What went wrong?
made by blizzard entertainment
What went right is the real questionAnd the answer isnothing
>>389115208jews
>>389115208
>Doesn't take advantage of the fact it's a digital card game that can balance cards at any moment as it's not restrained by physical print.
>cards that generate more cards from other classes makes each class less unique and destroys the class's identity.
>RNG and random card generation takes away any skill requirement and can undermine any thoughtful decision making from you or your opponent.
>Ladder promotes netdecking from the lowest of ranks
>game is extremely F2P unfriendly and packs have little value compared to their cost.
>>389115208
Hmm, Well Played
>>389115208
bad testers, ego driven developer, frustrated designers
>>389117174
This is probably the biggest problem.
>20+ Mana of value on ONE card
>For TEN Mana
>In a class that can hit 10 Mana by turn 6 when such a titanic tempo swing is apocalyptic
That and the 1/5 Taunt spam bullshit, but UI holds the biggest candle.
Cute board
It was a shitty, shallow game from the start. Honestly, if they had just taken the WoWTCG and ported it to digital format they'd have an amazing game. Instead we got fucking Hearthstone.
>>389117174
The Light shall bring victory!
>>389118904
>thanks
>>389117552
>ego driven developer
This, right fucking here. Those Brode raps are the cringiest shit since the macarena, and the reddit fanbots eat that shit up. He's writing childish lyrics while his team is making UI and that taunt spam 5 mana shit
Simplified version of MtG with retarded RNG
>>389118752
Are you honestly surprised?
Even MtG standard has become a cess pit of Memerange: The tappening.
>>389115248
fpbp strikes again
Absolutely nothing, it's a fun, casual push-your-luck card game for mobile devices. If anything went wrong its the retards who assumed that this game must be an e-sport and started whining about muh balance
Wild mode killed the game for me. I have no reason to go back now as all my old decks are essentially worthless. And I know that even if I do get back in, any cards I buy now will become obsolete 6 months down the line.
It really feels like the doubled down on squeezing all they can out of the hardcore players/whales.
>>389117791
spreading plague is a bigger problem than UI. Without plague aggro could rush druid down in 5 turns before they can get UI off. But with plague aggro has 3 turns to kill them because on turn 4 they will fill the board with taunts that's impossible for aggro to deal with and the game ends right there
>>389119326
I feel like that's entirely on developments fault
They were forcing memerange so hard it hurt