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What games have the best AI?

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What games have the best AI?
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What kind of AI are we talking about
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>>389209678
Skyrim?
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>>389210024
Most convincing to the player that they're fighting actual intelligence.
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>>389210227
FEAR
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>>389209678
THIS IS DETECTIVE JOHN KIMBLE
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>>389211615
MY NAME IS DOUGLAS QUAID618
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>>389210227
The newer Total War games can be quite clever about exploiting your weakness on the battlefield.
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>>389209678
Chess.
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>>389211615
LET ME TALK TO YOUR MOTHER
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>>389210024
Weird Al
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Titanfall 1 had pretty good ai for the soldiers
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>>389209678
MGS2 and to a lesser extent 3, vision issues aside, they have a lot of complexities to their AI, particularly the Elite Guards summoned when in Alert Phase.
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>>389210227
FEAR 1 and 2 have a pretty good one.
Even better than the shit you see in MGSV.
>inb4 it was nerfed because too hard for toddlers
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Let's settle this.

Terminator 1 or Terminator 2?
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>>389213290
Both are one story, they complement each other, now piss off.
>>
On the macro-level, Stalker
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>>389213290
T2. It was the perfect action movie.
T1 had good potential, especially as a darker more cerebral movie but it just hasn't aged as well.

The end of T1 is one of my all-time favorite movie endings though.
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>>389213290
T1 had a better story but T2 is the perfect action movie
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>>389213290

Terminator 1 until the police station shootout is great, but after that it starts dragging a bit. Terminator 2 is better paced in my opinion.
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>>389213290
Best theme

https://www.youtube.com/watch?v=6MFox9h7XuU

or

https://www.youtube.com/watch?v=XcNXq5DUZnk
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>>389213290
T2
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>>389212552
heh
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>>389213290
T1 is the better movie but both are great
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>>389214254
both good but T1 has that part at 3:51
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>>389214380
lets settle this

Lethal weapon 1 or 2
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>>389210309
This.
It's still studied today for game design because it put forward the idea of inter-connected parts interacting with each other (mostly by accident) rather than specific behaviors exhibited independently
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>>389213131
>MGSV
I think I had more difficulty with the guards in MGS1.
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>>389210309
FUCK!
HE TOOK OUT THE WHOLE DAMN SQUAD
FLASHLIGHT!
>>
>>389214615
1 although it's been years since I've seen them. I keep going back to Terminator but Lethal Weapon didn't interest me enough to go back to.
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>>389214523
I think they both actually suit their movies.
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>>389214615
Lethal Weapon 2 is the better movie but it's very close
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>>389209678
F.E.A.R. and Halo
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>>389214779
>Lethal Weapon didn't interest me enough to go back
Lethal Weapon 1 and 2 are easily two of the greatest action movies ever made. You should give them another go. Hell, even 3 and 4 are decent flicks, they just can't compete with the first two
>>
>>389213131
MGSV was all by design, FEAR was great because it was something like 4 sub-routines that essentially were able to trigger as a result of something you OR something one of the other subroutines did:
The AI can essentially do the following in any order, triggered by particular teammate-enemy ratios and positions:
>Move with squad
>cover fire (particularly lateral to the player)
>seek fire
>shoot at player.
The ability to cover fire for friendlies is triggered when the friendlies seek cover to shoot at the player. They also have grenades that are in their cover fire arsenal, which creates a lot of non-linear pressure on you the player
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>>389209678
The Warriors.
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>>389214615
The Nice guys
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>>389215043
Maybe I'll pick them up and give them another go if they show up at the thrift store.
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>>389213290
The one without the annoying child sidekick.
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>yfw ther police shootout and the terminator wallbangs that one cop.
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>>389215185
Target and Wal-Mart sell the collection for somewhere around $5 bucks. There's some pretty decent collections to find if you haven't been in a while
>>389215193
this
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>>389215193
This one?
https://www.youtube.com/watch?v=NZGtmyjUt5M
>>
>>389209678
I thought Halo CE on Legendary had some good AI for the time. Not sure what is the best right now considering how most games are so dumbed down.
>>
>>389209678
The commandos series.
and i'm not saying that it's the best around, but it was damn good.
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we need a R rated terminator
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>>389209678
Oblivion and Skyrim. Oh you should buy those games by the way
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>>389210227
Some RTS games get some fans that develop some pretty sweet AI, if you're looking for technical breakthroughs and not commercial games. For instance, Wargus, a Warcraft 2 open source clone, had a group of college students make a "learning" AI that started to win around 95% of its online matches after 40 or 50 games. There was also the Dendi vs AI event at this year's DotA2 international where Dendi got shitstomped by a comp. Both examples don't really seem human though since they're exploiting absolutely perfected micro on top of having a perfect memory of what possibilities exist (For example, the AI in Wargus counts your units and structures to determine how much resources you've spent, how much its killed, and how much you possibly have banked by examining your expansions to calculate what you theoretically could build in the next X minutes to determine how to handle attacking/defense.).

If you're talking AI that most perfectly emulates a human with their flaws and failings, I couldn't say.
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>>389216083
Ahh Oblivion. Revolutionary it was.

https://youtu.be/dhqag9lFHF0?t=27s
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>>389216269
That's the problem with "good" AI, it doesn't seem human. Trying to play a good chess AI is just depressingly impossible.
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>>389216083
THIS
Radiant AI is the best thing Todd has done.
https://youtu.be/pjbx6-KQoRg
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Warlords Battlecry
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>>389216542
>>389216371

https://www.youtube.com/watch?v=usuRd0Fjjxo
https://www.youtube.com/watch?v=Ahwwuy1aLkE

I wonder how much time and money they wasted on that system and recording the dialog. It sure was effective at reminding you you were in a game.
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>>389216721
>that background music
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>>389210309
FEAR's AI was not that great. It wasn't complex in the slightest. They had a lot of voice over cues, but none of them actually changed their behavior at all.

FEAR had great level design, not great AI.

Half-Life had the best AI of any video game to date.
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>>389217462
>FEAR had great level design, not great AI.
Pretty much what >>389215048 said
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>>389217462
I don't know, I'd say Q2's AI was more advanced for its time, but it was more a collection of obvious subroutines that you could identify compared to HL's attempt at emergent design. Strogg ducking and rolling away from your shots and all that.

MGS2 had some great portions of its AI, but there's also enough glaring flaws in it that it's not that great of an example outside of narrow situations (Enemy room clearing is a pretty good one of it done well, they'll search the area you were previously in if it's small enough.).
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>>389217462
I remember all the hype before Half Life was released. There were going to be whole AI ecosystems and enemy squads were going to use real life tactics against you.
To be fair, they were reasonably smart about using grenades to flush you out.
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how did valve fuck up so badly with hl2's ai
the HECU marines in hl1 had more brains than combine soldiers or metrocops
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>>389219424
Because the gimmick was physics this time, not AI.
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>>389209678
Hearts of Iron IV
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>>389221245
>be me
>time to restore the Reich
>ignore event tree, fabricate and declare on poland at start
>win, move everyone to russian border
>fabricate on ussr
>make elaborate 20 step plan to capture russia
>lose 1mil manpower
>restart and get back to russian border
>dow and just sit there on the defense
>ussr loses over 4 million
>i've lost 5k
>hit go and steamroll and win
>now ungodly uusreich

this is a good gaem
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>>389221490
Every mod that improves AI ruins something else

That "Better frontline AI" mod makes every country field their entire manpower reserve so they crumble the second they start taking losses

Road to 56's focus trees suck and countries take ideological focus trees randomly, so your nice fascist puppets will all turn democratic or communist and have civil wars
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>>389217462
The philosophy was let the level designers make compelling battlefields and the AI man write something that can fight in it

That voice over thing was to make the player feel smart outwitting the AI, not to let the player actually think the AI is smart
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>>389216512
This is kind of the crux of the problem with game AI, at least in situations where all sides are symmetrical.

This is why I've been preferring asymetrical "player vs. environment" games (like roguelikes) as of late. They don't need good monster AI to create deep, complex situations for the player.
Thread posts: 64
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