come across some activity
>two NPCs fighting a monster in realtime
>think it's kind of cool at first when SUDDENLY

LITERALLY A SHITTIER, UGLIER SKYRIM FOR BABIES
>>
>>389262921
The Korok seeds are just there to give you an excuse to enjoy the game's fantastic exploration mechanics
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If the mainstream media hadn't blown up so much about how good the game was in conjunction with the general non-/v/ audience, /v/ wouldn't be so torn up about the game in the first place.

The only reason why ANYONE would have negative opinions about this game is because they find the popularity and attention its getting irritating on a personal level. That's basically every single entitled, contrarian fuck that can't handle anything so long as everyone has positive things to say.
>>
>>389262879
I like how retards always bring up the original as if it wasn't completely shit
>>
>>389262701
Check the loaded metascore bro. Nothing is going to touch those scores. Paid reviews have killed video games. BotW is the worst game of all time.
>>
>>389262939
So you have no argument? As expected.
>>
>>389263210
>Paid reviews
No argument
>>
>>389262986
>Korok seeds
>Worthwhile content

Pick one
>>
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>>389262986
What I'm trying to say is that there isn't enough balance between the scope of the world, and the distance between shrines, towers and other events

>B-B-BUT MUH PARAGLIDING
Not an excuse for things being miles away from each other.
BoTW is literally a walking simulator half the time because of it raining every 40 fucking minutes making it impossible to get anywhere.
It's frustrating trying to actually explore this world when you get stopped every fucking time you manage to prepare and get ready to do something.
>>
>>389263310
>BOTW exploration mechanics
>not worthwhile content

Pick one
>>
>>389261745
>>389261854
Agreed, you can see this with the races too.

>Goron
>Zora
>Rito
>Gerudo
>Korok

All references to previous games. No new races, only old races that have been prettied up. The biomes are almost all unoriginal too (Forest, Mountain, Desert), the only slightly unique one is the tropical region around Lurelin Village but it's one of the most irrelevant parts of the map.

BotW's Hyrule feels less like its own place and more like an amalgamation of previous games. A Zelda theme park, or a greatest hits collection. The only thing that makes it stand out is some of the futuristic elements which unfortunately aren't explored that much.
>>
>>389263138
You mean the ridiculous Spiderman climbing that makes no sense? It ruins all interesting parts of the environment. Oh I could climb the mountain by going around the enemy filled pathway slowly making my way to the top.

NOPE I'll just climb up a vertical slope and skip everything
>>
>>389263467
not an argument unfortunately but thanks for the unsolicited opinion i guess...
>>
>>389263284
It actually is? And the shilling is plain as day?

I hope you go out of business.
>>
>>389262701
>open world third person shooter with autoaim #5834737859
>destroying anything

Maybe if it lets you interact with the world in fun ways and lacks annoying tutorials. Redemption was nothing too special, so I hope this one is a real improvement in gameplay.

>>389263310
>>389257932
>>
>>389263570
>It ruins all interesting parts of the environment
how? Give an actual argument, please.

>>389263660
See there's your problem i don't even work in the industry keep chasing windmills i guess
>>
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>>389263196
>only Zelda where you can die
>isn't a linear garbage fest that encourages you to explore making it seem like an adventure
If anything BOTW did good is show how casual Zelda babies are
>>
>>389263492
MUH MECHANICS

Fuck off you cock gobbler. So you're saying every game can get away with being boring and empty as shit but as long as it has fancy physics then it's alright?
>>
>>389263717
>chasing windmills

I believe I have found my stalker
>>
>>389257932
All of those are surface-deep. That's the issue.

Yep, Akkala Tower. A fuckhuge fortress in disrepair in Akkala. With canons.

Why did it fall? Why is it called Akkala Tower? Was it part of hyrule? Was it part of another kingdom against hyrule? Was it the Akkalan kingdom? Is there lore to be discovered here? Are there old Akkalan people to be found in the game world? Do the NPCs even mention it?

Nope. It's just a ruined fortress. Make your own stories!

There is no sense of interconnectivity. No sense that anyone care. No sense that you live in a pervading world. Just some good old ruins.

Dark Souls as huge swat of his narrative in his item description, and the world is interconnected in a way that makes sense. Zelda has ruins, a name (it's Akkalan), and nothing else.

Same thing for almost every single piece of 'environmental storytelling' in BoTW.
>>
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>>389263467
>a nintendo game full of padding to artificially extend the game
What a surprise.
They've only been doing that for 20 years now.
>>
>>389263717
My argument was in the comment you fuck. I gave you the mountain example. Why should I make my way through a carefully designed path to the top when I can literally climb a vertical slope?
>>
Why do people always disregard weapon spawns when discussing BotW exploration?
It was always what I personally found most exciting to find. Not Korok seeds. Not Shrines. Though I never minded either of those either.

But what gives? Finding spawns of cool/good weapons was always both exciting as well as rewarding.
>>
>>389263812
It really cannot be understated at how much better Dark Souls is than Zelda at this point.
>>
>>389263742
>Implying the NES has any good games
>>
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>>389263590
If you've played any other open world games, you would understand why that's a problem.
Nintendo thought they could get away with using shrines as a way to artifically extend the game.
It becomes tedious as fuck just trying to find them, even with teleporting, there's always something that is guaranteed to fucking stop you at some point. I know it's not supposed to be easy, but having the whole premise of the game get repeatedly stopped by inane bullshit is not good game design.
>>
>>389263091
>temple is huge
>has nothing inside besides a few deceased guardians
>and a shrine
>literally the most empty area in the whole game

you must be fucking joking
>>
>>389263954
Because good weapons only last 15 minutes or so and also they hand them out like candy so they're not exactly special
>>
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>>389263812
>Why did it fall? Why is it called Akkala Tower? Was it part of hyrule? Was it part of another kingdom against hyrule? Was it the Akkalan kingdom? Is there lore to be discovered here? Are there old Akkalan people to be found in the game world? Do the NPCs even mention it?
>Nope. It's just a ruined fortress. Make your own stories!

This is complete bullshit though, you find out a lot about it from NPCs. You didn't play the game you insufferable cuck.
>>
>trailer shows being chased by a guardian on horseback, shit getting blown up and bridges getting trashed
>hasn't happened
>think each new cutscene will tell you more about the past
>the memories cutscenes do but everything else just replays the mural dialogue without adding any new details at all


I thought kass would say something new each time you saw him
>>
>>389264054

>the whole premise of the game get repeatedly stopped by inane bullshit is not good game design.

what the fuck are you talking about, you can literally approach nearly every location from every angle. if you're having trouble exploring an entirely 3D space you're just shit at the game
>>
>>389259528
Wtf? Where is this tower?
>>
>>389264015
Megaman 1-6
>>
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>>389264263
>You can literally explore every location from every angle
Except you can't do that because some areas are locked behind completing the divine beasts.
>>
>>389264054
>It becomes tedious as fuck just trying to find them, even with teleporting, there's always something that is guaranteed to fucking stop you at some point
What in the world are you talking about? You can get to one of the shitty shrines in any direction. And your acting like you need to go to every one of them.
>>
>any criticism of the game
>loooool butthurt you mad 97
Ninten-drones are cancerous.
>>
>>389263794
sure
>>
>>389264515

>reeeee i cant do everything i want to do whenever i want it!!!

It's almost as if video games offer progressive challenges and rewards for the player when said challenges are completed.

Jesus christ, what even is your argument. This is possibly one of the most non-linear games ever made, you cant complain that it keeps at least SOME things out of your grasp until you've met a challenge.
>>
>>389264608
where's the criticism though all I see is butthurt
>>
>>389264159
You're exaggerating. Besides. Storing up on your favourite type of weapon is always nice. Or knowing where to go if you want to change to a different style of play.
>>
>>389264608
It's their first open world game. They'll tucker themselves out eventually :)
>>
>>389264732
Thanks for proving my point. Go Wahoo into traffic please.
>>
>>389264086
>>temple is huge
What of it? The temples of the sealed grounds and skyloft combined into a temple of twice the size at the end of Skyward Sword.
>>
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>>389264717
>You can do anything! Zelda edition!
>Just kidding! You actually can't do that until you complete this series of fetch quests and a dungeon or two!

Do you see why this is a problem?
>>
>>389264838
haha cry harder, faggot
>>
>>389264768
I'm really not. If you continually use the endgame weapons in combat they'll probably last 15 mins or so. Then you pick up more from the enemies you killed and repeat. Getting new weapons isn't exciting because they're just disposable tools
>>
>>389264812
>It's their first open world game
Really? I remember Xenoblade was a thing.
>>
>>389261134
These are just easter eggs and aren't lore friendly. If The original hyrule castle was on the plateau, then that would mean that the rest of hyrule is in the wrong spot.
>>
>>389257256
Holy shit what a post. 10/10.
>>
>>389264608
>>389264838
A sonygro in a thread about a game he doesn't like/hasn't played from a company he doesn't like.

97

>>389264812
Xenoblade Chronicles.
>>
>>389257849
Hyrule Historia though.
>>
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>>389264608

The only criticisms of this game so far have been:

>the rain preventing you from climbing and exploring
oh no, the environment affecting progression in a survival game? fucking bullshit man. If only there was a way I could start a fire and wait until the rain has passed underneath a dry spot.

>weapon durability
An absolute fucking joke of an argument. I can't even pretend to acknowledge this, it's the kind of "issue" that young children might have.

>open spaces are too big, travelling is tedious
If only there were wild horses to find that increase travel speed threefold (and even higher than that),shrines to fast travel to, labs to fast travel to, and towers to fast travel to, along with speed increasing potions and special speed increasing outfits.

>areas are locked behind plot points
another fucking mongoloid argument. Video games reward players for completing tasks. Being a spoiled brat and expecting everything is just a benign complaint.

>video game journalists are shills who love easy games/nintendo games
irrelevant whining

>nothing to do but find korok seeds
this is a little more subjective, but honestly there are 120 shrines, there's a decently long storyline, there's a story to unlock through memories scattered everywhere, and ganon's castle alone is a huge labyrinth full of secrets. If you run out of things to do it's your own fucking problem. They're a bonus, not an objective.

This game isn't immune to criticism. The story is too thin, the enemy variety gets boring after a while, the localisation is dodgy, the shrines are sometimes too easy and the bosses are worse than previous Zeldas. But if you think this game is actually BAD, then you're objectively contrarian. No argument about it.
>>
>>389264515
>some areas are locked behind completing the divine beasts.

That's not really true though.
>>
>>389257314
I wonder when this image won't be necessary anymore. It's been 6 months since the game came out ffs.
>>
>>389259790
I would give SS a 7/10 and even then I still think that review was faggot tier. The controls in SS are the least of its problems. You'd have to be a fucking moron to find them difficult to use.
>>
Why did linear Zeldafags side with Sonybros? Because they're not actually Zelda fans and are legit shitposters.
>>
>>389265121
>>389265702

Hardly any of them played as that because it's not Zelda or Mario
>>
>>389263527
lol Lurelin village is literally the starting village from Wind Waker, even the biome isnt that different of what they wanted to create there
>>
>>389256630
Because Zelda is a very mild adventure.
It does what it needs to, no more, no less.

Now fuck off, you petty shit flinging Sonyqueer.
Also, You're a disgusting pedophile.
>>
>>389265934
fanfiction printed in a fancy book is still fanfiction
>>
>>389263812
The man who is getting attacked by a Moblin when you get to Akkala Tower tells you the story of how the Hyrule Army held their last stand against the advancing wave of guardians there. He also mentions that an ancestor of his was among the soldiers who were driven back to the tower, and who died in the ensuing chaos. He's even wearing a tattered version of the coat-of-arms seen on the soldier gear.
>>
>>389262612
>Truth hurts. It was linear and easy, that's why girls like it so much.
Quit talking about your dick, nobody likes it.
>>
>>389259528
>The Sword of the Sages
And you blew it.
>>
>>389256630
I agree if you ignore the old battlefields, ruins of locations from previous zelda titles, ruins of old battles, the forest, koroks, the entire gerudo area.
>>
>>389267430
>Three small areas that no one would ever notice

The vast majority of this map is vast, empty space with nothing to do. No minigames, no NPCs, no hookers to kill, nothing.
>>
>>389267430
Ayyyyyy
>>
>>389267680
Sounds like your average 3D Zelda.
>>
>>389264880
No because nobody is saying you can do anything in BOTW. You're the retarded faggot assuming that lie.
>>
>>389257256
Yep, of course it would be a Sonyqueer that shits over everything.
Fuck off, pedophile.

How about you mention a game that isn't on the PedoStation4?
Can't do it, can you? Because this is your first cucksole and a gift from mommy?
>>
>>389268439
This is a quality example of a Nintendo fan
>>
>>389266950
>Imagine being this horny for a random anon
Thanks for the unintentional compliment though.
>>
>>389267680
who are you convincing here? the people who bought it or the people who are considering it?
>>
>>389257314
Not /v/.
Only Sonyqueers bitch about the Switch and anything on it.
They are petty, religious weirdos. Right down to being pedophiles.
>>
>>389263812
Dude stop overthinking it and enjoy the game lmao
>>
S I X M O N T H S

And the ass sting is still raw.
>>
>>389268907
>S I X M O N T H S

And the Shitch still hasn't got its 2nd game. lol
>>
>>389256630
>Why does the world feel so lacking in mystery and lore?
Because you really, really want it to be lacking. It isn't, but you purposely ignore how deep the world is so you can feel "smart" because you "see through the lies, unlike all those sheeple who praise the game".
>>
>>389268996
>Shitch
12 year old detected.
>>
>>389268996
Why don't ARMS, Splatoon, and Mario x Rabbids count?
>>
>>389268996
Splatoon was months ago anon.
>>
>>389269170
>>389269201
>trash
>rehash
>ubitrash

no they don't count
>>
>>389269246
List some games that do count for any other platform, then.
>>
>>389259790
They didn't need to pay reviewers. SS is probably the most reviewer-friendly Zelda game of all time.
>>
>>389264245
>the memories cutscenes do but everything else just replays the mural dialogue without adding any new details at all
Factually untrue.
>>
>>389263467
>there isn't enough balance between the scope of the world, and the distance between shrines, towers and other events
This is bait. Weak bait at that.
>>
>>389264515
this is completely false. it just makes it easier to explore, but if you have a bunch of stamina potions you can climb literally anything in the game with the lowest stamina meter.

sorry you're bad at a children's game lmao
>>
>>389262612
>linear
Are we seriously saying open world is the superior option?
>>
>>389264515
>areas are locked behind completing the divine beasts
Such as?
I even first entered Zora's domain by climbing the waterfall south of Akkala from the north. Even with the never ending rain that I didn't learn the source of until later.
>>
>>389269170
>Street Fighter clone
>CoD for pedophiles
>XCom clone

Yeah no
>>
>>389263138
>exploration mechanics
???
>>
>>389270446
Not open world but non-linear would be the best option.
>>
>>389269676
Then explain why with an actual argument why the statement "there isn't enough balance between the scope of the world, and the distance between shrines, is false

Unless you're some lunatic that thinks grabbing seeds is the epitome of engaging world filling.
>>
>>389260649
What about the fucking fish?
>>
the shrines were the worst idea of all time

it makes the world feel so wildly artificial. they are so boring and self contained and are not integrated into the environment at all. its the antithesis of good world design
>>
>>389270843
Combat, puzzle solving, sidequests, meeting NPCs, finding hidden items, gathering resources, taming horses. That's just a quick list of shit to do at all times between any two points off the top of my head. Next you'll say "those don't count because".
>>
BotW is a game for numale faggots, so it's no surprise that the numale faggots on /v/ love it.
>>
>>389260625
>gets ignored because /v/ tards know it's true
>>
>>389272460
Zelda in general are for numales. There's a reason these games are loved by women and are popular for the "dungeons"
>>
>>389261171
I owned a ps1 and N64. N64 was the better console by far.
>>
>>389270827
Could you give an example of non-linear game? Can't think of one.
>>
>>389256994
Good post. Finally good to see there's still some sane people on here who aren't sucking Nintendo's dick. We all love Zelda, but we should shit on bad zelda games when they don't live up to standards. That's a good thing. It means Nintendo will have to listen and give us back what works.
>>
>>389273752
Non-linear is basically a web. It's a bunch of interconnected paths, rather than a completely open world. Look at Metroid, Dark Souls, or the older 3D Zeldas. To reach some areas, you must past through certain other ones. But the game isn't A>B>C>D like a linear game.
>>
>>389271535

Definitely needed more appropriately contextualized content.

I don't understand why the shrines were created, or why they had to be so many.
>>
>>389260625
Jesus that quote in the bottom is infuriating.
>>
>>389263812
They literally say in game if you talk to npc's its where Hyrule's army made its last stand against the guardians.

The guy that tells you the lore of the building is literally at the entrance fending off monsters
>>
>>389273883
Nintendo did listen. After SS bad reception with fans they made BOTW.
>>
>>389274943
I wonder who Nintendo is actually listening to. I thought SS was fine. Just make the game have less backtracking and stuff to do, and it could have been a better game. I feel like Nintendo either doesnt listen at all, or they just let journalists tell them what it is. Which is probably why we got open world Zelda edition. Journalists dont play games and just assume that the games are bad cause they aren't accessible enough.
>>
>>389264880
You mean I have to PLAY THE GAME for like an hour and THEN i can do anything I want?!?

REEEEEEEEEEEEEEEE
>>
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>>389275106
Umm, SS (and TP) is the most newcomer, friendly Zelda. They were made for modern reviewers considering how much they handhold the player. Everyone was wanting more exploration, better combat, and less straight forward dungeon design.
>>
>>389275896
>everyone

Again who is everyone. Why would we want Nintendo to give us less of what made the previous games fun?
>>
>>389270687
>Street Fighter clone
>Arms is 3D

Come on anon. I didn't care for Arms but stop trying to bait so hard. Say Tekken you nig-nog or at least know what you're talking about
>>
>>389276064
He should have said Virtua On.
>>
>>389276039
SS wasnt fun
>>
>>389276064
>le bait meme
>Nintendo fans consider this an argument
>>
>>389276139
OoT was. Lttp was. The gameboy zeldas was. Nintendo had the perfect formula. Then the Aonuma nation attacked.
>>
>>389270446
Playing a game's content in any order you want could be a better option if done in a way thats fun.

(Which is what I thought BoTW did, but fuck my opinion I guess)
>>
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they are crying again.

go play horizon.
>>
>>389276039
Fans of the series
https://www.theverge.com/2017/3/11/14881076/the-legend-of-zelda-breath-of-the-wild-nintendo-interview
>>
>>389276228
Could is the key word. A game isnt good cause its linear or non linear. It's good if it's good.

>>389276262
>horizon

stop scapegoating. No one brought that up
>>
>>389257314
>"I'll try to make a thread to discuss controversial topics of this game"
>Shills jump in, impossible to discuss.
>"Ok, i'll try tomorrow"
>>
>>389274176
You are just rather stupid and know nothing about game design.
>>
>>389276164
So either your a faggot posting about something he hasnt played or you were simply baiting.

Take your pick
>>
>>389276289
So they didn't listen to anyone. That doesnt prove anything. I've read many of their interviews and seen their Iwata Asks. They literally say they never can tell who to listen to so they just follow what the current trend is.

Which is stupid af when they have the best formula sitting right there in their library that is considered one of the best games ever.
>>
>>389275106
>I thought SS was fine.

Then it's a good thing no one listened to you.
>>
>>389276325
>stop scapegoating. No one brought that up
People who get triggered by comments like this usually did.
>>
>>389276441
You're right. I'm sure Nintendo also didnt listen to the millions of people that bought the game in the first place.
>>
>>389276436
Why would I play ARMs when I already have Street Fighter and don't have to buy a shitty tablet for it?
>>
>>389276480
Except no one in this thread brought up horizon but you.
>>
>>389258982
>>389259345
>I don't get why people enjoy video games!
>BOTW is empty and uhhh b-boring
>I only say this to be a contrarion faggot
every time
>>
>>389276439
>>So they didn't listen to anyone
>After working on Skyward Sword, we took in a lot of the feedback from fans, as well as what [producer Eiji Aonuma] had been thinking, along with myself. And then we came up with this concept of really breaking conventions, and also we were looking to create the next iteration of Zelda. It all kind of lined up to create this new direction
>>
>>389276543
I also bought SS but I wish I didnt
>>
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>>389259714
Not even on the level of Ultima V
>>
>>389263994
>dark souls fags truly believe this

this is why people love the games but hate the fanbase.
>>
>>389257849
Reminder that Nintendo has designated each game's placement in relation to the previous release since Zelda II and claims to the contrary are uninformed at best.
>>
>>389276564
So you don't look like a butthurt retard when you go out of your way to complain about games on a console you don't own.
>>
>>389276716
>we took in a lot of the feedback from fans
what fans

>as well as what [producer Eiji Aonuma] had been thinking

The only feedback that we know that they took in assurance is from Aonuma himself. Ive seen no surveys over the years ever from Nintendo officially asking about Zelda games.
>>
>>389277128
>The Nintendy reacts with fear and confusion when someone criticizes his beloved Nintendo
>>
>>389277185
>what fans
People complaints about the game.
>>
>>389277490
WHOSE complaints? There's millions of players in the world? How did they listen if they never gave surveys?
>>
>>389274176
Wow people who make games I like, like games I don't like because I they're on consoles I don't own and deemed myself to mature to play
>>
>>389260625
/bread
>>
best game I ever played
10/10
>>
>>389277559
Reception, reviewers, fans on forums, Japanese players.
>>
Fuck you /v/. I was about to go exercise, and now I want to play BotW.
What do?
>>
>>389263132
>when SUDDENLY

Suddenly what? The world shall never know
>>
>>389277856
So show me exactly where Square themselves went to forums to survey fans. Show me each forum and show me where they are grabbing the opinions of these millions of players who bought their games. While you're at it, show me also how they made up for the majority of their players who don't go to mainstream sites. Aonuma started taking "feedback" when he came onto a director's role back before social media, so good luck trying to prove he was able to get a full survey campaign going asking players where they want the next Zelda to take place.
>>
BotW had two significant failures, in my eyes.

>rained WAY too much
>weapons broke too fast

Sadly, they'll have to live with only being a 9/10.
>>
>>389278061
How did Nintendo know that people didn't like the artstyle of the Wind Waker and so changed it for TP?
>>
>>389278338
They didn't. The most vocal at the time and also had the closest connection to Nintendo were journalists. It's the same thing happening now, only this time, journalists are now color hair dyed hispters who rather not play games.
>>
>>389278435
Yes they did. Because if WW's negative reception Nintendo changed TP back to a realistic artstyle.
>>
>>389266008
But you don't get it. /v/ always needs something to complain about, even if it's cherry-picking.
>>
>>389278748
All that shows is that journalists at the time realigned with their audience better. Which is still the same now. The gamers of today who back Nintendo are no longer the same ones that backed them ages ago. That old crowd still exists, but they arent as vocal or they dont follow said journalists now cause Nintendo doesn't make games for them (us) anymore.
>>
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I want future Zelda games to use Wind Waker artstyle.
>>
>>389278940
And because of SS complaints and concerns, Nintendo made BOTW. Also BOTW is more gameplay focused than all the previous titles combined so if anything journalists should have slamed this game.
>>
>>389279330
>Also BOTW is more gameplay focused
It's not actually. All the system in Botw never come into fruitation because the game only uses them all as play toys. You never build on what you can do nor do you ever need to use it. For instance, the game does not ever require you to get good with the runes in any complicated way. There's only 2 shrines that make you use different runes simultaneously after the other to solve a puzzle, and that's where the game design ends. You're never tested in Botw.
>>
ITT: manlet neets who can't get a switch
>>
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>>389279537
It literally is. There's no constant interruptions like past 3D titles nor never handholds the player to a excessive degree. All your runes and the players movement options always comes into play during dungeons and overworld exploration.
>>
>>389279905
>always comes into play

No they don't. The player is never forced to use their tools given to them ever. Botw is literally a sandbox where you dont have to beat the game. The world was made literally for a player to play around it and thats it. The game is not structured for gameplay that builds on itself or makes a player become more skilled.
>>
>>389280183
>The player is never forced to use their tools given to them ever.
Not that guy. But how is that even relevant? And how would that even be a positive?
Doesn't really matter whether or not the player is forced to use the tools. The point is that the game regularly provides ample opportunities to use them for great benefit. No matter whether or not the players actually act on it.
>>
>>389280183
>The player is never forced to use their tools given to them ever
You can't even leave the plateau if you don't finish the tutorial shrines and get the paraglider.
>>
>>389280183
ahahahahaha
>>
>>389280487
It's relevant because for a gameplay to be more gameplay focused than its prior games, for example OoT, the best Zelda game of all time, it needs to be structured so that its elements forces the player to actually use said gameplay elements. Botw not only gives you everything at the start, it never gives you challenges that build on what you learned prior because the game design cannot handle that. The player can come to any goal from anywhere and they can tackle it at anytime during play, making it irrelevant to give them something that built on what you learned earlier.

The only semblance of this was during the plateau section, the only time during the game where the game was somewhat of a game and not just a playhouse.
>>
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>>389280742
>OoT, the best Zelda game of all time
>>
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>>389280742
>OoT, the best Zelda game of all time
>>
>/v/ is still desperately trying to convince themselves that this is a bad game
It's sad but it also confirms Zelda's status as GOTY.
>>
>>389271432
What fish? You mean the one from Majora's Mask?
>>
>>389280881
>laughing at a popular opinion as if it weren't popular
What did anon mean by this?
>>
>>389281023
>needing to convince oneself that a bad game is bad

What mental facility do you live in where people have to double check their thoughts?
>>
>>389280742
Hyrule Castle is a fairly good test of skill. As expected of a typical Zelda 1 type dungeon.
But game difficulty is not directly correlated with being forced to use the provided tools. There may be some correlation on occasion depending on things. But there is no conceptual link between the concepts.
>>
>>389281128
>he keeps telling others this in hopes of convincing himself
Imagine being this salty over missing out on a fantastic game.
>>
>>389281128
>hates game just to annoy others

I pity you.
>>
the game does have story, what it doesn't have is fleshed out characters, by that i mean the original champions. Most insulting being the gerudo chick. Don't lie and tell me we got "hella lore". Also your a complete fag if you weren't dissapointed with the final boss. Ganon at the end killed alot of the love i had for the game.
>>
>>389280742
Skyward Sword is absolutely full of "puzzle enemies" where you have to apply the usage of the dungeon items or a specific pattern.
And in spite of hat, that doesn't make the fights harder. Just more constrained and forced.
>>
>>389281154
You can also cheese Hyrule castle real easy. And it has no real puzzles.
>>
>>389280742
If you go right to hyrule castle after leaving the plateau you can't even beat it if you don't know how any of the games mechanics work like climbing your gliding.
>>
>>389281402
It makes SS more gameplay focused cause the concepts build atop one another later. Dungeons also test your skills later by building atop each other with challenges.
>>
>>389281430
>And it has no real puzzles
Good. We could do with less of those.
They have their time and place. I am not opposed to them. But they really do not need to be everywhere.
Action dungeons like the first Zelda games should make more of a come back. And they're great change of pace from puzzles.
>>
>>389281505
Climbing and gliding is all you need to get through Hyrule castle. And you have both after the plateau.
>>
>>389281593
In that case, if you have less puzzles, then Zelda needs more action elements to make the game more like it. Right now, it's trying to be too many things at once, and each thing is too shallow in the game to matter.

For instance, all the physics people show off mean nothing when everything in the world doesn't require ever using them in those designated skillful ways. If the world had more elements and enemies to challenge said usage of skills, the game would be better for it. But the game
>>
>>389281531
>challenges
But anon. A challenge implies difficulty.
Having to use the gust bellows to blow air onto the propellers ontop of the hopping tower golems in order to defeat them, doesn't make it more of a challenge to defeat them. It just means you've got less options to defeat them.
>>
>>389281785
It's still more gameplay focused because you're using the various skills given to you to test you in various ways. SS was more puzzle orientated than Botw mainly because it didnt have an open world game design.

If I were making Botw, I know various things I would change to make the game better, but it would have required Nintendo to not use open world mechanics in the first place.
>>
>>389281628
And those both are the games most important mechanics. You also have a plethora of other elements to help you out.
>>
>>389281775
It's about the possibility, that's why they reduced puzzles to two phase situations that you can tackle however you want.
I seriously believe you have to be brain damaged to not see the genius behind these designs.
>>
>>389281974
That's right they're your most important elements. But we find out two hours into the game that neither is fun.
>>
>>389281976
The only genius I see with Botw is that Nintendo knew they could build a shallow game and their fanbase would eat it up because it's Zelda.
>>
>>389282185
Hilarious shitpost but it's unfortunately not an argument.
>>
>>389273916
You don't have to do everything in order in OoT.
>>
>>389282346
Of course its no argument that Nintendo milks its fanbase.
>>
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>>389256630
>Guardian remains scattered throughout the world, some partially active, some not. Some imply battles taking place a long time ago where siege spikes are set up and forts breached
>Hyrule Castle and its surrounding area are intensely fleshed out, Lon Lon Ranch ruins and all that.
>Almost every NPC has a personal room for you to inspect, even the Yiga clan leader. Bananas everywhere.
>NPCs react to shrines popping up like actual people would, and will sometimes cherish the orb key needed to open some shrines like it's an ancient artifact or a trophy.
>The environment itself is turned into a puzzle when NPCs give you riddles related to the landmark's history.
>Leviathan remains imply the land to have once been flooded.
Maybe these types of things are too subtle for OP's attention span. I bet he doesn't even know about what the 8th statue on Gerudo Mountain symbolizes or how it got there.
>>
>>389282101
Expect those elements make the game more fun because you aren't restricted by Nintendo's shallow design philosophy of "navigate area before item, than navigate area with item"

>>389260539
>>
>>389282583
This is the last (you) you're getting, it's always some shitposter pretending to be retarded, I give them the benefit of the doubt and they pull this shit every time, it's so sad because you can do this for years and Zelda won't stop being an instant classic that the entire industry is going gaga over.
>>
>>389282727
Yes and now you navigate up a mountain for ten minutes or navigate across terrain for ten minutes. Not quite the trade of concepts.
>>
>>389282828
And navigating that mountain requires stamina and resource management
>>
>>389273316
what the fuck did you say to me you little shit?
>>
>>389256630
I agree, not once did I wander into and area and think about how it may have been related to hyrules history. In twilight princess finding the temple of time and entering it was an awesome experience where I felt like I was discovering some of hyrules lost secrets, but in botw I might walk past a horse statue that feels out of place but looks kind of neat before locating another shrine.
>>
>>389283097
for nothing. There's no reward except for a skybox.
>>
>>389282828
>>389283097
So? git gud and make a bunch of potions so your stamina issue is no more you lazy fuck
>>
>>389283271
>In twilight princess finding the temple of time and entering it was an awesome experience where I felt like I was discovering some of hyrules lost secrets

How the fuck is that different from anything in BOTW? Seems to me that you are being a total nostalgia faggot.
>>
>>389283342
The reward is the journey and possibility. Video games are a waste of time and this is a superb time waster, you act as if there was this intrinsic quality to games that gives a purpose to your actions when there's none and there's never been. The textbook definition of jaded.
>>
>>389283271
>get to the temple of time in TP expecting something interesting
>it's the worst dungeon in the game and even palace of darkness was more interesting

get the fuck out of here
>>
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>>389256630
Because previous Zeldas gave the impression of the world being much larger than what you are shown. A big part of "mystery" (at least to me) is not revealing everything to the player, but letting there be room for speculation. Like how you never see the entire exterior of Forest Temple, so you're left wondering how it all looks from the outside. Of course, there isn't any other exterior in the game than the one you see, but Forest Temple's design convinces you that there has to be more to it than what you see from the outside. Hyrule Castle is the exact opposite, since all you see of its interior is the hedge maze, Zelda's garden and part of the throne room, but the colossal size of it sort of teases you with how much you don't get to see.

I find mystery in BotW, too. I like looking at the ruins and trying to imagine what it might have looked like before it all got destroyed, or wondering what's on the other side of the massive gorge that separates Hyrule from the northwestern continent. Or even stuff like how Guardians ended up in remote mountains when they can barely climb a ledge. But BotW's mysteries lie more in trying to piece together how things have happened, rather than the true scale of things. It's kind of a double edged sword. Everyone wanted to finally explore the entirety of Hyrule, completely unrestricted, but the inevitable cost of that is to dispel the illusion of the world being limitless in scope.
>>
>>389283546
>you're entitled if you want something of value for completing a task in a video game
thank fucking god Odyssey is coming out and actually offers something for going out of your way to explore every area for secrets
>>
>>389283546
No one plays games to be rewarded for the journey, especially a very boring journey. And we all know what the possibility will be: another shrine or a korok seed.
>>
>>389283342
There's usually a weapon, rupees or something else up there. Not everything needs a definite end goal millennial.
>>
>>389283714
>tfw finding out the Forest Temple is in the shape of a skull
>>
>>389283634
I agree, the temple itself was pretty dull but for me it was getting there and pulling the master sword out and getting taken to the past and everything suddenly became pristine it was a memorable moment for me lol sorry
>>
>>389283832
>it's either a breakable weapon, a worthless rupee since you can hoard into the tens of thousands with ease, a shrine, or a korok seed

Wow, I cant wait to climb Mountain #15. I wonder what WONT be up here this time.
>>
>>389283735
>Something of value
>For completing a task in a video game
Those two never go together. Never.
>>389283748
>I don't play games to be rewarded for the journey*
FTFY
>>
>>389283936
Sorry your dad isn't at the top of that mountain to finally say he is proud of you anon.
>>
>>389283735
Are you retarded? Because you're only getting moons instead of stars in that game. It's the same in every Mario game for fucks sake.
>>
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>>389284030
We almost had Ganon at the top of a mountain.
>>
>>389283503
How does a horse statue or another shrine, or another shrine make me feel intrigued about the world around me
>>
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>>389256630
Woooowheee

Success breeds jealousy
>>
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>>389283936
Better than the previous 3D games.
>>
>>389284134
There are plenty more things than that, your shitposts are not any indication of the real world surrounding them, no matter how much you drown yourself in them.
>>
>>389284217
At least in previous zelda games I didnt have to waste time with a 10 to 15 min physics puzzle.
>>
>>389284217
That cow provides deep lore and immersion anon I cried when I saw it and realised it's dark unspoken history.
>>
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>>389283735
Here's your Odyssey reward. Please I hope you appreciate the fact that we've hidden 200 of these all over the map.
>>
>I'm Ganon the silver mountain
>>
>>389284451
>>389284106
I forgot to reply, how embarassing
>>
>>389284431
>it's Botw all over again

So this is the power of modern Nintendo
>>
>>389281957
>It's still more gameplay focused because you're using the various skills given to you to test you in various ways.
But if there is no challenge, the "test" doesn't really test much of anything. Fuck, Fi even tells you whenever you have to use an item so neither execution nor pre-planning has any real test to it. If the solutions to how to fight the enemies weren't obvious enough from the get go without having it told to you.

You're pretty much saying that it's gameplay focused because singular actions to solve recurring problems means that the game is testing or perhaps even challenging you. Somehow meaning that it's more gameplay focused than if there multiple different actions that could be taken to solve said problems. Even if said supposed tests/challenges aren't testing/challenging anything much of anything.

If anything. Having options that you perhaps don't ever even need to use, but if successfully employed, allows the player to achieve tasks faster or otherwise more efficient. Is more of a test than using your one and single provided option to defeat an easy and relatively non-threatening enemy the only way the game allows.

This whole comparison between your number of available tools, and the number of methods of which they can be used to overcome obstacles. As some kind of merit for challenge or tests of skill. And how that somehow makes a game either less or more gameplay focused. Feels like a pretty flawed comparison to begin with.
>>
>>389284329
10 to 15 mins? Holy shit that really fucking good for a Zelda puzzle.
>>
>>389284329
No, you had to waste way more than that changing items and pushing blocks
>>
>>389257932
>the beast skeletons
I love how they give you the nudge on how they could fly, if by some reason it went over your head that they are whale dragon skeletons.
>>
>>389284574
And now please excuse me for bringing these games up. But take the Souls games for instance and the different skills and tools you've got available in those games. Now good utilizing of rolling is typically regarded as a sign of mastery of said games.
Mastery of rolling is a challenge and that's a utilization of a game skill/tool. However at the same time, there are challenge runs that forbids rolling. Why? Because just like mastery of rolling is difficult, playing the game without rolling at all is also difficult. Making a roll-less run challenging. But that's a challenge from the exclusion of a game provided skill/tool and yet it still makes for a challenge.

Your number of skills/tools and whether or not you're forced to use them really aren't what makes challenges or determines whether or not a game is gameplay focused or not. The concept of challenges is an entirely different topic on its own. A topic that may often relate to skills and tools but also a topic that may not necessarily have anything to do with them at all.
And whether or not something is gameplay focused also really doesn't have anything to do with whether or not you're forced to do something. By your own logic even the poorest use of quick-time events would instantly make a game exceptionally gameplay focused since the game would challenge and test you on a skill that it would test you with repeatedly. But that lack of interactivity is typically despised exactly for its lack of gameplay.

It's a big topic with a lot of debate. But if anything, what would make something gameplay focused would rather be how often the game invokes the idea of choices that can shape different results. That level of interactivity is what sets games apart from other media so that kind of gameplay affecting elements could also logically be seen as being what makes something more gameplay focused or not.
>>
>>389284329
There is no wasting time you can choose how many and which shrines to do. There is no shrine orb lock on the end game. They are the most optional things in gaming.
>>
>>389284568
They've always done the same shit. SM64 had 120 stars for fucks sake
>>
>>389284252
>There are plenty more things than that
Like??? There's no caves there's very few villages none of which have really anything interesting in them there's like a thousand broken walls and buildings as well as shrines and goddess statues but there's nothing interesting that adds to the history at all. 90% of the broken shit is just areas copied from other Zelda games anyway. You're not fooling anyone this game is weak.
>>
>>389284574
You're implying that if there's multiple ways to solve a problem, that already makes it better than the structured way to solve them. You are leaving out, however, the problem of when the other options are the worse options and there's always the best one.

Most people will always choose the most direct method. Few people will experiment. And only 1% would do something autistic and time consuming such as dropping a rune bomb while doing a shield flip to cover over a gap, then abusing another physics related problem to pull off a cool stunt.

Botw is made for the majority.
>>
>>389284085
>>389284431
Moons are quick and easy to collect, and I don't have to fast-travel back to a location to use them. Compare that to watching the Korok seed cutscene, then needing to warp to Hestu just to upgrade whatever slot you need, then having to warp back again to wherever you were
>you don't need to warp back immediately
but you'll need to at some point, or you won't be able to carry all those disposable weapons
>but you still need to collect tons of Moons to do anything
Possess a tree
Herd some sheep
Find a hidden crack in the wall
Plant 3 seeds in flower pots scattered across the map
Climb to the top of something
>BOTW
Pick up a rock
Pick up a rock and put it down in a circle
Shoot flying balloons
rinse and repeat
>>
>>389284683
Botw is sidequest the game. You can ignore all of it and just remember you're playing a bad adventure game.
>>
>>389284329
I am not really sure when you last played them. But puzzles in Ocarina of Time and Majora's Mask were often very slow to execute. Even if you have all the answers beforehand.
It's actually a flaw that 3D Zelda has pretty much always had. If anything Breath of the Wild made the typical time sinks of past Zelda puzzles much more swift. Moving and rearranging blocks and whatnot have never been easier or faster before.
>>
>>389284753
>No caves
Wrong
>Few villages
Wrong
>Just rubble
Also wrong
Try playing the game, I understand your desperation to rationalize that you're not missing out on anything but you actually are.
>>
>>389256630

The game needed more enemy and boss types, some that are exclusive to certain regions. It's depressing when at one point you already know all the enemies and bosses, so you know you're not going to find some powerful new enemy in that region you're about to explore. Another big issue which many people can agree on is the shrine always having the same aesthetic. If all the shrines were like traditional mini-dungeons with at least some variation between them it would have been so much better.
>>
>>389284874
As opposed to being forced to go through a bad adventure game?
>>
>>389284217
You see. Holes in the ground with a really unreliable ratio of useful items in them was masterful game design.
But shrines with guaranteed rewards in them is the trash that's destroying videogames as a whole!

OoT 10/10
BotW 0/10!
Wake up everyone!
>>
>>389284927
There are legitimately less than 10 actual villages, there are no (zero) complex cave systems and across the great plains you will encounter ruins, guardians, or a copy paste enemy camp. Congrats on your goty LOL.
>>
>>389284871
The korok seed cutscene is shorter than the cutscene that plays when you get a moon you pinhead and even if that weren't the case that's probably the most retarded "complaint" i've fucking heard.
>>
>>389284871
What the fuck is your problem?
>>
>>389284871
Kill yourself autist.
>>
>>389285513
You can also hit koroks in the head with a rock. Botw 1 Odyssey 0
>>
>>389285475
>there are no (zero) complex cave systems
Hyrule castle underground is sorta of like a cave but yeah I hope the next Zelda has caves.
>>
>>389285475
>Trying this hard to rationalize disliking a game you haven't played
>Nitpicking shit like "no caves" and then backpedaling to "no complex cave systems"
>Hurr enjoy your goty
I did, actually, for 300+ hours.
>>
>>389284776
But giving options rewards player freedom. It's true that the majority will go the easy path but having complex, interesting puzzles with wildly different solutions can make the game less restricted.
>>
>these threads are made hourly every single day and are allowed to reach the bump limit
>sony niggers unironically believe this place is Nintendogaf

really boils my noodles
>>
>>389286114
More freedom =/= an automatic good game unless that game substantially reward the player for having tons of content to use said options. For instance, combat is less limited in Botw solely because your weapons break and you are not allowed to use one fighting style for too long.
>>
>>389258230
filtered this trip so fast after reading this shit tier post lmao
>>
>>389285812
It isn't a bad game by any regard however they wasted a lot of potential designing the world and that disappointed me the most about this game.
>>
>>389256630
>>389256780
>>389256994
Don't pretend like any of you actually played the game. If you're going to call a game you can easily get 100+ hours out of a 'tech demo' you might as well stop playing games forever because you'll never be satisfied. The amount of conceitedness and self importance you have to hold to be able to say "yeah, I've figured it out, the game actually ISN'T good and literally everyone else but me is wrong" is astounding.
>>
>>389285801
And I thought navigating under hyrule castle trying to get in was one of the best areas of the game
>>
>>389286429
The scope of the game is beyond what any video game development team would call feasible, I read your complaints about "wasted potential" with hearty condescension, and would love to play those imaginary games you're comparing Zelda with.
>>
>>389286582
>The scope of the game is beyond what any video game development team would call feasible
This is Nintendo, one of the biggest video game companies in the world. Lesser teams have done more feasible stuff than they have.

>and would love to play those imaginary games you're comparing Zelda with.

Go play Gothic, Torment, Dues Ex (the old one) to name a few.
>>
>>389286412
>not instantly filtering any tripfag that isn't from the pre-habbo era, or doesn't provide OC with their post
>>
>>389286476
I can play with a fucking hula hoop for 100 hours, time played has nothing to do with quality you UTTER FUCKING RETARD
>>
>>389285618
>>389285728
not an argument
>>
>>389286663
>Gothic, torment, deus ex
>Literally do I fit in yet RPGcodex: the post
I thought you were serious.
>>
>>389273883
>Good post, glad to see there are people out there who will feed my confirmation bias
Hate to break it to you but a lot of people played this game on cemu, myself included, and thought it was amazing. Haven't played a Nintendo game in years otherwise. When Nintendo makes the next Zelda game and it's got a similar formula to breath of the wild they will be listening to the fans. You are in the minority and there's not some grand conspiracy surrounding it.
>>
>>389264289
The tower is located in the Wal Mart Supercent region, in the northern Electronics section. There, you must retrieve the coveted Ganondorf amiibo for a nominal $24.99 rupees. Touch the legendary relic to your Sheikah slate's amiibo scanner and the Sword of the Six Sages will be bestowed to you.
>>
>>389286792
Oh Im sorry. You're just a newfag who doesn't play games outside Nintendo consoles. I almost thought I was talking to someone cultured.
>>
>>389286842
>Hate to break it to you but a lot of people played this game on cemu, myself included, and thought it was amazing
We call you cucks and you are just as bottomfeeding as Switch owners.
>>
>>389286861
>Gothic
>Deus ex
>Torment
>Comparable to Zelda in any way
>B-b-b-b-but muh pulp tier writing
You are trying so hard to fit in
>>
>>389277308
>The retard does exactly what he's complaining about when he's called out on his shitty argument
>>
>>389286982
Those games have more work and content put into them than any Zelda game.
>>
>>389278260
Nintendo is finished.
>>
>>389287058
Hahahahahahahahahaha jesus christ.
Go back to RPGcodex.
>>
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>>389286265
More freedom can increase the replayabilty and longevity of a game. You don't need a reward (not like you aren't rewarded anyway) since the reward is pulling off something tricky and feeling great about it, rather than playing by the games predetermined rules which is all about making you feel smart then actually requiring critical thinking skills. I'm going to compare with a completely different game here like the souls series. You have multiple different builds you can use to have different playstyles, which can lead to all kinds of different playthrough. Crafting non-linear level design is the mark of a great game developer.
>>
>>389287535
But taking away those options is the mark of a bad game developer, aka the weapon breaking system.
>>
>>389285332
noice
>>
>>389284106
Ganondorf is probably the worst legacy Ocarina of Time have left us with. I am really glad that he wasn't in Breath of the Wild. Though I still fear for future instalments.
This whole "trinity" of Link, Zelda, and now Ganondorf has really only weighed the games down. The idea of "Ganon" as a threat or potential ultimate bad is fine. Mostly because of how much of a non-character the idea of Ganon is. It leaves ample room for other antagonists to take place around or in front of, or even instead of Ganon. And that way we get different antagonists with each game with different characters and portrayals to them. You're never fully sure what exactly you'll run up against.

But this whole Ganondorf wanking has just been dreadful. It all somehow leads back to Ganondorf again and again. With the same type of character, the same kind of portrayals. The same kind of deal all over again. And not only does it make the games blend together, but it limits their potential to do anything else even if they tried.
The most grievous example yet just might be Zant of Twilight Princess. An antagonist that actually looked like he could have been kind of interesting, and really made you wonder about all the events and intrigues of the Twilight Realm and its kingdom. But then it turns out he was just Ganondorf's little bitch boy and Ganondorf quickly takes his place with Zant being swiftly disposed off and forgotten as if he had never mattered.
>>
>>389288051
If you look at say Skyward Sword however for another recent example. It really is done much better even if Demise looked an awful lot like Ganondorf. We're introduced to Ghirahim early on much like with Zant. But all while Ghirahim actually proves to be the servant of Demise much like Zant was under Ganondorf, Ghirahim isn't suddenly thrown aside for for Demise to start stealing focus away from the game, and Ghirahim instead serves as an antagonist throughout. And instead we're just treated with a relatively brief confrontation between Link and Demise before they face off. The game doesn't suddenly start devoting itself to Demise from the midway point as if he was somehow as important as the main characters and even then they've typically been smart enough to give Link minimal characterization so having Link in every game doesn't grow stale the same way.

But having Ganondorf in every game suffers from all of these problems and I just have a really hard time seeing the benefit to it at all. It's much more baggage than it's worth.
The 2D Zelda games have been very good with having new threats entirely. And even if we go way back to games like say A Link to the Past, you had had characters like Agahnim who was focused on a fair bit. But even then when they revealed Ganon the game didn't start to revolve around instead like when Agahnim was the antagonist and instead left the player mostly by themselves to proceed at their own discretion until they could finally encounter Ganon for the final showdown. Now had Agahnim been replaced by post-OoT Ganondorf instead of Ganon I really fear that the game would have already all of a sudden started to revolve around Ganondorf instead of leaving the player to their own discretion. And we've already had this multiple times already since they just keep bringing him back.
>>
>>389287710
You have shitton of weapon slots and weapons are scattered everywhere.
This is like saying not having unlimited magic in OOT takes away your options. That's not the mark of a bad developer
>>
>>389288051
>I hate classic zelda. feed more more series destructing lore and elements

You're the cancer killing the industry
>>
>>389288209
You just praised Botw for giving you a lot of freedom. So where is the freedom when a developer limits how many times you can use a fighting style or a weapon or an item?
>>
>>389286969
>watches someone else having a good time and whines about it.
>somehow not a cuck.
>>
>>389288243
>>I hate classic zelda.
But I don't. Not at all.
If anything "classic zelda" didn't have Ganondorf in every game as the antagonist and as a main character. As already mentioned in my post above.
>>
>>389288337
Hey man, there's unbreakable weapons in Dynasty Warriors and it has far less freedom.

Your brain cells may have lit up a bit. Don't make the mistake of confusing that with thought.
>>
>>389276998
the only correct answer
>>
>>389288337
The freedom is that you can upgrade your weapon slots or don't do it at all. You can use only swords and nothing else in combat anyway since the enemies are pushovers.
>>
>>389257256
Ahahahaha I get it now! You're just a sonybro looking for (You)'s. Here have one.
>>
>>389288613
>>389288809
So there's only artificial freedom. Thanks for clearing that up, Nintendies.
>>
>>389256630
thats why im scared to buy it. i really feel like im gonna be disapointed

should I just replay oot/mm or is this game good ? like Zelda good not skyrim '' good ''
>>
>>389259790
I would give SS a 7 too but that review was only a 7 because it was writting by the king of contrarians colin moriarty
>>
>>389289842
No there's freedom and you're just shitposting.
>>
>>389290081
>let's make it so any weapon you get gets destroyed in a few uses
>we didnt want you to have the freedom to use it whenever you wanted anyway
>>
>>389263954
Did the DLC/updates add new normal weapons or is it just my impression? Because i'm 80 hours in and all of a sudden in the process of searching for the various masks i found new weapons i've never seen before like a spear with an half-ring shaped blade which is apparently used by sheikas. Maybe i just never happened to find it before
>>
>>389290075
>colin moriarty
>gamespot.com
>>
>>389290449
no weapons have been added in the DLC
>>
>>389290193
You can use whatever you want.
>>
File: 1502050803242.png (98KB, 370x324px) Image search: [Google]
1502050803242.png
98KB, 370x324px
>find the Research Lab ruins
>oh boy maybe this is a Guardian Weapon spawn point
>fucking nothing but a korok seed and chu-chus
Would it have been to hard to stick a guardian sword under some rocks or something?
>>
>>389260625
so true

super mario world:

>shit tier story and characters
>can skip most level with the cape
>uninspired trash basically a new super mario bros 3
>half the bosses are the same boss
Thread posts: 423
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