So after playing the Trails in the sky series, does anyone else feels this game makes your party incredibly overpowered? Even on Hard it feels easy.
At the start of the game you can always have 25% str and def and passive heal, you have plenty of CP heal options that don't even consume that much CP on the user, and there are abundant status-effect causing Quartz and you can even stack them.
To be fair, it does seem to throw exceptionally hard bosses at you (lost a few times to the 2 dogs), but the capabilities it gives you make me think you could break the shit out of this game if you tried even a little bit.
I mean even if its only 15% chance for 2 statuses, it works with crafts and you can easily hit 3-4 enemies in an AOE. That's 3*2*15%, a 75% chance to hit one. And if it's seal or freeze then that enemy might as well never have existed.
To be fair Part II, it does seem harder to sustain Art use in general this game with the huge costs
>>389169558
The game is insanely easy to break
Don't mind me oneshotting bosses
Kinda feels like every character is a Zane/Agate
>>389169558
Gaius felt amazing when you used him right at the beginning. 30% seal aoe craft and 50% evd from falco.
is there even a point in changing the master quartz? at the beginning of chapter 6 now and i have never changed them and got reans up to max now
>>389172506
im far before chapter 6 but some of the bought ones are just strictly superior. Especially Elliot's base one is shit and I replaced that for either of the bought blue ones. I mean you don't need Tear anymore and the stats are worse and who cares about increased healing arts when you're healing iwth crafts anyway
>>389172506
There is.
The most prominent example I can think of right now is a Mirage master quartz that basically turns best girl Emma into a arts-shooting glass cannon and it's a blast to use.
I know it's available in CS2 but I'm fairly sure it's also in CS1.
Calvard when?