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HL2 Fans: Why?

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Could fans of HL2 explain why then love it so much please? I'm not saying it's shit or anything, but I really don't see why people think it's one of the best games ever.

I played it for the first time in 2009, so maybe that's a factor. But the only shooters I played before that were RE4, Halo 3, BioShock, and Metroid Prime 1. HL2 just didn't feel that great. I think it's largely the graphics/art style. All the previous games I mentioned seemed to properly capture the aesthetic they were going for. HL2 just feels weirdly sterile and angular considering if has such a range of atmospheres and environments. I can go back and play older games with weak graphics, but they still look cool. I simple don't think Half Life 2 looks very good, which means I can't get into the idea of Combine oppression and a scrappy resistance. It looks sort of amateurish.

Could you guys explain if it felt different in 2004?
>>
I first played it in 2012 and loved it. Don't know what to tell you. Everything looks worn down in Half Life 2 (Very much the opposite of Half Life 1, where everything looks cool and pristine or alien) because it's a post-Combine Earth.
>>
>>389083710
>Could fans of HL2 explain
No, you underages are forever cursed to never being able to appreciate older games and what they did
>>
Because fuking love it HL1 and expansions and when HL2 came out in 2004 i loved it just as much. The immersion and atmosphere were pretty GOAT. IMO
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It might be the same problem as with Seinfeld - because the series pioneered so many things for videogames, things it innovated in at release aren't seen as revolutionary nowadays and it takes away from some of the charm that Half-Life always held for the fans. That is not to say that the things it does aren't done well, the facial animation and lip-synch, the physics engine and the first-person narrative are all still strong and on par of what came after.

what the issue at present is however, is that what seemed like a masterful project was abandoned by its creator - not lost to a crappy sale and negative reviews, not impeded by a terrible bug or weak execution, but literally thrown to the side after a cliffhanger, where the series itself was at its high-point.
>>
>>389083710
>I played it for the first time in 2009, so maybe that's a factor
I played it for the first time in 2011, when I finally bit the bullet, ordered my first custom-made PC, and became a mustard-racer, and I love the entire HL series to bits. I've not replayed HL2 alone some 4 times.

It looks great and sharp, plays great, has lots of freedom and dynamic-y compared to modern corridor-shooters, atmosphere is top-notch, character animations still BTFO of anything made by Bethesda, and the modding community is gigantic.
>>
>>389083710
Learn to write and learn English. Fucking retard.
>>
>Couldn't get into the atmosphere
You're either baiting or have very unique taste, don't bother trying to understand.
>>
I'm not one of those people who think it's the best game ever, but the gravity gun was pretty cool.
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>>389084485
Source was a great physics engine for it's time. Too bad all we have seen from Source 2 is DOTA 2 which doesn't have physics.
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>>389084534
>*I've noW replayed HL2 alone some 4 times.
FTFM
>>
>>389083710
no, fuck off
>>
>>389083710
>thinly veiled shitposting

Won't work, nigga. Fuck off.
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>>389084719
That's Valve's problem - they have squandered their own resources, and even if next Half-Life game were to showcase Source 2, that would be enough.

Gabe has lied to everyone by saying "we don't want to do an old-school project", they simply don't want to expend the effort to finish the series and to innovate. They have become a software corporation, a virtual shop and not a game developer. Innovation means risk and risk means potential loss of profit, whereas Steam is a fat cow they can milk till the end of time.
>>
>>389084026
>older
>HL2
It is modern AAA trash from design standpoint.
>>
>>389085097
it's way past "modern" by TRULY modern ""standards"" that started in 2007 with CoD4.
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>>389083710
I first played it on the PS3 port in 2013 and I loved it. The atmosphere was awesome and the gunplay felt pretty damn good, though I had a few minor gripes. A lot of people say the MP7 feels weak as shit on PC, I think they compensated for this on the PS3 port by making it really fucking loud. I can't tell you how many times I booted up a save and ended up shattering my eardrums because I forgot that the MP7 is louder than a goddamn jackhammer. Supposedly it can break your wrists from controller vibration on the XBOX port.
>>
it was the crysis of its day but actually a good game
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>>389085235
It is a linear story driven shooter with plot delivered through semi-interactive cutscenes. CoD has different health system and more explosions, but that's it.
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>>389083710
Half-Life 2 is fucking great. The atmosphere is unforgettable, and the level design is impeccable. I just wish the combine troopers were not hitscan enemies. The game kinda forces you to take damage a lot of times, which is my only major gripe with the game.
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We need more Virgin x Chad memes for HL series.
>>
>>389085603

>takes damage
>instead of auto-healing like a pussy you must go and find healthpacks or a heal station

Literally nothing wrong with this.
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>>389083710
What can anyone really say to make you change your opinion?

Half-Life 2 was great because of a lot of things you obviously are not into.
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>>389085672
I would work on Human v Combine if I wasn't lazy.
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>>389085787
No no, I do not advocate auto-healing. Medpacks are infinitely better. I just wish the projectiles were avoidable, like in DOOM or Metroid Prime.
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>>389085598
>CoD has different health system and more explosions, but that's it.
Modern CoD games require up to NO player feedback at worst, and rely on scripted "cinematic", first-person cutscene-events. There's no supply hunting, as your HP regenerates, all guns are practically the same, and so is ammo, that is thrown at you by bucketloads. Enemies also are always mere "dudes with guns", meaning very limited and tiny possibility space, made worse by the fact that majority of players' weapons are also skin-swapped bullethoses.
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>>389085598
>different health system and more explosions, but that's it.
I seriously doubt you played either HL2 or HL1 if you actually think this.
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>>389085897

I would if i hasn't such a brainlet for creativity.
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>tfw read the script for HL3
>sounded like it would have been an awesome game
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>>389086053
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I don't know about you guys but the main thing I was rly impressed with when Half-Life 2 first came out were the great facial expressions and dialogue, along with excellent physics and lighting implementation.
All these years later and these are all completely standard aspects of most games, except facial expressions.
>>
>>389085598
>It is a linear story driven shooter with plot delivered through semi-interactive cutscenes.

So it's like HL1?
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>>389086229
sauce???
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>>389086229
>We won't get to experience that feeling of loneliness as it's just us and the void as the credits roll
>Even the writers have lost hope for it

Gaben was a mistake
>>
https://www.youtube.com/watch?v=6Iu4GXUHfU0

If you haven't played HL1 at all.
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>>389086053
I don't dare to even read it. It hasn't sunk in yet that this series is officially kill.
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>>389086392

It's was made on GMOD senpai.

>>389086479

Gaben is just lost.
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>>389085598
FFS, there's more to a shooter than linearity. If you can't tell the difference between HL2 and COD, then you are senseless.
>>
Shooting in this game is beyond mediocre but the whole game just kinda comes together and every aspect of it works and immerses you in the game. Hard to explain really. It just... works.
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>>389086053
>lots of roumours about valve wont make hl3 because it wont be able to live up to the hype
>read plot
>it can perfectly stand to the fucking hype

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>389086520
I'd say not to lose hope but what with Valves focus on side products like Artifact that Valve isn't even using their main staff for and the VR work it implies they really don't care at this point.

Like they've made a new engine altogether and have barely even used it when it had great potential.
>>
>>389083710
>so maybe that's a factor.
Yes, that is definitely a factor. You had played this back in 2004, it would've blown your mind.
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>>389086479
It's not Gaben, its us. We enabled his greed and it was greed that created Steam and killed Half-Life. Only the fans can resurrect it, if there is anyone ambitious out there to put that story script into a mod. Perhaps expand it a bit, spruce up the source itself, but if Black Mesa was done, why not this? The only bummer would be the voice acting but again, these guys did it so its feasible.

I wouldn't mind if Black Mesa folks were given the opportunity to make Ep3 in a format that Laidlaw wrote it, maybe ask him to flesh it out?
Its all fanciful ruminations, I know, but if people ask...
>>
It was a time and place sort of thing.

It has aged like milk and has probably the worst pacing of any video game.
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>>389086504
>720p
>>
>>389083710
Only real issue I personally ever had with it is that its too easy even on hard.
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>>389083710
HL fans are like Metroid fans. Old, mostly dead, and can only talk about their waifu / husbando.

The game is solid but better ones have come since.
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>>389083710
How come more games don't use detail textures? I think they make the lower res textures look pretty good still at medium distance.
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>>389087063

Stop being such a fag.
>>
>>389086772
This is correct. The shooting in the game is functional, but not great, and yet the game is amazing. It's so much greater than the sum of its parts.

F.E.A.R. is the polar opposite. Amazing shooting mechanics, but samey level design. As a result, it's not greater than the sum of its parts.
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>>389084485
The first person narrative is easily one of Half-Life 2's most notable flaws, because a much greater proportion of the game has people talking at you than in the first game.
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>>389084485
When do you think they made the decision to not do 3?
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>>389087313
Yeah tell me how are you able to see shit and read the small texts.

The video is good, but that fucking resolution, the video should have been 1440p at least
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It just made me feel badass playing it. The atmosphere, the sound design, the gunplay. Such a great aesthetic to it.

On replays (of which I have done MANY), the flaws are more than apparent. The game is easy as fuck even on 'Hard', its full of obnoxious unskippable cutscenes, the enemy AI isn't even as good as its 1998 predecessor which is plain said, and the enemy variety in general is less than it should be.

But even with those issues, I still consider it to be a fantastic game.

Picture completely unrelated.
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>>389087514

>can't read the texts

Are you blind or phoneposting? Or both?
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>>389087487
Probably with a gradual fall-off of interest and manpower within company devoted to the project, I guess sometime in 2012-13, when anyone did any last thing on it at all. There were rumors of it being on and off started and restarted by interested groups within Valve, but they all eventually petered out under the pressure to work on other things and lack of support from the top brass.

Given that the company is privately held by Gabe, I think people don't realize what a pitfall it is to think of it as an "open workplace" - it only goes as far as the will of the owner, and Gabe is the king of that place. I wouldn't be surprised if he strangled the project slowly over the years as Steam and DoTA became more profitable.
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>>389088060
>>389086952
>>389086890
>>389086479
>3 new vr games
>one of them isn't half-life 3
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>>389083710
>Could you guys explain if it felt different in 2004?
It did, in 2004 the graphics and physics in Half-Life 2 were pretty revolutionary. It's not my favorite game, and I can see why someone playing it today wouldn't be blown away, but the same could be said about someone playing Ocarina of Time for the first time 10+ years after it released.
>>
It has good voice actors

https://www.youtube.com/watch?v=ylyCY9srJGw
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>>389088294
I sincerely hope so my man, but you gotta grow up sometime and face the music. The end is more likely than any future games.
>>
I played it for the first time in fucking 2014, and loved it.
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>>389086385
Yes, but not that innovative at the time.

>>389085938
> Modern CoD games require up to NO player feedback at worst, and rely on scripted "cinematic", first-person cutscene-events
Just like Half-Life 2 did. Yes, you can move around while Barney, Alyx and Klener are talking - big fucking deal, the doors will not open until they finish anyway. How's that different from a cinematic? You can "interact" with them by throwing the pieces of scenery arond, but since they cannot react, that hardly counts.
>There's no supply hunting, as your HP regenerates, all guns are practically the same, and so is ammo, that is thrown at you by bucketloads. Enemies also are always mere "dudes with guns", meaning very limited and tiny possibility space, made worse by the fact that majority of players' weapons are also skin-swapped bullethoses.
This is all true, but this is also a result of applying the formula of MoH:AA - the game that was essentially Half-Life in WWII setting.
>>
>>389088294
They've been baiting for a long time. Randomly putting 3s into everything. Conferences being held 3.3, little 3kb patch for HL2 that fixes 3 things, it's always just a little kick in the nuts before the big announcement that they're adding new cosmetics to Dota2 or new knives to CSGO. Really the only money they're making off of their actual games at this point is just re-selling CSGO to hackers on twink accounts.
>>
>>389087789
do you have sauce on said image?
>>
>>389088762
He's not referring to that kind of first-person cutscene-event, he's talking about the kind where they give you some kind of military toy like a drone or a gunship or an RC-car-with-a-taser-attached and then has "gameplay" which is actually closer to an interactive cutscene
>>
DYSON SPHERES
>>
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>>389087487
There was news recently that there were maps for episode 3 for testing purposes last edited i think ~2013. Same year Dota 2 came out of beta and was officially released.

I don't find it hard to say that there were intentions to work on the game, but after they realized how much money Dota 2 would make them from hats and TI they shifted gears. Its the same thing that happened to Blizzard after WoW was released. Then came experimenting with VR and developing Source 2. After Source 2 its most likely that they had to scrap anything that people may have been working on beforehand and start from scratch.

At this point, there's no one there that wants to work on it at this point. Valve is set up very differently where you can work on whatever you want at anytime. At any point you can move your desk to any project going on. There is no structure. The money right now is in Dota 2, and to a lesser extent CSGO so its the safe thing to do for anyone aspiring to work there. Their is probably pressure not only from the outside, but internally as well. It's a lot of weight to try to take on HL3 at this point for anyone there, and its not a game that can be worked on by 5-10 people in their spare time like the Gameinformer source said was the case.

Its a shame really. In a perfect world we wouldve gotten Episode 3, and the 2 unannounced episodes that were going to be developed by a separate studio, and a hatless TF2, CSGO, and DOTA 2.
>>
>>389089167
> He's not referring to that kind of first-person cutscene-event, he's talking about the kind where they give you some kind of military toy like a drone or a gunship or an RC-car-with-a-taser-attached and then has "gameplay" which is actually closer to an interactive cutscene
Those are merely the descendants of the turret sections - influenced by HL's storytelling. In some ways, they can be considered as improvement of them.
>>
>>389088559
>The end is more likely than any future games.
No proper news about it other than few implications from Valve for almost 10 years now, yea definitely but not all hope is lost for me desu.

>>389088905
That's another thing. If they wanted people to completely forget about HL3 and leave them alone nobody at Valve would even remotely mention/tease it.

>>389088762
>How's that different from a cinematic?
for me it feels like you're actually in the world of the game rather than controlling a character from that world. Story feels like it progresses as you play through it and less like you play through a pre-written script.
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>>389086504
This is why this area of Episode 2 was so fucking good, since you could visualize the whole structure before going through it, just like that video, except in real time. You were also constantly aware of where exactly you were, and it felt like a cohesive puzzle as a result.
>>
>>389087926
Not that poster, but there were several spots in the video where more fidelity would've been nice.
>>
Isn't it crazy that the HL2 dev team was a measly 84 people?
>>
>>389089998

>dat Gman chillin in the bridge

>>389090169

I agree, but c'mon, the texts can be seen clearly.
>>
>>389084485
what did it pioneer anyway?

Was it really the physics engine? Anything else?
>>
>>389090398
And I think this is first game's whole dev team.
>>
>>389090531
I know my issue with HL2 is that while I know about when it came out, I don't have any context with what other pc games that were out alongside it were like so I'm not sure how it stood out. I was a consolekiddy from 1991-2011
>>
>>389090574

>ywn chill with HL dev team and fish with them
>>
https://youtu.be/3fhu72Ygghg
ASS
>>
>>389087789
>the enemy AI isn't even as good as its 1998 predecessor which is plain said
To be honest, it's on par with HL1. It's just that it's released 6 years later and not much changed since then. Why is it so hard to do proper enemy AI anyway? It's not hard, have squads cover each other as they try rush from cover to cover as they encircle you. FEAR, STALKER, OF:Rising Storm all had amazing AIs and those games run on Pentium 4. Why can't we have dynamic AI in games nowadays when devs have access to 7 cores on consoles. Fucking 7. What do they waste that shit on, drawcalls on sexy sidekicks's butt? HL1 has more competent AI than anything released in the past 5 years and that game ran on Pentium III, in software renderer aswell, and they still had free cycles for that shit.
>>
>>389088546
What is with Valve and them being able to get the very best writers, developers and actors?
Everytime it's 10/10 quality

Shame about it's management though
>>
>>389091707
The enemy AI in HL2 is not as bad as everyone says it is, it's just exploitable at certain sections, like Lighthouse Point. It really shines in the firefight at White Forest Inn.
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I HURT MYSELF TODAY
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>>389085078
what the fuck do you even need to earn more money for that you can't do with 4.1 billion dollars

fuck gay ben
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anyone else think this is the best LP?

https://www.youtube.com/watch?v=WJT_wi9Xg9c
>>
>>389091151
>ywn drown gabe in the fucking ocean before it's too late
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>>389095108
>
>>
>>389091707
Probably because 90% of making good AI is just excellent level design which allows the AI to shine.
That's basically what you see with FEAR where the cost of good AI is the entire game having to be the same kind of environments over and over because that's where the AI works best
>>
>>389083710

You have to be 25 and own a PC to post here.
>>
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>>389093063
TO SEE IF I STILL FEEL
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>>389083710
With HL2 came more mods with a new engine
>>
Soldier of Fortune was better.
>>
>>389095585
EYY, FREEMAN, FUHGEDDABOUDID
>>
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>>389095585
I FOCUS ON THE PAIN

THE ONLY THING
THAT'S REAL
>>
>>389095867
So I was away from /v/ when the news broke that Half life 3 is never coming out.

How did /v/ take it?
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>>389095867
THE NEEDLE TEARS A HOLE
>>
>>389095996
I'm waiting for the movie. Every else lost faith in HL3 since 2011. This is nothing new but for some of us at least is some kind of closure.
>>
I played it in 2005 or 2006 when I was a retard and didn't know how to play vidya properly because I was young, fuck I even remember trying to play HL1 and didn't know how to progress because an action button was a weird concept to me. I mostly played RTS and shit. I played and beat them properly around 2012-2013 I think? Despite their age, I really enjoyed the games. I did beat them before that time but I used cheats because I was just shit at vidya. Good games overall in my opinion. Sure you can nitpick but people are just prone to liking certain things. I've played fuck tons of different fps, both console and PC.
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>>389096158
THE OLD FAMILIAR STING
>>
>>389096292
I really doubt it's coming out. It's been proposed since half life 2 has been released and nothing has happened. Let go anon.
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>>389090574
>that pre-morbid obesity gaben
>>
>>389096486
You are doubting, what HL3 or a movie about HL?
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>>389090531
HL1 was the true pioneer.
It was the first big game to have the story be told within the game, with no cutscenes. It was one of the first games that dropped the "level" logic and made it all a long progression without breaking it into rooms.
AI was witty and especially encounters with marines were challenging. Level design is still superb up to today, sci-fi themes are well made and engaging, and it manages to keep a good atmosphere for the whole game.
HL2 just doubled down on everything
>>
>>389088294
>L4D3
>DOTA3
>TF3
There ya go
>>
>>389096639
I'm doubting the movie.
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>>389096829
>PORTAL 3 CONFIRMED
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>>389096463
TRY TO KILL IT ALL AWAY

BUT I REMEMBER EVERYTHING
>>
>>389086326
>except facial expressions.
It's amazing how much modern facial capture still manages to look worse than a completely mechanical system made well over a decade ago.
>>
>>389097208
Their system was fairly robust and based on a library of motion that was already captured and fine-tuned, as opposed to the raw facial cap and slap that most people do today.
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>>389097151
WHAT I HAVE BECOME

MY SWEETEST FRIEND
>>
>>389086229
Why does Gordon have little baby hands?
>>
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>>389097370
EVERYONE I KNOW GOES AWAY

IN THE END
>>
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>>389097536
yeah...gordon...what a loser...
>>
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>>389097576
AND YOU COULD HAVE IT ALL

MY EMPIRE OF DIRT
>>
Most HL2 fans never played HL1, or if they did, they didn't play HL1 when it came out.
>>
>>389095996
There was a very long sticky full of reaction images and sad Anons and now we've got regular Half-Life threads.
>>
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>>389098098
I WILL LET YOU DOWN

I WILL MAKE YOU HURT
>>
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>>389098165
That's a loaded claim, mate.
>>
>>389098165
>most people who like this game that came out in 2004 didn't play this other game that came out in 1998 within a very short time window
what a BOLD CLAIM
>>
>>389083710
I am also in the same boat. The AI was brilliant and the story was paced well. My problems with the game was its floaty controls, hitscan weapons and shitty puzzles.

I stopped after Ravenholm because the driving sections and forced "interactive cutscenes" was infuriating.

I enjoyed my time with Unreal tournament 2004 and Vampire Masquerade bloodlines way more than Half life 2. Hell i enjoyed Quake 1 way more than HL2. I think HL2 in 2004 blew everyone's mind with its physics
>>
>you will never see the harem ending
>>
>>389098920
>floaty controls
????
half-life has perfectly responsible controls, what the fuck are you talking about?
>>
>>389098518
Perhaps, but it's true. HL1 stands head and shoulders above HL2. HL2 is very shallow and uninspired in comparison. The only people who thought HL2 was mind-blowing in 2004 were people who had heard about how great HL1 was second-hand.
>>
>>389099107
I don't know if its my hardware that's causing the problem but whenever i stopped after walking the momentum would carry me a little forward unlike in quake or unreal tournament
>>
>>389099098
>that gman
>that weird tiny dog
erry tim
>>
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>>389099098
Now I want Black Mesa Date Simulator...
>>
>>389083710
Great story, music, varied gameplay, well executed atmosphere. The controls felt a bit dated even back then, but that's such a small complaint against the pros.
>>
>>389099770
>The controls felt a bit dated even back then
you move and jump and duck
what the hell are you talking about
>>
>>389083710
I love lore about things like the Combine. Megastructures, complex organisms, insanely massive goals and such.
Same reason why I loved Mass Effect 3
>>
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>>389099495
Alyx said dog was tiny when Eli made it for her, and Alyx looks young there so it kind of makes sense.
>>
>>389100082
Yeah but it just looks like a consumer electronic toy off the shelf, like a chromed up version of dog just scaled down, not like what I'd imagine the first iteration of Dog looked like.
>>
>>389083851
>Everything looks worn down in Half Life 2
It was likely intentional

Do you think the invading aliens would maintain the infrastructure and facilities for an entire species they are going to systematically kill off and a planet they are exploiting for resources?
>>
It's just an okay shooter heralded as great by people with middling standards. The only thing it excelled at was physics and face animations.
>>
>>389084026

i played the damn thing when it was new alongside other games like mgs3, san andreas, and halo 2.

it wasn't even special back then. not besides some gimmicky physics crap that didn't add anything of substance to the game until you got to the zombie level and got to throw buzz saws with it which was kind of cool.
>>
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Tell me half life fans, you have complained so much

But what exactly is it that you've created?

Can you name even one thing?

I thought not
>>
>>389100692
lol.
>>
>>389083710
It's simple.

Back when it came out a lot of the things it did was new and fresh and the technology at display was impressive.

Games have advanced to the point where everything in half life 2 is quaint if someone new were to play it now.

There's your answer.
>>
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>>389100669
You are so wrong, as proof of this go watch the E3 traptown demo when they revealed the insane physics for the time.

You are simply under-age. Anyone doubting that HL2 was revolutionary at the time is just wrong.
>>
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>>389100785
MODDERS WILL MAKE EP 3
JUST YOU WAIT
>>
>>389100404
I said as much in the post you're quoting, my man.
>>
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>>389100692
>>
>>389086504
Opposing force doesn't sync up with the timeline
>>
>>389087487
I think it was constantly shifting between early development and shelving everything from 2006 to 2014, but any teams interested in the franchise 2015-present are working on VR.

They could probably salvage at least 3 4-hour long games if they took a couple of months to polish up their WIPs, but Gabe wouldn't have it.
>>
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>>389087487
Just after Mass Effect 3
>>
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>>389100930
Just like how modders will create Xen huh
>>
>>389101217
Dude Black Mesa is perfect!
>>
>>389100785
Dear Dr. Breen,
How does the Combine see fit to suppress our reproductive cycle with boxing gloves on?
Crapfully yours, a Concerned Citizen
>>
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>>389100884
Just show graphics of other games that came out that year. Half-Life 2 fucking changed the game and a shitload of games that have come out use it, Insurgency and the original Titanfall come to mind. The Source engine is my favorite engine by far.
>>
>>389101295
Thank you for writing, Homestar fan. Of course your question touches on one of the most basic biological impulses, with all its associated hopes and fears for the future of the species. I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again?
>>
>>389091869
They attract the best because they're made up of industry veterans, offer a six-figure salary, are always hiring, and allow you to work on whatever you want.

Think about it, if you had the qualifications would you want to work at EA, where every one of your decisions would be tampered with by out of touch executives and shareholders, or make twice as much money without having to answer to anyone?
>>
>>389100785

https://www.youtube.com/watch?v=KJUFgEZIvm8

Every time.

He did nothing wrong
>>
>>389100785
wasn't he in Greatest American Hero?
>>
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This is a pretty stupid mindset, OP. I can see how asteroids and all those games made before I was born were revolutionary at the time while still realizing that 30+ years later I don't have much interest in them.

We don't want to convince you because what is the point. We're old and don't give a shit about your feels.
>>
>>389095996
We had one of the biggest stickies ever, a mod set Triage at Dawn to play automatically. There was a very apparent separation between oldfags and newfags.
>>
>>389101476
Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. First,
DELETED! BWAHAHAHA!
>>
>>389100884
and again what good were those physics? shitty, puzzles where you pick up a barrel and place it on a seesaw? no fuck that.

they were only good for the gravity gun throwing shit and aside from buzzsaws in the zombie level the game just HAD to have, it could only really do anything cool at the VERY END.

and besides gimmicky physics, what else did the game have going for it? The AI and the gunplay were standard. Open maps? yeah with nothing fucking in them.No reason to explore, no reason for them to be so damn big other than to waste your time traveling. oh and the no cutscenes? also stupid. yeah great you don't have that thing every other game trying to tell a story has. but you know what those games let you do? SKIP scenes! you can't do that in half-life 2, so instead u sit there picking up cans off of some asshole's desk and throw them around or at the asshole's head, but of course there's no reaction. just the asshole and maybe another asshole, talking as if you were paying attention. and of course, gordan freeman isn't actually a character, so he doesn't have anything to ever add to a scene anyways.SO you either have people TALKING at you or ignoring you and talking to each other. sometimes for minutes before you can continue the damn fucking game.

these shitbag devs couldn't even finish their 3rd dlc for this damn trilogy. they dont care, one of the most beloved and successful devs of all time. but why?

most of their IPs aren't theirs, (modders make shit and then they buy the modders and give them budgets) they have a SHIT worth ethic, and their "game of the generation" is generic as they come and wasn't even special for its time outside of a useless gimmick that served no point other than someone saying "look how cool this is" before realizing it wasn't that great which is why no one else years later did it. they weren't ahead of the curve, they invented something stupid which is why nobody cared.
>>
>>389100981
opposing force isn't canon
>>
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>/v/ has become so shit now that there are people who don't like HL2
>>
>>389091669
I dont know why im laughing so fucking hard at this
ALIEN
ASS
>>
>>389102239
>whinnie the poo is fed up.jpg
>>
>>389102130
You just CAN'T understand, anon. Game worlds were so static back then. To even see how most everything had physics was an amazing thing to behold. Explosions, puzzles, breakable secret areas.

Grenades became this obnoxious and hilarious thing which had a mind of their own depending on how they hit the ground. They had an alt fire roll to better position them.

The voice sync tech was amazing and still rivals games to this day. The ability for your mods to perfectly sync a characters lips to what you want them to say. Not to mention the eyes of the characters. They were actually 3D and had that human glow to them.

This is about the old effort I can stomach to be honest because frankly, if you can't see how amazing the game was at the time, I don't really have much to discuss with you since my opinion of you is already so low.
>>
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It was complete fucking garbage even at the time.

I couldn't believe the same people who made Half-Life worked on it.
>>
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>>389102281

>>389102487
yum yum I love empty contrarianism
>>
>>389090531
Off the top of my head: graphics, physics, facial animations. The gravity gun was an amazing spectacle for the time and got it talked about all over. Had great AI too. Invented the first person cut scenes that games like CoD now do regularly
>>
>>389083710
I think most of my love for it comes through mods. Sure I liked the physics, atmosphere and setting of it, it was a good shooter but the real meat were the mods for it and css. Thats why i hoped they would release a new engine with csgo, the reason why i bought it. Didnt happen and wont happen again i guess
>>
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>>389102584
How is it empty? Do I have to type out another essay on why it was such a letdown?

Just this entire buggy segment for starters
>>
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My real question about this topic is:

Do the children posters realize their underage stink is as strong as it is?

There will be 13 year olds posting in this thread who were born after HL2's release in a couple of days. Let that sink in.
>>
>>389085672
>that one chapter where you see that barney is pinpoint accurate at 500m+ range while the squads of HECU soldiers are in fact, not
>>
>>389102835
You don't have write one but you do have to post one.
>>
HL2 has too many shitty chapters. the opening is kind of neat but then there's no really good parts until you get to ravenholm, and then not again until the sand traps chapter when the game finally starts getting some consistently decent levels.
i still think HL2 is one of the greatest games out there though just because of the modding community.
>>
>>389083710
I liked it more than 1
>>
>>389103169
I liked the coastline/buggy/bridge segments
>>
>>389103169
>Ravenholm
>good

I want to play a cool sci-fi alien game, not a fucking generic zombie scroller
>>
>>389103471
generic zombie scroller with a crazy sci-fi physics gun
>>
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>>389103160
What do you want to discuss?

The awful gunplay?
The ridiculously scripted and dissatisfying vehicle parts?
The unbelievably stupid AI?
>>
>>389083710
If you can grasp the evolution of games then you can understand that in this day and time that the game came out just like it's predecessor it was among the top of it's game in terms of atmosphere, story, and execution.

Put simply it hit enough right notes with enough people to warrant the fandom that it has. Nothing ages gracefully in gaming after enough time has passed however there are still cornerstones that are used from those games that we still see today. Hell those cornerstones basically spawn genres and half life had a hand in pushing story driven fps games to the forefront for a while. That genre itself isn't one that has much staying power because development can be a pain for such a short experience whereas things like mario games are such a cookie cutter formula that something like mario maker can be made.

Unfortunately so much time has passed now that honestly if HL3 were to be made then the bar would be set so high in other's minds that there's likely no satisfying everyone and that's probably one of the main reasons that Valve hasn't bothered with it anymore. Because they know deep down that they've waffled too long on it.
>>
>>389103545
It really ain't that special when everything you do with it in the level is throwing saw blades and pushing cars out if the way.
>>
>>389103630
Not that anon, but I disagree with those three statements, so what now?
>>
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>>389103630
M80 please stop trying so hard

Half-Life 2 is a solid game that only casuals shit on.

>not a hoo-rah parade like CoD
>no regenerating health
>varied weapons that serve purposes
>levels that vary from claustrophobic to wide-open
>platforming while fighting off enemies

You're going to give me an aneurysm, in my pants
A pantseurysm if you will

Yours in infinite finality,
Someone with not shit taste
>>
>>389085672
"The Virgin physicist"

THE CHAD Space Biker
>>
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>>389103630
I want an argument, edited, that's longer than one paragraph long, and I know I'm not going to get that from a 4chan poster because duh everything will 404 in a couple hours at best.
>>
>>389104518
>has never saved a fellow scientist in his life
>>
>>389103630
It is kinda sad that the A.I. was worse than the HL1 A.I.
Gunplay could be better now, but all the non Source shooters back then sucked ass.
>>
>>389104449
Just a question. How old are you?

General age range is fine. 18-25 I assume?
>>
>>389083710
>only shooters i played were bioshock, gaylo, prime, and re 4
No wonder youre fucking retarded.
>>
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>>389104704
>>
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>>389104704
21
First played HL2 when i was 10
HL1 when I was 7-8
>>
>>389103853
>not beaning zombies with paint buckets and guards with toilets
>not dropping a grenade, switching to grav gun, grabbing the nade and speedballing it into a group of enemies out of throw range
>>
>>389086479
At least he isn't shitting on it and doesn't milk it to death.
It died with dignity
>>
>>389083710
It was good for it's time with great physics and gunplay but mostly nostalgia at this point. The game isn't and never was bad but it was never as good as people say around here. Those days had just never seen an FPS quite like that. Now we have several and the bloom is off that rose.
>>
>>389086890
>story is all what people care about and what's important about a videogame
>>
>>389105013
I thought as much. You weren't old enough to appreciate what Half-Life 1 did at that time.

When Half-Life 2 came along we were all expecting it might be the next leap forward but all it did well was its physics engine.

You have to understand how utterly disappointing it was to go backwards in many areas, particularly artificial intelligence. The demos for Half-Life 2 indicated they had more advanced ways of pathfinding, working as a team and flanking but in the end all they do is awkwardly strafe.
>>
>>389083710

It was REALLY well optomised, like REALLY WELL

like REALLY


tl;dr really
>>
>>389105571
>HL1 was innovative
>but HL2 wasn't, 'cause I say so
m8 you might be confusing HL1 with Ico
>>
>>389105292
>Those days had just never seen an FPS quite like that. Now we have several
Such as?
I can't think of any FPS with the same combination of tight well paced level design and non-scripted interactivity
>>
>>389105781
How in any way except physics was Half-Life 2 innovative?

You were 10 at the time so you should know.
>>
>>389105803
It was pretty scripted, to be fair. You had setpieces all over and specific methods of moving through specific areas. I've found Bioshock to have more freedom and a more interesting setting.
>>
>>389085935
>implying a manlet nerd like gordon freeman could dodge alien bullets (or anything really) in a suit that probably weighs half as much as him

no
>>
Just realized how good some HL LiveActions that there is around YT.

https://www.youtube.com/watch?v=TaN3sVvVYVk
https://www.youtube.com/watch?v=Zw684xM2cUo
https://www.youtube.com/watch?v=0Z6CfxZ4opE
https://www.youtube.com/watch?v=pYJwo04d_is
https://www.youtube.com/watch?v=NvgEx1g9dW4
>>
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>>389105257
One of the most highly praised FPS series of all time not getting a story-arc conclusion after a fucking decade of teases and downright misleading statements
>died with dignity
KEK
>at least it wasn't milked to death
You know, it's not like valve could shit out yearly releases of Half-Lifes while handling Steam and all their other IP's

>>389105571
>not old enough to appreciate what Half-Life 1 did at the time
My father and uncle both had relatively wicked PC hardware in the late 90's and early 2000's and would always answer my questions regarding hardware and what games were tough to run
>they really knew their shit, especially hardware
>taught me computer hardware since I was at least interested in that at the time
>helped tons of people out around the county with their computers
>Half-Life 2 is shown off
>be barely 7 years old
>come home from school
>dad is on the phone with uncle with huge fucking grin on his face
>'think it'll really do that when it comes out?'
>uncle says it's just a tech demo and the game probably can't do that in gameplay
>fast forward
>HL2 comes out
>dad insists I play
>check it out
>binge the fuck out of the game
>even let me stay home from school for 2 days
>'It's like a better Half-Life with a story'

That's how I know HL2 is a big fucking deal.
They could've cheesed it in any department but didn't and then threw in a fucking nice sci-fi story

Not an easy thing to do today m8, and not in 2004
>>
>>389099856
Peaking around corners or being able to climb up ledges rather than jump 8 feet into the air would help. Combined with the fact that you are running around with an armory of weapons (which don't get me wrong, is an important part of it being a HL game) just makes it feel like another "video gamey" video game that doesn't even try to immerse the player.
>>
>>389106415
>https://www.youtube.com/watch?v=pYJwo04d_is
It's called Escape From City 17. I know the original upload is gone probably but at least pick a reupload that has the title and not some gay ass clickbait.
>>
>>389106862
Who the hell cares.
>>
>>389106862

Ops, sorry.

I know there's a sequel of this one as well.
>>
>>389106617
I don't see how your anecdotal evidence is helping you one bit. If anything those feelings are rendering you unable to pass proper judgment on Half-Life 2.
>>
>>389106918
I do. Youtube is full of obnoxious cancerous faggots. It takes no effort to link a different upload. Also that one cut out like a minute and a half from the short film.
>>
>>389106991

Found it

https://www.youtube.com/watch?v=3GX4cIJiXgQ
>>
>>389083710
It clearly wasn't the best game and it has lots of aspects to improve upon but it certainly was the hit that pushed genre/industry forward and many have fond memories of playing the shit out of it. That's why HL sequel has to be the perfect game.
>>
When it comes down to it Half-Life 2 is overrated. Sure, it had neat physics but that's about it. While the shooting mechanics are solid, most of the weapons feel really dull. Also the level design isn't much to brag about.
>>
>>389107462
>While the shooting mechanics are solid, most of the weapons feel really dull.

What's with this oxymoron you're using here. If the gunplay is shit then it's shit.
>>
>>389106010
>How in any way except physics was Half-Life 2 innovative?
It's mostly subtle and about level design and guiding the player, using art, sound, color to achieve design goals.
>You were 10 at the time so you should know.
You might have me confused for someone else.
>>
>>389107582
>It's mostly subtle
Yep I'm done here.

Sick of arguing with 20 somethings. You kids can't even write properly.
>>
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>>389107054
My judgement is that it handled everything it did very well
>it's like half-life but with a story
>great weapons and enemies to use them on
>satisfactorily take down squads as a theoretical physicist
>fantastic atmosphere, partly due to the fact source had crazy skybox technology
>moved from a corridor shooter to a cross-country
>yes, god-tier physics also
> handles vehicles very well while STILL not taking away control from player

HL1 was Elder-God tier for the time
HL2 was also Elder-God tier for the time
There isn't diddly you could do to convince me otherwise

I can wrap my head around the concepts of what Half-Life 1 did at the time
I was told it non-stop by my dad and uncle
>but you are not le oldfag, surely you can not comprehend it with your young brain
okay there chompski honk
>>
>>389101631

Yes, the voice belongs to Robert Culp.
>>
>>389107854
Oh no. Grandpa's gone senile.
>>
>>389090574
Wow Gayben lookin good. Guess the fat was all the evil collecting inside of him
>>
>>389104518
Ivan 100% has the voice of Brian Blessed.
>>
should i play hl2 and the episodes again? first reply decides.
>>
>>389090574
>>389108056
No one cared who he was until he put on the fat.
>>
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>>389108303
yes of course
>>
Hot take: Research and Development is better than Episode One
>>
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Just how many references to Dyson Spheres do the Combine have?
>>
>>389108939
Oh holy fuck.
>>
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>>389109057
>>389108939
Apparently it's also their computer warning sign, so maybe this just means "hazardous"
>>
>>389108939
It's the reactor symbol
>>
>>389109251
Fug :D
>>
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>>389108437
ok.
>>
https://www.youtube.com/watch?v=hQzSm_obx3c

What if they made the Ep3 as a movie from Source Filmmaker?
>>
>>389103853

if those two things are all you can think of doing with the gravity gun, you're spending too much time using the other weapons.
>>
>>389084571
Nice sentence fragments.
>>
>>389084026
Funny considering I just played SotN a year ago and it's one of the best games I've played.
>>
>>389101321
Like Far Cry, Doom 3, Max Payne 2? Those were some pretty games.
>>
>>389083710
Played it at release and I wasn't impressed.
>>
>>389083710
I liked it, it's a fun shooter and the Gravity Gun is still a pretty creative idea.

Good story, too, but of course there have been games to surpass it since then.

For 2004, though, it's basically Ocarina of Time.
>>
I only played Half Life 2 sometime last year or before, on the fucking OG Xbox, and what I liked it about it was the atmosphere. It has a peculiarly unique sort of eastern bloc jank look to it, worn down, shitty, grimy. Everything has a certain feeling of being stuck in the 60s or 70s. There's a coldness and emptiness to the surroundings. The idea of a totalitarian alien occupation is great, and its omnipotence of the situation manifests in such a wonderfully horrible way. It's kind of hard describe, but it really feels like an almost slackened occupation, slackened because they're so in control, alien lifeforms are infesting places due to wilful negligence, Ravenholm is fucking scary because they just dropped headcrabs in there and called it a day. There's something so horribly ominous about finding those charred corpses in sewers, like those were people who were disappeared by a brutish secret police.

The gameplay was fairly lacklustre from what I remember, but fuck me, that atmosphere was top fucking tier.
>>
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>>389110902
the gameplay was so different to me, it wasn't hard whatsoever and the ammo crate system made sure you had ammo, health and armor whenever you needed it. But the combat wasn't supposed to be hard whatsoever, the best thing about the combat was using explosions and physics to just kill your enemies and see how you could kill them and make it look cool, my only evidence to support this is how cool the ragdolls were and how satisfying it was to kill NPC's in the game
>>
>>389110902
>Ravenholm is fucking scary because they just dropped headcrabs in there and called it a day
Fuckin' ay. People forget this.
>>
>>389105571
You have to understand how utterly disappointing it was to go backwards in many areas, particularly artificial intelligence.

I noticed that when HL2 came out. I also didn't care
>>
>mfw watching all dem SFM HL2 movies

Some are actually quite good.

https://www.youtube.com/watch?v=L0vkNn7Lcps
>>
>>389085672
We always forget how much of a badass barney really is because they made him so lame in hl2
>>
>>389111651
Breen looks pretty fucking awful there.
>>
>>389091050
This dude gets it.

In order to really appreciate HL/HL2, you have to look at what the games offer, as well as looking around for what was coming out prior to it.

And then you'll understand that HL and HL2 set a lot of standards that are still around today. It's not that it's the greatest series ever. It's more that it set the bar, which by nature makes it look subpar in retrospection.
>>
>>389111741

They mix in some Black Mesa models as well.

I know the graphics didn't aged well, but still doesn't take off the credit, it's good af.
>>
>When I realize HL3 is kill I feel so sad that there is no more room in my brain for other feelings of sadness and I no longer feel anything for my ex gf

I'll take it
>>
>>389111814
I would still say Half-Life 2 would be a 8/10 game even today. The only other single-player game that would compete with it today is DOOM or Prey (Haven't played it yet but I heard it's pretty good)
>>
>>389087252
Normal maps?
Bump maps?
Specular maps?
AO maps?
>>
>>389106617
>my dad let me play it

Well shit son, why didn't you say so. And of course your dad is someone who's opinion I can trust, if not your overhyped easily influenced 7 year old ass. There's logical fallacies and then there's what you're trying to say.
>>
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>>389112135
>playing the game discredits my opinion

This is a new low for /v/
>>
Moar HL2 SFM.

https://www.youtube.com/watch?v=kKuEHBzBEWw
>>
>>389112342
>i played it when I was 10 and was super hyped by people who I looked up to so I loved it and you can't stop from loving it

Hey that's great, but that's not an argument. I played it when it came out too, I was 14 or so and not particularly impressed then or now. So what? Either make a coherent argument outside of "I played it and it was great and you'll never understand" or at the very least acknowledge that what you're doing isn't arguing but throwing an anecdote, mixed with some appeals to authority that I don't recognize at us and expecting that to be the end of discussion.
>>
https://www.youtube.com/watch?v=kKuEHBzBEWw

How crazy would it be Shephard appearing in City17 with his Marine uniform. Prolly attract lotta of attention.
>>
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>>389112786
m8, we're done
go home
>>
>>389113093

Fug wrong link.

https://www.youtube.com/watch?v=hQzSm_obx3c
>>
>>389096829
>TF3
There will never be another CS/Dota/TF game because of the established trade and market economies they are working on updating them all to source 2
>>
>>389113162
I really like that metropolice executing that citizen scene paralleling Sheperd's flashback (despite it not being a real flashback). Although the combine just being out of ammo all of a sudden was really fucking lame.
>>
>>389113162
>>389113980
Oh and the alarm sounding at the end was great.
>>
>>389113980

You could see on the close at the revolver that it wasn't fully loaded. It's plausible at least.
>>
>>389083710

I loved the first one back when it came out, but I was never in love with 2. HL2 has too much talking, and while the physics engine was cool, the AI was dumb as shit, and the gunplay was nothing to write home about. F.E.A.R. is much better in almost all respects, and Dark Messiah of Might and Magic used the physics engine much better.

HL2 has decent pacing and a good setting, and it keeps the good Half-Life tradition of never taking control away from you when NPCs are talking at you.

I know a lot of people love the riverboat and driving sequences in HL2, but I just don't like them. They feel like a chore every time I have to do them, and I've never been a waifu-fag, so Alex does nothing for me other than "oh great, another NPC to babysit".
>>
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>>389102130
>u
>>
>>389111120
>it wasn't hard whatsoever
You should've played on Hard Mode then, son.
>>
>>389104602
Here you go.
https://www.youtube.com/watch?v=mpCv12q6fFI
>>
Of all the games to be "the Catcher in the Rye of video games," why is it HL2?
>>
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>>389115547
did you play on console? I replayed all 3 for the most part on hard and the only hard part I really recall was Ravenholm when you get swarmed by the fast zombies, episode 1 in the dark parts and episode 2 when you have to take out the fucking striders and those damn hunters.

Half-Life should have utilized different combat situations, the parts with no light were fun in Episode 1 and Ravenholm creeped me the fuck out when I first played on the Orange Box
>>
>>389083710
because MUH GAYBEN XD
It's a shit tier fps with some neat physics and amazing sound design.
>>
>>389115938
Did you? I recently replayed HL2 and EP1. The dark parts of Episode One were not a problem at all. The strider fight, however, was stupidly hard. As was most of the strider encounters in Anticitizen One and Follow Freeman. My deaths dotted all around the game, as it should, but the Ravenholm setpiece wasn't that hard. The shotgun combines will two-shot. I don't know what to say. Maybe you just play too defensively, since you had the most trouble with events that throw enemies AT you.
>>
>>389092605
I heard that if you set up a combine vs resistance fight and spectate the A.I. behaves wonderfully.
>>
>>389097151
sigh.. could you please just off yourself already? you do this every thread.
>>
>>389115627
No this guy again. This supah angry kid getting all >:( over every single detail is pretty shallow criticism. His tone really conveys how narrow-minded his analysis is. You should be able to tell right away that maybe a writer has his head up his ass if he feels the need to swear like a sailor every other sentence.
>This is the end. My thesis statement for this whole angry manifesto so far: Half-Life 2 is either a good reboot or a bad sequel. There is no denying that the game is fun and interesting and well made at certain points.
The rest of his points are half-hearted nitpicks, like, "oh man whaaat's with the weapon selection being so similar? why aren't there five dozen different guns bloating the weapon pool?"
Someone at Valve remembered the microwave thing from the first game. "Hey, wouldn't it be funny if we had a callback?" they think. "Sure," says a writer. Everyone without an ulcer who gets the reference just moves on. This guy's response is https://youtu.be/mpCv12q6fFI?t=25m51s like Whoa Buddy. In short the maker of the video misses the point of pretty much everything because of how testy and short-sighted he gestates everything. He has a bizarre idea of what a sequel has to be and despises growth on all fronts. It doesn't help he sounds like a 15 year old.
He vehemently babbles that HL2 had a lack of environmental storytelling-- what the fuck? are you joking? Do you take this seriously?
His last words are "Still pretty good though!" so maybe you might want to link to something that actually argues it is bad instead of, "Not as good as HL1!!"
>>
>>389115627
>14 years old
>curses more than a sailor

no thank you
>>
>>389118681
But anon, swearing makes you seem cool and mature.
>>
>>389118840
so does smoking and flipping off your parents
>>
>>389100785
I love Breen quotes.
>>
>>389100884
>>389084026
>if you like hl1 better than 2 you are underage
what
>>
>>389118374

People go on about how they work in groups and flank and shit but I'm pretty sure that's just projection. The AI seems to only want to do four things; shoot at the enemy, move towards the enemy, stand behind cover and not bunch together. So, for example, where someone might think they see advanced flanking tactics what is actually going on is the AI agent thinks he's too close to two other agents and so he decides to move to the nearest point of cover in the direction of the enemy and that just happens to be slightly to the left of them. It wasn't a deliberate flanking, that's just a coincidence.
>>
>>389083710
this reads like a breencast, fuck off breen
>>
>>389108939
It's literally the symbol of the core you need to stabilize.
>>
>>389116562
That's because you don't understand how striders work. Only the last few shots in their burst do any damage. The initial shots don't, they're just "hey I see you, get into cover" indicator.

Striders are boring and stupid.
>>
>>389109358
>>389120620
the core was just a mini dyson sphere
>>
>>389103630
Disagree with all that f it

HL2 is great. Get over it
>>
>>389096829
l4d3 is plausible, considering how many leaks we have gotten it's pretty likely.
Literally no reason for them to make another Dota.
A new TF in an already class-based-shooter market? nah.

My guess is that it will be
>L4D3
>HL3
>A completely new series
>>
>>389110512
>SOTN
>one of the greatest games


And this is the taste of people who say half life is bad
>>
>>389121005
your mom is a mini dyson sphere

actually, forget about the "mini" part
>>
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>>389121708
mama didn't deserve this
>>
>>389120719
All the bosses are lame. At least they don't go full retard like with HL1's final boss baby.
>>
>>389121584
hl2 is not half life
>>
>>389121584
hl2 > hl1
sotn sorta sucks
rondo and cv3 are where it's at
>>
>>389084026
Not him but I'm 28 and I think Half-life 2 is pretty average and in no way special.
>>
>>389121849
Striders aren't bosses, you fight like what, 7-9 during the HL2 events? 2 or 3 at the nexus square, one chases you later, there's like 3 in the end and maybe one more in-between?

Also Nihilanth was cool as fuck.
>mfw one of his attacks teleports you to various cool combat scenarios
>always make sure to get hit by it
>>
>>389122994
They're like minibosses, which are bosses. Big, important enemies that have a lot of health. A boss.
>>
>>389122895
you don't like Bloodlines?
I mean that mirror gimmick level is kinda shit
>>
>>389123178
arguing about definitions of words is the most boringest shit ever, man

I won't even use proper capitalization for this reply
>>
>>389090531

Half-Life 2 is really a product of masterful execution more than anything else. Half-Life 1 did most of the innovating, while Half-Life 2 was all about contextualizing it in a completely physics-driven world. The gravity gun's sole purpose for existing is to give the player the maximum involvement with the physics engine, creating scenarios for the player to overcome the game's challenges, creating opportunities for the player to invent new methods of completing challenges, and of course to show off Source. The game is otherwise quite linear, but the variety in environments, weapons, enemies, and puzzles keeps the game fresh up until the very end. Compared to Half-Life 1, which only had various departments of Black Mesa + Zen, HL2 was a huge step forward, and still stands as one of the best examples of pacing in a game of its scope.

Half-Life 2's own innovations have had pieces lifted and put to use in other games. Call of Duty 4's campaign is definitely inspired by Half-Life 2's scripted sequences, while others would take similar approaches to contextualizing the use of a physics engine, like most recently Zelda: Breath of the Wild with the Sheikah Slate playing a major role in world interaction.

To answer your question as briefly as possible: The physics engine was a huge leap forward because HL2 proved how it can change a game that could otherwise have lived without it for the better, on top of already being an incredible well-made game in general.
>>
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What did Half-Life 2 do that Halo 2 didn't better. (Outside of physics)
>>
>>389123503
>Call of Duty 4's campaign is definitely inspired by Half-Life 2's scripted sequences
have you ever played original Call of Duty? or the second one?
>>
>>389123521
being interesting
>>
>>389123554

Yeah, but I figured 4 would've been the best example to pull from given how more people are familiar with that one in particular, not to mention nearly all the biggest moments in that game featured some degree of control over, whether it was limping out of a helicopter or pulling a trigger.
>>
>>389123521
had unskippable cutscenes
>>
>>389123521

Single-player.
>>
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>>389085672
>>
>>389123817
Opposed to unskippable standing and waiting. This was done before in HL 1, not to mention Halo 2 does the environmental storytelling as well.
>>
>>389124136
I love Halo 2, but to say it did anything signifigant with its environmental storytelling is generous at best. The most interesting parts of H2's maps were the parts you weren't even supposed to get to.
>>
In early 2000s you had these sort of low texture games, unmovable objects, bad physics and things.

Half Life 2 introduced the currently best engine what made the player avaliable to drop, move and throw objects, the game looked stunning, story was great, animations and face animations were stunning and the balanced gameplay.

Millenial degenerates on /v/ only hate it because they are braindead and comparing it to modern games.
>>
>>389123773
>but I figured 4 would've been the best example to pull from given how more people are familiar with that one in particular
The best example of what? Both of those games came out before HL2 (after HL1, though) and featured those cinematic moments. The way CoD uses those not-cutscenes is really very different from the way HL2 does.
>>
>>389094547
>*clicks*
>HELLO YOUTU-
>*closes*
>>
>>389123521
mouselook
>>
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Just finished playing through Half-Life 1
>G-Man says you can keep the HEV suit during Half-Life 1 ending
>No HEV suit on during the beginning of Half-Life 2
Where did the suit go and how did Kleiner get another HEV suit after Black Mesa?
Also, was Gordon teleported straight into the future or was he in stasis?
>>
>>389124595

>The way CoD uses those not-cutscenes is really very different from the way HL2 does.
I'm aware of this, but I'm saying HL2 set the standard for interactive story sequences quite high and CoD4 is an example of a game that recognizes this and attempts to meet these standards in its own way. It's mostly doing what it always did, granted, but I don't think it'd have been the same game without HL2 around. Certainly the most impressive moments may not have happened or they'd be dialed back to just purely observing them.
>>
>>389086952
That fucking hug
>>
>>389123521
Better jump puzzles, more interesting enemies, better health system

Halo always reminds me of Unreal Tournament, except if you slowed the speed and gravity to 50%, then simplified everything
>>
Half Life 2 disappointed me because I felt Half Life 1 was more fun to play and I was spoilt by Max Payne 2 around the same time and years before Deus Ex for different reasons.

But to complain about its graphics and pretend there's no great environmental storytelling in Half Life 2? Fuck off, you underaged retards.
>>
>>389083710
The lip sync and animations were way ahead of it's time, gunplay was tight and the environments and enemies changed enough to keep it enjoyable.
>>
>>389124997

G-Man more than likely gave Kleiner the suit, since its heavily implied to be the same one he wore in Black Mesa, same goes for Barney and the crowbar.

I don't know how far into Half-Life 2 you are, but some characters make remarks of Gordon not changing too much since they've last seen him. Maybe the dude got a night of sleep at the most before starting 2.
>>
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>>389124339
First don't get me wrong I enjoyed HL2. But looking back I feel like enjoyed Halo 2 more. Perhaps I'm letting my subjective opinion get the better of me but I can't help but feel something's felt better in it. I felt the overall gameplay felt better, and while HL 2 had solid level design that rarely left me looking for where to go, Halo does a great job there too. Music was great in both; and while at the core the stories both involve alien invaders; I felt like Halo had more depth to it. They both have issues with levels dragging on at times I will admit. I know I'm comparing two shooters with fundamental differences but they're pretty alike. They both present a sci fi shooter that can go from tightly designed levels to open sandboxes with vehicles. Halo 2 seems to achieve similar things to HL2. Am I missing something else (aside from the physics) that make HL 2 so much more revolutionary in people's eyes when its contemporaries were doing the same things?
>>
>>389125020
I'm sorry but I don't see it. HL2 did the thing HL1 did and CoD did the thing CoD did, only they arguably did it better.

HL1 was revolutionary with its abundance os scripted sequences (which CoD 4 didn't even try to match, being a very different game). HL2 just did the same thing with newer tech.
>>
>>389125212
>G-Man more than likely gave Kleiner the suit

fuck outta here with that shit. He doesn't even look like him
>>
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Black Mesa is so comfy.
>>
>>389124997
G-man prob dropped it somewhere or kleiner to find.

>>389125061
I like you anon.
>>
>>389123521
art, graphics, sp level design, sound design, modding tools, cheat codes, use of music, writing, puzzles, controls, optimization(dude vista lmao), multiplayer(dude xbla gold lmao)(dude we axed support so you can't play it no more lmao), The Shotgun, atmosphere, etc
>>
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>want to replay half-life
>remember this thing exists
>>
>>389124997
>was Gordon teleported straight into the future or was he in stasis?
is there a meaningful difference?
>>
>>389083710
PC virgins overrated this game because they couldn't get the actual goats that were being released exclusively on ps2 around that time.
>>
>>389087252
Serious Sam pretty much invented detail-textures, and used them for some impressive up-close details on things.
>>
>>389127327
>impressive
>>
>best physics gimmicks (and first game to really have it)
>best general artstyle of any game ever, Antonov is a genius
>solid sound design
>one of the few games that managed the "cinematic" thing, the pacing is well calculated alternating slow sequences, nothing happening sequences, pure action, ...
>facial animations
>infinitely moddable
>level design
>lots of memorable moments
Really the main thing is that HL2 is one of the very few games that tops both raw gameplay and muh atmosphere.

>>389125238
> I felt like Halo had more depth to it.
Halo 2 is a good game but the game's storytelling is poor. Sure they both involve alien invaders, like Twilight and Dracula both involve vampires.
>>
>>389126783
honestly this
>>
>>389128071
They were back in 2001, and even in 2005 people on forums were wondering how the hell they did that when even Doom3 and HL2's textures looked worse up close.

>>389125238
HALO was always slow and empty as fuck with no feel of urgency or threat. I never understood why people praise HALO at all, and still don't. It's literally slower and more streamlined than motherfucking Goldeneye 007. Zero replay value and nothing memorable whatsoever.
>>
I tried playing hl series as a kid-hated it,tried playing it in 2005-hated it,and i tried it again a year ago-still cant seem to like it. But the portal games i absolutely adore.
>>
>>389083710
I prefer HL1 but HL2 was something that was very good as an overall package, the elements of the game meshed extremely well together, even if they individually were done arguably better by other games. It's one of the few games where even today you can still reasonably enjoy it for its atmosphere, its level design and gameplay without compromising the other.
>>
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i find most of the people who hate HL2 grew up in the xbox 360 era, so most of the stuff that HL2 did so well just seems like commonplace shit to them
>>
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>me
>>
>>389128497
...except it doesn't look good. It would look better without the detail. I'd rather smash my face against a wall in HL2 than Serious Sam.
>>
>>389129273
>..except it doesn't look good
Clearly a subjective thing. But things NOT turning into smudgy shit, but actually looking like a rough, rocky wall even when literally licking the surface, was and still is pretty fucking revolutionary.
>>
>>389096737
Unreal 1 did every HL1 gets credit for first.
>>
>>389129610
...including MC being a mute, glasses-wearing nerd with a ponytail?
>>
>>389129427
Neat technology not implemented well
>>
HL2 was a slightly above average game.
The gravity gun was cool.
But other than that it was just OK.
>>
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>>389100785
__Hope.__
>>
>>389130134
how does freeman move his elbows or thighs? it's solid metal between those two segments
>>
>>389083710
Half life revolutionized the gaming industry. Half life 2 was the next gen sequel. Many things which are common practices now were introduced by half life 1 or 2. You're too young to remember if you really have to ask

Not like it matters, that era of gaming is gone now. The era of loot crates and other bullshit is here, and I don't see another half life coming in to shine light light onto darkness anytime soon
>>
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>>389100785
L-look Gordy. I turned myself into a bean! I'm Bean Breen!
>>
>>389084485
Seinfeld still holds up. Seinfeld and Married With Children are better than pretty much every current sitcom out there, especially for ones aired on network TV.
>>
>>389127327
I've been out of the loop what is the basic gesalt on serious sam 4? Last I heard croteam was into the vr meme, is the next game a vr exclusive or what?
>>
>>389085672
>Barney didn't do jack shit in Half Life 2 or even the episodes.

Why'd they even bring him back?
>>
>>389115627
woah, literally our guy
>underaged
>popularity=bad
>elitism
>completely narrowminded
>nitpicker
>overexaggerates every point because they can't stand on their own
>strawman
>>
>>389130575
>literally dies
>gets his brain copied into a fucking slug
>each time a slug dies he has less and less of his own memory
>becomes more and more retarded
>>
>>389130721
The Resistence has gotta have some kind of combat leader
>>
HL2 is genius in the way it teaches players about its mechanics without shoving it in your face with text boxes. It's also entertaining despite being rather linear, which most shooters fail at.
>>
>Alyx as the main character in Half Life 3

Would she just become mute?
>>
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The Half Life games are ok for fun but these games arent the best games of all time

They are not even the best of their genere
>>
Anyway so now we've proven that Half-Life 2 is shit can we finally admit that Doom 3 was better than it?
>>
>>389131075
>anime

point instantly invalidated
>>
Ah yes, the original reddit game
>>
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>>389131190
>>
>>389131134
this is an anime imageboard. back to neogaf with you, newfag
>>
I pretended to love it because all other kids loved it. Didn't like it all that much. Physics and faces were impressive, though.
>>
>>389100884
yeah i get that it's revolutionary, but the game just isn't that fun to play anymore. at least when compared to hl1
>>
>>389130721
He gave crowbar
>>
>>389083710
You never played the original, which shouldn't be an issue necessarily but HL2 builds on that aesthetic and level design, however different it is, if graphics are your issue, which seems to be the case. Since you exclusively talk about graphics or visuals without so much a word about gameplay, HL's strong suit, I thought I'd mention it.

HL and sequel excel in world/level design, enemies and their perfect encounters (excluding Striders) as well the player freedom to choose how to go about that. The pacing is done so well that the player might not even notice, but the sheer variety of enemy encounters is tuned to perfection. You have plenty of ammo some of the time, but often have to rely on the gravgun and bits of the environment. The SMG is terrible enough that only the most uncaring of players will use it frequently, even if every other gun is better, even, or especially, the pistol. And only the most uncaring of players will just shoot everything with the SMG instead of seeking out the little "opportunities" Valve put everywhere. You can use pretty much whatever you like since ammo. crates are dynamic, although you're still forced to rotate, and use the gravgun for fun and ammo conservation (even if the latter is more of a "just in case" thing).

The variety of environments is also nice. The game does have a very strong coherent overarching aesthetic thanks to Viktor Antonov, but you're still alternating between city locations and coastline, labs or combine facilities, Ravenholm, sewers, hospitals, prisons, ruins, bunkers, the Citadel to simple coastal homes and so on. Other than Strider sections there's never a dull moment and nothing drags on or repeats itself unnecessarily. Even if you hate the vehicle sections for some bizarre reason, you could just skip most of those and race past since most of it's optional.

I recently replayed the entire series and I still think it's unmatched in many aspects.
>>
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>>389131134
I've finished all Half Life games including the expansions even i finish Half Life Decay

I know what I'm talking about
>>
The final battle of episode 2 gets infinitely better once you take out the sneaky strider who beeline's from the crane to the shack while you're distracted with the slow one from the watertower.
>>
>>389131637
......... TWICE.
I find it weird they withold the crowbar for so long in Episode One then give it to you at the end. Whats the point? It sucks anyway, who's going to use it?
>>
>>389131904
'member crowbar?
>>
>>389131904
It's still the best tool for dealing with headcrabs even compared to the gravity gun.
They give you it just a couple of rooms away from the hospital which is crawling with them to give you a proper method of killing headcrabs without wasting ammo.
Fuck that one room that drops 3 poison's on your head.
They did it once in hl2 and they did it again in ep1
>>
>>389132198
>It's still the best tool for dealing with headcrabs
that's the shotgun
>wasting ammo
The game drowns you in ammo.
>>
>>389132243
The game does drown you in ammo but that's to compensate for the low ammo caps on anything that isn't the smg or pistol.
Ammo goes by really fast in hl2 if you aren't on point.

Tools for headcrab disposal is more subjective, but I always preferred 1 hit from the bar
>>
>>389132465
>Ammo goes by really fast in hl2 if you aren't on point.
The dynamic supply boxes are everywhere. Also SMG is a nice crab removal tool as well.
>>
>>389090531
Half-Life 1:
- A scripted story that played during gameplay and that justified its' gameplay elements
- First person storytelling
- Adaptive AI
- Realistic weapon physics and logical weapon locations
- Simple and sleek HUD
- Realistic (For the time) graphics

Half-Life 2
- A true physics engine
- Amazing facial animations that matched what the characters were speaking or feeling
- Physics puzzles and vehicle sections
- Realistic graphics and an art-style that still looks good
>>
>>389083710

>I played the games inspired by it before half life so it didn't feel special

woooooooooooooooooooooooow
>>
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>>389084485
>>389090531
hl2?
almost nothing
>>
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>>389130384
Here you go.
>>
>>389099098
>virgin barney
>chad gordon
>>
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>>389130591
>I've been out of the loop what is the basic gesalt on serious sam 4?
Nothing 100%, but in last year's Nordic Game Conference, they did say out, loud and clear, that there will be more "Serious Sams, in plural". And also that Talos 2 will be made, and it's not a secret.
>>
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>>389086952
>nobody will ever hug you
>>
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>>389133504
And now she's gone, forever....
>>
>>389087789
>neither king is on the board
REEEEEEEEE
>>
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God I'm just having so much fun
>>
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I mean this is just great gameplay
>>
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requires too much brainpower
>>
>>389134246
>>389134298
whats wrong with that? Not enough scripted cinematic kills for you?
>>
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>>389134415
m8 I'm just having too much

I think I need to lie down
>>
>>389134246
>>389134298
What seems to be the problem?
>>
>>389134246
Strider fights are boring as shit until Ep. 2.
>>
>>389134640
As you can see it's just an absolute blast to continually shoot rockets at striders with one generic 3 second attack over and over. I mean it's just so much fun and such great design.

Sitting behind 2 turrets with clearly defined chokepoints for 5 minutes is also great. I don't know how the developers thought up such amazing experiences.
>>
>>389134747
Don't let all that salt choke you, its bad for your health
>>
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>>389134747
>>389134626
>>389134407
>>389134298
>>389134246

I've noticed a trend that people who shit on Half Life 2 can't provide any example of what games at the time were supposed to be better.
If they do it's some obscure garbage that is a worse game but has the advantage of not being nitpicked so much because people just don't care enough to do it
>>
>>389094508
It's more of an investment vs. return. There's no market for single player first person shooters nowadays, their resources are better spent making hats and tweaking gun skins.
>>
>>389134298
>giving the player multiple ways of overcoming enemies is bad gameplay
>>
>>389134814
That's not what being salty means. I'm just so utterly disappointed the game turned out this way after what Half-Life 1 was.

>>389134897
Well that's pretty easy. Unreal Tournament 2004 came out the same year and that was a fucking blast.
>>
>>389100669
Yeah, you're full of shit.
If you were gaming from 95 - 2000 you would realise how amazing the physics, the facial animations and the atmosphere was.
>>
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>>389134897
>facial animation and lip sync that is better than games coming out a decade later
Seriously how does the source engine still do better facial animations than so many games today? The only games that come close or on par are those big triple A games with massive budgets.
>>
>>389135109
>Unreal Tournament 2004

If you said Far Cry or Doom 3 you could've fooled me with your shitty bait posts
>>
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Dear gaben, just sell the fucking rights to make HL3 to another publisher or developer.
You get fre money and we get the game we want, it's a win-win.
>>
>>389135089
I'm sitting behind 2 turrets doing all the work for me at the suggestion of the game itself.

In risk vs. reward gameplay it makes full sense for me to not engage at all so I can stockpile my ammo, health and suit power for later situations.
>>
>>389129720
None of those things are 'revolutionary.'
>>
>>389135109
>I'm just so utterly disappointed

It's been 14 years since the game came out, you can't be possibly doing this or any other reason than baiting.
>>
>>389135212
Now you've gotta explain why Unreal Tournament 2004 is bad just as I have explained how Half-Life 2 is disappointing.

I can instantly eliminate Far Cry as the AI literally fucking cheats in that game making it a painful experience even though the environments are quite nice.

Doom 3 had very stunted gunplay and threw an obscene number of imps at you just because their fireballs looked impressive in the dark environments. It wasn't an overly satisfying experience either
>>
>>389135270
>giving the player multiple possibilities to overcome challenges is a bad thing
>>
>>389135109
>>389135374

How is a mainly multiplayer game comparable to Half Life 2? I played a huge amount of both games and never once saw it as things that could be compared to each other
>>
>>389135301
Well Half-Life 2 did get thrown back into the limelight after the writer released the leak. I've always been fond of the game but it could have been so much more. It was the first game I was ever truly hyped for after such a great time with Half-Life 1 and all the great E3 footage coming out.

But Valve did the same thing Ubisoft did in making the game look better than it really was. You might remember the demo in Ravenholm where Gordon hid from the Combine in the house and the Combine started shooting the window out after Gordon blocked the door. At the time I thought that we were seeing a dramatic leap forward in artificial intelligence but it turned out the demo was just heavily scripted. I was so goddamn disappointed.
>>
>>389135374
>AI literally fucking cheats
It literally fucking doesn't.
>>
>>389135374
The graphics are the same as UT2003, music was not that good ( some of the tracks are really good, others are just generic techno shit, granted that was popular back then), no singleplayer what so ever

you can't even compare them, UT2004 is a multiplayer game, fine tuned for 32 people battles

all the half life 2 flaws you listed were AI which is non-existent in UT

UT2004 is one of my fav games
>>
didnt feel different to me and i done played it again a year ago
that user created content called transmissions 150 or whatever was fun for me too
>>
HL2 was antiquated on release, I mean compare to Deus Ex (released 4 years earlier, lol)
It's Reddit: The Videogame
>>
>>389135581
Good shooting mechanics. As a multiplayer game it is not directly related of course but good shooting mechanics are ALWAYS at the core of any shooter

Just visualize in your mind right now what it feels like to fire the pistol or machinegun in Half-Life 2. They're highly inaccurate, don't have great sound effects and the enemy basically doesn't react to any of the shots made against them.

In Half-Life 2 when you shoot a combine soldier with anything they don't stagger. They make a grunt of pain and carry on. It's not a great feeling.
>>
HL2 was bad even in 2004. Play postal 2 or vtmb
>>
>>389135902
>they don't stagger
they do, though, they have a flinch animation
>>
>>389135619
It literally does and I can prove it. In the second level of the game shoot an AI on the beach from the fort and then attempt to hide ANYWHERE.

They run directly at you all the way from the beach and will find you no matter what.
>>
>>389135991
You mean the slight arm raising for one third of a second animation which rarely occurs?

Yeah I suppose I'll admit that one exists.
>>
>>389135693
>AI is non-existent in UT

Um...anon....
>>
because it's an immersive game
>>
>>389135902
I've been replaying Half Life 1 this week and it's really not different from most of the parts where you're 5 feet from a HECU marine dumping half mags into each other
>>
>>389136014
The second level of the game is a rusty aircraft carrier.

AI looks for you based on your last known location/sound. You can actually fool it pretty easily. Note that grass isn't providing concealment, but rocks and bushes do.

There's a glitch in some patches which allows AI to shoot you through certain textures, mostly tents. Wasn't present in vanilla as far as I remember.
>>
>>389136167
The thing with HL1 is that SMG fuckign sucks and actually shotgun sucks too (unlike HL2 shotgun, which is wonderful), but you get truckloads of revolver ammo once you get that and also truckload of bolts later. You can carry like 40 revolver bullets (1 headshot or two body shots on Hard = dead HECU) and like 40 bolts for a crossbow (just shoot them in the body). SMG also has 10 grenades which are semi-common, then you get detonation packs etc.
>>
>>389086053
Laidlaw's post would've taken 2 chapters tops. it could serve as a tutorial level.
>>
>>389088294
Seeing how Valve doesn't seem to be concerned over the recent leaks they most likely have abandoned the whole idea. There's really only 3 possible outcomes.
1: They'll release some VR "experiences" and leave it at that.
2: They'll soft reboot the whole series.
2: The actual ep3 is a hot mess that in no way acknowledges Epistle 3, or the Breengrub messages and is overall disrespectful to Laidlaws vision.
>>
>>389134897
The best part is the companions move out of your fucking way

Get with it, Todd
>>
>>389134897
>>389137009
The companions are fucking awful, you can order them around but they deliberately forget your orders and try to move as closely to you as possible. Yes, they get out of the way but it takes time, really the smart thing would be to make them physically transparent for Freeman, would make exploring dead ends with them less of a pain.
>>
>>389135902
>Just visualize in your mind right now what it feels like to fire the pistol or machinegun in Half-Life 2.

The thing is that Half Life 2 is different from most games because you are actually forced to use your entire arsenal. You're taught that different weapons are best for different situations.

Almost every game has some underwhelming weapons, you just don't notice it as much because they're designed in a way that you just pick your favourite gun and just use that for the entire game.
Half Life 2 is one of the only games I can remember where the player is forced to always be making these micro decisions about 'which gun would be best for this'. It would cheapen the game in my opinion if they just let you play through the whole thing with the revolver
>>
>>389137209
>you are actually forced to use your entire arsenal
You really are not, when UI first played it I just used shotgun as soon as I got it for pretty much everything,
>It would cheapen the game in my opinion if they just let you play through the whole thing with the revolver
HL1 solves that by introducing guns that are just better than the revolver and tougher enemies later in the game.

MINEVRA Metastasis kinda-sorta does the "you learn to appreciate all guns" thing on Hard, except pistol is still useless in it and you don't even get crossbow and you only get shotgun very late.
>>
>>389098165
I was literally a babby when hl1 came out
I remember playing HL2 on the PS3 orange box and it being the coolest shit
then I wanted to do things with level editors and the console and that's literally what got me into pc gaming
>>
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>Hey Gordon I think you dropped this back in Black Mesa
this would improve game to be twice better
>>
>>389087487
Valve most likely had internal teams working on it, but there were a lot of promising projects for them to work on, and they most likely assumed it would be fine to come back to it after they were done with games like Portal 2, which underwent several revisions. By the time they returned, the climate of games had shifted enough where they most likely felt a simple Episode 3 wouldn't be good enough, and it discouraged people from getting involved.

Whoever took on the title of the game's director would have to live with the consequences, no matter how good or bad, forever. But with the release of games like Duke Nukem Forever, the potential for somebody to fill that spot became increasingly vacant. There was less room to improve within the FPS genre, and the potential for disappointment was high, so it just sort of laid there forever, never being worked on.
>>
>>389125321
https://www.youtube.com/watch?v=6Iu4GXUHfU0
>>
>>389131134
get the fuck off 4chan if you don't like it, cunt
>>
Without giving much damn with the story, the weapons are fun and puzzles are fun, or let's say the level and enemy design
>>
>>389135159
because they spend a fuckload on actors and mocap instead of some autists and some 3d software
IIRC valve did do mocap but they used it as a base instead of just editing it slightly and putting it in the game
>>
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>>389085672
>>
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>>389138452
FULLY MODELED
>>
>>389138452
The freeman drawing sure needs some work.
>>
HL2 has probably the best narrative and flow of any FPS out there. Just make sure you don't reload every time you take a little damage.
>>
>>389138268
my favorite part at https://youtu.be/6Iu4GXUHfU0?t=5m3s 5m3s
>>
>>389138452
>C-had
I'm dying
Why would Gordon only speak German though?
>>
>>389141319
some people where saying about how he went to a german austrian univeristy and how he doesnt speak to people because he only knows german

>>389138737
its supposed to be shit
>>
>>389141605
Nah, on other edits both figures are consistent in terms of quality, on this one is just the bucket tool on freeman while gman has a fair amount of detail.
>>
>>389141782
i cant draw the HEV, dont judge me my man
>>
>>389141864
he doesn't even have a goatee
>>
>>389141864
Not judging man I was just saying, it's alright.
>>
>>389135296
MC not being a macho guy / sexdoll gal was revolutionary.
>>
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>tfw new half life meme proliferation isn't going to last forever
>tfw this is the last hurrah until the game fades into permanent obscurity
>>
>>389142328
Half Life will always be remembered fondly.
>>
>>389131904
wasn't there an achievement for firing as little bullets as possible?
>>
>>389141864
I loved your meme and saved it
>>
There shouldn't be an explanation. Either it is your kind of thing or it isn't.
>>
>>389131665
hl2 tears down everything hl built up
hl2 is just a tech demo to sell source engine licenses
>>
>>389142451
Sounds like a eulogy. He was a good man. A free man.
>>
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>>389138684
DYSON SPHERE
>>
>>389138452
>TELLS ALEX ABOUT COMBINES COMING TO THE PLANET ILLEGALLY
I want to see /v/ write half life 3
>>
It's an overrated meme game that's only notable today for it's engine, even when it came out it wasn't that good and only really cemented the fact that Valve fans are fucking retards, that HL1 and Portal were flukes, and people taking their beta ideas or game concepts to make new things (HL1 Absolute Zero, OpFor, etc) are better
>>
It's the same reason HL3 will never come out. Each HL game has been about setting a significantly higher standard for the industry, and simply put if you don't appreciate these games, I'm sure I can find one of your favourite video games that was directly influenced by the HL series. I don't think Valve are interested in HL3 (besides from all that steam money) is because there is nothing they could achieve that would be worthy of the Half Life name. I would bet if there is ever a HL3 it will be VR.
>>
>>389143116
Name your top 5 games right now then
>>
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>>389098920
> forced interactive cutsceenes
yeah
that's what those were
>>
>>389143216
The episodes didn't change much. Neither did the old expansion packs.
>>
>>389143318
That's why they were called episodes and expansion packs, they were DLC before DLC was a thing. Obviously like any other series only the numbered titles actually matter.
>>
>>389143257
FEAR 1
C&C Generals Zero Hour (especially with Shockwave and ROTR)
Quake 2
Mega Man Zero 3
Guilty Gear XX Accent Core Plus R
>>
>>389143473
But Opposing Force was awesome and so were the HL2 episodes.
>>
>>389143520
They definitely were awesome, but they were still based in the engine of their respective mainline games and didn't really try to raise the bar.
>>
>>389083710
Good setting, good atmosphere, fun shooting.

Shit like that beach level and fighting your way towards the citadel are great set pieces.
>>
>>389143713
Yep. Episode 3 never needed to be revolutionary.
>>
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I first played Half Life back in 1999 as a 9 years old, it was awesome gameplay and story. Didn't finish game though, but played it a lot, next OF and BS and of course CS 1.0 -> 1.6. Half Life 2 was natural continuation. It's something iconic, essential to gaming. It's one of the best stories of your gaming life, like favourite movie or book. Or just world to experience. Like Fallout and The Elder Scrolls. Somehow it's a part of my life. And I still play all those titles regulary. Only few days ago I finished HL1 and Blue Shift
>>
>>389113101
Lol, you sure are a stupid person. M8
>>
>>389087487
Literally all it would have taken is a few small delays to Episode 3 and you're basically at the point where the source engine is hugely outdated, then you have a massive wait for the new engine to be made
>>
>>389144146
What do you need a new engine for?
>>
>>389143512
okay
wrong
wrong
wrong
wrong
>>
>>389144016
yeah I remember when I needlessly fellated games because I thought they were the best thing ever despite it being the only game I played

Half Life 2 isn't remotely essential to gaming, I'm not sure what you're smoking (besides Gabe's cock) but when I say HL2 is overrated, I mean specifically because of fags like you running around pretending it's the highest form of game design or general game ever made.

Half Life 2 is, at absolute best, a mash up of mediocre ideas and at worst dogshit execution of half baked, milquetoast ideas (the beta for example was going to be off the fucking chain with an incredibly dark setting and story, more on that later) held in ridiculous regard because all of its fans were 12 when it came out.

Calling Half Life 2 essential to gaming or even the height of anything is like calling the first Bayformers movie any of those things just because it amazed you. Having very low standards for gaming and design as a whole doesn't mean the game you're creaming yourself over is good, it just means you're a gaming nymphomanic and are probably aroused by any game that isn't dog shit on a stick.
>>
>>389144213
They probably couldn't have done anything like a dimension traveling ship and a dyson sphere in an engine from 2004, without it looking garbo
>>
>>389144016
>Gman is just a projection/hologram, that's why you can't shoot
>>
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>>389133653
>>
>>389144229
How so?
>>
>>389085078
>Potential loss of profit
This is the worst thing about Valve and Gaben. Their profit is immense, yet they're unwilling to take any risks at all.
>>
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>>389144280
It's still better designed than 99% of modern games years later. That's the thing.
>>
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>>389083710
I agree, HL2 is overrated as fuck

Ep2 on the other hand is god tier
>>
>>389144509
antlion caves sucked
>>
>>389144527
they aren't that bad, besides everything else is great
>>
>>389144016

>It's one of the best stories of your gaming life, like favourite movie or book

Same here, I was a little older when I started playing it but it still has nostalgic appeal.

My first experience of Half Life was when I was about 12 and tried to play HL2 on my cousin's Xbox but I was too retarded to work the controls in a FPS game. The game looked shit to me at the time, HL2 isn't a very pretty game apart from some of the character models. Three years later I downloaded HL1 and really got into the series.
>>
>>389144491
Damn you're dumb lol

>Control of your character is removed until a decision is made or the time runs out
Yeah, just like how you can't advance until you make a choice with the can, or the combine just gets bored and walks off/beats you.

>Bridge sequence
The two points on the right side are fine, however in HL2, and especially Episode 1 and 2, the narrative is driven entirely by Alyx and her emotions, which are intended for the player to piggyback off of.

Alyx if anything was the protagonist in HL2, if the way they kept shoving her into shit was any indication.

It's not "better designed," it has the same flaws of cutscenes removing control (no, being able to run around in circles during a cutscene that doesn't let you progress until it's over is not control) illusion of player choice that many games today have. HL2 put that kind of game style on the map, and people copied it for decades, however unlike games like CoD2 or Halo 1, the game people were copying was bad to begin with.
>>
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>>389129145

Nigga please.
>>
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>>389144876
>all that valveshit
HL1 and the expansions are all you need there
maybe CS1.6 and Source.
>>
>>389144852
Another person who just nitpicks HL2 relentlessly while giving everything else free passes. Great.
>>
>>389144527
>>389144684
I like the music in the caves
https://youtu.be/5Vl3jDYLBP4
>>
>>389144975
this is pretty much the case for all the hl2 haters i've seen here.
>>
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>>389144280
>le contrarian neo-/v/
>>
>>389144975
Yes, a post in a thread about HL2 is complaining about HL2. I'm sorry to surprise you with this. I can name five games that do the same shit that I can't stand either if you really, really want me to, but this has nothing to do with HL2, does it?

Great argument, faggot. Before you even ask:

Bioshock Infinite
Doom 3
Skyrim
Halo 4 and 5
Quake 4

HL2 isn't alone in this by any means. I think it's dishonest to assume I'm only after HL2 and not shit games as a whole.
>>
>>389145175
People can dislike something without being contrarian, you know. If your game is so unbelievably perfect, then you shouldn't be so offended by it being examined or scrutinized. It's easy to write something off as contrarian though, because then you can sleep better at night with Gabe's cock in your ass knowing you don't need to refute any points against the people who dislike HL2.
>>
>>389144852
>Yeah, just like how you can't advance until you make a choice with the can, or the combine just gets bored and walks off/beats you.
Actually he never walks off. He stays there until you do something. Your options are:
>Pick up can and throw it in trash can
>Throw it in other trash can
>Throw it at metropolice officer and maneuver around him
>Climb over him by jumping on the trash can

>(no, being able to run around in circles during a cutscene that doesn't let you progress until it's over is not control)
Aktchually it is. In Kleiner's lab there are lines of dialogue for Gordon throwing shit around the lab. You can mess with the mini-teleporter, and place different objects inside it to fuck with it. You can actually open up the chamber for your suit before Barney opens it up. You can charge up your suit before being prompted to to speed up the cutscene. There are examples of this in other parts of the game as well.
>>
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>>389145273
>>389145202
>>389144852

You guys don't have any arguments though do you? It's always the same shit.

The almost meme level argument about being locked in rooms for like 20 minutes total out of a 12 hour game, to the point that it's become one of the most insanely exaggerated complaints of a game that you'll see on all of /v/.

What else? Maybe the driving segments are bad but you refuse to explain why? I always like that one.
>>
>>389096737
Unreal did all those things before Half-Life did.
>>
>>389144940

Just realized i don't have HL; Deathmatch.
Gonna buy it.
>>
>>389145505
Apples and oranges, and this is someone who believes Unreal is a ways better than HL1.
>>
>>389145495
Writing off people's arguments is a great way to absolve yourself of the need to argue against them.
>>
>>389145175
those are some nice thighs
maybe a bit too fat desu
>>
>>389145791
Are you >>389144852 ? I replied to you: >>389145487
>>
>>389132909
is this magic eye?
>>
I started replaying this game the other day and I forgot how good it is, the gun feel is amazing
>>
>>389135159
The guy who animated the g man face stood in front of a mirror everyday for months figuring out what he wanted to perfection. The game had passion like this, that's what modern games are missing. Individual attention to detail is lost in a company
>>
>>389083710
The game was good when it came out because people weren't used to being stuck talking to NPC's for ages or shitty driving mechanics in FPS games. It was innovative, and for that reason became popular. Anyone that plays it for the first time today and says they loved it is just playing into the meme.
>>
>>389145791
It's been addressed here 100 times. People who shit on Half Life 2 pretty much refuse to place their arguments in any kind of context of the time period and what other games coming out then were doing.
At that point a lot of it is just 'it's bad because it's old'.

There's also a refusal to justify how much an issue actually affects the whole game. Like sure being locked in a room for a bit sucks, but this is presented as a critical design flaw that ruins the whole game rather than a small thing that's a bit annoying. There is no attempt to explain why it's meant to be THAT bad.
There is a constant trend in these threads of thinking that if you find 2-3 things you can nitpick this somehow proves that the game is bad
>>
>>389100785
this is usually the part where I rip you off the wall and throw you into the depths with my gravity gun
>>
>>389146252
What's wrong with the driving mechanics?
>weren't used to being stuck talking to NPC's for ages
I will never understand this complaint, ever. Are you completely uninterested in the narrative or characters that these scenes are so dreadful? Are you so incapable of immersing yourself in an interactive medium, which is what video games have over every other medium?
>>
>>389146293
>There is no attempt to explain why it's meant to be THAT bad.
This. The people who criticize HL2 aren't really capable of any kind of lucid discussion. They are parroting the things they've heard or read before.
>>
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Did breen deserve it?
>>
>>389146293
I guess a game is perfectly fine then 20 years down the line because people don't immediately list other games.

I think that should be a fallacy in and of itself, sort of like the "OH, WELL CAN YOU DO BETTER" argument. I could go on for days about how the weapons feel like shit, how the AI just stands around and shoots without really taking cover or being meaningful to fight, unless they're intentionally placed behind cover, or how the game's pacing is much slower than the original Half Life 1 which ends up hurting it every time it tries to do action sequences like HL1 did and falls flat on it's face.

I don't need to offer comparisons to games that came out at the time, because not only is that a non argument, but it wouldn't make HL2 better, and even if I did have to, that's covered as well, because Half Life 1 did just about everything HL2 did besides physics, which doesn't even make the game better to begin with.

As to why the stops and forced cutscenes are bad, the big reason for it is the story and setting. Half Life 2's beta didn't tell you the world was bad like Half Life 2 retail does. It showed you. You'd be shown people getting cremated in the streets. You'd be shown child workers, manhack arcades, air exchanges, and so on. In Half Life 2 retail, however, you'd just get Alyx telling you this is bad, or a music hit whenever something meant to be spooky happens. Ravenholm was the closest the game had to a legitimately moody atmosphere next to the citadel levels in HL2 and Ep1, but even then Ravenholm had a smaller impact (1/?)
>>
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>>389146606
Wew.
>>
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>>389146524
TECH DEMOOOOOO!!!!!! ITS JUST A TECH DEMO!!!!
>>
>>389146606
thread is over
>>
>>389146673
Hey, is this you >>389144852 ?
I replied to you here: >>389145487
>>
>>389146703
Just like HL1.
>>
>>389146673
>which ends up hurting it every time it tries to do action sequences like HL1 did and falls flat on it's face.
How so?
>It showed you.
If you talk to the NPCs in the train, they have these lines of dialogue:
>This is my third transfer this year
>No matter how many times I get relocated I just...never, get, used to it.
^In a nervous voice.
When you get off the train, you see a metropolice officer telling a citizen to move along from his bags, the citizen says
>This stuff i-it's all I have left
At which point the officer shoves him hard the bags fall over. The officer tells him to move along, the citizen replying
>Alright I'm moving, geez.
A citizen calls out to you behind a gate, saying
>Were you the only ones on that train?
If you talk to her, she says relates a vignette about how the Combine stopped the train she and her husband were on and took him away. They told her she'd be on the next train, but she doesn't remember how long it's been since they told her that.
You have the citizen who is paranoid about the water, the citizen who says:
>I see they took your suitcase, too! They can't get away with this much longer!
Or:
>Dr. Breen again? I was hoping I'd seen the last of him in City 14
>[In a low voice] I wouldn't say that too loud, this is his base of operations
I don't think I have to go on.
>You'd be shown people getting cremated in the streets. You'd be shown child workers, manhack arcades, air exchanges,
You're judging on what it was going to be and not on its own merits. It's like you're pretending Point Insertion doesn't exist lol.
>>
>>389146818
Yes, I'm writing on that too. Hence the 1/?. I know the HL2 fanboys get antsy when they aren't immediately replied to. You should be used to waiting for things to happen since you love HL2 so much though :^)

>>389146673
because immediately after you leave it, there's no real acknowledgement it even happened. In a game trying to force it's narrative down your throat, it rarely does it in situations that make sense. Alyx sends you through Ravenholm despite her father directly telling you not to go through there, and at no real point afterwards is there even a nod to it. Word somehow magically spreads that you're some super hero capable of super hero shit, yet no one seems to notice other things you go through?

People like >>389146524 and >>389146293 don't understand the point in criticism against Half Life 2. It's not about proving what games were better at the time, that's how 12 year olds would argue about Halo and CoD in 2007-2010. The point is that Half Life 2 is a vastly overrated game with a fanbase that praises it for things it never really did that well to begin with, and made game design faults that people popularized as legitimate design, and have followed since. (Bioshock Infinite being the best example.)

The fact people try to write off every counter argument to HL2's ridiculous praise, in my opinion, sets in stone that the HL2 fanbase isn't interested in debate regarding it's design, they want it to be seen as the best thing ever made, rather than looking for better games. Sorta like the people who watch "top 10" videos just to confirm their beliefs.
>>
>>389146739
I guess it is now. We're at bump limit and >>389146673 doesn't have the stones to try and rebut me.
>>
>>389147232
>because immediately after you leave it, there's no real acknowledgement it even happened
Huh? What are you referring to?
>Word somehow magically spreads
Right before you acquire the airboat, you encounter a citizen with a radio. Alyx states on the radio that all citizens ahead of Gordon's route need to help him. It is implied she has repeated that message for some time before you arrived there.
>yet no one seems to notice other things you go through?
Why would they? Only Alyx knows Gordon went through Ravenholm. She even acknowledges it when you contact her later.
>t's not about proving what games were better at the time,
I'm not arguing that at all.
>The point is that Half Life 2 is a vastly overrated game
You, and everyone on this board who says this, has yet to prove it. That guy talking about the driving mechanics a few posts back? Hasn't replied to me. Nobody ever replies to me about the driving mechanics.
>>
>>389145608
I'm an ignoramus. How are they apples and oranges?
>>
>>389147137
That's not showing though, that's telling. The brutality of the combine and the harshness of their regime is barely touched upon outside of the suppression field, the interrogation rooms, and the parts of the apartment sections where the combine are beating the fuck out of people, raiding sections, and start chasing after you as well.

I was judging it on its own merits, my point about the beta was that it did something way better than what we got. I'm not sure how you came to this conclusion.

>>389145487
You're basically given two outcomes here. Either you play along with him, or you get punished for not doing so. Choices that do nothing beyond giving you the same outcome are illusion of choice. You're basically saying that dodging shots in a game is a choice, if maneuvering around him is a choice, which would also mean that standing around and just getting shot is a choice too.

It's not. Neither is putting it in the other can. He just says "pick up that can," and while the intended trash can is in front of you, you still get the same outcome for putting it in the other. It's basically a system of two outcomes from two choices, but you're stretching it to sound like four choices, which is still two outcomes in the end, as your additional choices just piggy back off the others.

>>389147510
I don't talk about the driving mechanics because I consider them not that big of an issue regarding the game design. The driving section wasn't bad, it just went on for a bit longer than it should have. The airboat controlled like shit because it's supposed to. It's an air boat, not some supercar you can turn on a dime.
>>
>>389147510
>>389147232
>because immediately after you leave it, there's no real acknowledgement it even happened
Reread it. Got it. Why would there be acknowledgement? Most games do not do this. I, too, wish they would. It's strange to me in many games they don't have this internal world consistency, but them's the ropes.

And actually, the map before you start Highway 17 Leon has this to say:
>Gordon Freeman? It's incredible you made it!
>>389147651
Atmosphere, setting, narrative. HL1 takes Doom's "experiment gone wrong" and grounds in a more realistic setting with screaming scientists and lots of death and horror. Unreal is about traveling an unknown planet as a now free ex-prisoner, trying to figure out what's what.
>>
>>389147510
Going further on your post, I never said you in particular were saying that it was about proving other games at the time were better. That was more aimed at >>389146293 and the line "People who shit on Half Life 2 pretty much refuse to place their arguments in any kind of context of the time period and what other games coming out then were doing.
At that point a lot of it is just 'it's bad because it's old."

And to that point no, it's not about it being old, it's about it being bad.

>>389147807
Because it cements that Ravenholm was a tacked on section. While playing I basically entirely forgot about Ravenholm until playing through it later with mods like Smod Redux and Smod Tactical.
>>
>>389147715
>That's not showing though
It SHOWS you citizens in distress, getting bullied by the Combine. I wish you didn't make me pull more examples, but here we go:
-The metropolice who have a citizen on the ground with his hands behind his back, blood beneath him.
-The metropolice who are holding up a few citizens against a wall just outside the square of City 17
-The mandated food packages
>This is how it always starts. First the building, then the whooole block.
>They have no reason to come to our place...
>Don't worry they'll find one.
-Metropolice breaking down a citizen's apartment door, beating sounds ensues. When you enter and talk to the drunk, he says
>I didn't know we still had a door.
The implication, if you were wise enough to catch it, that they have been raided as well.
>I told you they'd be coming for us, next.
>Just this once I hope you're wrong.
-The raid on the apartments where metropolice chase down Gordon and beat everyone else in their way.
-Gunshots as the metropolice kill the citizen who was blocking the door, allowing you to escape
-Citizens lined up against a wall and killed by a mounted pulse rifle in the beginning of the route canal chapter
-The citizens who give you the airboat raided by headcrab shells
-Station 12 destroyed by a headcrab shell
-Ravenholm destroyed by headcrab shells
>The drainage of Earth's oceans
I really don't have to go on, do I?
>my point about the beta was that it did something way better than what we got.
I'm not so sure. I've read and seen the Breencasts of beta and they seem so much more comical than the Breen we (thankfully) got.
>>
>>389148002
To elaborate further on my last point, Ravenholm was prefaced with lament and warning from the characters. It actually had a really neat touch where if you went to the door after Alyx said "We don't go there anymore," she'd talk more about what happened. That's the kind of design I'd like to see in Valve's """interactive""" story telling, because the player is given the opportunity to explore more information about the world. It makes it feel more alive when you're able to investigate shit and be told more about it rather than having everything just be some on rails bullshit.
>>
>>389148002
Ravenholm wasn't tacked on at all, it was featured extensively in prerelease teasers since it demoed all the gravity gun's gimmicks.
>>
>>389147715
>Either you play along with him, or you get punished for not doing so
Actually you can outrun him.
>The airboat controlled like shit
But it really doesn't. It's times like these I have to remind myself the general populace really just sucks at video games.
>>
>>389148379
But it did, at full speed it could barely turn for fuck. It's okay to accept that you're wrong about shit, you know.

>>389148271
I mentioned like all of those though.
>>
>>389148002
>While playing I basically entirely forgot about Ravenholm
Isn't that your fault?
>That's the kind of design I'd like to see in Valve's """interactive""" story telling, because the player is given the opportunity to explore more information about the world.
In Eli's lab you can look around at 8 objects and Eli tells you about them.
>>
>>389148471
>Isn't that your fault?
It's not my fault for a section basically being forgettable with no real sustenance to it beyond atmosphere.
>In Eli's lab you can look around at 8 objects and Eli tells you about them.
Yes, which is what I was praising. There should have been more of that.
>>
>>389148452
>at full speed it could barely turn for fuck
Why are you turning so harshly at all? The Water Hazard chapter is almost entirely straight when driving the boat.
>It's okay to accept that you're wrong about shit
Lol it's not about being wrong. Hold W on the boat. Wow. What a difficult vehicle to drive.
>I mentioned like all of those though.
Dude what the fuck:
> Half Life 2's beta didn't tell you the world was bad like Half Life 2 retail does. It showed you.
Then I proceeded to list off examples. Then you backpedal and tell me "well except for those parts."
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