... describe a perfect difficulty level in a video game.
>>389183064
one where you quickly realize that you are never going to finish this game unless you study the mechanics closely.
Hard:
It's difficult.
challenging and fair.
rewarding when completed, leavng you with a sense of satisfation.
>>389183064
Ultraviolence
>>389183064
hard enough that I can beat it but no one who's shittier than me can
You die in one hit but so do enemies
first stage of ghouls and ghosts
A game with a good difficulty level is the one that takes literally years to master, making it highly replayable while also enjoyable.
>>389183064
The difficulty of Age of Decadence.
>>389183064
>Needing a difficulty setting
>>389183064
Dark Souls.
A game that has huge amounts of content and ways to approach said content at a variable pace while only requiring a small amount to register as a complete while demanding much more mastery over its deceptively deep gameplay to 100% it.
>>389183064
Dante Must Die.
>game has a setting for difficulty scale
I'm honestly surprised Dark Souls 3 didn't have this. But, then again I guess they just decided they'd make it perma-easy mode.
>>389183064
Everything I can beat is too easy. Everything I can't beat is bullshit.
God Hand. The game literally changed depending on how good you were.
>>389186538
no it didn't
>tfw got through the whole game pretty easy with a basic grasp of the mechanics
>got to Armstrong's 200% final form and basically had to relearn the game
I was annoyed by it at first, but it was really satisfying learning that Offensive Defense is a straight upgrade over regular parrying and how to accurately aim Blade Mode slashes.
>>389183064
When the game lets you change both the combat difficulty and the puzzle difficulty.
And or when the difficulty actually changes the set up of the levels [IE: Catherine except the fact one difficulty mode in a release literally made a level impossible].