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Hidden mechanics

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Thread replies: 558
Thread images: 49

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Bunch of devs fessd up
https://mobile.twitter.com/Gaohmee/status/903510060197744640
Some of these are pretty creative
>>
>>389140882
Interesting. Also, that bitch is hot.
>>
>>389141435

>looks like a dude in drag

c'mon son
>>
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>persee
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>>389140882
>If you call your own phone number in Surgeon Simulator, it calls your actual phone irl with a hint on how to unlock one of the hidden levels

I have to try this shit.
>>
>>389140882
>Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
I knew about that in Ass Creed and regening to 2 health bars really made the game easy as shit.
>>
>>389140882
>In games with nitro/boost mode, the actual speed increase is often small, hidden by the FOV pull + psychological sensation of being "faster"

All those fooking neowwww moments have been for nothing
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RE4 has a very intricate dynamic difficulty adjustment system under the hood. Almost every action you take, including dying and re-trying, successfully shooting an enemy, missing an enemy, getting hit, dodging a hit from an enemy, and so on leads to changing the internal difficulty slider. This affects the health of enemies, their aggressiveness, and even the amount that spawn. If you die enough some enemies simply won't spawn, such as the group of scythe-wielding ganados in the infamous water room. The devs went through great efforts to create this mechanic that ideally you'd never realize exists.
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>>389140882

>giving attention whores and one of the biggest blights in the Aus gaming industry even more attention

Kys
>>
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>the tutorial in Halo 2 asked player to look up. Their input determined whether y-axis would be inverted
>>
>>389142751
I wish someone would spoonfeed me a compilation because some of that stuff is interesting, but I just can't sit through all her "Wow that's cool :)" and random guys trying to be cute with her
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>>389142918
This is pretty clever if true
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Uh
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>>389141573
What's worse is he didn't even at least misspell it in a way that's common, like per say. At least say SOUNDS like what he meant.
>>
>>389142749

Skyrim also has this
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>>389143118
I would just copypasta from the reddit post instead of linking there but it's longer than the 4chan character limit.
https://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa/
>>
>>389143175
>>389142918
Same thing in CE.
I thought this was common knowledge. I mean why else would the game make you do that, check your controller is workng?
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>>389141573
>>389143242
It's a fucking typo you autists
>>
>>389141484
He might be trolling but I wouldn't put it past people here to fall for anything that crossdresses because of how stupidly inobservant they are. I wish they'd at least fall for a reasonably cute trap, but when it has a manjaw or some other notably masculine feature, it's just laughable.
>>
>>389140882
Wait, Hellblade doesn't actually have permadeath?
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>>389143258
no it doesn't.
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>>389142918
>>389143175
Did you never play Halo 2?
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>>389143396
It's two typos at least.
>>
>>389143321
Lots of games tell you about camera controls just to make sure you know how to look around. It's a common part of tutorial levels.
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>>389143396
>misspell something
>IT'S A TYPO
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>>389143265
>Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception.
More like it had fucked up LOD.
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>>389143476
I've only played 3. That starts with your suit frozen and a guy telling you to look in different directions to calibrate it.
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>>389143476
Why would I play such an old game?
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>>389143595
That's the exact same mechanic. When he asks you to look up, you'll look up no matter what direction (up or down) you input and the game will invert or not based on that.
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>>389143418
No.
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>>389143695
What if you look to the side?
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>>389142918
I've always assumed this was what was happening in most games that do that kind of "calibration" thing.
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>>389143762
it swaps the horizontal and vertical axes, meaning when you push up you look to the right. Duh.
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>>389143637
>Halo 2
>Old

Are you barely old enough to post here or something

>>389143762
Nothing. You're limited to y axis in that moment.
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>>389143762
Then it decides you're too retarded to follow simple instructions and shuts itself down
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>>389142749

Unreal Tournament is the first game I remember with this feature. It was a checkbox that adjusted the bots based on how well you did. Getting to Godlike difficulty and winning felt great.

Max Payne 1 and 2 also did this.
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>>389143637
Gen 6 games haven't aged that much, anon
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>>389143208
I still don't get why people get mad at Bethesda for this.
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>>389143871
It's 13 years old
A literal 5 year old would be old enough to post here now
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>>389143931
I don't get mad but it's pretty funny
>>
>>389143914
Isn't Halo 2 the one that opened the floodgates of regenerating health shooters
>>
>Jak and Daxter would trip players to mask the presence of loading
That's so silly. Is some loading time really worse than randomly tripping from time to time?
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>>389143871
Halo 2 came out closer to the first DOOM game than it did to today, it's 13 years old.
>>
>>389143914
More like games haven't advanced much since gen 6.
>>
>"Far Cry 4 deliberately turns down the accuracy and damage of NPCs the more there are near the player. Helping you feel like a badass. :)"

just remember casuals ruined the entire videogame industry
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>>389143989
Trip? What? If you mean like elevator rides and teleports, thats okay to me
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>>389143982
I think it might have been Combat Evolved. CoD picked it up after that.
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>>389140882
The race you select in Deus Ex actually affects certain values. Blacks have higher stealth, the albino uses less bioenergy, the redman.. he gets a larger damage reduction bonus when drunk or taking drugs
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The location your bullets actually come from change based off of your proximity to an enemy in Gears of War.
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>western devs are so incompetent and lazy they take shortcuts and hide them as "hidden features"
lol
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>>389143529
No, it would do things like swap a lush green tree for a barren one that looked like it had burned if you looked away from it.
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>>389143931
Even though it's a smart way of doing it, I'm sure many people expected a bit more out of a company like bethesda.
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>>389144114
I read it like you actually trip and have to get up while the game takes that time to load features ahead of you.
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>>389144174
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>>389143931
because it's lazy
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What game stops me from mastubating to the characters?
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>>389144292
Why would anyone assume it's anything else but a graphical glitch? Well unless it's your first game ever or something.
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>>389144174
>Blacks have higher stealth
>Not extra carrying capacity
Eh, close enough, 9/10,
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>>389144159
CE had regenerating shields but not health, you still picked up health packs. 2 ditched the health bar, and afaik was the first shooter to do so and then CoD 4 picked it uo and made it widespread
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>>389140882
Games should not hide relevant information.
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>>389144303

Yeah, there's a certain point where fixing your shit with string and duct tape stops being smart and instead becomes cheap. Especially when you're being sold the duct-taped mess.
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Enemy behavior in RE4 is affected by your camera. If an enemy is outside your FOV, his aggressiveness will decrease as to lessen the chances of you getting hit without warning. In the same way, certain enemy attacks cannot be used if you aren't looking at them. Lunging attacks, such as those by the dogs, will not be launched unless you point the camera at them. This means that one way to get through the dog-infested hedge maze is to run through while looking at the sky. You will never be ambushed by those annoying lunge attacks and can get through mostly safely.
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Guns in fallout are coded with the spell scripts from skyrim/oblivion.
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>>389143931
because it shows how pathetic the engine is
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>>389144398
What's the alternative then? Creating a whole transport system from scratch? Such a system would probably be less functional because of its complexity too, this is Bethesda after all.
Nobody would have even known about this shortcut if it weren't constantly paraded around, it's working smarter not laziness.
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>>389144423

Just because you can't tell the difference between glitch and intended effect doesn't mean no one else can.
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>>389140882
>Most of the projectiles in Titanfall 2 have hitboxes that expand as they travel, so it's slightly easier to hit fast targets at range.
Glad I didn't buy this shit.
>>
In Empire Earth, the enemy AI would advance through the eras with you. So if you rush an era hoping to get ahead, that would be a waste - the AI advances for free.
Instead you can intentionally stall the era until you get the units/buildings/resources you want, then advance it for a timed push.
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>>389144650
No. You build the same model that you just built for the head. Instead of having a man run under ground you just move the model along a path at a set speed.
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>Left 4 Dead 2 also famously had a "director AI" that was supposed to scale the difficulty based on player performance. I guess it worked?
Woah
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>>389144615
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>>389142918
same in mgs5
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>>389144705
But it doesn't make any difference to the player so why bother if it's easier to do the running man?
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>Mortal Kombat arcade AI read your inputs
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>>389144503
But if you knew about these things it would ruin the magic.
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>>389144289
They do say the best programmers are lazy programmers. Why waste time making something complex when you can get the same result a lot easier?
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god damn cheating piece of shit
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>>389144423
Because of the subject matter of Spec Ops, it's obvious it's intentional.
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>>389144473
CE had health packs but started the mechanic of hiding behind cover for a few seconds before being combat-ready again, which laid the foundation for others to copy it. It was also CoD 2 which picked it up, not 4.
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>>389144174

bullshit, really?
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>>389144868
This doesn't make sense to me. How would an AI with wallhacks be able to give another AI hints?
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>>389144705
Or achieve the same effect for less work with literally no issue other than some nerd thinking it is lazy.
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>>389143931
People don't understand game development and how designers just make it work within their given toolset since the programmers on the team are busy. Games are nothing but smoke and mirrors which retards don't understand.

Fucking hilarious though
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>>389144550
Same mechanic exists in DMC4. Very useful in the Bloody Palace. Enemies will not start attacking if they are off screen period. But many enemies have long start ups for attacks so sometimes just glancing at them with the camera triggers one.
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>>389144705
There's no point in doing that though. It's likely that the functions for having NPCs patrol around were created before the transport system so they just used those with a really fast NPC instead of creating extra code and models for literally no gain.
Like I said, nobody noticed or talked about any issue with the transport until somebody found that train armour piece (probably by accident) and started spreading it around. If your laziness is invisible to the player it isn't laziness at all, it's intelligent use of resources.
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>>389144939
It could be as simple as saying hot or cold to just pinging the direction the player is every few seconds.
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>>389144423
Glitches don't work like that.
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>>389144939

It basically a "Hot/Cold" game between the two AIs. One that oversees the player's movement and the other trying to find the player based on the Overseeing AI's hints

>Getting warmer, waaarrrmmmerrrr, ice cold, hot red hot
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>>389145037
>>389145065
Thanks for explanation.
>>
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>>389144868
>>
>>389144814
This is literally almost every fighting game's high level CPU you fucking idiot
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>>389144872
It's not a question of subject matter, it's a question of quality and programming. You'll excuse me, but Spec Ops is no gameplay or programming masterpiece. It's a generic, by-the-numbers third person shooter rushed out way before the devs could even complete it according to their vision. Graphical glitches are to be expected in such a game.

Think if the same thing happened in a Bethesda game. Of course you'd assume it's a glitch. Now granted Bethesda games are a little more buggy than Spec Ops, but you see my point.
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>>389144705
kek, this is why you'll never work in the industry
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>>389142749
Yeah, I remember reaching a room with two Garradors in ly firsr playthrough, and dying there a few times. Eventually one of them just despawned, which was good because I didn't have enough ammo and lept trying to kill both with the knife
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>>389143908
Shmups have had dynamic difficulty years before UT
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>>389145146
>HOTHOTHOTHOTHOT BEEEEEEP!

1101101010101 10011010101010111101!
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>>389145157
I see the point that you're an idiot who can't into good game design
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>>389144939
ai knows where you are 100% of the time. its just a matter of tricking or dunbing down the ai
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>>389145146
This game was pure comfy kino
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>>389144807
Because it shows how woefully inflexible the technology is. Anyone using Unity or especially Unreal could make a "transport system" as you call it in less than an hour if they know their way around the editors. They wouldn't even have to dig into scripting much beyond an interface for controls.
Even look at Warframe's evolution engine and the lead designer's Sunday streams. The engine is at least 6 years old and in an afternoon they can add new systems that have nothing to do with third-person shooters, including 6DoF space flight sims both on and off-rails with autopilot. And this is a f2p game that was never expected to last a few months beyond the initial Kickstarter.

To put it into perspective: Bethesda's incompetence is at least equally as colossal as my autism.
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>>389144939
https://www.youtube.com/watch?v=Nt1XmiDwxhY
seems like this guy explains it
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>>389143265
some of these are okay but some others are annoying.
Specially the ones where they tone down the difficulty when you die even in the hardest mode. Why would a developer do that? If I'm playing hard mode, why would they assume I want it to be easier?

If I beat the hardest mode without a challenge I'm not going to be thinking "wow this game is gr8" I'm going to be thinking "this garbage game is piss easy, I only died once"
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>>389145157
You have no idea what you're talking about
>>
>>389142918
>>
In Mass Effect Andromada, the game would detect if your camera lingers on male or female characters more to determine if you're gay, and adjust the chance of romance option of either sex's characters
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Killer Instinct has a difficulty mode made specifically to cheat.
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>>389145147
And MK is perhaps the most blatant abuser of it.
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>>389145381
Spec Ops WAS rushed out. It had SEVERAL deadline cuts. You're the one who doesn't know shit. Read up.
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>>389144423
>>389145157
stop humiliating yourself
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>IKEA uses DOOM-like leveldesign
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>>389145563
Rushing aside you're a retard if you couldn't tell if that shit was intentional.
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>>389145563
You think the mesh swap was a glitch and not intentional. You don't know what you're talking about.
>>
>>389145563
Look at me use CAPS too add EMPHASIS to my SHITTY ARGUMENT, totally doesn't make me LOOK MAD at all does IT?
>>
>>389140882
In FFXIV, if you idle for exactly 72 hours your character will look at the camera directly towards you.
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>>389144550
You can also do it just by running without stopping because the dog needs to get in front of you and stop briefly to attack, if you keep running you'll just go right past them before you can be hit.
>>
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>>389145593
>>389145381
>>389145245
>>389144872
I see Spec Ops babbies still don't fail to come out of the woodwork whenever someone implies their precious game isn't the masterpiece they think it is.
>>
>>389145378
Dynamic difficulty is a terrible meme concept in general. This is much better solved by letting the player manually adjust the difficulty.
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>>389144114
Your character actually trips over his own feet and falls on his face, because you were about to walk into an area that hadn't loaded yet.
>>
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>>389141484
She used to look pretty normal, before she went all borderline.
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>>389145674
False.
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>>389145357
You simply work within the current tools. What I don't get is they already had a system for cutscenes.. which to me makes no sense why they'd make a trainhat. I'd imagine some designer simply didn't know how to work it, it was hardcoded controls of the camera for those cutscenes, or simply trainhat was far easier to do than creating a real cutscene.

It's also unfair to compare it to UE4/Unity since they were literally created to be the editor and both editors have quite a bit of tools within them. UE4 especially. Comparing it to Warfarm now is quite silly since FO3 I do believe was Bethesda's first use of Gamebryo.
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>>389144939
If the Alien has been far away from you for too long it will get pinged your general location.
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>>389145684
The game is bad, you're still retarded.
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>>389142320
explains why the orange mushroom in Mario Kart is such shit.
>>
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>>389145646
>You think the mesh swap was a glitch and not intentional.
Wrong. I do, however, think it is a misguided mechanic, as any savvy player would assume it to be merely a graphical glitch, as those are common in rushed games.
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>>389143396
Ewe our write, every won neats two ignore typos!!
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>>389145684
>get BTFO
>start with ad hom

every time
>>
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>>389145735
>>
>>389144705
I hope I see you in another thread wondering why developers can't "optimize" their games.
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>>389145762
What so you want to stay near it to an extent?
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>>389145623

First time I went to IKEA it felt like going through a amusement park ride of a store.
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>>389145703
I don't mind the game becoming harder as I play, but getting easier is some bullshit. If I wanted easy, I'd pick easy.
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>>389145157
>Bethesda games are a little more buggy
Yet, I honestly believe that they ARE complete, according to their feeble and narrow vision, that is.
>>
>>389142749
This thing fucks you up even on Easy if you're trying to speedrun solely because if your difficulty is too high Krauser will basically refuse to be stunlocked like he's supposed to.
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>>389142749
yeah, that's bullshit. I probably died in the first village attack two dozen times and nothing changed.
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>>389144473
CoD 2 had regenerating health
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>>389145801
Yeah if you're retarded.
>>
>>389144939

IIRC it has an idea of where you are, and is told to go there if it hears a noise or if it hasn't checked their in a while and does a routine check of stuff in that room and then once it goes through all it's checks it just runs off again.
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>>389145810
And here we see a classic instance of buttblast.
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>>389145357
What the fuck are you talking about? Why would they make ANYTHING when they already have a perfect solution? Why are they incompetent for not making a new asset when it's not needed? You're dense dude.
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>>389145432
good thing they spent time on such an important feature or the game might have bombed so hard it shuts down a whole studio

oh
wait
>>
>>389145740
forgot to mention that you must idle in gpose mode
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>>389145378
There's nothing wrong with dynamic difficulty as long as there's a mode where it's always on max. Both God Hand and RE4 had this.
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>>389145536
someone hasn't played an SNK or Namco game
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>>389145801
see >>389145057
>>
>>389143931
Bethesda does plenty of retarded and lazy shit but this is actually clever without impacting the player
>>
>>389145684
>continues to humiliate himself
wow you totally don't look mad at all
what's it like being wrong 100% of the time?
>>
>>389145432
That's fucking stupid
>Walk away from tv accidentally looking at someone
>Game makes you gay now
>>
>>389145903
>you can only know about glitches if you're retarded
Tell me what kind of sense this makes, in the simplest way you can, because I don't understand it at all.
>>
>>389143431
Not him but there is a mod that does that.
>>
>the game has a hidden mechanic where it doesn't close when you quit it, and keeps logging your key presses
every time
>>
>>389145839
Not really, I'm not sure how close the ping is to your actual location but I suspect it's a fairly sizable area, so if you're making a conscious choice to stay near it all you're doing is ensuring it's always within that area instead of sometimes. It's not like you sit in a locker and it tells the alien "He's in that specific locker" it's more like "He's somewhere in this cluster of rooms, go search them again."
>>
>>389145146

Would have been funnier if they'd saved.
>>
>>389145968
Still false. Why would you idle in /gpose anyway? Theres /icam for that specific purpose. There's also a dedicated key for making your character face the camera.
>>
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>>389146032
You haven't seen me mad, turdenstein.
>>
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This probably isn't a mechanic, but this is the CD-Text for the Saturn version of Earthworm Jim 2 if you pop it into a drive that can read it, i.e. any modern drive today, but nonexistent back when most people just bought a shitty "ATAPI-ready" beige CD drive, or had a prebuilt with some shitty Hitachi drive
>>
>>389145801
Spec ops wasn't rushed on a technical level. The game works fine and isn't broken like a Bethesta game.
The devs had plans to change some sections and add a branching path to the plot, but deadlines and the fact that letting the player get a good ending was just retarded made those features get cut
>>
>>389146121
Not false.
It's a bug with /gpose
/icam is gay
>>
>Pretty much every "hidden mechanic" is something to make the game easier and let the player feel like more of a badass
Lame. Knowing that games are secretly making themselves easy behind my back isn't fun.
>>
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>>389146125
you seem pretty fucking mad, kid
am i supposed to be scared or something? lmao
you seem like the little scared bitch on the left here
>>
>>389146152
>Spec ops wasn't rushed on a technical level.
Have you played the game? Have you seen its AI in action? I did, and I've witnessed one of my teammates and an enemy NPC hiding behind the same knee-high wall, on the same side, and being completely oblivious to each other until I shot the enemy dead.

If this isn't rushed out on a technical level, then it's just fucking badly made. You decide which is more flattering.
>>
>>389146176
Needing to get positive reinforcement by beating hard games since you can't succeed in any other aspects of your miserable life is even less fun. Have you tried getting a girlfriend yet? I'm sure that will offer the proper challenge
>>
>>389145750
Actually that was Oblivion. Maybe even some other long-forgotten Zenimax title was the beginning of Gamebryo, but Oblivion was definitely among the first.

A fairer comparison may have been Source vs. Gamebryo, but consider how the traps worked in Oblivion vs. the traps in Half-Life 2.

>HL2 has zombie-killing minecart traps down long, descending hallways
>the traps are comprised of various props glued together and scripted systems holding it all together
>minecarts follow a path up and down a rail system at a predetermined rate when activated
>lever activates / deactivates the system as referenced by a script
>minecarts only stop at the termination points when the system is turned off

>Oblivion has blade traps in the ayyyleid ruins
>they are an animated prop of a fixed size that cannot be broken down into smaller pieces or have their scripted behavior change
>switch or pressure plate activates / deactivates the system as referenced by the activator assignments in the instance's properties (no scripting)
>>
>>389145849
Both are a problem though. There is nothing to be gained from this. If the player is bored by the game being too easy he can crank up the difficulty and he's much better at deciding that than the game itself. Maybe I even like the game being easy. Not every game has to be challenging to be enjoyable.
>>
>>389146169
> /icam is gay
What does that have to do with anything? /icam is for idling, /gpose is not. Why would anyone idle in a function designed to set up fancy screenshots for as long as 72 hours when an actual idle camera function exists for the sole purpose of being used when you idle?
>>
>>389142749
i didn't play this enough for this to be noticeable
>>
>>389142320
I already noticed this.
my friends used to make the argument of going faster by messing with FoV im like, ur idiots.
and when racing games did it, im like, i dont actually feel like im going any faster, is this just some BS?
>>
>>389146106
He did the second one

IS IT FUNNIER NOW?
HUEHUEHEUHEHUHEU
>>
>guys that aren't devs, which is what she was asking for in her tweets, spam thirty messages trying to be useful, hoping she will reply
>probably out of pity, she replied to one of those with a simple "haha thanks"
>guy she replied to sends another thirty messages
>gets ignored

jesus christ
>>
>>389145864
>speedrun
>>
>>389145954
The fact that they have to bodge a fucking hat into a train demonstrates that their solutions are far from perfect.

Their engine is so old and taped together that it is actively fighting them.
>>
>>389144939
Know Q from star trek? Q would be the all knowing brain and Picard would be the piloting brain.
>>
>>389145336
It was also way too long.
>>
>>389144615
>>389144774
Aren't drugs potions?
>>
>>389146298
Every single game ever made has bizarre AI pathing anf behaviour. I was replaying fear last night, and after I threw a grenade, two soldiers tried to run from the room, got stuck between a chair and a wall and killed themselves.

I know you probably really wants to talk about how much you dislike Spec Ops, and that's very cute, but try to make actual arguments instead of cherru picking
>>
>>389145886
sorry anon, but that means you suck. that section has no despawns, but the decreased enemy HP is very noticeable.
>>
>>389144814
Shao Khan made this painfully obvious.
>>
>>389143265
>reddit post
the absolute state of /v/
>>
>>389146176
I understand why it's there but if I'm playing badly then I want to improve myself, not have the game make itself easier.
>>
>>389145886
The more you die the shorter the time before the church bell rings, and the enemies get lower HP
>>
>>389146316
>says the guy that needs a game making him "feel like a badass" to enjoy it
>>
>>389146316
>projection

but the point hes making is that any challenge that has been rigged in your favor kind of ruins in the game. Imagine in your gf scenario you did get a gf, but come to find out your parents bribed her to be your gf, that kind of ruins the fun doesn't it?
>>
>>389146553
Thanks for agreeing with me, but that wasn't the kind of retort I was expecting. I honestly don't know how to respond. Agree with you again?
>>
>>389146136
Most people back then were listenting to CDs in actual CD players, either connected to their stereo system or discmans, and those were smart enough to ignore the data track and display the song names.
>>
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>>389145535
>>
>>389143489
... And lots of games use that truck to decide whether to invert the y axis for the camera controls, anon

How did you not realise this
>>
>>389146506
I'm not arguing that the engine is perfect, I'm arguing, or rather stating the fact, that in this case the train hat worked just as well as a fancier solution, and they didn't have to make anything new for it. There's literally nothing wrong with the train hat. It even has the extra aspect of being funny.
>>
>>389144615
That's not surprising at all. Most future games start off as shitty hacks of their last game to prototype an idea that turn into full project.
>>
If you try naming your character "Trump" in ME Andromeda, the game changes it to "Turd"
>>
>>389146506

One Obsidian programmer, when asked why Fallout 4 looked so outdated, said that the engine is buggy and looks like crap because the way it was built was to prioritize modding and quick creation of assets. He said that Bethesda developers could easily create a new engine that looked better and was more efficient to them, but it would probably lose most of its modding capabilities and leave large parts of the code encrypted, which would considerably shrink the modding community (something they don't want).
>>
>>389143518

I mean, yeah. That's a typo, literally.
>>
>>389143258
stfu todd
>>
>>389146759
no one thinks that the train hat itself is wrong. People are complaining because it is a symptom of a larger problem, which is that their engine is shit, old, and needs to be replaced, bu they're too lazy to do so.

And yeah, the shitty engine does affect gameplay. Constant glitches in every single released game are a proof of it.
>>
>>389144550
>>389142749
RE4 is just a fucking masterpiece
>>
>>389146810
Of course he said that, saying anything else would upset Todd and bar Obsidian from making future sequels because he is an enormous child.

Just look at all the desperate NV imitations that fell flat in FO4.
>>
>>389146037
It isn't very different from Dragon's Dogma.
>>
>>389146883
If it's not wrong then why did you suggest making a seperate function for the train in >>389144705
?
>>
>>389146483

Yeah, the second one is funnier because now every time he loads that save it's instadeath. Kinda seems bad the devs would let the game break upon save like that, but still funny in a tragic way that this guy will have to restart the whole game for that.
>>
>>389146796
Surely not, Surely they wouldn't be that childish?
>>
>>389145057

Glitches ain't shit but hoes and tricks.
>>
>>389146796
It also gets censored in Dark Souls 3. But I'm not sure if that's just the language filter picking up on "rump", which would be silly.
>>
>>389140882
Reposting from Reddit.

+ In System Shock and other shooters, the last bullet you have has multiplied damage.

+ Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge.

+ Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump.

+ Assassin's Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived.

+ Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle.

+ Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you.

+ Thumper's time signature corresponds to the numerical value of a level

+ Suikoden spawns less enemies in the world map if they're walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding)

+ Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer).

+ Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often.

+ Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player.

+ Jak and Daxter would trip players to mask the presence of loading

+ The Bureau/XCOM, enemy AI gets more aggressive if the players don't move every 15-20 seconds

+ In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught.

+ F.E.A.R bent bullets towards things that exploded
>>
>>389145432
Well I suppose that makes sense. I did spend a decent amount of time looking at Cora's ass
>>
>>389146821
>typo
>it's "per se"
You can't fool me, Alex.
>>
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>>389147076
Im here to ruin it for you

You spawn without dying and alien somewhere else
:^)
>>
>>389144265
6 hours later but this was fairly common knowledge in multiplayer. Quite a few clips of people blind-firing snipers at someone and someone else walks into the middle of the screen and gets headshot. Hell, if you downed someone in execution you could set up an angle that guaranteed this with a properly timed shot.
>>
>>389146883
Gamebryo is an excellent engine in capable hands. El Shaddai: Ascension of the Metatron is visually one of the most beautiful games ever made and it's bug free.
>>
>>389146810
And yet FO4 is notoriously shit to mod for, hence why it has the slowest rate of mod releases in Bethesda history, even competing with Oblivion which had a userbase about a quarter as large
>>
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XCOM EU/EW and XCOM 2 will actually cheat in the player's favor on Easy / Normal mode. The player's chance to hit would increase behind the scenes on consecutive misses, and aliens' chance to hit was lowered with consecutive hits. Losing a solider on the lower difficulties would secretly make every remaining soldier significantly harder to hit.

The two higher difficulties took away these mechanics, which is why babbies think XCOM cheats on higher difficulties.
>>
>>389144650
>this is Bethesda after all
I mean, as long as you're admitting they can't into videogame design
>>
>>389146821

A typo is an unintentional misspelling do to missing a keystroke (either completely or by hitting an incorrect key). "Typo" is short for "typographical error," which means it's a mechanical error in the action of typing. Simply misspelling a word because you're an idiot who doesn't know how to spell "per sé" is not a typo.
>>
>>389147115
Keep in mind that "knight" is censored as well, so that probably is the case.
>>
>>389147129
cont.

+ Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it's offset and has no collision. This is done to make fights more hectic.

+ Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that)
The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain.

+ Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player.

+ Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro.

+ Hi Octane displays different stats for different cars even though they all have the same internal stats.

+ Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy.

+ Elizabeth in Bioshock: Infinite throws resource to the player based on the player's current state.

+ The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive

+ Guitar Hero rates you out of 5 stars, but won't give you lower than a 3.

+ Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets.

+ Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing and releasing during same frame=0.25 1/2

+ Counters to your current class in Overwatch sound louder.

+ Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception.

+ Firewatch counts silence as a player choice in dialogue conversations
>>
>>389146696
Oh? But I never said anythinf about feeling like a badass. Dynamic difficulty is great game design, regardless of bad devs using it to creat power fantasies or not. RE4 is perfect in the way it uses it. It's about creating a proper curve for the player to follow.

If dying and retrying isn't a part of your main gameplay curve, you need to create a system that still challenges the player without needlessly frustating him. We are not in the 80's anymore. Forcing the player to bang his head against a wall to scam him out of coins is ancient design.

Something like Dark Souls only works because of telegraphed attacks and slow methodical pacing that incoporates dying and retrying into the gameplay loop.
>>
>>389147057
Dragon's Dogma's system was pretty awful also. The easiest way to cheese that system if I recall correctly was to give a very specific item that most NPCs favored. Then you had to make sure you talked to them once right before going off to fight the dragon (forgot his name). Unfortunately for me, I wanted to romance Mercedes, but got caught up in the questline to save the young princess. And that raised her romance meter or whatever the highest for me.
>>
>>389147181

Oh. Well that's fucking dumb. I no longer enjoy either of those webms. Thanks, anon.
>>
>>389147129
I knew about the ones from Doom and BioShock. They're both retarded and should have been removed.
>>
>>389145684
The sad thing is that fucking Call of Duty deconstructs the military shooter genre better and with more subtlety than spec ops
>>
>>389147283
>>389147115
Yeah but wouldn't it just be censored to T**** or k***ht
>>
>>389145735
Who is this woman? Should I care?
>>
>>389147234
I actually really hate how XCOM handles normal difficulty because of that. Having the behind-the-scenes training wheels on for easy mode is fine, but not for the standard difficulty level. It's uncool.
>>
>>389147269

For example, where I typed "do to" is a typo, because it was supposed to be "due to," but I fucked up while typing and subconsciously used the wrong word.
>>
>>389147061
Not that guy but he's just saying how you'd do it on a non shitty engine. The fact that it's easier to do a train head is what shows how shitty and outdated their engine is.
>>
>>389147284
>Hi Octane displays different starts for different cars even though they all have the same internal stats
Shouldn't the dev get a lot more shit for this?
>>
>>389140882
dumb phoneposter
>>
>>389145336
fuck yeah, every time I see this game on /v/ i want to play it, so immersive.
think I will probably play it at halloween
>>
>>389147115
It is, you can't use the word knight with it censoring the "nig"
>>
>>389147317
Should have romanced Caxton t b h
>>
>>389140882
>>389147536
the real question is how did people not notice?
>>
>>389140882
>all these stupid "wow haha that's so cool and interesting, you devs have some great idead. I love it! :)" comments after every single fucking dev that mentions an actual hidden mechanic
Politeness was a fucking mistake, all this worthless white noise to sift through to get to the actual content.
>>
>>389147317
>. The easiest way to cheese that system if I recall correctly was to give a very specific item that most NPCs favored.

That wasn't "cheese", that was a deliberately romantic gift to help offset favor from regular interactions so you wouldn't end up marrying a shopkeep.
>>
>>389147284
>>389147536
Reminds me with the range stat on COD 4 where it does jack shit
>>
Not that guy, but I went all through Spec Ops the line thinking that the game engine is unoptimized shit, thinking it kept offloading meshes and textures to free up ram.

only when I watched a explanation video learned that it was intentional and it was supposed to be a "criticism" of fps games
>>
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>>389146796
AAAAAAAAAAAAAAAAA
>>
>>389147638
considering I have never heard of this game maybe because nobody played it
>>
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>>389147634
>>
>>389147284
>+ Guitar Hero rates you out of 5 stars, but won't give you lower than a 3.
I'm not 100% sure of the newer Guitar Hero games, but Rock Band makes it possible to score below 3 stars. Although it is highly unlikely without the no fail cheat. I would assume is is also technically possible in the Guitar Hero games that display your star score on the HUD mid-song.
>>
>>389147425
Yes, so my "rump" theory is probably true.
>>
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>>389147317
I missed the queens story arc by progressing to quickly, but I did complete that prisoners quest for the mystic knight shield. My face when this fucker showed up as me beloved in the final segment was one of chock and disbelief.
>>
>>389147401
Spec Ops is the best story nased military shooter ever made and only gameplay babbies hate it
>>
>>389147129
>+ Jak and Daxter would trip players to mask the presence of loading

Neato
>>
>>389147129
All of this is cancer. All of it.
>>
>>389144958
tfw too intelligent
>>
>>389146046
You can only mistake an intentional mesh swap for a glitch if you're retarded. Your misunderstanding proves my point further.
>>
>>389147712
I mean someone could just made a character and find out but apparently nobody cares
>>
>>389140882
Several games in various genres weight enemy drops based on what the player can actually use.

Examples:

In Dead Space, the ammo you find is weighted towards guns you're carrying with you (meaning it's in your benefit to store guns you don't use often, and you can carry the Contact Beam specifically to find more of it's very valuable ammo to sell)

In Xenoblade X, enemy weapon drops are weighted towards the types that the classes in you current active party can actually equip.
>>
>>389147401
Subtlety was not the point of Spec Ops, the intended audience is incapable of grasping subtlety.
>>
>>389147742
The best part of Spec Ops is that every single bit of commentary it tries to make was done in the Modern Warfare series with far more subtlety and emotional impact.

Let that sink in for a minute. Call of Duty manages to to deconstruct itself better than a game designed to deconstruct Call of Duty.

The plot of MW2 is literally about how the soldiers are disposable patsies to the machinations of politicians and generals. The game manages to pull off "Do you feel like a hero?" in its 4th level so completely that the level is skippable, and banned in some countries, and then it does it again in the 15th level. And unlike Spec Ops, MW2 allows you to make a moral choice in No Russian and the end result of the level being the same does not invalidate that choice.

As far as MW1 is concerned. You dont escape the city before the nukes go off, you lose and everyone dies including the pilot you were trying to save. You dont defeat the big bad and all go home for a piss up, your buddies all get executed like bitches and you would have too if the Russians hadn't showed up to save you at the last minute. Gold standard genre deconstruction, no hallucinations or pseudo intellectual meta bullshit necessary.

MW2 is the same. You're the patsy for a terrorist attack, you fail to retrieve the satellite module before the Russians reverse-engineer it, half the game turns out to be you covering up collusion between a US general and the Russians, said US general then kills you for finding out, then you have to collude with the Russians to find the general, and it turns out that the general started WW3 because he's functionally the same as the Ultranationalists, and your attack on the general serves as little more than to achieve a measure of personal satisfaction as you can't actually effect the war in any meaningful capacity. Also you're saved in the end by a Russian
>>
>hellblade permadeath is a myth according to this thread
>I still haven't beaten the game yet

Well fuck, all that game really had going for it was the balls to the wall tension and that's not really gonna be there anymore
>>
>>389147401
Honestly the only thing cod deconstructs is my patience and any kind of commentary it makes is completely accidental.
>>
>>389147823
Spec Ops is overrated. The story is not that good and if you think that's subtle you are as dense as a rock.
>>
>>389147817

>played through dad space just using the plasma pistol because I thought ammo for the other guns was just too rare to justify them
>>
>>389147291
Oh my god shut the fuck up you faggot
>>
>>389147401
It really doesn't.
>>
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>>389140882
>mfw gamedev that never noticed or added any of these "tricks" to any of my games
>>
the circlejerk is so fucking strong in that thread and its so full of people whjo think theyre smart arghghghjghjhg haha
>>
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>>389147923
>dad space
That sounds like true horror.
>>
>>389147742
>Hey, bomb those people
>Okay
>LMAO you could've just turned the game off dude
Deep. Really made me reflect on myself.
>>
>>389147915
He literally just said it wasn't subtle. Try to keep up.
>>
>>389147291
>But I never said anythinf about feeling like a badass
the complaint was about "turning down the difficulty to make you feel like a badass".
It isn't directed isn't towards dynamic game difficulty, its about making the game easier on every difficulty setting, but never making it harder. See farcry and it's "the more enemies there are, the shittier their aim is". That shit is just making the game easier, far cry doesn't make the game harder if you do good at it, so it's not dynamic difficulty.

>RE4
RE4 is great because it allows you to keep it at max forever if you want tho.

>dark souls
>difficult
>dying shouldn't be a part of game design
Fuck I just wasted words on a underage who probably started playing last gen huh.
>>
>>389142749
did they reuse this for God Hand
>>
>>389147989
lol
>>
>>389142749
I wish this wasn't in play on pro mode. If I'm playing on pro I don't want it to be easier.
>>
>>389147923
Plasma pistol is the best gun in that game so I don't see the problem.
>>
>>389148073
I suppose you could make that argument. But of course, God Hand didn't hide it at all. It's a feature in clear display.
>>
>>389147638

The placebo effect is powerful and it would take a lot of rigorous testing and dedication to prove it even if you did think it might be true. But if you know stats ahead of time, you're subconsciously going to attribute your successes in the high-rated areas to be due to the high stats and your failures in the low-rated areas to be due to the low stats.
>>
>>389147989
Oh so you haven't found that girlfriend, or finished college, or found a job yet huh? Well don't worry, I'm sure that stroking your ego by doing SL1 runs in Dark Souls will numb the pain of your useless meandering existance
>>
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>>389148043

>yet another brainlet who thinks the game attacked him personally
>>
>>389148043
I haven't actually played Spec Ops, but I don't see why a story about guilt and a character having to do awful things must have an element of choice. Movies and books can explore the same themes without any form of interactivity.
>>
>>389146198
>shoehorns his political fantasies into some random internet argument
>leftist
well sign me up to the Surprised list
>>
>>389147875
>The game manages to pull off "Do you feel like a hero?" in its 4th level so completely that the level is skippable
So actually not at all. Only disingenuous contrarian /v/irgins would ever argue that MW2 has any sort of point to make with this beyond shock value and it's obvious from the way people only started bringing it up after Spec Ops: The Line. But the similarities are skin deep.
>>
>>389145708

That's a thousand times better than a loading screen or a freeze and LOADING AREA.
>>
>>389147509
I hope this is sarcasm.
>>
>>389147915
Are you retarded?
I did not say Spec Ops is subtle.
Spec Ops is not subtle.
Spec Ops is not -supposed- to be subtle.

FPS fandom is full of chauvinistic retards who literally don't understand simple things like "war crimes are bad" and any attempt at subtlety will be lost on them.

Spec Ops is not "hey guise have you noticed FPS games are kinda jingoistic and blasé lately?", Spec Ops is "Jesus Tapdancing Christ jumping up and down in the manger, we need to stop encouraging these retards"
>>
>>389147880
>hellblade permadeath is a myth
What I don't get is why they didn't go trough with it. If you're warning everyone about it, people won't complain when it happens. I don't get it.

Someone can probably come up with some in-story justification shit but to me it sounds like they just didn't have the balls to do it.
>>
>>389148045
This is the level of subtlety required to get through to /v/. Even blatantly saying something isn't enough.
>>
>>389148201
It doesn't have to have an element of choice.

But when the game chastises the player for doing something and pretends that any of their choices matter, it becomes pretentious garbage written to obfuscate horrendous game design.
>>
>>389148260

No, it's an example of a typo.
>>
>>389148043
The devs should've let you walk away, and them just rolled the credits right after. No cutscene, no closure, nothing.

That way, players who feel entitled to a longer game witha proper plot would have to do the section and suffer the consequences
>>
>>389147774
Tell me how a static mesh changing all of a sudden intentionally is any different from the same static mesh changing all of a sudden because of a glitch.

All of this is just starting to sound like a poor excuse for shoddy programming. You know, like the Dark Souls' Blighttown and "the framerate slows down because your character is afraid" thing.
>>
>>389148180
I'll never get this. People think the game tricks you somehow.
>>
>>389148313
Can we just pre-empt this whole discussion this time and just leave it at "that's the goddamn point"
>>
>>389140882
This fucking bullshit happens all the time. CoD was awful for this and door kickers was based entirely on how much the dev liked a gun, he even told people that they had no meaning after he was asked and then got real fucking pissy when people thought he was an asshole for adding it in.
>>
>>389148313
>chastises the player
Do they chastise the player or the character? Either way I always thought this game does sound kind of interesting if only for trying to do something different with the narrative.
>>
>>389147284
>+ The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive

That's horseshit, bullet hell section for some bosses is not particularly easier (Burst comes to mind).
>>
>>389148280
Sorry I was skipping through the thread and misunderstood your post. But Spec Ops still is overrated and it's "message" an overused cliche seen thousands of times in all kinds of media.
>>
>>389148241
The best loading screens are the ones that do not inhibit a player. The freeze and load is annoying, the loading screen itself is tolerable, but that tripping could really piss off a person because of the frustrations simply associated with tripping.
>>
>>389148313
Even if you had choices, and every single one of them mattered but still ended up with you fucking everything up, people like you would still be saying the exact same thing. The fact is that players will mever take responsability for any choices because they can just deflect and blame the developer for msking the game that way
>>
>>389148180
Not him, but why don't you explain what the devs were going for, then. The whole "feel like a hero yet" and the loading messages sure seem like they're directed to the player.

Not the mention the very idea of criticizing military shooters is directed to the player anyway.
>>
>>389147269

It is a typo.
>>
>>389145158

stop defending beth, at any point todd could use a not shit engine that has vehicle support in it

fuck's sake, even unity games manage to look and run better than fallout
>>
>>389147915
fucking read

jesus
>>
>>389148402
>Game literally brings up a screen that asks the player if they feel like a hero yet

You tell me.

The story is pretentious, the gameplay is mediocre even by early aught standards and the worst part is all the babbies who have never read a book that think that being force fed a message is 'deep'.
>>
>>389147457
Hard mode is standard difficulty in a way. Compared to most other games, XCOM is really difficult in its base configuration with favors given to neither the AI or users.
>>
>>389145623
>have never been to an IKEA
I really need to go sometime
>>
>If you get to the last boss of Silent Hill with no ammo it dies instantly.
>>
>>389146054
mods don't count. Like that, literally any game could have anything
>>
>>389148513

Typos often result in misspellings, but not all misspellings are typos.
>>
>>389148228
>and it's obvious from the way people only started bringing it up after Spec Ops
Never played either, but I would imagine it's brought up then in response to people saying Spec Ops was the first to do it.

Like how when people jizzed themselves over Rey people brought up Sarah Connor, Xena, Ripley to say that's nothing new
>>
you can move during blade mode in MGR
>>
>>389147875
This is a higher quality post than I am used to seeing here. Good job anon.
>>
>>389148280
What I want to know is why this game is so praised when ace combat did it first and was just as shittly unsubtle about it
>>
>>389148481
I don't need to explain how the game tells its story though, but seeing people who insert themselves so hard into games that they take it like a dagger to the ribs never stops being funny. You should visit a spec ops thread when another one pops up, it's the same tired song and dance every time.
>>
RE5 bosses scale their HP based on ammo available to the player. If the player arrives with very low ammo, a bunch will scattered around the arena
>>
>>389148180
>>389148383
The writing is hamfisted and the pretense is thick.

It implies that you should feel bad for your actions in game but there are no choices within the game so the only option to avoid imaginary violence is to not play the game which is the smart choice because the game is bad to begin with.

It was a terrible business model and the game did poorly and no one has tried to recreate it.
>>
>>389148524
I don't see what's wrong with that. The game isn't chastising you for playing the game, by asking you if you feel like an hero you're probably supposed to reflect not on Spec ops itself, but other games where you're doing fucked up shit but with the rose tinted glasses of a designated hero. It does seem a bit on the nose, but I see what they're going for.
>>
>>389148456
>all choices lead back to the same outcome

No, that's bad storytelling no matter how you try to coach it. It's like a DM railroading everyone, it's shit. Either give a choice that matters or don't give it at all. None of this 'lol u made a choice but it was still wrong! "well what if I made this choice instead?" 'lol still wrong all the choices are wrong!' horse shit. There's is such a thing as a no win scenario, that doesn't mean that using it is good writing - especially when you try to chastise the player for making one of your shitty forced decisions.

No matter how much you brainlets try to say that Spec Ops wasn't garbage, you'll forever be wrong.

Before any of you fucks start the whole "you could have always stopped playing", ask the devs if they are glad most people didn't buy this mediocre game and "won".
>>
>>389148539
Try the Swedish meatballs. They're great.
>>
>>389147269
If he was on mobile its a type because he was going for the accent but lifted to early and hit the e again.

Get fucked faggot.
>>
>>389148391
>door kickers
The swat game? What did the dev do?
>>
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>>389148698
>>389148180
>the game told me I was a bad boy and I hate it
>>
>>389148751
Spdc Ops is great and only war loving faggots with no sense of personal responsability hate it
>>
>>389148751
You can still railroad at the end and have a good story if the point of the story is fatalistic.

You can't do that and then tell your customer that they are bad people for experiencing your story.
>>
>>389148160
literally only kids would be proud of that
>>
>>389148910
I honestly can't tell the difference between satire and actual Spec Ops shills anymore
>>
>>389148771
>>389148539
yeah they're pretty good
>>
>>389147269
>typing do instead of due
HAHAHA YOU FUCKING IDIOT YOU BETTER KILL YOURSELF RIGHT NOW YOU BETTER BE FUCKING EMBARRASSED DUMBASS WHAT KIND OF IDIOT MAKES A SPELLING MISTAKE???

WHAT A GODDAMNED MORON

EVERYONE LOOK
>>
>>389148698
Yes, the only good choice is to stop playing games that glorify modern warfare.
>>
>>389148771
Why does a furniture store have meatballs?
>>
>>389146910
Both of them are really shitty game mechanics.
Not surprising, for a game that attempt to be "cinematic" instead of offering a fair challenge.
>>
>>389148875
>the game railroaded me into the bad boy track and is then lecturing me about picking the only way to move forward
>>
>>389144814
Also higher difficulty AIs are straight up immune to throws. If you try to throw them, they will instead throw you.
>>
>>389148875
I never played it because military themed shooters are boring as fuck.

The concept is still terrible, feeling bad for using your imagination. Spec Ops is hipster bullshit and time has proven that.
>>
>>389147751
>a loading mask that isn't a cutscene is cancer
>modulating your visibility based on what you're holding is cancer
>>
>>389148682
>game is overly praised for its message
>question the message
>"lol you're taking it personal how funny"
If the game wasn't as praised no one would question it m8.

Also, lmao at how spec ops fags always go with the "I won't explain it, it's just too deep for you", defense
>>
In that one early arcade 3d racing game, the gravity changes when you go off of a jump
>>
>>389149056
>Lets stop people from playing violent games by making a violent game and then yelling at them!

fucking 10/10 logic.
>>
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>>389140882
everyone is so nice on twitter, I kinda want to have an account
>>
>>389148751
Spec Ops was a well done, generic TPS. It did nothing new in the ways of gameplay, but it was solid gameplay for what it was. No real glaring issues.

The story is really a matter of personal preference. I thought it was entertaining, even if it did nothing revolutionary. Wouldn't say it's worth 60 bucks, but it's still a fine game.
>>
>>389140882
Is she saying that the permadeath in Hellblade doesn't actually exist? That's some next level mindfuckery if it's true
>>
>>389146094

If player within 20m search nearby rooms

Else move 20m, call this function.
>>
>>389147751
>clever programming to convey feelings is cancer
Are you okay?
>>
>>389149103
>"war crimes are bad" is hipster bullshit

Idiots like you are exactly why Spec Ops needed to be made in the first place
>>
>>389148373
Because it's intentional. You know the scene where Walker is shooting that heavy while the light flickers, and it keeps disappearing and appearing in a different position? I bet you think that's a glitch too.
>>
>>389140882
>asks devs for stuff
>dev responds
>wow cool haha i thought it was that way
>dev: good job
>well it's my job ^^;; I'm a GIRL and its my JOB to do this :)))
>absolutely HAS to have the last word in every single instance
>>
>>389144550
Godhand has an expanded system based on that with that whole level system.
On level1 they will never attack you unless in sight. Then on higher levels they will actually attack you from the back and team up.
On Level DIE all dudes on the map swarm you.
>>
>>389149089
A lot of fighting games do that.
>>
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>>389143208
Next time Im playing F3/BOS I'm turning off clipping to see if there's a actually a fucking dude running underneath
>>
>>389149153
Wow how did you make a quentin comic with text only? I'm disappointed if your feelings are your only reason for fishing for (you)s
>>
>>389149058
You get hungry from traversing the maze.
>>
>>389149058
Fuckin' Swedes, man. They have a cafe there. Ikea is massive so it's nice to take a break.
>>
>>389149056
I don't see why I should do that. Maybe if the game wasn't shit it would have had a better point beyond "feel bad for this pixels, and stop playing video games!"
>>
>>389148630
>I would imagine it's brought up then in response to people saying Spec Ops was the first to do it.
No, MGS2 was. But that's also too high-brow for the sort of people who think "No Russian" is a serious critique of military shooters instead of an example of exactly what Spec Ops is criticising.
>>
>>389149212
>Spec Ops was a well done,
>was solid gameplay for what it was

It really wasn't.
>>
The weapons in Mystical Ninja Starring Goemon don't actually get stronger and do more damage, certain enemies just gets weaker when you upgrade your weapons.

This was done because with the way the weaker enemies were coded, if you dealt more damage than the enemy could handle, ie, most enemies have health points like 4/4, 2/2 or 1/1, then the game wouldn't know what to do with the minus figure. To counteract this, enemies that had 2/2 health became 1/1 health enemies after getting the silver weapons, and this happens again with the golden weapons where every enemy in the last area is revered to 1/1 health.
>>
>>389149209
>>389148875

Love how the argument for your side is prefaced by tears falling down your cheek.
>>
>>389146649
Welcome to the new age, where you can read posts about cowadudy and halo 5 MP, at least he could have done a pastebin, just like in the kektaku articles
>>
>>389148910
>personal responsability
>video games
?
>>
>>389144868
this was incredibly obvious and ruined the entire game for me
if you hide in one place for too long he just "happens" to always stumble upon you
it looks like the alien is walking around searching but it's very obviously walking towards you in the long run

garbage game
>>
>>389149075
>a loading screen hurt my feelings!
>>
>>389149285
I'm glad I didn't read the link
>>
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>>389148771
>>389149058
>>389149326
>>389149354
>>389149029
>>389148539
>>389145623
>tfw the IKEA headquarters are in my town
Feels good to live in a tax haven
>>
>>389147129
>+ Suikoden spawns less enemies in the world map if they're walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding)

That's neat.

>+ Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player.

That's cancer
>>
>>389148698
Spec Ops is more a critique of video games than the people who play them. They also never said "you can play the game off," that's people misinterpreting the (correct) point that even if a game offers you only one way to continue, it was still your choice to take it.
>>
>>389149395
What was wrong with the actual gameplay, as a TPS? Guns handled well, the game itself looked good, decent animations, didn't feel clunky. What is needed for a TPS to have good gameplay that Spec Ops lacked?
>>
>>389149058
After getting lost in the maze for an hour and grabbed a dozen extra things that you never intended to buy, you get hungry for some swedish meatballs
>>
Most arcade games will punish the player of they just idle around, but there are a few arcade games that also punish the player if they're doing incredible well
>>
>>389149256
no, the message is "war crimes in video games are bad"
which is hipster bullshit.
>>
>>389148228
>Not making any attempt at rebutting anything that's said
>proclaiming victory

Standard tactic of Spec Ops Brainlets.
>>
>>389149075
It was lecturing Walker, not you. You are not Walker, anon.
>>
>>389148682
>Game receives criticism
>It has to be from angry people

That is some serious projecting. The game was mediocre at best and the message missed the mark.

Nothing is beyond criticism.
>>
>>389148751
>all choices lead back to the same outcome
>It's like a DM railroading everyone

Good DMs have a way of bundling up all loose ends before allowing players to stray again from a predetermined path of progression to the campaign's end. There can be multiple endings and outcomes, but at the beat just BEFORE those multiple outcomes, you have one major junction that briefly unifies all diverging paths to make the final confrontation more predictable for design and storytelling efforts.
This ultimately allows the DM to control the overarching progression, but the narrative is driven by player action. Good DMs hide their railroading, bad ones shove it in their players' faces and invoke metagaming justifications that mean nothing to the roleplaying experience.

SOTL is that bad DM.
>>
>>389149506
Most arcade games punish the player, period. They wanted your quarter.
>>
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>>389140882

>persee
>>
>>389145536
play SF2 turbo western release, it's ridiculous
>>
>>389142320
NFS is probably the worst offender of this
>>
>>389149529
>It was lecturing Walker, not you
walker can read the loading screens?
>>
>95% of these are dynamic difficulty shit to make you feel like you're not a casual
Western devs were a mistake
>>
>>389147875
>reddit spacing
>>
>>389147129
>+ In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught.
Wouldn't really call this an under the hood thing. If you whip out the sword, the light gem will change to refelct that. Then later in the game when you get Constantine's sword, it's description specifically says it won't give away your position like a normal sword.
>>
>>389149671
Yes.
The loading screens are Walker's conscience
>>
>>389149072
Yeah no, you're a fag.
>>
>Spec Ops presents usual modern shooter cliches in a morally different context and asks you to examine the usage of those same tropes in other war games
>Game asks if you feel like a hero yet because you've been doing the exact same things you do in other war games but in a completely different context
>Autists still whine and moan about not having choices, when the lack of choices leading to bombastic setpieces is the entire point.

Spec Ops isn't about bitching at the players for plauing the game. It's asking you to think about the way other war games present their scenarios to you, and how you just eat it up because it's done in a gloryfying way. The " choice not to play" doesn't mean "turn off the game". It means "maybe recreating drone bombings and using them to break the pace of videogames us something that should be discussed"
>>
Counter hit windows were a thing in Godhand and explained why sometimes you could interrupt an attacking enemy and sometimes they'd armor though your attacks.
>>
>>389149481
>Spec Ops is more a critique of video games than the people who play them.

Except the deliberately call the player out for playing the game when they didn't have to.

All credibility was lost when their message turned away from the horror of war to "you shouldn't have played the game" the hero screen should have just had a scrolling list of the dead from the afghanistan/iraq war instead of developer credits.

This was a completely fabricated appeal from a no-name studio for attention.
>>
>>389149692
No, not really. That's proper paragraphing. Reddit spacing means double spacing single sentences even if they're part of the same paragraph.
>>
>>389142320
Mass Effect did the same thing. "Running" just pulls the camera in without increasing the player's speed at all.
>>
>>389149745
whoa so the game was, in fact, too deep for me
for real tho, are you just supposed to just infer that or what? Not shitting on the game or anything, just curious.
>>
>>389147401
>deconstructs the military shooter genre
>year after year
that's not how it works
>>
>>389144814
Pokémon does this too for a reason, you can try with emulation and savestates
>>
>>389143529
You were playing as a soldier who was losing his mind
>>
>>389147284
>+ Elizabeth in Bioshock: Infinite throws resource to the player based on the player's current state.
having replayed recently, this one is hella obvious

>+ Firewatch counts silence as a player choice in dialogue conversations
as is this one
>>
>>389149438
>strawman

You are not very good at making a point.
>>
>>389149506
>but there are a few arcade games that also punish the player if they're doing incredible well
That's a lot more than a few. There are definitely more arcade games with ranking systems (the name for that mechanic) than there are without.
>>
>>389149884
see>>389147875
>>
>>389149880
From the fact that it's a video game and not real life.
You are playing through Walker's story, not your own. Other shooters do the same, except their stories are of heroes and not fucked up individuals who mess up what they were meant to save.
>>
>>389140882
>Serious Sam: bullets are 1m thick when testing hits on enemies and 0m thin when testing hits on environment

Actually clever.
>>
>>389149451
But that only happens if you're hiding in one place for too long, which you should not be.
>>
>>389147401
self-awareness about its genre and its audience isn't deconstruction, just cynicism
>>
>>389149853
>8
Yeah, and it's pretty obvious too. Not only the camera, they make that swish sound too.
>>
>>389146910
It really is. Just replayed it on PC for the first time since I got it on Gamecube for my 16th birthday. Easier than I remembered (probably due to the controls) but despite being 12 years old it doesn't feel aged or outdated.
>>
>>389147284

>+ Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing and releasing during same frame=0.25 1/2

That's fucking cancerous as it leads to inprecise controls.
>>
>>389149848
I really hate this lame explanation for the illusion of choice in SOTL. When the game forces you to do bad things and then wags its finger at you, apologists say "well you could have just stopped playing!"

That's bullshit. Quitting is not and ending. No author has ever said "just don't read my book after this chapter, that's also an ending" and no director has ever said "when you see my movie, just walk out during the third act. That'll be where the ending is for you"

It doesn't make any sense in other media, so why do people jerk it off like it's an amazing narrative choice in Spec Ops?
>>
>>389149470
>going to ikea the first time tomorrow
What should I expect? I heard someone say to not leave without finding meatballs or some shit.
>>
>>389149835
People don't eat it up because it glorifies it, people eat it up because the game is fun.
So in the end, not only was the message badly conveyed, it was also wrong. Combine that with the shitty gameplay, and surprise, it's a shit game.
>>
>>389149364
Sorry, I wasn't clear.
I imagine people got particularly flustered, because the "war is bad" take was praised as new and exciting, when a lot of previously existing shooters and action games already delivered that message, since Pyscho Mantis at the earliest
>>
If you try to ogle female characters in ME Andromeda, they will actively start to avoid the camera
>>
>>389147129
>Assassin's Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived.
>implying anybody has ever taken damage in Asscreed
>>
>>389150139
>So in the end, not only was the message badly conveyed, it was also wrong.
to you
>>
>>389150027
except that every other game has the loading screen messages directed at the player.
>>
>>389150114
Make sure to punch every wall to find as many secrets as possible.
>>
>>389147284
>+ Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro.
This is cool
>>
>>389143208
>389143208
>>389143931
>>389144303
>>389144523
If that makes you mad, well, there's more: firing guns in Fallout uses the spellcasting instructions from Morrowind. You're not firing a gun, you're casting little lead spells at people.

DESU, I find the fact that they're able to re-use code like that to be ingenuitive rather than lazy.
>>
>>389150191
100% confirmed.
>>
The voices of pikmin are made by having men making weird slow sounds and then pitchshifting and speeding up them
>>
>>389149937
I'm not talking about ramping up the difficulty, I'm talking about killing the player outright
>>
>>389149692
I "reddit space" because that's how you type emails and I've been doing it for 15 years so suck a sav.
>>
>>389150191
I can see how people might have missed that.
>>
>>389148710
What other games?
>>
>>389145535
Scuffed Elaoy or whatever is called the girl from Horizon
>>
>>389147317
I ended up with that spoiled merchants daughter because of this system, although i was pretty pleased with that scene of the goblins teasing her
>>
>>389143265
Fuck off
>>
>>389149692
Quite literally a waste of space to make a comment like this.
>>
>>389147875
>WHOA just LET THAT SINK IN for a MOMENT...
spec ops and all conversation about it is cancer. it's a fucking generic third-person shooter and that's that.
>>
In Borderlands 2, spending too long looking at female characters will prompt a dialog about the patriarchy and about how great open relationships are and how anthony burch is not a pathetic loser cuckold who lost his wife and hos wiiu at all
>>
>>389149890

Ever check a TAS of a facility? Sometimes the runner has to make a shitty move just to get the A.I to do what it wants the next turn.
>>
>>389148180
>Brainlets still believe the game telling them they were bad people when it was clearly just showing how the main character was feeling
Is /v/ full of literal children?
>>
>>389150596
You shouldn't talk about games you haven't played, anon.
>>
>>389143637
5/10
>>
>>389147284
>Enemies in Left 4 Dead deliberately target players the furthest away from the group or have had the least aggro.
See, more games should do this.
>>
In Smash Bros Melee CPUs are programmed to go after the character who's winning, while in Brawl they are programmed to go after the player character
>>
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>>389143996
Oh wow haha
>>
>>389150349
Nintendo in general has its own sound library and re-uses stuff from time to time, but modifies the sound files in a way only audiophiles will ever notice two enemies originate from the same sound file.
Well, in the later games, since this was kinda obvious in their older games like in Mario 64 with the Boos.
>>
>>389142320
Noted with Fast RMX with the map on you're lucky if you're going 5% quicker
>>
>>389150227
This. They've got hidden Nazi gold and weapons in the walls.

And try the meatballs.
>>
>>389150634
>dude charred corpses lmao, scarred for life, really made me think
>>
>>389146506
You are the type of anon that when given a problem, will attempt to reinvent the wheel.
>>
>>389144897
It's bullshit
>>
>>389150760
I bet you think dark souls is a good game
>>
>>389140882
Resident Evil 5 hidden difficulty scaling.
RE5 actually had 10 difficulty levels.
IIRC, the highest difficulty was at 10
next highest ranged between 7 and 9
normal was 3 to 6
Easy was 1-2
Depending on how well you played, the difficulty would scale up and then reset when you died.
>>
>>389143242
>he
>>
>>389150812
it's just ok
>>
>>389150779
>>389144897
>>389144354
Test it yourself, you can do it in the first level with a normal guy and an albino and time the flashlight drain
>>
>>389150304
to emphasize this further, modern bethesda games still recognize console commands from morrowind
>>
>>389149210
Nobody replies to randos ;_;
>>
>>389143931
Isn't this exactly how the tram in Half Life worked?
>>
>>389145432
kek

we need more threads like this and fool some normies
>>
>>389148528
>XCOM is really difficult in its base configuration with favors given to neither the AI or users.
Except the AI cheats.
>>
>>389150634
For me the thing with Spec Ops is it assumes I wanted to use the WP. If I had been given the option I would have just waded into the camp myself. You don't get to bitch me out for doing something when there was no other alternative given to me. And no, turning the game off is not an alternative. I didn't pay money for a game so I could quit halfway through.
>>
>>389149814
Says the guy who praise a game with QTE.
Just go watch a movie Billy.
>>
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>>389143996
for a second I was hoping this was a ruse
>>
>>389149210
Twitter brings out the worst in people. There's something about the format that makes everyone a smarmy cunt.
>>
>>389150760
At least you're honest in your concession.
>>
>>389150760
Not an argument
>>
>>389150692
>programmed to go after the character who's winning

that's not how it worked in trophy tussle nigga
>>
>>389140882
Oh man is it just like GTAV where all the gun stats and car stats are made up?
>>
>>389151051
wtf being railroaded into killing civilians is bad... deep... a masterpiece...
>>
All sounds in Half-Life that aren't background sounds require a source entity which is typically a model.

Keypads for some reason are not one of the sources for these when NPCs use them. Instead, the sound comes from the NPC instead. You can see this in your first encounter with Barney after exiting the Tram. When he types, his mouth moves and the sound comes from him, not the keypad.
>>
In Borderlands games, if you're under 50% ammo for a gun or grenades, or under 30% of health, each time you'll open the loot source it'll contain more ammo of the type you're lacking atm. Very good for grenade spam.
>>
>>389150349

Releated, the voice effects of the chu enemies in Zelda: Wind Waker are two old Japanese men having an argument reversed, pitch shifted and accelerated.
>>
>>389143418
The point of thinking that was just to make you feel Senua's tension. It was basically just making you want to be careful so players didn't try to Dynasty Warriors their way through all the fights.

Unfortunately the gimmick was completely fucking RUINED by western media who ran with it at complete face value, and started writing articles about how unfair that is, without even testing to see if it actually happened. As a result the illusion had to be broken immediately to point out what a bunch of fucking retards these "gamejournos" really are.
>>
>>389151143
>M M MOMMY THE GAME TOLD ME I WAS A BAD PERSON PLEASE HELP ME MAKE IT STOP MOMMY
>>
>>389150954
you could make legitimate tram systems in fucking duke nukem 3d. theres no excuse for professional developers to be using shortcuts from the 1990s era when they have a hundred million dollar budget.
>>
>>389150445
Kek
>>
>>389149853
why did they do this?

that game was already a very slowpaced mess
>>
>>389146910

In retrospect RE4 is fantastic despite what it did to RE. Now capcoms only has themselves to blame
>>
>>389151247
too deep for me, really makes you feel guilty and mourn. and that generic third-person shooter gameplay was a masterpiece
>>
>>389150812
Not even trying to hide how much of a stuck up hipster you are, huh? Fair enough.
>>
>>389143637
Fuck off Jim Ryan.
>>
>>389149212
I liked it because you're in Dubai shooting Taliban Muslim mother fuckers
>>
>>389151267
what are you angry about?
>>
http://fallout.wikia.com/wiki/Brahmin_tipping
>>
>>389151147
Who makes the ACCESS DENIED sound?
>>
>>389151216
>Unfortunately the gimmick was completely fucking RUINED by western media who ran with it at complete face value, and started writing articles about how unfair that is, without even testing to see if it actually happened. As a result the illusion had to be broken immediately to point out what a bunch of fucking retards these "gamejournos" really are.

>Gaming journalists blow the fuck out of tameme and his garbage ass abortion of a DMC game and shit all over everyone who has even mild reservations
>Then go on to ruin a big part of their next game because they're retarded
Do gaming journalists need sticky notes to remember to breathe or something?
>>
>>389150349
>>389151202
Boos and Bowser have the same laugh but at different pitches and speed.
>>
What is the best system to play RE4 on?

I have a wiiu so I could play the gamecube one, or PC, or emulate something on PC.
>>
>>389151454
the user of the panel
>>
>>389151267
Professional developers would actually be the ones who do use shortcuts. Amateur devs often aren't creative enough or lack the engine knowledge that allows for said shortcuts.
>>
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Skyrim has a radiant dungeon game mechanic which makes every quest feel unique
>>
>>389149676
Except that by far the best executed example of dynamic difficulty is from RE4
>>
The bushes in Super Mario Bros are just recolored clouds.
>>
>>389151247
Isn't the game based on Heart of Darkness? So DEEP. Bunch of retarded nerds that played this pretentious shit and think it's a masterpiece.
>>
>>389150926
>games that use the same engine use the same console commands
wow what a revalation
>>
>>389151497
zeebo
>>
>>389144051
the fun of farcry was never the difficulty. not even memeing to say it is a series banking on white male power fantasy. which is perfectly fine, imo, because it fulfills that goal extremely well.

it's not challenging but it's still fun to play. even knowing every FC is just a rehash of the last, I still find them fun. i skipped Primal though which was a step too far in the rehash dept
>>
>>389151267
>developers should spend more time developing something that has one specific purpose when code they already have can do the exact same thing and there is literally no difference from the player's perspective
If you couldn't visually see a humanoid model attached to the bottom of the car but the code recycling still worked exactly the same way, absolutely no one would have noticed or had a problem with it.
>>
>>389151216
Holy shit just kill every single videogame """"journalist""""
>>
>>389151497
Wii for the extras
PC for the PC experience
>>
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>>389150995
Do you feel like a hero yet?
>>
>>389146754
Dude, he didn't know. You don't have to be condescending
>>
>>389151015
Yeah no, you're a fag.
>>
>>389151593
they said several times they were using a new engine, that was a selling point. then people noticed it still recognized cheat/trainer programs used for fucking morrowind, so they were lying through their teeth.
>>
>>389150349
Isn't Animal Crossing's animalese made by having the character sound out each letter, then it's sped up and smooshed together?
>>
>>389146152
>b...but deadlines

you know after hearing this fucking excuse for 20+ years, I just don't buy it anymore. The industry is filled with retarded, lazy, manchildren and Im begining to think the real reason companies mass fire staff after a game is launched is because corporate knows that the majority of them are worthless hanger ons and leaches that just show up to work to steal a paycheck.
>>
>>389149880
>>389150027
>>389150220
There's also the fact that at the start of the game, when it's listing the credits it says 'Guest Starring: [your username]' as if you're a separate entity entirely.
>>
>>389149478
I always get mad at how useless the AI is, i like to feel like a hero but for godsake help me and hit shit, atleast one guy.
>>
>>389145750
>You simply work within the current tools.
Not when those tools are a decade out of date and you're now one of the biggest companies in the industry. The only reason it continues to be "acceptable" is because of how retarded their consumer-base is, if you faggots would ever bother to use the same standards as you did in purchasing just about anything else you ever used in your life this wouldn't be an issue anymore.
>>
>>389143931
indicative of their shit engine and programming capabilities. of course there would be no actual vehicle system with its own physics, just an npc running under the fucking map. the better question is how could you defend it?
>>
>>389151735
A new VERSION of the engine you idiot. The fact that the engines have the same name didn't tip you off?
>>
>>389145708
I've never had this happen in any jak and daxter game though?
>>
>>389151780
Most of the people who get laid off are just QA or interns.
>>
You can actually kill Guybrush in the first Monkey Island by taking more than ten minutes on the puzzle where you're underwater.
>>
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>>389146136
>THIS IS A (MOTHER)FUCKIN' DATA TRACK

Why did this instantly remind me of LTG?
>>
>>389151735
They've said that for every release since Oblivion, and technically they're being truthful because you can technically call a lighting revision a "new engine".
>>
>>389151903
No, Bethesda specifically called it a brand new engine.
>>
>>389151839
Maybe he's the type of guy who buys 10$ shoes and 20$ power tools.
>>
>>389147129
>+ Jak and Daxter would trip players to mask the presence of loading
That'd explain why 2 would randomly make you trip at the end of an elevator ride, sometimes.
>>
>>389151903
they said both skyrim and fallout 4, on separate occasions, were NEW engines, NOT new VERSIONS of the gamebryo engine. pretty sure they still say FO4 isn't gamebryo.
>>
>>389151903
No, they very specifically emphasized that it was called Creation Engine and went out of their way to insist that Creation is not Gamebryo or even a modified Gamebryo. There wouldn't have been a reason to do any of this if they weren't deliberately trying to deflect the negative association people already had with the name Gamebryo.
>>
Dragon's Dogma had more than a handful of somewhat hidden mechanics. Had a couple of hidden places you could get only if you chose a really short character, but that would affect maximum stamina and some other stuff.
Sorcerer and Mage had some very interesting unspoken mechanics with rusted weapons and basically pre-enchanted elemental staves.
>>
>>389152001
And they didn't think to give it a different name huh? Yeah must have slipped their minds.
>>
>>389151792
Please do not post facts that contradict my headcanon. Thank you.
>>
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>>389143972
>>
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>>389140882
>Far Cry 4 deliberately turns down the accuracy and damage of NPCs the more there are near the player. Helping you feel like a badass. :)

Modern game design in a nutshell. God I hate Ubisoft.
>>
>>389150812
>>389150634
when did teenagers on /v/ start defending spec ops? its the most generic garbage imaginable
>>
>>389152063
They did.
>>
>>389149054
Trying way too hard
>>
>>389152060
>Sorcerer and Mage had some very interesting unspoken mechanics
Can you list some? I love DD.
>>
>>389151970
TANGERINE EATING...
>>
>>389140882

Kind of fascinating to see in this thread how mad these tricks make some people. It's like they're screaming at the magician on stage WTF I THOUGHT YOU WERE SUPPOSED TO SAW THAT WOMAN IN HALF FOR REAL THIS IS BULLSHIT.
>>
In Metroid Prime if you go through a room faster than the game can load the next room, the door will remain locked for longer than normal to mask the load time.
>>
>>389142320
FoV pulls are pretty common in MOST games; KF2 does it to increase perceived sprinting speed
>>
>>389145158
because he isn't lazy?
>>
>>389152063
You seem to be confused. Morrowind, Oblivion and FO3/NV ran on Gamebryo. Skyrim and FO4 run on Creation. They insist these are different engines for marketing purposes, but Creation is still literally a renamed Gamebryo.
>>
In Gears of War 1-3 you never run out of ammo

most gamers never noticed this but I did
>>
>>389152137
There was that e-celeb that posted a YouTube video on the game some 1-2 months ago. My guess is this is the source.
>>
>>389152063
>>389151903
>>389151593
https://www.youtube.com/watch?v=bobp5OHVsWY
>>
>>389149850
>>389150368
>>389150579

Redditors baited like clockwork. I love how easy you libcucks are.
>>
>>389152202
GRANNY-BAG DODGIN
>>
>>389152328
Jesus christ please leave you meme spouting faggot.
>>
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>>389147317
>>389147634
>>389147730
>>389150560

At least you guys didn't end up like I accidentally did, pic related. I fucking screamed when Fournival appeared.
>>
>>389150614
underrated
>>
>>389152203
Some deception like hiding loading screens is fine. I take issue with the shitty mechanics like giving the player a hidden value of extra health to avoid dying.
>>
>>389144289
Work smarter, not harder
>>
>>389152431
One more to the list of redditors. Don't you fags have some upvotes to give instead of posting here.
>>
>>389148518
The train is a one off thing that travels on a fixed path and there is zero reason whatsoever for anything more complex, especially vehicular physics, to be in the game. If it works, who gives a shit how? You're saying it's laziness, but if they actually had to dedicate the time and resources into programming a completely separate, unnecessary portion of the game to satisfy your autism, then something else in the game would have suffered as a result of that lost energy.
>>
>>389150173
>I imagine people got particularly flustered, because the "war is bad" take was praised as new and exciting
Well, it wasn't. So, no.
>>
>>389152369
HEAD WHIPPING
>>
We casualized your game hehe! And made it less fun
>>
>>389144972
Holy fuck. I never knew. I 100%ed this game and never knew. I feel like they made it painfully obvious in the DmC reboot and was really annoyed at how hard you could cheese fights by strategically not looking at enemies... and DMC4 had the same mechanic and I didn't realize. Huh.
>>
>>389152451
Dragon's Dogma is like medieval Devil May Cry?
>>
>>389150579
>>389150368
>>389149850
>>389152328
>reddit spacing

That's not Reddit spacing, you idiots. Reddit spacing is an empty line after the quoted post number/text. Like right here.
>>
>>389152565
>hurrhurr le got you trollface.exe

Is it school holidays or something?
>>
>>389147284
>+ Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets.
that seems like the weirdest one. trying to get players to stop playing their game
>>
>>389147284
>Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing and releasing during same frame=0.25 1/2

a key press is a key press, you can't say it's only a half or a quarter
>>
>>389152746
Labor Day is tomorrow in the US.
>>
>>389152696
no. reddit spacing is retard jumping a line after each sentence.

Like this.

for no reason.
>>
>>389152769
Harder = more fun
>>
>>389152496
That's because you are an idiot. They don't do it to help players avoid death. The player is going to have the exact same amount of health if they removed that mechanic. They do it so players feel like their health is lower than it is, so there are more close call encounters.
>>
>>389152746
It's Sunday you retarded nigger
>>
>>389152290
No you do, I remember running out
>>
>>389152925
then why not just start at a fun difficulty? ramping it up as time goes on feels like it's just inevitably trying to force the player to give up in frustration
>>
>>389152873
That's just paragraph spacing for forums with no paragraph interlining.
>>
>>389152631
They probably introduced it because of fags like me because there was nothing that annoyed me more than having to wave the camera around in order to not get fucked by an offscreen attack in DMC 3.
>>
>In Grand Theft Auto: San Andreas, Big Smoke will have slightly more health during his boss fight if the cutscene where Smoke orders an excess amount of food was not skipped early in the game
>>
>>389153060
>then why not just start at a fun difficulty?

In case the players starts playing early in the morning and is still ab ti sleepy ;P
>>
>>389153184
nice ;P
>>
>>389153172
Fuck off that's not true
>>
In FFXIV, doing a lock-on to an enemy (R3 on controller while targetting something, I believe) will make your character pivot to always face them. This can solve the problem of a boss moving out of your characters view, cancelling your cast.
Autoattacks used to only hit enemies in front of you, but now, as long as your target is within range, you can have you back facing towards them and your autos will still go off.
Aggro-able mobs (those that have a the orange icon next to their name) have categories, ones that aggro by sight, and the other by sound. If you walk behind one and it doesn't aggro, it is aggro'd by sight, and will begin attacking if you get in their frontal come of vision. If they target you regardless of your position, they are aggro'd by sound. You can get past them undetected by walking instead of running.
The Misery debuff inflicted by the little monkey looking enemies in certain dungeons can be dispelled by having another player use the /comfort emote on them.
>>
>>389147817
Dead space had a huge fucking issue with that because of the ripper; it had an already buffed chance to spawn, combined with the additional buff from having it means that you'll basically just get ammo for it endlessly
>>
The N on Doctor Neo cortex´s head stands for Nigger
>>
>>389146136
Castlevania SOTN would verbally tell you off if you put the game in a CD player.

https://www.youtube.com/watch?v=rOCPDXYWHAg
>>
gotta give some credit to jennifer as apparently she notices fucking everything
>>
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>>389147923
there is literally no reason to use any other weapon than the plasma cutter
except for when you're killing the hive mind maybe, that's when you use the contact beam
>>
>>389148962

Here's how you can tell I'm genuine:

It was a boring game on the whole, with occasional nice areas and the story was "ok". Over all: it was an "ok" game.
>>
>>389146152
I thought just being able to gun down the "happy ending" in cold blood was itself a perfectly fine alternate ending.
>>
>>389153516
it's her job :))))
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