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Isthisreallydifficult

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Thread replies: 263
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Just start playing this bad boy.

I'm a Knight.

First souls game ever.

What i need to know /v/ ?
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>>389195331
>le dark souls hard meme
I love these games but god damn. It's like any other game, if you adapt to the game mechanics you do fine. If you just slough your way through without adapting then yeah you'll have a hard time.
>>
I would recommend making a new character as a Warrior. Still good stats but has a faster roll.

Otherwise, make sure to always have your shield up.
>>
Take off all your armor and roll around to get a feel for how armor weighs you down, then decide if you want to be a tank or a lighter character so you can dodge. Tanking allows you to finish your attack animations even if you've been hit, while lighter characters will get knocked out of their animations if they're hit. You do get i-frames on your roll though.

Don't let the difficulty meme make you think you're going the right way. There are multiple paths you can take right away, but some of them are really late game areas. If the enemies seem stupidly tanky/strong then you're probably going the wrong way.
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>>389195331
When you get to Firelink Shrine, take the stairs down to the elevator. If you don't want to go there yet, there's a graveyard you need to get past that's full of skellies.
>>
Rolling is basically an "I win." button for 99% of encounters.
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>>389195417
im still learning the basics at this time. but i get you're point
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Keep your weight below 50% so you don't have crippled stamina regen and have a somewhat usable roll.
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>>389195331
it's not that difficult. be patient, wait for an opening and know that rolling makes you invincible for a split second.
also only level stats that will actually be useful, for you those would be vit, end, str and maybe dex if your weapon needs it
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>>389195417
there are several enemies who have odd attack patterns that contradict the combat you grow accustomed to in the beginning of the game.
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>>389195331
it's pretty easy

Understand the basic mechanics

There are 4 types of rolls
Fastroll (the best, but you have to have ALL the endurance and very light armor)
Midroll (what you'll probably use)
Fatroll (shit)
Noroll (can't fuckin roll mate)

Adjust your weight so you have at least midroll. The different rolls give you different amounts of iframes. Iframes are the key. Get good at rolling out of the way at the last possible moment.

Drop your shield when not ACTIVELY being attacked to get better stamina regen. Shields are shit compared to rolling.

Weapon upgrades are 5 billion percent more important than leveling up

Generally speaking, get to the minimum requirements for a weapon, level up that weapon, get a level of health and stamina you're comfortable with, and then level your str or dex. The breakpoint is 40 for those stats.

Remember, if you quit while you're mad, it means you hollowed out in real life.
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>>389195331
Go to the Catacombs first and kill Pinwheel, that way you'll be allowed to carry up to 20 Estus right from the start.
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>>389195972
>implying you literally ever need more than 10 in any situation
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>>389195331
>>389195417
The only reason DaS games are hard is because the controls are so fucked compared to other games.

As a religious Bayonetta/DMC4/Ninja Gaiden player, I had so much fucking trouble getting used to the clumsy controls and the massive input delay in DaS1 that it was a lot harder than it would've been otherwise. The horrendous input que system was also fucking terrible.

Also the framerate on DaS1 was fucking terrible.
>>
>>389195972
>sending the new guy into cats first
Oh you just love to make people suffer huh
>>
Dark Souls is literally the hardest, lorest game in existence.

Prepare to die and read the item descriptions.
>>
its challenging
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>>389196041
*blocks your path*
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>>389196247
>implying I didn't beat O&S with -1 estus and a steering wheel
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>>389196080
Dark Souls' controls are great, there's just no animation cancelling.
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>>389196247
More like *gets stuck on pillar* *clips into a wall* *leaves lingering hitboxes after dying*
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>>389196080
>framerate
play on pc
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>>389196359
Woah, is doing that the Dark Souls of playing Dark Souls?
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>>389196247
I still stand by 10 being enough. In my first playthrough I died to O&S probably a dozen times, and none of them were because I ran out of estus
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>>389196443
is real life the dark souls of real life?
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>>389196395
*can attack through one another*
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>>389196524
stop it
https://www.youtube.com/watch?v=f3d1nvKeTnU
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>>389195331
It's honestly not what casuals make it out to be. On my first playthorugh I died maybe 8 times, but mostly because artificial difficulty, like instant-deathtraps you can't foresee unless you died to them once.
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>>389196247
what's up, just dropped in to say hello. good to see you two still together.
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>>389195575

Don't listen to this twat
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>>389195331
There's a lot of optional shit that you'll never figure out with out replaying the game 3-4 times or looking at the wiki.

Honestly if you are short on time the wiki pages make it much more enjoyable. There's also more lore online then in the game its self.
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>>389196593
is this post the castlevania 1 of dark souls?
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>>389196810
just remember that if you use a wiki on your first playthrough, you will regret it for the rest of your life when you finish the game and realize that you could have done it alone.
>>
>>389196392
>Dark Souls' controls are great
If they were great the roll wouldn't be bound to Roll, Run, Backstep, and Jump, which is what causes the input lag to begin with. If the game wasn't coded to run at 30fps it wouldn't take almost 10ms to figure out which action it should do.

Making the run and roll button the same thing is particularly awful, since it takes away the ability to roll from running, or roll into a run. It's clunky as fuck.

>>389196431
I played the next two on PC. SotFS was smooth as butter.
>>
>>389196962
Just a reminder that no one is going to figure out that there are TWO illusionary walls that lead to Ash Lake, just a reminder that no one is going to think to go check their cell in Undead Asylum for a doll that lets you enter a portrait in Anor Londo, just a reminder that no one is going to think to shoot Gwynevere or that a ring you get in the Catacombs will have an effect in Anor Londo, just a reminder that no one is going to find the hidden bonfire in Quelaag's domain which allows fast travel to Demon Ruins, just a reminder no one is going to know you can save Solaire by killing a bug and dumping 30 Humanity into the Chaos covenant.
>>
>>389195417
>If you get good at the game it stops being hard
Real insightful.
Its one of the only modern triple A games that you couldn't beat with your eyes shut. If that doesn't qualify as hard, what does?
>>
When I first started the game, I thought the people saying "it really isn't that hard" were just jerking themselves off. But as someone whose playtime in the first is about to hit 200 hours, plus 107 hours in III, I can honestly say I agree.
There is so much shit the developers put in the game that makes it easier on the player. Death itself is pretty damn forgiving in the game. The reason it was so hard for me at the beginning was because I thought that the game was going to be insanely difficult, and therefor never experimented, never really explored, I just stuck to my shitty initial style of playing the game because I was scared and didn't want to fuck up.

1. If something really doesn't seem to be working, you should try something else
2. Only use guides to understand upgrade paths and covenants on your first playthrough, you really don't need guides other than that
3. Be smart. If you try to dodge an enemy attack and it doesn't work, try dodging in a different direction the next time instead of just declaring that it doesn't work

Some parts genuinely do get difficult (Ornstein & Smough are a valid example I'd say) but the game is working with you the whole way. You can never run out of options in Dark Souls
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>>389197230
>Just a reminder that no one is going to figure out that there are TWO illusionary walls that lead to Ash Lake
>just a reminder that no one is going to find the hidden bonfire in Quelaag's domain which allows fast travel to Demon Ruins
unless they read player messages
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>>389197230
just a reminder that none of those events or areas have anything to do with the main story, and were intended to be a reward for determined players who explore everything.
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>>389196667

>on my first playthrough I died maybe 8 times

Come on, man. Who are you trying to impress on a Samoan competitive dog grooming board.
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>>389197320
you don't even have to get good, you have to get mediocre. Yes there are some challenges throughout the game, but that's true of most games. Dark Souls is no special exception in difficulty.
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>>389197423
What if they play offline?
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>>389197230
1. You don't need to figure those out
2. I discovered most of the game's secrets on my own without any guides thanks to experimentation, player messages, and keeping my eyes open
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>>389195331
Lern 2 perry
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>>389197654
I never figure out how to backstab or parry but beat the game fine. Are those two things just for casuals? People made it sound like they were necessary.
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>>389197523
Nobody. I don't even consider myself to be very good at video games, but this shit just wasn't very hard, and that's a fact.
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Things that aren't explained as well as they could be in game:

Weapons upgrades are good. Armor is not.

>>389197540
Name a triple A game released since Dark Souls with anything in it as hard as O&S.
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>>389197230
>Just a reminder that no one is going to figure out that there are TWO illusionary walls that lead to Ash Lake

>Implying I haven't autistically checked every secret room I've found in video games for MORE secret rooms ever since that hidden bonus stage in Oil Drum Alley in Donkey Kong Country.

Glad to see it finally paid off after nearly two decades.
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>>389197561
Then they miss out on a large chunk of the game's aesthetic. There are still people playing and the NPC phantoms are more interesting if you think they're human.
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>>389197752
O&S is a battle with the camera and Ornstein's glitchy charge move where he gets stuck on pillars and Smough, pic related is a pure unadulterated challenge.
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>>389195331
If you still don't know the control/mechanics very good don't engage mobs. Try having a shitty bow so you can lure them out, and take them out one at a time. Once you get better equipment, hold of the controls and level design just go for those fuckers. I hope you have a great time, anon, DaS might be my favorite game ever.
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>>389197734
Nah, its not necessary, I didn't really practice it until NG+, its just fun. Like others have said its just a game that you get accustomed/adjust to.

Its honestly kind of unreliable for pvping because its a guessing game then
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>>389197870
>Hold l2 with whirlygig
>challenge

Orphan was the only hard boss fight in the DLC and he was probably the most boring. I didn't believe in the power of fanboys until bloodborne got popular.
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>>389197734
Parrying is very high risk and very high reward so I wouldn't say it's for casuals. Backstabbing is incredibly unreliable but there isn't much of a penalty for blowing it most of the time.

Parrying sure is fucking satisfying though

BOOM
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>>389197982
Good times, good times.
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>>389197230
I actually unironically killed Gwynevere b/c of her dogface.

In fact alot of the shit I did in this game was from being stupid.
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>>389198089
feels like some benny hill should be playing to this
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>>389196247
>he didn't beat Biggie Smalls with only 5 estus on his first try
(lol
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>>389198195
Are you calling her ugly?
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>>389198089
>tfw DaS1 PvP was 10/10 when people chose to forgo backstabs but nobody ever believes me
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>>389197736

Yeah but 8 times? There are more than 8 bosses, so you're saying that you had a perfect run on almost all of them.

I consider myself pretty decent at dark souls but it still took me 20+ tried to bring down O&S, and probably a similar number for Kalameet.
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>>389198089
retard-level pvp was a mistake
mid-game invasions are where fun actually happens
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>>389197230
>no one is going to figure out that there are TWO illusionary walls that lead to Ash Lake
I found one of them
>just a reminder that no one is going to think to go check their cell in Undead Asylum for a doll that lets you enter a portrait in Anor Londo
I did. The crest fallen merchant said something about a guy curling up in a ball in the nest, so I searched high and low to find a path to the nest, curled up, went to the Asylum, and, just like every other area in the game, I explored every inch of it again
> just a reminder that no one is going to think to shoot Gwynevere
Valid, but not necessary for a first playthrough
> or that a ring you get in the Catacombs will have an effect in Anor Londo
Valid, but not necessary for a first playthrough
> just a reminder that no one is going to find the hidden bonfire in Quelaag's domain which allows fast travel to Demon Ruins,
I did
> just a reminder no one is going to know you can save Solaire by killing a bug and dumping 30 Humanity into the Chaos covenant.
Valid, but again not necessary for a first playthrough

Those all act as incentives to play the game again and give NG+ a shot
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>>389198361
Huh, that actually looks better than ingame.
Neat

Yes
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>>389197734
parrying is for experts. it is ideal for medium builds where you can't roll around like a faggot but you're not heavy enough to take a greatsword to the face.
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>>389198361
HEAVING
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>>389198634
It also trivializes what is otherwise a god tier fight.
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>>389198521
>Kalameet
Finally get good at knowing and dodgin his attacks while basically being a shrimp.
Kill him, feel like a boss.

Get a fucking ring that makes you take more damage.

Love this franchise,
>>
>>389198521
It's not uncommon. You just have to play passively and never be greedy.
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>>389198742
I fought him with 3 Different playstyles.

P1: Solaire and I
P2: Parry Fest
P3: Havel Tank.

Gonna go in Skinny next time.
>>
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>>389198521
Most of them just weren't very hard if you kept your gear upgraded and put enough vit you could basically just tank the majority. If I did happen to die to a boss, I just summoned a bunch of people to help me out, which immediately erased all semblance of difficulty.
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>>389198361
>boob physics
>still doesnt open mouth to talk
priorities straight ahead based from soft
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>>389198924
>summoning
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>>389199094
I don't think anyone opened their moves at all to talk in DS
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>>389199180
Andre and Frampt but that's it iirc
That's always confused me
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>>389199094
Fun fact: Andre, Frampt, Kaathe and Quelaan are the only NPCs who have animated mouth movements when talking.
>>
>>389199180
Quelaag's sister and Andre both have mouth animations. There might be others too. Maybe Priscilla?
>>
>>389199180
Almost nobody moves their mouths in any Dark Souls game. Andre in 3 is the only one I can think of, don't remember if he does in 1 or not.
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>>389199312
He does in 1, I'm pretty sure he's the only character to do so.
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Since people shit on DS2 for having Iron Keep above the burning whindmill, why is it ok for DS1 to have the swamp of Blight Town above Ash Lake where you can even see the sun comming through the sky ?
>>
>>389199246
Guess they figured most non essential NPC's were to be helmet heads, or figured players wouldn't notice.
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>>389199409
Andre, Frampt, Kaathe and Quelaan are the only ones in the first one.
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>>389198924
How'd Nito go? Just happen to bring divine weapons first time around?

Reaction parried the new londo archer first time you saw him?

Predicted the sens fortress boulders and mimic?

The game has more than 8 nearly unavoidable deaths if you haven't seen areas for the first time, regardless of player skill.
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>>389199432
Because you don't understand primeval metaphysical extra-dimensional stuff. Ash Lake isn't a physical place.
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>>389199572
MAKING MY WAY DOWNTOWN
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>>389199572
>i heard a divine blacksmith resides there...those who get stumped in the catacombs, seek him for divine weapons...
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>>389199432
That's kinda like asking a Christian where heaven is when we can see above the clouds. Ash Lake is a pseudo-mystical place where life theoretically originated, it ain't gotta explain shit. I wonder what lurks in the black waters below though.
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>>389199130
If the game pulls this "forced online" bullshit, I figured I might as well use it to my advantage, just like tryharding "git gud" spouting, underage redditors had the ability to use it to invade me and wreck my ass.
>>
>>389199782
nice fantasy physics you got there
>>
>>389199923
>I wonder what lurks in the black waters below though.
hydras?
>>
>>389200046
But what's underneath them?
>>
>>389199782
Why would guard against an attack like that? If you got that far you should know heavy attacks knock you back.
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>>389199923
>>
>>389200046
Hydras are the shore fish of Ash Lake.
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>>389197870
>Battle with the camera
Kojima says hi phil
>>
This game will change your view of gaming. After playing dark souls suddenly all your games suck in comparison to the masterpiece that is dark souls.
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>>389199587
I honestly cant tell if you're fucking shitting me

I thought its the tree where the whole area of Undead Burg and around rests on and suddenly its the Twillight Zone ?

>>389199923
But its a made up game, pulling that card is like giving no shits about the explanation

Why is even the Hydra from the other place there ?
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>>389200046
Hydras are creations of Seath, it doesn't originate in Ash Lake.
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>>389200103
Scyllas?
>>
>>389200285
Ash Lake is the Dark World version of Darkroot from A Link to the Past.
>>
Don't come back until you have finished it
Don't spoil yourself anything
Have fun
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>>389200323
AND THEM???
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>>389200421
more hydras
>>
The most important thing you can do early on is figure out how to kill enemies as quickly as possible.

Straight swords are technical and can be used effectively with a shield. Curved swords require you to make a swing which will leave you exposed and get you killed if you have low poise.

You won't understand dodging for a while into the game, so focus on the basic combat mechanics.

If you do well by the time you ring the first bell, STOP EVERYTHING.

At this point one route will result in you facing an infamously difficult boss, while another route will require you to go to one of the game's most dangerous areas early. It is STRONGLY advised at this point to experiment with fighting available enemies that are strong and durable, some of which can be found in an optional area called Darkroot.

After you ring the first bell, explore Darkroot. The difficulty of the enemies you will find here will soften the game's infamously steep difficulty curve greatly.
>>
>>389195331
Shields and Dex are for pussies. Grab the Zweihander in the beginning at the graveyard near the firelink shrine and go pure strength.
>>
>>389200285
Ash Lake is like the lowest stratum of the DaS world, it's essentially the core of our Earth but instead of a boring hotpot of metal it's some fantastical inundated forest with trees that hold the weight of the world we know, it's fantastical creational myth shit, there's no rational way of looking at it.
>>
>>389200701
> the lowest stratum.

I thought it was the Abyss.
>>
>>389200523
>facing an infamously difficult boss
Run to the right, lure the two dogs up there and wait for them to drop off along with the Capra Demon then when the dogs come back up kill them and when Capra Demon falls off plunge attack him. Repeat this until he's dead.

Also an optional boss.
>>
>>389200817
The Abyss is a byproduct of humanity sperging the fuck out, it can be anywhere.
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>>389200952
Why is it accessed from New Londo though?
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>>389201008
Something something power hungry kings.
Something something flood.
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>>389201008
They delved too greedily and too deep.
>>
>>389200523
>>389200898
I was so intimidated by the capra demon on my first playthrough that I immediately looked at guides and used the firebomb exploit. I restarted the game after getting too frustrated with O&S and decided to use no guides or exploits, so I actually went in there to face Capra, and I killed him on my first try

Not a very hard boss if you can just keep it together after the first five seconds
>>
>>389200898

Yes, but this is technically cheesing.

It took me a few tries to successfully duel with Taurus the first time I played. I felt shame when I did the plunge attack on the Asylum Demon.
>>
>>389201008
Because the Four Kings fiddled with it and created it. The Abyss isn't a place, it's a state.
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>>389201167
>>389201168

Not the point. The Abyss encompasses the entire world and the world exists within it.

So the Abyss is the lowest point. Also there's a fan theory that the entire game takes place within a painted world.
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>>389200653
>dex is for pussies
>even though strength makes the games laughably easier
Its seriously so boring, and dont give me that shit about muh timing, haveing to attack slightly earlier doesnt add challenge at all let alone make up for the fact that everything dies instantly including bosses
Strength is babymode for shitters
>>
>>389201284
>but this is technically cheesing.
It's a garbage fight to begin with, if the game isn't going to play fair I'm not going to either. I cheese Capra and Bed of Chaos every time, no shame.
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>>389201242
The boss is just badly designed. You either die in the first 10 seconds or you successfully kill the dogs and the boss is a free kill after that.
>>
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>>389196247
*blocks your path*
>>
>>389201423
The Abyss is what happens to the world when the Dark Soul (humanity) is exploited. I don't know jack shit about DaS2 and 3 lore so maybe they changed it, I wouldn't know.
>>
>>389201534
> it's not really that difficult!
> it's a garbage fight really!
> he says while cheesing.

You have spoiled yourself.
>>
>>389201423
>Also there's a fan theory that the entire game takes place within a painted world.
the elon of musk npc really gave it away huh
>>
>>389201651
I never said it was or wasn't difficult, you're putting words in my mouth. I just described an easy way to beat him and that he's an optional boss to begin with.
>>
>>389201691
Velka helps you right the way through. The one Goddess who understands how bad things really are.
>>
>>389195331
You started with the easiest class in the game, you need to know nothing
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>>389201492
I mostly meant using a big slow 2h str weapon like the Demons Greataxe instead of a shield+fast 1h.

I think it's more fun and also more rewarding.
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What the fuck was his problem?
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>>389195575
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>>389196112
>xD le hardest game ever
Shouldn't you getting ready for school, kid?
>>
Make sure you buy a repair box before going into blighttown

take your armour off until you're fastrolling

don't level resistance

don't get too worried about ruining your character by leveling the wrong thing or not having good equipment. people can beat this game at lvl 1 with a shitty rusted sword. Your starting class does not matter one bit. all it determines is some of your stats and starting gear, you can still play however you want even if you start knight.

have fun
>>
>>389201996
Aah yea im just triggered, shield is definitely for pussies
Personally in das 1 my go to was 2 handing the longsword unless i needed to use the 1h thrust attack but i havnt used Shields since i was wee little shitter early in my first playthrough
>>
>>389202213
All the other dragons bullied him because he's bald
>>
>>389195331
Go grab the big ass sword from the graveyard. Its the one behind firelink shrine, that's pretty much all I can say, enjoy the rest of the game.
>>
>>389199941
The physics in DaS1 were so fucked.

Basically since he was walking diagonally towards the wall to the left, his back is facing the ledge, so when he gets his by the arrow the game pushes him "back" and off of the ledge, despite the fact that it should've pushed him towards the wall.
>>
>>389202213
literally the bald manlet of dragons
>>
>>389202804
That's realistic though. Look at his stamina, it glanced off his shield. His shield was being held at an angle towards the wall because he was scared of walking in a straight line, so he got bumped
>>
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You saved him, right?
>>
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>>389199782
I absolutely hated this part, it was so fucking annoying but the moment I finally got close to his ass I just smashed him with the zweihander
>>
>>389199432
Ash lake was 7/10 mystic bullshit
Iron keep was a kingdom. Above another kingdom. Connected by a fucking elevator
>>
>>389202913
When someone pushes you from the side you don't move perpendicular to them.
>>
>>389199782
I pity dexfags for this moment alone
Claymore master race
>>
>>389203495
Just roll through the arrows.
>>
>>389195417
Upload a video of you beating literally any dark souls 1 ,2, or 3 boss blind folded

Literally any one of them

Or shut the fuck up you huge faggot

You couldnt even beat ME in dark souls let alone anything actually hard
>>
>>389195331
level endurance
acquire poise
tank through everything
>>
>>389202979
What does that have to do with anything?
>>
>>389197320
>modern triple A games

None of FromSoft's game are AAA.
>>
>>389203886
Yeah time to stop shitposting
>>
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>>389203958
He's not wrong, stuff like this doesn't exist in games with a budget.
>>
>>389203603
>become gitgud dodge master
>unsheathes iato
>silver fucker realizes its go time after masterful ai manipulation to get him to drop his fucking bow
>trade
IT ALL COMES TUMBLING DOWN TUMBLING DOWN TUMBLING DOWN TUMBLING DOWN
>>
>>389203150
Here's an experiment
Hold your open hand out in front of you on its side, like a karate chop, and hold it diagonally to you. Use your other hand to punch that hand straight ahead, relative to you

Which way does your open hand move when hit?
>>
>>389203958
Every DaS game is too full of "Quality" to be AAA.
>>
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>>389199782
>>
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The only difficult part of Dark Souls is the invasions when you aren't as experienced
>>
>>389203886
Dark Souls 1 was contemporary with maybe Dawn Of War in terms of budget.
>>
>>389203886
BB is clearly AAA. DaS3 is debatable.
>>
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>>389204165
wtf dark souls wins again
>>
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>>389204446
With that dumpster fire performance.
>>
>>389199094
She actually did, but they cut it for some reason. She also opened her eyes. No idea why they would cut it other then muh lore
>>
>>389204520
That's just the PS4 being shit.
>>
>>389204053
>>389204192

And what is your definition of a AAA game then my guys? ME: Andromeda?

Obviously no game is perfect but DaS games are the japanese equivalent of AAA with the price tag to match
>>
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>>389204165
That's not perpendicular and it's irrelevant anyway because the arm is a hinged join that will prevent it from moving directly in the direction you hit it.

Pic related is what actually fucking happens, and it makes no sense at all.
>>
>>389204165
This is a flawed experiment given the mass and connection of your arm to the hand.
>>
>>389200523
>start playing
>know nothing
>first time playing a souls game
>Fuck yeah katanas
>dodge-roll-strafing working pretty well
>kill capra demon on first try by just running in loops up the stairs, jumping off, get one of the dogs away from capra/other-dog and poke it, repeat circuit.
>get to giant vagina dragon
>get fucking destroyed like 50 times

I swear, nobody else seemed to have as much difficulty with that dragon, despite having steamrolled through capra so easily.
>>
>>389205626
>>389205574
Alright new test. Lay your favorite book down on your desk or floor and bump it in the same manner. Which way does it slide?

>>389205574
The point is that although yes the arrow should have hit the player model, shields have much bigger hitboxes than their models so the game still registered it as glancing off the shield
>>
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>>389198361
>>
>>389205996
I'd make a moon-shaped pool on her tummy if you catch my drift
>>
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>>389198924
>summoned
>>
>>389205968
In DaS2 and 3, the player would be pushed into the wall and not knocked off, because that's how physics work.

Your example also still isn't perpendicular to the applied force.
>>
>>389205541
They're priced at the standard that all games are priced at. They're medium budget games made by a medium sized dev.
>>
>>389199572
You didn't need divine weapons to beat Nito. Like all 4 Lord Souls he was incredibly easy
>>
>>389206378
Seems pretty analogous to me
>>
>>389206608
The sad part is, he's the hardest of the four fights.
>>
>>389206660
The play is knocked away at a 90 degree angle. That makes no sense at all.
>>
>>389207326
No, he's knocked like this
Watch the video
>>
>>389205923
I had a pretty easy time with it once I stepped back and started watching it's movements.
>>
Mario games are stupid not mute FOR foolish Dumb fools Dumb how to move Mario game you do not need to hate Damba Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate Hate ALL TWO
>>
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>389198924
>this game is easy
>summoned
unironically kys (you)rself
>>
>>389195639
That guide is shite desu
>>
>>389195331
You won't truly git gud until you beat DS3 or BB. DS1 is for babbys.
>>
Am I the only one who didn't have trouble with Capra Demon? I beat him in 3 or 4 tries. You just gotta roll when he telegraphs an attack and then hit him once or twice.
>>
>>389195639

all you really need senpai
>>
>>389199782
Why block a great arrow to begin with, in those tight corners against projectiles rolling is always the best solution
>>
>>389203958
AAA means the game has a large dev budget and marketing. From isn't a AAA studio and so are the games.
>>
>>389207737
DaS3 is probably the easiest game in the series. I probably blew through that game with a dozen deaths, because there's bonfires everywhere and you just sanic roll passed all the enemies.
>>
>>389208590
the first souls game you play is the hardest, lets be honest
>>
>>389206840
Depends on the build. If your DPS isn't there then 4 Kings is, especially if you don't know what's coming. Nito is easy because he kills his skele friends more often then not
>>
>>389208761
I mean at that point in the game you probably stats and equipment that allow you to just face tank Four Kings, I know I did.
>>
>>389195331
The biggest thing that made me git gud and cause a lightbulb to go off were finally understanding how weapon upgrades work and where to do them, and humanity. Way too many people play the game and never upgrade their weapons, and they get burned out after a few bosses because they do dick for damage. Always try to max out your weapon damage whenever feasible, especially because several late game bosses are DPS checks.
>>
>>389208658
Bloodborne was my first and I found it really easy overall but Dark Souls gave me a lot more challenge, I think partially because I was trying to play it like Bloodborne and wasn't used to shields being as good as they are.
>>
>>389208658
I played DaS1 first, and I'd say it probably slightly easier than DaS2 was. DaS3 was the easiest in the series by far, just because enemy AI is so bad.
>>
>>389196247
Yeah, they're pretty hard but they're more likely to kill you before you even use up the 10, making 20 a waste of humanity.
>>
>>389195331
The only reason Souls games are hard is because they don't treat the player like a newborn retard, you will die because you make mistakes, and you will have to retread the same path constantly until you learn how the game is paced. It's more like an old-school platformer, difficulty-wise, like a Ghosts N' Goblins with much deeper combat.

Because there are so many builds and playstyles, your experience will be unique. Don't let some shitter tell you one part of the game is harder than another, because for you it might be flipped. Something a lot of people hate might be a breeze for you and something widely considered easy might make you want to quit. Just enjoy your first blind playthrough. It's neither as hard or as easy as you've heard, just play smart and don't leave any corner unchecked.
>>
>>389198556
my fucking man, invading the depths was some of the most fun i had with the game
>>
I only really hit 2 walls in my first playthrough. I was stuck on the gargoyles until I guess I "got it" and kicked their asses. Then Quelaag had me stuck for a bit. After that point the game wasn't hard at all. I must have had a stroke of luck with O&S because I got them on my second try. Honestly the game after Anor Londo is a total joke, at least for my strength focused character on my first time through.
>>
It's the dark souls of dark souls
>>
>>389197596
using player messages for information is the same as using the wiki
>>
>>389198924
>I just summoned a bunch of people to help me out
>posts anime pics
Wow really surprised you have shit taste in everything.
>>
>>389208761
how come nito can kill his friends but when ornstein hits smough with a lightning spear, nothing happens?
>>
>>389210556
Ornstein and Smough turned off friendly fire.
>>
>>389210014
The developers expected and wanted you to see one of them

One of them is also much more limited in the info it can give
>>
>so juiced to get a +14 Claymore but once I have it I feel like I'm cheating
I'm a hair away from one-hitting giant skeles
Am I doing this wrong or did I earn it?
>>
>>389212127
have at it. the claymore becomes a toothpick in NG+.
>>
>>389198361
Her daughter is just so much cuter and afaik has the same body
>>
What's a good NG+ weapon?
>>
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>>389213743
>>
>>389199587
>>389199923

Drangleic is also a very dreamlike world though.

The game is very heavy on themes of the subconscious mind and surrealism. Memories, illusions, etc. Even during gameplay the player always sees something FAR into the distance that they stumble upon in mere seconds just by walking, as if they had dozed off or lost memory of how far they've come.
>>
>>389197540
Yes it is.

The only reason you find Dark Souls easy is because A) you have a lot of experience with the Souls series, B) you knew what you were getting into when you first played it and C) you looked things up.

Dark Souls is intentionally vague about a lot of its mechanics and traps. The game is literally designed around dying a lot and trial and error. The combat is slow and punishing, and your skill level is expected to be pretty high to even reach the halfway point of the game.

Compared to most AAA games, yes. Dark Souls is hard.
>>
>>389214063
Oh fuck off dude. Or go back to your general and masturbate about how dark souls is literally the hardest game in the universe. There's not one thing you can't pick up off of by taking it slow and seeing what happens. Sure you may die a couple times to unexpected shit, but it's not rocket science.
>>
>>389214187
This.
The 'Dark Souls is super hard' meme is the most cancerous thing introduced to gaming, yes the game requires more from you than the average game but it doesn't hold a candle to stuff like Ninja Gaiden Black in terms of difficulty.
>>
>>389198089
>le funny backstab fishing XD
>le hilarious game breaking poise XD
>le best PVP in a Souls game ever XD

DS1 was a great game but people who keep defending the PVP need to fuck off.

The only Souls game with half decent pvp was DS2, and funny enough that was one of the only good parts of the game.
>>
>>389198089
>that host fashion

the legend never dies
>>
>>389214187
It's like you didn't even read my post. You're so concerned about being "le epik gamer xD" that you completely lost sight of context.
>>
>>389199925
Seems you truly suck anon you didn't really "beat" the game
>>
>>389214810
That's the whole board these days. Can't fucking read.
>>
>>389197229
You can remap jump so that you can run into roll in some of the games.
>>
>>389214810
>>389214810
It's simply not worth breaking your post down point by point. You say the combat is slow and punishing, but only if you fight slowly and let yourself get punished. Combat pace can vary wildly depending on the encounter. Which mechanics did you feel were vague? Get hit and take damage a little vague for you?
>>
>>389195417
>le DaS isn't hard meme
>>
>>389215256
>Can grind for Souls
>Can summon
>Can apply buffs to weapons to take advantage of enemy weaknesses
>Rolling gives you a ridiculous amount of i-frames
They're not easy but they're not hard either.
>>
>>389215256
I would say Dark Souls has a medium/medium-high difficulty level depending on the game and boss. Most regular combat is pretty easy, and once you know about a level's gimmick then you're pretty safe.
>>
>>389197230
I got a few of these by accident on first play. Finding Ash Lake by accident was an amazing experience, and also terrifying to realize how much backtracking I'd have to do when I found myself at a dead end.
>>
>>389215468
grinding for souls is only viable until about level 30, then it becomes extremely tedious. and summoning depends entirely on their skill level. summoning NPCs in certain situations can actually make the game harder.
>>
>>389215783
I can't imagine going to Ash Lake before the Lordvessel, thankfully I've never had to go back through the Great Hollow. That place seriously sucks.
>>
>>389215468
>grinding

either you got it or you don't. Grinding is just going to make it so that you can tank damage for 10 extra seconds
>>
>>389197320
>If that doesn't qualify as hard, what does?
roguelikes
dorf fort
>>
>>389215131
The combat IS slow and punishing. You can't cancel attacks and have to commit. That alone makes it more punishing than most character action games.

Sure, you can speed it up slightly, but who is going to know to keep their equip load low and roll into every attack while two-handing a quick weapon? Oh wait, I know the answer to that. Someone who played the game before and/or researched every mechanic before jumping in.

The mechanics that are vague are:

>humanity/going human
>poise
>i-frames
>equip loads/roll times
>weapon upgrades

These are all important mechanics the game barely touches upon.
>>
>>389215925
>grinding for souls is only viable until about level 30, then it becomes extremely tedious.
Go to the Painted World and farm the Phalanxes and it's incredibly fast. I'd know because I did it for Ornstein and Smough since I couldn't git gud at my current level.
>>
It's probably not gonna be that difficult if the first thing you do before even booting up the game is asking what to do in forums you fucking idiot.
>>
>>389195331
Nothing, go play the goddamn thing already you faggot.
>>
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>>389216641
>>389216663
These.
>>
>>389216502
well anor londo in general is a good grinding area, and i'm pretty sure it was designed that way intentionally. but it's the only good grinding area in the whole game, aside from the baby skeletons. and even though you're earning lots of souls, running up and down those spiral staircases, fighting those fucking sentinels, it just gets to you after a while.
>>
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>>389216916
And Anor Londo remains a good grinding spot well above Soul level 30, Dukes Archive is good too because of the Pisaca's. Point is the game gives you a ton of crutches that are at your disposal to help you get through any challenge you might come across.
>>
>>389216406
poise, detailed doge mechanics, those things can help but not really necessary or even important outside of pvp, which again, a very minor part of the game unless you go out and actively seek it.

Humanity is a confusing mechanic for you? The game tells you what to do with it after you die.

A lot of the mystery of dark souls is removed simply by looking at item description and stats. You know there's even a help button in the stats menu. Amazing what reading can do in game and not a guide as your smug ass likes to claim.
>>
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>>389204238
This really was the best area in the game, it's a shame the high point is only at the halfway mark.
>>
>>389195417
What makes Dark Souls hard for most players are beginners traps, poor stat investment, and poor upgrade allocation
>>
>>389216406
>equip loads/roll times
These are actually told in game through armor and dev messages (well in DeS).
>>
>>389216916
Every grinding gets to you after a while. I can't even get shackles the proper way at home because internet at home is down. I'd have to suffer through the catacombs just to get that sweet pyromancy.
>>
>>389217412
God I hate this part, Anor Londo is definitely where the quality begins to drop. That room is needlessly unfair towards a melee character.
>>
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>>389217412
>dat rage quit
>>
>>389195639
also, don't use fire keeper souls for it's humanity. I did that because i never saw the fire keeper and the game became 4 times harder than it should have and i gave up.
>>
>>389217643
It's incredibly easy to fight them one at a time and they pose no threat if you are patient
>>
>>389218123
AHAHAHAHAHAHAHAHAHA
Why would you ever do that when Humanity, both soft and hard, can be easily farmed?
>>
>>389218253
i didn't read the item description and assumed it was like those souls that would give you a number of souls, but for humanity. Because that's what it fucking looked like. Either way it should have been more clear that you are supposed to give them to the girl who you can barely see in a cage. The same girl who i didn't know existed until someone told me.
>>
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>>389218484
But you meet another one in Anor Londo who you can't help but see and if you talk with her she'll upgrade your flask for you too.

Not gonna lie though, that's pretty funny that you went through the whole game with no upped flask.
>>
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>>389217412
>quit to load last checkpoint to avoid death
>dies anyway
>>
>dark souls "hold my hand i'm new" thread
>devolves into physics autism
i am honestly not surprised anymore /v/.
>>
>>389218484
eh, that's on you. i found her by myself in the first few minutes. i thought that was the way to blighttown that the crestfallen warrior mentioned.
>>
>>389219115
You can get to Blighttown that way you know, it lets you skip Capra and Gaping Dragon too. Quelaag can actually be fought first.
>>
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Currently playing my first run of the game and i was able to get pic related at the very start so it's been easy as fuck for me. I use it combined with light armor and high endurance so i roll far and do decent damage, don't know if good build but it's worked really well.
>>
>>389219341
yeah but i took the tiny being's ring on my first playthrough. got sliced up by the ghosts and turned the fuck around real quick. probably wouldn't have found the shortcut anyway even if i had the master key, new londo scared the shit out of me then and i expedited every trip i had to make through there.
>>
>>389219456
Is that the Black Knight Sword? You can use that pretty much to the end of the game if you want, my first play through I used the starting weapon all the way to the end. You can use whatever you want for the most part just make sure to upgrade.
>>
>>389217643
Melee with heavy slow weapons and the only time i died up there was because i jumped on the chandelier like a retard
>>
>>389219542
Yeah, shit's too fucking strong, everything dies in 2 or 3 hits but it doesn't level past 5 and seems to ignore some armor since i do more damage with it than with higher damage weapons
Is it worth changing to a claymore and buffing that?
>>
>>389198885
Skinny shieldless parryless Gwyn is the best fight in Dark Souls 1 easily.
>>
>>389219802
>but it doesn't level past 5
It does, you need to bring Andre a certain ember and he'll be able to do several upgrades for you and you can bring it all the to +10.

As for the Claymore, like I said it's entirely up to you. I no kidding used a +10 Longsword (that I got from Undead Asylum at the start of the game) and Quelaag's Furysword the whole game just because I liked how they feel, if you like how the Black Knight Sword feels then just stick with it unless you find something else that you like. The Scythe is a really fun weapon to use in my opinion which you get at Sen's Fortress.
>>
>>389195331
You need to know to play the game by yourself, you fucking retard. Get the fuck out of here.
>>
>>389219979
black knight weapons and a few other weapons can only go up to level 5. if you upgrade it with twinkling titanite then it cannot go past that point. although i've never played the DLC so i don't know if that changes anything.
>>
>>389220019
This.
>>
>>389219802
Honestly, Black Knight weapons top the list in terms of usability out of the gate, but top-tier damage requires getting a weapon like claymore or zweihander with some sort of buff on a +15 upgrade. But it's unnecessary. And like you said, I'm pretty sure that Black Knight weapons ignore armor, noticed this for the halberd as well when testing for glitches and trying to figure the game out a bit more.

Frankly, Claymore/Zwei or any other huge weapon is great damage for pretty big effort in some cases, I'd personally roll Black Knight stuff, specifically Halberd due to speedrunning habits. It's enough to get you through several NG+ runs as well.

Also, the other anon talks false shit, Black Knight weapons only goes to +5 like all twinkling titanite-upgraded weapons do. Same for Dragon scales IIRC.
>>
>>389220247
>black knight weapons and a few other weapons can only go up to level 5.
Just looked it up, never knew that actually. I never really liked how slow it felt so I never used it past Parish personally, is it just Twinkling Titanite weapons that that applies to?
>>
Is this the Dark Souls of /v/ threads?
>>
>>389220350
i believe it also applies to weapons upgraded with demon titanite.
Thread posts: 263
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