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Yandere School

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Thread replies: 52
Thread images: 7

So, some Russkies already managed to rip of Yandere Sim before it even got out of alpha.
They sure are an industrious lot when it comes to all the wrong things.

http://store.steampowered.com/app/687750/Yandere_School/
>>
>>389033923
Based Ruskies.
>>
>>389033923
Bet it's actually optimized and runs
Are those original models too? Damn, those ruskies BTFO'd evaxephon
>>
>>389033923
Damn...
>>
Holy shit those elbows.
>>
>>389034039
https://www.youtube.com/watch?v=mz4STAGsE9w

It looks like it might even run better than Old Nosey's game.
>>
>>389033923
He was too lazy to outsource his bugfixing. It's not like he couldn't afford it with his Patreon bucks
>>
Anyone got the pastebin with the entire source code of Yandere Sim
>>
>>389036052
https://pastebin.com/cu9gDj5Z
>>
File: r_102813_Wx1Vb[1].jpg (28KB, 500x483px) Image search: [Google]
r_102813_Wx1Vb[1].jpg
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>>389036052
>>
>>389036173
T-this cant be real, can it?
>>
File: Yandere.png (149KB, 828x801px) Image search: [Google]
Yandere.png
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>>389036173
>>389036386
Here's the real Yandere dev version. The code in the pastebin above
>>
>>389036052
>>389036089
How did that get leaked?
>>
I'm suing this niggers. How dare they to ripoff my game like that.Well, anyway, basically they are fucked, tinyBuild will do their job once more.
>>
>>389036541
What's so bad about that?
>>
>>389036803
It could be done as an itemized list instead of that.
>>
>>389036541
I've seen this 100 times but I don't know the first thing about coding, why is it so terrible?
>>
>>389036898
>>389036803
It's extremely redundant and prone to bugs.

>string comparisons
>>
>>389036898
>>389036803
He coded all that shit inside an update function in Unity. This means that all these checks are performed in every single frame during gameplay. That's why the game is so slow and glitchy. Yandere dev is a dumb developer
>>
>>389037039
Jesus. What was he thinking?
>>
>>389033923
fuck them
FUCK THEM FUCIKTHEJMW`0UO
>>
>>389037535
Probly wasnt
>>
>>389036541

>checking for strings

why the actual fuck
>>
>that artstyle
i like it
>ruskis did it first
QUICK someone email that yandereshitter
>>
>>389038429
he already knows
>>
File: 1488432201372.jpg (104KB, 615x623px) Image search: [Google]
1488432201372.jpg
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good now that retarded faggot will lose patreon bux
>>
>>389033923
Good god get fucked original dev.
>>
>>389037039
He probably isnt a code nerd like you, just a fan trying to make his dream game real.
It works, who fucking cares
>>
File: 1322791906001.jpg (10KB, 200x200px) Image search: [Google]
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It just works.
They do it often. They might even sell a game that is only 50% done, but it's better than 0%
>>
>>389038589
>It works
That's some what subjective. Even a hobbyist working on their dream game should be attempting to learn from the experience to make their dream game better. This is all simple shit, which is why it gets shat on so much.
>>
>>389038589
Apparently it doesn't work.
>>
>>389038589
Put Osana in the game already, YanDev.
>>
>>389037607
ironic shitposting is still shitposting
>>
>>389038589
He claimed to be a professional dev working for some mobile game company, or something.
>>
How long has Yandere Sim been in development? 5 years now?
>>
>>389038704
he is about to implement the friday events. I think he will be done by the end of the year
>>
>>389038589
yandev pls
>>
>>389038694
Have you played the game?
No you dont.
You dont know if it works or not.
>>389038746
Post screenshot or shut the fuck up
>>
>>389039263
(You)
>>
>>389038461
did he flip his shit? is he ass blasted?
>>
>>389039263
I'm 99% sure he said that in one of the first threads he ever posted on /v/ about the game, but that was years ago and I really can't be arsed to look it up.
>>
File: Capture.png (424KB, 926x704px) Image search: [Google]
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guys, take his game seriously
>>
>>389039263
That's actually true. A big part of the early days was the fact that the dev was purportedly working the AAA industry. I remember that and this is my first time posting about this game.
>>
>>389038249
He's willing to type those out every thousand lines. You got to give him credit for his diligence.
>>
File: SOULJA BOY.jpg (75KB, 640x434px) Image search: [Google]
SOULJA BOY.jpg
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>>389039315
CRANK THAT SOULJA BOY
>>
>>389036898
>if, if, if, if, if, if, if, if, if, if, if, if, if
so, IF your cpu can handle calling 3000 ifs before the next call your screen won't freeze. bad, bad optimisation.
>>
>>389036898
First thing is that he is using string comparisons which is inherently slow. The only way to really know if 2 strings are equal are checking each character in the string.
The next thing to notice is that not only does he use string comparison, but he is using it to store different variations of the same thing. This means that every time he adds something new, he has to also add in for each of those variant possibilities in combination with the new item.
The next thing to notice is that this is just for a generic object that could be a teacher and he uses a boolean value to denote every possible thing that generic object could be. Is it a teacher? Flag the teacher value as true, has the teacher seen a corpse, flag that value as true.
The next thing to notice after that. Is that this generic teacher object, for some reason has the ability to mess with things outside of its scope, such as HUD stuff (Subtitle.UpdateLabel), GameOver reason. Which means that he probably has that all over the place for other objects as well, and changing how something like the gameover screen should look like will require all of this to also be refactored.

So basically every principle of fundamental software design is being violated.
It's slow for no good reason aside from ignorance, it is bug prone because of high coupling, its redundant as he has duplicate code all over the place.

It's fucking shit.
>>
>>389040363
Will "Lovesick" still use all of the bought/remixed assets?
>>
>>389036541
>he didn't even reroute the MD5 hash

lmao
>>
>>389038692
>working on their dream game
His dream is slasher with a skythe girl though, yandere sim is just a meme game he concepualised with the help of /v/.
>>
>>389041412
From a technical standpoint, what makes if functions slow exactly? Aren't for loops with ifs just unrolled by the compiler into the exact same thing?
>>
Is there any nudity?
Thread posts: 52
Thread images: 7


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