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I demand to know what THE cancer killing vidya is

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Thread replies: 212
Thread images: 51

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I demand to know what THE cancer killing vidya is
>>
>>389098030
you
>>
>>389098072
/thread
>>
unironically corporate greed
>>
>>389098030
Everything that microsoft implemented over the years. In other words this >>389098153
>>
publishers
>>
>>389098030
Visuals. Too much of the budget goes into making the game look pretty for the marketing departement and too little into the actually important parts. We can't go back too since most normies will complain that the games now look bad and therefor ARE bad.

Video games are flat out fucked from now on.
>>
bad DLC and the people who fall for it
>>
>>389098030
this.
>>389098153

people interested in vidya who only want to make money off of it. that includes devs that think "you can make money off of making video games, right? thats what i want to do!"
>>
>>389098030
Depressed people that use video games as an "escape" from their lives and think everyone else is like them.
>>
>>389098030

The ever increasing capabilities of technology.

The development process hasn't caught up. There needs to be a renaissance, where the current consoles stay for a bit.
>>
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>>389098153
Came here to say this. This is THE only answer.
>>
Microtansactions
>>
>"""""""""""""sjw boogeymen"""""""""""""
>>
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E-sports and games like League of Legends.
>>
Nothing is killing gaming, its bigger than ever
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>>389098153

Don't blame corporations, blame consumers who bent over to get fucked by them at the start until everyone got fucked. They're the ones who gave them the inch that became a mile.
>>
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Selling an incomplete game as the full product with day 1 DLC, season passes, micro transactions and pay walls. Worst part is the sheep lap it up so it becomes the industry standard
>>
People like you saying "vidya", "comfy", "kino" and many more.
>>
Early Access is up on that list. Top 5 reasons maybe.
>>
The overabundance FPS and fantasy games

But you fags just eat this shit up. So go on, accelerate the inevitable 2nd crash of the videogame industry
>>
>>389098598

Dude, the last gen was around for like a decade or some shit like that.

Hell people still play the 360/ps3.
>>
progress
>>
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>>389100262
>Calling it "vidya" is bad
Hi how has your first week on this site been?
>>
>>389100262
yo, we've got an actual autist for once
>>
Paying customers who support shitty business practices.
>>
>>389098153
I'd say consumer ignorance is worse. Don't hate the player, hate the game as they say, and the game says making money off of retards is a good idea.
>>
It used to be that:
>indie dev tries out something cool
>loads of other devs, both minor and major, build on it

But now:
>indie dev tries something cool
>gets buried under thousands of games that are heavily advertised, or latched onto by streamers

It bothers me how Ring Runner and Star Ruler 2 both did things that would have been previously regarded as impossible (RR had PvP with complex loadout customisation yet no meta, Star Ruler 2 allows fully-rendered fights with tens of thousands of units), and yet almost no one knows those games exist.

The very existence of those games makes all new games seem like downgrades, because the new way games work mean that indie devs who make major advancements struggle to have the existence of their games acknowledged.
>>
>>389098030
Jews/greed
>>
>>389098030
>I demand to know what THE cancer killing vidya is
women. should've already been said by now
>>
>>389098030
Normalfags
>>
>>389098030
video games were a fad toy that was relevant from 1992-2009
>>
>>389098030
Microtransactions and DLC
>>
>>389100262
Fuck off, newfag.
>>
>Popularity --->Casualization/Accesibility
That leads to the inevitable greedy schemes by corporations.
they funnell more money into publicity and drm
but less and less to the development of the game.
Making shitty games with loot boxes, DLC and microtransactions.

And blaming the users/community if something goes wrong.
>>
NEETs who think everything they don't like is cancer
>>
>>389098030
SJWs
>>
>>389099612
this fucking horse armor shit will forever be the most enraging video game related thing in existence
>>
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>>389098030
ME
>>
(((Them)))
>>
Jews, copy cats, people who have no love for video games and maybe casual gamers
>>
>>389101434
I said SJWs. Does that count? :P
>>
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>>
PUBG
KOTK
H1z1
>>
weebs
>>
>>389100262
/v/ was originally titled /v/ - the vidya

stupid fucking newfag
>>
>>389098030
i am the cancer and you can thank me later
>>
Anita Sarkeesian and her whole army of zombies
>>
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>>389098030
gambling
>>
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Society became shit and games went with it
>>
PUBG
>>
>>389101434
The thing you must remember is they are just brainwashed masses. They're just a symptom of the disease. The jewish disease.
>>
>>389098030
Non-gamers taking over the industry that started in late 2000s. All those hipsters wearing vidya game clothes and channels like G4 were the small snowflakes that would snowball into video games being mainstream and handled by people that barely or don't even play games.
Now the industry is filled with nu-males and land-whales that never touched a game beyond the most popular games and no more than 5 hours a week. And this shot only gets worse by the day.
>>
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>>389098030
>>
>>389098030
Now that I think about it, the internet and also patches.
>>
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>>389101957
>>
>>389098030

People posting about playing video games instead of playing video games.
>>
/v/
>>
>>389101935
Most of /v/ doesn't play more than 5 hours a week
>>
Literally every problem in this thread can be traced to the chosen people so I'm gonna say jews.
>>
>>389098030
paytowin systems, paytoadvance systems, GAMING JOURNALISTS, sjws
>>
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>>389102139
>>
>>389098030
women
>>
>>389102101
Exactly. /v/ is definitely part of the problem.
>>
>>389098030
I'll let you in on the secret
There is no cancer killing gaming. Gaming is expanding all the time and becoming more and more accepted. The problem is games aren't targeted towards you anymore so you think the problem lies with the industry instead of the problem being that you don't matter to the industry. Your wants and desires mean nothing. No one cares what you want out of a game because you are no longer the key demographic.
Grow up and get more hobbies.
>>
>>389098030
Too much of a cost risk for new IP's or original ideas, one failure can sink a company, so AAA shit is pretty cookie cutter.

Indie shit is mostly either pixel crap to save on cost and is an easy way to appear retro, or are games in name only that seem to try and have some sort of pretentious point. Sometimes they're both.

Good shit comes out on both sides, and sometimes even inbetween, but it's far less than it used to be and I do think it comes to how much needs to be invested in a game these days.
>>
Gamedevs simplifying their games to cater to newfags. Plain and simple.
>>
>>389100506
>overabundance
>overabundance
>overabundance
>overabundance
>overabundance
>>
Before microsoft

games>money

After microsoft

Money>games
>>
So from what I gathered from this thread, the cancer killing the industry is:

>Corporate greed
>Political propaganda
>Drastic and sudden changes of the key demographic

There you go OP, time to change hobbies before this shit drives you insane.
>>
>>389098030
social justice wankers
>>
>>389098030

Console wars might also be part of it

>derping around and browsing youtube for gaming stuff
>end up running across a habitual liar, shit-pot stirrer and corporate butt slave called 'crapgamer reviews'
>half the comments are all about 'THE BEAST IS COMING' with little to no regard that there still aren't a lot of games for it, people are just 'ACCEPTING' that they'll get 'THE BEST LOOKING' games, of-existing games-...and hardly anything new aside from -multiplats- not exclusives -multiplats-

No real offense to people with people who own xbox but that kind of sheep behavior makes you literally look retarded
>>
>>389098030
Mobile Games
>>
>>389100506
Please enlighten us to better genres then
>>
GREED AND SOCIAL MANIPULATION

Vidya is a great tool, as is all forms of entertainment to contain ideals you want to spread. People with money want certain ideals to spread because it keeps making them money in the long term or immediate future. This is why we SOMETIMES see sjw bs in games (every black or minority character isn't sjw bs).

It could also be flat out greed and companies knowing that people that really appreciate vidya to it's fullest extent are far and few between thus they cater more to the mainstream gamer which leads to dumbing down of the medium by trying to reach the broadest possible demographic (like gimmicky cod bs) to make the most sales instead of focus on things that actually make games good like story progression, gameplay, etc.

It's all about money and when it's about money, it's not about you or anyone else. This is also why most governments suck also
>>
>>389101657
>originally titled /v/ - the vidya

Yeah, kill yourself. You couldn't be more dead fucking wrong.
>>
>>389102358
>Be a fan of a book series
>Have been religious reading the authors books since day one
>Reading becomes popular
>Newfags complain about your Author, and how shitty their books are
>Author starts writing shitty watered down books to appeal to them, and stop all their bitching
>You complain and say that the series has taken a wrong turn, and you don't like it
>LMOA DUDE THATS LIFE MOVE ON, AND DO SOMETHING ELSE
Fuck you, I don't want to do something else I want to play good video games. Your nihilistic apathy is what's killing the industry.
>>
>>389098030
Weeb shit has been the downfall of video.
>>
>>389098030
no
>>
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>>389102749
Literally any other genre. I'm not saying FPS and Fantasy games inherently suck. The market is just extremely over saturated with those 2 genres
>>
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>>389098153
>>389100907
Both of these, because they feed into each other.

Games that cost so much to develop they literally can never make back those costs, bandwagoning in the extreme because original ideas are risky now, studios being bought and dissolved, IP hoarding, increasingly aggressive DRM that means we're going to be seeing a lot more games go the way of Darkspore in future (shit game though it may have been), AAA games coming out in early access, early access in GENERAL leading to devs making all their money up front and then losing interest, FULL RETAIL PRICE IS NEVER ENOUGH (microtransactions+DLC+season passes+preorder bonuses+lootboxes), the entirety of the professional review sector being a complete vacuum of integrity, what the fuck is optimization (holy shit, FF15), and Valve and Sony allowing every shitheel on planet Earth to completely suffocate store listings with shovelware less functional than the shit you'd find on 800 in 1 shareware CD's 15 years ago.

All of this shit just keeps getting worse and worse, and people keep fucking buying into it.
>>
>>389098030


Development costs, associated with higher end development it pretty much the root of all problems, everything else is just specifics.
>>
>>389103474
good post
>>
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>>389098030
>>
>>389103137
Not sure I understand. Could you rephrase that into a food analogy?
>>
Are you sure it isn't just you being nostalgic or having a "the grass is always greener" syndrome?

There were plenty of turds being made in the past too. There might be more of them today, but I'm not convinced the ratio necessarily has changed.
>>
>>389102358
People that think that they are "on the secret" are the more delusional of them all.
>>
Nothing. Games are not being 'killed' any more or less then they were before. They're changing, as all things do. Some of it is good, some of it is bad.
>>
>>389103783
>You are the pizza
>>
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>>389103474
/thread
>>
>>389101957
fuck off
>>
>>389098030
wimmin and trannyformers
>>
>>389103474
Games have pretty much cost the same since the NES era. And sure the buying power of a dollar aside. The cost to make these bigger and more complicated projects went up with the game price staying essentially the same.

People likely don't want to spend 80+ dollars for the new AAA title so they're kinda forced to do the season pass and paid DLC route. It's a rock and a hard place situation honestly.

They make a costume? well they have to do all the administrative work getting it approved, getting it approved by the people who make sure it's good to go for the various platforms who all get their salary, the people coding it to get it to work in the game and their pay and the general costs for the art as well.

Sure we only pay less than 5 bucks but I imagine it cost a lot of money to get all the pieces in place for that content at that honestly pretty low price.

Shitty situation but there's not a lot that can be done.
>>
I always felt the industry had a piece of it's heart cut out ever since arcades died.
>>
>>389098030
/v/ and corporate greed.
>>
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>>389098153
Companies need to make money but what EA did to Origin was just wrong.

Also this
>>389100907
>>389098282


But then again some people don't know any better
>>
>>389101957
reported
>>
Increasing production values that cause larger companies to play it safe, ensure smaller companies can't keep up without shortcuts like pixel art graphics (which people will make fun of even though graphics matter 0%), and magnify every mistake 100x (a mediocre NES game is usually playable, but a mediocre current gen game has put so many resources into technically qualifying as a game, that there was no room for gameplay).
>>
>>389103434
Saying that FPS and Fantasy games suck is inherently stupid because their both so fucking broad in their variety.
>>
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>>389104863
What did i just fucking say nigger.
>>
>>389098030
The plebs.
>>
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>>389101657
I don't know who's baiting who anymore
>>
>>389098030
memes
>>
If you say "vidya", you definitely sound like a communism advocating millenial who literally breathes off "fuck trump and fuck capitalism" and Tyler the Creator for life direction and inspiration.

>>389100670
>>
>>389105651
Who says vidya? This isn't a mass phone conference. Everything we post here is typed out. People aren't saying anything
>>
>>389105651
>all those fucking buzzwords
"Vidya" has been a thing on this site for years.
You are the only fag I have ever seen bitch about it.
>>
Fun. It's fun that's killing vidya.
>>
Because games are more mainstream

>more people have access to games and internet (inteligent + retards and casuals)
>companies have to make games for masses
>they make casual shit that old players dont like

Its simple, I noticed this trend on facebook when I see old people comment with thier retarded political statements. 10 years ago they had no idea how internet works. Same applies to games, stupid casuals want to play easy games
>>
>>389104323
>>
>>389105651
>tyler the creator
Holy shit is it 2011 again
>>
>>389098030
/pol/ and politics in general. People play video games for escapism, not constant political rhetoric. See if you can have a proper thread about Wolfenstein on /v/ anymore.
>>
>>389106123
>Buying collectors edition
Are you going to buy $200 cosmetics too anon?
>>
>>389105651
According to you, if I use a reaction image, I'm a Bernie Sanders advocate and my mouth needs to be shut.
If I greentext, I'm a Bernie Sanders advocate and my mouth needs to be shut.
If I post any shortened words like "desu", I'm a Bernie Sanders advocate and my mouth needs to be shut.
If I practice /v/ culture outside of this here, I'm a Bernie Sanders advocate and my mouth needs to be shut.
If I browse /v/ at all, I'm a Bernie Sanders advocate and my mouth needs to be shut.
>>
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>>389098030
>>
>>389098030
entitled virgins
>>
Microtransactions, Gaming Journalists, Shitty Developers and Tumblr/ SJWs / Libs

It's not just one thing
>>
>>389106358
3 of that would fit quite well as BOTW's tags

so you're wrong
>>
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>>389106336
Is this post meant to be ironic anon?
>>
>>389102358
I'm pretty sure walking simulators with massive bugs, literal cockoldry, and 4-5 hours of "gameplay" aren't what appeals to the wider "audience".
>>
>>389106483
BOTW is shit though, anon. You are reinforcing his point.
>>
>>389106626
If they sell to a wider audience, they logically do.
>>
>>389098030
Someone link that cuphead video with gamer journalist.
>>
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>>389106297
I'm sure someone would.
>>
What's wrong with vidya is people who barely care for the medium being the major focus of every company.

The people who actually care for and play a lot of vidya aren't the majority and they lost the spot to the casuals. Not blaming casuals for existing, just the internet for making sure everyone has access to everything means that a grand shitload of barely-interested people will result in 70%+ of the sales.

You buy a lot of shit you aren't an enthusiast for, like food and clothes. The difference is that these markets have grown large enough to warrant for 'premium' products for enthusiasts while games haven't.
You can argue that indies might go that way in many aspects but the mere classification of such a large and varied branch of developers as 'indie' is misleading on its own.

tl;dr casuals
>>
>>389107095
To add to that, everything >>389103474 said fits with the non-enthusiasts eating anything up because they know no better. If it looks good, they'll buy it.
This allows greedy fucks to ruin everything because milking retards always ends up on profit.
>>
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>>389106123

I've bought a few collectors editions of games here and there.

I like the AC games

I'm not paying $800 for that.
>>
>>389098030
((()))
>>
>>389106181
Tyler the Creator is literally the musical symbol of every socialist and communist out there.

The worst thing out of all is that a big part of /v/ likes to listen to him and the nonsense his team can spurt out.
>>
>>389107406
>Tyler the Creator is literally the musical symbol of every socialist and communist out there.
Uhm, what

>The worst thing out of all is that a big part of /v/ likes to listen to him
Uhm, what
>>
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>>389098153
>>389100907
>>389103474
That's a wrap

Thing is good

Fans of Thing tell people about how good it is

Thing becomes popular

Majority of human race are easily entertained lazy troglodytes

Companies change Thing to be purchased by more troglodytes because companies make money

It's the inevitable cycle of all things
>>
>>389107406
is he?
i thought he was just a nigger to likes to type shit with his caps lock on
>>
>>389107650
>is he
No, it's just Anon being Alex Jones
>>
>>389099612
>Don't blame corporations
GET OUT, NEOCON.
>>
>>389101957
Enjoy your vacation from /v/
>>
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This:
>>
>>389098030
NeoGAG and (((games journalism))).
>Also Jews
>>
>>389108386
Where is this shit from lmao
>>
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>>389108386
JUST

DO THE THING

GODDAMMIT
>>
Paid DLC in Early Access.

Microtransactions

Early Access

The screaming soldier/knight guy Mobile games

Competitive gaming

Streaming
>>
>>389098030
Normies
>>
>>389098030
nintendo not making enough snes classics
>>
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>>389108386

>TAKING THAT FUCKIN LONG TO AIR DASH
>>
>>389098030
Money.
>>
>>389108738

https://www.youtube.com/watch?v=848Y1Uu5Htk&feature=youtu.be
>>
>>389098072
This. It's the customer. If nobody paid for lazy games or bullshit practices, no one would be making them.
>>
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>>389101504
>>389101957
>>389102220
>>389106123
>>389106358
How about you shitstain fuckwits add some text to your posts.
>>
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>>389098030
Overblown budgets (especially for marketing) and >>389098153
>>
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>>389109615
>>
>>389108386
The problem with this tutorial is that the developers are attempting to teach three mechanics in a single lesson.

>hold A to jump higher
>press Y to mid-air dash
>you can use the environment in order to go forward, sometimes paradoxically requiring you to go backwards first

There should have been 2 pillars of different elevations right next to each other that trained the player on how to use the high jump and reminded them that platforms can be used to get on top of other platforms before attempting to teach the air dash. Each individual lesson should teach as few mechanics as possible so that slower learners can isolate these mechanics and understand what's going on.

t. math tutor
>>
>>389098030
(You) and Graphics
>>
>get into Starcraft 2
>hey this is fun i wanna practice and get good
>expansion and community unite to kill the game
>get into Street Fighter 4
>hey this is fun I wanna practice and get good
>SFV comes out
>it's shit but no one cares and fighting games become trash

I want it to stop.
>>
>>389109953
If you have to be taught that jumping from a higher up spot gives you more height then a lower spot then you are actually retarded. If you hold the jump button but can't make the jump, you do the next thing and use the platform right next to it. That's is just common sense.

t. not a retard
>>
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>>389098282
Criminally understated.
>>
>>389109953
This post hurts me deep down
>>
>>389098030
Corporate greed and blind consumers.

That's it.
>>
>>389098030
Casuals, SJWs and graphicsfags.
>>
>>389109953
>t. math tutor
Oh. Common core tutor ?
>>
>>389101957
I fucking hate you
>>
>>389101957
Stop
>>
>>389110387
No it's not. Why would going backwards give you a better chance at jumping forwards? That other platform might help, but it might be too far away to make a difference. In fact, we see the player go to the lower platform early on, but they abandoned that strategy when it didn't work. Even better, because a player's natural inclination is to go right, they actually shoot BEFORE they try a dash, because the text to shoot is in a more convenient location to a player that is frustrated because they haven't discovered what they're doing wrong. On that note, did you notice the point where the player "calms down", and they start fiddling with the dash? They had to do this because the tutorial wasn't teaching. Instead, it was acting like a test, a barrier of entry, and they had to intentionally stop and focus. A well-made tutorial can teach people what the player in the .webm learned without having to halt.


>>389110763
It hurts me too anon.

>>389111263
Something close to that. I had high school students that never learned the most basic functions of a graphical calculator. For example, if you already have a value in a calculator, you can keep adding to that value by pressing the + sign (displayed in the calculator in Ans+). Imagine trying to do Algebra II without knowing things like that. The students weren't actually retards, which admittedly surprised me, when they understood it they could do it, but they never learned simple math tricks like 5x100 is 500 because you add two zeros to 5. I never realized how much of math depended on discovering ways to make the calculations less of a chore.
>>
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>>389110558

Reading all of that....its almost amazing they end up with people like this bending over for them

https://www.youtube.com/user/CrapgamerReviews
>>
Has anyone else noticed that there is no place on the internet where you can talk about video games without corporate intervention?

Every website and forum, including /v/, has viral marketers on it who push X game while putting X company down. And the worst part is that real people will jump onto the bandwagon created by viral marketers.

YouTube and Twitch content producers are paid above and under the table to push content for corporations.

Reddit has bots, spammers, and hijacked accounts doing marketing.

Facebook, Twitter, and all social networks are all about pushing products.

And now the marketing is happening in-game, sometimes via F2P games and other times in paid games, like Final Fantasy XV and Cup Noodle.

The cancer is marketing/advertising. I don't even know how many of you in this thread are sharing real opinions. How many of you have been paid by X to say Y?

What is the point of talking about video games on the internet when so much of the conversation is fake and "influenced"?

You can't even talk to a Gamestop employee in-person about what games are good because they are literally being paid to lie to you.

I'm so disenchanted with the dishonesty and deception of humans created by monetary greed.

By the way, World of Warcraft: Legion is on sale. Get it TODAY!
>>
Greed, instead of innovation or creativity and that's how it began.

I'd trade that for what we have now. We need publishers that don't care about the message in their games. I'd support a game that was sympathetic to fascism at this point it was actually good. Thing is, we used to be able to distance ourselves from what a game said. If it was fun to play.

As a centrist, I think both sides are behaving like children at this point. This is most evident in video games.

It began when people questioned the idea of games being subjective art. THEY FUCKING ARE. Video games a both art and craft in the same voice. Having somebody from the film industry tell you that what you're doing in art should have been an insult, but instead it caused you to question yourself as an artist.
>>
>>389112025
>Has anyone else noticed that there is no place on the internet where you can talk about video games without corporate intervention?
No. The problem is now autists think that every time someone has something positive to say about a new or popular game that it's automatically marketing when it's just people talking about a game at best and shitposters thinking it's funny to pretend to market a game to trigger autism at worst.
>>
>>389109953
while you are right about teaching, these are concepts that should be very easy to grasp and string together.
Vidya tutorials absolutely do NOT need to be designed so that it is teaching at the level of 'this is the first video game that you have ever played.'
All of the information is there. Mario doesn't have a tutorial and casuals can play it. That guy playing Cuphead is a fucking video game journalist.
>>
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>>389108386
Sometimes I don't think I give myself enough credit as far as intelligence goes.
>>
>>389111851
>Why would going backwards give you a better chance at jumping forwards?
Because you're not a fucking robot holy shit! If you try something multiple times and it doesn't work then you try something else. You experiment like a fully functioning human being. Even children are able to figure this kind of thing out. If you spoon feed problems to people without any challenge then you are just breeding dependency, and belittling critical thinking. You shouldn't have to TEACH common sense. People are inherently problem solvers, and people lose that ability when "teachers" like you refuse to have your student figure things out, or learn how things function on their own.
>>
>>389098030
Corporate greed and consumer willingness to pay for subpar products with extra paywalls.
>>
Women, black people, gays and millennials.
>>
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>>389109615
>>
>>389098030
Normies. Remove normies from gaming and it will fix everything
>>
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>>389098153
This, and the lengths """people""" go to willingly suck corporate cock and work completely free for their favorite devs never ceases.
>>
>>389098030
Actiblizzbong
>>
>>389098030
gamers

this
>>389098153
wouldn't be a problem if gamers didn't fall for the memes every single time. but they do, so it is

gamers ruined games
>>
Essentially?

Corporate greed.
>>
>the fault lies not in our stars, but in us
- Shakespseare
the consumer's own ignorance and impiety lead them down this road
>>
>>389098030
>>389098153
>>389099097
>>389100778
>>389100916
>>389101174
>>389101935 (this especially)
>>389102613
>>389102618
>>389103474
>>389103706
>>389104070
>>389104360
>>389107095
>>389111110
>>389112025
>>389112091
>>389112595
>>389113129
All of these, I've given up on gaming entirely.

Consumers will never change, it is so fucking disgusting the way publishers and developers are making games.

You know it's fucked when most people on /v/ don't even know how to build a pc and save money.

You know it's fucked when people pay microtransactions and $60 for remastered games.

You know it's fucked when games have been stale as fuck for the past decade.

Gaming died 2009.
>>
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Valve.
>>
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>>389107567
Don't forget companies straight up not compressing files and just making 80GB downloads. Holy hell, don't get me started on no manual on physical cases. Who the fuck would pay 60 for a game without it even including a cool color manual? I wouldn't pay that much for a 6hour game.
>>
>>389098030
Western vidya
>>
>>389113345
Damn that was retarded. How the fuck are we impious? Are game designers your gods?
>>
>>389098030
Jews and SJWs
>>
Achievement points and related systems is the big one.
>>
>>389113061
I still chalk that up to corporate greed. Publishers hold the privelege of information hostage to news outlets if the news outlets misbehave. In the end we get a stream of bullshit praise shooting down the pipes as the sole source of information for younger gamers who have yet to be exposed to less controlled info sources.

It's still their fault but the target market (10-18 or so y/o's) is completely absorbed in this fabricated "general consensus".
>>
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>>389098030
one good game coming out every five years and every other company trying to get in on the success of that game instead of trying to be creative and doing something original

>cod4/mw2 and the influx of shooters that came after it

>World of Warcraft and all the bad MMO's claiming to "make you leave azeroth", you couldn't find a single MMO that came out after WotLK that didn't mention "azeroth" or "wow-killer"

>the Dark Souls hype has infected the market with shitty "souls-like" games

>Overwatch is making other companies make MOBA-shooters now

I could go on, honorable mentions to paid-DLC, micro-transactions, lootbox-like systems and normies supporting this shit
>>
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>>389098030
Believe it or not, it's breath of the wild

>Open world
>"You can do anything"!
>But some shrines are locked until you beat dungeons
>Oh, and you can't go here because you'll get set on fire
>See that knee high lake? You can drown in it
>Everything is so fucking far apart it might as well be considered a walking simulator
>Inventory management is a huge fucking pain in the ass
>Lynels show up as early as 2 hours in

The game is alright if you don't focus on the main quest.
Right after that it all goes to shit.
Just like elder scrolls and fallout.
>>
>>389114171
>the Dark Souls hype has infected the market with shitty "souls-like" games
Agree with everything else but has it really? Most devs don't have the balls to work in a lot of soulslike features. (i.e., not holding your hand, many viable classes and weapons, completely optional or hidden content, needing an iota of patience or having any difficulty whatsoever)
>>
>>389106626
What's wrong with 4-5 hours of game play? It's like the past has been forgotten with you people. Some of the best games ever made are 5 hours or less. Star Fox 64, Donkey Kong Country 2, Silent Hill, Battle Garegga, Dodonpachi, Resident Evil 2002, the vast majority of fighting games, I could go on.

>those games are shot anon

Ok.
>>
>>389111931
>checks out this guy channel.
>most of the recent videos are ALL bad news

This guy was probably one of those dudes bro halo/cod players that can't believe microsoft is so fucking shit.
>>
>>389114171
>"souls-like" games

oh yeah that reminds me

why the FUCK does "roguelike" just mean "game which has permadeath" now

I mean half of them have a persistent upgrade system now which is literally the complete fucking opposite of roguelike, and I blame rogue legacy for that shitty fucking crutch of a system being a thing now

EVEN THE GODDAMN INDIE MARKET IS OVERSATURATED WITH GENRE TRENDS
>>
Does anyone remember when that EA email thing was? Where the CMO or someone basically said "don't buy the hand that feeds you" to gaming news sites?
>>
>>389098072

(You)
>>
>>389098030
Nothing is killing gaming. Gaming is doing better than ever before financially, is entering the mainstream with esports and television, and finally gaining recognition beyond mom's basement.
You're just an angry old fuck who's mad that they don't make games "like they used to." Protip: if there was a market for games like that, they would make them exactly like they did back when you were a teenage shitter. I'm sure back in your day, the old farts on AOL chatrooms hated your favorite games and called them the cancer killing gaming too.
>>
Denuvo
>>
>>389114862
People tend to have nostalgia goggles but issues like microtransactions, early access purgatory forever, and broekn ass games that cost dozens of millions of dollars to make, let alone advertise, simply didn't use to happen on anywhere near the scale they do now.
>>
>>389098030
>>
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>>389103474
>>389098153
>>389110558
and especially
>>389100907

Most people are stupid even when they are informed simply because
they're creatures of habit. They could be told and shown that they have
shit about their favored franchise that is unacceptable, but the sweeping
majority are too lazy to actually do anything about it or interested in
making any actual efforts for a change of any kind and even the entirety of
/v/ and any existing online community still makes up the vocal minority
judging by the sales figures of any popular franchise.

Even if those that would want changes are too lazy, it's even worse that a
good chunk of people out there that are too complacent with the bare
minimum of satisfaction could even care less about the quality or quantity
of content and would just be satisfied just getting another quick fix of their
favored franchise at any cost.
>>
>>389102358
The problem your describing happens in all forms of media though and it is serious issue. As a medium grows, people realize there is more money to be had in satisfactory content that applies to the lowest common denominator than there is to be had in that which appeals greatly to smaller groups of more invested individuals. Taylor swift, Michael Bay, etc.

And then that snowballs, especially in music, when the producers begin controlling the sources of exposure. This allows them to control the standard the lowest common denominator holds, allowing them to manipulate where the mediums are headed in general. And because these are the publishers, not the artists, they sway in a purely monetary direction. The reason it's the worst in music is because of the fucked up way the big labels work with radio stations, which is more like the relationship between publishers and video game journalists than anything else I can think of, though far worse.
>>
>>389114862
congrats, the entire thread has gone over your head, numbnuts

yeah I can look back at the NES and say "wow a lot of this was shit", I can really get into a current release now and then, the problem we're dissecting in this thread is the shit that goes on behind the scenes, that dictates the corporate trends, that bleeds into so many of the end products in so many ways and people like you are too much of a gullible fuckwit to pay attention to
>>
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ideologues
>>
>>389101050
When it was at it's best
But """"adults"""" have to ruin everything don't they?
>>
>>389101957
Fuuuuuck
>>
>>389112214
>these are concepts that should be very easy to grasp and string together.
If you look towards the end of the video, you see that the player has difficulty executing the jump, because it was a running jump that required boosting at its apex. Not only did it require knowledge of all the systems, it required mechanical capability as well. This is like teaching a player to sprint+crouch jump for maximum distance as their second jump. Their success was more luck than anything else, and unless reinforced it's unlikely they'll ever do this again.

>Mario doesn't have a tutorial and casuals can play it.
1-1 was designed to explain the game from the ground up.
https://www.youtube.com/watch?v=zRGRJRUWafY

>>389112551
>You shouldn't have to TEACH common sense.
If all students and players could figure things out on their own, there wouldn't be a need for tutors and tutorials. "Common sense" does not work when it comes to many subjects, especially when we leave reality to talk about videogames. The correct answer to the problem could have been to duck at the pillar until a tornado appeared to whisk the player across. That would be absolutely retarded, but the player doesn't know what the developer's thinking. Sure, for us the answer is blatantly obvious because we can cross-reference this with other games we've played. But a tutorial's audience is for those who wouldn't get it, so it needs to be tailored to them. That doesn't mean the tutorial tells a player exactly what to do, but it also doesn't mean the tutorial throws in a mechanically demanding platform puzzle ten seconds after a new player just figured out how to use the jump button.

tl;dr the journalist is indeed retarded, but that doesn't excuse bad tutorial design.
>>
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>>389109402
>people posting in the comments how the original title of the video was "Cuphead demo at Gamescom: It isn't easy"
Are game journalists this fucking stupid?
>>
>>389111931
That's nothing compared to Zaire
>>
The price of a video game disc or cartridge has stayed roughly the same in dollar amount for more than twenty years now, almost entirely ignoring wage inflation. While an egregious example in price, Chrono Trigger was a whopping 80 dollars back in 1995; the equivalent of 130 dollars in todays money. Going further back, the 1985 release of the NES for 200 dollars was the equivalent of almost 500 in todays dollars. Prices have stayed the same while the cost of development has gone up; larger studios, more advanced engines, longer development times, all add up to obscenely more expensive games, and while the customer base has only grown with time, niches still exist. This is, while not the only reason, one of the reasons you get nickle and dimed with season passes, release-day DLC. There is an attempt being made to achieve the same levels of profit they could once achieve. The customer base refuses to accept a higher price; Video Games cost sixty dollars new. Less, if it's small or indie. While there was a universal bump from 50 to 60 during the transition to the 360, it would take another paradigm change or a suite of must-have games releasing at a higher price to smooth another industry-wide price bump.

In addition, steam sales, humble bundles, key sellers, and piracy have further conditioned customers to refuse higher prices. Why buy for sixty when you can wait for twenty? The only games that can ask for a day one install are multiplayer games, and that's only because populations die faster than ever.

The AAA market is unsustainable. Let it, and its safe design, target-everyone designs, and development-cost recouping DLC schemes die, and let an age of mid and low-budget games flourish.
>>
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>>389098030
gg no re
>>
>Muh greed

There is nothing wrong with wanting to make money with video games.

Video games are a for-profit industry, there is nothing wrong with wanting to make money.

Bigger and more complex games = Higher costs, more bugs and therefore more playtesters (I agree too many devs are skimping on this one though).

MARKETING MATTERS, you can have the best game ever made and it wouldn't sell shit because nobody knows it exists.

Video game development is more than putting 15 idiots in front of a computer with Unreal Engine installed.
>>
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>>389114862
>Gaming is doing better than ever before financially
>>
>>389101957

Asshole
>>
>>389116071
Eff those adults indeed
>>
>>389100506
What if we combine them?
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